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    Glitch FAQ by Pohsyb

    Version: 2.0 | Updated: 02/16/02 | Search Guide | Bookmark Guide

    satc fire Sir Virgil II 
    Pohsyb's Rogue Leader: Rogue Squadron II Glitch FAQ
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    Summary: This FAQ is not really going to help you play Rogue Leader
    any better or get Gold Medals.  This is a FAQ for people obsessed 
    with the game who want to knitpick over every little detail.  It is 
    also a FAQ for people with WAY too much time on their hands.
    This FAQ is not intended in anyway to rip on or degrade the fine
    programmers at Factor 5.  They only had 9 months, while most major 
    games have at least 18 months, and they still created an absolute
    masterpiece. This FAQ is just something for for fun and giggles.
    Also, I hope, when someone has a strange experience, they can check
    this FAQ to see if they are unique or if has happened to other people.
    Game Description:  See other FAQ's.
    Game Play: See other FAQ's.
    Ship Information: See other FAQ's.
    Bonus Items: See other FAQ's.
    Hints, Tips and Cheats: See other FAQ's.
    Everything else that is not a glitch, bug, quirk 
    or mistake: See other FAQ's
    I don't like indexes, just scroll down
    1.0 -- 1/11/02 -- Wrote this FAQ
    1.1 -- 1/18/02 -- Added glitches, Added a bit to the intro,
                      and gave credit where needed.
    2.0 -- 2/16/02 -- Added categories and some glitches
    The person that first pointed out a glitch is in parenthsis
    behind each glitch.
    If I found/noticed a glitch before someone pointed it out 
    to me I use (self).
    If I couldn't find the original poster of a glitch I used (??).
    An asterisk by the credit means I took a direct quote.
    If you were that poster or know who that poster was please 
    email me: cw@dmusic.com
    I've gleaned this information from countless sources and some
    frome experiance.  If you are one of the may who has posted
    about a glitch...thanks!
    GLITCH -- A mistake in gameplay (like being able to fly 
              through a wall)
    ERROR  -- A logic mistake or something in disagreement with
              the official Star Wars Universe
    HUMOUR -- Anything that just seems funny
    QUIRK  -- Anything that just seems weird
    If you crash immediately before any cutscene, when the 
    scene is over your ships shields are restored, but you will 
    not lose a life. (??)
    Sometimes after a mission is over, the game will freeze.
    The screen will go black and the music will keep playing, but 
    nothing else.  This seems to happen more often on the longer 
    missions like Endurance and Kothlis. (lots of unlucky people)
    Periodically (and especially on endurance) R2-D2's repair cross 
    will get stuck on (sometimes by crashing as soon as it appears).  When 
    it gets stuck you will be able to call on R2 for a full repair any time
    but afterwards the cross will continue to annoyingly blink (even on
    later lives) and R2 will no longer repair the ship until you die and
    respawn. (??)
    In the hangers you can pass through walls by pressing up against 
    one and holding the control stick and the C-stick up and at the same 
    time tapping the X button.  (The Asp1327)
    Flying low to the ground during bombing runs will result in a
    sever frame rate drop. (??)
    If you pause the game immediatly before a death, the pause screen
    music will continue when you re-spawn. (Zonno2) 
    NEW - When you close the foils on the X-Wing the reticule will 
    disappear, but it will not return when you are using the 
    targeting computer. (Mariofett)
    In the credits after beating the game Luke Skywalker is
    spelled "Luke Skwalker." (PuPz)
    Throughout the game, the bubble on the bottom of the 
    Imperial Star Destroyer (ISD) is referred to as a sheild generator, 
    while it is actually the main reactor. (self)
    UPDATE - Dracard writes: Anyways, I'd like to point out that also 
    the top two globes on the top of the ISD are sensor globes, not 
    shield generators as said. Several SW sites seem to confirm this. 
    Many SW games (Not just RL) have this, too.
    The cockpit of the B-Wing is supposed to stay level as the 
    ship rotates, but it rotates with the ship instead. (BabyLarva)
    UPDATE - Roach writes:
    The B-wing was developed shortly before the battle of Endor, 
    that's probably why Factor 5 didn't make it the default ship 
    for many missions.
    Snow speeders only have one tow cable, but on several levels 
    you are required to take three of them down. (BabyLarva)
    On any level where you have wingmen in slower ships, they will
    still be able to match your speed. (reggemS)
    When using cockpit mode with the Naboo starfighter, the blue
    flame of the engines is not visible. (ProtoDude)
    In space the Y-wings proton bombs will always fall the same direction
    even though there is no gravity (James94)
    The Y-Wings bombs will magically regenerate This is not consistant 
    with any movie, book, or game previously released. (*STLocutus)
    Slave 1's lasers fire slightly below the aiming reticule (STLocutus)
    NEW - The narrator says the Y-Wing's ion cannon is auto-aiming, 
    but it does not auto-aim during gameplay. (GBA180)
    NEW - The instruction manual shows a picture of a snowspeeder by
    the desciption of the A-Wing.
    The B-Wing has ion cannons, but on all levels where Ion cannons 
    are required you are forced to use the Y-Wing.  
    Why even bother? (Protodude)
    When you change ships (in any level) the scene showing the change
    doesn't show the pilot get out his old ship, I guess he just teleports.
    If your wingmen are with you when you change ships, they will just
    hover as you change ships, then instantly change ships mid-air. (Jay)
    TIE fighters following you through a tight space (beneath an AT-AT's
    legs) will generally crash.  Not very good pilots I guess.  (self)
    Training Mission
    On some of the training items, notably braking and boosting if 
    you brake or boost too soon, it will not register and you will have 
    to try again. (self)
    NEW - Sometimes a severe slowdown will occur for apparantly 
    no reason. (bug)
    You cannot go to a new training until the narrator is done 
    yapping about a previous one. (Self)
    You can cheat on the Beggar's canyon race.  Follw Biggs down 
    path 1 until it says "path 1" on the screen, then pull a U-turn 
    and go down path 2. (Vic Rattlehead)
    If you shoot the crashed TIE fighter with the ION cannon it
    will roll around in the ground. (blueflame)
    Death Star Attack
    If you crash into a horizontal pylon, the scene showing your
    death will also show your wingmen clipping right through it.
    In the X-wing craft description the evil narrato says the X-Wing
    is the craft that destroyed the Death Star even though that is your
    current mission. (Darkclaw)
    Near the end of the trench run, the Millenium Falcon sometimes 
    swoops overhead and sometimes it doesn't.  Sometimes the Falcon 
    will miss the TIE fighters it's supposed to pick off. (Amorphos)
    Darth Vader's ship can be destroyed.  Some others have reported
    being able to destroy it, but I'm still skeptical...I think it's just
    the falcon doing it for you.
     --UNCOMFIRMED (outrider2400)
    If you tell your wingmen to leave they will still talk to you
    throughout the mission and return for the trench run. (STLocutus)
    NEW - Even after all of the turbolasers have been eliminated, 
    mysterious gunfire still magically appears out of the surface of
    the death star
    If the last TIE fighter in a squad dies by colliding into a 
    tower or another TIE, Wedge will still compliment you on what 
    a great shot you are. (*STLocutus)
    Ison Corridor Ambush
    NEW - If you win with the millenium Falcon, the ending cutscene 
    will show the inside of the falcon. (SeaSerpent)
    In the cutscene showing the docking with the Redemption, the 
    Redemption is flying backwards. (Necromancer001)
    If you use the TIE fighter, the begining cutscene will show it
    coming out of hyper-drive even though the narrator explicitly says
    there is no hyperdrive in the craft description. (BenKitsune)
    After the first cutscene, there is a buick floating around 
    in the Nebula.  I haven't devised a failproof way to locate this 
    but if you follow the direction the convoy is going it is slightly 
    to the right and down. 
    bcole23 writes:  There is a way to see the car in the Ison Corridor
    every time. At the beginning of that part, just turn around 180. 
    Do not speed up or slow down(unless you're in the N1 or A-wing). 
    Your craft will automatically turn around. Now just center your 
    craft on the Medical Frigate and the car will come from below 
    it flying toward you.
    The captain of the first frigate to be attacked will scream 
    'They're all over us!' even if you've destroyed all but one of 
    the TIE fighters in the area. (*STLocutus)
    Battle of Hoth
    There is a flying rebel soldier in the first section.   
    The best way find him is to fly towards the main battle area 
    then head over to the lead group of AT-AT's that still have 
    AT-ST escorts.  Coming from behind, the flying soldier is almost 
    directly behind the rightmost AT-AT.  He is not flying very 
    high so don't look too far up.  Laser shots will not affect him 
    ( you can even fly right through him).  Try this in cockpit mode 
    and he will even clip right through your cockpit. (Self)
    When holding on the brakes and flying towards an AT-ST, 
    they will sometimes slide forwards as if they have ice skates. 
    All of the lasers are pink on hoth instead of the 
    customary red and green. (Self)
    UPDATE - Matt writes:
    ... I don't agree that the pink lasers in the battle of hoth 
    should be considered a glitch.  If you listen to the audio 
    commentary during this level, the developers refer to the pink 
    lasers as something that they did on purpose to reflect what 
    was done in the movie.  Even if the effects crew involved in 
    the original movie made an error (which I believe they did), 
    the designers of the game clearly did it on purpose to remain 
    true to the scene.
    After the long cutscene where Luke's snowspeeder goes down, 
    you supposedly switch to controlling Wedge.  However, you actually
    end up controlling the same speeder you left off with, in the same 
    location you were in before the cutscene began.  (*STLocutus)
    NEW - The downed AT-AT will mentioned above will not be anywhere 
    on the battlefield. (GBA180)
    If you choose a speeder with the right viewpoint, you can 
    see that the hanger doors never open. (Oni1ink)
    After you complete the first part, if you don't go near the
    transports you can linger around the battlefield as long as you
    want.  If you wait long enough the rear AT-AT's will eventually
    make it to the rebel defense line and stop (kinda cool to see).
    However, when the second and third waves catch up, the leftmost
    AT-AT's (from the back) will pass right into the one already
    stopped and eventually mearge with it completly.  Although, the
    shadow of the 3-in-1 AT-AT will be much darker than the solitary 
    ones. Only try this if you have no life. (self)
    Prisons of the Maw
    In the first section, even after you make a hole in the 
    sheild blocking your path if you try to fly past there area 
    where the sheild was you will still blow up. (Self)
    If you destroy the train tracks, the train will still
    magically fly over the destroyed section.  (Cracker Farmboy)
    After you dismiss your wingmen, they will fly offscreen
    and play ring-around-the-rosey in a crater out of bounds. 
    Razor Rendevous
    If you suicide into the command deck after the sheild 
    generators have been destroyed you will end the mission and 
    not lose a life. (CyricZ)
    The raised panel on the bottom of the ISD and closest to the 
    front can be clipped. (self)
    If you destroy the ISD fast enough (it has been done 
    as fast as 19 seconds) the Razor will not fall to Kothlis 
    with it, thereby negating the need for the Vengence on 
    Kothlis mission. (outrider2400)
    If you use the TIE fighter, the begining cutscene will show it
    coming out of hyper-drive even though the narrator explicitly says
    there is no hyperdrive in the craft description. (BenKitsune)
    Vengence on Kothlis
    The reflection of the AT-AT's vanishes a second before the AT-AT goes 
    completely underwater.  Also, while the AT-AT and your ship are properly 
    mirrored, the tow cable is not. (*STLocutus)
    The AT-AT's get out of the ISD and make it halfway to 
    the transport in only a few seconds, but then hardly move. (??)
    During the mission, Admiral Madine mistakenly refers to the 
    ISD as a 'Store Destroyer.'  Wal-Mart's everywhere cringe in 
    terror and alarm. (*STLocutus)
    Imperial Academy Heist
    There is a TIE interceptor inside a mountain.  Complete 
    the sensor canyon and do almost a 180 turn.  The TIE will 
    actually shoot out through the anyon wall. (warreneng)
    At night time, when the AT-AT's are prowling about in 
    the large valleys, if you fly close to their legs you can 
    see they levitate where the ground drops in front of them. 
    When playing in the daytime, after you ionize the first 
    sensor you can blow it up immediately.  This will not work 
    for any other sensors. (self)
    During nighttime, if you destroy the cages around the AT-AT's
    you can still trip then even though they are not walking.
    During the daytime the second sensor does not neet to 
    be ionized. (self)
    Flying into or shooting the pools of water will not 
    effect it...not even a ripple. (Eidostherocker)
    If you trip certain AT-AT's at night, when they fall,
    they can clip through the ground and bury their heads like
    an ostrich.  (self)
    The Academy alarm sound seems more and more like an animal 
    in pain as it continues to play. (*STLocutus)
    Raid on Bespin
    NEW - After a gun baloon begins to fall, you can clip it.
    Sometimes after destroying all of the generators in 
    the main city, the turbolasers will continue firing, sometimes 
    they will stop. (self)
    While in the cockpit mode of the cloud car, the right-hand 
    half of the ship will not collide with anything; you can fly 
    extremely close to walls without worry. (This is pretty much 
    true for any ship in the game, actually, including the Falcon)
    NEW - After destroying every turbolaser in the entire city, you
    still have to destroy the generators to complete the mission.
    NEW - Even after all of the turbolasers have been eliminated, 
    mysterious gunfire still magically appears out of nowhere.
    Battle of Endor
    You can crash into and destroy the command decks of 
    both imperial star destroyers without taking out the shield 
    generators first (does not work with A-Wing, TIE, or TIE 
    advanced). (bleh)
    Use the above trick and ram the first ISD, then
    wait till it falls and stops moving.  Ram the command deck again
    and the ISD will fall a little bit further, teleport back to its
    starting position, then crash again as it nears Home One.
    In the first part, if you die at the right moment 
    (while the fleet is turning around) you will re-spawn 
    INSIDE of a transport ship....which will procede to 
    destroy you again. (self)
    If you take out the left ISD at the right time it will 
    actually bob Home One.  The ISD however will just pass through 
    home one without destroying it. (self)
    A TIE will fly into the bottom of the medical frigate 
    and then back out.  --UNCONFIRMED (mariofett)
    There is a floating B-wing, way way below the action.  
    UPDATE - To find it, do the mission as normal, but once 
    home one reaches the star destroyers, turn around and 
    use your radar to find the isolated friendly (bcole23)
    You can fly through the hollow lower portion of the Mon 
    Calamari's wing by the engine. (Fly straight down between 
    the engine and the solid part of the wing.) (Gsimpson25)
    Most of the cutscene dialogues get cutoff before 
    they end. I will outline all of these in detail later (self)
    If you choose the Millenium Falcon, there will be two 
    falcons in the level.  The one you are flying and the one 
    Lando is flying.  (self)
    Wedge will tell R5 to "lock down that stabilizer" even if
    you are flying a non-droid equipped ship like the TIE fighter.
    Sometimes after destroying one or both ISD's, a large 
    squadron of TIE interceptors will fly away (towards the SuperSD 
    in the background).  The fly in a straight line, ignore you 
    and make excellent targets.  I'm not sure what triggers this, 
    but it is rare.  (self)
    NEW - After the cutscene showing the destruction of the 
    Liberty, all the remaining TIE's in the area will be 
    gone. (GBA180)
    After Lando reports that the medical frigate is 'not 
    gonna last much longer', it can survive for about 2 minutes.
    If you turn around as the mission is just beginning, 
    the TIEs will attack early.  You can start dogfighting them 
    almost immediately, in order to rack up kills, while the rest 
    of the dialog is occuring.  Lando will still tell you to 
    accellerate to attack speed and engage the fighters, even 
    though you've been doing it for the past 30 seconds.
    Strike at the Core
    You are able to clip through some of the towers on the surface
    When you reach the Death Star core, you can only fly extremely 
    slowly. This is probably done to give the impression that you're 
    in a huge space, but just ends up looking really cheesy.
    Death Star Escape
    The Asteroid Field
    You can pass through all the asteroids near the last ISD
    If you fly too high or too low you get the ship turnaround
    scene, but then continue flying towards the objective.  In most
    levels if you go to high/low you will be forced to level out. (??)
    After you attach to the back of the ISD, the cutscene 
    will show all the lasers still firing at you.  Which does 
    not make any sense in the context of the movies.  If they
    know your attached, why would they just fly away? (self)
    In any turnaround scene, the Millenium Falcon can pass
    through asteroids in its way, but TIE fighters in pursuit will
    crash into them. (self)
    NEW - When you play as the Millenium Falcon, the objectives say, 
    "Protect the Millenium Falcon" while you are actually supposed
    to protect Wedge's X-Wing. (SeaSerpent)
    If you use a lot of patience and the infinite lives code, 
    you can destroy all the sheild generators and command deck 
    on the last ISD.  They take a ton of hits and even after 
    you take them out the ISD will still just sit there.  (self)
    NEW - Get shot down as you go flying into the rebel icon on the 
    Star Destroyer at the end of the stage. You'll go flying down, 
    into the rebel icon, and the stage will end and the life loss 
    won't even be registered. Even funnier about the death is that 
    you will still land properly onto the Star Destroyer, and the 
    Millenium Falcon acts as if it wasn't badly damaged!
    (*Dont Ask)
    Triumph of the Empire
    If you use any other ship the cutscenes will still show 
    the TIE advanced. (self)
    The hanger has a TIE bomber on the ceiling which goes 
    unused.  Darth Vader and the other ships don't have reflections.  
    If you use the walk through walls trick, you can how the 
    reflection effect was really implemented.  (self)
    If you tell your wingmen to flee it will count in the 
    "friendlies lost" category.  Not to mention Vader will still 
    tell them to follow him into the trench (which they never 
    actually do anyways).  (snoozer) 
    UPDATE - the wingmenthemselves do not count as firendlies 
    lost, but you always lose more friendlies if they do flee.
    NEW - Shoot at your wingmen and listen to their reaction.  
    It is hard to disagree with the boss man (self)
    Revenge on Yavin
    The walls on the outside of the great temple that 
    extend radially can be clipped. (bootlegger6)
    NEW - A Corellian Corvetter will pass through a transport.
    (SeaSerpent) --UNCOMFIRMED
    NEW - If you don't destroy the very last transport and 
    wait for it to leave, once it goes into hyperspace you
    will still get the cutscene showing the transport being
    destroyed in the hangar.  (SeaSerpent)
    Inside the rebel hanger you can blow up the rebel 
    luggage (boxes and stuff stacked by the walls) but it 
    will not count for kills.  (Self)
    NEW - When you lose the mission Vader out of frustration
    will kill one of his own men, very funny.  The cutscene 
    is wierd though and Vaders lasers will remain stationary
    NEW - Why bother destroying each transport individually 
    when you could just blow up the whole planet with the Death 
    Star? (Bulzeeb...and a bunch of other people)
    After destroying Vader the count at the top of the 
    screen says 100 waves completed, but the result screen 
    says 99 waves.  (self)
    When you fly high, you can see where the level ends. 
    The edge of the death star?  (self)
    The narrator states in the level description not 
    to shoot at friendly rebel ships.  If that is a joke 
    it is not funny.  Not funny at all. (self)
    If Slave 1 is chosen a tower blocks it path at the 
    beginning of the level.  If you don't press A it will 
    just sit there motionless.  After pressing A you must 
    pull up HARD to avoid being destroyed, but it's still 
    a bumpy ride. (evstein7)
    NEW - Mysterious gunfire still magically appears out of 
    the surface of the death star, but there are no turbo
    lasers. (self)
    gamefaqs.com and neoseeker.com both have explicit permission
    to use this FAQ
    Otherwise, I don't care.  
    Use this all you want.  
    Don't even give me credit if you don't want to.

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