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    FAQ/Walkthrough by jupe2010

    Version: 3b | Updated: 11/09/01 | Search Guide | Bookmark Guide

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     |        | |  _  | |  _  | |  ___| | | |  _  | |  _  | TM
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           Walkthrough v3b by Jupe2010@hotmail.com
           BEWARE this FAQ was written by someone
         who thinks the new Zelda style looks great!
     - Why this game is great
     - Controls
     - Items
     - Menu translations [referral]
     - Types of ghost
     - Catching ghosts
     - General gameplay tips
     - At home with the Professor
     - The map
     - The walkthrough
     - A list of portraits
     - Madame Meiru's Mario Items
     - Sidequests
     - Monetary value
     - After finishing the game
     - The fallible Nintendo
     - Unanswered questions
     - Don't even THINK about it...
     - Please do...
     - Credits
     - Version history
    ****** NOTE ******
    This FAQ was written entirely from my perspective and I cannot guarantee
    everything listed here is 100% correct. My Japanese is shakey, at best, so some
    bits are very probably misinterpreted. I apologise for any annoyances created
    by my incompetence.
     - Why this game is great -
    Playing this game gave me a real sense of next-gen gaming that a console like
    PS2 totally failed to convey. Amazing graphics, smooth rendering, loading times
    shorter than it takes to blink. This game is gorgeous.
    You may not like the cartoony style but you have to admit it is exremely well
    done. the character animations, the many incidental and secondary animations.
    The shadows, the transparency of the ghosts. Everything is just beautiful.
    The controls take a little getting used to, but before long you will be an
    Some puzzles make you scratch your head a little but none are unfairly hard.
    Is it too short? Yes, a little. Is there any replay value? Once you get to A
    rank, no, not much. Is it too easy? Well, if it was you wouldn't be reading
    this FAQ,I presume.
    Should I get this game? Yes, most defenitely.
    Are you being paid by Nintendo to promote this game? I wish...
    - Controls -
    * Direction stick
    Moves Luigi. If you have stated so in the option screen (or pause screen) it
    also moves the flashlight and vacuum in the same direction as Luigi walks.
    * Directional pad
    Nothing. Not used.
    * START button
    Pauses the game. Allows you to quit (up/down) or switch between control styles
    * Yellow stick
    Moves the direction of your flashlight or vacuum independantly from Luigi. This
    is especially needed when sucking up ghosts.
    * B button
    While held down, this switches off the flashlight. This is handy to stun
    ghosts. Have the flashlight off, walk up close and release. This switches on
    the flashlight a lot faster than it would if you were vacuuming. On menu
    screens or on the Gameboy Horror, use this buton to go back.
    * A button
    Call "Maaaaaario!". Check walls. Jostle objects. Open doors. Your all-purpose
    action button.
    * Y buton
    Map screen. On the map screen use up/down to switch floors, left/right to
    rotate to an extend. Yellow direction pad to move around. A button to zoom. B
    button to go back.
    * X button
    First person viewmode. Handy for checking hidden areas and warping in mirrors.
    * L button
    Set the vacuum to blow. Only useful after geting any of the emblems that will
    turn your vacuum into a flame thrower, water or ice spray.
    * R button
    Set the vacuum to suck. Hold down to keep sucking.
    * Z button
    Satus screen. Check how many gems, items and portraits you have found.
    No, Luigi does NOT jump.
    - Items -
    These are the items you can pick up during the game.
    Coin, paper money, gold bar = Money items.
    Pearls = Come in three sizes as dropped by Portrait Ghosts.
    Gems = Come in three colours. Add up to your final score.
    Diamonds = Also come in three colours. Add up to your final score.
    Fire emblem = Enables you to use your vacuum as a flame thrower
    Water emblem = Enables you to spray water from your vacuum
    Ice emblem = Enables you to spray ice from your vacuum
    Mushroom = Shrinks Luigi for a period, leaving him vulnerable.
    - Menu translations -
    For an excellent menu translation FAQ I refer to Xombe's Translation Guide,
    also available on GameFAQs.com
    - Types of ghost -
    * Regular Ghost
    These come in many shapes and sizes. All you need to do to catch them is to
    flash a torch in their face and suck them up.
    * Masked Ghost
    To get a masked ghost, first suck off its mask, THEN flash him and vacuum him
    * Money Ghost
    Okay, I named this one myself. Sometimes, but not very often, when you open a
    box or cupboard, a white ghost will pop out and scare you. It will then
    disappear forever. If you manage to flash it and suck it up, it will leave
    behind a lot of gold and money and in some cases even gems! This can be hard
    because they scare Luigi and you only have a split second to react before they
    are gone. and when they are gone, they are gone forever.
    * Portrait Ghost
    These are semi-boss ghosts. When defeated they will become a portrait in your
    * Boss Ghost
    There are four bosses in this game. Each one transports you to a seperate
    "arena" when you battle them. After each battle the Professor will print
    portraits of the ghosts you've caught and will count all the treasure you've
    found so far.
    - Catching ghosts -
    The first time you play the game, the process seems a little awkward, but
    you'll soon get used to it. First shine a flashlight into the eyes of the ghost
    (the closer you are, the better), then when their heart is exposed, start your
    vacuum. When they are caught in the vacuum stream, use your yellow pad to aim
    at them directly to steal their hitpoints. They will try to shake you off, so
    hold on! When their hitpoints are down to 0, you will suck them up.
    Sometimes it takes special ways to expose their hearts. For example, the ghosts
    with the masks on cannot be blinded, so suck off their masks firs, THEN shine
    the torch in their eyes. Others have hearts surrounded by fire, ice or water.
    To get rid of that, use elements. For a ghost with a fire heart, spray him with
    water first (just a short squirt will be enough), until his heart is exposed,
    after which he will act as a normal ghost. When their heart is ice, blast them
    with fire. If it's water, blast them with ice.
    Portrait ghosts work entirely different, and usually require a puzzle to be
    solved before their hearts are exposed (see walkthrough).
    A handy tip for catching ghosts is this; Once they are in the vacuum stream,
    back away from them, if you can into a corner. Keep your directional pad so
    Luigi will try to stay in that corner; this will make it difficult for the
    ghosts to swing you from side to￾@side. Then wriggle the yellow pad up and down
    a little to quickly suck up their hitpoints. Using this technique, you can
    easily suck up normal ghosts in one try, and even, with the extra-power vacuum
    (see walkthrough), portrait ghosts in one try, leaving huge pearls for you to
    pick up.
    - General gameplay tips -
    * CHECK EVERY OBJECT all the time. The great thing about this game is that
    almost every object is searchable. Lamps, portraits, cupboards, everything!
    They often hold money or gold and sometimes even gems, which all counts up to a
    final score.
    * When searching objects, do so with your vacuum. That's right. You can walk up
    to an object and press A to search it but if you take a little distance and
    just aim your vacuum a the object for a short while until it starts shaking, it
    gets the same effect. In many ways this is a better method because if money
    falls out, it will almost immediately be sucked up. If a ghost pops out you
    won't be shocked so much and be of a safer distance. Also some objects will
    swing open, causing harm to Luigi (e,g, the fridge in the kichen). Keep this
    safe distance.
    Of course, to search some items like lamps and ceiling fans, you NEED to use
    the vacuum.
    * Always water every plant you come across! Even the ones in bedrooms!
    Everywhere! Also the little ones on the small balcony of the beginning of the
    game. Plants only give up their treasures after watering them, not by
    "searching" them. And some plants hold many many goodies!!!
    * When checking objects ALWAYS be on your toes for MoneyGhosts.
    * Always avoid those annoying purple mushrooms! It is cute to hear Luigi call
    Mario in a high pitched voice, but it takes time and you are vulnerable when
    * Use any mirror in the game to warp to the entrance hall. Just go into first
    person viewmode, look at a mirror and press A. Handy in a few cases, like
    quickly travelling from the attic to the basement.
    * Before tackling the ghosts of a room or the Boo, get rid of all tablecloths
    or bedspreads. You don't want your vacuum stuck on one of these when a ghost is
    after you.
    * When treasure appears, it eventually disappears again. For this reason go for
    the highest value treasure first (gold bars, then money, then coins). Usually
    you can get all treasure by vacuuming it all up, but sometimes you won't have
    time, say if ghosts are chasing you, so in that case it's best to get the most
    expensive items first.
    * If you can, search a room BEFORE clearing it and switching on the lights. A
    MoneyGhost will only appear in a dark room. For example, in the pool room,
    ignore the pool player until you have found all the treasure and the
    MoneyGhost, after THAT tackle the pool playing ghost.
    - At home with the Professor -
    This section often causes some questions. The Prof's home is merely a base, as
    it were, where Luigi returns after quiting the game or catching one of the
    bosses. While in the gallery section you can check the map and see a few
    "undiscovered" rooms. These are sadly not secret rooms. These are just the
    other rooms in the Prof's home. While following the training section, pull up
    the map and you will see why.
                        |        |   TheProfessor's Shack
                        |_  __  _|   --------------------
                          | || |     1. The Prof's house entrance
                          | || |     2. Machine room
                          | || |     3. Training room
                          | || |     4. The Portrait room
         _________________| || |__
        |       2      |    4     |
     |    1   |          |
     |________|    3     |
    1. The Prof's house entrance.
    This is where you start every game. The Prof will ask you what to do and you
    can choose some things. [a] Go back to the mansion, [b] Train using the vacuum
    or [c] go to the gallery.
    2. Machine room
    This is the long room where Luigi returns after defeating a Boss. Here the Prof
    stamps these ghosts into portraits which go in your portrait gallery.
    3. Training room
    In this room Luigi can learn the basics of vacuum-powered ghost sucking.
    4. The Portrait room
    Here Luigi can walk around and check all he portraits he has collected. Look at
    them using first person viewmode. Walk into the room at the back and press A to
    check the jewelled wall at the back. If you have finished the game at least
    once this wall will hold the final portrait and a count of how many portraits
    you found in total. Press B to look away.
    You can also check every portrait you have caught so far by standing in front
    of one and pressing A. Marvel at the bad Photoshop filters. Undoubtly these
    textures were done by the Nintendo work-experience intern. The portrait closest
    to the door near the Professor shows your mansion, and your high score (in
    gold) [only after you've finished the game once]
    The higher your high score, the more "complete" the mansion in the painting.
    Also, if the frame of a painting is gold, it means you did a good catch,
    probably meaning you sucked up the ghost in one try or in record time.
    To leave his area, speak to the Prof and select the third option.
    - The map -
    Please￾@note all the names are my own. My kanji skills aren't good enough to
    translate all room names from the game.
    When using the walkthrough I will refer to this map with notations like [1F/2],
    which means 1st floor, room 2, on these maps. If you get lost, look to what
    room the walkthrough refers, and then check it on this map.
      1___|   2 |        Basement
     |____|__ __|        --------
            | |          1. Well
            | |          2. Shrine
            | |          3. Toxic room
      ______|_|_____     4. Power Generator
     |   3  | |  4  |    5. Ice room
     |______| |_____| 7  6. Storage room
     |      | |______/   7. Staircase [up]
     |  5   | |  6  |
     |      |     2                        |        1F
     |  1   |______________________________|        --
     |      | 3 |  |     5      |     6    |        1. Graveyard
     |      |___|  |____________|__________|        2. Backyard
     |      | 4 |                   |         7     3. Bathroom
     |______|___|___________    ____|________/      4. Toilet
     |      |        |      |  |     11    |        5. Piano room
     |   8  |   9    |   10 |  |___________|        6. Gym
     |______|________|______|  |           |        7. Staircase [up]
     |  12     |     13     |  |    14     |        8. Dog house
     |_________|____________|  |___________|        9. Pool room
     |  15  |                          |      21   10. Cinema
     |______|__________________________|_____/     11. Store room
     |  16  |  17  |    18    |   19   | 20 |      12. Kitchen
     |______|______|          |________|____|      13. Dining room
                   |__________|                    14. Ballroom
                                15. Laundry room
                                16. Butler's room  19. Crystal Ball room
                                17. Treasure room  20. Mirror room
                                18. Entrance hall  21. Staircase [down]
             ______________________________         2F
            | 1 |  |     2      |     3    |        --
            |___|  |____________|__________|        1. Bathroom
            | 4 |                   |         18    2. Granny's room
          __|___|_____________    __|________/      3. Dining Room
         |5 |  6   |    7     |  |   8  | 9  |      4. Toilet
      ___|__|______|__________|  |______|____|      5. Balcony
     |      |      |          |  |           |      6. Dressing room
     |  10  |  11  |    12    |  |    13     |      7. Ante room
     |______|______|__________|  |___________|      8. Star room
     |             |          |               19    9. Observatory
     |_____________|___    ___|______________/     10. Master bedroom
     |  14  |  15  |          |   16   | 17 |      11. Study
     |______|______|          |________|____|      12. Reception room
                   |          |                    13. Treasure room
                              17. Daughter's room  14. Baby room
                              18. Staircase [down] 15. Twin's room
                              19. Staircase [up]   16. Guest room
             ______________________________         3F
            |                              |        --
            |              1               |        1. Balcony
            |                              |        2. Vase room
      ______|_________________ __ _________|        3. Toy room
     |          |  |          |  |         |        4. Atelier
     |    2     |  |    3     |  |    4    |        5. Armoury
     |__________|  |__________|  |_________|  8     6. Attic
     |          |  |          |  |___________/      7. Rug room
     |          |  |          |  |         |        8. Staircase [down]
     |    5     |  |    6     |  |    7    |
     |  |___|    |_____|    |___|  |               ROOF
     |                             |               ----
     |                             |
     |                             |
     |                             |
    - The walkthrough -
    This walkthrough is written chronologically, meaning: the adventure is pretty
    linear, so this walkthrough is too.
    This walkthrough does NOT detail EVERY gem or diamond or treasure to be found,
    as that would mean listing almost EVERY object in the house. Just check out all
    cupboards, boxes, lamps, plants, etc. And check the SIDEQUESTS section for some
    tips on getting some of the bigger diamonds.
    *** Level 0
    When you first start the game, you will have no vacuum yet. In the entrance
    hall, walk around a bit, try a few of the doors until a yellow spectre appears
    and drops a key. Pick up the key and follow the yellow ghost up the stairs and
    through the door to the north, Enjoy the cutscene that introduces the
    Professor. You will leave the mansion and go to the Professor's shack where he
    will teach you how to use the vacuum. Go through his teaching simulation.
    Then he will take you to the portrait gallery. Look around a bit and go back to
    the Prof. Talk to him and choose the third option to leave the gallery, Back
    with the Prof, select the first option to go back.... TO THE MANSION!
    *** Level 1
    Back in the entrance hall, you will see Kinopio standing there, Don't step
    directly under the chandelier or it will fall down! Talk to him, and from now
    on he can help you save your game. Now the lights are on. Go up the staircase
    and through the door to the north, back to the room where you found the Prof.
    [2F/12] In this room, after sucking up the treasure, suck the candles on the
    north wall until the room is dark. The portraits will come alive and ghosts
    will attack you. After you suck up all the ghosts, a chest will appear with the
    key to the next room.
    [2F/7] Suck up all the ghosts in this room until the magic locks disappear off
    the doors. Continue to the next room.
    [2F/6] Suck up all the ghosts in this room. Don't forget one of them is hiding
    in the left closet, but open the right closest first for a MoneyGhost. After
    the light comes on, a key appears on the shelf above the clothes rack. Use your
    vacuum to get at it. Continue through the door to the left.
    [2F/5] Speak to Kinopio and save your game. Go into first person mode and look
    around. Do you see that broken window? We'll get to that later. Return to
    entrancehall's upper level and go through the door for which you just got the
    key and proceed to the study.
    [2F/11] Ah, the game's first "puzzle" and Portrait Ghost, the father of the
    house. He is sitting in his chair by the fire but every time you even try to
    look at him he dissapears. Turn your back to him and avoid the books that fly
    at you. And easy way to get rid of the books is to just suck them up with your
    vacuum as they come at you. As soon as the ghost starts yawning, shine your
    torch at him and his heart is exposed, so start your vacuum! After you defeat
    him, the key to the master bedroom appears. If you want, and you can read
    Japanese, you can read the books on the shelves on the north wall. Go to the
    master bedroom.
    [2F/10] Ah, here we find Mrs. Ghost in front of the mirror. Again, she
    disappears when you even look at her. Remember the broken window we saw from
    the balcony? Well, you can open the right curtain using your vacuum and a draft
    will enter the room. This annoys Mrs. Ghost so she will close he curtain. The
    best thing to do is to open the curtain and then shine your torch on her.
    She'll moan and at that point her heart will be exposed. Vacuum up Mrs. Ghost
    and get the key to the Baby room. Don't forget there is money hidden in her
    ceiling fan. Just vacuum it until it starts spinning around and after a while
    money will fall out. This goes for most ceiling fans and lamps in the house.
    When leaving this room, you will notice noise coming from the Baby room. You
    might want to go to the entrance hall first to save your game. Go to the Baby
    [2F/14] To wake the baby up, suck the rocking horse until it rocks and the baby
    appears on it. Now all you have to do is suck up the ball, aim at the baby and
    let go. This will throw the ball at the baby, which will take you to the first
    BOSS AREA. If those flying teddies annoy you, get rid of them first by sucking
    them up as they fly at you.
    *** BOSS 1 - Baby (100)
    Baby has three attacks, all of which are easy to avoid.
    Attack 1 - He throws giant rocking horses at you. These are easy to avoid if
    you walk on the far end￾@of the bed toward the direction they are coming from.
    E.g., if the rocking horse comes from the right, walk to the left, etc. If he
    throws two rocking horses, stay in the middle.
    Attack 2 - He will throw a few balls into the bed that bounce around. Avoid.
    Attack 3 - He bounces aound the bed. Just stay away, he's quite slow so it's
    To defeat baby, wait for attack #2 to finish. One solitary ball will remain in
    the bed. Suck it up with your vacuum, aim at the baby and let go. He is now
    vulnerable, so start your vacuum.
    Repeat this process until he is gone. Back in his room is a chest with the
    level 2 key. Pick up the key and you will go to the Prof's first end-of-level
    *** Level 2
    Back in the entrance hall, walk into he magically sealed door to the north and
    see it disappear. Go through and into the hallway beyond. If you check your
    map, you will see there is only one place you can go on this floor, the
    bathroom to the north, so go there.
    [1F/3] Clear the two ghosts until he light comes on. A key will appear on the
    shelf to the left. Use your vacuum to get to it. This is the key to the
    ballroom, so go there.
    [1F/14] Get rid of the ghosts by sucking off their masks and then blinding them
    and vacuuming them up. After this the two floor panels will start rotating and
    a ghostly couple appears. Look away from them until they do a twirl - this is
    when a heart is exposed, so start sucking. After that you'll get the key to the
    storeroom behind the ballroom.
    [1F/11] First get rid of the ghosts. Now this bit is sneaky. Look in the mirror
    and you will see a buton on he opposite wall (you will see this buton better is
    you look around he room in 1st person viewmode). Walk to the wall opposite the
    mirror and press A - Luigi will press the button and the room will extend. In
    the next section of the room, suck the poster off the wall and press the button
    to release the Boos.
    A lot of people seem to get stuck on the next bit.
    Now you have to cach a few Boos before you can continue. See the SIDEQUESTS
    section below on how to catch Boos. Go back to the first section of the game,
    on the 2nd floor and catch a few Boos. After catching 5 Boos the door to the
    toilet on 1F will open. If you want to catch more Boos now or later depends
    you. To finish the game you need to catch 40, over time (see walkthrough).
    Go to that toilet on 1F.
    [1F/4] Speak to Kinopio and open the toiletbowl to get the key to the crystal
    ball room. Go there.
    [1F/19] Look at the crystal ball and speak to Madame Mieru. Behind her chair is
    a wedge of cheese. If you click on it in 1st person viewmode a yellow mouse
    will appear which, when sucked up, will give you many coins and often a gem
    too. Go through the door to the right,
    [1F/20] In this room invisible ghosts appear, You can only tell where they are
    by their reflection in the mirror or the dustclouds they make when they appear.
    Suck up all the ghosts and a red chest will appear. This holds the FIRE EMBLEM.
    With this emblem, walk up to the torch in the room, jostle it and a fire sprite
    will appear. Suck it up to get fire power! Now, by pressing L1 you can use your
    vacuum as a flame thrower. There are several of these torches dotted around the
    Suck up a fire sprite and light the candles in the room to open the door again.
    Go back to the crystal ball room.
    [1F/19] Back in the Crystal ball room, light the candles in the four corners of
    the room￾@and a key will appear on one of the pillars. Get it using your
    vacuum. This is the key to the laundry room.
    [1F/15] Defeat all the ghosts for a chest with gold and money, Then open the
    washing machine to find Mario's hat. This is the first of the 5 MARIO ITEMS we
    need to find for Madame Mieru.
    Now go to the invisible ghost that is stalking the northern part of the hallway
    on the 1st floor. You can see it is holding a candlestick. Light his candles
    using your flame thrower and an insane butler ghost will appear. Follow him to
    the laundry room. He will go to the butler's room so follow him there.
    [F1/16] Wait until the butler settles down in his chair, then flash and suck
    him. You will get the key to the piano room. There is usually a blue gem hidden
    in the bucket in the corner.
    Now if you want treasure, although this is not neccesary to finish the game,
    you might want to visit the secret treasure room to the right of this room.
    Stand near the right wall and go into first person viewmode. Look around until
    you see a mousehole. Click on it and a mist will appear. Leave first person
    viewmode and walk into the mist to get sucked into the next room.
    [F1/17] There are some treasue chests here and some ghosts with icy hearts.
    Give them a short burst of the flame thrower to melt their hearts and then
    vacuum them up as usual. Just treasure and a Boo here. The chest that appears
    after getting rid of all ghosts holds a blue, red and green gem, as well as
    Go to the piano room.
    [F1/5] Activate all instruments individually by walking up to them and pressing
    A. Don't forget the drums are three seperate instruments. Now walk up to the
    piano and a girl appears. She will play a famous Mario tune and you have to
    guess what game it's from. Unless you know Mario games well and speak Japanese,
    it's guess work, I'm afraid. If you guess wrong, leave the room and start over.
    If you guess right, sheet paper will attack you. Suck up the paper, use your
    flashlight on the girl when she grabs her head and suck her up. You will get
    the key to the dining room.
    [F1/13] First suck up the bananaskins. Then light the candles on the table
    using your flame thrower. Suck some of the jelly from the table. Two butlers
    will appear, try to suck them up. Now suck up the rest of the jelly (NOTE: wait
    until the slob has stopped eating before sucking the jelly). The big fat ghost
    will get angry and spit fire at you. Avoid his fireballs until he slumps down
    on the table, exhausted. Now start vacuuming. When he is defeated you get a
    chest full of goodies and a big diamond! Go through the door to the left.
    [F1/12] In the kitchen, pots will rattle and fly at you. Just suck them up with
    your vacuum. There is likely to be a MoneyGhost in the left oven. Open the
    fridge, but be careful! The door can slam in your face and hurt you! A frozen
    ghost pops out. Blast him with fire until his heart has thawed then get him as
    per usual. After him a chest will appear with the WATER EMBLEM. Now you can
    suck up water sprites and spray water. Get a water sprite from he running tap
    and extinguish the burning door. After the fire is out, go through it into the
    backyard with the doghouse. Don't forget you can get a gem by blasting the pot
    in the oven with your flame thrower.
    [F1/8] Wake the dog and avoid him a while. A butler will appear. Defeat the
    butler who will drop a big bone for the dog. If the dog manages to grab you,
    shake him off. After the big bone is dropped, the dog will try to eat it, at
    which point you can attack it and suck it up.
    At this point you might want to water the plant for the first time!
    Walk to the doghouse, go into 1st person viewmode, click on the opening to
    create a mist. Walk into that mist to get into the graveyard, although you
    might want to go back and save your game first.
    [1F/1] Don't forget to knock on the drainpipe for a gem. Knock on some graves
    for health until three ghosts appear to throw bones at you. Suck up the three
    ghosts. Now walk up to the big headstone at the end for the second boss.
    *** BOSS 2 - Shadow (100)
    This one isn't too difficult either, once you figure out what to do. The purple
    shadow is the one to get, but it creates black copies of itself that attack
    you. Suck up a black shadow until it turns into a ball that sicks to your
    vacuum nozzle. Then find the purple shadow (easy if you follow the long black
    shadows it creates because it gives off light) then aim the black ball at him
    and let go. Be careful not to hold the black ball too long or it will explode
    and hurt you. It will be hit by the ball and be vulnerable, so start sucking.
    Be careful of the other black shadows as you are thrown about trying to get
    him. Repeat until finished.
    You will appear in the graveyard where a huge chest containing the level 3 key
    awaits you.
    *** Level 3
    If you are following the SIDEQUESTs, you now might want to return to [F1/8] to
    water the plant a second time. If you don't do this now, after the next boss
    the plant will be dead.
    Otherwise go the the magically locked door at the end of the corridor to the
    north that leads into the backyard which will now magically open. Go to the
    [1F/2] Here, don't forget to water the plants around the fountain for some
    goodies and a gem. Clear away all the hanging ghosts for a chest full of
    treasure. Walk to the right until you come to a well. Go down this well.
    [Basement/1] Walk to the right and see a cutscene where Mario is stuck in a
    painting! Walk back and a ghost appears with the key to the gym. Climb out of
    the well.
    [1F/2] Continue right until you come across a birdhouse. Jostle the birdhouse
    and MARIO's LETTER falls out. Continue right until you come across a small
    shed. Knock on he side of it for the door to open (otherwise it will hit Luigi
    in the face) and speak to Kinopio. Continue right and enter the gym.
    [1F/6] In he middle of the room a weightlifter is unsuccessfully trying to lift
    weights. Stand near a punchbag and hit it by pressing A so it will swing and
    hit the ghost (beware of the backswing!!!). The ghost will start coming at you,
    waving his arms like a little girl, so swing another punchbag to hit him. After
    he is hit three times you can flash him and vacuum him. If he recovers, just
    swing a punchbag again. After he is defeated you get a chest full of goodies
    and a diamond.
    Before you leave, check a training bike on he right hand side for a moneyghost.
    Then go to the walking excercise machine at the left hand side of the room.
    Walk into it and Luigi will walk on top of it. Do this a while and a key will
    pop out. This is the key to the door just outside, effectively creating a
    shorcut for you. Now leave the gym and go upstairs.
    Once upstairs, you'll see another door on fire. Spray water on it and go
    through it.
    [2F/3] In this dining room crockery will fly at you and a few ghosts appear.
    Suck up the ghosts and a chest will appear on the table. Now walk to the right
    hand side of the room onto a tile that will flip Luigi onto the ceiling. Walk
    left and onto a tile that will drop him again, on the table, so you can get to
    the chest. This chest contains the FREEZE EMBLEM. Luigi can now suck up freeze
    sprites and have an ice spray. Grab a freeze sprite from the ice bucket on the
    table and leave the room.
    Make your way to the bahroom on the 2nd floor.
    [2F/1] Who says Nintendo has no sense of humour. Look through the shower
    curtain and see a lovely ghost having a bath. Open the curtain using your
    vacuum and see a whale of a ghost being shocked. Fantastic. Spray her with ice
    unil her hear is exposed and suck her up. You will get the key to the pool room
    on the 1st floor. Go there.
    [1F/9] Once in the pool room, wait for the guy to shoot the balls. Three balls
    will fly through the room. Suck one up, aim it at the pool player and then let
    go. Hit him three times like this, shine your torch and suck him up. Should he
    recover, you only have to hit him once more. Once defeated he will leave a
    chest wih goodies and a diamond. Don' forget the ceiling fan and the hidden
    MoneyGhost in this room. Go through the door to the right, into the cinema.
    [1F/10] Hit the projector to make it run. Ghosts will appear that again are
    invisible. Use the way their shadow falls on the screen as an indication of
    where they are, or, more handy, the dustclouds they make when they appear.
    After defeating them, a chest conaining MARIO's GLOVE appears. For fun try to
    suck the canvas off the movie screen. Underneath is a Boo poster. "Get out of
    Return to the 2nd floor, but make sure you grab a fire sprite along the way. Go
    to the star room.
    [2F/8] Light all the candles on all the candlesticks and ghost will appear.
    Clear the room of ghosts and you will be able to go through the door to the
    [F2/9] Look into the Telescope to see the moon. Now the room is somewhat
    different. Walk out and try to suck up a shooting star. Aim it at the moon and
    let go. If successfull, the moon will blow up revealing a path. Follow the path
    to get MARIO's STAR. Leave this room through he starroom and go back into the
    hallway. Now go to Granny'sroom.
    [2F/2] Knock her balls of wool off the table. Suck up a ball, aim it at her and
    let go. There are only three balls and you have to hit her three times, so if
    you miss, leave the room and try again. Once she is hit three times, suck her
    up and get the key to the Twins' room. Leave this room and go to the toilet.
    [2F/4] Open the toilet bowl to release a ghost with a heart of fire. Spray him
    with water and suck him up to get a chest full of goodies. Suck he poster off
    the wall for another Boo poster. Leave and go to the twin's room.
    [2F/15] In the twin's room you have to make the two airplanes from the ceiling
    turn. The blue one is blown away by your vacuum and the red one is pulled
    towards the vacuum. If you climb the bed it is slightly easier. After a few
    rotations, two or three, the twins appear. Speak to them, select the first
    option, that you will play hide and seek with them. Leave the room and come
    back in to see some boxes.
    The following comes from quite a few sources that have emailed ne with this
    little tip:
    To find out which boxes the twins are hiding in, blow at them with your vacuum.
    If the box vibrates, one of the twins is inside, otherwise it is empty. You
    might have to blow fire or water, but as I haven't checked this out yet, I am
    not sure.
    If at any time you open an empty box, leave the room and come back in again to
    try over. If you find both twins, they will attack you. One is on a plane,
    dropping bombs, the other on a racecar.
    Suck away either vehicle until the kid is floaing around
    and then suck him up. Once both twins are defeated you get MARIO's SHOE.
    It's amazing how many people get stuck at this point.With the 5 Mario items, go
    back to Madame Meiru on the 1st floor.
    [F1/19] Speak to Madame Meiru ONCE FOR EVERY MARIO ITEM YOU HAVE, so that
    means, speak to her FIVE times. With each items she is able to channel some
    information. It all comes down to Bowser, who resurrected King Terasa, who is
    very VERY powerful. Mario warns Luigi in his letter to be afraid of King
    Terasa. His power his great but he is afraid of the vacuum. (handy!).
    After speaking to Madame Meiru (this will ake some time), she will be able to
    attack you. Flash her and suck her up and she will leave behind another key.
    Leave her room and go up the stairs to the 2F dining room.
    [2F/3] Grab an ice sprite and leave the room.
    Go up the stairs to the attic.
    [3F/7] In this room are some ghosts with water hearts, so use the ice spray on
    them before sucking them up. If they don't appear automatically, jostle the
    animal heads on the wall. After you've cleared this room of ghosts you will get
    the key to the big balcony. Leave throught the door to the left and head out to
    the balcony.
    If you have not yet caught at least 20 Boos, a Boo will appear and kick you
    out. Charming. Go around the mansion and catch some more Boos. When you have
    atleast 20, you can go through onto the balcony.
    [3F/1] This is one huge balcony. There are some Boos here, so walk up to them
    and touch them.
    *** BOSS 3 - Boos (15)
    A first you will see one big Boo. Quickly grab an ice sprite, then go after the
    Boo. Suck at him with your vacuum until you have him in what feels like a
    tractor beam, or something. Then use this to push him into one of the unicorn
    statues and he will explode into 15 small Boos. Use the ice spray to freeze a
    small Boo, then suck it up. The more small Boos you suck up he smaller and
    faster the Big Boo will become, until eventually it is only a handful of small
    Boos. At this point it gets tricky to spray them with ice. Short bursts of the
    ice spray sometimes cause an ice projectile, with which you can get them from
    afar. When only one small Boo remains he won't transform into a Big Boo
    anymore. Just try to ice him and suck him up. After you have defeated all the
    small Boos, a chest appears with the level 4 key.
    Note that the 15 Boos that make up this Boss stage are counted in your overall
    Boos score. These are 15 of the 50 Boos you were looking for!!!
    *** Level 4
    If you are following the SIDEQUESTs, you now might want to return to [F1/8] to
    water the plant one last time to get a huge gold diamond. Also, return to
    [3F/1] and water the plants there with the water spray. One of them holds a
    huge red diamond!!!
    [3F/1] Go to the door to the very left of the balcony. The magic seal with
    disappear but what now? Lightning strikes the house and all electricity is
    gone, filling every room with ghosts again!!!
    Make your way through the house, all the way back to one of the earlier rooms,
    the dressing room.
    [F2/6] Turn away from the mirror and you'll see a guy standing in front of it.
    Wait until he￾@motions and his heart appears, then quickly turn around and
    catch him. Once caught, a chest appears with a key in it. This is the key to
    the power generator room. Go there.
    [Basement/4] Walk to the red switch and press A. The power will come back on
    and a chest appears. Get the chest for a key to the basement storage room. Go
    [Basement/6] First you might want to vacuum up the piles of dirt so you have
    room tomove. Then rattle the two barrels to get the ghosts out and catch them.
    After that a chest appears with the key to the toy room.
    Go all the way to the 3rd story balcony again and proceed to the attic.
    [3F/6] Open the trunks to reveal he skeleton ghosts and defeat them for a chest
    full of treasure. Go north to the toy room.
    [3F/3] In this room, acivate the clocks by knocking on them. Don't forget the
    one on the table to the left. Once activated the toy soldiers will come to
    life. To defeat them try to get close to them and keep vacuuming until the key
    in their backs fall out, after which you can suck them. But be carefull! Their
    reach is quite long! Once defeated a door will open with an elevator to he
    roof. Go there.
    [ROOF] Around the campfire are some masked ghosts. Get them the usual way. Afer
    that two more ghosts appear with frozen hearts, so use your flame thrower on
    them and catch them. Then a ches appears on top of the left chimney. In it is
    the key to the armoury. Go down the elevator again to the toy room, then make
    your way to the armoury.
    [3F/5] First open the boxes for treasure and some ghosts. Now go to the suits
    of armour and push them. Be careful!The ones with the maces drop their arm
    which could hurt Luigi. About half of the suits of armour will make a ghost
    appear when jostled, so work your way through the suits and the ghosts until
    they are all gone and the light comes on. Open the chest that appears for the
    key to the toxic room in the basement. Go through the door to the north to get
    to the vase room.
    [3F/2] Suck up an ice sprie, then push the blue vase somewhere in the middle. A
    ghost will appear and asks you if you want to play wih/challenge him/her.
    Select he first option. It will disappear and pop out of a random vase. Quickly
    blast it with the ice spray! Do his 6 orso times and it will attack you, so
    start that vacuum! When you have defeated it, a chest will appear with gold and
    a diamond. Go back to he roof using the elevator in the toy room.
    [ROOF] Climb up the right chimney and drop down into it.
    [2F/13] Another hidden treasure room with a few ghosts and lots of gold. Go
    crazy. Once all ghosts have been defeated, a chest with a key to the guest room
    appears. To leave this room suck the cloth off the mirror and use it to warp to
    the entrance hall.
    Although not neccesary for finishing the game, let's go to the guest room on
    the second floor.
    [2F/16] Grab a fire sprite and light the two candles on either side of the
    painting on the wall. A load of ghosts will appear. After this first wave
    another set of ghosts appear but these all have a fire heart, so make sure you
    quickly grab a water sprite and spray these ghosts wih water. When finished,
    grab a fresh water sprite and go through the door to the right to the
    up-side-down bedroom.
    [2F/17] Spray the little girl on the bed with water three times. She then wakes
    up and you can figh her. It is probably best to suck up her two dolls first,
    just to get them out of the way. Should she recover and go back to sleep, a
    single spray of water will wake her up again. After she is defeated, leave the
    room. A loud noise will startle Luigi. Go back into the room to find it the
    right side up again. Now you can open the chest and get treasure and a diamond.
    Go to the basement toxic room.
    [Basement/3] First get rid of the ghosts. Then suck up an ice sprite and spray
    the toxic pool until it freezes over. Then walk to the other side and Luigi
    will turn the wheel to stop the water. Now go to the chest and get the key to
    the ice room. Go there.
    [Basement/5] Grab a fire sprite and light the two campfires in the corner with
    your flame thrower. This will wake up some ghost. Atack the ghost's icy shell
    with your flame thrower, avoiding its attacks, until the shell is gone. Should
    you get hit by his attack, wriggle around until the ice is gone. When the
    shellis gone, attack him. Once defeated you get the key to the atelier.
    Go way back up to the attic to the atelier.
    [3F/4] This is a lenghty battle. The painter will make his paintings come to
    live, one by one, creating three of each ghost to attack you for each painting.
    Go through all the ghosts and eventually the painter himself becomes
    vulnerable. Suck him up and when he is gone a key will appear from his painting
    of a chest (cool). This is the key to the shrine!!
    It is probably best to save your game at this point and make sure you are
    stocked up on health and have aleast 40 Boos (otherwise you will be sent back
    to the entrance Hall).
    [Basement/2] Once inside he shrine vacuum the chandelier for an extra gem,
    It has been pointed out to me the candles, on the right side,  opposite the
    lion's head statue also contain treasure.
    Walk up to the front to confront King Terasa.
    *** BOSS 4 - Bowser / King Terasa (500)
    You are transported to the roof where a humungous Bowser appears to scare the
    hell out of poor Luigi.
    This Boss battle can be annoying.
    First, Bowser will throw three spiked balls around. You need to grab one of
    these by starting your vacuum and slowly walking straight INTO one of the
    balls, as they are too heavy to slide towards you. Once one is stuck you have
    to time it's release carefully. Bowser will appear, bend down and start to open
    his mouth. Quickly walk backwards and release he ball so it hits Bowser in the
    face before he attacks. His head will explode and fall off.
    BEWARE: You can only try this one attack afer Bowser releases the spiked balls.
    You have no time to try it again because they will explode. You have to wait
    until he throws three new ones. Also, when you catch a ball but Bowser jumps
    into the air, quickly let go and run. You won't have enough time to use it and
    it might explode in your face!!!
    Once you have blown Bowser's head off, King Terasa will appear. Start vacuuming
    him quickly, but beware of Bowser's floating head that is now shooting  ice at
    After a while King Terasa will crawl back into his Bowser shell and continue
    his attack. Repeat until dead.
    Be careful! After you have taken enough hitpoints off King Terasa his Bowser
    head will go back on BACKWARDS. He will stomp around the roof doing massive
    damage until he can turn his head around. The best place to be here is to hide
    on either side of the big chimneys as Bowser is too big to get there.
    Once you have sucked all he hitpoints off Terasa you WIN!
    Enjoy the end sequence and the credits. Make sure you check your rank on the
    last screen!
    - A list of portraits -
    This is a list of all the portraits that can be "captured" during the game.
    Also listed are the locations of where to find these ghosts/portraits in
    reference to the map earlier on in this FAQ. If you are missing a portrait,
    check out which one by pressing Z for the status screen and then scroll to the
    right, check in this list where to find it and then check on the map where that
    is. This is in case you don't want to read through the whole walkthrough to
    find out what you missed.
     #1 -The reading father, Papara, age 42
    He likes reading books and now he is a ghost he is still reading books. Before
    he became a ghost he was a novelist.
    Location: [2F/11] The Study
     #2 - The mother in front of the mirror, Mamara, age 34
    Her hobby is saving money secretly. She always uses too much cosmetics and is
    greedy. Recently her hair has become grey.
    Location: [2F/10] Master Bedroom
     #3 - The selfish baby, Babyra, age 1
    Every night he cries. He doesn't sleep enough. Actually, he was born a ghost.
    Location: [2F/14] Baby room *** BOSS ***
     #4 - The dancing couple, Mr. and Mrs. Gruten, age ???
    They are both famous party dancers. Now they are annoyed because they can't
    feel their footsteps when dancing.
    Location: [1F/14] Ballroom
     #5 - The wandering butler, Se Nobastian. age 72
    A long time ago his master's will said he had to guard the mansion. Now he is a
    ghost and is still guarding the grounds.
    Location: [1F/16] Butler's room
     #6 - The gorgeous pianist, Pian, age 26
    She plays the piano fluently but her character is very harsh, from a well-to-do
    upbringing. Surprisingly she likes playing games.
    Location: [1F/5] Piano room
     #7 - The mysterious fortune teller, Madame Meiru, age ???,
    With her clairvoyance she can see 49 says into the future. She has sharp ears
    and a sharp wit.
    Location: [1F/19] Crystal ball room
     #8 - The eating machine, Ta Han, age 30
    He likes eating more than 3 meals. His stomach is huge and he eats too much but
    is never full up.
    Location: [1F/13] Dining room
     #9 - The ever-hungry guard dog, Spooky. age 4
    He is always very hungry and will bite anything. If he thinks he can eat it he
    will bite it. His bite is an inevitability.
    Location: [1F/8] Backyard with doghouse
    #10 - The cemetary's black shadow, Shadoma, age ???
    The ghost is made from all the mansion's bitterness and nobody knows how to
    defeat it.
    Location: [1F/1] Graveyard *** BOSS ***
    #11 - The bodybuilder, Maddy, age 26
    He loves muscles and lillies. He can lift heavy weights. His favourite flowery
    word is 'purity'.
    Location [1F/6] Gym
    #12 - The showering beauty, Miss Bunya, age ???
    6 years ago she came second in the Ms. Ghost competition. Now she has less
    modelling jobs but is still veru beautiful.
    Location [2F/1] Bathroom
    #13 - The scarf-knitting Granny, Babara, age 76
    When she became a ghost she continued knitting the scarf, which is now more
    than 800 meters long.
    Location: [2F/2] Granny's room
    #14 - The lonely gambler, Paul Long, age 29
    He is a billiards master. He is the "Legend of the Gambler" but nobody has seen
    him gamble.
    Loaction: [1F/9] Pool room
    #15 - The twin brothers, Won & Ted, age 5
    Usually they play Hide & Seek together. They both hide, so the game never
    Location: [2F/15] Twins' room
    #16 - The giant ghost, Jumbo Terasa, age ???
    A lot of shy and timid Terasas together make a big body, so the attitude is
    also more agressive.
    Location: [3F/1] Balcony *** BOSS ***
    #17 - Bottleghost, Sebon, age ???
    He likes antiques, so he collects antiques to live in. But where does he go to
    the toilet?
    Location: [3F/2] Vase room
    #18 - The dreaming girl, Su Pee, age 7
    She sleeps a while but then she realises she has been sleeping forever.
    Location: [2F/17] Daughter's room
    #19 - The unsuccessfull painter, Senior Puji, age 59
    In 30 years he has never sold a ghost painting. Stubbornly, he is still
    painting. He does not yield to fate.
    Location: [3F/4] Atelier
    #20 - The resident in the dark, Yaminof, age 45
    He appears in the dark and never speaks. His background is also "in the dark".
    Location: [2F/6] Dressing room
    #21 - The toy army, Puppet Army, age ???
    A long time ago the Mansion's master collected toys. The toys got spirit and
    turned into ghosts.
    Location: [3F/3] Tpy room
    #22 - The cold climber, Alp, age 30
    I don't know why, exactly, but he is freezing in his room. He is a ghost but he
    suffers the heat.
    Location: [Basement/5] Ice room
    #23 - Bowser / King Terasa, age ???
    Location: [Basement/2] Shrine *** BOSS ***
    - Madame Meiru's Mario Items -
    Madame Meiru will command you to find 5 items that belong to your brother
    Mario. With each item she can channel herself to the spirit world and provide
    you with information. After you have found all five items and spoken to her
    five times, you can attack her for a key. These are the items and where to find
    #1 - Mario's Hat - In the washing machine in the laundry room [1F/15]
    #2 - Mario's Letter - In the birdhouse in the backyard [1F/2]
    #3 - Mario's Star - In the observatory [2F/9]
    #4 - Mario's Glove - In the cinema room [1F/10]
    #5 - Mario's Shoe - After beating the twins [2F/15]
    - Sidequests -
    During the game there are many little things to do that not neccesarily have
    anything to do with the plot or are not neccesary to finish the game, But they
    are fun and often leave big rewards which all go to getting an A ranking.
    * Catching 50 Boos
    After releasing the Boos (see walkthrough) you will be able to check most rooms
    that have been cleared of ghosts (ie. ones where the light is on) for hidden
    Boos. A little light on top of your Gameboy Horror display at the bottom of the
    screen will flash yellow. Walk around a room until it flashed quicker and it
    will turn red when you are close to the hidden Boo. (If the light is blue it
    means there is no Boo in this room)
    Once you find a location try to rattle him out by either vacuuming the place or
    knocking on it by pressing A. One of three things will happen.
    1 - A bomb will drop out and you will hear a Boo giggle: RUN!
    2 - A ball with a Boo-face painted on it appears with a Boo giggling.
    3 - A Boo appears.
    When a Boo appears he will have hitpoints, like any other ghost, except he is
    not stuck in your vacuum beam. The hitpoints range from 30 to 300. Start
    After you have sucked up a Boo, the Professor will page you and you can save
    your game.
    Sometimes, in the process of catching a Boo, the Boo will leave the room. You
    can easily follow it to the room he flew to and, if you were quick enough, he
    will still be there, so you can continue vacuuming him. If you are a little
    slow, he will have hidden himself in his new location. This means, even if you
    have cleared a certain room of its Boo before, this new Boo can take residence
    there. Also it means at one point there could be multiple Boos hidden in one
    room. Just use the light indicator to find them. For this reason it is usually
    handy to clear a set of rooms first, before going after the Boos. For example,
    the four rooms on the left hand side of the attic: the Boos there have a high
    number of hitpoints and will switch rooms often!!! It's far easier to clear
    these four rooms first and then go get the Boos. This is also true for the
    Resetting the game will reset the Boos' locations and hitpoints.
    After getting the 50th Boo you will receive a large gold diamond.
    * Watering the flower
    Just before the 2nd boss (read the walkthrough), near the doghouse, you will
    see a small bud in the ground. This is aproximately beneath the small balcony
    of the 2nd floor. Next to it is a tap with a watersprite. By this time you will
    have the Water Emblem, so suck up a sprite and water the bud. It will sprout
    leaves. (It helps if you clear the area of ghosts first, so you can do this in
    peace, without being attacked).
    Now, return to this area after defeating the 2nd boss. Water the plant again
    and it will grow into a large flower.
    After defeating the 3rd boss (see walkthrough) and BEFORE beating the end boss,
    go back to this area and￾@water the plant again. It will pop open and reveal a
    mass of gold and a large gold diamond will fall out.
    * Beating the 100,000,000 Gold mark (ie. getting an A rank)
    You need a lot of gold and money to beat the 100,000,000 mark, so try to do all
    of this...
    - Suck every pot, vase, cupboard and chandelier. Any object in any room. A lot
    of them hold coins or paper money, sometimes even a gem. Even if you have been
    to a room before, sometimes certain items are restocked (though not often).
    - Be aware of MoneyGhosts (see Types of Ghost).
    - Catch ALL PortraitGhosts (see Types of Ghost). The ones that don't further
    the plot or leave behind a key will leave behind a chest full of gold and money
    and a big silver diamond!
    - Water all plants you come across! Some hold money, some hold gems. One even
    holds a big red diamond!
    - Catch the gold mouse! Sometimes a gold mouse will appear. If you suck it up
    it will leave behind a lot of gold and money and sometimes a gem. Gold mice
    only appear in the dark! Also, some rooms have hidden wedges of cheese. Looking
    at a cheese in 1st person viewmode and clicking on it will produce a gold mouse
    to catch.
     Cheese locations:
       * Madame Meiru's room, behind her chair [1F/19]
       * 1F dining room, underneath a chair [1F/13]
       * In the study, behind the desk [2F/11]
       * 2F dining room, in the back of the room [2F/3]
       * In the rug room, behind a chair. [3F/7]
    - Follow the other side quests (see above) for the big gold diamonds.
    - Become a master vacuum user. When sucking up Portrait Ghosts they will drop
    pearls. The longer you can hold on to one of these ghosts the more and bigger
    pearls they drop. Ranging from small, to medium to LARGE pearls. Obviously, the
    large pearls are very expensive but for these you need to be able to suck up
    one of these ghosts in ONE effort! Good luck!
    - Monetary value -
    This is a list showing the value of the various items you can pick up during
    your adventure.
             Coin = 5,000 G
      Paper money = 20,000 G
         Gold bar = 100,000 G
      Small Pearl = 50,000 G
     Medium Pearl = 100,000 G
        Big Pearl = 1,000,000 G
         Blue gem = 500,000 G
        Green gem = 800,000 G
          Red gem = 1,000,000 G
    Clear diamind = 2,000,000 G
      Red diamond = 5,000 G (after all that trouble!!!)
     Gold diamond = 20,000,000 G
    You can see why it's worthwhile catching all the Boos.
    - After finishing the game -
    Do you get any extras? Well, no, not really. Your saved game icon will now
    contain a little green box listing how many times you have finished the game.
    Also, when speaking to the Prof before going back to the mansion, you will see
    an extra option has appeared. The 2nd option is the new one and basically
    allows you to replay the mansion with a slightly more powereful vacuum. The
    first option just means replay he game as-is.
    Maaaaayyyybe if you finish the game an X number of times something happens, but
    to be honest, I doubt it.
    - The fallible Nintendo -
    Every FAQ should have a bugs section, I recon. But that is quite hard for this
    game. The only things I came across are very nitpicky, but here they are.
    * A VERY slight drop in framerate in room [Basement/6] when rushing through and
    stepping on the pad to warp Luigi to the ceiling. Seriousness: absolute zero
    * In the well, [Basement/1] you can vacuum or spray fire/water/ice through the
    wall into nullspace by walking up to the left or back wall and pressing L or R.
    Or is there a secret I am missing? Nah, probably not. Seriousness: A little
    below absolute zero
    * Occasional plane clipping of shadows and the torch's lightbeam. A little
    below a little below absolute zero
    * Picking up a green gem on the small balcony [2F/5], as it was being picked
    up, Kinopio started talking to me. I declined for him to save my game and
    continued going through the gem-pick-up routine, during which Kinopio started
    talking again. his endless loop was only broken afer I told Kinopio to save my
    game. Seriousness: on a scale of a billion? Probably a 2 and a half.
    * When fighting Boss 3, the 15 Boos, and defeaing 14 of them, the last one
    suddenly disappeared. No giggling, no sighting. Seemed I was stuck in this boss
    arena. After running around a while, a few minutes later, he suddenly appeared
    again. I guess I iced him outside the arena and he fell down into nullspace
    until he defrosted and had to fly all he way back again. Seriousness: Tsk. That
    could have been potentially bad!
    * Not really a bug, just a fun little fact. A "mansion" in Japan is usually
    just an apartmentblock or block of flats with small apartments. Beware those of
    you moving to Japan thinking they have landed on their feet getting a room in a
    "mansion". Aternatively, I wonder what the Japanese are making of this game.
    "Luigi's Mansion? Looks more like a big house to me." Oh well.
    * This rather outrageous bug has been reported to me from several sources. One
    even sending me some photos taken of the game, as proof. It might be an
    elaborate hoax, but it sounds pretty real.
    Constant23@aol.com writes: "[...]  i was at boo/bowser. now i just thought
    "peice of cake, i'll just suck up boo and... what the?!?" i had him down to 194
    HP and all of a sudden he comes very close to my TV screen and LOW, i dodged
    bowser's ice blast and ran smack into boo's crown by some freak
    accident. so boo isn't dead (still has his 194 HP) and i have his jewel and it
    triggers the end of the battle. bowser drops over, but all the while boo is
    sitting there near the ground with his Hp showing, and then the fight just
    ends. it sends me to the ghost dump room and we dump the ghosts in the vat as
    usual... but there's NO BOO AND NO BOWSER HEAD. so i thought, "oh how strange"
    and watched the paintings drop... but i am MISSING the painting of bowser in
    the ending. we never got to turn mario's painting back into mario, and now it
    seems i am stuck. i can now enter boo's lair and walk right up to
    the mario painting... but i can't seem to get the game to go any further. i can
    send you screen caps if you like, because here's the part even i couldn't
    believe (as if this could get any more bizarre)... there is NO chandalier in
    boo's lair like there was before... as in, the one with the gem in it... and
    there is what looks like a severed LUIGI ARM! no, it doesn't just LOOK like
    it, it IS a severed luigi arm. what in the WORLD have i done, and now is there
    any way for me to continue, as i was just about to snag the LAST GOLD PAINTING.
    i am so sad. i am gonna go catch the last 10 boos, but somehow i think i broke
    the game."
    Few other sources have told me or the GameFAQs message board the exact same
    thing, and if it happens to you, apparently you are stuck and need to restart
    the game.
    * Gareth Stevenson writes: "I think I may have found a minor bug in the Piano
    room. If you activate all the instruments and press A on the bookcase to make
    some text appear, the music will stop, but the musical notes will continue
    coming from the instruments - even after you bypass the text."
    If you have found any repeatable bugs, please let me know.
    - Unanswered questions -
    If you can answer any of these questions, please email me!
    * What happens when you get all golden portraits?
    * Is the a maximum amount of diamonds / gems / gold?
    - Don't even THINK about it... -
    * Don't email me with other gameplay questions. If it's not in this FAQ it is
    probably not in the game or I don't care.
    * Don't make up stupid lies about the game. I've played it and finished it,
    remember? Why try to convince ME that Mario is a playable character? Maybe
    someone on the message boards will believe you.
    * Don't copy any part of this FAQ or redistribute it in any way. The FAQ is
    only available AS-IS from GameFAQs.com and a few other websites that have my
    express permission.
    - Please do... -
    * Please email me with any extra tips or information I have missed out on.
    * Please email any corrections, if I have printed false information.
    - Credits -
    Written by Jupe2010 jupe2010@hotmail.com
    With many thanks to the guys on the GameFAQs message boards who helped fill in
    a few blanks, most notably Xombe and Odie and others.
    For emailing me information and tips, thanks to Constant23@aol.com, Gareth
    Stevenson, Alex Deas, Matt Benson, Raz, Ben Wood, Tom Goodchild,
    Thanks also for those emailing me complementing me on the FAQ. I am glad to
    hear a lot of people found it useful, making this a humanatarian effort, rather
    than a geeky waste of time.  :)
    Check the official site for possibly more information, or possibly not, at
    +++ http://www.luigis-mansion.com/ +++
    - Version history -
    * Version 1
    A saturday-morning attempt. Wrote the main bulk.
    * Version 2
    Added sections on control and the Professor's home, as well as tidying up,
    adding the ascii title and went through spellchecking (many errors due to
    agressive keyboard bashing rendering my SPACE bar and "T" key almost
    * Version 3
    Added some jokes I found. Added the portrait list, Mario item list, item list
    and money list. Changed the map to the Prof's shack (mental note: don't draw
    maps from memory). Changed some wrong walkthrough information.
    * Version 3b
    Added some sent in tips and bugs.
    Am I sad for taking all this time writing a FAQ like this?
    Well, yes, probably. I prefer to call it bored.
    This FAQ is copyright (c) 2001 Jupe2010.
    No part of this FAQ maybe copied or redistributed witout prior permission of
    the author.

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