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    FAQ/Walkthrough by Alxs

    Version: Final | Updated: 09/14/02 | Search Guide | Bookmark Guide

                          ----- Luigi's Mansion -----
    Luigi's Mansion (GC) 
    Copyright 2002 Alxs (alxsthemighty@yahoo.com) 
    Final Version, September 14, 2002
    Note: Please read the Email Policy (below) before contacting me. 
    Email Policy
    1) Put the name of this game in the subject title.
    2) Please only send me game-related questions that are not already 
    answered in this FAQ.
    3) Don't be rude.  It will get you nowhere with me.
    4) It's okay if you use a bit of "internet lingo" (e.g. "u" instead of 
    "you"), but if I have no idea what you are saying, I have to delete the 
    5) Don't send me downloadable files, because I absolutely will not 
    download them.  Everything you would like me to see must be located in 
    the actual body of the email.
    That's all.  Now that you have read these rules and agree to abide by 
    them, feel free to email me at alxsthemighty@yahoo.com  
    Hello all, and welcome to my FAQ for Luigi's Mansion on the GameCube!  
    Finally, Luigi gets to star in his own game, but he would probably 
    rather let Mario do the job of going through a haunted mansion 
    encountering and catching ghosts.
    The game is quite short, but it's fun while it lasts.  
    There's not much more for me to say here, so let's move on!
    I. Version History
    II. Story
    III. Basics
    IV. Frequently Asked Questions
    V. Walkthrough
    VI. Golden Mice Locations
    VII. Outro
                     ----- I. Version History -----
    Final Version                                          September 7, 2002
    New format and email.  This is also the final update, not counting 
    reader submissions; I'm always taking those!
    v1.1                                                   September 3, 2002
    This FAQ now contains Golden Mice locations, courtesy of Devin Morgan.  
    v1.0                                                   September 1, 2002
    The first version of the FAQ.  All sections are 100% complete, including 
    the walkthrough, but expect maybe one or two more updates adding some 
    tidbits of info I missed here and there.
                           ----- II. Story -----
    <Taken from the Luigi's Mansion instruction manual>
    One day, Luigi received an unexpected message: You've won 
    a huge mansion!  Naturally, he got very excited and called his brother, 
    Mario.  "Mario?  It's me, Luigi.  I won myself and we'll celebrate, what 
    do you say?
    Luigi tried to follow the map to his new mansion, but the night was 
    dark, and he became hopelessly lost in an eerie forest along the way.  
    Finally, he came upon a gloomy mansion on the edge of the woods.  
    According to the map, this mansion seemed to be the one Luigi was 
    looking for.  
    As soon as Luigi set foot on the mansion, he started to feel nervous.  
    Mario, who should have arrived first, was nowhere to be seen.  Not only 
    that, but there were ghosts in the mansion!
    Suddenly, a ghost lunged at Luigi!  "Mario!  Help meee!"  
    That's when a strange old man with a vacuum cleaner on his back appeared 
    out of nowhere!  This strange fellow managed to rescue the Luigi from 
    the ghosts, then the two of them escaped...
    It just so happened that the old man, Professor Elvin 
    Gadd, who lived near the house, was researching his favorite subject, 
    ghosts.  Luigi told Professor E. Gadd that his brother Mario was 
    missing, so the professor decided to give Luigi two inventions that 
    would help him search for his brother.
    Luigi's not exactly known for his bravery.  Can he get rid of all the 
    prank-loving ghosts and find Mario?
                            ----- III. Basics -----
    During Gameplay
    Control Stick - Move Luigi
    Start Button - Pause the game
    A Button - Check things, open door, continue dialogue
    B Button - Turn flashlight off (hold)
    X Button - Search Mode (GBH) *
    Y Button - Map (GBH) *
    Z Button - Inventory List (GBH) *
    R Button - Use the Poltergust 3000 (vacuum)
    L Button - Expel Element **
    In a Menu
    Control Stick - Browse Options
    Start Button - Game Start/Confirm
    A Button - Confirm
    B Button - Cancel
    * See "Using the GameBoy Horror" for more information.
    ** See "Elements" for more information.
    Ghost Types
    Normal Ghosts - These are the easiest types of ghosts to catch and are 
    also the most common.  Normal ghosts can always be caught using the same 
    Portrait Ghosts - Portrait Ghosts must be captured using a unique 
    technique.  Boss ghosts are considered portrait ghosts.  These ghosts 
    are also the ones that Professor E. 
    Gadd will turn into portraits at the end of each area, hence their name.
    Boos - It looks like the Boos are the ones who captured Mario. 
    Boos will hide in any lit rooms inside any objects.  When you're in a 
    room with a Boo in it, you may hear a giggle.  
    This means the Boo has changed its hiding spot.
    In addition to the Boos themselves, you may stumble across these Boo-
    related things:
    *	A Boo Bomb (which, if it explodes near you, will hurt you)
    *	A Boo Ball (which doesn't really do anything)
    Catching Ghosts
    You obviously encounter many ghosts in the mansion.  This section will 
    tell you exactly how to catch the normal ghosts. 
    1)	Stun the ghost.  When a ghost appears, shine your flashlight on 
    it.  The ghost should cease moving and a heart icon should appear along 
    with their HP (note that ghosts are only stunned temporarily).
    2)	As soon as the ghost is stunned, you can vacuum it up with the 
    Poltergust 3000.  You've got to start the vacuum quickly, because ghosts 
    only stay stunned for about half a second - maybe even less.  While 
    you're vacuuming by holding down R, you should press the C and control 
    stick in the opposite direction of the ghost!
    3)	You may need to repeat these steps a few times to successfully 
    capture a ghost, especially if it has a good amount of HP.
    Using the Game Boy Horror
    Along with the Poltergust 3000, Professor E. Gadd gives you the GameBoy 
    Horror to aid you on your search.  It's a very helpful tool, and it can 
    do four things.  They're described here.
    Boo Radar
    The Boo Radar can be seen on the GBH in the main game screen - it's a 
    small light right on top of it.  The Boo 
    Radar indicates if there is a Boo in the room, and, if so, if you're 
    close to it.
    If the radar is BLUE, there is no Boo in the room.
    If the radar is YELLOW, there is a Boo in the room.
    If the radar is RED, there is a Boo in the room and you are very close 
    to it.
    If the radar is red, check all of the objects close to you with A.  
    You'll be sure to stumble across a Boo or a 
    Boo object (unfortunately the radar will pick up all Boo things, not 
    just the ghosts themselves).
    Search Mode (X BUTTON)
    You can search different things in the room from a first person 
    perspective.  You can search the hearts of ghosts and objects in the 
    A Button: Search
    B Button: Return to main gameplay
    X Button: Return to main gameplay
    Map (Y Button)
    This is very helpful.  The map shows the layout of the floor you're 
    currently on.  You can also see which doors are locked, unlocked, and 
    doors that are locked but you have the key that opens it.
    Up/down on control stick: Browse between floors
    Item Listing (Z Button)
    Displays your items.  There's a list of valuables and ghosts you have 
    Left/right on control stick: Browse between valuable listings and 
    captured ghost listings
    There are three types of elements in Luigi's Mansion: fire, water, and 
    ice.  To be able to expel one of these elements, you first must have the 
    respective elemental medal, and then you must collect the element itself 
    somewhere in the mansion.
    There are also ELEMENTAL GHOSTS, which are the same thing as normal 
    ghosts, except you don't stun them by shining a light on them; you stun 
    them by expelling a certain element at them.  
    If you currently obtain an element, you should see the element counter, 
    down at the bottom of the screen, just to the left of the GB Horror.  
    When the element counter is at zero, you're out of that element and 
    you'll need to recollect it if you wish to use it again.
    ~~NOTE~~ The harder you push down on L, the more element 
    you will expel.
    Throughout Luigi's Mansion, you'll get a lot of different types of 
    money.  Money is not absolutely vital, but it's a great idea to collect 
    it because at the end of the game, you get a "bonus mansion," and the 
    more money you have at that point, the nicer the mansion will be.
    Cash and valuables can often be found inside of fans, chandeliers, 
    portraits, cabinets, drawers, etc.  Check these objects by using A or 
    vacuuming the object.
    Cash and Valuables
    Dollar Bills
    Gold Bars
    Pearls (small, medium, large; large is most valuable)
    Diamonds (different colors, different values)
    Cash Ghosts
    Cash Ghosts (blue) will give you lots of cash and many valuables if you 
    can successfully capture them.  Even though they have 10 HP, and can be 
    captured like you would capture any normal ghost, they can be pretty 
    hard to defeat.  Cash Ghosts will hide somewhere only in incomplete 
    (darkened) rooms.
    Golden Mice
    Golden Mice are much easier to capture.  If you're lucky, you'll come 
    across one in a darkened hallway.  You just have to suck it into your 
    vacuum; no need to stun it.  
    Golden Mice, if captured, will also give you cash and valuables.
    Other Items
    Hearts - These keep you alive!  Collecting a small heart will give you 
    10 HP, while collecting a large hart will give you an additional 50 HP!
    Keys - You'll collect many, many keys throughout the game.  And they do 
    just about the most obvious thing: unlock otherwise locked doors!
    Poison Mushroom - Avoid these.  If you touch one, you'll shrink for a 
    temporary time, which is not good at all: you can't use the vacuum, 
    flashlight, etc.  
                   ----- V. Frequently Asked Questions -----
    Q: Are there any hidden rooms in the mansion?
    A: Yes.  Read the walkthrough if you want to find out 
    where they are.
    Q: Is Luigi's Mansion really just about catching ghosts?  'Cause that 
    sounds pretty boring.
    A: As Nintendo Power put it, "Saying Luigi's Mansion is just about 
    catching ghosts is like saying Super Mario 64 is just about a guy stuck 
    in a castle."  There's a lot more to LM than catching ghosts - it's 
    filled with secrets, puzzles, etc.
    Q: Why did you write this FAQ?
    A: Because I know this game well, I like it, and I needed 
    a FAQ to write.
    Do you have other questions?  Email me! 
                        ----- VI. Walkthrough -----
    Author's Note - READ!
    In this walkthrough, I'm not going to remind you to check for money in 
    rooms because it's simply common sense that 
    I shouldn't have to remind you about every five seconds. 
    Be sure to remember to always check chandeliers, fans, drawers, 
    cabinets, etc. for money.  You can do this by either using A, or, if 
    you're checking a chandelier or fan, use your vacuum.
    -Area One
    <Game Start>
    Watch the opening cinema.  When you gain control of 
    Luigi, walk up the stairs to your left or right.  In 
    front of you there should be a set of double doors.  
    Attempt to open them, but you'll find that it's locked.  
    (After a few seconds, you'll hear a ghost giggle.)
    Now, walk back downstairs to see a ghost drop a key.  
    Grab it, and use it to unlock the double doors that you 
    just tried to unlock.  
    You'll watch a cutscene, where you meet Professor E. 
    Gadd.  You'll end up in his lab and engage in 
    conversation, where you'll learn the real objective of 
    the game: to save Mario from the ghosts.
    After talking, you'll go into training, which is very 
    helpful, especially for people who are new to the game.  
    When you're done, Gadd will ask if you want to go to the 
    gallery.  There's not much to see at all, so you should 
    probably just say "No, thanks."
    Whether you go to the gallery or not, you'll end up back 
    in the lab, where you can choose to do to the mansion.  
    Do so.
    When you end up back in the mansion, you'll see Toad to 
    your left.  Talk to him twice and the second time you'll 
    be able to save the game.
    Now, go up the stairs and open the door you unlocked 
    earlier, which is actually the parlor.
    In front of you there should be some candles (to be 
    exact, six).  Blow them out with your vacuum.  Here, the 
    portraits on the walls will talk to you.  After they're 
    done, some orange ghosts will appear, one by one.  Beat 
    them for the lights to turn on and a chest to appear; 
    open the chest to get a key.  It will open the door to 
    your right.
    This room is pretty much like the previous, except this 
    room features not only orange ghosts, but pink ghosts 
    also, that have 20 HP.  When the lights turn on, walk 
    into the next room via the door on the left wall; you do 
    not need a key nor is there one in this room.
    <Wardrobe Room>
    Here, you'll encounter orange and green ghosts.  Green 
    ghosts have 40 HP and can drop banana peels, which, when 
    stepping on one will cause you do slip and loose money 
    and health.  
    ~~NOTE~~ There is one orange ghost in the cabinet 
    farthest to the right in this room.  
    When all of the ghosts are beaten, you'll find a key on 
    top of the clothes rack; use your vacuum to snag it.  
    Walk through the next door.  
    Here you'll find Toad, cheer him up, and save the game.
    Now, walk back through the Wardrobe Room, Anteroom, and 
    Parlor to get back to the 2F (second floor) hallway.  To 
    your left there's a door.  Approach it and E. Gadd will 
    speak to you, warning that the ghosts coming up are 
    tougher and will not show their hearts to you as easily.
    After the message, use the key you got in the Wardrobe 
    Room to open the door.  You'll end up in a hallway.  
    You'll see a trail of coins that leads to a door.  Do NOT 
    open the door it's fake and it will hurt you if you open 
    Instead, go through the door right in front of Luigi when 
    you first entered this hallway.
    When you point the flashlight away from him, you'll see 
    good ol' pops in the rocking chair.  You can't stun him 
    (make him show you his heart), but when he yawns, that's 
    your chance to shine your light and get him.
    Take away all 100 of his HP to complete the room.  Get 
    the key inside the chest that appears.
    Now go back into the hallway and walk down to the 
    absolute left end of it.  In front of you is the door you 
    should unlock and open.
    <Master Bedroom>
    You'll find the mother in this room.  Use your vacuum to 
    pull back the curtains.  The first time you do this, the 
    mother will say, "Oh dear, such a draft!" but she will 
    always cry/shriek/whatever noise you want to call that.  
    When she does so, you can stun her and start vacuuming.  
    Beat her to complete the room.  Get the key from the 
    chest, as usual.
    Walk back into the hallway.  A very short cinema points 
    out a door.  Use the key to unlock it and go in.  
    To your right, there is a dresser; check it to find a big 
    heart, replenishing 50 HP.
    Now, find the rocking horse in this room and rock it with 
    the vacuum.  (Rocking a rocking horse - who woulda thunk 
    it?)  The baby, Chauncey, will appear and ask if you want 
    to play with him.
    Not that you have a choice if you actually do want to 
    play with him.  Anyway, suck up the ball near the crib, 
    and shoot it at Chauncey by releasing R.  At this point, 
    he'll get angry at you... time to fight your first boss!
    You'll end up in Chauncey's crib, except you're extremely 
    When the battle starts, the boss will begin by shooting 
    two rocking horses at you.  It's quite easy to avoid - 
    stand anywhere in the arena until the horse aims, then 
    when it rockets toward you, move out of the way.
    Then, several baby balls will appear in the crib, 
    bouncing around.  When all of them have bounced out of 
    the arena except for one, suck up that remaining ball 
    with your vacuum, and shoot it at Chauncey.
    Here, he'll be stunned and will show you his heart; now 
    you'll be able to start subtracting from his 100 HP.  
    Keep doing this over and over again, and eventually 
    you'll win.
    When Chauncey's gone, you return to the Nursery.  Open 
    the large chest to get the key!  (This key will unlock 
    the door to Area 2.)
    Now E. Gadd will contact you and you'll be sent back to 
    the lab.  You'll get to turn the three portrait ghosts 
    into paintings again.  Then your money total for the area 
    will be added up and, of course, you can then save, which 
    is highly recommended.  Choose to head back to the 
    ~ END OF AREA 1 ~
    -Area 2
    When you're back in the mansion, approach the thorny door 
    in front.  Wait for the thorns to disappear, then unlock 
    the door.
    In this hallway, go right and follow the corridor in 
    front of you once you come to it.  Turn left when you can 
    and keep walking left.  You should come to a thorny door, 
    open the door that is closest to it.
    In here, you'll encounter two ghosts that can grab you if 
    you're not vacuuming them.  After you defeat them, E. 
    Gadd will tell you some very helpful info on them.
    Once you're done talking, you should notice a key near 
    the shower curtain.  Use your vacuum to collect it.  Now, 
    go to the map on your GBH and go to the room the key 
    <Ball Room>
    Here, you'll encounter Shy Guys for the first time.  To 
    defeat them, suck of their mask.  Once they hang their 
    head in shame you can stun them.  If an unmasked shy guy 
    disappears, it will reappear with a mask on.
    After the shy guys are defeated, you'll fight a dancing 
    couple.  They will appear as floating dots; to get them 
    into their true ghost form, walking into the sparkling 
    dots usually works.  When the man and the woman bow, you 
    can stun + start vacuuming.
    Defeating this couple will make a chest appear; get the 
    key inside.  Use it to open a door at the right end of 
    this room.
    <Storage Room>
    First defeat the ghosts in here.  They're nothing out of 
    the ordinary.  
    Now that the lights are on, you know the wall in this 
    room that's impossible to see because of the game's 
    angle?  Well, there's a button on this wall and you're 
    going to have to find it and press it with A.  It's not 
    too hard.
    This will cause the wall to slide back some.  Now, find a 
    poster on the opposite wall that looks like it's some 
    bars with "Danger" written on it.  Suck it into your 
    vacuum to reveal a button, which you should press.
    A trap door will open and many, many Boos will rush out 
    of the room.  E. Gadd will call you back to his lab to 
    talk to you.  He'll tell you about the Boo Radar on the 
    GBH (read the Basics section).  
    Once you're back in the mansion, you'll need to capture 5 
    Boos.  Check all of the rooms of Area 1 and you'll get 
    five after a short while.
    This done, you can see on your map that the room to the 
    left of the bathroom we recently visited is now unlocked.  
    This may seem confusing; check your GBH and you'll see 
    what I mean.
    Anyway, go into this now unlocked room.
    In here, you'll find Toad.  Talk to him, and he'll tell 
    you that he flushed a very important thing down the 
    toilet.  Save with him, then check the toilet with A to 
    get a key!  Use your GBH to get to the respective room.
    <Fortune Teller's Room>
    This is where Madame Clairvoya is, but you don't need to 
    talk to her yet.  However, REMEMBER THIS ROOM AS HER 
     Go through the door on the right wall of this room.
    <Mirror Room>
    As soon as you step in here, the door you just passed 
    through will suddenly cover in thorns, preventing you 
    from exiting.
    This room is kind of annoying but not that hard.  Here 
    you will fight many grab ghosts... that are invisible.  
    The good part is, their reflections are visible in the 
    mirror in this room.  
    Once you lit up the room, a chest will appear.  Open it 
    up and you'll get the Fire Element Medal!  E. Gadd will 
    tell you more about it.
    Now, grab the fire element in this room by sucking with 
    your vacuum on the torch.  Light the candles in here by 
    expelling the element; the thorns will then disappear.  
    Walk back into the Fortune Teller's Room.
    <Fortune Teller's Room>
    Light all of the candles in here with the fire element.  
    There are 12 total.  Doing this will make a key appear on 
    a platform in this room.  Use the PG3000 (vacuum) to get 
    it down.  Once again, head into the room the GBH tells 
    you to.
    <Laundry Room>
    Defeat the ghosts.  Once they're gone, a chest will 
    appear containing money.  Now, check the laundry machine 
    to get Mario's Hat!
    Head into the hall.
    Find three floating candles in this hallway.  Light them 
    with the fire element.  Doing this will make the butler 
    carrying them appear!  He'll start running; follow him to 
    end up in the...
    <Butler's Room>
    Wait around in here until the butler sits down on the 
    stool.  When he hangs his head a little bit, you can stun 
    him and vacuum him up.  Once he's gone, a chest will 
    appear.  Get the key within.
    Before going to the respective room on your GBH, find the 
    stack of toilet paper in this room and get close to it.  
    Press X.  You should see a little mouse hole near the 
    stack.  Search it with A.  Then, choose to return (using 
    B/X), and touch the gust of wind that's now going into 
    the hole.
    <Hidden Room>
    You'll get sucked into this room via the gust of air.  
    Check the treasure chests scattered throughout this room.  
    Many contain fire element ghosts.  Defeat them to turn 
    the lights on once again, and get the truckload of cash 
    from not only the chest that appears, but the other 
    chests that were already in the room when you came in 
    Once you're done, check the mouse hole again to go back 
    into the butler's room.  Now, go to the next room 
    according to the map, the Conservatory.  
    First, get all of the musical instruments besides the 
    piano to play by checking them with A.  Once you're done, 
    walk over to the piano, and Melody, a ghost will appear.  
    Melody will play her piano sonata for you.  She'll ask 
    you what game the sonata was featured in.  The answer is 
    Super Mario Bros. 3, tell her that.  Then, she'll offer 
    you a "battle with her music sheets."
    She'll start shooting music sheets at you.  Simply use 
    your vacuum to suck them up.  Once you've sucked them all 
    up, she'll give a sort of cry of disappointment.  This is 
    when you can stun her and start vacuuming!
    Once she's defeated, get the key in the chest that 
    appears.  Use it to open up the Dining Room (use your GBH 
    to find where this room is located, of course).
    <Dining Room>
    This upcoming battle is optional and can be hard, but I 
    highly recommend it because it gives you a lot of cash.
    First, get the fire element from the torch in this room 
    and use it to light the six candles sitting on the table.  
    This will cause Mr. Huggs (I believe that's his name), a 
    fat ghost, to appear permanently. 
    Now, use your vacuum to suck up the rice on his plate.  
    Waitresses will come and bring him more rice.  Defeat the 
    waitresses first using the good ol' normal ghost 
    technique.  There are two waitresses, BTW.
    Anyway, once you've taken away all of his rice, he'll get 
    angry and will start spitting fireballs at you.  Dodge 
    them, and when he gets tired, you can stun him.  Keep 
    repeating this process.
    After you've captured Mr. Huggs, the lights will turn on 
    and a chest will appear.  Open it up to get a LOT of 
    cash.  Now, walk into the next room.
    Check the refrigerator in here and a fire elemental ghost 
    will appear.  After vacuuming him up, a chest will appear 
    and you'll get the Water Element Medal!  You'll be 
    contacted by E. Gadd, who tells you about the water 
    ~~NOTE~~ There's a boss coming up, so if you're low on 
    health, go get some!
    OK.  Get some water element from the sink in the kitchen.  
    Use it to put out the fire blocking another door.  Walk 
    through it.
    Turn off your flash light and approach the dog house.  
    The dog will appear and will chase you.  Avoid him.  
    Eventually, "Mr. Bones" will appear.  Defeat him; he has 
    30 HP and is a normal ghost.
    After this, just wait around a few seconds and the dog's 
    bone should fly out of the dog house and land in the 
    yard.  The dog will go after it, and once he begins 
    licking the bone, you can stun him!
    Once he's gone, go into search mode and search the dog 
    house.  You'll get sucked into it just like you did with 
    that mouse hole in the Butler's Room.
    Check one of the gravestones with A and several ghosts 
    (identical to "Mr. Bones") will appear.  Defeat them all, 
    and you'll see one of the tombstones light up.
    ~~NOTE~~ You can find another large heart in one of the 
    Approach the lit-up stone.  Bogmire will appear...
    Right to the point.  There are many black ghosts that 
    have shadows, and there's also one purple ghost that will 
    appear and disappear in different places in the arena.  
    The purple ghost is the real boss.
    First, use your vacuum and suck at one of the black 
    ghosts and you'll get a sort of shadow ball on the end of 
    your vacuum.  Use the "shadow ball" by shooting it at the 
    purple ghost.  The ghost will be submerged in darkness 
    for a few seconds, and after that you can start 
    subtracting from its HP.
    You'll most likely have to repeat this process a few 
    times before you win.
    Grab the key in the chest that will unlock Area 3!  E. 
    Gadd will bring you back to his lab, where the ghosts 
    will be turned back into portraits, your score will be 
    totaled, and you'll be able to save.  Then, choose to 
    head back to the mansion!
    ~ END OF AREA 2 ~
    -Area 3
    Back in the mansion, walk back into Area 2.  Remember the 
    thorny door near the bathroom we were talking about at 
    the beginning of Area 2?  Well, approach the door, and 
    now with the key you got from Bogmire, you can unlock it; 
    do so.
    Start by walking to the right.  You should eventually 
    come to a well.   A little to its right, there's a 
    birdhouse.  Check it with A and you'll get Mario's 
    letter!  Now, go down the ladder in the well!
    <Bottom of the Well>
    Walk all the way to the right.  You'll view a cinema 
    which shows Mario trapped in a painting!  Once it's over, 
    you'll hear a ghost appear on the ladder.  Defeat him the 
    normal way; he has 0 HP, and a key will appear.  Grab it 
    and head back up the ladder.
    Keep walking to the right and you'll eventually come to a 
    little wooden shack.  Check the door to open it, 
    revealing Toad.  He'll tell you about the five items 
    Mario dropped, a hat (which you already got), a letter 
    (which you just received), as well as a star, glove, and 
    shoe.  Save with Toad.  
    Nearby, there's a door.  Open it with your key you got in 
    the well.
    <Rec Room>
    You'll see a ghost lifting a weight in here.  Hit him 
    with a punching bag (A) and he'll get angry at you.  Hit 
    him two more times and he'll fall over.  This is when you 
    can stun him.
    If he breaks free, which he probably will, from now on 
    you'll only have to hit him once with the bag to knock 
    him down!
    Once he's defeated, a treasure chest will appear 
    containing CASH!   To the far left of this room, there's 
    one of those walking exercise machines (don't know what 
    they're called).  Use it by simply walking on it to get a 
    key.  Note that this is not a neccessary key to collect!  
    Walk into the next room, which will take you to a small 
    To your left is the door, which your key fits.  It simply 
    opens up a handy shortcut between Area 2 and this 
    OK, to the right there's some stairs; walk up them.  
    You'll come to a door that is blocked by fire.  So, go 
    get some water element in the kitchen and put out the 
    fire.  Walk through the now accessible door.
    <Tea Room>
    There's only two ghosts with 10 HP in here, defeat them 
    to turn on the lights.  A chest will appear on the table.  
    To get it, you'll find a pad at the right end of the room 
    that lets you walk on the ceiling.  On the ceiling, 
    you'll find one that lets you land on the table where the 
    chest is.
    Inside the chest you'll find the Ice Element Medal! E. 
    Gadd will talk about it, of course.  There's some ice 
    element on another table, but don't get it.  Leave the 
    Get some fire element and return to this spot.
    Now, to the left, there's a door; walk through to get to 
    a hallway.  Here, walk right and down another corridor as 
    soon as you can.  Enter the closest door (it's to your 
    <Astral Hall>
    Light the candles with your fire element and walk to the 
    center of the circle that the candles surround.  Shyguys 
    and other ghosts will appear.  Incase you don't remember 
    how to defeat a Shyguy: suck off their mask and stun them 
    When the ghosts are all defeated and the lights turn on, 
    walk through the next door on the right wall.
    Here, look through the telescope with A.  This will cause 
    a small opening to appear in front of you that leads out 
    into the sky.
    Walk over there, and shooting stars will start to fall 
    down.  Suck one up with the vacuum and shoot it at the 
    moon.  It may take a few times to get it right.  Once the 
    moon has been hit, a path will form that leads to Mario's 
    star!  Once you've gotten the star, go back to the 
    Now, head up and then west.  Open the door directly in 
    front of you that you'll soon reach.
    First, grab some water element from the sink.  Then, chck 
    the toilet to find a Water Elemental ghost (a ghost that 
    is vulnerable to water element, that is).  Once it's 
    gone, open the chest to get some cash.  Head back into 
    the hall.  
    From the door of the Washroom, walk north, and enter the 
    next door on your left.
    Pull back the curtain with the vacuum to reveal a ghost.  
    Shoot ice at her, which will stun her.  At this point, 
    start sucking, and when she's gone, open the chest for a 
    You'll see that the key opens a room on the 1F - do not 
    go there, YET.  Go back into the hallway and go through 
    the door across from you.
    <Nana's Room>
    Check the yarn basket with A, making all of the balls 
    roll out of it.  Suck one up with A and shoot it at Nana, 
    in the rocking chair.
    ~~NOTE~~ Nana can disappear.  You'll have to leave the 
    room to get her to come back.  I don't know the exact 
    reason she disappears, but if you do, be sure to email 
    Anyway, you'll need to shoot Nana with all 3 balls of 
    yarn, but, every time you hit her with one, it gets 
    - When you suck up the first yarn ball, she'll start 
    scooting around the room in her chair.
    - When you shoot one yarn ball at her, she'll stop moving 
    and start shooting you with this weird laser thing.
    - When you shoot a second yarn ball at her, she'll move 
    and shoot at you.
    After you've hit her with all three, she'll be stunned, 
    at which point you can start vacuuming, obviously.  
    She'll definitely break free, so to get her again all you 
    have to do is shine your light on her!  
    When she is defeated, head back out of here after you get 
    the chest bearing a key.  
    Now, remember the room on the 1F I told you not to enter 
    "just yet?"  Well, enter that now.
    <Billiards Room AGAIN>
    When the ghost shoots the pool balls, simply suck them up 
    with your vacuum and shoot it at the ghost.  After being 
    hit three times, the ghost will be stunned.  
    When you've defeated THIS portrait ghost, walk into the 
    next room - the door is on the right wall of this one.
    <Projection Room>
    Check the projector with A.  Invisible ghosts will start 
    to appear whose shadows can be seen on the now lit 
    projection screen.  When you have beaten them all, a 
    chest will appear.  Open it to find Mario's glove!
    OK, go to the corridor where Chansley (the boss of Area 
    1) used to lurk.  There's a door right next to his room 
    which you can now open with the key you got in Nana's 
    room.  Do this.
    <The Twins' Room>
    Go near the twin's beat.  You should see two model 
    airplanes attached to the ceiling.  Get them to rotate in 
    the same direction by sucking on one of them with your 
    vacuum and moving around in circles.  
    ~~NOTE~~ It's much easier to get the planes started if 
    you stand directly in front of the bed.
    Doing this will make the twins appear.  They will ask if 
    you want to play hide and go seek; accept the offer.  Go 
    outside to let them hide, and go back in when they say 
    You should see various boxes scattered on the floor.  
    Vacuum them all, and when you find one that rattles when 
    you do this, check it with A and you'll find a twin!  Do 
    so with both twins.  
    Now, they'll get mad at you and one of the boys will 
    start flying around on an airplane and one will ride on a 
    truck.  Suck up the plane/truck and you'll be able to 
    start taking HP away from the twin that was just riding 
    on it!  
    When you've taken away both twins' 100 HP by using this 
    strategy, another chest will show up and inside... is 
    Mario's shoe!  You should now have 5/5 of Mario's items, 
    the hat, the letter, the star, the glove, and the shoe.
    Remember in Area 2, I told you to remember the Fortune-
    teller's room?  Well, now's the time to go there!
    <Fortune-teller's Room>
    Shine your light on the crystal ball, causing Madame 
    Clairvoya to appear.  Talk to her over and over.  Each 
    time you will show her one of Mario's dropped items and 
    she'll tell you important information about each one.
    When you've shown her all five, she'll tell you that she 
    has no power left and asks you to vacuum her up so she 
    can become a painting again.  Simply stun her with your 
    flashlight and suck!
    When she's gone, get the key in the now appeared chest.  
    Go to the appropriate room, which happens to be on the 
    third floor.
    <Safari Room>
    Find the three deer heads mounted on one of the walls.  
    Get them to shake a little with your vacuum, and ghosts 
    will start to appear.  You'll have to fight Ice Element 
    and Green (Banana Peel) ghosts.  It's pretty hard since 
    they come out practically at the same time, but 
    eventually you'll win.  Open the chest to get a key.
    Allright, there's a boss battle coming up.  There are 
    three things you need to do first, though.  Here they are 
    in order I recommend you doing them in.
    * Make sure you have at least 20 captured Boos.  If you 
    don't, go catch some in any lit room.
    * Go save with Toad somewhere.
    * Head to the room that is unlocked by the key you just 
    got.  On your way, you can get a big heart - it's in a 
    leather purse sitting on a table in the Safari Room.
    ~~NOTE~~ You'll only be able to actually get into this 
    room if you've captured at least 20 of the Boos.  
    Otherwise, the "power of the Boos" will send you back to 
    the beginning of the mansion! 
    Walk to your left, where you will see a bunch of Boos in 
    a circle.  Get close to them and a cinema will start.  
    They'll turn into one huge Boo to fight you.
    A third boss battle is under way...
    This boss battle is pretty tough, so it might take you 
    more than one try (it did for me, even though this is my 
    third time playing through the game).
    Boolossus, in its normal form, is one gigantic boo.  Get 
    behind it as it bounces around and suck it with your 
    vacuum.  Using the control stick, move toward one of the 
    unicorn ice statues in here and prick the Boo with the 
    This will cause the Boo to separate into small boos (15 
    to be exact).  Get some ice element from the statue and 
    shoot it at the little boos.  That will freeze them 
    temporarily, at which point you can simply suck them into 
    your vacuum.
    Eventually, the remaining small boos will form back into 
    the normal form.  Every time you suck up some small boos, 
    you'll see that the normal form will get smaller and 
    smaller each time.
    Keep doing this until you win!
    After you've defeated Boolossus, grab the big key in the 
    chest.  Then, you'll go back to E. Gadd's lab for the 
    usual stuff.
    After saving, go back to the good ol' mansion.
    ~ END OF AREA 3 ~
    -Area 4
    Once you're back in "your" mansion, head to the Balcony 
    where you just fought Boolossus.  Walk to your left and 
    you'll find another one of those thorny doors.  Approach 
    it, and when it gives you access to open it, a cinema 
    will start.  The power will suddenly go out!
    E. Gadd will tell you that there's nothing he can really 
    do about it and the ghosts will just have to roam in 
    their darkness.  Instantly, a lot of ghosts will appear 
    here.  The only thing to really do is ignore them and 
    Run all the way back to the front of the mansion; you'll 
    find you won't be able to save 'cause Toad isn't there, 
    though.  Head up the stairs into the Parlor, the first 
    room in the game.
    Go through this room to get to the Anteroom; go past the 
    Anteroom and end up in the Wardrobe Room.
    <Wardrobe Room>
    Here there's a portrait ghost.  Keep your back to him and 
    wait for him to briefly show his heart.  When he does so, 
    proceed to stun him and start sucking him up.  Once 
    you've beaten him, a chest will appear, giving you a key.  
    Go back through the Anteroom and the Parlor.
    Head down the stairs and go into the double doors, taking 
    you into the Area 2 hallway.  Go to your right, and at 
    the end of this mini-corridor, open the door you find 
    there.  Walk down the stairs and open the door to your 
    <Breaker Room>
    Here, find the power switch and Luigi will automatically 
    turn it on!  The lights in the mansion are back on!  The 
    usual chest will give you the usual key; open the door 
    right across from this room (the Breaker Room).
    Check the two barrels scattered throughout this room to 
    reveal some ghosts.  Defeat them to get another key.
    Right now, head back to the Balcony.
    Go through the thorned door here that you approached 
    earlier.  Walk to the end of this hall to come to a door 
    on the right.  Open it up.
    There are two ghosts in here hiding in chests.  Once 
    you've beaten them you'll receive a chest full of cash.  
    Go through the door on the north wall in here.
    <Clockwork Room>
    Make all of the five clocks in here make noise by 
    checking them.  This will cause the three ghost toy 
    solders to move.  
    You'll have to defeat all three, here's how you beat one 
    of them.  Suck the winder on their back off and you'll 
    automatically start vacuuming.  But that's a TON easier 
    said than done.  If any of the other solders get near you 
    while you're vacuuming one, they'll prick you with a rod 
    they have, causing you to lose control and lose health.  
    Keep trying and eventually you'll win here.
    OK, after this battle you are probably low on health, so 
    go get some and proceed by heading back here, the 
    Clockwork Room.
    Step into the middle toy house, whose doors are now open 
    after you won the battle.  The floor will act as an 
    elevator and carry you up...
    <The Roof>
    Your first target is obviously the shy guys, so beat 
    those.  Afterward, get some fire element from the fire 
    that's up here.  Fire Elemental ghosts will appear.  
    Using your fire element, beat those too.  After this, 
    you'll see that a chest appears up a ladder on the left 
    side of the roof.  Go get it to receive a key.
    (The Following is OPTIONAL, but HIGHLY RECOMMENDED)
    There's another one of these ladder things (don't know 
    what they're called :)...) on the right side of the roof.  
    Climb up it and you'll see a hole.  Drop down...!
    <Sealed Room>
    Just open one chest in here to unleash a bunch of ghosts 
    at once.  It's pretty hard to do, but it's well worth it.  
    Once you've defeated all of the ghosts in here, even the 
    purple one that drops bombs and hangs from the ceiling, a 
    chest will appear full of CASH!!!  Plus, you can get a 
    lot more from other chests in here and other objects.
    Once you've collected it all, find a white cloth hanging 
    on the north wall.  Use your vacuum to suck it off the 
    wall and you'll find a mirror. Go into Search Mode with 
    your GBH and check the mirror to be brought to back to 
    the front of the mansion.
    Now that the power's back on, Toad will be here, so I 
    would save with him.  Now, go to the room unlocked with 
    the key you got from the roof.
    There are ghosts in here hiding in chests, armor, crates, 
    etc.  Beat them all to get a key, but we won't use it 
    just yet.  Go through the door on the northern wall.
    <Ceramics Studio>
    Get the ice element here, then approach the blue pot.  A 
    ghost will appear and say his jar collection is pretty 
    cool or whatever (:/), and will then challenge you.  
    Accept his offer.  Using your ice element, freeze the 
    ghost every time he shows his head.  If you freeze him 
    seven out of seven times, he'll get mad at you.
    When he shows his head, he'll also show his heart, so use 
    the good ol' vacuum and do your thing.  A chest will 
    appear upon his defeat; open it to get some cash, 
    including a diamond!
    Now head to the room unlocked by the key from the Armor 
    room, which is in the basement.
    <Pipe Room>
    Beat the three ghosts in here, then, using ice element 
    (if you don't have it anymore there's some in this room), 
    freeze the green mucus in here, then walk across it to 
    the little red wheel on the wall.  Turn it with A to stop 
    the mini-waterfall in here.  A chest will be revealed.  
    Go to it and get the key inside, then go to the next 
    <Cold Storage>
    Here, get the fire element, and light the little fire in 
    the upper-left hand corner of this room (it might take a 
    few times to get it just right).  The ghost will then get 
    angry, and he'll start shooting icicles at you.  Dodge 
    them, and after he's done this five times, use your fire 
    to unfreeze the actual ghost, then stun him and suck!
    Get the key in the chest, and go to the room which is 
    opened by it.  You'll end up in the Artist's Studio, on 
    the third floor.
    <The Artist's Studio>
    Upon entering this room, Vincent Van Gore will shout at 
    you for destroying his beautiful portraits (the normal 
    ghosts) and will start to make different ones come out of 
    the pictures in here, one picture at a time.  There are 
    three ghosts, all of the same type, that will appear with 
    every picture.
    This is a hard room, but just keep trying, do your best, 
    and concentrate.  When you've beaten all of the ghosts, 
    Vincent will get angry again and will show his heart.  
    Vacuum him up!  A key will appear from his painting of a 
    treasure chest.
    Let me take the time to say, GET SOME HEALTH.  The final 
    boss is coming up, and let me tell you, he's EXTREMELY 
    difficult, so you need all of the hearts you can get.
    Also, it would be of your interest to see that you have 
    captured 50/50 Boos that are hidden throughout the 
    mansion.  You don't have to do this if you don't want to, 
    of course, but if you do you'll receive a GOLD DIAMOND!
    Now, when your ready, go down to the room unlocked by the 
    key you just received, the Secret Altar.
    <Secret Altar>
    Approach King Boo in here, and he will speak to you, 
    saying that he would like a Luigi painting also...!  
    After he's done talking, the picture of Mario will turn 
    into Bowser, and you'll get sucked into it!
    This is it folks, the last boss of the game!
    When the boss battle starts, it'll look like you're 
    fighting Bowser, not King Boo, but you'll see what's 
    going on in just a second.
    Dodge "Bowser's" fire attack.  When he shoots out spike 
    balls, avoid getting hit by those too, but suck one up 
    with your vacuum and shoot it right at Bowser's stomach.  
    His head will pop off, and you'll see that this is really 
    King Boo in a Bowser costume.  King Boo will circle 
    around the arena shortly, at which point you can start 
    subtracting from his - you ready for this? - 500 HP!  
    Then, he'll go back into his costume.
    Repeat this process to beat him, but let me tell you, it 
    could be no farther from simple; it's pretty darn close 
    to impossible IMO.  
    But when you finally win this battle, my congratulations 
    on beating Luigi's Mansion!
    ~ END OF GAME ~
                        ----- VII. Golden Mice -----
    I give thanks to Devin Morgan for this section.
    In the mansion, you most obviously have noticed the ghostly mice 
    wandering around in the halls and certain rooms. There are also golden-
    colored mice, which appear only in certain areas, and they reward you 
    with a HUGE jackpot if you suck them in! There are 10 golden mice total; 
    5 are always found in the specified rooms, and the other 5 can appear in 
    the specified rooms, but it's totally random when they actually appear. 
    In the rooms where the mice do not randomly appear, there is a piece of 
    cheese, which you can find using the GameBoy Horror. 
    If you search the cheese, the golden mouse will come out of hiding, so 
    give chase! For all of them, they only show up if the specified room is 
    dark, so keep that in mind as well. Here's a list of where all 10 golden 
    mice are located, and if they appear randomly or not:
    Non-Random (Cheese Triggered) Mice
    1. Study
    2. Fortune-teller's Room
    3. Dining Room
    4. Safari Room
    5. Tea Room
    Randomly Appearing Mice
    1. Hallway (2x)
    2. Tea Room
    3. Kitchen
    4. Sealed Room
                       ----- VIII. Conclusion -----
    Copyright Info
    This document is Copyright (c) 2002 the author, Alxs, all rights 
    reserved.  Unless otherwise mentioned, the content within this file was 
    written and is sole property of the author.  This FAQ may only be posted 
    on www.gamefaqs.com, not on any other website, magazine, book, CD, etc.
    There's no point in asking for permission to post this 
    FAQ, because the answer is no.  The only place this document is legally 
    posted is www.gamefaqs.com, so please notify me if you see any other 
    site using this FAQ.
    However, if you'd like to use a (somewhat small) portion of this file in 
    your own online FAQ, ask me first, and I'll probably give you the 
    Thanks everyone.
    Devin Morgan: for letting me use his Golden Mice locations in this 
    guide.  Make sure to check out his great LM FAQ, also found on 
    File End

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