hide results

    FAQ/Strategy Guide by gondee

    Version: Final | Updated: 07/26/03 | Search Guide | Bookmark Guide

                             \   ___________________  __________  /
                              \  \  _______________ \/ ______  / /
                   ____________\  \ \              \  /     / / /
                  /  ______________\ \______        \/     / / /
                 /  /  ________    ________ \             / / /
                /  /  /  ____  \  /  ____  \ \           / / /
               /  /  /  /   /__/ /  /   /__/ |          / / /
              /  /  /  /_____   /  /_____   /           \ \ \
             /  /  /_______  \ /_______  \  \            \ \ \
            /  /  ___     /  /___     /  /  /             \ \ \
           /  /  /  /____/  //  /____/  /  /               \ \ \
           \  \  \_________/ \_________/  /     /\          \ \ \
            \  \________________  _______/     /  \          \ \ \
             \   /___   _____/ / /____________/    \__________\ \ \
             /____  /  / ___  /_________________/\_______________\ \
                 / /  / /    \  /  / / _   / /  /_/ / /  /   /  /  _\
                / /  / /  0  | /  / / / /_/ /     _/ /  /   /  /  /
               / /  / /     / /  / / /___  /  _  \  /  /___/  /  /
              / /__/ /__/\  \ \_/ /_____/  \_/ \_/  \_____   /  /
             /            \__\                     __    /  /  /
            /______________     _______________   /  /__/  /  /
            ASCII ART BY   \____\Viktor Nilsson\  \_______/  /
                           SSX Tricky Expert Advice FAQ
                            MASTER EDITION (7.22.03)
                               Compiled by gondee
            |  Advice by members of the PS2 SSX Tricky GameFAQs Board,  |
            |                  and Internet contributors:               |
            |  gondee, happymachines, TypeZero, FishEye, ElysiumKaori,  |
            |  SiCo, UrzaMTG, Smartypantz711, Calibur, Packing Heat,    |
            |  FirebrandX, The JRage, dvdemons, dunc, SSJHyundo, Gaz,   |
            |  jonesy, sweetmeats, Fahran, Erick's Living Room, Dankman |
            |                 DDRKirby, and ssx4ever                    |
            |      Master Run Videos on Merqurycity.com made by:         |
            |  happymachines, Elgen, cry0gen, FirebrandX, Vegeta         |
            |                 and yours truly, gondee.                   |
    If you are an author listed on this FAQ, and you want me to remove your
    submission, just e-mail me: gondee5@yahoo.com.
    Table of Contents:
    Learn from the Masters
    Prove your Mettle!
    Prelim: This FAQ
       a. What is the FAQ about?
       b. What is the "Master Edition"?
       c. Is this official?
       d. Making this FAQ better - How can I submit?
       e. About the different sections
       f. Basic Trick Techniques
       g. Advanced Techniques
    1. Shortcut Listing
       a. Garibaldi
       b. Snowdream
       c. Elysium Alps
       d. Mesablanca
       e. Merqury City Meltdown
       f. Tokyo Megaplex
       g. Aloha Ice Jam
       h. Alaska
    2. Racing - Fastest Routes
       a. - h. Above
    3. Showoff - Highest Scoring Routes
       a. - h. Above
       i. Pipedream
    4. Glitch Shortcuts
       a. Elysium Alps
       b. Mesablanca
       c. Merqury City Meltdown
       d. Tokyo Megaplex
       e. Aloha Ice Jam
       f. Showoff - Tokyo Megaplex
    5. Legends - How good is this advice?
       a. Merqury City Scoreboard
    6. Epilogue - Assorted Details & Features
       a. Legal
       b. Thanks and Credit
       c. Contributors section
       d. Version details
                               LEARN FROM THE MASTERS
    Master Run: (noun) A video of an incredible Run on SSX Tricky - usually of
    one of the top 5 scores in the entire world.
    A picture is worth a thousand words. Or, in this case, a video is worth
    millions of points and legendary status. Welcome to the Master Runs:
    a collection of videos hosted by the SSX Fan Site, Merqurycity.com.
    In these videos you will see several of the #1 highest-scoring showoff
    and fastest racing runs that rule the SSX Tricky scoreboard! Videos
    are rotated every few weeks and cover nearly every track in the game.
    If you've complained that an FAQ just isn't enough, or that you don't
    believe those "fake" scores on the scoreboard, watch the Master Runs
    and you will believe.
                               PROVE YOUR METTLE
    Basically, you think you're good at SSX Tricky. Godly, if you must say so.
    You've watched the Master Runs and you can compete with the SSX Elite.
    Now it's time to prove it. Merqurycity.com - The SSX Fan Site, presents
    the SSX Tricky Scoreboard!
    Click on the "Scoreboards" link and then select "Ts" (Tricky Scoreboard) -
    be surprised at how good your "skills" actually are. Remember, you can be
    let into this arena by showing you're good through walkthrough or
    screenshot. But you'll need video of your run to stay King of the
    Mountain because everyone wants to knock you off. Competition is
    fierce on the Merqury City Scoreboard.
                               PRELIM: THE FAQ TO THE FAQ
    a. What is this FAQ about?
    This FAQ is an attempt to record all the feedback from various players
    across the Internet and on the SSX Tricky Gamefaqs boards about SSX
    Please note that most of the advice here is for advanced or expert SSX
    players. I can't stress this enough... there are some _very_ high level
    strategies in this FAQ. If you are looking for answers to basic
    questions like "How do I do so-and-so trick" then look elsewhere.
    Some of these routes on the courses will take hours, if not days,
    to master. They will generously lower the times and boost the scores
    of any novice player who tries them.
    I will always attempt to validate the info here, but as with any FAQ,
    there can be errors. If you would like to report one, see "Making
    this FAQ better" at the end of this section.
    b. What is the "Master Edition" of the FAQ?
    The Master Edition of the SSX Tricky Expert Advice FAQ was created because,
    with the creation of the "Master Runs" on Merqurycity.com, it became
    painfully evident just how out of date this FAQ had become. In just the
    six months since I had stopped working on it, especially since the
    Master Runs came out at Merqury City, new scores and strategies have
    been discovered that render quite a few of the old guides obsolete.
    Rather than leave it decrepit in its old age, I decided to update it
    one LAST time in order to make it last the test of time, and to escort
    this guide into the sunset as SSX 3 comes out and everyone moves onto
    the next version in the SSX series.
    Therefore, I did several things in this version of the guide. First of
    all, I transcribed all of the Master Runs movies into this guide to
    help everyone who may not be able to see them. Therefore you will see
    track guides that have this title: ~~~~~~~MASTER RUN~~~~~~~~
    This title means this route has been used in a Master Run movie and
    is one of the best runs known to the SSX Tricky Community. In some cases,
    existing guides were changed to Master Run guides because they describe,
    word for word, the paths the players in the videos took.
    Other changes to the Master Edition included editing out all obsolete
    versions of tracks to keep them from becoming too cluttered. While 4 or
    5 different paths of a single track may seem like good variety, the
    truth is it just confuses new players looking for the best path.
    Therefore I edited out a few older guides (including my own) that were
    no longer of no use to this guide (or were exactly the same as updated
    guides.) If your run was replaced in this guide, do not worry, you will
    still be listed as an author in the credits of the guide, for you
    contributed to the evolution of this document. Additionally, I added
    score targets and time targets for showoff and racing tracks. However,
    a few tracks are missing them because I could not determine what the
    targets may be.
    It is important to remember that at higher levels of the game, certain
    characters are used more often than others. For example, Mac/Marty is
    used almost exclusively in high level showoff. There are a variety of
    reasons for this, but just keep this in mind when you read a guide that
    says to do a certain Uber that belongs to only one character. If you
    are using a character other than the one suggested, you will have to
    adjust both timing and score to accomodate that particular character.
    c. Is this FAQ "official"?
    In two words: heck no. This FAQ is nothing more than the collective wisdom
    of a group of players online who would like to help out others. It's not
    intended to be the final word on any of these tracks.
    However, you would do well to pay attention to these strategies. The advice
    here is from some of the best SSX Tricky players across the internet,
    including several who lead the Merqury City Scoreboards. For more
    information on that, see the LEGENDS Section at the end of this guide.
    The advice used here is much-the-same language used by the original author
    I've attempted to fix any glaring errors and spelling mistakes, but remember
    to keep the author in mind if you have a problem with some of the advice
    The "Master" Guides are transcribed from videos hosted on Merqurycity.com.
    They include step by step instructions on how to achieve the scores listed
    in the video, as well as additional insight gained since the video was
    posted. It's entirely possible that you may score more (or less) than
    the original player, as practice is everything.
    d. Making this FAQ better - How can I submit?
    I am no longer accepting submissions for the SSX Tricky Expert Advice FAQ.
    Since SSX Tricky has come out, this guide has been revamped and
    re-revamped and is really at a point where further additions would be
    rather redundant. I could continue to expand the guide until it was well
    over 200K, but I prefer quality over quantity.
    e. About the different sections
    There are four distinct sections to this FAQ.
    The SHORTCUTS section is a list of all the shortcuts for a given course.
    It's simply a list, it doesn't tell you which ones are faster or more
    difficult unless the author says it is.
    The RACING section of this FAQ lists the fastest path down the track as
    the players have discovered them. They are by no means the final word as
    players are always discovering new routes, but they should help you lower
    your times. These are paths that may augment the use of 'manual resetting'
    shortcuts, but there will be NO glitch shortcut information in this section
    of the FAQ.
    Also note that some tracks may have more than one guide...try all of them
    and see which one works best for you! :) However, it is highly recommended
    that you pay the most attention to the "Master Run" walkthroughs, as they
    are the most current, and also taken from Master Runs that have been proven,
    via video, to work. Each Master Run will include a score target that you
    should shoot for if you follow this particular walkthrough.
    The SHOWOFF section lists the author's favorite routes on the course to get
    the highest score possible by catching different colored snowflakes. Please
    keep in mind that manual resetting in showoff is deemed an essential
    technique and is utilized in most of the guides.
    The GLITCH SHORTCUT section is at the end of the FAQ, in case players who
    dislike certain tactics won't have to read it if they don't want to. See
    "Advanced Techniques" for more info on Glitch Shortcuts.
    f. Trick Techniques
    It is assumed in this FAQ that you know how to do flips, spins, grabs and
    Ubers. If you don't, consult the instruction booklet and practice. Nothing
    is a substitute for learning the game inside and out.
    However, here are a few tips to help those who constantly e-mail me with
    questions about TRICKS they can find out in five minutes:
    1. If you don't know how to do a certain trick for the trickbook, USE THE
    TRICK TUTORIAL. Seriously folks, the trick tutorial will tell you and SHOW
    you how to do the correct trick. Just remember that when you are in the
    tutorial, the black indicators that tell you what directions to push are
    not arrows, they are pictures of the Directional Pad. For example, the Up
    Button on the Playstation 2 Control Pad looks like a black down arrow.
    2. Make SURE you are using the character's default board type. If you are
    not, the trick will not come out even if you are doing the right motions.
    Double check your board before you try this. For example, Mac is a
    Freestyle rider, therefore he must use a freestyle board to do his
    trick book. If you use some other board (either BX or Alpine),
    the tricks will not register, even if you do them exactly right.
    3. If your character doesn't have a high enough Trick skill to do a trick
    yet, try using trick boosts in Race Mode. Sometimes that can help you
    with a difficult trick.
    4. Remember that some tricks just take practice and require an insane amount
    of spins (level 5 especially.) Watch the direction the character
    spins in the tutorial and spin to the same side. And finally, just practice.
    You'll learn the difference between a 1620 and an 1800 soon enough.
    g. Advanced Techniques & Terms
    Throughout this FAQ you may come across terminology that you don't
    understand. For the most part it's pretty obvious, but for those of you
    who don't know, here are different techniques used in advanced racing
    and showoff:
    TO UBER: To Do an Uber trick.
    CHAR UBER OR SIG UBER: A Character-specific or signature Uber. Only One
    Character has this Uber and it is generally longer and worth more points
    than regular Ubers.
    CLEAN RUN: A race with no cheats, codes, warps, glitch shortcuts, or crashes.
    Basically playing the game with no enhancement and getting a perfect run
    with no mess-ups. This is the sort of race you need to enter Twin Galaxies
    TO BE TRICKY: Either to have filled up your boost bar completely and be
    able to do Uber tricks (most common), or to have done 6 Ubers and have
    unlimited Uber-ability and everlasting boost.
    Advanced Techniques
    a) MANUAL RESETTING WARP: The Manual Resetting Warp, or "Select trick"
    involves pushing the manual reset button ('Select' on the PS2 and X-box,
    'Y' on the GC controller) at certain points in the race. Doing this will
    cause your racer to warp ahead on the track and save you time. (It is
    called the 'Select Trick' because it originated on the PS2 system with
    the first SSX, where the Select button was the manual reset button.
    This trick is still present in SSX Tricky.)
    NOTE: There is some controversy with using this trick, because some people
    consider it cheating. It's up to you to decide whether to use this, but for
    the purposes of this FAQ we will list it, since the majority of competitive
    racers do use this trick. However, according to the Twin Galaxies SSX Tricky
    World Record contest rules, using this in official contest racing is
    ILLEGAL.  (http://www.twingalaxies.com/firebrandx/ssxttg.htm)
    It is considered a legal tactic for Showoff however, and not against the Twin
    Galaxies rules.
    b) PD CofC's 'CHEAP TRICK' - There is an interesting "bug" of sorts,
    discovered by showoff phenom PD CofC, that makes use of a grab bug to run
    up higher grab scores than could be achieved normally. Here is how PD
    describes it:
    When you jump off a big jump and do an Uber, you often wrap up the jump
    with a quick grab like an experimental. You would normally let go of the
    grab before you landed so you would not crash. PD's "cheap trick" allows
    you to continue running your score up as if you had never let go of
    the grab!
    Do a regular jump and do a quick Uber - you have a little time
    left over so you end the jump with a grab. Instead of holding the grab,
    do this: select a grab that has no Uber assigned to it, like L1+R2 or
    an experimental. Quickly do the grab and then tap the boost button quickly
    TWICE to tweak the grab. Then, let go of the grab. What should happen is
    that the score continues to rack up, even though you've let go of the grab!
    You can almost always get a few hundred if not a thousand extra points on
    each jump if you do this. Cheezy! (Or "Cheap", as PD puts it.)
    c) TAP-BOOSTING: You gain boost by doing tricks, and spend it by holding the
    boost button. However, it is an little known fact that tapping the boost
    button repeatedly (instead of just holding it down) causes your boost to
    last MUCH longer (almost three times as long) while still maintaining
    near-top speed.
    In order to best utilize the boost that you get, you should HOLD the boost
    button until you reach top speed, and then tap it to maintain close-to-top
    speed for as long as possible. Using this on straightaways for characters
    who have a hard time acquiring boost is key to good times on longer races.
    It is important to remember that this tactic is NOT nearly as good as
    getting all six letters of TRICKY filled up (and having unlimited boost),
    but it's a good tactic to know if there are no places to get six Ubers in a
    d) GLITCH SHORTCUTS: These are a new breed of "shortcuts" in SSX Tricky, and
    they are VERY controversial. What this "glitch" entails is falling or
    jumping off the track, literally, In effect, you are "jumping off the world."
    Obviously, the developers did not want players to be able to do this, but
    in the rush of developing SSX Tricky they were unable to locate some of these
    "holes" in track design. What isn't common knowledge is that a few of these
    holes can be used to the player's advantage.
    In most cases where you fall off the world attempting a glitch shortcut,
    the game will reset you after about 1 minute. The key difference with glitch
    shortcuts is that the game will reset you MUCH further ahead in the track
    after you fall a certain distance. In effect, you warp ahead on the track.
    You can utilize this strange effect to your advantage by manual-resetting
    out of "falling forever" at a certain point - usually after 30 seconds or
    so. (This timing varies depending on the track and the individual glitch
    shortcut, however.) Again, this will save you time and set you much further
    ahead than you would have been if you had raced "normally".
    Additionally, a SHOWOFF glitch "shortcut" has been found for Tokyo Megaplex.
    It does not involve "falling off the world", though you will understand why
    it is a glitch when it is explained.
    I will list all known glitch shortcuts at the END of the FAQ, but only as a
    documentation. Not every player agrees that taking advantage of glitches
    is an ethical way to race, but you decide for yourself. I will always
    surround glitch shortcuts with ** stars ** and CAPITAL LETTERS. Keep in mind
    that glitch shortcuts ARE TOTALLY ILLEGAL in official Twin Galaxies world
    record races.
                                 1. SHORTCUT LISTING
                             1a. GARIBALDI - Shortcuts
    AUTHOR: gondee
    1) Right off the bat, look for a rail to the right of the regular jump
    through a few of those yellow cushions. Grind this rail to the bottom
    (if you have boost that will help immensely). This will spit you out right
    before the second jump.
    2) If you don't take #1, at the bottom of the huge drop is a blue SSX sign,
    bust through this to take a few turns and jumps to the second jump.
    3) After the second jump, look for a blue SSX sign far to the right to go
    into the Garibaldi "Untracked area." This area is huge, with several slopes
    and valleys. Sticking to the left will lead you back to the track around the
    beginning of the repeating, intersecting jumps. If you stick to the right,
    you'll continue on into the second half of the untracked area and come out
    even later on the track.
    3a) AUTHOR: sweetmeats - After the first huge drop and around a corner or
    two, there is the blue SSX sign on the right that takes you to the Untracked
    area. A few feet away on the same side is a break in the fence right
    at the top of the hill. What you need to do is aim for the break in the
    fence and jump from the hill. You'll probably hit the billboard but when
    you land on the snow that separates the Untracked part from the
    main course (the "mountain" the billboard is on), continue down the
    middle of the mountain and very shortly you will go into a blue ice cave.
    This is short but shoots you out high above the track, past the first
    4) Continuing on the main track will take you over a few jumps, and lead
    you to a red SSX sign on the right. This leads to a jump over the main path
    far below, and into a parallel valley in deep powder to the left of the main
    track. This leads to yet another jump that goes over the main path once more
    and then intersects again. There is a cable to the right here that will take
    you onto the billboards, but is not much of a shortcut.
    5) Ahead is the area where the path splits, and both sides lead to a series
    of large jumps surrounded by crowd stands. When the path splits, go down the
    middle, and you will see a blue SSX sign. This path will take you straight
    down the middle of the path, skipping all the turns and jumps! Beware of
    poles and other obstacles, however.
    6) If you take the path to the right instead of going down the middle, you
    will see another SSX sign on the right. This is the second entrance to the
    Untracked section previously mentioned. Stay to the left here and bust
    through another Blue SSX sign that leads you to through an ice tunnel and 
    back onto the main path. However, if you skip this SSX sign, you will exit
    out and jump over a rushing river, go underneath a bridge, and go onto 
    shortcut #8.
    7) Immediately after exiting this area, look for a blue SSX sign to the FAR
    left on the other side of a yellow barrier wall. This leads to an ice tunnel
    which spits you out on the side of the track by the series of jumps over an
    ice river. However, you can't get to the jumps if you took this shortcut.
    8)If you had skipped #7, the normal path leads to a jump and look for a blue
    SSX sign high on a hill to the left. Busting through this sign causes you to
    grind a rail to a series of jumps over a rushing river! You can also access
    this shortcut by looking for it from the Untracked area mentioned above.
    There are three or four jumps, and this section eventually exits back onto
    the main track right before the very last jump.
    9) Continuing on the main path takes you to a series of three jumps in
    between narrow rock canyons. Before this, there is a blue SSX sign that
    you can bust through to take a jump through the center section of the
    canyons. Not much of a shortcut though...
    10) Down the main path aways, and you will come to a very sharp right turn
    on the top of a large hill. This shortcut is obvious and easy, just jump over
    the turn and go down to the track below.
    11)Towards the final section of the track you will come to another series of
    jumps. In the middle is another blue SSX sign which will dip you through a
    tunnel and out a jump that leads you to an ice path on top of the rock
    formation. Follow this to the main path.
    Only thing left is the gigantic jump at the end. Try cutting hills or taking
    it slow, and good luck on your time! :)
                              1b. SNOWDREAM - Shortcuts
    AUTHOR: gondee
    1) At the beginning of the race, cutting to the right (by the big yellow
    cushion things) leads to a large black rail in the snow that you can grind
    to get an early lead.
    2) A little later on there is an SSX sign to the left which leads to a rail
    grind. Grinding this rail eventually ends with you grinding on a yellow
    barrier fence for some distance.
    3) Again there is an SSX sign further down the course on the left that leads
    to a grind. This one is shorter, but still good to look for.
    4)In the middle of the race there is a blue SSX sign in the center of the
    track which leads to a rail grind where you can boost off a snowblower at
    the very end. This is a decent shortcut.
    5) Directly after this (around a curve) is an area with a blue SSX sign that
    you can bust through by jumping off a ramp. You can also look for green
    flares on the turn before that signal the beginning of this shortcut.
    This leads to the largest shortcuts in Snowdream. The path splits a short
    ways ahead; to the left the course leads you past a small wooden bridge
    to a pagoda-type structure. The easiest way to get past this is to grind
    the small bridge onto a narrow ledge, and jump off the ledge onto the
    roof of the structure, making your way back to the main course. To
    the right, before the first bridge, is a short ice path that leads
    to a grind on a fence which drops you back onto the main path.
    An alternate route is to jump onto the hilltop where the rail starts,
    and grind to the left, skipping the large turns and coming out where
    the "pagoda" shortcut comes out.
    6) AUTHOR: Fahran - The other shortcut missing is the one I tend to use
    and I find is slightly faster (and only very slightly at that) and
    easier than the pagoda shortcut. Instead of taking the left shortcut
    to the pagoda, keep going over the jump on the main track, and directly
    ahead is another blue SSX sign. Jumping over the fence to the right of
    the track here leads to an ice path that heads over the hill and includes
    a speed boost so you can make the jump (and pop the big balloon) on to
    the upper section that criss-crosses the main track.
    7) Immediately after the pagoda shortcut, look for a rail on the left that
    you can grind that leads to a grind on a yellow fence.
    8) There are various points later in the race where you can cut off the main
    path and ski across powder to another section of the course. Look for those
    large yellow "cushions" for a few of them.
    9) In the last sections of the race, there are a few cables that lead to
    fence grinds. These are really the only "shortcuts" left, so take care and
    try to hit the ones you think are most advantageous.
    The rest of the track is cake, good luck!
                              1c. ELYSIUM ALPS - Shortcuts
    AUTHOR: gondee
    1) At the beginning of the track there are two signs, one to the far left
    (red)and one to the right (blue). The red sign leads to a series of
    cable/billboard grinds and leads to a shortcut #3. The blue sign cuts
    underneath the crowd stands, down the next hill in some thick powder
    and back onto the main track.
    2) After the second jump, off to the right on the descent of a small
    hill is a cable grind that will take you across several billboards
    (on the right side of the regular track) and spit you out by the first
    checkpoint. This is different than shortcut # 1. At the bottom of the
    jump after the moving platforms, there is a ramp to the right. Slowing
    down at the top of the hill and then boosting onto this ramp will take
    you to the next shortcut:
    3) Riding the rails or taking the ramp will lead you to a twisting ice path
    far above the rest of the track. After a long jump at the end, you will land
    at the beginning of shortcut #4.
    4) Directly past the first shortcut is a path to the right of the normal
    track that is framed by small wooden fence. Going up this path will require
    you break through a wooden board barring the way, and will spit you out onto
    a series of short ledges that skirt along the side of the mountain. There
    are two choices here: going high will lead across a few jumps and down a long
    ramp to the rest of the track. Taking the low path will skirt across
    even more short platforms, and require that you grind one of two branches
    to go back to the main course. Either way is much faster than the regular
    5) If you had skipped #4, there are a series of SSX signs on turn
    embankments on the regular track. Busting through these cuts you through
    several sharp turns, and the second sign enables you to catch a series of
    branch grinds back across another embankment.
    6) Going around the next few turns, there are a few shortcuts in the next
    section (the section with the platform jumps with rails on the side.) Off to
    either side of the platform are ice paths which lead to rail grinds (these
    were in the first SSX.) Separate from these, off to the right at the
    beginning is a small cable grind up to the crowd stands, putting you past
    the entire area.
    7) At the end of this path there is a red SSX sign to the left. Busting
    through this will lead to the old SSX path. This path consists of a
    regular straight path, or a red sign off to the left which leads to a
    forest and then a large jump to shortcut # 9.
    8) If you had ignored the red SSX sign at #7, you go through a small cave
    and then back onto the normal track. This leads to an ice path with many
    small jumps...there are numerous shortcuts here (none as fast as #9) that
    you can find by grinding branches that lie against hills or cutting
    embankments. Explore and see which one you like best.
    9) This shortcut was in the first SSX, and it is still by far the fastest
    way. Going this way leads you to a series of steep cliff jumps over the 
    regular ice path in #8. There are three jumps, which lead you to a slight
    turn on a hill where you can either jump back onto the main ice path or 
    grind a set of branches to continue the shortcut. The branches are much
    faster and led you out on the main path at the steep drop at the checkpoint.
    10) Directly past this drop is a red SSX sign to the right. Busting through
    this will lead to a snowy plain and then back onto the normal track if you do
    jump at the end. Jumping at the end will lead you to shortcut #11.
    11) You can reach this either by jumping or skiing from the lower track, but
    to the left of the next section is a large tunnel which leads to the
    halfpipe. At the end of this tunnel is a cable which leads to the next
    12) On either side of the ice-halfpipe with the glass barriers are cable
    grinds which lead you past the ENTIRE halfpipe if you can catch them.
    13) Although not a formal shortcut, this is a very good one. If you ski
    towards the sign in the middle of the horizontal loop-de-loop, you can
    jump through the base of the sign and jump OVER the entire loop. This
    takes practice but is very much worth it!
    There are no real shortcuts in the remainder of the race, so race to the
    finish line and good luck!
                             1d. MESABLANCA - Shortcuts
    AUTHOR: gondee
    1) From the start of the race, there are two red ramps, jump the second one
    to go to a shortcut on a ledge above the normal tracks. There are three
    choices here: The first is to continue going down the main shortcut path,
    which will spit you out around a few steep curves and back onto the course.
    The second is to ski to the right of this part and go up a very narrow ramp,
    which will launch you over a barrier and onto a forest path. The third
    option is to jump to the FAR right and go down a shortcut back onto the
    main course that bypasses the first sharp turn.
    2) The alternate way to get onto the forest path is to continue on the
    normal path until you reach the third turn (a right turn) and ski up over the
    embankment. You'll have to make it through a few trees, but it's much easier
    than the path above. This will lead you to a jump over a river and a large
    billboard (there is a red snowflake in Showoff here.)
    3) After this part the path bisects, and in the middle there is a rail that
    goes over a hill.
    4) Over the next jump and to the left is a gigantic Seeiah billboard.
    Cutting past this leads you to a rail grind across a large tree branch
    that juts over the hill. Jump at the end of this to make it past the
    billboards below.
    5) A couple of jumps later, there is a blue SSX sign. This will lead you to
    a raised path over the regular track, and down into the mines. This is the
    earliest way to get into the mines. All entrances to the mines spit you out
    past the suspended bridge.
    6) Around a few turns is another blue SSX sign, which grinds onto a rail.
    After a short rail launch, you will attempt to jump onto raised railroad
    tracks (on poles) above the regular path! This is difficult, but if you
    manage it, you can boost across these rails to the tunnel that leads to
    the suspended bridge over the waterfalls.
    7) Skipping shortcut #6 will lead you to a few more turns and a point where
    the path bisects around a platformed tower.  Taking the right path will let
    you crash through a pit covered by boards and down into the mines again.
    8) If you cut the first turn after the bridge, you can ski across some rough
    terrain, to the start of the ravine shortcut. This shortcut is quite long,
    and you actually jump over it several times on the main path. It leads to two
    red sign shortcuts you must access by jump at the end of it.
    9) During the ravine shortcut, if you cut behind a crowd stand, you'll see a
    branch across the adjoining hill that you can grind to a red sign. Grinding
    this is very difficult, but when you do, it will lead you to three successive
    jumps over the high plateaus and eventually land you past those narrow
    canyons in the middle of the track very far ahead.
    10) The second red sign is accessed by jumping a small ramp near the end of
    the ravine shortcut. Again, this isn't easy, but upon making it, you bust
    through another short tunnel with boards (be sure to jump at the end) and
    then upon making this jump, you end up back on the main track.
    11) Across the next section, you can cut across embankments to save a lot of
    time. Just experiment and see which ones net you the most advantage.
    12) The quickest way across the area with the bisecting trails that cross
    over each other (with rails lining them) is to jump on the rails and grind you
    way past this section. Not easy, but definitely worth it.
    13) RIGHT past this section, cut to the far right. There is a narrow path
    through the canyon that will lead you directly to the end.
    After this, it's just a quick jaunt to the finish line. Good luck!
                      1e. MERQURY CITY MELTDOWN - Shortcuts
    AUTHOR: gondee
    1. Right off the start, bust through the SSX sign and catch the rail over
    the next building (you'll crash through a capital-type dome, very cool).
    From there continue going perfectly straight.
    2. Fly off the upturned rail with boost and you'll fly onto the top of
    a building and crash through the skylight. :) After a couple of quick
    jaunts over some more rooftops, you'll come out on the main path.
    3. Going down a few hills and you'll see two split paths and a building
    with a grey double door right in the middle. Crash through the door and
    through the adjoining inside area. Fly out to the next building and avoid
    the exhaust fans if you can...boost and jump to the next building in front
    (this can be difficult.) Cut to the right and jump through a VERY narrow
    space in between buildings. This will lead you to another red SSX sign
    that cuts in between more buildings and eventually takes you back to the
    main path.
    4. After a few split turns you can cut through a pair of really narrow
    towers, not much of a shortcut, but everything helps.
    5. Further down the line you'll see a gigantic billboard of Seeiah off to
    the left, cut by that and you'll cut across a steep, narrow downhill
    shortcut in between buildings right by another gigantic billboard of Kaori.
    6. Now you have two choices: there's another shortcut between buildings
    (you'll see a cop car flashing) or you can continue further down the main
    path until you see another red SSX sign. That's the parking garage shortcut.
    Go to the lowest level and go to the end of the garage. There are two
    shortcuts here:
    7. A building on the left which leads to an upturned rail that leads right
    to a hovering UFO :) If you get enough boost and hit the light from the
    UFO you'll be transported to the forest by the bridge, but in thick powder.
    8. The building on the right - Catch the first rail at the end and you'll
    catch the next rail as well, this will lead you to an inside part with a
    low roof, slow down on that second rail. Complete this part to
    the next roof and somehow look for an adjoining roof to leap onto.
    This should lead you to another rail, then to another building, followed by
    a leap to a building top with a SPLIT rail. Taking that rail lets you fly
    off a rooftop with a gigantic blimp in front of you, and then down onto a
    ice river which lead to fan shortcut that leads past the bridge.
    9. AUTHOR: FirebrandX - There is also another sewer tunnel that is VERY
    hard to get into. This one is on the left fork just before the icy half
    pipe section. It's a big concrete cylinder sticking up from the snow and
    has a wooden cover on top. If you jump just right, you can clear the lip
    and drop through the top part, breaking the wooden cover. This will take
    you through a another series of fan blades, and eventually into the start
    of the ice river.
    10. Directly after the entrance to shortcut #8, you will see go through a
    large ice tunnel which leads back to the normal track. Above this area is
    a large indoor "food court" area. You access this by jumping from the small
    ramp (a ramp without paint) and flying up here. You ski through a series of
    tables & chairs, and then start downhill indoors. Aim for the white "beam"
    on the glass in the middle of the track, busting through the glass here
    will put you on a rail that you can grind to the next building. Grinding
    this will lead you to another indoor section (an office with cubicles)
     -- be sure to ski to the left to avoid the cubicles. Upon busting through
    the glass here, you are faced with two choices 1) Boost full-speed through
    the opening, off the building and back onto the main track or 2) Slow down
    almost completely before busting through the glass and look to your right
    -- grind the RAIL on the right corner of thhe building that leads to the BLIMP
    mentioned above. This is a MUCH easier way of accessing the ice river shortcut!
    11. After skiing down the ice river, you bust through a brick wall into a
    sewer tunnel with large fans that as in the first SSX. The fans go faster
    this time, but no problem getting through this, same as the old shortcut,
    but without the low walls. This juts you out into section underneath the
    overpass jumps, and skiing around the side of the last glass ramp back up
    to the normal track leads you to the sewer shortcut that was in the first
    12. The subway connection is back again, and this time it's much easier. It
    is located BEHIND the final glass ramp that leads back onto the main track
    from the lower snowy area beneath the series of raised highway overpasses.
    Ski around behind the last ramp and you will see a brick wall that you can
    bust through to make your way into the tunnel. Simply slow down if you see
    the subways this time - it's much easier.
    13. If you take the upper level (going up the glass ramp underneath the
    overpasses) there are only a few major shortcuts that are worthy of
    mentioning. Down the path aways, there is an opening in between buildings
    (look for the red trash dumpsters). Jumping out onto here will let you
    drop directly onto the lower level on the final stretch to the finish line.
    14. If you skip shortcut 13 and continue on the normal path, ahead and below
    you is a glass and concrete wall that you would have gone around had you
    taken the lame normal path. Right above this wall is a hard to see pipe.
    Your goal is to jump onto that pipe. Practice. Try landing on it sideways.
    This rail is hard to see against the dark underside though, so look very
    carefully! You should be able to jump through the dome for some mad style
    points at the end.
    15. In this same area, to the right of the glass and concrete walls is a
    path that leads down. It is easy to miss because the ice blends in with the
    fog that appears before you hit the shortcut. Very crafty. Going down this
    shortcut will run you by a few more subways (they're parked) and cut you
    out directly beneath the raised high way above. From there it is just a
    quick run to the finish line!
                          1f. TOKYO MEGAPLEX - Shortcuts
    AUTHOR: gondee
    1) In the area where you land from the air tunnel, there are four suspended
    paths that look a little like halfpipes - two on either side. These branch
    off into other pipes and lead down the track. Explore each of them to see
    which you like best.
    2) Directly above the area where you land from the wind tunnel is a raised
    ledge that leads to two red and white rails. You can access this ledge by
    jumping onto it as soon as you land from the wind tunnel, or if you access
    a ramp near the wind tunnel, you can ride onto the suspended halfpipe,
    and enter the wind tunnel higher up through an opening, which will cause
    you to float directly onto this platform. Taking either one is a wild ride,
    turn your board sideways and see how long you can stay on. In some cases
    you can ride these rails for an entire lap or more!
    3) About halfway through a lap is a switch you can hit which causes a ramp
    to raise. Jumping about halfway up causes you to fall into a tunnel which
    splits right and left and ends with a fan blowing you up and out back
    onto the course.
    4) Near the end of the lap is a series of circular "doors" you must open by
    hitting switches. Hitting the one in the middle will cause a door to open to
    an green underground tunnel which splits left and right. This also leads to
    boost up and out of the tunnel, although you can catch a red rail at the
    end to boost across the curves up ahead.
    5) Near the end of the race you pass through an area with fans underneath a
    glass and steel platform. Going on the fans (or boosting from a ramp
    earlier) will cause you to go on top of the platform, where you can ride
    onto a suspended halfpipe which leads to the wind tunnel opening discussed
    in shortcut #1.
                            1g. ALOHA ICE JAM - Shortcuts
    AUTHOR: gondee
    1) There are a set of blue SSX signs not long past the beginning of the
    race (these are from the first SSX.) Busting through either one will put you
    in a shallow stream. After this, through a few turns there is another blue
    SSX sign on a banked turn. Going through this one will enable you to skip a
    nasty turn.
    2) There is a red SSX sign off to the right immediately after the blue
    signs. This will put you through a short tunnel with a fan and dump you
    out in front of the glass tunnel with the ramp.
    3) Through this glass tunnel is a ramp at the end. Boost without jumping to
    fall into a large underground tunnel. This will save you a huge amount of
    4) Right after this tunnel, there are a set of cables in the middle of the
    tunnel that lead to another underground tunnel with fans. Slowing down at
    the end of the previous tunnel with help you grind the cables. This second
    underground shortcut spits you out in the valley between two ramps, right
    before the jump over the large billboard.
    5) Directly ahead you will see a large ice face. It leads to several
    suspended plastic tunnels in the sky, which spits you out past all the
    steeply banked ice turns in the next section.
    6) If you miss the face (or fall out of the tunnels), there is a red SSX
    sign to the far left which leads to a long, flat cable grind. This will
    put you past those annoying ice turns again.
    7) Near the end of both of these shortcuts is a ravine which leads to the
    "indoor" section of the track. You can either grind the rails or jump over
    the ravine. There is a red SSX sign to the far left that is the third crucial
    shortcut and can give you first place easily. Busting through that lets you
    steer around a few pipes and rocks and lands you neatly at the end of the
    race. The normal way is MUCH longer.
    8) There are various red signs in the normal section of the course that cut
    you over hills and save you time, but not as much as shortcut #7.
    9) Toward the end of the race, there are two ways to go. The first is to
    stay on the bottom portion of the track and board over floating icebergs
    to the finish line. The shortcut here is to catch the "ski lift" wires
    going up (there are two sets), and ride them up to an upper tunnel which
    neatly bypasses the annoying icebergs. Just be careful you do not land
    in the burning barrel after the finish line! ;)
                              1h. ALASKA - Shortcuts
    AUTHOR: gondee
    1) Get ready, this track is HUGE. Right from the first drop, there are red
    SSX signs to either side. Busting through the one on the left can take you
    to a rail you can grind that leads you back to the main path. Neither path
    is much better than going down the normal track.
    2) After a short series of turns, there is a VERY steeply banked ice turn.
    (It is directly after a Luther billboard, but before a Seeiah billboard)
    You reach this shortcut by boarding left, up the embankment and onto an ice
    path. This leads to an upper ice path and a jump (this section is very
    difficult) that leads to THREE ice tunnels that you must bust through to
    reach. The top tunnel leads to an extraordinarily long ice tunnel that
    spits you out at the open path by the ice river. This shortcut is huge!
    The middle path is another long ice tunnel, which leads to a rail that you
    can ride to a few ledges on top of the ice canyon for a bit, which ends
    back on the main course. The bottom path is a short tunnel around the next
    set of turns and back onto the main path. If you catch an ice ledge, you
    can board across a small series of platforms and back onto the main path.
    And there is still ANOTHER shortcut -- to the left of these tunnels is a
    red SSX sign that you can jump to from the same ramp. This takes you to
    another series of rail grinds that lead you to the ramps in the next
    shortcut. WHEW.
    3) There are two ramps here that jump over a river section. Taking the far
    left ramp boosts you to an upper ice path with a few jumps that lead you
    past the entire narrow section by the ice river. The other ramps can lead
    you past a sharp turn, and back by the river. Finally, there is a rail to
    the right on the river that you can grind if you get lucky enough to catch
    it from the jump.
    4) Past this area is a split level with several mini ledges every second of
    so, no shortcuts through this area. Past this level, you can ride a snow ledge
    to the right and hop on a series of raised ice blocks into a tunnel in the next
    section. This leads to a tunnel much higher than the regular path, and much
    easier to. After hitting a steeply banked right funnel, you'll come out past
    all the sharp turns in that section to exit the ice tunnels.
    AUTHOR: Gaz - After the mogul run you hit a frozen riverbed with a few
    islands on it and the last one has a rail leading from it into a cavern.
    The rail leads to an elevated ice path that leads you through the caverns
    and brings you out just before the cave exit (where the trick boost is).
    It's a tricky shortcut to stay on, as the path is only about six feet
    wide (relatively speaking) and has no sides on it, so it's easy to fall
    off into the default path through the caves.  The best advice I could
    give would be to slow down and take it steady as soon as you leave the
    entry rail and you'll still shave about five seconds off your finish
    5) There are various paths in the ice caves (you can spot them by the
    stalagmites) that cut through the regular path. They are risky, but they are
    6) After exiting the ice caves, cut to the left and skip ALL the sharply
    banked ice turns by skiing in the powder to the left of the normal track.
    Easy as pie.
    7) After jumping the large pit here, you come to the "halfpipe" of Alaska.
    Not much here, but after that you reach the vertical "U turn" on this
    section. You can select shortcut past this, but not much else.
    8) Next you come to a large jump. Boost down the middle and get massive air
    off this jump to catch an opening here. This takes you through a small ice
    straight through to the middle path on the next section.
    9) There are three normal paths here: far left, middle, and far right. Both
    far left and right are identical paths up soft hills and onto regular paths
    (there are speed boosts here in racing mode.) The middle path is a raised
    ice path with several soft hills. Boost down the middle, and jump as high
    as you can off the ramp here. If you get massive air, you land onto the
    top of the rock formation that the normal path goes around! A steep hill
    later and you are back onto the left path, which is a soft hill through
    the final ice cave section. There are no shortcuts for the remainder of
    the track until the final jump with the massive fans.
    10) This isn't much of a shortcut, but there are rails on the upper ledge of
    the final jump you can boost down to the finish line. The whole upper path is
    much faster than the lower path, as a whole. Good luck on finishing this
    massively long race!
                             2. RACING - FASTEST ROUTES
                             2a. GARIBALDI - Racing
    ~~~~~~MASTER RUN~~~~~~
    PLAYER: FirebrandX
    AUTHORS: happymachines and FirebrandX
    Time: 2:12.53
    Character: Brodi
    1) Right out of the gate, punch someone. Yay for knockdowns giving you
    full boost. You won't be able to get a quick start, and you might have
    to reset the course until you're next to someone who has a comparable
    start to you.
    2) Go to the cable. When you approach the cable, go ahead and use boost
    to get to it. You'll be able to get it back by tap-jumping while grinding
    the cable. This resets your boost meter to full if done right. As soon as
    you get to the end of the cable, do a Nac Nac.
    3) Land. Do Uber #2 off the ledge in front of you.
    4) After landing uber #2, boost on down to where the track merges back
    together.You'll want to aim in between the pylons and jump up the hill
    right at the gap in the fence. If timing is good, you can do uber #3 and
    #4 in this one jump.
    5) You'll now be in a secret area with a tunnel-tube ahead amongst the
    trees. I go in between the trees well right of the tunnel-tube entrance.
    Ahead is deep snow and a ridge. Charge a jump and do uber #5 off the
    edge of it slightly to the right. You may land on a secondary lower ridge,
    immediately jump it and do uber #6. If you manage to clear the secondary
    ledge from the first jump, then this gives you enough air to do 2 ubers
    6) You'll have full boost when you land, so blast straight ahead and keep
    sort of close to the left wall. At some point, you'll see a lone bush
    next to a tree. Right as you hit it, press select. This will put you
    back on the main track near a turn to the left.
    7) Boost down the course until it splits. Take the right path, then go
    through the red sign to the right. go down the hill for a ways, and head
    towards the blue ssx sign. Hit select shortly before you reach it (yes,
    it's cheap. I know it's cheap. you know it's cheap. but such is life).
    You should find yourself approaching the bridge over the river. Go through
    the ssx sign on the left, down the pipe, you don't need to jump to
    cross the river.
    8) Instead, you can press select about 2/3 of the way down the pipe-grind.
    This will put you just past that first river-gap.
    9) After materializing past the first river-gap, continue on down the track.
    Just after the right turn in the track, press select. You will be placed
    past the jump ahead.
    10) Aim straight with maybe a little leftward angle and let the track
    gradually pull you as it turns left. You should glide up on the far edge
    of the turn. You'll be facing toward the arch down below on the right.
    Blast for it and press select when you get fairly close. You be placed
    underneath it on the icy path.
    11) Go down the path and turn sharply to the right before you get to the
    snowplow. By going up here, you'll be able to make the game register you as
    crossing the finish line, even though you are hundreds of feet away from it.
    You'll need to practice the perfect angle and you will need to jump the snow
    as there is an auto-reset boundary. If done correctly, you'll cross the finish
    line in mid-air. The actual finish line will be way down below. Super CHEESY!!
                              2b. SNOWDREAM - Racing
    AUTHOR: happymachines and gondee
    Time Range: 1:57-2:00
    1) Punch someone as soon as you get out of the gate to get full-boost.
    2) Do uber #1 off this first jump. Might take a couple of tries.
    3) There is a pipe here that is really good to grind. You can get on it
    right at the curve (which is tricky, because the bank shoots you up in
    the air, making it hard to aim), or on the right side of the straightaway
    after the turn (this is easier to get on, but unless you turn sideways
    quickly, you're likely to fall off).
    4) Boost down the rail, at the end of it do an uber trick.
    5) Continue down the course. Eventually you will get to a split level jump.
    Take the smaller one, and do an uber trick. Then do more uber tricks
    on the next several jumps. There really isn't very much to do in the
    middle of the course except fill up your TRICKY meter.
    6) After the long straight section, the path splits into three sections:
    left, right, and a sign in the middle with a pipe behind it. Bust through
    the sign and take the pipe.
    7) After you are shot off the end of the pipe, take the turn, then you'll
    notice some green flares on the left. Cut through the green flare area
    (and try not to hit anything). A little bit farther up the course this
    shortcut is marked with a SSX sign way up in the air, but entering it
    here keeps you from having to jump.
    8) There is a balcony/structure type thing ahead of you. Go on top of it (or
    on the railing, which I believe is slightly faster if you can do it), jump to
    the next structure, and from there onto the blue roof. Try to jump far enough
    that you land on the downward sloping side.
    9) Once you hit the ground again, turn sharply to the left, staying with the
    cliff wall. Ahead of you there should be a cable leading to the fence. Grind
    the cable, then the fence, then transfer to the pipe with the snowblower. You
    should now be on a raised ledge running parallel to the main path.
    10) To the left, notice the giant cushions concealing the hole in the fence.
    Don't they look comfy? And yellow? Crash through them and cut through the
    powder. Make a beeline for where the fence starts up again ahead of you.
    11) Another cable leading to a fence. You know what to do.
    12) Once you are on the fence, you must slide off after about two seconds,
    and boost down the remaining track. Grinding the twisty fence is slower
    than jumping off early and getting to the bridge. If you can do this
    smoothly you will save a few seconds.
    13) Try to go over the bridge as smooth as possible, jumping early over it
    if need be. There is a nasty polygon that can trip you on the right side,
    so be careful of that. Boost to the end and get an awesome time!
                             2c. ELYSIUM ALPS - Racing
    AUTHOR: gondee and ssx4ever
    Time Range: 3:15 - 3:25
    1) Out of the starting gate, go over the jump and do a good trick to build
    up your boost. Upon landing, swerve to the right of the moving platforms
    (skipping them) and slow down so you don't go flying over the jump. Instead,
    ski down the jump and boost once you to the bottom. Aim for the snow ramp
    to the right and fly off of that.
    2) This should take you to the upper ice shortcut above the regular track
    on the left side. Boost down this until you come to the jump at the end with
    the trick bonus. Do an Uber off this jump and land on the ledge below and
    onto the ledges shortcut that you normally ramp up to after the first
    3) Do not boost on these ledges, and after rounding the sharp turn-jump
    and the right turn-ledge, continue boosting without jumping. There are
    two ledges here, an upper and a lower ledge. You want to take the lower
    ledge and continue to boost without jumping across the next two ledges.
    You can bust Ubers off these ledges if you want. On the last ledge, hit
    one of the rail-logs and boost off it back onto the main path.
    4) You are now facing a large banked right turn with large billboards.
    Skate along the left side of the embankment, and skate OVER the turn,
    beneath or in-between the billboards. This will take you to the area
    where there was a trick boost in the first SSX, except now it goes behind
    the crowd stands. Boost through the deep powder and back onto the main path.
    5) Take the rail beside the ramps to the right, and boost over them.
    After this section, you'll see a red SSX sign to the left of the entrance
    to the caves. Go through that, and it will lead you to another old section
    of the game. Cut through the forest and go down the embankment (do an Uber)
    and back onto the old shortcut area with the jumps over the chasms.
    6) Take all three of the next jumps (you can do Ubers over all of them,
    giving you unlimited boost). After the third jump, grind the log to the
    left and onto the downhill wide right turn back onto the main path and
    go off the steep jump without jumping. Look ahead and instead of going
    around the sharp banked right turn, bust through the red SSX sign directly
    ahead. This will lead to a flat area a slight upward slop a bit to the
    left ahead. Prewind and do a big trick off of that.
    7) You'll wind up in a new ice tunnel which leads directly to the
    half-pipe/walls area. Upon exiting the tunnel, look for a cable which you
    can grind which leads up to the billboards on the left side. Grinding
    this is easy if you turn you board horizontal to the cables. Boost all the
    way down this, bypassing all those walls and coming out on the other side.
    8) AUTHOR: ssx4ever: There is a way to completely bypass the horizontal
    loop-de-loop at the end. You must aim to go straight down the middle
    through the hole in the bottom of the sign. It's like threading a needle
    at 74mph. I don't think there's anything easy about it at all since it's
    very hit and miss. Try and land early (not that you have any control of
    this) before the end of the loop barriers - there's actually a line/crack
    in the ice to mark the spot. Landing early helps maintain greater balance
    and translates to a faster takeoff once you land.
    9) Out of the loop it's just a short jaunt to the finish line. Boost over
    all the hills without jumping and you should have one great time! :)
                                  2d. MESABLANCA - Racing
    AUTHOR: happymachines
    1) Get a knockdown right out of the gate.
    2) Jump a little bit on this first hill.  It should carry you over the
    second hill, and you can do an uber while you're in the air.
    3) Turn right, turn left, then start to drift up the left hand bank.
    If done correctly, you should cut through the woods a little bit,
    rejoining the path right after the next turn.
    4) Jump the river.  You can pull an uber trick in the air.
    5) Get on the center rail.  This is far trickier than it was in the
    first game, and is where I screw up most on this track.  If you make it
    on, boost along it.
    6) Head to the left a little.  Do not take the shortcut that you always took
    in the first ssx.  Instead, stay on the main path, you'll go into a dip.
    Coming out of it will send you up in the air, you should be able to pull off
    an uber trick while you're up there.
    7) There should be a cliff wall on your left.  Stay close to the wall.
    as the wall falls away from you, you should notice a blue ssx sign on
    the left.  Go through it.
    8) Cross the bridge, down the tunnel, into the mine car shortcut.
    9) You'll be in the open for a second, then go back into another shaft.
    This part can be a little tricky; I'm still not completely sure how to
    handle it.  Just make sure you line yourself up straight as best you
    can, and stop holding forward.  I'm pretty sure holding forward will
    always cause you to wipe out.
    10) Speed down the mine shaft. If you mess up where the tracks jump,
    you can hit select, no biggie. If you make it through, upon leaving the
    cave you can pull off an uber trick (you need to be watching your meter
    carefully to do this).
    11)  Once you're in the open again, head left.  Instead of jumping over
    the river, jump down inside it (a couple of points about this: don't
    jump too far across the river or else you will crash into the far wall.
    It can be really hard to get your forward momentum in a new direction.
    jumping seems quicker than just letting yourself fall, and you can do
    an uber trick here).
    12) Speed down the ice path.  There are a couple of spots in here where
    you will wipe out just for going over them.  Have fun finding them.
    13) At the end of the ice path, jump down onto the normal course.  I
    think you can do an uber trick here, although I usually screw up (if you
    do one successfully, you now should have tricky).  If not, you can
    always do one of the two upcoming jumps in the canyon.
    14) Proceed normally, after awhile you'll get to a trick boost. Once
    you hit the trick boost, head off the course slightly to the left.
    There should be a billboard in front of you, try to go between the
    legs of the billboard.  Keep heading straight until you rejoin the
    course at the turn right before the part where the path splits and
    repeatedly crosses over itself.
    15) Get onto one of the rails here.  I don't know which one is the
    fastest.  If you know, then tell other people.  (Knowing is half the
    battle, after all).
    16) Once you exit the rails, turn sharp to the right.  You want to head
    to the right of all the trees; here you'll find a little shortcut cut
    through the rock.  Head down this until you get to the end.
                           2e. MERQURY CITY MELTDOWN - Racing
    ~~~~~~MASTER RUN~~~~~~
    PLAYER: happymachines
    AUTHOR: happymachines
    Time: 3.04.71
    Character: Elise
    1) Grind onto the rail in the beginning, and speed boost down it like a
    greased eel.
    2) Once you are on the flat part of the roof (it goes cable > pointed roof
     > flat roof) tap jump and do two Ubers.
    3) Land, go straight ahead, and boost but do not jump off the rail.
    Do another Uber in the air, then crash through the skylight.
    4) Once you land on the sloping ramp inside the skylight, do not boost,
    do not hold forward. You need to jump at the end of this in order to make
    it to the next building, but jump early. The goal of all that is to reduce
    your speed slightly. Once you're on the building, continue straight ahead.
    Do not boost, and do not jump off the end of the building. Do another Uber
    while in the air. If everything goes according to plan, you should land on
    a downward slope which will give you plenty of momentum to get over the hill
    in front of you. If you've been boosting, more often than not you'll land
    on the upslope of the bump, lose all momentum, and it'll take you a couple
    seconds to get back up to speed.
    5) I like to go around the bump on the right side, as there are fewer
    obstacles there. Continue down the path, angling towards the left side
    of the course. The goal is to go between the pole and the building so that
    you lose as little time in the turn as possible.
    6) Continue down the path, angling to the left. If you like, you can go
    through the fake wall shortcut here, but I don't. Off the path to the left,
    there is a lamp post, you want to be just to the right of it and aimed at
    the gap between the fence ahead of you on the left, and another lamp post
    on the right. Shoot through the gap. I usually do a tap jump here as well,
    otherwise when you land you can get bumped around really badly.
    7) On the path ahead of you there is a jump with a trick boost in front
    of it. Do another Uber off this jump. don't worry about hitting the sign
    to the left, as it will break if you run into it, but the sign on the right
    is certain death. DEATH!!!
    8) Turn right, then ride up on the bank ahead of you to break through the
    glass ssx sign between the two big annoying metal things. I have no good
    suggestions on how to do this reliably, save practicing.
    9) While you're on the rooftops, avoid obstacles. Get the speedboost if
    you can, but mostly avoid obstacles. Those garbage cans can be REAL
    annoying. At the last rooftops, boost off it, and do your final uber
    trick while you're falling.
    10) After landing, head just left of center. I don't like the shortcut where
    you jump off the fence into the building; instead the object is to board
    down the path on the left hand side keeping as straight and quick of a line
    as possible. So, just left of the building, just right of the fence, just
    left of the building (and if you're really feeling daring, go between the
    building and the pole).
    11) Head between the two towers ahead of you, angled slightly to one side
    (I like right). You can either just let yourself drop, then bounce quickly
    off the snowbank before hitting the icy path and hopefully the speedboost,
    or you can try tap jumping at the very top in order to skip the bounce.
    It's your call.
    12) Continue down the path, head for the gap between the pole and the fence.
    You can try to do another tap jump here, or you can not bother (it's the
    same basic situation that you just had).
    13) Ahead of you is a right turn; continue going straight down this very
    steep, very fast alley. You might need to practice this alley, as it's
    hard to get a feel on how to not crash into the building on the right,
    or the other building on the left, or the garbage cans. Once you come
    out of the alley, rejoin the main path.
    14) Continue down the main path towards the parking garage. Ride the
    curve here and ski onto the 1st floor of the parking garage. Once you get on
    the downward ramp part, head towards the left. Jump so that you land on the
    building ahead and to the left, that has a pipe on it. Get on the pipe, do a
    boost jump off of it to get sucked into the UFO.
    15) Reappear in the woods. From the angle you teleport in at, you want to
    start heading approximately 45 degrees to the right, if my memory serves.
    This should give you a path that's running roughly parallel to the main
    path. Dodge trees, and try to avoid inclines so you can keep your speed
    as high as possible. Eventually there will be a group of trees fairly
    close together on your left, with one of them just being a fairly tall
    stump. you want to go to the left of these trees. Ahead the snow should
    turn into rocks, then there's a drop into the frozen riverbed. Jump the
    rocks, landing in the river.
    16) The frozen river feels faster to me, but I'm not positive. You can just
    as easily jump clear over the river and land on the main path. but if
    you take the river, crash through the tunnel, avoid the fan blades
    (plan ahead), and at the end be sure to slow down, cause that gate
    doesn't open nearly quickly enough.
    17) Cut the straightest, fastest path you can underneath the highway
    bridges. You should be going too fast for the powder to slow you down,
    so feel free to cut dogleg corners by going off the path a bit.
    18) Instead of going up the glass ramp at the end, swing around behind it
    and crash through the fake bricks. you can press select in here to be
    teleported pretty far ahead, but if you're going for a clean run, then
    just be careful to slow down for the subway cars, and the gate at the end.
    19) At the other end of the subway tunnel, watch out for the police car that
    is obscured by a rise, and boost down the rest of the course. Wheeeee!
    Your goal using this path should probably be between 3:10 and 3 minutes
                             2f. TOKYO MEGAPLEX - Racing
    AUTHOR: happymachines
    1) The most important thing that you must keep in mind while racing in Tokyo
    is: left. But more on this later.
    2) Knockdown out of the gate, to get full boost right away. Go around this
    curve, and bust an uber at the jump at the bottom. If you're having trouble,
    there's a speedboost to the far left side, which should give you
    significantly more air time.
    3) Down the path, avoiding the fans. The fans are your enemy. You hate the
    fans. They blow you up in the air, slowing you down A LOT. Go into the
    big blower tube thing, and do two ubers while you're floating upwards.
    4) Once you land in the chute things up top, straighten yourself out so
    you're pointed straight ahead, then boost and jump up to the upper
    platform that has the rails on it. Do another uber while in the air,
    although it'll be real close.
    5) Jump back down off of this, doing ubers as you go. If you can get two
    off, wonderful, you have tricky. If you can only do one, after you land
    you'll be in a zigzagging valley thing with tackling dummies. You should
    easily be able to get that last uber off of the sides.
    6) Now that you should have your tricky meter filled, proceed down to the
    bottom of this valley thing, where there is the ramp, and the hole you can
    jump into, and rails to ride to the left and right. You don't want to mess
    with any of this. now is when 'left' comes in. Go forward and to the left.
    You want to go up the bank right before it starts curving back towards the
    center. Hitting it in the right spot should let you keep most of our speed
    (instead of fighting your way up a hill), while not being pulled back onto
    the course.
    7) For the entire rest of the course, just stay on the left. Ideally, you
    want to be on the snow, far enough to the left that you bypass all of the
    annoying obstacles of the course, but not so far that you end up on the
     metal (which is slower), or that you need to lean against the hill to
    stay on the snow (also slows you down). You shouldn't need specific
    instructions for any of this, just stay to the left and keep your speed
    8) All good things must come to an end... however Tokyo Megaplex is not a
    good thing, which is why it loops around in a circle. On the next lap,
    you're going to want to do mostly the same things, with the exception of
    how you get down onto the ground after the big fan. Just get back down
    and onto the left side as quickly as possible.
    9) That's it. Two things to keep in mind for this board are A) it's a circle
    that you travel counterclockwise on. That's why you're always sticking to
    the left, because it's shortest path around, and B) riding the rails is not
    faster. Sure, you go a lot quicker, but you're going a lot quicker on a
    much longer route.
    Rail Solutions:
    1. Start off, get a KO if you must, and just keep riding.  At the jump,
    do some big trick like a misty/rodeo Unethical Experimental to fill up
    your boost as much as possible.
    2. In the speed bump area, make for the left and hit the buttons to raise
    the ramp. Jump early off the ramp or you won't make it in the hole. I
    don't have a good place to jump yet because it's all instinct to me,
    maybe halfway up the ramp would work.
    3. In the fan jump, do some stuff to make sure your boost is full.
    4. Hopefully, you will land on top of the arrow signs without falling off.
    Take either rail, but I prefer the right rail because it is easier to get on
    and is less distracting.  I often fall off the left rail at the first dip
    because the rail is camouflaged against the snow.
    5. Ride the rail, and boost only when you get to steep inclines or when you
    need to jump from one rail to the next.  When you get to these areas, I
    recommend that you turn your board sideways so that the chance the board
    will land on one of the catch rails is the highest.
    6. Continue this until you see the glass level below you.  From here to the
    end of the lap, there is only one rail that you can land on to continue up
    on this level.  But if you can manage to stay on, the rail leads to the
    highest window and you will fly up above the arrow signs again.
    7. Repeat steps 3-6 if you stay on the rail and steps 2-6 if you fell off
    at the end.
    8. On the last lap, intentionally fall off the rail above the speed bump
    section.  The height of the rail window will cause you to crash before you
    get to the finish, giving the other racers about 5 seconds to catch you.
    Emergency Exits: If you fall off the rail at any point before the
    button-commanded doors, there is a way to get back on.
    1. The earliest way to get on the rails is if you missed the ramp jump
    in the beginning.  Don't fret, but this is the ONLY part of the guide where
    a select trick MIGHT be used.  If you missed the ramp, go through the normal
    doors, and when you are at the highest point of your jump.
    2. The next way to get back on the rails is after the first pop-up poles
    section.  Instead of going up the button-commanded ramp, go around it and
    up the ice ramps to the rails there.  They both connect to one of the two
    starting rails, and at this point it doesn't matter which one you get on.
    3. The next point is inside the hole you would go in if you did take the
    button ramp.  At either end of the fork here is a fan jump.  If you boost,
    aim for the direct middle of the fan, and jump just before you reach it,
    it should take you up on a rail.  Again, turn your board sideways for the
    best chance to land on the rails.
    4. All the other methods involve either riding the tubes from the beginning
    to the end, jumping off fans and landing on rails by pure luck, or ramping
    off embankments with more luck.
                               2g. ALOHA ICE JAM - Racing
    AUTHOR: gondee
    Time Range: 1:40 - 1:50
    1) Use this racing route to achieve a great time on Aloha Ice Jam! Be
    careful after starting the race that you do not barrel out at the first
    turn. It is much trickier this time and harder to avoid. There are a
    set of blue SSX signs not long past the beginning of the race (these
    are from the first SSX.) I recommend busting through these rather
    than the red SSX sign to the right, as it puts you in an easier
    position to take the ramp/tunnel shortcut, but either one is
    about the same speed.
    2) After completing either shortcut, you will come out by a glass tunnel.
    Through this glass tunnel is a ramp at the end. Boost without jumping to
    fall into a large underground tunnel. This is critical shortcut
    number one. If you've managed to fill your boost, you can do two Ubers
    off this jump.
    3) Right after this tunnel, there are a set of cables that lead to another
    underground tunnel with fans. Slowing down at the end of the previous tunnel
    with help you grind the cables. This second underground shortcut spits you
    out in the valley between elevated ramps, right before the jump over the
    large billboard.
    4) Directly ahead you will see a large ice face. If you jump over the
    billboard, or ski to the ramps on the side, the mouth of the face should
    open. This is the second crucial shortcut. It leads to several suspended
    plastic tunnels in the sky, which spits you out past all the steeply
    banked ice turns in the next section. This shortcut is more difficult
    to maintain this time, but it's absolutely key to getting a great time.
    7) Riding all the way to the end of the previous shortcut will spit you out
    on a direct line towards a ravine and a red SSX sign to the far left that is
    the third crucial shortcut and can give you first place easily if you race
    through it normally.
    8) But here is the key to this shortcut, about halfway through the tunnel
    you will come across a very large ice boulder directly in the middle of the
    course. This is your marker - once you get past this, press the select
    button to reset past the ENTIRE shortcut and to the end of the race! Again,
    use of this is discretionary, but if you see people with times below 1:40,
    this is how they did it. Unfortunately, you must navigate those annoying
    floating ice platforms at the end of the race, but you can easily get a
    great time using this route!
                             2h. ALASKA - Racing
    ~~~~~~MASTER RUN~~~~~~
    PLAYER: happymachines
    AUTHOR: happymachines
    Time: 4.11.46
    Character: Elise
    1) Out of the gates, do some flips, grabs whatever. Get a little bit of
    boost. You're going to want to fill up your boost meter as quickly as 
    possible. There are two good ways to do this. Either catch up with someone
    and punch them down, or if you hang back a little bit in the gates, 
    everyone will hit the ground before you, and when they get in the middle
    they will crash. If you plow through them while boosting, sometimes you 
    can score a cheap knockdown without falling yourself.
    2a) Turn left, turn right. ahead of you is a billboard. If you feel like it
    you can jump up onto its side rails by using the little dip at the right turn,
    and then boost jump off the end which will take you to the elevated path. I
    don't do this, because I have a hard enough time with the beginning as it is.
    But I'm fairly certain this is faster, and you might be able to get an uber in
    2b) Otherwise, turn left, turn right, turn left, and go up the side of the
    bank in the fourth turn, which will take you to the elevated path.
    3) Go down the elevated path for a bit, at the end you want to jump off to
    the left, aiming for the ssx sign. Do an uber here.
    4) Land, go around the corner, and jump straight out in the direction of the
    pipe rather than going on it. Do two ubers in the air. Land.
    5) Get on the pipe that comes out of the ground to the right. This is
    usually kind of tricky, as its hard to hit, and you should be going very
    fast. If you manage to get on it, turn sideways, and boost up the first
    part of it. When exiting the pipe for the upper path, you have to be
    careful not to go too fast (which will launch you directly over the path),
    or have your balance too far to the left or right.
    6) On the upper path, jump the first big gap. For the second one, I usually
    just tap jump and ride through the bottom of the chasm for the rest of this,
    but I've never actually checked to determine the absolute fastest path.
    Usually after a tap jump, you'll be headed right for the side of the cliff;
    twist yourself around so that you land sideways on the cliff, then speed
    down and to the right. (Or left, depending on your perspective)
    7) Continue down the trail, doop de doo, till you get to the jump. Aim
    for the big white mound, try and jump clear over it while doing an uber.
    After landing, proceed along this icy riverside path as quickly as you can
    without falling in.
    Do the little jump in the middle, and at the end, pull another uber (I'm not
    Sure if every character has ubers quick enough to do here, it's a real close
    8) Grab the speed boost. At several points during the moguls, you can do an
    uber. Find a place, then do an uber there, which should finish your tricky
    gauge. At the bottom of the moguls, hop along the snowy islands then take
    the rail and the top path through the caves if you can. If you fail (loser)
    take the left path, go through a big hole in the wall at the top of a bank
    in the ice caves, etc etc etc. I really hate these ice caves, and I also
    hate trying to describe how to get through them. So: if you took the left
    path, there's a hole in front of you to the left. Go through it, it saves
    some time. Then finish the sucky sucky caves.
    9) As you exit the caves, jump off to the right. Rather than zigzagging back
    and forth along this icy path, just boost through the snow down the right hand
    side. boost, I say! Keep as straight of a line as you can, and rejoin the path
    right before the jump.
    10) Jump the chasm. I prefer to land on the left side if possible. Proceed
    along the path, until you get to the hairpin turn thingy. Instead of going
    through the turn, jump off the track to the right just before the tower.
    Chances are you'll smack into the tower, roll through the powder a little,
    then right yourself, cutting out the turn.
    11) There's a jump in front of you. Take it slowly to avoid being launched
    into the air. Take the right hand path at the split. Go through the little
    cave, and when you come out take the center, or the left path. Just get
    through this as quickly as possible. at the end there will be a slight right
    turn, you want to go up over the bank.
    12) Keep going straight. There's a small hill ahead, again make sure not to
    get a lot of air. Then you enter the caves, with yet another hill that you
    want to make sure not to get a lot of air on.
    13) I have no particularly good advice on how to get through the ice caves.
    14) At the big fan chute thing, there are two things you can do. you can hit
    select right when you leave the edge, which should save you a few seconds.
    Or, you can jump too early, turn upside down, hit your head on the floor of
    the chute, have your limp body drag along the body for awhile, then be 
    magically righted when you get to the top, and boost down to the end. 
    This is harder to do, and I do not know how to do it consistently.
    That's it. Most times with this route should be under 4:20. A perfect run
    should be around 4 minutes even. Good luck.
                              3. SHOWOFF - HIGHEST SCORING ROUTES
                              3a. GARIBALDI - Showoff
    ~~~~~~MASTER RUN~~~~~~
    PLAYER: Elgen
    AUTHOR: gondee w/ advice from PD CofC
    Score: 2.6 million -3 million
    Character: Mac
    1. Starting off, aim for the rail that comes out of the ground by the
    yellow cushions off to the left. Once you are on the rail, do as many
    tricks as you can and still have room to boost and jump off at the end.
    (PD CofC suggests 5 Unethical Experimentals.) Once you boost and jump
    off the end of the rail, do two quick Uber tricks. If you land on the
    rail again, jump off and do a character Uber. Once you land you should
    have about 120-130K if not more.
    2. As you land, crash through the blue shortcut sign. Now you have two
    choices that affect the score you can get, and the amount of time you
    spend getting it. Basically, there is the quick version and the long
    version. I will go in-depth about each route, but basically it comes
    down to left = slow/high scoring, and right equals quick/low scoring.
    LEFT ROUTE: Taking a left after you crash through the blue sign leads
    to a yellow snowflake. Do an Uber through this snowflake and then ski
    to the right and off the next cliff. Hop onto the red/white rail on
    the area down below and boost, jumping off the end through the orange
    snowflake, doing two Ubers (you can do an uber + character Uber if you
    get enough air. However, if you jump about a board length away from the
    end of the rail, you can do two Ubers and catch the RED snowflake at
    the bottom of the hill for 190K+.
    Once you have landed, go medium speed over the next ramp to the left
    and do a character Uber through the yellow snowflake. Once you land,
    turn around and hit the rail in between the two hills and ride it
    backwards up the hill. Once you have done that, aim for the rail on
    the right and ride it backwards up the hill, jumping just as it crests
    over the hill. Do a double misty with a character uber and regular uber
    through the orange snowflake for 150K, then press select. This will
    warp you back down the hill. Once you are there, make your way towards
    the right hill and jump OFF the main track to the right, making your
    way towards a stand of trees. Go through these trees and jump off the
    ledge - you are trying to hit the red snowflake, but you will not be
    able to see it when you are jumping, so this part takes practice. Do
    two quick Ubers through the red for about 160K. After you land, press
    select and you will be reset to the main track. Aim for the yellow off
    the orange ramp ahead and continue the track normally. With a perfect
    run on this route, you will have 1 million when you reset after the red
    RIGHT ROUTE: After you go through the blue sign, hit the red/white rail
    that goes over the wall and boost off the end and jump, doing two
    Ubers. Once you land, go off the next ledge and hit the orange snowflake,
    doing a character uber and regular uber (you may be able to do three
    Ubers if you get enough air.) Once you land, make your way to the right
    ramp, slowing down and do a character Uber through the orange snowflake.
    Once you land, catch the rail that comes out of the orange ramp and ride
    it backwards, jumping over the ramp and doing an uber backwards up the
    track. Once you land, make your way normally through the blue shortcut
    sign and into the "untracked" area of Garibaldi. Stay to the left here
    and after you go over a few rises, jump off the ledge, into the same
    red snowflake mentioned above - on this route you can get more air and
    do a Hand in Hand along with a Sad Sack for about 180K. Once you land
    press Select and you'll be reset back onto the main track.  With this
    route you will have about 600K, but it is much faster than the other
    route timewise.
    3.After you reset from the red snowflake, boost and jump off the orange
    ramp ahead, catching the yellow snowflake and doing two Ubers. After you
    land, press select to place you on the right side of the track and go
    through the red sign. Catch the rail as slow as possible and ride it,
    as you get to the top of the rail, use the right analog stick and "sway"
    to the right a bit. Prewind and jump off at the very top of the rail
    (do not ride it all the way to the end.) Do a double misty character
    Uber through the red, landing back on the regular track for about 135-150K.
    4. After you land, head for the red and white rail ahead. Slow down
    considerably before you try to grind it, and if you jump onto that helps
    as well, because you may pass through it as though the rail wasn't solid
    a lot of the time. Once you are on it, boost off the end and do at least
    a character uber and regular uber through the red. If you get enough air,
    you can do three ubers for almost 300K!
    5. After you land, look for a rail on the right that comes out of the
    ground and leads up to billboards. Grind this rail through three rails
    and across the track, jumping off the billboard at the end and doing an
    Uber through the orange snowflake.
    6. Once you land, make your way to the yellow snowflake around the corner
    off the orange ramp ahead. Do three Ubers through the yellow and land for
    about 100K. Over the next two jumps, you can do two Ubers through the orange
    snowflakes for about 110K apiece.
    7. After the criss-crossing section of the track, do two Ubers through
    the orange off the ramp and catch the rail below. Do a two Ubers through
    the orange and after you land, ski to the left and do a quick uber off
    the hill and catch the orange.
    8. Make your way toward the orange on the left ahead. Go half-speed and do
    a character uber through the orange. As soon as you land, turn sharp right
    and drop off the track to the path that leads below the bridge. Ahead you
    will see a red snowflake (ignore the orange). Do a character Uber through
    the red with flips/spins for about 135K. As soon as you land, press select
    to get back onto the main track.
    9. The key in the stone ledge area ahead is to jump onto the top, catching
    the red/white rail and doing a quick Uber through the red, either on the
    left or right side. It is possible to jump off the ledge before the stone
    and catch the red with two Ubers, but extremely, unnervingly difficult,
    heheh. Good luck.
    10. After this area, look for the red/white rail that comes out of the
    ground. Jump before you reach the orange snowflake and do a flip/spin
    character uber, landing BACK on the rail as you finish and doing an Uber
    off the end of the rail.
    11. Ahead, boost and jump off the yellow ramp, catching mad air and
    doing three Ubers through the yellow snowflake for about 110K. After that,
    boost down the track and do two ubers off the RIGHT ramp through the yellow
    12. Ahead is another stone platform area. Get on the rail that is close to
    the ground and sway to the left at the very last second and jump. You
    should get enough air to do two Ubers and catch the red above the stone
    ledges for about 220K. Once you land if you have enough time, do Ubers
    off the sides of the track here before you head for the final snowflake.
    13. As you head for the final jump, try to approach a little off-center
    and then aim your jump back towards the middle. You should get enough
    air to catch the red with an Uber and a character Uber for 250K. After
    you land, immediately veer to the side and attempt to jump onto the rail
    on the side of the track. If you do land on it, boost up it backwards
    and jump off doing two Ubers. Once you land, you can jump off the big ramp
    again, through the yellow and do two more Uber tricks. Cross the finish
    line and brag about your 2.5+ mil score!
    AUTHOR: ElysiumKaori
    Target Score: 2.3 million
    1. Out of the gate, ride the rail through the blocks, do some spins and
    flips to build up boost. Don't turbo at all, jump off the very end and
    do two ubers (paddle wheel or faster works). You'll land at the top of
    the little hill, jump immediately and do another quick uber. That's 3
    ubers to start with. (You should have 100K points easily by here)
    2. When you go through the blue glass sign, jump off the embankment before
    it and do an uber through/over it. Go through the blue glass, turn left 
    and do a flip and uber through the yellow flake. Then, after doing the 
    uber through the yellow flake, do another uber on the way to the rail 
    with the 3x flake off the little embankment. Ride the rail in front of
    you and do big uber off through the orange flake. If you do it right,
    you can hit the red flake off of this rail.
    How to get the red flake: Get on the pipe at the start. turn sideways. Gun
    turbo, but jump about 3/4 of a board width (freestyle board) before the end
    of the pipe, maybe a bit sooner. If executed right, you can pull pirouette
    grind and paddle wheel, landing through the red flake for more than 220K
    points. (prewind for back flips)
    3. Cut hard right to the other side of the main path, turn forward, and uber
    through the 3x there off the jump (two ubers). You can actually do an uber
    through the yellow flake on the left side, turn around, come back down the
    right, and do an uber through the orange flake. If you time that one right,
    you can even drop onto the pipe in the middle and do another uber off the
    end of it. You'll still have plenty of time for the next checkpoint.
    4. Uber twice through the 2x off the jump, I don't turbo here since I want
    to make...
    5. ...the red glass here. Ride the rail, turbo as you get to the end slope,
    jump off and do a quick uber through the red flake to the far side of the
    course. You could turbo through the jump straight ahead and sometimes hit
    the red flake (any trick to making this consistent?), but I instead hit 
    select immediately and ride the pipe to hit the same red flake. Two ubers 
    through this flake (three is possible if you take off right).
    6. Ride the cable on the right fork through the 3x flakes and over the
    signs, do a quick uber off the last sign.
    7. Okay, here's the split. I'm still working on this. If I try the pipe to
    the 3x flake, I always go too high. Instead, I turbo hard through the 
    jump to the 2x flake and get 3 ubers before landing. Go through both 
    crossings,  getting the 3x flakes with at least one character uber 
    (sometimes two smaller ubers).
    8. Boost through the jump (2x flake) and do 2 ubers. I never manage to hit
    this rail, I need to work more on getting centered. If you hit the rail I
    think you can only do one uber (or maybe two quick ones), doing pirouette
    grind and paddle wheel with Kaori just barely lands on the ground.
    9. If you miss the rail, uber through the left yellow flake, ride the rail
    to the orange, and line up for the ramp ahead with the orange flake. Gun
    your turbo. Really gun it, and hit a character uber and a quick uber. You
    need a ton of speed and a well-timed jump to get them both off, otherwise do
    two small ubers.
    10. I go to the left, avoiding the stone structure and doing 2 ubers over
    the jump.
    11. There's a rail to the right over the corner. Get on it and gun turbo,
    jump just in time to hit the 3x flake and do a character uber. If timed
    right, you'll drop and feel like you're going to hit the ground which is
    dropping away below you but you'll manage to land it. Big rush the first
    couple of times.
    12. Line up for the ramp ahead. Do a couple of character ubers or 2 quick
    and one character uber through the yellow flake. Line up for the left ramp
    ahead. Do 2 quick ubers through the yellow flake.
    13. Turn hard left and drop down to the icy path below; turn around and back
    up if you need more running room. Uber through the 3x flake ahead.
    14. Come around the corner for the final jump. Aim for the white between the
    two red stripes on the jump, gunning turbo and jumping just as you get to
    the very top of the jump--prewind for backflips. If all goes well you'll hit
    the red flake, doing 3 ubers through it for 250K points! Believe it or not,
    after practicing for a while you'll go from always hitting the yellow to
    often going over the red flake.
    AUTHOR: DDRKirby
    Target Score: 1.6 million - 2.1 million
    I use Mac for this run, so if you're using someone else (don't see why you
    would, but...), adjust accordingly.
    1. Right from the start, make a hard right and do a misty/rodeo with a
    tweaked grab, then turn left and do a misty/rodeo with a tweaked grab.
    Repeat until your boost is full.
    2. Do a quad misty/rodeo with two Walking the Dogs off of the first jump.
    3. Jump off of the embankment before the blue SSX sign and do a double
    misty/rodeo with a Hand in Hand.
    4. Get on the rail (you might have to backtrack) and jump and do a triple
    misty/rodeo with a Sad Sack to a Walking the Dog.
    5. Jump off the left-hand kicker and do a triple misty/rodeo with a scooter
    to a hand in hand through the orange snowflake.
    6. Okay, if I go to the right here, I always overshoot the Orange Snowflake
    (maybe not using the kicker could help?), so take the jump on the left and
    do a quad misty/rodeo with two sad sacks and a hand in hand through the
    yellow snowflake.
    7. Next, line up for the center kicker and do a triple misty Sad Sack to
    Walking the Dog through the Yellow Snowflake.
    8. Make a hard right and go through the Red SSX sign. Get on the rail but
    don't boost on it. Jump off and do a misty with a scooter through the red
    9. Immediately after landing, hit select to get back to the main track. Line
    up for the next rail and brake right before it to make sure you hit it.
    10. Jump off of the rail and do a Triple misty/rodeo with a Hand in Hand to
    a Walking the Dog through the Red Snowflake (HUGE points).
    11. Try and get on the cable and ride it, grabbing the orange snowflake in
    the middle. Jump off at the end and do a misty with a Sad Sack, landing on 
    the fence for a combo bonus.
    12. I can't do this consistently, but try and do a misty sad sack off of the
    right-hand wall (sorta wall-ride) to get a few points.
    13. Line up with the left-hand kicker and do a quad misty/rodeo with a sad
    sack and two hand in hands through the yellow snowflake. If you can, try
    replacing one of the hand in hands with a walking the dog.
    14. If you land on the rail (very hard to do), jump off and do a trick
    through the orange.
    15. For the next two jumps, do a triple misty/rodeo with a sad sack to a
    hand in hand through the orange snowflake.
    16. Line up with the kicker and do a double misty/rodeo sad sack to a hand
    in hand through the (yellow?) snowflake, landing on the rail. (if you miss
    the rail, you can try jumping back on)
    17. Do a double misty hand in hand through the orange snowflake here, then
    turn left and do a misty/rodeo with a tweaked grab through the other orange
    18. Jump off of the left hand kicker and do a triple misty with a sad sack
    to a walking the dog through the orange snowflake.
    19. I can't figure out how to get on the rails here, so I take the left hand
    jump and do a quad misty/rodeo with a hand in hand to a walking the dog
    20. When you land, you'll see a rail with an orange snowflake in front of
    you. Grind it.
    21. This is tricky. Boost on the rail, and right before you hit the orange
    snowflake, jump and do a double misty/rodeo with a walking the dog through
    the snowflake.  If you do it right, you can land back on the rail and do a
    misty/rodeo with a sad sack off of it.
    22. Turn right and do another misty/rodeo sad sack off of the banked turn.
    23. Line up with the kicker and do a quad misty/rodeo with two walking the
    dogs through the yellow snowflake.
    24. Get on the two rails on the right and do small spins in between them
    (for a combo bonus)
    25. Jump off of the right-hand kicker here and do a double misty sad sack to
    a hand in hand through the orange? snowflake here.
    26. Get on the rail on the right and do a double misty scooter to hand in
    hand off of it.
    27. Do a misty/rodeo sad sack off of the embankment on the right-hand side.
    28. Line up dead-center for the final jump and do a triple misty/rodeo with
    a hand in hand to a walking the dog through the red snowflake.
    29. Do mistys and rodeos before the finish line until you start running out
    of time, at which point you cross the finish line.
                                 3b. SNOWDREAM - Showoff
    ~~~~~~MASTER RUN~~~~~~
    AUTHOR: gondee
    PLAYER: happymachines
    Time: 1,683,500
    Character: Mac
    1. Out of the gate, make for the right rail. Do a spin/flip trick
    through the yellow snowflake to get Tricky before you fly off the end.
    Boost off the end and do a spin/flip character Uber through the yellow.
    2. Do a Hand in hand through one of the yellows ahead. After you land,
    take a sharp right and ski up the embankment, and then back sharp left
    so that you are cross-cutting the regular track. What you basically want
    to do here is use the steep embankments on this part of the track as
    a halfpipe and go back and forth doing ubers off of it. Since Snowdream
    doesn't have that many snowflakes, it is important to find lots of
    places to do regular Ubers. Spend about 30 - 45 seconds here doing
    tricks and then head back onto the regular track.
    3. Ahead you will see a sharp right turn with an orange off the side.
    Use the steep turn bank as a ramp and catch the orange, doing a Sad
    Sack. Once you land, press select and reset so that you have enough
    room to get the orange off the ramp ahead. Do a character uber through
    that orange.
    4. Go down the track until you see an orange rotating over an embankment.
    Be careful of your speed and timing, or you may jump over this snowflake.
    Do a character Uber through this orange, and as soon as you land, press
    select and you will be transported further back in the course. Do a
    character Uber through the yellow off the orange ramp ahead.
    5. Down the track you will see a narrow orange ramp. Jump off this
    ramp and  either do two ubers or a character uber through the yellow
    a long jump away. Continue and jump off the orange ramp ahead,
    getting enough air to catch the orange snowflake floating above
    the yellow. Do two ubers through this snowflake.
    6. Ski around the corner and do a long jump off the regular ramp ahead,
    aiming for the yellow snowflake on the left side. As soon as you land,
    look for an orange ramp with a longer extension ramp coming out of it.
    Jump off this extension and do a character uber through the orange
    above the lightpost. After you land, make for the blue sign ahead in
    the center of the track.
    7. Get on the rail as you crash through the blue sign. Ignore the orange
    snowflake and instead prewind and boost off the end of the rail, doing
    a character uber and catching the red snowflake at the very end. As you
    continue down the track, do Ubers off embankments if you can. As you go
    over the next ramp, try not to get out of alignment with the orange ramp
    up ahead.
    8. Go off this ramp and do a character Uber, catching the orange snowflake.
    Ski down the ice path and hit the second orange ramp, doing two Ubers
    through the yellow snowflake.
    9. Go down the path and jump off the ramp, doing a Hand in Hand through
    the yellow snowflake. As you land you will see a small gap with a yellow
    up ahead. The trick to getting that snowflake with an uber is to jump
    and bounce yourself off the gate, doing a quick Sad Sack through the
    yellow. After you land, immediately turn around and jump onto the
    lower section of the track.
    10. Get some good speed going and jump off the orange ramp and catch the
    red snowflake up ahead, doing two very fast Ubers. After this, use the
    steep embankments to do Ubers if you can.
    11. Ignore the narrow orange ramp ahead, and instead line yourself up
    with the jump ahead with the red snowflake. Jump off the very end and
    do two Ubers for a nice score. Ahead, do an character Uber off the
    narrow ramp on the bridge and if you have any remaining time, do small
    misties and rodeos to take up time. Cross the finish line and marvel
    at your score! :)
                                  3c. ELYSIUM ALPS - Showoff
    ~~~~~~MASTER RUN~~~~~~
    AUTHOR: gondee
    PLAYER: gondee
    Time: 2,716,040
    Character: Mac
    1. From the beginning, get on the middle rail. Prewind and do a
    triple misty/rodeo onto the rail below grabbing the orange snowflake.
    Land on the rail and boost off it, prewind and do two Ubers and fly 
    through the orange snowflake off the rotating ramps.
    2. Go around the corner and do a Double Misty with 2 quick Ubers off
    the next ramp, grabbing the orange. You have to skip the rail to do
    two, but it should net you about 100K altogether.
    3. After landing, skip the orange ramp ahead and instead, go around
    the right turn and jump off the left turn embankment ahead. If you get
    enough air, you can do two quick Ubers off the embankment. After you
    land, ski around the corner and go towards the ramp ahead (where you
    would normally jump to get the yellow.)
    4. Instead of jumping through the yellow, turn completely backwards
    and aim for the rail coming out the ground on the left. Grind up this
    rail and jump off about 1/3 of the way up and do a double misty 
    character Uber through the Orange snowflake. You have to pay close
    attention to your timing on this: if you just too late you will fly
    too far and you will be auto-reset and the jump won't count. 
    After you land, you should have 6 ubers and a full TRICKY meter. 
    So push Select and reset yourself back onto the track. After this, 
    do a quick Uber off the ramp ahead and grab the yellow.
    4. Skip the shortcut to the right - there's only one yellow 
    snowflake on it. Instead ski past the next turn and catch the 
    red/white rail and prewind. Boost like mad off the end of it and 
    jump at the VERY end. You'll catch a red snowflake here with enough 
    time to do a character Uber and a Hand in Hand. BIG points - 250K.
    5. Over the next section, you should try and do Ubers off the steep
    embankments. Generally, I do two Ubers off the first embankment next to
    the blue SSX sign. If you are lucky, you can catch a yellow snowflake
    and Uber twice more off the second embankment. Somehow I always manage
    to do this part different every time, but you get the idea, I'm sure.
    6. After this you come to the turn with the large billboards. You can
    grab a yellow above a billboard if you ski off the embankment right, 
    but it's not easy. Good luck. Over the next few turns manage flips
    if you can.
    6. Now you are at the big ramp area. I usually skip the yellow 
    snowflake before this to get enough speed to catch the red in the
    center of this ramp structure.  Do two Hand in Hands if you get 
    enough air for about 190K.
    7. Now you have a choice: cut through the sign to the left or go
    through the cave. I recommend taking the red sign shortcut. Why?
    Because it saves you time that you can use on the high-scoring
    halfpipe later in the course! :) As you crash through the red sign,
    ignore the second red sign on the far left that leads to the forest. 
    Instead, do Character Ubers over the two jumps to the right, and ski
    into the thick power until you see a tree that sticks out of the
    hill perpendicular to your path. Aim for this tree and ride it like
    a rail, doing a double Misty character Uber through the 3x
    for about 90K. After you land, push select and it will place you
    on the shortcut where you would have landed had you taken that 
    red sign into the forest.
    8. Do Ubers over the jumps, first one a char uber, second a 
    hand in hand, third one a char uber. Once you reach the very last
    jump, you can either grind the two parallel branches and boost off 
    the end for an orange or jump off the cliff for a yellow. Take the
    branches, and as you ski on them, use the right analog stick to sway
    to the left and jump off into the orange off the end doing a 
    character uber and land on the normal track.
    9. Ahead you will see an orange snowflake off a yellow ramp. Get 
    good air here and do two character Ubers through the orange for
    about 130K. Land, and immediately cut to the right through the 
    red sign.
    9. Cut through the red sign and boost to the very end of the 
    shortcut and catch the red snowflake. Do a Sad Sack to Hand 
    in Hand if you can for about 180K.  Go down the shortcut and hit
    the real scoring point of this race, the halfpipe. The halfpipe
    consists of 4 red, 6 orange and 4 yellow snowflakes that you 
    can get by going back and forth on the halfpipe doing 2 ubers
    each jump! As you exit the shortcut, do a quick Uber through the
    Orange and then turn a sharp right and begin going back and forth off
    the ends of the halfpipe.
    10. In a previous version of this guide I made the mistake of saying
    to just boost off the ends of the halfpipe. This is wrong - instead, 
    prewind and hold boost, then jump as you go off the sides. 
    It takes practice, but it greatly increases your score. It is 
    difficult to describe a fixed route you should take in the halfpipe,
    because largely, it's completely random what route you take. Obviously
    you should shoot for the snowflakes, but the halfpipe is ice and it 
    is difficult to control your route when you are boosting and getting 
    ready to jump. Also, don't be surprised if you hit the rail in the
    middle of the track - it happens all the time and is common. If it 
    does, just head up one side and begin navigating the halfpipe again.
    Generally, I was able to hit three snowflakes each time for sure 
    - the beginning orange, the yellow on the immediate other side, and
    the final red at the end. Every other snowflake I got was completely
    random, so keep trying until you get a fantastic run. You must exit the
    halfpipe with at least 45 seconds to be able to finish the race in time.
    11. There is a red snowflake on the edge of the horizontal 
    loop-de-loop, good luck in getting it, it's difficult. Do an Uber
    off the end at the jump, and boost your way to the end. If you are 
    good you can get 2 million on this course! If you get lucky, you can
    get above 2.5 million!
                             3d. MESABLANCA - Showoff
    ~~~~~~MASTER RUN~~~~~~
    AUTHOR: SiCo
    PLAYER: SiCo
    Time: 2,062,550
    Character: Mac
    (Use Mac. If possible try to throw mistys/rodeos into all jumps.)
    1. At start do a misty/rodeo grab off first hill, take center rail, 
    wind up for a double misty/rodeo combo grab into the x3.
    2. Follow the path around the s-curve, This next part is tricky, You
    want to hit the x5, do a R1+R2 uber followed by R1 or R2 uber in air,
    with enough practice you can land in the woods and set up for the next 
    x5. My strategy is to slow down after landing the first step, stay as
    close as you can to the wall on the right on the first corner, and go
    full speed straight at the x5, it takes some practice.
    3. Do a R1 uber followed by R2 uber over the sign and into the x5.
    4. Stay to the left do an R1 or R2 uber into x2, then take next jump
    into x3 doing R1 then R2 uber combo.
    5. Get on the rail on the right, keep the board straight and hold 
    turbo. Don't jump, you should land on the billboard bar, wind up for
    a misty/rodeo L2 uber - after landing that I usually have about 
    700,000 - 720,000.
    6. [Thanks to happymachines for this part] - There's a slight turn
    to the left and a banked hill where it turns back to the right again.
    You can go up the hill, do an uber into the x2, land on the mine rails,
    and do a double misty experimental off the rails. Finally, ahead of you
    is a split in the path, with a 5x multiplier on the left hand path. Go
    slowly, go up on the median a bit, then turn sharply across the path,
    up the bank on the left hand side, and jump while doing an R1 uber.
    You will either: a) go up and come down fine. b) go up, bounce off
    the billboard, then land on the ground fine c) smack your head on
    the bottom of the pipe and die d) go up, bounce off the billboard,
    then land on the metal walkway at the bottom of the billboard.
    If this happens, don't panic! You'll probably be bouncing, and slowly
    moving forward. Tilt your board so that you're bouncing at a 45 degree
    angle, and eventually it should bounce you onto the ground. It is only if
    you stop bouncing that it will auto-reset you. And you can usually do 
    spins while it's bouncing you for extra points. That red multiplier 
    is usually good for an extra 80k. and if you're lucky, you can do a
    R1 uber through the 2x multiplier before you head into the tunnel.
    7. Hit the mines, stay on left track do a misty/rodeo R1+R2 uber 
    combo into the x5, uber over the river into the x2, around the corner
    hit the rail and do whatever into the x2.
    8. I skip the next x2 and head for the x5 - get some speed and jump
    last second off the little hill on the left before the x5, after 
    landing set up for the next x5.
    9. Do a small jump double misty with L1 uber into next x5, right 
    to the left after the previous x5. Continue on to the next x5 doing
    a R1+R2 uber.
    10. Do a quick uber into the next x2, with enough speed you can do
    an R1 uber followed by R2 uber through the second x2.
    11. Around corner jump up and bounce off the sign to the right and 
    do an uber.
    12. Hit right ramp do an uber through x2. Come from the right and
    you can jump and bounce off the next sign on the left, aim for the
    bottom right corner of the sign, and do an uber into the x2.
    13. Race down to the rails. The trickiest parts awaits. You want 
    to have about 1.5 million here. Take the right path, you want to
    get on the rail on the right but coming from the opposite direction.
    Easiest way to do that is at first bridge you go under you can easily
    turn around and hop on the rail. With practice you can go backwards
    on the rail hop to the red and white rail wind up and do a 
    misty/rodeo uber combo into the x5 AND x3,- you've got time to do 2
    ubers easily. On my 2 million run on first pass up the rail I did 2
    ubers through the x5, then did it again, but this time did a R1+R2
    uber through the x3.
    14. Now take the left path, jump over the rail to the left through the
    x2 and do an uber, you should land in the other path, do the same for 
    the next x2. I usually have about 1 minute and a half to go back and 
    forth on the rails jumping off here and there. There are a few places
    to get ubers off after the rails too.
    15. Hit the rail on the right at the end through the x2 and if you're
    quick and hold turbo you can get a R1 uber through the x3 off the last
    jump. Good Luck!
    AUTHOR: TypeZero
    Target Score: 1 million - 1.2 million
    1.  Right at the start, turn over to the left or right and pull of a
    couple rodeo/misty experimentals (unethical if you're fast) to fill
    your boost and light the bell.
    2.  Take the very first jump so that you'll hit the Yellow flake and do
    an uber (depending on your character, do a signature if you can)
    3.  After the S curve, you'll see a turn with a rail and a Yellow flake
    over it.  Ignore them and head straight into the woods (less risky than
    jumping off, hitting a tree and losing your boost.)  Follow the path 
    behind the trees and take the jump over the billboard into the Red 
    flake carefully, doing a signature (character-specific) uber.
    4.  You should land on the left side of the rails that divide the path.
    Follow the path until the next jump, with a Yellow flake over it, comes
    up and do another signature (or sig) uber.
    5.  Stay to the left and do a signature uber into the Orange flake,
    and be careful about landing on the rails...you may just fly off 
    them, negating the whole jump (and run.)
    6.  Break through the sign on the left immediately after that jump, and
    do an uber (Paddle Wheel is fast, so do that if you can.)
    7.  Take the rail behind the SSX sign if you like...there is a Yellow
    flake on it.  If you do take it, be sure to get off in time to get into
    the mineshaft, which has a Yellow flake over it.  Go into the mineshaft,
    stay on the LEFT rail, and make it over to the broken rail carefully,
    staying on the upper level.
    8.  Pre-wind and do a sig uber right out of the tunnel, hitting the Red
    9.  The second you land, line up and pre-wind again and pull an sig
    uber (if you can) over the gap with the yellow flake.
    10.  After the choice of going in the cave or the rail on the right
    (which has a Yellow flake at the end of it), there comes another
    set of turns. The first has 2 red signs over it and a Yellow flake 
    a little off center. Ride the embankment and do an uber (you can
    usually get enough height for a signature.)  If you are lucky enough 
    and didn't have a lot of forward movement, then you should be able 
    to line up for the next embankment, and jump off that into a Red 
    flake.  I don't recommend it, since not only is it not needed for
    a million points, but it usually throws you off kilter for the next
    11.  At the checkpoint gap, aim off to the left and do a soft jump,
    enough to get an uber off and hit the Red Flake there.
    12.  You'll land at an awkward position in the gap...just turn off to
    the right as hard as you can, once you straighten out and start going
    forward, you shouldn't have to move much for the next jump, which
    you should be able to pull off a sig uber into the Red flake.
    13.  Depending on where you land, you may be able to take the first
    jump in the ravine with the Yellow flake.  Pull of an uber into it.
    14.  Use the sign ahead to line up your next jump.  Aim for the middle
    of it.  This allows you to avoid the walls but hit the Yellow flake
    almost every time.  Be sure to pull of a sig uber.
    15.  The next jump has 2 Yellow flakes over it.  Ignore the one on
    the left, and take the one on the right.  Jump off the ramp (but 
    not too fast) doing an uber.
    16.  In the likely event that you miss the rail (I've yet to hit it)
    turn hard right and ride the embankment up, jumping into the Yellow flake
    near the sign while doing an Uber.
    17.  The better thing to do now is just follow the path off into the
    over/under segment.  From here you can either to the left and the ride
    the rail the whole way (hitting a Yellow flake) or take the path to the
    right and do a soft uber jump, getting the Yellow flake there.  Either
    way, you get roughly the same amount of points.
    18.  Right after you exit that area the normal path leads into some
    twists & turns.  The first dip you'll see has a red sign over it.  Go
    hard right to get behind the sign and on the rail next to it.  Take the
    rail-jump very carefully;  you gotta watch out for the sign to the right
    and the light posts ahead.  Pull of a quick uber into the Orange star 
    from the rail.
    19.  Take the last gap, but don't get enticed by the Orange flake to do
    an uber:  the jump is more of a hop.  Don't expect to pull anything off
    higher than a Rodeo/Misty with a grab, otherwise, you'll be eating snow.
    Hopefully, after completing this, you will have over a million points.
    Mesablanca is nothing to scoff at;  it is definitely a hard course.
    AUTHOR: Erick's Living Room (the couches, chairs, TV and everything!)
    Read the walkthrough for Mesablanca from TypeZero. It says to ignore the 2x
    (this is step 3).  Well, we don't do that, because there's a fiver to the
    right. We grab that fiver and then immediately turn left hard into the woods.
    This can be done with enough room left to get the second fiver over the
    billboard. We have done this even if we didn't take the rail at the
    beginning that goes up on top and has a great angle on the fiver....
    we just come to an almost complete stop, turn around, and jump up there
    and grab the fiver doing a short uber.
                           3e. MERQURY CITY MELTDOWN - Showoff
    ~~~~~~MASTER RUN~~~~~~
    PLAYER: happymachines
    AUTHOR: gondee
    Time: 3,078,735
    Character: Mac
    1. It is possible to score more than 3 million with this run, that's
    how many snowflakes there are in Merqury City. This a path to get at
    least 3 million, but with practice you can score higher than that.
    First of all, out of the gate, do a small trick or two to get some
    boost. Then get on the red/white rail in front of you, boosting off
    and doing a character Uber through the orange for about 100K. When
    you land press select. This will reset you back onto the track.
    2. Do another small trick to get Tricky again, and do a quick Uber
    off the small jump through the yellow snowflake. When you turn the corner,
    jump off the incline and do a character uber to gain some points. Once
    you land, you will see an orange snowflake ahead of you - if you jump
    through the small incline beside the building through the "OPEN" sign
    just right you can do two Ubers through the yellow. Otherwise, you
    can either jump on the small ramp before it, or ride the rail and jump
    off and get the orange. It's up to you.
    3. Ahead, get on the red/white rail and boost off the end, doing a
    character Uber through the red. Once you land, do a quick Uber off the
    steep turn ahead, and then do a quick Uber through the yellow ahead.
    Take the right path where the path splits.
    4. During the next three jumps, do a character Uber through the first x3,
    then a Hand in Hand through the x2, then another character Uber through
    the final Orange. You have to be good on your jump timing to get enough
    air to do this. When you land the final jump, do Ubers over the next couple
    of short jumps where the path circles around the buildings. It is
    critical that you do regular Ubers wherever you can to build up your score -
    they are far more important than you think.
    5. When you come up to a yellow off a quick ramp (under the glass overhang
    thing), do a fast Uber through it and land, catching the rail at the bottom
    of the hill that runs along the track, not the one that goes under the
    Seeiah billboard. Boost off the end and do a spin flip hand-in-hand through
    the yellow. When you land, do another Uber off the incline at the turn.
    When you land back on the track around the corner, try to catch the red/
    white rail ahead to the middle/right and ride it up around the corner 
    until it goes up. Boost and jump off the end, getting major air and doing 
    three Ubers or two Char Ubers, through the orange.
    6. When you land, immediately try and catch the short rail coming out of
    the turn, doing a hand in hand through the orange. When you land, do
    another Uber through the Orange ahead off the short jump. Go through the
    tunnel and take a left at the split, doing a character Uber through the
    yellow ahead. When you land, you will be making your way towards the
    7. The halfpipe has a ton of snowflakes, and it takes a little practice to
    get the most out of it. Going into it, get good air and do either a
    hand-in-hand or character and grab the first orange. If you have time, go
    to the other side and get the other orange with an Uber. After that, pick
    a side and catch the orange snowflake, doing different Ubers through each
    jump. Finally, catch the final two reds at the end, doing one Uber through
    each one - if you get big enough air you can do a character Uber. Try to exit
    this area with at least 40 seconds left.
    8. Exiting the halfpipe area leads to the entrance to the park - do an
    Uber at the beginning of the park, and then get on one of the rails that
    goes by the Jurgen statue. As you round the bend of the rail, use the
    right analog stick to sway to the left of the rail and jump off, doing an
    Uber through the yellow snowflake. When you land, make it to the checkpoint
    and line yourself up for the yellow ramp ahead. Now, go moderate speed (not
    too fast) and do a character Uber through the red. It's really easy to jump
    over this, so be careful. The next part here is a little tricky: if you land
    to the left of the rails ahead, try to jump on the rail to the right and
    ride it to the red at the end, jumping off an doing an Uber for about 100K.
    However, if you can't catch this rail, immediatlely press select and get
    reset back onto the regular track. Look for a rail going over the steep
    turn by the tree, and hop on it, jumping off and catching the red ahead
    that runs by the trees. Make sure you jump off the rail before you hit
    the tree.
    9. Now you are at the bridge. Get good speed and do at least a character
    Uber through the orange at the start of the bridge. Then, ski backwards
    and turn around to pick a side of the bridge. See those red/white rails?
    You don't have to jump ONTO them - you can jump THROUGH them from below
    to get onto them, so do that. Boost off the rail and catch the red ahead,
    doing an Uber and character uber for about 250K. When you land,
    immediately turn backward and make for the rail that comes out of the
    ground in the middle of the bridge. Ride this backwards back up to the
    beginning of the bridge and pick the opposite side, catching the other red
    for another 250K. Now go back one more time and use the same method to get
    the orange snowflakes, jumping off early with two Ubers for about 120K.
    Make sure you exit the bridge with at least 1:30 left on the clock.
    10. Over the next few jumps, try to stay on the overpasses - don't go to
    the area below. On the orange ahead, stray to the left to get the orange
    with an Uber - don't hit the pipe. If you do, press select. On the
    red after this, you must jump early at just the right speed to get the
    red - do a quick Uber to get it and if you hit the side of the bridge
    and are going to fall below, push select to reset back to the bridge.
    Hit the jump and do a character Uber through the next red. As you land
    and the course raises back to the regular part, jump and do two regular
    Ubers through that final red. This a very high scoring section, in case
    you hadn't noticed, heheh.
    11. Around the corner, do two Ubers off the jump through the yellow, then
    book you way past the left turn to the back and forth wall/maze area. As
    you approach the first jump, angle your jump just right and do a character
    Uber, and you can catch the red that sits high above the track. When you
    land, immediately press select and hit each jump after, doing an Uber
    through each yellow.
    12. When you finally reach the home stretch, there is a little trick. Ignore
    the yellow ahead and instead look for a wall ahead with some trash dumpsters
    in front of it. Ski towards this and before you crash into it, press select.
    You will reset inside the shortcut with a perfect line for the red ahead. Do
    a double misty Hand-in-Hand through it for about 135K. Then ski toward the
    orange ahead hope you can catch it, but good luck. Use any remaining time
    doing Misties and Rodeos until time runs out. With any luck you can have
    a score close to or above 3 million!
    AUTHOR: FishEye
    Target Score: 2.0 - 2.3 million
    Using this run I was able to hit just over 2 million.  And I didn't
    even do everything properly. It should be noted that when you are
    getting on or off a rail you should be doing a trick (even a little one)
    to give you the combo bonuses.  And while you are pulling off an uber
    you should also be doing mistys and rodeos with it as these will
    add to the total points gained from the uber.  Ok, here we go -
    1 - Right out of the gate head for one of rails, either the right or left,
    it doesn't really matter.  Follow the rail around the bend and head for the
    orange star.  Do a trick off the rail and through the orange star but make
    sure you land back on the rail.  Don't fall off.  Continue down the rail
    until you are dumped off in front of a dropoff with a yellow star at the
    end. Do an uber off the dropoff and through the yellow star.  You should
    be able to pull of a character or at least a long uber if you hit the jump
    right. Follow the bend of the course down to the intersection.
    2 - At the intersection take the path that you're currently facing.
    Whichever way you choose you can pull an uber off the intersection
    (sometimes two).  If you can land the uber on one of the rails then great,
    if not, it's not a big deal.  If you managed to hit one of the rails,
    follow it to the end.  It should drop you off in front of a small bump
    (left path) or an even smaller bump (right path). You should be able to
    get at least a short uber off the bump and through the orange star right
    in front of you.  If you didn't take the rail you can till hit the bump
    through the orange star if you took the left path.  If you took the right
    path it's a little more difficult. Rather than try to uber off the bump
    on the right path you're going to try something a little ... Trickier.
    So you took the right path - see that "OPEN" sign?  That's where you're
    headed.  Jump and uber off the side of the slope in front of the "OPEN"
    sign.  This will take you right through the "OPEN" sign (causing it to
    break - don't worry, 8 times out of 10 you won't crash) and, if done
    right, you should come down right on top of the orange star. You can
    probably pull off two ubers even, rather than just one if you took any
    of the other ways.
    3 - After you get the orange star, head for the red and white rail in the
    middle.  Take that straight jump off and do an uber through the red star.
    After you land head straight up the slope and do another uber (two if you
    can) off of it.  From here you want to take the short red and white rail
    with the yellow star at the end of it on the left side.  Jump and do a
    short uber off the rail through the yellow flake.  Follow the path on
    the left side. Anyway, head down the left path.  See that red and white
    rail?  Don't get on it. Instead jump and uber off the jump that's under
    the stoplights.  If you do it correctly it should take you through the
    orange star.  Watch your landing though.  That Ice Cream sign doesn't
    break like the "OPEN" sign did earlier. Follow the path around the corner.
    You can get a short uber off through that yellow star ahead right in
    front of the checkpoint.  Continue around the corner and either take the
    rail, ubering off through the orange star, or just hit the jump that the
    rail starts on and uber through the orange star.
    4 - At this point you've come to a series of 3 intersections.  Criss-cross
    through the intersections, hitting short ubers in the middle of each
    intersection. Don't worry, the course drops after each intersection so
    there's enough room to pull it off.  Alternatively, for the last
    intersection you can take the rails if you like those better.  Just make
    sure you trick on and off the rails, that should make up for the point
    loss of that last short uber. The paths meet again near the bottom.
    You can get a short uber off through that yellow star if you time your
    jump right.
    5 - Follow the slope down and around the corner.  Don't take that
    rail that goes underneath the Seeiah billboard.  You want to take the
    rail that STARTS next to the billboard.  Take that rail down but
    uber off before it ends so you can hit that yellow star on the way down.
    Continue straight up the slope in front of you and jump with another
    uber off it.  Continue down the slope but stay towards the right side.
    You want to get on that red and white rail over there and follow it
    around the corner. Jump and uber off the end of it through the orange
    star.  You should be able to get two ubers off here easy. Watch where
    you jump off the rail though. If you do it wrong you'll be eating that
    stoplight.  And stay out of that parking garage, that's for racing.
    Once you've landed, head for that short red and white rail. Pull a
    short uber off the end through the orange star. In front of you
    they'll be an orange star on either side at the end of a rail.
    Don't take the rails. Jump and do an uber through the orange star off
    the jump that the rails start at.
    6 - Go through the tunnel and take the left path at the split. You
    can uber off the slope directly in front of you, but it usually gives
    me a bad placing for the next jump so I don't.  Take the course around
    the corner and jump with an uber through the yellow star.  After you
    land you should be heading for the side of a half pipe.  Head up the
    side at an angle that'll put you through the orange star with an uber.
    Sometimes you come off this jump with a great line towards another
    orange star, sometimes not.  At this point you're on your own.
    There are 4 orange stars and 2 red stars (near the end) in this area.
    You can stay in here and get as many stars as you can until the
    counter hits about 40 seconds.  Make sure you at least get those 2
    red stars before you leave.
    7 - Racing out of the half pipe section you should get on that
    silver rail. Follow it around the corner, jump and uber through the
    entrance to the park. Get on one of those rails to either side of the
    statue in the middle. Follow the rail to the end and aim for the yellow
    ramp on the bridge. If you tookthe left rail it will drop you in front
    of the ramp, if you took the right rail just head towards that yellow
    ramp.  You'll need to jump off the ramp about halfway up in order to
    uber through that red star.  Try to land on one of those rails on the
    way down.  If you manage this you can do a short uber off the end
    through a red star.  If you didn't you'll have to improvise. =)
    8 - It's time for some bridge fun.  Head straight down the middle
    of the bridge. That's right, I said the middle.  Jump and pull off
    an uber about halfway up the slope.  You'll probably break that
    pretty gargoyle, but you'll also hit that orange star.  After you
    come down from this you may be facing backwards (because you'll
    probably bounce off the bridge support) so hit that reset button
    to get you facing the right way.  After you go under the first
    supports again (uber if you'd like) head down the slope and go
    either right or left (doesn't matter) underneath the second bridge
    support. Now there'll be a orange star underneath a red star.  Try
    to take this jump so you only hit one of them.  After you finish your
    uber and land, pull sharp towards the middle of the bridge. Head
    back down the middle of the bridge backwards and follow that rail
    to the beginning of the bridge again. Repeat this until you've hit
    all 4 star or until the counter reaches around 1:45.
    9 - Head down the end of the bridge to the glass ramp.  Don't take
    the ramp directly down the middle, otherwise you'll wind up with your
    face connecting with that pipe "shortcut" (yeah, some shortcut). If
    you take the glass ramp a little to the right or left of the middle
    though you should be able to pull off an uber and just clip that orange
    star.  After you land you can take those rails if you land on 'em,
    or not.  Uber off the next glass ramp.  You might be able to cut your
    jump short and clip that orange or red star on the way down. Just make
    sure you stay on top, you don't want to be on the ground. Jump off the
    final glass ramp and uber through that red star.  Continue down the
    slope and jump where the course raises directly below that red star.
    If you get enough air and pull off the right uber you should be able
    to clip it easy.
    10 - If you manage to land on one of those rails on the way down,
    congratulations. You can follow the rail around the corner and jump
    off through the orange star. If you hit the jump right you should be
    able to hit another rail and follow that rail to a red star, but I'm
    not sure if you can get an uber off through it. If you didn't take the
    rail then just follow the track around the corner. Jump and uber
    through the yellow star off the jump in front of you. If you managed
    to get enough air you could probably clip that orange star above the
    yellow.  I rarely do though. After you land, follow the path around
    the corner and head straight. Don't take that subway shortcut.
    Instead take the path to the left. Head straight up the slope in
    front of you. Jump at the top and pull off one (probably at least
    two with the air you'll get) ubers through the yellow star. Continue
    through this twisty path doing the same thing at each slope (though
    you'll probably only get one uber off on the others), through
    each yellow star.  You may be tempted to angle that first jump
    through the red star to your far left but you miss about 3 yellow
    stars this way.  The way I figure it, 3 yellow stars essentially
    equals x6, where as that red star is only x5.
    11 - Ok, home stretch.  Head straight down the hill.  Jump
    underneath that first stoplight and pull an uber through the yellow
    star.  You can pull another short uber off on that last dropoff before
    the finish line.  If you happen to have any extra time you can do
    mistys and rodeos with grabs in front of the finish line to net you
    a few thousand more points.  Just make sure you cross that finish
    line before your counter reaches zero and you'll be ok.
    AUTHOR: Smartypantz711
    In case you didn't notice, there's a really easy to exploit trick for
    Merqury City Showoff. Down the final stretch to the finish line, there
    are two jumps. Jump a little early off the first one so that you will
    barely have enough time to squeeze in an uber about the length of a
    "Hand-in-Hand".  RIGHT WHEN YOU LAND, hit select to reset.  It will
    reset you back in the last of the quarterpipe things, allowing you to
    do the same jump again.  And again.  And again. It's pretty cheap,
    allowing for much higher scores.  Note that there are two flakes: a 2x
    and a 3x.  The first time you take the jump, you want to go through the
    2x flake.  The LAST time you do the jump (when time is running
    down) you want to go through the 3x.
                              3f. TOKYO MEGAPLEX - Showoff
    ~~~~~~MASTER RUN~~~~~~
    AUTHOR: gondee
    PLAYER: gondee
    Time: 2,382,600
    Character: Mac
    1. In  Tokyo Megaplex, is is critical to do two things. First, get
    all your TRICKY meter filled as soon as possible because Tokyo Megaplex
    will require you to reset more than any other showoff track. Next,
    remember that you will have to turn around in Tokyo an insane amount of times.
    Finally, time your laps well and don't spend too much time in one area -
    you have three laps to get all the snowflakes you need. Also, make stringent
    use of PD CofC's "Cheap Trick" in this level on each airfan jump to max
    out your score without worrying about crashing into a pipe or path above
    the course.
    As you start off in Tokyo, it is important to do as many small tricks 
    to get decent boost before you reach the area with the first two windfans.
    As you exit out of the gate, do a 360. On your way down the ice tunnel, do a 
    prewind Misty. Then as you approach the jump before the windfans, jump 
    really early and do a Misty to get full boost. Make sure you land BEFORE
    the wind fans. Hit the windfan and do two Ubers (same for each time you
    hit the windfans). If you are lucky, you can hit a red snowflake and do 
    two Ubers for about 200K.
    2. Now, head for the Air Tunnel directly ahead. You can always do a 
    character Uber and a quick Uber out of this for about 40K. As you land,
    tap jump up to the upper area where the rails start, now ski to the left
    and jump off, doing two more Ubers and filling out your Tricky meter
    as you land on the regular track below.
    3. In the area below, jump off the embankments to get the yellows at 
    the turns. If you miss one, you still have two more laps to get the
    snowflakes. As you exit out of this area, hit the switch to raise the
    green ramp and do a character Uber through the red into the tunnel
    below. When you land, press select.
    4. When you reset back onto the regular track, you are now entering 
    one of the critical areas for Tokyo. First of all, ahead is the only
    checkpoint in all of Tokyo, so if you need to make it to the checkpoint,
    here it is. Tokyo gives you a ton of time, but it's easy to spend too
    long in one area and have to speed back to make it to this checkpoint.
    Now, ahead there is four fans, with one fan behind it. The fan behind
    it is the crucial fan. You can use it to get the two reds and two 
    oranges that float above this area of the course. You have to approach 
    the fans from a certain angle backwards to catch these snowflakes.
    I will tell you the angle by referring to a clock. Imagine as you
    approach the windfan - 6 o'clock is directly in front of you, 12 
    o'clock is on the other side.  9 is the left side, and 3 PM is the
    right side.
             /    \
          9  |    | 3
               6 o'clock
          ^^ You are coming from below the windfan, going backwards.
       *    *      *    *
      Red Orange  Ora.  Red
             /    \
          9  |    | 3
              6 o'clock
    Now, to get the first red on the left side (backwards), approach backwards
    from about the 4 o'clock angle. Catch this red and do a character Uber 
    and a fast Uber (on each jump as well) for about 200K. Each time you land,
    press select to be reset back onto the track, and then turn around and make
    your way back to that single fan, trying to hit the different angles: 
    Orange on left side is about 5:30. The Red on the right side is about 
    8:30. The second orange on the right side is about 6:30. Each time you
    catch air, do one character Uber and a regular Uber, and do a back/front
    flip once you are airborne or a Misty/Rodeo to vary your tricks and add
    points. If you run low on time, come back on subsequent laps for the
    other snowflakes.
    5. Coming out of this area, hit the switches to lower the barriers on the
    left turn, then on the right turn, lower the barriers and jump off the 
    embankment doing a hand in hand. This sets you up nicely for the second 
    crucial area. Ahead is a single fan blowing in the middle of the course, 
    but above this fan lies 1 orange and 3 reds! The difference is that each red
    is a little further down the course than the others. There are two very 
    close together - approach the fan from six o'clock (going straight) and do
    a character Uber and regular Uber with flips and hope you don't get two
    snowflakes in one jump. The third red requires that you jump a tad before you
    hit the windfan - this will cause you to be blown further out than if you
    just rode onto the windfan without jumping. Good luck, this is tougher
    to get. Remember, you can always come back to get these reds if you miss
    them the first time.
    6. Ahead, hit the switch and enter the tunnel that goes into the snow covered
    hill ahead. Use the exit to this underground area as a ramp - there are three
    different reds you can get. One on the far left, one in the middle, and on
    on the far right. Do two Ubers each time you jump and hope you get luck 
    enough to catch the left or right ones.
    7. Once you land, take the right path and make your way to the next area.
    Avoid the rotating barriers and make for the windfans under the glass 
    barrier. There are two fans here, a left and a right. For the left fan,
    approach it backwards from the 7 o'clock angle to capture a red high
    above the course. For the right fan, approach forward at about the 5:30
    angle to capture a pair of orange that lie far above the course. Remember,
    if you miss one, save it for the next lap. Ignore the other fans and make
    your way to the jump with the conveyor belts. As tempting as it is to 
    jump for the reds ahead, don't do it. Use the windfans below to get
    them (that is if you didn't get one on the first part out of the starting
    8. You will always have enough time to turn around a few times to get any
    of the snowflakes mentioned above. But on your final lap, odds are you 
    will have a minute or two to burn before time runs out. Do NOT just finish 
    the race... instead, use those two windfans I described in point #1 to do
    jump after jump of two Ubers. Each time you land, turn around and go for
    another jump. To make sure you don't crash over those annoying speed 
    bumps in the ground, let go of UP as you go over them, then continue 
    skiiing towards the airfans. Good luck and hopefully you can get a 
    score much higher than mine on this track!
    AUTHOR: FishEye
    Target Score: 2.2 million
    To start things off, I'd like to say that the Megaplex is probably
    the messiest Showoff course in the circuit.  There are many, many
    different ways you can do it. I'm just going to detail the methods
    I used to achieved my 2.2 million run. It's certainly not the
    definitive route though. Improvise as you see fit.
    *  The ground fans blow you in the direction that you're headed
    (i.e., if you're facing backwards, it'll blow you backwards).
    The faster you're going and the later you release your jump once
    you hit the fan, the farther forward (or whatever direction you're
    facing) the jump will carry you.  This is very important to note
     so you know how to angle
    your jumps on the fans to collect any nearby flakes.
    *  You have way more time then you need to finish this course.
    Therefore I won't be listing at what point you should be leaving what
    area.  I will only be able to mention what areas of the course are
    good places to use this extra time to collect more flakes. There is
    only ONE checkpoint per lap. I will list where that checkpoint is
    *  You get to run through this course three times,  if you don't
    get that red flake on the first time through, you've got two more
    *  Stay off of those rails.  Well, that's not entirely true. If
    you land on the rails, great, extra combo points for you. But
    as you'll read below, I did most of my run on the ground.  I
    just found it easier to hit those high scores while on the ground.
    *  You can get two long ubers off of every ground fan with a jump.
    In the walkthrough below, any time I mention hitting the ground fans
    that means you should be pulling off those two ubers.
    *  Be careful when you hit the ground fans.  There are many flakes
    clustered above in some areas of the course.  Try not to hit more
    than one flake per jump.
    On to the walkthrough -
    1.  Head out of the starting gate down the slope.  Set up a jump
    and prewind a trick for that first bump that puts you on to the main
    course.  If you time your last jump right (off the bump) you can get
    enough air to do a trick that will fill up your Tricky meter. There
    are two red flakes within reach, so use those two ground fans in
    front of you to get them. If you don't hit them heading down then
    you can go back and get them by turning around. Watch your time.  Start
    heading out of this area when your time counter falls below 1 minute.
    2.  On the "Tube Fan Express" you can pull off two long ubers. Kaori
    can get two character ubers off, some characters might have to settle
    for less. You'll land on one of those metal tray thingies.  and try
    to let yourself fall off.  Pull a long uber on the way down.
    3.  This little area has a bunch of "pop-up poles" with buttons. Run
    over the buttons to drop the set of poles directly in front. Angle
    your rider up the sides of this area and pull off short ubers through
    the yellow flakes. Don't spend extra time here, and make sure you hit
    that last set of buttons heading out of this area, that'll raise the
    ramp that will be in front of you.
    4.  Head up the ramp, but jump about halfway up it. Pull off a long
    uber through that red flake.  As soon as you touch the ground hit reset.
    This will put you back outside the tunnel. Every time I do this I'm
    headed for the "bumper", from the left side. Head towards that row of
    four fans in front of the bumper.  **The checkpoint is located here,
    right in front of the row of fans** There are two red flakes and two
    orange flakes that are within reach (one red and one orange on either
    side of the row of fans).  The best way to hit these fans in order to
    get the two orange flakes is from the right or left. Don't be going
    too fast though. The track has split into three paths (with fences in
    between). If you land on either the right or left path, reset yourself
    back to the middle one.  If you find yourself past the fans after your
    first jump, turn around and head back for them.
    5. After you've had your fun, head down the middle path.  You'll
    come to another area with buttons and poles. Again, don't spend any extra
    time here.
    6.  Continue down the middle of the path towards the ground fan. There
    are two red flakes that are easy to get and an orange and another red
    flake that require a little more skill to get here. The red flakes are
    *very* close to each other. Remember, do not hit them both in one jump,
    you don't want to waste an easy red flake. The best way to do the jump
    to avoid collecting both at the same time is to hit the ground fan on
    the right side of it first. The other red flake can be collected by
    jumping off more towards the middle of the fan.  The orange and third
    red flake are further down the course.  Pick up speed earlier and jump
    late off the ground fan to carry the rider further down the course and
    through the orange flake (one time) and the red flake (the next time).
    You can turn around easy enough in this area if you want.
    7. Continue down the middle of the course towards that hill in front
    of you. Run over one of those buttons in the middle to open the hill
    entrance that takes you through the center of it.  On your way out,
    jump out of the exit of the hill. If you can time your jump right,
    pull off a long uber through that red flake that's further down
    the middle of the course.
    8.  There doesn't seem to be much to do in this next area.  After you
    land from that last jump, run over one of the buttons to open the door
    in front of you. Head through the door and PAST the ramp in the middle.
    The best way to do this next part is to head for that button on the
    right side.  It'll move that big flipper aside so you can pass through.
    Hug the cage around and to the left. There should be two fans now. Head
    towards that left fan, but try to have your rider pointing straight down
    the course when you get on the fan.  The fan will carry you through the
    glass layer above. There are two orange flakes up here. They're very
    close together so try to get just one this time.  You can collect
    the other one on lap two or three.
    9.  Head up the slope, but pull up towards the top and just let
    yourself drop off. You'll find yourself back at what was the beginning
    of the first lap. You could jump off that upward slope and pull a long
    uber through these red flakes. BUT, it's better to hit the red flakes
    from the two ground fans below as you can pull off TWO long ubers from
    here. Turn around if you miss the flakes; when you're running out of
    time head down the slope to the Fan.
    10.  Repeat steps 2-9 for laps two and three and then you're done!
    I find it usually takes me all three laps to just get the flakes I've
    listed above.  =) Enjoy!
                               3g. ALOHA ICE JAM - Showoff
    ~~~~~~MASTER RUN~~~~~~
    AUTHOR: happymachines
    PLAYER: happymachines
    Score: 1,000,150
    Character: Mac
    1) Slow down as much as you can, and hop on the right rail. Do a
    misty with trick, and land on the rail again. If you can, hit the
    2x star just before you land. Then, do another misty with trick off
    the rail, through the other 2x multiplier. Immediately after you land,
    hit select, line yourself up with the rails again, and jump back on
    them from the ground. Do some more jumping around on the rails until
    they end. A good goal for this area is 40-50k.
    2) In the cave, take the right path. I usually hit select here to
    slow myself down and make it easier to line up with the pipe. Grind
    onto the pipe, do a misty with trick, land back on the pipe, misty
    with trick through the 3x star, and on the striped pipe, then finally
    do a double misty with trick off of it. By this point you should have
    3) Back on the ground, take the left path. Boost, jump, and do a double
    misty uber through the yellow star. If you can, land on the striped
    pipe and jump off, doing another double misty and uber (I am rarely
    this lucky). Otherwise, just grind across the gap.
    4) Boost down the hill, angling into the left side of the slope and
    jump into the air and do an uber. You can try to do some spins and
    flips here, but that never works for me.
    5) You should be in the deep snow now, and you can try jumping off
    the ledge back onto main course, mistying and ubering in the process.
    I don't do this though, as it makes it hard to set yourself up for
    the first yellow ramp here. Do a double misty uber off the first
    yellow ramp. If you land on the stripey pipe, wonderful. If you don't,
    then you suck, and you're a horrible person. The only way to redeem
    yourself is to get on it when it hits the ground to the right of the
    glass tube. As soon as you get on the pipe, boost and jump off the
    end of it, doing lots of spins and twists along with your sig uber
    through the 5x star. This can be a very tricky jump, a lot of the
    time you will just jump over the star. You might also have to do a
    very tricky landing against the side of the tube if you don't jump
    far enough. By this point you should have in the area of 300k.
    6) Proceed down the path till you hit the two rails. Take the left
    rail. crouch, keep your balance on the rail, and right before you
    get to end of it jump, and do a double misty and your shortest uber
    through the 5x star. Now you should be around 400k.
    7) You have just crossed over, and now you're on the right path,
    but you should immediately switch back over to the left side.
    Continue down the path till you get to the gap, and do a double
    misty uber through the 2x star.
    8) There are two approaches you can take for the 3x star coming up.
    You can stay on the ground, and do lots of flips and spins along
    with your longest non-sig uber through the star. Or you can go up
    on the rails, and try to hit the 3x star while doing your sig uber,
    but not going so far as to smack into the far wall. Regardless,
    after this jump you want to have around 500k.
    9) After you land, angle yourself back towards the left side of
    the course. Aim to miss the elevated glass thing on the left, and
    do your shortest uber over the gap.
    10) This is the fun part. And by "fun", I mean "not fun". You need
    to keep jumping off the sides of the ice waves, doing the best ubers
    you can with the limited space you have to work with. Also hit as
    many of the 3x stars as you can. While you will get better at this area
    with practice, it is still largely an exercise in luck. The two best
    pieces of advice I have is to have full tricky coming into this area,
    and if when you land you're not lined up correctly for another jump,
    do NOT hesitate to hit select. The  select button is your best friend
    in this area.
    11) Once you finish with the ice waves, start to ride the cables
    across the gap, then do a misty with trick. Bypass the wonderful
    shortcut to the far left. On the main path, take the left fork. Don't
    get on the pipe; instead jump off the hill in front of you, doing a
    double misty with your best non-sig uber through the 2x star.
    12) Continue through the cave till you get to the area with the two
    cables to the right and left. Get on the cable to the left, do a misty
    with trick, land on the cable, then do a double misty with trick
    through the 2x star ahead of you.
    13) Take the left cave. If you do it just right, you can do a quick
    uber off one of the hills, although good luck getting enough air while
    not jumping so high as to hit your head on the ceiling. When the paths
    merge again, get on the striped pipe, misty with trick, land, then do
    another misty and trick through the 2x star. Boost down the tunnel,
    then jump at the end, doing oodles of spins and flips and your sig
    uber through the final star. If you have any time left, jump around
    for a little bit. If done correctly, you should be able to score at
    least 700k consistently, and if done perfectly with a good run
    through the ice waves, a million is possible on this course.
    AUTHOR: Calibur
    Target Score: 800,000
    1.Go to the right rail and try to go as slow as you can onto it. Pull
    off a misty. Land on the rail. Pull off another misty. Land on the rail
    again. (Do all of this before you hit the 2x bonus, you need it for
    the rail.)
    2. Right before you slide off the rail, jump and do another misty and
    you'll get 16000 bonus. Then, go to the silver rail. Pull off a double
    misty. Land upside down on the rail, and do another misty off that. 
    8000 bonus.
    3. When, you land on the ground, go around the two rails and pull off
    an uber. Go to the rails that cross the stream and just before you 
    slide off, jump and do a quick 360. 4000 bonus.
    4. Smash through the blue SSX sign and pull off an uber. Go straight
    to the next ramp and pull off another uber. If you can, land on the 
    rail, if not, go next to it, jump on, and pull off a double misty uber
    through the 5x bonus.
    5. Jump off the curve and pull off a double misty uber. Go to the
    left rail and pull off a double misty UNETHICAL Experimental through
    the 5x bonus.
    6. Pull off an uber through the 2x bonus. Head down to that pit and go
    backwards up through the rail. Once you go across the second rail, 
    press select.
    7. Pull off another uber through the other 2x bonus. Go to the left
    rail jump off the end and pull off an uber through the 3x bonus  Cross
    to the other side and boost back up the slope.
    8. Pull off a misty and go straight towards the 2x bonus.Jump and pull
    offan uber.
    9. Go on the next rail slowly. At the end, pull off a Sad Sack (If you're
    not playing as Mac, pull off a misty UNETHICAL Experimental).
    10. Try to pull off one or two ubers through the bumpy path. Go on the 
    next rail. Pull a 360 off of it. 4000 bonus. Instead of going on the 
    next rail, pull off an uber through the 2x bonus.
    11. Go through the red SSX sign and go onto the rails. Pull off three
    separate misties or rodeos on the rail. Head through the tunnel. 
    Pull off a rodeo UNETHICAL Experimental out of the tunnel.
    12. Get on the rail; hit the 2x bonus; 360 off of it. Pull off an 
    uber through the 3x bonus.
    13. Pull off numerous rodeo and misty UNETHICAL Experimentals 
    until 10 seconds are left (which is when you press select and finish).
                                3h. ALASKA - Showoff
    ~~~~~~MASTER RUN~~~~~~
    PLAYER: cry0gen
    AUTHOR: gondee
    Time: 2,716,040
    Character: Mac
    1. Out of the gate, do either a Misty Experimental or use PD CofC's
    "Cheap Trick" to max out your grab score as you hit the yellow. Head 
    down the path and get on the rail ahead. You should be Tricky by now,
    so jump off the rail and do an Uber through the yellow for about 50K.
    2. Head down the path, and over the next right turn, use the narrow dip in
    the turn to jump and get the red above the billboard. Do two Ubers through
    this red for about 170K. As you land, try as hard as you can to boost up the
    hill directly beside you to get up onto the upper path where your next jump
    will be.
    3. Ahead you will see several stars that lead to different paths. Choose
    the far left and jump towards the red SSX sign, doing a quick Uber through 
    the red for about 100K. Continue down this narrow ice trail and catch the 
    rail at the end of this path. Ride it down about 1/2 of the way and then
    jump off, doing a double Misty Hand-in-Hand through the red below. 
    Immediately ski to your right and catch the rail that comes close to the 
    ground on the right side. Ride it up and jump off at the very top, 
    catching the red and doing either a character Uber (or if you are lucky)
    two Ubers back onto the track below.
    4. Catch the very next rail that comes out of the ground ahead. At the
    end of his rail is a red, but instead of following the rail to the end,
    jump off right as it begins to level off and do a double misty character 
    Uber. You will fly up and then hit the red flake for about 150K on your 
    way down!
    5. Immediately after you land, boost off the sharp ice incline before 
    the left turn ahead. This can enable you to get the yellow snowflake 
    above the course with an uber. After this, continue down the path and
    get on the next rail, jumping off the end and doing two Ubers through
    the orange ahead for about 120K. Continue skiing down the narrow path
    beside the river and do an Uber as you jump over the final gap back 
    onto the main path.
    6. Line yourself up right and do a character uber through the orange 
    beside the billboard ahead. If you are lucky you will land on one of
    the rails ahead, but if not, just turn around and get on one. When 
    you are on the rail, lower your speed and do a single Uber off the 
    end through the red. You should land on the second rail, and then
    boost off that and do either a hand in hand or character Uber 
    through the second red!
    7. Continue down the moguls doing Ubers where you can. When you get
    to the bottom, ski towards the left side and look for dips  you can
    use to do Ubers before you enter the first Ice Cave. Don't try to do
    too much in the ice cave, just concentrate on getting out, heheh.
    8. As you exit the ice cave, you enter the Ice Waves section. Get on 
    the left rail and do a regular (non-Uber) trick through the orange
     - make sure you land on the next rail. Continue on over two more rails,
    and a yellow and orange snowflake without doing a single trick. Finally,
    you will hit the last rail and be rewarded with a shot at a red snowflake!
    Do a single Uber through this red for about 120K. Ski towards the left
    in the snow and get on the rail that dips down to the ground. Do NOT 
    jump off the end of this rail - instead just boost directly off the end
    and do a character Uber through the red, onto the double ice "halfpipes" 
    9. It's important to use this area to go from side to side doing 
    Uber tricks. How much time you spend here is up to you, but I would
    recommend spending at least 30-45 seconds here doing at least 7-10 Ubers.
    10. Ahead are the snowflakes in the verticle turn. Limit your speed 
    and hit the orange snowflake, making sure to angle your jump so that
    you land on the same side you jumped on. Ski back up the hill and turn
    around, getting a good running start and then do a big jump and do two
    Ubers through the red for about 165K.
    11. When you land, go down around the corner and aim for dead center
    of the jump ahead. Get major air and do two quick Ubers through the Red.
    You want to land on the ledge that cuts through the mountain. But wait!
    Before you skate through that cave, turn around and jump off the
    ledge you just landed on - catching one of the oranges on your way
    down for about 55K! (cry0gen is an Alaska genius, heheh.)
    12. Go through the cave ahead and come out on the other side. Ski down the
    center path and do a character Uber through the Orange ahead. Land and
    jump off the next big jump, getting major air and doing a character Uber
    through the next red. After you land, jump off the ledge to the left side
    and do one more Uber.
    13. Now you want to take the left path ahead. This is another area where
    you want to use the area as a "halfpipe" and go back and forth doing Ubers.
    See that orange ahead? Don't get it just yet. Instead, slow down and do a
    small Uber off the incline before the Orange, then when you land, turn
    backwards and ski up the hill backwards and do another Uber. Then, rinse
    and repeat for about 45 seconds or until you feel you've gotten the most
    out of it. When you are leaving, boost off the jump and get that orange
    with a quick Uber. Do Ubers over the next couple of turns by riding up
    the wall and then jumping off and doing one.
    14. Ski over the quick bumps section, and then jump out of the ice cave
    and do a character Uber through the Orange off the incline. If you are
    lucky you can hit the red at the end, but your jump placement has to be
    just right. In the next section, pick a rail and get on it, then do a
    quick non-uber trick through the yellow. Ignore the orange and instead,
    jump onto the rail below it and boost off and jump, doing a quick Uber
    through the red below for 85K. By now you should be well over 2 million.
    15. Ahead is the final huge jump for Alaska. This may take some practice
    to perfect, but jump waaaay before the lip and you will get airborne and be
    able to do three uber Tricks (either three regular Ubers, or two quick ones
    and a character Uber) through each of the snowflakes - finally getting
    the red and doing a trick worth almost 300K! However, pay attention to your
    landing position and use the right analog stick to correct your landing
    position should you need to.
    16. When you land, you will see two rails. Pick one, and when you are going
    up the rail, use the right analog stick to sway to the center position and
    jump off well before the rail ends. Do a quick Uber through the final orange
    snowflake for about 65K. If you have any spare time, do mistys and rodeos
    to use up time, and you should have a score close to 3 million!
    AUTHOR: DDRKirby
    Target Score: 1.7 - 2.0 million
    I use Mac for this run, so if you're using someone else (don't see why you
    would, but...), adjust accordingly.
    1. Do a Front Flip 360 through the yellow out of the gate.
    2. Grind the first set of rails, doing 180s between them.
    3. After the gray pipe, veer a little to the right and jump off the
    embankment, doing a double misty with two sad sacks through the red
    4. Get on the next rail, but do not boost. grab the red snowflake on the
    next rail.
    5. After a few turns, jump off of the left hand side of the cliff and do a
    double misty hand in hand.
    6. Do a double misty scooter off of the next turn.
    7. After the next turn, get on the rail and lean to the right so you'll grab
    the red snowflake. Ride the next rail and grab the yellow snowflake, then get
    off of the rail.
    8. Ride the next rail and do a triple misty with a walking the dog through
    the orange snowflake.
    9. Jump over the small gap, then do a double misty hand in hand over the
    next gap.
    10. Jump off of the kicker and do a double misty/rodeo walking the dog
    through the orange snowflake.
    11. get on one of the two rails. Now you can either jump and do a misty
    scooter through the first red snowflake, or you can boost but don't jump,
    doing a misty sad sack through the red snowflake and landing on the next rail,
    allowing you to get the next red snowflake also.
    12. If you didn't go for the second red snowflake, you can do a few sad
    sacks in the moguls section.
    13. Ride the next set of rails on the left and go through the ice cavern.
    There's nothing much to do in the caves, just take the shortcuts so you
    have more time later.
    14. At the end of the caves, ride the rail on the left and keep grinding
    that set of rails, doing small tricks in between them. If you fall off,
    you can try to get back on, but it's difficult.
    15. On the last rail, jump and do a double misty hand in hand through the
    red snowflake. (this is kinda hard)
    16. In the "W"-like halfpipe section, just treat it like a halfpipe and do
    short ubers until you have around 40 seconds left.
    17. Next, jump off of the "U" turn and grab both the orange and red
    snowflakes while doing a double misty/rodeo hand in hand. (I'm still
    working on doing this).
    18. Line up with the center of the next ramp and do a double misty/rodeo
    with a sad sack to a hand in hand through the red snowflake.
    19. In the ice passage, you can jump and do a misty sad sack.
    20. After the first ice "bump", jump and do a double misty/rodeo 
    walking the dog through the red snowflake.
    21. Jump across the gap while doing another double misty/rodeo 
    walking the dog through the red snowflake.
    22. Jump and do a misty/rodeo with a tweaked grab through the yellow
    snowflake. Go in the left hand side of the tunnel.
    23. Jump before the end of the ice "hill" (you need to jump earlier
    if you use boost) and do a triple misty with two sad sacks through
    the orange.
    24. After the ice bump section, boost like crazy and jump at the last
    second possible to get both the orange and red snowflake while doing
    an uber trick (I still can't do this).
    25. Ride either set of rails, jumping and doing ubers through the
    yellow and orange snowflakes. (sad sacks)
    26. Oh, boy, the FaN jUmP...make sure you line up, prewind, and boost. You
    will have to jump early in order to get the red snowflake; if I remember
    correctly, you want to hit all three of the snowflakes when you are still
    going UP. you can do anywhere from two to five ubers on this jump, adjust
    accordingly. Whatever you do, make sure you ADJUST YOUR LANDING otherwise
    you might fall and 250,000 points could go to waste. =[
    27. Jump off of the small embankment and get the orange snowflake while
    doing a double misty/rodeo walking the dog.
    28. Do mistys and rodeos before the finish line until you start running out
    of time, at which point you cross the finish line.
    AUTHOR: The JRage
    Target Score: 500,000
    In the beginning, make sure to catch as many grinds as possible. This is
    CRUCIAL when you're playing as an alpiner. Make sure you turn sideways
    (tap left or right on the D-pad) to help keep your balance, and try to
    do a trick off the rail if you know that there's no connecting rails 
    ahead. If you're a freestyler and you miss one or two, it's okay...if
    you're not grinding, what you should be doing is launching off those
    sharp curves and doing single flip 180/360 Unethical Experimentals
    (UEs) off them. If you're Tricky, there's one or two really steep 
    curves you can go vertical on and do a quick Uber, and there's a 
    dropoff onto an ice canyon that should always be used for an Uber 
    if your meter is filled.
    Right before the area running parallel to a river along the right of 
    the track, you should try by all means to catch that rail and do a trick
    off it, preferably a short Uber. Forget about catching that silver rail
    right above the river. It's too risky, and I've never caught it once
    during the whole time I've been playing.
    There's not much you can do in the snow mounds, the frozen rapids, 
    and the subsequent ice caves. If you miss the rails on the mounds,
    try a few 360-720s with tweaked grabs on the small hops. The frozen
    rapids are too bumpy...if you're not on the rail or on the island tops,
    I think you can catch an air off some of the islands' sides...but
    otherwise the rapids are too rough to pull decent air off of. The caves
    aren't a good place to do tricks.
    On your way out, try to catch the rails (notice a pattern)? If you 
    fall off, there's one or two places you can go back on a grind circuit.
    Otherwise I wouldn't recommend tricks off the sharp curves because
    these curves are too sharp and you're going too fast. Try to take 
    advantage of the shallower ones with spins, or combine flips if 
    you're feeling lucky.
    Next is the big jump across a rift. Try to pull out an Uber or try to get
    Tricky by doing UE grabs on multiflip-spins. Take advantage of the 
    double half-pipe formation and finish 2 or 3 Ubers by boosting off 
    the edges. After, there should be a really sharp U turn. It is a 
    gold mine, so ALWAYS try to be Tricky heading into that turn. Try to
    shoot as vertical as possible and do an Uber (or 2 if you're that high),
    and hit the 3x or 5x multiplier straight overhead.
    Come down, and just after the checkpoint is another big air opportunity...
    you know what to do with those. Make sure you try to shoot straight 
    down the middle, there's a 5x multiplier (I'm usually only able to reach
    it with faster characters) if you shoot dead center, and 3x ones to
    either side. If you land to the side, you'll enter trick-unfriendly 
    caves. If you hit the 5x, you'll pass through a simple tunnel.
    As you come out of either of the two lower or upper passages, STAY ON THE
    CENTER ICE PATH. Right before the first 3x & 5x multiplier set is a mound
    that you can pull a good Uber if you're aligned straight center. After 
    that is a big cliff jump with another 3x & 5x set. If you strayed off
    the path, that's a bit tough ...I think I saw some rails, but I think 
    they're harder to reach, and don't give nearly as much points.
    After that are two passages to more caves. I recommend the left one, it
    has a VERY easy 3x multiplier and a nice upward slope just before it. 
    Just don't overdo it because it's very easy to hit your head on that 
    jump. After that, it's a path of tunnels...and there's two washboard
    hallways...I could never really pull anything great except maybe an 
    okay trick off the first bump and small 180s/360s off the rest (in 
    this stage, it's very easy to miss a gold by a small amount). After 
    the second washboard is an upward slope (and an eagerly awaiting 3x)
    you should pull air off of, and you should already know that you
    should try a short Uber. It seems that tunnel is too cramped to pull
    off a trick, but it's easier to land it than to screw up on this jump.
    After that, you should come to the underwater glass tunnel. If you 
    miss the rails early, you should always catch big air off the curve. 
    After that is the wind tunnel and the moment of truth. Boost your 
    way up, prewind, and try to pull three short Ubers.
    It's hard at first, but you find that 500000 is far from impossible
    after your first Alaska Showoff Gold...and even more so after you 
    get a Gold with a clunky alpine board.
                              3i. PIPEDREAM - Showoff
    ~~~~~~MASTER RUN~~~~~~
    PLAYER: Vegeta
    AUTHOR: gondee
    Time: 2,500,200
    Character: Mac
    1. Coming out of the starting gate, go off the jump straight ahead and
    do a triple Misty through the orange for 45K. When you land, immediately
    go left 45 degrees and ski for the red that is sitting on top of the column
    like structure in front of you. Climb up the pole and jump off, doing one
    quick uber through the red. You will probably land on top of the column.
    2. Continue left and do an Uber off the wall to the side. Ski back right
    and hit the orange floating above the small hump, doing an uber. When 
    you land, continue right and do an Uber through the yellow snowflake off 
    the incline on the side.
    3. When you land, ski forward and hit the orange on top of another column
    ahead, doing an uber. Do ubers off jumps as you continue towards the big
    jump ahead. You should be on the left side of the course, and as you jump
    off the big jump, do a character uber.
    4. As you land, don't jump too far and look for a rail coming out of the
    ground a little ways ahead. This leads to the halfpipe a little further
    down the course, but more importantly, it lines you up perfectly for 
    the red within that halfpipe. Ski off the halfpipe without jumping.
    5. Continue to the other side of the halfpipe and jump at the very 
    top lip. The red is waaay up there, but if you get it you can do 
    three quick Ubers for about 300K! When you land, continue on the
    other side and jump - you should be lined up with the orange on 
    the other side. Do two Ubers through it, and when you land make
    your way to the rail on the right side that leads you out of the 
    6. Continue doing Ubers when you can and make your way towards the next
    big lip jump. Do an Uber off this jump. (You should still be on the left
    side of the course.) Ahead there is a wide ramp that leads to a red.
    Jump through this red doing a Sad Sack and character Uber and when you
    land, immediately look for a rail to your right. Hop on this rail 
    backwards and ride it back up the course, jumping off near the end
    through an orange snowflake, doing a character Uber for around 100K!
    7. Speed back down the course catching ramps and doing Ubers. Now you 
    want to make your way towards the big Luther statue. Catch the rail 
    that goes between his legs (groooosssss!!!) and ride it until it ends.
    This rail spits you out in the big scoring halfpipe at the end of the
    course. You can do an Uber trick through the red off the pipe if you want,
    but Vegeta does not do this because it throws off his halfpipe pattern.
    To each his own, so make your own decision on that.
    8. This halfpipe consists of at least 4 reds and a varied assortment 
    of yellows and oranges. The yellows and oranges are all lower than
    the reds, and you need MAJOR air to get the reds. Boost up the 
    halfpipe, getting as high as you can and doing at least two, if not
    three, Ubers on each jump. You should have at LEAST 1 minute and 45
    seconds left to spend if the halfpipe. Vegeta scored 1.2 million
    in the halfpipe alone, catching all four reds. When time is about 
    to run out, press select in the halfpipe and you will reset directly
    before the finish line and finish the course. Good luck and score 
    more than 2 million!
    Author: smartypantz711
    Goal: 2 million
    1) My main goal when playing Pipedream is to make it into the large
    halfpipe at the end with full TRICKY and as many points as I can 
    as fast as I can.
    2) Just go straight and do a triple misty/rodeo unethical experimental
    through the 3x flake.  Keep going straight.  Ignore the halfpipes,
    they are made of snow, so you cannot get enough speed for really 
    big tricks.  At the big drop, pull a double/triple misty/rodeo 
    signature uber.
    3)After you land, head for the small halfpipe to the left. NOTE: Do NOT
    take the rail that goes into the halfpipe.  This will eat a 3x flake that
    you want to get while doing a double uber.  Once in the halfpipe, boost
    up one side, hold back until you stop.  Boost down and do 1 big uber,
    or 2 small ubers. Keep boosting and holding up when you land and 
    you'll fly off the lip of the pipe giving HUGE air.
    4) Try to stay in the middle of the halfpipe in order to get the 3x 
    flake on one side, and the somewhat high 5x flake on the other side.
    Once you've gotten the flakes, you should have full TRICKY.
    5)So, head out of the halfpipe via the rail in the ground. Jump at
    the end of the rail and do a quick uber, landing in the large pool.
    Immediately after landing, hit select (so you don't have to waste time
    getting out of the pool). Head for the left edge of the map and do 
    another double/triple misty/rodeo signature uber through the 3x flake.
    6) Land, use the yellow ramps for more ubers if you want, than get on
    the rail that goes in between the legs of the big Luther statue. 
    Boost up to save time. Grab the 5x flake on the rail and continue
    boosting and holding up and fly into The halfpipe.  Keep holding
    boost and up because you want maximum air.  On every jump, try to 
    do one signature uber and another short uber.  If you are about
    to repeat a trick, add a short grab at the end.  MAKE SURE TO 
    7) Continue to do ubers in the halfpipe, adjusting your course
    in order to get the assorted flakes above. NOTE: The REALLY high 
    5x flakes are extremely hard to get. What you have to do is go
    off the lip of the halfpipe at 74 miles per hour and jump RIGHT 
    AT THE END.  When time reaches about 5, hit select which will
    reset you outside the halfpipe, and then cross the finish line.
    Try to get a score of over 2 million!
                                   4.  GLITCH SHORTCUTS
    Warning: These are GLITCH shortcuts -- side effects not intended by the
    developers that take advantage of errors/holes in track design. THESE
    If they are not faster than racing normally, I will NOT list them.
    There are simply too many places to "fall forever" to list if they do
    not provide any benefit. I will list the Target Times you can get with
    these glitches if you are good enough.
    I list them here simply as documentation in case you have no qualms and want
    to use them to beat the computer/your opponent, what have you. Debate
    the moral and ethical points of using these some other place. ;)
                *********** GLITCH ROUTE: ELYSIUM ALPS ***********
    AUTHOR: gondee
    Target Time: 2:10
    The earliest known place to jump "off" the map, found by FirebrandX,
    is immediately after the beginning of the race. Knockdown another racer
    to get full-boost and turn 90 degrees to the right and boost deep into
    the snow, past the stands area and boost into the deep snow. Immediately
    before the game resets you, jump and do a forward flip. If you are deep
    enough you will fly off the edge of the "world".
    AUTHOR: gondee
    Target Time: 2:30
    The first glitch shortcut for Elysium Alps, discovered by ssx4ever, is
    present along the regular shortcut after the first checkpoint. This is
    the series of ledges that run along the side of the mountain far above
    the regular track. If you take the upper route, near the end of the
    shortcut you are descending a steady hill back onto the regular track.
    If you ski up the extremely steep snow-covered hill onto the right,
    you can ski OVER the top of the mountain and onto the other side.
    Directly on the other side the mountain ends and you can fall into a
    rather large glitch shortcut. Try manual resetting out after 30 seconds
    for maximum effect.
    AUTHOR: gondee
    Target Time: 2:55
    About halfway through the track, you come across a double ramp with
    rails on either side. The LAST rail on either side of the ramp forms
    out of the ground. Go past this rail, turn around, and GRIND IT BACKWARDS.
    This will cause you to Fall THROUGH the ground, and you'll begin falling
    forever. Here's the key: Reset after about 25-35 seconds and you'll skip
    about 1/3 of the track!
               *********** GLITCH ROUTE: MESABLANCA ***********
    AUTHOR: gondee
    Target Time: 1:25
    This glitch, discovered by FirebrandX, is at the beginning portion
    of the race. Ski through the first couple of jumps, go around the first
    couple of turns and Ride up the bank on the second right. Going
    through the forest and onto the shortcut area here, cut to the FAR LEFT
    very close to the left "barrier" of the track. (This barrier will look
    like a line of trees, it's easy to discern.) Ahead is the stream that
    you jump over. Ski to the FAR LEFT at the stream, and you will see two
    trees in the very corner. The easiest way to jump off without the game
    resetting you is to jump to the right side of the right tree in the
    corner. You must clear the "polygon bottom" of the stream to make this
    shortcut. You will soar OFF the track and into that "fall-forever"
    nothingness. Manual-resetting as soon as you begin to see the track
    again as you are falling will reset you further ahead in the race at
    the earliest possible point.
                *********** GLITCH ROUTE: MERCURY CITY MELTDOWN ***********
    AUTHOR: jonesy
    MCM - Between the garage and building behind/next to it. A short path to a
    roof then "fall" off the edge. Takes you to the bottom of the course just
    the quarter/half pipe series.
    AUTHOR: FirebrandX
    Target Time: 2:50
    The garage glitch does indeed work. It's turning out to be a huge shortcut
    in that I just got 2:55 on a sloppy run. The trick is to tap-jump into that
    narrow gap between the garage and that other building. Then you veer to the
    and fall off the edge. After a long fall, you'll appear near the entrance to
    subway station with the blue ice path.
    happymachines MERQURY CITY GLITCH RACE GUIDE (from #13):
    14) Go straight down the path. Ahead is a left turn, go straight over the
    bank. On the left is a parking garage, and to the right of it is another
    building. There is a very small gap in between these buildings. jump into
    that gap. When you're getting close to the other side, jump off. Hopefully,
    you'll jump off fairly smoothly. There is a building ahead of you; head to
    the right of it and let yourself fall off the edge of the world. Wheeeeee!
    15) Keep track of when you fell off. you want to hit select 30 seconds
    later. I recommend scratching yourself or wiping the sweat off your
    hands while you're waiting.
    16) You will teleport back in near the end of the course.
    17) Ahead and below you is a glass and concrete wall that you would have
    slalomed around had you taken the lame normal path. Right above this wall
    is a hard to see pipe. Your goal is to jump onto that pipe. Practice.
    Try landing on it sideways.
    18) Boost along the pipe until it deposits you onto the elevated roadway.
    There are two good ways to get off this. You can either speed down it a
    ways, then let yourself fall off the side at the most acute angle possible
    (to retain forward momentum), or you can just go down to the end of the
    first section and hit select.
    19) Cross the finish line.
                   *********** GLITCH ROUTE: TOKYO MEGAPLEX ***********
    AUTHOR: FirebrandX
    Target Time: 20.44
    On the first lap, enter the tube slightly towards the right side.
    As you float up, start rapid-firing that select button as fast as
    you can. You should reset at the FINISH LINE with no laps completed!
    I can get it to work just about every time now.
    AUTHOR: gondee
    Target Time: 17.46
    There's another method, found by Gregory, that is much more difficult to
    pull off. You must bump-pass through the polygons on the right side of the
    airduct entrance. To be more specific, you must hit the narrow area to
    the right of the large fan entrance, but to the left of the "plexiglass"
    wall in the beginning of the race. If you do it right you will pass
    through the fan wall, if you do it wrong you will reset. Doing it right
    involves skiing slightly to the right, passing through the first wall,
    and then skiing left and passing through a TINY hole through the next
    wall into the finishing area. This is probably the most difficult glitch
    shortcut in the game, but if you do it correctly you can get a time of
    17.46 on Tokyo!
                        *** SHOWOFF GLITCH for Tokyo Megaplex: ***
    Author: gondee
    This glitch, discovered by mastersteven44, involves the ground fans 
    that blow the player up into the air. Using this glitch it is possible
    (though by no means easy) to get scores upwards of 5 (five) million 
    points! Just remember: this glitch is completely evil, cheap, and 
    totally banned by Twin Galaxies contests. ;) It's provided here 
    simply as information, to even out the playing field between those
    who may know about it and those who do not.
    Immediately after the single checkpoint on Tokyo, there are four 
    fans placed right in a row, with one fan immediately behind it. 
    To access this glitch, pass the four fans, then turn around backwards
    and ski towards the fan on the right (this will be on the left if 
    you are going forward.) Backwards, this fan is on the right.) 
    Ignore the single fan behind the four fans. The fan on the far 
    right of the four continuous fans is the one we want.
    Approach the "magic fan" from the 7 o'clock position (slightly 
    left of the bottom), and ski as slow as possible onto it. What
    happens when you do this is that the fan blows you STRAIGHT up, 
    and when you come back down, you will land on the fan again and
    be blown into the air without touching the ground. This allows you
    to do Uber after Uber, endlessly. Also, immediately above this fan
    is a red 5x snowflake in showoff, so if you can get this glitch 
    to work you can do more than a million points worth of Ubers in ONE jump.
    If you catch the 5x, it will multiply your score by 5 - meaning 5 million
    (or more) points.
    There is one thing that makes a huge score very, very difficult to get.
    If you get caught in the fan, it is near impossible to get out! Therefore,
    you may get the glitch to work and do Uber after Uber for the entire time
    left on the clock, and then be unable to get out and the clock will run
    out, voiding your score. Expect this to happen 9 times out of 10.
    However, it IS possible to get your score to register after much work from
    the great SSX Tricky community. There are several things that increase your
    chances to register your score. First off, you must ski onto the fan as
    slowly as humanly possible, and hopefully you will float on the "edge" of
    the fan where the wind isn't as strong. If you float in the middle of the
    fan, it is near-impossible to get your score to register. The second thing
    you must do to register your score is time an Uber so that it finishes at
    the very bottom of your float. That seems to allow the boarder to float low
    enough to get the score to register. Good luck.
                    *********** GLITCH ROUTE: ALOHA ICE JAM ***********
    AUTHOR: SSJHyundo
    I'm not usually a guy that finds glitches, but I found one on Aloha Ice Jam.
    Grind the first rail when you go down in Showoff, I kept grinding but didn't
    turn. You eventually will fall off for not turning but before I fell off, I
    sort of jumped off, flew over a sign, narrowly missing it and then I fell over
    the cliff in front. I kept falling for 20-35 seconds but finally it puts you
    back on the track but at the very end!
    AUTHOR: FirebrandX
    Target Time: 50 seconds
    I found that I can easily initiate the glitch in racing mode by jumping in
    Between the Eddie sign on the left and the arrow sign on the right. So long
    as you approach at the correct angle, the glitch is a snap to get working.
                             5.LEGENDS: HOW GOOD IS THIS ADVICE?
    You might want to know how good these strategies are. Well, the only way to
    prove that is to list the scores that people have gotten - several of whom
    have submitted strategies to this FAQ.
    Below are the top Merqury City Scoreboard leaders as of the Master version of
    this guide (7.22.03). Use their scores as a basis of how this advice can
    help you, and strive for their records while you're at it!
         TRACK           SHOWOFF                         RACING (* = Glitch Routes)
      (Top 3 people)     PERSON     /  SCORE             PERSON      /   TIME
    ----------------     --------------------            -------------------------
    Garibaldi            PD CofC       3,046,950 (!)     FirebrandX     2:11.46
                         naya82        2,745,500         ssx4ever       2:11.46
                         Elgen         2,564,250         naya82         2.16.44
    Snowdream            PD CofC       1,701,180         FirebrandX     1:51.98
                         happymachines 1,683,500         Stephen Risner 1:54.57
                         naya82        1,583,360         gondee         1:57.96
    Elysium Alps         31            2,965,220         FirebrandX     1:59.91*
                         Pickle        2,880,990         P31            2:00.88*
                         Kelson        2,780,285         ssx4ever       2:01.75*
    Merqury City         TypeZero      3,403,300 (!)     FirebrandX     2:28.24*
                         naya82        3,213,820         happymachines  2:31.22*
                         happymachines 3,078,735         naya82         2:37.12*
    Mesablanca           SiCo          2,062,550         FirebrandX     1:14.97*
                         naya82        1,576,700         happymachines  1:17.66*
                         TypeZero      1,510,320         gondee         1:22.96*
    Tokyo Megaplex       Goose Bay EK  2,395,330         FirebrandX     0:16.46*
                         Kelson        2,372,285         badassGForce   0:17.44*
                        Isaac Enriquez 2,292,405         Gregory        0:17.46*
    Pipedream            Vegeta        2,500,200
                         Kelson        2,275,560
                         Pickle        2,173,380
    Aloha Ice Jam        YoshiXL       1,011,490         FirebrandX     0:42.59*
                         happymachines 1,000,150         P31            0:45.03*
                         GooseBayEK      744,100         gondee         0:46.39*
    Alaska               Goose Bay EK  2,712,020         FirebrandX     3:46.85
                         PD CofC       2,655,250         happymachines  4:07.13
                         UNE           2,418,970         Stephen Risner 4:17.96
    To see the online version of this scoreboard (and view the updated scores)
    click on the 'scoreboard' link at http://www.merqurycity.com/ssxtricky.html
    See how far a whole buttload of practice can get you? ;)
                                6. EPILOGUE  - ASSORTED DETAILS
    6a. Legal.
    This FAQ is copyright 2003 by all the authors herein, per their submitted
    sections.  You may not alter/repost this entire FAQ without my permission,
    or sections of this FAQ in any way without the expressed permission of the
    author of that corresponding section.
    SSX 3, SSX Tricky and SSX is a trademark of Electronic Arts and EA Canada.
    This FAQ is allowed to be posted on these sites:
    Any other site that has it posted without my consent is contributing
    to copyright infringement.
    6b. Credit & Thanks
    ~ Author credit goes to happymachines, TypeZero, dvdemons, The JRage,
    FirebrandX, ElysiumKaori, FishEye, Calibur, Packing Heat, Smartypantz711,
    Dunc, SSJHyundo, Gaz,  Dankman, Fahran, sweetmeats, UrzaMTG, and jonesy
    for their willingness to help others.
    ~ Major, major thanks goes to happymachines, Vegeta, FirebrandX, and Elgen
    for their willingness to show their runs on video for the express purpose
    of helping the internet community via the Master Runs at Merqury City.
    I'd like to single out happymachines for expressed thanks, who sent ALL of
    his best runs to show on the site. Without the selfless acts of these
    players there would be no Master Runs.
    ~Huge thanks to Viktor Nilsson for providing the ASCII Art for the guide.
    Greatly appreciated!
    ~ Credit to Grandmort for providing an excellent SSX site to all the
    SSX community - www.merqurycity.com. Check the SSX Hall of Fame and
    the SSX Tricky scoreboard to see how you stack up!
    ~ Thanks to SSX Tricky Developers Sinisa Karolic, Klaus Monies, Cody
    Ritchie, Malcom Andrieshyn, and the man Steve Anthony for visiting
    merqurycity.com and showing their support for the site by signing
    the guestbook. It's inspiring and humbling to know that even the
    developers appreciate what fans do for the games they create.
    ~ Credit to EA Big for reinventing the Snowboard genre to actually make me
    want to play it and compile a huge guide just for it.
    6c. Contributors - Who are these people?
    ~ happymachines is the official World Champion of SSX Tricky, and he's the
    author of some of the best runs in this guide. Happymachines takes what
    others consider "impossible" and makes it routine. First, he scored
    a MILLION on Aloha Ice Jam. Then, he scored the first verified 3 million
    point score on Merqury City showoff. He should probably have a co-author
    credit on this FAQ, since it would be about 12K in size if he hadn't
    been gracious enough to submit so many of his best routes. He is truly a
    selfless and peerless SSX Tricky player.
    For more information on his status as World Champion, see the SSX Tricky
    World Championship Results at: 
    ~ TypeZero has the honor of holding the record for most points scored on
    any single track in SSX Tricky - 3.4 million on Merqury City. Remember
    when he was trying to score a puny 3 million on that track? TypeZero has
    taken that once "impossible" record and blown it out of the water. He is
    also among the showoff elite on several other tracks on the Merqury City
    ~ FirebrandX is, quite simply, the most dominant racer in the SSX Tricky
    world. They say that the only thing that separates a champion from a
    prodigy is dedication. FBX has enough dedication to make even champions
    jealous. He holds ALL of the top times for ALL courses as of the Master
    Version of this FAQ, and is always ready to meet the challenge if you can
    prove you've beat his times. For proof on just how fast he is, visit
    the Merqurycity.com Scoreboards.
    ~ FishEye is the author of the very in-depth SSX Tricky Character FAQ at
    GameFaqs. Wanna know something about the characters? It's in there. Want to
    know what the Tricky characters say? He wrote several quote guides to give
    you just that. He is also an awesome showoff player who took the initiative
    to finish the FAQ with some extraordinarily thorough guides, for which I
    am very grateful. Thanks again FishEye.
    ~ SiCo is the Masta of Mesa. This phenom broke the 2 MILLION barrier on
    Mesablanca, which is a difficult course to get even 1 million on. I think
    it's safe to say you should pay attention to what he has to say in his
    Mesablanca guide.
    ~ Calibur is the author of the very high-level Aloha Ice Jam guide, as well
    as one of the mainstay players on the PS2 SSX Tricky board at Gamefaqs.
    Without players like him, my guide would have been just mediocre. It's
    authors like Calibur who make it the EXPERT Advice FAQ. :)
    ~ The JRage is the author of the in-depth Uber FAQ on Gamefaqs which is a
    fine piece of SSX Tricky research.
    ~ dvdemons, Packing Heat and ElysiumKaori gave great advice during the
    first months of release for SSX Tricky. ElysiumKaori started the idea
    of a large SSX Tricky FAQ.
    ~ SSJ Hyundo is the guy who found the Aloha Ice Jam glitch shortcut! Give
    him his props! By the way SSJ, you owe me $100 for this name-drop. ;)
    ~ Erick's Living Room was kind enough to take time away from providing
    comfort and support for Erick to send me a guide to Mesablanca. I'd like
    to thank La-Z-Boy, Furniture Gallery and other furniture makers for
    providing such knowledgeable furnishings.
    6d. Version Details
    ~ Small update - just fixed a few line break issues. This is essentially
    the same version of the guide from July 2003. 
    ~ MASTER UPDATE: Okay, so I updated the guide ONE more time because I
    hated to see just how out of date it had become. But this IS the last
    time (I swear!). As for what I updated: I transcribed the Master Run
    videos currently showing, I put in target times and scores where I could,
    I edited down the size of the guide to include only the best showoff guides.
    I updated the Scoreboard section. I included the new info on the Tokyo
    showoff glitch. I also added PD CofC's "Cheap Trick".
    ~ FINAL update. This guide is now "officially" done.
    ~ Formatted the guide to fit into most Word/Word knockoff word processors.
    hopefully this will make it easier to print out, though if you're printing
    out the entire guide, I hope you have a ream of paper because it tops out at
    about 60 pages.
    ~Updated the scoreboard section of the guide and took out the promos for the
    Twin Galaxies World Championship.
    ~ Added some awesome ASCII art from Viktor Nilsson.
    ~ FINALLY figured out why the text kept on duplicating in the middle of
    sentences. New line breaks that start with a hyphen (-) have some stupid 
    bug in Wordpad that makes letters duplicate about halfway through the line
    (about 40 characters in). Therefore, I changed all hyphens at starts of 
    line breaks to tildas ~.
    THE END.
    |                         GONDEE'S FINAL VERSION SOAPBOX                     |
    | Well, here's the MASTER version of this FAQ, with all the tracks submitted |
    | and all the bases covered. There are numerous guides for most tracks, with |
    | different methods for achieving the best score or fastest time. I feel     |
    | this guide is as complete as it can get and now I can retire it into       |
    | obscurity until SSX 3 comes out. Then we start all over again! :)          | 
    |                                                                            |
    | In the works for over two years, this is the most thorough SSX Tricky      |
    | FAQ on the Internet. It didn't get this way all by itself, so I'd just     |
    | like to thank all of this guide's authors, one more time for being willing |
    | to share your hard-earned info to help others get better. Without you all, |
    | this guide would be nothing more than "gondee's Guide on how to play SSX   |
    | Tricky." And that would be a sorry little effort. Thanks again!            |

    View in: