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    FAQ/Walkthrough by Lionheart19

    Updated: 07/09/02 | Search Guide | Bookmark Guide

    Lost Kingdoms FAQ
    By: Lionheart19
    I.          Game Basics/Basic Tips
    II.         Story
    III.        Characters         
    IV.         Battling                  
    V.          Walkthrough
    VI.         Side Quests
    VII.        Two-Player Mode
    VIII.       Credits
    I. Game Basics/Tips
     Lost Kingdoms is a card-dueling RPG.Your only means of survival lies in 
    cards that have powerful creatures to summon.There are three main types 
    of cards: Independents,Summons,and Weapons.Indepents mostly do what they 
    want,attacking the enemy and roaming.Some are immobile and have special 
    powers.An independent has quite a bit of time before the card burns 
    up.If it is attacked,the flame goes down,therefore speeding up the 
    process.Summons are monsters that are summoned and do one powerful 
    attack.Weapons simply strike out from Katia when used.
     Magic Stones are important for survival.Each card has a certain amount 
    of stones required to summon it.If the player does not have enough,it 
    will cost them life to bring the monster out.The main way to get magic 
    stones is to attack a monster.Stones will fall out.
     Each card has is aligned with one of five elements: 
    Earth,Wood,Water,Fire,and Neutral.Water beats Fire.Wood beats 
    Earth.Earth beats Water.Fire beats Wood.Neutral,however,is not affected 
    by elemental attributes,so any element will do the same damage.
    II.  Story
     Five kings were each given a kingdom to rule,along with a Runestone,and 
    forbidden to ally with each other.Soon the five kingdoms began to 
    disappear.Things started to vanish into a dark fog.Many brave people 
    entered it in search of answers,yet were never heard of 
    again.Eventually,the five kings had to meet because the fog was taking 
    over the kingdoms.Princess Katia,the princess of Alanjeh,was blessed 
    with the power of the Runestones,meaning she could summon creatures from 
    cards.She was the only hope...
    III. Characters
     Katia: Princess of Alanjeh,and a Runestone bearer.She is the only hope 
    for survival.
     King Feobane: Katia's father and King of Alanjeh.He has set out with 
    some trusted knights to find the truth about the Black Fog.
     Gurd: An old woman who teaches Katia how to use her powers.She also 
    runs a little card shop.Gurd lets Katia duplicate,buy,sell,and even 
    transform cards.
     Alexander: A young scholar studying faeries.Whenever you collect some 
    Red Faeries,bring them to Alexander and he will reward you.
     Helena: A mysterious princess from an unknown land.Helena searches 
    ruthlessly for Runestones and she won't let anyone stop her.
     Thalnos the Enchanter: A king from the Dark continent,he has all five 
    Runestones from where he comes from.He learned of the cards of the 
    gods,and then acquired the power of the God of Destruction.
    IV. Battling
     Battling is quite simple.It is important to know what element you need 
    to use against the enemy.Press the corresponding button to throw the 
    card.To call back an almost defeated card,hold R and press the 
    corresponding button.
     Capturing cards is also very important.When the enemy monster has below 
    5 HP,hold L and throw a card at it.If the damage from the card kills the 
    monster, it will capture it.
       Try to get EVERY card in the game.Capturing helps build your deck and 
    get all 105 cards.
    V. Walkthrough
     Act 1
     Alanjeh Castle- All you have to do is run forward until you get to a 
    square part of the hallway.Take a right and continue.Open the chest in 
    the room to find your first Runestone.Then you get into a battle with 
    two skeletons.If you use a weapon card,such as Dark Raven,this battle 
    will be quick and simple.Man Trap works well also.After the battle,get 
    out of the room and Gurd will be standing there.Talk to her to end the 
     Plains of Rowahl- Gurd will guide you through this level.Save your 
    strong summons for the Boss.Before entering the Goblin's Fort,go to the 
    deck point and put in any cards you have found.If you want to, go back 
    and search for any cards you may have missed.Also,you may have seen a 
    wagon on the way.If you haven't already,get into a battle around it and 
    break it open with a weapon card or something.Inside is a Mummy card.
     BOSS- Sand Golem: The Sand Golem should have three hobgoblins with 
    him.The goblins aren't a threat as long as you keep moving.Remember to 
    always collect Magic Stones whether your supply is full or not,because 
    they also give experience.Use summons like Lycanthrope to weaken the 
    boss down.Mandragora is a good card to use also.Once the boss is 
    defeated,collect the Stones.
     NOTE: Talking to people in this RPG is no use,so it's not a true 
    RPG.Anyways,inspect everything but there is truly no need to talk.You 
    get worthless blabbering.
     Blessoon- This is a level that is quite easy.The layout is not hard to 
    figure out if you use the radar/map at the corner of your 
    screen.Basically get all the chests that you can/want and then light the 
    four colored pillars.Go through the gate that you just opened,then move 
    ahead to find Alexander.After talking to him,collect the fairy in his 
    camp.Cross the bridge and use the Deck Point.Proceed farther and a boss 
    fight will start.
    BOSS- Fire Golem: This is a pretty simple boss if you follow these easy 
    rules.First,don't get too close because he uses a wide-spread attack if 
    you do.Second,just dodge his missiles if he shoots them.From there 
    on,just use your strongest Water cards.If you can, try to hit and run 
    using weapon cards.
     TIP: Make sure you are capturing spare cards and selling them.Later on 
    in the game you will need the money.You may also want to start 
    transforming and duplicating cards.
     Burial Grounds- Another easy level.Follow the path and inspect all the 
    tall and skinny tombstones.One of them engages a battle and afterwards 
    you will find a Treant card.When you have gotten everything you 
    want,follow the path to the four colored tombstones.The order to inspect 
    them is gold,green,white,and red.The gate will open.
    BOSS- Necromancer: This is an annoyingly hard boss.At this point the 
    only thing you can do is use weapon and summon cards to defeat the two 
    skeletons.After that,wait until the Necro warps.Right then use a summon 
    or weapon.Be sure to dodge his attacks because they can take quite a bit 
    of HP.
     Shayel Passage- This level is longer than it looks.Your first priority 
    is to go left and hit the switch.Run back the way you came to the gate 
    that is opening.Once in,collect all the chests and be sure to get the 
    ones inside the little prison cell.Run down the passage in front of the 
    cell to find a locked door.Remember about that door because it is the 
    way to end the level.Anyways,go back to the switch and proceed down that 
    walkway.As you climb higher and collect cards,be sure to destroy all 5 
    water tanks.After you have destroyed them,go to the square platform at 
    the dead end.
    BOSS- Mind Flayer: This boss is easy.Remember even though the boss is 
    Water-based,his two little Flayer Spawns are Fire-based.Destroy the 
    Spawns and go after the Mind Flayer.Just summon Lycanthrope if you have 
    his card in your hand.Finish him off with some weapons or something.
     TIP: Make sure you are collecting Red Faeries!After every level turn in 
    your new faeries.
     Castle Grayl- Follow the path, and look for the identical statue to 
    which statue you want to move when the two are blocking the way.Break 
    open the boxes that are towards the end of the level.You will figure it 
    BOSS- Mystery Woman(Helena): Don't get to close to her unless you plan 
    to run away as soon as you attack because she has lots of Lizardmen.Just 
    like you,she bears a Runestone.Unlike you,she has an unlimited supply of 
    them,so don't just waste your time waiting and dodging.She uses 
    Skeletons,Archer Trees,Hobgoblins,Dark Ravens,Mandragoras,Lizardmen,and 
    Lycanthropes.Watch her movement and summoning patterns.Dodge her summons 
    and avoid getting too close.Get her down to about 10-15 HP then GO IN 
    FOR THE KILL!Be sure to get the faeries after the battle and the new 
    Runestone.Katia now can hold 15 Magic Stones and has 150 HP.
     Bridge of Sarvan- Run until you get to the draw bridges.Go down the 
    stairs and to the left.Turn the switch to the left.Run across to the 
    other side and turn that switch to the right.Run back up the stairs and 
    cross the bridge.Open chests.Just keep going along that walkway collect 
    cards and opening chests.
     Kendarie Castle- A nice little movie.Just relax and take a few breaths.
     Yyprek Mines- First go straight and collect chests.Then find the lost 
    soldier and help him find his friends.Sometimes he will stop.Take that 
    time to search around you,but don't go too far.After you are done 
    opening chests(or if you don't want to),walk up to him.He will let out a 
    war cry and a battle will start.
    BOSS- Puppet Master: Destroy the Caterpokers.Don't worry about elemental 
    properties for this battle.The Puppet Master is Neutral.
    Just use a combo of traps and summons.Weapons are fine if you are good 
    at dodging.
     Bernden Fields- You will be forced to fight the Dragon Knight you 
    encounter every time you come here.He is inevitable.Beat him down,then 
    proceed.Slip through the crack between the cliffs and go to the center 
    of the field.Inspect the bones.
    BOSS- Lich and Zombie Dragon: This is a good time to capture the rare 
    Lich card.Normally you can't capture Bosses,but this time you 
    can.Capture both.Abort and come back as many times as you want because 
    they give good experience.Or you can come back to get their cards as 
    many times as you want.After you are done gaining experience,proceed 
    through the other crack in the cliffs.Don't forget the chests around the 
    Zombie Dragon area.Well just keep going to find your father dying.
    BOSS- Beezlabub: Not too hard.Dodge his disc energy.Summons help but 
    aren't necessary.Weapons do just fine.He is Neutral by the way.
     Castle Wyht- Just get all the cards and hit the switches as you go to 
    use the elevators.Talk to every downed gaurd to get a card or key.
    When you are on the upper platform an unexpected battle occurs.
    BOSS- Chaos Knight: There are two Ghost Armors accompanying him.Take 
    them out before you attack the Chaos Knight.Ghost Armors are of the Wood 
    element.Although they may seem Fire-based, Chaos Knights are actually 
    Neutral.After the fight,search the six statues for a switch.
    Go into the throne room but do NOT talk to the gaurd.Instead,go left to 
    the little fireplace room.Get in a battle and destoy 
    it.Afterwards,search it and it will ask you if you want to go through.
    Go to the end to find the Prince's room.Open the two chests.One has a 
    Fenril.Then go back to the gaurd and talk to him to end the level.
     Grenfoel Church- Grab the four candles at the beginning and place them 
    in their holders on the altar.If you want go down the passage to a Boss 
    fight.If not, go left and play the organ and get the Red Faeries.First 
    you must get the sheet music from the blocked off chest.Go down the 
    secret passage to get the next Runestone.Helena rushes in,holding the 
    BOSS- Vampire: If the area were bigger, the two Great Demons wouldn't be 
    a problem.So,take them out with Water cards.Vampire is Neutral, as you 
    probably suspected.By now,I had 2 Black Dragons in my deck and I got one 
    out.Easy as that.If you don't have a Black Dragon yet,use powerful 
    cards.Watch out for his projectile attack.
      BOSS- Helena(Last time!):  She has improved since you last met.You 
    should have,too.She has Demon Hounds,Stone Heads,Venom Lizards,and about 
    7 more but I don't feel like listing them.All are easy to dodge.Now for 
    all you out there who weren't as concerned about collecting cards as me 
    will have a bit of a harder time with this Boss.I luckily got both my 
    Black Dragons out.Just dodge and summon.
     Mt. Jarndunn- Just use the Radar to find your way.It's a bit hard to 
    spot faeries.I don't really know how I can help you on this level 
    because there's not much to it except two Boss battles.When you see a 
    little shrine arena,you better be ready.
    BOSS- Efreet(x2): Two Efreets at once is actually not that hard.Just run 
    away from the fireballs.If you have an Ice Golem card in hand,use it.It 
    should kill both in one hit if they are close together.They can dodge 
    though.Use Water cards.After the fight,proceed up the path until you see 
    a rocky area.This time,pray that you have enough Water cards to win 
    against this tyrant.
    BOSS- Red Dragon: Two Hands of Fire accompany this giant.While dodging 
    the Dragon's flames,try to at least weaken the hands(this way you save 
    water cards).Then use a wide,long range card such as Kraken to take all 
    three out when they are close together.
     Ruh~Arok Temple- This is more like a side quest because you get the 
    four Legendary cards here but first you must collect over twenty of one 
    type of card.Then you enter that color of the room and a secret level 
    will open up on the world map.Getting the cards is optional.After you 
    get/(If you don't want)the cards,go forward.
    BOSS- Black Dragon:This dragon is Neutral.Whip Worms work well because 
    this Boss has short range but powerful attacks.Any long range attack or 
    summon will do.Be sure to take out the two steel skeletons before the 
     Broch Black- At this point,you should have 103 of the 105 cards.Find 
    the Stone of Darkness to unlock the demon shaped gate.Cross the 
    platforms.When you come to a strange energy field,go to the rooms to the 
    right and left in the hallway and defeat the gaurdian in each.Then go 
    through the gate.
    BOSS- Enchanter: This battle is sort of like fighting Helena,only much 
    harder.He uses summons like Vampire and Elephant King.Don't get too 
    close,or he will use the Dragon Knight.Decoys such as the Fire pillars 
    work well in this battle.
    BOSS- God of Destruction: If you have the Doppleganger,throw it at the 
    God of Destruction and hope for the one hit kill.If not then listen 
    up.There are four elementals around the edges of the arena.One of his 
    attacks uses those, so watch out.Use Red Dragons and Kraken because they 
    are long-ranged.Use your cards wisely.After beating the game, you can go 
    back and redo levels and get better ratings and collect faeries you 
    VI. Side Quests
     Dahl-Nok Valley: Talk to Gurd after Blessoon
     Gromtull Desert: Talk to Gurd after Dahl-Nok
     Rohbach: Talk to Gurd after Bridge of Sarvan
     Village of Lumsted:Talk to Gurd after Bernden Field
     Lake Bestriel: Talk to Gurd after Coliseum
    Secret Levels(Sort of like Side Quests)
     Yalwog: Collect 20 Fire cards and go to Ruh-Arok
     Terjon Temple: Collect 20 Water cards and go to Ruh-Arok
     Temple of Amentankh: Collect 20 Earth cards and go to Ruh-Arok
     Hupon-Jen: Collect 20 Wood cards and go to Ruh-Arok
    VII. Two Player Mode
     It's just like regular battles,only with a friend.You can set Loop 
    Decks(you never run out of cards),Fair Play(outlaws some cards),Time,and 
    Player Level.Choose the arena and pick your colors and decks.Fight!
    VIII. Credits
    The folks at Prima such as David Cassady and Debra McBride for writing 
    such a great strategy guide.Thank you.
    They provided most of this info.Some was from myself.
    Me,for writing this FAQ/Walkthrough
    I hope my walkthrough helped you enjoy this game and find 
    everything.Sorry about not covering transformations but I didn't have 

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