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    FAQ/Walkthrough by azraelswrd

    Version: 1.4 | Updated: 04/18/03 | Search Guide | Bookmark Guide

    Version 1.4
    by Azraelswrd (azraelswrd@hotmail.com)
    created: 4-23-02
    last update: 4-18-03
    This document is Copyright 2002 Azraelswrd
    This is a document made for the free and by the free and it should stay that
    way.  If you want to use it, please let me know first.  Otherwise, its for
    anyone who loves to play the games for the love of games and not for profit or
    personal gain.
    I.    Update History
    II.   Introduction
    III.  Game Controls/Gameplay
    IV.   Mission Walkthrough/Specifics
             1.  Search for Justice
             2.  Warehouse Hunt
             3.  Birth of a Hero
             4.  Oscorp's Gambit
             5.  Subway Station
             6.  Chase Through the Sewer
             7.  Showdown with Shocker
             8.  Vulture's Lair
             9.  Vulture Escapes
             10. Air Duel with Vulture
             11. Corralled
             12. Scorpion's Rampage
             13. Coup D'Etat
             14. The Offer
             15. Race Against Time
             16. Razor's Edge
             17. Breaking and Entering
             18. Chemical Chaos
             19. Oscorp's Ultimate Weapon
             20. Escape from Oscorp
             21. Mary Jane Kidnapped
             22. Face Off at the Bridge
    V.    Secrets
             a. Secret Store
             b. Play as/in
    VI.   Cheat Codes
             a. visual changes
             b. other functions
    VII.  Other Things
             a. Green Goblin
             b. Pinhead Bowling
    VIII. Combat Combos
    IX.   Frequently Asked Questions
             - #2 Golden Spider (Web Hit) location walkthrough
             - VULTURE'S LAIR walkthrough
             - Secret on BIRTH OF A HERO
    X.    Acknowledgements
    XI.   Hosting Sites
    4-18-03   Ver 1.4
              Added a walkthrough on Chemical Chaos
    1-4-02    Ver 1.3
              Updated and expanded my explanations on Vulture's Lair, the WEB HIT
              combo location.
    7-5-02    Expanded on how to get HIGH WEB HIT.  Deleted VILLAINS section. 
              ALL the golden icon level locations in VIII. Combat Combos.
    6-18-02   Added some cosmetic additions; added FAQ section
    5-23-02   Minor adjustments (added Force Crawl and corrected an omitted credit)
    5-13-02   Found a different location on COUP D'ETAT for golden spider
    5-3-02    Added some more sites to the HOSTING SITES list
    5-2-02    Ver. 1.2
              Added a list of site where this FAQ is being posted (with permission)
              Included where to get ADVANCED IMPACT WEBBING
    4-26-02   Added a blurb about Alex Ross Green Goblin in the "Secrets" section
              Some minor tweaks to the Mission tactics
    4-25-02   Ver. 1.1
              Added secrets on "Warehouse Hunt" and "Breaking and Entering"
              Expanded "Chemical Chaos" and "Escape from Oscorp" descriptions
              Included a list of Combat Combos
              Made a Villains section
              Corrected my misuse of term "HK" which are the robot spiders
    4-23-02   Finished Version 1.0 of FAQ
    This is a guide based on the Playstation 2 version of the Spider-Man: The Movie
    game.  It was released on April 18th, 2002 and to rather mixed feelings from
    gamers.  Some people feel that it is too much like its two predecessors and
    others gripe about the quirky camera controls.  Nonetheless, I still feel that
    the game has its merits and the problems that do arise are systemic of almost
    all contemporary 3-dimensional adventure games.  Even Lara Croft has had her
    "bad days" in Tomb Raider.  However, there's so much going for this game that I
    wrote about it.
    This is a Walkthrough for each mission with codes/secrets listed at the end. 
    If this is not what you want, then stop reading already...
    And by the way, I wrote this up in an hour so don't expect any miracles if
    that's what you're looking for.  I also didn't want to copy anything from a
    guidebook or another FAQ.  If I don't know something, then I'll let you know. 
    I also give credit where credit is due, because that's just the smart thing to
    I think I've covered most, if not all, aspects of the game such that you can
    get through all the missions and find everything you may need.  However, I
    won't hold your hand through ALL the hard parts.  That's where you have to use
    your own brain and figure some things out.
    The game gives you the choice of the old system from the old games (CLASSIC)
    and a new system (ENHANCED).  I prefer the Classic system, but the Enhanced has
    two cool exclusive options:
    1) Web Twirl - spins victim overhead and does damage to anything close
    2) Advanced Impact Webbing - bigger ball o' web
    ~  =  do the next action very quickly
    ,  =  pause a little before the next action
    +  =  at the same time
    OK, here's the default controls:
    TRIANGLE = shoot web
    SQUARE = punch/pick up civilian/hit button
    CIRCLE = kick
    X = jump/throw
    R1 = zip-line (fastest move for Spidey)
    R2 = web swing
    L1 = lock on
    L2 = <unused>
    left analog = can be used for movement
    right analog = look around
    push into L3 = force Spidey to crawl on ground
    push into R3 = sniper target sighting (used best with R1 for zip-dashing)
    R1 + direction = zip-dash
    R1 + TRIANGLE = zip-attack (big explosion on impact)
    L2 + R1 = the Yo-yo spidey (can lower or rise to/from ceiling)
    X~X = high double jump
    X during Web Swing = break the web line
    X~X during Web Swing = evasive back-flip in mid-air that also breaks the line
    SQUARE or TRIANGLE during Web Swing = swinging attack
    SQUARE or TRIANGLE during jump or in air = diving cannonball attack
    Jump or Web Swing then TRIANGLE = laser webbing (this is MY name for it!)
    hold down X after breaking web-line in mid-air = Riding the <insert villain>
    down + TRIANGLE = web yank towards
    down~left + TRIANGLE = web yank left
    down~right + TRIANGLE = web yank right
    up + TRIANGLE = impact webbing
    left + TRIANGLE = web gloves
    left, left, TRIANGLE = advanced web gloves
    right + TRIANGLE = web dome
    right, right + TRIANGLE = advanced web gloves
    L2 + TRIANGLE = impact webbing
    L2+ hold down TRIANGLE for a few seconds = advanced impact webbing
    L2 + SQUARE = web gloves
    L2 + SQUARE, SQUARE = advanced web gloves
    L2 + CIRCLE = web dome
    L2 + CIRCLE, CIRCLE = advanced web dome
    L2 + X = web yank towards
    L2 + X, left = web yank left
    L2 + X, right = web yank right
    L2 + hold X, left, then rotate direction counterclockwise = web twirl CCW
    L2 + hold X, right, then rotate direction clockwise = web twirl CW
    (*note = web twirling is NOT easy and best with the left analog stick control*)
    Here's my rundown through all the missions.  The tactics are also just my own
    recommendations and there are other ways to solve each one.  That is up to the
    player to discover.
    For each mission, I listed the bonuses that can be earned in addition to the
    PERFECT life bonus and STYLE bonus.
    - PERFECT is whether or not you go through the mission without getting hit.
    - STYLE is based on the "variety" of attack combos used and how successful they
    are in combat (hit/miss ratio).
    #1 Search for Justice
    Combat: defeat all 16 thugs
    Secret:  Find the woman and get her purse
    Go directly left from the start and then a little north.  You'll know when you
    can hear the women scream.  Save her and then go north from her position
    towards the billboard that says Latvania on it.  The purse is here.  No go back
    to her.
    Gold Spiders:(1)FIELD GOAL (2)WEB HIT
    1) Underneath the stone eagle where you start the game.
    2) Go far right (3 buildings) then go up and right a little (2 buildings) . 
    Its on a very tall building with 2 thugs and lots of air conditioners and
    little sheds.
    Nothing much here.  I recommend doing the Secrets and getting both gold
    spiders, then hunt down all the thugs on this level so you get all the points
    #2 Warehouse Hunt
    Stealth bonus
    Secret:  Area behind the wall of crates in the second room with 2 thugs then 3
    more come out.
    Gold Spiders: BACKFLIP KICK
    It's in a hallway at the very beginning.  Can't miss it.
    The first area is almost all shaded ceiling, so take advantage and zip up all
    the thugs here.  Now, get to the other room but watch out!  There are two
    guards in here, so be sneaky and take out one guard then the other.  Now get
    inside and fight the other 3 thugs hidden in a shed.  Get into the other room
    and announce yourself and fight some more.  Bait the forklift and get into the
    air ducts to find the fuse.  Not too hard to figure out.
    #3 Birth of a Hero
    BOSS: Uncle Ben's Killer
    Time bonus
    Must sneak past the 3 guards and inside the small room. (walkthough in FAQ
    Gold Spiders: (1)ADV. WEB DOME (2)HANDSPRING
    1) In the secret area.
    2) En route to fight the boss.  In the middle of a corridor.  Can't miss it.
    Another straight forward mission.  Just use your new found HANDSPRING combo and
    jump A LOT to dodge the bullets.  You do have the opportunity to battle a group
    of 6 or so thugs, so be careful.  When in doubt, WEB-DOME!!!
    To fight the Killer, use the ceiling then use the zip-attack to get close, then
    use the Handspring.  Watch out for his shotgun and flash grenades.  He dodges
    impact webbing so don't waste your time.  He is very quick for a normal human,
    so be prepared to engage close!
    #4 Oscorp's Gambit
    Secret: defeat the HK's
    Must be on Hero or better.  Little blue-glowing spiders appear out of thin-air
    near/on the Met-Life building, Treyarch, the one with the Basilisk movie
    billboard or any building with a ledge on it and a blue or red spider icon
    nearby.  Swing past an icon and see if they appear. If they don't, then they
    probably won't appear there.  Keep going from building to building ledge and
    rooftop.  You need to defeat a lot of them (at least 6) without dying.
    Gold Spiders:  none
    First, follow Peter's advice and start swinging.  Target the red balloon and
    follow the directions (swing, web break and swing, attack balloon, pop
    balloon).  Get the photo sets and then activate the blue-red icon.  Now defeat
    the drones.  They're not too bad and can be killed with any aerial attack
    (punch, kick, web laser).  On HERO or SUPERHERO level, HK spider-drones guard
    the icons so watch out.  Destroy a lot of them to get the secret bonus.
    #5 Subway Station
    Time bonus
    Secret: none
    Gold Spiders: (1)SCISSOR KICK (2)HIGH WEB HIT
    1) After you beat up at least 3 thugs on the first cop, go far up and to the
    right.  It should be in the sunken area.  Get this while the first cop is
    2) When you start this level, you come running in from a sunken stairwell
    flanked by two smaller stairs on each side and debris on the ground where
    Shocker blew out the wall.  At the other end of the station is another sunken
    stairwell but WITH NO DEBRIS.  This is where you need to search for the icon. 
    It will be above you, under the stairwell, on the left side so just hit your R1
    to zip-up to get it.  Safest time to get this is after the cell phone rescue.
    Just save your allies and blitz through the baddies.  Nothing special or
    difficult here.  Only hard part may be the first civilian inside the room.  He
    tends to get beaten up quickly so be sure you get to him fast and first!
    #6 Chase Through the Sewer
    Time bonus
    Combat:  kill all thugs (at least 20)
    Secret:  Unlock the room underneath the electric wires
    After you go through the big pipe, look up and left.  There's a small room with
    a switch.  Activate it and then go back to the water drainage area (same room
    with valve) with the electrical wires.  There's a room underneath.
    Gold Spiders: (1)DIVE BOMB  (2)ADV WEB GLOVES  (3) ADV IMPACT WEB
    1) On top of the sewer pipe where Shocker's man pulls the valve off
    2) In the secret area.
    3) In the area where the gate closes behind Spidey there are 3 doors (2 lower
    and 1 upper level).  Defeat the thugs until you find the key.  Unlock the lower
    left door.  (You must be using ENHANCED mode or you won't find this)
    Lots of thugs to beat up on.  Pretty straightforward.  Some guys have keys or
    key items.  Just defeat them to get it and proceed.  Watch out for the enemy
    thugs as most use their guns now and some even have grenades.  When in doubt,
    #7 Showdown with Shocker
    BOSS: Shocker
    Time bonus
    Secret:  get the golden spider
    Gold Spiders: UPPERCUT
    After you move the train and up the stairs, zip dash into the water and it will
    float by quickly.
    The hardest part of this mission is reaching Shocker in the subway tunnel.  You
    need to use your zip-dash effectively here or you're never leaving alive.  Use
    the gaps between the four tracks to bait Shocker into firing, then swing and
    zip-dash to close the distance.  On easy, you can take 4 shots.  On Hero, only
    2 before you expire.  Another trick that works is to use your web domes when
    you're about to get hit by a shockwave (submitted by Tim Foggie).  The only
    thing is that you must get ready to leave a corridor ASAP or Shocker will
    follow up with another shot quickly.
    After that, just release the train car and follow the path for the battle with
    Shocker.  He fights in a simple pattern.  He either jumps up and down or runs
    around then fires.  Occasionally, he'll do a cyclone attack that sucks Spidey
    in and does a lot of damage.  Just run away from the cyclone and then attack
    quickly with impact webbing or, if close, a combat combo.  Shocker is dizzy
    after his cyclone attack.  You can also shoot him with impact webbing whenever
    he lands from a jump or if he fires and misses you.
    #8 Vulture's Lair
    Time bonus
    Secret: none
    Gold Spiders:  GRAVITY SLAM
    Underneath a stairwell.  (there's a walkthrough to find it in the FAQ section)
    A maze-style puzzle where you need to navigate a broken set of stairs to make
    it to the top, but need to dodge planted mines, killer spiders, and
    delayed-fuse bombs.  Halfway up, Vulture will blow up a large section of the
    stairs.  After this point, there will be a break in the stairs that will lead
    you to the gold spider.  At one point, you'll need to drop down to go up. 
    Vulture's bomb will blow open the blocking passages and give you a way to go
    down the central tower.  Spidey will make a comment about Quasimoto and indoor
    decorators.  This is your clue that you're on the right track.  When you're
    about 3/4 of the way up, Vulture gets really testy and lobs A LOT of bombs as
    well as spider-bombs and mines.  Use your R1 for speed and escapes.
    *note: I've included an in-depth walkthru for this level and put it in the FAQ
    section (IX.) if you still have trouble getting through it.
    #9 Vulture Escapes
    Time bonus
    Vulture proximity bonus (just get close enough to attack him in the air)
    Secret:  none
    Gold Spiders:  none
    Follow Vulture around town.  He throws mines and feathers behind him.  He also
    tries to stall by shooting a billboard and water tower.  Just land and web them
    up (land and hold down TRIANGLE) and follow him some more.  You can get closer
    by using the fast web swing and using your kicks to drop altitude quickly.
    #10 Air Duel with Vulture
    BOSS: Vulture
    Time bonus
    Secret: none
    Gold Spiders:  (1)STING  (2)DIVE KICK
    1) After you force Vulture down twice, it should appear on the ledge of the
    building.  Just have to look for it.
    2) At the very top of the building.  Don't get it until you see the rain stop,
    or the lightning will kill you.  Also make sure Vulture is down or he'll shoot
    feathers that will knock you down.
    Just swing around and beat up on Vulture.  He throws bombs and shoots feather
    darts so be careful of his range, plus he also does a kamikaze style charge. 
    Stay above him and do the kick or web laser him until he lands, then use your
    melee combos.  Don't do more than one or he'll hit you as he recovers.  You can
    also throw him like Goblin by using the air throw [hold X after breaking the
    web-line over his head and land on him] (submitted by Tim Foggie), but I prefer
    to use hit and fade techniques (safer).
    #11 Corralled
    Protected Scorpion life remaining bonus
    Secret:  go on ramp between 2nd and 3rd levels
    Gold Spiders: ADV WEB DOME (yes, this also was on #3:BIRTH OF A HERO!)
      in the secret area
    You've got to save Scorpion and destroy all the robot spiders or HK's.  They
    are annoying as they can shoot electricity, throw bombs, spit fire, and even
    kick you with their little legs (OW!).  Recommend web-yank to get them close,
    web-trap any that are threatening Scorpion, and any long range melee combo
    works well here (handspring, tackle, haymaker).  Impact webbing is too slow and
    doesn't do enough damage to justify wasting the web fluid.  Web gloves are a
    good investment as these buggers are tougher than the average thug.
    #12 Scorpion's Rampage
    BOSS: Scorpion
    No Pickups Used bonus (don't get any health/web items during fight)
    Secret: none
    Gold Spiders: TACKLE
    It should be on the broken column that Shocker shot down in previous level.
    Back in the subway station, so there's plenty of room to swing and fight in. 
    Scorpion has three basic attacks: weak tail laser, strong tail laser, and melee
    attacks.  His tail laser is about as strong as your laser webbing.  You can see
    him charge up for his strong laser.  Just dodge it and attack him with some
    impact webbing.  When he's on the ground, you can even engage him with some
    melee combos, but HANDSPRING and TACKLE are recommended only as the others
    leave Spidey too vulnerable to a counter attack.  When Scorpion is on a wall,
    just shoot him with laser web shots, or wait till he gets on the ground.  You
    can't web yank him down.
    #13 Coup D'Etat
    Time bonus
    Secret:  none
    Gold Spiders:  LOW WEB HIT
    On very top edge of the building Spidey starts at.  Get it after you save MJ.
    (If it's not here, look for it on the Helipad on the building where you left MJ
    to safety)
    First save Mary Jane on the panda balloon.  Then get the gold spider if you
    want it.  Now beat up on Green Goblin until he runs away.  He's going for the
    tall building/tower.  You can actually head him off and land there and wait. 
    After he hits four support pylons, you need to web them up before time runs
    out.  Afterwards, you need to beat up on him some more until he runs away
    again.  Now get to the bridge between the two buildings.  I just swung ahead of
    him and landed on a plank underneath the bridge and waited.  After he nails two
    support struts, web them up and engage GG again.
    #14 The Offer
    BOSS: Green Goblin
    Time bonus
    Ride Goblin bonus
    Secret: none
    Gold Spiders:  FLIP MULE
    In the room with the first close quarter battle (CQB) with Green Goblin.  Near
    a door.
    The first part is an aerial battle.  Try to land on him by holding down X or
    jump and then punching him till he throws you off.  It's a lot of fun!
    When he has about half life, he will crash through a ceiling and then you need
    to fight in close.  Be warned:  Green Goblin has the melee skills of Jackie
    Chan on PCP so be very careful!!!  I tended to play it safe and shot him with
    impact webbing and laser web shots. Don't rely too much on web-dome to escape
    danger as Green Goblin will pick you up and body slam you faster than you can
    say "The People's Champion"!  The laser webbing is good because it can stop his
    grenades and bombs in mid-flight.
    After he gets to about 20% life, he leaves.  Then you fight some more in the
    air.  After you beat him down, he'll enter a room full of transformers beaming
    with electricity.  This is a tight room so your zip-dash and double jumps are
    your best escape moves.  Use your impact webbing for maximum effect.  This is
    probably the hardest Green Goblin fight you'll have to contend with.
    #15 Race Against Time
    Time bonus
    Secret:  none
    Gold Spiders: none
    A scavenger hunt, with you going up against a horde of drones with a countdown
    timer while you look for the bombs.  Use your compass to guide you and look for
    the beam of vertical light.  That's where the bomb is.  Try to evade the shots
    and punch the bombs to turn them off and keep moving.  There are about 6 bombs
    that you need to diffuse.  Remember to hold down R2 for the faster web swing.
    note: This level is similar to one from Spider-Man 1
    #16 The Razor's Edge
    R-bats destroyed (destroy another swarm after you meet the required kills)
    Remaining Health bonus
    Pickup Used bonus (you must land and get some Red or Blue icons)
    Secret: none
    Gold Spiders: none
    This is a real fun mission, but can be difficult if you don't watch yourself. 
    Just swing back and forth (with some key dodging) and destroy the required
    razor-bats.  I prefer to use laser webbing head-on but web swing plus kick is
    also a good way to plow through a swarm.  Don't worry about Green Goblin, as
    you can't shoot him.  Once you meet the minimum kills, run for the construction
    yard and hit the blue-red spider icon to end the level.
    #17 Breaking and Entering
    Time bonus
    Stealth bonus
    Secret:  Crawl into the elevators after you clear the very first hallway.  It
    should be the one on the far left.  However, it won't tell you its a secret
    until you finish the level and see the score.  There should be a red spider
    icon inside.  To play it safe, just go into all 3 elevators.  (thanks to
    Gold Spiders:  HIGH STOMP
    In the first room, near the active computer
    This is almost totally stealth based, so dodge the guards and cameras.  Stick
    to the ceiling and watch for dark spots.  The first thing you need to do is
    locate the five computers and get the keycodes.  There are five codes and 3
    rooms of computers, so keep track of which rooms you been to.  If you are
    discovered, supersoldier robots are sent after you.  You can either hide or
    just run and locate the next computer then hide.  Fighting the robots is a
    waste of time and life.  The computer rooms are all adjacent to one another so
    you don't need to search far.
    After you get all 5 keycodes, find the security room (follow the compass) and
    input the proper keycode sequence.  Use the colors/lines as a clue to how they
    match up and in what order.  Once you've unlocked the door, mission complete.
    #18 Chemical Chaos
    Time bonus
    Secret: none
    Gold Spiders: (1)PALM  (2)HEAD HAMMER
    1) Above the door after you unlock A and B reactors.  On the ceiling
    2) In a room between C and D reactors.  There's nothing else in here.
    this is a walkthrough for safety and getting a PERFECT bonus
    (for the TIME bonus, just avoid being sneaky and zipline all the time):
    Leave the room with Dr. Antower and go into the hallway.  Watch out for
    the guard in the hallway and DO NOT let the cameras spot you.  I prefer
    to walk on the ceiling.  If a guard or a camera (green light) spots you,
    it will summon supersoldiers.
    Directly ahead of Spidey should be a hallway with LOTS of cameras.  Go
    down the parallel hallway (with the red icon on the floor) until you spot
    the small blinking light.  Those are door panels that you can open by
    shooting your web at or by using punch.  I prefer to use webbing since
    you can do it far away.  Open the door as the guard walks off and run
    Now you're in a big hallway with LOTS of blue laser tripwires.  Touch
    them and the alarms will go off.  Just stay on the ceiling and use your
    R3 web-aim and use your R1 zipline to get past them (I call this the R3-R1
    Further down the hall are more tripwires and cameras.  Again, just use the
    R3-R1 technique to fly down the corridor.  Once you get to the end of the
    tripwires, Antower will contact you via radio about you being close.
    Go and turn into the first left hallway (there should be 2 blinking door
    panels and a camera).  Enter one of the rooms with the blinking light
    and Antower will tell you that you have to reach all 4 control rooms, but
    you need to go to the reactor room after you activate two of them.  The
    first room (farthest down the hall) is "A".  The other room is "B".  Now go
    into the middle room (between "A" and "B") and Antower will tell you again
    what to do.  Now walk up and activate the RIGHT panel (it has "A" and "B"
    on it).
    Go back out to the hallway and enter the room at the end of the hallway.
    It should a large room with bookshelves, 4 cameras and sensors on the floor
    and ceiling.  What you need to do is avoid the cameras and find a spot where
    you can zipline onto a bookshelf into the area with all the sensors but is
    safe from the cameras.  Now zipline to the door on Spidey's right (it's
    underneath a camera so be careful).
    This large room has a red spider just in case.  Now follow your compass and
    go thru the next blinking door.  This laser tripwire scheme is a bit sneaky,
    so be patient and do the same R3-R1 technique to get past it.  Now this
    strange hallway has 3 blinking lights on doors.  Go to the one that your
    compass is pointing to and activate "C".  Again, follow your compass to
    the next door and activate "D".
    Now, you won't be able to open it, but Dr. Rue will come along.  Attack
    him and grab his keycard and activate "D".  Supersoldiers are EVERYWHERE
    now and are never-ending, so run/swing/zip back to the reactor between
    "A" and "B" (just go through the tripwires, bookshelf room, and run!!!)
    #19 Oscorp's Ultimate Weapon
    BOSS: Super Mech
    Time bonus
    Secret:  none
    Gold Spiders:  none
    Time to fight the Metal Gear wannabe.  There are 10 generators dispersed in the
    room.  Six are on the robot, and the remaining four are on the catwalk on the
    opposing wall.  Watch out for the mega particle cannon, as it will fire when
    you're too far.  There's also a bunch of drones flying around that never seem
    to miss with their guns.  Kill them too.  The super robot also has an array of
    missile launchers and laser turrets, but they're slow to track so just keep
    moving AND dodging and you'll be okay.
    #20 Escape from Oscorp
    Kill Supersoldier Robots (at least 10)
    Secret:  none
    Gold Spiders:  HAYMAKER
    Directly in front of you as the level starts.  Move quickly and prepare for the
    Supersoldier attack.
    Move quick and watch your tail as you'll constantly be harassed by the robots
    again.  Since the alarms are already blaring, just move it!  Find the control
    computers to lower the defense lasers in the far right end of the hallway you
    first enter, or you're dead.  Once inside the security office, turn off the
    computer and blow the glass and jump down.  There are a few lighted switches
    that will lead you back into the original hallway.  Now its a gauntlet so swing
    for your life!
    #21 Mary Jane Kidnapped
    Secret:  none
    Gold Spiders:  none
    Another "follow the leader" mission.  Just watch out for the mines he throws
    behind him.  Sometimes, Green Goblin will go around a skyscraper, so watch for
    where he is leading so you can try to cut him off.  On Hero and Super-Hero
    level, this is a MUST!  Otherwise, you will lose him and the mission.
    #22 Face-Off at the Bridge
    BOSS: Green Goblin
    Secret:  none
    Gold Spiders: none
    Rescue Mary Jane at the top of the bridge first by getting her to safety.  Now
    just engage old Goblin.  He will sometimes fight on the ground, while his
    glider attacks from the air.  This is when laser webbing comes in handy.  You
    can engage with hand-hand combos but GG is way too fast and does a four hit
    combo that rarely misses and does a lot of damage.  It's better to stay far and
    fire impact webbing or laser webbing against him.  Repeat until he falls.
    V.    SECRETS:
    10,000 = unlocks Pinhead Bowling
    20,000 = unlocks Vulture movie
    30,000 = unlocks Shocker movie
    50,000 = unlimited web fluid
    Peter Parker = beat game on Easy or higher
    Wrestling suit = beat the game on Easy or higher
    Alex Ross suit = beat the game on Normal or higher
    Green Goblin (as Harry Osborn) = beat the game on Hero or higher
    If you use the Alex Ross Spider-Man suit (from the Secret Store) then whenever
    there is an in-game cinema scene with the Green Goblin, he will be wearing his
    Alex Ross version NOT the movie version.  I like this better, but I'm not a big
    fan of the Alex Ross Spidey suit.  I still like the Alien Symbiote or 2099
    costumes from the other games.
    visual changes ONLY
    girlnextdoor   - Play as Mary Jane in red dress from movie
    hermanschultz  - Play as The Shocker
    serum          - Play as Peter in Lab Coat
    knuckles       - Play as Thug 1  (SKULL with red jacket)
    stickyrice     - Play as Thug 2 (SKULL with brown jacket, backward cap)
    thugsrus       - Play as Thug 3 (SHOCKER's masked goon, purple with suspenders)
    captainstacey  - Play as a Motorcycle Cop (reminds me of the T-1000 from T2)
    freakout       - Play as Hoverglider test pilot
    realhero       - Play as Police Officer (looks like the ones in Subway Station)
    joelspeanuts   - Enemies have big heads
    spiderbyte     - Spider-Man is really small
    goestoyourhead - Spidey has big head and big feet
    other functions
    arachnid       - Unlocks All Combos and All Movies
    organicwebbing - Unlimited Web Fluid
    koala          - All Fighting Combos Unlocked
    romitas        - Enables <Next Level> Feature on the In-Game menu
    imiarmas       - Enables all levels in LEVEL WARP
    dodgethis      - Matrix Attacks (slowdowns with powerful hits)
    underthemask   - 1st Person Mode (really hard to play in)
    chillout       - Super coolant (for Goblin's glider - reduces heat)
    headexplody    - Enable Bonus Training Levels
    (so don't ask!)
    A neat little secret feature.  All the controls are listed in the game.  Here
    are some things to remember when using him.
    1) He can summon up to 5 razor bats.  They are easily destroyed and do little
    damage, but can swarm an enemy if he's stupid and slow.  They also repair items
    for those types of missions.
    2) His glider can't move backwards.
    3) Goblin runs really fast with TURBO RUN!
    A mini game that is kind of cute, but gets boring really fast.  In the game,
    hit the "?" for Bruce's explanation.  Basically, once you cross the foul line,
    don't hit anything but left, right, and kick.  Otherwise it will automatically
    give you a zero.  That includes gutter-balls.  You can play up to 4 players. 
    Unfortunately, you have no choice on the outfits.  You play as Peter Parker,
    Spidey Wrestler, Spider-Man default colors, and Shocker goon in black.
    Here is a list of the combos/specials Spidey can do if you find the GOLDEN
    icon.  For locations on icons, I would refer back to the walkthrough section
    above.  The number in parentheses is the level in which they are found on. 
    DEFAULT means you already start with them.
    P  = punch [SQUARE]
    K  = kick [CIRCLE]
    W  = web shoot [TRIANGLE]
    J  = jump [X]
    PPP  Dual Fists    DEFAULT           KKK  Mule Kick      DEFAULT
    PPK  Field Goal    (1)               KKP  Uppercut       (7)
    PPJ  Gravity Slam  (8)               KKJ  Flip Mule      (14)
    PPW  Web Hit       (1)               KKW  Low Web Hit    (13)
    PKP  Sting         (10)              KPK  Scissor Kick   (5)
    PKK  Backflip Kick (2)               KPP  Elbow Slam     DEFAULT
    PKJ  Palm          (18)              KPJ  High Stomp     (17)
    PKW  High Web Hit  (5)               KJJ  Tackle         (12)
    PJJ  Dive-Bomb     (6)               KJK  Handspring     (3)
    PJP  Head Hammer   (18)              KJP  Haymaker       (20)
    PJK  Dive Kick     (10)
    Web Gloves         DEFAULT
    Adv. Web Gloves    (6)
    Web Dome           DEFAULT
    Adv. Web Dome      (3 or 11)
    Web Yank           DEFAULT
    Impact Web         DEFAULT
    Adv. Impact Web    (6 *enhanced mode only*)
    OK, cuz someone asked for it and here it is:  (note:  these aren't quotes from
    the actual questions - they are merely paraphrases from the MANY e-mails I have
    received since I made this FAQ).  These are merely the more popular questions,
    thus "frequently asked".  All of these questions can be solved by reading
    through the stage-specific summaries listed earlier.
    Q)  I can't find the other golden icon on the first level!  Where is it?
    A)  There are 2 Golden Spider Icons on this level.  The first is directly below
    you when the level starts.  This is FIELD GOAL.  Now the other is WEB HIT and
    it's behind some buildings/shacks on a rooftop located on a tall building
    approximately 3 buildings to the right and up 2 more buildings from the
    starting point.
    - go back to the starting point atop the gargoyle.
    - turn right and face EAST (towards the ocean and the sun on your back) and
    start swinging until you land on the VERY tall building with "L" shaped
    structures sticking out towards you.
    - turn left until you're facing NORTH (with the ocean on your right) and swing
    up.  Go to the short building with the steam coming out of the two vents and
    land there.
    - Now look up (NORTHEAST of your current position) for the medium height
    building with the 2 thugs on the roof AND the tall AC units (They make it look
    like alleyways on top of a building if you're walking in it because the AC
    units are so tall)
    - Once the guards are taken care of, look for the icon in a narrow part of the
    "alleys" at the northern end of the building.
    Q)  On the Vulture's Tower and I'm stuck!  HELP!
    A)  Ah yes, I've had about 10 queries on this subject alone so I've made the
    following walkthrough to help:
    - go up the stairs.  Dodge the spider bombs, grenades and proximity mines.
    - keep going up and left, until the stairs and entire floor explodes and burns.
     Climb/zip past it and watch out for the swinging flaming timber piece.
    - keep going up and left, until you see a proximity mine on the wall.  There is
    also an opening (O1) into the central tower area.  Go into this opening.  There
    is a light bulb nearby that flickers on and off to help identify this opening.
    - Inside the central tower, look around and up towards the opposing wall and
    climb into that opening (O2).  You will emerge under a stairway that has been
    - If you need a "red" spider icon, go right.  The right path is blocked off,
    but bombs will be lobbed and will DESTROY the blockage.  Just jump out of the
    way.  Go down the stairs to the right until you're facing (O1) again.  More
    bombs will be tossed and destroy the nearby left stairway, allowing you to get
    the "red" spider icon.  Go back to (O2).
    - At (O2) zip up and left.  There should be a proximity mine near you.  Avoid
    it.  There is another destroyed stairwell so go left on this floor.  There is
    another opening (O3) but it leads to nothing.  Keep walking left.  Grab the
    "gold" icon for the GRAVITY SLAM.  When you are blocked off to the left, zip up
    and move to the left.  There is an opening here (O4).
    - Go into the central tower area and zip up towards the high left opening (O5).
     You will emerge from under a broken stairwell.  The left and right paths are
    blocked off, so go up and over to the left.
    - Keep walking left until it is blocked off, then zip up.  You will notice the
    "red" icon in the central tower and another opening (O6).  Go into the central
    tower and grab the icon if necessary, and drop down and see the opening hidden
    down and to the left (O7).  There will be a "blue" icon as you emerge from
    - go up and left on the stairs.  Keep going left and you will notice a "red"
    icon under your stairway but you can't reach it.  Keep going left and the music
    will change and more bombs will drop rapidly!  Keep going left and dodge the
    plethora of spider-bombs, grenades, and proximity mines. There are some "red"
    icons along the way if needed, but its just a slow steady (or quick dodging
    pace!) climb to the end.
    Q)  Where's the secret on BIRTH OF A HERO (level 3)?
    A)  It is in the small adjacent room in the larger room guarded by three thugs
    in the beginning of this level.  However, you must reach the room by NOT BEING
    DETECTED!!! Otherwise, more thugs appear from this room.
    Still having trouble getting to it? This is a very difficult one so bear with
    me.  Here's my rundown:
    Zipline into the air shaft, work your way down the shafts BUT DO NOT JUMP INTO
    THE ROOM!  Slowly peek out from the vents until you can see the thugs below in
    the large room below.
    There are a total of 3 thugs in here.  Two wearing ORANGE and the last wearing
    BLACK.  Now, when you see the guy in BLACK he has his back to you (!!!!!). 
    This is where you want to be when you enter the room.  Jump or zip down and
    make sure the crates are on your left side.  There is a large stack of crates
    that block you from the other ORANGE thug.  The BLACK thug should be on your
    Zipline to the ceiling.  Now face the crates in the far corner and then zipline
    to the far corner THEN QUICKLY drop behind those crates.  Why?  There's a
    SECOND THUG IN ORANGE around the corner and he will see you if you're not
    Now, QUICKLY turn right and you will see the large BLUE QUESTION MARK in the
    hallway.  The small room is directly to the left of the QUESTION MARK so
    zipline towards the small room.  When you get near it, the door will open. 
    Move in and there's the GOLDEN ICON!!!!
    If you miss the golden icon here, you have another chance to get the icon on
    Level #11: CORRALLED in the secret area.
    >Gamefaqs for the information on the cheat codes
    >Sony for a good game
    >Marvel Comics for a great hero
    >Activision and Treyarch for a job well done in a game
    I also want to thank everyone with their positive thoughts and contributions:
    >Machina, HeroicSpiderman for the 50K secret
    >dcaresch for the secret on "Breaking and Entering"  (I would probably still be
    killing myself in the supersoldier room...)
    >Flood725, Eduardo Olvera, THESMARTONE321 for sending me the "Warehouse Hunt"
    >Timothy Foggie for all the tactics and secrets I didn't think of
    ...and the many others for their input on the FAQ!
    >My "friend" for putting up with my gaming! :P
    I'm writing this guide for two reasons.  1) I have time to waste and 2) I like
    Spider-Man and noticed a lot of people asking the same questions on the
    GameFaqs board.  Hopefully, this will alleviate some of those problems.
    Consider this an accumulation of information.  I checked at GameFaqs and ALL of
    the information I have listed in this FAQ can be found there as well on the
    message boards.
    If there are any questions or concerns, e-mail them to me at: 
    I don't have plans to update unless something comes up...
    I've added this section because of all the requests by other parties for my
    FAQ.  If I missed a site, just let me know and I'll add it in the next update.
    www.gamefaqs.com (I will update through this site ONLY!)
    "Good Luck True Believers!"  - Stan "The Man" Lee

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