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    FAQ/Walkthrough by NEED 4 SPEED

    Version: 1.0 | Updated: 08/20/02 | Search Guide | Bookmark Guide

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    =======================WRITTEN BY: NEED 4 SPEED========================
                           ========AKA: CJ=========
    1) INFO
    2) INTRO
           -I- Controls
           -II- Braking Advice
           -III- The "Zone"
           -IV- Damage
    4) DRIVERS 
           -I- Stats
           -II-Stat Leaders
           -III- Selection       
    5) TRACKS
        -I- Intro
        -II- Walkthrough
           -I- Intro
           -II- Euro Champs
           -III- U.S. Champs
           -IV- World Champs
           -V- Single Race
           -VI- Blocking Challenge Walkthrough
    7) STORY MODE 
          -I- Intro
          -II- Walkthrough
                -I- Intro
                -II- Champs
                -III- Single Race
    9) FAQ's
    10) NEED HELP?
            -I- Hints and Strategies
            -II- Cheats
    11) OUTRO
    =1) INFO=
    Copyright - This FAQ Walkthrough is Copyright 2002 by CJ (Need 4 Speed)
    Version - 1.0
    Date Started - August 2nd, 2002
    Submitted - August _ 2002
    Status - Finished Version 1.0
    Written by - Need 4 Speed
    Contact - cj25_c@hotmail.com (email)
    Let me know if there are any errors or if there is anything I am 
    missing. No flaming.
    =2) INTRO=
    Driven is an exciting racing game based on the hit movie, Driven. In 
    the following FAQ/Walkthrough, you will find out everything you need to 
    help you beat the game, and them some. Take the rolls of Joe Tanto, who 
    is trying to get rookie Jimmy Bly's first World Championship, while 
    trying to defeat arch rival, Beau Brandenburg. This game is quite 
    challenging, especially at first, but I ensure you after reading this 
    FAQ/Walkthrough, you can select the correct drivers, and burn some 
    rubber past the finish line for the trophy. Let's take our foot off the 
    brake, and accelerate into the intriguing game, of Driven.
    3) Getting Started
    -I- Controls 
    Although the controls may seem easy, this game is quite difficult as 
    you take your first turns flaming into the walls. The controls are 
    simple. L- Brake, R- Accelerate, A- Look behind, B- Reverse, Y- Repair 
    your car (if necessary), X- Change your view (finding which one you 
    like is important), and of course the Control Stick- Steer. The Control 
    Pad can also be used for steering, but I think that with the Control 
    Stick it is much more convenient because it is sensitive, which is 
    needed in order to execute turns.
    -II- Braking Advice 
    When going into turns, you have to know how much brake to apply, 
    whether it is a tap for a tiny turn, or a two to five second hold for a 
    sharp turn. I will help you with your braking for each turn of every 
    level, so you don't find yourself losing a tire to the wall as you 
    don't brake enough, or watching other drivers blur past you as you 
    brake to hard. I will give hints and strategies for each race, and 
    ensure the victory. Look for section 5 II for all the braking needed 
    for each turn, and for each track in the game.
    -III- The "Zone" 
    In the bottom left corner of your screen, there is a yellow meter. If 
    you haven't noticed, the meter rises as you make less frequent mistakes 
    (i.e.: hitting the wall, hitting other drivers). Once this meter is 
    full, you have taken racing to another level, and have entered the 
    "Zone". When in the zone, the driver is more focused, and pushes 
    himself/herself and his/her car to the limit. Your cars stats will rise 
    in each category, faster acceleration, higher top speed, better 
    handling, and better braking. The zone is crucial in some races, and 
    will be the key to success in the future. But I must warn you, one 
    mistake, and you will be out of the zone, and your car will return to 
    -IV- Damage 
    Damage will occur any time you make contact with other drivers, or the 
    wall. Depending on the severity of the crash, and how frequent they 
    have been made, your wheel(s) and suspension will start to wobble, and 
    you will lose handling. Eventually, a wheel will fall off. Press X to 
    repair your car (it will flash on the screen), and you will have a 
    brand new car just like that, but you will be going 0 kph. This will 
    cost you to lose time, speed, and positions, so avoiding the walls and 
    other drivers could be crucial in success.
    =4) Drivers=
    -I- Stats
    Celltech   Ray Carter         7         1        4
    Celltech   Scott Macey        6         2        4 
    Aqwa       Rubin Stacks       4         3        3
    Cheiftain  Suki               5         4        2
    Sabio      Yves Bardot        7         6        4
    Sabio      Maurice Defoe      6         4        6
    Spirit (S) Jimmy Bly (special)8         8        8
    Spirit (S) Joe Tanto (special)1         4        3
    Spirit     Memo Moreno        7          5       7
    Ecoform    Lia Lopez          5          7       6
    Nikimi     Aziz Meshiea       4          7       7
    Frust      Beau Brandenburg   3          8       6
    Frust      Max Manley         2          7       8
    Spirit     Jimmy Bly          7          7       5
    Spirit     Joe Tanto          6          7       6
    *Note: stats are a fraction of x/8 (out of eight).
    -II- Stat Leaders
    T1 - Ray Carter - 7
    T1 - Yves Bardot - 7
    T1 - Memo Moreno - 7
    T1 - Jimmy Bly - 7
    T2 - Scott Macey - 6
    T2 - Maurice Defoe - 6
    T2 - Joe Tanto - 6
    T3 - Suki - 5
    T3 - Lia Lopez - 5 
    1 - Beau Brandenburg - 8
    T2 - Lia Lopez - 7
    T2 - Aziz Meshiea - 7
    T2 - Max Manley - 7
    T2 - Jimmy Bly - 7
    T2 - Joe Tanto - 7
    3 - Yves Bardot - 6
    1 - Max Manley - 8
    T2 - Aziz Meshiea - 7
    T2 - Memo Moreno - 7
    T3 - Maurice Defoe - 6
    T3 - Lia Lopez - 6
    T3 - Beau Brandenburg - 6
    T3 - Joe Tanto - 6
    *Note: The special character Jimmy Bly with full stats is not included 
    in the stat leaders.
    -III- Selection
    Your selection of the correct drivers will be important in different 
    situations. It does depend on your personal likings, whether you need 
    handling, or if you prefer more speed. In the Story Mode, you will not 
    have a choice in your driver. You will follow the intriguing plot of 
    the story, by playing the different rolls of Jimmy Bly and Joe Tanto. 
    For the Arcade Mode Euro Champs, the best driver at the time would be 
    Ray Carter. Although there is not a great selection in the beginning, 
    any Celltech driver would be the best decision. For the U.S. Champs, 
    you would have unlocked Team Sabio, and the best selection would be 
    Yves Bardot. I think this primarily because of his car's speed. For the 
    World Champs, you would have unlocked Team Spirit, drivers Jimmy Bly 
    and Joe Tanto. Jimmy Bly's handling is enhanced, although Joe Tanto's 
    speed is increased. Either selection is great. For the Blocking 
    Challenge, you also are fixated, this time under the control of Memo 
    Moreno as you undergo the difficult challenges of blocking. For 
    Multiplayer, you can play in team mode. In order to do this, you have 
    to select drivers which has two members from each time like Spirit, 
    Frust, Sabio, Celltech, and special Spirit. Although you and your 
    partner could be on the same team with the other (non two driver team) 
    by selecting the same driver.
    =5) TRACKS=
    -I- Intro
    I am hoping that the following Walkthrough will be the guide to your 
    success in the hardships of this game. The tracks are all challenging, 
    and I will take you step by step, turn by turn, in order to help you to 
    insure the victory. Use this walkthrough to help you through any 
    section in the game; especially in the Euro, U.S., and World Champs, 
    and in the Story Mode. This will inform you where each track is 
    located, how long it is, and the difficulty. I believe that what I have 
    mentioned (below) is the fastest, safest, and easiest ways about the 
    track, giving you the win in those tough situations.
    -II- Track Walkthrough
    HEXEN TAL - Heielburg, Germany - 4 km - Difficulty: Hard
    This is a difficult race, and the sun setting in the evening time can 
    make it hard to see in the dark. The starting grid is on the 
    straightaway, so when the light turns green, hit the gas a move to the 
    inside lane (when I say the inside lane I mean the lane on the inside 
    of the turn), which is on the left. Normally you will have to brake on 
    this turn, but since your car is still moving slowly from the start, it 
    is not necessary. Hold left on the Control Stick all the way down, but 
    don't hit the brakes or else all the other drivers will pass you. You 
    may drift to the outside lane, but the other drivers will prevent you 
    from hitting the wall and by doing so, you should gain some ground 
    here. The next part is an "S bend" straightaway, so you should execute 
    the curves with ease and speed. No braking whatsoever is required here. 
    There will be a turn on the right, so take the inside or the outside, 
    it doesn't matter, just avoid the other drivers. Again, braking is not 
    necessary. This turn leads to a curved straightaway, curving to the 
    left, so try and stay in the inside lane (left hand side) at full 
    speed. Then a short turn is to the right, and try and stay on the 
    inside lane (right hand side), because it will set you up for your next 
    turn, but no braking just yet. Now you're faced with a huge left turn. 
    Stay on the outside at first (right side still), so you will get a 
    better turn. Take about a two second hold (all the while holding the 
    accelerator) then let go of the brakes, and finish the turn. Now you 
    will enter the tunnel slowly turning right, and near the middle of a 
    tunnel, there is a small drop off (incline down) which will cause you 
    to momentarily lose control of your car. This may be scary, but should 
    not affect your speed, or send you flying into the wall. At the end of 
    a tunnel, you will be faced with a tight left hand turn, with a two 
    second brake. Be careful not to hit the grass on the inside or outside 
    lanes, for this will slow you down considerably, and put your zone 
    meter all the way down. Now there will be a short "hairpin turn". This 
    is a left hand turn followed by a right hand turn. Brake for about two 
    seconds (hold down for two seconds), then since your car is still slow 
    from that last turn, tap the brakes for the other half of the hairpin 
    (right turn) and head down the straightaway. Here stay on the outside 
    (right side), so you can execute turn one again (remember this time you 
    have to brake!).
    MANLEY PARK - Staffordshire, England - 2.8 km - Difficulty: Easy
    It is a simple three lap oval, which requires no breaking what so ever. 
    I consider it the easiest track of the game, if executed properly. Try 
    and avoid contact with other drivers, enter the zone, and by the end of 
    the race you should even lap the other drivers. Just don't go "level" 
    on the inside lane for you will loose speed (because the rest of the 
    course is on a slant, except for near the finish line). When turning on 
    the four easy turns (no braking required), try and stay as inside as 
    possible (without going level), and this will save you much time. 
    Follow these simple rules, and this should ensure a first place.
    TOUR DE TRIOMPHE - Paris, France - 2.4 km - Difficulty : Medium
    Tour De Triomphe, and can be a relatively easy race if you have the 
    braking down pat, for there are many sharp turns. Start off the green 
    by taking the inside lane (right side) and forcing your way through a 
    120o turn. What I mean is, try not to brake, and let the other drivers 
    break your fall (hit them and continue turning). This should put you 
    near the top of the grid, and take the straightaway to pass a few more 
    drivers. For the next turn (right), timing is key. Take the outside 
    lane, and as you approach the turn, hold right on the Control Stick 
    with all force possible. If the timing is right, you will not have to 
    brake and you will avoid hitting the wall. I call this moving outside 
    to inside. Otherwise (especially you first few times) just tap the 
    brakes. This brings us to the tight turns. After that straightaway, 
    approach with caution. Take a two second brake and turn right. 
    Remember, while turning, always try to go on the outside and move to 
    the inside for the best possible turn. Then you will be approached with 
    a similar left turn, but only about a one second to two second brake is 
    necessary, since your speed is still low from the last turn. 
    Immediately after there will be a right turn, and now only a tap of the 
    brakes is necessary. Then another left, another tap, and onto the final 
    stretch. There will be a "C" turn (to the right, twice), which requires 
    no braking, and then a soft left turn to the finish.
    ANGEL'S BAY - California, USA - 3.8 km - Difficulty: Hard 
    Like Hexen Tal, the grid starts on a straightaway. Take the inside lane 
    at the green (left side), because all of the computer cars will take 
    the outside lane. Make a few passes here, and as you approach the first 
    turn (left turn), go to the outside lane and pull in (the inside) for 
    the better turn. Try and not use the brakes here, but depending on the 
    car, you may have to tap them. Then a similar left turn will approach, 
    and again, just tap the brakes. Speed is the key at the beginning, 
    because you will be able to get ahead early, and the rest of the track 
    is hard to make passes. Pass a few more cars, and turn right at the 
    next turn without braking at all. Don't worry if you graze the wall you 
    wont loose much speed (just zone meter), and if you go from outside to 
    inside, then you should not have a problem. The hard section of the 
    race awaits you. First there is a hard right turn, so hold the brakes 
    for about two seconds. Then another sharp turn, this time left is next. 
    Be aware! Although you are still slow from the last turn, this turn is 
    much more demanding. Take a three second brake, and complete the rough 
    turn. A fast curve comes up, curving slightly to the right, and no 
    braking is necessary. Then a rough curve to the left is ahead. I advise 
    a two second hold, because if you take the risk and tap you might end 
    up flying into the wall. This is not a friendly wall, because if you 
    hit it to fast, your car will strike it and go airborne flipping on its 
    side, or worse. Take the conservative way and take your time and brake, 
    this is not the turn to crash on. Up ahead is kind of an "S" bend. You 
    can follow the barriers, or just rip straight through it. You may hit 
    the barrier, but you won't loose much on your zone meter. Then there is 
    an "S bend" straightaway, consisting of a left turn, then right turn, 
    then another left turn. Here, just tap the brakes twice, about on each 
    curve, and you will gain much speed and time on your competitors, for 
    you will hardly loose any speed, and the computers (unnecessarily might 
    I add), brake at these turns. You will enter the tunnel and curve 
    slightly to the left, which requires no braking. Rip right through this 
    then it's back onto the first straightaway. Be advised, since you are 
    going a little faster than at the beginning, the first turn may require 
    more braking (from a tap to a two second hold).
    THE DESERT PALACE - Arizona, USA - 2.8 km - Difficulty: Easy
    Desert Palace is a more difficult version of Manley Park, and it is 
    partially oval. Find an opening off the start, either inside or 
    outside, but it is very important not to touch the inside dirt. This 
    will slow you down considerably, and will cost you the race. No braking 
    is required on this three turn race, except on the third turn, where a 
    tap of the brakes is needed. Entering the zone will ensure victory. The 
    only difficulties will be trying to avoid other drivers, especially off 
    the start, and braking on that third turn. Remember, the dirt on the 
    inside is not your friend! You will slow, and eventually to a stop.
    NEW YORK CITY - New York, USA - 4.5 km - Difficulty: Medium
    New York City is a street race which includes many tight turns, and a 
    few fast straight-aways. Off the start, floor it taking the inside lane 
    (left side), for there will be much congestion on the right side. *One 
    of the Celltech drivers goes bonkers and swerves inside to outside 
    nailing some cars, causing a pile up. This happens right of the start 
    going into the first turn, so try and find a hole.* No braking is 
    needed on this turn; it's a fast turn that leads into a fast 
    straightaway. So if you avoid that crash, you will be right at the top. 
    After the straightaway, there is a sharp 90o, and will require a two 
    second brake. Following this will be another sharp turn. If it is 
    executed properly, only a tap is needed. Try and hug the outside wall 
    (left side), and pull into the turns. If you not sure what I mean by 
    "pull into turns", watch the drivers in front of you, and see how they 
    do it. Or you could look in section 10 I for further information on 
    this strategy. Follow the small strip of road, and turn right into 
    another 90o. Don't turn to hard, for there are "bars" separating the 
    road in half. Take the left side, for this will help you for your next 
    turn. At this turn, about a two second brake is required, and will 
    bring you to the straightaway. Gain some speed here, and prepare 
    yourself for the hairpin turns. As you approach, brake HARD to the 
    left, about three seconds, and tap the brakes and turn to the right, 
    because that turn immediately follows. Then there is a tiny strip of 
    road, until the next hairpin. Brake hard again while turning right, and 
    then turn hard left to the small straightaway. You may not have to 
    brake here, depending on how fast your car is going, but if its still 
    going fast, just tap the brakes. After the small straightaway, tap the 
    brakes and turn right. This is one of the prime passing places, because 
    it is a straightaway where you can gain some speed, and it is a very 
    wide road, enabling you to maneuver through your competitors. Take 
    advantage of this wide road for the next turn, for it is a complete 
    180o turn! So swerve to the outside (left) and try and execute the turn 
    as best you can. This turn may require three to five seconds of 
    braking. Next, you will find yourself back on the first straightaway 
    where you started. As you cross the finish line (if it is not your last 
    lap), there is another prime place for passing. Although the computers 
    will slow down on turn one, take advantage of this a wiz by them, and 
    take that speed down the straightaway.
    CHASE MANHATTAN - New York, USA - 3.1 km - Difficulty: Hard
    This is a short and fun race, especially if you enjoy racing in 
    traffic. This is not in any of the Champs, but you can play it in the 
    Multiplayer Single Race, only against yourself and your partner 
    unfortunately. The soul purpose of this race is a chase, and its home 
    is in Story Mode where it is one of its challenges. Look in Story Mode 
    for the Walkthrough.
    POURSUITE PARISIENNE - Paris, France -  2.9 km - Difficulty : Hard
    This is a short and fun race, especially if you enjoy racing in 
    traffic. This is not in any of the Champs, but you can play it in the 
    Multiplayer Single Race, only against yourself and your partner 
    unfortunately. The soul purpose of this race is a chase, and its home 
    is in Story Mode where it is one of its challenges. Look in Story Mode 
    for the Walkthrough.
    *Note: The starred (*) area in the New York City track only occurs in 
    the World Champs in Arcade and Multiplayer Mode.
    =6) Arcade Mode=
    -I- Intro
    By selecting the arcade mode, different choices await you. There is 
    Euro Champs, which is a championship located in Europe; includes three 
    races. There is the U.S. Champs, which is a championship located in the 
    U.S., which also includes three races. And there is the World Champs, a 
    combination of both Euro and U.S. Champs, which includes all six races. 
    However, the U.S. Champs and the World Champs are currently locked. In 
    order to unlock them, you must come first in the overall point's 
    standings in the Euro Champs. Also, there is the single race, where you 
    can just select the track, amount of laps, and drivers. I use this mode 
    to practice on the races I am having problems with in the 
    Championships. If you choose no drivers, you will be in Time Trial 
    Mode. Last but not least, there is a difficult Blocking Challenge. You 
    will be set as the character of Memo Moreno, and will have to block for 
    teammate Jimmy Bly. You will not be able to unlock this until you have 
    completed both U.S. Champs and World Champs. Without further adieu, on 
    to the walkthrough! 
    *Note: the walkthrough to each track is in section 5 II, titled "Tracks 
    Walkthrough." Here I will go in depth of each race, and it will give 
    you all the information, tips, and strategies for your racing needs.
    -II- Euro Champs
    When entering the Euro Champs, you will have a limited selection of 
    drivers. Select which drivers' stats suit you best and let's hit the 
    track. You are faced with a three track circuit, each three laps long, 
    and the difficulty is set to easy. The first race is Hexen Tal. This is 
    indeed a difficult race, and the turns must be executed with prestige. 
    After three laps, hopefully you will have the first place. Manley Park 
    is the second race, and is easiest race in this circuit. Just keep your 
    cool, and in the zone or not, you should come up with an easy win. The 
    third and final race is again three laps, and is called Tour De 
    Triomphe. This is where your braking skills will have to be sharp, 
    because of all the tight turns. After capturing the points in the 
    standings, you will complete the Euro Champs. This will now unlock the 
    U.S. Champs, and the two Sabio drivers: Yves Bardot and Maurice Defoe.
    -III- U.S. Champs
    U.S. Champs is a more demanding version of the Euro Champs, following 
    the same outlines like the three races with three laps each. Except now 
    it's set in a medium difficulty. Some races are more difficult, and the 
    computer drivers will be faster and smarter, etc. Again choose the 
    drivers who stats suit you best, but consider the two new Sabio drivers 
    you have unlocked. Their stats are higher then the others. Angel's Bay 
    is the first, and quite possibly (for some) the most difficult race of 
    the circuit. If the turns and straight-aways are executed with ease, 
    then the win should be definite. The second race is The Desert Palace, 
    which is a more difficult version of Manley Park. Your only worry is 
    that final turn, where a tap of the brakes is needed. If this is done 
    properly, then the victory will be yours. New York City is the final 
    race of the circuit, and demands strong braking skills. If you are able 
    to engage in the tight turns, after three laps the trophy is in your 
    hands. After finishing first in the points standings, you will unlock 
    the World Champs, and two significant drivers: Team Spirit members 
    Jimmy Bly and Joe Tanto.
    -IV- World Champs
    World Champs is a huge step from the other Championships. The 
    difficulty is set to hard, and you will have to complete all six races 
    (now six laps each) to win. Although you have more time to take the 
    lead (the additional three laps), you will need all the time you can 
    get because of the difficulty setting. But one slip up on a race could 
    cost you. You need at least all podium finishes (top three) unless you 
    come first every time, and only slip up once. The zone will be critical 
    in these races to take the lead, and ensure victory. In the World 
    Champs there will be twelve drivers total, and I advise you to choose 
    either Jimmy Bly or Joe Tanto, for their stats are the best, and they 
    will help you greatly in your road to victory. The only change is there 
    are six laps instead of three, which will give you the much more needed 
    time to clinch the first. Burn some rubber and get that trophy! After 
    completing the World Champs, you will unlock the Blocking Challenge, 
    and veteran drivers Beau Brandenburg and Max Manley (racing for Team 
    -V- Single Race
    In the single race mode, you will be able to select any driver you have 
    unlocked, and race on any track you have unlocked (to unlock 
    drivers/tracks, you must complete Arcade Mode or Multiplayer Mode). 
    Choose the amount of racers you wish to race against, the difficulty, 
    and the number of laps. If you choose no other racers to race against, 
    then you will be doing the Time Trial Mode. This is just for fun, and I 
    use the mode to practice the levels I am having problems with. So hit 
    the race button and let the rubber fly!
    -VI- Blocking Challenge
    The Blocking Challenge is an extremely difficult series of races. Your 
    objective is to block for Jimmy Bly over a span of three races. You 
    start at the back of the grid as Memo Moreno, and have to work your way 
    up in front of Joe Tanto, and behind Jimmy Bly; all the while 
    preventing Joe Tanto to make any passes whatsoever. You will have a 
    timer of 120 seconds to get behind Jimmy Bly and protect him, and after 
    five to seven laps, Jimmy must come first, and you must come second. 
    The zone will be absolutely crucial in some races, and mistakes will be 
    extremely costly.
    MANLEY PARK - The first race is Manley Park, and although it may be the 
    most straightforward track in the game, this challenge is easier said 
    than done. This race consists of seven laps. After starting on the 
    outside (right side), make your way through the first three cars to the 
    inside lane (left side). You should start to make your way to the next 
    pack of cars. Stay very close to the inside on the first turn, because 
    Maurice Defoe will come from the outside to the inside on the turn, and 
    might bump into you. The zone is absolutely vital in this race, so one 
    mistake or bump and it's all over. You could take the outside land on 
    the first turn avoiding Maurice Defoe, although he will finish his turn 
    quicker resulting you being behind him. Try and stay on the inside and 
    make the pass. You will notice that you will not make up any ground 
    with the pack in front of you, or made any distance from the driver 
    behind you. This is because Memo Moreno's car is the same speed as all 
    the others, and the only way to go faster is by entering the zone. Keep 
    on improving your zone meter, and as you approach the finish line after 
    one lap, you should have reached the zone. Remember, one slip up and it 
    will be impossible to win. As you take the first turn again, stay on 
    the outside as you pass two more drivers. As you enter the tunnel and 
    pass one more driver with your renewed vigor, swerve to the inside lane 
    avoiding contact with the next driver. Now if this is all making sense 
    and you find yourself where I am talking about, then you should be 
    racing the fastest time possible. Pass Max Manley as you go across the 
    finish line, putting you in forth. You should have around 70-80 seconds 
    of time remaining to catch Joe Tanto. Remain at top speed the whole lap 
    all the while slowly gaining on the other drivers. As you leave the 
    tunnel, take Beau Brandenburg on the inside, and blare across the 
    finish line. Try and stay on the inside of all the turns, because this 
    is the fastest way of the course. Gain ground on Joe Tanto (because you 
    should still be in the zone), and follow his line. When you become 
    close enough, make your move and watch him in your review mirror. The 
    timer will stop and you will have to kill off the few remaining laps. 
    You should still be at top speed at around 360 kph, and you may begin 
    to notice that you are gaining ground on Jimmy Bly himself, but be 
    careful not to pass him. To keep your distance from him, every once in 
    a while take your finger off the accelerator for a brief moment, to 
    allow him to stay ahead. Keep Joe Tanto in your sights at all times, 
    and if he tries to pass you, just cut him off. Make use of your little 
    radar at the bottom center of your screen, and frequently check him in 
    your review by utilizing the A button. The laps will go by and you will 
    secure the one-two finish.
    After completing the first race in this challenge, I believe (don't 
    take my word for it, they suddenly appeared) you will be awarded with 
    two experienced drivers, Lia Lopez and Aziz Meshiea.
    NEW YORK CITY - In Blocking Challenge, New York City may seem to be a 
    difficult course. This race is over a span of five laps. It could 
    easily be done if you take the lead early, and if you're having 
    problems with holding third place while blocking, take out the 
    competition. In this race the zone is not essential, although it may 
    provide helpful in the straight-aways. Start of passing the usual slow 
    three off the start, and take the inside lane on the first turn at full 
    speed. Make a few more passes here if possible. The second and third 
    turns is where passing will be a cinch. Brake for two seconds, and pass 
    everyone on the inside. Tap the brakes on the next turn, and take a few 
    more. Right now, depending on how well you're doing, you may be already 
    in second place. Try and take the rest of the race normal, and if you 
    find yourself catching up to Jimmy Bly, just take your finger of the 
    accelerator (R) every once in awhile. If third place (this time it may 
    be Tanto or Brandenburg, or even someone else) finds himself bumping 
    you or passing you, the next time you catch up, rub up against him and 
    take out one of his tires (will take approx. five seconds), eliminating 
    him from your way. Stay behind Jimmy and finish the glorious one-two 
    ANGEL'S BAY - Angel's Bay consists of five laps, and has many passing 
    opportunities. Start of by passing the same slow three, and stay in the 
    outside (on the right side). Make the first three turns very fast. No 
    brakes first turn, tap on the second turn, and none on the third. This 
    should provide as an excellent passing opportunity, and should be taken 
    advantage of. Another passing opportunity is near the end at the "S 
    bend", where only a tap of the brakes is needed. After one good lap, 
    you should have second secured. Finish the one-two and you get to have 
    the Blocking Challenge Trophy all for your own!
    After completing the Blocking Challenge, you will receive special 
    character Joe Tanto (full stats), and expert driver, Memo Moreno. 
    Although even if you can restart any race again, in order to get the 
    drivers you must complete the challenge without using restart and you 
    must finish one-two in each race.
    =7) Story Mode=
    -I- Intro
    If you enjoyed the movie, you will love the story mode as well. The 
    Story Mode takes you to the movie, as you indulge in the characters of 
    Jimmy Bly and Joe Tanto. You will experience many different types of 
    race sequences, including Time Trials, Head to Head, Blocking, the ever 
    so exciting City Chase, and of course, the competitive, exhilarating 
    Championship Races. Switch between the characters as you try to secure 
    a championship victory for Jimmy Bly, defeating arch rival Beau 
    Brandenburg. Step into the driver's seat, and hit the gas to the 
    -II- Walkthrough
    Challenge 1 - Time Trials - Desert Palace
    The very first challenge isn't much of a challenge; all that needs to 
    be done is a 26 second lap using Jimmy Bly. This can be easily done 
    using the zone. You have four laps to complete this challenge. Just try 
    and avoid hitting the wall on your third turn, and before you know it, 
    your done challenge one.
    Challenge 2 - Time Trials - Desert Palace
    Take the seat of Joe Tanto, and complete a full lap in the zone. You 
    have four laps to complete this challenge.
    Challenge 3 - Championship Race - Angel's Bay
    The third challenge puts you to Jimmy Bly, and you have to finish in 
    the top three in six laps at Angel's Bay. This can easily be done, if 
    you make use of the passing lanes and the zone. Once again avoid 
    damaging your cars, and a top three finish should not be a problem. 
    Look in section 5 II, for the Angel's Bay walkthrough, insuring your 
    Challenge 4 - Championship Race - New York City
    The fourth challenge brings you back to Jimmy Bly, as you compete in 
    another Championship Race. This time it's in New York City, and again, 
    you have to finish top three in six laps. Look in section 5 II, for the 
    New York City walkthrough.
    Challenge 5 - Head to Head - New York City
    This is a Head to Head challenge in New York City, with you played as 
    Joe Tanto, against Beau Brandenburg. Try and keep up with him, and once 
    you're neck and neck, take out one of his tires giving you a huge lead. 
    This will send him way back, and if he finds catching up to you, just 
    block him, or again take out another tire. Cheating? No, I like to call 
    it strategy. You have four laps to get ahead and win.
    Challenge 6 - Chase - Chase Manhattan
    This is a difficult race, racing through the streets of Manhattan with 
    full traffic. Racing as Jimmy Bly, you must catch up to Tanto and pass 
    him. Tanto begins with a head start, making it all worse. Start of 
    blaring down the straightaway, and have a two second hold for the tight 
    first left turn. Following is a "U" type turn, so take a two second 
    brake, then a tap executing the turn. Weave through the traffic, and 
    the following includes many "zigzag turns" left and right. Execute this 
    using a two second hold. The last two turns are similar, but try and 
    gather speed here because the final straightaway is where your pass 
    should be made (if you have passed before this point you should be 
    writing this FAQ). Tap on these turns and head down the large 
    straightaway, gathering speed. The zone cannot be used in this race 
    making it all the more difficult, so you will have to rely on the speed 
    of your car. Make your pass on this straightaway on the bridge, and 
    this race is over.
    Challenge 7 - Block - Desert Palace
    You are Joe Tanto, who is trying to keep his job. You are in a Blocking 
    challenge, where you have 35 seconds to get behind Jimmy Bly, and block 
    for him against Memo Moreno, who is trying to get his old job back. Get 
    behind Jimmy, and keep it for four laps. However, if Memo passes you, 
    you have 30 seconds to get back behind Jimmy. Use my strategy if you 
    find yourself in trouble (take out some tires!).
    Challenge 8 - Block - Manley Park
    Again as Joe Tanto, you have 60 seconds to get behind Jimmy Bly and 
    block. After eight laps on this easy course, it's you and Jimmy 
    finishing the one-two. Remember, you can't pass Jimmy. If you find 
    yourself catching up to him, just take your finger of the accelerator 
    (R), and allow him to pull ahead.
    Challenge 9 - Head to Head - Manley Park
    Racing as Jimmy Bly in Manley Park, you are faced with a Head to Head 
    battle with Max Manley. Show whose boss, enter the zone, and watch Max 
    Manley curse in your review mirror.
    Challenge 10 - Championship Race - Tour De Triomphe
    Beau Brandenburg is running away in the Championship drivers' 
    standings, and Jimmy Bly needs to win this race to have a chance. You 
    must come first in six laps at Tour De Triomphe. Remember, if you need 
    further help with the track, check back in section 5 II, which will 
    give you the fastest route and the strategies of each track. This 
    should insure you in victory.
    Challenge 11 - Chase - Poursuite Parisienne
    This chase may be challenging, unless you use the key elements, 
    especially since you can't use the zone. The key elements is to gain 
    speed up to the 290o turn, and the pass at turn five. Jimmy Bly begins 
    with a head start, but that shouldn't bother you, you'll waste him 
    later. Take the first turn with no braking, and the second with just a 
    tap. This section of the track is very fast, and you should gain most 
    of your time here. Try and do your best to avoid cars, the best 
    strategy is to utilize the unused median. Then there is the 290o (or 
    so) turn. Brake hard, for two seconds and the best lane would be to hug 
    the outside (right) wall. You will avoid traffic here, and could be the 
    fastest route anyway. The next turn is a 90o right turn, and don't 
    bother braking, unless you are traveling at a high speed. It will not 
    be necessary since the road is so wide. Now again, take use of the 
    median to avoid all traffic. Now here at turn five is where all the 
    magic happens. You may think that you have no chance, but if this turn 
    is executed properly (I say that a lot), then you defiantly have a 
    chance. Swerve to the outside, and cut to the inside with just a tap 
    (or one second) of the brakes, hitting the wall without loosing much 
    speed if necessary. Here you should be close or passed Jimmy, so try 
    and take another fast and risky turn in order to take the lead. If you 
    are winning here, you have the race. If not, good luck on the last 
    turn. This turn is a bit more than 90o and requires much braking. If 
    you are ahead turn slow, even if you are very slow Jimmy will not be 
    able to pass, but if your not ahead, try and take it fast since this is 
    the last turn and you have nothing to loose. After a short right hand 
    turn, head down the final straightaway.
    Challenge 12 - Head to Head - Hexen Tal
    The twelfth challenge in Story Mode is a Head to Head with you as Jimmy 
    Bly against Beau Brandenburg. Things are heating up in the Championship 
    standings, and with girlfriend Sophia. Beat Brandenburg in four laps at 
    Hexen Tal and shake up Beau for the last two races.
    Challenge 13 - Block - Hexen Tal
    You have 60 seconds to get behind Jimmy Bly, and in four laps you must 
    finish one-two to tie it up in the Championship standings. Try and take 
    the lead early, if possible the first lap, and you should have no 
    further problems. This is a difficult challenge, because deep into the 
    race it will be hard to pass the second and third place drivers, so try 
    and take the lead as early as possible.
    Challenge 14 - Championship Race - Angel's Bay
    The last challenge in Story Mode is the Championship race, which will 
    decide the fate of the Championship Standings with Jimmy Bly and Beau 
    Brandenburg. Race as Jimmy Bly, and in six laps you must be first to 
    cross that finish line.
    Congratulations! You have beaten Story Mode. In return you will receive 
    professional driver Jimmy Bly. I know you're thinking you already have 
    Jimmy Bly, but this time his stats are full. Yes, special character 
    Jimmy Bly.
    *Note: Remember, for each challenge, look back in section 5 II for the 
    Tracks Walkthrough. This will be extremely helpful in your fast road to 
    =8) Multiplayer Mode=
    -I- Intro
    The Multiplayer Mode is an exciting version of the Arcade Mode but for 
    two players. Unfortunately two players is the limit, but I have no 
    problems with taking turns. If you and your partner decide to pick 
    drivers from the same team, or the same driver, you will be racing for 
    overall team points. However, if you pick drivers from different teams, 
    you will have to win overall individual points just like in arcade 
    mode. Either way, it will supply hours of enjoyment for the both of 
    you. But if you are having problems of winning together or 
    individually, a great idea is to pick drivers from different teams (so 
    it is overall individual points), and have the stronger player race, 
    and the other play to block. Or is some cased you may take out the 
    competition by crashing them, and eliminating them from the race (out 
    of the points standings). This can be fun for both drivers as well.
    -II- Champs Walkthrough	
    The Multiplayer Championship Walkthrough is exactly the same as the 
    Arcade Championship Walkthrough. This time, it's for two people. You 
    can work together for team points, or against each other to claim the 
    trophy for you own. See about section 6 Ib for the track walkthroughs. 
    You will unlock the same drivers after completing the different 
    championships. If you beat the Arcade Euro Championships and receive 
    Team Sabio drivers, they will be available for the Multiplayer Euro 
    Champs even if you haven't even raced it yet. This works vice-versa. 
    However this doesn't work for unlocking the different Champs, just the 
    drivers. A good strategy if your having problems with for example, the 
    Arcade U.S. Champs, find a friend and beat for example the World Champs 
    (in multiplayer), so the better drivers, Team Frust and Team Spirit, 
    will be available for the U.S. Champs. Normally these drivers won't be 
    available, so take advantage and use the more skilled drivers to help 
    you beat Arcade.
    -III- Single Race 
    Again, the Single Race for Arcade Mode is much similar to the one in 
    Multiplayer Mode, except this time with two players. Read about in 
    section 6 V for more information.
    =9) FAQ's=
    An FAQ/Walkthrough just wouldn't be one without the FAQ portion, so 
    here goes. If I don't cover all your questions here, let me know on the 
    Driven board, I check that periodically. I hope to cover all of your 
    needs in my Walkthrough and even in my "Need Help?" section.
    Q: Why is this game so difficult? Am I the only one?
    A: No everyone I know has problems with the game, and it can be very 
    frustrating. You will be fine once you get used to the game. Every time 
    you try a level I guarantee it you will get better. It's just a matter 
    if time.
    Q: Who are the "?" in the selection of drivers, and how do I unlock 
    A: The two drivers with "?" are special characters Jimmy Bly and Joe 
    Tanto. They are "special characters" because they both have full stats. 
    You unlock special characters Jimmy Bly by completing Story Mode and 
    Joe Tanto by completing the Blocking Challenge in Arcade Mode. You can 
    also unlock them using the cheat; look in section 10 II for this cheat.
    =10) Need Help?=
    -I- Hints and Strategies
    Turning - While turning, you must execute the proper braking 
    techniques, whether it is with a tap of the brakes or a five second 
    hold. Always go from the outside hugging the wall, and pull into the 
    inside to execute a perfect turn. Obviously try to avoid hitting walls 
    while turning, it will affect your speed, damage, and zone meter.
    Multiplayer - If you find one of the championships too difficult, 
    whether you are working with a partner on a team or individually, there 
    is a great strategy what will help you plenty. Have one driver to drive 
    for the first place. Have the other driver to block for that driver, 
    but if that is too difficult, get him/her to stay behind a lap and take 
    out the competition. What I mean is, block for your partner, or take 
    out the top drivers.
    Braking - If you are an experienced driver in Driven, try a different 
    braking technique. For shorter turns, still tap. But for the sharper 
    turns, tap the brakes two or three times to slow your car just enough 
    to make the turn. I find this more effective, if used properly.
    Passing - Passing can easily be executed any time. First of all you 
    obviously have to be going faster than your opponent. Follow his line, 
    and as you speed up, pass him on the inside lane. I say the inside lane 
    because on a turn he/she will be forced to move behind you, and even if 
    he/she is beside you, you will move ahead because the inside lane is 
    the faster lane.
    Eliminating - If you find yourself in a position where you can't hold 
    off a driver, or can't pass someone, eliminate them from the race. What 
    I mean is, once you are beside your opponent; rub up against him for 
    about five seconds, taking off his tire. This will slow him down 
    considerably, and will force him to repair his car, putting you way 
    -II- Cheats
    The following cheats can be inserted using the D Pad, at the main menu 
    screen. After a cheat is entered successfully, a car noise will 
    indicate the cheat was entered correctly.
    All Cars:  Up, Down, Right, Right, Left, Up, Up, Down
    All Tracks: Up, Up, Left, Down, Left, Right, Right, Up
    Arcade Champs: Right, Left, Up, Right, Down, Down, Left, Left
    Multiplayer Champs: Left, Down, Left, Up, Right, Left, Down, Right
    Story Mode: Down, Left, Up, Right, Right, Up, Down, Left
    *Thank you to ElFreako Kid (source: CVG Magazine) and Game FAQ's for 
    supplying me with these cheats.
    =11) OUTRO=
    Driven is an excellent game, but can be extremely challenging in most 
    areas. I hope my FAQ/Walkthrough has helped you through this game. This 
    is my first FAQ, so please let me know if I have left something out, 
    made some errors, or did something improperly. I love this game, and 
    extremely recommend it if you are a racing fan. I think that even if 
    you're no fan of racing, I think you should at least rent this game, 
    for it supplies as a fun, intriguing, challenging game, which will keep 
    you entertained for ours on end. Thank you to CjayC for posting this 
    FAQ/Walkthrough, and I hope it has benefited your gaming expirence. 

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