hide results

    FAQ by CyberLord X

    Version: 2.0 | Updated: 08/22/03 | Search Guide | Bookmark Guide

    For the PlayStation 2 Video Game Console
    Rated "T" (Teen: Ages 13 and up) by the ESRB
    (For Strong Language, Strong Lyrics, Violence, & Suggestive Themes)
    FAQ/Walkthrough (PS2 Ver.)
    ---=+Version 2.0 FINAL (c)2003+=---  
    FAQ Created by CyberLord X
    Email:  cyberlordx@hotmail.com
    MSN ID: CyberLordX
    ICQ # 85818704
    NOTICE:  After 08/25/03, I will no longer be accepting any more emails 
    regarding this game.  I will be moving on to other projects...so stay 
    This FAQ/Walkthrough is copyright protected under US and international 
    laws.  This entire document is intended for private home use only.  You 
    are free to use this document for your own personal use, and are free to 
    reprint this document for your use.  However, this document cannot be 
    reproduced, reprinted, or reformatted in part or whole with the intent 
    of distributing it (i.e. either through guides in magazines, selling it, 
    posting on a website, giving it away as a means of barter, or to use as 
    toilet paper) without direct and explicit permission from me.  
    This FAQ/Walkthrough can be found ONLY in the following websites:
    Any other website that is not listed is prohibited to post this FAQ 
    without direct permission from me.  As long as you understand this, 
    we'll be just fine--and I won't have to come looking for you.  >:)
    -Quick Game Info-
    (c)2003 Electronic Arts Inc.  Electronic Arts, EA SPORTS, and EA SPORTS 
    BIG are trademarks or registered trademarks of Electronic Arts Inc. in 
    the US and/or other countries.  Developed by AKI USA, Inc.  Def Jam 
    artists and music used with permission from The Island Def Jam Music 
    The views and opinions used throughout this FAQ/Walkthrough are made 
    only from the author (that's me), and do not reflect or have any 
    affiliation, in part or whole, of the views and/or opinions of 
    Electronic Arts, AKI USA, Inc. or the Island Def Jam Music Group.
    Table Of Contents (sections with added info will be markes as *NEW*)
    I.     Revision History *NEW*
    II.    Introduction
           1.  First And Last Spoiler Warning
    III.   Controls/Basic and Advanced Moves
           1.  General Moves 
           2.  Advanced Moves
           3.  Irish Whip Moves
           4.  Opponent on Ground Moves
           5.  More Advanced Moves
    IV.    Story Mode Walkthrough
           1.  Choose Your Hero
                 A.  Quick Tips
           2.  The Face Club
           3.  The Warehouse
           4.  Grimeyville
           5.  Da Bridge -- Tag Tournament Pt. I
           6.  The Sanctuary Pt. I
           7.  Da Bridge -- Tag Tournament Pt. II
           8.  The Sanctuary Pt. II
           9.  Club Luda  
           10. The Dragon House Pt. I
           11. Da Bridge -- Tag Tournament Pt. III
           12. The Dragon House Pt. II
           13. Da Bridge -- Tag Tournament Pt. IV
           14. The Junkyard
           15. The Face Club -- After Hours
           16. The Def Jam Tournament
    V.    Survivor Mode -- Tips & Strategies
    VI.   Miscellaneous Hippycrap
           1.  Hidden Characters/Venues 
           2.  Controller Cheat Codes 
    VII.  FAQ  *NEW*
    VIII. CLX's Final Thought
           *CLX's DEF JAM VENDETTA Personal Record *NEW*
           *Special Thanks *NEW*
    -=I.     Revision History=-
    8/18/03  Ver. 2.0 -- Made a few grammatical corrections, and added some
    more questions/answers to the FAQ section.  This will most likely be my 
    last update--no new info has come up for this game, and I've pretty much 
    put in as much tips and strategies I can possibly give.
    5/15/03  Ver. 1.5 -- OK, so the update wasn't as soon as I wanted; 
    hippycrap happened that prevented me from doing so.  Completed the Story 
    Mode walkthrough, and added tips and strategies on Survivor Mode.  Also, 
    I've answered the most frequently asked questions in the FAQ section.  I 
    decided against adding any movelists for characters too, due mostly to 
    time constraints.
    4/20/03  Ver. 1.0 -- Added some more info in General and Advanced Moves.  
    Finished the majority of the Story Mode Walkthrough, and added the 
    controller cheat codes.  Also made some corrections, especially in the 
    Hidden Characters/Venues section (had them in the wrong order and left 
    out some things).  I also was supposed to add in my own personal records 
    the first time, but left them out at the last minute. >_<  So, it's 
    there now.  Still working on adding the tips on Survival Mode and the 
    Hero Movelists, and I may change my mind about the whole "not adding a 
    list for all 44 characters" thing.  Expect another update for the FAQ 
    very soon.
    4/08/03-4/17/03  Ver. 0.5 -- April 8.  Happy Birthday to my li'l sister. 
    :-P  Today also marks my first attempt at this FAQ.  Still a very early 
    work in progress (not quite Ver. 1.0 worthy), but added almost all of 
    the basics needed to get things started.  Currently working on the Story 
    Mode Walkthrough and adding "Hero" Character-specific moves and combos 
    for all 4 Heroes (before and after build-up)  Chances are 98% of you may 
    not even see this first draft, but I just thought you should know the 
    work that was done.
    -=II.    Introduction=-
    What up, fellow DEF JAM VENDETTA players, and welcome to my guide!  I am 
    CyberLord X (a.k.a. CLX to many players in arcades), your host--or MC, 
    kingpin, tour guide, whatever--for this FAQ/Walkthrough.  For those of 
    you that don't know me--fear me.  For those that do...well, uh...just 
    try to fear me a little more, m'kay? ;)  If you're reading this, you've 
    purchased/rented/borrowed probably one of the hottest joints to hit the 
    PS2 since SSX Tricky and NBA Street (the latter having a sequel which 
    hits in April 2003), and you're obviously in need of some assistance.
    Developed by AKI USA and produced by the EA SPORTS BIG line of games, 
    this was a fusion of some of the phattest artists and music in the hip-
    hop world with one of the biggest (no pun intended) names in the video 
    game industry.  Most of you that had the pleasure of playing the WCW/WWE 
    games on the N64 a few years back (WCW vs. nWo World Tour, WCW/nWo 
    Revenge, WWF Wrestlemania 2K, WWF No Mercy) are probably already 
    familiar with the AKI engine, probably one of the best (if not THE best) 
    and easiest wrestling game engines ever--a very smart move on EA's part 
    to implement it.  However, there are quite a number of you out there 
    that may still have some trouble trying to get used to the style of 
    fighting in this game--not to mention its incredibly difficult AI.  Thus 
    the reason for the creation of this FAQ--I'm going to offer some of my 
    tips and strategies to help you out.  And you can bet yer ass that this 
    comes from hours of practice--not to mention some help from local peeps.  
    I'm never too proud to accept help from outside sources, and seeing as 
    how this is still a work in progress I will accept help and info (until 
    otherwise noted) that can help make this FAQ much more informative and 
    enjoyable.  Keep in mind that when I say that "I will accept outside 
    help" that it means I will accept help with something that needs 
    correction or tweaking within the FAQ (i.e. proper execution of moves, 
    accurate info about particular attacks, listed cheats, etc.).  PLEASE do 
    not send me anything that hasn't been inputted into this FAQ yet, unless 
    it's a particular cheat code/hidden character/hidden move.  Credit will 
    be given to the first accurate/confirmed tip or cheat recieved.  I 
    promise that the updates will be as frequent as possible, but I do have 
    a life ya know--be paitent with me, please. :)
    It must be said though that this FAQ was specifically designed to aid 
    gamers on the PlayStation 2 console; although both the PS2 and GameCube 
    versions are identical, there may be some slight changes somewhere that 
    I'm not aware of.  Plus, I don't own a GC yet, so I can't possibly check 
    for myself.  So for you GC owners out there, feel free to use this FAQ 
    if you like, but keep in mind that all tips/strategies/moves are all 
    geared at PS2 owners--they MAY or MAY NOT work for you.
    This FAQ was specifically designed to aid you, the gamer, in not only 
    providing tips and strategies for the different playable modes of the 
    game (especially Story mode and Survival), but also mastering the 
    various techniques needed to conquer the ultra-tough CPU muthas as well 
    as your friends (or ex-friends, after you whup their asses a few times 
    too many).  Keep in mind that I'm explaining info about game modes with 
    the assumption that you have a general understanding of what each mode 
    already is about (most are self explanatory), since basic info is 
    explained already in the instruction manual.  This FAQ also isn't in any 
    way designed to give you detailed info about the main story, but I may 
    slip up once in awhile and put in a minor spoiler here and there (hell, 
    this IS a walkthrough).  Lastly, unless I get a large request to do so, 
    I will not be putting character-specific moves or combos in this FAQ.  
    There are plenty of FAQs out there to help you there.  So, with that 
    being said, it's time to break yo'self and get ready to get that Money, 
    take that Power, and earn some Respect.  So let's get started son!!
    -+=+=+=+=+=+=+=+=+=FIRST AND LAST SPOILER WARNING!!!=+=+=+=+=+=+=+=+-
    Since there's bound to be one or two of you out there that probably 
    missed it the first time, let me reiterate this fact--THERE WILL BE SOME 
    Since I don't want to deny you of the fun of witnessing certain events 
    unfold for yourselves, I'll refrain from going into too much detail 
    about particular events.  However, to properly explain certain 
    situations, some things MAY be revealed.  My suggestion is go only as 
    far as you NEED to go to avoid being spoiled.  Don't say I didn't warn 
    yo ass...
    -=III.    Controls/Basic and Advanced Moves=-
    This is a complete listing of all the regular moves that can be executed 
    during gameplay.  This is targeted at the newbies or those that want to 
    know more detail about specific controls, so most of you that are 
    familiar with the game may want to skip this section.  For you AKI 
    engine vets out there that haven't played this game yet (or are having 
    trouble getting used to the controls), keep in mind that there are some 
    moves that differ from previous wrestling games--some aren't even 
    available at all in this game.  Also, this is in no way intended to be a 
    replacement for the instruction manual, so don't be suprised if I leave 
    out menu controls or anything that's just too self explanitory.
    ---[1.  General Moves]-------------------------------------------------
    Left Analog Stick 
    or Directional Button
    (will be referred from here
    on out as "D-pad")
     -- Moves character around.  'Nuff said.
    Light Attack
     -- tap Square button.  Pressing a different direction when tapping will 
    sometimes create a different move.  Can be used in conjunction with the 
    grapple button for pressure attacks. especially if opponent is blocking 
    (explained later).
    Medium Attack
     -- hold Square button.  Has more striking power, and can stagger or 
    knock down your foe.  Pressing a different direction when holding will 
    sometimes create a different move.  Try mixing up your timing with Light 
    Attacks to create various combos (explained later).
    Hard Attack
     -- hold Square+X Button.  Pressing a different direction when holding 
    Square+X will sometimes create different moves.  The strongest of the 
    three strikes, used primarily to knock down your opponent or finish a 
    Light Grapple (front or back)
     -- tap X Button.  It's fast, does small damage and builds your Momentum 
    meter slightly.  Pressing a different direction and/or Square while 
    tapping X will usually create a different move.  Use this often to wear 
    down your foe before attempting stronger moves.
    Hard Grapple (front or back)
     -- hold X.  Does great damage and builds up your Momentum meter 
    quickly, but slow to execute.  Pressing a different direction and/or 
    Square while holding X will usually create a different move.  Should be 
    used only when you've substantially weakened your foe.
    Turn Opponent Around
     -- Press L1 while grappling opponent, or when foe is dazed (press 
    direction towards foe and hold L1 before grappling)
    Release Grapple
     -- Press R1 if you're grappling an opponent.  Do this only, if for some 
    strange reason, you wish to let go of your opponent. 
    Throw Opponent In/Out Of ring
     -- Grab your opponent, then press /\ + direction towards ropes to toss 
    your foe outside/inside the ring.  Must be near the ropes to execute. 
     -- Press O Button + any direction (can use either Left Analog stick or 
    Running Attack
     -- Square Button (while running towards opponent).  The move executed 
    varies per character.
    Running Grapple
     -- X Button (while running towards opponent).  Move varies depending on 
    which side you grab your foe.
    Climb Turnbuckle
     -- Hold O Button + direction toward corner.  You'll climb/hop onto the 
    turnbuckle to set up for a high-flying move.  Keep holding O to stay 
    Climb Down Turnbuckle
     -- Press L2 while still holding O.  Useful if your opponent recovers 
    and you don't want to risk missing your mark.
    Jump Off Turnbuckle
     -- Release O button while still perched on turnbuckle.  Move executed 
    varies depending on character and if your opponent is standing or on the 
    Get In/Out of the ring
     -- Press /\ Button + direction towards ropes.  Tap /\ to step out of 
    the ring and stand on the outside apron, or hold /\ to get completely 
    out of the ring.
    Taunt/initiate BLAZE/execute BLAZIN' Special moves
     -- Move Right Analog stick.  Move Right Analog stick Up/Left/Right for 
    a regular taunt, and press Down on Right Analog stick for a kneeling 
    taunt.  This helps to build Momentum slightly, but repetitive taunting 
    causes the increase to be less over time.  Once your Momentum bar starts 
    to flash, move Right Analog stick to initiate BLAZE (NOTE: you're 
    temporarily invulnerable during the BLAZE taunt).  While you're in 
    BLAZIN' mode, you can do more damage with your moves, and you can even 
    run HELLA fast (perfect for chasing after those wimps who try to run 
    away).  To do your character's BLAZIN' Special, just do a Light Grapple 
    from the front/back and move the Right Analog Stick (can only be done 
    while BLAZIN' is activated).
    ---[2.  Advanced Moves]------------------------------------------------
    Dodge Opponent
     -- Press L1 to back away from your opponent.  Pressing L1 and pressing 
    either to the left or right of your opponent at the right time may cause 
    you to side step your foe's attack (not fully tested, although I've done 
    this a couple of times.  Any further info is appreciated.).
    Dodge Opponent (while you are running)
     --Press L1 or R1 to attempt to dodge your opponent.  Type of dodge 
    varies.  Useful if you want to try to get behind your mark if you 
    anticipate an attack/grapple.
    Block/Counter Grapple
     -- Press L1 the instant you are being grabbed to push them off, causing 
    them to stagger slightly (degree of stagger depends on the strength of 
    the grapple used against you).  Press L1 then press O slightly 
    afterwards at the right time will cause you to counter the grapple and 
    immediately go into a rear grapple.
    Block/Counter Attack
     -- Press and hold R1 to block against any attacks.  While blocking, you 
    are vulnerable to a grapple, so be careful.  Press R1 the instant you 
    are being attacked to block it, causing them to stagger slightly or in 
    some cases to be knocked to the floor (degree of stagger depends on the 
    strength of the attack used against you).
    Reverse Grapples/Irish Whips
     -- I have mixed opinions about this one.  The manual lists to rapidly 
    tap L1+R1 the instant the grapple is initiated, which works fine 60% of 
    the time.  I've found that if you press/rotate the D-pad while rapidly 
    tapping L1+R1+Grapple Button the instant the grapple starts, you'll 
    reverse a helluva lot better (especially against CPU opponents).  See 
    what's really good with you and get back at me.  Reverse Irish Whips in 
    the same matter, the instant the whip begins or as you bounce off the 
    Reverse a Reversal
     -- YES, IT IS POSSIBLE.  Rapidly tap L1+R1 and rotate the D+Pad the 
    INSTANT the reversal animation begins.  Since you lose some Momentum 
    when an opponent reverses your moves, you'll want to attempt this quite 
    often.  Note that not all reversals can be reversed.
    ---[3.  Irish Whip Moves]----------------------------------------------
    Light Grapple
     -- Tap X button as the opponent rebounds from the ropes.
    Hard Grapple
     -- Hold X as the opponent rebounds from the ropes.  Easier to reverse 
    if the opponent isn't weakened, so be careful.
    Light Attack
     -- Tap Square as the opponent rebounds from the ropes.
    Hard Attack
     -- Hold Square as the opponent rebounds from the ropes.
    Dodge Running Opponent
     -- Press L1 Button or press L1 Button + Up as opponent rebounds from 
    ropes.  Try a combination of the two when attempting combos (more on 
    that later).
    ---[4.  Opponent on Ground Moves]--------------------------------------
    (NOTE: Unlike other AKI games, there is no way to drag your opponent 
    while he/she is lying on the ground.  The only way to drag your opponent 
    is while in a standing grapple, which is dangerous since your opponent 
    can reverse you the longer you hold 'em down.  Also, there isn't any way 
    to flip your opponent's body over either.)
    Pick up Opponent
     -- R1 Button while standing near opponent.  This is different from 
    previous AKI games--tapping R1 doesn't sit them up in a sitting 
    Jump on Opponent
     -- Press Square while running towards the fallen prey.  The attack 
    differs per character.
    Strike Opponent
     -- Press Square Button while near the opponent's body.  Again, the 
    attack differs per character.
    Go for a Pin
     -- Press L1 near a fallen opponent.  All pins done in this matter are 
    the same (cocky foot on opponent's chest), but keep in mind that since 
    an opponent's Health increases while in the pin, and the opponent's 
    Momentum meter increases if he/she escapes, it's not exactly the 
    brightest idea to pin an opponent who isn't weak.  However, it should be 
    noted that if you decide to break the pin yourself, the opponent doesn't 
    gain any added Momentum to his/her favor (thanks to kraniac for pointing 
    that out).  Breaking a pin at your own accord is a good strategy to use, 
    especially considering that the opponent can be sometimes temporarily 
    stunned afterwards; for example, if your opponent has a move that ends 
    in a pin, such as a German Suplex pin-type move, break the pin 
    immediately after execution and the opponent may still remain on the 
    ground for you to follow-up with another move of your choosing.  (NOTE: 
    To break a pin on your own accord, press R1.  If you're caught in a pin 
    yourself, tap any button rapidly to fill up the Escape Meter and escape 
    the pin.)
    Submission Moves
     -- Press X when near either the head or body to put them in a 
    submission maneuver.  The type of move differs per character.  Keep in 
    mind that if you attempt a submission near the ropes (or if the opponent 
    makes it to the ropes), you'll be instantly pulled off and little damage 
    will be done.  (NOTE: To break a hold on your own accord, press R1.  If 
    you're caught in a submission yourself, tap any button rapidly to fill 
    up the Escape Meter and escape the hold.)
    ---[5.  More Advanced Moves]-------------------------------------------
    Light Turnbuckle Move
     -- Tap X + direction toward opponent (while opponent is dazed against 
    the turnbuckle).
    Hard Turnbuckle Move
     -- Hold X + direction toward opponent (while opponent is dazed against 
    the turnbuckle).
    Light Rope Grapple
     -- (after Light Grapple) Tap X + direction toward ropes.  If done 
    correctly, you'll use the ropes to inflict pain on your opponent.  The 
    move done may vary per character.
    Hard Rope Grapple
     -- (after Hard Grapple) Tap X + direction toward ropes.  If done 
    correctly, you'll do an even more damaging move using the ropes.  The 
    move may vary per character.
    Rebound Attack from Ropes
     -- (when running towards ropes, with opponent to your back) Tap X + 
    direction towards ropes just before rebounding to hop on ropes and 
    perform a backwards attack against an unwary opponent.  If missed, 
    you'll take some damage--especially if the opponent anticipates it and 
    reverses you.
    Dive/Baseball Slide Through Ropes
     -- Tap X button while running towards ropes and opponent is outside the 
    ring.  Not sure if this can be countered in this game... (Let me know 
    Jump Off Ropes to Outside of Ring
     -- Hold direction towards the ropes and press X while standing near 
    ropes and opponent is outside of the ring.  A very risky move.
    Jump Off Ropes to Inside of Ring
     -- (while outside the ring and standing on outside apron) Hold 
    direction towards the ropes and press X when opponent is on the ground.  
    The move executed varies per character.
    That's pretty much all the moves you need to know to get you started.  
    Character-specific moves and combos for the 4 "heroes" will be explained 
    in further detail later within the FAQ. 
    -=IV.      Story Mode Walkthrough=-
    "...Used to be, you wanted to make yourself known, you prove your worth 
    as a street fighter or a hustler.  We don't fight out in the streets no 
    more.  We're organized now; we...too gangsta for the gardens--so we've 
    taken it underground...inside.  I'm a business man, and this is my 
    'biznez'.  My soldiers are legion--METHOD MAN, NORE, CAPONE, LUDA', 
    REDMAN, DMX.  If you wanna shot at me, you gotta make it past these 
    brothas.  It's a dangerous world out here; seems everytime I turn around 
    there's another young buck wantin' to take me on.  I lay down for no 
    man.  You wanna take what's mine, you gotta beat me.
    ...But NOBODY...EVER...beats ME..."
                                                        -- D-MOB
    Simply put--you used to be the shiznit.  You were at the top of your 
    game, the king of all street brawlers.  That is, of course, until the 
    one known only as D-MOB came along and knocked you out of the box, 
    taking not only your pride but your lady as well.  It's been a long 
    while since that time--but an unexpected call from yo' boy MANNY brings 
    you back into the game.  Seems that while you were away, he's been 
    hangin' in the fighting scene running hustles and kicking ass--until an 
    injury put him on the sidelines.  And that's a bad thing son, because he 
    can't get no cheese; moreover, your old nemesis D-MOB is out looking for 
    a return on the loan he gave MANNY...and he doesn't take I.O.U.s.  This 
    is where you (reluctantly) come in.  MANNY wants you to fight in his 
    place--and help him avoid laying on his back lookin' up at the roof of a 
    This is where it all begins--a chance to get back what was taken from 
    you.  Money.  Power.  Respect.  And take your revenge out on the man 
    that took all that away from you.  But before you do so, you need to 
    choose who's gonna represent.
    --*[1.  Choose Your Hero]*----=----*----=----*----=----*----=----*-----
    You have 4 heroes to choose from, each varying slightly in style and 
    ability.  As you progress through Story Mode, you'll be given the 
    opportunity to win money from various fights, improve upon the 
    attributes of your chosen fighter, and even check out the photos of the 
    cuties you picked up along the way.  You also get to buy locked photos 
    as well, but let me say right now that I strongly oppose doing this, 
    since that loot is better spent on building your character up for the 
    tougher challenges down the road.  
    The attributes of each hero are measured in a scale of 1-30.  The 
    specific attributes you build up are as follows:
    POWER          affects the amount of damage your moves/attacks inflict
    SPEED          affects the quickness of your character's movements
                   (i.e. how fast you move)
    GRAPPLE        affects the success rate of your grapples
    DEFENSE        affects the success rate of counters/reversals
    STAMINA        affects the total health and health recovery rate
    Why do you want to build 'em up, you ask?  Not only does your character 
    grow stronger over time and develops new moves and combos, but once 
    you've completed Story Mode with that character you won't be able to 
    play Story Mode again with him--so you'd better do as much building up 
    as you can now.  A good tactic to help build characters BEFORE using 
    them is to play Survival Mode and win as many matches as you can 
    (peferrably ALL of them, since beating Survival Mode gives you extra 
    cash) then using the dough earned on your weaker heroes.  Here's the 4 
    you have to choose from, along with thier starting attributes:
    POWER        //////////                        10
    SPEED        ////////////                      12
    GRAPPLE      ////////////////                  16
    DEFENSE      /////////////                     13
    STAMINA      //////////                        10
    CHARISMA     ////////////                      12
    Beginners to this type of game or those that like a little balance in 
    thier lives will probably want to start off with this character, and 
    this soldier (or former soldier--it's never clarified as to which) 
    starts off with some decent all-around stats.  He has some great 
    grappling techniques, and is probably the best submission fighter of the 
    4.  His damage however is below average, but not so bad that you'll 
    notice right away.  It's pretty much your pick what you'd like to build 
    up first, but I'd recommend starting with both POWER and STAMINA in the 
    beginning.  Of the 4 heroes, he's definitely the best pick to start 
    things off.  (Hehe--although I'll admit that I chose SPIDER first.)
    POWER        ///////                            7
    SPEED        //////////////////////            22
    GRAPPLE      /////////                          9
    DEFENSE      ///                                3
    STAMINA      ///////                            7
    CHARISMA     //////////////////////            22
    With a name like this guy, how can you go wrong?  Dressed in threads 
    that can only be described as that of a street biker (maybe he and Paul 
    Phoenix from the Tekken series have the same tailor...?), this cat is a 
    crowd favorite, no doubt.  Definitely the fastest and most charismatic 
    of the 4, but alas--he is also the weakest at first.  Don't get it 
    twisted though; he has some sweet moves and nasty attack combo strings.  
    His countering ability isn't anything to write home to Mom about, 
    though.  To be most effective with him, work on his DEFENSE until it's 
    even with at least his POWER and STAMINA, then gradually build up the 
    POWER        /////////////                     13
    SPEED        ////                               4
    GRAPPLE      /////////////                     13
    DEFENSE      ////////                           8
    STAMINA      /////////////                     13
    CHARISMA     //////                             6
    A street thug with a sneer only a mother could love, this dude is 
    probably the second best pick out of the 4.  In the early parts of Story 
    Mode, you're going to need some mad squabs as well as the ability to 
    land 'em successfully--and this cat has 'em.  Probably the second best 
    submission fighter and a great brawler, his attacks and grapples dish 
    out some decent damage.  His only real downfall is his SPEED; he's 
    pretty slow, second to only fat ass TANK.  He's not well liked just yet 
    either, as his CHARISMA reflects this.  After you wax your first 
    opponent, start building up those two attributes as well as DEFENSE, and 
    you'll be a'ight.
    POWER        ////////////////////////          24
    SPEED                                           0
    GRAPPLE      ///////////////                   15
    DEFENSE      ////                               4
    STAMINA      /////////////////////             21
    CHARISMA     ///                                3
    The name says it all for this asian brawler--huge, slow, but brimming 
    with power.  With his starting stats, he's by far one of the slowest 
    characters in the game, and unlike his namesake he doesn't have much in 
    the DEFENSE department (i.e., expect a LOT of reversals done to you if 
    you don't build him up properly).  Besides being slow and clumsy, he's 
    not well liked either, having the lowest CHARISMA out of the 4 heroes.  
    Oh, and did I mention he's slow as hell?  He does have some great power 
    moves, especially effective when he's in BLAZIN' mode.  I strongly 
    recommend that you play as this guy last, since you'll probably have 
    some money left over after building up the other 3--or just go through 
    Survival mode at least once and use the extra cash.  But for the very 
    few of you out there that do choose to play as him sooner, know that 
    he'll be able to take damage as well as dish it out--but you'd better 
    QUICKLY work on his weaknesses or you'll be the one hurting in the end.
    ---[A.  Quick Tips]----------------------------------------------------
    OK, the time has come to go into battle.  Here are some last minute tips 
    to help you--these are all basic strategies that I've found work on 
    pretty much EVERY CPU opponent you'll face.  Most are common sense 
    reminders, while others are things you may not know about yourself.
    1.  The aggressor ALWAYS wins.  Don't think you're going to run all day 
    and still stand a chance.  Whomever is the more aggressive during the 
    match tends to get more Momentum from executed moves.  So come out of 
    your corner swingin', come at 'em hard, and finish strong!
    2.  NEVER...EVER...attempt Hard Grapples on a healthy opponent.  They 
    have a higher success rate of reversing them if they aren't sufficiently 
    weakened first.  Use a majority of Light Grapples in the first part of 
    the match to wear 'em down, THEN once they're about halfway down in 
    health, tax 'em.  You COULD also attempt Hard Grapples when they're 
    groggy, but I'd advise against it on CPU foes unless they're low on 
    3.  The L1 and R1 buttons are your friends.  Get in the habit of being 
    ready to reverse ANYTHING that comes your way.  It's all good to block 
    attacks and back away from grapples, but you'll just be on the 
    defensive.  Remember--it's the aggressor that's going to win in the end, 
    so attempt reversals on anything and EVERYTHING to get some Momentum on 
    your side.
    4.  Stand your ground on a fallen opponent.  Granted, they'll more than 
    likely try a rising attack or grapple against you when they stand up, 
    but with practice you'll be able to anticipate this and counter 
    accordingly.  Also, if a opponent is knocked down to the ground and 
    you're right next to 'em when they fall, pressing R1 quickly as soon as 
    they fall will more than likely pick 'em right back up to dish out more 
    punishment.  You'll be suprised at the sheer number of extra moves 
    you'll be pulling off if you stick with this tactic.
    5.  Keep the action in the ring as much as possible.  Doing some damage 
    outside is cool, but you'll lose that precious ROPEBREAK ability--
    something you'll regret if you're close to getting a submission hold 
    locked on you.  The only time you should really want to get out of the 
    ring is to either avoid getting trapped near the ropes with no room to 
    maneuver, or to follow a coward that's running from your BLAZIN' 
    6.  Activate your BLAZIN' Mode sparingly.  It's an OK tactic to activate 
    BLAZIN' the second you get it and all, but against a CPU foe you're 
    asking for a longer battle if they're not in DANGER or dazed.  You see, 
    once you've activated BLAZIN', the CPU goes into a li'l mode I like to 
    call "Bitch Mode".  This is when after you've achieved BLAZIN' status, 
    the CPU foe starts to avoid you and run away like the li'l bitch they 
    are.  Moreover, their counter and reversal rate is heightened 
    considerably, making it harder to land ANY attacks or grapples 
    (especially your Specials).  What's even worse is that while their busy 
    running away from you, their health that you worked so hard to deplete 
    is getting healed up--that spells double work for you.  To keep this 
    from happening as much, refrain from activating BLAZIN' mode right away.  
    It's cool--once your Momentum Meter is filled to the max, you still have 
    about 20 seconds or so to turn it on, and that's more than enough time 
    to put the hurting on your opponent.  If all of what I just said is too 
    hard to digest, just remember this--it's best to activate your BLAZIN' 
    mode when your opponent is low in health, in DANGER status, and dazed.
    7.  Make KOs your priority.  It's the surest way to victory.  
    Submissions net you the same amount of cash bonus as a KO, but it takes 
    longer to make someone tap out than it does to knock 'em out.  Pins are 
    the least effective and profitable of the three winning moves, since the 
    opponent can escape, heal some health while in a pin, and gain Momentum 
    if they escape.  Avoid pinning as much as possible (especially if the 
    opponent isn't weakened), and use them only as a last ditch effort at 
    getting a win.
    Of course there are more tips than these that I can give you, but these 
    are probably the most important in any match situation.  More 
    specialized tips for particularly tough opponents will be detailed later 
    on in the FAQ.  Now, let's go bust some heads.
    --*[2.  The Face Club]*----=----*----=----*----=----*----=----*-----
    After the first cinema scene ends, you'll immediately step into the ring 
    against your first obstacle.  It appears you're right in the middle of a 
    very short tourney to determine who'll go up against Scarface, the owner 
    of the club.  From this point on, the difficulty of each fight will be 
    categorized on a scale of 1-5 stars (*), with * being the easiest and 
    ***** being the highest level of difficulty.
    Vs.  PEEWEE
    Difficulty: *             Fight Purse: $2,500
    Unlock after Winning: PEEWEE
    Your first opponent is PEEWEE, and like his name this country bumpkin is 
    pretty pathetic in the brawler department.  You should have little to no 
    trouble taking him out--just follow the basic tips outlined earlier and 
    you should be done with this guy in two minutes or less.  This fight 
    should be considered a good warm-up to get you used to the controls and 
    what to expect later, so take advantage of it now.  
    If you have ANY trouble against this guy, I can't help you.  Just stop 
    reading right now, put down the controller, turn off your console, and 
    slowly walk away.
    Immediately following this bout, you have the opportunity to develop 
    your hero with the money won.  Chances are that if this is your first 
    time gaining money that you don't have enough dough to really start 
    working on him just yet.  Either use what you can now or wait a couple 
    of bouts--but don't wait too long.  A good strategy is to develop little 
    by little every chance you get, but it's up to you how fast you want to 
    grow.  On to the next match...
    Vs. DRAKE
    Difficulty: * 1/2         Fight Purse: $5,000
    Unlock after Winning: DRAKE
    This Vanilla Ice/Scotty 2 Hotty wannabe is slightly tougher than the 
    previous trick you just wasted, but he's still a pushover.  The only 
    major thing to worry about besides his speed is that he can reverse 
    pretty well, even when he's hurt.  So be careful when attempting Hard 
    Grapples or combos and be ready to reverse his reversals at a moment's 
    notice.  Other than that, you got this one, kid.
    Vs. SCARFACE(tm)
    Difficulty: ** 1/2        Fight Purse: $10,000
    Unlock after Winning: SCARFACE(tm), DEJA, and DEJA's Gallery
    His idle threat at the beginning of the fight may not be just a threat 
    if you ain't careful, yo.  Consider this your first major fight--in 
    fact, consider all fights against Def Jam artists to be "boss fights" 
    from here on out.  And although FACE-MOBB here is probably the easiest 
    of them to beat, he's NO pushover.  He's pretty strong, and has a above 
    average reversal rate.  You definitely want to weaken him with Light 
    Grapples before attempting any big moves.  The key here is to outlast 
    him--that is, if trying to beat him quickly isn't working.  His biggest 
    downfall is that his speed just isn't up to par, and he gets predictable 
    very fast.  Counter his strikes and go into Light Grapples, and you'll 
    have him worn out in no time.  After his health goes down about halfway, 
    consider this cat done--start punishing him with your best techniques, 
    and watch for counters.
    Nice work, kid.  Ya got some bones in your pocket, plus a new lady under 
    your arm.  Not the one you're after, but DEJA will do for now.  Just 
    remember son, like the old sayin' goes--"We don't love 'em hos".  So 
    don't go spendin' your cheese on those other locked photos, a'ight?  
    Trust me on this.
    The fun has just begun, now that news of your return to the ring is 
    startin' to turn heads.  But you're still nowhere near where you need to 
    be, so it's time to start really getting down to business.  Feel free to 
    play a little of Survival mode before trying to continue if you need 
    extra cash to build up, or move on and start your training against the 
    next 4 jabronis MANNY has set you up against.
    --*[3.  The Warehouse]*----=----*----=----*----=----*----=----*-----
    It ain't the MGM Grand, but it's the next stop on your road to glory.  
    Things here inside The Warehouse are a li'l tougher than you're probably 
    used to yet, so be on your guard.  After all, this is where all the up-
    and-coming street brawlers come to make a name for themselves, and 
    they're not about to let an upstart wankster like you have it easy.  
    I'll be listing the next opponents in order from left to right, but 
    you're free to choose whomever you wanna go up against.  You'll win this 
    venue as a choice in Battle mode if you win your first match here.
    Vs. SKETCH
    Difficulty: * 1/2               Fight Purse: $7,500
    Unlock after Winning: SKETCH and The Warehouse Venue
    Yet another busta just waiting to get dusted. This wildman's speed is 
    pretty high, but his grapples don't have much umph in 'em.  He relies 
    mostly on attacks, and that's one of his major downfalls.  Reverse 'em 
    like hell, and go for some grapples to weaken him.  Which brings me to 
    his next and most fatal weakness--his defense sucks ass.  He can 
    counter, but not nearly as good as you'd think.  Plus, doing Hard 
    Grapples and other brutal techniques agaisnt him weaken him fairly 
    quickly, and adds Momentum even faster.  You'll dust this guy in no time 
    using these tactics.
    After the match, you'll get a "friendly" email from an old 
    Difficulty: * 1/2        Fight Purse: $7,500
    Unlock after Winning: RUFFNECK
    I dunno what's worse--the way this guy fights, or the fact that he just 
    called yo' ass a "boy".  He uses a kind of shoot wrestling style of 
    fighting, throwing out random attacks that lead into grabs and holds.  
    His defense and speed ain't bad either.  But he's below average in 
    strength and stamina.  The one MAJOR weakness he has is that this inbred 
    gets no love from the peeps in the audience--jump him and beat his ass 
    and you'll get mucho Momentum in no time.  Next!
    *CAT FIGHT!!*
    Difficulty: **        Fight Purse: N/A
    Unlock after Winning: T'AI MONIQUE win or lose; her Gallery unlocked 
                          if you choose her and win (25%)
                          %75 of DEJA's Gallery unlocked if you stay with
                          her and win
    Check it--looks like you got another cutie admiring the goods.  
    Unfortunately, DEJA doesn't take kindly to this intrusion on her 
    territory.  A fight for your affection ensues.  You have a choice as to 
    who you wanna side with--you can stay loyal with fine ass DEJA, or kick 
    her to the curb and hang with sexy T'AI.  After your choice, you'll take 
    control of your old lady.
    There's really no need for strategy here--all the girls fight relatively 
    the same (different moves done, yes, but same A.I.).  Just remember your 
    basic strategies learned earlier and you'll do fine.
    The outcome of the match depends on the girl chosen and whether or not 
    you win or lose with her.  Just keep this in mind--win or lose, you'll 
    still unlock T'AI.  I'll admit though; the resulting short scene post-
    match is pretty funny if you lost. :-p
    Vs. STEEL
    Difficulty: **            Fight Purse: $7,500
    Unlock after Winning: STEEL
    This hulking giant of a man is no joke.  His moves are hard-hitting, and 
    his defense is pretty formidable.  He also has an above average success 
    rate for grapples.  In short, avoid getting grappled like the plague.  
    He has two major weaknesses--his speed is crappy, and his stamina is 
    fairly low.  You'll wanna weaken him with some Light Grapples here and 
    there, mixed up with some hit and run tactics.  You can see most of his 
    attacks a mile away, so reverse them accordingly.  Once he's weakened, 
    hit 'im hard and put him away.
    Vs. RAZOR
    Difficulty: **            Fight Purse: $7,500
    Unlock after Winning: RAZOR
    Don't expect this ex-champion of the boxing ring to just throw punches--
    he pulls out all the stops to take you out.  Like STEEL, he's very 
    powerful, and his grapples hurt big time.  But he's a little faster in 
    speed, but his defense and charisma aren't too great.  Counter any 
    attacks done to you and go for grapples.  He also seems to fall victim 
    to random jabs (probably the reason why he's no longer champion), so 
    doing an attack followed by a grapple works just as well too.  
    Basically, try a variety of techniques here and don't get too 
    predictable or too repetitive.
    After you're done playing around with those 4 fools, you'll get an email 
    challenge.  Next stop...
    --*[4.  Grimeyville]*----=----*----=----*----=----*----=----*-----
    Located on the rooftops of an urban district somewhere in NYC, this is 
    where you'll make your next mark in the pages of vengeance against D-
    MOB...not to mention running into him face to face in the crowds.  Don't 
    worry about that right now, though; you've got something else to worry 
    about--like a fight with another Def Jam artist.  And he's MUCH tougher 
    than SCARFACE...
    Vs. N.O.R.E.(tm)
    Difficulty: ***        Fight Purse: $20,000
    Unlock after Winning: N.O.R.E., the Grimeyville venue, and a 2nd outfit
                          for your hero
    N.O.R.E. is lookin' to add another win to his record, and he's not 
    planning to lose on his home turf.  God's Favorite is pretty fast too--
    more than likely faster than you (that is, if you're not playing as 
    PROOF).  This cat's got mad squabs, as his punches deal some nasty 
    damage (sometimes having the ability to knock you on your ass with 
    punches alone).  Unfortunately for him, his fists of fury are both his 
    strength and his Achielles' heel.  Reverse him every time he throws his 
    soupbones at you, then counterattack accordingly.  He doesn't just go 
    for punches, mind you.  He'll attempt the tactics of using Light 
    Grapples out of nowhere to weaken you, so be ready to block grapples 
    when you see his hands going up for one.  Also be ready to reverse a 
    punch that's bound to follow immediately after his missed grapple 
    *CAT FIGHT!!*
    Vs. OPAL
    Difficulty: **            Fight Purse: N/A
    Unlock after Winning: OPAL win or lose; her Gallery unlocked if you
                          choose her and win (25%)
                          75% of T'AI MONIQUE's Gallery if you stay with
                          her and win
    Yet another cutie wants a piece of ya, homey.  You know whatcha gotta 
    do--HEY!!  STOP DOIN' DAT SON!!  You gonna go blind! :-p
    Your business is done here, kid.  But there's no time to relax--develop 
    your character some more and move on to the next challenge...
    --*[5.  Da Bridge -- Tag Tournament Pt. I]*----=----*----=----*----=---
    It looks like MANNY still needs some help with his cash problems.  
    Fortunately he's got your back this time--fully healed and ready to 
    rumble, MANNY has just entered himself in a Tag Team Tournament at Da 
    Bridge...Guess who's his new partner. ;)
    Difficulty: ** 1/2        Fight Purse: $5,000
    Unlock after Winning: ZAHEER and PEEWEE's 2nd outfit
    Technically, since this is the first of 3 tag matches to determine 
    who'll face the Tag Champs, it shouldn't be too difficult.  But 
    considering this may be the first tag match some of you will have ever 
    played, I can see where you may have trouble.  There are 3 main things 
    you need to remember:
    1.  Tag often.  To tag your partner, go near him and press /\.  By 
    keeping a fresh man in the ring, you'll not only heal the total health 
    of the other partner while he's resting on the outside, but you'll also 
    ensure that the momentum of the fight stays in your favor.
    2.  Isolate a weaker opponent near your corner as much as possible.  By 
    focusing most of your attacks on just one foe, your chances of ending 
    the match quickly and efficiently is increased tremendously.  You can 
    tell if the opponent is retreating to tag out if he starts to back away 
    from you.  Counter this by rushing him with a running attack or running 
    grab before he can tag out.  Also, to get your CPU partner in the ring 
    to do some damage when you want him to,  do a Light/Hard Back Grapple 
    and press O.  Your partner will enter the ring and attempt an attack on 
    the prone opponent.
    3.  Attempt double team moves as often as possible.  These ultra-
    powerful moves not only do major damage to your opponent, but add HUGE 
    Momentum to both you and your partner.  Whenever you see your CPU 
    partner focused on one opponent, get some free time and help him out.  
    Time your Light Grapples with his and you'll pull off some devastating 
    Now that we've gotten that out of the way, let's focus on this match.  
    PEEWEE is just as weak as before, despite the new look.  The one you 
    need to really worry about is ZAHEER.  He's strong, and his defense is 
    pretty decent.  You DON'T want to get caught in his Hard Grapples, so 
    counter/reverse 'em whenever you see him going for one.  Take these 
    fools out as soon as possible, and focus the majority of your attacks on 
    bitch ass PEEWEE (assuming he's been tagged in).
    With the first of 3 tag matches done, you're well on your way.  It's 
    time to get some more training in before the next Tag match.  4 more 
    fools are waiting to get thier teeth kicked in.
    --*[6.   The Sanctuary Pt. I]*----=----*----=----*----=----*----=----
    Don't expect asylum in this sacred fighting arena--only blood and 
    mayhem.  The fighters here don't play games.  You'd best be on your toes 
    from here on out--some prayer on the side wouldn't hurt either.  Again, 
    you have a choice as to who to face first, but I'll be listing the 
    fighters in order from left to right.
    Vs. DAN G
    Difficulty: ** 1/2        Fight Purse: $10,000
    Unlock after Winning: DAN G
    Quick and cocky--that's the best way to describe this guy.  He uses an 
    attacking style similar to Capoeira against you, slinging quick kicks 
    and dancing to throw you off guard.  His grapples are pretty good too.  
    His weakness?  He has a glass jaw.  Tax him with some well placed 
    strikes to his grill, then put him away with the usual techniques.  Be 
    sure to counter his spinning kicks, too.
    Difficulty: ** 1/2        Fight Purse: $10,000
    Unlock after Winning: ICEBERG
    This pimped-out G is out for blood.  But like any true pimp, he loves to 
    show off to anyone.  And since you'll steal some Momentum from him while 
    adding to your own, rush him and take him down.  Obviously he probably 
    won't taunt as much as I've implied here, but there's another way to 
    bait him--try a taunt yourself.  If there's one thing pimps hate, it's 
    to be shown up by another rival.  He'll more than likely try to either 
    attack you or taunt himself, so cancel your taunting when you see this 
    coming and lay him out.  Use all the other techniques you've learned 
    thus far and he's history.
    *CAT FIGHT!!*
    Vs. PENNY
    Difficulty: **            Fight Purse: N/A 
    Unlock after Winning: PENNY win or lose; her Gallery unlocked if you
                          choose her and win (25%)
                          75% of OPAL's Gallery unlocked if you stay with
                          her and win
    Do I REALLY need to tell you what to do here?  Um...ok then.  Don't 
    stare at her cleavage while fighting or look up her skirt. :-p  
    Seriously, like all the other girlfights, just use the techniques and 
    strategies you've been honing and you'll be a'ight.  Win or lose, the 
    story still moves on.
    --*[7.  Da Bridge -- Tag Tournament Pt. II]*----=----*----=----*----
    Action returns to Da Bridge when you get set up with a match between 
    your dynamic duo and Sketch w/ his new partner.
    Difficulty: ***         Fight Purse: $7,500
    Unlock after Winning: CHUKKLEZ and a 2nd outfit for SKETCH
    ...Now I know why Ronald McDonald always gave me the creeps. :-p  Next 
    to the Tag Champs, this match is probably one of the harder tag matches 
    you'll ever have.  Clown-Boy is speedy as crap for his size, and has 
    some power to compliment his wierd moves.  But everyone thinks he's a 
    big joke, so his charisma in the ring sucks.  Take advantage of this, 
    get the crowd in your favor, and you'll take him.  And maybe it's the 
    face paint or somethin', or the pairing with his soulmate, but SKETCH 
    comes off a little tougher here too.  He still has the same weaknesses 
    from before though, so exploit them accordingly--he's the weakest of the 
    Two down, one to go.  The Semifinals are coming up pretty soon.  Yet 
    another win under your belt, you return to the Sanctuary for some more 
    --*[8.  The Sanctuary Pt. II]*----=----*----=----*----=----*----=----
    Not much has changed since your last visit to this elite club, except 
    that there are now two jabronis left to beat before you move on.  
    Difficulty: ** 1/2        Fight Purse: $10,000
    Unlock after Winning: HEADACHE
    This cat is ruthless, pure and simple.  But despite his impressive 
    physique and above average agility, he has very poor defensive 
    capabilities, and most of his moves are easy to counter.  Lay into him 
    hard, and just remember what you've learned so far to come out on top.
    Vs. MOSES
    Difficulty: ***          Fight Purse: $10,000
    Unlock after Winning: MOSES
    You're going to need more than prayer to beat this guy if you go into 
    this match half-cocked and without a sound strategy.  His strength is 
    formidable, and his defense is almost godly.  ALMOST, is the key word 
    here.  He's still nothing compared to what awaits you later.  Take for 
    example his main weakness--low swinging sweet chariots couldn't help 
    this prophet's speed.  If he tries one of his slow attacks, reverse them 
    or tag him in the eye a few times with some quick strikes to send him 
    off balance, then get him with the attack of your choice.  Before long, 
    he'll be the one seeking forgiveness for his sins against you.
    Great job, son!  You've come a long way from your humble comeback at the 
    Face Club, and it looks like you've peeked some interest at Def Jam 
    South.  Thier champion awaits you at the next venue...
    --*[9.  Club Luda]*----=----*----=----*----=----*----=----*----
    Fly honeys.  Phat beats.  Tight game.  Brawls out da yin-yang.  It's all 
    poppin' off at one of the tightest clubs around--and Def Jam South's 
    champion is looking to disturb the peace.  A VERY amusing (not to 
    mention revealing--not everyday you meet someone who's eager to search 
    for a real "G spot") scene happens pre-matchup, but no time to 
    concentrate on such idle things right now.  So you better come correct 
    in this feature bout--someone ya know's watchin'...
    Vs. LUDACRIS(tm)
    Difficulty: *** 1/2         Fight Purse: $30,000
    Unlock after Winning: LUDACRIS(tm), CARLA, all of the photos in your
                          current girlfriend's Gallery, and the Club Luda
    I got all the love in the world for LUDA--but he's gotta get his ass 
    whupped like the rest of 'em.
    This cat really knows how to throw dem bows, son.  He's one of the 
    faster members of the Def Jam clique, and has great defense as well--
    expect many reversals done to you, so be ready to re-reverse.  All that 
    speed he has comes at a price; his main weakness is his legs.  Any 
    submissions done on them takes off slightly more damage than normal, and 
    once they're weakened he slows down considerably.  Despite what you may 
    think at first, he's not quite uber-tough.  Focus the majority of your 
    submission attacks on his lanky lower extremities, then just use the 
    rest of the techniques you've done so far to make this biatch move out 
    da way...
    At this point, you're going to recieve (rather abruptly, I might add) 
    word of the opening of the Def Jam Tournament.  More delicious than that 
    is the revelation of what awaits you if you make it to the Finals.  
    Looks like you're going to need some extra time honing your already 
    sharpened skills.  Someone that's about to email you knows of just the 
    --*[10.  The Dragon House Pt. I]*----=----*----=----*----=----*----
    Man, this is one creepy venue dude.  Look like some junk off of 18 
    Bronzemen of Shaolin Temple or somethin'.  Besides the creep factor, 
    make note that this is pretty much your final stop before the Big Time.  
    No point in half steppin' now, kid.  So step into the Dragon House with 
    no fear in your heart--you got 3 dudes here that could care less if you 
    live or die.  As always, I'm listing 'em in the order from left to 
    right, but choose who you wanna whup on at your own discretion.
    Vs. NYNE
    Difficulty: *** 1/2         Fight Purse: $15,000
    Unlock after Winning: NYNE and the Dragon House venue
    No real big strategies here.  Only major thing to note is that he has a 
    good defense--NYNE loves to reverse you, push you away, and generally 
    keep his distance.  Also remember that he'll run away QUICKLY if you 
    activate BLAZIN' too early and at the wrong time.  If you've listened to 
    me thus far, you'll have no problems here.  Make 'im bleed.  
    You won't have too much time to celebrate this victory--you've got some 
    unfinished business at a certain bridge that needs taken care of...
    --*[11.  Da Bridge -- Tag Tournament Pt. III]*----=----*----=----*----
    Welcome to the Semis--winner takes on the Tag Champs at the Finals.  But 
    if you think these guys are gonna let you just breeze by, you seriously 
    deserve to get your butt kicked.
    Difficulty: ***         Fight Purse: $10,000
    Unlock after Winning: ARII and a 2nd outfit for RUFFNECK
    Considering this is the last fight before the Tag Team Finals, you'd 
    think this would be even harder than the rest.  Really, it's not as hard 
    as when you first started being partners with MANNY--you should've 
    pretty much figured out the pattern by now.  That's right; prey on the 
    weaker partner for a quick win.  
    Huh...?  Oh, what about ARII?  Oh yeah, forgot about him. ^_^  Simple, 
    really--like ZAHEER, the hulking Russian's strong but slow.  Really 
    slow.  If you get in a scrape with him, just take advantage of this 
    fact.  Otherwise, stick to inflicting pain on weaker RUFFNECK.
    The Semifinals are a done deal--now there's only the Tag Champs to take 
    out.  But first, return to the Dragon House for some more lessons in 
    --*[12.  The Dragon House Pt. II]*----=----*----=----*----=----*----
    Why anyone would willingly WANT to come back here is beyond me, but 
    you're back anyways.  Better make the most of it and make that money.  
    Waste the next fool on parade...
    Vs. CRUZ
    Difficulty: *** 1/2         Fight Purse: $15,000
    Unlock after Winning: CRUZ
    Aye dios mio.  First a gangbanger, now a cartel member.  O_o  
    Hmmm...anyways.  The two main things that make this vato so dangerous is 
    his sheer power and stamina.  You could try a stick-and-move approach, 
    by simply using a couple of distance strikes and then closing the gap.  
    Or, you could just stick to the tried and true method of weakening him 
    with Light Grapples.  Just try your best to make sure this match doesn't 
    go the distance, since he can probably wear you out if you're not 
    careful.  Que malo suerte para CRUZ.  Oh well, them's the breaks--we 
    kill people for fun. ;-)
    Vs. MASA
    Difficulty: ***         Fight Purse: $15,000
    Unlock after Winning: MASA
    ...Naniasundaiyo?!?  Now we've got a member of the Yakuza to tend with?!  
    Dude--it's like reliving Grand Theft Auto 3 all over again!  What is 
    this--Gangs On Parade??  Ah...gomen asai.  Got a li'l carried away 
    there. Calm blue ocean...find my center... -_-
    Speed and kicks.  That's the two main things you need to remember about 
    this guy.  You see him kick, you reverse.  Pure and simple.  He'll 
    attack more than anything, so check for predictable stuff.  But watch 
    out for sneaky Light Grapples after a combo.  Wear him down, then take 
    advantage of his weak constitution to lay him out.
    Here endeth the long road to the fruits of your labor.  Revenge is in 
    site, but it's time to tie up one last loose end at Da Bridge.
    --*[13.  Da Bridge -- Tag Tournament Pt. IV]*----=----*----=----*----
    You've been coming back under this bridge to get paid more times than a 
    two-dollar "working girl" during rush hour, but now's the time to end 
    the Tag Team rendezvous.  The Dynamic Duo of rap awaits.  Let's get 
    Difficulty: ****         Fight Purse: $25,000
    Unlock after Winning: Both RED and METH
    Their last album isn't the only thing that's going to be titled Blackout 
    if you screw around in this fight.  What makes this fight somewhat tough 
    is the fact that both METH and RED have above average abilities; RED 
    excels in the speed department while having great grappling success, and 
    METH is the powerhouse of the two and has stellar defense.  Both have 
    good stamina and have VERY good charisma, so it's going to be tough to 
    get the crowd in your favor.  My advice is to work on RED the majority 
    of the match--he's the weakest of the two, but not by much.  If both RED 
    and METH happen to be in the ring at the same time and you see them both 
    focused on you, RUN.  Your tag partner will more than likely smack one 
    or the other, making it a one on one match again.  Lastly, make most of 
    your attacks close Light Grapples--they LOVE to counter attacks, so 
    don't throw them out carelessly.
    ***GLITCH ALERT***
    This is mainly post-match related, and I'm not entirely sure it's common 
    with other copies of the game, but for some reason after I lost this 
    fight using my other profile both METH and RED aren't saying ANYTHING!  
    Yeah, their lips are moving, but no sound comes out.  This has happened 
    every time, too.  Wierd, and a little frustrating.  And no, I haven't 
    tried it yet on my first profile (don't plan to, either).  For those 
    that experience the same problem and are wondering what they say, 
    they're SUPPOSED to say the following:
    METH: Damn shame....DAMN shame!
    RED:  Ey yo Meth, I think we broke his vocal cords.  Ey yo he ain't
          sayin' NOTHIN' now...! 
    With the defeat of the Tag Champs comes newfound respect--and a chance 
    to finally qualify for the Def Jam Tournament by defeating the Bloodline 
    champ.  You're almost there, son!
    --*[14.  The Junkyard]*----=----*----=----*----=----*----=----*-----
    It's time to put in work in one of the most hardcore venues around.  The 
    Junkyard is the place that every brawler dreams to at least see--you 
    come this far, and you know you made it.  But at what cost?  You're 
    about to be face to face with the big dawg, and you're standing in his 
    Vs. DMX(tm)
    Difficulty: *****         Fight Purse: $50,000
    Unlock after Winning: DMX(tm), The Junkyard venue, and a 3rd outfit for
                          your Hero
    ...and then there was X.  
    It must be said--DMX is GOD in this game.  No joke, son.  He's easily 
    the hardest cat I've EVER faced in this entire Story mode--at first, he 
    gave me even more trouble than D-MOB himself!  Don't get me wrong, D-MOB 
    will STILL give you a run for your money, but the one you'll be having 
    nightmares about will be X.
    Weaknesses?  That's just it--I've played this guy again and again, and I 
    can honestly say HE DOESN'T HAVE ANY!!  However, he is FAR from 
    unbeatable--I don't care what anyone tells you or what you've thought 
    yourself about this fight.  Here's some of the techniques I've found to 
    be most useful.
    1.  WEAR HIM DOWN WITH LIGHT GRAPPLES.  This can't be stressed enough.  
    DO NOT attempt ANY Hard Grapples AT ALL unless he is at LEAST 50% 
    weakened.  Otherwise, he'll reverse you almost EVERY time.  Go for only 
    Light Grapples the majority of the first part of the match, then when 
    you have him reeling start going for your best Hard Grapples.
    2.  His defense is godly, so your main focus is to be ready to attempt 
    to reverse any reversals done to you.  If you've been working on your 
    timing up to this point, it shouldn't be too much trouble.  Also, don't 
    attempt too many running attacks or grapples (unless he's dazed).
    3.  DMX loves to do submissions that focus on your head, especially his 
    infamous Junkyard Dog Combo.  Try your best to reverse it before he can 
    apply all three parts of the hold, but the best defense against this 
    (especially if you're hurting) is to hug the ropes the majority of the 
    match; that way, you'll be able to get a ROPEBREAK easily, lessening the 
    effects of any holds done to you.  This is a good strategy, considering 
    your main focus is to go for the KO and not a pin or submission.
    4.  Use your character's common and specialized combos religiously.  
    These attacks build Momentum the fastest, and mixing them up constantly 
    ensures that Momentum is always in your favor.
    5.  DO NOT activate BLAZIN' unless DMX is in DANGER status AND dazed.  
    Since the best way to defeat him is by going for the KO, you'll want to 
    hold out on BLAZIN' too early.  Doing so puts DMX into the much-hated 
    Bitch Mode--and, in case you were wondering, this is never a good thing.  
    Considering he can already block/reverse extremely well already, you'll 
    have even more frustration trying to KO a free-moving DMX.  Get him to 
    DANGER status, do a quick Light Grapple move that will floor him 
    effectively, THEN go into BLAZIN' mode and quickly pick him up and 
    finish him off before he recovers.
    This is pretty much all the advice I can give you for this fight, kid.  
    Just remember what worked against the others and try your best to 
    remember what I've also taught you here.  Good luck!
    Well, if you're reading this far, I suspect you've either beaten DMX 
    (finally), or you're curious as to what lies ahead, or you've just 
    thrown your controller at the wall for the 949085749057.6th time and are 
    seeking assistance as to what to do now.  The last one I can't help you 
    with, but I CAN offer my congratulations to you if you've taken out the 
    Bloodline champ.  Now the time has finally come--you VS. D-MOB.  All you 
    need to do is win and make it to the Finals and it'll all be over.  But 
    it looks like you've got one more piece of business to attend to, as the 
    email you just got implies...
    --*[15.  The Face Club -- After Hours]*----=----*----=----*----=----
    It's dark and quiet--a little too quiet.  (I've always wanted to say 
    that. ^_^)  And since you're reading this, you've probably already 
    figured out that this pretty much has "trap" written all over it.  But 
    since you're locked in the club at 2:55 AM without a cop in sight, 
    there's not much you can do about it but fight your way out.
    Difficulty: **** 1/2        Fight Purse: N/A
    Unlock after Winning: All 3 Brawlers, and the Face Club After Hours
    That's right; a inpromtu handicap match against 3 of D-MOB's cronies.  
    No crowds.  No announcers.  Just you and three thugs with a job to do--
    prevent you from making it to Def Jam at any cost.  This fight may seem 
    a bit daunting at first glance--probably because any way you slice it, 
    it IS.  Pretty much every move done is doubled in damage and Momentum, 
    and even taunts add huge chunks of Momentum to thier meters.  But keep 
    in mind that the same goes for you as well, so it's not entirely one-
    sided.  You start off right in the middle of the three on the outside of 
    the ring; your first move should be to immediately run into the ring and 
    away from the danger of the 2 behemoths on the outside.  This trio has 
    one major weakness--POCKETS.  He's the weakest of the three by far, and 
    has poor stamina and defense.  Focus almost ALL of your attacks on him, 
    and avoid the other two.  This is probably one of the very few fights 
    that activating BLAZIN' mode early puts an advantage in your favor; 
    simply isolate POCKETS from the others and go into BLAZIN' when he's 
    down.  You'll be able to do even more damage to him while his "comrades" 
    run from you and leave 'im hanging!  If done correctly, this fight will 
    be over before it even begins.
    Looks like you made short work of those bustas.  You've finally made it 
    to the final leg of your journey.  But victory here comes at a heavy 
    --*[16.  The Def Jam Tournament]*----=----*----=----*----=----*----
    This is it--your long road of destruction is about to come to an end.  
    The venue is poppin', the crowd is jacked, and the music is deafening.  
    You still have 4 more matches to complete before the epic battle with D-
    MOB, but compared to what you've been through already it should be a 
    piece of cake.  I'll only list the 4 combatants that you'll face minus 
    strategies to beat 'em, since 90% should have no trouble.  If more 
    strategy is needed, I'll be more than happy to put it up.  
    You don't get anything for beating these 4 guys either--they're already 
    unlocked, and you'll be fighting 'em one after the other with very 
    little time to rest in between.  Just remember all that you've learned, 
    and you'll be facing D-MOB in minutes.
    First Round:
    Vs. KEITH MURRAY(tm)
    Difficulty: ****
    Second Round:
    Vs. CAPONE(tm)
    Difficulty: ****
    Third Round:
    Vs. WC(tm)
    Difficulty: ****
    Difficulty: ****
    Vs. D-MOB
    Difficulty: between **** 1/2 to *****  Fight Purse: $100,000
    Unlock After Winning:   D-MOB & all of Angel's photos, get both
                            the Def Jam & Def Jam Vendetta venues, Manny's
                            2nd outfit, unlock Funkmaster Flex(tm), & the
                            Bounty Club venue
    Heh, pay special attention to the theme music being played in the 
    background of D-MOB's intro.  Sound familiar...?  After the cool (and 
    shocking) cinematics, your final battle will commence.  To be quite 
    honest, this fight is alot easier than you may think.  It's DEFINITELY 
    easier than the battle with DMX(tm), but you still got your work cut out 
    for you.  He's powerful as hell and has average speed and defense.  And 
    since he runs this shiznit, he's got charisma oozing out his bulky 
    pores.  There's just one problem--his main weakness is his inflated ego.  
    He's so full of himself that all that power he's acquired went to his 
    head (hint, hint).  You also want to make sure you don't BLAZE too early 
    in this match--similar to DMX(tm), he gets a little tougher if he's not 
    weakened yet.  If HE goes into BLAZIN' mode, RUN.  Run your ass off.  
    His moves CAN and WILL take off heavy chunks on your Health meter.
    Stick a fork in this Story Mode Walkthrough--it's done.  Big ups on 
    taking out D-MOB and regaining everything back, but you still got 3 more 
    Heroes' destinies to fulfill.  That's right; if you wanna get everything 
    possible, you must complete Story Mode three more times.  Shouldn't be 
    too hard, right?  ;-)
    Enjoy the ending...!
    -=V.   Survivor Mode -- Tips & Strategies=-
    Some of you are probably wondering "what's the point in doing strategies 
    in Survivor Mode?"  There's a method to my madness, but keep in mind 
    that I'm not going to make a big 100k file on just Survivor Mode.  All 
    I'm going to do here is give you some pointers on its use and how to 
    complete it without much frustration (especially if you're attempting it 
    after you've already beaten Story Mode).
    If you're playing through Survivor Mode for the first time before doing 
    the Story Mode, you're in for a very short ride.  You'll only face off 
    against the characters that are already unlocked, and you never face any 
    of the girls or yourself (at least, I never have).  In other words, the 
    more peeps you've unlocked in Story Mode, the more fights you're going 
    to have in Survivor Mode--up to 37 in all.  Why would you want to fight 
    through 37 jabronis?  Money.  Playing Survivor Mode at any time and 
    completing it gives you money you can use to help build up your Heroes.  
    Your reward will be greater the more characters you defeat, and if you 
    beat the fully unlocked Survivor Mode without losing you'll net $100,000 
    for you trouble.  It's possible to even completely max out your Heroes' 
    stats by playing Survival Mode.
    All basic strategies that you did in Story Mode should work here just as 
    well, but here are a few Survivor Mode specific strategies you need to 
    keep in mind as well.  If you guys out there think you have some good 
    strategies, you know how to reach me.  If I like what I see, I'll put 
    you down and give ya credit.
    1.  Any damage sustained during your matches will be carried over to the 
    next match, with 25% of that accumalated damage healed.  In other words, 
    your main strategy is pretty generic--don't get hurt.
    2.  Sometimes your opponent may attempt a pinfall on you.  Believe it or 
    not that's a good thing.  Although you still wanna escape the pin, keep 
    in mind that any damage done to your health will be recovered slightly 
    during the pinfall attempt--not to mention that you gain a small boost 
    of Momentum after you escape.  It's risky of course, but you could use 
    this knowledge to your advantage.
    3.  Each opponent gets increasingly harder in difficulty with each 
    victory, but their main weaknesses still remain.  Remember them well and 
    turn the match in your favor.
    4.  Beat each enemy as quickly as possible--you do NOT want to drag out 
    the matches, as you run the risk of being too weak to defeat your next 
    5.  Keeping the fight in the ring is even MORE important here.  You 
    don't want to be outside when you need to get a ropebreak to escape 
    6.  Technically, it really doesn't matter who you go through Survivor 
    Mode with, but you definitely don't want to use a Hero character that 
    hasn't been built up first.  Personally, I'd recommend using any of the 
    Def Jam artists--or for added pain, pick D-MOB.  He has great power and 
    his stamina is godly; and stamina is one of the main things you'll need 
    to help you survive.  I was able to complete Survivor Mode with 
    absolutely no problems with him.
    -=VI.  Miscellaneous Hippycrap=-
    This is where you'll get various info on specific cheats, hidden 
    characters and venues, or other stuff that just might interest you.  And 
    if it doesn't--DAMN YOU!!!  Just playing... ;-)
    ---[1.  Hidden Characters/Venues]--------------------------------------
    Believe it or not, they're not to hard to find at all.  They're 
    practically handed to you as you play through the Story mode (which was 
    explained earlier).  The only three slight exceptions are FUNKMASTER 
    FLEX and D-MOB's two bouncers--OMAR and DEEBO.  To play as FMF, you must 
    complete Story Mode once.  To get OMAR and DEEBO, complete Story Mode 
    two more times.  At this time, I don't believe there's a way you can 
    actually play as ANGEL (although you get all of her photos in the 
    Gallery after completing Story mode once), and you don't get anything 
    extra if you go through Survivor Mode either (although I DID beat it 
    after completing Story mode first).  So if any of you find out anything 
    different, holla and lemme know somethin'.  Also, there is an alternate 
    way to open up the characters besides playing through the Story Mode  
    (since I'm certain that there are some of you out there that don't want 
    to go through Story Mode 4 times just to get everything).  Details on 
    that are listed in the Controller Cheat Codes section.  
    Here is a complete listing of all 34 hidden fighters that you can get 
    during Story Mode (listed approximately in the order they are unlocked), 
    including the 7 unlockable Def Jam artists (listed with a (tm) beside thier 
    name).  Each becomes available in all other modes after defeating them 
    once, while certain characters get an alternate costume when you defeat 
    or "meet up" with them.
    Peewee                 (also gets 2nd costume after Tag match)
    Sketch                 (you also get The Warehouse venue; also gets 2nd 
                            outfit after Tag match
    Ruffneck               (also gets 2nd outfit after Tag match)
    T'ai Monique
    Razor                  (also gets 2nd costume after Tag match)
    N.O.R.E.(tm)              (you also get the Grimeyville venue and 2nd
                            outfit for your Hero)
    Dan G                  
    Ludacris(tm)              (you also get the Club Luda venue)
    Carla                  (also unlock all photos in Gallery for your
                            current girlfriend)
    Method Man(tm) & Redman(tm)  (get both after beating them in Tag match)
    DMX(tm)                   (you also get The Junkyard venue and 3rd outfit
                            for your Hero)
    Pockets \
    Snowman   >----------  (get all three after winning handicap match;
    House   /               you also unlock the Face Club After Hours
    D-Mob                  (you also unlock all of Angel's photos, get both
                            the Def Jam & Def Jam Vendetta venues, Manny's
                            2nd outfit, unlock Funkmaster Flex(tm), the
                            Bounty Club venue, and $100,000!)
    Omar                   (complete Story Mode twice)
    Deebo                  (complete Story Mode three times)
    D-Mob's 2nd outfit     (complete Story Mode four times)
    ---[2.  Controller Cheat Codes]----------------------------------------
    Most of you probably know some of these already, but for those new to 
    the game, you might want to take a peek.  I usually refrain from using 
    cheats myself, but considering that the 2nd Player won't be able to play 
    with everyone unless he has opened them up in his/her profile first, I 
    can make an exception.  If you hear of any new controller cheat codes, 
    please send 'em my way.
    Unlock Characters (PS2 Only)
    Much love goes out to ReYMysteri0 for posting these codes on the 
    GameFaqs.com message boards.
    Each character has a seperate code to use to activate them.  There is 
    currently no known code to unlock them all at the same time.  To enter 
    them, at the Character Select screen press and hold all 4 shoulder 
    buttons (L1+R1+L2+R2) then enter the code QUICKLY.  You need to be very 
    fast to do them correctly--if you mess up, you must let go of the 4 
    shoulder buttons and repress them to try again.  If done correctly, 
    you'll hear a confirmation sound, and the character will be accessable.  
    And YES, you CAN save them on your memory card.
    /\ = Triangle
    [] = Square
    Arii                        X [] /\ O []
    Briggs (alt. outfit)        X /\ O [] O
    Carla                       X [] X X X
    Chukklez                    [] [] /\ X O
    Cruz                        O /\ X X O
    D-Mob                       [] [] /\ [] []
    Dan G                       X O X O []
    Deebo                       O O X X /\
    Deja                        O [] O O X
    DMX                         O X O /\ []
    Drake                       X /\ /\ O O
    Funkmaster Flex             O /\ O O []
    Headache                    /\ /\ /\ [] O
    House                       /\ X /\ O X
    Iceberg                     [] /\ O [] O
    Ludacris                    O O O [] /\
    Manny (alt. outfit)         O [] O [] O
    Masa                        X O /\ [] []
    Method Man                  [] O X /\ O
    Moses                       /\ /\ [] [] X
    N.O.R.E.                    O [] /\ X O
    Nyne                        [] O X X /\
    Omar                        O O [] /\ /\
    Opal                        O O [] [] /\
    Peewee                      X X [] /\ []
    Peewee (alt. outfit)        X /\ /\ [] O
    Penny                       X X X /\ O
    Pockets                     /\ [] O [] X
    Proof (alt. outfits)        X [] /\ [] O
    Razor                       /\ [] /\ O X
    Razor (alt. outfit)         [] O X /\ /\
    Redman                      O O /\ [] X
    Ruffneck                    X [] X /\ O
    Ruffneck (alt. outfit)      [] O /\ X []
    Scarface                    O [] X /\ []
    Sketch                      /\ /\ O [] X
    Snowman                     /\ /\ X X O
    Spider (alt. outfits)       [] /\ X [] O
    Steel                       X /\ O O /\
    T'ai Monique                O O [] X O
    Zaheer                      /\ /\ [] X X
    All of the preceeding codes should work properly.  I know I left out 
    three codes (Brigg's alt. outfit--X /\ [] X O, D-Mob's alt. outfit--
    [] /\ O X O, and Drake's alt. outfit--/\ [] O X X), but I did so on 
    purpose.  I can't get them to work, but feel free to try them 
    yourselves.  Also, there doesn't seem to be any alt. outfit codes for 
    Again, thanks goes to ReYMysteri0 for providing these codes.
    -=VII.    FAQ=-
    Pretty self explanatory stuff here.  This is the section where I compile 
    all the questions you guys have been sending me, and answer the ones 
    most commonly asked (and in rare occasions, ones that probably aren't as 
    common).  If there are any particular questions you think you might need 
    answered, feel free to email me--but PLEASE CHECK HERE FIRST to see if 
    your questions haven't been already answered.  Otherwise you'd be 
    wasting your time as well as mine.  
    Also, please try to put a subject in your email that will particularly 
    stand out in my mail list. 
    (EXAMPLE: Subject: about your Def Jam Vendetta FAQ) 
    Since I get over 150 different emails daily--about half of that as junk 
    mail--it's hard for me to sort through it all and not accidently trash 
    something that's not recognizable or important.
    Well, with that junk out of the way, scroll down to read the answers to 
    your most frequently asked questions.
    Q.  Is there a way to unlock ANGEL as a playable character?
    A.  No.  At this time, there haven't been any confirmed codes either.
    Q.  I can't beat [enter character name here]!  HELP MEEEEEE!!
    A.  Please read the entire FAQ again.  You should find all the tips and
        strategies you'll need there.  If that still doesn't help you, you
        have my sympathy.
    Q.  How do you get Trophies?
    A.  Similar to NBA Street, you gain the first three Trophies after
        completing certain requirements in Story Mode.  Just beat the Tag
        Champs Meth & Red for the Tag Champ trophy, the Bloodline Champ DMX
        for the Bloodline Champ trophy (i.e. the "X"), and win the Def Jam
        Tournament to get the Def Jam Trophy.  The last three take slightly 
        more work, but not much.  The eye/camera-looking trophy is yours
        after you acquire all of the girls and thier respective photo
        galleries.  I'm sorta in dispute about the "V", though.  Original-
        ly, I thought that it represented your accomplishment of beating a
        fully unlocked Survival Mode without losing.  But, according to 
        Abelmyster@aol.com, he states that he was able to get the "V"
        trophy before completing Survival Mode, thus making the assumption
        that you get the trophy after making at least the top 3 in all
        game records (Win %, Money, etc.).  This makes perfect sense, but I
        have yet to go back and prove it myself, since my interest in this
        game is almost next to gone.  If anyone else can confirm this is
        true, hit me up.
        The last one is pretty obvious--just finish Story Mode with all 4
        Heroes to get the book-like Story Mode trophey.
    Q.  Is there a way to steal your opponent's moves, like in previous AKI
    A.  Not that I know of.  If anyone knows how, get at me.
    Q.  I tried the controller cheat codes you listed here--they didn't
        work for me.
    A.  Then you suck.  Just kidding. :-p  All codes that have been listed
        here have been tested by me beforehand, so they all should
        work just fine for you.  I also made sure to inform you of the
        timing required as well, so you must be very percise when inputting
    Q.  Is there a way to unlock AKI Man?
    A.  No.  He isn't in this game.  Maybe next time...
    Q.  How do you turn off KOs/Ropebreaks/Time?
    A.  You can't.
    Q.  What do you get after you complete Story Mode with all 4 Heroes?
    A.  Besides the satisfaction of doing the task, a trophy in your stats.
        That's it.
    Q.  What do you get after you complete Survivor Mode?
    A.  Depends on when you complete it.  The rewards are greater if you
        complete it after you've unlocked everyone.  You'll win $100,000 as
        a bonus for completing it without losing.
    Q.  Isn't there any other way to go through Story Mode again on the 
        same user profile after completing it with all 4 Heroes?
    A.  Nope.  You'd have to either delete your current profile and start
        over, or just create a separate profile to go through Story Mode
    Q.  Why can't I use my friend's memory card save to load up his user 
        profile?  We wanted to play against each other, but it only
        recognizes his save.
    A.  Unfortunately, that's more or less a programming issue.  You can
        only use user profiles saved on one memory card.  In other words,
        your friend's user profile on his memory card can't go up against
        your user profile, and vice versa.  A big oversight on the
        designer's part IMO, considering that this was possible in previous
        EA Sports BIG games (NBA Street, to name an example).
    Q.  My controller stops responding, blah blah blah etc. etc....
    A.  Before you say anything else, please first let me inform you that
        I'm not in any form a customer service rep for Sony products or
        whatever company manufactures your controller of choice.  With that
        being said, I can't tell you if it's your game or your controller
        that is the source of your woes, but I CAN tell you that I myself
        have experience a similar issue whenever the vibration function of
        my controller kicks in.  It'll sometime cause the game to pause
        all of a sudden and the controller won't be dectected.  The fix?  I 
        just turned off the vibration--then later got a new controller.
        Hell, the one I had was pretty worn anyways.  This may or may not
        work for you, since the problem could be something completely dif-
        ferent for you.  If the problem persists, I suggest calling tech
        support or something...
    Q.  I keep choosing the same girls everytime I go through Story Mode,
        but I never unlock any new Galleries.  
    A.  Very few are this dense, but you KNOW there are some out there with
        this unique problem--it wouldn't be in the FAQs if it wasn't true.
        Here's the simple solution: pick different girls the next time
        through Story Mode to open up new Galleries.  If you've been read-
        ing my FAQ completely and with comprehension, you'd know this
        already.  Not to mention your manual to the game says it plain as
    Q.  After winning $100,000 in Survival Mode, what do I do with the 
    A.  No, I'm not kidding--this was asked before.  More than once.
        Scary, I know.  Here's the very complicated but most accurate
        Spend it.  Dumbass.   :-p
    Q.  I completed Story Mode with all 4 Heroes, but some of them aren't
        maxed out in stats.  Will I be able to go back into Story Mode and
        build them up some more?  If not, isn't there any other way?
    A.  Unfortunately, once you've completed Story Mode with one of your 
        Heroes, you're done with that hero in that mode.  So you might want
        to build up as much as possible before completing Story Mode--
        otherwise, if you're looking to completely max them all out, you'll
        have to start over.
    -=VIII.     CLX's Final Thought=-
    As you saw, not much was updated this time around; just a few new 
    questions in the FAQ section, a few corrections in grammatical error I 
    saw, and that's pretty much it.
    Well, unless any new info or questions not answered yet come my way, 
    this may definitely be the last time I update for this game.  There's 
    not alot of buzz about this title anymore, and not nearly enough to hold 
    interest for the vast majority of you that already played it to death 
    like me. :)  I'm still going to be around for as long as you guys wanna 
    see updates, but to be honest there really isn't much more to add right 
    now.  Moreover, with the coming of SoulCalibur 2 to game console (not to 
    mention a slew of other great PS2 games already out and in the works), 
    my interests will be focused elsewhere.  So unless more info develops or 
    some unknown entity comes out of the shadows to challenge me, I'm pretty 
    much hanging up my DJV medallions.  It was great while it lasted guys--I 
    thank you all for your support and emails.  But all good things must 
    come to an end.  
    Just a reminder that after 08/25/03 I will no longer be accepting emails 
    regarding this game.  Sorry, but you're on your own from here on out.  
    Thanks again for reading my FAQ, and I hope to write for you guys yet 
    again.  See ya soon.
    *CLX's DEF JAM VENDETTA Personal Record (as of 08/18/03)
    Profile Name:              CLX
    Win/Loss Record:           226-1
    Money:                     $11K
    Net Worth:                 $2.47 Million
    Stages:                    12/12
    Fighters:                  39/39
    Girls:                     5/5
    Photos:                    120/120
    Completed Story Mode with all 4 Heroes
    Beat Survival Mode without losing (37 wins total)
    #1 in ALL Records -- bow down, biatch
    *  Special Thanks
    *Gotta give props to my mom and dad--thanks for going insane and 
    conceiving me.  Now the world is mine...  >:)
    Just kidding.  Thanks Mom for everything--even though you could be 
    pretty strict at times.
    *CJayC for having a phat site and for hosting this FAQ.  For more of the 
    best in comprehensive FAQs and walkthroughs, visit www.GameFAQs.com 
    Cheap plug--yeah, I know. :-D
    *AKI Corp. USA and EA Sports BIG, for finally realizing my dream and 
    putting a wrestling game that plays like the N64 ones on a next-gen 
    system.  If I could marry you fools, I would.  LMAO!
    *Def Jam Recordings, for being one of the tightest labels in the music 
    industry today, and The Island Def Jam Music Group for smoking those 
    funny cigarettes the day you decided to do this thing.  :-)  I salute 
    *kraniac (kraniac@hotmail.com) -- for pointing out to me the importance 
    of breaking a pin yourself
    *ReYMysteri0 -- for providing the individual character unlock codes
    *All my local friends/associates:
        *Steve Jones and Chris at my local Babbages -- just 'cause they cool 
    like dat.  :-P
        *Randy, a.k.a. WORM -- for helping me practice and for added input 
    on certain moves and tips.
        *Rueben, a.k.a. AxelayLucifer -- for providing me with internet 
    access when mine was acting up. >_<  Thanks, yo.
        *Tony Montana -- for changing my life. :-D
        *Tyler Durden -- for showing me the way.  It's all taken care of, 
        *Mr. Smith -- for freeing me and adding me to his collective.  
    Together, we will crush the One....um.....er......you didn't hear that.  
    ...and YOU, for reading this FAQ.  Hope you liked it.  Now go outside 
    and get some sun or somethin', ya bum! :-p
    "...Reap the prophecy..."
    CyberLord X(tm)
    (c)2003  All Rights Reserved

    View in: