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    FAQ/Walkthrough by Megaqwerty

    Version: 1.62 | Updated: 11/11/03 | Search Guide | Bookmark Guide

    Viewtiful Joe Walkthrough
    Copyright 2003 Daniel Maxwell
    You can reach me at danwmax@earthlink.com
    See a mistake? Want to contribute? Contact me! You will be given credit! Hate
    mail and questions answered in the guide will be deleted. I cannot download
    This guide can only be placed on GameFAQs.com and http://www.cheatcc.com/
    Table of Contents
    0 - Version History
    1 - Intro and Controls
       1.1 The Basic Abilities
       1.2 The Store
       1.3 The Enemies
       1.4 The Report Card and Scenes
    2 - The Walkthrough
       2.1 Episode 1: Joe The Hero
       2.2 Episode 2: Some Like It Red Hot
       2.3 Episode 3: 2,000,000 Leagues Under The Sea
       2.4 Episode 4: The Viewtiful Escape
       2.5 Episode 5: The Midnight Thunder Boy
       2.6 Episode 6: The Magnificent 5
       2.7 Episode 7: Joe & Silvia
    3 - The Things You Can Unlock
       3.1 Those Other Difficulties
       3.2 Sexy Silvia
       3.3 Alastor the Stylish
       3.4 Captain Blue
    4 - Legal Info and Thanks
    0 - Version History
    October 12, 2003
    Version 0.1
    Just started the guide and made Intro and Controls, The Basic Abilities, The
    Store, The Enemies, and Copyright and Thanks
    October 13, 2003
    Version 0.12
    Fixed a lot of errors and added levels 1,2, and 3
    Revamped the guide
    October 14, 2003
    Version 1.0
    Added levels 4,5, 6, 7
    Changed some enemy names
    Added The Things You Can Unlock
    Finished the walkthrough today
    October 15, 2003
    Version 1.1
    Fixed some more things, including level 7
    Added Alastor
    October 17, 2003
    Version 1.2
    Fixed A LOT of errors, added Cheat Code Central and PsychoZagal and the map to
    Episode 4
    October 23, 2003
    Version 1.3
    Fixed Episode 4 even more, Episode 7, made Voomerangs more evident, added some
    more PsychoZagal
    October 27, 2003
    Version 1.5
    Improved The Things You Can Unlock
    October 29, 2003
    Version 1.6
    Fixed Episode 4, 180 degrees
    October 30, 2003
    Version 1.61
    Fixed Captain Blue's info; never test characters on kid's mode!
    November 11, 2003
    Version 1.62
    Added Robotic's contribution on Alastor
    Added Video Game Master's contribution on Bruce
    1 - Intro and Controls
    Viewtiful Joe is truly a viewtiful game! So viewtiful that I decided to
    write a walkthrough about it! The boards have been over-crowded because
    of questions, so maybe this will help lessen the flow. Anyway, this first
    section is just an introduction and tells what the game is about. Here the
    basics of Viewtiful Joe are listed and all appendixes are here as well.
    And these are the default controls:
    Start - Pause the game.
    Control Pad/Control Stick - Move Joe/dodge.
    C-Stick - YFX: Zoom in, Zoom out
    L - VFX: Slow.
    R - VFX: Mach speed.
    Z - Skip cut scenes.
    Y - Punch.
    X - Kick.
    A - Jump/double jump in mid-air.
    B - Zoom in, Zoom out.
    1.2 The Basic Abilities
    In Viewtiful Joe, you have 3 main abilities and using them drains your VFX
    bar. At the beginning of every level, you have 3 units in your bar and you
    can extend the bar by 1 unit for every 50 film canisters you collect. There
    are EXACTLY 250 film canisters in each level and you get 3000 points if you
    can collect them all (and you'll be able to pulverize the level's boss).
    The abilites are:
    Slow: This can be called the "best skill". Slow slows down time. Propellers
    will slow down, lowering platforms, Verdys-Choppers, and helicopters. If you
    want V-Points, use Slow! The only way to quickly acquire cash is to rack in
    huge combos and multipliers (the latter can be only be gotten by attacking
    dazed enemies). Also, any damage dealt while in Slow is increased. Slow
    effects EVERYTHING, including you. In order to move at normal speeds while
    in Slow, hold R.
    Mach Speed: This makes you insanely fast, your movement and your attacks.
    Hold Y or X to let loose a flurry of attacks. After a couple of hits, you'll
    get set on fire, and this is used a few times in the game. Offensively and
    V-Point-wise, Mach Speed sucks as it drains the VFX bar too fast and kills
    enemies without giving you too many points for your efforts. However, Mach
    Speed is needed in order to get boxes in the background, which is why it is
    worth upgrading (besides the final boss fight). The easiest way to get boxes
    in the background is to pull out a bomb and Mach attack it, although you can
    just Mach attack any enemy to break a box in the background. Additionally,
    Mach Speed will make platforms and like go higher.
    Zoom: This can be called the "best skill". Zoom zooms in. Weak enemies are
    stunned by it (useful for cowboys) and all your blows are more powerful.
    Your kick turns into a spin kick, your jump gets a aura around it that hits
    multiple times, your punch turns ungodly powerful, and if you zoom in mid-
    air, you'll make a shockwave. The kick and punch are useful, the jump and
    shockwave are just too weak. Since Slow and Zoom make your blows stronger,
    if you use them together, you get a lethal combo! Using both skills and
    holding down Y is the strongest attack in the game: the SlowZ-RHOH (Slow
    Zoom Red Hot One Hundred), and this is used the whole game on every single
    boss (except Charles).
    1.2 The Store
    You can visit the store whenever you are at a checkpoint. Here is where your
    V-Points really matter, as you'll use them to purchase upgrades and items.
    Here's what you can buy:
    Cheeseburger, 1000 V-Points: Restores one life. Does exactly what it's
    supposed to do. Don't waste your money on this, if you really need life,
    just kill yourself.
    Shocking Pink, 1500 V-Points: Produce a bomb out of thin air and send them
    flying with a kick! Useful for breaking boxes in the background, useless for
    anything else. Don't buy these as you can get them for free in certain
    levels. Joe whistles the Mario theme when you use them. Gives you ten bombs.
    Voomerang, 2000 V-Points: A smooth move that lets you use the V-emblem like
    a boomerang. (Hold Y) Don't buy these as you can get them for free in
    certain levels. Using Voomerangs is a cheap way to knock down enemies and
    deal damage to bosses. Gives you ten voomerangs.
    Sliding, 5000 V-Points: Skid along the ground and kick. A slick move. (Down
    and X) Useful for traveling fast and to attack enemies in the distance.
    Air Joe, 5000 V-Points: A beautiful flying punch-kick combo attack. To
    execute press Y and X as fast you can in mid-air. Deals good damage fast,
    but isn't good because (1) the enemies either recoil out of the air to the
    ground or (2) the enemy is too strong to get hurt by this.
    Red Hot Kick, 8000 V-Points: A fantastic diving drop kick. (While in mid-
    air, down plus X) You can hit enemies multiple times with this as you bounce
    off of them. If you Zoom and try to do a Red Hot Kick, you'll perform a
    Flaming Dragon Kick that packs moderate power.
    Mach Speed, 10000 for level 2 and 30000 for level 3: Have up to 4 (level 2) or
    6  (level 3) of yourself appearing and moving at Mach Speed. The instant you
    buy level 2, level 3 replaces it. This is necessary in order to get boxes in the
    background and for the final boss.
    Viewtiful Forever, 20000 V-Points: Strike a pose that's just too cool, and
    damage all the enemies on the screen. A killer technique. (In Slow, dodge
    enemy attacks and Zoom in) NOT a killer technique. It deals low damage and
    uses a lot of VFX. To execute, simply be Zoomed in at the end of the auto-
    dodge animation.
    Ukemi, 30000 V-Points: When you're hit, react to the fall and reduce damage
    to a minimum. A magic move. (Before you fall, Zoom in) A great technique.
    Basically, when you're hit and about to hit the ground, Zoom in. You'll
    recover the damage you took (you have to be able to survive the blow). If
    you get the timing right, this will save your butt a lot.
    VFX Turbo Charger, 30000 V-Points: Doubles the rate of recovery on your VFX
    gauge. This should be your first real purchase (besides the Lifes). It makes
    you ungodly strong and makes the game so much easier. This is the BEST skill
    there is.
    Life, starts at 3000, goes up to 200000 V-Points: Life gauge goes up one.
    Gives you one more heart. The first time you play, definitely buy these
    while they're cheap, because every one you buy, makes the next one more
    costly. Buy the expensive ones on your second time through.
    Take 2, 10000 V-Points, Even if all your lives are gone, restart from the
    point where you died. It means your hearts, not L.I.V.'s. Useful for boss
    fights. This is a limited use item.
    L.I.V., starts at 1000, ends at 20000 V-Points: Stands for "Life is
    Viewtiful". Joe gets one more life. Every time you buy one, the price goes
    up until it stops at 20000. Don't waste money on this, if you want lives,
    use a continue.
    1.3 The Enemies
    Viewtiful Joe is nice as all its enemies have weaknesses and this will tell you
    what those weaknesses are. Zoom's paralyzing effect affects Bianckys,
    Verdys, Bianckys-Prima, and cowboys. Also, most enemies can perform a weak
    version of Red Hot Kick.
    Bianckys are the basic grunts. These enemies are found all over the place and
    have different suits for most levels. Zoom has a very noticeable effect on
    these grunts and just about shuts them down. Dodging their attacks is pretty
    easy, and leaves them open to anything else afterwards. Basically, Bianckys are
    the easiest things to kill in the game and if you have problems killing them,
    you have problems.
    Verdys are quite common (though no where as common as Bianckys) and can be
    frustrating at times. There are 2 varieties, one uses a helicopter to fly,
    the other, a jetpack. Verdys-Chopper can be dropped to the ground with Slow,
    but Verdys-Jet's can't dropped this way. A good way to kill these is to Slow-
    punch them in mid-air to make them fall to the ground. Here they become
    equivalent to Bianckys, and a similar strategy can be used. They can launch
    green missiles that fall all around and homing missiles that can be punched
    Biankys-Prima are just ballerinas that are equivalent to Bianckys except that
    they spin before they hit and that they hit harder and have better defense.
    Bats and Fishes
    These enemies are only found in a few levels, but they can be very annoying.
    Bats and Fishes just fly or swim around the room that they're in, until they
    dive-bomb you. If they catch you, they'll deal lots of damage and prevent
    you from doing anything (However, if you struggle with the control stick,
    you prevent all damage). This is deadly around other more powerful enemies,
    but besides this, Bats and Fishes are barely worth mentioning.
    Bianco Billys
    Cowboys really, Bianco Billys are irritating foes. Only strong attacks hurt
    them, and this makes them weak enemies the instant you get Zoom. However,
    until that point, the only way to damage cowboys to use Slow and then hit
    their own bullets back at them, and this will daze them making an easy kill.
    Right before cowboys fire their guns, they will spin their guns, so use that
    as an indicator.
    Rosettas are the pink girls that attack just like Captain Blue. Whenever you
    get the chance, SlowZ-RHOH them to death. They have the normal punches and
    kicks, and the electric attack that Captain Blue has.
    Biancky Boxers
    Biancky Boxers are just upgraded Bianckys that wear little biker helmets and
    spiked gloves. They have more punch, less daze time, and higher defense than
    Bianckys. Treat Boxers just like Bianckys and you'll do just fine.
    Leaders come in 2 variants and both use swords, Red and Black. Red Leaders
    should be treated as stronger Bianckys, while Black Leaders are a whole new
    story. Both Leaders can spin their swords and summon tons of swords from out
    of nowhere to try to hit you. Black Leaders are much stronger and can't get
    hurt while preparing for an attack or while performing one. They have the
    typical high and low strikes, and a dash attack with no indicator skulls,
    but Leaders give out a noticeable cry before using this attack. Do your best
    to avoid this strike as it deals massive damage. Besides this, simply use
    SlowZ-RHOH when they're not attacking to kill them.
    Cromartys are deadly little fellows. There are 3 variants, unarmed, bazookas,
    and grenades. All have physical capacities. Unarmed Cromartys are often
    referred to as "men in black" and as "ninjas". They are none of the sort. It is
    highly recommend that you DO NOT try to daze Cromartys, as they attack four
    times, and the last two times have no indicator skulls. Just dodge their
    attacks (by jumping) and use SlowZ-RHOH on them when they aren't attacking,
    otherwise they won't take damage. Cromartys-Bazooka can physically attack, and
    shoot bullets. Use Slow to dodge or reflect the bullet. However, before firing,
    Cromartys have a long charge time, so take this time to use SlowZ-RHOH on them.
    Cromartys-Grenade are exactly the same as Cromartys-Bazooka, but they fire
    missiles that can't be reflected. Either run from it, or use Slow to auto-
    Gelbys are large, yellow creatures that are very, very strong. To damage
    one, go in front of one and wait. If it draws back and smokes appears on it,
    jump over it and SlowZ-RHOH. If it beats its chest, dodge the spinning
    attack that follows and make sure that you're behind it when it lands, then
    SlowZ-RHOH it. If you get behind a Gelby after it attacks, question marks
    will appear by it indicating that you can damage it. Gelbys deal large
    amounts of damage if they hit you, so use some caution.
    Metal Leos
    Metal Leos look like Fire Leo, except they're made out of metal, hence the
    name. SlowZ-RHOH these things when you first find them, they'll block your
    blows with their shield. Eventually, the shield will break, and they'll
    attack you like a Ballerina. Dodge 5 attacks (They use grunts for high
    attacks and laughs for low attacks) and then finish them off with SlowZ-
    RHOH. Metal Leos attack using basic punches and by shooting fire balls.
    1.4 The Report Card and Scenes
    Whenever you enter a new area, you might be assigned an objective. This
    objective can vary from killing a certain number of enemies to collecting a
    certain item. After you fulfill the objective, the scene will end and you
    will be graded depending on your performance. You are graded on V-Points,
    Defense, and Time. The grades are V, A, B, C, and D, with V being the best.
    You are awarded points depending on your average and if you took no damage,
    so try to get the best grade.
    2 - The Walkthrough
    This walkthrough, like any walkthrough, will take you step-by-step through
    the game. When starting a new game for the first time, it is highly
    recommended that you choose the Kids difficulty because it is a lot easier
    than the Adults difficulty. Also, pick up all film canisters you see, you need
    every one. Most are in plain sight and will not be discussed in this
    walkthrough. The only ones I will mention are the ones that you might not see.
    Also, this walkthrough was written for the Kids and Adults difficulties. If you
    can beat those, you don't need a walkthrough (Although V-Rated and Ultra
    V-Rated just have more enemies and Ultra doesn't have indicator skulls). Oh,
    the storyline is that Joe's girlfriend, Silvia, got kidnapped by an evil movie
    villain and Joe has to go and save her. Pretty grand, huh? Also, if you're
    having problems with anything, use SlowZ-RHOH and if that doesn't work,
    2.1 Episode 1: Joe The Hero
    The first level is pretty simple and fun. Watch the scene and then go
    through the tutorial that teaches you how to dodge and attack. After you
    quit the tutorial, let the Biancky attack you first. Dodge and then attack.
    By attacking a dazed enemy, you will gain V-Points. Kill it and travel
    forward. You'll have to kill a couple of enemies. Do such, but destroy the
    large pink box to get some V-Points before you complete the scene. If you
    got hit, take a hamburger from one of the orange boxes. Collect the
    canisters and kill the enemies. Then progress and another scene will ensue
    where you have to defeat more enemies. After you're done, continue on to
    fight Captain Blue!
    Boss: Captain Blue
    The first boss is Captain Blue, and it's a real easy fight. Just wait for
    him to attack. If he jumps, he's going to do a diagonal kick (Red Hot Kick),
    so run out of the way. If Blue reels back and cries out, he's going to run
    up to you and punch. Jump over him to dodge this. If he's in the air and
    crackling with electricity, it means he's going to crash into the ground and
    cover it with electricity, so run as far as you can. Otherwise, Blue will
    appear right in front of you and try to hit you. Dodge his attack using
    conventional means. Anytime he misses you, his aura will go away, leaving
    him open to attack. Do such multiple times to win.
    After the fight, you'll get your Henshin form. Always to stay in this form,
    as it so much better than normal Joe as your punches and kicks are stronger,
    you have enhanced defense, and because you can double jump. Also, you'll get
    Slow, so start dazing enemies and then Slow attacking them to get V-Points.
    Keep on going to the right, you'll encounter multiple enemies and canisters.
    Kill and collect them all. When you're done, go to the right to fight another
    Boss: Joker
    The Joker is a "boss" that you'll fight many times throughout VJ, so get
    prepared now. He'll attack by spinning for a few seconds and then
    teleporting in front of you to punch. Just go up to him and use Slow to
    punch and kick. After a few combos, the Joker will be dead.
    Use the coin you got to activate the slot machine. Use Slow to make the
    reels actually visible. Punch the machine when the icon you want is in the
    middle. If you get all skulls, you'll lose a heart. If you get all
    hamburgers, you get a hamburger. If you get all coins, you get a bunch of V-
    Points. If you get all V's, you get a key. You need the key to progress, so
    get it, but before you go, double-jump up to get some canisters. In the next
    area, kill and collect everything. If you knock an enemy into one of the
    knights, you'll destroy the knight and get a hamburger. Go through the door
    that leads to a library. Here a cowboy will appear. When he starts to spin
    his guns, turn on Slow and punch the bullet he shoots right back at him.
    Then go up to him and kill him. After this a bunch of Bianckys will appear,
    but first, jump onto the chandelier and double-jump off of it to collect
    some canisters. Then kill all the Bianckys. When you have done so, a bundle
    of books will appear. Punch onto the switch on the far right. Jump on the
    bookcase, and then double-jump to another bookcase on the right and collect
    the canisters there. In the next room (a dining room of some sort), continue
    until you find some Verdys, Slow punch them in mid-air and then finish them
    off on the ground. When you get to the end of the table, there be some
    spikes and a platform. Use Slow to lower the platform and collect the
    canisters and hit the switch. The switch will lower a chandelier near the
    entrance to the room. Head back to the chandelier. When you get on it, it
    will rise and progress from chandelier to chandelier in order to get to the
    next area. Here, kill all the ballerinas to get a key and use the key to go
    through the door at the end of the hallway. Collect the canisters above the
    entrance and stairway. Here comes another boss.
    Boss: Black Thunder
    This helicopter is quite easy to kill. First, head all the way to the right
    to collect a bunch of canisters. Now to killing the boss. The helicopter can
    fire bullets and missiles. When it fires bullets, use Slow and hit the
    bullets back at the chopper. When it fires missiles, just hit them. After a
    while, the helicopter might summon some Bianckys, and these can be knocked
    into the boss for damage. If you get close to the helicopter, don't touch
    the propellers when they're red because you'll take damage. If you can't
    deal damage, just use Slow to lower the helicopter and then pound it with
    attacks. It's not a long fight, but if you need health, hit a chandelier for
    a hamburger.
    Now, you will be in the crypt area. Ignore the switch and move forward,
    collecting, killing, and avoiding barrels. When you get to the end, head
    back to the entrance and use Slow to make the water droplet huge to activate
    the switch. With the switch activated, head to the door on the far right
    that just opened. Travel to the end of this corridor while collecting
    everything. At the end, you'll fight Captain Blue again. He'll use the same
    attacks as before, but this time, you have Slow, so use it to mash him up.
    As a gift, you'll get Mach Speed. Go to the barrel on the right and Slow
    uppercut it (Y while crouching), and then, holding R, go under it. Travel
    down the staircase until a barrel starts coming down. It doesn't go all that
    fast, so keep your cool and collect everything. At the next staircase, there
    are some canisters way up high that you can't collect. In order to get them,
    Slow uppercut a dazed enemy into the power-ups. Continue onward until
    another barrel starts coming down the staircase. This one goes faster, so
    use Mach Speed to escape. In the next corridor, there will be a bunch of
    statues. Mach attack them to set them on fire and when all have been set on
    fire, go through the door. In the next area, above and below the starting
    platform are canisters. Pick up all canisters in the room and you should have  
    a maxed out bar. Continue to the far right and hit the coffin. This will
    awaken the boss.
    Boss: Dark Fiend, Charles the Third
    Charles is a simple aristocrat that needs a beating! First, jump to his
    level and hit him. He'll burst into a bunch of bats. Slow punch/kick as many
    as you can deal damage to him. After a while, the bats will reform back into
    Charles and you can do it all over again. He has 3 attacks. (1) He sends out
    a red disc that boomerangs around the room. When Charles is low on health,
    he send out more than one disc. (2) He'll turn into a vertical drill and try
    to hit the ceiling. Turn on Slow and hit him before he hits the ceiling to
    knock him down and allow you to deal massive damage. If Charles hits the
    ceiling, a bunch of stalactites will fall down. Avoid them and then try to
    uppercut one into Charles. If you do, it will knock him down. (3) He'll turn
    into a horizontal drill and try to hit you. Use Slow to hit and knock him
    down. If you have Red Hot Kick, use it! One hit from it will knock down Charles
    and let you beat him up! It's an easy fight and when you win, it's the end of
    level 1.
    2.2 Episode 2: Some Like It Red Hot
    The second level is harder than the first one, but watch out in the
    beginning because your VFX bar has been reduced to its normal size. Anyway,
    head to the left kill everything there for some film canisters. Next, go   
    right until you find a platform. Jump on it and use Mach Speed. When it's
    high enough, jump over the geyser. Here, you'll have to kill two cowboys, one
    at a time. Kill them and then continue to the right until you meet Captain
    Blue. Use the same strategy to beat him. As your reward, he'll give you
    Zoom. Now, you can perform the mother of all attacks, SlowZ-RHOH! Use Slow
    and Zoom and then hold Y to perform it. Head left until you find a hole in
    the ground. Go in it to find two poles. Zoom in and use the spin kick to
    activate both of them. Continue past the door until you find two boxes in
    spike-filled water. Jump on either box and then use Mach Speed to raise the
    water level. Then jump into the next area. Here, kill the Verdys and make
    your way past the lasers. At the end will be a platform and ton of bats.
    Kill the bats using the Zoom spin kick and use Mach Speed to raise the
    platform. At the top is a room with more bats and Bianckys. Use the spin
    kick to kill the bats. When they're all gone, kill the Bianckys as the last
    one will give you some film canisters. To open the door, hold L. In the next
    area, you'll find a Joker; dispatch him using SlowZ-RHOH. After he's dead,
    use Slow and Zoom to get a key from the Slot Machine. Use the key to get
    blasted out of the sewers. In the next scene, kill everything. However,
    there is a pink box that you can only get if you uppercut someone into it,
    so save an enemy for that. Go forward to find two armored trucks. Kill
    everything and wait. A bus will come up and you'll need to jump on it. While
    on top of it, use Slow and hold it. The jets on the back of the bus will
    charge up and release L when the bus is close to the gap. If successful, the
    bus should clear the gap. Above the bus is a pink box, and below the bus are
    Voomerangs and Shocking Pinks, but you need Sliding in order to get them.
    Head to the left, there's some film canisters over there. When you're ready
    to fight some helicopters, head to the right. The helicopters are exactly
    the same as the one you fought in episode 1, but now, just SlowZ-RHOH them.
    They'll die in a couple of hits. Afterwards, go right and enter the hotel.
    In the hotel, massacre the enemies and then climb the chandeliers. At the
    top, Zoom jump to activate the switch, which will lower two chandeliers. Use  
    the newly lowered chandeliers to reach statues holding jewels. Destroy the
    statues to get the jewels (there's one jewel on each side of the room and you
    can only carry one) and put them into the elevator on the bottom-right corner
    of the room. Go into the elevator afterwards. In the next room, use Slow to
    lower a platform. Raise the platform and destroy the chandelier at the top to
    get a key. Use the key to open the door on the left. Inside there, kill all the
    enemies to get some books and put the books on the bookshelf. This will cause
    the shelf to become climbable. Jump on top of it and Zoom jump to break the
    ceiling. Go through the door in this room. In the next room, kill the cowboys
    and collect the canisters on the ceiling. Then Zoom shockwave the floor where
    rays of light are coming up. Collect the canisters and then lure the Red Leader
    up to the room where you fought the cowboys. Dodge an attack and then Mach
    attack it to break the box in the background. You'll get a red vial, which
    gives you infinite VFX! Finish off the Leader and go through the door on the
    bottom. Here, you'll fight tons of enemies, so stay in Slow and rack up a huge,
    HUGE combo. However, make sure you uppercut someone, because there's a box
    holding some film canisters up near the ceiling. Use the key you got from the
    last Leader to enter the elevator and go to the next area. Here, punch the bomb
    over to the door and hold Slow to blast the door open. In the next room, kill
    everything and then blast the door on the right. Go into that room and kill the
    Rosetta to get a key. There are some canisters near the ceiling. Go back to the
    room with the bomb and punch it under the yellow ceiling. Then Slow uppercut it
    and hold Slow, the bomb should explode and blow-up the ceiling. Travel through
    the hole you made. Avoid the lasers and make your way to the bomb at the end of
    the room. Punch it over to the door and Mach attack it to set it on fire. Then
    use Slow  to blast the door. Double-jump out of the door as there are some
    canisters near the ceiling in the next room. Use the key to enter the elevator
    and access the next area. In the next room, kill everything, but make sure to
    uppercut someone to get the box near the ceiling. Afterwards travel through the
    door. Here, kill everything and then Zoom shockwave the switch to lower some
    stairs. Climb the stairs and collect the canisters behind the statue on the
    right and then go to the left to fight the Joker. Beat him and then use the
    Slot Machine to get some books to put on the bookshelf. In the next room, go
    through the door on the right and Zoom shockwave the bathtub. Fall through the
    hole and kill the Rosetta in the pit. To get out, stand on the table next to
    the right wall and then jump. Use the key to open the elevator. On the
    hundredth floor, Slow uppercut the bomb chandelier to chandelier. When it
    reaches the uppermost chandelier, it will get set on fire, so Slow punch it
    over to the door and hold Slow. The bomb should explode and open the passage to
    the next boss.
    Boss: Iron Ogre, Hulk Davidson
    Hulk is a slow, arrogant rhino that hits hard, very hard. He'll jump around
    the room the whole fight and make splashes when he lands. The splashes he sends
    out cause damage. When he lands, slightly jump to avoid the splash and then
    wait. Hulk will either perform a low strike (3 skulls on the ground) or charge
    for a running dash. Dodge the low strike and then SlowZ-RHOH him. Jump over the
    running dash and then SlowZ-RHOH him. In either case, watch Hulk's life meter
    as you attack. The instant he stops taking damage, cease your attack because it
    means he's blocking your punches with his ax, and if Hulk's ax takes too much
    damage, it'll break and you don't want it to break. Also, Hulk might perform a
    super strike (A HUGE skull) if you hit him too much. This deals high damage and
    sets most of the ground on fire (Use Mach Speed to put out flames). If you take
    too long, Hulk might make his desk launch missile at you, just reflect them
    back at him. You can easily escape this battle without taking damage.
    An anonymous person sent this in:
    "I've found a better way to beat Hulk Davidson. Just wait until he rams into
    the wall, then mach punch the hell out of him before he can turn around. Cheap,
    but east,"
    2.3 Episode 3: 2,000,000 Leagues Under The Sea
    In the third level, you first fly around on the Six Machine and then go into
    an underwater city. As the Six Machine, your punches become laser bursts
    (use Slow to make them big) and your kicks become bombs (use Slow to make
    them explode). The first part is pretty easy to complete, but pretty hard to
    get all the film canisters. In order to get a film canister, destroy all of
    an enemy line. There are TONS of enemy lines, so it's just about impossible
    to get every film canister there is on this level, unless you have a lot of
    lives. Anyway, just shoot things until you get to the end and meet
    Boss: Harrier
    When the plane is level with you, use Slow laser bursts. When the plane isn't
    level with you, use Slow bombs. Use the Zoom spin kick to reflect missiles.
    Wasn't this guy easy? Afterwards, you'll start falling down past lots of
    canisters, so try to collect them all. When you enter the city, you'll still be
    falling past boxes, so hit as many boxes as you can, they all contain film
    canisters. At the bottom of the city, go through door to find a big room with
    lots of enemies. Kill them all to get a remote. Use the remote to bring the
    platform from the entrance to the far right of the big room (The remote makes
    it so that the platform follows you). Use the platform to activate the switch
    in the big room and continue on. In the next room, kill and collect everything.
    There are the 4 poles from episode 2. If you activate a pair at the same time,
    you will get a red vial or an extra life. Go to the next room. Here, you'll
    have to kill two Guards; use Zoom techniques to do so. There are canisters all
    around the room, so jump high and search. The next room requires that destroy 2
    Guards also, so do such and continue to the next area. Here, you'll have to
    kill a Joker. Beat him up and get all V's on the Slot Machine. This is really
    hard due to the water and because the machine goes up and down, but you can do
    it. If you do, you'll get a security card of some sort. Put it into the wall on
    the right to disarm the bomb, lower the water level, and unlock the door near
    the entrance. Now, you can Mach Speed back to the entrance. This saves time,
    but you'll get a D in V-Points for this scene, so you might want to beat up
    some enemies before getting back to the entrance. After you go through the
    door, you'll end up in the boss's lair.
    Boss: Aquatic Terror, Gran Bruce
    Bruce is a shark. Sharks like water. Joes don't like water. For this fight,
    STAY OUT OF THE WATER! Out of water, you can pulverize Bruce. In water,
    Bruce can pulverize you. On land, Bruce has 3 attacks. (1) He throws up
    stuff (Gamecubes, NES's, belts, those sort of things) in hopes that he'll
    hit you. This is easy to avoid. If you're in Slow, you'll auto-dodge.
    Otherwise, just jump. (2) He'll spin his dorsal fin to make a tornado behind
    him. This is easy to avoid. Since the arena is 3D, just move away from the
    attack and it will completely miss. (3) Bruce charges up and then goes
    around the arena trying to eat you. Underwater, Bruce moves FAST. If he
    catches you, struggle with the control stick so that it deals only 1 heart's
    worth of damage. After moving around with this, Bruce will recharge, use the
    time to attack. Underwater (or if Bruce raises the water), Bruce can summon
    fishes, dive bombers, and mines. Besides having different speeds
    (Bruce=faster, you=slower), underwater combat is the same. If Bruce summons
    mines, try to get him to eat one. If he does, SlowZ-RHOH him to deal extreme
    damage. Whenever Bruce stands still, use SlowZ-RHOH to deal damage. ALWAYS
    stay on his tail, because otherwise, he'll start to heal himself. It's not a
    hard fight, but the chomping attack can get annoying and damaging.
    Video Game Master sent this in:
    "In the Gran Bruce fight, you should mention that if you Mach Speed punch him
    enough and set him on flames, he'll go into the water and regain health! Plus,
    I found out that it's a definite MUST to have the "Ukemi" for this fight if it
    becomes a little tough, because this move, if done correctly, will restore
    damage, right? Well, when his chomping attack connects, you should jiggle the
    stick rapidly and as soon as he spits you out, you should slow down and use the
    Ukemi move for it not only will give you "VP" (Viewtiful Points) but it also
    will help the damage go to a minimum and help obtain a better Defense Ranking."
    2.4 Episode 4: The Viewtiful Escape
    For level 4, you'll be inside a submarine firing torpedoes. The indentations in
    the floor and ceiling of the sub that offer places to avoid the damaging
    torpedoes. In the beginning, Bianckys will be coming out of holes in the wall.
    If you try to kill them all, you'll be trying for a long time, but you'll
    eventually succeed. Progress to the right, using the indentations to avoid
    torpedoes and using Zoom to break floors and ceilings. Near a map of the sub,
    you'll find a remote control. This is the map to avoid confusion:
                                       l-------------------1 l <<<<<<<<<<<<<<< ?
                                       l     BRIDGE        l l <<<<<<<<<<<<<<< l
                                       l    l--------------l l <<<<<<<<<<<<<<< l
    L----------------------------------l    l----------------l <<<<<<<<<<<<<<< l
    L ENTRANCE       <<<<<<        <<<<<<<<                    <<<<<<<<<<<<<<< l
                                                          L A  L
    -----------------------------                         L    L
    ?                           L-------------------------L    L---------------
    -----------------------L       GEARS                                      L
                           L--------------------------------------------L     L
                                                                        L  B  L
    The question marks connect the two pieces. -, L, and l are walls. <<<<<< are
    torpedoes. The bold A leads to the torpedo launching pad. The bold B leads to
    Another Joe. This map, of course, is flipped over when the sub is rotated.
    Back at the entrance is a platform in the background. Your goal is to take the
    platform from its current position and move it under the bridge's entrance to
    your right. Head to the entrance and get the platform to follow you. If a
    torpedo hits the platform, the platform will be destroyed, and you'll have to
    start all over again. Use the indentations and Slow to prevent this from
    happening. Once the platform is under the bridge's entrance, it will become a
    part of the foreground and you'll be able to ride it. However, at this point, a
    torpedo can still destroy it, so use haste. Jump on it and use Mach to reach a
    flag at the bridge's entrance. Kill all the Verdys, and then use Slow to lower
    the platform on the other side of the gate to open the gate. Jump on this
    platform and use Mach to rise and enter the bridge. Once inside the bridge, use
    Zoom to break the ceiling at the end of the corridor. Then go to the end of the
    bridge and you should encounter a Gelby. To defeat it, let it attack you first.
    If it reels back and smokes, jump over it. If it beats its chest, move under it
    when it jumps. If you're behind the Gelby after it is done attacking, it will
    be dazed and you can SlowZ-RHOH it to death. Kill it to get a wheel. Go to the
    head of the bridge and insert the wheel to rotate the sub by 180 degrees. Now
    exit the bridge. Your next goal is disable the torpedoes, so head to the
    torpedo launching pad. To get there, head right. You will reach the point where
    the torpedos are being launched (This isn't the launching pad). To get across
    them, use Mach Speed so that you aren't standing on a torpedo when it moves up.
    Go across a torpedo and then go through the floor at the end of the torpedo
    (Down plus A). There will be another torpedo, cross with Mach Speed (to the
    left this time) and then lower yourself. Next torpedo, you'll have to head to
    the right.
    Here's a picture:
        >>>>>>>>>>>>>>>>>>>>>>>> ---------
    ---- >>>>>>>>>>>>>>>>>>>>>>>-------- TO GEARS
    This picture is really bad, but I hope it helps. >>>>>>> are torpedoes, ------
    are the platforms you can go through. Eventually, there will be torpedo coming
    from out of the ground and you won't be able to lower yourself anymore. Head to
    the right through a narrow passage and then continue up until you see some
    spinning gears. Don't touch them as they are damaging. Turn on Slow and hit the
    yellow part of each gear to stop it. At the end of this corridor is another
    Gelby, kill it to get a key. Use the key to unlock the door on the right. Fall
    through the hole beyond the door and go through the corridor at the bottom.
    You'll find a large room with 4 large rectangles that have orange lights on
    them. Clear the room of enemies and then activate the 2 poles by the wall. When
    activated, 3 of the orange lights will turn blue and then orange again. Find
    the lights that turned blue and hit them. If done correctly, you'll have
    disabled the torpedoes. If done incorrectly, you'll have to activate the poles
    again. After you're done, head back to the bridge and hit the wheel to rotate
    the sub. Then head back to the torpedo launching pad. You'll find that the
    entrance is just long indentation in the ceiling, but beyond it is a hole
    leading to the next boss.
    Boss: Another Joe
    Another Joe is an easy battle that can be long or short. He spends most of his
    time teleporting around the field and he stops occasionally to attack. The key
    skill is the Zoom spin kick as this skill nullifies all his attacks. He has 3
    attacks. (1) Another Joe will burst into 4 clones, which will then circle you
    for some time and then perform a homing attack. Use the spin kick to destroy
    the clones. When he's low on health, AJ will let loose more clones. (2) AJ will
    form a bunch a clones on one side of the arena which sit still for some time
    and then home in on you at his command. Also, AJ can just perform this attack
    without preparation. Use the spin kick to destroy the homing clones. With any
    of the clone attacks, if a clone touches you, you'll take damage for that clone
    and any other clone that touches you after the first clone. (3) AJ can summon
    his Six Machine. It will either fly around in circles dropping missiles or sit
    one place going up and down shooting laser bursts. Destroy it to get a
    hamburger. To attack AJ the long, boring, and safe way, simply wait and AJ
    MIGHT appear in front of you for a normal attack. Dodge it and then SlowZ-RHOH
    him. The short, more dangerous way is to seek him out whenever he's not flying
    around and then SlowZ-RHOH him. The first method takes awhile, but you probably
    won't die, as all you do is stand still and block AJ's attacks. The second
    method is more action-packed, but you might fall in the spike pits and you're
    vulnerable to the instant clone attack. Before doing anything, AJ always says
    something, so use that as an indicator. Attack him as you see fit, he's quite
    After the fight, you'll have to escape the sinking submarine, so get the lead
    out! Continue through the passageways and gears until you meet a dead end. To
    progress, Slow uppercut the torpedo. Head left and uppercut the torpedo there.
    There will another torpedo that you can jump on top of. Do so and then hold
    Slow. The torpedo will charge up so release Slow when it's done charging. Once
    at the top, make your way out of the sub.
    2.5 Episode 5: The Midnight Thunder Boy
    Does the scenery look familiar? This level takes place in the same city as
    level 2 does. The difference? One's at night and harder (not too much though).
    If you want an extra L.I.V., head to the left and kill the Gelbys there. Then
    head right to find a tank. It can fire bullets, spin, and charge. Either
    reflect the bullets back at it or daze one of the Bianckys and punch it into
    the tank. To deal more damage, have Slow and Zoom on when you damage the tank.
    Before you kill it, jump on it and collect the canisters way up high. After the
    tank's death, go to the right and attack the plane there. Jump on it and
    SlowZ-RHOH, but jump off when it gets close to the lava geyser. Before you kill
    it, jump on it and then jump off to collect the canisters way up high. Use the
    key you get from the plane to go into the sewers. Use Zoom to activate the
    poles and continue on. Now, get ready for platform madness! In the next room,
    there will be pipes dipping water. Use Slow to make the droplets huge and make
    platforms in the lava. Once done, stand on such a platform and use Mach Speed
    to raise the lava and double-jump to the next area. Here, make your way
    platform to platform. On the final platform, use Mach Speed to rise to the next
    area. There, jump to the next platform, which leads to the finishing flag. At
    the flag, kill the Rosettas that appear and then use Mach Speed to bring a
    platform out of the lava. Use to collect the canisters. Then use Slow to bring
    down a platform. Jump on it and use Mach Speed to access a dead end filled with
    items. Jump back on the platform and use Slow to lower yourself. When at the
    lowest possible elevation, use Slow to make huge droplets and platforms in the
    lava. Cross the hardened lava to yet another platform. Use Slow to lower it and
    find more pipes. Use Slow to harden the lava and make your way to a room
    occupied by a Joker. Ah, the end of platform madness! Kill the Joker in order
    to use his Slot Machine. If you get all V's, you get 10 canisters. Above the
    Machine are 10 canisters. To leave the pit, get all bombs, and punch a bomb
    into the hole in the wall on the right. Then hold Slow and jump onto the
    Machine. On the next street, kill everything and a plane will attack you. If
    you kill it, the lava geyser on the right will lower. Go past it and you'll
    encounter a tank. Kill it and a plane will attack you. Kill it and the bridge
    will break. A train will try to run you over, so get out of the way. The next
    time it comes along. Double-jump over it and turn on Slow before you touch it.
    You should jump on and ride it into the tunnels. Afterwards, the train will go
    totally out of control. You'll have to travel from car to car to the caboose
    and activate the emergency brakes. However, the exit of each car is locked, so
    you'll have to the find the key first. If you need life, there are hamburgers
    in between each car. In the first car, kill everything to get the key. In the
    second car and all after it, there will two paths one upper and one lower
    blocked by grating. Hit the grating to destroy it. Take the lower path then the
    upper path. At the next fork, take upper for the key and then exit the car. In
    the third car, go upper for loot, and then at the next fork, go upper for a red
    vial. Then kill the Gelby with a key and get out. Now, you'll be at the
    caboose. Head to its end and you'll get attacked by two Black Leaders. Use
    SlowZ-RHOH to easily defeat them. There's a switch at the caboose's end. Before
    activating it, collect the all canisters in the area first. Stand on it to
    activate the emergency brakes. STAY on it and wait, otherwise the brakes will
    go up and do nothing. After you stop the train, you'll meet the next boss.
    Boss: Blade Master, Alastor
    Alastor the Stylish is going to get a dose of SlowZ-RHOH! Alastor has 4
    attacks. (1) He pulls out his sword and then charges in your directions. He
    ALWAYS starts the battle with this. Just jump over it. (2) Round Trip. Alastor
    will hover far away from you and fire swords that home in on your position
    once, spin, and then home in on you again. This is easy to avoid as the swords
    attack one at a time, but dodging can get tricky with High Volt. (3) Air Raid.
    Alastor will hover very high above you and launch an electric laser of some
    sort. Jump out of its way, but dodging it gets tricky with High Volt. (4) High
    Volt. Several blocks will rotate around the field firing a consistent laser
    downward. The lasers are easy to dodge, but dodging them and Air Raid or Round
    Trip can get hard. If a block is low enough just jump over it. Attack with
    SlowZ-RHOH Alastor whenever he's in range. Like you, Alastor recoils, so you
    can only hit him twice in rapid succession. Try to punch into the lava, he'll
    teleport into a fountain and you'll be able to deal massive damage. The fight
    is fairly easy, but stay on Alastor's tail to make sure that he doesn't make
    mischief. The only thing that could mess up your rhythm is High Volt.
    Robotic sent this in:
    "The Round Trip swords, like missiles, can be attacked and turned on their
    owner. The swords move a lot faster than missiles, so I recommend zooming in
    and round kick for a while. Just be careful for High Voltage."
    2.6 Episode 6: The Magnificent 5
    Level 6 consists of 5 boss fights. There's no exploring whatsoever. The bosses
    are stronger and better, but the same strategy will suffice.
    Charles: Hit him while he's a drill to knock him down. Then Mach attack him in
    order to get the box in the background. To get the canisters way up high, let
    Charles drill the ceiling. Then uppercut one of the stalactites into the
    canisters. Use the Zoom spin kick to destroy the little bats. If you have Red
    Hot Kick now, use it.
    Hulk: Use the same strategy, but dodge one of his attacks and then Mach attack
    him. There's a box behind the desk that has 10 canisters in it.
    Bruce: Use the same strategy. This fight is easy because of the hamburger.
    Another Joe: Use the same strategy, but collect all of the canisters. Also,
    Mach attack AJ, as there are hidden boxes all over the arena.
    After all this you'll fight the level's boss.
    Boss: Inferno Lord, Fire Leo
    Say hello to the cheapest, evilest boss in the game. If you know how to kill
    Leo, you can easily beat him without taking damage. If you don't know how to
    kill him... Let's just say Leo will be having fun. When the battle starts, use
    Mach Speed and run in the direction Leo is running in. When a rock falls near
    you and within running distance of Leo, Mach attack it until you're on fire.
    Then run over to Leo and hit him once to put out his fire. Then Slow attack him
    until his shield breaks. The instant the shield breaks, SlowZ-RHOH him 2 times.
    Then stop and recharge. He should have started spinning by now and hitting
    really fast. Use Slow to dodge 5 of Leo's attacks and Leo will get dazed. Use
    the time to hit him with SlowZ-RHOH 5 times. Then Leo will jump into the lava
    and the process will start anew. When Leo jumps out, run in the direction he's
    running and make sure he doesn't land on you. When he's approaching you, Slow
    jump over him (Use Slow so that a rock doesn't hit you). Then do your thing.
    This isn't a long or hard fight, you just need to know how to kill Leo.
    2.7 Episode 7: Joe & Silvia
    The final level is hell on any difficulty. Not only does it pit you against
    wild endurance tests, some canisters can only be collected if you uppercut a
    dazed Cromarty into them! Anyway, the first room is huge and has tons of
    enemies to suit it. Kill them all (This will take awhile). Near the entrance
    and exit are boxes in the background that are hard to see. To unlock the door,
    find the blue pads and get really high above them (use the Die Fighters to get
    that high). Then turn on Slow and make a Zoom shockwave. If you're high enough
    when you started, you should turn on the pad. The pad will make a sound and say
    ON if you do it correctly. You BARELY have enough VFX to activate the pads, so
    make sure that you're REALLY high up when you start. When you turn all 3 pads
    on, go to the next room. There 2 space tanks in the next room. They attack just
    like normal tanks, but they don't summon Bianckys, they summon Cromartys! The
    easiest way to kill the tanks is to reflect their bullets with Slow and Zoom
    on. 2-3 hits should kill a tank. In order to get the canisters near the
    entrance to the room, you have to uppercut a dazed Cromarty into the canisters.
    Have fun! Kill the other tank to open the door. In the next room are 2 Metal
    Leos. One is up high and one is down below. To kill either one, SlowZ-RHOH one
    until its shield breaks and then dodge 5 ballerina attacks. Then finish it off
    using SlowZ-RHOH. After you kill both, the door to the next area will open.
    Next, you'll have to go through an endurance battle. If you want all the
    canisters, just kill all but one enemy from the first rank. The enemies come in
    ranks and once you kill the enemies in a rank, another rank appears. The
    platform you fight on moves towards the exit, but you can't exit until all
    enemies are dead. You aren't timed so don't rush. Just kill everything. At the
    end, a Joker will attack. He's been upgraded with a rapier, but just SlowZ-RHOH
    him to death. The Slot Machine here isn't fast like the others; it moves too
    slowly! Use Mach Speed to get a key. Afterwards, continue to the next area.
    Here, rockets are being launched towards the earth, but kill the Gelbys first.
    When they're all gone, hit the rockets that are launching to destroy the ships
    in the background. This takes awhile as the ships regenerate a lot. Use Slow to
    make the rockets extra strong.
    PsychoZagal sent this in:
    "In that area if you Mach Speed the Gelbys, or whatever else you can find,
    including any bombs you have (yes, you can Mach Speed those!) the after-images
    will attack the ships in the background, killing them very quickly."
    Go through the exit to find another moving platform battle. Kill all the Metal
    Leos and collect the canisters near the ceiling. Use the key acquired from the
    last Leo to access the last stretch, a bunch of endurance battles. For this
    section you'll have to kill all the enemies within the time limit, otherwise
    you'll die. The strategy for the different areas is all the same: kill
    everything. In the first area, lure an enemy to the entrance and uppercut it to
    collect the canisters. The first section has typical enemies, the second has
    Cromartys and Leaders, the third has Gelbys, and the fourth has Metal Leos. Get
    past the fourth section to find the final boss.
    Boss: The Omnipotent, King Blue
    King Blue can hide in the background to avoid damage; so don't hit him when
    he's tiny. All of Blue's attacks are very strong, so dodge them all. He has 5
    attacks. (1) The first lighting attack hits everything. Just stand still to
    avoid it. (2) The second lighting attack sends down a couple of bolts which
    then expand to look like the first lighting attack. To avoid, find a lighting
    bolt and stand right by it. Usually there will a missile tower that will
    prevent this attack. (3) The cane lighting attack makes a horizontal line of
    lighting. Crouch to avoid it. (4) A missile tower will come up and summon
    missiles from the ship in the background. When the tower appears, Mach attack
    it to prevent Blue from using his second lighting attack. Dodge any missiles
    that appear (You only have to dodge the missiles that are level with your head
    and legs, don't jump, use the control stick). (5) Blue will go into the
    background and summon a bunch of Die Fighters that hit the lower part of the
    screen. THIS is when you attack him. Jump up and then SlowZ-RHOH Blue to deal
    massive damage. If you're too low (near Blue's legs), the Die Fighters will hit
    you. After a while, Blue will crackle with electricity, so if you punching him,
    you'll get hurt. This can be a long fight, but after a couple tries, you'll
    beat King Blue. It's easy to dodge all his attacks and you'll have to as they
    all deal lots of damage.
    PsychoZagal sent this in:
    "Whenever the radio tower is about to summon the missles, you'll hear Blue say
    "Say bye bye!" or "Goodbye...", giving you a chance to react. Also, when he
    says "Go back to school!", he's usually about to do the full-screen lightning
    However, this is only the first half of the final boss fight! Get ready for...
    Boss: Captain Blue
    How can I put this, Captain Blue fights just like Captain Blue! Blue has his
    diagonal kick, teleportation, the electric shockwave, the normal attacks, and
    the punch with a charge time. However, Blue has some new tricks. He can summon
    lighting bolts that strike one spot only or strike one spot and spread
    throughout the whole field. Both can severely trap and damage you. Also, Blue
    can use Mach Speed! This makes him insanely fast and very capable of hitting
    you. Blue doesn't have much health, so this isn't a long fight. After you beat
    him, you'll get to see the credits! No matter what difficulty you beat the
    game; you can start a new game with all the stuff you bought in the first game.
    If you beat Adults or higher, you can continue to the next difficulty with all
    the stuff you bought.
    3 - The Things You Can Unlock
    When you beat the game for the first time, you unlock the music video,
    Viewtiful World. If you beat the game on Adults or higher, you unlock new
    difficulties and new characters. This is what you unlock:
       Beat this...                  Get this!
              \\                       //
             Adults>>>>>>>>>>>>>>>>>V-Rated, Silvia
             V-Rated>>>>>>>>>>>>>>>>Ultra V-Rated, Alastor
             Ultra V-Rated>>>>>>>>>>Captain Blue
    Also, if you get all Rainbow V's for every level with a character, you unlock
    Unlimited VFX with that character. Just meet the conditions and then hold Z
    when selecting the character. If you can do this with everyone, you must be
    3.1 Those Other Difficulties
    So, you're hot enough to beat Adults, huh? Think you can beat Ultra V-Rated?
    With both difficulties, it is recommended that you continue a game from Adults
    rather than start a new game in a higher difficulty so that you don't have to
    worry about V-Points. V-Rated is just a step up from Adults and isn't much
    harder. You meet Cromartys and Boxers a lot sooner (in the first level) and
    there are explosive frogs and moles. Additionally, you deal less damage and
    take double damage. Ultra V-Rated is a bunch of giant steps up from V-Rated.
    There are no indicator skulls and you take quadruple damage. Most strong
    enemies can take off eight of your hearts in one hit, and getting hit in your
    normal form is instant death in most cases. I cannot stress how important
    Voomerangs are in Ultra V-Rated. Able to hit things from a distance (for
    killing Guards) and able to stop a boss in its tracks, Voomerangs are awesome!
    3.2 Sexy Silvia
    All of the characters play like Joe and have gibberish for the cut scenes.
    Silvia's storyline is that she has to rescue her twin sister, Goldie, from the
    clutches of evil. Silvia is INSANELY fast and can jump a little bit higher than
    Joe. Also, her VFX bar lasts twice as long. Before you go along thinking that
    Silvia is the greatest thing in the world, Silvia takes DOUBLE DAMAGE. That's
    right, an attack that normally takes off 4 hearts, takes off 8 of Silvia's
    hearts and this attack could kill her in two hits. X_X On Ultra V-Rated, many,
    many attacks can kill Silvia in ONE hit, regardless of her current form.
    3.3 Alastor the Stylish
    Alastor's storyline is that he wants to fight King Blue for fun and because
    Blue kidnapped Goldie. Alastor has to manually go into Henshin form (press the
    Z button) and once in it, his VFX bar steadily depletes. However, if you use
    any VFX abilities, the gauge empties at the same rate. This allows Alastor to
    use Mach Speed for a long amount of time. Since you have to leave your Henshin
    form in order to recharge, it's useful that you can double-jump in your normal
    form. Since Alastor spends a lot of time in his normal form, he can easily take
    double damage and get killed while recharging. Though he's not better than Joe,
    Alastor's a lot cooler.
    3.4 Captain Blue
    If you had the mad skill needed to get Captain Blue, can you get unlimited VFX?
    Blue's storyline is that he wants to fight his dark side and King Blue takes
    Blue's wife away. Blue has only one jump, but it goes HIGH. If you press A in
    midair and hold it, Blue will hover. While hovering, you can move very fast
    (almost as fast Silvia's running speed and Mach Speed does effect Blue's speed)
    and you can hover an unlimited amount of times. So, what is Blue's
    disadvantage? Blue can't see skulls! No matter what difficulty you play on,
    Blue will NEVER see skulls. This makes Leo a very hard fight. However, since
    this is Blue's lone con, Blue is awesome on Ultra V-Rated! There, his only
    disadvantage disappears! I like Blue the best simply because of his hover
    4 - Legal Info and Thanks
    Thanks to:
    GameFAQs for having such a good website.
    Bwood for the contributions he has given to GameFAQs as those guides helped
    me a lot!
    Capcom for making this awesome, viewtiful game!
    Nintendo for making the Nintendo Gamecube!
    PsychoZagal for the information on King Blue and rockets!
    GCNzach for the correcting my degree mistake!
    Robotic for telling me about Alastor's Round Trip!
    Video Game Master for telling me about Bruce!
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    written permission. Use of this guide on any other web site or as a part of any
    public display is strictly prohibited, and a violation of copyright.
    All trademarks and copyrights contained in this document are owned by
    their respective trademark and copyright holders.

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