Review by aquarius327

Reviewed: 07/03/03 | Updated: 07/03/03

A good game that is better off being rented than bought

In Ghost Recon, you command the ghosts, an elite team of soldiers that are the best the U.S. has to offer. Ghosts are always the first to come in and the last to come out. The Ghosts don't seem to care though.

Story- 8/10
It is the year 2008, and the Russians are trying to take over the world again. They've invaded small countries that were in the old U.S.S.R. The U.S. and other countries are preparing to wage war on Russia. Your team of soldiers begin the assault. Ghost Recon takes you around the tense places in Europe. You go from one place to another with 1 goal, to destroy everything in your path.

Graphics- 4/10
Ubi could have done a better job with the graphics. The GGamecube can easily handle better ones. Bushes appear 2-D. I think that Ubi or Red Storm could have done a better job.

Sound- 10/10
The sound is perfect, it makes you feel like you're actually the character who is fighting. The bullets whiz past your ears, it actually makes you scared!

Music- 9/10
I don't understand why there is music in a mission. I like the music for the character select screen. That is appropiate. Music is good and energizing.

Gameplay- 9/10
This is where Ghost Recon excels. You can customize so much, in fact, the only other game which I've seen that beats Ghost Recon in customization is Rainbow Six 3. So you see, this makes Ghost Recon a much better game.

There are 4 different classes of soldiers, Rifleman, Support, Demolition, and Sniper. The rifleman is your basic soldier. He carries the M16A2 assault rifle. Support soldiers carry the heavy guns. They have the M249 light machine guns. Demo people carry the M4, while Snipers have the M24. All can carry secondary weapons. The demo people have anti-tank guns or breaching charges. All have the option of taking pistols. All soldiers always have night-vision and the ability to change weapons at any time.

There are 4 stats that each soldier has: weapon, stealth, endurance, and leadership. Weapon reflects accuracy, stealth represents how close you can get to a soldier without being seen, endurance shows how many shots you can take without losing your life, and leadership shows how well you command your troops.

During gameplay you can use 1 of 3 stances, and you can switch between them at any time. They are standing, crouching, and prone. Standing gives the greatest speed, but the worst accuracy. Prone is the opposite. It is always a good idea to go prone while shooting.

You can have up to 5 other soldiers follow you. Soldiers are split up into 2 teams, alpha and bravo. You can command the other team by using waypoints and customizing the rules of engagement. Injuries are realistic, an injury to the foot causes you to limp. Normal injuries do not affect gameplay. Injuries heal over time so don't expect a wounded soldier to be healthy for the next mission.

The enemy is difficult, and not predictable. They hide, they go prone, you will need to have good observation skills to find them on harder difficulty levels.

If you don't want to play the campaign you could play training exercises or challenge a friend in multiplayer. There is also a co-op mode.

Control- 8/10
It takes a while to get used to these controls, but once you do, your ability to get used to new styles of controls will increase.

There are 3 difficulty settings:
Recruit- easy, too easy
Veteran- hard
Elite- very, very hard

Overall: 5/10
Why did I give Ghost Recon 5/10? It is because there are many limitations this game has. It is very sad that Ubi did not make this game better. While Ghost Recon on other consoles have the expansion, Desert Seige, the Gamecube version doesn't. Because of this and other problems, Ghost Recon gets a 5/10.

Rating:   2.5 - Playable

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