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    Weapons/Gadgets Guide by conspirazsrtrue

    Version: Final | Updated: 07/22/04 | Search Guide | Bookmark Guide

    !		James Bond 007: Everything or Nothing	      !
    !			Weapons/Gadget Guide		      !
    !				 PS2			      !
    !		    copyright 2004 conspirazsrtrue	      !
    !			  aka Michael Terry		      !
    !			      Version 5			      !
    !			   Started: 7/9/04		      !
    ! NOTICE: No further updates will be made. This is the final  !
    !			      version.			      !
    E-MAIL HAS CHANGED: I realize that I did have this posted as 
    Final, but this change was unexpected. the new e-mail address 
    is: michael@terryism.com
    !Table of Contents!
    I.   Introduction
    II.  The Guide
            a. P99
            b. Desert Eagle
            c. AK-74
            d. MP5K
            e. SPAS-12
            f. SIG 552
            g. AT-420
            h. Dragunov
            i. Grenades
            j. Sleeper Dart
            k. Q-Rappel
            l. Q-Spider
            m. Thermovision
            n. Nano Suit
    	o. Network Tap
            p. Rockets (vehicle only)
            q. Shotgun (Triumph Daytona 500 only)
            r. Flamethrower (Triumph Daytona 500 only)
            s. Bombs (Helicopter only)
            t. Q-Cloak (Porsche Cayenne Turbo only)
            u. Q-Slick (Aston Martin V12 Vanquish only)
            v. Flares (Helicopter only)
            w. Machine Gun (Regular Tank only)
            x. Plasma Gun (NanoTank only)
            y. Nano Shell (NanoTank only)
            z. Turret (NanoTank and Regular Tank only)
    III. Contact Info & Legal Mumbo Jumbo
    IV.  Acknowledgments
    V.   Update History
    !I. Introduction!
    Hi Everybody! I'm conspirazsrtrue and this is my very first FAQ.
    The reason I decided to do this FAQ is because1) it hasn't been
    done yet and 2) it's the one thing in the game I really know.
    When you've read this guide, please give me any feedback you want.
    You can find my e-mail at the bottom of this guide or just page me
    on the boards. Any feedback (positive or negative) will be greatly
    appreciated. Thank you and enjoy the guide.
    !II. The Guide!
    First of all, let me describe the layout of this guide. I'll be putting
    the guns in the following format:
    Name: need I say more?
    Ammo Capacity: rounds per magazine/total rounds you can hold
    Range: Close/Medium Close/Medium/Medium Long/Long
    Damage: 1-10 Higher the number, higher the damage (10 is an instant kill)
    Accuracy: 1-10 Higher the number, higher the accuracy
    Description: self-explanatory
    The gadgets will simply have their name and a description. ON TO THE GUIDE!!!
    Name: P99
    Ammo Capacity: 10/30
    Range: Close to Medium
    Damage: 7-10 depending on point of impact
    Accuracy: 8
    Description: Bond's infamous Walthar PPK, only with a different name. You 
    will always have this gun. This trusty sidearm is a fairly good all 
    around gun. Optional silencer for maintaining stealth.
    Name: Desert Eagle
    Ammo Capacity: 6/18
    Range: Close
    Damage: 9-10 depending on point of impact
    Accuracy: 5
    Description: The Desert Eagle. Made famous by the agents in The Matrix films,
    thishandgun packs one helluva punch. Its only drawback is it's lack of
    accuracy. When using this gun, always aim for the torso as it is more likely
    to hit. Good to have in a tight spot.
    Name: AK-74
    Ammo Capacity: 20/40
    Range: Medium Long
    Damage: 8-10 depending on point of impact
    Accuracy: 9
    Description: A modified version of the AK-47, this assault rifle can fire
    full auto. Your best friend in any gunfight, it has fairly good stopping
    power, good range and surprising accuracy. The only drawback is the small
    magazine size.
    Name: MP5K
    Ammo Capacity: 15/25
    Range: Medium Close
    Damage: 5-10 depending on point of impact
    Accuracy: 8
    Description: The most well known submachine gun in the world next to
    the Uzi and Mac-11. If you are expecting to get caught in a firefight,
    GET A DIFFERENT GUN!!! The only strong point of this gun is its
    Name: SPAS-12
    Ammo Capacity: 8/8
    Range: Close
    Damage: 8-10
    Accuracy: 7
    Description: A Shotgun version of the Desert Eagle, this weapon has
    improved accuracy and just as much stopping power. This weapon,
    unlike the others, fires small pellets in a scattershot pattern.
    The further the pellets go, the more they spread out. Although it is
    possible to hit a target at Medium Long range, it is unlikely. Ideal
    for close quarters combat.
    Name: SIG 552
    Ammo Capacity: 30/60
    Range: Medium Long
    Damage: 8-10 depending on point of impact.
    Accuracy: 9
    Description: A fully automatic assault rifle, this gun could save your
    life in a gunfight. I would suggest this gun over the AK-74 due to its
    larger ammo capacity, which leads to less reloading.
    Name: AT-420
    Ammo Capacity:	4/4
    Range: Medium Long
    Damage: 10
    Accuracy: 7
    Description: NEVER use this weapon at close range unless you have a
    death wish. It is a rocket launcher and will hurt you. If it hits
    its target it means instant death. TIP FROM ANDREW PHELPS: Do not
    use this on moving targets as the rocket is traveling at subsonic
    speeds and they will probably be able to get out of the way before
    it hits them
    Name: Dragunov
    Ammo Capacity: 5/5
    Range: Extremely Long
    Damage: 10
    Accuracy: 10
    Description: It is a sniper rifle and is ideal for long distance
    targets. It will kill anything it hits. It reloads slowly so
    never use it in close quarters. TIP FROM ANDREW PHELPS: 
    Strategize before firing as any enemy who hears the shot will 
    react and open fire on your position.
    Name: Grenades
    Description: There are three types of grenades. Strobe, EMP
    and Fragmentation. Strobe grenades are your basic flashbang
    grenades. EMP grenades emits an electromagnetic pulse that
    effectively shorts out all electrical circuitry in its blast
    radius (e.g.cameras). Fragmentation grenades are your
    regular exploding grenades. These all have a tendency
    to bounce around, so keep that in mind while throwing them.
    Name: Sleeper Dart
    Description: This dart gun is both totally silent and
    non-lethal. It shoots a dart that will knock out a guy for
    hours. Perfect for those who prefer stealth to shootouts.
    Name: Q-Rappel
    Description: My personal favorite. This gadget allows you
    to scale walls. To go up, equip it, walk towards a wall 
    you think you can scale, back up a bit and pull the 
    trigger. If it connected, when you walk into the wall
    you will start climbing. To go down, simply walk off 
    the edge.
    Name: Q-Spider
    Description: Another goody this. It is basically a remote
    controlled spider. When you first unlock it you can't do
    anything. After you unlock all three upgrades, you can
    either blow it up, turn it invisible, hit someone with 
    potent knockout darts, or any combonation of the three.
    Name: Thermovision
    Description. Basically you're run of the mill thermal
    Name: Nanosuit
    Description: Now you see me, now you don't. This gadget 
    allows Bond to turn completely invisible for a short 
    period of time. Careful though, as sudden movements
    will disrupt the effect and make you visible again.
    Name: Network Tap
    Description: This gadget can help you greatly on a few 
    objectives. To use it, simply shoot something you can 
    control, which can be found through use of your bond 
    sense. This includes tank turrets and roof turrets.
    Note about the roof turrets: you have to get behind 
    these turrets to to control them. hitting the front 
    does nothing.
    Name: Rockets
    Description: Available on any vehicle, These self guided
    rockets automatically lock on to the nearest target.
    Once it is locked on, simply fire and let the rocket
    do the rest.
    Name: Shotgun
    Description: Sadly this is only available on the Triumph
    Daytona 500, also known as the Q-Bike. Perfect for when 
    the enemy is to close to use rockets, it has an infinite
    amount of ammo and can take out most enemies within
    three to five shots.
    Name: Flamethrower
    Description: Again, only for the Triumph Daytona 500,
    this weapon shoots out flames about five feet to either
    side of your vehicle. If it hits the enemy, their tires
    will catch fire and will be sent out of control. This
    weapon can be used continuosly for as long as you want.
    Name: Bombs
    Description: This weapon is only availabe for the
    Helicopter. It is rather annoying to use on the
    move as the timing has to be just right or it
    completely misses. You should drop it BEFORE
    you are directly over the desired target.
    Name: Q-Cloak
    Description: Only available for the Porsche Cayenne
    Turbo, It can be used for only a limited time before
    the battery runs out. This gadget is, in simplest
    form, a Nanosuit for your car.
    Name: Q-Slick
    Description: This gadget is only available with the
    Aston Martin V12 Vanquish. This gadget leaves an
    acid slick behind your car that will MELT the
    tires of pursuing vehicles. The best deployment
    method is to swerve back and forth across the road
    so as to cover the entire road.
    Name: Flares
    Description: Another item only available on the
    Helicopter, these flares will attract the attetion
    of incoming rockets and divert them away from you.
    Name: Machine Gun
    Description: This tank mounted Gatling gun can take
    out any enemy within a few seconds.
    Name: Plasma Gun
    Description: An almost exact copy of the machine gun,
    it fires more damaging rounds for quicker takedowns
    and is only available on the NanoTank
    Name: Nano Shell
    Description: Only available on the NanoTank, this
    weapon fires special rounds that will destroy
    ANYTHING made of metal.
    Name: Turret
    Description: Available for either type of tank, the
    turret fires regular explosive shells that will
    destroy just about everything.
    !  Contact Info   !
    !        &        !
    !Legal Mumbo Jumbo!
    There you go folks. My first FAQ. If you have any
    comments or find any glaring errors, please send
    an email to:
    or IM me at:
    hobo joe 349
    The only site(s) currently allowed to host this guide
    If I find a site or anyone tells me of a site hosting
    this guide other than the site(s) listed above, I
    will demand that you remove it immeadiatly. If you
    refuse, I will take legal action.
    If you wish to host this guide send me an email at the
    above address that includes the following:
    -"EoN weapons guide" somewhere in the subject
    -Your name
    -The URL of the site you wish to place the guide on
    Please allow me 3-4 days to search the site and make my
    decision. If you do not receive a reply after the fifth
    day, send your e-mail again. Anyone spamming me will
    have their message deleted immediately.
    I would like to thank the following:
    CJayC for hosting this guide
    EA Games for making this game
    Peter Collington for ammo numbers
    Andrew Phelps for tips on using certain
    Anyone reading this
    Anyone who sends in corrections or comments
    !Update History!
    Version: 1
    Size: 9.75 KB
    Date: 7/10/04
    Version: 2
    Size: 10.2 KB
    Date: 7/13/04
    Ammo numbers for:
    SPAS 12
    SIG 552
    ~Thanks to Peter Collington for ammo 
    host sites updated
    Version: 3
    Size: 10.3 KB
    Ammo numbers for:
    Desert Eagle
    ~Thanks again to Peter Collington~
    Version: 4
    Size: 11.3 KB
    Added Network tap
    Added to descriptions of Dragunov and 
    Added names to Acknowledgements
    Version: 5
    Size: 11.6 KB
    Added e-mail change notification

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