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    Agumon by ninjasan8

    Version: Final | Updated: 07/04/07 | Search Guide | Bookmark Guide

    Digimon Rumble Arena 2 (GC) Agumon Character FAQ
    Copyright 2006 Mitch Frizzell
    June 27, 2006
    Version Final
    Table of Contents
    1. Introduction
    2. Character Introduction
    3. Level Strategies
    4. Generic Strategies
    5. Author's Notes
    1. Introduction
    Digimon Rumble Arena is the second game in a SSB clone featuring (obviously)
    characters from the hit anime series Digimon. This guide covers one of the
    characters, Agumon. I have every combo, special, and tip I've found for said
    character, and his two digivolutions, Greymon and WarGreymon. Enjoy!
    Because of the amount of time that was put into this guide, please don't rip me
    off and use this without my permission. If you want to use this guide on your
    site, please e-mail me and I'll think about it. As of now this guide is to be
    seen only at these sites:
    For any questions, doubts, flames, and/or anything else please e-mail me at
    m.ninja.s@gmail.com or drop me line at my wesite:
    http://www.mitchfrizzell.com (go to the contact me page)
    2. Character Introduction
    Who is Agumon?
    Agumon is the main character's partner in season one of Digimon. Agumon is a
    very open digimon, and is often the first into combat, when the situation
    arises. Very quickly in the series, Agumon digivolves into Greymon to stave off
    the attack of the veil Shellmon. Towards the end of the series, Agumon
    digivoles into his Mega state, WarGreymon to help save the digital world from
    Agumon is one of the most well known digimon, and appears on most digimon
    paraphanelia. If you still don't know who he is, check out his full bio here:
    3. Move List
    Here's a key for the abbreviations I use:
    A: The (A) button
    B: The (B) button
    ^: Up on the control stick
    V: Down on the control stick
    Here's a little legend to help you understand this part a little better:
    Name: Move or combo name
    Combo: What buttons are used to activate (see key above)
    Usefulness: On a scale of 1-5, how useful the attack is
    Note: My own personal notes
    3.1. Agumon
    Name: 3 Hit Combo
    Combo: AAA
    Usefulness: 3/5
    Note: Great combo with good damage, but there's other longer combos that you
          should use instead.
    Name: Pepper Breath
    Combo: B
    Usefulness: 2/5
    Note: Good projectile, but range and damage done are too little to make this
          better. Stick to putting this on the end of a combo.
    Name: Claw Attack
    Combo: VB
    Usefulness: 3/5
    Note: Great special, not only should you use this to do good damage, you should
          also use this at the end of combos to do maximum damage.
    Name: Claw Uppercut
    Combo: ^B
    Usefulness: 2/5
    Note: Good special if you need to incapaciate your enemy. Otherwise, leave this
          one at the bottom of your deck.
    Name: Uppercut
    Combo: ^A
    Usefulness: 3/5
    Note: A good attack, can be used to easily juggle the opponent.
    Name: Roundhouse Kick
    Combo: VB
    Usefulness: 4/5
    Note: Great combo starter, and good to incapacitate the enemy if needed.
    Name: Side Kick
    Combo: A (in midair, also ->A, and <-A)
    Usefulness: 4/5
    Note: The best midair attack, the side kick can be used to knock the enemy off
          a platform, or to stave off a powerful attack, or even just to dwindle
          the enemy's health away.
    Name: Butt Bounce
    Combo: VA (in midair)
    Usefulness: 1/5 - 5/5
    Note: The higher you are when this attack is activated, the more damage it'll
          do, thus the varying usefulness. If you activate this attack from the
          highest point possible, it'll also stun the enemy.
    Name: Mid-air Uppercut
    Combo: ^A (in midair, obviously)
    Usefulness: 2/5
    Note: Although it's an okay attack, the only place you can really use this at
          is when your opponent is on a ledge above you.
    Name: Triple Hit Pepper Breath
    Combo: AAA, B
    Usefulness: 4/5
    Note: Great combo, and easy to pull off. Hit A three times, and hold down B
          before the 3 hit combo finishes to pull this one off.
    Name: Triple Hit Claw Attack
    Combo: AAA, VB
    Usefulness: 4/5
    Note: Also a great combo, this one is slightly harder to pull off, this attack
          does more damage. Once again, hold down VB while the three hit combo is
    Name: Triple Hit Uppercut
    Combo: AAA, ^B
    Usefulness: 5/5
    Note: Great combo, has the potential to be used infinitely. If you smash your
          opponent against a wall, you can use this over and over to easily dispose
          of your enemy.
    Name: Ninjasan8's Ultimate Combo Of Death
    Combo: ^B, AAA, ^B, AAA, VB
    Usefulness: 10/5
    Note: My own homemade combo. If you can pull this one off, then there's no
          stopping you. Claw Uppercut, Three Hit Combo, Claw Uppercut, Three Hit
          Combo, and a Claw Attack all in one. If you find it too hard, you can
          take out the first Claw Uppercut if you want.
    3.2. Greymon
    Name: Three Hit Combo
    Combo: AAA
    Usefulness: 3/5
    Note: Although slower than Agumon's three hit combo, Greymon's is still one of
          the best combos you can use. Use this by itself, or to start off a longer
    Name: Nova Blast
    Combo: B
    Usefulness: 4/5
    Note: Great special that can be used indefinitely by holding down the (B)
          button. Although it won't knock over your opponent like Agumon's Pepper
          Breath, it does great damage, nonetheless.
    Name: Horn Mash
    Combo: VB
    Usefulness: 3/5
    Note: Good special that can be used for a number of things. Not only can you
          it by itself (obviously), but you can also combo it, and use it to shoot
          yourslef onto a ledge if you're too far away for a double jump.
    Name: Grey Horn Attack
    Combo: ^B
    Usefulness: 2/5
    Note: Good special, but it's usefulness is limited because you shoot up and to
          the left/right, so you sometimes fly off an edge, or shove the enemy onto
          a ledge when you're not prepared.
    Name: Three Hit Nova Blast
    Combo: AAA B
    Usefulness: 2/5
    Note: Okay combo, but it's only really good if your opponent is cornered, and
          he can still hit you if you prolong the Nova Blast.
    Name: Three Hit Horn Mash
    Combo: AAA, VB
    Usefulness: 4/5
    Note: My personal favorite combo for Greymon, abuse this combo if you plan to
          use Greymon a lot.
    Name: Three Hit Horn Attack
    Combo: AAA, ^B
    Usefulness: 3/5
    Note: Good combo that can be used to link to other combos or specials for max
    Name: Ninjasan8's Ultimate Combo Of Awesomeness
    Combo: AAA, ^B, AAA, B, AAA, VB
    Usefulness: 10/5
    Note: If you can even pull this one off, you will never again have to look at
          a guide ever again. Try to smash your enemy against a wall, and try to
          pull this one off, and you're sure to succeed.
    Note: Greymon's normal attacks (^A VA, etc.) are similar enough to Agumon's to
          not need another mention here. See Agumon's section for more info.
    3.4. WarGreymon
    Name: Three Hit Combo
    Combo: AAA
    Usefulness: 3/5
    Note: Once again, the three hit combo. Use this attack to do damage, or to
          launch longer combos.
    Name: Terra Force
    Combo: B
    Usefulness: 4/5
    Note: Possibly the best projectile in the game; Terra Force not only has power,
          also has the longest range of any of Agumon's projectiles. Spam this one,
          especially to hit attackers in the air.
    Name: Fire Tornado
    Combo: VB
    Usefulness: 5/5
    Note: Without a doubt, WarGreymon's best special. WarGrey spins to his left or
          right, hitting the enemy many times in the process. The closer you are to
          your enemy, the more damage it'll do, and the more Digi balls you'll get.
    Name: Fire Tornado
    Combo: ^B
    Usefulness: 3/5
    Note: No, it's not a misprint, WarGrey has two Fire Tornados. This one,
          however, shoots WarGrey vertically, instead of horizontally. Although it
          does good damage, this one is limited to combos where the enemy is
          cornered, or to hit enemies in the air. You can also use this to launch
          yourself higher in the air to keep from dying.
    Name: Three Hit Terra Force
    Combo: AAA, B
    Usefulness: 2/5
    Note: Great combo if you need Digi balls, but otherwise, keep this one for the
          Rookies you'll fight.
    Name: Three Hit Fire Tornado
    Combo: AAA, VB (also AAA, ^B)
    Usefulness: 4/5
    Note: Great combo starter, and great damage. Use this one a lot.
    Name: Ninjasan8's Ultimate Launcher Combo
    Combo: ^B, VB, AAA, VB
    Usefulness: 10/5
    Note: If you corner your opponent, you can spam this one easily. If you want,
          you can take out the first ^B.
    Name: Ninjasan8's Ultimate Combo Of Mashing
    Combo: AAA, VB, AAA, ^B, B
    Usefulness: 10/5
    Note: Excellent combo, can easily kill a Rookie with one run through. Wait
          until you hit the ground to use the last Terra Force.
    Note: joshuaspaceman tells me that I missed WarGreymon's Special and Ultra
          attacks. He says:
    "His Special Attack is War Driver, His Ultra (same button as digivolve) is
     Ultra Tornado."
    If you have any information about these attacks, please send them over.
    3. Level Strategies
    Here you can find some specific strategies for certain levels.
    Jungle Ruins
    This is the most simple stage in the game, and there's nothing in the stage
    itself that can hurt you, so focus on the enemy here. However, if you don't
    find every little special little secret in this stage, you'll get whooped.
    First of all, close to where you start, there's a bridge; almost every time you
    fight here, there's a pickup that increases your digi meter to max. As soon as
    you can, start throwing punches at the enemy on the bridge, and it'll soon fall
    so you can grab the pickup.
    Also, to the left of the bridge, there's a few trees with a stony path below.
    The trees are destructible, but they regenerate quickly. The stones, whoever,
    aren't, but they have their own little secret. Do a butt bounce (VA in midair)
    on one of the stones, and if you do it from high enough above, you'll bounce
    really high in the air.
    Rubber Tree Falls
    There's really only one thing to say about this level. Whoever owns the air,
    will, without a doubt, win the match. Use the trees to each side to bounce high
    in the air, and land on the swinging bridge; this is where the powerups spawn.
    From the bridge, you can easily hop off one side, and butt bounce the enemy
    from really high up (VA in midair). The higher you bounce them from, the more
    damage it'll do. Like I said before, if you own the air, nothing can stop
    It's also woth noting that barring a full digi meter powerup, you probably
    will stay in your Rookie form for most of the battle.
    Danger Gulch
    This level is a western style ghost town level. There's a lot of things to
    point out here. First of all, you might have noticed the barrels all around the
    level. These barrels are filled (I suppose) with gun powder, and will explode
    with even the weakest attack. These barrels can kill you easily if you're not
    careful; but they can also really aid you in your triumph. Three hit combo your
    enemy (AAA) into the barrels, throw them into the barrels (X), or even throw
    the enemy onto the barrels (X).
    The second thing to notice is the set of double doors on the bottom right of
    the stage. If you enter, or knock your enemy into the doors, you'll disapear
    for a second, and shoot out the windows slightly above the doors. Although this
    can realy suck when you get a really good combo started, and the enemy flies
    through the doors, it can also help you when you're low on health, and you
    need a quick escape.
    Finally, there's two other things here to notice. First is the big billboard
    on the top of the stage. Randomly during the match, the billboard will fall,
    and if you're under it, you'll get hurt. Be careful of this. The last thing to
    notice here is on the middle level all the way to the left, there's a large
    window. You can break this window, and if you enter in this little area, you'll
    fall down to the first floor. Altough there's no real advantage to this, it's
    worth pointing out.
    Lava Lake
    This level is a sucker. It's composed of a lava lake (obviously), and a few
    bridges above to keep you save from the dangers of the molten liquid. During
    the battle, stick to the bridges, and try to make your enemies stick to the
    rocks below. One thing to look out for here is the Iron Fist pickup, it really
    helps when you're trying to kick the enemy into the lava.
    Some time during the stage, you'll see some rocks fall in the background,
    that's your opportunity to get on the bridges if you're not already there. Soon
    after, you'll see a rock face spew lava, and shortly the level will fill with
    said lava. Use this to your advantage; knock the enemy as many times as you can
    into the lava, and you'll win easily.
    Pier 47
    This stage is very simple, there only one thing that you need to know before
    tackling enemies here. The moving platforms are easy to predict, but a lot of
    times you can't jump onto them from below. If you're in the stage long enough,
    the platforms will stop moving, and posstion themselves one in each corner of
    the level. Then, the bottom floor will drop out, so you'll have to stick to the
    platforms from here on in. This is also a good oportunity to throw your enemies
    down to their deaths.
    This is a very simple level, the only thing really worth noting here is the
    steam valves. Every once in a while, they shoot out fire; stay away from this
    as it'll easily kill you. Some other times it'll shoot out blue flames, these
    don't hurt you, they just shove you the way they're blowing.
    If the enemy ever respawns on the small platform to the left, or ever heads
    over there, get over there with him quickly, and throw him off. This is the
    easiest way to get KOs on this level.
    The Cannery
    The most idiotic level in the game, bar none. There's 4 tubes positioned in
    each corner of the level, and there's also a hole in the bottom of the stage.
    If you fall in/are thrown in/jump in any of these openings, you will promptly
    be turned into a can. Whilst in can form, you can't attack (except for your
    butt bounce (VA in midair), making you very vulnerable.
    The best strategy for this level is to stay in the very middle, and throw/combo
    your opponents into the tubes. When they're cans, you can easily kill them.
    However, try not to fall in the tubes yourself, as you'll die very quickly.
    Twisted Toy Town
    This level is unique in that it resembles an old Mario game. The screen is
    constantly moving, and it's very possible to get stuck behind an object and
    get instantly KO'd. Twice in the level, the screen stops moving, and a "boss"
    appears, testing your dodging skills once again.
    The first stop features a chicken like robot who spews flames. Simply jump over
    or duck under them to avoid damage. The second stop features a turtle like
    creature, just jump to avoid his attacks also.
    Ice Palace
    This level is simple, but there's a few things worth ponting out. First of all
    is the obvious ice; it makes you slide when ever you run, so be wary of it.
    Also, in the middle of the stage, there's two platforms with icicles on the
    bottom. If you jump up and hit these icicles, you'll take damage. But, you can
    also butt bounce on top of them, and send the icicles down to hurt your
    opponents. The only other thing in this level is the spikes to the right and
    left of the stage. Use theseto your advantage by throwing your enemies on top
    of them.
    joshuaspaceman sends the following tip for Ice Palace:
    "If you butt-bounce on the chandelier at the top, it will fall and shatter the
     ice at the bottom, and instantly KO anyone in its way."
    Chaos Wasteland
    This stage is awesome, and is also the main boss stage in the story mode. It
    consists of 7 platforms that float indepently of each other, and randomly
    use elemental damage to try to kill you. When one of these attacks is being
    prepared, the platform will light up, so get away quick.
    The best strategy here is to simply grab your enemy and toss him off one side.
    This is the best, since once you throw him, the enemy has no chance of getting
    back up.
    4. Generic Strategies
    4.1. Agumon
    Short-Range Strategies
    As soon as the match starts, rush to your enemy, and start spamming three hit
    combos, specials, and other combinations. If you can, corner your enemy, and
    spam specials to gain more and more digi balls; enemies can't collect these
    while they're down. On two or three enemy matches, constantly change targets,
    not only to keep your enemies on their toes, but also to dwindle down each
    enemies' health equally.
    Long-Range Strategies
    Kinda hard with Agumon, but not impossible. The best strat here is to spam
    mid-range Pepper Breaths, and rush in to grab digi balls whenever possible.
    If the enemy looks like he's gonna rush you, hit him with a Claw Attack,
    and run away again to start the whole process over again.
    4.2. Greymon
    Close-Range Strategies
    This one's fun. ^_^ Keep your enemy cornered, and use your three hit combos,
    and especially your Nova Blast to wash the enemy down the drain. If the enemy
    tries to run away, simply chase after him with a Horn Mash, and start the
    Nova Blast over again. Really simple with Greymon, as he's really strong
    physically. Stick to close range with Grey, as he has no really long range
    4.3. WarGreymon
    Close-Range Strategies
    One word: Fire Torando. (^_^) Stick close to your enemy, and really spam three
    hit Fire Tornados, picking up the digi balls when you get a chance. Make sure
    you mix up the horizontal and vertical Fire Tornadoes to keep the enemy
    Long-Range Strategies
    Once again, one word: Terra Force. Terra Force is the game's best long range
    attack, so stick to it, launching from the ground and in the air. Never stop
    moving, and you should be fine. If the enemy is coming towards you, use a
    Fire Tornado, and run away to once again spam Terra Forces.
    5. Author's Notes
    5.1. HELP!
    Although this guide is in it's final version, don't hesitate to send me any
    tips, combos, and mistakes you might know. For combos, please use the following
    5.2. Version History
    Version 0.0:   Made the skeleton FAQ, and wrote down all the combos.
                   (June 27, 2006)
    Version Final: Wrote the Level Strats, Generic Strats, and this section.
                   (June 29, 2006)
    Version Final: Updated the guide with my new look.
                   (November 11, 2006)
    5.3. In the Next Update
    * Any user submitted info.
    5.4. Thanks
    * God, for my salvation, and the church I go to where I met my awesome friends.
    * My parents, for taking me to Movie Gallery, where I rented this game from.
    * digimonking for the new look's inspiration.
    * joshuaspaceman for the Wargreymon tips, and the Ice Palace tip.
    This guide, in its entirety, is copyright 2006 Mitch Frizzell

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