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    Veemon by pokemaniacgio

    Version: 1.0 | Updated: 04/28/08 | Search Guide | Bookmark Guide

    I  I  I  I      I  I I I I I   I I I I   I  I I   I I I I I I   I I    I
    I  I  I  I      I  I  I  I I   I I I I   III  I   I I  I  I IIII  I    IIII
    I  I  I  I  II  I  I     I I   I I I I   II   I   I I     I I   I I    I
    I  I  I  I   I  I  I     I I   I I I I   I I  I   I I     I I   I I    I
    III  III  III  III I     I  III  I  II   I  I  III  I     I IIII  IIII IIII
                       II  III  IIII II  I  II    III
                      I  I I  I I    I I I I  I  I   I
                      IIII III  IIII I I I IIII  I   I
                      I  I II   I    I I I I  I     I
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                      I  I I  I IIII I  II I  I  IIIII
    Copyright 2008 Gio Genuino
    This FAQ may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    Table of Contents
    I. Intro
    II. Background
    III. Advantages and Disadvantages
    IV. Moves and Combos
    V. Strategies
    VI. Other Notes
    Digimon Rumble Arena 2 is so far the latest digimon fighting game that have
    Digimon from each season as characters. This FAQ focuses on my second
    favorite character, Veemon (Check out my Biyomon FAQ).
    Veemon is a main character in Digimon Adventure 02, as the 
    partner of Daisuke, the main character and also appears in its 
    two related movies The Golden Digimentals and Diablomon Strikes Back.
    Veemon, along with Hawkmon and Armadillomon, are the three Digimon of 
    ancient times who were sealed away by the Sovereign Azulongmon, to be 
    awakened again in a time of crisis. Veemon was freed in the first episode of 
    Digimon Adventure 02 when Davis lifted the Digi-egg of Courage.
    III.Advantages and Disadvantages
    For beginners:
    Veemon is a very good choice for beginners in the game because most of his 
    moves come out really fast and deal a lot of damage
    For Advanced players:
    Veemon is considerably the best mid-range fighter, since most of his moves
    work best at mid-range, with the exception of his rookie form, which
    focuses more on close range.
    + Best close-range rookie Digimon
    + Best over-all at mid-range fighting
    + Tosses out MILLIONS of digi-eggs
    + Tosses enemies easily
    - Will get killed easily in his rookie form
    - Moves are easily countered; has an attack recovery problem
    - Combos are hard to use since they easily toss the opponent away, inhibiting 
      continue in the combo
    IV.Moves and Combos
    Veemon has short combos, so he is very noob-friendly. Although he is 
    outgrown fast because he cannot deal a lot of damage with his short combos.
    Veemon and his second form have no trouble tossing their enemies off ledges 
    since they have quick knockback moves, while Imperialdramon has the 
    disadvantage of having absolutely NO knockback moves 
    (His uppercut is a knock-up move.) but more than makes up for it with a 
    very strong and quick projectile.
    ^: Up(Note that up is different from Jump)
    v: Down
    A: Regular Attack (X default)
    B: Special (square default)
    S: Super (block+special default)
    Name: name of move/combo 
    Input: what you press to use it
    Rating: my rating
    Other: other...
    IV.I. Veemon
    Veemon is the best close-range fighter of his three forms. But his moves are
    easily punished(countered), so if you're gonna hit enemies, you better make 
    sure you hit them.
    Name: Three-hit combo
    Input: AAA
    Rating: 4/5
    Other: Hits 3 times.Good combo starter. Not his best combo, but nevertheless
    Name: Dive headbutt
    Input: (while in air) A
    Rating: 2/5
    Other: Dives down at an angle. Slow, and doesn't even knockdown enemies, 
           making it easily counterable.
    Name: Vee-knockout
    Input: B
    Rating: 3.5/5
    Other: Rushes forward, dealing great damage and knocks back opponents.
           Good move, but easily coutered and should only be used as a combo
    Name: Vee-headbutt
    Input: ^B
    Rating: 3/5
    Other: Dashes upward at an angle. Good damage but has limited range and is
           easily countered if blocked, like most of his moves.
    Name: Vee-punch
    Input: vB
    Rating: 5/5
    Other: Spins his fists around, hitting up to four times.
           Great for combos since it doesn't knockdown.
    Name: Favorite combo 1
    Input: AAA, ^B
    Rating: 3/5
    Other: After 3 hits, V-headbutts. A great combo since it can be linked into 
           other combos once the enemy lands.
    Name: Favorite Combo 2
    Input: vB, B
    Rating: 2.5/5
    Other: After V-punch, charges forward, knocking back enemies. Strong, but 
           there is a slight pause between the two inputs, making the last input
           easily blockable.
    Name: Favorite combo 3
    Input: ^B, jump next to enemy, B
    Rating: 4/5
    Other: Basically a shortened version of Fav combo 4.
    Name: Fav combo 4
    Input: AAA, ^B, jump next to enemy, B
    Rating: 6/5
    Other: After the V-headbutt, hits them while in the air. Good, but better 
           combos exist.
    IV.II. Flamedramon
    Flamedramon works better at mid-range with his firey moves, giving him the 
    ability to make the first strike. But, like veemon, his moves still have a 
    recovery problem.
    Name: 3hit combo
    Input: AAA
    Rating: 4/5
    Other: Similar to veemon's, slightly stronger.
    Name: Dive
    Input: (while in air) A
    Rating: 3/5
    Other: Like Veemon's dive, except more vertical in angle. Still not
           recommended since it is still way too slow and weak.
    Name: Fire rockets
    Input: B
    Rating: 4/5
    Other: Shoots three rockets that fan out. Good at mid-range since all 
           rockets hit when used at midrange.
    Name: Fire Horn
    Input: ^B
    Rating: 3/5
    Other: Same as Veemon's headbutt, stronger but still has poor range.
    Name: Flame Shield
    Input: vB
    Rating: 4/5
    Other: Flamedramon's most versatile move. Creates a fire shield that knocks
           back enemies and blocks projectiles. Powerful and has decent range.
    Name: Fav Combo 1
    Input: AAA,^B
    Rating: 3/5
    Other: Like all other uppercut combos, can be linked to other combos.
    Name: Fav combo 2
    Input: AAA,vB
    Rating: 3/5
    Other: Neat combo. Use when another enemy approaches from behind while you 
           are comboing.
    Name: Fav Combo 3
    Input: AAA,^B,B,jump right next to opponent, ^B, vA, jump next to
           opponent, ^B
    Rating: 7/5
    Other: This combo requires precise timing, although you can remove the third
           input to make it easier.Repeat the last two inputs for more damage. 
           Neat combo.
    Imperialdramon is most probably the most versatile since he works well at 
    close-range and long range. AND his moves aren't easily countered, making 
    him practically invincible.
    Name: 3hit combo
    Input: AAA
    Rating: 4/5
    Other: Like all other 3hit combos. Strongest among the three forms.
    Name: Air dash
    Input: (in air) A
    Rating: 4/5
    Other: Air dashes. Good range. Can be used to pursuit enemies in the air.
    Name: Positron Laser
    Input: B
    Rating: 4/5
    Other: Shoots out a powerful laser.Comes out really fast, but has limited 
    Name: Uppercut
    Input: ^B
    Rating: 3/5
    Other: Like all other uppercuts, basically. Better range than Flamedramon's 
    Name: Dragon Kick
    Input: vB
    Rating: 2.5/5
    Other: Steps forward and kicks downward.Since it comes out real slow, 
           COMBO USE ONLY.
    Name: Supreme Positron Laser
    Input: block + B
    Rating: 5/5
    Other: Nearly infinite range, and charges fast. Highly recommended.
    Name: Fav combo 1
    Input: AAA,^B
    Rating: 3.5/5
    Other: Like all other uppercut combos, linkable into other combos.
    Name: Fav combo 2
    Input: AAA,vB
    Rating: 3/5
    Other: Like all other knockback combos. Not recommended for long combos.
    Name: Vertical Assault
    Input: AAA,^B, jump next to enemy, A
    Other: After knocking the enemy into the air, pursuits him with an air dash.
    Name: Juggler
    Input: AAA, ^B, charge supreme positron laser, release when enemy is in 
    Rating: 8/5
    Other: Great combo. After knocking enemy into the sky, blasts them to 
           pieces when they land.
    V. Strategies
    Veemon is a noob-friendly character, so his strategies are easy and
    effective as well.
    The collector
    This strategy will get you digi-eggs very quickly. V-Knockout enemy or
    use any combo to knockout BILLIONS of digi-eggs, collect digi-eggs, repeat.
    You should become Flamedramon in no time.
    "Dive" into the fun
    This strategy is for veemon and flamedramon. Avoid contact at all costs,
    collecting items until you see a group. Jump up, and use your dive move to
    get into the group. Now there are three possibilities:
    1. You hit someone and end up at the side of the group:
       Y I I I
       Y= you I= others
      - When this happens, destroy him with your combos!
    2. You end up in the middle of the group:
       I I Y I
       Y=you I=others
      - When this happens, v-punch like there's no tomorrow, then when your done,
        jump out of there.
    3. You miss everyone and end up far away:
       Y   I I I
       Y=you I=others
       - When this happens, V-knockout and dig your way past the enemies.
    Just follow this method and you will be untouchable.
    This strategy is very complicated, so you might want to print this...
    Beat up everyone, then digivolve, then beat up everyone, then digivovle,
    then kill everyone.
    Well that's about it, and I hope this becomes of use to you.
    VI.Other notes
    GameFAQS, for the website
    My brother, for inspiration
    My boredom, for the get up and go
    And you
    "Play Hard, Study Harder"

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