Mega Man 7 FAQ By X * Updates to this guide can be found at the end. Story: In the year 20XX AD The world cheered Mega Man when at long last he captured and imprisoned Dr. Wily. But...Dr. Wily always knew his schemes might end in failure and had planned for just such an occasion. Four robots had been hidden away and after six months without being contacted by Dr. Wily, they activate and begin searching for their master... Mega Man's controls: B - Jump (Longer you hold it down, the higher Mega Man will go). Y - Shoot Mega Buster shots. Hold down for more powerful (charged) blasts. Longer you hold it down, more powerful the shot will be. L or R - Cycle through the weapons you have earned from Dr. Wily's robots (explained below). Start - Opens the Status Screen. Here, the game is paused, and you will be able to select which weapon you wish to use (convenient if you don't have time to use L or R to cycle), absorb an energy or weapon tank, or exit the level (provided you have already defeated the robot master within it). Select - Pressing this button on the Robot Master selection screen will send you to Auto's Lab. Basic Things for Beginners: - If no enemies are around, take the time to charge up your Mega Buster. This will make it quite easier when enemies come, as charged shots keep going after destroying an enemy, whereas basic shots will not. Your Mega Buster can reach three levels of power: 1) No charging. Small yellow sphere fired forward. 2) Charged to blue level. Larger (but not by much, shot fired. I really don't see what the point of this level is in the game, as there is not much size difference, nor is it any more powerful. 3) Charged to green level. Even larger, blue and white, circular shaped shot fired forward (does not stop unless multiple hits are required for enemy, twice as powerful as either of the previous two shots). - There are seven main different power ups you will see on the ground: Yellow Core Capsules - These will refill Mega Man's energy meter. There are small and large ones. Obviously, large ones will refill more life than small ones. Red Core Capsules - These will refill the Robot Master weapon's meter. There are small and large ones. Again, the large ones will refill more. Bolts - These can be used at Auto's Lab to construct items. Extra Lives - These look like Mega Man's head, and are glowing. They will give you an extra chance to play the game. You can have a maximum of nine. - Auto's Lab is accessible at any time from the Robot Master screen. Simply press Select then, and Mega Man will walk into Auto's Lab. Auto can make items out of the Bolts you bring back from the levels. - Sliding will be necessary in this game. To do so, simply hold Down while pressing the jump button. Mega Man will slide a small distance forward in the direction he is facing. - In this game you already start with the Rush Coil. You cannot select it with the L and R buttons, but once you are using the weapon, you can return to Mega Buster with the L and R buttons. By summoning Rush in this form, he can spring you higher into the air than your normal jumping capacity. Remember, however, that if Rush is in dog form and gets struck by an enemy, he will teleport out. - Bosses will be invincible temporarily after hitting them. You will see them flashing white during this period, so any shots used at this time will be wasted. Once the white flash dissipates, you may freely shoot at the boss again. Level 1: The City Not much to say here really. Note that you won't actually gain control of Mega Man yourself until after he finishes speaking with Dr. Light. Once that is done, go through this small level. Soon you should fight that large robot you saw in the story (if you watched it). Just jump over its rings, avoid contact with it, and fire at the head. After that you should find Bass. It doesn't matter who wins this small duel, either way you both will teleport out. Now you can select which level to select. I suggest you go after Cloud Man first, though it will not be advantageous for items, instead it will be easier. X * X X X (Note the above X's and the * indicate where the boss is located on the Robot Master selection screen). Sometime soon in this level you will encounter an enemy that is just hovering in the air, making no move to attack you. Right now, shooting at it will bring rain. The second one you find you will have to slide under. Watch out later on when the rain makes it impossible to see any path except directly in front of you, because it has pits. When you reach the part with the ladder above you, use the Rush Coil to get up there. In the small room above you will find Proto Man, and he will give you a hint as to where a secret item is later in the game. Keep going on through the level and soon you should reach the first boss. BOSS: CLOUD MAN Enter the boss room with a fully charged Mega Buster shot ready, and then release it aimed straight at him when the battle starts. His attacks include: - Right after you shoot him, Cloud Man should float up in the air, then summon lightning, which will be aimed at you. If you get your timing right, you should be able to jump over the lightning, and clear all the ground projectiles as well. Shoot him when he lands again. - Cloud Man will summon rain, blowing you towards the edge of the room to your death. Slide back into the room and return fire. - Cloud Man will summon lightning while on the ground, sending projectiles racing towards you. Simply jump over them and shoot. - Cloud Man will hover slightly, but low enough to hit you, while pacing back and forth across the room. You will have to slide under him to avoid getting hit, as he's too big to clear with a jump. Just avoid these attacks and get in a shot whenever you can. Soon you should claim victory. WEAPON: THUNDER BOLT This weapon fires electrically charged spheres forward. It can also be used to power some electronic machines (like the level you're about to visit). Next you should fight Junk Man. X X X * X Sometime later in this level you will come to a part where there are ladders going to a large vertical passage. You should see a sign next to the first ladder indicating 100 volts. Stand to the right of this sign, and then shoot it with a Thunder Bolt. Then move out of the way of the platform coming down (it will crush you). Get on the next platform coming up. While riding up on it, make sure not to get crushed under floors. Take any ladders that you come across on the left on your way up. At the top you should find the Rush Jet. RUSH JET - This is another form of Rush. When activated, you can ride Rush across long pits, or lava, etc. You can slightly alter his altitude by holding down up or down while riding him. Now keep going throughout this level until you reach the boss. BOSS: JUNK MAN Walk into this room with the Thunder Bolt ready. Attacks: - Junk Man will fire rays of junk out at you. Jump up and return fire. - Junk Man will jump up and slam into the ground, thus forcing you to sink into the junk that is the floor. He will then summon junk from the ceiling, which can hit you while you are immovable. - Junk Man will jump over you and shoot junk down at you. You will have to slide to avoid it. - Junk Man will draw in junk from the room, then release it in a charged block of junk and energy. You will have to be quick and jump over it to avoid it. When the battle starts, jump up to avoid his slam attack. Then shoot the Thunder Bolt at him, and he will use the jump and fire attack. Just slide over to the other side, and repeat this process for an easy victory. WEAPON: JUNK SHIELD The Junk Shield will protect Mega Man with rotating spheres of junk. They junk can only take so many hits before they are destroyed, however. Now it's time to face Freeze Man. * X X X X Go through this level and soon you should reach areas with spikes. You will have to use the icicles that the enemies on the ceiling drop to cross some of them. At the end you should see a ladder going up and one going down. Use the Rush Coil to reach the one going up, but work fast as the icicle platform doesn't last long after you step on it. Once you reach the next room, you can see two more icicle platforms and an H on top of the third solid platform. If you can move fast enough, you should be able to jump to all three. If you jump off one of these platforms quick enough, they won't shatter. If both do shatter, however, you can still get the H. You will have to stand at the far right of the room and then use the Rush Jet. As soon as you get on it, hold Up to increase the altitude. Once you're high enough you should be able to jump to the third platform to reach the H Circuit Plate. RUSH CIRCUIT PLATES - There are letters to spell out Rush in this game. Once you acquire all four of them, you are awarded a special prize. Keep going through the level, and soon you should see two ways to go, a path below and some platforms suspended in the air. Jump to the suspended platforms, then use the Rush Jet to hover to the end. There you should find the Rush Search. RUSH SEARCH - This Rush form will dig for power-ups in the levels. Usually he will just turn up garbage, but sometimes you can find energy power-ups or even extra lives. In certain areas you can turn up special items, which I will note in this FAQ. Keep going through this level again. Soon you should find an Energy Tank. ENERGY TANKS - These will completely refill Mega Man's life meter. However, once they are used they are gone, they cannot be refilled or reused whatsoever. You can hold a maximum of four at a time. Again, keep going. Once you reach the boss door, do not go in, but instead turn back. You should see a small section of ground that is higher than the rest. To the left on the wall a yellow support beam. Stand at about the center of this part, and use the Rush Search, where you will turn up the Exit Capsule. EXIT CAPSULE - If you revisit a stage you already defeated the boss in, you can leave the stage at any time by activating this capsule. Now enter the boss door. BOSS: FREEZE MAN Enter the room with the Junk Shield ready. Attacks: - Freeze Man will cause icicles to fall from the ceiling. If you have the Junk Shield on, this shouldn't be a problem. - Freeze Man will walk towards you. Jump over him to avoid contact. - Freeze Man will fire an icy blast at you. Even if the Junk Shield is on, this will freeze you, rendering you helpless until you are struck or you hit enough buttons to break out. - Freeze Man can ice the floor. If you are touching the floor during this time, your feet will be frozen to the ground. You can break out, but most likely Freeze Man will hit you first. Try your best to avoid his attacks and use the Junk Shield at all times. If you are close enough, you can hurt Freeze Man when the Junk Shield is activating instead of ramming into him with it. WEAPON: FREEZE CRACKER This weapon fires shards of ice out. These can be aimed, by holding down what direction you desire before hitting the fire button. If the shard hits a wall, smaller shards will still rebound off and hurt enemies. Before you go to Burst Man, it's now time to collect an item. Return to Cloud Man's stage. Hit both of the hovering enemies that don't attack with the Freeze Cracker. This will cause the level to snow instead of rain. Sometime later you can now clearly see a ladder on an icy platform. Use the Rush Coil to reach it. Collect the extra life up there, then go left to collect the U Circuit Plate. Use the Exit Capsule to leave the level. Now return to Junk Man's level. After the first elevator ride, you will be in an area that has lava pits. When you see the lava spilling over a wall, freeze it with the Freeze Cracker. Walk through it and go down the ladder. After falling, turn left and freeze that fall of lava, and collect the S Circuit Plate. If you want an extra life, you can continue on, but after that, use the Exit Capsule. Head over to the last boss on the screen, Burst Man. X X X X * In this stage after water you will fight a crab mini-boss. Mini-bosses do not have energy meters, so you can't tell how close you are to defeating them. Jump over the blast projectiles, shoot the bubbles, and jump if it tries to ram you. Shoot constantly and it shouldn't take long. Oz recently sent me an alternative to this method, and it is quicker. Equip the Junk Shield and stand close to the crab. The shield will constantly damage it, but you will have to activate the shield three times before it is destroyed. A word of caution, his attacks will be destroyed by the shield before they can reach you, except the pink blasts and his charge attack. These you can easily avoid with jumps however. Keep going through this stage. Soon you should reach another water part. The R Circuit Plate is in plain sight. Once you take it, you will have the Super Adapter. SUPER ADAPTER - This is yet another form of Rush. When summoned, he will compact into a suit that Mega Man can wear. The suit is a combination of the Mega Arm from Mega Man 5 (Game Boy version) and the Rush Jet from Mega Man 6. Normal Mega Buster shots are fired, but you can charge up faster. Charging up fires Mega Man's fist, but it has limited range for now. Also, while in the air, holding the jump button will cause Mega Man to jet himself diagonally upward into the air. The downside, however, is that Mega Man cannot slide while wearing the Super Adapter. I actually suggest you wear this suit right away. Soon you should reach the boss door. BOSS: BURST MAN Enter the room with the Freeze Cracker ready. Attacks: - Burst Man will send out miniature bombs onto the floor. Jump when they flash intensely to avoid the explosion. - Burst Man will send out three bubbles with bombs inside. If they touch you, you will become encased in them, and head for the spikes in the ceiling. Slide around and jump to escape them. Try to jump over them when they first come out. - Burst Man will cause bubbles to rise from the floor, headed for the spikes. Avoid them. - Burst Man will send out three yellow bubbles which will bounce you in the opposite direction that you touch them. Be sure not to let them bounce you into the spikes. Hit him with the Freeze Cracker whenever possible and this should be an easy fight. WEAPON: DANGER WRAP This weapon is a bomb encased in a bubble. It can be used to encase enemies then explode. Now that the first four initial bosses have been defeated, you will return to Dr. Light's Lab for more story line. Mega Man and Dr. Light will have a brief discussion about Bass, then learn that the Robot Museum is under attack. Now you will automatically teleport there. When you walk in you can see figures of past Robot Masters (Snake Man, Blizzard Man, Pharaoh Man, and Heat Man). When you enter the boss door, you can see Wily leaving with Guts Man. Now you will fight the next boss. BOSS: ROBOTIC CLOWN Pull out the Danger Wrap and prepare to slide a lot. The only thing the clown will do is jump up and try to land on you, causing a high amount of damage. Slide away from it every time. When it lands, the clown's head will spin. When it is still again, fire a Danger Wrap at it. Its head will be knocked off, so now you will have to avoid both it and its body. When the head hits the ground, hit it with the Danger Wrap again. Soon it should pick its head back up. Repeat this process. Once you are done, four new bosses appear on the stage selection screen. Now head over to Slash Man's stage. X X * X X X X X X I really suggest you use the Super Adapter for most of this stage. The fist is powerful and the jetpack makes it easier for the falls area. Soon you should reach a T-Rex. Use the Thunder Bolt to kill it and aim for the jaw after it forces you to the right. Be sure not to hit the hives in the tree area, it will send out more insects after you. Keep going on and you should soon reach the boss door. BOSS: SLASH MAN Have the Freeze Cracker ready again when you enter the boss door. Attacks: - Slash Man will charge at you, claws outstretched. Freeze him with the Freeze Cracker to stop him dead in his tracks. - Slash Man will drop down paint bombs on you, which will prevent you from firing or jumping temporarily. Avoid these if you can, though it is difficult - Slash Man will slide down the wall while dropping paint bombs, then slash at you. You cannot avoid this if covered in paint. If he hits you, however, the paint will disappear. - Slash Man will hit you with his Slash Claw if you are close to him. Freeze him whenever you can. It doesn't take very many hits to destroy Slash Man. WEAPON: SLASH CLAW The Slash Claw is more of a hand-to-hand weapon, as it fires a curve of green energy forward, but has very limited range. Now it's time to face Spring Man. * X X X X X X X X This stage is loaded with springs (you could probably see that coming) which will bounce you in the direction they are facing. I suggest you use the Super Adapter again for this level. Travel through until you reach the section where you have to choose whether to follow the down path or the upper path. Turn off the Super Adapter, take the upper path, and use the springs to get higher. Eventually you should find a box with a spring-loaded punching bag. Jump on the box to make it face left, then it will destroy the left wall. Switch back to the Super Adapter and use it to take the Hyper Bolt. HYPER BOLT - Auto can use this to produce items for you cheaper, and to add more items to the list of those he can make for you. Go back to the right and you can find an Energy Tank over there. Now use the springs until you find the ladder, and then climb more of the springs. Eventually you should be able to find the boss door, as all other springs will lead back to the beginning of this part. BOSS: SPRING MAN Walk in with the Slash Claw ready. Attacks: - Spring Man will jump up into the center of the screen, then fire his arms at you. You can slide or jump over these. - Spring Man will send out two Wild Coils. Destroy them or avoid them. - Spring Man will grab you, then send you into the ceiling, inflicting massive damage. There is a quick and easy way to defeat Spring Man. Hit him with the Slash Claw, then he will immediately use the center of the screen attack. Slide under both, then repeat the process and you will quickly win. WEAPON: WILD COIL This weapon fires two coils, one on each side of Mega Man. This weapon can be charged up, the same way as the Mega Buster. When charged, the coils become, larger, faster, and they jump higher. Hit Select now on the stage selection screen to give the Hyper Bolt to Auto, then leave the lab and select Shade Man for your next match. (Note: By holding down B before selecting Shade Man, you can alter the music of his stage) X X X X X X X X * Once again, it is a good idea to use the Super Adapter for this level. Go through until you have to fight a pumpkin mini-boss. There are two ways to kill it, either by firing at the eyes on the inside, or at the miniature pumpkin on the inside. For right now, destroy the outside eyes so that the path to the right will open. After that, you will climb many ladders and eventually you should find a picture of Dr. Wily hanging on the wall. Use Rush Search beneath it, and you will find the Energy Equalizer. ENERGY EQUALIZER - This item will allow you to use weapon energy capsules without switching to the proper weapon. If you take a weapon energy capsule while using the Mega Buster or Super Adapter, the energy will instead go to the weapon that is most drained of energy. Keep going and soon you will see Bass and Treble. Bass is weakened and then utters an expletive. Mega Man offers that Dr. Light can fix them, and they teleport to him. Right beyond them is the boss door. BOSS: SHADE MAN Walk into this room with the Wild Coil ready. Attacks: - Shade Man will begin by flying up, and then flying across the room. Soon he will dive for you. Slide in the same direction he is going to avoid this. If he latches on, he will begin sucking out your energy and adding to his own. - After two successful dodges, Shade Man will give up and float back down. Fire off a Wild Coil now. Shade Man will now shoot rays at you. Jump over them as they are slow moving. - Shade Man will shoot Noise Crush at you. He will flash while doing so, and cannot be harmed then. Noise Crush is difficult to avoid, do your best. Always have the Wild Coil charged and ready, and fire off when I told you to do so. WEAPON: NOISE CRUSH This weapon fires sound waves forward. You can also charge this weapon, but unlike the Mega Buster, Super Adapter, or Wild Coil, you must bounce the sound wave off of a wall then absorb it to charge. Now face the last Robot Master, Turbo Man. X X X X X X * X X Once again, switch to the Super Adapter when you start the level. You will have to kill a small mini-boss to continue on. Eventually you will reach an area with tires suspended from the ceiling. Make sure not to fall into the spiked tires or the ring of tires (it'll send you back down). Eventually, you will see a stoplight platform. Climb up the ladder, and then use Rush Search on the second one you see (the first one on the left). You just acquired the Hyper Rocket Buster. HYPER ROCKET BUSTER - This item is an upgrade to the Super Adapter. Now the fist has a longer reach, and it is heat-seeking. Now climb the ladder all the way to the top. Now, drop back down the ladder holding right the whole time. You should go through the wall and find Proto Man for the second time. Proto Man will give you a little information about the Super Adapter, then leave again. Watch out for the next area. You will have to move fast and slide a lot to avoid the fire blasts coming from the wall. Soon you will drop down to the next section. You have to kill the eyes of the truck with the Hyper Rocket Buster. Constantly jump to avoid the enemies that are coming towards you. BOSS: TURBO MAN Enter this room with the Noise Crush ready. Charge it up as soon as the battle begins by knocking it off the wall beside you. When Turbo Man jumps up, wait until the fire comes close then slide under it. Attacks: - Turbo Man will jump up, then shoot out a Scorch Wheel. You have to slide under it and have good timing to make it. - Turbo Man will transform into a car, then ram into you. The sound of his engine revving is the signal to jump. Blast him with the Noise Crush when you clear him. - Turbo Man will use an attack to draw you close to him. Slide in the opposite direction to avoid contact. Charge up the Noise Crush with every chance and blast him every time he reverts back from car form. WEAPON: SCORCH WHEEL The Scorch Wheel sends a wheel of flame along the ground. This can be used to burn certain things, like trees. After you defeat the eighth Robot Master, you will see more story line. Mega Man teleports back to Dr. Light's lab to find it trashed, and discovers that Bass stole enhancements meant for Mega Man and Rush. Dr. Wily comes on the video screen and reveals he created Bass and Treble. Now return to Slash Man's stage. Go through the level until you reach the end part with the trees. Burn each tree by jumping and firing the Scorch Wheel. The last tree has a ladder hidden behind it. In the room that follows, destroy the cage surrounding Beat with a fully powered Mega Buster shot. Now, the next four times you fall down a pit, Beat will step in to save you. There is one more enhancement in the game, but it is optional, and I have never found incredible use for it. However, if you want it, follow these next steps. If not, just go to the next section. First, return to Shade Man's stage. Battle your way through again until you reach the pumpkin mini-boss. This time, destroy the central pumpkin instead of the outside eyes. After that, drop down and defeat the enemy there, but don't go down the ladder. Instead, go right through the wall. Once inside, Proto Man will appear and challenge you to a duel. Note that Proto Man will only do this if you have found him the other two times in the same game, without turning off the system. Proto Man is like a mini-boss (without an energy meter). However, if you simply use fully powered Mega Buster shots every time, he will be repetitious and thus you can claim victory quickly. Once you win, Proto Man will reward you with his Protoshield, which can reflect minor enemy projectiles. The shield only helps if you are not moving however, and it does not protect your back while you are moving. Now that every Robot Master has been defeated, challenge Dr. Wily. X X X X * X X X X Now that you possess both the Super Adapter and the Protoshield, I suggest that you never use your plain Mega Buster again. Stay on the Super Adapter usually, because it charges faster, is heat-seeking, and has the jetpack ability. For those situations calling for plain Mega Man, use the Protoshield, because you can still perform every function, plus your front is guarded. After you clear the platforms part, you will face Bass. Make sure your Super Adapter is on. All you have to do is stay in the small trench on the left side, and use the Hyper Rocket Buster. He will fall fast. If he comes into the trench, get out, and move accordingly in there to avoid his attacks. Before you can destroy him, however, Bass will teleport out. Soon you should encounter the next boss door. BOSS: ENHANCED GUTS MAN Have the Noise Crush ready when you enter here. Guts Man may have been easy in the original Mega Man, but not here. Attacks: - Guts Man will cause a large block to drop from the ceiling. You can destroy it with the Slash Claw if it didn't fall on you. If you don't destroy it, Guts Man will ram into you. However, an alternative is to use it to your advantage, see below. - Guts Man will grab you, and hurl you into the ceiling, inflicting massive damage. It seems as if you will have to fire before he does this and inflict as many hits as possible. That only works with the Slash Claw, you will have to accept this if using the Noise Crush. The best thing to do is stand as far left as possible, and constantly keep the Noise Crush charged by bouncing it behind you. When Guts Man drops down a block, fire the Noise Crush at it. The force of the vibrations will knock the block into him, inflicting damage. You can keep doing this, but Guts Man may grab you a couple of times. Still, this strategy appears to be better than my original. Thanks go out to Lorac for pointing out the Noise Crush strategy. My original strategy, however inferior, was: You need to stand as close to Guts Man as the Slash Claw will allow, and then jump and hit his head every time, and do it as fast as you can. Learn his attacks and then fire away. You may need an Energy Tank for this fight, don't hesitate to use it, you can always reproduce them at Auto's Lab. Once you defeat Guts Man, reselect Dr. Wily at the stage selection screen, and you will go to the next level. Go through this level until you reach the next boss section. Again, it will be Bass. However, this time, he uses the stolen enhancements and morphs with Treble, giving him more powers and the ability to fly. He can now fire blasts at you, lasers, and also shoot his fist at you. My question is, if this enhancement was intended for you and Rush, how is this any much different or better than the Super Adapter? Anyway, copy Bass's procedure and morph with Rush into the Super Adapter. Constantly hit him with the Hyper Rocket Buster. However, for it to connect, you must first be facing Bass, and he must be in view. Jump away from his attacks and avoid him if he swoops after you. Just like before, you can't destroy Bass, he and Treble will teleport out before you can. Keep going and you will soon reach the boss door. BOSS: GIANT TURTLE Have the Wild Coil ready when you enter. Attacks: - The turtle will spit fire at you. Do not try to fire now, you will probably become imprisoned in the fire. - The turtle will leave half of its body behind, and then leave the room. Three small turtles will come out of its shell. Use the Super Adapter here and kill them with the Hyper Rocket Buster. You can take the power-ups left by the first two enemies, but not the third, as the turtle reconnects then. - The turtle will float up a small amount, then float across the room. You will have to constantly slide back and forth to avoid being hit. Hit the turtle with charged Wild Coils whenever possible, and this fight shouldn't take too long. Since you will have just fought Bass, if you need an Energy Tank, go ahead and use it. Reselect Dr. Wily again, and you will be teleported to the next section. Be sure you are on Super Adapter, and then climb up the left ladder. Use the Hyper Rocket Buster to kill every one of the cannons, and keep on going. Watch out in the areas of the spikes. The first one has a spotlight around you, so you can only see the ground near you. After that, the path divides, and you can either go up a ladder or down a pit. Going down, you will fall into an area that leads to a water section with spikes. These spikes, however, you just have to avoid. However, taking this route makes you re-fight the crab mini-boss, and you only earn a single Energy Tank. The ladder route, however, is a bit more difficult because it has disappearing blocks. You cannot use Rush Jet as the blocks will knock you off. The worst part is when you need to jump to get to a disappearing block above you, or else you die. You need to learn the pattern to get past this. At the end, you will find an Energy Tank, a Weapon Tank, and a Super Tank. WEAPON TANK - Using one of these will instantly refill all of your weapon energies. SUPER TANK - Using one of these instantly refills all forms of energy you need, including your life meter and weapon energies. Either route you take, soon you will reach the boss door. BOSS: VAMPIRE HOVER ROBOT Have the Noise Crush ready when you enter this never-ending room. Unfortunately, there are no walls to bounce it off of to charge it up. The boss will constantly hover. Attacks: - The robot will fire rockets at you. Do your best to jump over or slide under these, any way you can avoid them. It is difficult, but do your best. - The robot will send a laser out. Slide all the way to the right side of the screen and constantly stay there to avoid the laser. - The robot will get close to you and then fire bombs. These are easily avoided. Whenever you can, jump and fire at the eyes of the robot with the Noise Crush. You will probably need to use an Energy Tank. Before you go to the next section, visit Auto's Lab. Now buy enough Energy Tanks, Weapon Tanks, and a Super Tank until you are completely full. Now reselect Dr. Wily and you will go to the next section. This is the level where you must re-fight every Robot Master. Here is the layout of the stage: Freeze Man Slash Man Junk Man Cloud Man Turbo Man Spring Man Shade Man Burst Man Here is my order for the rematches: Slash Man - Freeze him with the Freeze Cracker, and do your best to avoid the paint bombs. Cloud Man - This time around, use the Danger Wrap, which will encase him in a bubble, rendering him helpless. You can't hit him when he is flashing with electrical energy, however. Freeze Man - Same strategy as before, use the Junk Shield and do your best to avoid the attacks. Turbo Man - Just like before, bounce the Noise Crush off the wall and strike him with the charged form. Spring Man - Use the Slash Claw and slide under his extending arms. Burst Man - This time, use the Scorch Wheel. You can use it to burn through his bouncing bubbles too, but not the ones that can encase you. Junk Man - Blast him with the Thunder Bolt then slide under his jump attack. Repeat. Shade Man - Charge up the Wild Coil and hit him when he returns to the ground. Slide in the same direction that he dives, or else he will steal energy from you. An alternative way of defeating him is to now use the Hyper Rocket Buster attached to the Super Adapter. This seems to actually inflict more damage than the Wild Coil, even if it is charged. However, the downside is that you can't slide wearing the power-up, so you'll have to stay at a side of the screen and get there quickly if he dives for you. Thanks go to Lorac for pointing out this strategy. Once you beat all the bosses, you will teleport to a new area. Use the three weapon capsules on the left, and refill the Thunder Bolt, Wild Coil, and Freeze Cracker. Drop down and you will finally encounter Dr. Wily. BOSS: DR. WILY (in Skull Walker) Activate the Thunder Bolt and immediately fire at his head when this fight starts. Attacks: - Dr. Wily will make three hops forward, then leap off screen. You can hit him once or twice now, but after the third hop you have to carefully slide under him. Then, he will drop down onto whichever side of the screen you are closest to. Blast him again and repeat this process. - Dr. Wily will send out two miniature forms of his Skull Walker. It is too hard, time consuming, dangerous, and pointless to destroy these, so do your best to avoid them and blast Dr. Wily instead. When Dr. Wily jumps up and lands again, any miniature Skull Walkers will be destroyed. He may send out two more again, however. Try your best not to use an Energy Tank for this fight. You will certainly need them soon. Once you defeat Dr. Wily, the battle is not over yet... BOSS: DR. WILY (in ship) Dr. Wily will now be inside his ship. This type of attack pattern is common to the last three Mega Man games. He only has one real type of attack, but it's good enough anyway. When the battle starts, immediately switch to the Wild Coil and charge it up. Dr. Wily will not be in sight, but soon he will reappear. Hit him as soon as he reappears. If he is too high to hit, immediately go to the subscreen and switch to the Freeze Cracker. You can aim it to hit him now. Then he will send out four different bubbles. Avoiding these are extremely difficult, but possible (barely). If you can avoid them, you need to fake them out three times before they disappear. Otherwise, you will need to intentionally get hit by one. The three types are: - Yellow bubbles. These inflict the least amount of damage, and leave no after effect. If you can't avoid the bubbles, try to get hit by one of these. - White bubbles. These bubbles freeze you. You can try to break out of them, otherwise getting hit will break you out, but will cause more damage to you. If there are no yellow bubbles, this is your second choice. - Red bubbles. These are the worst type. Getting hit by one sets you aflame, and you can't break out. Avoid these at all costs. After the initial bubbles are sent out, Dr. Wily blasts the ground sending two energy pulses in each direction. Jump these if you are free, (they'll break you out of ice if you were captured by it). Follow the strategy of the Wild Coil and Freeze Cracker, and use the tanks whenever you need them. You will probably need every tank (except the Weapon Tank) but you should eventually win. If you die to either of these two bosses, you will have to start over from when Dr. Wily is in his Skull Walker. Now you will watch the ending of the game. For those of you who have trouble defeating Dr. Wily and would like to know the ending, please E- mail me. I would include the ending in the FAQ, but too many times I have accidentally read endings to games I didn't want to, despite spoiler warnings because I missed them. I was recently sent an alternative order to the second wave of Robot Masters. The order (which was sent to me by Lorac) is: - Shade Man (use the Super Adapter's fist. You should go to Turbo Man's stage and get the upgrade to it first, then kill yourself off and return here) - Turbo Man (use my original strategy) - Slash Man (Lorac told me the Scorch Wheel works better than the Freeze Cracker. I haven't found this to inflict more damage, but if you can find it easier or more fun, try out his idea.) - Spring Man (use my original strategy) Additional secret: After the end of the game, you will see a string of numbers at the bottom of the screen. If you input these numbers as a password, it will take you straight to the last section of Dr. Wily's fortress, with every enhancement, and a maximum number of each tank. However, if you hold L and R before pressing start on the password screen, you can enter a one-on-one two-player match. You may play as either Mega Man or Bass. Each has their own unique attacks: Mega Man: Up, Up = Invincibility Forward, Down+Forward (together), Forward, Y = Slash Claw that goes across the screen Down, Down, B = Slide (does damage) Hold Y = Charge Shot Plain B = Mega Buster Shots Bass: Up, Up = Invincibility B, Forward, Forward, Y = Air Dash Attack Forward, Down+Forward (together), Forward, Y = Air Kick Holy Y = Charge Shot Plain B = Bass Buster Shots The one player selection will always have the character the normal colors. The second player, however, will have a Bass with a purple head instead of yellow, and a red Mega Man instead of blue. The password for this game is: 1415-5585-7823-6251 This E-mail is by me, X. Have any questions, comments, different strategies I should know about, or find any typos? Please feel free to E-mail me at firstname.lastname@example.org I will not respond to any E-mails that have excessive swearing or anything like that. Also, if anyone wants to know the ending to this game, you may E-mail me to find it out. I do this because often times I have accidentally read endings I wanted to find on my own, despite spoiler warnings that I missed. If you wish to place this guide on your site, please E-mail me first for my permission. Although I will most likely give it to you, I need to know where to send updates and where it is headed first. This FAQ is Copyright 2001 by X. Thank you to all those that took the time to read it. Most recent update includes: - Replaced my E-mail in the guide, you may mail me again.
FAQ Display Options: Printable Version