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    FAQ/Walkthrough by CMoriarty

    Version: Final | Updated: 06/14/01 | Search Guide | Bookmark Guide

                                       MEGA MAN 4
           Complete Guide for Mega Man 4 on the NES Nintendo Entertainment System
                            Version FINAL Released June 14, 2001
                              By Colin Moriarty (CMoriarty)
                        E-Mail Address: cmoriarty311@cs.com
                                    AIM: CMoriarty311
    PLEASE NOTE: This document was created using Microsoft Word with a 7" width, and is 
    best viewed using either your browser (preferably MSIE 5.0 or higher), and a screen 
    setting of 800x600 pixels or more. If the guide seems jumbled up and not quite 
    right looking, it's not the guide, but your screen and computer settings. If you do 
    experience this problem, you probably have your screen settings on 640x480 pixels 
    or less, which is rare but hey, it could be you. Sorry about whatever problems this 
    may cause.
    IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only 
    GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.
    Table of Contents:
    ~~~~~ ~~ ~~~~~~~~
    I.)    Disclaimer and Legal Information
    II.)   Versions of the Guide
    III.)  Introduction to the Guide
    IV.)   Storyline and Plot
    V.)    Controls
    VI.)   Characters
    VII.)  Robot Masters
    IX.)   Ending
    X.)    Weapons
    XI.)   Rush Adaptors
    XII.)  Items
    XIII.) Damage Chart
    XIV.)  Password Compelation
    XV.)   Special Thanks, About the Author and Closing Notes
                       SECTION I - Disclaimer and Legal Information
    This guide/FAQ/walkthrough is copyrighted © 2001 to Colin Moriarty, and is the 
    intellectual property of Colin Moriarty. This guide/FAQ/walkthrough is only to be 
    found on GameFAQs (http://www.gamefaqs.com). If you are reading and/or found this 
    file ANYWHERE else but GameFAQs, please contact the author, Colin Moriarty, 
    immidiately, at cmoriarty311@cs.com. This guide/FAQ/walkthrough is protected under 
    International Copyright Laws, and it is prohibited to take any piece of this 
    document and reproduce it in anyway without the written consent of the author, 
    Colin Moriarty. Any website or other medium found to have this document without 
    permission will be dealt with to the fullest extent of the law. 
    Please don't e-mail me and ask to have this document on your webpage. It's too 
    frustrating for me to keep track of all of the webpages that have my document(s) on 
    their page, especially the smaller, domain-less fan sites. GameFAQs 
    (www.gamefaqs.com) is the only, and I repeat, THE ONLY webpage allowed to have this 
    document on his website, GameFAQs.com. CjayC, owner and operator of GameFAQs is the 
    only person allowed to use this document on a webpage, so please, I repeat once 
    more, no e-mails regarding using this document on your webpage. If you do e-mail me 
    about it, your e-mail will be promptly erased and ignored. 
    You ARE allowed to download this off of GameFAQs and keep it on your computer's 
    harddrive for personal use, as long as the document is no edited or otherwise 
    distributed except for personal use. You can even print out the entire FAQ or 
    portions therein to share with a friend who also needs help in the game. Just 
    please don't distribute it as your own, sell it for profit, et cetera. Well, you 
    guys get the idea.
                          SECTION II - Versions of this Guide
    The version of THIS current document is Version FINAL. This means this is the last 
    and final version that will be released for this guide. Below is a summary of what 
    each version had within it.
    -Current Version - Version FINAL (V.F)
    -Released - June 14, 2001
    -Percentage Done - 100%
    -Version Encloses... - Everything is done.
    -Comments - No more updates.
    P A S T   V E R S I O N S
    V2.5 (released June 01, 2001 at 100% completed)
    V2.0 (released May 30, 2001 at 90% completed)
    V1.5 (released May 29, 2001 at 75% completed)
    V1.0 (released May 28, 2001 at 50% completed)
                          SECTION III - Introduction to the Guide
    Welcome to this guide for Mega Man 4 for your NES Nintendo Entertainment System. 
    You'll find, I guarantee, that this guide/FAQ/walkthrough, whatever you choose to 
    call it, will be the most comprehensive one for Mega Man 4 on the Internet, and on 
    GameFAQs, guaranteed. It will have everything, and more, you'll need to beat this 
    game in good time, with very little to no trouble.
    I find the Mega Man games/series very easy, but people in general can't touch the 
    experience I have with the series, and hence have some (and sometimes a lot) of 
    trouble with the games, and that's why I choose to write FAQs, not only for Mega 
    Man games, but games in general - to help people that don't have the experience in 
    a game that I do, exactly how I look on GameFAQs for help with games that other 
    writers have more experience with than I do. It's like two sides of the coins.
    So enjoy the guide, it's here for your help and usage. Any questions, comments, or 
    suggestions can be e-mailed to me, Colin Moriarty, at quickman311@neo-tokyo.org 
                             SECTION IV - Storyline and Plot
    While the Mega Man series, especially with the six Mega Man games on the NES, are 
    hardly known for their stellar storylines, they do exist, in anycase. Mega Man 4's 
    story goes a little something like this.
    When you turn on your NES, you'll get a screen that looks like-a this:
          © Capcom   1991
    © Capcom U.S.A., Inc.   1991
            Licensed by
        Nintendo of America
    [Screen 2]
    NOW… by the time you get to screen 3, the storyline begins, so I'm just going to 
    copy it from the game, copyrighted to Capcom, © 1991, naturally, and anything in 
    brackets describes the scenery. I do this because some people have messed up 
    cartridges and/or ROMs and can't enjoy the game to it's full extent. This is why I 
    consider this to be the most complete guide for Mega Man 4 you can get... it's 
    very, very in-depth. Here we go:
    "AD 200X"
    [as the screen changes, you see a panoramic shot of a city, with blue skies, 
    skyscrappers, et cetera. The music is happy and pleasant]
    "Household robots Rock and Roll were created by master robot designer Dr. Light, 
    and were enjoying their peaceful days.
    [suddenly, the background turns from a pleasant blue color to an unsettling 
    purplish-dark color]
    "Then one day, the industrial robots all over the world went on a rampage and the 
    world fell into total chaos."
    [the city starts to explode, the background music ends]
    "Dr. Light quickly realized that mad scientist, Dr. Light, was behind the nefarious 
    deed but he didn't know what to do."
    [a picture of Rock on some sort of rack is now on screen, no music in the 
    "Rock, having a strong sense of justice, volunteered to be converted into a 
    fighting robot. Thus, the super robot Mega Man was born."
    [Rock closes his eyes and his body and the rack start to glow rapidly. After that, 
    a picture of Mega Man's face is shown, and he opens his eyes after a few blinks. 
    The screen then flashes and Mega Man is shown standing on a moving train, the music 
    very triumphant]
    "Mega Man shattered Dr. Wily's plans three times and world peace had been 
    maintained so far... but history repeats itself. 
    [the background behind Mega Man standing on the train turns from black with small 
    yellow lights {signifying he was in a tunnel} change to sky blue {signifying he's 
    back outside}]
    "Dr. Cossack, a mysterious scientist, had invented eight powerful robots and sent 
    them after Mega Man. Mega Man starts for the battle again, this time equipped with 
    the powerful new Mega Buster!!
    [Mega Man puts on his helmet and the train's speed picks up, and Mega Man is now 
    out of the picture. It pans to the start screen]
      >Press Start    [picture of Mega
       Password        Man's helmet]
    So basically, that's your plot and storyline. The new Mega Buster thing will be 
    explained in the next section. Onward.
                                  SECTION V - Controls
    The controls are very basic for this game, as is the NES controller. Below is an 
    ASCII replica of the controller for the NES, followed by in-depth directions for 
    each button.
                     |                               |
                     |   _               Nintendo    |
                     | _| |_                         |
                     ||_ o _| SELECT START           |
                     |  |_|    [ ]   [ ]     o    o  |
                     |                      o o  o o |
    Directional Buttons - (located on the extreme left hand corner of the
    controller; shaped like a plus sign.) Used to direct Mega Man in four different
    directions. Used for walking and directing jumps, climbs, and in some
    instances, the way a weapon is shot.
    Select - (located to the right of the directional buttons, and to the left of
    the start button.) No use in Mega Man 4.
    Start - (located to the right of the Select button, and to the left of the A
    and B button.) Used to make the menu appear on the screen so you can pick a
    weapon and/or Rush item.
    A Button - (located to the right of the Start button, and to the left of the B
    button.) Primary use is to make Mega Man jump, although it can also be used to
    pick items/weapons on the menu.
    B Button - (located on the extreme right hand corner of the controller; to the
    right of the A button.) Primarily used to make Mega Man shoot his currently
    selected weapon, although it can also be used to pick items/weapons on the
    menu. Additionally, as a new addition to the Mega Man series starting with Mega Man 
    4, if you hold down the B button, Mega Man will charge a shot up and shoot it 
    stronger and bigger. A small power shot is worth one damage (like a regular shot), 
    a medium sized shot is worth two damage, and a super shot, big in size, is worth 
    three damage. Use this addition often, it is VERY useful.
                                 SECTION VI - Characters
    Below is a list of characters and their bios. Characters DO NOT include the eight 
    Robot Masters. See the next section, SECTION VII, for bios on the Robot Masters.
    Name: Mega Man
    Number: #001
    Weapon: Mega Buster
    Height: 4'4"
    Strength: ???
    Dexterity: ???
    Intelligence: ???
    Agility: ???
    Stamina: ???
    Difficulty: N/A
    Overall: ???
    Mega Man is the main character in the game, obviously, and is back for his fourth 
    adventure to fight against evil robots, their evil master(s), and seek and obtain 
    justice for all. Mega Man is a mere 4'4" tall, but packs an extremely powerful 
    punch. He's defeated a total of 22 Robot Masters prior to his fourth adventure, but 
    will the 8 Robot Masters he's about to faceoff against be his toughest challenge 
    Name: Dr. Wily
    Number: None
    Weapon: His Creations
    Height: 4'7"
    Strength: ???
    Dexterity: ???
    Intelligence: ???
    Agility: ???
    Stamina: ???
    Difficulty: N/A
    Overall: ???
    Dr. Wily is, in fact, behind the entire mess with Dr. Cossack. The eight robots are 
    of his control and creation in the game, and he simply hides behind Dr. Cossack. In 
    his fourth attempt at world domination, Wily has prepared better than ever to 
    combat the relentless intrusion of Mega Man upon his evil plans. Will it be enough 
    for him to succeed this time?
    Name: Dr. Light
    Number: None
    Weapon: Mega Man
    Height: 4'6"
    Strength: ???
    Dexterity: ???
    Intelligence: ???
    Agility: ???
    Stamina: ???
    Difficulty: N/A
    Overall: ???
    Dr. Light is the most famous robot designer in the world of Mega Man, and has 
    created countless robots that have done the world good in his many years of 
    existance. His one mistake was creating the six robots (as seen in the original 
    Mega Man: Ice Man, Fire Man, Bomb Man, Elec Man, Guts Man, and Cut Man), that Wily, 
    originally Light's assistant-turned-competition re-wired and attempted to take over 
    the world with. After that, Wily twice attempted to create his own robots with 
    similar results. Light re-wired Rock to create Mega Man to combat Wily's evilness, 
    which is Light's strongest creation to date.
    Name: Dr. Cossack
    Number: None
    Weapon: His robots
    Height: 4'8"
    Strength: ???
    Dexterity: ???
    Intelligence: ???
    Agility: ???
    Stamina: ???
    Difficulty: N/A
    Overall: ???
    Dr. Cossack seems to be the enemy you are fighting against throughout the entire 
    game. You even fight through his castle at the end, which should make any casual 
    gamer who hasn't played the game before that Wily TRULY isn't a part of the game, 
    which is wrong, because he is. However, one should be aware that Cossack is 
    actually being controlled by Wily, and the eight Robot Masters in the game are 
    Wily's and not Cossack's, as far as I'm concerned, anyway.
    Name: Rush
    Number: None
    Weapon: Various Mechanisms used more as helping tools for Mega Man
    Height: N/A
    Strength: ???
    Dexterity: ???
    Intelligence: ???
    Agility: ???
    Stamina: ???
    Difficulty: N/A
    Overall: ???
    Rush is another creation of Dr. Light, and is primarily available to Mega Man for 
    his special use. Rush has three functions in this game, and can be used as a Coil, 
    amongst other things. Use him wisely however, his use is similar to any special 
    weapon you get in the game from Robot Masters - he too has energy meters for each 
    of his versions and will retract and disappear the second he runs out of juice.
    Name: Protoman
    Number: #000
    Weapon: Arm Cannon
    Height: 4'2"
    Strength: ???
    Dexterity: ???
    Intelligence: ???
    Agility: ???
    Stamina: ???
    Difficulty: N/A
    Overall: ???
    Protoman was originally a prototype fighting robot, and Mega Man's brother. He is 
    also Dr. Light's first creation. Although you don't find much out about Protoman 
    until Mega Man 5, he does betray Dr. Wily in the game by revealing Dr. Cossack's 
    true nature by bringing his daughter, Kalinka, into the scene right before Mega Man 
    kills Cossack. Other than that, Protoman remains a mystery...
    Name: Roll
    Number: None
    Weapon: None
    Height: 4'2"
    Strength: ???
    Dexterity: ???
    Intelligence: ???
    Agility: ???
    Stamina: ???
    Difficulty: N/A
    Overall: ???
    Originally Mega Man's counterpart when Mega Man was still Rock, Roll is a 
    housekeeping robot created by Dr. Light for household use. Roll seems to be a 
    sister of Mega Man's in some instances and a "lover" in others, so it is quite 
    Name: Kalinka
    Number: None
    Weapon: None
    Height: 4'2"
    Strength: ???
    Dexterity: ???
    Intelligence: ???
    Agility: ???
    Stamina: ???
    Difficulty: N/A
    Overall: ???
    Kalinka is the daughter of Dr. Cossack, the game's "enemy" (although you later find 
    out he was being controlled by who else, but Dr. Wily.) Nothing is really known 
    about her, she has no real point in the game, but she's in it, so I thought "hell, 
    why not put her in here."
    Name: Eddie aka "Fliptop"
    Number: None
    Weapon: None
    Height: 1'2"
    Strength: ???
    Dexterity: ???
    Intelligence: ???
    Agility: ???
    Stamina: ???
    Difficulty: N/A
    Overall: ???
    Eddie makes his first appearance in this game, and is quite a valuable commodity 
    for Mega Man. He appears in set places throughout the game and out of his 
    retractable top on his head, he spits out random items to Mega Man (hence the 
    nickname "Fliptop"). He sometimes throws out energy pellets, and othertimes, he 
    throws out weapon energy pellets. If you're lucky, you'll get an extra life once in 
    a while. How clutch would that be? =)
                              SECTION VII - Robot Masters
    Below is a list of the Robot Masters in the game and their bios. 
    Below are the bios for the eight Robot Masters that appear in the game, but you 
    shouldn't go any farther until you understand 100% that the numbers next to the 
    various stats for the Robot Masters are gotten through some simple and some 
    difficult calculations I perform, so please, I'd prefer you didn't e-mail me asking 
    to find out how I got them, just trust in me that they are accurate and reliable. 
    In anycase, here's how you read the Robot Master bios.
    |  How to read the Character Profiles...                                       
    |                                                                             |
    |  Name: The Robots' Name                                                     |
    |  Number: His Number of Creation                                             |
    |  Weapon: His Primary Weapon
    |  Primary Weakness: The weapon the robot master is most weak against         |
    |  Height: The Robots' Height                                                 |
    |  Strength: How Strong the Robot Is                                          |
    |  Dexterity: How Well the Robot Uses His Weapon/Ability                      |
    |  Intelligence: How Intelligent the Robot Is/How Smartly He Attacks          |
    |  Agility: How Quick the Robot Is                                            |
    |  Stamina: How Able-Bodied the Robot Is                                      |
    |  Difficulty: How Difficult the Robot Is to Defeat In Battle                 |
    |  Overall: Strength + Dexterity + Intelligence + Agility + Stamina +         |
    |  Difficulty = The Total Number [divided by] 6                               |
    |  Scoring:              |
    |                        |
    |  99-90 = Excellent     |
    |  89-80 = Very Good     |
    |  79-70 = Above Average |
    |  69-60 = Average       |
    |  59-50 = Below Average |
    |  49-40 = Bad           |
    |  39-30 = Very Bad      |
    |  29-00 = Terrible      |
    (these are in the order that I suggest you initially defeat the Robot Masters)
    Name: Toad Man
    Number: #029
    Weapon: Rain Flush
    Primary Weakness: Drill Bomb
    Height: 4'9"
    Strength: 62
    Dexterity: 41
    Intelligence: 51
    Agility: 67
    Stamina: 82
    Difficulty: 35
    Overall: 56 (below average)
    Toad Man is a large, abnormal looking Robot Master. Made completely to look like a 
    Toad, he is all green with a white "face", large white eyes, and a yellow vent that 
    makes it look like his mouth. His attack pattern is extremly predictable, although 
    his weapon, the Rain Flush, can do massive damage if he can manage to get it out. 
    As long as you keep hitting him, he won't do his "hoola dance" (you'll see what I 
    mean) and shoot Rain Flush at you. Slide under him when he jumps and fire the Mega 
    Buster or Drill Bomb at him, then repeat. He shouldn't give you any trouble at all.
    Name: Bright Man
    Number: #025
    Weapon: Flash Stopper
    Primary Weakness: Rain Flush
    Height: 4'8"
    Strength: 55
    Dexterity: 77
    Intelligence: 75
    Agility: 61
    Stamina: 68
    Difficulty: 60
    Overall: 66 (average)
    Bright Man is an orange robot with a large light bulb attached to his head. His 
    battle tactics are similar, if not identical, to one of his predecceors - Flash 
    Man, from Mega Man 2, in which he uses his time stopping device, the Flash Stopper, 
    and then jumps on Mega Man and attacks him with his arm cannon. Only when Mega Man 
    gets hit will the effects of the Flash Stopper wear off, which makes it impossible 
    to fight Bright Man without receiving any damage. The only difference between 
    Bright Man and Flash Man is Bright man is twice as powerful, twice as smart, and 
    therefore, twice as effective. Short his circuts with Toad Man's Flash Stopper. If 
    you don't have that weapon, be very cautious and never stop firing.
    Name: Pharaoh Man
    Number: #026
    Weapon: Pharaoh Shot
    Primary Weakness: Flash Stopper
    Height: 4'7"
    Strength: 91
    Dexterity: 79
    Intelligence: 83
    Agility: 93
    Stamina: 85
    Difficulty: 85
    Overall: 86 (very good)
    Pharaoh Man is one of Dr. Wily's strongest creations ever. In the form of an 
    ancient Egyptian pharaoh, his speed and strength is rivaled only by Quick Man, 
    Shadow Man, et cetera (in speed anyway), and in strength by even fewer. He is so 
    strong, in fact, that his weakness is the Mega Buster itself. You must slow him 
    down and use Bright Man's Flash Stopper to do this, and then shoot him with the 
    Mega Buster before time runs out on the Flash Stopper. Otherwise, Pharaoh Man is 
    nearly impossible, as he darts around the room in unpredictable patterns, firing 
    his powerful Pharaoh Shot as he goes. If you have the Flash Stopper, he should be 
    no problem. If you don't, however, you're either going to use all of your E-Tanks 
    up, or simply die and go to another stage until you get the Flash Stopper. Either 
    way, good luck.
    Name: Ring Man
    Number: #028
    Weapon: Ring Boomerang
    Primary Weakness: Pharaoh Shot
    Height: 4'7"
    Strength: 71
    Dexterity: 69
    Intelligence: 72
    Agility: 64
    Stamina: 70
    Difficulty: 73
    Overall: 70 (above average)
    Ring Man is a red robot with a giant gold ring on his head. He dart Ring Boomerangs 
    at you from all angles, and can be a nuisance to defeat without the proper weaponry 
    - the Pharaoh Shot. Be weary of his patterns, however. If you can figure out where 
    he is going to move and where he is at all times, even with just the Mega Buster, 
    he shouldn't pose too much of a problem for you. Be weary of getting smacked twice 
    by his Ring Boomerang; it'll hit you once, and again on the way back to him, if you 
    aren't careful.
    Name: Dust Man
    Number: #030
    Weapon: Dust Crusher
    Primary Weakness: Ring Boomerang
    Height: 4'6"
    Strength: 78
    Dexterity: 74
    Intelligence: 71
    Agility: 59
    Stamina: 71
    Difficulty: 70
    Overall: 70 (above average)
    Dust Man is a bizarre blue and silver robot with a built in vacuum mechanism lodged 
    ontop of his head. With his arm cannon he shoots shots at his enemies, while his 
    vacuum mechanism has two uses - to shoot his weapon, the powerful Dust Crusher at 
    you, and also to suck you towards him in an attempt to further damage you, very 
    similar to Mega Man 3's Magnet Man. Be weary of this one, don't take him too 
    lightly, especially if you lack use of the Ring Boomerang and have no E-Tanks.
    Name: Skull Man
    Number: #032
    Weapon: Skull Barrier
    Primary Weakness: Dust Barrier
    Height: 4'6"
    Strength: 54
    Dexterity: 82
    Intelligence: 85
    Agility: 66
    Stamina: 71
    Difficulty: 55
    Overall: 69 (average)
    Skull Man is a bizarre Robot Master indeed, with a skull face and skeleton-modeled 
    body. Skull Man uses a barrier/shield weapon, like Wood Man in Mega Man 2, as well 
    as Mega Man 5's Star Man and Mega Man 6's Plant Man. Although an overused commodity 
    in Mega Man games, his barrier is very powerful if it touches you, and is also a 
    powerful weapon once you acquire it. He'll shoot his arm cannon at you and proceded 
    to equip his barrier and jump around the room, trying to land on you and damage 
    you. Combat this using the Dust Crusher, the only weapon able to deteroriate the 
    skulls that make up his barrier to penetrate and hit his structure. If you don't 
    have the Dust Crusher, use the Mega Buster and fire at him when he puts his shield 
    down, avoiding his shield and arm cannon shots.
    Name: Dive Man
    Number: #031
    Weapon: Dive Missile
    Primary Weakness: Skull Barrier
    Height: 4'8"
    Strength: 77
    Dexterity: 65
    Intelligence: 66
    Agility: 79
    Stamina: 76
    Difficulty: 74
    Overall: 73 (above average)
    Dive Man is an underwater robot that shoots torpedoes AND himself (as a torpedo) in 
    attempts to damage and destory his enemy - in this case, you, Mega Man. Watch him 
    as he fires torpedos and darts around his watery room, and be weary of his high 
    stamina... that's the only advice I can really give you on Dive Man... that, and 
    have fun is you don't have the Skull Barrier equipped, because he's even harder 
    that way.
    Name: Drill Man
    Number: #027
    Weapon: Drill Bombs
    Primary Weakness: Dive Missiles
    Height: 4'6"
    Strength: 83
    Dexterity: 90
    Intelligence: 91
    Agility: 83
    Stamina: 75
    Difficulty: 77
    Overall: 83 (good)
    Drill Man is a difficult and smart Robot Master. His headpiece and both arms have 
    drill bits on them, which he uses to both fire Drill Bombs at you (similar to Crash 
    Bombs in Mega Man 2), and also to drill himself in the ground and come flying out 
    of the ground at Mega Man unpredictably. Use the Dive Torpedoes to put a fork in 
    him before he puts a fork in you. He is formidable, but not that formidable with 
    the correct weapons.
                               SECTION VIII - *WALKTHROUGH*
    Here it is, the main part of the guide - the walkthrough. The walkthrough will have 
    comprehensive and in-depth walkthroughs for each part of each stage in the game, 
    stage by stage. At the end of each stage walkthrough is a boss strategy to help you 
    efficiently beat the game with little-to-no difficulty at all.
    If you're not looking for spoiler-filled walkthroughs, but just want to know the 
    order in which to beat the Robot Masters, as well as what to use, here is the order 
    I recommend. (the order is far more linear than in past Mega Man games, so you'll 
    definetly want to follow the order I give you.)
    Toad Man     ---> Use Mega Buster    ---> Go on to Bright Man
    Bright Man   ---> Use Rain Flush     ---> Go on to Pharaoh Man
    Pharaoh Man  ---> Use Flash Stopper/ ---> Go on to Ring Man
                      Mega Buster
    Ring Man     ---> Use Pharaoh Shot   ---> Go on to Dust Man
    Dust Man     ---> Use Ring Boomerang ---> Go on to Skull Man
    Skull Man    ---> Use Dust Crusher   ---> Go on to Dive Man
    Dive Man     ---> Use Skull Barrier  ---> Go on to Drill Man
    Drill Man    ---> Use Dive Torpedoes ---> Go on to Cossack's Castle
    Now below is the in-depth walkthrough, the most IN-DEPTH and COMPLETE walkthrough 
    for Mega Man 4 anywhere. I hope you enjoy it and find it useful. Before we start, 
    here are some basic tips to help you through the game...
    Tip #1 - TAKE YOUR TIME!
    There is nothing worse than not taking your time, rushing, and getting yourself 
    killed; quickly. Take your time, there is no time limit in the game. Where's the 
    fire? =)
    Tip #2 - CHARGE IT UP!
    You should always hold down the B button to have a charged shot ready when using 
    the Mega Buster to be ready for whatever is ahead of you. Remember, the fully 
    charged Mega Buster shot is worth 3 damage, so it's worth it to do, trust me. If 
    you're Mega Man-like coordinated like me, you can run, jump, et cetera, all while 
    holding down the B button. It takes time, but you should be able to do it with no 
    NES consoles are old, and act weird. Everyone knows this... so take down the 
    passwords the game gives you once in a while, even if you're not going to shut the 
    game off. You never do know what's going to happen.
    Tip #4 - E-TANKS... HOW ANNOYING!
    You're probably saying to yourself "what!?" Well... E-Tanks can't be saved by the 
    password system in this game, so you'll have to get your E-Tanks all over again if 
    you shut the game off and start all over again. The optimum stage to do this on is 
    Skull Man... 3 E-Tanks on that stage, for your information.
    All right... lets do this!
    After choosing to Start Game, the stage select screen, famous for the Mega Man 
    series, looks something like this...
     ------   ------   ------
    |      | |      | |      |
    |      | |      | |      |
    |      | |      | |      |
     ------   ------   ------
    RING     DIVE     SKULL    
       MAN      MAN      MAN
     ------   ------   ------
    |      | |  Dr. | |      |
    |      | |  C   | |      |
    |      | |      | |      |
     ------   ------   ------
    PHARAOH           BRIGHT    
        MAN                MAN
     ------   ------   ------
    |      | |      | |      |
    |      | |      | |      |
    |      | |      | |      |
     ------   ------   ------
    TOAD     DRILL     DUST    
       MAN      MAN       MAN
    First, choose Toad Man's stage, and we're underway!
    ***** *   **** ***
    ***** *   **** ***
    Toad Man's stage, in the beginning, can be a bit of a pain in the butt. It's 
    raining and windy on his board in the beginning, so your ability to jump is greatly 
    hindered by this. As you go right, large blue birds attack you, each having three 
    smaller birds trailing them. When they get close enough, they swoop and attack, and 
    they can be a real killer. Attempt to take out the lead bird before he gets close 
    enough to do any damage, and then kill the smaller birds behind him as they come 
    and dart at you. Procede a little farther right and a red Metool-looking robot 
    attached to a green and white umbrella will swoop down at you. Shoot him with a 
    super shot or two before he manages to hit the ground and shoot his umbrella at 
    you, and walk around. Once you do this, proceded right. Shoot up the birds and red 
    metools as you go with regular and super shots. They come in swarms here, the 
    enemies do, so try to make quick work out of them as to not get damaged to badly.
    Once you reach the end of the ledge, carefully jump to the next ledge, and then to 
    the next. Time your jumps appropriatly and get to as far on the edge as you can 
    when jumping here, because the rain and wind will push you back and right into a 
    hole to your death if you're not careful. So jump these two ledges, then walk over 
    a bit on the third. A red metool will come from the sky. Kill it, and again 
    carefully jump to the next platform, where a swarm of birds will meet you. Kill 
    what you can and avoid getting damaged, and kill the final red Metools and birds, 
    go right, and jump down the ditch.
    From here, go left, and jump down the next ditch. (there are no enemies in this 
    small area, showing you that this is a checkpoint - if you die on this stage, 
    you'll be brought back here.) After jumping down the second ditch, you'll be 
    heading right (automatically) very slowly in a sewer-like setting. Push forward to 
    go fast, and kill the purple rat robot in your path. As you go a bit farther right, 
    you'll see a clear robot with a red eye crawling on the ceiling. When you get near 
    him, he'll swoop down and go after you. Charge your Mega Buster and give him a 
    quick shot with a super shot to kill him, then go a bit right, kill the purple rat, 
    and jump the ditch into the next sewer flow, but this time, the flow is going 
    reverse, so jump to go faster. Right after you jump, kill the purple rat and jump 
    up to the next level. The flow is still going in the opposite direction, mind you. 
    Kill the purple rat here (make sure to not lose him behind the waterfall), and then 
    procede right, kill the clear red-eyed robot and another purple rat, jumping from 
    platform to platform carefully as you go. Finally, you'll jump across a ditch to a 
    platform where half of the flow is going against you and half of it is going 
    towards the right of the screen (depending on which side of the waterfall you're 
    on). Kill the purple rat here, and jump to the next similar platform, killing the 
    purple rat here as well. Drop down to the next platform, and carefully go left 
    towards... well... nothing. Here are hidden small energy pellets hidden behind the 
    water flow. If you need energy, carefully gather them, being aware that the current 
    is slowly pushing you to your death. After you get them, go back right and onto the 
    next platform, then jump to the regular ground again. Kill the clear red-eyed robot 
    and another purple rat, and jump into the ditch at your far right.
    Here is another empty checkpoint area with no enemies, so drop down again and 
    you'll fight the large robotic snail. These snails can be a pain as well. Fire at 
    their eyes with the Mega Buster (super shots, preferably) when his eyes are open. 
    When his eyes aren't open, parry both the bombs that shoot out of his back and his 
    eyes that shoot at you - both are heat sinking. When he is defeated, proceded right 
    and into the next area. Let the water current drop you into the next area, and as 
    you are dropping, push left on the D-Pad, so that in the next area, you'll land on 
    a silver platform above a purple rat so you don't have to fight it. If you miss, 
    fight the purple rat, and jump down the ditch into the next area. Again in this 
    area, you'll have to fight a large snail again. This time it's a bit harder. Use 
    the same strategy as before, but avoid falling into the small ditches at either end 
    of the platform you're on (the water current will push you one way or the other), 
    and also be weary of the small waterfall in the middle of the platform, which will 
    hinder your ability to jump and fire, or jump to avoid bombs. When he is defeated, 
    go right to the next area.
    In this area, there is a shallow pool, but don't go into it. Instead, use the small 
    silver platforms above it to jump to your right, avoiding the high jumping blue 
    fish that jump at you as you go. If one of the fish knock you onto the spikes 
    (which equals immidiate death), use your invisability for a second to jump back 
    onto the platform, keeping in mind that the water gives you extra jump, so you'll 
    be able to reach platforms you wouldn't if the water wasn't there. When you get all 
    the way to the right, get ready to do battle with Toad Man himself.
    ++-BOSS BATTLE-++
    Toad Man is basic to beat, as long as you keep firing at him, and keep moving. If 
    you don't fire at him, he'll start his hoola dance and fire a Rain Flush at you, 
    which is extremly powerful upon itself, so make sure to give him no grace time to 
    fire at you. When the battle begins, come at him and fire, and he'll jump. Slide 
    under him, turn around, and fire again. You simply repeat this process (as long as 
    you connect each time, you'll fire and slide after the initial hit 27 more times), 
    and he'll be dead without getting off so much as a shot. It's entirely possible, 
    and easy to do, as well, to kill him without getting hit at all. I've done it 100 
    times, I'm sure you'll have the same luck. Do be weary of his Rain Flush, however. 
    If he does get it off, it does a heavy amount of damage. 
    After you finish him off, go to Bright Man's stage, Rain Flush in hand for the 
    upcoming battle.
    ~Password Thusfar~
    |   1   2   3   4   5   6|
    |                        |                     Current Items/Weapons etc.
    |A          x       x   x|
    |                        |                           -Rain Flush
    |B  x                    |                           -Rush Marine Adaptor
    |                        |
    |C                       |
    |                        |
    |D  x                    |
    |                        |
    |E          x            |
    |                        |
    |F                       |
    ***** *   ****** ***
    ***** *   ****** ***
    As soon as you are in his stage, procede right and kill the green robot walking 
    towards you. When you kill him, he'll shoot off fireworks... so there is a system 
    on this stage I should definetly explain to you before we procede. There are two 
    types of very important enemies on this stage. There are the little green guys, 
    like the one you just killed, that shoot fireworks when you kill them. They are the 
    light. Then there are flying lightbulb robots, who are, in essence, the dark, when 
    you kill them. If the screen is dark, you shoot a green robot to make it light. And 
    killing a flying lightbulb robot will only make the screen dark, so make sure to 
    avoid them if you can, and kill them only as a last resort, or if you know that 
    there is a green robot ahead. Now that you know this, procede right a bit more and 
    kill one of those bulbs we were just talking about, and the screen will go dark. 
    Walk over in the dark, and then jump (you can't see where you're going), and kill 
    the green robot you see before you to make the room light again so you can see. 
    From here, go right, and jump over the large ditch, firing while you're in the air. 
    After you fire, a lightbulb robot will fly on screen, and these barrage of shots 
    will kill it. Immidiatly kill the green robot right there to make the room light 
    once more. Go right some more and kill the robotic lightbulb, and again, the room 
    will become dark. Stay still and you'll see a green robot guy walking, but don't 
    kill him. Let him walk down and into the ditch, so you can see where you have to 
    jump to in the dark. Jump this distance, and immidiatly kill the second green robot 
    that walks towards you to make it light again. Jump up and go right into the next 
    Go right a bit and kill the totem poll robot before you, and watch for the mega 
    shots he shoots at you. Once he's killed, jump onto the robotic cricket on top of 
    the spikes, and he'll automatically start hopping towards the right. After a few 
    hops (don't move) charge up a Mega Shot and let it go, and you'll hit a totem poll. 
    Kill the totem poll, and jump from the cricket you're on onto the next cricket as 
    the cricket turns away to go back. Once on this cricket, at the apex of his first 
    jump, jump from his back on the ledge there, and climb up the ladder. In this part, 
    you'll see a large red robot that has two methods of attack. One from the top of 
    his head (which attacks smiliar to the bombs of the large snail on Toad Man's 
    level), and one that shoots from his mouth, fast, like your own shots from your arm 
    cannon. Depending on where you're standing, he'll use one or the other. If you're 
    in range of his mouth cannon, he'll use that, and if you're not, he'll use his 
    other mode of attack. Kill him with a barrage of regular and charged shots, and 
    then go up the ladder on your right by equipping the Rush Coil and jumping on his 
    back to get to the out-of-reach ladder. (be careful not to deploy Rush right over a 
    ladder, or he'll go right through it, and you'll waste some of his energy. This is 
    an extremly valuable tip for later in the game, trust me). Climb up the ladder and 
    get the large energy pellet there to replenish your energy, and then climb back 
    down. You'll have to kill the large red robot once more here, and after that, climb 
    up the ladder he was guarding on your left.
    Once up this ladder, immidiatly go up and right and kill the two spinning robots 
    with two swift shots each, and go right s'more. Go through the narrow corridor to a 
    more open area, with three more of these spinning robots. Allow them to come out of 
    their cocoons and start to spin, and fire two shots at each, killing them as you go 
    right. Super Shots are another method of killing them if you want quicker results. 
    Once they are dead, go right and slide into the next area. 
    From here, you can either go right or go down. First, you want to go down. So climb 
    down the ladder and go right. You have to manuver yourself on these moving red 
    platforms that move very quickly in a loop once you jump on them. Jump on the 
    first, allow it to get near its apex, and then jump onto the next one, and so on. 
    When you get to the green one (which is a permanent platform, it won't disappear 
    and drop after you get off of it), jump to the platform and collect the E-Tank and 
    Extra Life, then you have to go back left. Equip the Rush Coil and use it to get 
    over the long ditches (now that the red platforms are gone), and climb up the 
    ladder back into that area, and this time, go right. In this area, jump onto that 
    cricket, and before it jumps into the ditch, jump onto the next one, and immidiatly 
    onto the next one. Let him bring you a bit right as you kill the totem poll in your 
    way, and then jump onto the next cricket, and then onto the next one, before it 
    jumps into a ditch. Take the next one to a totem poll and kill it, and then jump 
    onto the next one, and jump and grapple onto the ladder and climb up it. Here, kill 
    the green spinning robot as it slides down to you from the top platform, and equip 
    the Rush Coil and fill your energy with the large weapon energy pellet up top if 
    you want, then slide left and up the ladder. 
    This next part is probably the biggest pain in the butt in the game. Similar to 
    that optional part we did before to get the E-Tank, you'll have to jump a series of 
    moving red and green platforms to get to the other side, all while avoiding the 
    multiple lightbulb robots shooting at you and floating around in your way. As you 
    jump from one to the next, make sure to shoot as many mega shots as you can (not 
    even mega shots, just regular shots) to kill anything ahead of you, and keep 
    jumping. Remember that the green platforms DO NOT drop after you use them, so if 
    you need to catch your breath on this hyper part, do so on those, or on the one 
    stationary platform in the middle of it all. Once on the other side, walk right, 
    killing the green robots and lightbulb robots as you go, and enter Bright Man's 
    ++-BOSS BATTLE-++
    Bright Man is a nuisance... even with the Rain Flush, his weakness, he is still a 
    pain. You're probably going to have to utilize that E-Tank we just picked up in his 
    stage if you're not at full or near full health. He jumps around the room firing 
    his arm cannon at you and going nuts, and while he does this, you'll want to slide 
    out of his way and avoid the shots he shoots, while firing the Rain Flush rapidly. 
    When one wears off, fire the next one. If you run out of Rain Flush, switch to the 
    Mega Buster and fire away at him! If he uses the Flash Stopper, and he will at 
    least once, you're GOING to get damaged by him, and he'll probably jump on you 
    instead of fire at you, which does pretty massive damage. Just keep up moving 
    around and firing, and with that E-Tank as backup, you'll be fine.
    Once defeated, go on to Pharaoh Man.
    ~Password Thusfar~
    |   1   2   3   4   5   6|
    |                        |                     Current Items/Weapons etc.
    |A  x        x      x    |
    |                        |                           -Rain Flush
    |B      x                |                           -Rush Marine Adaptor
    |                        |                           -Flash Stopper
    |C                       |
    |                        |
    |D  x                    |
    |                        |
    |E          x            |
    |                        |
    |F                       |
    ***** *   ******* ***
    ***** *   ******* ***
    Pharaoh Man's stage is pretty difficult, so here we go.
    At the beginning of the stage, you're on a small platform surrounded by all 
    desertous terrain. Before we even start, do know that on the sand, it'll suck you 
    in, it's quicksand, so you must keep jumping while you're on it, or you WILL get 
    sucked in, which equals death. Anyway, here, we want to go right (ignore the left), 
    and keep jumping as you go. Jump over the fast moving green robotic scorpions as 
    you go, and try to avoid the shots being dropped by the red robotic bee flying back 
    and forth at the top of the screen. Don't bother trying to kill the green scorpions 
    as you go... they are far too strong and are fast moving, you'll end up losing a 
    lot of energy, it's easier to simply jump over them. When you get to the first 
    platform, walk right and repeat this process until you get to the next platform, 
    and repeat it once more after that. When you get to the final platform, avoid the 
    bee and DO NOT, I repeat DO NOT jump into the ditch. Instead, equip the Rush Coil 
    and jump OVER the ditch, and then walk right and into the next area. You can fall 
    into the ditch, but there is a secret special item we need over here, so go right. 
    Cross the long stretch of quicksand, avoiding the scorpions as you go. Hop onto the 
    small platforms and jump to the green block with a B on it. Take it and you'll get 
    automatically transported to inside the pyramids of Pharaoh Man (where you'd be if 
    you went down the ditch, actually). What you just got was the Ballon Adaptor, which 
    allows you to have a floating "block" sort of thing like Item 1 in Mega Man 2. You 
    don't really need it, but we'll use it later in Cossack's and Wily's castles, for 
    From here, head right and let the black ball turn into a bat, and kill it with two 
    quick shots. Go right some more and repeat the process. Jump onto the balloon thing 
    with the face and let it take you right. This part can get a bit hairy. You have to 
    jump from balloon to balloon all while avoiding the many bats that are around. Once 
    these balloons hit a wall or spike, however, they disappear, so you have to be 
    quick while you're doing what you're doing, and be at full attention, or you will 
    die. If the bats are giving you a hard time, an unorthodox, but effective way, of 
    dealing with them is allowing them to hit you, as they immidiatly retract upon them 
    hitting you, going back into a black ball. Do this if you need to get rid of a few 
    and you can't get a clean shot off. So keep going right, as the platforms get 
    higher and it gets a bit more dangerous. When you get all the way to the end, walk 
    right and kill the four bats here for any items they might be holding, and then 
    walk to the ditch and jump into it all the way at the right. This area is void of 
    any enemies, so it's a checkpoint. Walk left and fall down the next ditch.
    Walk right a bit and jump onto the balloon. Power up your Mega Buster and jump onto 
    the platform with the mummy on it above you. Fire at the mummy before he shoots his 
    head at you, and go right, jumping from the platform you're on to the next balloon. 
    Take the balloon right, and kill the mummy here, and then jump back onto regular 
    floor. Walk right, and jump onto another balloon, and take it right, killing more 
    mummies. Repeat this process a few times until you get on main land once more. 
    Remember that if you get hit onto spikes, you are momentarily invisible from the 
    hit you took from whatever enemy knocked you into the spikes, so use that moment to 
    get to safety. Don't think you're automatically dead because you're on spikes. 
    That's not a good thing to do. =) Anyway, walk right after the balloon fiasco and 
    into Pharaoh Man's lair.
    ++-BOSS BATTLE-++
    Pharaoh Man has the potential to not only be the hardest boss in the game, but the 
    hardest boss in the Mega Man series on the NES. His speed and strength and stamina 
    and dexterity are amazing, and the only feasable way to defeat him is to use Bright 
    Man's weapon, the Flash Stopper on him. Without it, you're toast unless you have 
    like 2 or 3 E-Tanks, and why would you want to waste them? The Flash Stopper 
    doesn't actually do any physical damage to Pharaoh Man. Instead, it momentarily 
    stops him from moving, allowing you to get several clear shots on him with your 
    Mega Buster before it wears off. You can use it several times on him too, so that 
    he moves very little. He won't even damage you or get close to doing so if you do 
    it right. Right when the battle begins, immidiatly use the Flash Stopper (have it 
    equipped before you even enter his lair), and fire upon him. And repeat. Just keep 
    pressing the B button and it'll be taken care of for you right there! It's that 
    When he is defeated, you get his very useful weapon, the Pharaoh Shot, which can be 
    charged like Heat Man's Atomic Fire in Mega Man 2. Just watch your energy bar! =) 
    After his defeat, choose Ring Man next.
    ~Password Thusfar~
    |   1   2   3   4   5   6|
    |                        |                     Current Items/Weapons etc.
    |A  x               x    |
    |                        |                           -Rain Flush
    |B              x        |                           -Rush Marine Adaptor
    |                        |                           -Flash Stopper
    |C  x                    |                           -Balloon Adaptor
    |                        |                           -Pharaoh Shot
    |D  x       x            |
    |                        |
    |E                       |
    |                        |
    |F                       |
    ***** *   **** ***
    ***** *   **** ***
    Right when you begin Ring Man's stage, you'll be on a platform that is disappearing 
    before your eyes. These are retractable platforms, they can go both ways, left and 
    right, and are all over the stage. Let it drop you to the surface level, and then 
    climb up the ladder on your left, and get to the top. From the top of the ladder, 
    shoot and kill the red gun on the right wall, and then walk with the retractable 
    platform to the ladder on the right and climb up it. In this next area, face left 
    and fire at the red gun on the left wall. Slide across the platform, and to the 
    ladder. Climb up it a bit and fire right at the gun on the right wall. Then climb 
    the ladder all the way, go right, and up the next ladder. From here, there are two 
    little retractable platforms. Jump onto the right end of the second one and kill 
    both Saturn robots from there. Go up to the topmost retractable platform, and go up 
    the ladder to your right. In this next area, go across the firsxt platform and 
    climb up so you're right in front of the red gun on the red wall. You're gonna get 
    hit a few times, but you have no choice. Fire point blank at that gun and destroy 
    it, then from that same stationary area, fire at the gun on the left wall and 
    destroy that as well. Then get to the topmost level and go up the ladder. Here, 
    jump on the platform and slide with it to the right, and into the next area. (that 
    was a checkpoint).
    In this next area, you have to fight a massive hippo (which is kind of an oxymoron 
    =P). There is an easy way and a hard way to fight this guy, so we're going to go 
    with the easy way. Since we don't need the Rain Flush on this stage other than 
    fighting these guys, simply fire five Rain Flushes from the safety of the corner of 
    the screen. The Hippo shoots missiles, so there is a good chance upon the 
    destruction of these missiles, you'll retrieve some energy for the Rain Flush. Make 
    sure to get any weapon energy pellets you come across from here on out for the Rain 
    Flush, because we have to fight another Hippo later. Anyway, after his destruction, 
    head right. Kill the Saturn robot and slide across the retractable platform, making 
    sure to not fall into the moving razor blade on the bottom of the screen. Go right 
    s'more and kill the Saturn robot. You see that energy pellet on the bottom of the 
    screen guarded by two razors and a retractable platform? Fall onto the platform 
    near the right of it, and immidiatly fall into the area with the pellet and get it, 
    and then jump right back up before the platform reforms. If you did it right, 
    you'll have full energy and be safe from those blades. Otherwise, you're kinda-
    sorta screwed, so be careful. After that, head right and kill another Saturn robot 
    and slide across two more platforms, then kill another Saturn robot, jump to avoid 
    the razor blade and jump down the ditch to your right.
    Here you'll be in a room guarded by a Ring Robot. This is how we kill them. Equip 
    your Flash Stopper, and when the Rings come away from his body, use the Flash 
    Stopper and fire into his eyes when the rings are frozen beside him. Fire at his 
    eyes and kill him, then go into the ditch he was guarding at your left. Here is the 
    other Hippo we have to kill. SO again, equip the Rain Flush and do a job on him. If 
    you run out of Rain Flush, fire at the barrels that the Hippo is on to get him low 
    to the ground, and fire at his body to destroy him. Once he's destroyed, head 
    right. In this next area right above you you'll see a ladder out of reach. Equip 
    the Rush Coil and jump up to it and climb the ladder. Here you'll have your first 
    contact with Eddie, aka Fliptop. He'll give you a random item (while writing this 
    walkthrough, he gave me an E-Tank. Go figure.) Then climb back down the ladder and 
    head right. As you climb up and to your right, kill the Mag Roader looking enemies 
    (if you've played Final Fantasy VI you'll know what I mean.) You have to hit them 
    in their eyes, and make sure to take them out before they lock onto you and go 
    nuts, then you can't hit them. Kill the four of them and then you'll be in another 
    open area. From here, there are a lot of platforms, all of these retract TOWARDS 
    you, so you can't slide across them. Instead, you must activate them and then wait 
    for them to start to retract, then jump on them and get across. Follow the series 
    of platforms as you head right, and kill the Saturn robots as you go (don't let 
    them knock you into the various holes, they can be a real nuisance.) Once you get 
    to solid ground, head right and kill the two Saturn robots here and go down the 
    ladder at the right.
    Here, once down the ladder, IMMIDIATLY slide to your left, as the platform 
    immidiatly begins to retract towards your left. Below you are spikes, so you must 
    act quick. Get to the left and go down the ladder in the bottom left of the screen. 
    Here is another Ring Robot. Use the Flash Stopper to freeze his rings when he 
    shoots them at you and shoot him in the eyes, just like you did last time. Then go 
    right and slide under the intrusion, and enter Ring Man's lair.
    ++-BOSS BATTLE-++
    Ring Man is a robot master who has a pattern, but he does a decent clip of damage 
    and can be quite damaging and annoying to fight. His pattern is short and simple. 
    He starts off facing left. He'll throw a Ring Boomerang at you, it'll come back at 
    him, then he'll jump and throw one, and it'll come back at him diagonally. Then 
    he'll run across the screen, face right, and repeat the process. This repeats. So 
    all you really have to do is avoid the Ring Boomerangs best you can, but more 
    importantly, keep barraging him with Pharaoh Shots as you go. Right when the battle 
    begins, when his energy meter is filling up, charge the Pharaoh Shot and let go 
    before the battle begins, and you'll take off a decent amount of damage off of him 
    right from the get-go. Use an E-Tank if you have one available to you, and take him 
    out quick. Time is on his side.
    Once he is defeated, you get the Ring Boomerang. Choose Dust Man's stage next.
    ~Password Thusfar~
    |   1   2   3   4   5   6|
    |                        |                     Current Items/Weapons etc.
    |A  x                    |
    |                        |                           -Rain Flush
    |B              x       x|                           -Rush Marine Adaptor
    |                        |                           -Flash Stopper
    |C              x        |                           -Balloon Adaptor
    |                        |                           -Pharaoh Shot
    |D  x       x            |                           -Ring Boomerang
    |                        |
    |E                       |
    |                        |
    |F                       |
    ***** *   **** ***
    ***** *   **** ***
    As you begin in Dust Man's stage, immidiatly jump over the red shield that's coming 
    at you, and fire at it when it's facing the other way to do damage to it and 
    destroy it. Go right some more and kill the Metool there when it peeps out of its 
    shell, and continue going right. When you get to a ditch, your instinct would be to 
    jump over it, but don't. Instead, wait until a small robot flies out of it suddenly 
    when you get near the hole, and jump under the robot when it flies up and over the 
    ditch. Otherwise, the robot'll hit you midair and you'll get knocked straight into 
    the hole. From here, head right and repeat this process when you get to the next 
    ditch. Wait for the robot to come out, jump under it and over the ditch. When you 
    land on the other side, immidiatly jump over the red shield coming at you, turn 
    around, and shoot it and kill it from behind. Then go right s'more. When you get to 
    the next ditch, wait for the robot to come out, jump under it and over the ditch, 
    and onto the next, higher-up platform. Go right again, and this time, just jump 
    down the ditch. In this next area here, go left, get the large energy pellet on the 
    small platform at your left if you need it, otherwise leave it there in case you 
    die, then come back and actually need it, and then drop down to the base level and 
    go right. Keep going right until you come across a large orange and red robot, that 
    jumps up and down, has spikes on the bottom of it, et cetera. Shoot at it 
    continuously and kill it as quick as you can, so that it doesn't do anything, like 
    jump on you and do massive damage. When you kill it, continue to your right. Here, 
    auto-blocks start forming in fours and forming larger blocks for you to stand on, 
    which makes things easier here than in previous and future Mega Man games, where 
    they make you use little blocks to get to and fro. Go from block to block as they 
    form, going right, and kill the red robots as they fly and swarm around you. Try to 
    keep them under control the best you can because they start to get extremly 
    annoying in bunches, and may knock you into a ditch. When you get all the way to 
    the right, ignore the now-swarming red robots and climb up the ladder quickly.
    In this area, you'll meet Eddie again, and he'll give you an item. (he gave me a 
    large weapon energy pellet, boo Eddie!) Climb up the stair-like platforms to the 
    ladder in the upper-lefthand corner and go up it. In this area, there are presses 
    going up and down in continuous motions. Go right and kill the Metool, and then 
    you'll notice beyond where you killed the Metool, as the presses go up and down, 
    there are blocks you have to destroy to get through. So destroy all of the first 
    sets of blocks and walk through, killing another Metool or two as you go. Then, 
    repeat this process right at the next set of blocks you come to. After those 
    blocks, kill two more Metools, and then destroy the entire set of blocks you come 
    across for your third encounter. From here, you'll have to race back and forth and 
    destroy blocks from the next set and then slide back before the presses come down 
    and crush you. The blocks will stay the same if they leave the screen, but the 
    Metools will keep coming back, so do be aware of that. Once you make a clear path 
    in the fourth set of blocks, break through them, kill the Metool right after that, 
    and bust through the presses. Jump up to the next platform and kill the large red 
    robot we found at Bright Man's stage, then head right and right up the ladder.
    Here, kill the odd Metool (takes two hits), and jump across the two platforms, and 
    to the ladder at the left. Once atop the ladder, head right and kill the large 
    orange and red robot we came across before before he gets nutty on you and start 
    hopping around. Once he's defeated, head right and into Dust Man's lair. 
    ++-BOSS BATTLE-++
    Before entering Dust Man's lair, have the Ring Boomerang equipped. Once you enter 
    his lair, you'll see him not move... that's his basic battle strategy. Dust Man has 
    two modes of attack. He shoots Dust Crushers out of the attachment on his head, 
    which go a certain distance and then split into four parts. The other attack is 
    similar to Magnet Man's in Mega Man 3, where he sucks you into him trying to damage 
    you by making you hit into each other. Either way, Dust Man is an easy target for 
    your Ring Boomerang because he hardly moves, and when he does move, he doesn't 
    run... he jumps. So just keep firing on him and such, and if he tries to suck you 
    in, jump or simply walk/run in the opposite direction. When he is defeated, you get 
    the Dust Crusher.
    Go to Skull Man next, we're almost done!
    ~Password Thusfar~
    |   1   2   3   4   5   6|
    |                        |                     Current Items/Weapons etc.
    |A  x                    |
    |                        |                           -Rain Flush
    |B              x   x    |                           -Rush Marine Adaptor
    |                        |                           -Flash Stopper
    |C                      x|                           -Balloon Adaptor
    |                        |                           -Pharaoh Shot
    |D  x       x            |                           -Ring Boomerang
    |                        |                           -Dust Crusher
    |E                       |
    |                        |
    |F                       |
    ***** *   ***** ***
    ***** *   ***** ***
    As the stage begins, head right and into a small corridor. Fire at the large green 
    gun and any red projectiles it shoots to clear the path, and continue right. Kill 
    another green gun and any projectiles, and then jump up and head left, and kill the 
    gun here as well. Jump up to the topmost path here and head right, killing another 
    green gun as you go. Jump down and kill the green floating robot as well as another 
    green gun, and head right once more. Kill another green gun here blocking your 
    path, as well as any floating green enemies, and then head right and up the stairs 
    loacted there. In this part is a skull guard. He flings pieces of bone at his 
    enemy, so how you defeat him is you shoot him once with a regular shot, and he'll 
    collapse. Then you power up a super shot and shoot him when he reforms himself, and 
    he'll die. Once he dies and clears a path, go left and up the ladder located there. 
    In this area, go right and take the top path, as the bottom path is a dead end (a 
    short one, but a dead end nevertheless.) As you go right on the short top corridor, 
    kill the bat that comes at you, and then take the top path once more, and kill the 
    red shield as it comes by you by jumping over it, turning around, and hitting it in 
    it's back. Go all the way right to the end of the platform, and jump onto the 
    protruding area of the platform all the way to the right side, and kill the bat 
    there. From here, go right, and kill any bats coming at you. Take the path here and 
    avoid all of the enemies you can, and continue right. Here, you'll come across 
    another red shield, which you should kill by shooting from behind. After killing 
    it, procede to your right and kill any bats as you go, and then go all the way 
    right and up the ladder. In this next area, you'll meet up with Eddie (Fliptop) 
    again, so take whatever he gives you, then go left and up the ladder. Now this 
    ladder goesup another full screen, but before going up, jump off the ladder and go 
    right, so we can get the E-Tank that's over here. Go right, and you'll have four 
    choices of where to go. Go to the topmost corridor and take that one. Kill the 
    redshield there by hitting it in the back, and go all the way right. Get the large 
    energy pellet here, and then drop down, and equip the Rush Coil. Use the Rush Coil 
    to get to the platform right under where the energy pellet was, where that E-Tank 
    is, visable as day. Get the E-Tank, and then procede to take that corridor back 
    left. Kill the shield if you can, or just run through it and take a bit of damage. 
    Go left back to the huge ladder, and take it up to the next area. From here, go 
    right, and then jump up and go left. Kill the orangish skull here, and then jump up 
    to the topmost platform and go right, killing the orangish skull and the green worm 
    as you go. Then, jump down to the next platform. Ignore the E-Tank below you for 
    right now, and kill the orangish Skull next to you, procede right, kill the green 
    worm and another orangish skull, and then go down and head left, to get that E-
    Tank. Carefully jump from the very edge of the platform you're on facing left to 
    the higher up platform to your left. Or, equip the Balloon Adaptor, and use it to 
    get safely to the higher up platform by sliding off of it when it's at level with 
    the platform to your left. Either way, head left, kill the green worm and the 
    orangish skull that you come across, drop down and get the E-Tank, then jump back 
    up and head right, killing the skull and worm again, as well as another worm. Jump 
    right and kill the two worms as you go right, then go down the ladder.
    Now, head left down the corridor, and then head right, there are no enemies here. 
    Go right and into some open space, you're now outside. Here you'll have to traverse 
    a series of platforms with Skeleton Guards on them. Simply fire at them with 
    charged shots to take them out quickly and efficiently as you head right, and also 
    kill any floating green robots as you go. Any diagonal shots that you can't seem to 
    make, equip the Pharaoh Shot and charge it up, then jump and fire diagonally to 
    make the hit. When you get right, go all the way up and get the many little energy 
    pellets there to replenish your health, and then enter Skull Man's lair right below 
    that, to your right.
    ++-BOSS BATTLE-++
    Skull Man is a very random and aggressive robot master. He'll run up to you and 
    continuously run into you, he's not passive at all. He'll equip and unequip his 
    Skull Barrier very rapidly as well, and he can jump very high and very far, as well 
    as have use of an arm cannon to boot. Since he has no set pattern, simply equip the 
    Dust Crusher and fire at him when you have a clear shot, as it is your only option. 
    Fire at him and conserve your weapon energy when he puts up his shield, as nothing, 
    not even your Dust Crusher, can penetrate it. If you have to, all though you 
    shouldn't, use an E-Tank to stay alive.
    When he is defeated, you'll get his Skull Barrier. Go on to Dive Man next.
    ~Password Thusfar~
    |   1   2   3   4   5   6|
    |                        |                     Current Items/Weapons etc.
    |A  x                    |
    |                        |                           -Rain Flush
    |B              x   x    |                           -Rush Marine Adaptor
    |                        |                           -Flash Stopper
    |C                       |                           -Balloon Adaptor
    |                        |                           -Pharaoh Shot
    |D  x   x                |                           -Ring Boomerang
    |                        |                           -Dust Crusher
    |E                       |                           -Skull Barrier
    |                        |
    |F      x                |
    ***** *   **** ***
    ***** *   **** ***
    At the beginning of this stage, head right and equip the Rush Marine Adaptor. Enter 
    the shallow water with it equipped, and it'll make things far easier. In your Rush 
    Marine, go right and kill the fish as you go, collecting anything, especially 
    weapon energy pellets (for your Rush Marine Adaptor) as you go. Kill Metools as you 
    go as well. When you get to the green objects with claws that can't be destroyed, 
    unequip the Rush Marine and go by foot. Slide under both of them, as well as slide 
    under the low wall, and under another one of those green objects, and go right. 
    Jump over the row of spikes, and kill the two underwater Metools when you come back 
    down, and keep heading right. Jump over more little spike patches and avoid the 
    green things as you keep heading right, that's the only advice I can really give 
    you here, it's fairly straight forward. Keep heading right into the next area.
    Here, you'll fight a large whale that rapidly shoots torpedoes (heat sinking ones) 
    and mines that come from the top of the water slowly down. However, he is fairly 
    weak and doesn't take many hits. Allow yourself to jump high in the water, and 
    float slowly down, shooting rapidly at him as you go. You can get hit once or 
    twice, just keep firing at him and avoid anything he fires at you like the plague, 
    if you can. The mines are easy to avoid, but the torpedoes are a different story. 
    When you kill him, head right in the direction he was guarding. In this next area, 
    don't bother to equip the Rush Marine. Simply go right, and jump over the huge 
    patch of spikes, letting the water take you high, and come down slowly. Kill the 
    underwater Metool on your way down, and avoid the three green robots of 
    undestructable nature as you go right. Once right, jump up to the ladder and take 
    it up. Here, you'll meet Eddie (Fliptop) for the fourth time on your journey. Take 
    whatever he gives you and head up and left to the next ladder, which you should 
    take up as well. Head right here and quickly kill the red-orange enemy here we are 
    now familiar with before he gets crazy and jumps all over the place. Head right 
    again, and fall into the ditch all the way to the right. There are no enemies in 
    this next area, just a checkpoint. So head left a bit and fall down the next ditch. 
    In this here area, the water level fluctuates, and so as you go, while avoiding the 
    green robots and killing the mechanical stingray, you'll ALSO have to judge how far 
    and high you can jump based on water level, so this might take a few tries for the 
    unexperienced. Simply head right and judge your jumps when the water level is high. 
    This part is all about patience. Keep heading right, avoiding the green ones and 
    killing stingrays, and before you know it, you'll be out of it. Another option here 
    is to use the Rush Marine to get through it, but it's too congested and confusing 
    for that, for my tastes anyway. Once you go all the way right and into the next 
    area, you'll fight another whale, but you have a little more space here, so it's 
    actually easier the second time around. Just watch out for the spike bed on the 
    floorunder the whale. Use the same tactics, jump high and float slowly down and 
    keep firing steady while avoiding his torpedoes and mines, and he'll be destroyed 
    in no time. Go right, and stop for a second. You see that small ditch in front of 
    you? Your instinct would tell you to jump over it, but you actually are going to 
    want to jump down it. The walls here are lined with spikes, so you must be careful! 
    But fall down it, and traverse the pitfall as you go. Once on the bottom, pick up 
    the green block with the W on it, and you'll automatically be transported back to 
    the fluctuating water-level area. What you just got here was the Wire Adaptor, 
    another secret item in the game, but a useful one in anycase.
    Traverse the area identically to how you did before, and kill the whale once more 
    as well. Now in the next area, don't fall down the ditch again, just jump over it 
    this time. The water level here fluctuates as well, so be careful. Kill and avoid 
    the stingrays best you can as you continue to head to your right. Stay as far away 
    from the red mines as humanly possible, as they spontaneously explode with little 
    warning and can do a lot of damage. Go all the way to your right and into the next 
    area. From here, there are just a few red mines and some stingrays. Manuver and 
    jump around the red mines and kill the stingrays as you go. It's only a short 
    distance to your right until you get to Dive Man's lair.
    ++-BOSS BATTLE-++
    Dive Man has a weird fighting style. He simply jets around like a torpedo and fires 
    torpedoes that are heat sinking at Mega Man. Only when he get hit will he stop this 
    style of fighting. Equip the Skull Barrier on Mega Man and fall onto Dive Man (clip 
    him, don't fall right on him or you'll get damaged). The Skull Barrier is very 
    strong against Dive Man, and he won't stand all that long against it's strength. If 
    you're running low on energy, don't be afraid to use an E-Tank either. Once he is 
    defeated, go on to Drill Man's stage, the last of the Robot Master stages.
    ~Password Thusfar~
    |   1   2   3   4   5   6|
    |                        |                     Current Items/Weapons etc.
    |A  x                    |
    |                        |                           -Rain Flush
    |B              x   x    |                           -Rush Marine Adaptor
    |                        |                           -Flash Stopper
    |C                       |                           -Balloon Adaptor
    |                        |                           -Pharaoh Shot
    |D                       |                           -Ring Boomerang
    |                        |                           -Dust Crusher
    |E      x               x|                           -Skull Barrier
    |                        |                           -Dive Missile
    |F          x            |                           -Wire Adaptor
    ***** *   ***** ***
    ***** *   ***** ***
    As you start off Drill Man's stage, walk to your right and kill the flying red 
    robot with two quick shots from your arm cannon, and kill the Metool right there as 
    well before he manages to get a shot off on you and damage you. Head right to a 
    ledge. Here, before jumping up kill the Metool there and the red flying robot as 
    well, from afar, if at all possible. Jump up onto the higher ledge here and kill 
    the Metool on the ledge up from you right under the ladder as well. After he is 
    killed, jump up and climb the ladder at your right. In this next area, face left 
    and kill the large orangish-red robot at your left with many-a shot from your arm 
    cannon before he starts jumping all over the place like mad. Once he is defeated, 
    go left and up the ladder there.
    From here, go right and kill the two Metools you come across on the higher up level 
    as you go right, and kill the red flying robot you'll cross paths with in between 
    where the two Metools were before you destroyed them. Go right s'more, and kill 
    another Metool, and as you keep going right, you'll come across two more red flying 
    robots. Destroy both of them and climb down the ladder at your right. Once down 
    here, walk left a bit to wake up the bat right there in the black ball, therefore 
    waking up the other two as well. Jump back to the leftmost platform and fire away 
    at them to do away with them rapidly. Then, carefully jump the two platforms over 
    the spikes heading left, and get the large energy pellet on the topmost platform at 
    your left if you need it, if you don't, leave it there incase you die and come back 
    there and need it. Then jump down carefully, again, avoiding the spikes below, jump 
    right and over the spikes onto the next platform, and then jump into the ditch at 
    your left, but jump as far left into the ditch as you can, so in this next area, 
    you don't fall into the spikes below. Now that you're down here, the two bats will 
    come out of their black shells and go after you. Snipe both of them, and then jump 
    left and down. Equip the Balloon Adaptor and use it to quickly go on and slide 
    across the spikes to the platform with the extra life on it to your left. Once you 
    get the extra life, go back right (just jump carefully if you don't want to use the 
    Balloon Adaptor, going either way, just make sure to be as far on the edge as you 
    can or you'll hit the ceiling and go straight into the spikes), and then jump into 
    the ditch at your left.
    Now, here you are in an area surrounded by spiked ceilings and you're going to jump 
    over a few spiked lined pits, so be careful not to jump to high, but don't jump too 
    low either, or you won't make the jump. So go right and kill the flying red robot 
    here, and then jump over the first spike-lined ditch and continue right. Repeat 
    this two more times, jumping over two more spike-lined ditches and killing two more 
    red robots in your journey to your right, and then when you get to the end, jump up 
    a few platforms, kill the red robot here, and go up the ladder at your right. From 
    here, there are three guns in here that have shields on them, and go up for a quick 
    second so the gun can fire until they go back down. Kill the one at the bottom left 
    first, each gun only takes one regular bullet from your arm cannon, so they 
    shouldn't give you too much trouble... just time your shots so they arrive at the 
    enemy when they put their shields up. Kill that one first, then the one in the 
    middle. Then jump onto the platform over the spike-lined floor and kill the third 
    one. Once the third one is destroyed, go up the ladder at the top left of the 
    screen, and continue onto the next area. In this area, an E-Tank is above you, high 
    above you, on a platform all the way to the left of the screen here. Equip the Rush 
    Coil Adaptor and use it to jump up there and get it, and continue right. Here 
    you'll meet some Mag Roader (FFVI)-like enemies like we met earlier in another 
    stage, but they will be a blue hue this time. =) Fire at them before they beserk on 
    you, and continue right, going up and down, killing them as you go. Once you get 
    all the way right, and into the next area.
    This area here can get a bit hairy. What you want to do is continue right and avoid 
    the rock dispensors on the top of the screen, as they will drop large boulders onto 
    Mega Man that do massive damage. As you go right, kill the blue robots that lock 
    onto your location and lock down onto the ground after you. Kill them if you have a 
    clear shot, and go right, avoiding the boulders and the shrapnel they send out 
    after hitting the ground, as well. Plus, the blue enemies. So keep going right 
    until you get to a switch and a place where there is no where to go. Jump on top of 
    the switch to activate it, and a new piece of land, unseen before will appear 
    before you. Continue to your right, and kill the blue robot you come across flying 
    in the air. You'll eventually come to another gap and another switch. This time the 
    switch is over empty space, but fear not - simply jump on top of it and the 
    invisible land will appear right under you. When you do this, immidiatly slide to 
    your right to avoid the boulder coming out of the boulder machine right above you. 
    Once you do this, continue right, killing the blue robots as you go. Once you get 
    to another gap, avoid the boulder machine above, and jump onto the next switch 
    below, over an empty void. Again, the land will appear under you as you hit the 
    switch. Continue right and basically repeat the same 'ole thing; kill the blue 
    robots, avoid the boulders and shrapnel. Finally, you'll come across another 
    switch, and this is a bit tricky. Jump and run into the switch while running, but 
    make it a good, far jump, because the switch activates a land mass to appear beyond 
    where the switch is. Once you activate the switch and land on the piece of land 
    here, avoid the boulder machine, kill the blue robot, and go right and into Drill 
    Man's lair.
    ++-BOSS BATTLE-++
    Drill Man is a very predictable robot master to fight, and shouldn't give you too 
    much trouble, especially with the right weapon equipped. This right weapon is the 
    Dive Missile. Simply equip Dive Man's weapon, which is heat-sinking, and fire it at 
    Drill Man when he runs around the room firing Drill Bombs at you. When Drill Man 
    drills into the ground and disappears, however, slide around the room, and quickly. 
    Keep moving and don't stay still. If you do stay still, Drill Man will surface 
    right beneath you, doing massive damage. So keep moving and he'll miss every time. 
    He has a pretty set pattern, so just fire at him when he's firing at you and jump 
    over his projectiles. Otherwise, this should be a fairly easy battle for you.
    The eight robot masters are toast... although you'll meet them all again later. 
    It's time for Dr. Cossack's castle now.
    ~Password Thusfar~
    |   1   2   3   4   5   6|
    |                        |                     Current Items/Weapons etc.
    |A  x           x        |
    |                        |                           -Rain Flush
    |B                  x    |                           -Rush Marine Adaptor
    |                        |                           -Flash Stopper
    |C                       |                           -Balloon Adaptor
    |                        |                           -Pharaoh Shot
    |D                       |                           -Ring Boomerang
    |                        |                           -Dust Crusher
    |E      x                |                           -Skull Barrier
    |                        |                           -Dive Missile
    |F  x       x            |                           -Wire Adaptor
    |________________________|                           -Drill Bomb
                                                         -Rush Jet Adaptor
    This is THE last password in the game, which'll bring you to Cossack's castle. It's 
    as far as the password system in the game will take you, so this is the most vital 
    password, basically.
    When you get back to the stage select screen, choose Cossack's face, and it'll show 
    his castle, a Russian style castle with Russian circle turrets, and such. Get 
    ready. (also, if you want to gather E-Tanks before you go to the castle, Skull 
    Man's stage is the best place for that.)
    Just a few things to remember before going to the castle. Number one, you want to 
    pick up all of the weapon energy pellets you can possibly get. In this way, you can 
    refill the energy for various weapons and adaptors as you go. This is because as 
    you go from stage to stage in the game, you do not, and I repeat, DO NOT, get your 
    weapin energy refilled. It stays the same until you lose all of your lives and 
    continues. So just keep an eye on that. Here we go...
    ***** *   *** ********* ****** **** *
    ***** *   *** ********* ****** **** *
    Remember that before you start this castle, that you have to go through four stages 
    in this castle, and four stages in Wily's castle. And you can't have passwords in 
    between. Now that we've cleared that up, lets go onward. Just make sure to set 
    aside good time for the game once you're this far, because your final password, the 
    farthest you can get with the password, is past the eight robot masters and that's 
    it! Onward.
    As you begin the stage, you're outside, pine trees in the background, snow on the 
    ground waist-high. Head to your right and you'll notice this high snow makes it 
    hard to walk, so jump right and onto the solid orange surface straight ahead. 
    You'll notice that it's slippery to stand on, so keep your footing, and kill the 
    slinky here, he takes a few hits, and then continue to go right. Jump through more 
    snow, and jump on another icy, slippery orange surface, killing yet another slinky 
    here. Repeat this process yet a third time, but this time you'll be on the slippery 
    surface for a while. Carefully head right, making sure to keep good footing as you 
    go. Kill the various slinky robots as you go, and traverse the terrain as you go 
    right. Once you hit and kill the third slinky, a ladder to your far right should 
    not be too far away. Once in sight, jump down off of the surface and onto the snow 
    below, and jump to the ladder, and climb up it into the next area.
    In this area, there are two green Mag Roader type things here. The first one can be 
    lured down onto the lowest platform you're on, just go near the entrance to the 
    second platform and lure it down to the bottom, and then just a super shot on it to 
    kill it before it goes beserk. The second one on the topmost platform, just charge 
    up your arm cannon and climb the ladder on the right, and fire it as soon as you 
    get up there. If he bezerks, climb back down and try it again. Once they are both 
    dead, go on the top platform and take the ladder on the lefthand side of the room 
    up to the next area. Here you'll be back on that slippery stuff again, so go right 
    a bit and you'll see a Skull Guard. Power up your arm cannon and shoot a super shot 
    at him to kill him in one blow. Don't shoot regular shots at him or he'll collapse 
    after each one, making it take forever to kill him. Being weary of the slippery 
    surface, continue going right. Jump to the platform the Skull Guard was on and jump 
    over the ditch, being aware that enemies pop out at you from the ditch, so jump 
    quickly over the following ditches, keep your stepping nice and easy on the icy 
    surfaces, and continue going right. Repeat this process many times until you get to 
    a regular surface, still slippery, though. Don't slide into the first hole you come 
    across, jump up and slide into the second hole and get the weapon energy pellet and 
    use it on whatever you need. Jump up again and supershot the Skeleton Guard here, 
    and jump over the large ditch, although you should avoid the robot coming out of 
    the ditch. Go right, up the two sets of ladders at the right, and into the next 
    Here, equip the Rush Coil and use it to get to the out-of-reach sets of platforms, 
    while avoiding the one-hit enemies coming at you. Once all the way up, go to the 
    ladder at the top left and go up it to the next area. Repeat this process in this 
    next area. In this area here is the final area of the stage. There are five ladders 
    above you. Unless you need to refill your weapon energy, and you shouldn't, unless 
    you want to refill what little energy you used on the Rush Coil, simply ignore the 
    first four ladders. Equip the Rush Jet and go on it and hop onto the leftmost 
    ladder, and quickly climb up the ladder and into the next area before the ladder 
    enemy clamps onto you. Now here, kill the red-orange jumpy robot before he gets to 
    you, and enter the lair of the first Cossack Boss, Airborne Drill.
    ++-BOSS BATTLE-++
    The Airborne Drill is one big enemy robot, and he only has one vulnerable spot for 
    your weapons to hit - the crystal at the middle of his structure. Equip the Ring 
    Boomerang and throw them at him while running around, avoiding the shots he fires 
    at you. Also, this guy will start to drill huge holes in the ground, which means 
    you DO have to beat him in a certain amount of time if you want to get out of this 
    fight alive. Otherwise, you'll fall through the ditches in the floor, and if you 
    wait even longer, there won't be any floor left at all. Just avoid him the best you 
    can (he's very big so he will hit you a few times), and keep tossing those Ring 
    Boomerangs at him... before you know it, he'll be toast.
    ***** **   *** ********* ****** **** *
    ***** **   *** ********* ****** **** *
    As you begin this stage, you'll notice that you can go up and up one of two 
    ladders. There's one on the left of the screen and one on the right side. Go up the 
    one on the left side of the screen. Once up the ladder and in the next area, 
    quickly kill the green spinning robot to your right and jump onto the platform he 
    was on, before the green spinning robot above you falls on top of you. Once they 
    are both killed, go up the stairs, and onto the platform. Climb the stairs at the 
    top left of the screen and into the next area. Climb up this long ladder to the 
    top. Below you'll see a spike-lined floor with a weapon energy pellet below. If you 
    want it to refill one of your weapons, don't fall down the small ditch right there 
    on that platform you're one. Jump off it, and jump down to ground level, and then 
    slide left and get it (make sure to have whatever weapon equipped that you want to 
    refill before sliding), then slide back and continue to your right. Kill the Skull 
    robots that fall from the contraption on the ceiling, make sure they don't fall on 
    top of you! Once a bit past that machine, you come to a huge spike-lined floor. 
    Equip the Rush Coil and go across it, all while killing or avoiding the floating 
    blue robots coming at you. Get the two weapon energy pellets that you see on the 
    two platforms as you go across, and make sure to position yourself on the top of 
    the screen so you don't miss the ladder on the top right of the screen all the way 
    at the end. When you get to the ladder, jump off of the Rush Jet and climb up the 
    ladder into the next area.
    This part here can get a bit crazy. You have four blocks that, on two of their four 
    sides, have spikes on them. You also have a razor blade going back and forth on the 
    floor. You have to time your jumps in synch with the timing of the blocks changing 
    positions so that you can jump from one to the next without getting damaged or 
    killed. The best way to do this part is to jump on the first block right over the 
    ladder you just climbed up. Once you're on top of it, equip the Rush Jet and jet 
    your way across and over the blocks and to the ladder on the left side of the room 
    and go up it. You have to do the same thing in this next area with four more 
    blocks. Here, you can equip the Rush Jet again to get to the platform on the right 
    side of the screen. Make sure to make an early jump from the Rush Jet to the 
    platform before the jet and platform collide, and you'll fall back to the previous 
    area. Once on the righthand side platform, rquip the Rush Coil and use it to jump 
    on top of the block right in front of you. Once on top of the block, equip the Rush 
    Jet again and use it to get to the ladder on the left hand side of the room once 
    more, and again, climb up it.
    In this here area, head right and activate the balled-up bat on the ceiling. Once 
    he's activated, kill him, then equip the Rush Coil, and jump up to that high 
    platform. Go around and down it, then slide left, with your Rush Jet equipped, to 
    refill some of your lost energy on it with the weapon energy pellet there. Then re-
    equip the Rush Coil and jump back up, this time heading right. Kill the Mag Roader 
    guy here before he bezerks, then equip the Rush Coil again, and get the large 
    energy pellet above you on that small out of the way platform. Kill the bat here, 
    then drop back down. Kill the Mag Roader, jump over the spike-lined floor, and, 
    from here, kill the bat and climb the ladder on your right. In this area, kill the 
    two green spinning robots any way you can and fill your weapon energy of your Rush 
    Coil with the weapon energy pellet on your right, and procede to climb up the 
    ladder on your right. In this area here, you have the option of climbing straight 
    up the ladder, or going right and getting the E-Tank and other goodies on your 
    right. If you have no E-Tanks, you want to go right. Otherwise go straight up the 
    ladder into the next area, and skip this part. If you are heading right, you'll 
    find it fairly difficult to get to your right. The ladder hanger is going after you 
    and clamping down on you, and you can't drop down into the small hole or you'll get 
    hit. To get into that little area, go all the way up the ladder into the next area, 
    and then climb back down. This will lure the ladder hanger to go up and after you, 
    so climb below it and drop off of the ladder to your right and get into the 
    crevasse. Collect the energy pellet and weapon energy pellet, and then equip the 
    Drill Bomb. Use it on the barrier to get to the E-Tank. Collect the E-Tank and 
    slide out back to the ladder and up it. In this area, if you want the extra life on 
    the top right platform on the screen, equip your Rush Coil and time your jump so 
    you can safely land on the leftmost block, then jump onto the right block and onto 
    the platform. Get the extra life, drop down, and enter the boss lair.
    ++-BOSS BATTLE-++
    This is an odd boss, but an easy one if you know what to do. The idea with the 
    switch room is to trap yourself inside of it before it locks itself up and starts 
    firing. The room will split into three parts, and fly across the screen once, then 
    do it again, slower, and the third time, do it really slowly. That third time, 
    instead of sliding under the bottom most section of the room, jump on top of it, 
    and while on top of it, slide under the second piece of the room when it's coming 
    at you, and you'll lock yourself inside of it. Equip the Dust Crusher and jump onto 
    one of the two moving gray platforms on either side of the room to get access to 
    hit the red eye that fires shots in all directions of the room. Once you can get a 
    shot or two in, the room will split and you'll have to repeat the process. Once 
    defeated, you can move on to the next area of the castle.
    ***** **   *** ********* ****** **** *
    ***** **   *** ********* ****** **** *
    This stage reminds me a lot of Air Man's stage from Mega Man 2, with the clouds and 
    scenery. Anyway, as you go right, the screen will start to move with you, a lot 
    like a Super Mario stage from the past... this means you have to act fast and can't 
    dilly-dally. Go right, and jump onto the platform here, and then again jump onto 
    the next platform to your right, this time avoiding the spark-robot all over the 
    platform best you can. Jump to the next one on your right avoiding the same thing, 
    and then jump right again. Here, kill the red gun on the top platform in front of 
    you, and then jump onto where he was. Jump right s'more, avoiding the spark guys as 
    you go, and kill another red gun as you go, making sure to keep taking the topmost 
    track as you head right. After killing the second red gun, slide under the 
    obtrusion to your right and get the weapon-energy pellet here, and continue to your 
    right. Jump from the tiny platform to the longer platform and go right. Jump to the 
    next platform, drop down and get the weapon energy pellet here, before continuting 
    to your right. As you keep going right, you'll have to start jumping on smaller 
    platforms, which makes it a little harder. Be careful as you go until you get to 
    the final, long platform. Here is a red-orange jumping robot. Kill it before he 
    gets to you and jumps on you, and then climb the ladder at your right into the next 
    In this area, there are three platforms in a row, the first two which are covered 
    with one razor blade each. There are also blue robots coming at you from the left. 
    Jump carefully onto the first platform, as you will probably get hit by the razor, 
    and equip the Rush Jet. Use it to get safely to the third, leftmost platform, and 
    go up the ladder on your left. Then, in this next area, head right and the screen 
    will automatically start to move again. Go right and jump from platform to platform 
    until you reach a void, where a block, two Mega Mans in width, appears in front of 
    you. Jump on it and it will start to go down, so jump to the next one that appears 
    next to it, and kill the Saturn robot here before jumping to the third one. Jump 
    back down to the low platform below, and use the weapon energy pellet here on 
    anything that needs it. Kill the Saturn robot and jump to the next platform, and 
    then to the next. Here, more of those blocks will appear. When you jump on the 
    first one, jump up and kill the Saturn robot, and the block will jump up. Use this 
    extra height to get to the next block, and then jump to the next block and back 
    onto a regular platform. Kill another Saturn robot here, and then repeat this 
    process on another set of blocks. When you get back on a regular platform again, 
    repeat the same thing with the blocks that appear before you, and do it quickly. 
    When you get to the third block pushed against a wall, ride it down and slide into 
    the little crevasse to get the E-Tank, and then enter the boss lair.
    ++-BOSS BATTLE-++
    The Wall Climber Duo are the easiest boss(es) you'll meet in Cossack's and Wily's 
    castles on your journey.Simply equip the Drill Bomb and wait on the leftmost 
    platform for the first climber to come out of the top gate. Pound him with Drill 
    Bombs by jumping and firing at him, and don't bother moving; simply let anything 
    that's coming at you hit you, otherwise you might get knocked into the spike pit 
    below. Use an E-Tank if necessary. Once he's dead (half of the boss energy is 
    gone), the second one will come out of the bottom gate. This guy, instead of just 
    using the ceiling, uses all four walls of the chamber. Fire at him when he's on the 
    sides of the chamber and the top, and watch out for his various attack manuvers and 
    incredible speed. Be persistant and they shall die long before you do, if you stay 
    on the center platform when fighting the second climber. Once done, you go onto the 
    final stage of Cossack's castle.
    ***** **   *** ********* ****** **** *
    ***** **   *** ********* ****** **** *
    In the beginning, you are outside. Jump off of the platform you're on and into the 
    ditch below. As you jump, hug one wall or the other, and get the weapon energy 
    pellets on either side, filling up your weapons first, and Rush Adaptors second. 
    Then jump down into the next area. Here, go left and kill the two red guns by 
    timing your shots correctly when firing at them. Drop down carefully when at your 
    left and hug the right wall. Equip the Drill Bomb and break the barrier here to get 
    to the E-Tank. Get the E-Tank and then drop down into the next area.
    In this area, go right and kill the large jumping orange-red robot before 
    proceeding. Go right s'more, and carefully slide under the platform guarded by two 
    sparks circling it. Once through that, jump up and slide left on the topmost 
    platform if you want to grab the large energy pellet there; otherwise, continue 
    going right. Climb up the ladder here to the top platform, and go right and climb 
    up the next ladder as well. Here, you have two options. You can go left and up the 
    ladder, or you can go right and down. Equip the Rush Coil and jump up on the small 
    platform on the right. Then equip the Drill Bomb and bomb the barrier to your 
    right. Jump through that hole and down the long ditch. On your journey down, you'll 
    fall to the right of the previous room. Once you land, equip the Drill Bomb again 
    and destory the barrier to get the E-Tank, then destory the other barrier, and drop 
    down and head right. Go right and up and kill the two slinky robots as you go. When 
    you can either go up a ladder or go right, go right and avoid the two sparks as you 
    slide under a platform. Keep going right and down the ditch all the way to the 
    right. Here, simply go down and left and down the ditch there. Now, go right in 
    this next area, and kill the Skulls as they fall from the contraption on the 
    ceiling. Ignore the platform up top with the weapon energy. Simply go right, avoid 
    or kill the Skulls from the second ceiling contraption, and enter the boss lair to 
    fight Cossack himself.
    ++-BOSS BATTLE-++
    Here he is, the man of the hour. Dr. Cossack fights Wily-eque, in a weird machine 
    type thing. Equip the Dust Crusher and fire away at him. The only hard thing is 
    that he has a claw on the bottom of his machine which can grab you and drop you, 
    doing massive damage. He also has an uneven floor in his lair, making it hard to 
    slide out of the way of the claw. Be cautious as you slide and avoid the claw at 
    all costs, as well as the plasma shots he shoots at you. Blast him with the Dust 
    Crusher relentlessly, and right before he dies, the battle will end. 
    Protoman shoots into the room with Kalinka, Dr. Cossack's daughter in hand. He then 
    shoots away. Kalinka says, "Please Mega Man don't!! My father is not really evil! 
    Dr. Wily took me hostage and forced my father to fight you. Please Mega Man, don't 
    hurt my father any more.
    After that, Dr. Cossack jumps from his machine and embraces Kalinka, and says "Oh, 
    Kalinka....." to which Kalinka says, "Father....." Dr. Cossack then begs Mega Man 
    for forgiveness - "Mega Man, forgive me!.............."
    Here, the machine Cossack was just in explodes, and Dr. Wily drops into the room, 
    saying, "You betrayed me, Proto Man!! I'm gonna break you, Mega Man!" Here you see 
    the famous shot of Dr. Wily's UFO flying around in the air, the top comes off, and 
    then he flies into his castle. No friends, the battle isn't over yet!
    ***** **   *** ****** ****** **** *
    ***** **   *** ****** ****** **** *
    As you begin in the first stage of Wily's castle, go right and jump left onto the 
    platform. Go left and climb up the ladder on the left, then go right and climb up 
    the ladder on the right and into the next area. From here, face left and kill the 
    two Metools before you before proceeding up and left. Once at the top, climb up the 
    ladder at the left into the next area. In this area, head right and kill the 
    spinning Metool (he takes more than one hit, so be careful). Then jump left to the 
    higher platform and kill the Metool here as well. Go left and climb up the ladder, 
    going into yet another area.
    If you haven't figured it out yet, this stage is covered in Metools. In this area, 
    head right and kill the Metool on the high-up platform there. Ignore the Metool on 
    the main ground, climb up on the platform and over it. Jump from where you are to 
    the top right platform with the energy pellet on it. Slide under the pertrusion 
    there to get to the pellet to revive yourself, then slide out and kill Metools as 
    you continue right. Keep continuing right as you kill Metools, and beware of the 
    spinning Metools that take more damage and are harder to kill. Once you get all the 
    way to the right, jump down the ditch, hugging the left wall to get the weapon 
    energy pellet there before proceeding. Then jump down the ditch. In this area, head 
    left and jump into the watery-ditch.
    Now, once you jump in the watery ditch, equip your Rush Marine adaptor. Use it to 
    navigate the beginnings of this area, and kill the underwater Metools as you go. 
    Once you get a bit into it, and you get to an area that you know the Rush Marine 
    won't fit through (because of the spiked ceilings and walls), unequip it and travel 
    by foot. Trust me though, doing that beginning part in the Rush Marine makes things 
    a lot easier, it allows you to kill and avoid enemies easier, traverse  the watery 
    terrain easier, and also lets you not have to do crazy underwater jumps into the 
    spiked ceilings. Once all the way to the right, carefully jump in between the wall 
    and the spikes to the ladder in the upper righthand corner.
    From here, in this area, you'll come across your first sets of appearing blocks, 
    traditional to the Mega Man games. Instead of trying to figure out the pattern of 
    them, however, quickly equip the Rush Jet adaptor and fly across the room and up to 
    the ladder in the lefthand corner of the room. Then, go up the ladder, and repeat 
    the process in this area as well by equipping the Rush Jet adaptor and flying 
    right, to the platform in the lower righthand corner of the room. From here, equip 
    the Balloon Adaptor and use it to get to the highest appearing block, and use that 
    to jump on the top platform. Go left and up the ladder to the next area. Here, go 
    right and jump in the platform. Kill the Metool and refill one of your weapons with 
    the weapon energy pellet here. Then jump back down and continue right. Kill the 
    spinning Metool here, then jump up into the water pool as you go right and kill the 
    underwater Metool and get the E-Tank. Jump out and go right s'more, killing another 
    Metool or two. Head right into the boss lair.
    ++-BOSS BATTLE-++
    This is... well... one big Metool. To destroy it, first equip the Ring Boomerang. 
    He's, at first, just a big helmet, a big yellow helmet. Wait until he peaks his 
    head up. At this point, use your Ring Boomerang and pound him a few times. He will 
    then jump up (and he may land on you, so slide out of the way best you can), and 
    you'll get frozen for a second as four regular Metools come from the ceiling 
    downwards. Repeat this process until he's dead. If you run out of Ring Boomerang 
    energy like I always do on him, a fully charged arm cannon will do as well.
    ***** **   *** ****** ****** **** *
    ***** **   *** ****** ****** **** *
    In the beginning of this stage, you can take four possible routes. The bottom three 
    routes you have to slide into, while the top one you can walk. Take the second to 
    top route (the topmost sliding one one) and head right. Once at the end of the 
    platform, you'll get to be on a platform over a spiked floor. Jump from that 
    platform to the platform on your right, and then jump on top of the ladder on your 
    right, over the spikes lining it. Climb down the ladder into the next area. Drop 
    down off the ladder and prepare to fight two red flying robots. If they hit you 
    into the spike floor, remember you are invisible for a second, so jump back on the 
    blocks. Once they are dead, carefully jump into the ditch on the lefthand side of 
    the room, avoiding the spiked lined stuff.
    From here, land on the lone block about a floor of spikes. You can jump into either 
    a ditch on the left or the right. Jump into the ditch on the left and, in the next 
    area, head right. Equip the Dive Missile to kill the razors you come across as you 
    head right. Once you get all the way to the right, you come across a ditch with a 
    ladder on the other side. Equip the Rush Jet adaptor and use it to get across and 
    to the ladder in the righthand corner. Climb up it to the next area. Here, climb 
    over the various platforms to the lefthand side of the room to meet Fliptop for the 
    last time. Get whatever item he gives you, and then, from the two ladder choices 
    you can choose from, the left one or the right one, absolutly choose the right one. 
    The left one leads you to a razor robot, so take the right one. Once up the ladder, 
    jump up, then down, then up again, killing the two green worms you come across as 
    you go. Once in the top lefthand corner of the room, climb the ladder here to the 
    next area. In this area, simply head right all the way, killing the various Mummies 
    as you go. Slide under the heads they shoot at you, and shoot them up as you go. 
    Once all the way to the right, go up the ladder to the next area.
    Here is a dark room, so you may not notice the three black Bat cocoons. Wait until 
    the bats come out of the cocoons and shoot them all up before proceeding to equip 
    the Rush Coil and use it to get to the ladder on the left. Once up the ladder, 
    climb up and around and continue to take that linear path to the next ladder 
    leading to the next area. In this area, kill the two Mag Roader robots and get 
    yourself to the ladder in the upper lefthand corner of the room. Take it up to the 
    next area. Face left and shoot and kill the large red robot on your right as he 
    shoots at you. Once he's dead, use the three blocks in front of you to get across 
    the spike pit in front of you as you head right. GO right and jump across s'more 
    blocks across another spike pit. This time, you'll come across another large red 
    robot WHILE over the spike pit. Carefully shoot and kill it, and go right and into 
    the boss lair.
    ++-BOSS BATTLE-++
    Large Red is a weird robot that has to methods of attack. He shoots fireballs out 
    of his nosepiece, and he can also shoot objects out of his head. The method by 
    which he attacks you all depends on where you are in relation to him. The only way 
    to hit him is to use one of the two conveyor belts in front of him that circle 
    around in and out of range of his vulnerable spot - the green dot on his head. 
    Utilize the belt farthest away from the enemy and equip the Ring Boomerang 
    (although I find a charged up Mega Blaster far more effective) and fire away at 
    him, avoiding the fire he shoots at you best you possibly can. Once he's defeated, 
    it's time to move on to stage 3.
    ***** **   *** ****** ****** **** *
    ***** **   *** ****** ****** **** *
    This stage doesn't merit a walkthrough. While there are enemies, your main 
    objective here is to collect the items (E-Tanks, and extra men especially) as you 
    head downwards to the teleport room, where you will face off with the eight Robot 
    Masters once more. The teleport hatch layout looks a little something like this. 
    Although they all look the same in the game and are unlabled (so you have no idea 
    which Robot Master you're about to fight), I've labeled them here with who is in 
    each one, as well as what weapon you should use to fight them. Also, when each 
    Robot Master perishes here, they will each drop a large energy pellet. Make sure to 
    get them before leaving their room and going onto the next one.
     ----------                                          ----------
    |          |                                        |          |
    |  DRILL   |                                        |  PHARAOH |
    |    MAN   |                                        |    MAN   |
    |          |                                        |          |
    |  Use:    |                                        |  Use:    |
    |   DIVE   |                                        | FLASH    |
    |  MISSILE |                                        |   STOPPER|
     ----------                                          ----------
     ----------                                          ----------
    |          |             ROBOT MASTERS              |          |
    |  BRIGHT  |                CHART...                |   RING   |
    |   MAN    |            TELEPORT SYSTEM             |    MAN   |
    |          |                                        |          |
    |  Use:    |                                        |  Use:    |
    |    RAIN  |                                        | PHARAOH  |
    |   FLUSH  |                                        |  SHOT    |
     ----------                                          ----------
     ----------         ----------   ----------          ----------
    |          |       |          | |          |        |          |
    |   SKULL  |       |   DIVE   | |   TOAD   |        |   DUST   |
    |    MAN   |       |    MAN   | |    MAN   |        |    MAN   |
    |          |       |          | |          |        |          |
    |  Use:    |       |  Use:    | |  Use:    |        |  Use:    |
    |   DUST   |       |  SKULL   | |  MEGA    |        |  RING    |
    |  CRUSHER |       |  BARRIER | |  BUSTER  |        | BOOMERANG|
     ----------         ----------   ----------          ----------
    Once all eight teleports are completed, a ninth teleport will appear in the middle 
    of the teleport room. Enter it and get ready for the final battles.
    ++-BOSS BATTLE-++
    The Skeleton is very easy for one of the final bosses. If you stand right in front 
    of him, you won't get hit unless you jump into one of the purple shots he shoots. 
    Time your attacks on him like this. Charge up your Mega Buster and stand right 
    under the mouth. He will shoot three purple shots over your head. After the third 
    one is over you, quickly jump up and shoot the Skeleton with a charged up arm 
    cannon shot. Repeat this process until the Skeleton armor comes off and you realize 
    Wily is controlling the robot! Fight 2!
    ++-BOSS BATTLE-++
    | *WILY #1 STRATEGY* |
    The first form of Wily in the ship is easy as well. Equip your Drill Bombs and fire 
    at the green light right by the cockpit of the ship. Right before the Drill Bombs 
    get to the green light, hit the B button again to detonate the bomb and the 
    explosion of the airborne bomb will damage the ship. If you don't detonate the bomb 
    before arrival on the ship, they will harmlessly bounce off. Fight #3! (after this 
    second fight, you go to another stage in his castle. Just go down, and go right. 
    Kill the green worms as you head right and make sure to get any weapon energy 
    capsules they drop, as you need a FULL Pharaoh Shot meter before you enter the 
    final battle!)
    ++-BOSS BATTLE-++
    The final form of Wily is pretty hard, but beatable. Have the Pharaoh Shot 
    equipped, first of all. Now, you'll be in a dark room. First, four lights will 
    appear and come together to form an energy shot and fire at you, at which point the 
    location of Dr. Wily's UFO will briefly appear then disappear, but he's STILL in 
    that location for two seconds after he appears. Have the Pharaoh Shot fully 
    charged, but don't shoot it. Instead, have it above your head as it is when it's 
    charged, and jump into Wily. Repeat this process until he's defeated. 
    Congratulations, you've beaten Mega Man 4! See the next section for the ending.
                                  SECTION IX - ENDING
    After you defeat Wily, his lab appears in the now lit room. He starts to beg for 
    mercy, and then slips out of the room through a secret exit. He flies out of his 
    UFO and the castle explodes, but not before Mega Man gets out. He is then shown on 
    a train flying through different scenery, hair flowing in the wind. He then meets 
    up with Roll and Rush and jumps off of the train.
    From here, the credits roll... first, the robot master designers, and then the rest 
    of the credits. At the end, you see "Presented By" and then Fliptop comes out and 
    shoots out a C-A-P-C-O-M. That's your ending!
                                  SECTION X - WEAPONS
    The eight weapons you can get in the game are the most important items you can 
    possibly get in the game, and at some points, they make boss battles easier, and 
    other times, they are absolutly necessary in defeating a particular boss. Below is 
    a list of the eight weapons you get in the game, other than your basic Mega Buster 
    arm cannon weapon, and a short description about them.
    [the weapons below are found in alphabetical order]
    Weapon Name: DIVE MISSILE
    From: Dive Man
    Description: The Dive Missile (also considered to be called the Dive Torpedo... 
    many Mega Man enthusiasts claim Missile to be a poor translation for Torpedo, 
    especially since Dive Man is an underwater robot master), is a heat sinking and 
    quite useful weapon, primarily useful against Drill Man, to heatsink that fast 
    moving robot master who digs his way underground. You can also use this weapon 
    against tough regular enemies who alude you around the screen.
    Weapon Name: DRILL BOMB
    From: Drill Man
    Description: The Drill Bomb is most similar to the Crash/Clash Bombs found after 
    defeating Crash/Clash Man in Mega Man 2. They explode a second or two after being 
    fired, and can be used against Toad Man, although you probably won't find a use for 
    them into you're in Wily's castle. Use the Drill Bombs wisely, however, they use a 
    lot of its weapon energy in a few shots, and are strong but you may find them to 
    have very limited usage.
    Weapon Name: DUST CRUSHER
    From: Dust Man
    Description: The Dust Crusher is easily the most unique weapon in the game. It's... 
    well... when it's shot from Mega Man's arm cannon, it's a large box of dust that 
    shoots off into four pieces of shrapnal in each of the diagonal directions. It's 
    useful to deteriorate Skull Man's shield and against Skull Man himself. Otherwise, 
    it has very limited usage in the game. Not much else to say about this weapon 
    except it's one of the more original robot master weapons in the series.
    Weapon Name: FLASH STOPPER
    From: Bright Man
    Description: One of the more famous (and overused) weapon-types in the Mega Man 
    series, the Flash Stopper is a form of time stopper, also used by Flash Man (Mega 
    Man 2), and Centaur Man (Mega Man 6). The Flash Stopper works as a freeze time 
    device, and works against all regular enemies to slow them down to a standstill for 
    a limited amount of time. The only boss the weapon actually works again to stop, 
    however, is Pharaoh Man, and using the Flash Stopper on him combined with shots 
    from the arm cannon makes him 20 times easier to beat. The Flash Stopper doesn't 
    actually do any damage, but other than using it on Pharaoh Man, it's also useful on 
    Ring Man's stage against the large Ring Barriers.
    Weapon Name: PHARAOH SHOT
    From: Pharaoh Man
    Description: The Pharaoh Shot is the most versatile and useful weapon in the game. 
    Acquired after defeating Pharaoh Man, the Pharaoh Shot is most useful against the 
    robot master Ring Man, but once you enter the two castles or Cossack and then Wily, 
    the weapon becomes invaluable, especially against the final boss in Wily's castle 
    (it's the only weapon that'll damage him), and various other bosses found there. 
    The Pharaoh Shot can also be charged like your Mega Buster in this game, and is the 
    only robot master weapon in the series up to this point that you can charge. The 
    only other one is in Mega Man 2, where Heat Man's weapon, the Atomic Fire, can also 
    be charged in a similar manner.
    Weapon Name: RAIN FLUSH
    From: Toad Man
    Description: The Rain Flush is a unique weapon that you acquire after you battle 
    and defeat Toad Man. When equipped, Mega Man shoots some sort of rocket in the air, 
    and a second or two later, acidic rain falls over the screen and onto the enemy. 
    Use the Rain Flush against Bright Man for a quick defeat against him, as well as to 
    clear the screen of any annoying, swarming enemies that can easily become a 
    Weapon Name: RING BOOMERANG
    From: Ring Man
    Description: The Ring Boomerang is similar to the weapon Quick Boomerang in Mega 
    Man 2, used by Quick Man. The Ring Boomerang is most useful when used on Dust Man, 
    but once inside the final areas of the game, the Ring Boomerang is a useful weapon 
    to use on many of the bosses in the castle areas. The Ring Boomerang looks corny, 
    but it's actually a very useful acquisition to your library of weapons, so use it a 
    lot and use it wisely.
    Weapon Name: SKULL BARRIER
    From: Skull Man
    Description: The most infamous of weapon types in the Mega Man series, the 
    shield/barrier weapon. Mega Man 4 is no exception - it to has it's shield/barrier 
    weapon. Like Wood Man in Mega Man 2, Star Man in Mega Man 5, and Plant Man in Mega 
    Man 6 (and that's only covering the NES Mega Man games), Skull Man also has a 
    shield, and this useless contraption is called the Skull Barrier. It's only 
    legitimate use in the game is against Dive Man. Otherwise, don't bother equipping 
    it to use anywhere else; it's useless.
    Adaptor Name: Balloon Adaptor
    From: Pharaoh Man's stage
    Description: The Balloon Adaptor is an optional item you can get from taking a 
    secret route in Pharaoh Man's stage. When equipped, you can make a small red 
    balloon to stand on that floats slowly in the air before deflating and 
    disappearing. The fact that you can create several at a time makes them very useful 
    as literal "stepping stones."
    Adaptor Name: Wire Adaptor 
    From: Dive Man's stage
    Description: The Wire Adaptor is a weapon, unlike the Balloon Adaptor. To use it, 
    you must press up on the D-Pad and press B while it is equipped. Mega Man will 
    shoot a grappling hook up in the air, that can both damage enemies and grapple to 
    ceilings and platforms. Not that useful, but good to have nevertheless.
                               SECTION XI - RUSH ADAPTORS
    There are three Rush Adaptors in the game, each with its own use. Below is a short 
    list of them, how you acquire them, and a short description of them as well. 
    [the below list is in alphabetical order]
    Acquired: Start the game with it
    Description: The Rush Coil is the Rush Adaptor you'll probably get the most use out 
    of. TO use it, you deply Rush and a coil pops out of his back. Jump on it to get 
    significant height in a jump to get to hard to reach platforms and ladders, to get 
    those out-of-the-way extra lives and E-Tanks, et cetera.
    Acquired: After defeating Drill Man
    Description: The Rush Jet is a nifty little gadget. When you deplor Rush with this 
    equipped, Rush turns into a portable jet to get you to and fro with full control 
    function. Use it to cross long air gaps otherwise uncrossable in the game, mainly 
    in the two castles.
    Acquired: After defeating Bright Man
    Description: The Rush Marine is an underwater version of Rush. When you choose this 
    item, Rush transforms into an underwater one-man submarine. It has a gun mounted on 
    it (same shot and damage ratio as a regular arm cannon shot), and is used basically 
    to easily manuver in underwater areas. If you try to deploy the Rush Marine on dry 
    land, it won't work.
                                  SECTION XII - ITEMS
    - Energy Pellet (white): Restores energy to Mega Man's health meter.
    Big ones restore a lot of energy, little ones restore a little bit of
    - Energy Pellet (blue): Restores energy to Mega Man's weapons. Big ones
    restore a lot of energy, little ones restore a little bit of energy.
    - E-Tank: You can carry as many as nine of these in your inventory. These blue
    paintcan-looking items can be stored and used to re-fill your energy meter to
    maximum at any time during the game. Especially useful in Dr. Wily's various
    - Extra Life- Shaped like Mega Man's head. Pick it up to receive and extra
                               SECTION XIII - DAMAGE CHART
    Please note that all numbers are approximate, although I'm positive most, if
    not all, numbers are right in this chart.
    Before we go onto the damage charts, there are two things I must explain. First
    of all, I'll explain how I got these figures, and then I'll explain how to read
    the chart.
    How these figures were obtained:
    These numbers and whatnot on the chart were obtained via careful calculation. I
    simply fought every Robot Master with every weapon, including him own. I then
    saw how many hits with each weapon it took to kill that Robot Master, and put
    the figures on the chart. A -- symbolizes that the Robot Master is immune to
    that weapon and that it doesn't effect him in any way.
    To read the chart:
    Simply line up the name of the robot master on the left side with the robot
    master weapon you want to beat him with on the top. There is a key below to
    read the symbols.
    Key to the Charts:
    MM - Mega Man
    TM - Toad Man
    BM - Bright Man
    PM - Pharaoh Man
    RM - Ring Man
    DM - Dust Man
    SM - Skull Man
    DM²- Dive Man
    DM³- Drill Man
    Robot Master  MM  TM  BM  PM  RM  DM  SM  DM² DM³
    Toad Man      28  28  --  28  28  28  28  28  07
    Bright Man    28  07  --  28  28  28  28  28  28
    Pharaoh Man   28  14  --  28  28  14  28  28  28
    Ring Man      28  28  --  07  28  28  28  28  28
    Dust Man      28  28  --  28  07  28  28  28  28
    Skull Man     28  14  --  --  28  07  28  28  28
    Dive Man      28  28  --  28  28  09  07  28  28
    Drill Man     28  28  --  28  28  28  28  09  28
                            SECTION XIV - PASSWORD COMPELATION
    The password system has been "cracked" for Mega Man 4, as it has been for basically 
    every NES game with a password system ever made. The system saves ten things - the 
    eight robot master weapons (with the two Rush Adaptors you can get intertwined into 
    Bright Man's password and Dive Man's password), and the two secret Adaptors for the 
    Wire and Balloon Adaptors. To save room, the programmers made five groups of two 
    items each, and you can choose one item, the other item, or neither, and depending 
    on what you chose, you filled in a certain box for that. After that, you have to 
    fill in another block for how many items you have, 0 through 10, for a total of 11 
    possibilities for that final box alone. Here we go.
    First, fill in the box for how many items you have (each robot master weapon counts 
    as 1 and both secret adaptor counts as 1, for 10 total)
    0 items  = F5
    1 item   = A6
    2 items  = B2
    3 items  = B3
    4 items  = C1
    5 items  = C4
    6 items  = C6
    7 items  = D2
    8 items  = E4
    9 items  = E6
    10 items = F1
    Now, here are the combonations for the rest of the passwords:
    Weapon/Item      | One | Both | Neither |
      Rain Flush       B1    A1     A2
      Flash Stopper    C2    A1     A2
    Weapon/Item      | One | Both | Neither |
      Pharaoh Shot     B4    A4     A3
      Drill Bomb       C3    A4     A3
    Weapon/Item      | One | Both | Neither |
      Ring Boomerang   B6    B5     A5
      Dust Crusher     C5    B5     A5
    Weapon/Item      | One | Both | Neither |
      Skull Barrier    F2    E2     D1
      Dive Missile     E1    E2     D1
    Weapon/Item      | One | Both | Neither |
      Wire Adaptor     D4    F3     E3
      Balloon Adaptor  D3    F3     E3
    ---Special Thanks goes out to:---
    *My family (Mom, Dad, Dagan, Dana, and Ali)
    *My peeps (Mike, Cody, Corey, Jason, Graham, and the rest)
    *My Favorite Band (311) for keeping me company with background music while playing 
    through this and basically all videogames.
    *Capcom (for making such a great game and such a great series)
    *Nintendo (for making the NES way back in '85, my favorite system to this day, even 
    if I DO have like ten other systems, nextgen and all. You don't get better than the 
    ---About the Author--- [as of June 14, 2001]
    Well... as of the time I'm writing this, I'm about to finish up the 11th grade. I 
    live on Long Island, in New York, about half an hour from New York City. I play ice 
    hockey, I work at a deli, and I love videogames, especially RPGs. My favorite 
    series for videogames include the Final Fantasy series (excluding VIII), the Dragon 
    Warrior/Quest series, the Mega Man series, and the Tales series. I aspire to go to 
    Northeastern University in the fall of 2002 to study History and Archaeology.
    ---Closing Notes---
    Thanks for reading the guide, and again, any questions, comments, suggestions, or 
    ideas can and should be sent to me, Colin Moriarty, at cmoriarty311@cs.com. Please, 
    constructive criticism only, whether it be positive or negative. I don't care which 
    it is, but please, be polite and above all, constructive.
    Thanks for reading.
    This walkthrough is copyright (c) Colin Moriarty and should only be found on
    GameFAQs at www.gamefaqs.com. CJayC, the owner of GameFAQs, is the ONLY person
    permitted to have this on his webpage. Please don't e-mail me, asking to have
    this on your webpage, I'm just going to say "no" and I hope you understand that
    the reasons for this are too many to be named here. If you found and are
    reading this guide on any other site but GameFAQs, please contact me at
    cmoriarty311@cs.com immediately. Thank you.
    (c) 2000-2001 by Colin Moriarty (cmoriarty311@cs.com) All Rights

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