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    Units FAQ by BSulpher

    Version: 1.0 | Updated: 06/26/06 | Search Guide | Bookmark Guide

    Battalion Wars Unit FAQ
    Copyright Nintendo 2006
    Written By Brian P. Sulpher
    E-mail: briansulpher@hotmail.com
    Version 1.0
    Dates Written: June 25th to June 26th, 2006
    I dedicate this FAQ to all the fans of the AW Universe who can appreciate 
    this game as the close relative of said Advance Wars Games.  Is it 3-D 
    Advance Wars?  No.  However, it is a pretty sweet game in its own right, so
    here is to those who love the way it has that same feel, but it indeed is its
    own entity!
    Also, for Cougar, Howler, and Koonce.  I miss you, and I hope you are living
    it up in the afterlife as you did in this world.  You will always be in my 
    memories, and you will never be forgotten.
    Version 1.0
    -Submitted guide on June 26th, 2006
    -----------------------------Table Of Contents------------------------------
    1) Introduction
    2) Infantry
    3) Ground Vehicles
    4) Air Force Vehicles
    5) Foriegn Nation Counterparts
    6) Final Word
    1) This FAQ will take a look at the Units found within the game Battalion 
       Wars for the Western Frontier, offering up names, stats, weaponry, and 
       analysis of how to best use the specific unit type.  The name and 
       descriptions of the weapons come straight from the game, though the 
       analysis is all my own opinion and experience with this game.  Enjoy and 
       go kick some Xylvanian butt solider!
    2) This section will take a look at the various Infantry units found within 
       the game, offering insigfht into how to best use them.
                                  | Rifle Grunt |
    Easily the weakest of any unit in the game, Rifle Grunts are used to tackle 
    other Infantry units in the field.  Their weapons fire in continuous streams
    of bullets, which will help them overcome their lack of stopping power, and
    they also boast a long range with their weapons, making them a great 
    attacker for when large groups of Infantry lie ahead.  However, they should
    never engage any vehicle in combat, as the vehicle's can use their HMGs to
    cut then down quickly.
                                | Bazooka Veteran |
    These slow of foot troops are tailor made to enter into battle as support 
    against the armored foes that will accost your forces.  They will fire shots
    from their rocket-propelled launchers which move fairly slow with limited 
    range, but it is possible to charge up the shot to increase both the range
    and the power of the projectile (just hold the A Button before firing).
    Although they can rip apart armored vehicles with ease, they struggle 
    against Infantry as they are too mobile to get an accurate lock on.  In a
    pinch though, if they are in really close they may be able to hit Infantry,
    devestating the unarmored combatants.
                                 | Flame Veteran |
    The pyromaniacs that populate the army are drawn to this job, using their
    Thermidor high-pressure incendiary projector (ie FLAMETHROWER) to absolutely
    destroy other Infantry.  They have limited range though, so they will take 
    heavy fire before they can return the favour.  Also, their weapons can 
    overheat, so do not constantly spew fire or risk being left undefended.  As
    for vehicles, both Light and Heavy Recons will take damage from these troops
    (due to the open sides where the humans sit), but anything with heavier 
    armor will ignore the attacks of these firebugs.
                                | Missile Veteran |
    These snipers will be able to use their eagle eyes and guidance systems to
    quickly lock onto and fire their packs of Silverfish Missiles into the sky,
    annihalating any flying force foolish enough to come into range.  They also
    perform well versus elevated towers and machine gun positions.  When it 
    comes to ground units though, they are rather lacking in aim and will send a
    spread of missiles in every direction, the high percentage of which will 
    never touch an enemy.  They also are able to fire off additional missile 
    units if you rapidly press the A Button when locked on to a foe.
                                | Assault Veteran |
    Perhaps the most versatile unit in the game, the belt fed M70 heavy caliber
    machine guns carried by these fellows are able to damage all units.  They 
    are most effective versus other Infantry, as their high impact shots will
    quickly rip the enemy apart, but they can also damage any armored target.
    Their downfall comes from their innacurracy at long range, so use them in
    mid-range to short range firefights.  Like the Flame Veterans, the Assault
    Veterans can suffer an overheated weapon, so tap the A Button to keep the 
    gun humming, keeping the meter as close to the top as possible for maximum
    rate of fire.
                                | Mortar Veteran |
    The beret sporting Mortar Veteran also carries an impressive 50mm Grenade
    Launcher, able to send explosive shells arcing through the air, passing over
    objects that are on the ground.  They are a great unit for attacking long 
    range with, particularly for hitting stationary or slow moving targets,
    meaning towers, machine guns, and ground vehicles.  They are a great way to
    bounce groups of enemy Infantry apart, but they have to be fairly close to
    land the shot.  Hold the A Button to charge up the power and range of the
    shot, making the unit that much more effective than before.
    ------------------------------Ground Vehicles-------------------------------
    3) This section will take a look at the various Ground Vehicles found within 
       the game, offering insight into how to best use them.
                                  | Light Recon |
    Designed with mobility and speed in mind, the Light Recon lacks both 
    significant protective armor and weaponry, boasting one HMG.  If the enemy 
    are Rifle Grunts or Missile Veterans, feel free to get into the fray, but 
    when faced with any other enemy unit, take off with the superior speed 
    offered by this vehicle.  Only really useful for one or two missions, this
    wild ride will usually be ignored in favour of other vehicles.  To top it 
    all of, the controls for this vehicle are particularly loose, making it easy
    to spin out or get turned sideways after landing from a large jump through 
    the air, so use a deft touch to get it going in the right direction.
                                  | Heavy Recon |
    Similiar to the Light Recon, the Heavy Recon is designed with speed in mind,
    but it has sacrificed some of that moving ability to become better armored 
    and armed, boasting a second HMG machine gun.  The "Humbug" is still 
    vulnerable in the same manner as the Light Recon, but it is able to take
    somewhat of a pounding before succumbing, so it is useful for going after
    solo Infantry Unit (barring Bazooka Veterans, they can do too much damage).
    Thankfully the Heavy Recon also boasts an improved steering and handling
    ability, not being quite so touchy on the movements to the side like the
    Light Recon.
                                  | AA Vehicle |
    The Prometheus AIM-9RR mobile missile platform is capable of bringing down
    entire squadrons of enemy air force in seconds, delvivering lethal barrages
    of Silverfish Missiles.  As great as it is in taking down the aerial threats
    to the Western Frontier, it is completely incapable of defeating any 
    Infantry or Ground Vehicles, so keep it well protected (in particular from
    explosive weaponry).  Slow on the treads, do not leave it by itself or it
    will soon be scrap metal, taking down your anti-air capabilities by a large
                                   | Artillery |
    Much like the AA Vehicle, this slow moving treaded monstrosity is vulnerable
    to explosive weaponry.  However, the Preacher Pk-772 artillery piece is a
    long ranged attacker that can absolutely devestate ground troops long before
    they can even take aim at your units.  They are best used from a defensive
    position, delivering hammering blows into the enemy from behind your own
    lines, opening large holes in enemy ranks.  They should be protected at all
    costs, as they are essentially incapable of short range fighting (one HMG), 
    and Air Vehicles can fire away without worry if they stay up out of the 
    arcing range of the massive shells fired from the cannon on this artillery 
                                  | Light Tank |
    A perfect combination of speed, armor, and power, the Herman Mk5 is a 
    formidable vehicle that can reign supreme upon the battlefield, no matter 
    what ground forces are after them.  The biggest threat to these armored 
    speedsters are the bigger tanks cannons and the explosive capabilities of 
    the Mortar and Bazooka Veterans.  However, if kept on the move while firing,
    the Light Tank is capable of bringing down even the most persistent Infantry,
    making it a great unit to control.  Add onto that the superb handling it 
    employs, and this is a unit you will be happy to have around.
                                  | Heavy Tank |
    Upgraded in both weaponry (an additional HMG and a more powerful cannon) and
    armor, it has the downside of reduced speed.  However, the improvements make
    the Herman M1A5 Main Battle Tank a monster on the front, ripping apart 
    vehicles and infantry with ease.  They are even capable of greatly damaging 
    low flying Gunships if they venture into a firefight without keeping mobile.
    The slight decrease in speed does make it vulnerable to group of Light Tanks
    and brazen Bazooka Veterans though, so be ready to retreat when the 
    situation warrants.  This is another great unit to have around, so it will
    rarely be deployed with Light Tanks, meaning that choosing between the two
    best vehicles will not be an issue.
                                 | Battlestation |
    The newly developed Ajax T-500 Battlestation is a rae sight in the ranks of
    the Western Frontier, but when this mammoth is deployed, the enemy better 
    look out!  Looking like something from a mad scientist's labrotory, the
    Battlestation boasts an impressive three HMGs on the back of the vehicle,
    two anti-vehicle cannons with explosive ordinance on the sides, and a truly
    earth shattering double battle cannon, the Battlestation can take down any
    unit.  However, it is not designed for engaging air vehicles, so the enemy
    will need to come low for the Battlestation to have a shot at damaging them.
    The other main problem with the Battlestaion is how the double battle cannon
    must be manually aimed (no lock on available), but due to the power it 
    possesses, it is worth taking a hit to line up a direct hit on a foe for
    maximum damage.
    ----------------------------Air Force Vehicles------------------------------
    4) This section will take a look at the various Air Vehicles found within 
       the game, offering insight into how to best use them.
                                    | Gunship |
    Designed to hammer down upon ground based foes with their AGM-115 Heckfire
    Missiles, delivering strong blasts to both Infantry and vehicles.  They can
    also hover in place or move in sweeping motions, able to stop and 
    concentrate fire, making them great for running attacks or for focusing 
    their payload into the specific enemy targets below.  They are absolutely
    devestated by anti-air fire, so steer clear of any area with Missile 
    Veterans, AA Vehicles, and especially Fighters.  Use as support for ground 
    troops, scampering ahead to demolish Heavy Tanks and Battlestations, or 
    maybe taking down towers and bunkers to let the main force come in facing 
    less armored positions.
                                    | Fighter |
    Desaigned solely with the intent of tackling other enemy aircraft, the 
    fastest aircract in the game is an unholy terror in the skies for other
    flyers.  The F-19 Poltergeist can also perform as a ground attacker as well,
    though it requires low passes to blast the targets that have been locked 
    onto.  However, if the targets are incapable of matching the speed of the
    craft, then it will be a fine idea to attack in such a manner, as the 
    Silverfish Missiles pack a whallop and can fly out in a fairly quick manner.
    The primary role of this versatile plane is to clear the skies, but blasting
    hapless ground forces is also a great idea for this vehicle.
                                     | Bomber |
    The whine of the engines of the Valentine B-58 is enough to make any 
    Infantry or ground vehicle operator drop their Gameboy Color in pure terror,
    as that sound will soon be followed by the devestating carpet bombing that
    this monster can deliver.  If anything survives the barrage that lands in 
    the area, they best locate cover or face the return of the soaring behemoth.
    However, despite that impressive flight range, height, and armor, anti-air 
    units can rip massive holes in the sides of these things, so do not enter
    air cover or risk losing this expensive and deadly machine.  Concentrate on
    armored foes to help the other forces advance with ease.
                                | Strato Destroyer |
    A mammoth entry into the sky, these prototype flying fortresses are the most
    feared and awer inspiring creations in the world of Battalion Wars, capable
    of using both Silverfish missiles to incapacitate flying vehicles and heavy
    bombs to destroy ground targets.  They are a tad weak with their armor as it
    lightly protected on the rear, so head on battles will do little damage (try
    to get around back when engaging one).  Provided you are able to keep the
    enemy off of your rear, the B-5000 Strato Destroyer will be nigh unstoppable
    as it brings death and destruction upon all who foolishly oppose it.
                                    | T-Copter |
    Although it is not controllable directly, it is in this FAQ due to the 
    number of times one of these workhorses of the sky will drop off enemy 
    troops.  They are fairly well armored (though not invincible) and do not 
    waste much time getting to their targets, so if you are going to try and 
    destroy one BEFORE they drop off the troops contained inside, be sure to 
    have anti-air units in place to deal with them easily, or concentrate a 
    large force of Assault Veterans, Rifle Grunts, Mortar Veterans, and Tanks,
    focusing their fire to hit the the C-Type Samson as it descends, hammering 
    it while in range but before it opens the doors.  If done correctly, the 
    enemy troops inside will be destroyed along with the T-Copter, making it a
    fantastic way to dismantle the enemy while they are unable to return fire.
    ------------------------Foriegn Nation Counterparts-------------------------
    5) This section will list the various counterparts that the Xylvanians and 
       the Solar Empire deploy under different names.
                                  | Xylvaniania |
      i) Rocket Veterans are the equivalent of the Bazooka Veteran, but they use
         an open case rocket instead of large Bazooka rounds.
     ii) Acid Gas Veterans are the equivalent of the Flame Veterans, but they
         use nerve gas to incapacitate their victims.
    iii) Ack-Ack Veterans are the equivalent of the Missile Veterans, but they
         use slower but more powerful missiles.
     iv) Minigun Veterans are the equivalent of the Assault Veterans, using an
         older style of chain gun machine gun as opposed to a belt fed model.
      v) Grenade Veterans are the equivalent of the Mortar Veterans, using a
         grenade launcher style that is slightly different from the Western
         Frontier forces.
                                 | Solar Empire |
      i) Plasma Veterans are the equivalent of the Flame Veterans, spreading a
         swathe of burning energy upon the enemy.
    --------------------------------Final Word----------------------------------
    6) As is the usual, this walkthrough is copyright property of Brian P. 
       Sulpher, 2006.  The only website, group, person, etc. to have access to
       post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and 
       www.honestgamers.com.  You must ask for permission before posting this, 
       as doing so without consent is a violation of international copyright 
       If you liked it, hated it, have anything to add, then please E-mail me at
       briansulpher@hotmail.com.  You can also contact me through MSN messenger
       through the same E-mail address.

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