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    FAQ/Walkthrough by ryokazendriel

    Version: 1.1 | Updated: 10/27/06 | Search Guide | Bookmark Guide

    --- Ryokazendriel’s Baten Kaitos Origins FAQ ---
    Before we get started!
    Like the previous Baten Kaitos, Origins is spoiler-
    ific!  Don’t read farther than you have to if you 
    doing want to be spoiled right to death.  That’s your 
    only warning!
    Don’t know how to search?  You haven’t hung out at 
    gamefaqs long enough!  Try Cntrl-F to find what you 
    want.  Use the handy search tags in [brackets] in the 
    table of contents, or just search for the name of 
    whatever area you’re stuck in. 
    --- Updates ---
    10/10/06 – Decided to post it, despite not being even 
    close to done, because people on the boards are lost 
    early, and I’ve got the walkthrough done through 
    Zaurak Keep.  Still only a few monsters in the Field 
    Guide (that thing takes FOREVER) and not all the 
    sidequests are fully complete.  But hopefully those 
    people who are stuck early on will find what they 
    need here.
    10/11/06 – Added the HoloHolo bird, since I’ve seen a 
    lot of that going around the boards, and fleshed out 
    the Sidequest list some more. 
    10/16/06 – Through to the sidequest area, tried to 
    finish up the Sedna list, still missing one or two.
    10/17/06 – Cross-referenced my own stupid-long 
    walkthrough to find the Sedna Magnus locations and 
    immigrants.  All done there. Next up, sidequests.
    10/23/06 – I am DONE.  Well, with the main quest 
    proper, and I don’t know when Crazy will strike me 
    next to finish the Field Guide and the few Sidequests 
    I haven’t gotten to writing down. 
    >>>>Table of Contents<<<<
    >>>>Intro, Tips, FAQs  [A00]
     Legal Stuff  [A10]
     Should I Have Played the First One?  [A20]
     Controls, Etc.  [A30]
           Walking [A31]
           Stacking [A32]
           Fighting [A33]
           Mixing [A34]
     Tips  [A40]
           Creating Decks / Battling [A41]
     FAQs  [A50]
    >>>>Walkthrough  [B00]
    Disc 1
     Alfard  [B10]
           Dark Service HQ [B11]
           The Emperor’s Residence [B12]
     Otherworld 1 [B20]
           Albali Sandhollow [B21]
           Rasalas Village [B22]
     Mintaka  [B30]
     Hassaleh  [B40]
           Thornwood [B41]
           Sheratan Village [B42]
           Lake Botein [B43]
     Otherworld 2 [B50]
           Sandfeeder’s Nest [B51]
           Hassaleh Wrap-Up [B52]
     Alfard [B60]
           Mintaka [B61]
           Greater Mintaka [B62]
           Quaestor Verus’ Residence [B63]
     Azha [B70]
           Nihal Desert [B71]
           Azha [B72]
           Azha, Take 2 [B73]
           Lava Caves [B74]
     Otherworld 3 [B80]
     Alfard [B90]
           Lava Caves [B91]
           Alfard Wrap-Up [B92]
     Diadem [C10]
           Sheliak [C11]
           Castle Elnath [C12]
           Cloud Passage [C13]
           Nashira [C14]
           Cloudvents [C15]
     Otherworld 4 [C20]
           Cujam [C21]
           Diadem Wrap-Up [C22]
     Sadal Suud [C30]
           Pherkad [C31]
           Nunki Forest [C32]
           Cebalrai [C33]
           Rodolfo’s Estate [C34]
           Nunki Woods, Take 2 [C35]
     Otherworld 5 [C40]
           Zaurak Keep [C41]
           Sadal Suud Wrap-Up [C42]
           A Word on Pac-Man [C43]
    >>>>>Disc 2
     Anuenue [C50]
           The HoloHolo Bird [C51]
           The HoloHolo Jungle [C52]
           Komo Mai [C53]
           Where are the Ballots? [C54]
           HoloHolo Jungle, Take 2 [C55]
           Komo Mai, Take 2 [C56]
           All that is Holy, HoloHolo Jungle AGAIN [C57]
           The Village of Opu [C58]
           The Celestial Tree [C59]
     Otherworld 6 [C60]
           Zaurak Keep, Round 2 [C61]
           The Battlefields of Atria [C62]
           Anuenue Wrap-Up [C63]
     Through the Looking Glass [C70]
           Alfard [C71]
           The Children of the Earth [C72]
           Vega Building Site [C73]
           Hassaleh [C74]
           Matar Highlands [C75]
     More Character Quests [C80]
           Return to Dark Service HQ [C81]
           Durh [C82]
           Nekkar [C83]
     Payback Time [C90]
           Return to Diadem [C91]
           Return to Sadal Suud [C92]
           Return to Anuenue [C93]
           Return to the Battlefields of Atria [C94]
           Boss Battle Troubles? [C95]
     Tarazed [D10]
    	Vega [D11]
    	Map of Tarazed [D12]
    	Block A [D13]
    	Block B [D14]
    	Block C [D15]
    	Block D [D16]
    	The Bridge [D17]
    	Tarazed Core [D18]
    	The End [D19]
     A Final Word [D20]
    >>>>All That Other Stuff [Z00]
     Mix Recipes [Z10]
     Sedna [Z20]
     Greythorne / Salty Water Locations [Z25]
     Side Quests [Z30]
     Field Guide / Boss Battles [Z40]
     Pac-Magnus [Z50]
     Credits [Z60]
     Contacting Me [Z70]
    >>>>>>>>>Intro, Tips, FAQs<<<<<< [A00]
    I hate it when I’m stuck and there’s no walkthrough.  
    In these cases (counted: one, previously) I make one. 
    ========Legal Stuff========= [A10]
    I daresay no one with a single moral fiber would 
    plagiarize from a walkthrough, written only in the 
    spirit of platonic brotherly gamer-love, but here’s 
    the disclaimer anyway.  I, Ryokazendriel 
    Qin’Xanthanthalas, didn’t create this game, nor 
    profit from it; don’t sue.  I don’t profit from this 
    writing, but I did spend considerable time on it; 
    don’t steal it.  Finally, only gamefaqs.com is 
    allowed to post this on their site.  I hope you can 
    abide by those rules.
    =======Should I Have Played the First One?====== 
    It’s not absolutely necessary.  I will make mention 
    of characters that show up in both, but as a prequel, 
    this one can hardly spoil Baten Kaitos: Eternal Wings 
    and the Lost Ocean too badly.  They spoil eachother 
    to some degree, as you will see, so I’d say it 
    doesn’t matter what order you play them in.
    =======Controls, Etc.========= [A30]
    Lost the manual?  Bought a gimped copy with no 
    manual?  Look no further, here’s all the important 
    stuff contained therein. 
    ---------------Walking [A31]
    Control stick: Move.  (Tilt softly: Sneak)
    A Button: Confirm selection, jump, interact, etc.
    B Button: Heartwing dash, cancel
    C-Stick: Display / scroll quest magnus
    X Button: Release quest magnus (when selecting quest 
    Y Button: Camp menu
    L / R Buttons: Switch with mixer (when selecting 
    quest magnus)
    Start: Pause
    Buy: Regular old ’buy’ function.
    Sell Junkpile: Sell all the magnus cards you’ve put 
    in your junkpile.
    Upgrade: Upgrade battle magnus you already own using 
    gold, and sometimes quest magnus
    Magnus Pack Coupons: Trade any coupons you’ve found 
    for 10 random battle magnus
    Class Upgrade: With enough TP, you can upgrade the 
    class of your deck, allowing you to carry more decks, 
    hold more cards in each deck, increase the MP Gauge 
    size, and increase the number of cards you can 
    discard in one turn.
    Buy Aura: After collecting the necessary charms and 
    talismans, auras will be available for purchase.  
    Buying an aura negates any one you already have on, 
    so only get one at a time for a given character.
    ++ Heartwing dash is good stuff, but the bar fills 
    faster when there are enemies about. Don’t exhaust 
    yourself dashing away from enemies!
    ++ If you touch a sleeping enemy on the worldmap, 
    they’ll be asleep to start the battle.
    ++ You can do most quest magnus functions without 
    going into the camp menu screen. 
    ++ Red save flowers just save.  Blue ones save and 
    teleport you to those esoteric locales.
    ---------------Stacking [A32]
    Control Stick: Move cursor
    A Button: Confirm selection / Move magnus
    B Button: Cancel
    C-Stick: Change window sizes
    Y Button: Sort cards
    X Button: Discard magnus card.
    Z Button: Change info window size
    L / R Button: Move from stock side to deck side, and 
    vice versa
    ++ You only have one deck!  All your characters are 
    played from it, so activate them all for every deck, 
    because you want to use them!
    ++ Use the Z button to open the info window and read 
    about the card, see its properties (attack, defense, 
    element, etc) and who can use it – their face will be 
    highlighted on the top right side.
    ++ As you move up in class, you can create multiple 
    decks for different situations using the same stock 
    cards, but you must still have only one active deck 
    that all your active characters are sharing.  This is 
    different from the last game. 
    ++ The junkpile is for cards you don’t need and will 
    be sold en masse if you click ”Sell Junkpile” at a 
    magnus shop.  You can ’undelete’ these cards by going 
    to the junkpile and clicking A on them.
    ++ An R in the upper right hand corner of a card 
    means that the equipment can be used in the middle of 
    a Relay Combo without disrupting it. 
    ++ The MP cost of a card (if there is one) will be in 
    the middle, near the bottom in black.  For Sagi, it’s 
    written in a circle, for Guillo, a diamond, and for 
    Milly, a square.  If all three can use the card, it 
    will be in a triangle. 
    ++ A green arrow appears in the upper left of cards 
    that have been upgraded.
    ++ The color of the card, naturally, gives an 
    indication of what element it is.
    ++ The elements: Fire, Ice, Lightning, Holy, 
    Darkness, Physical / Variable
    ---------------Fighting [A33]
    Control Stick / D-Pad: Left-Right selects magnus 
    cards, Down initiates magnus sorting
    A Button: Confirm selection
    B Button: Discard magnus card
    C-Stick: Switch between ready characters
    X Button: Pass / Cancel Combo
    Y Button: Release burst
    Z Button: Show / hide magnus card info window
    L / R Buttons: Change targets
    ++ Your choice in cards in one turn must always 
    ascend in spirit number (that number in the bottom 
    corner).  So start low and try and move sequentially 
    in order to max out your combos.  Using an item or 
    other card with no number means that’s the only card 
    you’ll use on that turn.
    ++ Equipment has a durability, shown near your 
    character’s info window at the top of the screen.  
    You needn’t be equipping something every turn, 
    because they’ll just replace what you had equipped.  
    Durability for armor goes down when you’re hit, 
    durability on weapons goes down for every strike you 
    make.  Special durability goes down in special cases.
    ++ B button is your friend, it frees up space in your 
    hand so you can draw something you actually will use.  
    The character discarding cards is ready again almost 
    immediately, especially if you’re just sitting around 
    waiting for everyone else to take their turn.  Don’t 
    forget that if you start discarding cards, you can’t 
    start using cards in the same turn, but discarding is 
    absolutely a must if you really need something, like 
    a healing item.  Don’t be hesitant to throw away 
    almost anything if you desperately need healing – 
    after all, all cards will simply cycle back into your 
    hand eventually.
    ++ There’s a ready list in the upper left hand corner 
    (a la FFX) and it also shows who’s standing where by 
    a line along the bottom.  Say, Sagi is on the left, 
    Guillo is in the middle, and Milly’s on the right; it 
    will represent their pictures similar to:
    I hope you get what I’m saying.  Anyway it will help 
    you determine which enemy is actually up next.
    ++ The blue bar at the right of the cards is the MP 
    gauge, and there’s also a helpful voice that will 
    tell you when you busted through to the next MP 
    ++ The grey bar under each character’s green health 
    bar is their delay gauge, which counts down until 
    they’re ready again.  
    ++ Once you reach Deck Class 7, you can use Burst.  
    Burst is when you’ve reached MP level 5 and activate 
    with the Y button.  You’ll be able to use things that 
    cost MP for free for a short period of time, so use 
    this opportunity to lay down the biggest combo ever.  
    When Burst is over, Mp goes to zero and doesn’t start 
    charging for a while. 
    ++ You can sort magnus in your hand by pressing down 
    and moving it and pressing down again.
    ++ Relay combos are initiated when at least two of 
    your characters have turns in a row, and you’ve done 
    a combo up to spirit level 4 at least with the first 
    one.  If you have a weak attack (1) in your hand, the 
    word ’Relay!’ will appear on it, and you can chain 
    your attacks by choosing that card.  You’ll need to 
    target the same enemy of course, and equipping 
    something between will break the combo unless it has 
    an R in the upper corner.
    Poison: HP will decrease over time for a set amount 
    of time
    Flames: HP will decrease over time for a set amount 
    of time, ice defense is reduced.  Being hit with a 
    frost attack while enflamed will deal you lots of 
    damage, but the flames will be extinguished.
    Freezing: Character will be unable to move for a set 
    amount of time, fire defense is reduced.  Being hit 
    with a fire attack while frozen will deal you lots of 
    damage, but the freezing status will be lifted.
    Shock: Resistance to physical attacks is lowered, and 
    being struck will result in Down status.
    Blind: Chance to hit with physical attacks lowered, 
    and being struck will result in Down status.
    Sleep: Delay gauge will not count down for a set 
    amount of time. 
    Down: Delay gauge turns red for a time.
    ++ Down and incapacitated are especially bad for you, 
    as all the cards you have chosen for that character 
    to use before he/she/it goes down will all be 
    nullified and lost, and any combos you were in the 
    midst of are abruptly cancelled.  Extremely 
    --------------Mixing [A34]
    Step 1) Select the Magna Mixer on the right (move 
    over there with R) 
    Step 2) Select two quest magnus to mix. 
    ++ Mixing takes time.  Adding additional ingredients 
    beyond the first two also requires you to wait a 
    certain amount of time first.  You’ll need to get 
    into some battles, so I’d recommend the Coliseum if 
    you’re on a mixing spree.  There will be a little 
    bubble window pop-up in the corner of your field 
    screen when a magnus mixer wants attention – either 
    it’s done or wants another ingredient.
    ++ They won’t let you mix just anything together in 
    hopes of creating new recipes, so don’t worry on that 
    score.  However, if you’re mixing two ingredients and 
    don’t have the third (or more) ingredients on hand 
    when the mixture asks for it (represented by a !) the 
    mixture will eventually rot on you.
    ++ Finally, remember that you can’t cancel a mix and 
    get your ingredients back.  Once you put them in, 
    they’re as good as gone whatever else happens.
    ++ Quest magnus can decay in time, disappearing 
    entirely or morphing into different quest magnus – 
    quite often less desirable ones (rotten food, stale 
    water, etc) so check your stash at least once in a 
    while to get rid of stuff that’s keeping you down.  
    These things can lower your stats, so get rid of 
    ++ Quest magnus also react to what’s next to them in 
    the ordering, so sort them as necessary.  For 
    example, rotten food will quickly rot any food in the 
    slots adjacent to it, and sunlight will mature 
    flowers, etc.  You’ll see a purple arrow from the 
    quest magnus to whatever slots it is affecting.
    ++ Some quest magnus have properties that aid you in 
    battle or raise some stats, just for carrying them 
    around.  For example, carrying around a Blaze makes 
    you less prone to being frozen in battle.  But 
    beware, carrying other things around, like Fluella 
    will lower your stats and resistances. 
    ++ That Next-Gen Mixer is, in fact, faster at mixing 
    than the regular old one.  Whaddya know.
    =======Tips============ [A40]
    Want to see just the info you want to see?  Use the 
    C-Stick in the menu to change window sizes, and the Z 
    button to show or hide information windows. 
    ---------------Sidequest Menu
    Hate trying to remember who’s in what town and wants 
    what stray item?  Can you never recall things like 
    ‘the woman in the second house in Mintaka wants a 
    Fluffy Pillow’?  Your days of playing Baten Kaitos 
    with an open notebook at your side are over!  Baten 
    Kaitos: Origins comes pre-equipped with a handy 
    Sidequest menu that keeps track of all these things 
    for you!  Just go in and read all about it.  Even 
    reminisce fondly over sidequests you’ve already 
    completed!  Yes, the new and improved Sidequest menu 
    solves all your questing problems!
    ------------------Sidequest Upkeep
    I’m not going to tell you when and where to perform 
    every single little sidequest, I’m sure you can find 
    the time.  Just remember to take a break from the 
    main quest every so often when opportunity hits you 
    to go to all the hot spots.  Level up at the Endmost 
    Bethel, practice your moves and mix things while at 
    the Coliseum, and don’t forget to drop things off at 
    Sedna.  You won’t be sorry you did. 
    -----Tips on Creating Decks and Battling [A41]----
    ----------------Monster weaknesses
    Also included in the new Baten Kaitos: Origins!  A 
    field guide (after you talk to the Doc in Sheratan) 
    that lists all the monsters you may encounter in a 
    given area.  Stack your decks to their weaknesses for 
    maximum efficiency.  Don’t have yours filled out and 
    need some insider tips?  Scroll down to the bottom of 
    the FAQ for a home-made version listed by yours 
    truly! (unfinished thus far!)
    ------------------Discarding Cards
    Done discarding after a few cards?  Hit X to be done 
    with your turn and not wait for the timer to expire.  
    The fewer cards you discard, the quicker it will be 
    your turn again, also!
    Having trouble making the most out of your burst?  It 
    will last as long as you keep up a Relay Combo, so 
    it’s best to hit it when all your characters are 
    ready to go, and you have a healthy stack of ones and 
    higher techs ready.  Of course it helps if you HAVE 
    ones and higher techs in your deck.  And not techs of 
    the same number, either, since you can’t use two of 
    those in one turn. 
    -----------------Shorter Decks
    Just because you can have 60 cards doesn’t mean you 
    need 60 cards.  The cards will cycle without pause, 
    so if you only have, say, 5 potions, and you want 
    them to come up more often, just make a deck with 
    fewer cards. 
    ----------------Relay Combos
    The same goes for Relay Combos.  Just because you 
    can, doesn’t mean you should.  A combo will always 
    hit the same guy, no matter if he’s dead or not, so 
    maybe your turn would be better spent healing, or 
    hitting the next guy, if you’re sure the first one is 
    going down.  Of course, if you desperately want to do 
    a 20 card, 5600+ damage combo to a stupid single 
    soldier, I’m not about to stop you. 
    =======FAQs=========== [A50]
    --------------- I’m stuck!  Can you help me?  
    These things happen.  That’s what walkthroughs are 
    for.  Don’t want to read it?  Then here’s what to 
    1)	Talk to everyone you can possibly talk to, 
    twice.  Sometimes the game won’t let you go on 
    until you do
    2)	Gather all the magnus from the area you can 
    possibly gather, twice.  Sometimes just getting 
    it is enough, sometimes you have to use it on 
    other things.
    3)	Search every nook and cranny.  Just cover every 
    inch until you get an “!” that you haven’t 
    clicked before.
    4)	Did you forget what you were doing entirely?  
    Check your journal magnus for a reminder, or 
    check the sidequest menu for something to do.
    -------------Which answer should I choose when Sagi 
    asks me things?
    I want to say it doesn’t matter, and in a large 
    sense, it doesn’t.  In terms of storyline, it often 
    makes very little difference what answer you give, 
    and I’ll try and clue you in at that time in the 
    walkthrough if it does.
    The real answer is, the more you agree with Sagi, the 
    ‘luckier’ you are in drawing your magnus during 
    battle.  You’ll see the effects when, for example, 
    your party is hurting for some healing, and the 
    ‘next’ card magically changes from an attack to a 
    healing potion, and so on and so forth.  It’s not an 
    exact science (as far as I’m concerned or willing to 
    go for typing up a walkthrough) so just answer what 
    you feel like and try not to be too much of a 
    contradicting S.O.B.  As a reminder, nobody likes 
    contradicting S.O.B.’s in real life, either.  It’ll 
    be good practice. 
    ------------Your walkthrough isn’t helping me!
    Well, (1) that’s not a question, (2) that’s not very 
    nice since I went to all this trouble to try and help 
    and (3) perhaps you can’t be helped. 
    The real answer is that I can’t read your mind, and 
    neither am I forcing you to read my walkthrough at 
    gunpoint.  Go read somebody else’s then.  I won’t cry 
    if you do.  There’s no sense in complaining about it.
    ------------You just breezed by a boss and I can’t 
    beat him!
    Also, not a question, but I’ll let it pass.  Firstly, 
    I included the Field Guide at the bottom, take a look 
    and see if that monster or boss has any elemental 
    weaknesses and stack your deck accordingly.  
    Secondly, a lot of the boss battles are the type 
    where you can ‘try again’ should you fail.  But most 
    of them are also battles you can’t win in terms of 
    storyline, so if you’re only doing something like 10 
    wimpy damage, don’t get too worried, you’re supposed 
    to be relatively outmatched.  Just bring a lot of 
    Fate Idols to revive your party when they die, lots 
    of healing potions to heal them when they get smacked 
    around, and do damage when you can until the 
    storyline determines that it’s time for you to go 
    Short of me coming over there and playing your game 
    for you, I’m not sure what more I can do.  Don’t 
    forget to save often!
    ------------I die like crazy, even against normal 
    yokels.  Am I doing something wrong?
    Unless you’re not getting off card combos due to 
    terminal slowness in clicking, the problem must 
    inevitably lie in your deck stacking.  Let’s 
    ++ Do you have enough attacks?  Most every other card 
    besides the actual attack cards (spirit numbers 1, 2, 
    3, etc) are non-attack cards, meaning, they don’t do 
    your opponent damage.  Even high level spirit cards 
    (4, 5, 6) should be lead in by a series of weaker 
    attacks.  If you find yourself drawing more equipment 
    than attacks, something’s not right in your magnus 
    deck, as equipment has a certain durability and 
    doesn’t always need to be changed each turn.
    ++ Are you using the wrong element?  Your deck may be 
    stacked heavily in favor of one element, and if the 
    enemies are resistant to that particular element, you 
    will do little to no damage.
    ++ Are you performing combos?  The more cards you use 
    in one turn, the more damage you rack up.  Relay 
    Combos require you to have used a higher tech, and 
    have a weak attack (1) ready for the next character 
    who acts (no enemies acting in between).  You’ll see 
    a big RELAY across the 1 when it’s available.  You 
    can use equipment before that 1 as long as it has an 
    R in the upper corner.  Otherwise it will break your 
    ++ Do you want to try easy mode?  The monsters won’t 
    attack while you’re choosing, so I hear.
    >>>>>>>>>Walkthrough<<<<<<<<< [B00]
    >>>>>>>>>Disc 1<<<<<<<<
    =========Alfard============= [B10]
    Welcome to the game.  Try to keep in mind that Sagi 
    is *talking* to you.  You are playing no character 
    other than yourself.  You are supposed to be separate 
    from Sagi, the blue-haired main character.  You are 
    nothing more than a guiding spirit and he is the only 
    one that can hear your advice.
    --------------Dark Service HQ [B11]
    Sagi is a soldier.  You don’t know why yet.  Let the 
    mystery be for now and get us to the meeting room.  
    That’s the one outside the room, up the stairs, and 
    down the hall before the exit stairs.  You needn’t 
    worry yourself with anything else around. 
    You’ll hear the mission briefing.  Afterwards, feel 
    free to poke around, talk to folk, think out loud to 
    yourself.  Most of the decisions you make as the 
    ‘guiding spirit’ do little in the way of storyline, 
    but I’ll try to let you know when they do. 
    When you try to leave, you get your eight blank 
    magnus that folks from the previous game will know 
    and love.  A fire will helpfully break out near the 
    front of the room, and you’ll need to put it out with 
    some well-placed water.  Check out the barrels near 
    the door and grab some essence of Stale Water.  Run 
    up to the fire and investigate that to use the Stale 
    Water on the flames.  You use the C-Stick to move 
    about in the magnus window, just to let you know.
    Outside, you get into your first battle.  Things are, 
    of course, straightforward, and if you just don’t get 
    it at all, you’ll have to scroll up to where I talked 
    about the battle system. 
    You’ll want to head downstairs and exit stage left to 
    get your ‘paramachina’ but right away you know that 
    something’s fishy, since yours can mysteriously talk 
    (it’s the one that’s blue on the right side).  Head 
    back outside and upstairs near the exit stairs and 
    talk to the guy in the corner by the extinguished 
    torch.  He will give you a wimpy assignment to light 
    four torches.  There’s two on each floor, and you can 
    get some fire in any room from one of the lights.  Do 
    that and get your measly reward before you go up the 
    stairs to begin the mission.
    ---------------Emperor’s residence [B12]
    A bit of talking ensues, but the final product is 
    that we are on our way inside.  There’s a fight, and 
    then you learn a bit about sneaking.  Just tilt the 
    controller softly, it’s nothing that you haven’t done 
    before, right?
    In the main hall, there’s a fountain – you’ll need 
    some water – and a few doors.  On the right side, 
    there’s some soldiers who have brutalized a visiting 
    engineer, so brutalize them a bit to get the key to 
    the place.  Wake up the engineer with some water, and 
    he’ll thank you.  Ask him about the crestwall (you’ll 
    need to have at least looked at it outside and up the 
    stairs) and he’ll be glad to help, as long as you 
    have a chunk of rubber. 
    In the room on the left, you’ll find two sleeping 
    guards.  One of them is conveniently sleeping propped 
    up against a large stack of rubber!  Sneak over there 
    and nab some and sneak back out.  Give the rubber to 
    the engineer and watch the sparks fly.  Might as well 
    save your game on the right there. 
    Run up and watch yourself a cutscene.  Afterwards, 
    make a break for it across the way into the next 
    hall.  You’ll have a boss battle burst through the 
    walls on you.  You’ll lose, but you’ll have to do 
    enough damage to satisfy the storyline.  Another 
    cutscene ensues, in which you are magically 
    transported to...
    =========Otherworld========= [B20]
    ----------Albali Sandhollow [B21]
    Ah, now it’s getting interesting.  Let’s just go with 
    it for now.  Follow those guys until you lose sight 
    of them.  You’ll see a nice dungeon-map with a few 
    bright red spots.  If you trek your way to the red 
    spot in the middle, Sagi will tell you that you 
    certainly can’t wing-jump that far.  Time to figure 
    this one out. 
    Using your magnus to suck up some magnetite waves 
    will de-magnetize the red rocks and the blue sand 
    will fall away.  Using the magnetite waves on de-
    magnetized rocks will re-form blue sand bridges and 
    walls.  Get it? 
    Where you want to go is around to the right and under 
    the overhang to the next screen down.   You’ll need 
    to suck up the magnetite waves from both sides of the 
    ravine to be able to pass.  Next you’ll have to 
    approach the big boulder of blue sand at the bottom 
    from the right, and push it over until it sticks to 
    the big pile of magnetite waves.  Take some magnetite 
    waves to the top screen where Sagi was saying earlier 
    he couldn’t jump.
    -----------Rasalas Village [B22]
    When you get to the village, the goal here is to 
    speak with *every single person* in order to move on.  
    There are:
    1)	Two people chatting near the entrance to the 
    2)	One person looking at the lake, who speaks 
    about reflections
    3)	One person in the bottom left, who talks about 
    4)	Two people in the back, who are talking about 
    their relationship
    5)	One person walking around the back, who’s a 
    6)	One person in the left house, near the front 
    7)	One person in the left house, in the kitchen, 
    who talks about food
    8)	One person in the left house, in the back, 
    watching the baby
    9)	One baby in the left house, in the back, 
    crawling around
    10)	Two old people sitting at the table in 
    the first house
    11)	One person in the kitchen in the first 
    12)	One person in the magnus shop
    And… anyone else I may have forgotten.  The point is, 
    you need to talk with everyone.  After that, your 
    scene will automatically shift.
    =========Mintaka===========  [B30]
    Your cutscene will take you to the sewers under 
    Mintaka (there’s a chest before you go down, don’t 
    forget it).  There seems to be nothing you can do 
    about the prisoners, but you can jump into the sewer 
    water for some chests that hold pretty iffy magnus.  
    At any rate, head across and jump up.  Might as well 
    agree with Sagi, he’s not going back into those 
    sewers for no good reason.  
    Head north and left through the archway.  Go into the 
    house at the top of the screen.  There’s a woman, two 
    kids, and a maid in there.  Talk to the maid until 
    she dishes out some of Yesterday’s News, which you’ll 
    need to pick up with an empty magnus.
    Here’s the key: talk to her *again* and get another 
    magnus worth of Yesterday’s News, and she’ll be much 
    relieved.  Enough relieved to let you get away with 
    pilfering some of her Machina Oil on the left, on the 
    stove.  Grab some of that, that’s the important 
    Cruise around town to the left and south, dodging or 
    fighting guards at your leisure.  The man with a 
    breakdown on the next screen will be grateful for 
    some Machina Oil, so hand it over.  Go on in (there’s 
    a chest in the bottom left corner) and go upstairs. 
    To the south will be a chest with Firewheel in it, 
    and a house that has a magna mix recipe in the chest 
    of drawers on the right.
    Your exit is to the north, over the rooftops.  Make a 
    route around the city clockwise over the roofs, 
    picking up treasures along the way.  Jump down at the 
    other side and save at the flower, because there’s a 
    long battle coming up. 
    You’ll be stopped near the Mintaka Dock by an army’s 
    worth of soldiers, and you’ll have to fight 
    consecutive battles to get out.  Finally a sub-boss 
    of sorts will show up to challenge you, and Milliarde 
    will come to your aid, and you’ll all escape to 
    =========Hassaleh=========== [B40]
    There’s people to talk to at the Hassaleh dock, but 
    they don’t say much interesting.  Grab an apple, is 
    all the advice I have to give here.
    ---------------Thornwood [B41]
    Head north into the thornwood and into the alcove on 
    the left to get the glowing bean.  It’s pretty 
    obvious that you want it.  Circle around to the north 
    and right and use the bean on the wimpy vine there to 
    get it to grow.  Now that you’re able to walk over 
    it, head across and through to the next screen.  The 
    man there will tell you the rock blocks the way.  
    You’ll need another Yesterbean, but where to get one?
    You’ll need to pop the pink creature that rolls away 
    from you when you approach.  Make your way back to 
    the first screen, then up and around so you exit on 
    the upper right side.  When you get back to the 
    right-hand screen, move down and jump up onto the 
    ledge and exit back to the left-hand screen.  You 
    should be in front of that thorny green ball.  Push 
    it (just run up against it) until it falls down 
    below, into the pink guy’s path.  Then, go back the 
    way you came and chase him until he pops.  What a 
    terrible way to kill wildlife!
    Use your newly obtained bean on the rock (the vines 
    near it, to be specific) and exit north.  They stop 
    to talk, then exit right to get out of this dungeon 
    and over to Sheratan.
    ---------------Sheratan Village [B42]
    Trigger a few scenes by walking forward a bit.  Only 
    after that, can you explore the town.
    The magnus shop is on your right, just talk to the 
    girl to get her moving.  The Doc gives you a Field 
    Guide to fill in.  Woo, gathering quests.  Grab a 
    Quickfreeze cap from the chest in here and move out. 
    On the next screen to the right, run over to Gena and 
    have a cut scene.  First thing after the cut scene, 
    study the table for a mix recipe.  Also, check the 
    bunkbeds for another mix recipe and a magnus coupon.  
    Talk to Tik and Wacho to the right to gain a quickie 
    find-the-hat quest.  Sis in the bottom right corner 
    will give you your first lead, and the girl outside 
    on the slide will tell you to try the elder’s house, 
    but the hat is actually at the left of where you came 
    into the village, behind the so-called “Vault Guard”, 
    if you really must know.  You’ll need a mountain 
    apple to bribe the kid into letting you into the 
    “vault” to find the hat.  When you return it to Tik, 
    he and Wacho make up and you get an Adhesive Bandage.
    Before you finish up in the village, talk to the 
    caplin herder to get the quest for the black caplin.  
    Then, go into the house under the Brierclock and 
    search the blue beds for another recipe, and talk to 
    the weird old man about greythornes.  Also, talk to 
    the girl in the back near the altar to pick up 
    another quest.  That ought to put Lake Botein on your 
    map.  Then go grab the two chests at the bottom of 
    the screen before running into the house on the 
    right.  The shelves in the upper left hand corner 
    hold a magna mix recipe.  Lastly, the girl just 
    outside the orphanage is willing to make a magna 
    (Lake Botein)
    Just inside, there’s a sparkle on the ground.  Click 
    on it to pick up a strange magnus and go report back 
    to the Elder’s granddaughter in front of the altar.  
    She’ll give you the magnus mixer and a Will for your 
    troubles, and asks you to come back later.  Back to 
    the orphanage for the night.  And a suspicious cut-
    scene, but having played the previous Baten Kaitos, 
    we’re all well aware that nothing is as it seems…
    (Sheratan Village)
    In the morning, Gena tells you to take a trip around 
    the village, as if it weren’t only two screens wide.  
    Talk to Sis in the corner, who will ask you to drop 
    by the neighbor’s for some thornflower nectar.  Next 
    door in this case to mean the southernmost house, on 
    the other side of the fence.  Sis will give you a 
    magnus and an Element Charm Lv. 1. 
    The following day will bring another cut scene of 
    Sagi sleeping in and Wacho and Tik telling you about 
    the lake monster.  Time to go deal with it.  You can 
    get cottoncap fruit from talking with Tik, if you 
    like.  Get yourself ready for battle.
    ---------------Lake Botein [B43]
    Talk to Wacho to get an idea of how to jump, and to 
    Tik to find out about photosynth lilies. 
    Go left to start things off, after grabbing as many 
    photosynth lilies as you can carry.  Charge the 
    Ogobogo creature just in front of you to reveal a 
    chest with Flametongue after its defeat.  Jump down 
    the ladderway there and into the water.  There’s some 
    idiot who can’t swim there.  Not sure what to do 
    about him.  You can give him a photosynth lily, but 
    he doesn’t go anywhere after that.  Heck, trying 
    giving him a lot of photosynth lilies, at your 
    The wall in question is the one at the back, go back 
    there and push it for all your worth, using up lilies 
    as necessary.  The room above will light up when 
    you’re done.  Go back to the right side and do the 
    same thing, only now it’s a suspicious-looking box 
    instead of a guy.  If you give it a few lilies, the 
    box will give you 200G. 
    After moving both walls, the water level will drop 
    and Tik and Wacho will identify people who need help.  
    You can only help Tik’s guy for now.  We’ll be right 
    back.  There’s a chest under the stairs, and a new 
    save flower to the north end.  Clicking on the winged 
    statue will bring you downstairs.  Nobody seems dead, 
    but here comes our monster friend.  Wings and weapons 
    out, let’s get it on. 
    Well, honestly, you’re going to lose this one as 
    well, but you’ve got to hold your own for a little 
    while at least.  They’ll give you ‘try again’ screens 
    if you lose in some cases with boss monsters, so 
    don’t stress too hard.  You can even change up your 
    battle deck when you try again.
    More cut scene speculation follows.  Get some water 
    from the lake there and splash it on the village 
    elder to get a mini-sub-quest to find the four 
    villagers and wake them all up. He’ll give you a 
    coupon right off the bat for it.  We already know 
    where they are, so let’s get to it.  The woman right 
    next to him will wake up and give you potion for just 
    clicking on her, but the man upstairs we left behind 
    earlier will need some water, so get some more before 
    you leave.  He’ll give you the Lightning Club.  
    You’ll need to fight another monster for the third 
    guy and a whole room full of them to get the girl out 
    of the crate in their respective rooms.  The girl 
    gave me a mattress and an extra 200G for giving her 
    the lily back when.  Go back down to see the elder.  
    He gives you a Saber and a Guard Charm.
    Everyone urges you back to the village, but don’t you 
    get a sense of unease about the whole idea?  I did. 
    Yet again, you can’t win the next battle, so do 
    damage until they knock you flat in a cutscene you 
    and don’t sweat it.
    ========Otherworld====== [B50]
    Where are we?  This isn’t a faq to question life’s 
    mysteries, this is to get you through the game.  
    Ponder it on your own time. 
    --------------Sandfeeder’s Nest [B51]
    Don’t let their talk worry you.  The sandfeeders are 
    huge green caterpillars and they won’t let you wander 
    into a battle with them randomly.  First here go 
    left, head down, get a chest, stock up on some 
    magnetite waves, and go down again for another chest.  
    Down here there is a sleeping something that you 
    cannot wake up either way, and a sandfall of pink 
    dust.  Grab some of that.  We’ll be needing it. 
    Now head back up to where you were and head right.  
    You’ve cleared the way of blue sand, and when you get 
    down close enough to encounter the Sandfeeder 
    (passing an Orvata on your way) use the pink sand and 
    walk on by. 
    When you get down to the screen below you’ll notice 
    eventually that you’ll be needing two magnus’ worth 
    of magnetite waves.  So head back up and go into the 
    hole the Sandfeeder was sticking out of.  There’s 
    some sneakily hidden back there.
    On the next screen down take the left path and 
    recharge the two red stone areas with magnetite 
    waves.  Run around quick and go down to the red 
    flower and save.  Go down from there and enter boss 
    battle with the very thing we’ve spent all this time 
    After the battle you obtain a level 2 ice attack 
    (Icebloom) for Sagi and the Sedna Bridge.  There is 
    yet more mysterious talk, and your friends wander 
    off.  Before you follow them, grab some Sandfeeder 
    silk from the corpse (you can come back for it later, 
    though) before you and fly up the platforms behind it 
    to get the Crystal Edge card for Sagi. 
    -----------Hassaleh Wrap-Up [B52]
    Now’s a good time to check out that Sedna Bridge 
    magnus, so remind Sagi about the rest of the village 
    and he’ll go out and take a look.  Buy magnus, talk 
    to villagers as you please, but drop by the blue 
    flower to get a feel for the new Sedna Village, 
    though there’s not much to do there as of yet.  Once 
    you’re done, go back to the orphanage and click on 
    the table to do some planning. 
    I’ll tell you in about three more paragraphs that you 
    need two cottoncap fruits combined to form a fluffy 
    pillow, so maybe you’ll want to pick some of those up 
    from the flowerbed in the left bottom corner of the 
    orphanage before you go.  Just warning you in 
    Before you leave for Alfard, now might be a good time 
    to find that black caplin.  It’s in the thorn forest 
    near the end, where you pushed the rock aside 
    earlier.  You can also get a Yesterbean and grow the 
    thorns near it to get some Thornflowers. 
    =========Alfard======== [B60]
    -----------Mintaka [B61]
    The man crouching near the house on your way in will 
    give you Coliseum Dog Tags, which you can try out at 
    the nearby blue flower on the dock.  Inside the first 
    house here is a man who needs some Love!  We’ll be 
    back for him.  I’m just telling you so you can flesh 
    out your Sidequest menu.
    The first door on your right on the second screen is 
    the magnus shop.  The next house will contain the 
    same woman you might have heard on your last visit, 
    complaining of not having a pillow.  Now I’m not sure 
    you did this back on Hassaleh, but two cottoncap 
    fruits combined will form a fluffy pillow for her.  
    She will give you a Life Charm and a Magnus Pack 
    Coupon in return.
    ------------Greater Mintaka [B62]
    Head out to the world map via the south west exit.  
    Run over to Greater Mintaka to catch a glimpse of the 
    funeral.  There are two houses on either side of the 
    stairs.  In the right one, search the table on the 
    left for a coupon.  In the left one, there are two 
    chests with magnus geared for Milly. 
    Let me put an aside here for these spinning freaks in 
    the right-side house.  The mix recipe you’ll get here 
    involves soot, and there is soot to be had in the 
    bottom right corner from those jars, though you 
    probably don’t have five slots to spare, hanging on 
    to all that soot.  If you do mix the soot together, 
    you’ll get a pretty stone, and the spinning guy does 
    mention wanting a stone.  As you’ll see later in the 
    sidequest walkthrough, you can combine the pretty 
    stone with a blaze to make it a Fireglow stone, but 
    giving it to the guy only yields a battle shield, of 
    all things. 
    On the next level on the left and right are more 
    residences.  Exiting to the right up here will take 
    you to the Emperor’s residence, which Sagi won’t go 
    to.  Through the right door there’s a chest on the 
    left side of the room, and a magna mix recipe in the 
    chest on the right.  Might as well inspect the bamboo 
    fountain and grab some water, you’ll need some in a 
    On the left side of the second floor are two 
    residences Sagi can’t enter yet, so head up to the 
    speech area. 
    Look out – terrorists!  Man.  Video games emulating 
    life?  Anyhow, let’s help.  You’ll need some Water to 
    put out the lady running around, some ‘fruit fit for 
    an emperor’, a Med Kit, and a whole lot more Water to 
    put out the fire.
    Let’s start with the lady on fire.  I told you to 
    bring some water, didn’t I?  Now, talk to everyone 
    else to find out what they need, especially the 
    little girl in blue lying on the ground.  She needs a 
    Med Kit. 
    Run down the stairs and to the second level house on 
    the left.  Talk to the guard to convince him to let 
    you enter.  The crate in the upper right corner 
    contains the med kit you need.  Try to grab the fruit 
    also, and the girl will tell you her sister has some. 
    Her sister is the girl right at the foot of the 
    stairwell on the middle level.  Tell her you need 
    fruit and she’ll have some available for you.  Give 
    each person what they need, and take three batches of 
    water (at once) to the big fire to put it out.  
    You’ll get a coupon for your reward.
    -------------Quaestor Verus’ Residence [B63]
    The name of the guy was Geldoblame, in case you have 
    a memory like a sieve or the attention span of a 
    hummingbird.  Insults aside, follow him in and get to 
    talking.  You’ll need to choose ‘think about it’, in 
    case you want to agree with Sagi.  In the room, there 
    are two chests, and you’ll have to use the bed to 
    trigger another talk sequence where Milly suggests 
    going to Azha.  Hey, why not.
    ========Azha=========== [B70]
    -------------Nihal Desert [B71]
    Ahh, the desert.  Well, we won’t get far without some 
    snow, eh?  Why don’t you buy some.  It’s not like 
    you’re short on money, is it?  It will help you run 
    like normal, instead of gimping along.  It’s a long, 
    long way if you’re staggering the whole way.  Just 
    hit A anywhere when the magnus window is not up, and 
    Sagi will automatically suggest you use some.  You’ll 
    need at least one more than the one you’ve already 
    used to make it through to the oasis.
    Follow the road, and on the second screen you’ll meet 
    up with a man who thinks there’s a shortcut there.  
    But there’s more to be had along to the road, so 
    follow along with me for a bit. 
    On the next screen, another traveler will tell you 
    that water will have essentially the same effect as 
    snow, and since you have some spare slots from using 
    up snow, why don’t you grab some.  You’ll probably 
    need at least one or two more to get you through to 
    the end, if you have no more snow.
    On the screen after that, a man wants some rock salt, 
    but doesn’t lack the necessary ‘rocks’ himself to go 
    and get it.  Might as well agree, he’ll give you some 
    snow and a Hell-Purged Casque for doing it, and it’s 
    not even hard to avoid the monsters. 
    On the very next screen, you can run up to the rock 
    there and obtain some rock salt for your very own, if 
    that’s what you want. 
    On the final screen, there’s a woman who’s the 
    complement to the man selling ice up front.  She asks 
    you to take some flame ice to her husband, all the 
    way back across the desert.  It’s not that far, why 
    don’t you agree?  The flame ice will enable you to 
    run as if you had unlimited snow, so you don’t need 
    any more. 
    She also instructs you to run straight north the 
    whole way in order to pass through the sunlight to 
    soften the ice.  Do exactly that, and you can pick up 
    some sunlight while you’re at it.  When you’ve 
    exhausted everything you want to do in here, let’s 
    move on out through the south exit.
    -----------------Azha [B72]
    Up on the platform in the town center is the rock 
    salt vendor – you’ll have to cut around the back and 
    fly up there.  All he gives you is magnus in return 
    for rock salt, though, and after that, 150G, 140G, 
    and then you stop in disgust, clearly.
    The first hollow on the right has the magnus shop, 
    the second leads down into the mines.  The first exit 
    to the north here in the mines will take you to the 
    kid jogging in place, who will request of you some 
    ‘eau de mouche’.  Why don’t you agree and move over 
    to the right where the lab is. 
    There’s a magna mix recipe in each of the tanks with 
    handles in the lab, and another in the big steel part 
    at the bottom right side.  The guy in purple will 
    tell you about eau de mouche, but of course will not 
    give you any.  It’s the guy in red walking about that 
    has it, but he wants – guess what – his ‘favorite 
    snack’.  What is that, pray tell?  Try the guy in the 
    upper left corner and the greenish guy pacing on the 
    right for some clues.  The jogging kid in pink who 
    gave you the quest in the first place will give you 
    another hint.  The running messenger girl only stands 
    still when she’s delivering a message, so you have to 
    talk to her then.  You get a Fire Fruit for finishing 
    the subquest. 
    The hollow in the back of town leads to a large 
    anthill-like area where people work and live.  It 
    seems pretty big at first, but the right and center 
    tunnels more or less lead in a circle.  The left 
    tunnel looks like an exit but is just a dead end 
    where you get a magnus pack coupon.  Up the right 
    side there’s a residence with not much going on, and 
    another exit to the north.  Up here there’s another 
    residence with another dead-end tunnel that takes you 
    to a Flame Hood on the right.  Moving to the left and 
    down, there’s a gun powder factory of sorts, and the 
    main lady will ask you to find her assistant and get 
    the saltpeter (the assistant is under the desk in the 
    lab, you get a Medium Attack B for completing the 
    subquest).  On the left is another small tunnel that 
    will take you to an Icebloom, and the exit to the 
    south will take you back to the hall where those two 
    guys are fighting. 
    The hollow on the left leads to the three-story 
    residence area.  Almarde is on the first level, 
    talking with Milly.  After a quick talk, head 
    upstairs and circle around to the left to get to the 
    second floor.  Here, you’ll talk about your decision 
    and meet Bein, one of the leaders of the town.  In 
    the chest there is yet another Firewheel!  Farther up 
    the stairs there’s a lot of people milling about, and 
    there’s a magna mix recipe in the pink jar against 
    the north wall
    (Quaestor Verus’ Residence)
    When you’re done exploring (and I recommend that you 
    be done, because this place isn’t as friendly the 
    next time you’re here), head to the exit of the town 
    and meet up with the others.  Travel back to Quaestor 
    Verus’ place and go back to your room for a nap.  
    Looks like we work for the Quaestor now.  Did we have 
    any other choice, really?
    He gives you a cell phone – er, ‘machina 
    communicator’ – which is really taking up space in 
    your precious few magnus slots.  Luckily, he also 
    gives you eight more blank magnus.  Woo!
    -----------Azha, take 2 [B73]
    Back in Azha, the atmosphere has changed.  Let’s 
    investigate, but you might want to drop by the right-
    side hollow to open that chest that Juwar prevented 
    you from getting earlier.  It had a Red Padma (II) in 
    In the three-story building on the left, after 
    talking to Lyuvann, there are two people on the first 
    floor, three on the second, and a whole host of them 
    on the third, but you can’t reach them.  Don’t forget 
    to ask everyone in the mines on the right-hand hollow 
    from the town center, and then report back to 
    Go investigate the bomb site for more clues.  Did you 
    forget where it was?! It’s at the very top of Greater 
    Mintaka, for crying out loud, you were just there.  
    The boy will give you a machina part that you’ll want 
    to take back to Mallo (Azha, left hollow, first 
    floor).  Once Mallo identifies it as a bomb 
    detonator, go tell Lyuvann that you have evidence and 
    he’ll gather the villagers together.
    What follows is not exactly Law and Order, but play 
    along.  Tell them you have evidence, and show the 
    detonator. After a Spartacus-style scene, it’s time 
    for a little more legwork, in the tradition of 
    Phoenix Wright: Ace Attorney. 
    The main people you want to talk to are Juwar (second 
    floor, left side) and Nollin (mines, right side).  To 
    be more specific, talk to Nollin and ask him exactly 
    how he set the bomb.  Tell Sagi you think his 
    testimony is ‘suspicious’ and then go talk to Mallo 
    (our bomb expert, first floor, left side).  Take her 
    testimony and tell Lyuvann you have evidence.  He’ll 
    round up the villagers, again (it’s terrible) and 
    you’ll accuse Nollin of lying, presenting Mallo’s 
    testimony as evidence.
    In round three of Homeland Inquisition, why don’t you 
    talk to Almarde (lady in green, first floor).  She 
    gives you vaguely helpful advice, which you take back 
    to Lyuvann automatically.  Now, you’ll want to talk 
    to our three suspects, Mallo, Bein, and Juwar again.  
    Listen to Juwar twice to hear him speak about setting 
    the bomb in a building, but we all know the bomb was 
    in an airpod, so store his testimony and report back 
    to Lyuvann.  Might want to save first, though, and 
    get all your magnus upgrading done with all that free 
    flame ice.  Heck, why don’t you pick one up and carry 
    it around, since you’ve got at least four spare 
    magnus slots, right?
    Assemble the villagers, AGAIN, and finger Juwar as 
    the lying party in this case.  Present his testimony 
    as evidence and things go right to hell in a 
    handbasket in Japan’s extra-slow dramatic fashion.  
    Guess we’re supposed to follow, so head down for some 
    more catastrophe. 
    Move all the way right and automatically pick up 3 
    magna’s worth of Eau de Mouche.  (Again, I hope you 
    had three empty slots).  In the lab, those guards are 
    still being pissants, so use your communicator to 
    call in your higher-ups to deal with it.  
    --------------Lava Caves [B74]
    Swing to the left side of the screen and take on that 
    baddy there.  You have made an Ice Deck, haven’t you?  
    Anyhow, you can get the Sedna Toadstones from him, 
    and there’s a chest with an ice cudgel in it behind 
    Over by the jet of steam, use the eau de mouche on 
    the burner and watch the bugs sadly sacrifice 
    themselves for your sake.  Check out that little hole 
    they flew into.  You can get corpses!  Yum!  But the 
    real key is that you should grab as many as you can 
    carry, because those three eau de mouche’s aren’t 
    going to be enough to get all the treasures we crave.  
    Take those corpses back out to the guy in red who 
    trades them for more eau de mouche.  You’ll need two 
    more to get through the caves and get treasures, 
    another if you want to make antiseptic ointment (with 
    thornflower nectar, which should have decayed from 
    that thornflower I told you to pick up earlier) and a 
    woman later will want another eau de mouche, just to 
    give you a heads up.
    On the next screen to the east, take the north path 
    first, and use a eau de mouche to get the chest, 
    there’s a level 2 technique for Milly in there called 
    Diamond Drop.  It’s ice-flavored, too!  Next, go to 
    the south path, grab the chest for a middle potion, 
    and use another eau de mouche on the burner there to 
    kill the rockflies and have them create a bridge for 
    Go north and around to the west and south and cross 
    your bridge of corpses.  Yum!  On the other side 
    you’ll find a chest blocked by rockflies and a 
    burner, so use some more eau de mouche and then get 
    the chest.  It’s a level 2 ice attack for Guillo, 
    what convenience.  Next you have to create another 
    bridge of corpses to cross with yet another eau de 
    mouche.  You might want to sneak your way up to the 
    sleeping enemy up this incline here. 
    There’s a red flower up here, naturally right before 
    a boss battle. 
    =========Otherworld [B80]
    Go back into the room on the left and search the 
    globe for a Sedna Mailbox.  Then move to the room on 
    the right for a talk scene with Pieda.
    Up the stairs, you see an argument.  On the left is 
    the magnus shop and on the right are more people to 
    talk to.  Up on deck there’s a chest and a blue save 
    flower.  Exiting to the south will bring us to a 
    revealing talk sequence and then straight back to the 
    Lava Caves.
    =========Alfard [B90]
    ---------------Lava Caves [B91]
    Back, and already faced with a boss battle with a 
    lava fish while the whole place crumbles around our 
    ears.  Fabulous!  This fish battle is considerably 
    easier than your last battle here, but don’t be too 
    quick to judge.  Sagi and the others agree to get the 
    hell out of dodge, and so you begin to backtrack your 
    path.  Might as well save again at that red flower, 
    because your travails are not yet over.
    Yes!  The fish is back for more!  The second round 
    seems to have upped the ante slightly, and after you 
    win, you take a measly three more steps before it’s 
    back yet again!  This third time (it’s blocking a 
    bridge) you get some nice cards – Arabesque, Empyreal 
    Wildfire, and Sedna House 1.  Trample on his corpse 
    in a show of disrespect as you leave this place!
    -------------Alfard Wrap-Up [B92]
    Outside in Azha, you can talk to Almarde to get a 
    quest for some medical supplies – you can give her 
    the antiseptic oil you’ve likely made from 
    thornflower nectar and eau de mouche, and she’ll give 
    you a magnus pack coupon.  Then she’ll give you 
    another quest for some snow.  Hey, just pop over and 
    buy some.  As a final result, you’ll be able to pick 
    up on their … covert relationship.  Pick that up, I 
    think his wife wants to hear it back in Mintaka (the 
    northernmost house). Also you can pick up the 
    Terrible Song from the singing man, but that’s about 
    all that’s new around here.  
    Go back to Greater Mintaka to talk to Verus,  and he 
    will direct you to talk to Baelheit.  Baelheit’s 
    house, if you don’t remember, is in Mintaka proper, 
    all the way in the northeast corner.
    When you get inside, you can follow your ungracious 
    host or take a detour to rob the house of valuables.  
    There’s a chest in the left bedroom, another in the 
    library, and a magnus mix recipe by the sleeping man 
    in the library as well.  There’s also a chest in the 
    soldier’s room. 
    After speaking with Baelheit himself, he forces you 
    to leave without the two chests in his room, but I 
    swear I’ll be back for those.  Just you wait.  
    Now that you’re not a wanted man, you can re-enter 
    the Emperor’s house.  Way back at the rear of where 
    we were before is the armory.  There’s a Thunder 
    Element and a Full Plate in there, as well as a chest 
    full of Pretty Stones. Anyhow, back to Verus’, who 
    sends you off to Diadem, but not before you obtain a 
    =========Diadem======== [C10]
    ---------------Sheliak [C11]
    You could probably explore the town, but we’ll get to 
    that all in good time.  Celsica is the suspect one 
    here.  Follow her. 
    Really want to know what’s going down in town?  
    Here’s the skinny. 
    The house on the right has a magnus pack coupon 
    behind the fireplace, while the house on the left has 
    a chest with Heavenfall and a magnus mix recipe on 
    the bottom-left corner table.  This joint-house also 
    has a small sidequest involving feuding in-laws that 
    you can do simply by talking to the woman on the left 
    side, then the women on the right.  All you get is 
    Fate’s Cordial, though.  But hey, you’ve mended a 
    broken family, give yourself a pat on the back.
    The next house to the west is the doctor’s clinic and 
    there’s a magnus pack coupon in the flower vase on 
    the left.  While you’re here anyway, have you been 
    going to the Coliseum?  Once you’ve moved up to Rank 
    2, they make sure you’re moving along in the 
    storyline also by requiring you to go to the doctor’s 
    clinic and picking up some medical supplies before 
    moving on.  The sick girl in the clinic, Elle, will 
    give you a mission to become champion (as if we 
    weren’t going to, anyway) and the doctor will happily 
    oblige you with supplies while you’re there.  Once 
    you’ve moved up to Rank 2, Ark will warn you not to 
    mess with Panie’s men.
    Down the stairs of Sheliak is the magnus shop (you’ll 
    have a lot of mail to read), a woman (near one of the 
    lightposts) that wants some eau de mouche in return 
    for the Sedna Flower Bed.  Inside the house is the 
    woman you need to give the song to (but not as the 
    Terrible Song, you need to spice it up first) and a 
    chest with a middle potion.
    ---------------Castle Elnath [C12]
    As you’re following Celsica, stop at the second 
    balcony to talk to some knights and get another of 
    those silly sidequests.  There’s also a room on the 
    lower right with a chest (Grappler’s Gi) and the room 
    on the upper right with a chest (Mattress).  Celsica, 
    of course, stops liberally to let you talk, explore, 
    and generally appreciate the nice Diadem scenery.
    Eventually you’ll meet up with King Ladekahn and 
    Gibari (remember those two from the last game?) After 
    talking with Rambari, and checking the throne for a 
    Sedna Monument, take your leave and head over to 
    Nashira by exiting the castle to the south and the 
    city to the west.
    Oh, you wanted to explore (loot) the castle, did you?  
    Well, then let us begin our tour by going left from 
    the throne room and up the stairs.  The room up here 
    has another chest (Battle Shield) and the room above 
    it has only a lonely woman in it.  Father up the 
    stairs there’s a man doing pushups who will trade 
    magnus and a greythorne.  At the top of these stairs 
    you can draw the Diadem Crest, like in the last game, 
    but we have no pressing need for it now.  Head up the 
    final set of stairs and check out the training ground 
    for two more chests (Will & Swallowtail) and we’re 
    done here. 
    ---------------Cloud Passage [C13]
    Start off by going to the Lesser Celestial River on 
    the worldmap.  Follow Gibari and Ladekahn up to the 
    Going north to the other vortex will take you to the 
    other side of the celestial river.  I advise you to 
    fight the purple-ish toad here, he has a Sedna 
    As soon as you move to the left you’ll see Gibari and 
    Ladekahn using the Royal mirror.  Watch and learn.  
    After they leave, head up there and pick up the 
    ‘treasured family heirloom’ that they carelessly left 
    on the ground and use it.  There’s another barrier to 
    the northwest, just leave the light shining on it 
    until it disintegrates. .
    Okay.  Now hop back up to the cloud path and make 
    your way past the two barriers that you just 
    disabled.  The sparkly lights are a chest of sorts 
    which contains a Frozen Suit. 
    You’ll need to go back down to the river to use the 
    royal mirror again at the vortex to the south.  There 
    are two rainbow barriers, one to your south and one 
    above you to the north.  Then return to the cloudpath 
    and keep moving.  The path is more or less linear, 
    despite the ups and downs.  Down the next vortex, 
    there’s a chest, more cancerites waiting to jump out 
    at you, and another cloud machina to get you back up 
    to the cloudpath.  
    Run past the baddies here (remember your heartwing 
    dash) and jump down the vortex by the star symbol; 
    you’ll see the kids talking about the lost mirror.  
    Down by the river there’s another chest, and another 
    jump back up to the cloudpath.  Take the left bottom 
    exit to see the kids make a daring jump across a gap.  
    Here’s where you need to backtrack a little.  Go back 
    Head south and east back past a barrier and even 
    father east to a sparkly chest that contains 
    Ascension.  Jump down at the vortex and go south to 
    the patch of light there.  If you try to aim at the 
    rainbow directly, Sagi will say the clouds are too 
    thick, so point your beam northwards at that strange 
    star we passed a bit ago and the light will reflect 
    back, hitting the rainbow.  Ah, physics!  Before you 
    jump back up, there’s a chest on the east end of this 
    precipice containing an Aqua Hood.
    Return to the barrier you just dissipated and jump 
    down that vortex.  You can wing-hop over to the chest 
    with Bandages, and then over to the group of people 
    making clouds.  Perfect!  Let’s learn how.  The water 
    and fire are right behind the man, and he gives you 
    the salt himself.  Like he says, it’ll be three 
    battles before you can mix in the salt, and then one 
    more battle before you get – not just any cloud – a 
    Diadem Cloud. 
    Use that cloud on the gap and let’s get out of here. 
    -------------Nashira [C14]
    Great, more Empire goons.  Before we ‘get caught’, 
    let’s save at the flower and take a look around town.  
    The glowing doorway is the magnus shop, and the house 
    on the right has a chest with Sword of Tears and 
    another chest up the ladder holding Canyon Wind.  
    Exit to the right and search the fish bucket for a 
    magna mix recipe.
    In the left-hand house there’s another magna mix 
    recipe in the chest on the right, and a lot of people 
    to chat with.
    Alright then!  Caught on purpose!  Palolo will show 
    up and free you pretty post-haste, and you’ll need to 
    help Ladekahn come up with a plan to get out of here.  
    He will talk to Gibari, and there will be a 
    flashback.  Take careful note of how many guards are 
    on the top and bottom levels, as well as how many 
    little green machinas there are on the right.  Tell 
    Ladekahn when he asks, and if you need another look, 
    talk to Milly or Guillo.
    Once you’ve witnessed all that, grab your magnus from 
    the bag on the table and the two chests (Light 
    Element & Attack B).  Back out in the town, you 
    really only have one option, and that’s to go in the 
    right-hand house.  Where Reblys was before you can 
    now hop up the ladder and talk to him.  Do you 
    remember him from the last game?  Anyhow, move 
    forward and hop up again to get the Dark Element out 
    of the chest there and then exit to the left.
    Keep moving to your left and Gibari will demonstrate 
    how to get to the bar without a door.  Guess who runs 
    the place?  Ah, Anna.
    Back to the Cloud Passage!  And just for fun, let’s 
    throw in a boss battle.  After all, you missed 
    ------------The Cloudvents [C15]
    Back at the castle, only to get shipped right back 
    out again.  Exit right out the back left of the 
    throne room to get to the CloudVents.
    It’s a bit labyrinthine in here, but just keep in 
    mind that most of the passages loop around.  As long 
    as you’ve got a good idea of what direction you want 
    to go, you won’t get lost.  Or just follow my 
    directions carefully.
    Right off the bat, get yourself blown to the left 
    exit to fetch a chest with a Sedna magnus in it.  
    Then run hard to the left to capture the essence of 
    the Gust Boulder.  Then cut around the hall all the 
    way to the top and left to get another chest, this 
    one with Empyreal Fire in it.  Get gusted down to the 
    middle right exit for another chest, with 
    Levinsnake’s Rise. 
    Now fight your way up to the next upper right exit 
    (or just exit left and go up there and across) and 
    take a look at the wind stream.  Use your gust 
    boulder on it and run back to where that wind was 
    coming from (the south exit) to get a Fire Element.  
    If you get blown out that hole, you’ll land all the 
    way in the Cloud Passage or where-ever, be warned. 
    You know as well as I do what’s coming when you see 
    that red flower, so, let’s get to it.
    Good news: no machina arma.  Bad news: all three 
    lieutenants doing Baelheit’s dirty work are facing 
    off against you.  Nasca, Hugues, and good ol’ Valara 
    all attack you at once.  Do you need a suggestion or 
    two for them?  Just take them out in the order 
    they’re given – Nasca, because he heals the other 
    two, and then whichever you like least.  Once one of 
    them is gone, the going is much easier, since they 
    won’t team up on big attacks.  Basically just keep up 
    your health and lay down big relays when you get the 
    And THEN what?!  Another umbra, naturally.  You saw 
    it coming, didn’t you?  There’s a pattern developing 
    with these umbras, but I won’t tell you what it is...
    =========Otherworld======== [C20]
    Head out and across the hall to discuss things and 
    then upstairs and outside.  Look at all those 
    locations.  Well, in case you weren’t paying 
    attention earlier, we started this trek in Albali 
    Sandhollow, and visited the empty Rasalas Village, 
    then passed through the Sandfeeder’s nest to return 
    to our boat-in-the-rain by the name of Naos.  We 
    haven’t been to Matar Highlands yet, and where we 
    want to go is Cujam.
    -------------Cujam [C21]
    The place looks eerily familiar, doesn’t it?  Head 
    into the house on your right for a Strong Attack B 
    magnus.  Back outside and up the stairs a bit, there 
    are two kids floating around and arguing over a Sedna 
    magnus, and if you talk to them, they’ll give it to 
    you out of pity.
    On the next screen, the elder’s house is now a 
    church, and there’s a chest on the left side (Fate 
    Idol).  As for the other houses, only the orphanage-
    pottery house holds a chest, and it’s only a Medium 
    Attack B
    Down the stairs is a whole part of town that wasn’t 
    there before.  There’s a creepy scene down here, and 
    to the left some more, the magnus shop.  Also, going 
    down the stairs and along the shore to the far left, 
    there’s a chest with Will in it.
    Now you might think you’ll be headed into a hopeless 
    battle against Wiseman, but here you’d be wrong.  
    Nope, instead of actually getting to battle, you have 
    another one of those weird-outs and end up right back 
    where you were earlier, facing off with Nasca’s 
    machina arma, a different battle that you absolutely 
    can’t win, but you have to at least survive.
    -----------Diadem Wrap-Up [C22]
    Unfortunately, after the battle, we are transported 
    back to Castle Elnath for a tearful scene.  This 
    means that we will have to WALK all the way back 
    through the cloudvents to get to the pesky chest 
    there.  Besides, Celcisca’s crest fell to the ground 
    (it’s a tiny sparkle) and we want that, too.  A man 
    at the exit to Castle Elnath wants it, and in return, 
    he will give you a magnus mixer and a Sword of Tears.  
    Heck, if you didn’t get enough of Nasca the first 
    time through, he’s still there, also!
    What’s new down in town?  Well, there are new 
    patients in the doctor’s office, and you can pick up 
    Fluella from them, in case that’s what you’ve always 
    wanted.  The boy in the upper left bed also has 
    spoken with his sister some more and now wants a 
    Spark Shroom.  He will give you a Nurses’ Cap and a 
    Life Talisman for it. 
    You can also trek over to Nashira and give the Royal 
    Mirror to Gibari to cheer him up.  You didn’t really 
    need it anyway, did you? 
    ========Sadal Suud======== [C30]
    --------Pherkad [C31]
    Great, just what we needed, more roadblocks.  In 
    fact, villagers will block almost every doorway in 
    town.  Grab the Guillo poster and just head to the 
    left and then north for the Sagi poster (on the right 
    wall).  You can go through the right doorway there 
    and grab a Rabbit Dash from a chest and talk to the 
    woman to get a sidequest about Quzman, our polygamous 
    friend from the last game. 
    Go south with Milly and grab her poster off the right 
    wall there.  Move back and forth between screens for 
    a while, and people will stop talking about you and 
    you can go into buildings, finally. 
    Inside the southernmost left entrance is the bar.  
    First off, take down the wanted poster of Guillo just 
    outside the door, because there are still some kids 
    to the north that are talking about it.  The 
    bartender in here has a chronic fatigue problem and 
    is perfectly willing to take advantage of you, your 
    blank magnus, and your generosity.  Filling up three 
    magnus with his un-tossable Chronic fatigue will net 
    you a Brawn Fruit and a Sedna Fence, but you’ll 
    really have to work to get rid of those things and 
    free up your magnus again.  Or just wait a long time 
    until they expire.  Thank goodness it doesn’t 
    actually weigh down your walking like in the Nihal 
    In the next house up, there’s a magna mix recipe on 
    the far right wall on the bookshelf.  Up farther 
    there’s a second exit on the left (above the one to 
    the dock) that will take you to some sort of laundry 
    area.  Circle around the well to the left and grab 
    the poster from the wall.  Don’t worry, you can 
    discard these with impunity, in case you were 
    wondering.  Don’t forget to take note of the girl 
    here who wants to move to another town.  That’ll be 
    important for Sedna once you have ten Sedna magnus’.
    Inside the uppermost house, once those kids are gone, 
    is the source of our headaches: the man drawing those 
    stupid-looking posters.  He promises to at least draw 
    you properly, but goes right on despite you standing 
    right there.
    Going all the way to the north nets you another 
    sighting of our old friend, Giacamo.  But all you 
    really do here is find out that Rodolfo is in 
    Cebalrai, so exit to the south of town and go to 
    Nunki Forest, but not before you talk to the woman 
    near the exit – she will give you the Holy Leaf so 
    you can get rid of the Lightbugs.  When you move them 
    all off the pathways, she’ll give you an Elemental 
    ----------Nunki Forest [C32]
    You’ll notice the Lightbugs right off the bat here.  
    They’re the bright yellow clusters near the blue 
    sparkles.  You can load up on Holy Drops at the blue 
    sparkles, but you have a very short time before they 
    degrade to Pristine Water, so make sure you get the 
    bugs off the path quickly. 
    As you head south, you’ll find that eventually 
    there’s a pair of loving creatures wholly blocking 
    the path.  How odd.  You’ll have to head back up and 
    hop across the rushing river by the rocks and take a 
    detour to the north to grab the chest (Battle Shield) 
    behind the waterfall.  Anyhow, there’s a few dead 
    ends around, but south is our goal, trust me. 
    Once you exit south, there will be yet another pair 
    of creatures blocking the way.  You’ll need to 
    quickly get a Holy Drop, jump down, jump across the 
    river, jump across the gap without getting washed 
    out, and push the little buggers away before it turns 
    into Pristine Water.
    Hop up to the ledge there and exit north to grab the 
    chest (Arabesque), then back down and across the 
    river in the middle to grab a chest at the very south 
    end, in the trees.  When you’re all done here, go 
    back across and south to exit to Cebalrai.
    ---------Cebalrai [C33]
    The original town from the last game, Cebalrai has a 
    lot of townsfolk and animals about.  The left doorway 
    is the magnus shop, and in the back residence, 
    there’s a magnus mix recipe on the back bookshelf, 
    and a magnus pack coupon on the right. In the 
    stables, the boy will give you a small quest, and one 
    of the fantail ducks will provide you with a  Sedna 
    After fruitlessly trying to talk sense into Roldolfo, 
    head left and get a magnus mix recipe from the back 
    left of the pow stables.  There’s also a Thunder 
    Element in the chest there.
    You can also drop by the Moonguile Forest, as there 
    aren’t any enemies there, but a Sedna magnus on the 
    leftmost screen.  The boy in the stables in Cebalrai 
    will give you a Heavenbolt Wrap, just for having gone 
    to it.
    Also, while you’re around, you might want to move up 
    a rank in the Coliseum – the next Rank Quest is to 
    guide an old man through the Nunki woods.  Start at 
    the north end, and work your way down the same way, 
    and you’ll see him eventually at the beginning of the 
    third screen.  He’ll ask you which way, and you’ll 
    have to say ‘Closer,’ then walk over to him and say 
    ‘Down’ and finally catch up with him again and say 
    ----------Rodolfo’s Estate [C34]
    Might as well head into battle, it’s not like these 
    guys are going to threaten you in any way.  After 
    they’re gone, you hide, as if you couldn’t take all 
    these schmucks on with one wing tied down.  Anyhow, 
    go into the left hollow there for a Fate Idol and the 
    right hollow for a save flower. 
    Up the stairs, the first right door has a Dragon Claw 
    in a chest and the left door has a vine leading to 
    the next room.  Use it to arrive in the midst of 
    several sleeping soldiers.  Since you can’t be 
    bothered by these fools, sneak over to the chest and 
    grab the Canyon Wind and then leave back through the 
    The left side stairs are blocked off, so don’t bother 
    and go up the right side stairs.  Up here is a 
    kitchen with some Salty Water and Pow Meat, in case 
    you were interested in some mix recipes.  Up the 
    stairs again is a Blaze, a person, and a distant 
    chest with the Sedna House 2 in it.
    After talking to the guy here and thinking about 
    smoke, go back to the kitchen and talk to the chef 
    there.  After ripping out the hearth and hopping 
    down, talk to the guy at the top of the room and 
    he’ll tell you about billowsmoke and that you’ll find 
    it in the last room, where the soldiers are sleeping.  
    The girl in green on your left will trade if that’s 
    your thing.
    Now we’ll need to get back to the soldier’s room.  To 
    the second-left room!  Out the window!  To the crate!  
    After you obtain some Billowsmoke, go back down to 
    the save flower and use it on the vent there.  Might 
    as well save while we’re down here, you know what’s 
    coming up next, I mean, we saw Giacamo at the door, 
    didn’t we?
    Inside Rodolfo’s room, you chat and there’s an 
    Apostolos blade in the corner when you’re done 
    speaking.  Now we need to go to Nunki Woods again.
    ---------Nunki Woods, take 2 [C35]
    Great, whatever happened to ‘Only You Can Prevent 
    Forest Fires’?  Let’s go kick some butt and take some 
    names of these anti-forest-friendly Empire jerks.  
    Jog down to the south exit and grab some flame ice if 
    you don’t have any.  Come back up to the waterfall 
    screen and run behind the waterfall using the newly 
    placed rusted girder.  Go to the golden machina and 
    use the flame ice on it.  Then go all the way back up 
    to the top and run down to the next screen.  Here, 
    you’ll want to jump across the river and get some 
    more flame ice to use on the next machina.  Hey, get 
    two while you’re at it. 
    Run up to grab a chest with Kusanagi in it, then exit 
    the screen to the south.  Hop across the waterfall 
    and go down, then go back across the waterfall to 
    save and grab a chest with Emerald Thrush in it.  
    Now, go back down and use your extra flame ice on the 
    last golden machina to go across to the chest there 
    (Twin Ice Auger).  Exit to the north, pass the left 
    exit and get another chest (Heavenfall).
    Now, you’re ready to exit to the left and take on 
    Hugues.  Or ARE you?  Naturally it is a battle you 
    can’t win, as you may have noticed by the fact that 
    you are doing little to NO damage. 
    And what would an encounter with machina arma be 
    without an afterling encounter and a warp to the 
    crazy zone.
    ========Otherworld [C40]
    Did you take the Chronic Fatigue from that selfish 
    bartender?  Is it still with you?  Then let me remind 
    you to bring some Blaze back to Naos with you.  
    They’ll give you a moment to grab all that stuff you 
    need and pull yourself together after the last few 
    fights.  Talk to Seph upstairs when you’re ready to 
    -----------Zaurak Keep [C41]
    Everything’s pretty straightforward in here until you 
    get to the third screen (you can’t do anything about 
    the portal in the second screen for now).  Here, the 
    dark rainbow lights indicate places you can jump up 
    with your wings.  Over on the far right is a chest 
    with Evil Mail in it, and jumping up the center 
    causes you to leave Ven behind.  Oh well, no help for 
    it.  Let’s move on.
    Keep following the trail as it will allow you to move 
    north.  When you get to the end, jump down on the 
    left side where you can barely see a dark rainbow of 
    lights.  Run around to the left and jump up at the 
    upper side of the screen.  Move along to your left 
    and you’ll see a heartwing icon telling you to jump 
    again.  That should get you to the chest you see 
    there, a Plasma Blade.
    Next you’ll need to go all the way to the left and 
    jump down to get another chest (Spirilight Quiver) 
    before moving on to the south exit.  Finally, run 
    straight to the south end and grab the chest (Cross 
    Sophia) and then head through the portal.
    Here, you’ll need to grab some Light Powder from the 
    contraption in the center of the screen and use it on 
    the broken bridge to the north.  Doesn’t quite cut 
    it, though, so click on the fin part of the 
    contraption to rotate it.  
    Wait, stop.  What fin part, you may ask.  Alas, it is 
    so small and hard to click on!  You must stand facing 
    the direction you want it to turn (clockwise) and be 
    right next to it, or Sagi will try and take some more 
    Light Powder, and that’s not what we want.  But it is 
    there, I assure you, your game is not defunct, and I 
    am not lying.  You’ll just have to keep trying until 
    you get it and not complain so much.
    As it is now, the light door will take us back to 
    where we were.  But we’ll need Ven, so let’s go find 
    him.  When you get back, rotate the light again so it 
    faces west, and remember to grab some more Light 
    Sneak by all these guys and head north.  Cut past the 
    strange marching skeletons and jump up at the rainbow 
    lights for a chest with Sigil Cry in it.  Ven will 
    move the boulder for you.
    When you get across, use the light powder (you did 
    remember it, didn’t you?) on the half bridge, and 
    then run across and turn that blasted thing to the 
    north.  When you try and run through, the boys have a 
    discussion, and Sagi has another headache.  Great.
    ----------Sadal Suud Wrap-Up [C42]
    Man, making me walk all the way back to get that 
    chest again. It’s only got a Saber Dragon Horn, so 
    you make the decision yourself.  Also new in Nunki 
    Woods is the piles of Love Syrup on the ground.  
    Well, besides being burned down and harboring all 
    kinds of animals and militia.
    Now is also a good time to catch up on your 
    sidequests, you know, run around giving people what 
    they want, etc, fighting people in the coliseum, 
    talking to everyone and their dog.  You should, if 
    you’ve been following along in the walkthrough thus 
    far, have long since repopulated Sedna, so you can go 
    about finding more citizens for the quirky clay-town.  
    There’s a list near the bottom of the faq for your 
    --------A Word on Pac-Man! [C43] --------------------
    |								|
    |	Taymiya in one of the northern houses will give
    |	you a quest to find her wayward husband, 	
    |	Quzman.  If you really want to know, he’s in 
    the 	|
    |	Jail in Mintaka, you get the key from the 
    soldiers	|
    |	room, the grate to the right of the stairs, a 
    little	|
    |	sparkly bit.  If you do this at some point in 
    the 	|
    |	game and return to Taymiya’s house and talk to 
    |	Quzman, he will offer you a ‘special magnus’
    |	It is merely personal opinion, but I would like 
    to	|
    |	STRONGLY URGE you not to accept.  Maybe	|
    |	later, when you have time and magnus slots to 
    |	waste. 						
    |	-----------------------------------------------
    ----------	|
    |	IF YOU DID ACCEPT: and assuming you don’t	|
    |	want to waste your time doing this ridiculous
    |	side quest, here is the only solution: pen the 
    little	|
    |	guy in with indestructible magnus, such as the
    |	Coliseum Dog-Tags, the Travel Log, or the 	
    |	Communicator.  Put him in a corner and he won’t
    |	move about this way. 				
    When you’re all done, you need only go back to Verus’ 
    and get your next mission to Anuenue.  Geldoblame 
    gives you more empty magnus, too!  They’ll give you 
    the option to save as soon as you cross into the 
    second disc.  Come closer and listen up, I have 
    something to tell you.
    The events starting the second disc might cause you 
    to throw up your hands in disgust if you’re not 
    ready, and they don’t give you any chance to get 
    ready.  Oh, they’ll give you a Try Again, but that’s 
    little consolation if you’re simply outmatched.  Holy 
    Shades of Final Fantasy Tactics, Batman! (sort of).  
    No fear?  Then read on.  There are ways to win…
    >>>>>>>Disc 2
    =======Anuenue========= [C50]
    ----------The HoloHolo Bird. [C51]
    Ye gads, this was annoying.  I half expect people to 
    come to this FAQ just for this dumb bird.  My 
    experience was to die ten times in a row, then fight 
    the bird to a standstill for an hour, literally, and 
    finally, rework my deck again, beat it over an hour 
    long battle, and went out for fried chicken in savage 
    I recommend this for you too (the fried chicken, not 
    the dying) so let me help you get through this 
    without dying the number of times I had to die.  Just 
    to let you know, I was level 27, deck class something 
    like 13.  But you can do it no matter what!  Never 
    give up!  Never give in!
    First off, the main bird is weak to lightning.  The 
    chicks are weak to fire.  Now, are you familiar with 
    the target system (R)?  Because if you were like me, 
    you didn’t have excessive troubles like this with any 
    other foe, and pretty much were at liberty to ignore 
    the target system.  
    Not so for this battle.  The chicks are tiny little 
    bastards who get a turn far too often and do huge 
    combos, on top of the fact that they can heal the 
    main bird for over a thousand health.  Finally, the 
    main bird, when flanked by both chicks, will perform 
    his big whirlwind move, almost halving your party’s 
    health and knocking them all down for the count. 
    So, the moral of that paragraph was: get rid of the 
    chicks!  They absolutely need to go before you even 
    talk about hitting the main bird.  The main bird by 
    its lonesome can do a lot less harm to you, and can 
    be taken down slowly.  When the eggs/chicks appear, 
    hammer the heck out of them with Fire-based skills.  
    Keep checking who you’re attacking with R before you 
    start a combo, and they all should go down 
    eventually.  Heck, throw in things that hit 
    everybody, so you can be doing some damage to the 
    bird while killing the chicks.
    My recommendation on decks is to go with all fire.  
    The chicks are your real enemy, the bird will have to 
    be secondary to their destruction.  Try to get the 
    eggs if you have time, they have less health, but 
    throw in big fire combos to make sure the chicks are 
    dead, dead, dead.  As always, heal a lot, may as well 
    use the Star Earrings if you have them, and don’t 
    sweat the bird.  He will go down, lightning attacks 
    or no, I promise you.  You just don’t want to give 
    the chicks a chance to heal him for over a thousand 
    You get Heavenlapse and the Armor of Tonitrus for 
    winning, and can grab a HoloHolo Bird Plume, of 
    course.  Now pause the game and go out and kill 
    yourself a pigeon or two – you’ve earned it!
    ----------The HoloHolo Jungle [C52]
    Now!  Exit south and left, there’s nothing for you 
    north.  May as well save, since we don’t want to do 
    THAT again. 
    Out here in the jungle all the chests are easy to 
    obtain – they contain a Mirage Turn, a White Club, 
    and an Icebloom for your trouble. Exit to the left.
    Run to the left and hop onto the little islet in the 
    middle.  Hop left again and run all the way left for 
    an Aqua Camouflage.  Go back to the islet and jump to 
    the south to the next islet, and then to the left.  
    Jump up at the second tree stump and then jump to the 
    right one to obtain Red Padma.  Exit to the left.
    Now, on this screen, there are 5 directions to go.  
    Let’s call them… 9 o’clock, 12 o’clock, 1 o’clock, 2 
    o’clock, and 3 o’clock.  2 o’clock, of course, is 
    where we just came from.  At 3, you’ll find a tree 
    that bears fruit, and we’ll come back to that later, 
    so just keep it in mind.  At 12, there’s a field of 
    flowers and some things Milly calls Blooderflies, 
    we’ll be back for that, too.
    At 1 o’clock, you beat up some pretty pastel sea life 
    to get to the chest with Hot Spring in it, but hey, 
    they also had a Sedna magnus, so… we had to.
    Finally, at 9, we exit to see a pretty bird in a tree 
    and an olifant asleep near the trail.  Next screen, 
    please!  Only… you don’t get to the next screen, you 
    only come back to this one.  We’re trapped!
    After Sagi and the others formulate a plan, go back 
    to 12 o’clock and grab some Holoflower Nectar.  Use 
    it on the olifant in our continuing theme of cruelty 
    to wildlife that never did anything to us.  Exit 
    south to get out of this place.
    ---------Komo Mai [C53]
    If you drop by the Anuenue Port first, you’ll get a 
    quest to get 10 traditional Komo Mai cookies.  When 
    you get to town, you’ll see the trouble – they give 
    away cookies, but they’re not of the traditional 
    variety.  You can get them farther to the south, but 
    the guards won’t let you by to get back to port!  The 
    solution is to carry more originals (blue) than 
    traditionals (orange) across the barrier and you can 
    go through, but it means making a number of trips.  
    But do it anyway, it’s more or less worth it.
    Elsewise at the Anuenue Port, look very closely on 
    the second level on the left.  You can run in there 
    and end up out the back.  All the way to the left 
    there is a chest with Force in it, and the man here 
    wants some Fresh Air.  You can get some Chronic 
    Fatigue from him, do so. 
    In the first hollow on the left, you’ll hear that 
    name Panie again.  In the other house in entryway to 
    Komo Mai is a man who wants to go to Sedna, so give 
    him some immigration papers if you’ve got them.  Give 
    the Chronic Fatigue to the terrible singer. Also, 
    talk to the old ladies for a recipe (talk to them a 
    lot, and I think you have to start the recipe, too)
    You can talk to the rest of the townsfolk to get a 
    couple of quests and an idea of what this election 
    business is all about.  I’ll walk you through the 
    ballot-getting quests later as we get farther into 
    the game.  For now, to the Queen’s palace.  Go 
    through the cage of vines to exit up at the north end 
    and then straight north to chat with the Queen. 
    You’ll get the order to go back to Alfard, but let’s 
    do some exploring while we’re here.  To the school of 
    magic: left!
    Talk to who ever you want to talk to – bring some 
    original cookies (you have to have no blue cookies 
    whatsoever to get in) to the guy in the leftmost room 
    near the back to get ‘hired’, and check the portrait 
    hanging at the far back for a magnus pack coupon. 
    In the classroom you can obtain some Dull Times and 
    Empty Books, and if you check the left shelf, you’ll 
    find a magnus mix recipe. 
    On the right side, listen to some of the questions on 
    the magic exam, find two magna mix recipes on the 
    shelves in there, grab an original cookie if you 
    like, but the guy next door wants a traditional – he 
    will trade you a fish for it.  As usual, you need 
    more blue cookies than orange to get by the guy 
    ---------Where are those God-Forsaken Ballots? [C54]
    1)	Guy in blue fishing at the dock, bottom screen 
    of Komo Mai – get a fish from the guy in the 
    Right Office by giving him a traditional 
    cookie.  Give the guy in blue the fish.
    2)	Guy at Anuenue port selling cookies – give him 
    ten traditional cookies
    3)	Guy singing terrible song, north house – get 
    some Chronic Fatigue (either from the bartender 
    in Pherkad or the guy way out left behind the 
    Anuenue Port) and give it to him
    4)	Heartbreak kid wants Heart-Break Song (Terrible 
    Song + Salt)
    5)	News guy just wants news of some sort, like the 
    Treasure Location secret or the Mother-in-Law’s 
    Secret magnus.
    6)	Chronic Fatigue guy in the way back of the 
    Anuenue Port (get there via the small hole on 
    the left of the second story ledge) – give him 
    some Fresh Air (obtained from the castle, left 
    room window)
    7)	Unfunny man walking around Anuenue Port – give 
    him the Poor Excuse for a Joke, obtained from 
    the meeting in the right room of the castle. 
    8)	Guard in the left room of the castle wants 
    9)	The guy at the southeast end of town wants a 
    land-mark stone, but I don’t believe he will 
    take it until you’re farther along in the game 
    – I mean, you need it to get through the 
    jungle, after all.
    ---------HoloHolo Jungle, Take 2 [C55]
    New to HoloHolo Jungle: rain!  And more Undead!  You 
    can run all the way right and save a baby HoloHolo 
    chick (despite them being tiny little bastards that 
    go too often and hit too hard).  The chick will give 
    you a Brawn Fruit as a reward.
    Next up, 1 o’clock exit to save a bird.  This is 
    surely revenge for all the abuse we’ve been dishing 
    out the wildlife at random. At least the bird gives 
    you a Freedom Chalice. 
    The next animal we want to help is back along the 
    road a bit.  When you hop the islands in the next 
    screen, hop to the forward right one and run over to 
    where a hograt is stuck in the mud and help it out 
    without battle for a free Indra Helm.  
    That was just so great, I wish the game would make me 
    walk all the way back out!  Repeat that to yourself 
    as you walk back out.  I’m sure you can figure out 
    the part with the pollywhale on your own, yes?  You 
    get a White Night Bean for it, if that motivates you…
    ----------Komo Mai, Take 2 [C56]
    Let’s explore the Queen’s castle.  The most important 
    bits are the door on the left, which has a meeting 
    going on where you can get the Poor Excuse for a 
    Joke, and the door in the back on the right (Queen 
    Corellia’s room) where you can get a magnus mix 
    recipe from the tea set on the left and a magnus pack 
    coupon from the bottles nearby (and a Celestial 
    Flower Seed from the back corner). You can also get 
    Fresh Air from the windows in the left side room.  
    With all this bounty, a man can run out of magnus in 
    a hurry.
    After going up to the throne room and coming up 
    empty, come back out of the castle to see a small 
    scene.  Now, to the far left classroom, to talk to 
    the girl in pink, who is a teacher, believe it or 
    not.  She will give you the stone, so you can walk 
    through the stupid jungle, so you can find the 
    village of Opu, so you can find this Lolo person, who 
    MIGHT be able to fix your ship, IF you pass all the 
    classes here at the school of magic.  Here goes. 
    Classics) Just go to the classics classroom (the 
    boring one) and give the teacher some Good Times, 
    conveniently obtained from his brother over in 
    Anuenue Port, after finishing his quest to get 10 
    traditional cookies (see above).  Give him three of 
    these and his class will be actually bearable, and he 
    will automatically give you credit, and a Tower 
    Magic) A bout of questions.  You knew it was coming, 
    don’t look surprised.
    What was the dark god’s name? Malpercio.
    Who defeated him? The Children of the Earth
    What is the bell called? The Bell Which Tolls Time
    What is the clock called? The Flight of Time
    What is the power that keeps the islands aloft? The 
    End Magnus
    How many End Magnus are there? 5
    What was the source of the dark god’s power? The Dark 
    What is the teacher’s name? Beatrix
    She gives you the Pegasus Armlet for having passed 
    her class.
    Chemistry) He just wants Rotten Food.  Don’t have 
    time to wait for an egg to spoil?  Just go outside 
    and down to the merchant by the river in the first 
    screen and get some straight from him.  The chemistry 
    professor gives you a Toxic Dumpling for passing his 
    --------All that is Holy, HoloHolo Jungle AGAIN [C57]
    Heaven help me, if we encounter one more delay I will 
    set fire to this jungle and burn it to the ground, 
    promachination be damned.
    Grab a HoloHolo Fruit on your way through, you’ll be 
    needing one, and then exit all the way right and 
    north past the corpse of the HoloHolo bird (I spit on 
    you, corpse, HoloHolo Bird, take that!)
    A +monkey+ of all things will delay you on your 
    journey by taking the stone right from your hands.  
    You will have to chase it down many times before it 
    gives it up.  Just run around on this one screen and 
    look very, very carefully under the green mist-cover 
    for the monkey.  When you’re done you get a Speed 
    Amulet, but it was NOT worth it.
    ---------The Village of Opu [C58]
    In here is a cut scene and then everybody leaves 
    again.  But naturally we want to explore (loot) the 
    At the bottom is the selfsame olifant that you ran 
    off earlier.  See how I said that would come back to 
    haunt you?  Give it a HoloHolo Fruit and it will give 
    you a Classic Cudgel and the Sedna Pow House. 
    Talk to the little girl looking at the rainbow and 
    she will give you a magna mix recipe.  Inside the 
    bottommost house is a chest with Rabbit Dash.  Talk 
    to the parents here and the kid will run off.  Very 
    Inside the left house on the second level is a magnus 
    pack coupon, hidden in the green plants at the back, 
    and a mix recipe, in the planter on the right.
    ----------The Celestial Tree [C59]
    There’s nothing to do here but walk forward and watch 
    the scene.  Then run back to Komo Mai and get to the 
    palace to talk some more.  When you’re finally done, 
    it’s time to head into battle.  Arm up and go back to 
    the Celestial Tree.  Go directly into the hollow at 
    the upper right.
    Once inside, head straight for the left branch and 
    jump up to score a Cliffsunder out of the chest.  
    Exit left to get the quest to go on, and you might as 
    well exit because we’ll be right back after you get 
    something from Lolo outside.  
    Now, let’s start things off by exiting to the right.  
    There’s a place to jump here, do so and get a Apsu 
    Sophia from the chest at the left. On the right is a 
    small hole for your little wood guy (no perverse 
    jokes, please.)  You need to navigate him around 
    monsters, which should be fine on the way to the 
    dagroot, as your monster avoidance skills are 
    probably pretty honed by this point in the game.  
    It’s coming back that’s the problem.  The little dude 
    will be heavily weighed down by the dagroot, and will 
    run extremely slowly back to you.  If you run into a 
    monster, your puppet with come straight back to you 
    empty-handed.  If you run into a monster twice, your 
    guy will run back to you with the +monster+ in tow, 
    not the dagroot.  At least this way you can clear the 
    path of monsters. 
    Now, send him through there twice to get the 
    lightning and fire dogwoods, then go back and through 
    to the south exit.  Here, you can try to get the dark 
    dagwood, but the little toy just doesn’t cut it.  So 
    run back around to where you see the torch and push 
    it over.  Again with the wildlife destruction.  Run 
    over to get the dagwood yourself, and don’t forget 
    the chest with Sigil Cry on the left. 
    Now, the last exit, at 4 o’clock.  The hole for your 
    little guy is to the south (I said NO JOKES already) 
    and there’s a Pyre Frock and an unreachable stack of 
    fell-branches on the right.
    Got all five dogwoods?  Good, let’s get back outside 
    and talk to Lolo, who builds us a … contraption, and 
    gives us a Scarlet Crown for our efforts.  Now, just 
    hop on (might as well save first, though) and guide 
    the cart to the left with the control stick.  Pass 
    the hollow and go as far left as you can go.  Hop out 
    and go in as far left as you can go for two chests 
    with Sedna Windmill and a High Potion. 
    When you’re ready, take the cable car to the middle 
    island to fight the boss battle.  This is tricky.  
    When he ducks his head, Valara will fire, and you 
    don’t want that, we’ve decided.  Hit him only when 
    the head is up, and just heal yourself and set up 
    combos while his head is down.  His weakness is 
    darkness, if that helps.
    Despite your efforts…
    ========Otherworld======== [C60]
    By the way, Ven=Useless, in case you hadn’t noticed. 
    My strong recommendation here is to go around the 
    place counter-clockwise because things will just work 
    out that way, and then go north to the Lightbridge.
    -----------Zaurak Keep, Take 2 [C61]
    To the east – fight or sneak your way into that mess 
    and retrieve the Wickwing Revels.  Don’t even bother 
    with jumping up – even if you do have Light Powder, 
    it only takes you back to the first half of the Keep.  
    Exit to the north, get the Diamond Drop and run 
    around these freaky guys and jump up to get the 
    Hidden Sophia. 
    At the top, (since you’ve brought Ven, blow the 
    boulder aside) there are mysteriously two save 
    flowers, one red, one blue, so pick your favorite and 
    Continuing around the clock, go over to the left and 
    jump straight up for two chests, with Spirilight 
    Quiver and Force in them.  Go south from here twice 
    (ignore the light door) and we’re back to where we 
    started out.  Jump up from here and go north to find 
    the light pillar.  Oh, and an Efreeti Saber in a 
    We want to go north, naturally, but let’s turn that 
    thing to the east.  Remember that the “fin” that we 
    turn it with is clockwise from the light beam, so 
    it’s currently behind the pillar.  Click around until 
    you find it, and don’t forget to grab some light 
    Go out there and go south, then jump up and exit 
    south.  Use the powder on the half light bridge and 
    retreat for now.  Go back to the pillar and turn it 
    to the south.  Run down there, fight the guy and grab 
    the Negativity Helm from the chest there.
    Now, finally, turn the pillar to the north.  You’ll 
    have to exit south and walk all the way around (good 
    thing you didn’t bring Ven in, right?) and get Ven 
    where we left him – if you were following along 
    earlier, that would be one screen left of the north 
    exit.  Go through the north exit and battle your 
    little heart out.
    ----------The Battlefields of Atria [C62]
    Once back at Naos, go up on deck to exit.  Going to 
    Cujam will net us exactly zero in the confrontation 
    department, so go all the way through (grab that 
    chest, is that new?  It’s a Weak Attack B) and exit 
    out the east side to get to Atria.
    Grab the chest here, it’s a Sedna Orange Tree.  Also 
    over on the right: Primordial Cactus.  Then follow 
    down the hill. 
    There’s a chest down here with Sublime Garb for 
    Guillo, but don’t approach the winged guys in this 
    place, they are not your friends anymore.  In point 
    of fact, they will now freeze you so you cannot run 
    about the map for a short time, and then attack you 
    en masse, partnered with dragons in at least half of 
    cases.  Harsh.
    Go northwards and get the Fulgadrum on the left 
    before exiting on the right.  On the next screen, 
    swing right and get the Hot Spring from the chest 
    before going right.  There’s a Twelve Layer Kimono in 
    the chest here, then rush out the left screen exit.
    Now, at the far left, under the save flower, there’s 
    a Freedom Chalice, and at the south side of the 
    screen are a pair of chests – Lightendrake’s Drop and 
    Fair Guardian.  Save, naturally, but again, you won’t 
    be fighting Wiseman on the next screen.  Cue white 
    out and hopeless machina arma battle.
    -----------Anuenue Wrap-Up [C63]
    Sagi is unusually quiet during your beatdown and 
    subsequent shameful retreat, but lets you have it 
    once you start to leave the Celestial Veinroots.  
    It’s almost enough to make you put your controller 
    through the screen, but if you make it through, it’s 
    time to wrap up this place. 
    At least you can grab those two chests in the tents 
    outside now.  They contain a Warrior’s Scarf and 
    Empyreal Wildfire.  To the castle.  After a talk with 
    Corellia, she gives you the broad hint to help 
    yourselves discreetly to some fell-branches, so… back 
    to the Tree.  You remember where the fell-branches 
    are, yes?  Southeast exit at the Veinroots, big pile 
    of purplish logs?  Anyhow, grab one.  
    Back to Opu, there’s a guy down there who’s still 
    laughing and would appreciate the Poor Excuse for a 
    Joke, if you haven’t done so before.  And talking to 
    Lolo will get your ship fixed, just take her back 
    there, and you’ll take off immediately for Alfard.
    ========Through the Looking Glass======== [C70]
    =========Or, Down the Crapper===========
    Whichever your personal credo believes.
    --------Alfard [C71]
    Nothing’s really new in Alfard, so head over to 
    Verus’.  Geldoblame will direct you to his place, you 
    remember where that is?  It’s the first room as 
    you’re coming out of Verus’ place.  Go in there and 
    talk a bit.  When you’re done, first investigate the 
    crate in the corner for a magnus mix recipe, then 
    head right back to Verus’. 
    After talking with Verus, you’re free to roam about, 
    but to proceed with storyline, go back to 
    Geldoblame’s place.  Hope you’ve done your leveling 
    up and magnus buying, etc. 
    Now here is where we ask ourselves a question.  Are 
    you ready for a story twist? 
    ----------The Children of the Earth [C72]
    You’ll have a boss fight.  Not an easy one, and not a 
    winnable one.  Strangely, you can use all three of 
    your characters.  The key is to stay alive, as damage 
    can rack up very, very quickly, and your whole party 
    can take massive damage at once.  Keep your health at 
    full almost always and get in hits only when you can 
    spare the time.  Don’t bother with relays, your 
    health is more critical than anything else.  Though I 
    will tell you that it does light damage and is weak 
    to dark damage. 
    After the battle, you’ll have a ‘talk’ and Sagi goes 
    Super Saiya-Jin Level 2 on you.  All said and done, 
    you’ll get Zeniver Cascade and The Godling’s Rapture 
    (special level 4 attack for Sagi).
    Hey, remember how I said at the beginning that maybe 
    you should, in general, try not to be a contradicting 
    S.o.B?  Yeah, here’s where you might want to put that 
    into practice, especially if you had a hard time with 
    the last boss fight, because if you make the wrong 
    decision here when talking to Sagi, your game will be 
    _over_.  I think it’s pretty obvious which decision 
    that is, but there’s always someone who needs it 
    spelled out, so:  When Sagi asks you if you want to 
    continue traveling as a part of him, agree.  If you 
    don’t, the game basically ejects you, as per your own 
    foolhardy decision.  Now you can’t say you weren’t 
    warned – if you look close enough, the question is 
    really: do you want to continue as part of Sagi, and 
    play HIS adventure, or do you want Sagi to be a part 
    of you, and play YOUR adventure (also known as: 
    sitting on your couch and doing nothing all day).  I 
    really think that’s what they meant.  How odd.
    -------------Vega Building Site [C73] 
    There are two chests here, one with a proto-type 
    magnus mixer (very fast, indeed) and the other with 
    Zelos Kune.  Search the big yellow block for a magnus 
    pack coupon, of all things.
    Exit.  There’s a spark shroom patch outside – we’ll 
    be needing those. Grab one and head into that pod you 
    see at the south-west.  Use the spark shroom, and 
    head out.
    At the next landing, there are more shrooms to the 
    far left, and a pod right next to the one you came 
    over in.  Use that one and get to the next landing.  
    Keep on going until you get to the circular platform, 
    where there are two pods.  Take the western one over 
    to a place where you can upgrade Spark Shrooms to 
    Jolt Shrooms without having to battle and mix.  
    You’ll need at least one Jolt Shroom for the next 
    The next pod goes down, and requires a Jolt Shroom 
    rather than a Spark Shroom.  Down here, there’s a 
    chest with Efreeti Horn.  Go left to a platform with 
    a switch in the middle.  Going left from here will 
    take you to some chests, and going up will take you 
    to the boss battle in this area.  Do your worst, 
    after all, he does deserve it.
    Chase him across the gap and into the room, grab both 
    chests for some golden armor, and talk to him to 
    finish things.  Weren’t you wondering when Savyna 
    would get involved in all this?  Let’s just get out 
    of here outside and to the south.
    ----------Hassaleh [C74]
    Let’s get us to Hassaleh.  Really.  Sagi won’t let 
    you go anywhere else.  Go and talk to Gena, and Sagi 
    and the others will decide on a plan of action.  
    There are three tasks: (1) find something for Gena, 
    (2) go to the little island to learn about Milly, and 
    (3) go to Durh to learn about Guillo. Also, 
    Geldoblame will eventually mail you and ask you to 
    (4) go to Dark Service HQ.
    Go to the elder’s house and talk to him about 
    greythornes.  It’s high time we learned about those.  
    Let’s go try this business out on the greythorne in 
    the orphanage and get the deflated greythorne from 
    Gena, unless you’re saving your empty magnus for 
    something important. 
    As you try and leave Sheratan, the Doc (who is kind 
    of a doomsayer for a doctor, don’t you think) tells 
    you that you have no hope!  Unless, by some freak 
    chance, you could teleport yourself back in time to 
    the Age of the Gods!  How unfortunate for Gena!
    My god, what contrivance.  Let’s just go over to the 
    Briarclock and go back in time to Cujam and pretend 
    he didn’t say all that.  Exit to the worldmap and go 
    north to the Matar Highlands.
    ----------Matar Highlands [C74]
    First things first here, don’t let it rain on you.  
    End of story.  Stand under lotus leaves and tunnel 
    areas to stay safe.  Get wet, and it’s back to square 
    one with you.  There’s two things to do here.  (1) 
    push the boulder to dam up the river, and (2) get a 
    lotus seed to plant lotus leaves.
    (1) Push the boulder to dam up the river.
    Go north and left for a chest, then exit right along.  
    Pass by the sleeping creature here and go south for a 
    lotus leaf break.  Then run north and jump up.  Push 
    the boulder off the edge and jump across for an 
    Elixer  Then run back to the lotus leaf.  Fight the 
    guy on your way left for a Sedna magnus, and grab the 
    chest for a Armor Alma.
    Now you want to go back and down the incline there 
    and exit right.  Keep moving right and under bridges.  
    All the way to the right is a chest with an Apostolos 
    in it, a very nice sword.
    (2) Get the lotus seeds and plant
    Now, return to the first screen (or just fall 
    unconscious, whatever) and run to the left-side pond 
    area and run down.  You’ll run through an opening and 
    can exit out the left bottom corner.  Run around over 
    here long enough and far enough to the right, and 
    you’ll see a small forest of lotus leaves.  You can 
    grab some – do so. 
    Return to the first screen and exit to the north.  
    Use the lotus leaf on the brownish patch here to grow 
    a leaf and stand under it until it rains twice.  Go… 
    get a drink, take a nap… something.
    After it’s rained twice you can cross to find what 
    else but a save flower and a boss battle.  When it’s 
    over, why not get two Heartenbrace, remember there’s 
    a girl in Greater Mintaka who needs some.  Return to 
    Gena and give her a Heartenbrace.
    =======More Character Quests=====[C80]
    You are now free to fly about and do what you want to 
    do.  Naturally, it is a good time to catch up on your 
    sidequests.  Also of course, everyone and their 
    brothers, mothers, fathers, and aunts now has a new 
    sidequest for you to do, go talk to everyone in the 
    world, why don’t you.  All the sidequests are listed 
    in a jumble down in the section labeled ‘Sidequests’.
    Also, this section plus the next can be done in any 
    order.  If you’ve forgotten what was where or what, 
    just talk to Wacho in the orphanage, and he will give 
    you a surprisingly insightful update on things 
    happening around the world.  Although, I suggest 
    leave off on the Battlefields of Atria until… later.  
    Follow the guide, it’s a good order to do things in, 
    and I’ll hit all the continents to boot.
    I’m all for doing Dark Service HQ first, because it’s 
    relatively quick and easy.
    -----------Return to Dark Service HQ [C81]
    Things to bring to Dark Service HQ: 
    + Your game face.
    + Whatever lightning attacks suit you best
    Geldoblame will send you a mail asking you to head to 
    the Dark Service HQ.  There’s been some kind of … 
    massacre.  Whatever.  When you get there, let me 
    assure you that there are plenty of fights to be had, 
    and most of the enemies here are weak to lightning. 
    Go into the strategy room first.  Save the guy, and 
    talk to him to get an idea of what we’re doing.  We 
    need to go to each of the four rooms (two upstairs, 
    two downstairs) and find override codes for the 
    crestwall at the locker room.  Fine.  They are 
    represented by sparkles, they’re not hard to find. 
    Once you’ve got them all, fight / run your way back 
    to the strategy room upstairs and use the code on the 
    green button near the front of the room.  Go to your 
    Valuables List to read the code.  The crestwall will 
    come down.
    Head to the locker room.  There will be a long series 
    of fights here, but persevere until you get to the 
    front and take out the main machina.  Quest complete.
    -----------Duhr [C82]
    Sidequest Magnus wanted in Duhr (just a heads up, 
    it’s not critical):
    + Mountain Apple Wine
    + Cloud
    + Pow Milk Yogurt
    + Immigration Papers
    At Durh, the first thing you do is go to Algorab and 
    have a talk scene. You’re then free to wander about, 
    but let’s just go to Gemma Village like they 
    {Gemma Village}
    At Gemma Village, the front door opening is the 
    magnus shop, and let’s start our tour on the left.  
    There’s a magna mix recipe all the way to the left, 
    and the guy on the left there will trade you a mask 
    for some Mountain Apple Wine.  After you pick one, 
    you can run behind him and get the Sedna Pier from 
    the chest. 
    On the right, you can obtain 5000G from the blue 
    chest on the right, and there’s a chest on the right.  
    At the top right of the main town, there is the final 
    person who wants to move to Sedna.  Finally, you can 
    get rid of those Immigration Papers!
    On to the next phase, in the topmost doorway, you’ll 
    talk to Kamroh et al, and he will direct you into the 
    door.  Go on in.  Your last chance to back out is 
    when Sagi asks you whether or not to touch the 
    puppet.  Once you do, it’s onward to an interesting 
    North, follow the only path really available to you 
    until you get to the human figure imbedded in the 
    crystal-ice.  Going south and east, you’ll see a red 
    glowing object, touch it.  Then the path south will 
    be available to you.  All the way south is a chest 
    with Heavenly Robe in it (though you generally have 
    to fight the guy for it) and another red glowing 
    spot.  It will activate the leg of the human figure 
    and you can now go west from there, so return.
    Going west of the human figure will lead you to 
    another memory, then the block to the south of the 
    human figure will be released (straight downwards 
    from the human figure).  There is a chest here with 
    Zeniver Cascade, and to the east exit is another 
    memory.  This finally releases the northern exit from 
    the human figure.  Go up there and there’s another 
    memory and a chest with a truly awesome Book of Mana 
    in it.  Once this memory is done, save at the flower 
    and go south for a boss battle and an automatic exit.  
    Kamroh will give you Deluge the Seabane, a weapon for 
    Guillo, for finishing this, and an Elemental 
    {Durh Wrap-Up}
    Back at Algorab, search the leader’s house for a 
    magnus pack coupon (in the pots) and the back left 
    house for a magna mix recipe and give  the boy here a 
    cloud in return for a Hot Spring magnus.  Search the 
    right back house for another magnus coupon pack, and 
    give some Pow Milk Yogurt to the guy here for a Cross 
    Pendant.  Finally, go to the magnus store near the 
    entrance at the right and buy the Sedna Toadstools 2.
    -----------Nekkar [C83]
    Things to bring to Nekkar: 
    + Can of Whup-Ass (there’s nothing but a dungeon 
    Hi.  Welcome to Nekkar Quietlands.  Try and exit to 
    the north.  Did you fall into a huge hole in the 
    ground?  Yes, I thought so.  By the way, that north 
    exit is where we are trying to go.
    Now, let’s say you want to go up that ladder.  Then 
    I’d tell you all you’ll do is fall down again.  Go 
    left, through an absolutely hidden tunnel to another 
    ladder thing.  Grab some Fire Moss if that suits you.  
    Jump up.  Go west.  Keep moving west until you fall 
    through a new hole.  Down here there will be a huge, 
    huge monster.  Kill it to get the chest behind it, 
    unless you can squeeze by.  Inside is the Sedna Gate.  
    Up the left pathway is a chest with the Anubis 
    Go back to the other path and exit northwest and get 
    Jiraiya’s Robe.  That’s where you need to be to exit 
    northwest of the original screen.  Storyline. 
    Now, Milly will say she wants to ‘show you 
    something’.  Show me something, my ass, there’s a red 
    save flower there, and I know what that means. 
    Just joking, it only looks like it.  Thought I’d 
    freak you out, since this is the fifty-freaking-sixth 
    page of this FAQ and I got to entertain myself 
    somehow or another.
    This is no problem for you, right?  My subconscious 
    told me it was the HoloHolo Bird, and I _unleashed_ 
    on it.  Seriously, I went Psycho on this fowl. He was 
    dust before the red haze faded from my eyes.
    You get Vajra the Indestructible and Open Your Eyes, 
    a lightning weapon and lightning level 3 attack for 
    Milly (naturally).  She will also ask you to ‘help 
    her find her statues’ which is utterly ridiculous, 
    but do it if you like.   
    =======Payback Time========[C90]
    It’s time to dish out the hurt on those machina arma 
    that kicked our butts before.  Let us start with 
    Nasca, he’s a pansy.  Though you can do it in any 
    order, really, and once you do and return to 
    Hassaleh, Verus will call you and request that you 
    come in to talk.  You could, but let’s clean up the 
    assorted nations first.
    In point of fact, you can NOT do any of this.  Yes, 
    that’s right.  You can very likely go right back to 
    Verus (if he doesn’t talk to you, you may need to 
    beat at least one of the machina arma that defeated 
    you before) and onwards to Tarazed and end the game.  
    But you want a robust, complete game, and you didn’t 
    battle your way through XX:XX hours and minutes and 
    get beaten up and down the block just to not get some 
    payback at those who put you down earlier, did you? 
    I didn’t think so.  Let’s go kick some ass, shall we?
    ---------Return to Diadem [C91]
    Surprisingly, not much is new in Diadem.  A new 
    soldier has appeared since the last time I was in 
    Diadem in this FAQ, he’s in one of the left-side 
    rooms and he wants some glubberfish, which is easily 
    obtained from Nashira.  
    So let’s just head out to the Cloudvents and give 
    Nasca a little what for, eh?  If you’re really 
    following this FAQ word-for-word, I’ll give you a 
    heads up and tell you that you want the Gust Boulder 
    later, so grab it. 
    Here, your decision whether or not to end Nasca (Let 
    him go, or Give him what he wants) will affect your 
    ending slightly.  Just a warning.
    Talk to the greythorne in the Nashira tavern to cheer 
    up Gibari, and let’s move out.
    ----------Return to Sadal Suud [C92]
    Sidequest magnus you might want to bring to Sadal 
    Suud (not critical, though):
    + Goopy Machina Oil
    + Warm Cheers
    Ah Sadal Suud.  So much can be done here.  Including, 
    if you haven’t been back since last time, the Quzman 
    sidequests.  Taymiya, in the northernmost house near 
    Roldolfo’s, will ask you to find her wayward husband, 
    Quzman.  He is the man in the jail in Mintaka that 
    doesn’t want to leave.  If you’ve already been there 
    and told him bluntly to go home, he will be in Sadal 
    Suud now. 
    The bad news is, and I believe I’ve already mentioned 
    this, is that he will try and give you another 
    sidequest of monstrous proportions, that I strongly 
    recommend you not take unless you’re a rabid 
    collection gamer.  It will waste your magnus space 
    unless you are absolutely frothing at the mouth to 
    collect every magnus in the world.  Don’t say you 
    weren’t warned. 
    Elsewise in Sadal Suud, the servants you freed from 
    the bedroom upstairs are all over the house, and 
    almost all of them have quests for you.  The cleaning 
    lady west of the entrance hall wants Goopy Machina 
    Oil, the man to the east of the entrance hall wants 
    Warm Cheers.  Upstairs, a man with a bad back will 
    want Mountain Apple Wine.  Finally, there’s a 
    greythorne lurking at the west end of Roldolfo’s room 
    Down in Cebalrai, an old person wants some 
    Billowsmoke, so grab some if you’re up at Roldolfo’s 
    and bring it down to Cebalrai.  Grab some Mountain 
    Apples to make some Mountain Apple Wine on your way 
    through Nunki Forest. 
    Heughes is still in Nunki Forest where you left him – 
    let’s take him down.  Again, you have the choice to 
    let him live or die, but it alters your ending 
    ---------Return to Anuenue [C93]
    Sidequest magnus you might want to bring to Anuenue 
    (not critical, though):
    + Mountain Apple
    + Gust Boulder
    + Heartbreaking Song (if you didn’t already) 
    + News of some sort (if you didn’t already) 
    New quests include talking to Lolo, who will ask you 
    to get a Gust Boulder, you know, the one in Diadem, 
    and getting a Mountain Apple for a kid at the base of 
    the Celestial Tree.  Also, talk to the woman here for 
    a magna mix recipe involving gold bugs.  You can find 
    their carapaces behind the left tent.
    Let’s go give Valara some payback for what she’s done 
    to us over the course of the game.  She’s still in 
    the center of the Celestial Veinroots, so trolley 
    over there and give her a piece of your mind.  Also, 
    there are three chests, if you never went back for 
    them. I am obligated to once again remind you that 
    sparing her or killing her
    ---------Return to Battlefields of Atria [C94]
    Alright, time to give payback to the biggest bastard 
    out there – Wiseman, since apparently, despite 
    killing everyone and tainting the earth, Malpercio 
    did not accomplish the original goal, worth 
    sacrificing so many souls for.  Back to the 
    Battlefields of Atria.
    Firstly, you’ll notice that there are no more big 
    flames blocking your way, so you can run about 
    grabbing a lot of chests you didn’t have a chance to 
    before.  Then, you’ll notice quickly that not only 
    are the flying guys and blue bombers still around, 
    there are huge dragons flapping around the fields 
    just looking to dive-bomb you.  Great.
    You’ll need to make your way all the way to the back, 
    where you saw your characters before.  Exit out this 
    way to find a save flower and boss battle. 
    What game would be complete without a huge-ass black 
    dragon, bent on your destruction?  No game, is the 
    answer. No game at all.
    After fighting the black dragon o’ doom, Wiseman 
    himself will throw down with you.  And oh yes, we’ve 
    wanted this.  We’ve wanted this one for many 
    thousands of years.
    ---------Boss Battle Fatigue? [C95]
    Having trouble with one or the other of these boss 
    battles?  Here’s my general, late-game boss battle 
    tip: generally, there’s only one guy, so drop 
    Guillo’s attacks and have it use Book of Mana.  Book 
    of Mana saved my bacon on any number of occasions.  
    Don’t be too free with that MP Burst, because your MP 
    will be disabled entirely for a time, but whip it out 
    if you think you’ll survive a good handful of turns. 
    Perhaps a few Elixers would do you some good, also.  
    Three or so Fate Idol’s wouldn’t hurt, either.
    As for the rest of the deck, stack up Scension, 
    Ascension, Transcension, and the good old fury of the 
    gods, and a I-II-III combo for Milly, and that’s 
    *all*.  One or two pieces of equip each (generally 
    their most powerful weapon, which is one time use 
    only, and another one for fun) maybe an equip for 
    Guillo to use (like Moon-shaped earrings or Warrior’s 
    Scarf or whatever you fancy) and then maybe 5 or 6 
    attack cards per level (a little heavier on the 
    normal attacks than the alternate attacks, since The 
    Apotheosis will only take normal attacks 1, 2 and 3).
    With as few cards as this, your good combos and Books 
    of Mana naturally come up much, much more often, and 
    stacking up an Apotheosis:
    Weak Attack – Medium Attack – Strong Attack – 
    Scension – Ascension – Transcension - Godling’s 
    Comes much easier when those are 50% of your final 
    technique cards.  And Apotheosis cures you of status 
    ailments and heals you, on top of pretty much 
    whupping anything in your path.  It’s a beauty.
    Or, replace with whatever punishing final attack you 
    enjoy most (Secret Queen also comes to mind) and put 
    just those in there.  The point is to stack your deck 
    with getting the combo off in mind.
    You’ll also find that regulating one poor person to 
    healing every time their turn comes up helps more 
    than attempting huge three-person relay combos.  Just 
    an observation.
    After going back and talking to Verus about things, 
    Tarazed makes itself known.  And it sounds like 
    somebody is dipping heavily into the Crazy up there.  
    Let go put a stop to things.
    --------Vega [D11]
    Run along until you get to the elevator that used to 
    work back when we were here before.  A guy will be 
    crouched in front of it, talk to him twice.  He will 
    send you northwards to get some plans.  Go north, and 
    run over to the right side and open that little door 
    to a residence.  That family from Pherkad is there, 
    and a magnus pack coupon is hidden on the right side 
    chest of drawers.
    On the left side is Panie’s new residence, and 
    there’s conveniently a blue flower outside so you can 
    do all that Coliseum stuff you’ve been meaning to do.
    Through to the next screen northeast.  Take the right 
    fork to the bath area.  In the north exit there’s a 
    Trigon Band, in the south, nothing more than some 
    dumbass, and in the bath itself, open all the bath 
    stalls to get the Sedna House 3 from some guy.  
    Take the left fork to the café, where there’s a 
    magnus pack coupon stuck to the sign by the counter, 
    a chest in the back with Pyre Frock, and the man you 
    need to talk to is on the second floor, second to the 
    right.  He tells you how to fix the wires.
    Go relay this information to the guy at the elevator 
    and go down.  Once down here, go right first and find 
    a magnus pack coupon in the room by the dishes.  Now 
    go northwest.  At the next elevator, go west under 
    the bridge to see the ‘concert-hall,’ go north to the 
    magnus shop. 
    Take this elevator up, now there are three exits, and 
    a quest from the retards on rockets here.  To the 
    northwest is a trader’s house (Lalune) and some Spark 
    Shrooms.  There’s also a magnus pack coupon in the 
    chest of drawers.  To the south is the port, 
    unfortunately, not the level we parked at.  To the 
    north is our ultimate destination: Tarazed, home of 
    the Empire.
    ----------Map of Tarazed [D12]
    Inside, there’s a blue and red flower for your saving 
    convenience.  Through the right door is basically a 
    dead end.  Through the left door will bring you to 
    Block E (the Main Block) trolley station, a chest 
    containing Idios Pyr, and a paper on the ground.  Use 
    the control panel on the left to get the transport 
    working and hop in.  To Block A!  Helpful maps below!
    ----------Map Legend ---------------------
    |     W – Wall     CR – Control Room      |
    |     ECD – Escalator Coming Down         |
    |     ECU – Escalator Coming Up           |
    |     EGD – Escalator Going Down          |
    |     EGU – Escalator Going Up            |
    |      * - Rooms with report papers       |
    |  -------------------------------------- |
    |  All escalators are in their listed in  |
    |  ORIGINAL configuration!  Flipping the  |
    |  reversal switch switches them all      |
    |  from Coming to Going and vice versa.   |
    Block A
    Level 3: W – Sadal Suud CR – ECU – EGD – W
    Level 2: W – EGD – EGU – ECD – ECU – W
    Level 1: W – ECD – Room* – Trolley – EGU – W
    B Block
    Level 4: W – Trolley* – EGD – Diadem CR – W
    Level 3: W – ECD – EGD – Room* – W
    Level 2: W – ECD – EGD – W
    Level 1: W – Trolley – ECD – W
    Block c
    Level 5: W – Hassaleh CR - EGD – ECU – Bathroom* - W
    Level 4: W - EGD – ECD - W – EGU – ECU – Trolley - W
    Level 3: W – ECD – Holograph room* - EGU - W
    Block D
    Level 5: W - EGD - ECU – Anuenue CR - W
    Level 4: W - Trolley – ECD – EGU – Room* - W
    --------Block A [D13]
    In the Sadal Suud Control Room, get the Elite 
    Imperial Crest from the ground on the left, use it on 
    the door.
    Once through, go across the walkway to a new room.  A 
    tricky room.  You have to keep holding down B, and 
    fly quickly through the maze, but you can’t touch any 
    of the walls.  Break at the blue squares, and keep 
    trying until you do.
    Back out, two hallways right back down escalator to 
    level 2. Go either direction for escalators down to 
    level 1.  Second-left door: another two ‘reports’ and 
    a chest with Wild God
    Return to the main block, exit to the save flowers, 
    and go down the carefully hidden stairway to the 
    right and exit out eastward.  Use the Elite Crest on 
    the control panel here to reverse the direction of 
    the escalators.  Go up the escalators in the Main 
    Block, go up again to see Baelheit walking away.  Get 
    the Elixer in the chest, and go up again.  Go into 
    the first room up here, grab the Holy Garb, and start 
    the emergency elevator. Take it down to the bottom, 
    reverse all the escalators back to their original 
    configurations, and return to the fourth floor via 
    Here, there is yet another ‘report’ and a new trolley 
    that will take us to B, C, and D.
    ----------Block B [D14]
    Remember, I recommended that you switch the 
    escalators back to their original configurations, and 
    then take the emergency elevator back to the fourth 
    floor of the Main Block and take the trolley over to 
    Block B.  Head to the Diadem Control Room first, and 
    then make your way down the escalators for those 
    pieces of paper, and a magnus pack coupon in Room*, 
    if you care.  You can simply return to the Main Block 
    via the trolley at the first floor, and take the 
    emergency elevator back to the fourth floor trolley.
    In the B Block Control Room Maze, you have to: go 
    right and down, go straight up, go right, and then go 
    down and left to a dead end.  NOW, the blocks will 
    change and allow you to get to the north exit.
    -----------Block C [D15]
    The maze is about the same as always, but there’s a 
    bathroom on the fifth floor with Blast Tooth and 
    another report paper.
    ----------Block D [D16]
    The maze in this block is another one where you have 
    to go left and make it to the end before the blocks 
    switch.  Then you have to go right and down and 
    inside to get them to switch again.  Then, an 
    extremely complicated maneuver around and to the 
    north.  One last twisty move and you’re out.
    ---------The Bridge [D17]
    Once you’re all set, go back to the Main Block and 
    jump through the window to lay down the hurt on 
    whoever is still left in there.  There is one more 
    paper report on the dias floor, and then just exit 
    through the door to the north. There will be, 
    awaiting you,
    (1)	the man you came in here after
    (2)	a number of plot twists, just for you
    (3)	a boss battle or two.
    Here’s a heads up.  The first fight will involve only 
    Sagi.  Very unfortunate, you might say, as you have 
    stacked yourself up with Books of Mana and other 
    things that only the other two can use.  Woe be you 
    if you don’t have the deck loaded with general 
    healing items and Sagi’s higher attacks. 
    But, it’s not strictly necessary to die and change 
    your deck up.  You only have to do so much damage 
    before the battle will be over, and then Milly and 
    Guillo will rejoin you for the second fight.  In 
    comparison to some of the epic battles we’ve been in 
    thus far, it’s a pittance of damage, really.
    Now, the real battle.
    I already wrote a late-game boss battle strategy in 
    general terms up above, so I’m going to continue 
    onwards while you scroll back up there to find that.
    --------Tarazed’s Core [D18]
    Oh ho, you thought you were done, did you.  That 
    would be entirely too straightforward, too 
    predictable, too *tame* for this series.  In other 
    words, you thought wrong. 
    Take the right elevator deal to go back to the 1F 
    control room and save, or take the left elevator to 
    go to the inner workings of Tarazed after He Who Has 
    Clearly Gone Crazy.  Down here, if you try and push 
    the button and summon the handy elevator, again, I’ll 
    have to break it to you that the game isn’t going to 
    be that nice to you.  In fact, if you push the 
    button, some baddies will show up for battle.
    Instead, you’ll have to jump down level by level, by 
    the piping in the back – the side of the shaft 
    farthest away from you.  Jump down here (there’s a 
    chest with some sort of fire hat in it) and then jump 
    down again.  At the third level, you’ll have to jump 
    off the back end (again, farther away from you, the 
    player).  There’s a chest here with Phoenix Dive. 
    Move all the way to the left and jump down again, 
    then exit out the left.
    You’re getting warmer… Exit to the right and to the 
    north to get to what seems like a fork in the road.  
    But both exits take you to the same screen, so pick 
    whichever huge beastie suits your fancy (the chest 
    has Milly’s Open Your Eyes, by the way) and exit 
    left. The chest here has Lightendrake’s Drop, keep 
    moving left.
    There seems to be an elevator for your use on the 
    next screen, but it is simply a mysterious piece of 
    machinery (not that you can get it to respond to you 
    anyway) so let’s just keep moving left and jump down 
    for Transcension. 
    Jump down again for a red save flower, and then to 
    the right and down for a Book of Mana.  Then jump 
    down near the middle towards the back to exit. 
    All the way on the left and up a bit is a chest with 
    FellStar Gleam, and the exit is in the back,  You can 
    sneak by that beastie very, very slowly, if you like.
    Reminder: this is it.  That elevator back up to the 
    surface is your very, very last chance to leave this 
    place before events head downhill to the end.
    ---------The End [D19]
    You want a heads up on the final boss battle?  Very 
    well.  This will be a series of fights, like in the 
    Coliseum, where you do not get a break in between.  
    The first two fights are more or less the same.  
    There are bad purple tentacles, and you’ve got to 
    take them out.  These things happen. 
    You might want to take the time as you’re polishing 
    off the second group of tentacles to set up a Guillo 
    finisher.  Remember how I was suggesting earlier in 
    my boss battle strategies to dump Guillo’s final 
    attacks?  Well not in this case.  Once you get to 
    Round 3 of this battle and are actually facing off 
    against the final boss, he will be flanked by four 
    Furthermore, no damage can be done to the boss AT ALL 
    if even one of these tentacles is alive and active.  
    Oh they go down quickly enough, but he can 
    resuscitate them just as fast if not faster.  A good 
    plan is to have Guillo just go all out and punish all 
    five at once with Frigid Ice Parade, and if THAT 
    doesn’t kill them all, then, I’m not sure what I can 
    do for you, because like I said, they all need to be 
    dead before you can unleash on the main guy.
    After all that, if you have been following the 
    walkthrough, and, specifically, went back into the 
    past to defeat Wiseman, he will helpfully show up 
    once more to eat your mortal souls.  Your hearts, 
    anyway.  And Round 2 is just as unforgiving as Round 
    1.  Maybe even less so.  There’s some cool 
    discussion, in case you feel like you weren’t missing 
    out, and then you get really down to business. 
    Don’t worry, if you die here, you just get Try Again, 
    and, frankly, it’s a good time to rearrange your deck 
    back to the ‘One Enemy’ mode, because those Book of 
    Mana (and maybe even Fate’s Kiss) could come in real 
    handy right about now.  Beat him.  ‘Nuff said.
    As with every other cliché in the known world, you’ll 
    need to escape the crumbling fortress after you 
    defeat the final boss, so get to it – I hope you 
    remember how we came in.  There’s some more scenes on 
    your way out, but there’s little you can do about any 
    of them.  For instance, there are three extra 
    sequences here if you let the others live, but 
    simply… no scenes if you did not, and then you get 
    out, as you may expect, and you get to watch the 
    extremely question-provoking ending.  The end.  Or, 
    New Game+, as the trend has been.
    =====A Final Word======= [D20]
    And you certainly don’t have to read this.  It is 
    only an opinion.  And no, I’m not going to get into 
    the argument about what IS going on at the end, 
    because I don’t know, and I’m not sure I really care 
    either way.  I’ve maintained a lot of non-spoilerism 
    for this FAQ, and I want to see that through to the 
    end, anyway.  Some more closure would have been nice, 
    that’s all I’m going to say about it.
    No, I want to sit down and have a talk with you about 
    research science.  Lately, I feel like we (I work in 
    research science) have been portrayed in an extremely 
    negative light, i.e. Baiten Kaitos one AND two, 
    Xenosaga, Spider-Man, Final Fantasy VII, Heroes, The 
    Hulk, The Fantastic 4, X-Men 3, The Fly, The 
    Incredibles, Kim Possible, Frankenstein, Resident 
    Evil, and on and on. 
    I’m just here to say: we’re not all evil.  I mean.  
    Seriously people.  Find somebody else to pin evil 
    deeds on.  Not all of us reanimate the dead or create 
    sentient droids or mutate humans and animals.  Can 
    you no longer find someone else to portray as the 
    bringers of Armageddon?  It’s bad press.  Don’t make 
    me develop a massive high-tech missile to bring down 
    on you.  Because I work in research science.
    That’s all I had to say.
    >>>>>>>>>All That Other Stuff<<<<<<<< [Z00]
    =========Magnus Mix Recipes======== [Z10]
    A big thank you to __Zero and anyone else who kept 
    typing this up to post on the boards to help me when 
    I was stuck.
    1.	Found in Sheratan Elder’s House. 
    	Drinking Water + Drinking Water = Pristine 
    2.	Found in Sheratan Orphanage. 
    	Stale Water + Stale Water = Drinking Water
    3.	Invented
    	Blaze + Pretty Stone = Fireglow Stone
    4.	Invented (in the manual)
    	Flame + Flame = Blaze
    5.	Found in School of Magic, first right classroom, 
    right shelf
    	Jolt Shroom + Jolt Shroom = Lightning Shroom
    6.	Found in Mintaka Second Level House.  
    	Spark Shroom + Spark Shroom = Jolt Shroom
    7.	Found in Nashira residence, left house, right side 
    	Stone + Stone + Chunk of Rubber = Boulder
    8.	Found in Gemma Village, left side residence, far 
    left bookshelf
    	Mother-in-Law’s Secret + Paramours’ Secret = 
    Treasure Lowdown
    9.	Obtained from man in School of Magic Library, 
    after taking three Extreme Stress from him
    	Celestial Flower Seed + Freezing Rain 
    	+ Fresh Air = Celestial Flower Bud
    10.	Obtained from man in School of Magic Library, 
    after taking three Extreme Stress from him
    	Mother Sunshine + Celestial Flower Bud 
    	+ Fresh Air 
    	+ Fresh Air = Celestial Flower
    11.	Found in Azha lab, in the steel part
    	Drinking Water + Blaze = Cloud
    12.	Found in Sheratan Orphanage.
    	Stale Water + Salt = Salty Water
    13.	Found in Sheliak Citizen’s House (left).
    	Blaze + Stone = Lava
    14.	Found in Nashira, right house, right bucket.
    	Flame + Stone = Hot Rock
    15.	Found in Azha lab.
    	Boulder + Salt = Rock Salt
    16.	Taught by old man along Lesser Celestial River
    	Pristine Water + Blaze + Salt = Diadem Cloud
    17.	Found in School of Magic, first right 
    classroom, left shelf
    	Flame Ice + Primordial Cactus = Sparkling Snow
    18.	Old lady in northeast house of Komo Mai
    	Pristine Water + Egg 
    	+ Blaze 
    	+ Flame 
    	+ Flame 
    	+ Freezing Rain 
    	+ Salt = Boiled Egg
    19.	Found in Sadal Suud residence, right bookshelf.
    	Hero’s Pickax + Empty Book = Adventure Novel
    20.	Found in School of Magic, first left classroom, 
    left shelf
    	Empty Book + Love Syrup = Naughty Novel
    21.	Found in Baelheit’s library, by sleeping man.
    	Empty Book + Medic Kit = Dense Medical Tome
    22.	Found in Komo Mai
    	Blaze + Meat Fit for an Emperor 
    	+ HoloHolo Fruit 
    	+ HoloHolo Nectar = Chef-Prepared Meat
    23.	Invented
    	Sparkling Snow + Sparkling Snow 
    	+ Love Syrup = Shaved Ice of Love
    24.	Found in Opu, leftmost house, pot by hearth
    	Blaze + Withered Branches = Mound of Soot
    25.	Found in Cebalrai residence, bookshelf
    	Salty Water + Mound of Soot = Soot Soup
    26.	Invented
    	Empty Book + Cottoncap Gauze = Basic Medical 
    27.	Found in Azha lab.
    	Thornflower Nectar + Eau de Mouche = Stinging 
    28.	Invented
    	Chronic Fatigue + Extreme Stress
    	+ Foul Air = Fluella Cooties
    29.	Found in Sheratan Villager’s House.
    	Cottoncap fruit + Cottoncap fruit = Fluffy 
    30.	Invented
    	Pristine Water + Oleflour
    	+ Celestial Flower Seed
    	+ Holoholo Fruit
    	+ Love Syrup = Traditional Komo Mai Cookie
    31.	Invented
    	Stale Water + Oleflour
    	+ Celestial Flower Seed
    	+ Holoholo Fruit
    	+ HoloFlower Nectar = Original Komo Mai Cookie
    32.	Found in Cebalrai pow stables (left)
    	Blaze + Pow Meat = Well-Done Meat
    33.	Obtained from talking to woman at Celestial 
    Tree (late-game)
    	Golden Beetle Carapace + Golden Beetle Carapace 
    	+ Gold Nugget = Gold Beetle Wallet
    34.	Found in Algorab, back left house, chest.
    	Love Syrup + Terrible Song = Sweet Song
    35.	Found in Azha residence, third floor. 
    	Salt + Terrible Song = Heartbreaking Song
    36.	Obtained from man in School of Magic Library, 
    after taking three Extreme Stress from him
    	Empty Book + Greythorne’s Song = Greythorne 
    37.	Invented
    	Cottoncap Fruit + Half-Baked Greythorne 
    	+ Cottoncap Fruit 
    	+ Cottoncap Fruit = Floppy Greythorne
    38.	Invented
    	Cottoncap Fruit + Floppy Greythorne 
    	+ Cottoncap Fruit 
    	+ Cottoncap Fruit 
    	+ Cottoncap Fruit = Fluffy Greythorne
    39.	Obtained in Opu, from girl on the lower bridge
    	Mother Sunshine + Holy Droplet 
    	+ Pristine Water 
    	+ Pristine Water 
    	+ Pristine Water = Rainbow
    40.	Invented
    	Celestial Flower + Flowerpot
    	+ Freezing Rain
    	+ Freezing Rain
    	+ Freezing Rain = Potten Celestial Flower
    41.	Invented
    	Heartenbrace + Flower Pot 
    	+ Pristine Water 
    	+ Pristine Water = Potted Heartenbrace
    42.	Invented
    	Nameless Flower + Flower Pot 
    	+ Pristine Water = Potted Nameless Flower
    43.	Invented (papers in Tarazed)
    	Celestial Flower + Celestial Fell-Branch
    	+ Dark Dagroot
    	+ Light Dagroot
    	+ Lightning Dagroot
    	+ Ice Dagroot
    	+ Fire Dagroot
    	+ Holy Dagroot
    	+ Rainbow = Celestial Tree
    44.	Found in Greater Mintaka, second floor 
    residence, right side chest.  
    	Mound of Soot X 5 = Pretty Stone
    45.	Found in Geldoblame’s residence, upper right 
    	Stinging Antiseptic + Cottoncap Gauze = Medic 
    46.	Invented
    	Ancient Mask + Toy Sword = Hero License
    47.	Invented
    	Salty Water + Greythorne Storybook 
    	+ Greythorne’s Song 
    	+ Greythorne’s Song 
    	+ Greythorne’s Song 
    	+ Greythorne’s Song 
    	+ Greythorne’s Song 
    	+ Greythorne’s Song = Half-Baked Greythorne
    48.	Found in Pherkad, first right house, bookshelf
    	Mountain Apple + Mountain Apple 
    	+ Holy Droplet = Mountain Apple Wine
    49.	Invented
    	Freezing Rain + Blaze 
    	+ Chronic Fatigue = Fresh Air
    50.	Found in Opu leftmost house, right planter
    	Extreme Stress + Good Times = Fresh Air
    ==========Sedna=========== [Z20]
    5 – Migraine Mirror
    10 – Star-shaped Earrings.
    15 – Rainbow Fruit
    20 – Moon-Shaped Earrings
    26 – Sword-Shaped Earrings
    At 10, people return to Sedna and are happy to give 
    you hints toward Sedna magnus you haven’t found.  The 
    mayor will give you a sidequest to recruit new 
    townsfolk, so I hope you remember all those people 
    you’ve talked to that want to move.
    Diadem – Man sitting next to Fluffer in the main 
    square of Sheliak
    Hassaleh – Girl in the back of Doc’s house in 
    Sadal Suud – Girl in laundry area of Pherkad
    Anuenue – Guy in room with terrible singer Komo Mai, 
    doesn’t say anything
    Durh – Gemma Village, top right side, lone guy.
    At 20, more people will arrive in town, and a few 
    1)	Sedna Bridge – Obtained from Sandfeeder
    2)	Sedna Mailbox – Naos planning room, globe
    3)	Sedna Toadstones 1 – First monster inside Lava 
    Caves (left)
    4)	Sedna House 1 – Lord of the Lava Caves, third 
    5)	Sedna Flower Bed – Complete sidequest Celebrity 
    Needs in Sheliak (give the woman some Eau de 
    6)	Sedna Blue Fruit Tree – First monster at 
    Celestial River (puplish toad) 
    7)	Sedna Monument – On the throne in Castle Elnath
    8)	Sedna Peach Tree – Cloudvents, chest to the left.
    9)	Sedna Beanstalk – Some kids playing outside in 
    Cujam will give it to you.  Later, it will just 
    by lying on the ground.
    10)	Sedna Fence – Pherkad Bartender, after taking 
    three of his Chronic Fatigues.
    11)	Sedna Weathervane – Fantail duck in the barn at 
    12)	Sedna Fern – Moonguile Forest, all the way in and 
    to the left.
    13)	Sedna House 2 – Sadal Suud, Roldolfo’s Estate, 
    top floor garden, all the way at the back.
    14)	Sedna Ebonstone Sculpture – HoloHolo Jungle, blue 
    15)	Sedna Mill House – Komo Mai, just buy it from the 
    magnus store
    16)	Sedna Waterwheel – Play the game with the soldier 
    in the Sedna Mill House
    17)	Sedna Pow House – Give a HoloHolo Fruit to the 
    olifant in Opu Village
    18)	Sedna Windmill – Chest left of central Celestial 
    Veinroots (keep going left with the trolley car), 
    also has Thunderhead Cloak inside the house.
    19)	Sedna Orange Tree – Chest at the entrance to the 
    Battlefields of Atria
    20)	Sedna Pier – Give the man in Gemma Village 
    Mountain Apple Wine to get the chest behind him.
    21)	Sedna Toadstones 2 – Algorab Village, just buy it 
    from the  magnus shop
    22)	Sedna Odd Sculpture – Complete sidequest Citizens 
    Wanted – see below or above
    23)	Sedna Main Gate – Nekkar Quietlands
    24)	Sedna House 3 – Vega, man in the bath house (all 
    the way right, second floor down.  Open all the 
    bath stalls to find him.)
    25)	Sedna Well – Plant monster in Matar Highlands, 
    right of the first screen, bottom.
    26)	Sedna Light – Chest in Endmost Bethel after 
    you’ve gotten the first 25 Sedna Magnus.
    ==========Greythorne Locations========= [Z25]
    ++ Anuenue, Komo Mai, throne room
    ++ Anuenue, Opu Village, Lolo’s house.  Scary stuff 
    ++ Alfard, Queastor Verus’ mansion, left room, second 
    floor.  Geldoblame will give you the Tub-Time 
    ++ Alfard, Azha, first floor residences (Almarde’s), 
    Almarde will request Goopy Machina Oil (Almarde’s 
    request 3 sidequest)
    ++ Alfard, Mintaka, Lyuvann’s house.  Skeed will 
    request Pow Milk (Don’t tell ANYONE sidequest)
    ++ Sadal Suud, Roldolfo’s Estate, Roldolfo’s room
    ++ Sadal Suud, Pherkad Laundry Area, talk to Pololo.
    ++ Sadal Suud, Moonguile forest, white greythorne 
    near the back.  One of the other greythornes will 
    give you Greythorne’s Songs.
    ++ Hassaleh, Sheratan, Orphanage.  Gena gives you the 
    Half-Baked Greythorne (the first time, anyway)
    ++ Diadem, Nashira Tavern, Gibari will finally cheer 
    ++ Diadem, Castle Elnath throne room.  King Ladekahn 
    will give you the Greythorne Storybook
    ---------I need Salty Water!
    Jeez, do I have to do EVERYTHING for you?
    + Anuenue: Bottommost house in Opu Village, vase near 
    the fire
    + Diadem: One of the left-side rooms in Castle 
    Elnath, back vase
    + Sadal Suud: Roldolfo’s Estate, kitchen
    + Hassaleh: Elder’s house, jars in the back near the 
    + Alfard: Azha, vase near the sink in Almarde’s 
    ==========SideQuests======== [Z30]
    --------Put out the fire!
    Where: Dark Service HQ
    Who: Dark Serviceman
    What: Your basic, “learn how to use magnus” quest.  
    Just click on the Stale Water barrel at the bottom of 
    the screen (when Sagi has a ! over his head) and 
    agree to take the magna essence of water.  Then run 
    up to the top of the screen and click on the fire.  
    Sagi will automatically bring up the magnus menu, 
    scroll over to your water with the C-Stick and hit A 
    when you get to the water to use it.
    --------Relight the torches!
    Where: Dark Service HQ
    Who: Dark Serviceman
    What: Another simple quest to show you how things 
    work.  Get some Blaze from any room in the place.  
    Get four while you’re at it.  There are two torches 
    on the first floor, and two on the second.  Just 
    click on each and relight them. 
    --------Wake up the mechanic
    Where: Emperor’s residence
    Who: Mechanic
    What: If you didn’t bring any water along, there’s 
    some outside in the big fountain in the main area of 
    the house.
    -------Wake up, take two
    Where: Emperor’s residence
    Who: Mechnic
    What: More water!  Just splash it on our soporific 
    -------Turn off the shield!
    Where: Emperor’s residence
    Who: Mechanic
    What: The rubber is in the room on the left, which 
    you’ll need your Olgan House Key for (you get it for 
    beating up the guys in the room with the Mechanic).  
    Sneak by or fight through, just get some of that 
    black rubber stuff.
    --------My girl’s waiting!
    Where: Sewers
    Who: Guy in a Cell
    What: Underneath Mintaka is a jail, and one of the 
    guys gives you this sidequest.  Get the key in the 
    soldier’s room past the guy who needs machina oil and 
    come back for him.
    Reward: Medium Attack. Also, in the chests, a Long 
    Sword, and 100G
    --------The old man with a bracelet
    Where: Sewers
    Who: Old Man with a Bracelet
    Reward: Strong Attack
    --------The gripes of wrath
    Where: Mintaka
    Who: Housekeeper
    What: The talkative housekeeper just wants someone to 
    listen to her troubles, aka, receive her Yesterday’s 
    News in two magnus.
    --------Is my husband unfaithful?!
    Where: Mintaka
    Who: Camila
    What: The woman in the same house as the maid will 
    give you this sidequest.  Her husband is actually 
    Lyuvann, who you might remember from Azha, and he is 
    still there!  With Almarde!  Go to Azha, finish two 
    Almarde’s Request sidequests, get the Paramour’s 
    Secret, and return it to Camila.
    Reward: Mars Sophia
    -------No gas is no good
    Where: Mintaka
    Who: Man in a Bind
    What: After you complete the above subquest, the 
    housekeeper will let you take some machina oil from 
    her stove.  Give that to the man to get him to move 
    his airpod. 
    Where: Mintaka
    Who: Puffy-Eyed Woman
    What: She wants a Fluffy Pillow, but you’ll have to 
    wait until the second time you come to Mintaka, since 
    you need two Cottoncap Fruits and a mixer to get one. 
    Reward: Life Charm, Magnus Pack Coupon
    --------Love syrup
    Where: Mintaka
    Who: Drunkard’s Wife
    What: You can get some Love syrup from Nunki Woods 
    after your encounter in there with Heughes.
    Reward: Magnus Pack Coupon
    -------Boulder in the road
    Where: Nusakan Thornwood
    Who: Caplin Herder
    What: You’ll need a Yesterbean, but you’ve already 
    used the one you had to get this far.  What you have 
    to do is pop the happy pink balloon creature and 
    steal the bean from his corpse.  A terrible way to do 
    things.  Use the beans on the vines just to the left 
    of the boulder.
    -------Tik’s hat
    Where: Sheratan Village
    Who: Tik
    What: Everyone has an opinion about Tik’s hat, but 
    it’s actually on the first screen where you entered 
    the village, behind a bratty kid who wants a Mountain 
    Apple in return for letting you into the “Vault”. 
    Reward: Adhesive Bandage
    -------Imperial Wanderer
    Where: Sheratan Village
    Who: Elder’s Granddaughter
    What: You just need to drop by Lake Botein and pick 
    up the sparkle on the ground.  Return to the Elder’s 
    Reward: Magnus Mixer, Will.
    -------Errand for the orphanage
    Where: Sheratan Village
    Who: Sis
    What: A ridiculously simple task.  Go next door 
    (left) and ask the lady in there for some thornflower 
    nectar, which she gives you, and return to Sis.
    Reward: Magnus(?????) and Element Charm Lvl. 1
    -------Little lost caplin
    Where: Sheratan Village
    Who: Caplin Herder
    What: The black caplin is in Thornwood, right at the 
    end near where you propped up that boulder the first 
    time.  Just take a look at it and go back and tell 
    the guy about it.
    --------Rescue the elder
    Where: Lake Botein Ruins
    Who: Sagi
    What: Now we have to go to the lake.  The elder is at 
    the bottom, after you’ve drained the lake (as per the 
    walkthrough) and beaten the monster.  Just click on 
    Reward: Magnus Pack Coupon
    -------Rescue the secretary
    Where: Lake Botein Ruins
    Who: Sagi
    What: Jeez, there are a million of these.  Just walk 
    over the three inches to the lady standing next to 
    the elder already.
    Reward: Potion
    -------Rescue the villagers 1
    Where: Lake Botein Ruins
    Who: Sagi
    What: You’ll need water for the guy upstairs and 
    Reward: Lightning Club
    -------Rescue the villagers 2
    Where: Lake Botein Ruins
    Who: Sagi
    What: The guy next to Tik needs a Photosynth Lily.
    -------Rescue the villagers 3
    Where: Lake Botein Ruins
    Who: Sagi
    What: This one is the girl in the crate.  You’ll have 
    to beat all the monsters in the room before she’ll 
    come out, tough.  Troublesome.
    Reward: Mattress, 200G.
    -------Rescue the villagers 4
    Where: Lake Botein Ruins
    Who: Sagi
    What: The guy in the left room.
    -------Rescue finale
    Where: Lake Botein Ruins
    Who: Sagi
    What: After getting everyone, go back for the elder.
    Reward: Saber, Guard Charm
    --------Man of broken dreams
    Where: Mintaka
    Who: Man of Broken Dreams
    What: Hidden back by Lyuvann’s house (the 
    northernmost one in Mintaka that’s not Baelheit’s) 
    out front with the Fluffpups.  He wants a golden 
    nugget. You can get Gold Beetle Carapaces much later 
    in the game, back behind the left tent near the 
    Celestial Tree (after many events involving the 
    Celestial Tree) in a nondescript hollow.  Waiting for 
    forever and a day, they will disintegrate into Gold 
    Reward: Magnus Pack Coupon
    -------A gift for my wife
    Where: Greater Mintaka
    Who: Hen-Pecked Husband
    What: The first house on the right has a bunch of 
    weird spinning people.  The husband (second floor) 
    wants a Fireglow Stone, which can be made by packing 
    together five mounds of soot and getting a Pretty 
    Stone, then adding a Blaze to it via the mixer. 
    Alternatively, when you can get back into the 
    Emperor’s house, way at the back past where you 
    encountered big beastie, there’s a treasure room with 
    Pretty Stones there for the taking.
    Reward: Battle Shield
    --------Save the bomb victims!
    Where: Greater Mintaka
    Who: Conscientious Boy
    What: You’ll need 1) water for the lady on fire (down 
    the stairs, in the barrel on the left), 2) a Med Kit 
    for the girl in blue (in the second floor left 
    house), 3) Fruit Fit for an Emperor (talk to the girl 
    in the second floor left house, then the girl right 
    at the bottom of the first flight of stairs), 4) 
    three batches of water (all at once) to put out the 
    big fire.
    Reward: Magnus Pack Coupon
    --------The forgotten heart
    Where: Greater Mintaka
    Who: Girl Who Lost Her Heart
    What: After the main storyline events in Greater 
    Mintaka, if you return to the upper left house, a 
    little girl will be in need of some heart 
    strengthening. She needs some Heartenbrace, but it’ll 
    be a while before you can get it.
    Reward: White Night Beans
    --------My deeear, sweeet Verus!
    Where: Greater Mintaka
    Who: Obnoxiously Whiny Girl
    What: This obnoxious girl is having a fit on the 
    floor of Greater Mintaka (lower right side) until she 
    gets some Air.  Really it can be any air, even fresh 
    air that you create using Freezing Rain + Blaze + 
    Chronic Fatigue.
    Reward: Weak Attack B
    --------Rock salt in the desert
    Where: Nihal Desert
    Who: Desert Loiterer
    What: While traveling through Nihal Desert the first 
    time, on the third or fourth screen of road you’ll 
    see a man who asks you to get some Rock Salt.  You 
    just need to run over to the rock there, grab some 
    Rock Salt, and run back to the guy on the road with 
    it.  Easy.
    Reward: Snow, Hell-Purged Casque
    --------Flame ice delivery
    Where: Nihal Desert
    Who: Snow Saleswoman
    What: Talk to the woman at the south end of Nihal 
    Desert, and she’ll ask you to take some Flame ice 
    straight through the desert (going north at every 
    screen) and give it to the man at the north end.
    --------Precious rock salt
    Where: Azha Village
    Who: Rock Salt Merchant
    What: If you have spare Rock Salt, give it to the man 
    (he’s the guy on top of the tarp deal on the first 
    screen of Azha, you have to run around behind it and 
    jump up to get to him).  He’ll give you a magnus for 
    the first one, and money after that.
    --------Where’s that assistant?!
    Where: Azha Village
    Who: Mallo	
    What:  Mallo is in the south residence tower of Azha, 
    on the left and upstairs.  She will ask you to find 
    her assistant and get the saltpeter.  The assistant 
    is under the table at the entrance to the lab (all 
    the way to the right in Azha).  He tells you the 
    saltpeter is in Mallo’s own pocket, so just run back 
    to Mallo and tell her so.
    Reward: Medium Attack B
    --------Eau de mouche, please!
    Where: Lava Caves
    Who: Bug Hunter
    What:  The Bug Hunter kid is in the northern part of 
    the mines (go into the mines, right, and go north at 
    the doorway).  First, you’ll need to head to the lab 
    and talk to the pacing guy in red.  He wants his 
    ‘favorite snack’ in return for some eau de mouche.  
    Go ask the kid about it, then catch up with the 
    running messenger girl.  You have to talk to her when 
    she’s stopped, though.  Get the apple and give it to 
    the guy in red, then return the eau de mouche to the 
    jogging kid.  Don’t worry, we’ll get some more when 
    we need it.
    Reward: Fire Fruit
    --------Almarde’s request 1
    Where: Azha Village
    Who: Almarde
    What: After the main storyline events of Azha, 
    Almarde will make a number of requests from you.  For 
    this one, Alamarde wants some ‘medical supplies’.  
    But as a matter of fact, Almarde will take any number 
    of things as medical supplies.  Try the antiseptic 
    ointment, made from combining eau de mouche and 
    thornflower nectar.
    Reward: Magnus Pack Coupon
    --------Almarde’s request 2
    Where: Azha Village
    Who: Almarde
    What: Now she wants some snow.  And to think, I liked 
    you earlier, Almarde.  Fine.  Go buy her some snow 
    from the guys in Nihal Desert.  Her third request 
    will have to wait until later in the game, and 
    further down in the faq.  For now, at least you can 
    get the Paramour’s Secret from her.
    Reward: Ice Element
    --------Sing, for love’s sake 1
    Where: Azha Village
    Who: Singing Man
    What: The man singing the terrible song not only 
    needs your hep delivering it, he needs you to fix it 
    before the girl in Sheliak will listen.  Give her 
    whatever she mentions – (sweet song: terrible song + 
    love syrup, heartbreaking song: terrible song + salt)
    --------Something shocking
    Where: Baelheit’s residence
    Who: Sheltered Girl
    What: After the storyline takes you to Baelheit’s 
    residence, you can wander about and head to the 
    library on the right there.  The girl in the library 
    wants a Jolt Shroom.  Recall you can get one by 
    combining two Spark Shrooms, which you can get from 
    the Dark Service HQ.
    Reward: Lightning Fruit
    --------What every grown-up knows
    Where: Emperor’s residence
    Who: Plaster Master
    What: After events in the storyline allow you back 
    into the Emperor’s residence, go back to the place 
    you met Big Beastie.  There will be two guys trying 
    to fix the hole.  One of them wants some Mountain 
    Apple Wine, which, if you recall, can be made from 
    two Mountain Apples and a Holy Droplet.
    Reward: True Verdure, Crush Amulet
    --------Medicine delivery
    Where: Coliseum
    Who: Registration Lady
    What: The quest to get to Rank 2 in the Coliseum 
    requires you only to visit the doctor in Sheliak for 
    supplies.  No problem.  Of course, if you haven’t 
    been to Sheliak, you’ll just have to wait and 
    progress the storyline.  Games are like that, 
    Reward: Coliseum Rank 2
    --------Two-generation household
    Where: Sheliak
    Who: Young Mother
    What: The young mother on the left side of this house 
    (north side of the screen just before Castle Elnath) 
    gives you a sidequest to spy on her mother-in-law.  
    Just go to the right side and listen to the old 
    ladies for a moment, then save their conversation 
    into magnus and return to the young mother. 
    Reward: Fate’s Cordial
    -------Celebrity needs
    Where: Sheliak
    Who: Celeb Lady
    What: This woman (south side, entrance to Sheliak) 
    seems to be in desperate need of some eau de mouche.  
    Recall that you get it from trading rockfly corpses 
    with the guy in red in Azha.
    Reward: Sedna Flower Bed
    --------I’m still growing!
    Where: Castle Elnath
    Who: Knight of Diadem
    What: Second floor right side of castle, two fighting 
    knights.  What he needs is Pow Milk Cheese, which you 
    can get by slowly letting some Pow Milk (obtained 
    from Cebalrai) expire from Milk to Yogurt to Cheese.
    Reward: Taunt
    --------I’m still growing! Part deux
    Where: Castle Elnath
    Who: Knight of Diadem
    What: Now the other knight wants you to give the 
    other one a horrible disease.  Fabulous.  Just 
    fabulous.  If you go to the Doctor’s clinic in 
    Sheliak just after events of the storyline in Diadem, 
    there will be a new sick person in the forward left 
    bed.  They will give you Fluella Cooties, but it is a 
    one-time deal.  If you got rid of those, you’ll have 
    to mix yourself up some disease, as describe in the 
    Mixing section, above.
    --------Crash course in cloudmaking
    Where: Lesser Celestial River
    Who: Cloudmeister
    What: I hope you found this guy, because he’s very 
    necessary for the storyline to progress.  If you’re 
    lost, go look it up in the walkthrough section.  
    Anyhow, he wants to you complete a cloud and bring it 
    back to him to show his class.  Don’t worry you’ll 
    get it back.  If you completely weren’t paying 
    attention, that’s Pristine Water + Blaze + Salt, all 
    of which can be obtained from the Cloudmeister or 
    right behind him.
    --------Smelly clothes
    Where: Naos
    Who: Little Girl
    When: This quest is available as soon as you get to 
    Naos.  Even after everyone is gone from Naos, this 
    girl can still be found here.
    What: She wants some fragrance to cover up the smell.  
    Give her some Balm Sand, obtained from the 
    Sandfeeder’s Nest (that pink stuff that puts people 
    to sleep).  
    Reward: Toxic Dumpling
    --------The crest of a knight
    Where: Sheliak
    Who: Knight of Diadem
    When: After events of Diadem in storyline.
    What: The knight outside the entrance to Castle 
    Elnath as you are leaving the scene will ask for 
    Celsica’s crest.  Too bad it’s still in the 
    Cloudvents.  It’s the tiny sparkle on the ground at 
    the back. 
    Reward: Next-Gen Magnus Mixer, Sword of Tears
    --------My sister’s the best!
    Where: Sheliak
    Who: Sickly Brother
    When: After events of Diadem in storyline.
    What: The little boy in the back of the doctor’s 
    office makes a request of you. He just wants a Spark 
    Shroom, which you can get from Dark Service HQ.
    Reward: Nurses’ Cap, Life Talisman
    -------Citizens wanted!
    Where: Sedna
    Who: Mayor
    When: Once you’ve gotten ten Sedna Magnus restored, 
    people come back.  A few people, anyway.  
    What: The mayor (next to the blue flower) asks you to 
    get some more people, and you’ve naturally been 
    keeping track of everyone who’s said they want to 
    move, haven’t you?
    + Hassaleh – Girl in the back of the Doctor’s house, 
    + Diadem – The man near the dock by a fluff, Sheliak
    + Sadal Suud – The girl in the laundry area, Pherkad
    + Anuenue – The man in the house with the terrible 
    singer, Komo Mai.  He doesn’t say anything, but give 
    him the papers.
    + Duhr – Gemma Village, guy at the top right.
    Reward: Sedna Odd Sculpture
    --------Unwanted posters
    Where: Pherkad
    Who: Sagi
    When: First time to Sadal Suud.
    What: Take all the posters down from the walls with 
    your empty magnus slots.  There’s one at the end of 
    the dock ramp (first screen), one near the bar door 
    (second screen) one on the right wall (second 
    screen), one in the laundry area (run around the 
    well) and one up a screen.  You can throw them away 
    without worries, in case you’re worried about those 
    kinds of things.  Talk to the man in the northern 
    house of the entrance screen to Pherkad to finish.
    -------I’m totally beat…
    Where: Pherkad
    Who: Chubby Bartender
    When: Anytime in Sadal Suud
    What: This dude is taking advantage of you, 
    seriously.  Take up his set of three Chronic 
    Fatigues, but be warned you can’t just dump it like a 
    regular magnus.  You have to combine it with Blaze + 
    Freezing Rain, or just wait a long time for it to go 
    Reward: Brawn Fruit, Sedna Fence
    --------The search for Quzman
    Where: Pherkad
    Who: Taymiya
    When: Anytime in Sadal Suud
    What: In the last game, Quzman sends you out to find 
    everyone he’s related to.  In this one, Taymiya sends 
    you out to find Quzman.  He’s the guy in the jail at 
    Mintaka (the key was in the soldiers room, the grate 
    by the stairs).
    Reward: Magnus Pack Coupon
    --------The lightbugs of Nunki
    Where: Pherkad
    Who: Tree-Hugging Granny
    When: As you’re leaving Pherkad for Nunki Forest the 
    first time.
    What: The old lady right before the exit from Pherkad 
    wants you to push all the lightbugs off the trail.  
    You’ll know when you’ve done it when you exit and re-
    enter the screen, and they’re still out of your way.
    Reward: Elemental Talisman
    --------Moonguile Forest
    Where: Cebalrai
    Who: Know-It-All Kid
    When: Anytime in Cebalrai
    What: The kid in the stables will challenge you to go 
    to Moonguile Forest, and it’s not that much of a 
    challenge.  After you’ve visited, let him know. 
    Reward: Heavenbolt Wrap
    --------The lost grandpa
    Where: Coliseum
    Who: Registration Lady
    When: When you’ve defeated everything in Rank 2, and 
    have achieved the given number of Rank Points. 
    What: Guide an old man through Nunki woods, just say 
    ‘Closer,’ ‘Downwards,’ and ‘Closer’ to get him moving 
    in the right direction.
    Reward: Rank 3
    --------Waking the olifant
    Where: HoloHolo Jungle
    Who: Sagi
    When: Storyline quest during your first time in 
    HoloHolo Jungle.
    What: Go back to the middle screen of the forest and 
    head to the 12 o’clock exit and grab some Holoflower 
    Nectar.  Use it on the Olifant.
    --------Real electioneers cheat!
    Where: Komo Mai
    Who: Election Staff
    When: Anytime in Komo Mai
    What: Get 9 election ballots from the more neutral 
    people around town and the port.
    1)	Guy in blue fishing at the dock, bottom screen 
    of Komo Mai – get a fish from the guy in the 
    Right Office by giving him a traditional 
    cookie.  Give the guy in blue the fish.
    2)	Guy at Anuenue port selling cookies – give him 
    ten traditional cookies
    3)	Guy singing terrible song, north house – get 
    some Chronic Fatigue (either from the bartender 
    in Pherkad or the guy way out left behind the 
    Anuenue Port) and give it to him
    4)	Heartbreak kid wants Heart-Break Song (Terrible 
    Song + Salt)
    5)	News guy just wants news of some sort, like the 
    Treasure Location secret or the Mother-in-Law’s 
    Secret magnus.
    6)	Chronic Fatigue guy in the way back of the 
    Anuenue Port (get there via the small hole on 
    the left of the second story ledge) – give him 
    some Fresh Air (obtained from the castle, left 
    room window)
    7)	Unfunny man walking around Anuenue Port – give 
    him the Poor Excuse for a Joke, obtained from 
    the meeting in the right room of the castle. 
    8)	Guard in the left room of the castle wants 
    9)	The guy at the southeast end of town wants a 
    land-mark stone, but I don’t believe he will 
    take it until you’re farther along in the game 
    – I mean, you need it to get through the 
    jungle, after all.
    Reward: Versed Shield at 6 ballots,
    ---------Fruit Scavenging
    Where: HoloHolo Jungle
    Who: Sagi
    When: Storyline Quest, your second or third time in 
    the bedamned HoloHolo Jungle.
    What: When the Pollywhale is your only way across, 
    you’ll need to detour to the 3 o’clock exit and get a 
    HoloHolo Fruit from the tree there.  Just grab a 
    stone from the pile there, and chuck it at the fruit, 
    attempting to push the button (after Sagi says, 
    ready...) and not hit the little chick, or else you 
    get into another battle with those little bastards, 
    which, of course, you don’t want to do.
    Reward: White Night Bean
    ---------Get credit in Magic!
    Where: Komo Mai
    Who: Head Teacher
    When: Storyline quest, your n’th time in bedamned 
    HoloHolo Jungle.
    What: Go to the magic classroom (the first one on the 
    left side) and answer a bout of questions.  You knew 
    it was coming, don’t look surprised.
    What was the dark god’s name? Malpercio.
    Who defeated him? The Children of the Earth
    What is the bell called? The Bell Which Tolls Time
    What is the clock called? The Flight of Time
    What is the power that keeps the islands aloft? The 
    End Magnus
    How many End Magnus are there? 5
    What was the source of the dark god’s power? The Dark 
    What is the teacher’s name? Beatrix
    Reward: Pegasus Armlet 
    --------Get credit in Chemistry!
    Where: Komo Mai
    Who: Head Teacher
    When: Storyline quest, your n’th time in bedamned 
    HoloHolo Jungle.
    What: Get some rotten food from the salesguy on the 
    first screen of Komo Mai, by the river.  Give it to 
    the chemistry professor (right side, far door, guy on 
    the right by a giant pink flask).
    Reward: Toxic Dumpling
    --------Get credit in Classics!
    Where: Komo Mai
    Who: Head Teacher
    When: Storyline quest, your n’th time in bedamned 
    HoloHolo Jungle.
    What: Go to the classics classroom (where everyone is 
    sleeping, first class left side).  Give the teacher 3 
    magnus of Good Times, obtained from his brother in 
    Anuenue Port, after finishing the 10 traditional 
    cookies quest.
    Reward: Tower Shield
    ---------Grab that monkey!
    Where: HoloHolo Jungle
    Who: Sagi
    When: Storyline quest, your n’th time in bedamned 
    HoloHolo Jungle.
    What: Freaking monkey steals your landmark stone.  
    Just run around this one screen and find him every 
    time he runs away.  Look very, very closely under the 
    cover of green mist, and you’ll find him.  The screen 
    isn’t that big, after all.
    Reward: Speed Amulet
    ---------A washed-up olifant
    Where: Opu Village
    Who: Olifant
    When: Anytime in Opu Village
    What: This olifant wants a HoloHolo Fruit.
    Reward: Sedna Pow House
    --------Please, stop this laughter!
    Where: Opu Village
    Who: Laughing Man
    When: Anytime in Opu Village
    What: Give this man a Poor Excuse for a Joke, 
    obtained from the right side room in the palace at 
    Komo Mai
    --------Gadgets don’t make themselves!
    Where: Celetial Tree Veinroots
    Who: Lolo
    When: Storyline quest, during the main storyline 
    events at Anuenue.
    What: Get the five dagroots.  Lolo tells you how.
    --------Dinner, um, date?
    Where: Coliseum
    Who: Registration Lady
    What: To advance to Rank 4 in the Coliseum, you have 
    to beat all the monsters in Rank 3, despite Ark’s 
    warnings not to beat Panie’s monsters.  Once you do, 
    you need to go to Panie’s villa (first doorway upon 
    entering Komo Mai) and speak with him. 
    Reward: Rank 4
    --------Fur Elysse
    Where: Cujam
    Who: Elysse
    What: She needs just a Pressed Flower.  Haul around a 
    Nameless Flower (or any flower) until it degenerates 
    into a Pressed Flower.
    Reward: Light Sophia
    --------One courageous leap
    Where: Cujam
    Who: Man Gazing at Tower
    What: Just talk to the shadow man floating around 
    here, and then jump off the tower without your wings.  
    Dangerous, I know.
    Reward: Pegasus Anklet
    Where: Sheratan Village
    Who: Plant-Watching Girl
    What: Grab a Yesterbean for the girl in the 
    orphanage.  Get one from the Thornwoods, either by 
    waiting, or by using Fresh Air on the blue spots.
    Reward: Aqua Camouflage
    ---------Greythorne hearats
    Where: Sheratan Village
    Who: Old man
    What: He wants to you to talk to some Greythornes and 
    report back, that’s all.
    Reward: Catfish Whiskers at 3 (?) greythornes,
    ---------An ale for all ails
    Where: Rodolfo’s Mansion
    Who: Man with a Bad Back
    What: Give him some Mountain Apple Wine – created 
    from two mountain apples, then add a Holy Droplet 
    (Nunki Woods)
    Reward: True Verdure, Crush Amulet
    ---------Oil soap
    Where: Roldolfo’s Mansion
    Who: Cleaning Lady
    What: She wants Goopy Machina Oil, which you get from 
    hauling around Machina Oil for a long time. 
    Reward: Heat Camoflage
    ---------Her father’s consent
    Where: Roldolfo’s estate
    Who: Custodian
    What: He wants some ‘Warm Cheers’
    ---------It’s fumigatin’ time!
    Where: Celbalrai
    Who: Granny
    What: Granny in the middle of Celbalrai wants some 
    Billowsmoke, which you can get from Roldolfo’s estate 
    in Pherkad, second door to the left on the second 
    floor, exit out the window, grab some Billowsmoke 
    from the crate.
    Reward: Heat Camoflage
    ---------A Dark Service disaster?!
    Where: Dark Service HQ
    Who: Geldoblame
    What: Geldoblame will mail you a request to go to 
    Dark Service HQ and clean up the mess there.  Go into 
    the planning room first, and talk to the guy there.  
    He will tell you to go to every room to get the 
    override codes to get past the crestwall at the 
    locker room.  The codes are little sparkles in each 
    room, you can’t miss them.  Enter the code at the 
    green button at the top of the planning room, go to 
    the locker room, kick some machina butt, and you’re 
    --------Booze! Bring on the booze!
    Where: Gemma Village
    Who: Mask Artisan
    What: He wants Mountain Apple Wine, again, created by 
    two mountain apples mixed with a Holy Droplet.  Good 
    stuff, apparently, in high demand. 
    Reward: Ancient Mask, Sedna Pier
    --------The zoologist’s wish
    Where: Celestial Tree
    Who: School Zologist
    What: She just wants a Mountain Apple.
    Reward: Cross Pendant, Speed Talisman
    ---------Lolo and the Waterwheel
    Where: Opu Village
    Who: Lolo
    What: Lolo wants the gust boulder you used earlier in 
    the game in the Cloudvents.  Go get it.  Hey, you 
    know, if you get sucked out that hole, you land 
    somewhere in the Cloud Passage, cool, huhn?  Anyway, 
    give it to Lolo.
    Reward: Twelve-Layered Kimono
    ---------Don’t tell ANYONE!
    Where: Mintaka
    Who: Skeed
    What: Give Skeed some Pow Milk (as the greythorne)
    Reward: Blue Beans
    ---------Almarde’s request 3
    Where: Azha village
    Who: Almarde
    What: Give Almarde some Goopy Machina Oil (as the 
    ---------An offering of flowers
    Where: Naos
    Who: Disembodied Man
    What: Give this man, floating around the dead bodies 
    in Naos, a Nameless Flower.
    Reward: Zelos Kune
    ---------Our cloudy wine
    Where: Algorab
    Who: Brewmaster
    What: Brewmaster needs some Pow Milk Yogurt, which 
    you get by hauling around Pow Milk (obtained in 
    Cebalrai) for a little bit.
    Reward: Cross Pendant.
    ----------Pure white clouds
    Where: Algorab
    Who: Boy yearning for the Sky
    What: He wants a cloud, any cloud, which you can make 
    or just pick up in Sadal Suud.
    Reward: Hot Spring
    ----------Home sweet home
    Where: Castle Elnath
    Who: Homesick Knight
    What: The knight in the room lower left
    Reward: Gold Armor
    ----------Gather the rock-people!
    Where: Nekkar Quietlands
    Who: Sagi
    ----------A pickax to remember him by
    Where: Lava Caves
    Who: Juwar
    ----------Elevator repair
    Where: Vega
    Who: Middle-aged Man
    ----------Emergency call
    Where: Coliseum
    Who: Registration Lady
    ----------The Vega Thunderbolts
    Where: Vega
    Who: Shaun
    Where: Pherkad
    Who: Quzman
    =========Field Guide / Boss Battles ========= [Z40]
    15% (?) Fate Idol
    30% (?) Harp of Slumber
    45% (?) Poison ashes
    70% (?) Berserker Drink
    --001---Dark Service Peon---------------------------
    | HP          E               Habitat               |
    | Offense     E                 Alfard              |
    | Defense                       Dark Service HQ     |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    15           |
    | Lightning   E                 Gold    7           |
    | Light       E                 TP      5           |
    | Darkness    E               Sleep Resist  24%     |
    | Speed       E               Poison Resist 24%     |
    |     -----------------------------------------     |
    | Uses: Physical                                    |
    | Weak: None                                        |
    | Skills: None                                      |
    | Items: None                                       |
    --002---Fallen Serviceman--------------------------
    | HP          E               Habitat               |
    | Offense     D                 Alfard              |
    | Defense                       Dark Service HQ     |
    | Physical    D                                     |
    | Fire        D               Spoils                |
    | Ice         D                 EXP    450          |
    | Lightning   D                 Gold   250          |
    | Light       E                 TP     5180         |
    | Darkness    C               Sleep Resist 35%      |
    | Speed       C               Poison Resist 35%     |
    |     -----------------------------------------     |
    | Uses: Fire, Sleep                                 |
    | Weak: Poison, Sleep                               |
    | Skills: Slumber Shot, Gashprin Salve (HP restore) |
    | Items: Taunt                                      |
    --003---Upgraded Paramachina------------------------
    | HP          E               Habitat               |
    | Offense     C                 Alfard              |
    | Defense                       Dark Service HQ     |
    | Physical    D                                     |
    | Fire        D               Spoils                |
    | Ice         D                 EXP    500          |
    | Lightning   E                 Gold   200          |
    | Light       D                 TP     185          |
    | Darkness    C               Sleep Resist  0%      |
    | Speed       D               Poison Resist 0%      |
    |     -----------------------------------------     |
    | Uses: Physical                                    |
    | Weak: Lightning                                   |
    | Skills: Saber Hand, Rampage Chop                  |
    | Items: Wickedwing Revels                          |
    --004---Alpha Paramachina--------------------------
    | HP          E               Habitat               |
    | Offense     E                 Alfard              |
    | Defense                       Dark Service HQ     |
    | Physical    E                 Emperor’s Residence |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    30           |
    | Lightning   E                 Gold   15           |
    | Light       E                 TP      5           |
    | Darkness    E               Sleep Resist  0%      |
    | Speed       D               Poison Resist  0%     |
    |     -----------------------------------------     |
    | Uses: Physical                                    |
    | Weak: Ice, Lightning                              |
    | Skills: None                                      |
    | Items: Low Potion                                 |
    --005---Dark Serviceman-----------------------------
    | HP          E               Habitat               |
    | Offense     E                 Alfard              |
    | Defense                       Emperor’s Residence |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    40           |
    | Lightning   E                 Gold   26           |
    | Light       E                 TP     25           |
    | Darkness    E               Sleep Resist  25%     |
    | Speed       C               Poison Resist  25%    |
    |     -----------------------------------------     |
    | Uses: Fire                                        |
    | Weak: None                                        |
    | Skills: None                                      |
    | Items: Low Potion                                 |
    --006---Imperial Battle Machina---------------------
    | HP          E               Habitat               |
    | Offense     E                 Alfard              |
    | Defense                       Emperor’s Residence |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    35           |
    | Lightning   E                 Gold   18           |
    | Light       E                 TP     10           |
    | Darkness    E               Sleep Resist  0%      |
    | Speed       E               Poison Resist  0%     |
    |     -----------------------------------------     |
    | Uses: Physical                                    |
    | Weak: Ice, Lightning                              |
    | Skills: Self-Repair (HP Restore)                  |
    | Items: None                                       |
    --007---Hideous Beast-------------------------------
    | HP          E               Habitat               |
    | Offense     E                 Alfard              |
    | Defense                       Emperor’s Residence |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    500          |
    | Lightning   E                 Gold   250          |
    | Light       E                 TP     30           |
    | Darkness    E               Sleep Resist  0%      |
    | Speed       C               Poison Resist  0%     |
    |     -----------------------------------------     |
    | Uses: Physical, Knockdown                         |
    | Weak: Lightning                                   |
    | Skills: Mountainmaker (multi-target knockdown)    |
    | Items: Flame Sword                                |
    --008---Empire Grunt--------------------------------
    | HP          E               Habitat               |
    | Offense     E                 Alfard              |
    | Defense                       Emperor’s Residence |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    30           |
    | Lightning   E                 Gold   17           |
    | Light       E                 TP     10           |
    | Darkness    E               Sleep Resist  24%     |
    | Speed       C               Poison Resist  24%    |
    |     -----------------------------------------     |
    | Uses: Fire                                        |
    | Weak: Poison, Sleep                               |
    | Skills: None                                      |
    | Items: Punk Knife                                 |
    --009---Imperial Swordsman--------------------------
    | HP          E               Habitat               |
    | Offense     E                 Alfard              |
    | Defense                       Mintaka             |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    60           |
    | Lightning   E                 Gold   27           |
    | Light       E                 TP     25           |
    | Darkness    E               Sleep Resist  19%     |
    | Speed       C               Poison Resist  32%    |
    |     -----------------------------------------     |
    | Uses: Physical                                    |
    | Weak: Poison, Sleep                               |
    | Skills: None                                      |
    | Items: Flash Dagger                               |
    | HP          E               Habitat               |
    | Offense     E                 Alfard              |
    | Defense                       Mintaka             |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    1500         |
    | Lightning   E                 Gold    300         |
    | Light       E                 TP       60         |
    | Darkness    E               Sleep Resist 58%      |
    | Speed       B               Poison Resist 64%     |
    |     -----------------------------------------     |
    | Uses: Physical                                    |
    | Weak: None                                        |
    | Skills: Thrashingale (attack)                     |
    | Items: Fulgadrum, Escape                          |
    | HP          E               Habitat               |
    | Offense     E                 Alfard              |
    | Defense                       Nihal Desert        |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    140          |
    | Lightning   E                 Gold    80          |
    | Light       E                 TP      65          |
    | Darkness    E               Sleep Resist  56%     |
    | Speed       D               Poison Resist  70%    |
    |     -----------------------------------------     |
    | Uses: Fire                                        |
    | Weak: Ice                                         |
    | Skills: Flaming Powder (Offense boost)            |
    | Items: Icefan, ?????                              |
    --012---Devil Claws---------------------------------
    | HP          E               Habitat               |
    | Offense     E                 Alfard              |
    | Defense                       Nihal Desert        |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    130          |
    | Lightning   E                 Gold    75          |
    | Light       E                 TP      65          |
    | Darkness    E               Sleep Resist  14%     |
    | Speed       B               Poison Resist  42%    |
    |     -----------------------------------------     |
    | Uses: Fire                                        |
    | Weak: Ice                                         |
    | Skills: Carcass of Power (Offense boost)          |
    | Items: Emerald Thrush, ?????                      |
    | HP          E               Habitat               |
    | Offense     E                 Alfard              |
    | Defense                       Nihal Desert        |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    170          |
    | Lightning   E                 Gold    73          |
    | Light       E                 TP      65          |
    | Darkness    E               Sleep Resist  49%     |
    | Speed       E               Poison Resist  49%    |
    |     -----------------------------------------     |
    | Uses: Physical                                    |
    | Weak: Ice                                         |
    | Skills: Armadillo Atatck (physical attack)        |
    | Items: ???????                                    |
    --013---     ---------------------------------------
    | HP          E               Habitat               |
    | Offense     E                 Alfard              |
    | Defense                       Lava Caves          |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP     35          |
    | Lightning   E                 Gold    68          |
    | Light       E                 TP      65          |
    | Darkness    E               Sleep Resist  35%     |
    | Speed       D               Poison Resist  56%    |
    |     -----------------------------------------     |
    | Uses: Fire, Flames                                |
    | Weak: Ice                                         |
    | Skills: Inferno (Incendiary attack)               |
    | Items: Sedna Toadstones 1                         |
    | HP          E               Habitat               |
    | Offense     D                 Alfard              |
    | Defense                       Lava Caves          |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP 	150	
    | Lightning 	E		Gold	64		|
    | Light  	E		TP	65		|
    | Darkness 	E		Sleep Resist 14%	|
    | Speed 	D		Poison Resist	42%	|
    |	----------------------------------------------
    | Uses: Fire						|
    | Weak: Ice						|
    | Skills: Dynamite Rush (Fire attack), Fuzzy Wuzzy |
    | 	Coat (falls asleep)				|
    | Items: ??????						|
    | HP 		E		----Habitat 		|
    | Offense 	E		Alfard  		|
    | Defense			Lava Caves		|
    | Physical 	E					|
    | Fire 		E		----Spoils		|
    | Ice 		E		EXP 	145		|
    | Lightning 	E		Gold	63		|
    | Light  	E		TP	65		|
    | Darkness 	E		Sleep Resist 28%	|
    | Speed 	D		Poison Resist	28%	|
    |	----------------------------------------------
    | Uses: Fire, Flames, HP Drain			|
    | Weak: Ice						|
    | Skills: Bloodsucker Blaze (Life drain, incendiary)
    | Items: None						|
    | HP          E               Habitat               |
    | Offense     E                 Alfard              |
    | Defense                       Lava Caves          |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    200          |
    | Lightning   E                 Gold   100          |
    | Light       E                 TP      65          |
    | Darkness    E               Sleep Resist  49%     |
    | Speed       D               Poison Resist  35%    |
    |     -----------------------------------------     |
    | Uses: Physical, Fire, Flames, Blind               |
    | Weak: Ice                                         |
    | Skills: Insanity’s Song, ?????                    |
    | Items: Mars Sophia                                |
    --018--- Lord of the Lava Caves---------------------
    | HP          D               Habitat               |
    | Offense     D                 Alfard              |
    | Defense                       Lava Caves          |
    | Physical    E                                     |
    | Fire        D               Spoils                |
    | Ice         E                 EXP    4530         |
    | Lightning   E                 Gold    500         |
    | Light       E                 TP      140         |
    | Darkness    E               Sleep Resist  0%      |
    | Speed       A               Poison Resist  0%     |
    |     -----------------------------------------     |
    | Uses: Fire, Flames                                |
    | Weak: Ice                                         |
    | Skills: Molten Lunge (Incendiary attack)          |
    | Items: Arabesque, Empyreal Wildfire, Sedna House 1|
    | HP          D               Habitat               |
    | Offense     D                 Alfard              |
    | Defense                       Lava Caves          |
    | Physical    E                                     |
    | Fire        D               Spoils                |
    | Ice         E                 EXP    3750         |
    | Lightning   E                 Gold    400         |
    | Light       E                 TP      130         |
    | Darkness    C               Sleep Resist  0%      |
    | Speed       C               Poison Resist  0%     |
    |     -----------------------------------------     |
    | Uses: Fire, Flames, Knockdown                     |
    | Weak: Ice                                         |
    | Skills: Mountainmaker (Multi-target knockdown),   |
    |            Hellion Eye (Incendiary attack)        |
    | Items: Sword of Thirst                            |
    | HP          E               Habitat               |
    | Offense     E                 Hassaleh            |
    | Defense                       Nusakan Thornwood   |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP     73          |
    | Lightning   E                 Gold    27          |
    | Light       E                 TP      35          |
    | Darkness    E               Sleep Resist  39%     |
    | Speed       D               Poison Resist  0%     |
    |     -----------------------------------------     |
    | Uses: Physical, Poison                            |
    | Weak: Fire, Ice                                   |
    | Skills: None                                      |
    | Items: Wooden Club                                |
    | HP          E               Habitat               |
    | Offense     E                 Hassaleh            |
    | Defense                       Nusakan Thornwood   |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP     90          |
    | Lightning   E                 Gold    31          |
    | Light       E                 TP      35          |
    | Darkness    E               Sleep Resist  32%     |
    | Speed       D               Poison Resist  45%    |
    |     -----------------------------------------     |
    | Uses: Physical                                    |
    | Weak: None                                        |
    | Skills: None                                      |
    | Items: Sorcery Sophia, Potion                     |
    | HP          E               Habitat               |
    | Offense     E                 Hassaleh            |
    | Defense                       Lake Botein Ruins   |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    120          |
    | Lightning   E                 Gold    52          |
    | Light       E                 TP      40          |
    | Darkness    E               Sleep Resist  59%     |
    | Speed       D               Poison Resist  66%    |
    |     -----------------------------------------     |
    | Uses: Ice                                         |
    | Weak: Fire                                        |
    | Skills: Mitochondria (HP restore)                 |
    | Items: Mars Sophia                                |
    | HP          E               Habitat               |
    | Offense     E                 Hassaleh            |
    | Defense                       Lake Botein Ruins   |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    120          |
    | Lightning   E                 Gold    52          |
    | Light       E                 TP      40          |
    | Darkness    E               Sleep Resist  59%     |
    | Speed       D               Poison Resist  66%    |
    |     -----------------------------------------     |
    | Uses: Ice                                         |
    | Weak: Fire                                        |
    | Skills: Mitochondria (HP restore)                 |
    | Items: Mars Sophia                                |
    | HP          E               Habitat               |
    | Offense     E                 Hassaleh            |
    | Defense                       Lake Botein Ruins   |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP     80          |
    | Lightning   E                 Gold    38          |
    | Light       E                 TP      40          |
    | Darkness    E               Sleep Resist  33%     |
    | Speed       C               Poison Resist  33%    |
    |     -----------------------------------------     |
    | Uses: Ice                                         |
    | Weak: Fire                                        |
    | Skills: Healing Droplets (HP restore)             |
    | Items: Cliffsunder                                |
    | HP          E               Habitat               |
    | Offense     E                 Hassaleh            |
    | Defense                       Lake Botein Ruins   |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP     95          |
    | Lightning   E                 Gold    32          |
    | Light       E                 TP      40          |
    | Darkness    E               Sleep Resist  46%     |
    | Speed       D               Poison Resist  66%    |
    |     -----------------------------------------     |
    | Uses: Ice                                         |
    | Weak: Fire                                        |
    | Skills: None                                      |
    | Items: Swallowtail, Azure Lotus                   |
    --025---Hideous Beast-------------------------------
    | HP          E               Habitat               |
    | Offense     E                 Hassaleh            |
    | Defense                       Lake Botein Ruins   |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         D                 EXP    2400         |
    | Lightning   E                 Gold    320         |
    | Light       E                 TP      80          |
    | Darkness    D               Sleep Resist   0%     |
    | Speed       C               Poison Resist   0%    |
    |     -----------------------------------------     |
    | Uses: Ice, Freezing                               |
    | Weak: Fire                                        |
    | Skills: Icy Death (Freezing attack)               |
    | Items: Sevenstar Dust                             |
    --026---Machina Arma: Razer-------------------------
    | HP          E               Habitat               |
    | Offense     E                 Hassaleh            |
    | Defense                       Sheratan Village    |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    3120         |
    | Lightning   E                 Gold    320         |
    | Light       E                 TP      90          |
    | Darkness    E               Sleep Resist  0%      |
    | Speed       D               Poison Resist  0%     |
    |     -----------------------------------------     |
    | Uses: Physical                                    |
    | Weak: Ice, Lightning                              |
    | Skills: Arma Cannon (Physical Attack)             |
    | Items: Levinsnake’s Rise                          |
    | HP          E               Habitat               |
    | Offense     D                 Diadem              |
    | Defense                       Celestial River     |
    | Physical    E                 Cloud Passage       |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    180          |
    | Lightning   E                 Gold    28          |
    | Light       E                 TP      80          |
    | Darkness    E               Sleep Resist  51%     |
    | Speed       D               Poison Resist  22%    |
    |     -----------------------------------------     |
    | Uses: Ice                                         |
    | Weak: Fire                                        |
    | Skills: None                                      |
    | Items: ??????                                     |
    --028---Armored Cancerite---------------------------
    | HP          E               Habitat               |
    | Offense     D                 Diadem              |
    | Defense                       Celestial River     |
    | Physical    E                 Cloud Passage       |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    230          |
    | Lightning   E                 Gold   128          |
    | Light       E                 TP      80          |
    | Darkness    E               Sleep Resist  51%     |
    | Speed       D               Poison Resist  22%    |
    |     -----------------------------------------     |
    | Uses: Ice                                         |
    | Weak: Fire                                        |
    | Skills: None                                      |
    | Items: ??????                                     |
    | HP          E               Habitat               |
    | Offense     D                 Diadem              |
    | Defense                       Celestial River     |
    | Physical    E                 Cloud Passage       |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    170          |
    | Lightning   D                 Gold    55          |
    | Light       E                 TP      80          |
    | Darkness    E               Sleep Resist  36%     |
    | Speed       C               Poison Resist  36%    |
    |     -----------------------------------------     |
    | Uses: Lightning                                   |
    | Weak: Fire                                        |
    | Skills: Electro Crash (Lightning attack),         |
    |          Mucky-Yucky Mucus (Defense Boost)        |
    | Items: ??????                                     |
    | HP          E               Habitat               |
    | Offense     E                 Diadem              |
    | Defense                       Celestial River     |
    | Physical    E                 Cloud Passage       |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    175          |
    | Lightning   E                 Gold    50          |
    | Light       E                 TP      80          |
    | Darkness    E               Sleep Resist  36%     |
    | Speed       C               Poison Resist  36%    |
    |     -----------------------------------------     |
    | Uses: Ice                                         |
    | Weak: Fire                                        |
    | Skills: Healing Droplets (HP restore)             |
    | Items: ??????, Sedna Bluefruit Tree               |
    | HP          E               Habitat               |
    | Offense     D                 Diadem              |
    | Defense                       Celestial River     |
    | Physical    E                 Cloud Passage       |
    | Fire        D               Spoils                |
    | Ice         E                 EXP    190          |
    | Lightning   E                 Gold    40          |
    | Light       E                 TP      80          |
    | Darkness    E               Sleep Resist  36%     |
    | Speed       D               Poison Resist  51%    |
    |     -----------------------------------------     |
    | Uses: Physical, Fire                              |
    | Weak: Ice                                         |
    | Skills: Overheat (Fire attack)                    |
    | Items: ??????                                     |
    | HP          E               Habitat               |
    | Offense     D                 Diadem              |
    | Defense                       Celestial River     |
    | Physical    D                 Cloud Passage       |
    | Fire        E               Spoils                |
    | Ice         D                 EXP    200          |
    | Lightning   E                 Gold    53          |
    | Light       E                 TP      85          |
    | Darkness    D               Sleep Resist  51%     |
    | Speed       D               Poison Resist  51%    |
    |     -----------------------------------------     |
    | Uses: Ice                                         |
    | Weak: Fire                                        |
    | Skills: Armored Dillo (Defense boost), ?????      |
    | Items: ??????                                     |
    --033---Magician Mite-------------------------------
    | HP          E               Habitat               |
    | Offense     E                 Diadem              |
    | Defense                       Celestial River     |
    | Physical    E                 Cloud Passage       |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    180          |
    | Lightning   E                 Gold    60          |
    | Light       E                 TP      85          |
    | Darkness    E               Sleep Resist  66%     |
    | Speed       D               Poison Resist  73%    |
    |     -----------------------------------------     |
    | Uses: Ice                                         |
    | Weak: Fire                                        |
    | Skills: Ice Rubble (Multi-target ice attack)      |
    |           Mitochondria (HP restorative)           |
    | Items: ??????                                     |
    | HP          E               Habitat               |
    | Offense     D                 Diadem              |
    | Defense                       Celestial River     |
    | Physical    D                 Cloud Passage       |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    4600         |
    | Lightning   E                 Gold    550         |
    | Light       E                 TP      180         |
    | Darkness    E               Sleep Resist  66%     |
    | Speed       D               Poison Resist  74%    |
    |     -----------------------------------------     |
    | Uses: Physical                                    |
    | Weak: None                                        |
    | Skills: Thrashingale Redux (Physical attack)      |
    | Items: Glimmer, Escape                            |
    --035---Dark Service Swordsman----------------------
    | HP          E               Habitat               |
    | Offense     D                 Diadem              |
    | Defense                       Nashira Village     |
    | Physical    E                 Cloud Passage       |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    190          |
    | Lightning   E                 Gold    60          |
    | Light       E                 TP      90          |
    | Darkness    E               Sleep Resist  22%     |
    | Speed       C               Poison Resist  37%    |
    |     -----------------------------------------     |
    | Uses: Physical, Lightning Knockdown               |
    | Weak: Poison, Sleep                               |
    | Skills: Fryercracker (Knockdown lightning attack) |
    |            Gashprin Salve (HP restore)            |
    | Items: Red Padma                                  |
    --036---Imperial Elite------------------------------
    | HP          E               Habitat: Diadem       |
    | Offense     E                 Cloud Passage       |
    | Defense                       Nashira Village     |
    | Physical    E                 Cloudvents          |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    195          |
    | Lightning   E                 Gold    55          |
    | Light       E                 TP      85          |
    | Darkness    E               Sleep Resist  29%     |
    | Speed       D               Poison Resist  29%    |
    |     -----------------------------------------     |
    | Uses: Fire                                        |
    | Weak: Poison, Sleep                               |
    | Skills: None                                      |
    | Items: Chain Mail                                 |
    --037---Autonomous Battle Machina-------------------
    | HP          E               Habitat               |
    | Offense     D                 Diadem              |
    | Defense                       Nashira Village     |
    | Physical    E                 Cloudvents          |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    220          |
    | Lightning   E                 Gold    43          |
    | Light       E                 TP      90          |
    | Darkness    E               Sleep Resist  0%      |
    | Speed       E               Poison Resist  0%     |
    |     -----------------------------------------     |
    | Uses: Physical, Sleep                             |
    | Weak: Lightning                                   |
    | Skills: Force Ring Alpha (Sleep Attack), ?????    |
    | Items: Bandages                                   |
    --038---Cloud Cancerite-----------------------------
    | HP          E               Habitat               |
    | Offense     C                 Diadem              |
    | Defense                       Cloudvents          |
    | Physical    D                                     |
    | Fire        E               Spoils                |
    | Ice         D                 EXP    550          |
    | Lightning   D                 Gold   228          |
    | Light       D                 TP     180          |
    | Darkness    D               Sleep Resist  62%     |
    | Speed       D               Poison Resist  27%    |
    |     -----------------------------------------     |
    | Uses: Ice                                         |
    | Weak: Fire                                        |
    | Skills: Collar Lop (Physical attack)              |
    | Items: ??????                                     |
    --039---Shadow Claws--------------------------------
    | HP          E               Habitat               |
    | Offense     E                 Diadem              |
    | Defense                       Cloudvents          |
    | Physical    E                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    185          |
    | Lightning   E                 Gold    70          |
    | Light       E                 TP      85          |
    | Darkness    E               Sleep Resist  15%     |
    | Speed       B               Poison Resist  44%    |
    |     -----------------------------------------     |
    | Uses: Physical, Blind                             |
    | Weak: Fire                                        |
    | Skills: Carcass of Power (Offense boost),         |
    |               Jitterjinx (Blinding attack)        |
    | Items: Ascension, Murderous Joker                 |
    | HP          E               Habitat               |
    | Offense     D                 Diadem              |
    | Defense                       Cloudvents          |
    | Physical    D                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    1800         |
    | Lightning   D                 Gold   400          |
    | Light       E                 TP     190          |
    | Darkness    E               Sleep Resist  67%     |
    | Speed       D               Poison Resist  75%    |
    |     -----------------------------------------     |
    | Uses: Physical, Lightning, Shock, Unconscious     |
    | Weak: None                                        |
    | Skills: Machina Formation (Physical attack),      |
    |            Deathdealer (Shock attack)             |
    | Items: Rime Blade                                 |
    | HP          E               Habitat               |
    | Offense     D                 Diadem              |
    | Defense                       Cloudvents          |
    | Physical    D                                     |
    | Fire        E               Spoils                |
    | Ice         E                 EXP    1500         |
    | Lightning   E                 Gold   350          |
    | Light       E                 TP     190          |
    | Darkness    E               Sleep Resist  67%     |
    | Speed       C               Poison Resist  75%    |
    |     -----------------------------------------     |
    | Uses: Physical, Armor Destruction                 |
    | Weak: None                                        |
    | Skills: Machina Fist (Physical attack)            |
    | Items: None                                       |
    | HP          E               Habitat               |
    | Offense     E                 Diadem              |
    | Defense                       Cloudvents          |
    | Physical    E                                     |
    | Fire        D               Spoils                |
    | Ice         D                 EXP    1400         |
    | Lightning   D                 Gold   300          |
    | Light       D                 TP     190          |
    | Darkness    D               Sleep Resist  45%     |
    | Speed       E               Poison Resist  75%    |
    |     -----------------------------------------     |
    | Uses: Physical, Blind                             |
    | Weak: None                                        |
    | Skills: Stun Grenade (Blinding attack),           |
    |           Gashprin Salve (HP restorative)         |
    | Items: None                                       |
    --043---Machina Arma: Marauder----------------------
    | HP          E               Habitat               |
    | Offense     C                 Diadem              |
    | Defense                       Cloudvents          |
    | Physical    D                                     |
    | Fire        D               Spoils                |
    | Ice         E                 EXP    5500         |
    | Lightning   D                 Gold     0          |
    | Light       D                 TP      200         |
    | Darkness    D               Sleep Resist  62%     |
    | Speed       E               Poison Resist  27%    |
    |     -----------------------------------------     |
    | Uses: Fire, Lightning, Shock                      |
    | Weak: Ice                                         |
    | Skills: Plasma Cannon (Shock attack)              |
    | Items: None                                       |
    --044---Machina Arma: Marauder----------------------
    | HP          D               Habitat               |
    | Offense     A                 Diadem              |
    | Defense                       Cloudvents          |
    | Physical    C                                     |
    | Fire        C               Spoils                |
    | Ice         D                 EXP    14000        |
    | Lightning   C                 Gold     500        |
    | Light       C                 TP       290        |
    | Darkness    B               Sleep Resist  0%      |
    | Speed       D               Poison Resist  0%     |
    |     -----------------------------------------     |
    | Uses: Fire, Lightning, Shock                      |
    | Weak: Ice                                         |
    | Skills: Plasma Cannon (Shock attack)              |
    |          Self-Repair (Restorative)
    | Items: None                                       |
    ==========Pac-magnus [Z50]
    A list to keep track of what magnus I, personally, 
    have fed to Pac-Man.  When (if) I finish this stupid 
    quest, I will… maybe… type up all the quest magnus.
    Half-baked greythorne
    Goopy Machina Oil
    Stale water
    Nameless flower
    Milly poster
    Love syrup
    Holy droplet
    Mountain apple wine
    Pow milk
    Guillo wanted poster
    Sagi wanted poster
    Thornflower nectar
    Mountain apple
    Dull times
    Tub-time greythorne
    Cottoncap fruit
    Freezing rain
    Primordial cactus
    Light powder
    Balm sand
    Magnetite waves
    Pow Milk Yogurt
    Machina Oil
    Paramour’s secret
    Flame ice
    Terrible song
    Rockfly corpse
    Eau de mouche
    Mother sunshine
    Rock salt
    Mound of soot
    Rotting mountain apple
    Meat fit for an emperor
    Chunk of rubber
    Fruit fit for an emperor
    Pretty stone
    Traditional KM cookie
    Original KM cookie
    Good times
    Adventure novel
    Empty book
    Gold beetle carapace
    Yesterday’s news
    Extreme stress
    Celestial flower seed
    Shaved ice of love
    Fresh air
    Black dragon horn
    Sandfeeder silk
    Gold beetle wallet
    Foul air
    Spark shroom
    Mountain Apple Vinegar
    Jolt shroom
    Pow Milk Cheese
    Lightning Shroom
    ==========Credits========= [Z60]
    As a matter of fact, I did all of this myself, but a 
    hearty thank you to the boards, as always, for their 
    undying efforts to right people who have gone wrong 
    somewhere in the game.  Here’s to you, tireless 
    people who respond every time someone has a HoloHolo 
    bird question!  And, of course, to Sage of the Wise 
    et al,who created an EX Magnus FAQ, which is 
    awesomely far beyond my capabilities.
    And of course, I think it’s my responsibility to 
    thank the game’s creators, Tri-Crescendo, 
    Monolithsoft, Namco, et al.
    ==========Contacting Me======== [Z70]
    I’m got a gmail account that I check periodically 
    (you should be able to guess what it is, yes?), but I 
    hope you don’t contact me unless you’re helpfully 
    trying to fill in any of my blanks for this document 
    and this document alone.  After all, Ryokazendriel 
    Qin’Xanthanthalas is quite the mouthful to be saying 
    if you have nothing to say, right?  

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