Sat, 15 Apr 2000 23:40:11 -0500 (EST) ### # # ### # # ###### # ### ## # ##### ### ### ### ## #### ### ####### ### ### ### ## ## ### ######## ### ### ### ## ## ## ###### #### ### # ## ## ##### ### ## ## ### ### ## ### ## ### ### ##### ## ### ## ### ## ## ## ## ## ##### #### ## ### ### ## ### ## ## ## ## ## ## ##### #### ###### ###### ##### ## ### ## ### ## ## ## ## ### ###### ## ## # ## ##### # ### ## #### ## ## ## ## ### ##### ## ## ### #### ## ## ## ##### ## ## ## ## ### ## ## ### #### ## ### ## ## ## ### ###### ###### # ## ## ########### ## ## ### # #### #### # # ## ###### ########## ## # ## #### ########## # ALADDIN FAQ version 1.00 by Wilson Lau <firstname.lastname@example.org> for GameGear/Master System Copyright © 2000 Wilson Lau This FAQ is best viewed in Courier, 10 point font. This FAQ may be distributed FREELY so long as it remains unaltered AND is the latest version (see below for where to obtain the latest version). It is intended for PRIVATE USE and may NOT be reproduced for commercial purposes by mechanical, electronic, or any other means. Do not try to sell it even if no profit is made off this work. In addition, this FAQ may not be used for personal gain by submission to game magazines, web sites, etc. Email any changes, typos, etc. to me at email@example.com. Aladdin is copyright © 1994 Sega, The Walt Disney Company. ----------------------------------------------------------------------------- You may find this FAQ and all future revisions at: ----------------------------------------------------------------------------- Dark Toshi's Home Page (me) www.geocities.com/TimesSquare/Realm/4610/ GameFAQs www.gamefaqs.com ----------------------------------------------------------------------------- CREDITS ----------------------------------------------------------------------------- Genesis Aladdin Manual Story Game Sages <http://sages.ign.com/> Game Genie codes Video Game Strategies <http://vgstrategies.about.com/> Invincibility password ============================================================================= CONTENTS ============================================================================= I. FAQ History II. Story III. Controls IV. Gameplay V. Items and Enemies VI. Walkthrough VII. Secrets and Codes VIII. Credits IX. Disclaimer ============================================================================= I. FAQ HISTORY ============================================================================= Version 1.00 (04/15/00) Initial release ============================================================================= II. STORY ============================================================================= THE SECRET OF THE LAMP! "For years the secret of the lamp has eluded me, but tonight it was within my grasp. At long last, I had succeeded in uniting the halves of the ancient golden scarab, which led me along a magical trail across the dunes. Taking the worthless thief, Gazeem, with me, I ventured deep into the desert. We watched in anticipation as the two pieces of the scarab split apart and buried themselves deep in the sand. This was what I had searched for!" "Suddenly, the ground began to quake under us and a huge tiger's head rose ominously from the moonlit sands. I had found it! After all the searching - The Cave of Wonders!" "I sent Gazeem into the tiger's mouth with instructions to bring me the lamp. As I watched him draw closer to the cave, I could feel the power of the lamp. But I was unprepared for what happened next..." "The Cave itself rose in anger and rejected Gazeem, silencing him forever with its massive stone jaws. 'Only one who is worthy may enter,' it roared. 'One whose rags hide a heart that is pure. A diamond in the rough...'" "Somewhere I will find this diamond and then the power of the lamp will be mine!" ============================================================================= III. CONTROLS ============================================================================= Up : climb up stairs Down : crouch, pick up rock, climb down stairs Left : move left Right : move right 1 : throw rock 2 : jump Start : start game, pause/resume game Dash : Push LEFT or RIGHT quickly twice and hold LEFT or RIGHT when you press it for the second time to dash. Keep holding it to continue dashing. Slide : Press button 1 while dashing to slide. Tip toe : Press button 2 while crouching to tip toe. ============================================================================= IV. GAMEPLAY ============================================================================= Aladdin has 3 life units. He will lose half a unit if he gets hurt. When he loses all his life units, the game is over. You can then choose to continue to quit. Quitting will end the game but you'll receive a password to continue that stage later on. Whenever you get hit, Aladdin will be temporarily invincible. Use this opportunity to get by the area. Things you can "go through" include barrels and walls. ============================================================================= V. ITEMS AND ENEMIES ============================================================================= Items ----- Apple Heals 1/2 life unit. Bread Heals 1 life unit. Key Opens gates. Rock Throw them at objects, guards. Scarab You will continue from that point if you die. Sword Attack Jafar with it. Enemies ------- Guards The palace guards will chase you. Don't get caught. Bats Found in the caves. Birds High flying and can hurt you. Horses Runs and jumps a mighty leap. Clouds Shoots lightning out. Whirlwinds Wind that can hurt you. Jafar The mastermind behind Aladdin's troubles. ============================================================================= VI. WALKTHROUGH ============================================================================= ------------------ Streets of Agrabah ------------------ Aladdin must steal food to eat and this is where the action unfolds. Help him escape the guards. Level 1 ------- This level is just a chase so all you can do is jump and move left or right. A guard will be chasing you. If he touches you, you lose so keep your distance. Besides avoiding the guard, you'll have to avoid barrels, bouncing barrels, rolling barrels, pots, and pits. Fall in a pit and it's game over. The others just hurt you for 1/2 a life unit. The order that the obstacles appear in the level is as follows. The sections where a guard will chase you are labeled below. Map is not drawn to scale and is an approximation only. B = Barrel R = Rolling Barrel BB = Bouncing Barrel Pot = Pot P = Pit _____________________________________________________________________________ B, Pot, R, P, R, B, R, Pot, BB, B (w/apple), P, R, Pot, B, P, Pot, \________________________/ \_______/ To A | | Guard 1 Guard 2 _____________________________________________________________________________ _____________________________________________________________________________ B, B, P, R, Pot, Pot, R, B, B, Pot, R, Pot, B (w/bread), A \_____________/ \________________________/ To B | | Guard 3 Guard 4 _____________________________________________________________________________ ______________________________ BB, B, R, R, BB, BB, P B \___/ | Guard 5 ______________________________ ------------------- Rooftops of Agrabah ------------------- When Jasmine (in disguise) gives a child an apple, she has no idea that she must pay for it. Having no money, the angry peddler has his own way of making her pay which involves the loss of a hand. Aladdin and Abu arrive in time to save Jasmine. The two now sprint across the rooftops. Level 2 ------- This is another chase level. It's easier than the previous one because there is no guard chasing you. However, if you get scrolled off the screen, you will die. The only things in your way are steps, barrels, and pits. From the start the order of the obstacles is as follows. Map is not drawn to scale and is an approximation only. S = Step B = Barrel R = Rolling Barrel P = Pit _____________________________________________________________________________ __ ____B_ ___ To A |__ ___ _| |__ ____B___| |____R__ |______| |_____| |____R_ | | ____B_ | | | | _____________________________________________________________________________ _____________________________________________________________________________ (Apple) ____B_ A _______B__ ____R__B_ ______R___ __| To B __| | | |_____| | _____B____| ___| | | | | | | | | _____________________________________________________________________________ ___________________________________________________________________ __ _____R____ ________ B |___ __| | ___ _| |___R_______B____| | _____| |___| | | | | ___________________________________________________________________ --------------- Cave of Wonders --------------- Aladdin and Jasmine talk at his makeshift home. Wondering what life must be like in the palace, the two almost have a romantic moment but it is cut short when the guards find them. Aladdin is thrown into the dungeon where he meets a strange old man. The old man helps Aladdin escape. Having escaped the dungeon, Aladdin now enters the Cave of Wonders. Level 3 ------- Walk over to the right. Jump over to ground below. Head right until you see the first pit. Wait and a geyser will erupt. Wait for it to dissipate before jumping over to the other side. Once you're on the other side, head right. Now jump and climb up to the ledge above. You'll see some water dropping down. Don't worry as it won't hurt you. Now walk over to the right. Hop across the next pit you see. Then jump down to the ground below. Take a step forward and a boulder should drop down from the sky. Avoid it and then continue heading right. Dashing helps to avoid the next two obstacles. You won't go far before a boulder will roll towards you. Jump to avoid it. Now assuming you're still dashing (i.e. you still are holding RIGHT), you will run past the next falling boulder safely. Head down the stairs. You'll immediately see an apple below you. Head to the left. Drop down to the ground below. Go to the right to grab the apple. Now climb back up to the ledge you dropped down from. Then jump across to the ledge to the left. Walk off the ledge and fall onto the second ledge to the left. Then quickly jump off the ledge to the ground to the left before the ledge drops. Step to the left and immediately duck to avoid the bat. Then dash to the left. You'll be stopped by rocks, slide under to rocks to pass. Be careful to avoid the boulder that will drop down on the other side. Head down the stairs. Jump over to the ledge on the right. Then jump over to the platform. Now drop down to the ground. Floor spikes will appear. Duck down and the spikes will retract. So just tip toe past them (to tip toe, refer to the controls section). To the right will be another set of floor spikes. Tip toe past them and then step on the switch to the right. Now head back to the left. Climb up the ledge that is above the left set of floor spikes. Now head to the right. You'll soon come across a pit with bread above it. The bread isn't worth the effort so jump across the pit and head right. Grab the scarab. If you die, you'll start back at the scarab now. Skip the stairs above you and head to the right. Pass the floor spike. Then step to the right and slowly proceed until the boulder falls from the sky. Climb up to the platform above. Then drop down to the ground. Jump across the pits to grab the key on the right. Then head back to the stairs from before. Climb up to the next floor. Now head right. A boulder will drop in front of the pit. A bat will also fly by. Wait for the bat to pass before jumping. Head right once you're on the other side. Another boulder will drop in front of the pit to the right. Wait for the geyser in the pit to die down before jumping over it. Now head right and climb up to top of the ledge. Walk over to the right where you'll find a stone on the ground. Pick it up and walk over to the right edge. Throw the rock at the face in the wall to open the barrier. Now go downstairs. There will be another apple below you. Head to the left. Then drop down and pass the floor spikes to the right. Go to the right to grab the apple. Now head left. Jump over the first pit. Now duck to avoid the bat. Wait for the geyser in the second pit to die down before jumping. Jump over the last pit to reach the stairs down. Once you're downstairs, head right. Wait for the bat to fly past you before jumping over the first pit. Then, jump over to the ledge on the right. Immediately jump over to the platform on the right. Drop down to the ground. Jump over the floor spikes. Head right to find the exit to the treasure room. Level 4 ------- In the treasure room, only one rule applies, you may only touch the lamp. With that in mind, do not touch ANY TREASURE except for the lamp at the end of the level. If you touch a treasure, you will die. Head right. Jump over the pit. Then jump over the next 4 pits. There will be a boulder rolling at you after the fourth pit. Jump to avoid it. Now head right where you'll find a treasure chest. Do not touch it otherwise you will die. So to easily jump over it, dash to get more momentum. Now head right some more. When you pass the two columns in the foreground, jump to avoid the rolling boulder coming at you. Head right some more. Then jump over the pit. You'll find a diamond on the other side. Again, do not touch it. Jump over it and head right where you'll find a crown. Don't touch it either. Jump over it. Then jump over the next two pits you come across. Jump over the last treasure chest and head right to the exit. Level 5 ------- This is a flight level in which you'll have to guide Carpet as you make your way out of the Cave of Wonders. You'll die if you hit a wall. You can, however, graze the wall without dying. Stay near the bottom for the beginning and then stay near the top for the remainder of the level. The middle is your safest bet. Here is an approximate map of the level. A = Apple B = Bread ________________________________________________________________________ \__________ ____ ___________ _______________ \_____/ \_ ______/ \___/ \_____ \__/ _____ ____ |_____|A /____| To A ____________________________________________ __________________________/ /_______________________________________________________________________ ________________________________________________________________________ __ _____ ____________ _________ ___________ __/ \_/ \_ / \______|\__/ \_ / \_/ _____ \_/ A |_____| To B _ B __ ___________/\_______________________/ \____________________/\____/ \ ________________________________________________________________________ ________________________________________________________________________ _______________ ___ ____ \____________________________/\____/\/ \_______/ ___ _______ B |_ | | | To C \_| |_______| _ _______________________/ \_________________/\________________/\______ ________________________________________________________________________ ________________________________________________________________________ _ ___________________ ________ __________ \_/ \_ _/ \__ __/ \__ _/ \_/ ___ \__/ ___ \____/ C _/ \_ |___| To D |_______| __ _ _ /\ / | ______/ \_____________________________________________/ \___/ |_/ | ________________________________________________________________________ ________________________________________________________________________ _______ _ ______ ____________ \____/ \_____/ \____ / \ _________________ __ \_/ ____ \_| D |__| | | ____ To E __| | |____| _ / \ _/| ______/ \___________________________/ \_______/ |__________ ________________________________________________________________________ _______________________________________________________ ___ _________ _______ ________ _ | \______/ | _/ \_/ \_ | |__/ __ E \___| _________/ __| ___ _/| _/ ___/ |_______/\____/ |_________/ _______________________________________________________ --------------- Sultan's Palace --------------- With the help of Genie, Aladdin magically becomes Prince Ali of Ababwah. He'll have to battle through the palace in order to meet the Sultan. Level 6 ------- Dash to the right because a guard will chase you after you've walked a few steps. Dashing is the only way to avoid getting caught. Jump over the pit you come across. Grab the key to the right. Now jump back and climb up the ledge to the stairs up. Head upstairs. Now head right and grab the rock on the ground. Run to the right. The gate will open. Pass through it and then climb up the ledge. Head left. When the guard comes into view, throw a rock at him. Quickly run past him before he recovers. Run all the way to the left. Don't fall off the ledge though because there is a pit below. So jump off the ledge instead. Climb up the ledge to the left of the pit to grab the rock on top. Then jump over the pit and go down the stairs to the right. Grab the two rocks in the room below and head back up. Jump over the pit and head left. When you reach the other side, climb up the ledge there to the stairs up. A lantern will fall down when you head upstairs. After it drops, climb up the ledge and then walk to the right to grab the key. Drop back down below and head to the right. The gate will open. Climb up the ledge to the stairs up. Once you're upstairs, dash to the right. Another guard will be chasing you so don't stop until you grab the apple to the right. The guard won't chase you this far so you can take it easy now. Climb up the ledge and head right. Let the lantern fall down. Then drop down and walk to the wall on the right. When you're standing next to the wall, jump up to find a hidden ledge. It leads through the wall to a secret room with a bread and a rock. Now head back to the left. Grab the rock by the stairs down before heading down. Grab the scarab downstairs. Walk over to the right side of the ledge so that the lantern falls. Now look below you. A guard is guarding the stairs down so you'll have to stun him. When you're ready, jump down and throw a rock at the guard. Then quickly head downstairs before he recovers. Downstairs, you'll notice a key below you. It's in a room that is sealed off by a gate. You'll have to double back around to get it so head right for now. Grab the rock by the stairs. Drop down to the ground below and head right to the pit. Climb up the ledge above the pit instead of jumping over it. Jump over to the next ledge afterwards. Now drop down once you've cleared the pits. Head to the right where you'll find a gate in your way. Since you have no key yet, you'll have to go downstairs. Drop down and head right to grab the apple below. Then head left. Climb up the next ledge you come to but be careful since a guard is patrolling the area beneath the ledge. Head left and drop down. Throw a rock at the face in the wall to open the gate. Climb up the ledge and head left. Drop down after the lantern falls. Go to the left to grab the key. Now climb up to the ledge above you. Head upstairs. You should now notice that you're in the room with the key that was sealed off from before. First open the gate. Then, jump over the pit to grab the key on the left. Grab the rock on the ledge above you before you head all the way to the right where you can now open the gate. Grab the scarab and walk up against the wall. The guard on the other side will notice you and step on the floor switch. The gate is now open so climb up the ledge and head right. Jump across the ledge to avoid the guard below. Head to the right. Climb up the next ledge to the stairs up. Grab the stone by the stairs before you go up. Once you're upstairs, you'll need to run to the left. Way on the other side is a guard. Throw a rock at him. Then run past him. Grab the rock and key that you find behind the guard. Then throw another rock at the guard to stun him again. Head back to the stairs. Now drop down below and head to the right. Jump over the pit and climb up the ledge to the stairs up. Climb the ledge once you're upstairs. Then head left. You'll step on the floor switch which will raise the gate below you. The room contains bread but you don't need it so skip it. Throw a rock at the guard to the left and run to the stairs on the left. Climb up the ledge. Grab the rock. Then walk off the ledge and throw the rock at the face on the left wall to open the gate. Run to the right to the next gate. The exit is to the right. ----------------- A Whole New World ----------------- Prince Ali takes Jasmine on a magic carpet ride. Join them as they travel through Agrabah, Egypt, and finally to China. Level 7 ------- Like the flight level from before, you'll have to avoid hitting the buildings as well as the birds, horses, thunderclouds, and berries. Birds will be found all over the stage so just fly past them. You'll be safe for the most part by staying near the top of the screen or in the middle. Stay near the middle for most of the stage while you stay at the top during the forest part of the level. Here is an approximate map. A = Apple B = Bread C = Thundercloud F = Fruit H = Horse W = Whirlwind _____________________________________________________________________________ <------- Birds in the vicinity ----------> C C _ _ | | To A __ __ | | | | A __ ____ _ | | | | | | | | | | | | _ | | | | | | | | | | | | | | | | H H W W _____________________________________________________________________________ _____________________________________________________________________________ F C F F F F F F F F F F F F B A To B __ _____ | | | | _____________________________________________________________________________ _____________________________________________________________________________ __ __ __ B __ A | | | | _ _ A | | To C __ | | | | | | __ | | __ | | | | ___ ___ | | | | | | | | | | | | | | | | | | | | | ___ | | | | | | | | | | | | | | | | | | | | | | | _____________________________________________________________________________ _______________________ C End of level _______________________ -------------- Jafar's Escape -------------- With Aladdin back, Jafar must make his hasty escape now that the Sultan is now longer under his hypnosis. Level 8 ------- This is the last and most difficult chase level. Jafar will shoot fire and lightning at you while you're trying to jump over pits and dodge falling lanterns. Stay on the far left side and you won't have to worry about the lanterns and lightning hitting you. This will make it easier since all you'll have to watch out for would be fire and pits. Here is an approximate map of the level. F = Fire L = Lantern T = Lightning _____________________________________________________________________________ L F T T L F L T F To A ________________ __ _______ ______ __ ___________ _ _ | | | | | | | | | | | | | | _____________________________________________________________________________ _____________________________________________________________________________ L F L T L T F T F T L T A To B ________ _____ _____ _ ________ __ _____ __ _____ | | | | | | | | | | | | | | | | _____________________________________________________________________________ __________________________________________________________ | | | T L | B | | __ ________ __ __ _ _________________| | | | | | | | | | | | _________________________________________________________| ------------ Final Battle ------------ With Jafar in control of the Genie, Aladdin must face the sorcerer in this final showdown to decide the fate of Agrabah. Level 9 ------- Jafar will wave a sword in the air. He'll then shoot a fireball at you. As long as you don't move forward, the fireball will land in front of your feet. Walk under the sword to have it drop down. Get out of the sword's way. You will die if it hits you. Grab the sword after it drops and swing it at Jafar. He'll now transform into a giant cobra. He has three attacks. The first is to shoot a fireball at you. Don't move forward and it will always land in front of your feet. The second attack is to release a fireball that bounces towards you. Just walk under it. The third attack is to drop a fireball wave that heads towards you. Jump to avoid it. Wait for Jafar to either use the bouncing fireball or fireball wave before attacking him. When you hit him, Jafar be pushed back a little bit and his tail will slap you back. Just wait for another opportunity and then move in for the kill. You can get two hits off if you get hit because you're temporary invincibility will prevent you from getting pushed back by Jafar's tail. It will take 8 hits to defeat Jafar. ============================================================================= VII. SECRETS AND CODES ============================================================================= Secrets ------- Enter AIQY to become permanently invincible. You can still die by falling into pits or by letting the guards catch you. Everything else though (including walls in the chase stages) will not hurt you. Passwords --------- Level 1 AJGJ Level 2 LAEA Level 3 ASNF Level 4 DMIA Level 5 INSI Level 6 NEUA Level 7 AALG Level 8 BLTO Level 9 UIAN Game Genie Codes ---------------- 012 9AD F72 Start with 1/2 jewel in life gauge 032 9AD F72 Start with 1/2 maximum jewels in life gauge 3AE DDC 2A2 Don't take damage from most hits 00F 46C 803 No blinking after being hit CCF 46C 803 Longer blinking after being hit 3A2 ACE 2A2 Infinite blinking after being hit C92 01D 082 Invisibility 002 0BD E6E Temporary invisibility when you hit something 3EB 8DB 2A2 + Special options screen 01B 8EB F7A + 00B 8FB E6D ============================================================================= VIII. CREDITS ============================================================================= Genesis Aladdin Manual Story Game Sages <http://sages.ign.com/> Game Genie codes Video Game Strategies <http://vgstrategies.about.com/> Invincibility password ============================================================================= IX. DISCLAIMER ============================================================================= This FAQ is neither affiliated nor endorsed by Sega or The Walt Disney Company. It may be distributed FREELY so long as it remains unaltered AND is the latest version (see above for where to obtain the latest version). It is intended for PRIVATE USE and may NOT be reproduced for commercial purposes by mechanical, electronic, or any other means. Do not try to sell it even if no profit is made off this work. In addition, this FAQ may not be used for personal gain by submission to game magazines, web sites, etc. Email any changes, typos, etc. to me at firstname.lastname@example.org. Copyright © 2000 Wilson Lau.
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