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    Classic Mode FAQ by Icefox2k

    Version: 0.2 | Updated: 10/13/02 | Search Guide | Bookmark Guide

              M        M     A      RRRRR   III     OOO
              MM      MM     AA     R    R   I     O   O
              M M   M  M    A  A    R    R   I    O     O
              M   M    M   AAAAAA   RRRR     I    O     O
              M        M  A      A  R    R   I     O   O
              M        M A        A R     R III     OOO
                  *    ***  *     *    *    *  *  ** ***
                 * *   *  *  *   *    * *   ** * *   ***
                *****  *  *   * *    *****  * ** *   *
               *     * ***     *    *     * *  *  ** ***
    Classic and Battle Modes FAQ by Icefox2k 
    1.Version History
    0.2 10/13/02
        Added info on POW block
        Added section on Garbage Can Gambit
    0.1 10/07/02 
        Original version
    2.Table of Contents
    1. Version History
    2. Table of Contents
    3. Introduction
    4. Important Terminology
    5. Gameplay
      5.1 Controls
      5.2 Enemies
        5.2.1 Scoring
        5.2.2 Details
      5.3 Levels
      5.4 Items
      5.5 Why the POW Block is treated like a God
    6. Classic
      6.1 Levels
      6.2 Bonus rounds
    7. Battle
      7.1 Levels
    8. Variations
    10. Legal/Contact Info
    3. Introduction
    This FAQ focusses on the multiplayer and classic versions of Super Mario 
    Advance. I can honestly admit that I am not the best at it but I can 
    also safely say that I probably have some of the most experience around. 
    In the many multiplayer games I have played, various phrases or terms 
    for actions in the games have formed one way or another. These terms 
    will be used in this FAQ and without referring to the terminology below 
    you may find yourself lost. Feel free to use them yourself, It adds a 
    more humourous approach to the game. ~Icefox2k.
    Hi I'm Fastman, Icefox's co-writer and researcher. I can also say that 
    Icefox is not the best player since Jack Ruddy and I regularly beat him 
    in our many hours of play I have added some to this but Icefox has done 
    nearly all of the work- SO THANK HIM WHEN YOU'RE WHUPPING ALL OF YOUR 
    Health Warning: Any multiplayer vesions of this can get tense and can 
    lead to screaming. This game is not advisable to play if you have a 
    heart condition or high blood pressure... or maybe it's just us.
    Music note: If you have the time to listen to the music you will notice 
    to your amusement how light and bouncy the music is in the face of such 
    killing and destruction in battle. In classic I think the music comes 
    from somewhere in Mario 64, but I'm not sure where. Disclaimer- We 
    accept no responsibility for any music you can't get out of your head 
    due to listening to it too much.
    4. Important Terminology
    Mazza: Mario- everyone knows that
    Stuntified: Reduced to mario size- from the fact that Mazza's 'growth' 
    is stunted
    Hobbitified: Same as above- Hobbits are small
    Hobbits R Us: All players hobbitified
    Stunnified: Temporarily stunned- from stuntified
    Shcatomping: Standing on person/enemy- don't ask
    Bonus Coin: Purposely getting stuntified after you know you have won- 
    see below
    Rectal Probe: Kill person by pushing up into underside of enemy- work it 
    out yourself
    Nasal Probe: Kill person by pushing up into front of enemy- from rectal 
    Shellzo: Spiny- From Beezo
    Beezo: Fighter fly- due to original name mix-ups
    Flipping: Performing a super jump not carrying an item- you flip
    Sniping: Performing a super jump to stunnify people- can be done over 
    long distances
    Brawling: Variation on gameplay- see below
    Death sports: dangerous ways to play- see below
    Snow boarding: Death sport- see below
    Farming: Death sport- see below
    Fire Flipping: Death sport- see below
    Bowser jumping: Death sport- see below
    Chicken Farming: Death sport- see below
    V.I.M: Variation on gameplay- see below
    5.1 Controls:
    The Controls are the same as the main game but here goes anyway.
    D-pad- move Mario/camera once dead
    A- Jump
    B- Pick up item/person
       Throw item/person
       Hold to run faster
    L- Scroll camera up/down
    R- Hold to run faster
    5.2 Enemies
    There are 3 types of enemy at 3 speeds The colours of speeds will be 
    listed in ascending order.
    Spiny: Shell with spikes on- red, green, blue
    Fighter fly: Winged hopping creature- blue, green, red
    Crab: A crab (duh), takes 2 hits to stun them- red, green, blue
    There are also 3 others to avoid and merely take 1 hit to kill
    Fireballs: These move a lot and take good timing to kill
    Freezy: Only in classic, these freeze the entire ledge it is on
    Icicles: Only in classic, these fall from the top ledges and pipes and 
    can often lead to your demise.
    To stop all enemies you must bump the floor underneath. The first 3 must 
    then be touched to kick it away and kill it. Other mazzas in multiplayer 
    can be stunnified by bumping them or even by standing on them.
    5.2.1 Scoring
    In Classic:
      Shellzo: 800 pts, produces coin
      Beezo: 800 pts, produces coin
      Crab: 800 pts, produces coin
      Fireball (grn): 200 pts
      Fireball (red): 800 pts
      Freezy: 500 pts
      Icicle: Nothing, yes nothing, surprising since it can be hard to hit
      Pick up coin: 800 pts
    In Battle:
      Shellzo/Beezo/Crab: produces coin
      Fireball (both): Nothing
      Pick up coin: 1 coin point
    5.2.2 Details
      Crab: Speeds up after it has been hit once, then becomes stunned the 
    second time.
      Freezy: Only freezes when it reaches the centre of a ledge so destroy 
    before then
      Icicle: Forms a small wet patch first, this does nothing. Forms a drip 
    second, this is the only time you can destroy it. Finally forms an 
    icicle, hitting this will kill you. It then falls, dive for safety, the 
    centre is good.
    5.3 Levels
             |      R              R |
             |    R   R           R  |
             |  R       RP      R    |
             |TT G G G G R G R G G TT|
             |TT______     R_______TT|  F/I<--
             |G G G G G G G G G G G G|
             |_     _____________   _|  F<--
             |G G G G G G G G G G G G|
             |________   P   ________|  F<--
             |TTG G G G G G G G G GTT|
    NOTE- If you go off one side of the screen you will reappear on the 
    other side.
    T: Tube- sends and recieves items/enemies
    F: Frozen floors for various reasons
    P: POW block
    R: Red fireball trajectory (occasionally 3rd floor)
    G: Green fireball trajectory
    I: In classic icicles can fall
    5.4 Items
      POW block: on all levels- see below
      Koopa shell: damages everything in its path
      Fishbone: does nothing- throw away
      Egg: Contains one of 3 items:
          Coin- 1 coin point (uncommon)
          Heart- restore to super Mario size (rare)
          Invincibility- temporarily invincible and damage everything you 
    touch, CAUTION, stops suddenly often leading to accidents (common)
    5.5 Why the POW Block is treated like a God
    First, it can do a lot of damage. It stuns everything touching the 
    ground and clears all fireballs, Freezys and icicles. Enemies stunned 
    will be revived and can kill players.
    It collects all coins touching ground in classic and makes them bounce 
    in battle which can be used to your advantage occasionally. It also 
    makes shells bounce making them impossible to stop. (Fastman doesn't 
    know what hit him ~Icefox). 
    Like other items, when held you cannot be picked up, use this to your 
    advantage (see brawling).
    Finally, this recent discovery was made by Fastman, throw it at the 
    ground just before you enter the bin and you will be instantly released 
    with an item. Mmm, handy!
    6. Classic
    Super Mario Bros Classic is a level based game for up to 4 players, for 
    multiplayer though you must use a multi pak link. The objective is to 
    progress through the levels achieving the highest possible score and 
    phase you can.
    You begin with 3 lives and gain one life for completing a bonus round or 
    for killing 5+ enemies in rapid succession.(5 gives 1 life, 6 gives 2 
    etc.) You also have 2 continues which allow you 3 more lives worth of 
    play but reset your score.
    Phase 3 is the easiest phase to get extra lives from because it is easy 
    to pile up 5 or 6 enemies quickly.
    6.1 Levels
    The levels progress as follows:
    Phase 1: Game begins, Shellzos introduced
    Phase 4: Bonus Round
    Phase 5: Crabs introduced
    Phase 7: Beezos introduced
    Phase 9: Bonus Round
    Phase 10: Freezys introduced
    Phase 16: Bonus round, these continue every 7 rounds
    Phase 17: Single icicles introduced, top floor frozen
    Phase 20: Double icicles introduced
    Phase 24: Enemies recover in half time
    Phase 31: Triple icicles introduced
    Phase 40: Quadruple icicles introduced
    Phase 41: Game difficulty levels out here
    Phase 63: Fastman's high phase- score:563040 (I hadn't lost all my lives 
    but it was about 1:30 in the morning)
    Phase 99: Game round counting ends
    Phase 99(115):Icefox's high phase- score:866040
    6.2 Bonus Rounds
    Bonus rounds have no enemies, no obstructions and have 10 coins to grab 
    in total. Bonus rounds also restore the POW block if used.
    The levels vary as follows:
    The first is ordinary and has a 20s time limit
    The second is icy and has a 20s time limit
    The remainder have invisible ledges and have a 15s time limit
    This is the fastest method of doing bonus rounds:
             |                       |
             |                       |
             |       10  P 9         |
             |TT                   TT|
             |TT______      _______TT|  
             |6 5                8 7 |
             |_    _____________    _|  
             |         4   3         |
             |________   P   ________|  
             |TT       1   2       TT|
    7. Battle
    Super Mario Bros Battle is a multiplayer for 2-4 players using a single 
    pak link. You can also use multi pak to cut out loading times. The 
    objective is to be the first to collect 5 coins or be the last mazza 
    standing. Each round won is tallied up and the first to 5 rounds is 
    declared the winner and the process is repeated.
    The term 'bonus coin' derives from tricking ignorant people into killing 
    themselves. If the ignorant person wins by being the last alive and they 
    are stuntified, before the score screen appears, tell them that if they 
    run into an enemy they will gain a bonus coin. If they then proceed to 
    do this they will kill themselves and force a draw.
    Garbage Can Gambit: Also shortened by us to 'bin matches'. In two player 
    matches a bin is placed at the bottom of the screen and items can be 
    retrieved from it. In bonus rounds you rarely seem to get anything but 
    fishbones from it, I once got a POW block from it, but that's it.
    7.1 Levels
    These vary with difficulty and come in 4 round cycles. Fireballs are 
    optional. POW blocks are restored every level.
    Easy: Round 1- No ice, Shellzos
          Round 2- No ice, Shellzos and Beezos
          Round 3- No ice, Shellzos
          Round 4- Bonus, Shellzos
    Medium: Round 1- No ice, Crabs
            Round 2- No ice, Crabs and Beezos
            Round 3- No ice, Crabs
            Round 4- Bonus, Crabs
    Hard: Round 1- Ice on all, Shellzos and Beezos
          Round 2- Ice on 4th, Shellzos and Crabs
          Round 3- Ice on all, Shellzos, Beezos and Crabs
          Round 4- Bonus, Beezos
    Bonus Rounds are non icy rounds with 5 coins available around the level. 
    Only one enemy at a time is ever in play. Bowser, who is indestructible, 
    walks back and forth along the 3rd floor breathing fire when he reaches 
    the ends. Touching him causes damage. On hard difficulty a rogue koopa 
    shell is also thrown into play which can be picked up and used.
    8. Variations
    Brawling: This variation is very popular. It is mario battle but you 
    must not collect coins and have 3 or more players. You must kill each 
    other one way or another. If someone gets five coins the game must be 
    restarted, unfortunately people tend to do this on purpose when they are 
    losing. (I personally prefer to force feed other players by killing 
    everything around ~Icefox)
     A good tactic to use, I pride myself on this discovery, is to grab a 
    POW block, any size, and stay on the bottom floor. You cannot be forced 
    to drop it here unless you run into an enemy and you will eventually win 
    by default. ~Icefox
    My favourite way to get enemies stuntified and lose their POW block is 
    to stand on them just before am enemy reaches them and they will not be 
    able to escape. You can also hit them underneath to dislodge the POW 
    block. ~Fastman
    Death Sports:  These are variations on play which finish rounds quickly 
    because they are so dangerous. They can be done for fun or played as 
    last mazza standing.
    Snowboarding: Death Sport- This is played on a icy top floor level. You 
    must move in one direction across the screen constantly sliding and 
    performing super jumps.
    Farming: Death Sport- Before you start play, turn everything its maximum 
    speed. Crabs are preferred since once they are blue they can be hit 
    again to speed them up again. After this process is finished, continue 
    to brawl as normal without killing things as this undoes all your work.
    Fire Flipping: Death Sport- Crouch under Bowsers flame in bonus rounds 
    and just before he finishes flip through his flame. If you are not 
    skilled enough, you will be damaged.
    Bowser Jumping: Death Sport- When hobbitified, it is just possible to 
    jump over Bowser. You must attempt to jump over him but there is a high 
    risk of landing on him.
    Chicken Farming: Death Sport- One player must stand on the 3rd floor 
    side ledge and the other player(s) must knock a blue crab across to the 
    ledge where the first person proceeds to try and jump it.
    The V.I.M (Very Important Mazza): A game for three players. 1 Mazza is 
    the V.I.M and disposes of the POW block and the other two mazza's stand 
    equal distances from the V.I.M. One Mazza's mission is to kill the V.I.M 
    the other's job is to protect it. Note the V.I.M cannot move,only to 
    break out of an enemies grasp. Four players can be used to create two 
    assassins or bodyguards if wanted.
    You may also mix and match various different styles into your normal 
    gameplay to add to your skill. (i.e. watch their face as you jump over 
    bowser while they're chasing you with a shell and they run into him.)
    9. Credits
    CjayC: For posting this.
    Jack Ruddy: For helping us 'research' this over many months of 
    You: For taking the time to read this.
    10. Legal/Contact Info
    This FAQ copyright 2002 Icefox2k and Fastman
    This document should only be on the following sites unless we grant 
    permission otherwise. If this is used without our permission then SEE 
    YOU IN COURT! Have a nice day.
    Contact Info:
    Icefox2k: If there is a mistake or query email me at: 
    GlaciesVulpes@aol.com  Do NOT instant message me.
    Fastman: grainge@fastdog.fsnet.co.uk  Do NOT instant message me.

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