Review by WainioTheMaster
Reviewed: 07/18/01 | Updated: 07/18/01
Mario Bros. 2 gets a facelift, which means yet even more sleepless nights
Back in the NES days, Nintendo popularized a character that would go down in history forever. Mario was his name and he was featured in a revolutionary side-scroller, Mario Bros. The hype about it was pretty high and when it became time for a sequel, to say the least, people were disappointed. Mario is Missing was supposed to keep up the hype but it was really just the same game with different levels. After the depressing sales record, Nintendo knew they had to come up with a new idea that would once again revolutionize platformers. Since Nintendo was looking for a new idea, they ditched the “hop on the enemies’ heads to kill them” and invented a whole new system. In this new system you couldn’t destroy enemies just by hopping on them, but you had the ability to throw. You could either throw objects at enemies or throw enemies at other enemies. Nintendo was pleased with the final result and brought it to stores everywhere under the name of Mario Bros. 2. Sure enough, it became a hit. Several years later, with the Gameboy Advance coming out, Nintendo started a project to have a remake of the NES favorite, featuring better graphics, new areas, and more secrets. The original had four characters you could chose from: Mario, Luigi, Peach, and Toad. Each had varying abilities in categories that affected gameplay. The revised version keeps the characters and their stats intact. Nintendo also took advantage of the GBA’s graphical power by adding things like huge Shy Guys and bigger bosses. Plus, Nintendo decided they should add the original arcade version of Mario Bros., which is an addicting feature on its own. And of course, to show off the greatness of multiplayer on the portable system, there’s a mode where human players can either team up or destroy each other. This launch title is just the beginning of the great things to come.
The colorful characters/environments with the addition of some graphical advancements are appealing and easy to the eyes. Still, I’m sure they could have made it look even better. The original came out on an 8-bit system; the Gameboy Advance is a 32-bit system.
The tunes aren’t exceptional catchy, but that’s the least of your problems; whenever the characters do anything, from jumping to throwing, they say a quote or just make a grunt. As you could imagine this can become very annoying. Not the best game for headphones but still has a small amount of quality in sound.
Not exactly a pick-up-and-play game but it’s not that hard to learn either. If you’re used to playing the original Mario engine, it may feel awkward not having the satisfying feeling after pounding a Goomba through the ground. Once you catch on, things will shape up.
GAMEPLAY/ REPLAY VALUE: 8/10
The innovative idea was great back then, but by today’s standards it may be called a little less. Once again I have to state that it’ll feel strange if you’re used to the other games and some may quit before the game even starts. Nevertheless, Super Mario Advance is still good fun. And if the main game has you annoyed, then it’s always fun to go and play the arcade version. As for lasting appeal, the game boasts several features the original did not include. Going through the regular levels may take the experienced a little while but then you’re presented with much harder challenges. Since this a review and not a walkthrough, I won’t ruin anything.
Many old-school gamers will love the remake but some newer generation gamers may still be saying, “Wait. They don’t die when you jump on them. What’s up with that?” The game takes patience to both learn and complete so if you’re everything but patient, stay far away. Fans of the original or just fans of side-scrollers may want to pick up a copy. As for everyone else, you should rent this before you make your final decision.
Rating: 3.5 - Good
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