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    Link Arena FAQ by Cyan of Doma

    Version: V 1.6 | Updated: 02/24/06 | Search Guide | Bookmark Guide

    Fire Emblem 7 Link Arena FAQ/Guide by Cyan of Doma/Saint Cyan
    Version 1.6
    	I. Pretext
    	I(i). Version 1.6 Update
    	I(ii). Definitions and Mechanics
    	II. Building a Strong Team
    	II(i). Unit Ratings
    	II(ii). Individual Unit Ratings(NEW)
    	III. Supports
    	IV. Support Table
    	V. Advanced Strategy
    	V(i). Link Options
    	VI. Hacks/Glitches
    	VII. Submitted Teams(NEW)
    	VIII. Credits
    	IX. Legal
    I. (Pretext)
    	After much time with link battles, and seeing how there are 
    none to be found here, I figured, why not?  Somebody had to make a 
    FAQ about it, and who better than myself?  Please be aware that this 
    guide may not be 100 percent accurate, nor is it complete, and notify 
    me if you have found any errors within.  All contributors to this 
    guide will be given full credit in the credits section or where noted.  
    And of course, I still have many updates and spellchecks to get done. 
    All in due time.
    I(i). (Update)
    	FAQ was rejected, so this is my second attempt.  Spell checks
    and other additions within.  Version 1.2 update complete, added support
    /affinity bonus table to section IV.  Added Unit Ratings subsection.  A
    new update 1.3!  Added some new headers, and subsection I(ii).  New add-
    ons here and there.  1.4 update completed.  New unit ratings and link 
    teams added to corresponding sections.  AR master code added to Hacks/
    Glitches section.  Fixed up some minor format errors as well.  Finally!
    A new update, 1.5.  New unit ratings, submitted teams, and more detailed
    formulas.  1.6 update, individual unit ratings subsection added.  More
    Link Arena teams added as well.
    I(ii). (Definitions and Mechanics)
    	Here we review some unique words, and battle mechanics.
    (A). Definitions
    	1. [RNG] (Random Number Generator)  This is how the game responds 
    to percentages.  Stat growth, Hit percentage, Avoid, Critical, and most 
    all stats are decided by this.  Say you have 80 hit, the RNG will select 
    a number from 1-100, if its less than 80, the attack is successful.  If 
    it is greater than 80, the attack misses.
    	1.(i) [RNG Abuse]  Using a certain method of play, one can
    manipulate the games RNG to increase your chances of getting extra stats
    at level up.  With extreme abuse of this, you can cap just about every
    units stats.  I dont have the exact method available, but I will post
    a link once I find it again.
    	2. [Boss Abuse]  This is a way of leveling up your unit slowly.  
    Boss abuse is taking a character that can absorb all of their weapon
    uses, and then slowly attacking them.  It works better when the boss 
    is standing on a Gate tile, as he will recover HP and heal most other
    ailments after one turn.  Example:  Chapter 10, the boss is Lundgren.  
    Take Wallace, and have him absorb all of Lundgrens weapons, healing in
    between attacks when needed.  Once all of his weapons are broken, use 
    any unit that can damage him, even by as little as 1 hp, and attack 
    over and over.  He will gain back lost hp, and you can repeat until 
    your have desired results.
    	3. [Arena Abuse]  (See section II/B-3)
    	4. [AR/GS/CB]  These are hacking devices sold in most areas.
    AR:Action Replay, GS:GameShark, CB:CodeBreaker.  See section VI/B for 
    more on AR hacks.
    	5. [US]  This is the Uber Spear, a stat boosting weapon.  It 
    is the most powerful weapon in the game, see section VI/A-2 for the
    best way to go about getting it.
    (B). Mechanics
    	1. [Mt, Wt, AS, and Con]  These are stats with unique effects.
    Mt is weapon might (Attack), Wt is weapon weight, AS is attack speed, 
    and Con is constitution.  Wt can affect AS if your Con is less than the
    used weapons Wt.   You will lose 1 speed for each point that Wt > Con.
    AS is attack speed, say you have a unit with 20 speed, and 10 Con.  He
    has a Steel Blade equipped (14 Wt).  This means his AS is 16, meaning he
    can be double hit by any unit with 20 AS or greater.  Body Rings can 
    increase Con, but they are rare.  Always remember your AS when equipping
    a new weapon, and look for the Wt/Con difference.  Ill go in to more 
    detail shortly.
    	2. [Weapon/Magic Triangle]  This is one of the most important 
    things to remember in battle.  If you are up in the triangle, you gain
    hit and attack, if you are down, you lose hit and attack.  If both units
    have the same weapon, then neither is affected.  Weapon Triangle: Axe 
    bests Lance, Lance bests Sword, Sword bests Axe.  Magic Triangle: Light
    bests Dark, Dark bests Nature, Nature bests Light.  The Reaver weapons 
    have a unique triangle as well: Swordreaver/Slayer < Lance, Lancereaver
    < Axe, Axereaver < Sword.  
    	3. [Critical and Critical Evade]  A critical attack will deal 3X
    damage to the target.  Only luck and supports can raise critical evade, 
    and the Iron Rune negates it.  Be wary of attacking a unit with high 
    critical, as you may regret it.  It is determined by the RNG as well.
    	4. [Formulas]  Attack Speed = Spd + Con - Weapon Weight
    (Attack Speed is never greater than Speed)
    	(i). Double Attacks: If Attack Speed is higher by four or more,
    then the faster unit double attacks.*
    	(ii). Hit Rate = Weapon Hit Rate + 2*Skl + 0.5*Luc- Target Avoid 
    + Bonuses(Bonuses: +5 if S in weapon, 0-25 from HIT Support, +30, +15, 
    +0, -15, or -30 from the Weapon Triangle, and 1-9 from your Tactician 
    Rank for units of the tactician's element)*
    	(iii). Avoid = 2*Attack Speed + Luc + Bonuses(Bonuses: 0-25 from 
    EVA Support, 0-40 from Terrain, +10 if dance Set's Litany is used, and
    1-9 from your Tactician Rank for units of the tactician's element)*
    	*-Formulas courtesy of rpgdl.com 
    II. (Building a Strong Team)
    	To make a good team for link, there are some hints here
    to follow.  Not all are necessary, but they are highly suggested.  
    (A). Supports and Affinity
    	1. Check online or wherever else to see who can support with 
    who, and to map out your support chain(s) before you start your game.
    It helps to have a good idea on how you will set up your supports, 
    and will ensure that you don't make a mistake and support with the 
    wrong unit.  I almost always have most units supports mapped out 
    before I start out, and I never regret doing so.
    	2. Check the support table I have available in this guide to 
    see which stats will be boosted when supporting.  Each affinity 
    yields a different boost to stats.  This way, you can have a team 
    that is tailored to your preference.  
    	3. Keep in mind that each unit can only support 5 times, 
    don't over do it with too many C supports, as the bonus yielded by 
    each ascending support level gets better.
    (B). Getting good stats via Story mode, and the dreaded RNG
    	1. I break down stats into 2 categories: Melee and Personal.
    Personal stats are HP, Strength, Skill, Speed, Luck, Defense, 
    Resistance, Constitution, and Movement.  Melee stats are Avoid, Hit,
    Attack, and Critical Hit.  Getting good personal stats are important,
    as they affect melee stats.  With good personal stats and supports, 
    you will have good melee stats.
    	2. This game has a RNG (Random Number Generator).  It can be 
    your best friend, or your worst enemy while leveling up your units.  
    While getting good stats on some units is simple, others don't have 
    the greatest growth rates, making it difficult to do so.  The item 
    "Afa's Drops" received in Living Legend will boost the default growth
    rates of the unit it is used on by 5 percent.  It can be very useful
    if you need a unit with low growth rates to be strong.  Leveling up 
    your unpromoted unit to 20, and then promoting will also make your 
    personal stats better.  
    	3. Arena abuse is an option for leveling up as well.  In 
    chapters: The Port of Badon, New Resolve, Four Fanged Offense, and 
    Battle Preparations, there are arenas.  You can use them as much as 
    you wish, and your character doing the fighting will gain experience 
    and weapon growth.  You place a bet, then see your opponent, keep in 
    mind you will always be given an iron weapon, or the weakest tome for
    magic users.  The AI will get silver weapons and stronger tomes of 
    magic as you grow stronger, if you think the opponent is too much, 
    soft reset (hold A+B+Start+Select) and bet until there is a weaker 
    opponent.  Be advised that while you can surrender during a battle by 
    mashing the B button, you must do so quickly.  Always pay attention 
    in the arena, and never hesitate to yield.  The arena can be a risky 
    place, more so for higher defense units.  It is advised to only use 
    it for units with high speed, and low defense.  Here is a quick trick
    that can be used for arena abusing.  Namely Ninian and her dances.  
    Ninis Grace is excellent, as its boosts your defense and resistance 
    by a heap.  Although, with only 15 uses, its not useful for very long.
    	4. If your going for a good link team, save all of the stat 
    boosting items found in the game until the end.  Then you can 
    distribute them to any units that you find are lacking in personal 
    stats.  Make sure to use any you find in Lyn’s mode though, as you 
    don’t get those back.  Also, make sure not to give too many units in 
    the same team S rank in the same weapon.  Variety is nice to have in 
    link games.
    	5. Use units that are good for link games.  The units with the 
    highest personal stat caps are the best to go for.  General, Warrior, 
    Great Lord, Berserker, Archsage, Druid, Blade Lord, and Swordmaster are
    some of the best to use.  Try to keep your team balanced, the best teams
    have the most variety most of the time.  Defense and Speed are probably
    the most important stats in link battle, so go with a team that either 
    has high speed, high defense, or a good mix of both.
    (C). Choosing Good Equips
    	1. Having a good equipment setup is vital to success in link 
    games.  You want to make a team that can counter any weapon, so equip 
    wisely.  Here is an example of a well equipped unit:
    	Hector: Armads(bests lances, boosts defense), Regal Blade(bests
    axes), Brave Sword(highest hit of the 3 main Brave weapons, 2 attacks),
    Swordslayer(bests swords, great hit, extra damage to Swordmasters/Lords
    /Heroes), Iron Rune(negates any critical attack)
    	In looking at that Hector, his only weakness is his speed, and
    his inability to counter archers.  He has a low skill cap, but his
    weapons all have high hit.  He can also best each weapon in the triangle,
    and is immune to any critical attack.  Here is another example, this time
    with a Pegasus:
    	Florina: Uber spear(bests swords, counters archers, stat boosting
    weapon, for more info, see hacks/glitches section), Rex Hasta(bests 
    swords), Brave Sword(bests axes), Lancereaver(bests lances), Delphi 
    Shield(Negates the critical and hit increase of bow attacks to fliers)
    	Any flying unit should always have a Delphi Shield equipped.  
    Florina can best each weapon as Hector did, and she is very powerful with
    the Uber spear.  She has little to no weakness.
    	2. Getting S rank in weapon levels is important for your link 
    units.  It boosts critical and hit by 5 (I think, don't quote me on that
    just yet), and allows them use of the best weapon for that type.  Without
    S rank, your unit will have a disadvantage against most other link teams.  
    Use weapons that will boost weapon levels quickly, like the Blade weapons,
    Steel Lance/Axe, Devil Axe (at your own risk), Short Bow, and so on.  For
    the most part, the heavier the weapon the more it will increase growth.  
    You can only get S rank in one weapon, remember that.
    	3. If you have magic units, getting them S rank Tomes is crucial.
    S rank in Staves is useless, as none are S rank, so make certain you dont
    get carried away healing.
    	4. Make sure to watch your units Con when choosing weapons.  
    Too heavy of a weapon will lower their speed, which is crucial in link
    games.  If Florina is using a Rex Hasta (11 wt), then with out body 
    rings she will lose 6 speed.  Leaving her wide open for a 4x Brave Axe
    attack from a Berserker with good speed.  
    	5. Magic weapons like the Light Brand, Wind Sword, and Rune 
    Sword are not all that great in link games, equip them only if your 
    certain they will benefit you.
    	6. If you know what kind of team you are facing, then you may
    want to change your team and equips entirely.  Say your facing a team
    of all US units, and you have 3 Swordmasters/2 Assassins, your going 
    to want Lancereavers equipped on all of them, or they will be promptly
    	7. Reaver weapons have a different triangle than other weapons.
    A Swordslayer can be bested by a Lance, and so on.  Keep that in mind.
    See section I(ii)/B-2 for more on this.
    	8. The dark tome, Luna can be devastating in link battle.  It 
    has high hit, and it ignores any type of resistance and will damage the
    target unit by whatever the attackers magic stat is (sometimes more if
    attacker is supported).  A maxed out Canas or Athos with Luna is a 
    formidable opponent regardless of supports, or melee stats.
    	9. The legendary tomes Aureola and Forblaze are extra effective
    against Heath and Vaida, as are Durandal, Armads, Sol Katti, 
    Wind Sword, Wyrmslayer, and Dragon Axe.
    	10. Make use of the Iron Rune.  Choose a unit that is lacking in
    critical evade, or put it on Hector or a General.  It can prove useful 
    against Berserkers, Swordmasters, or Assassins.
    	11. Be aware that the Purge tome, Eclipse tome, Bolting tome, 
    and Emblem Seal can't be used in link games.
    	12. If you have the bonus disc packaged with some Mario Kart:DD
    games, you can transfer some special weapons and items to your cart with
    a GC/GBA link cable.  They will not be available for use until chapter 12
    though.  The Body ring included is a key item in making a great team.
    II.(i) (Unit Ratings)
    	This subsection will review usefulness ratings for the better 
    units in Link Games.  Keep in mind this section has its basis on the
    assumption of max stats, and not all units can reach that.  If your
    looking for more detail on a single unit, see the next sub section.
    (A). General- 9.5/10
    	The General is probably the most desirable class to have 
    in Link Games.  They are tied in highest personal stat caps with Arch
    sage, and always have high Defense.  They also can equip the US	at B
    rank, making them nearly unstoppable.  All this, plus the ability to
    wield axes at promotion, makes the General the best unit for linked
    games.  Their huge Defense and Con makes up for their lack of Speed.
    (B). Great Lord(Hector)- 9.25/10
    	The Great Lord is much like the General, with slightly 
    lower stat caps, but can wield swords as well as axes.  Hector can 
    also equip Armads, which boosts Defense by 5, and has a high hit rate.
    However, it also has a massive 18 wt, so Hector could use a body ring
    to make up for his lack of speed when using it.  Still, the Great Lord
    is an excellent unit in link games.  I always get Hector to S in sword
    rank, since he has Armads, which is nearly as strong as Basilikos, and
    makes up for any lack of Speed.
    (C). Warrior- 9.25/10
    	The Warrior class has some impressive stat caps, and can use Bow
    (at promotion)and Axes.  They excel in HP and Strength, but usually lack
    Defense and Resistance.  Con is also one of their pros, as all 3 in this
    game have at least 13 after promotion.  A Swordmaster can be stopped cold
    with a Swordslayer on a strong Warrior, and the use of Bows make the 
    Warrior class balanced enough to get a 9.25.  Their high Con gives them a 
    chance to double hit with decent AS while using the heavy Brave weapons.
    A capped Warrior with S rank in bows, and a Brave Bow can deal massive 
    damage.  Some of the best teams possible consist of Warriors.
    (D). Berserker/Swordmaster- 9/10(Tie)
    	Another tie, as these 2 units are nearly identical as well.
    Each receives a +15 to critical at promotion, and both units have high
    speed.  With proper supporting, these units can become devastating with
    Killer or Brave Weapons, as they can double hit most other units (4X hit
    with Brave weapons) and have high Avoid as well.  They lack in Defense
    and Resistance, and Berserkers mostly do not get very high Skill.  They
    also can only hold one weapon type.
    (E). FalcoKnight- 8.75/10
    	The Pegasi have high Speed and Resistance, and also wield the
    Uber Spear, making them very difficult to hit and dodge.  At promotion, 
    they get the ability to use Swords as well, which is better for their 
    lack of Con.  They are weak to arrows, so unless you are using hacks
    I suggest only using one, as you can only get one Delphi Shield legitly.
    (F). Blade Lord(Lyn)- 8.75/10
    	Lyn is much like a Swordmaster, except no critical bonus at
    promotion, and she can use Bows.  She also has special weapons like the
    Mani Katti and Sol Katti.  Mani Katti has 3 Wt(Easy to use), and is extra
    effective against infantry units.  Sol Katti has a huge 14 Wt, but has 25
    crit, and is extra effective against Wyvern units, plus it boosts Res by 
    5. Lyn can be brutal to magic units with Brave Bow/Brave Sword, and enough
    speed and AS to double/4X hit.  She lacks in Con, Defense, and Resistance
    (G). Druid/Archsage- 8.5/10(Tie)
    	These 2 units (Canas and Athos) are too closely matched to 
    compare.  They can both use Luna, which is a huge advantage in link 
    battle.  Canas (Druid) can support other units, but can only use dark
    magic.  Athos cannot support, but he has huge stat caps, and can use 
    every type of magic in the game.  Each class has its advantages and 
    disadvantages, but are too close to call for me.
    (H). Nomadic Trooper(Rath)- 8.5/10
    	Ah the sole Nomad of the game, Rath has some potential to be a 
    great unit in Link Arena.  He can use Swords at promotion, and should be
    at B or higher in Bow rank by then.  He is usually very fast, and stat 
    caps are nice as well.  Getting him a S rank in Sword might be better if
    your going to put him on a link team, so he can counter more often.  Rath
    does have a downside though, he can only support 3 other units, all of 
    which can only use Bows and Swords.  Other than that, Rath is usually a 
    solid unit if you take the time leveling him.  His Con is actually very
    good considering his choices of weapons.
    (I). Wyvern Lord- 7.75/10
    	Wyvern Lords have high HP and Defense, but are average in all 
    other stats usually.  They are also known for terrible Resistance, and
    are weak to arrows without a Delphi Shield.  The US can change that 
    however, and with high Defense, that +9 Speed boost can be a problem.
    The Lords will have an advantage over them with their Legendary weapons,
    and Hector can be brutal to them with Armads, even with the US.  Swords
    are usable at promotion, and they have good enough Con to use even the
    heavier swords.  The Wyvern Lord is at best an inferior General in the 
    link arena.
    (J). Paladin- 7.75/10
    	The Paladins biggest advantage in link arena is the ability to 
    use all 3 triangle weapons.  Stat caps are average at best, but Con is 
    well suited to their weapon choices.  The Paladin is probably the most 
    well rounded unit of all.  They can use the US if their Lance rank is 
    at B, and Isadora can be formidable with 2 body rings and the US, as 
    she can double hit even the fastest of units.  Paladins also give you 
    a lot of variety when choosing supports, so choose wisely.  They are 
    not very fast, so it is advised to support them with high Defense or 
    Speed units.  
    (K). Hero- 7.5/10
    	The Hero is a slightly above average unit for link games.  They 
    have max Skill caps, and excel in Strength, Skill, and Speed.  Decent 
    Con, and supports for both Heroes in this game, but Harken is clearly
    the superior Hero.  He has the freedom of not worrying about the RNG 
    screwing him, and comes with a nice Brave Sword, and B rank in axe and
    sword.  A S rank in axe can be a great thing for Heroes, since most axes
    lack in hit rate, and Heroes usually have high Skill and hit.  Raven 
    will need time to build his axe rank, and his average Con is not well
    suited for this, as most axes are heavy.  A Swordslayer can really help
    on a Hero when fighting Swordmaster units.
    (L). Sniper- 7.5/10
    	The Sniper can deal out damage quickly, without worry of a
    counter attack.  They usually have high Avoid, and they will need it,
    as most of their time will be spent dodging other units attacks.  Con 
    can be an problem when using the heavier Bows like Brave Bow, so use
    body rings wisely.  Snipers can be countered by weapons that double as
    a ranged attack, and by magic units.  They do have some good supports,
    but you should not support 2 Snipers in the same team, as it may be a 
    big disadvantage.
    (M). Knight Lord(Eliwood)- 7.25/10
    	The Knight Lord is a basically an inferior Paladin for the LA.
    Caps are decent, but at 24 speed, it really hampers him.  Couple that
    with the fact that his legendary weapon Duranal will be weighing him
    down by at least 1 AS, and Eliwood is just asking to be doubled by a
    Berserker, or US armed General.  His supports are terrible, barring
    Lyn, Hector, and perhaps Harken/Lowen.
    (N). Assassin- 7.25/10
    	The Assassin is a risky unit for link games, but a good one can 
    be very dangerous.  Matthew has an advantage over Jaffar and Legault, in 
    that his affinity can give him full critical boost via supports.  The 
    other 2 cannot.  Their caps are not very good, and they are weak in Res
    and Defense.  The OHKO is the Assassins greatest asset.  Equip a Killing
    Edge on a supported Assassin, and hope for the OHKO.  Even the strongest
    of units can fall to it, but an Iron Rune can be a big problem for these
    (O). Sage- 7/10
    	The Sage uses Anima Magic, which are the best tomes for low Con
    units.  You have Nino, Pent, and Erk to choose from.  Stat caps are not
    very good, but they are only magic units after all.  You should not be 
    using them if you plan to face a team with a US unit, as they will be 
    pretty much useless.  
    (P). Bishop- 7/10
    	Serra is clearly the superior Bishop for LA.  She has 26 for 
    speed cap, whereas Lucius and Renault have 24, and will be destroyed
    easily by a Berserker or fast unit.  Serra also has great supports, but
    all 3 have good ones.  I only suggest using a Bishop for hacked games
    though, their Con is just not enough for the heavy tomes of light.
    (Q). Valkryie- 6.5/10
    	This class simply has no place in the link arena.  Its slow, 
    caps are awful, and Con is dismal, even for Anima.  The only use I 
    have found for Pris in link games is to form a full support chain with
    Hector, Oswin, Guy, and Matthew.  
    That is ALL the ratings, credit to Magus for nagging me about Eliwood.
    II.(ii) (Individual Unit Ratings)
    	Due to popular demand, I have decided to make this subsection.
    This will break down each units LA potential, both for US and non US
    play.  The reason being that the US changes the scheme of LA battle
    alltogether.  The units are not ranked in any kind of specific order.
    I also decided to add stat caps and optimal equips for the units.
    *Be sure to take note that the Iron Rune and Delphi Shield are not
    listed in any of the optimal equips.  Reason being those items should
    be chosen by you, as your team is unique.  A brief review of the items
    so you know how to use them effectively for LA games:
    *Iron Rune- This item makes the unit equipping it immune to critical
    attacks.  That said you should use it on a unit lacking in critical
    evade from supports, or use it on a unit that can be doubled by high
    critical units like Hector, Oswin, Wallace, or the Warriors.
    *Delphi Shield- This item is for flying units only.  Its use is that
    it will negate the damage increase of Bow attacks to the flying unit.
    That said you should ALWAYS use it if you have a flyer in your team.
    Since there is only one of these items, having more than one flyer in
    your team may be a big disadvantage.
    (A).Lyndis-Blade Lord
    Stat Caps:
    Optimal Equips:
    Regal Blade/Rienfleche
    Silver Sword/Silver Bow
    Mani Katti/Wo Dao/Killing Edge
    Killer Bow/Brave Bow/Brave Sword
    Equipment review:
    	Depending on your team, you may want to switch this setup some
    to fit your needs.  However you should be using all those weapons in
    one way or another.  Lyn should also get at least one body ring if you
    plan to use her for LA games, she just isnt very solid without it.
    Character review:
    	Lyn has alot of potential for LA games.  Her supports with Wil,
    Wallace, Hector, Florina, and even Rath give you some very nice options
    to work with when brainstorming a new team.  Using Sword and Bow, her
    Con kind of hurts her, but thats why you have body rings, and given the
    units she supports with, she should be able to get 1 or 2 of them used
    on her without too much worry.  Stat caps are good, she should be able
    to double hit units she is effective against like Warriors, or Dart.
    She also has special weapons like the Mani Katti, which will double its
    damage to infantry units, and has only 3 wt.  The Sol Katti is not a
    very good choice for her to be in the LA with, it is just too heavy for
    her to use effectively.  If you can spare her 2 or 3 body rings, you may
    consider giving her a Brave Sword or Brave Bow, as she will be able to
    4x attack units with 24 AS or 26 AS.  This can be an extra lethal attack
    against a Warrior, Druid, or Great Lord.  Lyn has a Wind affinity, which
    means full critical boosts for her usually, make use of it.  Capping her
    stats shouldnt be much of a problem with some RNG abuse.
    US/non-US review:
    	Lyn most likely will not last very long in US play.  Seeing as
    her only real chance to dodge an attack is with a Lancereaver, and the
    counter attack will deal little damage.  She should try to attack the
    opponents axe users quickly before she gets impaled.  For non US play,
    she has more potential, as she can double the General and still hit
    for decent damage with Rienfleche or Regal Blade.
    (B).Hector-Great Lord
    Stat Caps:
    Optimal Equips:
    Regal Blade/Brave Sword
    Wolf Beil
    Tomahawk/Brave Axe/Killer Axe
    Equipment review:
    	Again you should mix up this scheme to fit your team.  Armads is
    a great weapon for Hector, but you should always give him at least one
    body ring when using it.  Armads should ALWAYS be used, as it boosts his
    defense by 5, and he will need all the defense he can get since he isnt
    a dodger.  The Brave Sword and Swordslayer are great equips to have for
    Hector.  Usually Hector is very succeptable to being double attacked by
    Dart, and even with his huge defense Dart will still cut him up for big
    damage.  The Brave Sword or Regal Blade give Hector a chance to not only
    dodge that, but counter and hit Dart effectively.  The Swordslayer will
    basically render Hector immune to any kind of Sword attack.  The Wolf
    Beil is a nice equip to have since it doubles damage to infantry units.
    Lastly, its up to you to pick between the Tomahawk(To counter Archers),
    Brave Axe(S rank Axe and this can be effective), or Killer Axe.  Last
    of all, Hector could make a good canidate for the Iron Rune, depending
    on your supports, as he will be doubled often.
    Character review:
    	Hector is one of the best units for LA games.  His durability
    and supports with Farina, Lyndis, Florina, and Oswin give him all kinds
    of LA potential.  His ideal support is with Oswin, as they both will be
    getting full defensive stat boots, and together can last for a very long
    time in LA games.  The Brave Sword gives him the chance to fend off an
    armor killer like Dart as well.  Hector is unique in that he can take a
    lot of hits from any unit barring Athos and Canas, while still managing
    to counter and significantly damage all triangle weapon users with his
    weapon selection.  Getting him to capped stats isnt a worry, some RNG
    abuse should do it easily.
    US/non-US review
    	Hector is pretty much the same for either type of play.  He can
    hold his own with a US unit, so any team without it will be the same way.
    Hector is possibly the ideal counter to the US, with Armads and high
    Stat Caps:
    Optimal Equips:
    Basilikos/Brave Axe
    Killer Axe
    Hand Axe
    Equipment review:
    	Basilikos should almost always be your inital equip for Dart.
    Simply because he can use it without AS loss.  You might consider the
    Brave Axe for him, but its not likely.  You should only use really use
    it when you can afford to give Dart 2 body rings, but given this setup
    in non-US play, Dart can 4x and usually defeat a General in one turn.
    Killer Axe should also be available to use at all times, Dart has extra
    critical, and his affinity can give him full, meaning a critical will be
    the end of just about any unit.  The Tomahawk and Hand Axe are the only
    other axes that Dart will get some use out of.  They can be a lifesaver
    if the battle comes down to just Dart and a unit with a Bow.  The Hand
    Axe wont cost Dart any AS loss, but its Mt is very low, the Tomahawk is
    heavy, and will cost dart 1 AS loss, but its Mt is much better.
    Character review:
    	Dart is the ulitmate General and Great Lord killer.  He can use
    Basilikos to take away their HP like no other unit can.  With the Sword-
    slayer, Dart suddenly becomes overpowered, able to seriously damage the
    Sword units that are supposed to be able to dodge him.  Dart also makes
    for an excellent US counter, and possibly even better than Hector.  Dart
    also has supports going for him, with excellent units like Geitz, Karel,
    Farina, and Wil to support with.  I would say Dart is the most dangerous
    opponent in the LA, given his extra critical.  Capping Darts stats will
    take some work, but RNG abuse can get it done.
    US/non-US Review:
    	In US play, Dart isnt as overpowered, as you have a unit that
    can sustain his fierce attacks.  In non-US play though, Dart is without
    a doubt THE most dangerous unit you can have.  Any kind of durability
    you had hoped for with defense units like Hector, Oswin, or Wallace is
    going out the window.  The only real defense against Dart in non-US play
    is to use Lyn or a Swordmaster and land a critical, use Hector with a
    sword, or hope your General can outlast him using an Axereaver. But even
    then, Dart can switch to the Swordslayer and double for big damage.
    Stat Caps:
    Optimal Equips:
    Killer Axe/Bow
    Silver Axe/Bow
    Brave Bow
    Equipment review:
    	Geitz fits into most LA teams as a bow user, and he makes a very
    good one.  His high Con allows him to use the Brave Bow with no AS loss,
    something pure bow units cannot.  At stat caps, a double hit from the
    Brave Bow is devastating from Geitz, and even more so if he has S rank
    for Bow.  You should not have him equipped with a bow initally, as he
    will be vulnerable to an attack.  So if you have S rank bow, give him a
    Silver Axe or Swordslayer/reaver for his equip, not Rienfleche.  If he
    has S rank Axe, then Basilikos is ideal for him.  He has the lowest Con
    of the 3 Warriors, but at 13, he can still use the weapons he should be
    without worry of AS loss.  The Swordslayer can grant Geitz the ability
    to significantly damage Swordmasters, Heroes, and Lords, making your
    opponent think twice about provoking him with them.
    Character review:
    	Once again Geitz makes for a great Bow unit, and given his
    supports with Dart, Karel, Isadora, and Dorcas, he most likely will be
    using the bow.  The reason is that he lacks the Con for the Brave Axe,
    an ideal equip for Dorcas or Bartre.  Make no mistake though, Geitz is
    an EXCELLENT unit at stat caps and good supports.  As stated earlier,
    he can be very nasty when he can hit twice with the Brave Bow, which
    has the same Mt as the Brave axe, and 5 more hit for some odd reason.
    Getting Geitz to stat caps is an issue, it will take extensive RNG
    abuse to get him there, mostly in Res.
    US/non-US Review:
    	Geitz holds his own pretty well against US units, even if he
    has a bow.  The bow will counter the US every time, so this gives him
    some breathing room with Rienfleche or Brave Bow.  He can also dodge
    decently with a Silver Axe, but beware giving him a Swordslayer/reaver.
    In US play its very risky to use it, as the US unit will most likely
    double and deal some big damage to Geitz.  His Thunder affinity and
    supports give him the option of full critical as well.  That said, in
    non US play Geitz is pretty much the same unit.
    Stat Caps:
    Optimal Equips:
    Killer Axe/Bow
    Silver Axe/Bow
    Brave Bow
    Equipment review:
    	Bartre will almost always be your main axe unit for a LA team.
    Given his supports, a bow is not likely, but he will be an effective
    bow user if you decide to give him S rank.  Bartre and Geitz equip
    pretty much the same way, but Bartre is more suited to axes.  At 15
    Con, he can almost use the Brave Axe with no AS loss, but he will lose
    1 without a body ring.  Its not a big factor, considering the only
    units that can still double him at caps are Rebecca and Louise, but
    every point of evade does count.  Again the Swordslayer can be extra
    deadly to Swordmasters, Heroes, and Lords when Bartre, or any high
    STR unit uses it.
    Character review:
    	Bartre is a solid unit for the proper LA team.  His supports
    with Dorcas, Canas, and even Raven give him some potential.  He can
    fit in some great teams with Dorcas, and supporting him with Canas
    gives you 2 offensive powerhouses.  His other supports are not that
    well suited for LA games, that said, Bartre fits in perfectly with
    Dorcas or Canas, and maybe even both.  Capping Bartre shouldnt be all
    that difficult, he comes very early and has some pretty good stat
    growth rates.
    US/non-US Review:
    	Bartre, like Geitz holds up well in US play.  They are nearly
    identical, same affinity, same stat caps, similar supports, but Bartre
    gives you Canas, who can be a great threat to the US unit.  In non US
    play, he is pretty much the same unit.
    Stat Caps:
    Optimal Equips:
    Basilikos/Brave Axe
    Killer Axe/Bow
    Silver Axe/Bow
    Brave Axe/Bow
    Equipment review:
    	Dorcas should be using axes, no matter what.  He has the high
    Con, and can use the Brave Axe with no AS loss.  Depending on which
    units are in your team, Dorcas should have Basilikos or Brave Axe at
    his disposal.  Dorcas is great in that he can counter the US and sword
    units effectively with the proper setup.
    Character review:
    	Dorcas is easily one of the best units to choose for LA games.
    He has some of the best support options in the game with Oswin, Geitz,
    Farina, Bartre, and even Vaida.  He makes for the ideal axe user, with
    his Fire affinity, high Con, and supports.  Getting Dorcas to cap his
    stats is tedious, but can be done.  He is known for his awful speed
    growth, but with some RNG abuse you can get him to cap, he comes very
    early in the game.
    US/non-US Review:
    	Dorcas is an excellent counter to the US, with Basilikos or
    Brave Axe, he makes his presence known in the LA.  He will usually be
    supported with durable units, so his stat boosts from them will be in
    tact for a good while.  Being an effective US counter, in non US play
    Dorcas is the same unit.
    Stat Caps:
    Optimal Equips:
    Equipment review:
    	Canas only real use for LA games is to use the tome of Luna.
    At capped stats, Luna will deal 29 or more damage bar none to ANY one
    of its target units.  It also has very high hit and good critical.  A
    critical hit from Luna will defeat any unit, even a 77 HP US unit.
    As for the other tomes, Nosferatu can be used as a last ditch attempt
    to keep Canas alive, as it drains HP from the target and feeds it to
    Canas.  Flux is just a novelty I guess.
    Character review:
    	Canas makes for a unique LA unit.  He is terrible defensively,
    and will most likely not last very long.  However his ability to deal
    out BIG damage to any unit with superb accuracy outweighs his lack of
    durability.  His only good support for LA games is Bartre, but Vaida
    may be an option if your trying to up his stat boosts.  Canas serves
    one purpose for the LA, to attack alot and attack hard, and he does
    this very well.  Getting Canas to cap his stats is somewhat tedious,
    and will no doubt take extensive RNG abuse.
    US/non-US Review:
    	Canas, while vulnerable to big damage, is a great option to
    attack a US unit.  The US unit will most likely take the hit from the
    Luna, and 29+ damage.  There are very few units that can deal hits for
    that much damage to a US unit in one turn, this makes Canas a great
    counter to it.  For non US play, Canas serves the same purpose, to
    attack as much as he can before he is defeated.
    Stat Caps:
    Optimal Equips:
    US/Rex Hasta/Silver Lance/Regal Blade
    Silver Sword/Lance
    Killing Edge
    Delphi Shield
    Equipment Review:
    	Florina and her equips really depend on how you decide to sort
    your Body Rings.  She only has 5 Con, so without at least one, she will
    not be very effective at all.  The US can help her out in the speed and
    AS department, but at 10 weight, the stat boost will nearly be negated
    by her AS loss.  One thing Florina should always have equipped is the
    Delphi Shield, or she will be shot down by a Bow quickly.
    Character Review:
    	Florina is at best a shaky LA unit.  Her only useful LA supports
    are with Hector and Lyndis, and both of them will most likely need Body
    Rings.  This really hurts Florinas LA potential, given her low Con.  If
    you do plan to use her, you should never have her losing more than 4 AS
    or she will be chopped up by Dart.  Her affinity gives her some offensive
    power, but again her terrible Con is not well suited to the weapons she
    needs to use to deal out decent damage.  Getting her to caps shouldnt be
    too much of an issue, she has very good growths in most stats, but RNG
    abuse will be needed.
    US/non-US Review:
    	Florina and the US dont really work well together unless you can
    dump 2 Body Rings on her.  Even then she will still lose 1 AS, but should
    still prove effective.  In non US play, Florina still needs Body Rings,
    since she will need the Rex Hasta, Regal Blade, or Silver weapons to hit
    for decent damage.  She is pretty much the same unit in either type of
    play, shaky and hampered by her low Con and support issues.
    Stat Caps:
    Optimal Equips:
    US/Rex Hasta/Regal Blade
    Silver Sword/Lance
    Killer Lance/Killing Edge
    Delphi Shield
    Equipment Review:
    	Farina can serve as a solid unit with proper equips.  Unlike her
    sister Florina, she only needs 1 Body Ring to double all units when she
    uses the US.  If you can afford to give her 2 Body Rings, she will not
    lose any AS, and she will be an excellent dodger.  Again the Delphi
    Shield is a must have for her or she will be shot down.
    Character Review:
    	Farina is easily the best Pegasi for LA games.  Her supports with
    Hector, Dorcas, Dart, and even Karla can give her some great options.  In
    the LA, Farina makes for an excellent dodger, even more so with the US.
    Her Anima affinity gives her great attack, defnese, and avoid boosts.  As
    for getting her to stat caps, this should be fairly simple, she has some
    amazing growth rates, and her starting stats are excellent as well.  Only
    minimal RNG abuse should be needed.
    US/non-US Review:
    	Farina is a much better unit with the US than without.  In fact,
    if you are using her outside of US play, she should be using the Regal
    Blade.  She is a much better Sword unit than a Lance unit in non US play.
    When she is fully supported, and using the US, she can hit upwards of
    121 avoid!
    Stat Caps:
    Optimal Equips:
    US/Rex Hasta/Regal Blade
    Silver Sword/Lance
    Killer Lance/Killing Edge
    Delphi Shield
    Equipment Review:
    	Fiora equips identical to Farina.  However Fiora has a Wind type
    affinity.  This will give her more critical hit, so if you S rank her
    lance or sword, then you will want her killer weapon to be the same.  As
    with all the other flyers in the game, the Delphi Shield is a must.
    Character Review:
    	Fiora has some limited LA potential.  She has some strong units
    to support like Geitz and Farina, and maybe even Sain or Eliwood.  Fiora
    has a big problem though as she too many other Lance units.  Fitting her
    in a balanced LA team is difficult to do with any unit other than Geitz.
    Then we have the Body Ring issue, as she only has 6 Con, and again her
    supported units will need body rings as well to be effective, except of
    course Geitz.  That said, she fits best on the end of a support chain.
    Capping Fioras stats might be a problem, but she comes somewhat early.
    US/non-US Review:
    	Fiora is just like the other Pegasi, using the US makes her good.
    Fiora has her critical going for her though, so you might just throw her
    in as a critical threat for non US play.
    Stat Caps:
    Optimal Equips:
    US/Rex Hasta/Basilikos
    Silver Lance/Axe
    Brave Lance/Axe
    Spear/Killer Lance/Axe
    Equipment Review:
    	The General is a simple unit to equip.  The US or S rank weapons
    are the best choice for their inital equip.  Oswin has enough Con to use
    ALL weapons available to him barring the Devil Axe, a terrible equip for
    LA battle anyway.  The Silver weapons will sub for his A rank weapon.
    The Brave weapons give Oswin the chance to double hit, but its a good
    idea to give him the Brave weapon that he has S rank in.  The Axereaver
    is key in surviving a Basilikos assult from Dart.  The Spear is used if
    you are playing non US battle, Oswin will need a ranged weapon, or he
    will be in big trouble if he is the only unit left, and your opponent has
    a Bow user.  
    Character Review:
    	Oswin is a man amongst men in the LA.  His supports with Hector
    and Dorcas alone give him huge potential for great teams.  His huge Con
    and stat caps make him the most durable unit you can have.  Building a
    team around Oswin is never a bad idea, as almost any combination of
    supports with Hector and Dorcas will give you a strong team.  Capping his
    stats really isnt that difficult, but you will need RNG abuse for luck.
    US/non-US Review:
    	With the US, Oswin is the most powerful unit in the LA, period.
    It will be very difficult to bring him down without Hector, Dart, Athos,
    or Canas in your team.  Without the US, Oswin gives you durability and
    power, but he is very succeptable to being cut up by Dart quickly.  The
    Axereaver can save him from Basilikos, but not the Swordslayer.
    Stat Caps:
    Optimal Equips:
    US/Rex Hasta/Basilikos
    Silver Lance/Axe
    Brave Lance/Axe
    Spear/Killer Lance/Axe
    Equipment Review:
    	Much like Oswin, Wallace equips the same way.  However you might
    consider his Thunder affinity, which gives him more critical hit.  Also
    remember that he will lose 1 AS if he uses the Brave Axe.
    Character Review:
    	Ah Lord Wallace, my personal favorite unit.  While not quite the
    Juggernaut Oswin is, Wallace still has some great potential for LA games.
    His strong LA supports are limited to Lyndis and Wil, but Vaida or even
    Kent could fit in a decent team.  Wallace gives you a different kind of
    General for LA games.  Oswin is usually paired with with powerhouses like
    Dorcas and Hector, but Wallace fits in more speedy teams with Lyndis and
    Wil.  He also can fit in a greater amount of decent teams than Oswin once
    you map out his support chains.  Capping Wallace will prove tedious.  You
    MUST use him in Lyndis Hard Mode, with full RNG abuse, and not promote
    him until level 20.  Then you get him somewhat late in the game, but if
    you RNG abused in LHM to the fullest, he should hold his own easily.
    US/non-US Review:
    	Same as Oswin, Wallace will be a monster with the US.  He tends
    to be a bit more of an axe user than Oswin, given his supports.  Without
    the US, Wallace will have to worry about Dart and Basilikos, but other
    than that he is a durable unit.
    III. (Supports)
    	Supports are key in any strong link team.  This section will 
    review good strategies for making supports as effective as possible, 
    as well as getting them in story mode.
    (A). Support Basics
    	1. Getting supports is tedious, but if you desire a good link
    team, they are a must.  As I noted earlier, you should review section
    IV and get a good idea on how you want to progress through the game. 
    Supports will boost stats like Avoid, Critical Avoid, Defense, 
    Resistance, Hit, and Attack, so they are important.
    	2. To get 2 units to support, make sure they can do so, and
    have them wait next to one another for 50+ or so turns.  Eventually,
    the support option will appear under the action menu, and the 
    conversation will take place.  Some supports will take more than 50
    turns to enable, so be patient.
    	3. There are 3 levels of support, C, B, and A.  Supporting 
    with the same unit twice gets you B, and 3 gets you A.  A support 
    will boost stats more than B or C, as you can only get A with one 
    other unit.  Each unit can support a total of 5 times.
    	4. Its a good idea to try for supports on chapters when the 
    goal is either Seize gate, Defeat(Boss), Kill all units, and so on.  
    In other words, chapters where you have no limit to the turns.
    	5. Make effective ways of getting supports.  After you get 
    2 units to support, keep them next to each other for another 50 or so
    turns.  This way, if the next chapter has limited turns, you can 
    still get their next level of support.
    	6. Pick a unit, and stick with them until they have your 
    desired weapon levels and supports.  I pick 3 or 4 units to support, 
    get them each to S rank in a weapon, and then keep them for 3-4 
    chapters until they all have full support.  This way, you are done 
    with them until the end of the game, leaving more slots open for new 
    units to support.
    	7. Remember who is supporting who.  If you want to support a 
    unit that comes late in the game, don’t use them too much in the 
    beginning, but more in the mid to late parts in the game.  Say you 
    want Guy to support Priscilla and Karel.  Get him to B or A support 
    with Pris early, then save him for later on to support Karel.  
    	8. Its all right to leave some units with no supports.  I 
    usually end up with 1-3 units with no support.  Do not try to cram 
    it all in at the end, just remember the supports you must have, and 
    let the others go without.  And remember that you can get 2 supports 
    in the Final Chapter.
    (B). Advanced Supporting
    	1. The best way to go about supports is to have a full ring.  
    All 5 units supporting one another.  Example: Geitz, Isadora, Harken, 
    Eliwood, Fiora.  With proper supporting, those 5 units can make a 
    full ring, making them all the more formidable to take down.  
    	2. The downside of the full ring is that one unit must have 2
    B supports instead of the suggested A and B.  IMO, its worth it to 
    give 3-4 units 2 B supports to make a full ring with 4 others.  Example:
    Geitz(A Isadora, B Fiora), Fiora(B Geitz, B Eliwood), Eliwood(B Fiora, A
    Harken, Harken(A Eliwood, B Isadora), Isadora(A Geitz, B Harken).
    	3. Try to use variety in choosing which units to support with.  
    A team with 3 Bishops is not going to fare well in link battle against 
    a strong opponent.  Try to refrain from supporting with the same type 
    of unit more than once.  2 Warriors is acceptable, but 3 does not give 
    you much variety.  
    	4. Speed and Defense rule the link arena most of the time.  
    Make your team strong in one of those categories.  A team with all 
    fast units or all defensive units will do well in link battle most of
    the time.  A team with a good mix of both is also a good choice.
    	5. Every team can benefit from an anchor.  A unit with high 
    HP and Defense serves as the best anchor.  Hector, Oswin, and Wallace 
    probably make the best defensive anchors.  While not required for a 
    strong team, they are useful in that they will take the least amount 
    of damage possible without having to evade the attack.  Hector and 
    Oswin can support one another, and their affinity gives both of the 
    maximum boosts to Defense and Resistance.  Together they make a 
    formidable duo, and a great anchor for any team.
    IV. (Support Table)
    	This table is courtesy of PegasusKnight.com, and all credit
    goes out to that site for this.
    V. (Advanced Strategy)
    	This section will review good strategy to prepare for, and win
    link battles.
    (A). Know Your Opponent
    	1. I make it a rule in my link games to know exactly my 
    opponents units, stats, equips, and all of that stuff.  This way I can
    prepare for them.  Although, anymore I only play hacked teams, so that
    is why I ask for their teams data.  It makes for a more interesting 
    link battle.
    	2. Prepare accordingly.  If your opponent has a Druid, then he
    will most likely have Luna equipped.  Therefore, you need a unit that 
    can either evade the Luna attack, or be able to double hit him and 
    finish him quickly.  A Swordmaster with a Brave Sword equipped is an 
    excellent counter to this, as he/she will get 4x attacks.  Or say you 
    are facing a team with multiple Uber Spears, there is not too much you
    can do, but you can manage to make a team ready to fight them.  
    (B). In Battle Strategy
    	1. Having the first strike can be a huge advantage, so make 
    sure you make it count.  Go big with a Luna or Uber Spear/S rank/Brave
    Weapon attack.  And always make the best choice on who to attack.  The
    game lets you see all the stats before attacking, so make the most of 
    	2. If your using a unit with no or little supports, have them 
    attack as much as possible.  Like Athos, he cannot support, but he can
    deal out a lot of damage with Luna before he is defeated.  Afterward, 
    the rest of your team will not lose any support stats.
    	3. A bow user can be trouble.  Most of them have high avoid, 
    and their attacks cannot be countered without a weapon that doubles as
    a ranged attack.  Most of those weapons have low hit as well, so if 
    your attacking an Archer or Nomad with a bow equipped, make sure they
    have high hit.  
    	4. Take advantage of weapons with special abilities.  The 
    Swordslayer is an excellent equip for link battle.  It has very high 
    hit for an axe, and will deal big damage to Swordmasters.  Or the 
    Brave weapons, which can hit twice in a row, or sometimes 4 times.  
    Reaver weapons are also suggested for link battle, each unit should 
    have at least one type of reaver weapon, unless they are magic units
    or Paladins, who have access to all 3 weapon triangle weapons.
    	5. Don't be afraid to take a risk, as it is one of the 
    biggest keys to success in link games.  I am often hit with 20 or 
    lower hit percentages in link battle, so if you can finish a unit 
    in one turn, go for it.
    	6. The Assassins can OHKO (One Hit Knock Out) a unit even
    if they cant deal enough damage to do so.  While they are mostly
    weak in link battle, with a high critical rate, and a Killing 
    Edge they suddenly become very dangerous.  If your opponent has 
    them with high critical rates, finish them off with a strong lance
    user, or a unit with an Iron Rune to keep their hit as low as 
    	7. The Uber Spear changes link battle dramatically.  Units
    can become overpowered, and very difficult to defeat without 
    proper strategy.  The Pegasi and Isadora with maxed out speed and 
    a US can double hit even 30 speed characters.  There are few options
    to counter the US, but here are some things you can do:
    	(i). Attack US units with Axes, or Luna.  Most anything else
    will do little damage, or end up hurting you more.  Armads, 
    Basilikos, Killer and Brave Axe are good axe choices.
    	(ii). Use Hector, Dart, or another strong axe user.  Hector 
    stands up well with Armads against US units, as does Dart with his 
    high speed.  
    	(iii). Lancereavers are an option to avoid an attack, but 
    will most likely do little counter attack damage. 
    	(iv). Try to make the unit with the US switch to a new 
    weapon.  Example: The unit is Oswin, and he has low HP.  Seeing that
    your Dart can defeat him in one blow, make your opponent think about 
    switching to an Axereaver or some other weapon.  Once the unit no 
    longer has the US equipped, attack them hard before they can switch
    back to it.
    	8. This is common knowledge, but you should always try to 
    follow the weapon and magic triangle, unless you have a very good 
    hit rate.  Luna is an example, as it will most likely hit even 
    Bishops and their light magic.
    V(i). (Link Options)
    	This subsection will review the options in the Link Arena 
    (A). Edit Teams
    	1. This is where you choose a file to make a new team.  Pick a
    file, pick your units, equip them, name the team, and your ready to 
    (B). Practice
    	1. Here you can choose to practice against your own teams.  
    There is up to 4 teams available for a single battle.  The games AI 
    will use 3 of the teams, and you will use one.  The games AI decent, 
    but not all that great.  It often is just too easy to beat it over 
    and over.
    (C). Linked Battle
    	1. This is the real deal.  When your ready to link up and 
    battle another person, this is where it is done.
    (D). Battle Data
    	1. Linked battle records are kept here, and it also displays 
    which rule, survival or points was used for the battle.
    (E). Rule Settings
    	1. Hide units will make it so you cannot see which unit you 
    are attacking.  
    	2. Victory conditions will determine the winner of the linked
    or practice game by either points, or survival.
    	3. Auto weapon will give all units in linked battle iron 
    weapons, and the weakest magic tomes.
    VI. (Hacks/Glitches)
    	This section contains strategy on playing the game with hacks,
    and using the games glitches to your benefit.  It also contains a full
    list of Action Replay item codes for each unit, and the hard to find
    Master code.
    (A). Glitches
    	1. The Mine Glitch.  This glitch enables you to take control 
    of the enemy units for one turn.  Upon using the mine, and having the 
    enemy trigger it, quickly soft reset the game and start again.  Now 
    you can control the enemy units!  This also works in fog of war maps, 
    but you have to click around some to find the enemy units you wish to 
    move.  This can also be used to have the enemy drop their weapons, or 
    even have them merch them to Merlinus!  This is how the Uber Spear is 
    	2. The Uber Spear.  This is the most fearsome weapon in the 
    game, and you can only get one without hacks.  In the chapter, 
    Unfulfilled Heart, the boss is Vaida.  That spear she has equipped is
    the Uber Spear, and boosts the following stats by:  HP:17, Strength:5,
    Skill:4, Speed:9, Defense:4, Resistance:14(!).  To get it, you must 
    wait a few turns and let the Wyvern Riders gather at the castle to the 
    north.  After 3-4 turns, use the mine, and take control of the enemy.  
    Make a chain of Wyvern Riders to get the US from Vaida to Merlinus.  
    You can also use the Shaman to the northwest to trade the US to and get
    it upon killing him, but then you lose a tome of Luna, which is a 
    valuable item.  If you mess it up, you will need another mine, or a 
    restart.  It helps to have the Wyverns you will be using to make the 
    chain discard their weapons, so they won't be counter attacked and 
    killed.  The US is B rank, and most of the Wyverns only have D, so its
    (B). Hacks
    	1. Action Replay tips.  AR users probably have it the worst, 
    as most of the hacks are temper mental, and you can easily screw up 
    your unit without knowing how to use the AR codes.  The item codes 
    from the website I have supplied here should cover all of your stat 
    maxing needs.  Do not use the max stat codes that are around, as they 
    are only for unpromoted units, and will never go any higher.  Just use
    the item codes, and you will have a much easier time.  The no item 
    decreases code is also a must have, although I do not have that one 
    available at this time ( I should in a future update).  
    	2. AR Item Codes.  You can get them, and many for AR v.3 only 
    here: http://members.cox.net/bveina/.  They also have class changing 
    codes there, and it is a respected site amongst most of the community.
    	3. By popular demand here is the Master code required for AR
    codes on Fire Emblem.
    VII. (Submitted Teams)
    	Here we have teams submitted to be in this FAQ by people at 
    the Fire Emblem General Board. I need some more information on some
    teams waiting to be posted as well.  Use these as guidelines for 
    making good teams, as these are some of the best around.
    (A). Hacked Teams
    Dart: 60 hp
    S rank in Axe
    S:A Wil, B Farina
    E:Basilikos, Brave Axe, Killer Axe, Tomahawk, Swordslayer
    Wil: 60 hp
    S rank in Bow
    S:A Dart, B Lyn
    E:Rienfleche, Brave Bow, Silver Bow, Killer Bow
    Lyn: 60 hp
    S rank in Sword, B in Bow
    S:B Wil, B Hector
    E:Regal Blade, Sol Katti, Brave Sword, Lancereaver, Brave Bow
    Hector: 60 hp
    S rank in Sword, A in Axe
    S:B Lyn, A Farina
    E:Armads, Regal Blade, Brave Sword, Swordslayer, Iron Rune
    Farina: 77 hp
    S rank in Lance, B in Sword
    S:A Hector, B Dart
    E:Uber Spear, Rex Hasta, Brave Sword, Killer Lance, Delphi Shield
    All maxed
    Brave Bow
    A Support w/Bartre
    All maxed
    Brave Bow
    A Support w/Dorcas
    All maxed
    Uber Spear
    A Support w/Pris
    All maxed
    Ereshkigal (sp?)
    Uber Spear
    All maxed
    A Support w/Heath
    Cyan of Doma: Team Berserk!
    Hawkeye: 60 hp
    S rank: Axe
    Supports:B Louise, B Pent, C Ninian
    E:Basilikos, Brave Axe, Killer Axe, Swordslayer, Iron Rune
    Dart: 60 hp
    S rank: Axe
    Supprots:A Karel
    E:Basilikos, Brave Axe, Tomahawk, Killer Axe, Swordslayer
    Karel: 60 hp
    S rank: Sword
    Supports:A Dart
    E:Regal Blade, Brave Sword, Armorslayer, Wo Dao, Lancereaver
    Pent: 60 hp
    S rank: Anima, A rank: Stave
    Supports:A Louise, B Hawkeye
    E:Excalibur, Ershkigal, Fimbulvetr, Elfire, Thunder
    Louise: 60 hp
    Res:24?(I think)
    S rank: Bow
    Supports:A Pent, B Hawkeye
    E:Rienfleche, Brave Bow, Silver Bow, Killer Bow
    Team Doom
    Oswin: 77 hp
    S rank:Lance, A rank:Axe
    Supports:A Dorcas
    E:Uber Spear, Rex Hasta, Brave Axe, Axereaver, Iron Rune
    Dorcas: 60 hp
    S rank:Axe, B rank:Bow
    Supports:A Oswin, B Farina
    E:Basilikos, Brave Axe, Killer Axe, Swordslayer, Brave Bow
    Farina: 77 hp
    S rank:Lance, B rank:Sword
    Supports:A Kent, B Dorcas
    E:Uber Spear, Rex Hasta, Brave Lance, Brave Sword, Delphi Shield
    Kent: 77 hp
    S rank:Sword, A rank:Lance, A rank:Axe
    Supports:A Farina, B Wallace
    E:Uber Spear, Regal Blade, Brave Sword, Brave Lance, Killer Axe
    Wallace: 77 hp
    S rank:Axe, A rank:Lance
    Supports:A Vaida, B Kent
    E:Uber Spear, Brave Axe, Axereaver, Basilikos, Iron Rune
    Team Luna(full con)
    Vaida(A Karla, B Canas)
    E:Us, Rex Hasta, Killer Lance, Silver Sword, Delphi Shield
    Karla[body ring](A Vaida, B Bartre)
    E:Regal Blade, Brave Sword, Lancereaver, Wind Sword, Wo Dao
    Bartre(A Canas, B Karla)
    E:Basilikos, Brave Axe, Killer Axe, Swordslayer, Brave Bow
    Canas(A Bartre, B Vaida)
    E:Luna, Nosferatu, Flux, Fenrir, Gespenst
    E:Luna, Aureola, Forblaze, Excalibur, Nosferatu
    (B). Legit Teams
    Jaffar7: Team Uber
    Hector Level 20/20
    HP: 60 *MAX*
    Str: 29 *MAX*
    Skill: 24 *MAX*
    Spd: 24 *MAX*
    Luck: 30 *MAX*
    Def: 30 *MAX*
    Res: 20 *MAX*
    Con: 15+2 (17)
    Weapon Levels:
    S Axes
    A Swords
    Silver Sword
    Brave Sword
    B w/Lyn
    B w/Oswin
    Lyn Level 20/20
    HP: 60 *MAX*
    Str: 24 *MAX*
    Skill: 29 *MAX*
    Spd: 30 *MAX*
    Luck: 30 *MAX*
    Def: 22 *MAX*
    Res: 22 *MAX*
    Con: 6+4 (10)
    Weapon Levels:
    S Swords
    A Bows
    Regal Blade
    Mani Katti
    Brave Bow
    Killer Bow
    A w/Wallace
    B w/Hector
    Oswin Level 20/20
    HP: 60 *MAX*
    Str: 29 *MAX*
    Skill: 27 *MAX*
    Spd: 24 *MAX*
    Luck: 30 *MAX*
    Def: 30 *MAX*
    Res: 25 *MAX*
    Con: 16
    Weapon Levels:
    S Lances
    A Axes
    Rex Hasta
    Brave Lance
    Silver Axe
    Killer Axe
    A w/Dorcas
    B w/Hector
    Wallace Level 20/20
    HP: 77 *MAX*
    Str: 34 *MAX*
    Skill: 31 *MAX*
    Spd: 33 *MAX*
    Luck: 30 *MAX*
    Def: 34 *MAX*
    Res: 39 *MAX*
    Con: 15
    Weapon Levels:
    S Lances
    A Axes
    Uber Spear
    Silver Axe
    Killer Axe
    Iron Rune
    A w/Lyn
    Dorcas Level 20/20
    HP: 60 *MAX*
    Str: 30 *MAX*
    Skill: 28 *MAX*
    Spd: 26 *MAX*
    Luck: 30 *MAX*
    Def: 26 *MAX*
    Res: 22 *MAX*
    Con: 16
    Weapon Levels:
    S Bows 
    A Axes
    Killer Bow
    Brave Axe
    Killer Axe
    A w/Oswin
    Team Sea
    Karel Level 20/20 Swordmaster
    HP: 58*
    Str: 24 *MAX*
    Skill: 29 *MAX*
    Spd: 30 *MAX*
    Luck: 30 *MAX*
    Def: 22 *MAX*
    Res: 23 *MAX*
    Con: 09
    A w/Dart
    B w/Geitz
    S in Swords
    Regal Blade
    Brave Sword
    Light Brand
    Wo Dao
    Dart Level 20/20 Berserker
    HP: 60 *MAX*
    Str: 30 *MAX*
    Skill: 29 *MAX*
    Spd: 28 *MAX*
    Luck: 30 *MAX*
    Def: 23 *MAX*
    Res: 21 *MAX*
    Con: 13 + 2 (15)
    A w/Karel
    B w/Farina
    S in Axes
    Brave Axe
    Killer Axe
    Iron Rune
    Geitz Level 20/20 Warrior
    HP: 60 *MAX*
    Str: 30 *MAX*
    Skill: 28 *MAX*
    Spd: 26 *MAX*
    Luck: 30 *MAX*
    Def: 26 *MAX*
    Res: 22 *MAX*
    Con: 13
    B w/Karel
    A w/Dorcas
    A in Bows, S in Axes
    Silver Axe
    Killer Axe
    Silver Bow
    Brave Bow
    Farina Level 20/20 Falco Knight 
    HP: 60 *MAX* 
    Str: 23 *MAX*
    Skill: 25 *MAX*
    Spd: 28 *MAX*
    Luck: 30 *MAX*
    Def: 23 *MAX*
    Res: 26 *MAX*
    Con: 6 + 4 (10)
    B w/Dart
    B w/Fiora
    S in Lances, A in Swords
    Uber Spear
    Rex Hasta
    Brave Lance
    Silver Sword
    Dorcas Level 20/20 Warrior
    HP: 60 *MAX*
    Str: 30 *MAX*
    Skill: 28 *MAX*
    Spd: 26 *MAX*
    Luck: 30 *MAX*
    Def: 26 *MAX*
    Res: 22 *MAX*
    Con: 16
    A w/Geitz
    B w/Farina
    S in Bows, A in Axes 
    Silver Axe
    Killer Axe
    Killer Bow
    giant fishball:
    (All units are maxed in basic personal stats)
    Rex Hasta
    Brave Lance
    Silver Axe
    Killer Axe 
    Lyn (Con +4)---
    Mani Katti
    Lance reaver
    Wo Dao 
    Killer Bow
    Hector (Con +2)---
    Regal Blade
    Brave Sword
    Supports:B-Lyn, B-Florina
    Uber Spear
    Killer Lance 
    Killing Edge
    Light Brand 
    Lance reaver
    Supports:A-Lyn, B-Hector
    Brave Axe
    Killer Axe
    Iron Rune
    Saint Cyan:
    Team Force
    Hec(A Os)<Body Ring> S rank Sword, A Axe
    E:Armads, Regal Blade, Brave Sword, Swordslayer, Iron Rune
    Os(A Hec, B Dorcas) S rank Lance, A Axe
    E:US, Rex Hasta, Axereaver, Silver Axe, Brave Lance
    Dorcas(B Os, B Geitz) S rank Axe, A Bow
    E:Basilikos, Killer Axe, Killer Bow, Swordslayer, Silver Bow
    Geitz(A Dart, B Dorcas) S rank Bow, A Axe
    E:Rienfleche, Brave Bow, Killer Bow, Silver Axe, Swordslayer
    Dart(A Geitz)<x2 Body Ring>
    E:Brave Axe, Silver Axe, Killer Axe, Tomahawk, Swordslayer
    Team Ally
    Dart(A Wil)
    E:Basilikos, Dragon Axe, Killer Axe, Swordslayer, Iron Rune
    Wil(A Dart, B Wallace)
    E:Rienfleche, Killer Bow
    Wallace(B Wil, B Lyn)
    E:US, Rex Hasta, Axereaver, Brave Lance, Silver Axe
    Lyn[2 body ring](B Wallace, A Hec)
    E:Regal Blade, Wind Sword, Lancereaver, Wo Dao, Brave Bow
    Hec[body ring](A Lyn)
    E:Armads, Brave Axe, Tomahawk, Swordslayer, Brave Sword
    The Crimson Blurs team:
    Oswin(A Dorcas)
    E:US, Rex Hasta, Axereaver, Silver Axe, Iron Rune
    Dorcas(A Os, B Geitz)
    E:Brave Axe, Silver Axe, Killer Axe, Swordslayer, Silver bow
    Geitz(B Dorcas, B Dart, C Karel)
    E:Rienfleche, Brave Bow, Killer Bow, Silver Axe, Swordslayer
    Dart[body ring](A Karel, B Geitz)
    E:Basilikos, Tomahawk, Dragon Axe, Killer Axe, Swordslayer
    Karel(58/57? HP)[2 body ring](A Dart, C Geitz)
    E:Regal Blade, Brave Sword, Wind Sword, Wo Dao, Lancereaver 
    Team Armor(Aganar):
    Team Armor:
    Oswin (A Hector)
    E:Rex Hasta/Uber Spear, Axereaver, Silver Axe, Brave Lance, Iron Rune
    Hector (A Oswin, B Lyn) (1 body ring)
    E:Armads, Brave Sword, Killer Axe, Tomahawk, Swordslayer
    Lyn (B Hector, B Wallace, C Wil) (2 body rings)
    E:Regal Blade, Brave Bow, Brave Sword, Mani Katti, Lancereaver
    Wallace (B Lyn, A Wil)
    E:Basilikos, Spear, Brave Axe, Axereaver, Silver Lance
    Wil (A Wallace, C Lyn)
    E:Rienfleche, Killer Bow
    Team Wrath(Aganar):
    Team Wrath:
    Rath (A Lyn) (2 body rings)
    E:Brave Bow, Brave Sword, Lancereaver, Silver Sword, Killer Bow
    Lyn (A Rath, B Wallace) (1 body ring)
    E:Reinfleche, Mani Katti, Silver Sword, Wo Dao, Lancereaver
    Wallace (B Lyn, A Vaida)
    E:Rex Hasta, Brave Lance, Axereaver, Silver Axe, Killer Lance
    Vaida (A Wallace, B Dorcas)
    E:Uber Spear, Silver Sword, Killer Lance, Lancereaver, Delphi Shield
    Dorcas (B Vaida)
    E:Basilikos, Brave Axe, Killer Axe, Swordslayer, Iron Rune
    Team Avoid(Aganar):
    Team Avoid:
    Bartre (A Karla)
    E:Brave Axe, Silver Axe, Silver Bow, Swordreaver, Killer Axe
    Karla (A Bartre, B Farina) (1 body ring)
    E:Regal Blade, Wind Sword, Killing Edge, Wo Dao, Lancereaver
    Farina (B Karla, A Dart) (2 body rings)
    E:US, Silver Sword, Lancereaver, Killer Lance, Delphi Shield
    Dart (A Farina, B Geitz)
    E:Basilikos, Killer Axe, Tomahawk, Swordslayer, Iron Rune
    Geitz (B Dart)
    E:Silver Axe, Rienfleche, Brave Bow, Killer Bow, Swordreaver
    The A-Team(Aganar):
    The A-Team:
    Bartre (A Karla)
    E:Brave Axe, Silver Axe, Silver Bow, Swordreaver, Killer Axe
    Karla (A Bartre, B Vaida) (3 body rings)
    E:Brave Sword, Regal Blade, Wind Sword, Wo Dao, Lancereaver
    Vaida (B Karla, A Dorcas)
    E:US, Brave Lance, Silver Sword, Killer Lance, Delphi Shield
    Dorcas (A Vaida, B Geitz)
    E:Basilikos, Killer Axe, Silver Bow, Swordslayer, Iron Rune
    Geitz (B Dorcas)
    E:Silver Axe, Rienfleche, Brave Bow, Killer Bow, Swordreaver
    VIII. (Credits)
    	This is where I send out thanks to those who make this FAQ 
    	I would like to thank Gamefaqs, for making this FAQ 
    possible.  Nintendo, for making the game.  Also, I would like to 
    thank those from the Fire Emblem General Board, Game Help Board, 
    and yes, even the Social Board, for helping me out here and there, 
    and keeping me amused.  Special thanks go out to Malcom Masher, 
    Celestialwrath, Jaffar 7, Pegasusknight.com and Gamersara as I have
    used their information in this guide as well.  And if I did forget
    to mention you, tell me, and Ill consider putting your name here as
    well.  More thanks go out to Aganar, Magus, BlueYoshi, and Dart.
    	I would also like to thank anybody who has tried out my 
    gamesaves for this game, DarkMagicianGirl, bd43, Makuta 7, and who 
    ever else has tried out my link teams and given me feedback.  You 
    guys are famous now!
    IX. (Legal)
    	The boring legal section.
    	Guess what, this guide is copyright protected, so if you 
    copy it, I suggest you tell me, and give me and the others who 
    helped me their due credit.  If you don't, then your a square, and
    could face some jail time.  Feel free to copy whatever you want 
    as long as cred is given.  Too bad Ive already seen ripoffs....

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