GOLDEN SUN CLASS SETUP GUIDE v1.50 ============================ ===== By Christopher Goss, aku chi (forum name) Golden Sun is copyright 2001 - 2003 Nintendo of America, Co. Ltd. This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Most of the class statistics and psynergy data I provide were found on Terence Fergusson's "Battle Mechanics" Guide at http://db.gamefaqs.com/portable/gbadvance/file/golden_sun_2_mech.txt. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. You may e-mail me asking questions about Golden Sun that directly relate to class structure at Chreebeast@aol.com. I don't check my mail very often, and you may find your answers quicker by looking at other Golden Sun websites. ===================== == VERSION HISTORY == ===================== v1.0 : 7/5/03 : Original Release v1.01 : 7/7/03 : Fixed format problem v1.11 : 7/10/03 : Added class stats to the link battle sections and fixed other small errors v1.50 : 4/03/05 : Rewrote most of the guide to reflect my changed opinions Split the guide in two: GS and TLA ============== == FOREWORD == ============== I've owned Golden Sun and Golden Sun: The Lost Age for a long time now, and I have, for the most part, done everything that I want to do with these games. I’ve found the class system to be the most intriguing part of the Golden Sun games. I've been experimenting and studying the class system of Golden Sun and Golden Sun: The Lost Age for many years, and I may finally have become the MASTA CLASSA! I have since decided to document some of my findings in this guide. This guide is not meant to teach the basics of class architecture or to give a list of all the classes in the game. If you want that information, I suggest that you read one of the many other guides at GameFAQs.com that reveals that knowledge. This guide is meant to help you choose a class setup that is both unique and powerful. These abbreviations will be used throughout the guide: HP: Hit Points PP: Psynergy Points Att: Attack Def: Defense Agi: Agility Luc: Luck ACR: Aku chi’s Combat efficiency Rank (out of ten) ======================= == TABLE OF CONTENTS == ======================= I The Class System II General Strategy A. Single elemental classes B. Triple elemental classes C. Double double D. Triple double E. Triple triple F. Double triple G. Double elemental classes H. Comparative psynergy board I. Final Comments III Link Battle Strategy A. Warrior classes B. Intermediary classes C. Spell casting classes D. Together now IV Important Battles A. Tret B. Saturous C. Killer Ape D. Manticore E. Kraken F. Toadonpa G. Storm Lizard H. Deadbeard I. Saturous and Menardi and the Fusion Dragon ====================== == THE CLASS SYSTEM == ====================== The class system in Golden Sun follows a few simple rules that can produce many unique class setups. Changing a character’s class will completely change that character's stats as well as the psynergy techniques that are available to him/her. Classes also affect the elemental levels of each character. The number of set djinn can determine elemental levels. Each character starts out with 5 elemental levels of one particular element: Isaac: Earth Garet: Fire Jenna: Fire Ivan: Wind Mia: Water Each djinn you set adds 1 level of that particular type. What do elemental levels do, you might ask? Each level adds 5 elemental power and 5 elemental resistance of that type. Elemental levels make an adept’s psynergy attacks stronger and help that adept resist others’ psynergy attacks. Let me explain the relationships between the elements in detail here. I stole this concept from TFergussen because it makes my class descriptions much simpler. All elements have an affinity, an opposite, and a neutral element. Here's a handy list to explain: ______________________________________________ |__Base__|__Affinity__|__Opposite__|__Neutral__| |__Earth_| Fire Wind Water |__Fire__| Earth Water Wind |__Wind__| Water Earth Fire |__Water_| Wind Fire Earth Let's look at how classes affect character stats. Each character has a set of base stats, which are adjusted each time he/she gains a level. You may also equip stat changing items such as weapons to add to that character’s stats. Furthermore, each djinn gives him/her a set amount of stat bonuses that differs between each djinn. The class he/she’s in then further adjusts all of these stats together. The stats you actually see are worked out like this: (Base Stats + Djinn Bonuses + Equip Bonuses) * Class Bonuses The Class Bonuses are multiplied to all the other Bonuses combined, which is why you will rarely see a weapon that says Attack +128 actually giving an adept 128 attack points. Knowing this, you should try to equip the highest offensive weapons to your characters with the highest class attack bonuses, and likewise with defensive armor. I suggest that you choose your adepts’ classes before assigning equipment to make the most use out the particular classes’ strengths. Djinn can also be manipulated to give the best results. It makes more sense to give a djinni with an attack bonus to an adept in a warrior class like Samurai. You should be able to find djinn stat bonuses in most Golden Sun websites, so I won't bother to mention them here. Now let's look at how classes affect a character's psynergy. Every adept can control one, two, or three elements. For every element that an adept controls, he/she will learn psynergy of that element. The particular psynergy that is available for a character is determined solely by the class he/she is in. Classes can be arranged into sets that share the same base psynergy. As more elemental levels are added to an adept, that adept can advance up through different tiers of a class set. In addition to gaining elemental levels, this adept will gain stat increases and may learn additional psynergy. At this time, I’m going to explain what types of top tier classes are available to you with a maximum of seven djinn per character. I’m going to group these classes according to how many elements they can control. Single Elemental Classes: Adepts with six set djinn of their base type will be in a single elemental class. An example of this is Isaac as a Lord (6 earth). The single elemental classes generally have low stats. They also tend to have a low variety of powerful psynergy. Double Elemental Classes: Adepts with six set djinn of a non-base type and one djinn set of their base type will be in a double elemental class. An example of this is Isaac as a Conjurer (1 earth, 6 wind). The double elemental classes generally have high stats. They tend to have a nice balance of available psynergy. Triple Elemental Classes: Adepts with three set djinn of their affinity type and three set djinn of either their neutral or weakness type will be in a triple elemental class. Also, if the said neutral or weakness djinn are earth or wind, an additional affinity djinn will change the class into another triple elemental class. An example is Isaac as a Ninja (3 fire, 3 wind). Triple elemental classes have varied stat bonuses. They also tend to have a great variety of weaker psynergy. ====================== == GENERAL STRATEGY == ====================== The most important decision regarding your class setup is determining how many elements each adept should control. The more elements an adept controls, the weaker that adept's psynergy will be. The fewer elements an adept controls, the less psynergy that adept will have available to him/her. Additionally, several of the top tier classes in Golden Sun have significantly higher stat bonuses and are therefore preferable. You must balance both power and versatility, and psynergy techniques and stat benefits to truly have a great class setup. This section is arranged as a class setup countdown. The ranks are entirely my opinion. First, I will discuss the class setup as a whole. Then, I will provide sample classes and discuss their pros and cons. Note that these classes work best at level 54. After each class, I will list its stat bonuses. At the end of the class stats, I will provide an additional rank (out of ten) that reflects my general opinion of how well that particular character and that particular class perform in combat. I will provide the average rank for the sample class setup as a whole when each class setup is introduced. At the end of the end of the class setup countdown, there is a table that compares the available psynergy of all the sample class setups. ==(#7)SINGLE ELEMENTAL CLASSES(ACR: 7.8)== In this class setup, all the djinn of each character's base type is set to That character. This causes each character to focus on one element. The obvious advantage is the absurdly high elemental power and resistance in each character's element. Each adept will have +60 in both elemental power and resistance, yielding the strongest elemental psynergy attacks in the game. Another advantage is the specialization of stat bonuses. All of the class bonuses will lead up to their character's strengths. The greatest advantage is the ability to place djinn on standby for summoning without much of an elongated stat drop. However, there are several profound cons of being in this setup. Each character is restricted to only one element. This means that there will be only two healers on the team. It also means that each character has a relatively low number of psynergy techniques available to him/her. Additionally, the stats are the lowest you can achieve using top tier classes. | HP | PP | Att| Def| Agi| Lck| ACR| Ivan - Magister (6 wind) 130% 170% 110% 120% 160% 110% 8.5 Garet - Champion (6 fire) 170% 110% 130% 140% 100% 100% 7 Isaac - Lord (6 earth) 170% 110% 140% 130% 140% 100% 9 Mia - Paragon (6 water) 140% 160% 120% 130% 110% 130% 6.5 There is only one set of classes that can be created by using all single elemental classes (shown above). This setup has one spell caster, Ivan, who has the powerful Spark Plasma and some stat and status altering psynergy. Ivan is weak, but massively powerful when alive. Garet is the party’s attacker with Heat Wave but suffers from some sub-par stats. He could make use of the stat altering psynergy at his disposal, but using Pyroclasm is costly and rather ineffective. Mia is a great healer with great luck, but she doesn’t have any effective attack psynergy and is rather weak. In fact, Isaac is the only character with any versatility. He has decent stats along with the two powerful psynergy attacks Ragnarok and Grand Gaia. Furthermore, Isaac can heal with Revive and Potent Cure. His biggest downside is his shortage of psynergy points, which hinder him from using his great psynergy every turn. All in all, this setup lacks versatility and is rather fragile, but it has powerful attack and healing psynergy. ==(#6)TRIPLE ELEMENTAL CLASSES(ACR: 8.5)== The next five class setups are all good and are worth giving a try. In this class setup, all four characters are in the triple elemental classes. The obvious pro in this category is versatility. Every character can wield three different elements. Summons cannot be used effectively without very careful planning. The stats are pretty evenly spread and are good. The cons of these class setups include a weak djinn spread and a lack of great classes. Nobody will have higher than elemental level 5 in any element. This results in less of a focus to be put on ranged elemental attack psynergy and more of a focus to be put on elemental physical attacks. Because of the djinn requirements of the triple elemental classes, only one Samurai/Ninja and one White Mage will be able to be in a particular class setup at the same time. | HP | PP | Att| Def| Agi| Lck| ACR| Mia - White Mage (4 wind, 3 earth) 150% 180% 130% 130% 150% 130% 9 Isaac - Dragoon (3 fire, 3 water) 160% 130% 140% 140% 110% 130% 7.5 Garet - Samurai (4 earth, 3 wind) 190% 130% 150% 140% 140% 90% 9.5 Ivan - Ranger (3 water, 3 fire) 130% 160% 120% 120% 160% 120% 8 It is widely accepted that the White Mage, Samurai, and Ninja classes are the best triple elemental classes in the game. However, in this setup, it isn’t possible to have both a Samurai and a Ninja (it actually isn’t possible in any top tier class setup). The remaining two classes must be a Dragoon and a Ranger. Isaac as a Dragoon is the weakest link of the group. He has mediocre stats and relies upon Cutting Edge for all his damage dealing. His healing spells are nice but he doesn’t get Revive. Ivan as a Ranger is a good spell caster with Pyroclasm and some stat and status altering psynergy but poor stats. White Mage is a great healing and spell casting class with good stats, Freeze Prism, Pure Wish, and Revive. Garet as a Samurai is the best warrior in the game with the beloved Quick Strike psynergy technique. Additionally, Garet has great durability and some stat boosters to boot. All together, this is a pretty well balanced group of fighters. It excels at stat boosting but it’s lacking really powerful ranged elemental attack psynergy. ==(#5)DOUBLE DOUBLE(ACR: 8.8)== A setup that is not often used, the Double Double places two characters in double elemental classes and 2 characters in single elemental classes. This class setup has the potential for very strong psynergy attacks. Additionally, most of the double elemental classes have great stats, yielding a decently durable team. Summons can be used in the two single elemental classes effectively enough. The asymmetrical layout of the djinn can produce interesting psynergy overlap. It’s possible, for instance, to have three healers in one party. The asymmetrical layout is also a downside because the stats might not fit with each character’s strengths. Additionally, there just isn’t any way to get four great classes this way. | HP | PP | Att| Def| Agi| Lck| ACR| Ivan – Sage (1 wind, 6 water) 150% 180% 120% 130% 170% 120% 10 Garet - Champion (6 fire) 170% 110% 130% 140% 100% 100% 7 Isaac - Lord (6 earth) 170% 110% 140% 130% 140% 100% 9 Mia – Sage (1 water, 6 wind) 150% 180% 120% 130% 170% 120% 9 Sage is, arguably, the best spell casting class in the game. It has a good elemental distribution, Pure Wish, Freeze Prism, and Spark Plasma. It also has the Impact series, Bind, and Break. Ivan’s stat distribution perfectly aligns with this class and he is, in my opinion, the best adept in the game as a Sage. Mia can’t quite make use of the psynergy points and agility bonuses like Ivan, but she is still a skilled healer and spell caster. Lord Isaac is a welcome addition to this party with the powerful Ragnarok and Grand Gaia psynergy, in addition to possessing Potent Cure and Revive. Garet as a Champion is the weak link because he doesn’t quite have the stats to be an effective warrior. In conclusion, this setup has three great adepts with fantastic ranged elemental attack psynergy and healing capabilities but it lacks some durability and can’t deal targeted damage well. Additionally, this party doesn’t have Cure Poison or Restore, so beware of status inflictions. ==(#4)TRIPLE DOUBLE(ACR: 8.8)== This setup is very similar to the Double Double. It has three characters in double elemental classes and one character in a single elemental class. This is one step closer to all adepts being in double elemental classes; therefore, the stats are great. Summons can only be easily used in the single elemental class. Again, this setup is asymmetrical and it can therefore yield three healers in one party. However, the asymmetrical layout is also a downside because the stats might not fit with each character’s strengths, but there’s more versatility in this setup than the double double. | HP | PP | Att| Def| Agi| Lck| ACR| Ivan - Magister (6 wind) 130% 170% 110% 120% 160% 110% 8.5 Garet – Berserker (1 fire, 6 earth) 180% 110% 160% 130% 150% 70% 9 Isaac - Guardian (1 earth, 6 water) 170% 130% 140% 140% 130% 120% 8 Mia - Water Monk (1 water, 6 fire) 150% 160% 130% 140% 160% 120% 9.5 I chose Ivan to be in the single elemental class because he has an unbelievably powerful Spark Plasma among other useful psynergy. Unfortunately, he is rather frail. Garet is a great warrior in the Berserker class. He isn’t quite as durable as the Samurai, but his attack is even higher and he has Revive. He has dangerously low luck so always be ready to restore him to normal status. Isaac as a Guardian doesn’t have any good ranged elemental attack psynergy but he does have both healing psynergy and the elemental physical attack Cutting Edge. His stats are below average and he is the weakest character. Water Monk is, arguably, Mia’s greatest class. In addition to having great durability, Mia also has great psynergy including Pure Wish and Freeze Prism. This team is well rounded and has great healing capabilities, but it has poor stat altering psynergy and few ranged elemental attack psynergy. ==(#3)TRIPLE TRIPLE(ACR: 8.9)== It’s time to address the Ninja, Samurai, White Mage problem. It’s impossible to have all three of the previously mentioned classes in any top tier class setup. Therefore, if you want all three, the final adept will have to suffer in a lower tier class. So, this class setup places three characters in triple elemental classes and one character in a lower tier double elemental class. The greatest pro of this setup is that three characters will be in classes with very good stats. Another pro is that there will always be a few djinn for leftover summoning. With Ninjas and Samurais running about, there should be plenty of psynergy versatility. The con is an obvious one; the leftover character has a class that is far inferior, particularly its durability. You'll have to either spend all your time protecting and healing the lower tier character, or you can just let him/her die. As is common with triple elemental classes, the elemental levels are spread so thin that using ranged elemental attack psynergy effectively is nearly impossible. | HP | PP | Att| Def| Agi| Lck| ACR| Ivan - White Mage (4 water, 3 earth) 150% 180% 130% 130% 150% 130% 9.5 Isaac - Ninja (3 fire, 3 wind) 160% 140% 150% 120% 170% 80% 9.5 Garet - Samurai (4 earth, 3 wind) 190% 130% 150% 140% 140% 90% 9.5 Mia - Ascetic (4 fire) 120% 140% 110% 120% 140% 120% 7 This is a very popular class setup. Isaac, Garet, and Ivan are all in great classes that play up to their strengths. Ivan has great healing psynergy and some ranged elemental attack psynergy and stat altering psynergy. Ninja Isaac is an unusual and powerful adept with good stats but low luck. He has the powerful ranged elemental attack psynergy Thunderstorm and three great elemental physical attacks. Samurai Garet is, arguably, the best warrior in the game with great durability, stat upping psynergy, and the beloved Quick Strike. Mia as an Ascetic is amazingly fragile, but she has fantastic psynergy if she is kept alive long enough to cast it. She has Freeze Prism, Pyroclasm, the Wish series, the Restore series, and Break. There are two main ways to play this class setup. You can either let Mia die and fight with three adepts, or focus on keeping Mia alive. When Mia is alive, this is a very well-rounded, capable team. When Mia is downed, the party loses most of its ranged elemental psynergy and must rely on Isaac’s and Garet’s elemental physical attacks. ==(#2)DOUBLE TRIPLE(ACR: 9)== This class setup has two adepts in double elemental classes and two adepts in triple elemental classes. Unfortunately, due to djinn arrangement, the triple elemental classes cannot be White Mages or Samurais. The most pleasing aspect about this setup is that you can have two great double elemental classes and also have an exotic Ninja. This setup allows for some of the best classes to come into play. It also has great versatility while maintaining some good elemental power. This setup makes handling summons very difficult, if not impossible. Also, this setup forces either a Ranger or a Medium into play, something which is better avoided. | HP | PP | Att| Def| Agi| Lck| ACR| Ivan – Sage (1 wind, 6 water) 150% 180% 120% 130% 170% 120% 10 Isaac - Ninja (3 fire, 3 wind) 160% 140% 150% 120% 170% 80% 9.5 Garet – Berserker (1 fire, 6 earth) 180% 110% 160% 130% 150% 70% 9 Mia - Ranger (3 wind, 3 fire) 130% 160% 120% 120% 160% 120% 7.5 These sample classes share a strong similarity with the sample classes for the triple triple. Ivan gets an upgrade into the beloved Sage class with great healing and ranged elemental attack psynergy. Isaac is still the quick and powerful Ninja with great attack psynergy. Garet takes a small step down into the powerful Berserker class with the decent Planet Dive elemental physical attack and status inflicting psynergy. Mia is the weakest link of the party by far. She is a little low on durability and she doesn’t have amazingly useful psynergy either. She can only use Pyroclasm, Bind, Break, and the Ward series. This group is dangerously low on both healing and status altering psynergy to couple its slightly low durability and luck. It does, however, have fantastic status inflicting psynergy and good damage dealing potential. ==(#1)DOUBLE ELEMENTAL CLASSES(ACR: 9.5)== Here we are; this is what Golden Sun class strategy all comes down to. The double elemental classes are elite in Golden Sun. Not only do they have the best stats, but they also have the perfect balance between psynergy versatility and power. Therefore, the best class setup has all four adepts in double elemental classes. There are a tremendous number of class setups that have all four characters in double elemental classes but however you choose your classes, you’ll usually end up with two healers and several very powerful ranged elemental attack psynergy. The only downside that accompanies this class setup is the difficulty involved in using summons. | HP | PP | Att| Def| Agi| Lck| ACR| Mia - Water Monk (1 water, 6 fire) 150% 160% 130% 140% 160% 120% 9.5 Isaac - Conjurer (1 earth, 6 wind) 170% 160% 140% 130% 160% 90% 9.5 Garet - Berserker (1 fire, 6 earth) 180% 110% 160% 130% 150% 70% 9 Ivan - Sage (1 wind, 6 water) 150% 180% 120% 130% 170% 120% 10 I am of the opinion that this particular class setup places three characters in their best classes. Mia is in the durable, versatile Water Monk class with Freeze Prism and some healing psynergy. Conjurer Isaac is a fantastic spell caster and attacker. He has great stats along with Grand Gaia, Astral Blast, and a slew of status inflicting psynergy. Ivan is in the best spell casting class with Spark Plasma and Freeze Prism, and some healing psynergy. Garet is the only character who isn’t in his best class but the Berserker class is most definitely good. In addition to Planet Diver, he has Revive, the Impair series, and the Haunt series. His stats are great except for his low luck. All in all, this setup is fantastic all around but especially talented at inflicting negative statuses. It’s a solid setup without weaknesses and I can’t see any other ultimate class setup. ==COMPARATIVE PSYNERGY BOARD== 1Hl – Single adept healing psynergy (series) AHl – Whole party healing psynergy (series) Rst – Restore (and Cure Poison) Rvv - Revive Brk - Break St^ - Statistic boosting psynergy (series) Stv - Statistic dropping psynergy (series) Inf - Status inflicting psynergy (1/2 point if psynergy is also an EPA) EPA - Elemental Physical Attacks (1/2 point if psynergy is also an Inf) 180 – Powerful Ranged Elemental Attack Psynergy (one point per adept) # 200 – Very powerful Ranged Elemental Attack Psynergy (one point per adept) # # (base damage)*((elemental level – 3)/40 + 1)*(range (max 2.33)/2) - PP If # is greater than 180 it’s a 180, if # is greater than 200 it’s also a 200 ___________________________________________ _________________________|1Hl|AHl|Rst|Rvv|Brk|St^|Stv|Inf|EPA|180|200| |Single elemental classes | 2 | 1 | 1 | 1 | 1 | 3 | 1 | 2 | 2 | 3 | 3 | |Triple elemental classes | 1 | 2 | 2 | 1 | 1 | 5 | 1 |2.5|2.5| 2 | 0 | |Double double | 1 | 2 | 0 | 1 | 2 | 3 | 1 | 2 | 2 | 4 | 4 | |Triple double | 1 | 2 | 2 | 2 | 2 | 2 | 1 | 5 | 2 | 2 | 2 | |Triple triple | 0 | 2 | 2 | 1 | 1 | 4 | 1 |3.5|3.5| 3 | 0 | |Double triple | 0 | 1 | 0 | 1 | 2 | 2 | 1 | 7 | 3 | 3 | 1 | |Double element classes | 0 | 2 | 1 | 1 | 2 | 3 | 2 | 8 | 2 | 3 | 3 | ==FINAL COMMENTS== It is very important to arrange the characters in your party properly. Avoid putting your least durable characters in the middle of your party or next to each other. Make it as hard as possible for your two most fragile characters to be downed at one time. Place your weakest character on the outside next to your most durable character. Have your second most durable character in the other middle position next to your second most fragile character on the outside. Don’t have your characters try to do too many things or do things that they can’t execute effectively. Don’t have an adept try to heal, stat alter, inflict negative statuses, attack, and use ranged elemental attack psynergy. Let each adept focus on one or two of these things and have their equipment compliment their purpose. Additionally, don’t try to make Samurai Garet use ranged elemental attack psynergy or have Sage Ivan attack. Let each character stick to their strengths. Garet is naturally a better warrior than Ivan, and Ivan is likewise a better spell caster. Let them do what they do best. Finally, class setups aren’t all you need to perform well in combat. You need good equipment choices and you need a battle strategy. Furthermore, you need to combine classes, equipment, and strategy to perform optimally. ========================== == LINK BATTLE STRATEGY == ========================== This whole section is approached from the viewpoint of playing with all characters at or near level 54. If you are playing with characters at lower levels, some of the mentioned psynergy won’t be currently accessible. If you are playing at higher levels, certain psynergy won’t be as effective as others and combat strategy will differ. Additionally, I prefer playing link battles without using djinn or summons so I won’t mention in detail how to either use djinn and summons or defend against the using of djinn and summons. Suffice it to say, allowing the use of either Flash without summons, or summons without Flash, will result in surprisingly long or short battles respectively. Furthermore, I tend to prohibit the use of items in my link battles because they needlessly elongate the game and they devalue healing, reviving, and restoring psynergy. All of the classes in Golden Sun can be divided into three categories determined by the type of attack psynergy the adept in that class can optimally perform. Warrior classes are those that deal damage using elemental physical attacks. Spell casting classes are those that deal damage using ranged elemental attack psynergy. Intermediary classes have the ability to use both of these attacks effectively. I have compiled the best classes in the game and categorized them below. Combinations of these classes form the best link battle teams. ==WARRIOR CLASSES== The warrior classes are categorized by high durability and high attack. Their psynergy points needn’t be high as elemental physical attacks don’t use too many psynergy points. Because of Garet’s natural durability and decent attack, he is the best warrior. There are two exceptional warrior classes with their pros and cons. | HP | PP | Att| Def| Agi| Lck| ACR| Garet - Samurai (4 earth, 3 wind) 190% 130% 150% 140% 140% 90% 9.5 Samurai Garet is great at soaking up damage. He also has a high attack bonus and acceptable luck. His psynergy Demon Night and Helm Splitter can inflict foes with negative statuses. Furthermore, he has psynergy to increase the party’s attack, defense, and resistance. Samurai Garet has the most powerful EPA in Golden Sun: Quick Strike. Quick Strike costs quite a lot of psynergy points but Samurai Garet has a decent amount of them. | HP | PP | Att| Def| Agi| Lck| ACR| Garet – Berserker (1 fire, 6 earth) 180% 110% 160% 130% 150% 70% 9 Berserker Garet has great stat bonuses in all the appropriate areas. He has the highest attack in the game, and can withstand serious damage. He also has an unusually high agility rating, which is always good. He has the Impair and Haunt series to help weaken enemies. Berserker Garet’s greatest asset is the Revive psynergy. He is hands down the most durable Reviver. His EPA Planet Diver deals decent fire damage. He does have very low luck so you may have to restore him often. ==INTERMEDIARY CLASSES== The intermediary classes should have a great variety of psynergy and well balanced stats to go with it. An adept in an intermediary class should be able to deliver strong ranged elemental attack psynergy and elemental physical attacks. The intermediary classes should be flexible and able to adapt to change. Isaac is perfect for the two great intermediary classes. | HP | PP | Att| Def| Agi| Lck| ACR| Isaac - Ninja (3 fire, 3 wind) 160% 140% 150% 120% 170% 80% 9.5 Ninja Isaac is exotic and powerful. He has well-rounded attack, durability, and psynergy points. He has low luck but exceptional agility. Ninja Isaac has both a powerful ranged elemental attack psynergy (Thunderstorm) and two great EPAs (Annihilation and Death Plunge). In addition to dealing great damage, these EPAs have a special infliction they can produce. Ninja Isaac also has an elemental psynergy attack known as Shuriken that can hit all three adepts. He also has the psynergy Mist that can wrap the whole enemy's party in delusion. | HP | PP | Att| Def| Agi| Lck| ACR| Isaac - Conjurer (1 earth, 6 wind) 170% 160% 140% 130% 160% 90% 9.5 Conjurer Isaac has fantastic stats. He has greater durability than Ninja Isaac and many more psynergy points. He is a little low on attack but he has good agility and decent luck. He possesses the powerful Grand Gaia along with the EPA Astral Blast. He also has the Impact and Ward series to increase attack and resistance. He can use the Weaken series to lower the opponents’ resistance. He can also inflict negative statuses with Delude, Sleep, Haunt, and Curse. ==SPELL CASTING CLASSES== The spell casting classes must have loads of psynergy points to enable them to use ranged elemental attack psynergy as much as possible. Good spell casting classes also have a lot of the healing psynergy. Therefore, high agility is useful because you’ll be able to heal your party at the start of each turn. Ideally, good durability is preferred but the attack stat is unused. Ivan’s stat distribution makes him naturally a better spell caster than Mia, but Mia has one great spell casting class that Ivan doesn’t get. | HP | PP | Att| Def| Agi| Lck| ACR| Ivan - Sage (1 wind, 6 water) 150% 180% 120% 130% 170% 120% 10 Sage Ivan is the perfect spell caster with great psynergy points and agility. He has high elemental power and great ranged elemental attack psynergy (Spark Plasma and Freeze Prism). He also has the Impact series, Break, and Bind. He functions as a healer with the Pure Wish psynergy. Unfortunately, he doesn’t have Cure Poison and Restore. Sage Ivan is an offensive powerhouse and a capable healer, with enough durability to get the job done. | HP | PP | Att| Def| Agi| Lck| ACR| Ivan - White Mage (4 water, 3 earth) 150% 180% 130% 130% 150% 130% 9.5 White Mage Ivan is very similar to Sage Ivan. His stats are almost as good, trading agility for a little more luck. He has the same two ranged elemental attack psynergy as Sage Ivan but his elemental levels aren’t quite as high. On the upside, White Mage Ivan functions as a complete healer with Pure Wish, Revive, Cure Poison, and Restore. Additionally, he has both a stat upping and a stat dropping psynergy series. | HP | PP | Att| Def| Agi| Lck| ACR| Mia - Water Monk (1 water, 6 fire) 150% 160% 130% 140% 160% 120% 9.5 Water Monk Mia has great stats where it counts. She is the most durable spell caster with decent hit points, and great defense and luck. Her ranged elemental attack psynergy is great (Pyroclasm and Freeze Prism) and she also has Break. She functions as a healer with Pure Wish, Restore and Cure Poison. Water Monk Mia also has good elemental power. She’s the perfect adept to bring your party back to being fighting fit. ==TOGETHER NOW== In link battles it is also very important to arrange the characters in your party properly. The same logic applies in link battles; place your weakest characters on the flanks. In most link battle setups this simply means putting your warrior in the middle. If you are playing without items, it is absolutely essential that you have an adept with Revive and an adept with Pure Wish. Luckily, all of the good spell casting classes have Pure Wish. Therefore, you must always have a spell caster in your party. Only White Mage Ivan and Berserker Garet have Revive, so one of them must always be in your party. With those restrictions, there are seven class setups you can make. | HP | PP | Att| Def| Agi| Lck| ACR| Isaac - Ninja (3 fire, 3 wind) 160% 140% 150% 120% 170% 80% 9.5 Garet – Berserker (1 fire, 6 earth) 180% 110% 160% 130% 150% 70% 9 Ivan - Sage (1 wind, 6 water) 150% 180% 120% 130% 170% 120% 10 This party specializes in damage dealing and status infliction and is very speedy. Unfortunately, this party is very susceptible to status infliction with low luck and no Cure Poison or Restore. | HP | PP | Att| Def| Agi| Lck| ACR| Isaac - Conjurer (1 earth, 6 wind) 170% 160% 140% 130% 160% 90% 9.5 Garet – Berserker (1 fire, 6 earth) 180% 110% 160% 130% 150% 70% 9 Mia - Water Monk (1 water, 6 fire) 150% 160% 130% 140% 160% 120% 9.5 This party is very durable and can deal pretty good damage to multiple enemies. It is, however, a little low in stat upping psynergy and powerful EPAs. | HP | PP | Att| Def| Agi| Lck| ACR| Isaac - Conjurer (1 earth, 6 wind) 170% 160% 140% 130% 160% 90% 9.5 Garet – Berserker (1 fire, 6 earth) 180% 110% 160% 130% 150% 70% 9 Ivan - Sage (1 wind, 6 water) 150% 180% 120% 130% 170% 120% 10 This party has pretty well-rounded stats except it’s a little low in the EPA department. This party doesn’t have Restore or Cure Poison either. | HP | PP | Att| Def| Agi| Lck| ACR| Mia - Water Monk (1 water, 6 fire) 150% 160% 130% 140% 160% 120% 9.5 Garet – Berserker (1 fire, 6 earth) 180% 110% 160% 130% 150% 70% 9 Ivan - Sage (1 wind, 6 water) 150% 180% 120% 130% 170% 120% 10 This party is very strong in healing and ranged elemental physical attacks but it doesn’t have good EPAs or many stat upping psynergy. | HP | PP | Att| Def| Agi| Lck| ACR| Isaac - Ninja (3 fire, 3 wind) 160% 140% 150% 120% 170% 80% 9.5 Garet - Samurai (4 earth, 3 wind) 190% 130% 150% 140% 140% 90% 9.5 Ivan - White Mage (4 water, 3 earth) 150% 180% 130% 130% 150% 130% 9.5 This is a great setup with powerful EPAs and good stat boosting and status inflicting. Unfortunately, it doesn’t have Break or many strong ranged elemental attack psynergy. | HP | PP | Att| Def| Agi| Lck| ACR| Mia - Water Monk (1 water, 6 fire) 150% 160% 130% 140% 160% 120% 9.5 Garet - Samurai (4 earth, 3 wind) 190% 130% 150% 140% 140% 90% 9.5 Ivan - White Mage (4 water, 3 earth) 150% 180% 130% 130% 150% 130% 9.5 This party has a nice blend of attack styles and plenty of healing. This party has very low agility but exceptional luck. | HP | PP | Att| Def| Agi| Lck| ACR| Mia - Water Monk (1 water, 6 fire) 150% 160% 130% 140% 160% 120% 9.5 Isaac - Conjurer (1 earth, 6 wind) 170% 160% 140% 130% 160% 90% 9.5 Ivan - White Mage (4 water, 3 earth) 150% 180% 130% 130% 150% 130% 9.5 This group isn’t too durable but it has the healing capabilities to make up for that. Additionally, this party has very high luck. This party is all about ranged elemental physical attacks. As you can see, there are plenty of viable options to choose from when you’re playing in link battles. So pick the setup that’s best for you and start playing. ======================= == IMPORTANT BATTLES == ======================= Classes aren't only good for maxing out your stats and psynergy at the end of the game. Changing your classes earlier in the game can prove beneficial if you know what you’re doing. There are a few difficult battles where you might want to rearrange your classes to help you win. If a boss battle isn’t mentioned this means that using base classes will probably be the best way to defeat that particular boss. I understand that the people who need the most help with boss battles may not have all the djinn or be at very high levels. Therefore, I list the required levels lower than what an average player would be at, and I don’t require all the possible djinn at that particular point. ==TRET== *Requirements: 1 earth and wind djinn. All characters at level 6. *Classes: Isaac: Apprentice (1 wind) Strategy: Use Gaia. Garet: Guard Strategy: Use Flare Wall. Ivan: Seer (1 earth) Strategy: Use Flash Bolt and heal with Cure. ==SATUROUS (atop Mercury Lighthouse)== *Requirements: 1 fire, earth, and wind djinn. 2 water djinn. Ivan and Mia at level 10, Isaac and Garet at level 11. *Classes: Ivan: Seer (1 earth) Strategy: Heal with Cure Well and use Flash Bolt. Garet: Page (1 wind) Strategy: Use Astral Blast, Ward and Weaken. Isaac: Defender (2 water) Strategy: Use Cutting Edge and heal with Ply if needed. Mia: Pilgrim (1 fire) Strategy: Use Prism. ==KILLER APE== *Requirements: 2 of each djinn. Garet, Ivan, and Mia at level 12. Isaac at level 13. *Classes: Mia: Elder (2 wind) Strategy: Use Impact on Isaac then use Plasma. Isaac: Illusionist (2 fire) Strategy: Use Planet Diver. Garet: Defender (2 water) Strategy: Use Mad Blast and Guard and heal with Ply. Ivan: Diviner (2 earth) Strategy: Heal with Cure Well and use Mad Growth. ==MANTICORE== *Requirements: 2 of each djinn. All characters at level 16. *Classes: Mia: Diviner (2 earth) Strategy: Heal with Cure Well or use Froth Sphere. Isaac: Defender (2 water) Strategy: Use Cutting Edge or heal with Ply Well. Garet: Illusionist (2 wind) Strategy: Use Ward, Weaken, and Astral Blast. Ivan: Wanderer (2 fire) Strategy: Use Wind Slash. ==KRAKEN== *Requirements: 2 fire djinn. 4 earth, wind and water djinn. Isaac, Garet, and Mia at level 17. Ivan at level 18. *Classes: Mia: Cleric (4 water) Strategy: Heal with Wish every turn. Isaac: Ruffian (2 fire) Strategy: Use Planet Diver. Garet: Savage (4 earth) Strategy: Use Impair and Planet Diver. Ivan: Mage (4 wind) Strategy: Use Impact on Isaac and Garet (alternate) until they're maxed. Then use Bind, Ward, and Tornado. ==TOADONPA== *Requirements: 4 of each djinn. All characters at level 22. *Classes: Ivan: Shaman (4 earth) Strategy: Use Blue Bolt and Revive when necessary. Isaac: Savage (4 fire) Strategy: Use Planet Diver and Revive when necessary. Garet: Cavalier (4 water) Strategy: Use Protect and attack and heal with Ply Well or Wish. Mia: Scholar (4 wind) Strategy: Heal with Wish and use High Impact and Bind. ==STORM LIZARD== *Requirements: 6 of each djinn. Isaac, Garet, and Mia at level 25. Ivan at level 26. *Classes: Mia: Ranger (3 wind, 3 fire) Strategy: Use Resist, Bind, and Eruption. Isaac: Dragoon (3 fire, 3 water) Strategy: Use Cutting Edge. Use Ply Well and Wish Well when needed. Garet: Ninja (3 earth, 3 wind) Strategy: Just attack. Ivan: Medium (3 water, 3 earth) Strategy: Heal with Potent Cure and Revive. Otherwise, use Curse. ==DEADBEARD== *Requirements: All the djinn. Garet and Mia at level 28, and Isaac and Ivan at level 29. *Classes: Isaac: Berserker (1 earth, 6 fire) Strategy: Use Wild Growth, Impair and Revive (when needed). Garet: Luminier (1 fire, 6 water) Strategy: Use Fiery Blast and heal with Wish Well and Ply Well. Ivan: Druid (1 wind, 6 earth) Strategy: Use Bind and Wild Growth and heal with Revive and Potent Cure. Mia: Sage (1 water, 6 wind) Strategy: Heal with Wish Well and use Bind and Shine Plasma. ==SATUROUS AND MENARDI AND THE FUSION DRAGON (atop Venus Lighthouse)== *Requirements: 6 earth and wind djinn. 7 fire and water djinn. Isaac, Garet, and Mia at level 29. Ivan at level 30. *Classes: Isaac: Dragoon (3 fire, 3 water) Strategy: Use Cutting Edge or heal with Ply Well or Wish Well. Garet: Berserker (1 fire, 6 earth) Strategy: Use Wild Growth, Impair, attack or Revive. Ivan: Ranger (3 water, 3 fire) Strategy: Use Resist or Deluge. Mia: Sage (1 wind, 6 water) Strategy: Heal with Wish Well or use High Impact or Hail Prism.