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    FAQ/Walkthrough by master_gamer11

    Version: 1.5 | Updated: 05/23/06 | Search Guide | Bookmark Guide

    Grunty's Revenge Walkthrough/Faq*
    (ASCII Art desperately wanted for the game's logo)
    By master_gamer11
    I) Version History and Guide Progress
    11/06/05: Started making my first guide (this one)
    16/06/05: Took a break after it reached 12kb.
    20/06/05: Quincy's back again!
    19/07/05: Took another long break. I'm really lazy!
    29/07/05: Started again after a 2 1/2 week break! I really gotta 
    stop breaking!
    14/08/05: Ya Know what?? I'm just gonna post this thing and THEN I 
    can take them breaks!! I only worked on this thing twice since last 
    time!!! (Version 1)
    19/08/05: I wrote two words. Mumbo Tokens. Im sorry, It's cause of 
    my bratty little bro! I'll write more later.
    20/08/05: Finished the Mumbo Tokens part. Like you'll need it. 
    (Version 1.01)
    23/08/05: Finished the Items Section. I give myself a break to cele-
    brate one of my best friends' birthday. (Version 1.1)
    21/05/06: Christ! Its been almost a year I updated this FAQ! Anyhoo,
    I added ASCII art for the Gameboy Micro and Advance. Hope ya like it!
    Also modified Grunty's Profile a little! :P
    23/05/06: Made the ASCII Art a bit smaller, added a Banjo Bear Art 
    to the end, and made a couple of grammar changes in the Items. 
    Enjoy! (version 1.2)
    II) Intro
    Hey everyone! My name is Quincy Boansi (you may think the last 
    name is funny) and this is my very first walkthrough (not counting 
    my own personal walkthrough)! I've made my own personal walkthrough
    (meaning NOT on gamefaqs) because I've practically dedicated my 
    life to the one-and-only Sonic the Hedgehog, but who can forget 
    the battling duo, Banjo Bear and Kazooie the Breegull? I've played 
    both premering games with the Bear and Bird, not to mention the game 
    where 'Bear no longer needs a Bird to fly!' Then one day, I stumbled 
    upon this game in different shops, and I finally got to play this awe-
    some game! So just sit back, and enjoy this great guide to a great 
    III) Table of Contents
    I) Version History and Guide Progress
    II) Intro
    III) Table of Contents
    IV) Who are Banjo and Kazooie?
    V) The Controls
    VI) The Characters
       a) Main                                           (MAIN)
       b) Other                                          (OTHR)
    VII) The Enemies
       a) Da Henchmen                                    (DHMN)
       b) Da Bosses      (Commin' Soon)                  (DBSS)
    VIII) The Story                                      (STRY)
    IX) The Walkthrough  (Commin' Soon, Strange, huh!)
       a) Back to the Past                               (BTTP)
       b) Enter the Cliff Farm!                          (ETCF)
       c) On To Breegul Beach!                           (OTBB)
       d) *shiver*... Bad Magic Bayou!                   (SBMB)
       e) Spiller's Harbor! Finally, a... resort??       (SHFR)
       f) *shiver*.. The F F and the *sweat* G I!        (FFGI)
       g) Back to reality!                               (BTRL)
       h) Get ready-The Final Battle!                    (GRFB)
       i) The End!...Or is it?                           (TEII)
    X) Items
       a) Da Good Ones                                   (DAGO)
       b) Da Temporary Ones                              (DTPO)
    XI) Move List              (Commin' Soon)            (MVLS)
    XII) Mini-Games               (Commin' Soon)         (MIGM)
    XIII) Secrets and Wierd Stuff    (Commin' Soon)      (STWS)
    XIV) FAQ                                             (FAQQ)
    XV) Can I have...?                                   (CIHV)
    XVI) Commin' Soon                                    (CMSN)
    XVII) Thanx to...                                    (TNXT)
    XVIII) Closer                                        (CLSR)
    XIX) Legal Stuff                                     (LGSF)
    Note: The Four-letter thing-a-ma-jigs are just a shortcut. You can get 
    to different sections by presing Ctrl+F and typing them in. Notice that 
    they are a random selection of letters in the sections. And, the first 
    five sections do not have these shortcuts because they are so close to 
    the contents.
    IV) Who are Banjo and Kazooie?
    Well, to Begin, Banjo and Kazooie are a duo of a bear and a bird who 
    have been around since the begining of June 1998 on the N64. That was 
    called 'Banjo-Kazooie', the hyphen being there because they were never 
    seperated. This, I'm 99.9 percent sure, is the sequel to the game. 
    (I can tell because in Banjo-Tooie, Grunty's sister's made her stop 
    rhyming and in this game, she still rhymes.) Basically, they are the 
    'Bear and Bird' all of the enemies talk about. In this game, they go 
    into the past to stop Gruntilda from modifying the future, but I'll 
    get to that in section VIII.
    V) The Controls
    GameBoy Micro:
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                                Select        Start
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    These are the controls for the game.
    While Playing:
    A: Jump, use a pad, use Feathery Flap in mid-air
    B: Use different attacks (once learned)
    Control Pad: Move Banjo
    L: Crouch, use Bill Drill in air.
    R: Change Egg list, use Talon Trot while Crouching
    Start: Pause
    Select: Nothing
    On Pause Screen:
    Start: Return to game
    B: Cancel, Return to game
    A: Confirm Selection
    Control Pad: Select Option
    L, R, Select: Nothing
    VI) The Charachters
    This section of this guide covers all of the charachters in the game.
    a) Main                                           (MAIN)
    Banjo: The Star of the game is back once more! Before now, he was in 
    Banjo-Kazooie and -Tooie, then (oddly, the sequel to Banjo-Kazooie) 
    this one, then Banjo Pilot. Banjo, with the help of his feathered fri-
    end, they're gonna put an end to Gruntilda's evil plan!
    Kazooie: Unfortunately, that badmouth returns for more insults as well 
    as helping her good friend Banjo. She gets captured in this game by 
    Grunty and goes into the past to prevent the Bear and Bird from ever 
    meeting! This is the cause of the quest.
    Gruntilda Winkybunion: *shiver* Grunty the wicked witch of the west 
    (bad pun intended XD) also returns after her defeat in Banjo-Kazooie 
    because his loyal subject Klungo has built a Mecha-Suit to support her 
    soul. Now she's going to jack Kazo-oie to make sure the Bear and Bird 
    Duo never meet!
    Klungo: Grunty's loyal assistant. For two months, he's been trying to 
    shift the boulder off of Gruntilda's body after her pummeling. He is 
    the creator of the Mecha-Grunty suit to support her much-alive soul.
    Mumbo Jumbo: The shaman is back again, and his job is still to tran-
    sform Banjo into numerous different things. Luckily, he now changes 
    him into different animals in different all the levels, but he is 
    still too lazy to help out by actually walking around and zapping 
    enemies, just like in Banjo-Tooie. Lazy bum...
    Honey B: Technically, Honey B enters premeres in the Banjo-Kazooie 
    world and continues serving her purpose in Banjo Tooie as the one who 
    extends your honeycomb bar. This adds a lot more suspence because in 
    Banjo-Kazooie, you instantly get an extra Honeycomb when you get enough 
    pieces. Boring...
    Bozzeye Mole: He's the salt to this game's pepper! (Bad joke I guess.) 
    He poses as Bottles the Mole's ancestor. He also takes his job: 
    teaching us new moves in exchange for musical notes. He teaches us 
    the ones we forgot during our time-traveling, as well as some new 
    Master Jiggywiggy: First he came in Banjo-Tooie, but he is the one 
    who opens world doors-the ones with the freaky faces on them. Just 
    bring him enough Jigsaw pieces aka Jiggies, and you will prove him 
    worhty enough to go to the next world! 
    Jinjos: They don't really play a big part of the game, but these cute 
    multi-colour are just looking for peace on their weird world. 6 colours, 
    5 in each world, recruit all in a world for a just reward.
    The Jinjo Oracle: This is practically a statue with a mind and soul. 
    He-er, she-is the leader of all Jinjos, and she is in every level wai-
    ting for you to bring her back her lost Jinjos and give you your desire!
    b) Other                                               (OTHR)
    Sheep: Two types. One are those who give you a jiggy for rescuing them 
    from the Giant Gruntweed. The other are ones you fish in the game 'Sheep 
    Dip' (See section XII for more details).
    Mother Hen: Help her Find her lost chicks and she will reward you with a 
    'weird puzzle piece'. That, and she appears again in the same world where 
    you play a slide mini-game where you MUST get ALL eggs to win. But there 
    are only twelve!
    'Ratman': He appeares in Breegul beach, Bad Magic Bayou, Spiller's Harbor, 
    and the FF. In Breegul Beach, collect 5 shells for him, Bad Magic Bayou 
    hosts a fishing game, Spillerston in Spiller's Harbor where you race him 
    in a slide mini-game, and the Freezing Furnace is an invisible fishing 
    game. Each of them give you the same prize. (see section XII for details)
    White Breegul: Twice again in Breegul Beach, one of them is standing next 
    to a mouse hole asking you to chew free his fellow breeguls. Another will 
    explain to you about this slide where you get his little green grub, 
    twenty of 'em, but there is well more than that, so don't be alarmed if 
    you miss one. (see Section XII for Details)
    Dolphin: How many times do you see these charachters twice?? Whatever, you 
    see him once in Breegul Beach's lake: s/he guides you to a Jiggy in a 
    sunken ship, secondly on Spiral Mere, he's in front of a purple patch of 
    land and you have to aim and feed him his favourite food; Eggs. (Mmmm, Eggs
    ........[crikets chirping].......alright, no more acting like Homer.)
    General Beaver-Type-Guy: You see him only once in the game in Bad Magic 
    Bayou at the lower part of the level. You fight an army of Klungo-Klones 
    (as I call them :p) that he calles out and you get a Jiggy if you can kill 
    'em all. Then he's gone...FOREVER!! (Fine, no more evil jokes.)
    Mama Squit: You may mistake this sludge thing for a pile of poopy, but 
    she is looking for her children because they need to leave for some place. 
    One you need to just talk to, one you need to give a toy spaceship, and 
    one is wanting some Ice cream. Do all these things and the Mama Squit/
    Poopy will give you a Jiggy. But be careful because according to Kazooie, 
    'You don't know where that thing has been!'
    Miss Bucket: You ask 'er to make a Jiggy (I thought they were legendary, 
    powerful, able to break spells; how can you make one?!!?), but you need 
    to give her seven pieces of gold. Get them, bring them, and let her use 
    them to make the Jiggy.
    VII) Enemies
    Duh, duh, this part is about the enemies of the game.
    a) Da Henchmen                                                   (DHMN)
    Lv. 1 Gruntling (aka Klungo-Klone ;p): Extremely basic guys, with green 
    skin and a red lab robe. They allow you to test your Pack Whack attack for 
    the first time in Spiral Mountain. So, weak, so easy, one of any attack 
    (but two eggs and no Ice eggs unfortunately) can take them out with no tro-
    uble at all.
    Whiplash: A purple tentacle thing-a-ma-jig that just waves itself around 
    (the waving actually does something in BK). Theyve now adapted to land 
    from the water, making it insanely easy to kill. Mind you, I ain't kidding 
    when I say........................THESE ARE THE EASIEST GUYS IN THE ENTIRE 
    GAME!!!!!!!!!!!!!!!!!!!!!!!!!!! IM SERIOUS!!! THEY DONT MOVE, THEY ONLY 
    ANNIHILATE THESE.........THINGS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                      *Long wait while I chill*
    Gruntweed: Phew, my episode is over! I can now talk normally! Anyway, Grunt-
    weeds are like alligator heads with vine-like propellers. They fly up and 
    slam down on you when you're below them. Then is your chance to either Bill 
    Drill them, Wonder Wing them, or Pack Whack them: Everything Else Will Not 
    Green Whiplash: Very different to its (INSANELY EASY TO KILL) relative (!!!!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!), you 
    can only find them in- or underwater, just like in BK. You CANNOT kill it 
    (unless you are an octopus), so you must avoid it at all costs.
    Yum Yum: They're jumping clams with eyeballs from BK. If they hit you, you 
    will not only lose one honeycomb, but you will also lose an egg that you 
    last used and a feather, just like in BK, but in this case, an egg and a 
    Golden Feather. Two Roll attacks, Pack Whacks, Rat-a-tat rap, and Battery 
    eggs; four eggs; and one Bill Drill and Fire Egg should take care of them.
    Lv. 2 Gruntling: Klungo-Klones with blue lab coats. Twice as much of any-
    thing (except WonderWing, Bill Drill, Ice Eggs, and Fire eggs) will defeat 
    Shrapnel: Ordinary Heat-Seeking Shrapnels with faces. Avoid them as much 
    as you can because they are in the water. To kill 'em, sacrifice two honey-
    combs and ram into them, or use a water bubble from Banjo the Octopus.
    Bogfoot: They remind me of BigFoot! Only found in Bad Magic Bayou, there 
    brown, got green chest, hands, face, and feet, and a very ugly face. Use 
    8 eggs, 4 Roll attacks and Pack whacks, 3 Rat-a-Tat-Raps and Battery eggs, 
    and 1 Fire Egg, Bill Drill, and Wonder-Wing (if you can actually find a 
    pad!) to keeel them!
    Stinglash: Red slashing scorpion tails. Just as insanely weak as a Whip-
    lash, but they have more power-they take away two honeycombs. Avoid them 
    more that you kill 'em, but for some strange reason, they give more honey-
    comb pieces than most enemies.
    Purple Chompa: They're some creatures that pop out of the wall to bite 
    at you. One of any egg (yes, even egg eggs but no, not Ice Eggs) and the 
    Rat-a-tat Rap will kill it. Amazingly, not even the Bill Drill will take 
    kare of it!!! (The K in kare is on purpose if you wanna know)
    Green Chompa: To tell you the truth, can't see any difference between 
    the purple and green Chompa, so the same rules apply.
    Gremuloid: There are two types. One is this purple blob-type thing 
    with eyeballs that seem to be everywhere. They latch on to you and 
    after about two seconds, it starts seeping the life out of you every 
    second. Seriously, nothing except the WonderWing will defeat it, but 
    if It latches on to you, run in circles to kill it. (I like to think 
    it being weird the way you kill them by running...!) The Second type 
    is no different to the first one. You only see it in one of the Klu-
    ngo boss fights. It's a red one. That's all I can remeber about how 
    it looks. Egg-zactly the same tecnique as a purple one, but they 
    last longer, so be careful. You only see 6 of them in the entire 
    game-after that, they're gone. Forever. No more. Don't try looking. 
    All done. Finis. (Okay, I'll shut up now.)
    Green Spooko: A green Ghost. You see 'em in the haunted house place 
    in Bad Magic Bayou. Amazingly, he also may appear in Grunty's lair 
    as part of Klungo's attacks. They're about the same speed as Banjo 
    so outrun 'em with the Talon Trot move. When you're far enough, 
    switch to Egg-Spittin' mode, swap to fire eggs, and let 'em have 
    Lv. 3 Gruntling: These Klones have black lab coats. Not at all hard, 
    but slightly more powerful than the Lv. 2 Klones. Two everything. 
    Even Rat-a-tat Rap. One Bill Drill and Fire egg. Zero Ice Eggs. Done.
    Red Spooko: A red ghost. Just like the green ones, you see them in 
    Grunty's lair as Klungo's attacks. Ya find 'em in Grunty's indus-
    tries, which is where they're used to most. Hit 'em with somethin' 
    they're not used to, but it's so obvious what it is, I'm not even 
    going to tell you. Just think-what doesn't mix well with fire??
    Lv. 4 Gruntling: Brown lab coats, purple skin. You know the drill, 
    just use 3 times more whach-a-ma-call-its than the Lv. 1 Klungo-
    Klone (except of course Fire Eggs, Bill Drill, Ice Eggs, and the 
    Maggie: There is practically no point writing about these enemies. 
    There are only 3 of these enemies in Spiller's harbor and nowhere 
    else. Rat-a-tat Rap them to get ice cream. The end.
    Bees: These annoying enemies are found in this tucked away place 
    in Spillerston and in The FF. Once you're in range, they'll charge 
    for you in their entire pack at once. The only way to dispose of 
    these pests is by the use of the WonderWing. I like the way they 
    die in BK more, the *Poof* of the bees in this game is B-O-R-I-
    Biggafoot: Like Bogfoot, only White with a light blue face. You find 
    'em in the FF. Do the same thing you did with the Bogfoot and you 
    should be fine.
    Lv. 5 Gruntling: These Klungo-Klones are easy to recognise. They're 
    grey all over. You find them in FF. Do I really have to go through 
    how to kill 'em??!? All I'm gonna say is 4 Battery eggs, 3 Rat-a-tat 
    Raps, and 2 Fire Eggs. You figure out the rest.
    Livewire: These are waving wires found in G's I. Nothing will even 
    flinch it except the WonderWing! These enemies are hard, yes? No. 
    They dont move at all and they only take away one honeycomb! Just 
    find a WonderWing pad (which are really common in their areas) and 
    give it to them, okaaaay?!?
    TNT Box: Finally as the last enemy, they are a box crammed full of 
    explosives. You recognise them with the big TNT letters on the box. 
    approach it and it will come to life, jumping after you. They take 
    away two honeycombs in contact! But dont fret too much-if they dont 
    reach you after a while, they'll explode where they last bounced, 
    4 bounces I think. And, you can take 'em out with the WonderWing 
    attack, so there's no need to worry too much.
    b) Da Bosses                                           (DBSS)
    Note: I'll get to this when I restart playing this game. I forgot 
    all but the final boss! >_<
    VIII) The Story                                              (STRY)
    Like I said, the sequel to Banjo-Kazooie takes place two months after 
    the downfall of the the hag, Gruntilda Winkybunion by Banjo Bear and 
    Kazooie the bad-mouthed Breegul! This all begins with Banjo and Kaz-
    ooie talking to each other. Banjo tells Kazooie to tidy the house while 
    he gets the barbeque working. (>_<) While this was happening, Klungo, 
    Gruntilda's best henchman, is still trying to move the boulder from 
    Grunty's body! (I mean two months of doing nothing but moving a rock! 
    Shouldn't he get hungry or tired or think of an idea in this amount of 
    time or..........*two months of nonstop blabber*.....and furthermore,...
    ......ehem..hehehe...!) He finally quits in trying and decides to make 
    something that may help the ol' hag (FINALLY!!!!!!!!). He goes away to 
    start building. He's there for 3 seconds and he's already half-way done! 
    At this time, Mumbo Jumbo, the "most powerful shaman in the game", finds 
    out what's going on because he was hiding behind a bush evesdroping on 
    the freak. About 5 seconds later, Klungo returns to the scene with some 
    robot in the shape of Gruntilda, only uglier. He says something about 
    a spell (not that we need to care), then her ghost comes out from the 
    rock and moves into the ugly robot. Keep in mind that the shamman is 
    still behind the bush. The robot will then come to life and rhyme about 
    paying back the bear and bird for what they did to her. She says she's 
    gonna steal Kazooie and keep the friends from ever meeting! If you 
    still remember Mumbo, then you'll see him run away. Grunty goes in his 
    direction, one a sole mission to destroy the present. Back at Banjo and 
    Kazooie's house, the duo see the shamman panting running towards them. 
    Mumbo tells Banjo to take Kazooie and flee them somewhere, anywhere to 
    get away from the robo-witch and the kidnap plot. She comes, landing 
    in front of Kazooie, saying that she finally has her and the present 
    will never be the same because they are split. The angry bear says 
    they can't let the witch get away with this, so Mumbo says he'll send 
    Banjo to the past, the same time as Grunty (I wonder how far back he 
    sent him!) to rescue her and save the present. He has to find ances-
    tor of mole and "hansome young witch doctor" (yeah right!!) to help 
    him. With his final words of hoping it doesn't have too many side 
    effects, he waves his wand. Banjo's adventure begins.
    IX) The Walkthrough
    Guess wat.....Nothing! I said to myself I'd do this part last because
    a) I'm too lazy :p and b) I had to do the entire game all over again! 
    That thing isn't a walk in the park! So just wait until my next updates 
    and I'll start, okaaaaaaaay??
    X) Items
    This part talks about all the Items you must have, and all the Items you 
    just have to give to someone to get a Jiggy.
    a) Da Good Ones                                             (DAGO)
    <Notes >
    The First items you ever dream of collecting. You practically 
    see 'em as soon as you appear in the past! Anyway, they're like the 
    lost gold of at Atlantis, and must be treated as such. Because with-
    out them, you can forget the game. For some reason, Bozzeye wants 
    these joyful little thing-a-mas 'cause he 'aint doin' this for char-
    ity!' Anyway, you must get these notes (joined quavers) to give to 
    the greedy mole so he can teach you new moves. Seriously, I like what 
    Jamjars in BT did: you give 'em to him to prove you're diciplined eno-
    ugh to learn something! You can recognise 'em by looking for notes ly-
    ing around one by one and (pretty rarely) in nests. The ones lying ar-
    ound are worth one note. But in the last two levels you can find a cou-
    ple of note nests, worth 5 each, if your lucky, increasing your note 
    count slightly more. Not all are needed to complete the game but if 
    you do, give yourself a pat on the back and contain a feeling of sat-
    asfication because you're such a good detective!
    This game ain't gonna be so hard as to not give health after you defeat 
    someone, so (as like almost every action/adventure game in existance) 
    when you defeat an enemy, you sometimes get rewarded with a honeycomb 
    hexagon, like the ones you normally see in cartoon beehives, only about 
    50 times bigger. A logical explanation for Honeycombs being health is 
    that Bears LOOOOVVEEE honey! To them, it's like dying and going to hea-
    ven! Which is one of the reasons why the honeycombs come in one variaty 
    after another. The first ones are the ones you all know and love. Know, 
    but do not love. Then there's the by 2 honeycombs. They have the charach-
    ters x2 on them. They (duh) heal you by twice the normal ammount. Here's 
    where it get's interesting. Most guides to this game start with the other 
    honeycomb first (wait for it.......), but I'm sorting the honeycombs in 
    order of greatness. The third one is the ? Honeycomb aka the "Random Pick 
    Honeycomb" As I call it. They may (rarely) appear like the other honeycombs 
    from enemy carcasses and (more commonly) beehives. Collect one, and your 
    energy bar will appear on the top of the screen. Press A (or B, I cant re-
    member) on the highlighted honeycomb and your life will fill to that much. 
    But there's a catch. The honeycombs are highlighted in random order. Fina-
    lly, and definately the greatest of them all, the ! Honeycomb, also known 
    as the "Energy Pick Honeycomb" according to me. Use 'em. Abuse 'em. 'Cause 
    get one and the same thing as the Random Pick Honeycomb will happen, only 
    the honeycombs will flash in order! Just find a Beehive if wou want it 
    quick or wait until you beat an enemy. Either way, grab it and be happy!!
    |             |
    |Jigsaw Pieces|
    These mystical items are practically hundreds and thousands of times more 
    valuable than the lost gold of Atlantis! They're practically the key to 
    this game. And this game is practically unbeatable without them (I'll try 
    not to say 'practically' as much as I can from now on >_<). These things 
    are practically (D'oh!) a high source of magical power, used to break 
    Gruntilda's seals on the world doors. You get 'em almost everywhere-if 
    you beat a mini-game, beat a boss, solve a puzzle, overcome an ordeal, 
    find one lying around, and a lot more, but it's pretty self-explanitory 
    once you know what you need to solve. Get some, then go to Master Jiggy-
    wiggy's temple and show them to him. If youzzes got enough, he'll open 
    up one world. Just go to that "crystal altar" thing-a-ma when you have 
    enough and he opens the place before and press a to open your new world. 
    I still like him finding if you're worthy enough by doing the puzzle though. 
    {Hollow Honeycomb Pieces}
    (Geez, wrong border for these words......) Huh?! I was thinking aloud, 
    sorry. Anyway, back to the subject. Hollow Honeycomb pieces are rare 
    honeycombs with no center. They're really rare-only twelve in the game. 
    They're really no use to you; bring 'em to Honey B, 'und shes vill 
    make uzzes un enerrgy ixtencion. ......Sorry for talking wierdly, I 
    find it funny! Anyway, dont just bring her one honeycomb to get one 
    extention. Go into her hive, and a number on the top left of the 
    screen will show a number, meaning how many Honeycombs needed for an 
    extention of one Honeycomb. On the mirror side, shows how many you have 
    at the moment. You can get up to four extentions in the game-after that, 
    when ya visit her, she'll just recover your energy, which is almost as 
    useful I think.
    Now although these above items are more important than the following, 
    I'm still pleased to say...................Now were getting to the 
    good ones! I mean real firepower! First up are the eggs. Now (doh! 
    Too many 'Now's!), to begin with, there are 4 different types of eggs, 
    and you learn them in order of, uhh, greatness? Yeah! First up are 
    Eggs. That's right, the Eggs we all know and love. They are practically 
    the most pathetic items in all Banjo-Kazooie. Notice I didn't add 
    "Grunty's Revenge"? I'm saying in ALL of the BK series! God!! Even my 
    grandma is strong enough to endure this worthless thing! Avoid using 
    it as much as you can once you've learned other eggs, but I sometimes 
    use them when I'm going against Grunty or Klungo 'cause it ain't really 
    that fair. And it helps attack from a distance as well. Otherwise, 
    ponder why Rare even kept in the game. Then there are what I thought 
    were Grenade eggs, but are a bit like 'em; Battery eggs. Slightly more 
    more powerful, about 50 percent more, are also used to power up some 
    offline contraptions. An okay egg, but you only hold 15. What a jip! Next 
    in line, and the second lamest, are the Ice Eggs. They have no special 
    quality whatsoever, just the fact that they kill the -lashes in one hit 
    and immobilizes other enemies. Unless you are cornered and have no 
    other choice but to, do not use them, with great emphasis. Finally, 
    even though still not as good as a Grenade egg or Clockwork Kazooie 
    egg but still my favourite of the Fallacious Four, the Fire Eggs. 
    It's major downfall is that you can only hold ten, yet they can kill 
    almost any enemy in one blast. But only use 'em if you need to rid 
    the area of enemies quickly. Overall, I rate the Eggs, in general, 
    4/10. Keep away.
      ^_^     ^_^       ^_^ 
    <                       >
     |   Golden Feathers   |
    <  _       _         _  >
      v v     v v       v v 
    (Better, but still not so good.......hmm......huh?) I'm thinking aloud 
    again, aren't I? Well, about those Feathers. The last 'Collectable' that 
    you can actually use. If you've played the other Banjo games (maybe 
    you've played Banjo Pilot as well?), you'll know that the Golden Feathers
    will make Banjo and Kazooie temporarily invincible. The best item, in my 
    opinion. It's great, but at the same time, it's not so great. It's great 
    that you can now carry a whoping twentee five feathers! And you only use 
    a feather after about three seconds! Thats like (hmm, carry the 1, times 
    the 5, add them together.....) a minute and 15 seconds if you dont get 
    anymore gold feathers! I mean WOAH!! The MAJOR downfall about great item 
    is that you can only activate it by standing on a WonderWing pad! And 
    there are like 4, 5 in this game only! So abuse it when you can and cry 
    when you can't.
    ()Mumbo Tokens()
    These are skulls. There. I said it. You get one for beating specific 
    Gruntilda or Klungo bosses. You have to bring these things to Mumbo 
    for him to transform you into different animals or objects. You only 
    need one for him to transform, while in the prequel, find a specific 
    amount all over all the worlds. That made the game more challenging! 
    Well, that's it, I guess. Just for the record, give him one token 
    and he turns you into a mouse, two for a candle, three for an octopus, 
    and 4 for a tank. (More on these on a later update.)
    b) Da Temporary Ones                                 (DTPO)
    Chicks: I ain't gonna do fancy art cause these are obviously the less impor-
    tant Items. Chicks. Find them in Cliff farm and give them to the mother hen 
    for a Jiggy.
    Shells: In Breegul Beach, find 5 Shells for the Ratman and he will reward 
    you with a Jiggy, then will make you go away 'cause you're scaring away 
    Chains: You can't really get them but... A white breegul will ask you to 
    rescue his breegul friends from chains by chewing them as a mouse. Chew 
    all 6 for a Jiggy.
    Silver Coins: Get 5 Silver Coins in Spiller's Harbor to play the Ratman's 
    Slide minigame. Beat him to get a Jiggy.
    Ice Cream: A sludge kid wants an Ice Cream before going back to Mama Sludge. 
    You can get one for free by beating the maggies near the Ice cream truck 
    and saving that peackock's buisness.
    Toy Saucer: Another sludge kid wants a Toy Saucer. You can get it on top of 
    the Game Over arcade thing.
    Gold: Miss Bucket can make you a Jiggy if you can give her 7 pieces of gold
    (How? She's a Bucket!) in Grunty's Industries.
    Gold Coins: You can pick 'em up at the end-of-game slide game to replay 
    mini-games on that Game Over Arcade in Spiller's Harbor.
    XI) Move List                                        (MVLS)
    Here are the moves you learn through the game by Bozzeye the mole.
    Now, I don't know the cost of the moves, I'll find them out later.
              }Price is ten notes. Banjo Slam's his Backpack directly infront 
    Pack Whack}of him. Press B while standing still to use it. I suggest only  
              }use it if you need to hit switches and stuff, otherwise you 
                                  should avoid it.
            }God knows the price. The name is straightforward. I need not 
            }explain it. Press up and down to climb. Done.
            }I still dont know the price.
    Note: From here, I'm closing in on the end of the FAQ, But you'll expect 
    LOTS more on the next updates, okay?
    XIV) FAQ                                             (FAQQ)
    Here would be some questions emailed to me, but being this my first update, 
    there are none. I'd be happy to accept Questions to extreme_brains785@hot-
    mail.com. So there.
    XV) Can I Have...?                                   (CIHV)
    I'd like you to email me these things to spruce up my walkthrough...
    Corrections on the Items in the Items sections
    Questions for the FAQ section
    Corrections on the Enemies
    Any enemies I missed out
    Any Controls I missed
    Info on any charachter I missed (Not that I missed any, but...)
    Praise mail! ^_^
    I would not like thise things to my walkthrough or else I will ignore 
    Spelling and grammer mistakes. They're really common, and I "dont not" 
    like having my inbox filled in with pointless mistakeses that "Occor" 
    every 2 lines.
    Rude/Impolite email, e.g. 'Your FAQ sucks! You are the Worst walkthrough 
    writer known to man!' And such. If ya dont like my FAQ, say so nicely ant
    tell me how I can make it better.
    Anything already in this thing. I wont put the same thing in this twice.
    That's it. It ain't rocket science, so these instructions should be easy 
    to understand.
    XVI) Commin' Soon                                    (CMSN)
    Expected to be in my next update are:
    The walkthrough
    Da Bosses
    Move list
    Secrets and Weird stuff
    Questions in the FAQ Section
    XVII) Thanx to...                                    (TNXT)
    Without these people, this walkthrough would not be possible.
    God: For making this universe!
    Rareware: For making a great game character
    Nintendo: Making a great game.
    Me!: For creating this darn thing!
    XVIII) Closer                                         (CLSR)
    Well, that's it! My first, very own walkthrough! Hope ya liked it! If 
    ya dont, tell me KINDLY at extreme_brains785@hotmail.com and say how I
    can improve it. Other than that, It's Quincy Boansi, signing out!
    XIX) Legal Stuff                                       (LGSF
    Banjo-Kazooie: Grunty's revenge is copyright Nintendo and Rare. Banjo 
    and Kazooie and all other characters are copyright Rare. This walkthrough 
    is copyright Quincy Boansi 2006. You may not use this on your site without 
    permission, hand it out to people, or make money out of it, but feel free 
    to use it for your own gain.
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    -End of Document-

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