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    FAQ by SoulBlazer

    Version: 1.0 | Updated: 04/10/02 | Search Guide | Bookmark Guide

    Codes and Hints for all six games
    Written by: Gregory Polander (SoulBlazer). 
    (gpolander@hotmail.com)  Copyrighted 2002, all rights 
    Version 1.0, first edition, April 10 2002
    Please do not post anywhere else besides GameFAQ's 
    (www.gamefaq.com) without my consent permission.  Also, do 
    not take anything out of this to use in your guide or 
    document without my permission.  
    Konami Collector's Series: Arcade Advanced (KCSAA) is 
    copyrighted 2002 by Konami, all rights reserved.
    THE PLEA – since I have not used any help in compiling the 
    differences between the original and enhanced games, I very 
    well may have missed things.  PLEASE e-mail me at the e-
    mail above, clearly putting KCSAA in the subject, to let me 
    know of things I can change or add, and I will credit you.  
    And if you use the guide at all, please e-mail me if you 
    want to, so I know I did not waste my time writing it. ?
    CREDITS: Credit goes to Kuma243, who posted in the Codes 
    section of the game on GameFAQ's about the Konami code 
    working in the first place and some rough (but not 
    detailed) information on what the code does.  Once I knew 
    the code worked in the pack, I then figured all the changes 
    out myself.
    1)	Intro
    2)	The Konami Code
    3)	Frogger
    4)	Gyruss
    5)	Ye Air Kung-Fu
    6)	Time Pilot
    7)	Rush'n Attack
    8)	Scramble
    Greetings!  Although I was a little young to play these 
    arcade games when they first came out, it did not take me 
    long to discover them in the arcades and most of the games 
    in the KCSAA are old time favorites of me.  They hark back 
    to the golden age of arcade playing in the 1980's, when the 
    games were simple, but yet fun and quite addictive.  Now 
    Konami has taken six of their best arcade games from the 
    early 1980's and made them portable with the GBA.
    Each game can be played in two modes – original or 
    enhanced.  You get to each game's enhanced mode by entering 
    a code, which I will get to in a bit.  Four games also 
    offer multi-player hookup – both with your friend having a 
    game of his own or without – for added fun.
    I am aware of a couple sites and FAQ places that mention 
    some of the codes, but none of them include everything, or 
    the differences.  I will endeavor to do so here – and make 
    this the final guide for the codes.  I'll also mention some 
    general comments about the ports of the games, and some 
    tips in doing well in them.
    Please note that there is no battery feature, so your high 
    scores will be lost once you turn your GBA off.
    To unlock the enhanced mode of any game, you need to enter 
    the classic Konami code on the main menu (starting screen) 
    of EACH game.  I learned this code back when I first got my 
    NES in the late 1980's, and the code was heavily used in 
    the NES and SNES days.  It still shows up now and then 
    (Gradius 3+4 for the PS2, and Gradius Galaxies for the GBA 
    come to mind), but the code dates back to the early days 
    when games were simple and needed boosts to help keep 
    players coming back.
    The code is: Up, Up, Down, Down, Left, Right, Left, Right, 
    B, A
    You know the code is correct because you will hear a tone 
    (the coin inserted tone for Frogger).  The code stays in 
    effect for that game till you go back to the game pack main 
    menu (from where you pick your game).
    3)	FROGGER
    Frogger was a fun game for me – not my favorite on the 
    pack, but enjoyable to spend a little time with.  The game 
    is very simple – you are a frog who wants to get back home, 
    and to do so, you need to cross a busy highway, avoiding 
    cars, then get across a river on the backs of turtles, 
    crocs, and logs.  The game is a single screen, and is very 
    easy to see on your GBA – nice and bright.  You have five 
    homes, and you stay on the same stage until you get each 
    frog into a home.  Once you finish all five, you can go on 
    to the next (harder) stage.  There is no 'ending' and no MP 
    Very faithful port here.  Easy controls – just use the pad 
    to move the frog.  The music sounds just as good as the 
    arcade version, and the graphics and sound effects are 
    perfectly duplicated also.  Please note this is the 
    original version here, not the other versions that have 
    show up during the years.
    1)	Take your time.  You earn more points the faster they go, 
    but don't rush unless you really feel confident about a 
    2)	Try to pick up the lady frogs and/or flies in the homes for 
    extra points.
    3)	You can hop on the gators, just avoid the mouths!
    4)	Later in the game, you will find dogs in the river that can 
    eat you from the edges.  Stay in the center to avoid them.
    5)	You can stay on a vanishing creature (gators and turtles) 
    until the very last bit of it goes back in the water.  
    Whoa!  What a difference!  The game gets a major graphical 
    and sound face lift, looking just as sharp and crisp as a 
    current GBA game.  The stages and gameplay are the exact 
    same, but the graphics are very good looking, and the music 
    was remixed to use the GBA's sound capabilities.  I find 
    the game a little easier to play in this mode because its 
    sharper looking.
    4)	GYRUSS
    Gyruss was one of the reasons I bought this game – I adored 
    this as a kid, and also had the (very different) version 
    for the NES.  You play the role of an advanced fighter 
    pilot who is stationed on Pluto when the solar system is 
    invaded by a mysterious empire.  You have to fight your way 
    back to Earth.  In each stage, you deal with dozens of 
    enemies flying in to attack them.  The game has a very 
    unique circular viewpoint, like you're flying down and in, 
    and the ship stays on the edge and rotates around with the 
    directional pad.  After you destroy all the enemies, you go 
    on to the next stage.  After every planet, there is a bonus 
    stage where you can rack up extra points.  A very fun 
    On a single screen, it can be hard to see everything, but a 
    little practice and you can recognize the bullets.  Being 
    played in space, the game is kind of dark, so this one 
    really needs some light.  I strongly suspect that the 
    difficulty of this game was toned down a little from the 
    original arcade version.  At first moving the ship around 
    in a circle can be difficult, but it becomes second nature 
    after a bit.  The great classical music from the original 
    arcade version is here, but it doesn't sound quite as good 
    for some reason – maybe the GBA can't quite fully duplicate 
    the music.  Despite these small drawbacks, this is still a 
    wonderful port of the arcade game.  There is a short 
    ending, and then the game repeats, much harder.  There is 
    no MP mode.
    1)	All of the enemies always appear at the same spots.  
    Remember these and you can nail most of the enemies when 
    they first fly in, especially in the bonus stages.
    2)	Having said that, be careful after a few stages in shooting 
    the enemies as soon as they come in.  They start shooting 
    and dive bombing you.
    3)	In the last stage (Earth), it's easiest just to stay on the 
    opposite site of the screen when the enemies come in due to 
    all the shooting and dive bombing.
    4)	Fly around in a circle when shooting down into the center – 
    it the easiest way to avoid all the stuff that can kill 
    5)	The first pair of satellites you see will have a globe in 
    the center.  Shoot that first to get double guns instead of 
    your single, and then shoot the satellites, as they shoot 
    at you.  In later stages, take these out as soon as you 
    Right away, you'll notice a difference – you start the game 
    in a 'Black Hole' stage, called Stage X by the game.  The 
    reward for playing an extra three stages before the regular 
    game starts?  The double gun that you get in Stage X will 
    stay with you the ENTIRE game – even when you die, you come 
    back with double guns.  This really helps in the rest of 
    the game.  You also get five ships instead of three.  Stage 
    X has nice graphics, and the game gets a slight graphical 
    touch up – the ships look a little bigger and better, and 
    the backgrounds are more defined.  
    This was the only game on the pack I didn't recognize.  I 
    did not remember playing it and wasn't sure I wanted it, 
    but one bad game out of six is no reason not to buy the 
    pack.  But I did remember the game now that I played it.  
    It's a nice king fu fighting game, where you take your 
    character through a tournament with 11 opponents, each one 
    having special abilities and weapons.  You can kick, punch, 
    and jump in all directions.  The game repeats after the 
    ending, and there is a MP mode for this game.  Think of 
    this as an early version of Street Fighter II.
    The game plays on a single screen, and is nice and bright – 
    easy to see.  There's music, which is good, and good sound 
    effects.  The game is simple to play – a refreshing change 
    from the complicated fighting games of the present, with 
    their tons of moves.  It takes a bit to get used to playing 
    this on a pad as opposed to a stick, but careful moving of 
    your thumb will help.  You can punch or kick in all 
    directions, and also jump a large distance and attack from 
    the air as well.  I don't recall the arcade version, but 
    this looks like a great port.
    1)	Against the first guy, don't jump – stay on the ground and 
    jump up in the air once, and then keep low kicking to keep 
    him out of his range.  He goes down easily.
    2)	Against many of the other foes you face, jumping can really 
    help.  Jump in the air, get behind them, and unleash a full 
    series of kicks or punches.  Then jump over to the other 
    side and repeat.
    3)	Often you can unleash many hits in the time it takes your 
    foe to land one.  If you get hit, counter attack right away 
    and then fall back.
    4)	Learn the patterns of attacks on your difficult enemies – 
    they each have one – and you can then handle them 
    5)	There's no special moves – so master which kick or punch 
    attack you like the most, and use it.
    This is the game where the Konami Code doesn't do very much 
    to help.  I haven't found anything that this changes in the 
    one player game.  In Vs. mode, though, it opens up ALL of 
    the fighters in the game (12 in all) for the players to 
    pick from.  (I have heard that using the enhanced version 
    and beating the game in single player mode will open up all 
    the fighters, but I have not finished the game yet, so I 
    cannot confirm this.  Please contact me if you can confirm 
    or deny this, or know anything else the code changes.)
    This game is another reason why I bought the pack – a 
    favorite game of mine, one I could play for hours.  You 
    control a ship that always stays in the center of the 
    screen – it scrolls as you fly in the direction.  You 
    travel through tine, shooting down enemy planes.  There is 
    a certain amount you have to destroy in each stage in order 
    to meet the boss.  Destroy it, and go on to the next stage.  
    The game has no ending, just repeats, and there is a MP 
    A faithful port of the arcade version, hurt only by the 
    small size of the enemy planes and especially their 
    weapons.  You'll need a lot of light and practice to get 
    good in this game.  The pad is easy to use with the game, 
    and the controls are very simple – a single button to shoot 
    your gun, which can shoot rapid fire for a few seconds.  
    What sounds and music the game has (not much) sounds just 
    as good here.  The game starts in 1910 (biplanes), then 
    goes to 1940 (monowings), 1970 (helicopters), 1982 (Jets), 
    and then 20XX (alien craft).
    1)	Don't be afraid to fly right at an enemy plane or planes to 
    shoot them down – the enemy is slow in shooting bullets and 
    missiles, and you can often nail them in time.  Be more 
    careful in later stages, though.
    2)	Any planes you don't shoot down will try to stay behind you 
    and shoot at you.  When you can, pull a tight loop to get 
    behind them, and then shoot.
    3)	Shoot down enemy squadrons, pick up parachutes, and shoot 
    down mini bosses for extra points – but not if you expose 
    yourself to too much danger doing so.
    4)	When a boss shows up, clear the screen as much as possible, 
    then pull around behind the boss and shoot rapidly.  He'll 
    go down in a matter of seconds.
    5)	Be very careful in the future stage – those alien craft are 
    VERY quick and love to shoot rapidly.  Weaving may be your 
    best bet to survive. 
    There are two nice things about the enhanced version – one 
    so helpful, you'll probably always play the game in it.  
    What's this godsend, you ask?  Rapid fire!  Now, you just 
    hold down the button and shoot till your hearts content.  
    Not only does it save wear and tear on your hand, but it 
    makes the game easier.  The second enhancement is a new 
    stage – you play it after the future stage of the original 
    version, before the game repeats.
    I never played this in the arcades, but it was the only 
    game out of the six on the pack that had a NES version, and 
    I loved that one.  Known by different names in other parts 
    of the world (Rush'n attack is a play on Russian, as the 
    game came out during the height of the Cold War), it's a 
    side scrolling action game.  You are a commander armed with 
    a knife infiltrating a Soviet base to rescue POW's.  
    Running through each stage, you can pick up weapons to help 
    you, especially with the boss of every stage.  There are 
    four stages.  This game does have a proper ending, and has 
    a MP mode.
    I would guess this is an exact port of the arcade version – 
    it looks and plays the same as the NES port did also.  The 
    game is bright, graphics are clear (and quite good, for the 
    time), and sound effects are here.  The only change that 
    bothered me was the music – there really isn't much of it 
    to speak off, just a simple tune that is used in all the 
    stages.  The NES version had full proper songs for each 
    stage.  I guess since this is a port of the arcade version, 
    the same 'music' was in that one also.  Controls are very 
    easy to get – once you remember this is the only game in 
    the pack to use the R button, which shoots your special 
    weapon (flame thrower, rocket launcher, or grenades).
    1)	You can only jump straight up or a little to the side – you 
    can spin in mid air to face the other side, but you cannot 
    control your jump at all!  Remember that.
    2)	Any part of your knife that touches any part of an enemy is 
    enough to kill him.  Be warned, the same applies to you as 
    3)	Once you learn the stage and where the special weapon guys 
    are, don't be afraid to use your special weapons – just try 
    to hold on to a full one for the boss.
    4)	Mines can be blown up with your special weapons ONLY.  You 
    CAN jump over each mine if need be, but be careful!
    5)	There's no time limit, so take your time, unless you are in 
    a position where you are being attacked from all sides.
    Again, two differences here.  One is that you start each 
    game with six lives instead of four.  As there is no 
    continue (none of the games here have one), this helps.  
    The second difference is the addition of two new stages at 
    the end of the game – now you have six to go through as 
    opposed to four.  The difficulty stays about the same, 
    I never played this much in the arcades, but friends of 
    mine have told me this is best described as 'early 
    Gradius'.  In fact, in the 'hall of history' that opens 
    Gradius Galaxies, where all the games are mentioned, the 
    first entry IS Scramble.  Having played this a lot, I have 
    since found the comparison is pretty true, and it is a fun 
    and addictive game.  It's a standard side scrolling ship 
    shoot em up, with the major change being your fuel tank.  
    To get more fuel to avoid crashing, you need to bomb fuel 
    tanks on the ground while shooting down missiles and other 
    enemies with your main gun.  There is no ending – after 
    destroying the boss at the end of the game, it repeats with 
    your fuel tank going down faster.  There is a MP mode.
    The graphics are dated, but are not that bad.  Despite 
    being in space, enough colors are used – and your ship, 
    weapons, and enemies as well – that you can see everything 
    without being in bright light.  The controls handle well, 
    the game is easy to learn, and there is open music to start 
    the game, as well as sound effects for each stage.  There 
    are six stages, and at the end stage six is a 'base' you 
    need to destroy – it's just as hard as bombing anything 
    else on the ground, which is not that hard.  Looks like a 
    great port of the arcade version.
    1)	You can only drop two bombs at a time, and no more till 
    they hit.  Be careful in bombing.
    2)	Watch your fuel supply!  If it means probably getting hit 
    or blowing up a few fuel tanks on the ground, then don't 
    bomb, but otherwise, bomb as much as you can.
    3)	Be careful about missiles that suddenly shoot up – you 
    never know which ones will come over and which ones will 
    4)	To deal with the hard to hit enemies that 'weave' up and 
    down, shoot as fast as you can while hugging the top or 
    bottom edge of the screen, and be ready to dodge at the 
    last second.
    5)	An easier way to play the game is to just 'skim' the 
    surface, shooting everything, including tanks, with your 
    Just like Frogger, the game gets a MAJOR graphical and 
    sound boost.  The stages and gameplay stay the same, but 
    the graphics are just as good as a modern GBA game – you 
    can see background images (one for each stage) as well as 
    more defined tops and bottom of the screen, along with 
    enemies.  There's also full music for the entire game.  In 
    addition, you can pick from three ships in both solo and MP 
    mode – although I have not noticed any differences between 
    I hope this guide was of help to those of you thinking 
    about buying the game, getting the most out of it, and 
    enjoying yourself.  At $30, this pack is well worth it.  
    Please e-mail me at gpolander@hotmail.com for any comments, 
    suggestions, additions, or anything else.  Thank you!

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