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    FAQ/Walkthrough by Alucard188

    Version: 1.7 | Updated: 05/07/08 | Search Guide | Bookmark Guide

    Breath of Fire 2 
    Alucard188 Productions
    Ver. 1.7
    November 20, 2002
    ~ Legal Stuff
    ~ News and notes
    ~ Introduction
    ~ Version info
    ~ Frequently Asked Questions
    ~ Character descriptions
    ~ Character Bios for Japanese version
    ~ Walkthrough
       1: Prologue
       2: The beginning, or the pet hunt
       3: 10 years later...
       4: Hero and the Katt
       5: The princess' fans are Jokers
       6: Well...that's a deep subject
       7: Awakening
       8: The Frog, the Witch, and the Impostor
       9: A-thiefing we will go...again
      10: From Trout to Whale Cave
      11: World Tour
      12: The little Carnival of horrors
      13: Sten's 'happy' homecoming
      14: Save the Queen!
      15: Gandaroof's Memory
      16: Namanda, Namanda
      17: Heathen!  Blasphemer!
      18: Gate: The final Frontier
      19: Flashback ***DISCLAIMER NOTE~SPOILERS***
      20: The Final Area
    ~ Township 
      A: Carpenters
      B: Tenant locations <coming soon>
    ~ Shamans and Fusions
      A: Shaman list 
      B: Shaman Combinations 
    ~ Hunting and Fishing
      A. Hunting Overview <coming soon>
      B. Fishing Overview <coming soon>
      C. Fishing for Treasure <Coming Soon>
      D. Manillo <Coming Soon>
    ~ Secrets and Sidequests
      A. Getting Chop Chop
      B. Getting Boombada 
      C. Getting Bleu
      D: Flying Township
      E: Monster Island
      F: The Endings
      G: The church that gives?!
    ~ Character spells
    ~ Weapon, Armor, Item, and Spell lists <Coming soon>
    ~ Town Shop Lists <Coming Soon>
    ~ Acknowledgements
    ***LEGAL STUFF***
    This Walkthrough is copywrited by me, Alucard188.  Reproduction of this 
    document in whole or partial is not endorsed, unless explicit 
    permission is granted.  Use of this document for personal use is 
    Breath of Fire 2, and the Breath of Fire logo is a registered trademark 
    of Capcom U.S.A, INC, (c) 1994, 2001.  All rights reserved.
    News and Notes 
    Mwehehehe, me again.  Finally completed the walkthrough.  Took a long 
    time.  Could have been done a lot earlier, but I lost my motivation.  
    This weekend, I picked up my motivation, and unto you, I deliver this 
    document.  This MAY be my final update, unless I find something more 
    worthwhile to add to it.  Thank you for reading.
    If you ever had the urge to do a walkthrough, but could never muster up 
    the determination to follow through with it, then how about the next 
    best thing?  If you would like to contribute to this walkthrough with 
    alternate boss strategies, Weapon/Armor/Magic listings, or anything 
    else that you may be of some help on, then send it to me with the 
    Subject header 'BoF2 Contribute'.  I will give you notable recognition, 
    which will give you a warm, fuzzy feeling inside.
      Welcome, I am Alucard188, and this is my walkthrough for Breath of 
    Fire 2.  When I am done with this, I hope the walkthrough meets your 
    expectations. Feel free to contact me at Alucard188@Gmail.com with 
    the subject heading 'BoF2' if you have any questions or concerns. 
    Please, only legitimate mailing.  No 'OMG U SUX0RZ F00'.  Now, on to 
    the Walkthrough!
    Ver. 1.7
    November 20th, 2002
    ~ COMPLETED the walkthrough
    ~ Added some to the rumors section and added a Bugs section
    ~ Added Endings section under secrets and sidequests
    ~ Added the Character spells section
    Ver. 1.6
    August 4th, 2002
    ~ Made a correction to Spar's nature ability
    ~ Recieved confirmation on the CharmSH in Upacave
    Ver. 1.5
    June 10th, 2002
    ~ Finished walkthrough to the end of Skytower
    Ver. 1.4
    June 1st, 2002
    ~ Added a few new areas to the document *boy am I ambitious*
    ~ Completed walkthrough to the end of Highfort
    ~ Started on the town shop lists
    ~ Changed notices to News and Notes
    ~ Added a Final Note section
    ~ Added a Rumors Section
    Ver. 1.3
    May 26th, 2002
    ~ Added a notices area
    ~ Added Bleu's age
    ~ Finished Walkthrough to the aquisition of Spar
    ~ Made a correction to Rand's character profile
    ~ Revised a bit of Hero's character profile
    ~ Made a correction to Jean's character profile
    ~ Changed the titles of some of the chapters
    ~ Changed 'Outroduction' to 'Acknowledgements'
    ~ Added a Hunting and Fishing area
    ~ Changed the layout a bit more
    Ver. 1.2
    May 18, 2002
    ~ Rearranged the layout a bit
    ~ Finished walkthrough to the end of Trout scenario
    ~ Added a Frequently Asked Questions area
    ~ Added info on Carpenters, Shaman locations
    Ver. 1.1
    May 12th, 2002
    ~ Completed walkthrough to the beginning of Simafort
    ~ Put Chop Chop up in the Secrets area
    ~ Added info on how to get Bleu
    ~ Added Flying Township info
    Ver. 1.0 
    May 1st, 2002
    ~Started the Walkthrough
    ~Did character descriptions
    Q: How does this game differ from the SNES version?
    A: Well, not a whole lot has been altered.  The game's basically the 
    same, poor translation and all.  However, the first thing you should 
    notice is the battle interface.  It's much cleaner than the Snes 
    version.  Also the experience and gold given after a battle have been 
    doubled and tripled respectfully, making it easier for people to get 
    through the game.  A dash feature, trading option, weapon, armor, item 
    and spell icons beside the item name, and cut scene pictures finish up 
    the package of 'what's new'.
    Q: How does this game measure up to BoF GBA?  Is it worth buying?
    A: I, and many others find this game better than BoF.  If you liked the 
    first one, you'll love this one.  It features a deeper story, although 
    marred by the poor translation, crisper graphics and animations, a 
    decent dragon system, and a great soundtrack. You should buy this game 
    at all costs, unless you find games without graphics like Golden sun 
    unappealing, have played the game to death, or have the SNES version.
    Q: Who do you think I should invite to Township?
    A: Everyone has their own preference, but I tend to like this combo.  
    House 1: Hekkeller, House 2: MacClean, House 3: Baretta, House 4: 
    Barose, House 5: Hanz, House 6: Daiye.  This setup is best used with 
    the regular carpenter, as you can exploit a money trick with the 
    cooking option that the regular carpenter brings.
    Main Characters
    Subnote:  If anyone can come up with definate answers to the 
    character's ages, then email me at the email address above.
    Age: 16
    Weapon: Sword
    Special ability: Guts
    Magic specialty: Dragon magic
    Field Action: Fishing
      The Hero, or Ryu as his default name is, is exactly that, the hero, 
    or main protragonist of BoF2.  Having lived in Gate as a child with is 
    Father, Ganer and his sister, Yua, he was mysteriously orphaned at 6 
    years old.  Having taken his sister's advice, he fell asleep under the 
    guardian dragon.  When he awoke, he found that his father and sister 
    were missing, and no one remembered him.  Shaken and scared, he took up 
    shelter in the church, under the care of Father Hulk.  There, he meets 
    his best buddy, Bow.  
      Hero's special ability is guts, the ability to call upon his inner 
    strength and spirit to heal his wounds.  Of course, if you don't use 
    this ability often, its healing power is greater.  This ability is best 
    used in a bad situation, when you need a quick boost.  
      His magic specialty is Dragon magic.  Like the first BoF, Hero can 
    summon his strength, as a result of his human/dragon hybrid, to change 
    into a powerful dragon form.  However, unlike the other BoFs, it's a 
    one shot deal, as it eats up all your AP, or Ability points.  You can 
    restore his AP during battles for repeated use of the Dragon magic, 
    making this a powerful attack.  The basis for damage total is the 
    difference between the MAX AP and the Current AP.  The bigger the gap 
    between the numbers, the less powerful the Transformations are.  A 
    42/50AP attack won't do as much damage as a 24/25AP attack, as the AP 
    is closer to Max.
      The Hero's field action is fishing.  Upon exiting a fight, you may 
    happen across a fishing spot, designated as a little fish hopping in 
    and out of the water.  Hero must be in the lead, and have fishing gear, 
    rod and bait. More on fishing later.
    Age: 16?
    Weapon: Crossbow
    Special Ability: Shot
    Magic specialty: Healing Magic
    Field Action: Hunting
      Bow's past is mysterious... well, as mysterious as a walking, talking 
    dog can be.  He met the Hero in Gate, and has been travelling ever 
    since.  They made their way to Hometown, and have secured a job as 
    Rangers at the local Ranger's guild, a group of people who hire 
    themselves out for odd jobs.
      Bow's special ability is Shot, an attack that is sometimes an instant 
    kill on the enemy.  Although the chances are very slim, it still is 
    useful.  You'll find out later on how useful.  Bow is also in command 
    of very potent Healing magic, learning the most powerful healing spells 
    in a relatively short time, making him a prominent member of your 
      Bow's field action is hunting.  After exiting a battle, you may 
    happen upon a little tuft of grass that is twitching.  This is easy to 
    spot, and signifies the hunting field.  Upon entering, Bow can use his 
    bow to take aim at the game in the hunting ground.  Having long range, 
    he can nail animals without having to chase them, but his shot is slow, 
    often giving the game a chance to escape.  Hunting is an excellent way 
    of acquiring healing items without having to buy them.
    Age: 17?
    Weapon: Staff
    Special Ability: Dare
    Magic Ability: Critical Magic
    Field Action: Hunting
      Katt's originally from Cotland, as far as I can guess.  Her race is 
    Woren, a fierce cat like race, who has a natural ability for fighting.  
    She originally meets the Hero under unique circumstances at the 
    Coliseum in Coursair.  After a bit of trial and whacking, she joins up 
    with Hero on his quest.
      Katt's special ability is Dare, which when used makes the enemy more 
    likely to attack her.  Dare also gives her a better chance at a counter 
    attack.  Unfortunately, with her lower defense, this can also kill her.  
    Use with wise consideration.  Oddly enough, her magic is very potent, 
    as she learns it at an extremely low level.  The downside?  She doesn't 
    gain AP fast enough to use it effectively, or at all.  Still, when 
    she's shamanized (you'll find out about that later), she has enough AP 
    to cast it, but you'll have 2 potent magic users at the time, so why 
    bother?  Just use her for her fast attacks.
      Her field action is hunting.  Like Bow, she can also hunt in the 
    Hunting grounds, but she has to be right next to the animal, sometimes 
    making it difficult to hunt with her.  But, she can attack in rapid 
    succession, making it easier to kill the animals.  
    Age: 23?
    Weapon: Knuckles
    Special Ability: Wake
    Magic Ability: Misc.
    Field Action: Expeditious movement
      Rand is from Farmtown, a farming community, as the name implies.  He 
    was a farmer, but got bored, and traveled to Coursair to work at the 
    Coliseum.  He meets the Hero there, and upon certain events, joins the 
    Hero in fixing the Hideout, then joins his party.
      Rand's special ability is Wake.  It's purpose is to revive a fallen 
    party member with 1 hp, but I have yet to get it to work.  Well, it's 
    good at the beginning of the game, when you have neither the spell or 
    the money to buy life items.  But you only get Rand for a short time 
    before Capitan, and by that time, you get enough money to buy life 
    items, thus negating the use of Wake.  
      *sigh* Oh well, no sleep lost because of it.  Rand's magic ability is 
    rather general, a little attack, and a little healing, but he seems 
    more dominant in Healing.  It would be a handy thing, if he weren't so 
    damn slow!  Anyways, use him for his strength in battle, as his hp is 
    extremely high, but balances out with his inability to equip most 
      His field action is Expeditious movement, but the game manual calls 
    it something stupid.  In this action, Rand rolls up in a ball and can 
    move at great speed across the land, but will stop when he hits an 
    obstacle.  He doesn't enter fights while rolling, but almost every time 
    he hits something, he'll enter a battle.  Unfortunately, this is the 
    only way to stop rolling, so what can you do?
    Age: 19?
    Weapon: Magic Ring
    Special Ability: Will
    Magic Ability: Attack
    Field Action: Float
      Nina is the fallen princess of Windia, a town of winged people who 
    once had the ability to change into birds and fly.  Nina was born with 
    black wings, which raised cause for concern, as an old legend states 
    that when a child with dark wings is born into the royal family, a 
    great doom will occur.  The Windians made their voices heard, and the 
    king and queen gravely gave Nina away.  She ended up in Hometown, 
    studying under a wizened mage master at the Magic School.  She meets 
    the Hero during a rescue operation, and joins his party soon after.
      Nina's special ability is Will, which regenerates her AP.  Like 
    Hero's Guts action, it's best used in moderation for maximum effects.  
    Her magic ability is attack magic.  She has the ability to learn 
    devastating magical attacks, making her a very good ally in battle.  
    Unfortunately, she hasn't the ability to learn Missile naturally, so 
    you must look to other methods to acquire this potent spell.
      Nina's field action is float, which allows the party to escape 
    pitfalls, as long as she's in the lead.
    Age: 21?
    Weapon: Knife
    Special Ability: R.I.P
    Magic Ability: explosive magic
    Field Action: crossing gaps
      Sten's originally from Highfort, a militaristic community.  They are 
    mercenaries at heart, selling their services to others for money, as 
    long as it's in their beliefs.  Sten last fought in the Battle of 
    Goonheim, where he rushed the enemy and was supposedly killed, but 
    wasn't.  He escaped and started touring the world as a magician, 
    appearing in Windia when the Companions (Hero and friends) are at the 
    castle.  Sten ropes Hero into a magic act, then makes him disappear.  A 
    rather humorous scene and ass beating by Katt later, Sten pledges his 
    allegiance to the group, and joins.
      Sten's rather useless ability is R.I.P, where Sten 'plays dead' to 
    minimize his chances of getting hit.  While in this attack, his defense 
    is lowered, but his chance for critical attack is higher.  His magic 
    ability is explosive magic, which is fire based.  He learns flame at a 
    relatively low level, and can become a good person to use, as his speed 
    is high.
      His field action, as a result of Highlander's overly long arms (he's 
    a monkey), he can cross small gaps by reaching across with his arms.
    Age: 20?
    Weapon: Rapier
    Special Ability: Jab
    Magic Ability: Support
    Field Action: Giant Frog
      Jean's the prince of Simafort, a waterland kingdom, where everyone is 
    an amphibian.  Light hearted and carefree, he journeys the land at 
    whim, often causing his sister, Petape distress.  On his latest caper 
    though, he got changed to a...frog, by the witch Nimufu.  The party 
    stumbles upon him, and after a brief visit to Nimufu's tower, they 
    restore the prince.  After another storyline, Jean officially joins the 
      Jean's special ability is Jab.  While it attacks all the enemies on 
    the screen, it will subtract 30 offense for each addition enemy
    beyond the first enemy it hits.  Jean's magic is mostly supportive, 
    causing stat raising effects.  He also learns warp, which is a good 
    thing to have.
      Jean's field action involves him turning into a giant frog.  When in 
    the frog form, he can move over inland lakes, gaps, ledges, and some 
    trees.  He can only jump 2 spaces though, and you can still get into 
    fights in the frog form, but the fights are minimized.
    Age: ??
    Weapon: whip
    Special ability: Nature
    Magic Ability: Misc
    Field Action: Walk through forests
      Spar's origins are a mystery, but he has the uncanny ability to 
    communicate with nature, often abiding it to his will.  Of course, he's 
    a walking plant, so that might have something to do with it.  He became 
    a main attraction at the Carnival, until the master decided to be done 
    with the grass man.  After a little distraction involving beating down 
    the master of the carnival, Spar joins.
      Spar's special ability is Nature, in which Spar calls to the forest 
    to answer his call.  His magic will have multiple effects.
    A tree falls or something and does about 180 damage to all enemies.  
    Flowers will bloom, and the defense of all enemies will be cut in half. 
    You can use Def.Dn. too for a cumulative effect! However, it only works 
    one time per battle.  
    The cactus will explode, and do about 90 damage to all enemies.  
    Everyone gets healed 32 HP.  
      His magic affinity is like Rand's, only more towards supportive.  He 
    has one or two attack spells, a couple of healing spells, and a few 
    stat boosting and lowering spells.  He also learns exit and warp, which 
    is good to have in a pinch.
      Spar can walk through forests...uh, how much explanation do you need?
    Age: 10,000
    Weapon: Magic Ring
    Special Ability: Shed
    Magic Ability: Attack
    Field Action: Hunting!
      Bleu's origin's are a bit of a mystery, but she was in the first BoF 
    game.  She's a serpentine sorceress, one of a kind.  She's rather 
    pushy, but commands powerful magic.  She's not integral to the story 
    line, so you won't find her on your travels, unless you do some 
    searching, or I'll tell you later.
      Bleu's special ability is Shed, which when used, heals Bleu's hp 
    completely.  An extremely useful ability.  She also wields potent 
    magic, having almost all her spells when she joins up with you.  She 
    only learns 4 more spells, Fireball, Hail, Missile, and Bolt X.  
    Powerful stuff, indeed.
      Her field action is Hunting!.  I call it Hunting!, because like Bow 
    and Katt, she can hunt in the hunting grounds, but with one vast 
    difference.  With a wave of her wand, she obliterates all the game in 
    the hunting ground, turning them into Charcoal! ^_^  I find this funny, 
    as Bleu's somewhat of an extremist.
    NAME: RYU Bateson  
    AKA: "Ryu" "Hero"  
    CLAN: Dragon Clan (sub-division: Light)  
    AGE: 16  
    BIRTHDAY: 05/01  
    HEIGHT: 167 cm.  
    WEIGHT: 57 kg.  
    3 SIZE: 90 - 64 - 70  
    NAME: BOCHE Doggy  
    AKA: "Bow"  
    CLAN: Grass Runner  
    AGE: 15  
    BIRTHDAY: 12/16  
    HEIGHT: 156 cm.  
    WEIGHT: 60 kg.  
    3 SIZE: 93 - 80 - 92  
    NAME: RINPOO Chuan  
    AKA: "Katt"  
    CLAN: Fullen  
    AGE: 15  
    BIRTHDAY: 04/19  
    HEIGHT: 154 cm.  
    WEIGHT: 42 kg.  
    3 SIZE: 74 - 48 - 76  
    NAME: RAND Marks  
    AKA: "Rand"  
    CLAN: Armor-Shelled Clan  
    AGE: 31  
    BIRTHDAY: 03/14  
    HEIGHT: 218 cm.  
    WEIGHT: 140 kg.  
    3 SIZE: 198 - 141 - 178  
    NAME: NINA Windia  
    AKA: "Nina"  
    CLAN: Winged Clan  
    AGE: 17  
    BIRTHDAY: 10/09  
    HEIGHT: 160 cm.  
    WEIGHT: 34 kg. (due to the nature of her hollow bones)  
    3 SIZE: 83 - 54 - 80  
    NAME: STEN Legacy  
    AKA: "Sten"  
    CLAN: Highlander  
    AGE: 19  
    BIRTHDAY: 07/15  
    HEIGHT: 169 cm.  
    WEIGHT: 60 kg.  
    3 SIZE: 88 - 61 - 69  
    NAME: Ekal Hopper de pe TAPETA  
    AKA: "Jean"  
    CLAN: Crawler  
    AGE: 17  
    BIRTHDAY: 03/03  
    HEIGHT: 160 cm.  
    WEIGHT: 88 kg.  
    3 SIZE: 151 - 134 - 145  
    NAME: ASPARA (pronounced "Aspar" in the game) Gas  
    AKA: "Spar"  
    CLAN: Grass Man  
    AGE: 111 (16, in human years)  
    BIRTHDAY: 02/02  
    HEIGHT: 181 cm.  
    WEIGHT: 58 kg.  
    BLOOD TYPE: ?  
    3 SIZE: 72 - 57 - 60
    Items: Treepole, Herb x2
    Level: 1
      The game opens with a giant eye in the middle of the screen.  He 
    mutters some stuff about God, and then dozes off again.  In the church 
    in Gate, father Ganer is trying to get Yua down for her nap, when Yua 
    leaves the church.  Ganer calls Hero to find Yua.  Before you do 
    anything though, search the dresser for the Treepole, then head 
    downstairs.  Talk to Ganer, and say you'll go find Yua.  Head out of 
    the Church, and talk to the two women that are chatting outside of a 
    house, and one'll say that Yua's always playing in the back of the 
    village.  Go around the houses to the back of the village, and you'll  
    see a moving bush.  Pushing the action button'll remove the bush, 
    allowing access to the back of the village.  Follow the path, and 
    you'll enter another area of the back forest(it's in color!!).  
    Continue, and you'll find Yua, standing outside of a giant dragon.  
    Then, a monster attacks Hero. 
      There's nothing much you can do here, but attack.  When your hp drops 
    to critical, Ganer comes and kills the Beak.  They chat for a bit, and 
    you're given an option, choose whichever one you want, then they chat 
    some more.  Then Ganer and Yua leave, but Yua tells you to sleep under 
    the dragon for a while. 
      You can follow Yua's advice to see another picture of the eye, or you 
    can say no, and continue back to the village.  When you get back, no 
    one remembers you, or Ganer or Yua.  Someone tells you that the pastor 
    of the St. Eva church has alwyas been Father Hulk.  Search the northern 
    most house's book case on the first floor for a herb, and the dresser 
    on the second floor of the house to the south of the first one for 
    another herb.  Go to the church, and talk to the father, and he'll let 
    you sleep in the church.  During the night, the other person in the 
    room wakes up, and steals the candle.  You stop him, and he tells you 
    his motive, and what he'd like to do.  You're given the option to join 
    him, so do so.  His name is Bow, and he joins you.  
      Exit the town, and go west.  Bow will sense rain, and caution for 
    shelter.  Head to the cave to to the north and west of your location.  
    It's really dark in the cave, so Bow'll suggest to use the candle.  
    Follow the path, and you'll see something sliding along the path.  
    Follow, and you'll reach a giant of a monster.  He'll knock Bow away, 
    and you'll fight him.  
    The big demon's Baubary, and he'll defeat the hero easliy.  Then a 
    screen pops up that explains some stuff, and now, we're on to the game.
    Ten years later...
    Items: LifePI, Herb, Antdt
    Level: 1
      The scene, 10 years later in Hometown, Bow and Hero are Rangers at 
    the rangers guild.  They get their first job, finding a lost pet.  Bow 
    scoffs at this, but his opinion is quickly changed as he sees that the 
    owner of the lost pet is the beautiful winged princess of Windia, Mina.  
    She pleads for you to find her precious Suzy, then leaves for the inn.  
    Bow's really excited now, and they head off right away.  Search the 
    bookcase behind the Elder of the Ranger's guild for a LifePI.  Search 
    the book cases in the duplex near the Ranger's guild for some herbs and 
    an Antdt, then change your formation to scramble and put Bow in the 
    lead.  Buy some equipment, and maybe a few herbs, although with a few 
    hunting grounds, you can have a few roasts to use, which are good money 
    for equipment (Roasts sell for 200 Zenny).  Head to mount Fubi, to the 
    south east of Hometown.
    Mt. Fubi
    Items: Saladbwl, Firerock
    Level: 4
      Head in the first cave, and straight up, there's a healing spot 
    there.  Level up to 6 or 7 there, and continue along the path.  
    Eventually, you'll fight a boss, the Harpy Sisters.  
    Level: 7
    Harpy Sisters: There are three of them, Peach, Palo, and Puti, and 
    they'll concentrate on Hero.  They want to eat him, and will attack 
    each other for a round.  Heal when necessary, and keep pounding on 
    them.  They go down rather well.  Congratulations, you've won.
      Now continue up the path, and push the little stone out of the way of 
    another cave, which will bounce into a larger stone, which'll roll down 
    the mountain and flatten the first cave, and almost flatten the 
    travelling maniro too.  Bow will make a comment, then continue into the 
    cave.  Follow it down, and head past the cave on the left, and get the 
    chest there for a Saladbowl.  Follow back up, and enter the cave you 
    passed earlier.  Follow that down, and after getting the Firerock in 
    the chest there, continue until you see a pit, then drop in the pit.  
    You'll meet Azuza the hunter here, but he's not important now.  Exit 
    the cave, and you'll notice that with the destruction the rolling 
    boulder did, you can now go across Mt. Fubi that way.  Now, head out of 
    Mt. Fubi and head west to the building there.
    Items: one pet
    Level: 8
      Save at the Dragon Statue you see on the left of the house, and enter 
    the house.  You'll see an old man there, who's screeching about the 
    roaches that are there.  Enter into a fight between the cockroaches 
    (there are six), and beat them easily.  The old man takes a step 
    forward, then scream.  A huge roach'll attack you, and it's time for 
    Roach: He'll only attack, so attack back.  heal when necessary.  You 
    could use the firerock that you got at Mt. Fubi, but you'll need it for 
      After the fight, you'll talk to the old man(Niro), and he'll thank 
    you for saving him, and will offer you a piece of the pig he found, 
    which he wants to eat.  But, he had to take off the collar first.  Bow 
    asks to see the collar, and it says Suzy!!  Bow panicks, and they get 
    Suzy out of the pot.  Happy, they take Suzy and put her in a bag, to 
    which Niro laments.  Head back to Hometown, and see the elder.  He'll 
    congradulate you, and give you 500 coins.  Once you exit the Guild, Bow 
    says he's tired, so picking yes to the option will take you straight to 
    your house.  Sleep, as you will.  In the middle of the night, Bow gets 
    woken up by a guy named Kilgore, and he accepts a job from him to steal 
    the 'magic hood' from Trout.  
      In the morning, head outside and talk to the guard by the front gate, 
    who says that Bow was stealing from Trout's place.  Go to Trouts place.  
    On the way there, you'll bump into a woman who's running.  She'll say 
    excuse me, then make off past the Magic School.  Once you get to 
    Trout's place, the guard'll say that Bow will be found, no matter how 
    long.  Head left to the other mansion.  Talk to the guy out front 
    (Kilgore), and he'll appologize for getting Bow into this.  
      Head back to your house, and Bow'll be in the room.  He'll tell you 
    his story (pick that you believe he didn't steal anything).  According 
    to Bow, the girl that bumped into you was the real thief.  Then, a 
    knock at the door.  Panicked, Bow hides in a garbage can.  The guard at 
    the door searches the room, and leaves.  Bow then wants you to take him 
    to Niro, at the ruins to the south of Hometown.  Head to the gate, and 
    the guard'll ask you what's in the garbage can.  Pick any of the three 
    (Comic books, Trash, Bow), and he'll let you through anyways.  Go and 
    drop Bow off at the Ruins, and he asks you to find the thief, who has 
    wings on her back.  Seems easy enough, right?
    Hero and the Katt
      Niro suggests that you ask around for clues at Hometown, or Coursair, 
    a town to the east of Hometown.  You could ask around Hometown, but we 
    know better, right?  So instead, head to Coursair.  From Mt. Fubi, head 
    east, across the bridge.  The enemies are tougher here, but if you're 
    lv 8 or 9, shouldn't be too much of a problem.  Just watch out for 
    those flies.  Go across the bridge to the north (take note of that 
    cavern to the left in the cliff wall), then continue north.  
    Items: Smoke, BumsCL, Herb x2
    Level: 9
      In Coursair, search the upstairs dressers in the pub for a smoke.  
    You'll also see Poo here, and he's being a whiny little brat, so ignore 
    him for now.  Macotti is in the bathroom, but he lives there for 1 coin 
    a month.  Search the upstairs dressers in the Inn for a Bum's Clothes 
    and a Herb, then go to the church on the west side of town.  Search the 
    dresser on the second level for another Herb.  You'll also notice that 
    Kay is here.  For now though, Head back to the pub.  If it's daytime, 
    talk to the bartender to fast forward it to nighttime.  
      Talk to the big guy at the counter(Rand), and he'll tell you that a 
    strange girl's fighting in the first battle, but the guy that fights 
    her is Baba.  Another person says that Baba lives in Tagwoods, to the 
    north of Coursair.  So, buy some new equipment from the weapons shop, 
    some healing items if you need them, then put the rest of your money in 
    the bank.  Trust me, you'll know why later.
      Head to Tagwoods. *note* If you go past Tagwoods on the right, you'll 
    come to a gap with a wooden pole on each side.  You can't do anything 
    here, but at the cliff is a fishing spot, and on the other side of the 
    gap is a house where you can find Surfy.
    Items: Herb x2, Gold, Smoke, 100Coins x2, Baba Axe
      In Tagwoods, head up to the first intersection, and head left to open 
    a chest containing a Herb, then head back to the intersection, and head 
    up.  Grab the chest on the right (100Coins), then head up, around the 
    bend of trees and down to the right to another chest containing a herb.  
    Head back up and around to the left, and continue left.  Climb the 
    ladder of the house on poles to use the gondola to travel across the 
    trees to the next area.  Head right to the next gondola, but head down 
    and left from it to another chest containing gold.  Go back up to the 
    second gondola, and enter it.  
      When you exit the last gondola, head left, and behind the gondola to 
    a chest for a smoke, and head down from the gondola, all the way to a 
    chest with another 100Coins, then head back up, but stick to the left 
    of the path.  Head left to enter a narrow path that leads to Baba.  
    He'll taunt you, then you're in a...
    Baba: He's a little more challenging.  If you're lv 9-10, you shouldn't 
    have too much problem.  Just heal when necessary, but never let your HP 
    fall below 25, as one critical hit from him can take more than 20 HP 
    away from you.  Hit, heal and beat him into the ground.  After the 
    fight, he'll give you his axe so you can fight in his place.  Go back 
    to Coursair now.
      If it's night time, head to the pub and talk to Rand.  If it's 
    daytime, talk to the bartender again to fast foward to night.  Rand'll 
    notice you have Baba's axe, and will think you're Baba.  Now you have 
    your foot in the door.  *Note* If you noticed, Hero's name has changed 
    to Baba for the time being in the party menu screen.  Save if 
    necessary, then head to the Coliseum.  
    Items: 1000Coin
    Lv: 11
      The guards there'll tell you to go to the right room.  Talk to the 
    secretary behind the desk, and she'll send you into the first room to 
    get 'interviewed' by the Dir. HR.  This provokes a....
    Dir. HR.  Pretty easy, just beat him down, and don't forget to heal.  
      When you beat him, he'll give you the thumbs up, and the secretary'll 
    tell you to go see the Manager of the Coliseum, Augus.  He's a pretty 
    shady character, and will reveal the darker side of the first bout that 
    Baba'll be in.  Hero's pretty unsettled, but after the interview, go to 
    your dressing room.  *note* Go into the opponent's dressing room and 
    touch the unopened chest for a bit of funny.  In your dressing room, a 
    chest there contains 1000C. 
      Immediately head back to the bank and deposit all your money in 
    there.  You'll see why in a bit.  Save if you feel uncertain about the 
    outcome of the fight, then head back to your dressing room.  Talk to 
    the Guard, then check the door at the back of the room.  Rand'll show 
    up in your room.  Hero tells Rand about Augus, but Rand's dubious.  
    Hero wins Rand over, and Rand suggests that you give him all your 
    money!  Select yes (glad you put it in the bank, eh?), and he'll buy 
    two Antidotes.  He'll try to give one to the female fighter(Katt), but 
    she rejects it.  Rand calls her ferocious like Biruburu, then suggests 
    that you take both, and protect her.  You'll have to knock her out 
    first though.  Rand'll leave, and the guard'll come back in announcing 
    that it's your turn now in the ring.  Head through the door, and out 
    into the arena.  *Note*  We see a cutscene with Augus discussing the 
    outcome of the fight with a few guards.  
      The fans'll taunt you, and Katt seems to be the crowd favourite.  
    Undaunted, Katt'll denounce the warning you give her, and will attack 
    Katt:  She's a good fighter, but not too tough.  Attack, heal, etc.  
    She'll sometimes taunt you, causing you to lose your strength for the 
    round.  Soon, you'll beat her.
      Rand'll warn you of the danger after you beat her.  Quickly run up, 
    and pust Katt into the corner, where she'll be safe.  If you don't, it 
    determines how tough the next battle'll be.  If you didn't save her, 
    Rand'll be there with you, with Ray, a St. Eva Priest.  Ray'll be 
    tending Katt, and Rand'll join you to fight Augus.  If you saved her, 
    Katt'll be pacing around in the hotel room.  She'll appologize, and 
    join you to beat up Augus.  Rand'll join up before you fight Augus 
    though, so don't worry.  Get equipment for Katt, and level her up a 
    bit, then head to Augus' room in the Coliseum.  Rand'll be there, and 
    Augus'll transform into a monster.
    Augus:  He's difficult.  Attack with everyone.  Heal with Katt, because 
    she's the fastest.  You can heal with Hero and Rand as well, seeing 
    that they have cure spells, but they'll heal after Augus attacks.  
    Augus attacks twice in a round.  Sometimes he'll conserve strength, 
    which makes his next attack a critical.  If you need too, it would be a 
    good time to use the Firerock that you got in Mt. Fubi.  With a bit of 
    pounding, you'll get him for a sizeable amount of exp.  
      After the fight, Augus'll spout some stuff about his god's world 
    coming, and Rand'll wonder what this is about.  Hero mentions the 
    hiding place, and Rand want's to go there to help out.  Katt wants to 
    go too.  Now, head back to the Hideout. 
      (*Note* To speed things up, use Rand's special ability to get back to 
    Mt. Fubi quicker.)
    The Princess' fans are 
      Bow'll welcome you back to the hideout when you get there, and will 
    wonder who Rand and Katt are.  Katt learns Hero's real name, and 
    comments that both names are weird.  Bow is worried that Katt isn't 
    very smart, and thinks that Katt will break many things instead of 
    fixing them.  Katt comes over and asks what you're talking about.  Bow 
    tells Katt to go with Hero, as he and Rand can handle the repairs.  She 
    agrees, then drags Hero out the door.
      Fresh out of ideas, head to Hometown.  Heading up from the entrance, 
    you'll notice a blast from the gates of Magic School.  A female with 
    black wings is there, being confronted by 3 guys.  Her name is Nina, 
    and apparently, she's being persisted by these people called the Joker 
    gang.  She chases the guys off with magic, then goes back inside.  
    Katt's all kittenish now, and wants to learn magic.  Select yes to her 
    question (if you select no, she becomes all demanding and whiny), and 
    head into the school.
      Go up the stairs, and over to the right classroom on the top floor.  
    Nina's there with her teacher, Yoji.  They talk, and Katt comes forward 
    with a proposition; teach her magic, and she'll beat up the Joker Gang 
    for her.  Yoji says this isn't possible, as the Joker's won't wait that 
    long.  A Joker is standing at the door as Yoji's saying this, and he 
    tells Nina that if she doesn't come with him to the Joker hideout, 
    she'll never see her little sister, Mina again.  She agrees to this, 
    and they leave.  Yoji explains the situation, and Katt decides to punch 
    their lights out.  So, head back on the way to Coursair, but at the 
    sign that says 'look out for hoodlums', head west.  In a mountain 
    overlooking a lake, is the Joker Gang Hideout.  If you wish, head to 
    Capitan to buy supplies and save, then head to the Hideout.
    Joker Gang Hideout
    Items: LuckCndy, SilverDR, 1100Coins
    Level: 10
      Upon entering the hideout, you'll fight the Hood at the guardpoint 
    first.  He goes down rather easily, and now you're free to explore.  
    Talk to all the people in the cave, and you'll find something peculiar.  
    As one guy puts it, 'it's all relatives'.  Everyone in here is related.  
    Oh, and Win is in the first cave on the left.  You'll also notice 
    someone guarding a chest.  Ignore that for now, and head to the right 
    most cave.  There's a guard standing by a rock, and he'll ask you a 
    question, Who is the boss's nephew.  The correct answer is pain, and 
    he'll let you through.  The next gate has a guy that tells you that the 
    switch to open the gate is in the hole on your right.  It's a trap 
    though, as your hand gets bitten by a poisonous spider.  The hood 
    attacks you with the Spider.
    P. Spider and Hood:  Concentrate on the Hood first, then attack the 
    Spider.  Hero's poisoned from the start of the battle, but pay that no 
    heed, as P. Spider can poison you again.  Just keep beating him.  Lv. 
    10-11 should be fine to lay a good thwacking.
      Head up to the stairs, then head right, and down into the area below 
    the stairs for a LuckCandy, then head all the way right, ignoring the 
    door in the middle, and open the chest at the end for a Silver Dagger.  
    Equip it on Hero, and head back to that door and enter it.  In the next 
    area, head to the right, along the wall, and you'll see a chest 
    containing 100C, then head left to the stairs.  Head up, and you'll 
    come to a open room.  Head to the right, and down the ladder.  Talk to 
    the hood to initiate a fight with him.  Katt and Hero see Nina over in 
    the main room talking to Joker, the leader.  After the scene, head to 
    the left, and follow the path.  Katt'll creep forward, and knock out 
    the hood guarding Mina, and you'll be attacked by 6 hood.  There can 
    only be 4 enemies on the battle screen at one time, so the other two 
    will switch in once two are defeated.  Once you win, Nina'll bury Joker 
    under rock, but Joker turns into a monster and attacks.
    Joker: He's not that tough.  Attack with Hero and Katt, healing with 
    Katt when necessary, and cast cold with Nina.  He'll go down with few 
      Now that he's done, Nina joins you to take Mina home to Windia.  Now 
    that everyone's gone, head back to the guarded chest on the top level, 
    and open it for 1000C!!!  Go to Coursair to heal and save if needed, 
    then head to Windia.
    that's a deep subject!
      Windia's to the west of Coursair, just make like you're going to 
    Tagwoods, but don't go up the ramp by the sign.  Instead, head west 
    from there and you can't miss it.  Just cross the bridge, and you're in 
    the basement of Windia Castle.  
    Windia Basement
    Items: None
      There's a guard behind the gate, and he'll recognize Mina, letting 
    you through.  Travel through the maze, (*note* You'll know you're on 
    the right track when Mina says something) and you'll reach the a set of 
    stairs up.  Up the stairs, and you're in Windia castle, surrounded by 
    guards.  Mina will run to her mother, and Nina acts non-chalant about 
    it.  Mina wonders what's going on, and the Queen asks the guard to 
    escort the party out to the town.  
    Items: 100Coins, TreeST
      Out in the town, the guard tells you to cross the cliffs where the 
    distance isn't that much if you want to pass between lands.  Katt is 
    confused, and Nina explains.  After the scene, head down into the 
    square where there's a monkey standing beside a box.  He announces that 
    it's a magic show, and people gather.  Monkey boy(Sten), offers to make 
    Hero disappear, and does so.  After the magic show, Katt asks Sten to 
    bring Hero back, but Sten says that Hero is gone to another dimension.  
    Katt demands Hero back(*note* during this scene, we see 
    hero...somewhere, but it's all black around him).  Sten want's a date 
    with Nina and Katt, or else they'll never see Hero again, but Hero 
    appears out of a hole in the ground, which prompts a thumping by Katt.  
      Sten appologizes, and joins the party.  Now, buy new equipment, and 
    give your SilverDR to Sten, as it's better than the WoodenDR that's 
    sold in the shop.  Baretta's in the weapon's shop here, and Daiye is in 
    the second floor of the Inn.  Also, search the dressers for 100C and a 
    TreeST.  Now, if you feel like it, raise a few levels, and head to 
    Capitan, to the west.  Along the way, you'll notice a cabin nestled in 
    a valley between two cliffs, and a forest behind it.  This is the 
    Hunter's cabin.  Head there for a bit of side info on a Uparupa.  One 
    of the Hunters asks how much you want to sell Katt for, also, search 
    the chest for a HelpBL.  
    Items: SuedeAR, Tolen, Wfruit
      In Capitan, one of the villagers laments about the dried up well, and 
    how a kid fell into it.  Now, some people are looking for the child.  
    Leminton's in the Inn on the second level.  Also, search the drawers 
    for a SuedeAR, and a Tolen(*note* You'll find out what these are 
    later).  Locker is in the house next to the Inn, and a Wfruit is in the 
    cabinet in the house that Locker's in.
    Items: Van.Ext, Charm
    Level: 14
      If you feel like you're ready, head to the well up behind the item 
    shop and enter.  At the bottom, you'll run into a monster, but some guy 
    comes out of the door on the left and kills the monster.  It's Ray, and 
    he's trying to help the villagers in the well, but before he can 
    explain more, a monster attacks you.  Defeat it easily (use Nina's Cold 
    spell), and Ray'll explain more.  Agree too help the villagers, and 
    he'll lead you into another room.  When he enters the long room, a 
    monster attacks him.  He tells you to save the villagers, and he begins 
    to fight the monster.  Walk up and out into a big room.  There are 
    turtles swimming back and forth between the islands.  There's a guy on 
    one of the islands who's searching for his son.  The island up from the 
    guy, take the left turtle to a Van.ext, then continue all the way up, 
    past the boy on the right, and get the charm in the chest.  Head back 
    down to the boy, and talk to him.  He'll tell you about playing with a 
    turtle, then a monster appears out of the water.
    Terapin: He's a trifle difficult, but not unbeatable.  Just be around 
    lv's 13-14.  Have Nina cast her magic, and Hero Attack.  Katt can use 
    items to heal and attack as well.  Use Sten's bomb magic until his AP 
    is depleted, then have him heal and attack.  Terapin has an attack 
    called Brainwave that confuses one of your group and has them attack a 
    party member once.  He can also cast an earthquake that deals 28 
    damage, and attack singular people for mid 30 damage. 
      After defeating Terapin, the area'll start to shake.  Head back down 
    into the other room, and you'll meat Ray there.  The water'll start 
    out, and Ray'll stop it with magic.  Now you have to save the 
    villagers.  *Note* How many villagers you save determine certain things 
    in the near future.
      Head back one room, and enter the door next to the one you came out 
    of.  Talk to that villager to save him, then go back to the last room, 
    and enter the door on the left.  There's a guy standing between two 
    doors.  Talk to him, and you'll fight him.  Don't choose auto attack, 
    or else the party will kill the villager.  Instead attack the monster 
    on his face to save the villager.  Once you beat the Chiroru, enter the 
    right room, and beat the Creon on the other side.  Another villager is 
    in the room, and he's possessed by the demon as well.  Beat the Chiroru 
    and another villager is saved.  Head back to the stairs, and enter the 
    other door beside it.  Beat the demon on the villager in the next room, 
    and head into the door on the right.  Follow the path, save the other 
    villager ahead, and enter the last door at the end of the path.  Talk 
    to the last villager, then head back to Ray.  He'll ask if the 
    villagers are saved.  Select yes, and he'll let the barrier fall.  Run 
    back to the door, and you'll be outside.
      Ray'll thank you, and wants to give you magic.  But, he wants to go 
    to where the party gathers, a rather obscure way of saying he wants to 
    go to Hideout.  Take him there.  Once there, Ray'll ask you to talk to 
    the party members and decide who to give St. Eva's blessings to.  What 
    spell you get is determined by how many villagers you saved.  If you 
    saved all 6 of them, you get Renew, a spell to revive fallen party 
    members.  If you don't save all of them, you'll get Cure2 instead.  I 
    recommend you give Renew to Bow, or if you get Cure2, give it to Nina.  
    After being blessed, Ray'll leave. 
      Now, go back to Capitan.  Between the Inn and house, there's a girl 
    dressed in red there.  Put Hero in the front, and she'll take him away 
    from the group for a while.  The scene reopens in a cabin.  There are 
    three weird circles on the floor, two smaller, and one larger.  The old 
    woman there, Granny, will explain what this is, and that the young girl 
    dressed in red is Sana, the Shaman of Fire.  *note* An explanation 
    about fusing and shamans will be later.  Granny tells you to stand in 
    the middle circle, but search the dresser for a LifePI, then go stand 
    in the circle.  Sana tries to join with you, but something goes wrong.  
    The joining doesn't work, but they inadvertedly release your latent 
    dragon powers, in the process burning down the forest and their 
    cottage.  Granny's a little disturbed, and wants Hero to find them a 
    house, because he burnt down their old one.  Go back to Capitan, and 
    there's a guy standing where Sana was.  He tells you that the party 
    left, and you'll automatically be back in Hideout.
      Granny and Sana will commandier the room that Bow built for Hero and 
    him, but they say that it's not complete.  They ask Bow to fix the 
    room, but he takes off in a huff.  In Bow's room, Bow complains, but 
    sees that Hero was right in doing what he did.  Granny and Sana make 
    some demands, and ask that you go to Capitan to find a carpenter.  Now, 
    here's where the villager saving thing comes in.  There are three 
    carpenters, one that builds the ordinary houses, one that builds the 
    houses on poles, and the one that builds the fancy houses.  If you 
    saved only the minimum villagers, 2, you only get carpenter 1, if you 
    saved either 3 or 4 villagers, you get carpenters 1 and 2.  If you 
    saved all of the villagers, you get all 3 carpenters.    More 
    information will be covered in the Township area of the walkthrough.  
    Now, choose your carpenter.  Once he's gone to Hideout, the people in 
    behind of the fancy house will have moved.  There's talk that the thief 
    went west in a boat from this point, so follow the path out to get in a 
    boat and go to the next land.
    The Frog, the Witch and
    the Impostor
      The party docks in the next land, so follow the path to the 
    overworld.  Head up, and you'll enter a forest.  Follow the path, and 
    you'll see a bunch of frogs there.  One of them will speak to you as 
    you pass it!!!  It appears in the pool, and tells you that it's been 
    placed under a curse by a witch in the nearby area.  He asks that you 
    go to the Witch's tower and get her to remove the spell.  Simple 
      Head out of the forest, and along west.  You'll see an encampment by 
    a dock in the lake.  You can rest here and save if you want.  *Note* 
    You can now change your party members at any dragon shrine you come to, 
    unless for special reasons.  You can do one of two things now.  You can 
    go to the Wild Cat Restaurant, to the west of the encampment, on the 
    other side of the waterfall there, or you can head up north to the 
    witch's tower.  Either way, level up to around lv. 15 or 16.  *note* If 
    you wish to go to Wildcat Restaurant first, see the Secrets part of the 
    Walkthrough.  From the encampment, head west a bit, then follow the 
    trail up, and at the lake on the top of the hill, head east to Witch's 
    Witch's Tower
    Items: CureAl, Herb, SilkGL, WizardRG, WiseRB, WiseBL, Wisehoop, 1503 
    Level: 16-17
    Party: Rand, Nina, Katt
      Enter Witches tower, and with Hero in the lead, Step on the switch.  
    Nimufu'll talk to you, and you'll fight some enemies.  After the 
    battle, do it again.  She'll eventually let you in, because Hero's 
    cute.  Now that you're in, don't grab the chest on the dais, as that 
    seals the door, preventing excape.  Head to the left door, and up the 
    stairs for a chest with a CureAl, then head back to the main room, and 
    through the right door, and up the stairs.
      At the top of the stairs, follow the path up and left, and note the 
    statue by the door.  If you walk up to it and press the action button, 
    Hero'll note that the statue looks almost alive.  There's a reason for 
    this, explained later.  For now, head through the door on the left.  
    Follow the path down (take note of the chests in the other room), and 
    head up the stairs to the next level.  Head up from the stairs, and 
    you'll see that there are 5 moving platforms, linked by chains.  In the 
    Snes version, you could see where each platform would take you, but the 
    screen's too small in the GBA Version, so I'll tell you where to go.  
    Hop on the second one from the right to head to an enclave with stairs 
    leading down.  There are many chests here, but as you open some of 
    them, pitfalls open up.  Be careful.  Once you've opened them all, head 
    back up the stairs, and ride the platform back to the beginning, and 
    hop on the far left one to ride it to the right side of the room.
      Go up the stairs at the end of the hallway, noting the statues of men 
    there.  They're strewn about this place, and they're mostly men.  At 
    the top of the stairs, head down the path, and note the female statue 
    here.  This is a statue of Nimufu, and she'll take you to the bottom of 
    the tower if you want to.  Grab the chest near Nimufu for a Herb, then 
    head left.  In this next room, there are buttons on the floor that are 
    pressed when you walk on them.  These alternate the gates that open and 
    close when you step on the buttons.  Step on a button as you make your 
    way up the left side of the hall, towards the first set of gates.  
    There's a room with a chest to your left, but you need to lower the 
    gate.  There are three buttons placed in a pseudo triangle by a 
    pitfall, so step on the front most one(don't step on the other two), 
    and head back to the chest for a SilkGL, then head back past the 
    pitfall.  The hallway after the pitfall is one space wide, but the 
    hallway running left and right is two spaces wide.  Walk through the 
    hallway, but stay to the bottom of the hallway running left and right, 
    to miss that button there.  Now there's another set of gates here, and 
    the left one leading to the stairs should be down, while the right one 
    with a chest is up.  Head through the door just down from the stairs, 
    then back into the last room.  
      Hit the first button you see there to close the left gate and open 
    the right one.  Get the WizardRG and the WiseRB there, then press 
    buttons until the left gate opens.  Head up the stairs.  You'll come to 
    a room with 4 moving plaforms, and two chests, each on an island.  ride 
    the first platform to the first island to get a Wisehoop, then head 
    back and ride the next platform for a WiseBL.  *note* There's a door to 
    the right of the last platform, but that leads outside.  Ride the 
    platform from the island to the other side of the room, and enter the 
      At the top of the stairs, hit the button to open up the way, and 
    proceed to Nimufu's room.  She'll be glad that you made it, and wants 
    to play with hero.  Hero mentions the frog, and if Hero plays with her, 
    she'll tell you how to remove the curse.  Hero walks forward, and 
    Nimufu wants to make Hero her pet.  He panicks, and she becomes upset.  
    She'll attack you now.
    Nimufu:  She's rather easy.  Just use your dragon transformation, while 
    Nina uses S.Boom.  Have Katt and Rand heal when necessary with items 
    and Cure.  Another tactic you can use is to have Katt and Rand use 
    Wfruit on Hero to replenish his AP and have him keep using his Dragon 
    forms.  Nimufu casts Thunder, Spark, and attacks regularly.  Two Dragon 
    attacks will be sufficient to do her in.
      Nimufu cries after beating her, and will tell you how to release the 
    curse on the frog.  Head back down the tower, but don't exit by falling 
    out the window in the room with the 4 moving platforms.  Instead, head 
    back down to the 5 platforms on chains, and ride the far right one over 
    to the left side of the room, and through the door.  Go up the stairs 
    and you'll find Seso, the Water Shaman.  Talk to her, and she'll warp 
    back to Granny.  Now exit, and head back to the forest where the frog 
      Put either Katt or Nina in the front of the party and talk to the 
    frog.  After the scene, the frog will have changed back...to a frog!?  
    The frog's name is Ekaru Hoppe de pe Jean, the prince of Simafort, and 
    he wants to thank you by showing you his castle.  After he joins, 
    change your party to include him, then exit the forest.  After exiting 
    the forest, the game'll say 'around that time', and will show you 
    Township.  The first 3 houses are built, and the carpenter rejoices, 
    but insults you first.  
      Now, instead of heading to Simafort, put Jean in front, and change to 
    a frog.  Head up to the lake on top of the hill, and swim down the 
    waterfalls to enter a hidden cave.
    Hidden Cave
    Items: SkoletAR, KmikzeBL
      Here, there is an old man in the cave.  Grab the two chests for a 
    SkoletAR, and a KmikzeBL, and talk to the old man with Hero in the 
    lead.  The old man will give Hero his second set of dragon 
    transformations.  Now leave.
      You can do one of two things now.  You can either go to Simafort to 
    continue the story, or head back and recruit people for your Township.  
    I'd recommend the latter, as you can get some weapons to help you in 
      *note* For a list of Tenants, see the Township section of the 
      *extra note* for my recommendations, see the FAQ.
      Now that you've done that, put Jean at the front of the party, and 
    after changing into the giant frog, head to Simafort, located in the 
    middle of the lake, south of Nimufu's tower.
    Items: Dluxrod, HelpBL, GutsBT, SoleSD, BreathAR, IronSH, RoyalHT, 1000 
    Party Level: 18-19
    Party: Rand, Nina, Katt
      Enter Simafort, and Jean'll welcome you to his castle. *note* All the 
    people of Simafort are frogs. The people around him are all surprised 
    at this show, and two guards come to carry Jean off, calling him an 
    imposter.  Now, the 'real' prince comes down and appologizes for Jean's 
    actions, and asks you to leave immediately.  You have no choice, so 
    comply.  He then thanks you, and tells you that a boat with money in it 
    is waiting out front for you, so exit the castle.  
      Out on the pier, you see a girl pulling a giant rock around.  She 
    struggles to lift it, and with a mighty throw, sinks your boat!!!  She 
    explains that she's the princess of Simafort, Petape, and tells you the 
    story about who the imposter really is, and begs you to help.  Before 
    she can explain furthur, two guards come out to the pier, investigating 
    a noise.  Petape quickly dunks the party in the drink, and hides 
    herself.  After they leave, Petape fumes at the guard's lack of doing 
    anything to remedy the situation.  The party then announces that 
    they're drowning, and Petape saves them.  
      Hero then re-awakens in a bedroom, with the other two people in your 
    party, as well as Petape.  If Nina's there, she'll be relieved that 
    you're alright.  Rand'll say you were muttering about flowers, and Katt 
    would ask if you want her to hit Petape now. :)  Petape appologizes, 
    then explains the situation further.  Select yes, or more info, if you 
    feel you need it.  Then she gives you the gills, allowing you to 
    breathe in shallow water.  After the scene, check the bookcase in the 
    room for a Dluxrod.  Buy items or equipment if you need them, then head 
    out to the pier.  
      Notice the grate on the pier, with a door underwater directly beneath 
    it?  Enter this grate to go to the walkway underneath the water, then 
    follow the walkway.  It branches off to the right, surfacing on a 
    separate pier with a boat there, allowing you to go back to the 
    Campsite.  Do so now, and get another party member at the dragon 
    shrine.  Then, head back to Simafort on the boat, and follow the 
    underwater pass back, but at the junction, head north.  Enter an 
    underwater room, and following it will lead you into the castle food 
      Head up between the large grates where the live food is kept(note the 
    guy standing in the entranceway leading to the stairs, to the right of 
    the grates.), and go down the stairs at the end of the hall.  This will 
    take you to the jail, where the guard leader is looking in on Jean.  
    He'll finish, then notice you.  He'll say some stuff, and present a 
    choice to you.  Select yes to fight him.  He's rather easy, and goes 
    down with one dragon attack.  Petape will appear after the battle, and 
    go to Jean.  Jean says some stuff that makes Petape mad, and she 
    wonders how they'll prove that Jean's the real prince.  Then the Royal 
    ring comes into the conversation.  But, Jean gave it to Nimufu, so 
    Petape asks you to find her and give it back.  So, we're off to Wildcat 
      It appears that there's a witches reunion at the Wildcat Restaurant 
    right now.  One of them will tell you that Nimufu's worshiping the 
    porcelain god, and another one will fight you if you talk to her.  Go 
    to the right door, and you'll see Nimufu hovering over the toilet bowl.  
    She'll cry at not being popular, and will tell you that she doesn't 
    have the ring, and it might've gone down the toilet.  Proceed to jump 
      From the stairs, head left, and you'll see something sparkle in the 
    water.  Go over to it and press A.  The ring'll slip, carrying it away.  
    Go north, through the pass just left of the stairs up, and you can grab 
    the ring there.  Head back, and Nimufu's grossed out that you jumped in 
    the toilet for the ring.  She hears that it's the royal ring, and she 
    denounces you as  a liar, as no one could give her such a precious 
    gift.  Now you have the ring, so go back to the Jail in Simafort.
      Jean and Petape are happy to see the ring, and rush off to the throne 
    room right away.  They confront the 'real' prince and present the royal 
    ring.  Then the 'prince' shows that he has the royal ring!!  Petape is 
    flabergasted, but has a stroke of genius.  She challenges him to a 
    cooking contest between Jean and the 'prince'.  The 'prince' is 
    delighted, and says that the penalty for losing is death for Jean and 
    the party.  Petape promises that they won't lose, and are taken to the 
    kitchen.  Jean and Petape discuss their dinner plans, and decide on a 
    'cockroach *Hi automod ^_^* and green onion salad', 'worm with caramel 
    sauce', and 'gold fly pudding'.  Petape asks you to find the 
    ingredients, which can be found in the castle basement.
      Exit the kitchen from the north, and go through the banquet hall to 
    go to the courtyard.  There are a lot of people here, but one female 
    between the well and the pond asks where her boyfriend, Tata, is.  Head 
    up the stairs to the north, and enter the right door on the side of the 
    King's chair.  Up the stairs will lead to the royal bedroom, and by the 
    picture of the king is a lever, with a down arrow above it.  Pressing 
    the lever will move the picture, revealing a staircase leading up to 
    the roof.  Tata's on the roof, and he's dying.  Untie him, and head 
    back down to see Fiolina, his girlfriend.  Say yes to her question and 
    she'll take off to save him.  Go back to the roof, and talk to Tata.  
    He'll thank you, and tell you about the windmill and the buckets there 
    that you can use to get to the basement.  He'll give you the storage 
    key as well.
      Open the left door on the roof, and grab the chest inside for 1000 
    Coins, then open the center door to access the buckets in the windmill.  
    Take them down to the basement, and follow the path.  A fly is 
    attacking a soldier, and will attack you after taunting you.
    Gold Fly:  He's difficult.  Hit him with everything you have.  Have 
    Hero use his dragon transformation.  Have Rand use a Wfruit on Hero, 
    Katt attack, and Nina use S.boom.  Next round, have Hero use dragon 
    transformation again, Rand heal Hero, Katt use a Wfruit, and Nina use 
    S.boom or heal if neccessary.  Next round, have Hero attack, Rand and 
    Katt use a Wfruit on Hero, and Nina use S.boom.  Repeat this pattern 
    until goldfly runs away.
      After the fight, the Soldier will die.  If you need to, and you 
    probably do, head back to the inn at the entrance to Simafort to heal, 
    and buy some items if you need to, preferably Wfruit and LifePL, then 
    head back to where the soldier died.  There are two paths you can take 
    from here, left, or right.  Take the left door.  There are two guards 
    in this room, but ignore them and enter the door to come out on a 
    walkway.  The gold fly is hovering a few steps from you, and when you 
    get close, he'll taunt you, and run away furthur into the room.  Follow 
    the path, and you'll come to a bridge.  The bridge will break apart, 
    and a giant worm will come out and fight you.
    J.Worm:  He's really annoying.  Basically, follow the same attack 
    strategy for the gold fly.  He has an annoying sleep attack that'll put 
    your party to sleep 75% of the time, often leaving only one party 
    member up.  You can wait until he hits your party members to wake them 
    up, or you can hit them yourself.  He uses quite a few special hits, 
    and counter attacks, so heal when necessary.  He'll go down before 
      After the fight, gold fly will come down, taunt both you and the 
    fallen worm, then leave again.  You now have one of the ingredients.  
    If you need to, head back to the inn to rest, and save at the dragon 
    shrine at the campsite.  Head back to the basement after you're done in 
    the castle, and this time, take the right path.  Go up through the 
    door, then go back through the door to the left for 2 chests containing 
    a HelpBL and a GutsBT.  Head back through the door, and take the only 
    other door in the room to lead to a maze-like room with a bunch of blue 
    cockroaches in it.  Gold fly will taunt you some more, then fly away.  
    From here, make your way over to the left door, then enter it, and 
    through the other door to find a chest containing a Stamina, then go 
    back to the maze room, and make your way up to the door to enter 
    another maze-like room.  *note* The cockroach's will only battle if 
    your lead character touches the roach.  If you don't want to fight, 
    then take a step forward, then a step back to protect your lead 
    character from being attacked.  
      Here, the gold fly will taunt you again, then leave.  make your way 
    to the door and enter it.  Gold fly will taunt you some more, then fly 
    past a giant red roach.  Heal yourself if needed, then go up to the 
    roach and fight it.
    G.Roach:  He's not as annoying as the worm, as he doesn't have sleep 
    attacks.  Use the Gold fly strategy to put this guy down.
      You're awarded with another ingredient after beating the G.roach.  
    Head up through the door(heal first) to fight the gold fly.
    Gold Fly: One dragon attack will put him under.  *note* The ammount of 
    damage you delt Gold fly in the last battle will determine how much Hp 
    he has for this fight.
      You now have all 3 ingredients, so go back to see Jean in the 
    kitchen.  *note* Now that the gold fly's been defeated, there aren't 
    any roaches in the two maze rooms anymore.  Petape thanks you, and 
    tells you to wait in the dining room.  Go up the stairs, and talk to 
    the guy blocking the door at the other end of the dining room to start 
    the contest.
      After a scene, the king declares 'prince' Jean the winner, although 
    the tasters took a double taste of the 'gold fly pudding' that Jean 
    made.  Petape goes balistic, and promises to blow up the castle.  
    'Prince' Jean panics, then bolts after.  The master chef appologizes, 
    and explains the situation, then asks you to save Master Jean and 
      Head back down to the kitchen, but enter the door that has the WC by 
    it.  Press the lever underneath the down arrow to go back to the 
    basement.  From here, head right, and follow the path.  You'll find 
    Jean here, and past the other door, you'll find a pedistal.  The real 
    imposter will explain a few things, then change into a demon and attack 
    Kuwadora: He's a pain in the rear.  Make sure you bring your lifePIs 
    and Wfruits for Hero.  He has the ability to stop the round before it's 
    finished, often wasting attacks, and an attack that'll hit everyone for 
    regular damage, between 30-45 HP.  He also casts death, which succeeds 
    quite often, and casts curse.  After a long battle, he'll go down.
      Kuwadora will complain about losing, then will press the button on 
    the pedestal.  The castle will begin to shake, then Kuwadora dies. Jean 
    enters and tells you the button's real use.  Then a door will open up 
    at the other end of the room, and a walkway will appear.  Petape will 
    wonder what's going on, and Jean explains.  Then the two of them leave.  
    Walk up past the pillar, and grab the SoleSD in the stone, then exit 
    the room.  You'll appear in the King's room, and after a scene Jean 
    will rejoin your party.
      Now that you're done that, head back through the kitchen to the food 
    stores area, near the stairs that lead to the jail.  There's someone in 
    the right grate, and the guys watching over the person don't like how 
    she whines, so they offer to give her to you.  It's the thief from 
    Trout's house!  Grab her, then head through the door that the guy was 
    guarding, and up the stairs to get 3 chests containing a RoyalHT, 
    BreathAR, and IronSH.  Now you're on your way back to Hometown.
    A-thiefing we will go... 
    Items: Antdt, cake, Magic Hood
    Level: 19-20 Bow: 10
      Once in Hometown, head to Trout's place, and the guard'll let you in 
    once you mention the real thief.  Trout will thank you, but Patty, the 
    thief, will raise suspicion about Trout, so to prove his innocence, 
    Trout wants you to inspect his house to see if you can find what Patty 
    mentions, which is supposedly in the basement.  Go up past the tabke 
    and go into the kitchen.  Search the cupboard for an Antdt, then go to 
    the storeroom on the other side of the house, and open the chest inside 
    for a cake, then go into the next room over and down the stairs.  
    *note* Up from this room is another staircase, but you can't access 
      After entering the basement, go back up and Trout'll meet you there, 
    then escort you off the property.  Kilgore will meet you outside, and 
    asks you what happened.  He's relieved that the real thief was found, 
    and he'll ask you to go get Bow, so he can apologize.  Go to the Dragon 
    Shrine next to the weapon shop and switch out someone for Bow, then go 
    to Kilgore's place.
      Kilgore will welcome you in his study, then invite you to a feast.  
    Kilgore apologizes, then they discuss the current events.  Then, 
    Kilgore asks Bow to steal again.  Bow agrees, then asks if Hero wants 
    to come or not.  If you're feeling unsure, then take Hero.  If you're 
    feeling bold, then go alone.  
      The scene begins with a battle with a guard.  Put him down easily, 
    then head to the basement that you were at before. Go down to the 
    basement, then come back up.  Bow'll notice a noise, then he'll hide.  
    A hidden panel opens, and Trout steps out.  After he leaves, go in 
    through the hidden door, and down the stairs.  Here's what Patty's 
    talking about.  At the end of the jail is Patty.  Talk to her, and 
    Trout'll come back down.  Trout notices Bow near Patty, then makes an 
    offer to Patty, which she refuses.  Trout then turns into a monster and 
    attacks you.
    Trout:  If you have Hero with you, the fight's easy.  Just use the 
    Dragon transformation to beat him.  If you don't have Hero, then just 
    keep hitting Trout, and healing when your HP runs low.  Trout steals 
    money from you when he attacks, but you get it back when you win.
      Afterwards, Trout cries a bit, then dies.  Patty compliments you, 
    then gives you the Magic Hood, which Kilgore wants.  She leaves, and 
    Bow heads back to Kilgore's place.  Bow explains things, then tries to 
    give the Magic hood back to Kilgore, but Kilgore wants you to have it.  
    Bow then has a premonition, and offers Hero a choice.  Select whichever 
    you want, then after a cut scene, you're outside of Kilgore's place.  
    Head back down, and you'll see Silvia there, who asks you to go to the 
    Ranger guild.
      In the elder's room, the veteran Rangers are talking about something 
    that happened to the forest in Gate.  They talk about it, then say they 
    don't want to do it.  Bow and Hero come forward, saying that they know 
    what the Rangers saw in Gate, and Elder sends them to investigate Gate.  
    He then says for you to find the Grass man.
    From Trout to Whale Cave
    Items: SteelAR, PwrFood, GoldAR, 100 Coins, Whale Bell
    Party: Bow, Katt, Rand
    Level: 19-20
      From Hometown, head back towards Simafort, but instead of entering 
    Simafort, follow the river south til it reaches the little lake at the 
    end.  A sign is to the right, and a beach is nearby, where you can get 
    MacClean, who is another possible candidate for your town.  Continue 
    east from there, and you'll see a house nearby.  This is W.cave.  Near 
    the house is a Dragon Statue.  Make sure you have Katt with you, then 
    enter the house.  There's a few kids inside the house, and a man 
    blocking a path out to the backyard.  You can buy cakes at the counter 
    if you want, then talk to the man.  He thanks you for saving him at 
    Trout's place, then rewards you with a visit to W.cave.
      Follow the path, and climb down the ladder.  Oddly enough, the walls 
    seem to be pulsating.  At the bottom of the ladder, there's another 
    ladder to the right of it, with a fence around it.  As you walk around, 
    you'll hear voices from below.  Switch to Katt, then have her hit 
    either the north or the south plank on the fence to knock it down, then 
    go down the ladder.  You'll land with a thud, suprising an old man at 
    the bottom.  He tells you a few things, and introduces a pair of 
    dolphin children.  Apparently, this cave's a real whale, and has been 
    asleep for a long time.  The dolphins speak of a stone doll in the 
    Whale, then Tree and Ton argue with the old man, then pretend to deny 
    him passage on them.  He panics, then apologizes, then leaves.  From 
    there, head up through the door to the next room, and notice the large 
    appendage in this room.  This is Grandpa's adams apple.  Katt can hit 
    it, but it won't do any good right now.  Instead, head past it into the 
    body of Grandpa.
        Head up and to the right from the door, hugging the wall until you 
    come to a chest with a SteelAR, then head back down, and go left 
    through the bubbles, and back up.  Follow the path to the top, and when 
    you clear the last of the bubbles in this room, head left and swing 
    down to get another chest with 100 Coins, then go back up and exit into 
    the next room.
      Head up (ignore the path to the right, it leads to a dead end) and 
    take the path leading to the right into the next room.  Follow the path 
    all the way up, into the next room, and grab the chest there(PwrFood), 
    then head back to the fork, then take the center path up to the next 
    room.  Follow the path, ignoring the left path, as it leads to yet 
    another dead end, and continue to the next room.
      From the door, hug the wall as you go up and left, ignoring the door 
    leading back to the last room, and enter the door you see in the top 
    left corner for GoldAR.  (*note* Use Katt to open the doors that are 
    closed.  She'll hit them with her staff.)  Go back to the last room, 
    and head right, across the top of the room, and enter the door there.
      Notice the two converging paths in this room.  Follow the path, and 
    continue up. (*note* Going down the right path leads to a dead end)  
    Hit the door at the end with Katt's staff, and enter the next room.  Go 
    straight up, and enter the last room.  In this room is the stone doll 
    that Tree and Ton were talking about.  He'll wake up, mumble some 
    stuff, then try to kill you.
    Munmar: He's rather easy.  He has a sleep attack that puts your 
    characters to sleep.  Use a dragon transformation, then attack for a 
    couple of rounds to beat him.
      He'll be relieved that he can sleep now, then will disappear.  Go 
    back to the Adams Apple, and hit it with Katt's staff.  Grandpa will 
    wake up, and be glad that he's awake.  Tree and Ton come by and thank 
    you, as well as tell you that there's a _carnival_ at Tunlan.  Grandpa 
    tells you to go grab the whale bell from the old man on the beach, and 
    you'll automatically go there.  Enter the cave here, and talk to the 
    old man.  He's happy that Grandpa's awake, and gives you the bell.  
    Check his shelf for a Herb, then go to the water and press A button to 
    ring the bell.  Grandpa will come here and pick you up.
    World Tour 
    Items: Tolen x2, Cond. Up
    Level: 20-21
    Party: Rand, Katt, Bow
      Now that you have suitable transportation, I recommend you take time 
    to complete the map, it'll make things easier in the long run.  Follow 
    the coastline all the way around, periodically checking the map for 
    it's completeness.  From the pennisula directly south of W.cave(there's 
    a sign near the tip of it), go east.  The island here is where Guntz is 
    located.  Step in and complete the next part of Flying township, and 
    buy the BrassSD for Hero.  Go up to the last house on the path, and 
    check the right shelf on the first row of shelves for a Tolen.  
    Karashinikofu is here too, and will join your town if you let him.  I 
    don't recommend this, as he takes house #4, where you can get the 
    powerful Barose.  Eichichi's in the basement.  Read my 'Flying 
    Township' area of this document for more information.  
      The island that Tunlan's on is directly north of Guntz, but don't go 
    there yet.  Make sure to circle the island north west from Hometown, 
    there's signifigance to this island, as there's a mountain on here.  
    From the southern tip of the western continent, head directly east, and 
    you should see an island here with really high cliffs and no beach.  
    There are two buildings on this island.  There's a smaller island to 
    the east of the other island with no beach.  there's a single house on 
    here.  Complete the eastern continent from the small island, noting the 
    castle on top of a plateau, as you come up the east side of the eastern 
    continent.  You have one more thing to complete, getting Bleu.  Go read 
    the Secrets area to learn how to get Bleu, then once you've done that, 
    go to Tunlan.
    The little Carnival of
      You can't really do anything right now in Tunlan, as they speak with 
    musical tones, and can't understand you.  Buy some equipment if you 
    need it(preferably the twinBW for Bow), then head to the carnival just 
    outside of town.
    Items: none
    Level: 22
    Party: Bow, Katt, Bleu
      In the carnival, talk to the guy to buy tickets.  He mentions that 
    the grass man's going to be fodder for a demon, and they've raised the 
    prices on the tickets as well.  After buying tickets, head through to 
    the back and talk to the Chief.  He mocks the grass man(Spar), and is 
    surprised that Spar can talk.  He asks a question.  Select no, and 
    he'll ask you another question.  Select yes, and he'll make an offer, 
    Spar for either an Uparupa, or 900,000 coins!!!  After that, head out 
    the back door to go to the world map.
      From here, you can go either straight to the Uparupa cave, or go to 
    the Hunter's shack between Capitan and Windia first.  I'd recommend 
    you'd go to the hunter's shack first.  From the beach near Tunlan, head 
    around to the left, and go up the left side of the island, and dock at 
    the beach to the left of Gate.  Head north east, and you'll see the 
    hunter's shack nestled between two cliffs, and a forest in behind.
    Hunter's Shack/forest
    Items: Owl Fruit
    Level: 22
    Party: Bow, Katt, Bleu
      In the hunter's shack, read the diary on the table to learn what 
    happened to the hunter's, then head out the back door, and through to 
    the forest behind.
      In the forest, follow the path.  At times, you'll hear someone 
    singing.  At the end, you'll see a girl standing infront of the Owl 
    Fruit.  She'll change then attack you.
    Algernon, Danielle, Suiky: Algernon's the head of this trio.  Danielle 
    heals Algernon with Cure2, while Suiky attacks with thunder.  Have Hero 
    use his dragon magic, while Bleu can use Freeze.  Bow can heal and cast 
    Defup, while Katt can heal and attack as well, seeing that she's the 
    fastest.  Bring your Wfruit to replenish AP.  It doesn't take much to 
    down Danielle and Suiky, but they get revived, so concentrate the 
    majority of your attacks on Algernon. 2 dragon spells, and a few magic 
    attacks will do in Algernon, so just heal and attack. 
      She tells you not to tease her, then dies.  Pick one owlfruit, as 
    that's all you'll need.  Then exit the forest, and warp to Hometown.  
    Sleep at hero's room there to replenish your hp and ap, then board 
    grandpa at the beach to the south of Hometown.  Follow the coastline 
    around to the north of hometown, and at the north/south bridge by 
    Capitan, you'll see a cave in the rockwall by the bridge.  Enter it 
    with Grandpa, and you're in the Uparupa cave.
    Items: QuartrST, Gold, OceanRB, BusterSD, CharmSH
    Level: 23
    Party: Bow, Nina, Bleu
      Notice that you're underwater in this cave.  Fortunately, you can 
    breathe here, thanks to the gills from Petape.  I'd recommend you have 
    some fire weapons for this cave, like the HeatST for Katt, if you have 
    her.  Head up, pass the island on the right, and continue up.  Go up 
    the ramp and enter the cave to find a chest with a QuartrST for Katt.  
    It isn't as powerful as the HeatST though.  Go back down the ramp, and 
    go to the right.  Ignore the path leading up, as it leads to a dead 
    end, and continue right.  Go up the ramp to get the chest on the land 
    for a Gold, then go back down the ramp, and head up the path just to 
    the right of the ramp to exit into the next area.
      Head up through the path, out of the water, then after the bend, 
    you'll see a door leading into the next area.  Go in the door to the 
    opposite of the other door, and open the chest there for a OceanRB, 
    then go back through the door, and through the other one to get to the 
    next area.
      There are a bunch of Maniro here.  One'll tell you how to catch 
    Uparupa for 200 coins, and another one will sell an OwlFruit for 1000 
    coins.  Say no to them, and proceed to the final area.  Here are a 
    number of holes in the rock walls, with sparkling eyes in them.  These 
    are the Uparupa holes.  Ignore all the holes, and go up the stairs to 
    the left of the river running through the cave.  Go up the other ladder 
    here, ignoring the rest of the Uparupa holes, and proceed to the last 
    Uparupa hole.  To capture the Uparupa, place an owlfruit infront of 
    their cave, then back off a distance.  The Uparupa'll come out of it's 
    cave to eat the owlfruit.  When it eats it and begins to go back to 
    it's hole, run forward and press A.  The Uparupa'll squawk, then attack 
    Uparupa: He's rather easy.  Don't use regular attacks on him, as he 
    will counter attack you everytime.  Just use a dragon attack, then have 
    Nina and Bleu cast their most powerful attack magic. Bow will heal.  
    Uparupa will go down without much struggle.
      After the fight, Uparupa will whine.  You now have a choice, either 
    keep Uparupa, or let it go.  Choose let it go.  It'll be so happy, that 
    he'l leave you a chest containing the BusterSD.  Now exit the Uparupa 
    room, but then re-enter it.  There is a CharmSH in the room.  Now, 
    leave the Upacave.  With Grandpa, swim to Hometown to heal, and change 
    your party at the dragon shrine if neccessary, then go to the Carnival.
    Party: Katt, Bow, Bleu
      At the Carnival, pay another 100 Coins, then head through to Spar's 
    inclosure.  Talk to the Chief, and he'll ask if you brought the money, 
    or Uparupa.  Choosing 'I'll give you nothing!!' will prompt a boss 
    M.C. Tusk: He looks daunting, but isn't that tough.  Hero uses his 
    dragon magic, Katt attack the first round, then use Wfruits on Hero to 
    replenish his AP for as long as necessary.  Bleu use Freeze, and Bow 
    cast Def-up, and heal when necessary.  He'll go down without much of a 
      Chief threatens you, then dies.  Hero looks for an opening, but can't 
    figure it out.  Then Spar shows you where it is.  He talks to you for a 
    bit, then suggests what to do next. Then he joins you.  Change your 
    party to include him, then you'll exit the carnival.  Go to Tunlan and 
    buy some equipment for Spar, then board Grandpa and head west, then 
    follow the coastline north until you come to the old man's beach.  
    Disembark there, then exit the beach and head west.  When you enter the 
    great forest, make for south west, and you should notice a giant tree, 
    surrounded by littler trees.  This is the great tree, Gandaroof.  Enter 
    from the bottom, and Spar will talk to Gandaroof.  Gandaroof complains 
    of amnesia, and blames Spar.  He then tells you to get the Therapy 
    Pillow from Tunlan.
    Sten's 'happy' homecoming
      In Tunlan, talk to the guy by the main stairs at the entrance to 
    Tunlan to learn that they won't understand you unless you bring a 
    musical instrument of high caliber.  He then mentions the Famous Flute, 
    from Highfort.  Ok, go to the beach near Guntz, directly below Tunlan, 
    and follow that east, following the islands until you come to a 
    pennisula with a house on the end.  Follow the south shore of the 
    pennisula, and there's a beach here.  Disembark, and head east, 
    following the coastline to the south.  Once you are between the sea and 
    an inland body of water, head east, over the top of the lake, and 
    you'll see a ramp here.  Go up, then back west to another ramp.  Go up 
    the ramp, then go back east until you reach a castle, overlooking the 
    sea.  This is Highfort.
    Items: MothDR, QuickCL, Extract, Tolen x2, NinjaDR, MoonMask, Collar, 
    2000C, Famous Flute
    Level: 20-23
    Party: Sten, Bleu/Bow, Katt
      If it's night time, there'll be a guard at the gate who'll deny you 
    access to Highfort.  So, just use Hero's Timewarp spell to fastforward 
    it to day, then enter. 
      Walk across the bridge until you come to a gap.  Put Sten in the 
    lead, and press A.  Sten'll raise a concern, and will mention that this 
    is his hometown.  Select yes to Sten's question, and he'll relent.  
    Now, press A to cross the gap and enter the castle.
      The guard near the door will notice you, but then notices Sten, who 
    he welcomes back with open arms.  They talk for a bit, then the guard, 
    Gayne, will mention that Trubo is looking forward to see him.  This 
    surprises Sten for some reason, having to do with Goonheim.  Sten then 
    walks away.  The party follows, but Sten tells them to get the flute 
    without him, as he has business to take care of.  (*note* the Dragon 
    Statue here won't let you change your party, so you're stuck with the 
    party you have currently)  Save if you need, then go through the door 
    to the left of the dragon statue.  Follow the path all the way up, and 
    enter the door that's being guarded by two people.
      You'll walk in on a war meeting.  A lady called Shupkay is making 
    plans with the Division Commander, Chief of Staff, and an Army Corp 
    Commander.  She then talks about the hidden power of Highfort, and with 
    it, they'll take over the world.  The Division Commander object, but 
    she slaps him out and sends them off.  The party comes forward, and 
    Shupkay drops them into a pit. 
      The scene goes back to Sten, who's pacing in a lobby of some sorts.  
    He's getting worried, and decides to go look for them.  One of the 
    guards warns him about Shupkay, and Sten wonders who she is.  The guard 
    explains.  From here, head down the stairs to the right.  Go down the 
    other set of stairs in the room to find three chests containing 
    QuickCL, MothDR, and an Extract.  Equip the MothDR on Sten, and raise a 
    level or two if you feel inadequate, then go back up to the main room. 
      Save, and buy some healing items, as Sten will be alone for a while.  
    Make sure you have at least 5 lifePLs.  Then once you're done that, 
    deposit all your money in the bank, and save again.  Head through the 
    door to the right of the dragon statue, and head across the bridge.  
    Someone will interrupt Sten at about half way, and they'll talk.  It 
    turns out to be Trubo.  He'll bluster at Sten, then attack.
    Trubo: He's a little difficult, especially if you're at low levels.  
    Just attack and heal when neccessary.  The battle will end without 
      Trubo will talk with Sten a bit, then will break the bridge apart, 
    plunging them down.
    Trubo: You have 3 turns to beat him.  Open up on his ass.  If you gave 
    Chop Chop to Sten, use it.  If not, use flame, or attack.  You'll beat 
    him in 3 turns, hopefully.
      After the fight, Sten and Trubo will land in the water.  Sten will 
    save him.  Trubo will wake up, then they reminisce about the past.  
    Trubo will fill Sten in on current events, then they devise a plan to 
    get rid of Shupkay and save the Princess.  After Sten and Trubo 
    separate, head in the door that Trubo goes into.  Use the healing pool 
    here, and save.  Then go back out the door, and head left along the 
    path to the road that Trubo mentioned.
      Follow the path up the stairs and through the door to enter to a 
    larger room.  Head up to the wall, then right, and then up the first 
    hallway to enter a door with a chest for a Tolen, then go back to the 
    large room, and head right again.  Go up the last path and enter the 
    door there for a chest containing a D. Earing, then go back to the 
    walkway in the large room, and head down the last path you see to 
    advance to the next room.
      Follow the path to enter a room with a bridge over a pit.  There's a 
    fork in the bridge's path.  Head left first to a chest with 1000 Coins, 
    then go back to the fork and take the other path to advance.  Follow 
    the path here, using Sten's arms to pass the gaps, and continue to the 
    next room.
      In this next room, there are two ways you can take, left and right.  
    Left just loops you around, so head right, and up the first path you 
    come across to advance to the next room.  *note* if you look to the 
    left of the stairs, you'll see the other party members there.  Continue 
    up the stairs to enter another bridge room.  You can go up or down from 
    here, but go down, as heading up leads to a dead end.  Follow the path 
    and ignoring the first door you see, continue on the path to the right 
    of the door to find another door.  Then, step on the warp pad in the 
    next room.
      From the connecting warp pad, follow the path, and you'll be behind 
    the throne room.  Head left, and down the stairs, then step on the 
    other warp pad you see here.  In the next room, you'll see 3 doors, one 
    to the left, one in the middle, and the last to the right.  The ones on 
    the left and right are set up closer than the one in the middle.  Head 
    in the left door first, and go through the door at the end for a chest 
    with a NinjaDR.  Equip it, then head back two rooms, then enter the 
    right door.  Go through the door at the end of the door and open the 
    chest for a CloakKN, then go back to the main room, and finally, 
    through the middle door.
      Continue up the path to a room with two short hallways in it, side by 
    side.  At the end of each hallway is a door.  Enter the door on the 
    left, and get a chest for another 1000 Coins, then go back, and through 
    the right door.  Follow the hallway up to find Shupkay and the Princess 
    talking to each other.  Sten joins the conversation, and Princess is 
    happy.  Sten takes a step foward after a bold proclimation ('This 
    monkey is going to give you a spanking, Shupkay!'), and falls through a 
      Sten lands in the room where the party is being held, and they get 
    annoyed with him.  Then they join up again.  Change your formation, if 
    necessary, then head up, and use sten's arms to cross the gap here to 
    advance.  Now here comes the fun part.  A really big bridge maze room.  
    From the beginning, head left, and follow the path all the way around, 
    then at the next fork, head left.  Follow the path left, then turn 
    south.  Ignore the paths to the right, as they loop around, and turn 
    right, then at the first junction there, head up.  Follow the path to 
    reach a square platform with 2 more ways to go, left, and down.  Head 
    down, and follow the path to reach the stairs.
      You are in another maze room now.  Follow the path up, right, then 
    down a short ways to come to another 2 way.  Head down, then to the 
    left.  Ignore the first path leading up, and take the second one.  
    Follow it, and enter the door at the end.  In this room, there's a 
    healing pool, and a warp pad.  Take the warp pad to a chest with a 
    MoonMask.  Heal if necessary, then go back to the maze room.
      Follow the path back to the other path leading up, and take that one.  
    Turn right at the first path, and follow it all the way to reach the 
    stairs.  In the next room, there are 3 warp pads here.  Taking the 
    right one will lead you back into the castle, thus starting you back at 
    the beginning!  Taking the left one will lead you back to the room with 
    the MoonMask.  So, take the center one to go forward.  You'll find 
    Trubo there on the floor.  Trubo will start getting mad, so Sten'll 
    knock him out.  Then walk up to the door and press A to face a boss.
    Portal: Do not use attack magic, as it heals Portal.  So have Bleu heal 
    and use WFruits on Hero.  Hero can use his Dragon magic, while Katt can 
    heal and attack.  Sten attack as well.  You can beat him easily using 
    this strategy.
      After the fight, the door will open up fully, and Trubo will wake up.  
    He'll talk to you, and then you decide on a plan, you fight Shupkay and 
    get Princess back, and he stops the machine.  Follow the path all the 
    way up, and in the last room, you'll see a staircase.  Going past the 
    staircase will lead you to a warp pad which leads to where Sten dropped 
    through the floor.  Head up the stairs instead.  
      In this next room, you can see 2 stair cases from where you stand, 
    one to your right, and another to your upper left.  Take the upper left 
    one to reach 2 treasure chests containing Collar and another Tolen, 
    then go back to the last room, and take the right staircase. Follow the 
    path to the last set of stairs to reach the top level where Shupkay and 
    the Princess are.  After the scene, Shupkay turns into a monster and 
    attacks the party.
    Shupkay:  Make sure to heal Hero's AP for this battle.  Shupkay has the 
    ability to cast Hush on your party members, and is also capable of 
    counter attacking.  She casts Thunder, and Drain.  Heal with Katt and 
    Sten, and have Bleu cast her most powerful magic.  Hero can use his 
    Dragon magic, then attack, or just heal his AP with Katt and Sten, and 
    use it again.  She'll go down with little difficulty.
      Afterwards, the game will take control and you make your escape from 
    the tower.  Sten then makes a noble move to stay behind and lower the 
    party and the Princess down the elevator, because they're manually 
    propelled.  In the throne room afterwards, Princess will thank you, and 
    give you the Famous Flute, and will give you a final note for Sten.  
    Head back to the entranceway of the castle, where the shops are, and 
    exit the door to find Sten standing there, moping.  He rejoins the 
    party.  Now that you have the Famous Flute, head back to Tunlan.
    Save the Queen!
      Now that you have the Famous flute, you can understand the people of 
    Tunlan now.  Talk to the residents to learn of the plight facing the 
    queen.  Go up to the castle, and follow the stairs up to the queen's 
    room.  Apparently, she's turned into a real food hound, eating 10 
    servings of food a day!!!  She's really fat now, and the old lady 
    beside her says that if she doesn't lose the weight, she'll die. There 
    are two others in the room that speak of an old magician who can help 
    her, but was banished from Tunlan for his temper and disrespect of 
    woman.  He was banished to an island, but that's all the info they give 
    you.  But don't worry, that's what I'm here for.
      If you have Bleu or someone else who can warp, then warp to Hometown.  
    If not, then just board Grandpa and swim to Hometown.  From there, head 
    just north and a bit west, and you'll notice an island there with a 
    beach on the south side and a mountain on it.  This is where Gedd is.
    Mt. Maori
    Items: MoonDrop, ThornWP, CureAl, FlameSD, FlameSH, MagmaAR, 
    Level: 26-27
    Party: Katt/Nina, Sten, Your call
      Enter, and ignore the post you see here, and follow the path right to 
    enter a cave.  There's a healing spring here, and you can heal your 
    wounds if you need to, then head into the next room to find Gedd.  If 
    you step on the platform with anyone but Nina, Katt, or Spar shamanized 
    as the girl, then he won't speak to you.  Put either Nina or Katt in 
    the front, and he'll take notice of her.  He'll then gloat about being 
    the best in the world, and can cure anyone, then asks who the patient 
    is.  He frets at the queen, and doesn't want to go back...unless the 
    'little girls' kiss him.  After the following scene, he'll agree to 
    help you.  Go back to Tunlan now.
      Enter the queen's room in the castle, and Granny's fretting that you 
    aren't back yet.  Gedd walks in the room, and they 'debate' for a bit, 
    until Gedd turns the attention back to the queen.  Gedd tries a spell, 
    but she fattens right back up again.  He makes his diagnosis; the 
    queen's been infected with a demon.  He sends you with a letter to see 
    his assistant on Mount Maori, so head back there immediately.
      Return there to see Gedd's assistant engaging in aerobics.  He then 
    takes the letter, and tells you what to do; head to the top of the 
    mountain, and get a mushroom from the top that looks like what he shows 
    you.  Take a good long look at the mushroom, and remember the placement 
    and size of the dots on the mushroom cap.  Then head out and with Sten, 
    cross the small gaps, ignoring the first door you see, and enter the 
    other door.  Get the chest with the MoonDrop in it, then go back to the 
    first door and enter it.
      Follow the path up all the stairs, and ignoring the path to the 
    right, head back down another path adjacent to the first one to claim a 
    chest with a ThornWP for Spar.  Now head back up, and follow the path 
    leading to the right. Go up the stairs, and head left for a chest with 
    a CureAl in it, then head back right, and exit the door.
      Head right, cross the gap behind the waterfall, and enter the other 
    door there.  From the door, head up and in the first door you see to 
    get the FlameSD in the chest, then go out the door, and continue up the 
    path.  At the fork, head right, and up the stairs to the upper level, 
    then head right.  Follow this to a chest with a FlameSH, then back down 
    the stairs and head left.  Exit the door to appear on a ledge behind 
    the waterfall.  Walk left to the edge, then press down to fall down to 
    another ledge with a chest containing a HushRG, then go back through 
    the door at the bottom, but this time, go up the stairs to the upper 
    level, and head left.
      Go in the first door you see, and follow the path.  Ignore the upper 
    path, and keep heading right to get a chest with a MagmaAR in it, then 
    up to the upper path, and follow it all the way right, and exit the 
    door at the end to appear at the summit.  Here you can find your 
    mushroom, but as you look, notice that there are a few different 
    mushrooms here, all with different white dot placements on the mushroom 
    cap.  Go around the pond at the summit to the posts on the left of the 
    pond, and cross to the island in the middle.  There are three mushrooms 
    here.  Pick the furthest one from the post, and you'll automatically go 
    back to the Assistant.  He'll thank you, then give you the equipment 
    you need...a Mirror.  O...k. o_O  Anyways, now that you've completed 
    that, head back to Tunlan.
    Items: none
    Level: 26-27
    Party: Sten, Katt, Bow
      Return to the queen's room and talk to Gedd.  He'll thank you, then 
    tell you how to use the Mirror.  He'll give you final instructions, 
    then shrinks you and puts you in the queen's body.  This part can take 
    as little as 10 minutes, or 1 hour, depending on if you know how to do 
    it properly.  The queen's body is divided into 4 areas; Upr. Right, 
    Lwr. Right, and their respective parteners, Upr. Left and Lwr. Left.  
    In the body, you'll notice some weird things floating across the 
    screen, which signifies her blood.  The left side of her body is 
    coloured blue, while the right side is red.  You start out in the right 
    side of her body.  I strongly recommend you defeat all the enemies in 
    one room before proceeding to the next.  Use the little dancing monster 
    in your party menu screen to tell if the room is still occupied.  It'll 
    dance if there's enemy in the room, and sleep if the room's clear. 
    During this process, the game'll cut out to a picture of Gedd, who'll 
    tell you how you're doing.  Also, if you need to get out of the body 
    for any reason, just use the mirror.  
      From where you start, go up through the door, then through the other 
    door in that room.  In the next room, head right a bit, then through 
    the door leading down, as the one leading up will take you to the 
    queen's arm, and there aren't any monsters in there.  Then head down a 
    little bit, and take the left fork, making sure to clear the area of 
    monsters, before heading into the next room.  Clear that room, and 
    Gedd'll tell you that the Upr. Right part is good to go, so head to the 
    Lwr. Right area.  Head back to the last room and go back to the fork, 
    and head down the right path to reach the lower right area.
      From the door, head down and into the first door you see.  Fight 
    there at the entrance to clear that room, and head back through the 
    door.  Head down the right path this time, ignoring the second door, 
    and head in the last one.  Clear this room to clear the whole right 
    side.  Follow the path through the room, and there are two paths you 
    can take at the fork, one that leads up and to the left, and one that 
    leads straight left.  There are two doors on the upper-left path, and 
    one on the straight left path, but all three lead to the lower left 
    area.  But anyways, head down the straight left path, and enter the 
    door to proceed to the lower left area.
      Something to point out, there are enemies here called 'fatty'.  They 
    are swift to run, but yield a lot of experience, so seek them out and 
    defeat them first in battle.  Occasionally, you'll fight 3 of them.  In 
    this situation, use the dragon magic to quickly take them out.  Ok, 
    from the door, follow the path, and at the fork, take the left path up, 
    as the right path will lead you to the two doors leading to the upper-
    left path of the last room.  Go through the door to the next room.
      Go through the room, and enter the first door you see.  Defeat the 
    monsters in here, then go back to the last room, and continue up.  
    There are two doors at the end, one leading up, and another leading 
    down.  Head through the door leading down, and defeat the monsters 
    there.  There are two doors on the other side of the room, but both 
    lead into the lower right area, and we don't want to go there.  Once 
    you've cleaned out the monsters in this room, and you'll get a message 
    saying you've cleared out the whole area. Now, head back to the last 
    room, and enter the door leading up.
      From the door, head up and enter the door at the top.  There are two 
    doors in this room, one on the left, and one one the right.  The one on 
    the left leads to the arm, and the one on the right leads to another 
    room you want to go to.  Clear the monsters out in here, and ignore the 
    other door in here.  Head back to the last room you were in, and go in 
    the door leading back down.  Back in this room, head back down, and 
    when you come to the fork, take the right path and enter the door at 
    the end.  Now head right, and enter the first door you see to enter the 
    last room you need to enter.  Clear this room to clean out the queen 
    entirely.  Gedd'll now warp you back out of the queen's body.
      Gedd'll thank you for a job well done.  Granny'll be so grateful, 
    she'll let Gedd come back to live in Tunlan.  He's happy about this, 
    but the queen's miserable that she's so thin, and can't move.  They 
    laugh at this, then Gedd thinks he's forgetting something.  As reward, 
    the old lady will let you take the bolst...uh, therapy pillow. :)  Exit 
    the queen's room, and go back down the stairs outside of the throne 
    room.  But, instead of going down the set of stairs to go out of the 
    castle, head left past it, and enter the door where the Highlander is 
    standing guard outside of.  This is the treasury, where the Therapy 
    pillow is, but it's gone!!! Actually, the girl outside of the safe 
    doors has it, and will give it to you when you talk to her.  Take it, 
    then go back to Gandaroof.  Make sure you have Spar with you, and that 
    you have decent levels for him.  If you need to, take him to monster 
    island, but be careful up there, as the monsters are immensely strong.  
    Once you're at Gandaroof, he'll thank you, then will ask if you're 
    ready to go into his mind to retrieve his memory.  Select yes to begin.
    Gandaroof's Memory
      You'll start out beside a town.  Enter it, and talk to ALL the 
    inhabitants.  Notice that they're all old men in this town, and each 
    town is shaped EXACTLY alike, save for the people.  In the town, find 
    the item shop and buy some upgrades for your party, if they need them.  
    After you talk to all the people in the town, exit the town, and head 
    south a bit, then east over the bridge, and continue east until you 
    reach the next town.  This town is filled with young men.  Talk to all 
    of them, then exit the town, and walk west a bit, then north.  You 
    should see a path leading up the cliffs.  You'll see a third town 
    situated beside a lake.  Enter it, and talk with all the inhabitants, 
    who are all children.  The kid by the main stairs will be surprised 
    that there are 3 towns, and mentions that there should only be two.  
    This Item shop has items, so stock up on what you need.  The kid behind 
    the next counter, where the banker should be, will offer to take you 
    out of the mind, if you talk to him.  In the inn, there is an old man 
    in here named Barose.  He's one of the appliciable tenants you can get 
    in the game.  I strongly suggest that you take him, as he can teach you 
    powerful magic.  Once you're done here, go back to the first town.  
    Enter it, and you'll be in the Memory Tower.
    Memory Tower
    Items: AutoBW, EarthAR, MisoSoup, HeroBT, BlndedML, 1000 Coins
    Level: 28-29
    Party: Spar, Bow, Bleu
      This place can be difficult to navigate, as there's a giant circle 
    around you, removing the immediate layout of the tower around you.  
    from the entrance, go up til you can go further, then head left a bit, 
    then up all the way.  Go right, and talk to the old man, who'll offer 
    to escort you to the entrance for 100 Coins.  Take it, and he'll bring 
    you to the ladder in the middle of the room.  Talk to him again, and 
    pay 100 coins to go to the exit.  He'll actually take you to the two 
    chests above the ladder that you couldn't reach otherwise.  Take them 
    for an AutoBW and EarthAR.  Talk to him again, and he'll take you out 
    of  the tower.  Go back in, and talk to him one last time, and this 
    time, walk one space right, and head up to go up the ladder.
      From where you end up, make your way over to the old man standing in 
    the corner of the room.  He'll offer to transport you to a place.  
    Don't accept.  Instead, walk down three steps from the old man, then 2 
    left, then go up to advance.  Then from the top of the ladder, walk one 
    left, then down all the way, then left all the way for a chest with a 
    MisoSoup, then walk back 7 steps, and go up until you can go up any 
    further, then left 5 steps, then up all the way, then right 7 steps, 
    then up all the way, then left all the way, down all the way, then left 
    two steps, then up to advance.
      From the ladder, walk right one step, then down 2 steps, then right 
    two steps, then up to advance.  Then, walk left one step, then down all 
    the way, left one step, up one step, then left all the way to get a 
    chest with 1000 Coins in it, then retrace your steps back to the 
    ladder.  From one space up from the ladder, head left all the way, then 
    up, right, up, and right all the way, then down two steps, right two 
    steps, up 6 steps, and left all the way for a chest with a HeroBT.  
    Then, go down one step, right all the way, then down all the way.  
    Then, 6 steps right, down 3, and left 2 for a chest with a BlndedML.  
    Then, go right 2, up 3, left 6, and up 7.  Then, right 2, and up 5.  
    Right 2, and up 3.  Left 2, down 1, right 3, down 1, right 1, and down 
    6.  Left 2, down 4, right 2, and up all the way to advance.
      From the ladder, right 1, down 2, right 2, and up all the way to 
    advance.  In this next room, there'll be 3 old men, one on the left 
    side, and two on the right.  From the ladder, walk right 1 step, and up 
    all the way to talk to the two old men on the right of the room.  Then 
    go back down all the way, left all the way, up all the way, and right 1 
    step, then up all the way to talk to the third old man.  Then back 
    down, and right all the way, then up all the way, left one step, and up 
    into the door.  Make sure you have everything at max, and are suitably 
    equipped, as you will face the boss now.  From the door, walk straight 
    up.  Talk to the old man, and he'll reveal himself as the one who 
    destroyed the minds of everyone in gate, and is doing the same to 
    Gandaroof.  He changes, and you fight him.
    Aruhamel:  He's a tough cookie.  One of his most annoying attacks is 
    the ability to lock your character's spells, starting from the ones 
    that you most recently got.  He casts this over all your party, for 
    extra annoyance.  Have Hero use Dragon magic, Bow use Defup X and Cure 
    after that if needed, Spar use Freeze, and Bleu use her most powerful 
    magic.  If Aruhamel locks her most powerful magic, have Bleu use 
    restorative items.  If he locks all your important magic, use 
    restorative items and attack regularly.  He'll go down after a bit.
      After the fight, Aruhamel dies. Walk out of the room, and make your 
    way to the old men again.  They remember a bit more, but not too much.  
    Now use exit and make for the third town.  Go to the item shop, and 
    talk to the kid behind the bank counter to exit the mind.  Gandaroof 
    thanks you.  Walk up to him, and talk to him to find some stuff out.  
    Choose all the options to learn it all.  Now exit Gandaroof's grove, 
    and make for south.  Cross the bridge to come to a valley.  Talk to the 
    guy at the entrance to the valley, and he'll wonder if something 
    happened in Skytower.  Warp to Capitan, sleep, buy items, and save, if 
    you need to.  Change your party too, if you want.  Exit Capitan, and 
    walk south to the beach.  Board Grandpa, and make for Skytower.  You 
    can't miss it, just sail straight south, and it'll be to the left of 
    Grandpa.  It's round, and has a green top.  Enter it with Grandpa.  
    Items: GutsBL, IceSH, FrozenAR, NorthDR, 1000 Coins
    Level: 35-36
    Party: your choice
      You'll be on the roof.  Walk left, and go down the stairs.  There are 
    two manillo here.  Talk to the one above the small square hole, and 
    he'll make point that something's wrong with skytower.  Talk to him a 
    second time to gain admittance to the tower.  Now, be careful here, as 
    you're underwater.  You have a 3 minute time limit.  If you exceed 
    this, you'll pass out, and will reawaken at the top level where the 
    manillo are.  Fortunately, there are rooms with air in them, so you can 
    take a breather there before continuing.
      From the elevator, head through the left door.  Ignore the door you 
    see, and continue past it.  Enter the door at the end, and get the 
    chest for 1000C, then head back through the hall, and enter the door 
    you passed earlier.  Go up the stairs, and through the door at the top 
    of the stairs.  Follow the path, open the first chest for a GutsBL, and 
    continue down the hall.  Enter the door, and go through the door at the 
    top of the stairs.  Follow the path and you'll enter a large room with 
    a cross-like support beam in the middle.  There are steps there, but 
    reaching them is difficult. as the currents of the room will sweep you 
    around. Make your way to the bottom of the room, and stand directly 
    underneath the down current, and walk straight up until you're right 
    next to the stairs, then go up them.  
      Grab the IchSH in the chest just at the top of the stairs, the 
    FrozenAR in the chest up from the stairs, and the NorthDR in the last 
    chest, then go around the room and enter the other set of stairs.  
    Follow the rest of the stairs to reach the cause of the problem, Spoor, 
    the wind shaman.  She'll appologize, and will leave to go to granny.  
    If you have it, use exit, but you're not done yet.  Go back to the main 
    room you first entered, and enter the right door this time.  
      There are swift currents in this room, so run to the right to the 
    first door, and enter.  There's a manillo in this room who'll sell you 
    armaments.  Buy what you need, and head out the door again.  You'll be 
    swept back to the beginning of the room.  Make your way around to the 
    last door in the room, being careful to push the button in one 
    direction.  If you change directions, the currents'll take you back to 
    the beginning of the room.  Make to the end of the room, and enter the 
    door.  There'll be a door to the left of you, so enter that one.  Go 
    through the hallway, and enter the door at the end.  A manillo will 
    caution you to the lack of air when going down the set of stairs there, 
    but enter it anyways.  You'll be in a room full of grass.  Step left 2, 
    then up all the way.  Ignore the door at the top of the room, and go 
    all the way right to enter that door.  
      You'll be in a hall now with fast currents.  Run all the way right to 
    advance.  You'll be in another room with grass.  Make your way to the 
    door at the top of the room, and continue.  This is another room with 
    fast currents.  Follow the hallway, making sure you're at the top-right 
    corner before heading left, and enter the first door there for a 
    goblinSD, then go back.  You'll be pushed back to the beginning, so 
    make your way across the hall.  Grab the chest there for a SpiritRB.  
    You're now done the SkyTower.  You can't use exit here, so go back to 
    the room with the manillo, and exit from there.
      You can go back to Township to fiddle with your new shaman, or can 
    continue through the valley.
    Namanda, Namanda
      Now that the fog is cleared in the valley south of Gandaroof, you can 
    now venture through it and get to Farmtown.  In the valley, just head 
    straight south.  There is a fork to the right somewhere around the 
    middle of the valley, but ignore that, and keep heading south to reach 
    the exit.  Now head straight south to reach Farmtown.
    Items: HelpBL, Gold, Plate
    Level: 37
    Party: Rand, Your preference
      Once you enter, you realize that there are a bunch of people who look 
    like Rand here!!  This is Rand's hometown.  Talk to the people with 
    other party members, then with Rand to get different messages.  Go to 
    the Inn, right at the entrance, and on the second floor of the inn, 
    search the dresser in the upper room for a HelpBL.  The house you want 
    is the one at the top of the town.  There are 3 doors here; the one on 
    the left, middle, and right.  The one on the left is a completely 
    different house, while the other two doors belong to one house.  The 
    middle and right doors are seperated by a fence.  Walk up the steps to 
    the house, but enter the door on the left.  
      Go up the stairs in this house and check the drawers for a Gold, then 
    return to the middle door, and attempt to go in.  The screen will 
    darken, and someone will yell, causing the party to step outside in a 
    hurry.  A man comes out of the house, pleading with the owner of the 
    house, Daisy.  He's an emmisary from the St. Eva church, and want to 
    build a church on Daisy's land.  Daisy announces her faith in Namanda, 
    and chases the emmisary off, then re-enters her house.  You should do 
    the same.  
      Explore Daisy's house a bit, then enter the door on the lower level 
    to talk to Daisy.  It appears that Daisy is Rand's mother, and she 
    belts him with a ladle, demanding that Rand explain himself.  She hits 
    Rand again, and puts him to work plowing the fields.  She makes the 
    rest of the party do it too, first thing tomorrow.  In the morning, she 
    gives you a final piece of advice, then you scoot off to the back 
      Now, the game's version of plowing the field is walking up to 
    everything and pressing the action button to get into a fight.  You'll 
    fight stones, stumps, and bushes.  There are two of each in the field.  
    Also, don't use magic against these things.  You'll find out why later.  
    The only one that offers any challenge is the last thing you face.  If 
    you face the stone last, it's an S. Golem.  If someone can tell me what 
    the other two are, then let me know.  After defeating these, return to 
    Daisy.  Don't talk to her yet.  Instead, go through the door to the 
    kitchen, and check the shelves by the 'oven' for a plate.  What, no 
      Go back and talk to Daisy now to rest.  In the morning, Rand'll 
    appologize to you for Daisy's actions.  Daisy will be in the backyard, 
    so go talk to her.  She tells you to go west to Namanda and pray for a 
    good harvest, so do so.  Head west, and on a plateau to the north you 
    should see a cave.  Continue west a bit, then turn north, go up the 
    ramp at the end, then turn right and head back down south to reach 
    Items: Tolen
    Level: 37
    Party: Rand, your preference
      At the entrance, you'll see a guy standing between two poles, and a 
    building.  Enter the building, and talk to the guy if you want.  Then 
    search the shelves on the back wall for a Tolen.  Exit the building, 
    and head up, past the guy between the two poles, and talk to the guy 
    guarding the door at the top of the stairs. He'll let you pass.  
    Continue up through the path, past the guy fighting the monster, and 
    enter the first cave you see.  In this room are a bunch of circular 
    pods, some with people laying on them, and at the front, are two guys 
    standing near a bell.  Talk to the one on the left, and he'll ring the 
    bell with his partner.  Exit the room, and continue up the path, and 
    through the door.  In this last room, there is a basket in the middle 
    of the room, and when you examine it, you can put money in it, at  100C 
    a time.  Donate 20 times, then go back to Farmtown.  It _MUST_ be at 
    least 20 times, no less.
      Back in Farmtown, go back to the backyard, and you'll see someone 
    standing there, but it isn't Daisy.  He hands Rand a letter from Daisy, 
    which says that Daisy endorsed the building of the St. Eva church.  
    Rand won't have that, and fights the Emissary.
    Paladin: Not much strategy here, just keep plugging him, and healing.  
    Be at least lv 27.  He casts defupX on himself, so it leads to a 
    protracted battle.  Not too difficult.
      After the fight, Ray will show up, and the emissary will whine to 
    Ray.  Ray'll threaten you, then Rand will call St. Eva dumb, and tells 
    them to leave.  Rand'll question the St. Evites, and ask your oppinion 
    as to weither Daisy was taken by force or not.  Select yes.  Rand 
    wonders how to get there, and then wishes they could fly.  If you don't 
    have Nina and someone with warp in your party, change your party at the 
    dragon shrine and head to Windia.
    Items: HelpBL, Tolen, MoonDrop, BumCL
    Level: Nina(30)
    Party: Nina, your preference
      Walk up to the castle in Windia, and with Nina at the lead, talk to 
    the guard.  She pleads with the guard to tell the king that she has 
    returned.  The queen, Hina makes her appearance at the door and tells 
    the guard to let them through.  In the castle, a scene happens where 
    Hina explains about the Black wings.  She then implores you to go see 
    the king.
      From where you can control the party, go through the door to the left 
    of the main stairs, then right a bit, then up through the door.  You 
    should recognize this room from the first time you were here.  There's 
    a set of stairs leading down near the center of the room, a door to the 
    right of the stairs, and a path up, across the small moat that leads to 
    another door. Go through the north door, and follow the path to lead to 
    Yozo, another person that can join your town.  Go back to the last 
    room, and go in the door to the right of the stairs to reach the castle 
    kitchen.  There are stairs right near the door as you enter the room, 
    and another door to the right of you that you can reach by circling 
    around the wall in the middle of the room.  Search the shelves at the 
    back of the wall to find a HelpBL and Tolen, then exit the room the 
    same way you came in.
      Go back to the room with the two guards in the right room, and the 
    guard infront of the door that leads to some chests, and at the split, 
    go into the right door to appear to the right of the main stairs.  The 
    door to the right of your location leads to the basement, and you can't 
    go in there right now.  Now, go up the main stairs behind Hina.  In 
    this room, you'll see a giant door just up from you that leads to the 
    throne room.  There are paths to the left and right.  Head to the 
    right, and you'll see stairs leading up, a door near the stairs, and 
    another door on the opposite wall of the first one.  Go left from the 
    throne room entrance to see a guard standing by a gate on the south 
    wall, barracading a staircase leading to the cerimonial chamber, and 
    another set of stairs on the opposite wall.  Now, go up the stairs to 
    the right of the door to the throne room, and search the dresser for 
    BumCL, then go back to the throne room door, and head up the stairs to 
    the left to reach the bedroom of the king.  
      First thing you do is raid his dresser for a MoonDrop, then as Nina, 
    talk to the king in the bed.  The king'll recognize Nina's voice, then 
    a flashback occurs.  He explains his actions, then begins to tremble.  
    A man in the room, an Emissary from the St. Eva chruch, promises that 
    the king'll get better if he spreads the teachings of St. Eva, which 
    causes the party concern.  The king turns down the Emissary's offer, 
    and he threatens the king before he leaves.  Nina then asks Gramps, who 
    was standing beside the king's bed, to open the basement so she can go 
    through the trials.  He protests, but Nina wins him over.  
      Nina explains about the power of the great bird, and how she can 
    transport them to the St. Eva Chruch in Evrai.  From here, go back to 
    the very first room you were in, the one with Hina.  Go into the far 
    right door, and down the stairs to reach the Skycave.
    Items: StormRG, WindBR, WindRB
    Level: 37
    Party: Nina, Bow, your preference
      Follow the path from the stairs.  At the fork, you'll notice that to 
    the left is a staircase leading down, and a path leading up.  Take the 
    path leading up.  Follow the path to another set of stairs, and go 
    down.  Follow the path right, and down another set of stairs.  Here, 
    you'll notice two paths leading up, one just to the left of the stairs, 
    and one to the right.  Head up the left path leading up, and you'll see 
    3 paths leading right, one at the top, one at the middle, and one at 
    the bottom.  Take the one in the middle, and follow it to reach another 
    fork.  You can continue straight down, or left.  Go left, and follow 
    that path to reach the stairs leading up.  In this next room, there's 
    another set of stairs in here.  Go up them to reach another set of 
    stairs leading up.  Going up them leads to a chest in the castle 
    containing a StormRG, then head all the way back to the first fork you 
    ever took in the SkyCave.  This time, head left and down the stairs.
      Keep going down the stairs, and at the bottom, go up through the door 
    you see.  Go up through the room, and on a dais at the end of the room 
    is a stone guardian.  Go up the stairs and talk to the guardian.  He 
    asks if Nina wants to undergo the test.  Select yes, and Nina'll 
    seperate from the party, and appear in a different room.  In this room, 
    there are several platforms, each with it's own guardian.  Traversing 
    the narrow passages of the room are stone like things that block your 
    path, so work your way around them.  Talk to all the statues to hear 
    what they have to say.  They will denounce what you're going to do, but 
    don't listen to them, you know what you have to do.  Oh, you'll still 
    fight enemies here, so run from them, as they're very difficult to beat 
    with Nina alone.
      Make your way to the south-east corner of the room, and head up the 
    wall, then go up the platform (the guardian calls you cocky for going 
    for the great wings), and continue up past the guardian to get a chest 
    with a WindBR, then work your way left to the left wall, then go up it 
    to reach another chest with a WindRB.  Notice the door to the right?  
    You need to get there.  You can get there by going down, then going up 
    the platform just to the right, the top-right one, and following it up 
    all the way to get to the door. (the guardian on the platform tells you 
    that you can't be human again)  At the end is a guardian.  Talk to him, 
    and go into the door behind him to get to the final chamber.  A final 
    guardian questions Nina's intentions, then fights you.
    Guardian: He's not too tough.  Make sure she's at full health and 
    magic, and wail on him with your most powerful attack magic, and heal 
    when your hp gets below half.  He casts Hush, which seals your magic.  
    If that happens, just attack and you'll beat him after a bit.
      The guardian congratulates you after the battle, and gives you the 
    Mark of the Wing, then changes into...NINA?  Well, Nina from BoF1.  She 
    announces herself as her great great great great grandmother, and 
    explains how the clan lost the ability to fly.  After talking to her, 
    Nina-guardian will fly away, then asks your forgiveness for her 
    actions.  Select yes, and she'll thank you.  Now head back to the last 
    room, and to the guardian on the upper-middle platform.  Talk to him to 
    return to the rest of the party, then exit the SkyCave.
       Upon exiting the cave, go talk to the king again, with Nina at the 
    head of the party.  After the scene, Nina's standing beside a bed with 
    the other party members sleeping.  Check the left side of the dresser 
    to find that someone took the Mark of the Wing.  Nina guesses that Mina 
    must have it, and follows in pursuit.  Exit the room, and head left 
    past the stairs leading to the King's room, to the previously barred 
      Ascend the stairs, and you'll meet Mina, who runs away.  Follow her 
    to the cerimonial chamber, but she's barred the door.  Nina pleads with 
    her, but Mina decides to do it anyways.  She uses the Mark of the Wing 
    on herself, sacrificing her life to become the Great Bird.  Tragic, 
    yes, but necessary.  Now you have wings, and are treated to a nice cg 
    pic of Mina as well!  Remember, only Nina can call the Great bird, so 
    make sure she's in your party.  
      There are a few places you can go first.  There's an island to the 
    east of Evrai with a solitary house on it.  This is an Armoury, and has 
    some extremely potent items for sale.  Definately check it out.  Also, 
    now that you have wings, you can fully do the fishing for treasures, 
    now that you can get the strongest fishing rod, the Charm Rod.  First, 
    go to the island that Evrai's on, which is south of Guntz island, and 
    enter the smaller house on the island.  This is an inn.
    Inn on Evrai Island
    Items: CharmRod
      Enter the building, and go up the stairs.  Search the dresser in the 
    top room for the CharmRod.  Now, you're set for fishing, just grab some 
    bait and go.  See 'Fishing for Treasure' under the Hunting and Fishing 
    area.  Do some fishing if you want, and enjoy the freedom of the great 
    bird, as brief as it is.  If you haven't yet, go back to Namanda and 
    donate the full 20 times to the shrine to ensure that you get your 
    Earth Shaman.  Then, from the inn, walk up and enter Evrai.
    Items: Tolen x2, WiseBL
    Level: 39
    Party: Nina, your choice
      There are three houses in this town.  Go in the right one, and search 
    the shelves by the fire in the kitchen, which is located in the upper 
    right part, for a Tolen.  The lady in this room mentions about a lady 
    going into the grand church, and speculates that she's from Farmtown.  
    In the top most house, before the grand staircase leading up to the 
    grand church(it's the largest house here), go into the kitchen and 
    search the shelves there for a WiseBL.
      Talk to all the residents, and try to leave the town.  You'll notice 
    that you can't leave!  The residents all say something different now, 
    except the one in the bigger house.  The girl, standing in front of a 
    shrine in a makeshift chapel in this house.  Her name is Claris, and 
    she'll help you escape, by going through the houses plumbing into a 
    vast underground cavern.  What is it with caverns underneath bathrooms?  
    Anyways, follow her words and leave via the toilet.
      From the entrance, Head straight down, ignoring the tunnel just to 
    the right of the stairs.  At the bottom of the second set of stairs 
    down, head right.  Enter the door you see, and head up, past the hole 
    in the floor, and right.  There are two paths you can take, the lower 
    and the upper.  Take the upper, and follow it through the door.  From 
    the door, go left, and follow the path to the next door.
      Now, there's a path from the door to the left, and at the split, you 
    can go either down or up the stairs you see.  go up the stairs to exit.   
    Now, where are you?  Anyways, check the dresser there for a tolen, then 
    head through the door down from you.  It appears you're in the inn.  
    The guy talks to you, and you get to stay free!
      Now, if you still have Nina in your party, call the great bird and 
    fly to Cotland, which is south from Farmtown.  If you don't want to 
    search, use Bleu's warp to go to Farmtown, and fly south from there.
    Items: None
    Level: 39
    Party: Katt, your choice
      Now, make sure to have Katt for this part.  Enter Cotland, and smash 
    the boulders out of your way.  Talk to the guard at the top of the ramp 
    to gain admittance.  Talk to the people, and after that, enter the 
    house up from the people to see the leader of Cotland, Tiga.  Tiga 
    becomes smitten with Katt, as Tiga's woren as well.  He talks about St. 
    Eva, but his thoughts are distracted.  Katt brings him back to reality, 
    and he apologizes.  He then mentions their lack of funds, and how their 
    sponsor went to Thievestomb, in the west, over the sea.  Katt enlists 
    the group to find the sponsor, and you leave.
      Thieves tomb is directly east from Evrai, so make your way back to 
    Evrai, and head straight east to reach it.
    Items: DoubleWP, BananaDR, ThunderGL, Sunmask, KramerBR, 
    Level: 39
    Party: Nina, Bow, your choice
      At the entrance, head through the drop gate, and down the stairs.  
    There are some chests in this room, but it will be difficult to get 
    them, for the constant moving of pitfalls.  If you can get them all, 
    you'll get a DoubleWP, BananaDR, ThunderGL, and Sunmask.  If you do 
    fall down the pitfall, just head back up the stairs to the left to get 
    back up.  After getting the chests, head back down.  Take the pitfall 
    to go down.  
      You'll land beside an old man, surrounded by 4 tiles of faces on the 
    ground, each dipicting an emotion.  They're differently coloured too.  
    Talk to the old man to get an explanation.  The premise of this is that 
    if you get into a fight while on a face, you get the effect of the 
    face.  Purple is anger, and either you'll lose money, or be poisoned.  
    The smiley face is orange, and you may get money or an item.  The 
    serene face is green, and you'll get healed on that space, while the 
    blue face, or surprise, will enact any of the three if you land a 
    battle on that square.
      There's also a staircase leading down beside the angry face you see 
    there.  To make this more of a challenge, the battle rate has been 
    hightened.  Also, make sure to keep Nina at the head of the group, to 
    avoid any pitfalls.  Head past the stairs leading down, and into the 
    hall.  Move to the end, and head down, then left, over the row of angry 
    faces, and get the chest for a KramerBR.  Head left, to the farthest 
    walk way, and take that all the way up, then follow right, and head up 
    through the door, halfway across.  
      You'll come up into a room, with a drop down gate, but it's up.  Head 
    up the room, and you'll see someone trapped in a room.  Follow the path 
    around, and it's Patty.  She asks you to step on the switch, and flees 
    up when you do.  Follow her into the next room, and she jumps with glee 
    when she opens the chest, but is saddened to find the chest empty.  
    When you can move, walk up, and inspect the chest.  Flip the switch to 
    reveal a door.  Head up through it, and open the chest inside to get 
    the evidence.  Walk out of the door, and Patty bumps into you, then 
    leaves.  You can probably guess what she did.  Anyways, use exit to 
    leave, and head back to Cotland.
      Enter Tiga's house to find Tiga with Patty.  Tiga then proposes to 
    Katt!!  Boy, he's not forward much.  Tiga stalks Katt, and she hides 
    behind Hero.  Tiga then wants to fight Hero for Katt.  Answer his 
    questions.  Answering Yes to his first question and No to his second 
    will envoke a fight, as will answering No to his first.  Answering Yes 
    to both will not invoke a fight.  You can't win against Tiga, so answer 
    whichever you want.  When he beats you, he'll announce that Katt will 
    marry him, and that they'll attack Bando tomorrow.
      During the night, Tiga and Katt have a little talk beside the fire 
    pit.  In the morning, you'll notice that Katt is very conspicuous in 
    her absence.  Patty's in the room too.  Talk to her, and head back to 
    Farmtown to change your party, then go south to Bando.  Follow the land 
    south, and Bando's on the southern tip of the continent.
    Heathen!  Blasphemer!
    Items: 1000C, SnakeST, EvraiRD
    Level: 40
    Party: Nina, Bow, Bleu
       Enter the church, and talk to everyone there, then go up and see 
    Katt and Tiga.  Katt gets bored, and in response, punches the wall, 
    revealing a secret door.  Answer Tiga's question with a yes, and you'll 
    go down there.  We also learn that Tiga's claustrophobic.  Enter the 
      From the stairs, walk up, and you'll get accosted by a footman. 
    Footman: Attack, and heal as neccessary.  After the fight, walk up some 
    more, and you'll see a man in orange robes run up.  Follow him down the 
    stairs.  In this next room, there's two tiles on the floor with arrows 
    on them, one facing left, and one facing right, with a door nearby.  
    There's nothing in the room beyond the door, but the arrows extend and 
    retract the hallway.  Step on the right arrow to extend the hallway.  
    One press will lead you to a room with a chest in it.  Open for a 
    SnakeST. Two will bring you to a room with a cell in it.  Three will 
    lead to another room with a cell in it.  Four will lead to a staircase 
    leading down.  Go down the stairs.
      From the stairs, head down, and go up the set of stairs you see.  
    Head left from the stairs to get a chest with 1000 in it, and go back 
    down.  Head all the way up, and down the set of stairs at the other end 
    of the hallway.
      You're in a large room now, with a walkway just outside of the small 
    hallway that you're in.  go right, then go down the walkway, and follow 
    it.  There's a platform in the middle of the room, so head up the 
    middle path to reach it.  Make sure you're at full health, because 
    you're going to fight a boss.  Manson's there, and he sends 3 zombies 
    after you.  Heal and hit them hard, but keep Hero's dragons out of it 
    for now, the big fight's up shortly.
    Necroman: This guy can be trouble.  He has an death attack that rarely 
    misses, and can zombify your party.  Bring items and use magic to 
    counteract this, and equip the KramerBR on Bow.  Use the previous 
    strategy I expressed, use Dragon magic, and everyone use their 
    strongest attack spells.  It helps to have Bow with Missile, although 
    you might want to save his MP for healing.  Use WFruits on Hero to 
    replenish his MP and reuse Dragon magic when full.  He'll go down.
      Mason rambles after kicking his ass, and dies.  Open the chest behind 
    you to get the EvraiRD, to get in and out of Evrai freely.  Head back 
    now, but make sure to stop off at the cells to talk to the people, then 
    go out.
      As you exit, you see Manson?!  Actually, it's just Tiga in a 
    disquise, with Katt as the Nun.  They explain their plan, and tell you 
    to study the teachings of St. Eva.  This is a bit vague, as there's no 
    St. Eva school you can just go to.  So, the next best thing is to go to 
    a town with a St. Eva church in it, and talk to the priest there to 
    learn the teachings of St. Eva.  Everyone leaves, except you and Katt.  
    Katt stays to talk to you.  Answer her question.  Answering yes will 
    raise her dragontear colour, while answering no will lower it.  
      It isn't neccessary to learn the teachings of St. Eva, as you'll find 
    out why later, so you can just head to Evrai now, on the wings of the 
    great bird, but before entering Evrai, visit the inn to the south, and 
    change your party to include someone with strong single attacks, such 
    as Rand or Sten.
    Items: ElementAR, BlastKN, DmndBR, RainbwRB, 1000C 
    Level: 41
    Party: Rand, Bow, Bleu
    Revised party: Rand, Bleu, Katt
      Head to Claris' place, where you escaped from earlier.  Talk to Tiga 
    and you'll begin.  The guard at the door will question each and 
    everyone one, but will run out of recites by the time you get there, so 
    he asks you what St. Eva's true name is.  Pick Evans to proceed 
    unhindered.  If you choose the others, he'll fight you.  Enter now, and 
    ascend the stairs to enter the main chamber.
      Habaruku, the church's head prist will give a sermon, and reveal some 
    surprising information.  He also captured Claris, much to Tiga's 
    disdain.  Habaruku plays some mind games, and Tiga springs into action.  
    Tiga isn't powerful enough to stop Habaruku, and he knocks Tiga away, 
    then drops Claris from the rafters to the floor.  He drops a lightning 
    bolt on the two of them.  Katt then rejoins your party.  Make room for 
      Go up to the dais at the front, and Habaruku'll leave through the 
    right door.  Follow him, and meet him in the next room.  He talks to 
    you for a bit, then calls Ray to deal with you.  He then morphs 
    into...a dragon?
    Ray: There's a trick to this fight.  He wants you to show him your 
    power, so don't disappoint.  Use your dragon magic, and during the next 
    round, he'll say 'this is all I have' and will attack all of you.  
    Then, something happens.  Look at your dragon magic, and you'll notice 
    a new dragon attack, g.drgn.  Use it, and you'll win.
      You'll talk a bit after the fight, and you learn Ray's real intent.  
    He begs of Hero for a good god, and dies.  Follow Habaruku up the 
    stairs and up another set of stairs to see Daisy.  Make sure you have 
    Rand in your party.  Habaruku will taunt you in this room, and leave 
    over a collapsable bridge.  Flip the switch to the right of the cell 
    door and talk to Daisy with Rand at the head of the party.  Break the 
    wall behind Daisy, and she insults you.  Run up the stairs.  
      In this room, there are two chests.  Follow the path down a ways, and 
    take the fork left to a chest with an ElementAR, then head back to the 
    fork, and head down and left to another chest with 1000C, then head 
    right to go up the stairs.  In this room, there's a breakable wall.  
    Use Rand to break it, and then realize that it's a trap.  Rand holds it 
    back while the party escapes upstairs.  Daisy comes out and knocks Rand 
    out of the way.  After a heartfelt moment, Rand continues, and meets 
    the party upstairs.
      Open the chest for a BlastKN, and go up the stairs.  You'll be at the 
    top of the church.  Follow the path to find Habaruku.  He doesn't want 
    to fight, and sends an archer after you.  Defeat it easily, and another 
    comes after you.  Move to the end of the path, and around to the other 
    side of the room to see Habaruku.  He agrees to fight you, but only if 
    you keep up to him.  He then falls down, and you follow him.  From 
    where you land, head straight up into a room to get a DmndBR, and head 
      Head left to get to another room with a RainbwRB and go up the stairs 
    at the end.  Here, there is a big room.  Follow the path to find a 
    moving platform with 9 tiles, each with a direction to go.  They are as 
      Now, I'm sure that the letters are self explanitory.  I will number 
    them as follows..
      Ok, step on 7, 4, 5, 2, 8, 9, and 1 to get a chest with a CrmsnCL, 
    then fall down to the last floor.  Then, go back up to the platform, 
    and step on 7, 4, 5, 8, 9, and 2 to get to the stairs down.  Make sure 
    you're at full health, and enter the giant door.  Upon entering, you 
    hear someone asking who it is.  Continue up, healing after you go 
    through the laser gauntlet to find a dark sillouette.  Press the 
    flashing blue button on the pedistal to illuminate the sillouette and 
    reveal a man hooked to a machine.  He begs for you to kill him, and you 
    start a boss battle.
    Oldman and Guardeye:  Despite his words, don't attack the old man.  
    Refrain from using multi target spells, and concentrate on the 
    guardeyes first.  That renders most of Bleu's spells useless, so have 
    her up the attack of the others.  The top right one heals the guardeyes 
    with cure3, the one on the top left uses Freeze.  The one on the bottom 
    uses Flame, with the old man in the middle.  Concentrate on the flame 
    guy first, then go for the healing one, then the frost one.  This'll 
    free the old man.
      The place starts crumbling, and Ganer uses Exit.  Now the whole place 
    crumbles.  You find yourself in a room in Township, above the 
    Carpenter's business.  You talk for a bit, and the guy takes notice of 
    Hero's name.  He then introduces himself as Ganer.  A flashback ensues 
    showing what happened at Gate that fateful day.  After the talk, head 
    to the well, and talk to Eichichi, who's getting really excited over 
    the machine.  Ganer comes and explains it, and volunteers to be the 
    energy source.  Congrats, you have your flying township now!  This is 
    crutial, as you'll see soon.
      Now, get the Earth and Holy Shamans, and fuse with them, if you want.  
    The final area is coming up.
    Gate: The Final Frontier
      Ok, by now you should have the flying township, if you've followed 
    everything in my walkthrough thus far.  If not, then just go to Gate on 
    the great bird.  Looking at the map, Gate is directly west of Mt. 
    Maori.  There's also a cave that you can access gate from, it's 
    entrance is south of the Hunter's place, where you fought Owljernon.  
    You should remember this cave from the prologue.  You don't have to go 
    there, but one of the township people, Bockden is here.  To get to him, 
    enter the cave from the northern entrance, and at the first t section, 
    continue right to find him.  He offers to open up a Dojo, but his 
    Dojo's useless, from my experience.  Just go back to the T section, and 
    head down to the next T section.  Heading left would bring you to the 
    place where you fought the demon in the prologue, while heading right 
    will bring you out of the cave, then head east to Gate.
    Items: None
    Party: Your preference, but I like Bleu, Katt, and B
    Level: 40-42
      From the entrance, head to the dragon statue to the right of the 
    church if you want, then head up into the glade behind the northern 
    most house, and go up through the glade and into the middle exit.  You 
    will find the villagers here, and Father Hulk is setting a bomb to blow 
    up the dragon!!!  The bomb goes off, and the left and right gates are 
    opened, releasing demons into the world.  From this point on, you can't 
    call the great bird, so if you don't have flying township, getting 
    around will be difficult.  Father Hulk realizes that the bombing was a 
    mistake, and charges you to find Patty, who is knowledgeable in this 
      Ok, head back to Cotland where Patty was last, and learn that she 
    isn't there anymore, and that she was hungry.  Go to the Wildcat 
    Restaurant now, by warping to Simafort (you'll be by the dock on the 
    mainland).  Talk to the chef, and he'll tell you that Patty left again, 
    saying that she's going to challenge that grave again.  Go back to 
    Thieves tomb now, and talk to the guy to the right of the entrance.  
    The translation is messed up on this one.  It's supposed to say that 
    Patty went to a new town to the south of Hometown, which would be 
    Township.  Go back to township and go to the main house, by the dragon 
    statue.  Patty's on the second floor, in the middle room.  Talk to her, 
    and she'll go to Gate.  Head back to Gate as well.
      Go back to the glade, but don't go in the middle exit, but work your 
    way around to the left exit and go in the left dragon cave.  You'll 
    find Shin, the final shaman.  She sounds very meek when you speak to 
    her.  Now go back to Granny's fusing place in township to fuse with her 
    if you want, then go back to the glade and go through the middle exit 
    this time.  All the villagers are gone except Hulk and Patty.  They 
    talk for a bit, then the dragon talks, telling you guys to leave.  A 
    scene later, Hulk turns into Habaruku, and explains a bit about his 
    role in the situation.  He explains some other stuff, and tries to kill 
    Patty, but the dragon intervenes and saves her, then knocks her away, 
    then tells you to run.  Go back and save, then go and whup on Habaruku.
    Habaruku: One of the final bosses in the game.  Use your most powerful 
    attacks against him, which include G.dragon, BoltX, Missile, and Katt's 
    attacking.  If she's shamanized, then use charge, then attack the next 
    round.  Have your designated healer heal when necessary, and attack 
    with their strong stuff.  Habaruku uses Hush, ag-down, and other 
    attacks.  Goes down without much hassle. 
      Habaruku talks a bunch of spunk and dies.  The dragon speaks a bit, 
    and offers a choice for Hero, wait for the demon to emerge or go in and 
    defeat it.  Select wait to witness the bad ending if you want, then go 
    and select go ahead and defeat it.  The dragon changes to the form of a 
    woman.  She talks a bit, then goes to the gate and opens it with her 
    life.  Go back and save, then prepare for the great beyond.
    Infinity-Part 1
    Items: ShinyBR, BusterBW, ShinyHT, NatureWP, Stamina, Pwrfood, HeroAR, 
    MotherRB, ImortlRG, ShadowDR, DreamBR, FinalKN,     
    Level: 44-48
    Party: Sten, Katt (Shamanized), Rand (shamanized)
      This is the final area, if you have unfinished business, go and do it 
    before you journey in here.  Make sure that Sten's unshamanized so you 
    can take some shortcuts and get some chests that you couldn't get 
    otherwise.  Once you're ready, go back to the main door and enter.  In 
    this first room, head right around the room and down the first set of 
    stairs.  You'll notice a little thing to the left of the stairs that 
    you can cross with Unfused Sten, but if you don't have him, continue 
    the other way.  Go down the second set of stairs, then go right to a 
    chest with a ShinyBR, then head back to the second set of stairs, and 
    go down the third set of stairs to reach the middle of the room.
      Go down from the stairs and head right to the post on the edge of the 
    walkway, and using Sten, cross over and get the chest containing a 
    BusterBW.  Head back over the gap and go down and follow the path, 
    ignoring the doorway for now, and continuing left, then up the 
    platforms to another chest with a NatureWP.  Head back to the door, and 
    enter it.  This room is square, with 2 paths leading up from the door.  
    Head up the left path for a ShinyHT, then go up the right path to go 
    down the stairs to proceed.
      Head down the stairs to the right, and head left around the room, 
    bypassing the stairs leading up, and continue until you get to a chest 
    with a Stamina.  Then head all the way back, again ignoring the stairs 
    leading up, and continue down the path, around the room again, and down 
    yet again.  Don't go down to the stairs though, just continue to the 
    last chest with Pwrfood, then head back and go down to the next level.  
      From the stairs, head left, around the stairs, and at the top of the 
    room, head right, and down through the door to a couple of chests 
    containing HeroAR and MotherRB.  Head back through the door, and head 
    left, all the way around the room and get the chest at the 
    end(CrsntSD), then head all the way back to the stairs going up.  Head 
    down the path just to the right of the stairs, skip the first path 
    heading up, and head up the second path to reach the stairs down to the 
    next level.  
      The next series rooms are straight forward, so no problems here.  Now 
    from the stairs, head down all the way, and get the chest for a HolySH, 
    then head left, and up all the way and grab the chest for a Sunmask.  
    Head back to the stairs from the last level, and head right, past the 
    first path down, and take the second path down, then head right again, 
    and up.  Take the chest with the ImortlRG, then head down all the way 
    to the chest containing a ShadowDR.  Head back up a few flights until 
    you reach the first path left, then take it.  When you reach the fork, 
    head down the right one and grab the DreamBR, then go up one level, and 
    take the narrow path right, then down to the next fork, and head left 
    to grab the chest with a FinalKN in it, then continue along.  When you 
    hit the fork, head south and follow the path to the stairs down.  From 
    the stairs now, head down to the door to exit into the dragon colony of 
    Level: 48-50
    Party: Your choice
      An old man greets you at the door.  He resonates a light, then Hero 
    resonates a light.  He proclaims you as the destined child, as the 
    guardian dragon did.  He then takes you to the elder of the town.  The 
    elder greets you, and goes into the history of the dragon clan and the 
    creation of Deathevn.  When you gain control, talk to the old guy by 
    the door to learn about your lineage a bit, then head out the door to 
    throw yourself into a flashback.
    This following passage of the walkthrough contains spoilers.  DO NOT 
    read any further unless you want to be spoiled.
      Here you control a woman named Valerie.  Go and talk to everyone in 
    the town, then go back to the house you started out in front of and 
    enter.  You'll talk to Valerie's father and the elder a bit, then 
    she'll go up to the surface. <note: we're treated to a nice little 
    picture of Valerie, the same one that was in the prologue>  
      You're now in front of the entrance to Infinity, head through the 
    glade into Gate, and into the church.  Head to the alter where Ganer 
    is, and talk to him.  Play through the scene, and when you have control 
    of Valerie, go and talk to all the villagers to hear what they have to 
    say, then go back to the church.  Head up the stairs to see Hero when 
    he was younger, and he speaks!!!!! O_O  Him and Valerie have a 
    discussion, then go back downstairs.  Another scene later, go up the 
    stairs of the church when you have control and talk to Hero again, then 
    go outside to see Ganer battling a demon.  He defeats it, and tells 
    Valerie to stay in the house if you talk to him.  A guy hiding behind 
    the dragon statue will tell you that the demons came from the gate to 
    Infinity, so go back there and inspect the gate.  Valerie makes the 
    decision to turn to a dragon to strengthen the seal.  After she 
    changes, she drops the 'Dragon's tear'.  After the scene, you go back 
    to the present in Dologany.
      Go and talk to all the people here and you'll learn some more info.  
    There's 2 woman who looks like the thief Patty but aren't (one has 
    orange hair), and another person who looks like Ray.  The center house 
    in the lower level of Dologany offers services in the form of items and 
    resting quarters.  There's also a Dragon shrine here to save and change 
    your party members, so put your best people in your party if they 
    aren't.  Don't worry if they're not shamanized, you'll find out later. 
      Once you've finished with your business, head through the double 
    doors in the pillar on the lower level to proceed.  In the following 
    room, step on the discoloured tile in the center of the platform to go 
    down into the final area of the game.
    The Final Area
    Infinity Pt. 2
    Items: Noe'sRB, RiotST, HolyRP, DragonSH, DragonAR, DragonSD, HolySH, 
    Level: 50+
    Party: Your choice
      Head left from the platform and go down the path, ignoring the path 
    to the right for now, and continue down, then at the fork, go down the 
    left one.  Follow the path to a chest with a Noe'sRB, then head back to 
    the first junction and head right and up into the door.  Here, the wise 
    men of the Dragon reside.  They all look the same except for one elder 
    in the middle, clothed in red.  Talk to him, and when he asks you the 
    question, select yes.  Don't ask why, just say yes.  They will 
    transport to an undisclosed area, and your party members are gone, 
    leaving only you and the elder in red alone.  7 doors appear where the 
    other wise men were, and the lead elder asks you to go into each one 
    and talk to the party member at the end of the hallway.  They will 
    disappear after you talk to them.  Once you've finished that, the elder 
    will move from the door that he was blocking.  Enter it to find 
    yourself at the end of the hallway.  'He' tells you that one of your 
    party members must sacrifice themselves for you so you can attain the 
    power of Anfini.  Go back and talk to the elder to make the decision.  
    He will tell you to go into the room of the friend you wish to 
    sacrifice.  Head back into the room where yourself is located and talk 
    to him.  He will offer you a choice, select no to all of his queries, 
    and you'll reappear outside of the rooms, to the right of the fountain 
    in the middle of the main chamber.  The wise man of the dragon is 
    there, and he awards Hero with the power of Anfini.  Notice that your 
    fusions have gone now.
      If you wish, you can head back to Township to re-enact your fusions, 
    but if you don't want to, then exit the wise men's chamber and head 
    down the path. At the fork this time, head right and go down the 
      From the stairs, head left and up through the door.  Then head left 
    from the door and down to get a chest with a RiotST, then head back to 
    the right, and continue past the door that you entered from.  Head in 
    the first door you see and down the ladder.  There are two ways you can 
    go here, left and down.  Go down, and enter the door you see. Open the 
    chest for a HolyRP, then go back to the junction and head left.  Follow 
    it all the way and go down the ladder.  
      From the ladder, head right, then up the path, ignoring the path to 
    the south, and the door to the upper-left of the flashing thingie in 
    the middle of the room.  Enter the door and grab the chest for a 
    DragonSH, then go back to the room with the flashing dohickie, and go 
    in the door to the upper-left of it, and down the ladder.
      From the ladder now, head up the path into the larger room with 
    another glowing thing in the middle of the room.  Ignore it and head up 
    from it, grabbing the chest for a DragonAR.  Head back down, again 
    ignoring the flashing thing and go past it.  There is a ladder here, a 
    dragon statue beyond it, and a door beyond that.  Ignore the door, and 
    save if you want, then head down the ladder.
      Head left from the ladder, and ignoring the flashing thing here, head 
    into the door and grab the chest in the adjoining room for a DragonSD, 
    then head back up the ladder.  Go back to the glowing thing and step 
    into the middle of it to transport to another area.  There is a door 
    just up from where you reappear, but don't enter it.  In it contains 
    the sub boss Baubary, the monster you fought in the Prologue.  Head up 
    though, and up the ladder.  
      Head right from where you appear and up the ladder you see.  Head up 
    the path, and in the door you see contains a pure water fountain, where 
    you can regain your strength.  You can gain levels here if you want, 
    but when you're finished, continue up the path and go up the ladder.  
      Go left from the ladder, and down the first path for a chest with a 
    HolySH in it. Go back up, and left, then down the second path.  Go up 
    the ladder.  From the ladder, head down a bit, and then right all the 
    way, grabbing the chest for a DragonHT.  Don't bother going down, it 
    leads to a dead end.  Instead, head back left, then down to another 
    ladder to go up.
      Go down from where you appear, and right through the door.  Head 
    right from the door, and up.  Notice something?  You went in a complete 
    circle, and are now near the door you first entered.  Now before you 
    throw something at me, you had to do this to get all the chests in the 
    final area.  Re-enter the door you first entered in this room, and 
    retracing your steps, down the ladder, then head left all the way and 
    continuing on.  In the first room with the flashing thingie, head in 
    the door to the upper-left of it and down the ladder.  
      Again, ignore the flashing teleport thing, and head left, then down 
    the path, past the ladder to the dragon statue to save your game.  If 
    you're of good level and feel really confident about your status, head 
    back to the teleporter in the middle of that room and enter it.  Now, 
    enter the door just up from where you exit.  Notice that the room is 
    totally black?  We're about to face Baubary, the strongest monster in 
    the game.  Walk up from where you are to meet him.
    Baubary:  He is the strongest fight, and a good challenge.  Keep your 
    health over half to keep your fusions intact and attack with all you 
    got, but hold on the dragon attacks for now.  After a bit of damage, 
    Baubary offers you a choice, facek him one on one with just Hero, or 
    face him with all your party.  You can do either, but his stats and HP 
    are weakened when you fight him alone.  Make your decision and re-enter 
    the fight.  Use your most powerful attacks now, and use your W.fruits 
    and other MP replenishing items, and re-use G.dragon.  Baubary attacks 
    with a slashing attack that deals 50 damage to your party, BoltX, 
    Firebreath, and Coldbreath.  He deals a lot of damage, but you can beat 
      After you beat him, he congratulates you on your bravery and 
    strength.  He tells you to turn right and proceed forward to receive 
    your treasure.  Continue forward to exit.  Right outside is a save 
    point for you to save at.  There is a water fountain just up from the 
    save point as well.  Step on the warp pad to the southeast of the water 
    to proceed.  You appear in a large room.  Head up from where you end 
    up, and enter the door.  
      You appear on a narrow walkway.  Head up, and you'll see a guy appear 
    before you.  His name is Evan.  After the scene (note: This is where 
    the spoilers end.  I want you to experience this yourself), jam on the 
    D pad to free yourself, then run up the walkway.  You will enter into a 
    battle scene.  Watch it with interest.  Once the other scene happens, 
    you enter into the final battle with Deathevn.  Use Anfini now, and 
    your friends will rejoin you.  Deathevn whines a bit, then you enter 
    into the battle one last time.
    Deathevn: Do not hold anything back.  Use G.dragon and your other most 
    powerful attacks.  Use W.fruit on Hero to replenish his MP and keep 
    using G.Dragon.  Shamanized Rand, Bleu, and shamanized Katt make a good 
    party here.  Have Katt use her charge attack, and heal with items when 
    needed, as she's the fastest party member here.  Bleu can use boltX, 
    and use items to replenish hero's MP.  Have her use Shed if her HP gets 
    low.  Rand can just kick ass with attacking, healing with magic every 
    so often.  Deathevn attacks with an electric prode from his chest on 
    one party member, Coldbreath, Death, and Bonelzr, an attack that can do 
    up to 120 damage on all party.  Keep pelting him, and he'll die.
    CONGRATULATIONS, YOU BEAT THE GAME.  Depending on what you did, you get 
    one of two endings.  See my endings guide to see what you do to get.  
    I'll leave this to you.  
    A: Carpenters
      There are three carpenters that you can choose from when you get 
    Granny in Capitan.  Each one of the carpenters will bring something 
    unique to the town, as well as different houses.  There are a few 
    factors to put into the equation of who you pick.  First, there's the 
    design of the houses, then the overall usefulness that the carpenter 
    brings.  Of these, you can make your decision.
    Carpenter 1: He's the guy that builds the regular houses.  You get him 
    by default if you only saved the minimum amount of people.  He opens a 
    bakery where you can cook items to get new items, or items you couldn't 
    get anywhere else.  He's great for stat raising items, or the money 
    Carpenter 2: He's the one that builds the houses on the poles, much 
    like the gondolas in Tagwood.  You can get him if you save 3-4 people 
    in the Capitan well.  What he does is he opens an othello-like game, in 
    which you use the Tolen you find to get rare and unique items, like the 
    TigerSD.  He's rather useful, but his items eventually get phased out 
    by more powerful items you find.  Plus, you can't choose which spaces 
    to drop the Tolen, making aquiring certain items a pain in the rear.
    Carpenter 3: He builds the fancy Arabian golden houses you see in 
    Capitan, and can be aquired by saving all the villagers in the well.  
    He opens up a bar, where the patrons of the bar do certain things for 
    you.  One guy tells you how long you've been playig, another tells you 
    how many battles you've fought, how many times you've ran away and 
    fallen in battle.  The bartender, which is the carpenter, offers to 
    raise your condition to super for a monetary amount.  He's rather 
    useless, but his houses are rather nice.
    B: Tenant Locations :Coming soon:
    Shamans and Fusing
      Fusion is the art of joining outside forces with your own to highten 
    your abilities, or create a whole new being altogether.  Of course, you 
    can't join with Shaman of opposing forces, like fire/water, air/earth, 
    holy/dark, but Hero and Bleu can't join with Shaman, as they are 
    powerful enough already.
    A: Shaman Locations
      There are a total of 6 shamans in this game, and I'll tell you where 
    to get them all.
    Fire Shaman: She's part of the storyline, thus impossible to miss.  
    She's between the inn and the house in Capitan.  Just talk to her with 
    Water Shaman: She's located in Nimufu's tower.  After defeat Nimufu, 
    head back down to the room with the 5 platforms on chains, then ride 
    the furthest right one over to the top left corner, and go through the 
    door, and up the stairs in the next room.  She'll be in that room.
    Sky Shaman: She's in Sky Tower.  She's also impossible to miss, as 
    she's the cause of some geological disturbances north of Farmtown.
    Earth Shaman: Located in the backyard of Rand's mother's place in 
    Farmtown.  First, donate 20 times to the shrine at Namanda before you 
    venture to Evrai the first time, then after the St. Evrai chruch falls, 
    come back here to get the Earth Shaman.
    Holy Shaman: Located in the first room of the Bando underground 
    passage, where the arrow tiles are.  Get her after Evrai crumbles.
    Devil Shaman: Located in the left gate to infinity, after the guardian 
    dragon gets bombed.
    B: Shaman Combinations
    Note: Bleu and Hero don't get shamanized, as they're powerful enough 
    without it.
    Shaman Combinations:
    ---- = fail
    |||| = no change but new power
    OOOO = great success
    ++++ = great success plus big change in appearence
    	Fire	Water	Wind	Earth	Holy	Devil
    Fire	----	----	----	----	----	----
    Water	----	----	----	----	----	----
    Wind	----	----	----	----	----	----
    Earth	----	----	----	----	----	----
    Holy	----	----	----	----	----	----
    Devil	----	----	----	----	----	----
    	Fire	Water	Wind	Earth	Holy	Devil
    Fire	----	----	----	----	----	----
    Water	----	----	----	----	----	----
    Wind	----	----	----	----	----	----
    Earth	----	----	----	----	----	----
    Holy	----	----	----	----	----	++++
    Devil	----	----	----	----	++++	----
    	Fire	Water	Wind	Earth	Holy	Devil
    Fire	----	----	----	----	----	++++
    Water	----	----	----	----	----	++++
    Wind	----	----	----	----	----	++++
    Earth	----	----	----	----	----	----
    Holy	----	----	----	----	----	----
    Devil	++++	++++	++++	----	----	----
    	Fire	Water	Wind	Earth	Holy	Devil
    Fire	----	----	OOOO	||||	||||	||||
    Water	----	----	OOOO	||||	OOOO	||||
    Wind	OOOO	OOOO	----	----	++++	----
    Earth	||||	||||	----	----	||||	||||
    Holy	||||	OOOO	++++	||||	----	----
    Devil	||||	||||	----	||||	----	----
    	Fire	Water	Wind	Earth	Holy	Devil
    Fire	----	----	++++	OOOO	OOOO	----
    Water	----	----	||||	||||	||||	----
    Wind	++++	||||	----	----	||||	----
    Earth	OOOO	||||	----	----	||||	----
    Holy	OOOO	||||	||||	||||	----	----
    Devil	----	----	----	----	----	----
    	Fire	Water	Wind	Earth	Holy	Devil
    Fire	----	----	||||	++++	||||	----
    Water	----	----	||||	++++	||||	----
    Wind	||||	||||	----	----	||||	----
    Earth	++++	++++	----	----	++++	----
    Holy	||||	||||	||||	++++	----	----
    Devil	----	----	----	----	----	----
    	Fire	Water	Wind	Earth	Holy	Devil
    Fire	----	----	----	----	----	++++
    Water	----	----	++++	++++	++++	++++
    Wind	----	++++	----	----	----	OOOO
    Earth	----	++++	----	----	++++	----
    Holy	----	++++	----	++++	----	----
    Devil	++++	++++	OOOO	----	----	----
    	Fire	Water	Wind	Earth	Holy	Devil
    Fire	----	----	----	----	----	----
    Water	----	----	||||	----	++++	----
    Wind	----	||||	----	----	++++	----
    Earth	----	----	----	----	----	----
    Holy	----	++++	++++	----	----	----
    Devil	----	----	----	----	----	----
    	Fire	Water	Wind	Earth	Holy	Devil
    Fire	----	----	----	----	----	----
    Water	----	----	----	----	----	----
    Wind	----	----	----	----	----	----
    Earth	----	----	----	----	----	----
    Holy	----	----	----	----	----	----
    Devil	----	----	----	----	----	----
    New Power after fusion:
    Chge: Duel extra damage in next round (approx 4 times I suspect)
    Bnsh: Causing enemies to flee from battle (random)
    Swch: switch monster to fight in battle
    Wake: wake a downed character
    Spar(Girly Look)
    Spor: unknown, please inform me the use of it
    Spar(Onion Look)
    Bud: Unstoppable attack(similar to Berserker in FF serious)
    Spar(Dragon Plant Look)
    Ntre: Same as original Spar
    Jean(Great Frog Look)
    Chop: Save strength up for 1 turn then slash with mighty strength that 
    deal 999 damage to all enemies, might fail
    Hunting And Fishing 
    A: Hunting Overview
    B: Fishing Overview
    C: Fishing for 
    Here, I'll document the locations of some treasure chests that you can 
    aquire while fishing. First, make sure you have the Charm Rod.
    EmpireSD ~ Fishing area just east of Township.  With the great bird, 
    follow the coast line east, and just after the curve down, you should 
    see a piece of land on the left of the mountain range, that looks like 
    a paralelogram tilted on it's edge, like this..
    *note* Asterik (*) denotes the area
    This is more or less, a faithful ascii art of the area.  To the left of 
    the area, you should make out the faint edge of a beach, while 
    mountains are to the right of the designated area.  The fishing spot 
    will appear on the point of the rectangle.
    LifeAR ~ Fishing spot to the right of the exit of the cave to Gate, the 
    one you entered in during the prologue with chibi Bow.  The exit is on 
    the Gate side of the cave.
    IronBR ~ 
    D: Manillo
    Secrets & Sidequests
    A: Getting Chop Chop
    WildCat Restaurant
    Items: None
    Level: 16
    Requirements: To aquire this, you must go before the Witch Reunion.  
    Preferably before you even go to Nimufu's tower.
      If you go to the WildCat Restaurant, located to the west of Simafort, 
    a good party to take is Rand, Nina, and Sten.  Head along the west 
    bank, and you'll see a cave on the left side of the waterfall.  This is 
    the Wild Cat Restaurant.  Go in, and read the plaque on the wall by the 
    door to learn that proper ettiquette is strictly enforced.  Talk to the 
    guard and he'll ask that you leave all your items at the door!!  Agree, 
    and enter.  In the first room, there's a plaque on the wall by what 
    looks like a holding place for things.  In every room there's the same 
    plaque, but asks a different thing.  In this one, it asks you to remove 
    your helmets.  The next one asks you to remove your armor, and put on a 
    napkin.  The one after that asks you to exchange your weapons and 
    shields for forks and plates.  The next one asks for you to rub salt 
    and pepper on your body.  The last one asks 'how do you want your 
    meat'.  There are three choices, rare, medium, and well done.  Pick 
    rare.  If you don't obey the plaques, at each exit of a room, you'll 
    face a bouncer.  These guys'll wear you out, so it's best to obey the 
      Now, entering the next room, you notice that you're standing on a 
    giant grill.  Flames shoot out, and you lose HP depending on what you 
    Rare~1/4 of your total HP
    Medium~ Half of your HP
    Well Done~ Reduced to 1 HP
      After the flame barrage, someone comes out of the other door, and 
    yells at you still not cooked.  He then tells you that he'll dice you, 
    then attacks.
    Wild Cat: This guy's tough, especially since you don't have any healing 
    items or your armor or weapons.  Do the best you can.  He uses Chop 
    chop, dealing roughly 70HP damage to a party member, and dice, which 
    deals over 100Dmg to a party member.  He also attacks for 30Dmg.  Use 
    Hero's dragon transformation, then have him attack.  Rand can attack, 
    or cure with either Cure or Cure2, if he has Cure2 already.  Nina, use 
    S.Boom, and Sten can use Flame, and then attack when his MP runs low.  
    One or two of your characters might fall to his chop chop and dice, but 
    you'll beat him.
      After the fight, the guy'll zip into the restaurant.  Enter the 
    restaurant, and talk to the guy behind the counter.  He'll appologize, 
    and ask if you forgive him.  Say he's forgiven, and he gets happy.  
    He'll comment that you have a big heart.  Say yes, and he'll be so 
    glad, that he'll teach you chop chop.  Put the person you want to learn 
    this ability in front, and he'll show it to you.  It might be a good 
    idea to give this to Nina, as her regular attacks won't do over 70 dmg, 
    but you should give it to someone who'll be in your party lots.  I 
    would recommend that you give this to Sten though, as he'll need it 
    later. *note* If you don't follow the signs' orders, he'll only give 
    your party a small HP boost.
    B: Boombada 
    Ok, I'm not even going to attempt this thing, but luckily someone e-
    mailed me the correct sequence to do this.  You can get Boombada after 
    the fall of Evrai.  Go back to Namanda and head up to the room with the 
    bells in it, played by the two guys.  The one guy is there, and he's 
    crying that his partner isn't there.  This is where you come in.  Press 
    the buttons in unison (the asteriks are the other guy's tunes, A and B 
    are your buttons, the - is a pause) 
    (beat of 4) *A*B**-A*B*A**-B***B**AB****A-A  
    As an added note, the AB combination must be quick, but the A-A has a 
    pause in between. The Boombada spell (if you didn't get it yet) takes a 
    large black ball and drops it on the enemies, giving adequate damage to 
    C: Bleu 
      Bleu is the game's secret character, and can be obtained anytime 
    after you get Grandpa the Whale.  Once you get Grandpa, trace the coast 
    line of _all_ the land so you can complete the map.  It makes things 
    easier.  Now that the map's completed, head to Township, and from 
    there, swim along the coast line to the south and east..all the way 
    down the continent, until you come around the southern bend and begin 
    to come up again.  At the very first beach you see there, disembark.  
    You should be in a desert area.  Take 6 steps up from the beach, and 
    one step right.  This is Bleu's home, but she's not there right now.  
    Chat with the ghosts in the main room, and a third one in Bleu's room.  
    Open the chest for a Tolen, then check the only unopened dresser for a 
    Cond. Up, then leave and head for Hometown.
      Once in Hometown, head for the second floor of the Magic School.  Go 
    in the left classroom, and talk to the first girl on the left.  The 
    girl will speak a bit, then change to Bleu.  Then she'll force her way 
    into your party.
    D: Flying Township
      Once your 1st level town is completed (three houses, carpenter's 
    house) you can do the first step in getting Flying Township.  Head back 
    to Township, and to the right of the Carpenter's house, there's a well 
    there.  Enter the well, and you'll be in some sort of underground room, 
    with a door leading up.  Head through the door to see a strange device 
      Now, when you get Grandpa, head south from W.Cape to a pennisula, 
    then head right, past a small island, and you'll see a larger island.  
    Tunlan's directly above this, but you don't want to go there right now.  
    Instead, circle the island until you come to it's beach, and disembark.  
    Head left, and you'll see a town there, nestled in a hilltop.  This is 
    Guntz, a machinery and weapons town.  You can buy the powerful BrassSD 
    for a pretty penny here.  But as well, head up to the last house there.  
    Enter it, and there's an old man there, named Karashinikofu.  Talk to 
    him if you want, then head to the back wall, between the two bookcases.  
    Walk right, behind the bookcases to proceed to a hidden room.  
    Eichichi's in this room, but she may be hidden in the south wall of her 
    room.  She gets all orgasmic about machines, and when you mention the 
    machine underneath Township, she gets all giddy and heads there right 
      The last part comes into play when you get to the Evrai Church.  In 
    the basement of the church, you fight an old man, hooked up to a 
    machine, and with enemies attacking you.  Defeat the enemies, but do 
    not hit the old man.  This guy turns out to be Ganer, Hero's Father.  
    Ganer joins up with Township, to be the power source for Township.  Now 
    you have your own flying Township.
      The controls are simple.  Just talk to Eichichi to start it.
    E: Monster Island
      In the game, like most RPGs, there's a special place, where the 
    monsters yield insane ammounts of exp.  This such place is just north 
    east from Capitan.  From the beach south of Capitan, board grandpa the 
    whale, and sail west, following the coastline.  At the top of the land 
    mass, where you can see where Granny's forest was, make for straight 
    east.  You should see a bit of land at the top of the screen, with a 
    beach there.  This is monster Island.  There are 4 monsters available 
    to fight here.  They have lots of hp, and do lots of damage, but aren't 
    unbeatable.  I'll tell you how to beat them.
    A.Sludge~ Use Bow's shot or death
    Chorking~ Chopchop, an attack spell item(i.e. frizbee), or a spell from 
    a weapon, like the fireRG.
    Gonghead- Bow's shot
    G.Sludge~ Watch it, they are immensely powerful.  Usually come in packs 
    of 2 or three.  They're shaped like normal sludges, but are gold in 
    colour.  Use G.Dragon against them if you have it.  If not, then use 
    your T.Dragon, and heal up Hero with Wfruits.
    F: The endings
      There are a total of 3 endings for BoF 2, graded bad, good, and best.  
    Here's how to get them.
    Bad ending:  After defeating Habaruku at Gate, the dragon asks if you 
    want to go in and defeat Detheven now, or wait.  Choose wait.
    Good ending: Accessable if you didn't save Ganer in Evrai, or didn't 
    complete the other requirements for the flying township.
    Best ending: You can aquire this ending by saving Ganer and completing 
    the flying township.
    G: The church that gives?!
      Simple really, just go to a church with no money in your pockets, and 
    ask to give a donation.  The father will see that you have no money, 
    and will give you 10Z instead.  Deposit and repeat as necessary.
    Character Spells
    This is the section where I'll list the spells that each character gets
    L:2 - Timewarp
    L:7 - Cure1
    L:16- Cure2
    L:19- Smoke
    L:**- Puppy Transformations (FirPuppy, IcePuppy, T.Puppy)
    L:**- Dragon Transformations (FireDrgn, IceDrgn, T.Drgn)
    L:**- G.Drgn
    L:**- Anfini
    L:2 - Cure1
    L:3 - CurePsn
    L:6 - Def-Up
    L:16- Cure2
    L:20- Renew
    L:23- Heal
    L:26- Def-UpX
    L:30- Cure4
    L:33- Cure3
    L:36- RenewX
    L:40- CureX
    L:11- Fireball
    L:13- Hail
    L:15- BoltX
    L:**- Cure1
    L:**- CurePsn
    L:9 - Thunder
    L:17- Cure2
    L:24- 8.0
    L:27- Renew
    L:31- Heal
    L:35- Cure3
    L:37- Cure4
    L:**- Tornado
    L:**- Cold 
    L:**- Thunder
    L:**- Spark
    L:9 - Ag-Down
    L:10- Pwr.Down
    L:12- Exit
    L:13- S.Boom
    L:15- Def-Down
    L:17- Drain
    L:20- Flame
    L:22- Typhoon
    L:24- Freeze
    L:26- Angel
    L:28- Death
    L:31- Hail
    L:36- BoltX
    L:55- Fireball
    L:56- Bomb
    L:57- Missile
    L:**- Spark
    L:10- Bomb
    L:15- Flame
    L:33- Fireball
    L:38- Missile
    L:**- Ag-Up
    L:12- Hush
    L:14- Warp
    L:16- Pwr.Down
    L:18- Cold
    L:20- Idle
    L:30- Angel
    L:32- Death
    L:34- Renew
    L:**- Cold 
    L:**- Cure1 
    L:**- Ag-Down 
    L:**- Pwr.Down 
    L:**- Def-Down 
    L:**- Hush 
    L:**- Ag-Up
    L:14- Def-Up
    L:16- Idle
    L:18- Exit
    L:19- Warp
    L:21- Sap
    L:22- Drain
    L:26- Cure2
    L:28- Freeze
    L:30- Shield
    L:32- Def-UpX
    L:36- Atk-Up
    L:**- S.Boom 
    L:**- Bomb 
    L:**- Flame 
    L:**- Freeze 
    L:**- Death 
    L:**- Ag-Down 
    L:**- Pwr.Down 
    L:**- Def-Down 
    L:**- Ag-Up 
    L:**- Def-Up 
    L:**- Atk-Up 
    L:**- Sap 
    L:**- Drain 
    L:**- Exit 
    L:**- Warp
    L:36- Fireball
    L:37- Hail
    L:38- Missile
    L:39- BoltX
    Weapon, Armor, Item, and 
    Spell lists
    Town Shop Lists
    Weapon Shop
    BronzeSD   250Z
    FalseBW    300Z
    SuedeAR    300Z
    SaladBwl    60Z
    SteelAR    120Z
    Item Shop
    Herb         8Z
    Antdt       12Z
    LifePl     500Z
    Smoke      100Z
    Worm         4Z
    Shrimp      20Z
    Urchin      10Z
    StickRod   300Z
    Weapon Shop
    HexadST    250Z
    BronzeSD   250Z
    LeotrdCL   320Z
    SuedeAR    300Z
    RangerCL   510Z
    SaladBwl    60Z
    BronzeHT   390Z
    SteelAR    120Z
    Item Shop
    Herb         8Z
    HelpBL      50Z
    WFruit     200Z
    Antdt       12Z
    Vtmn       200Z
    TearDr     100Z
    LifePl     500Z
    Smoke      100Z
    Weapon Shop
    MagicRG    530Z
    LongSD     620Z
    RevetKN    460Z
    WoodenDR   290Z
    ChainML    720Z
    HolyRB     530Z
    GlassRG    380Z
    BronzeSH   510Z
    Item Shop
    Herb         8Z
    HelpBL      50Z
    WFruit     200Z
    Antdt       12Z
    Vtmn       200Z
    TearDr     100Z
    LifePl     500Z
    Smoke      100Z
    Item Shop
    Herb         8Z
    HelpBL      50Z
    WFruit     200Z
    Antdt       12Z
    Vtmn       200Z
    TearDr     100Z
    LifePl     500Z
    Smoke      100Z
    Weapon Shop
    LongRP    1200Z
    BronzeST   940Z
    IronKN    1000Z
    CrossBW    780Z
    IronAR    1350Z
    IronML    1400Z
    KnightHT   790Z
    Backlaw    990Z
    Item Shop
    HelpBL      50Z
    WFruit     200Z
    CureAl     400Z
    LifePl     500Z
    Smoke      100Z
    Worm         4Z
    Shrimp      20Z
    Urchin      10Z
    Weapon Shop
    MothDR    1900Z
    IvyWP     1300Z
    TwinBW    3000Z
    StockRP   2400Z
    QuickCL   1600Z
    BreathAR  2500Z
    CrmsnRB    950Z
    CharmSH   1350Z
    Item Shop
    HelpBL      50Z
    WFruit     200Z
    CureAl     400Z
    LifePl     500Z
    Smoke      100Z
    Worm         4Z
    Shrimp      20Z
    Urchin      10Z
    *coming later*
    Weapon Shop
    BrassSD   8500Z
    BlndedAR 12000Z
    BlndedML  8000Z
    BlndedML  6800Z
    Item Shop
    HelpBL      50Z
    WFruit     200Z
    CureAl     400Z
    LifePl     500Z
    Smoke      100Z
    F.Spice    100Z
    ShaveIce   100Z
    Frizbee    100Z
    Gandaroof Town 1
    Weapon Shop
    BronzeSD   250Z
    LongRP    1200Z
    DoubleWP  8000Z
    ChuckDR   5800Z
    SuedeAR    300Z
    SilverAR  5800Z
    RistBand    10Z
    WhiteSH   4300Z
    Gandaroof Town 3
    Item Shop
    HelpBL      50Z
    WFruit     200Z
    CureAl     400Z
    LifePl     500Z
    Smoke      100Z
    F.Spice    100Z
    ShaveIce   100Z
    Frizbee    100Z
    Weapon Shop
    IceBW     9800Z
    ThndrRP   8400Z
    EarthAR   6100Z
    SokletAR  3600Z
    GuardSH   5300Z
    Item Shop
    HelpBL      50Z
    WFruit     200Z
    CureAl     400Z
    LifePl     500Z
    Smoke      100Z
    Worm         4Z
    Shrimp      20Z
    Urchin      10Z
    First of all, I'd like to thank you for reading my walkthrough thus 
    far.  I hate having to send in unfinished work, but I know that If I 
    work on it too much, I lose interest.  I don't want this to happen, as 
    I see too many people on the board asking for help on a certain part of 
    the game.  I'd like to thank CJayC for making a wonderful forum for our 
    interpersonal matters, gaming and social alike, as well as a host for 
    all the FAQs, walkthroughs, codes, secrets, and the like.  I'd also 
    like to thank the following people for various reasons.
    ~ ShiRyu87 (ivan_vg87@hotmail.com) for pointing out the true purpose of 
    Rand's Wake ability, and a few errors.
    ~ Seth Huber (drgnseth10@aol.com) for pointing out the damage factor 
    indetermining how much damage Jean's jab does.
    ~ Mike82819@aol.com for giving me Bleu's age
    ~ Sweetjebus (No e-mail provided) for giving me info on the CharmSH 
    rumor in the Upa cave
    ~ DrgnSeth10@aol.com for the info on Spar's nature ability.
    ~ Kenneth Djuwidja (djuwidja@hotmail.com) for providing me with the 
    shaman combinations and added attacks
    ~ countless others for confirming the CharmSH thing in Upacave
    ~ Kung Fu Rider (kungfu_rider@hotmail.com) for the Japanese Character 
    ~ Chris (farsight37@hotmail.com) for his complete Magic list for each 
    ~Kory McCullough (snoutsc@hotmail.com) for the Boombada information
    ***FINAL NOTE****
    You can find authorized versions of my FAQ/Walkthrough at these places
    ~ www.gamefaqs.com
    ~ www.neoseeker.com
    ~ www.cheats.de
    ~ www.gbacheats.co.uk
    ~ www.cheathappens.com

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