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    FAQ/Walkthrough by Dark Vortex

    Version: 1.0 | Updated: 01/07/08 | Search Guide | Bookmark Guide

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                                    Onimusha Tactics
                                    FAQ/Walkthrough
                               By: Dark Vortex (Quan Jin)
                                darkvortexfaqs@ymail.com
                                      Version 1.0
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    ===============================================================================
    
    This guide may be found on the following sites:
    
    [http://www.gamefaqs.com]--------------------------------------------[GameFAQs]
    [http://www.gamespot.com]--------------------------------------------[GameSpot]
    [http://faqs.ign.com]------------------------------------------------[IGN FAQs]
    [http://www.neoseeker.com]------------------------------------------[Neoseeker]
    [http://www.dlh.net]--------------------------------------[Dirty Little Helper]
    [http://www.cheats.de]----------------------------------------------[Cheats.de]
    [http://www.supercheats.com]--------------------------------------[SuperCheats]
    [http://www.honestgamers.com]------------------------------------[HonestGamers]
    
    This guide is copyright (c)2008 Quan Jin
    
    ===============================================================================
              --- Table of Contents ---
    ===============================================================================
    
          1. Introduction...............................................[1000]
          2. FAQ........................................................[2000]
          3. Basics.....................................................[3000]
                3.1. Controls...........................................[3100]
                3.2. Battle System......................................[3200]
                3.3. Equipment Creation.................................[3300]
          4. Characters.................................................[4000]
          5. Walkthrough................................................[5000]
          6. Enemy Listing..............................................[6000]
          7. Equipment Listing..........................................[7000]
                7.1. Weaponry...........................................[7100]
                7.2. Armor..............................................[7200]
                7.3. Accessories........................................[7300]
          8. Item Listing...............................................[8000]
          9. Version History............................................[9000]
          10. Legal Disclaimers........................................[10000]
          11. Credits and Closing......................................[11000]
    
          To find a section quickly, press Ctrl-F and type in either the name 
          of the section along with its content number (ie. 1., 2., 3., etc.)
          OR you can use the codes on the far right. Simply type in the 
          brackets with the code number to get a jump. 
    
    ===============================================================================
              --- 1. Introduction ---                                       [1000]
    ===============================================================================
    
    Onimusha Tactics is a strategy RPG game designed for the GBA that follows the
    general story of the original Onimusha titles on the PS2 (albeit from the eyes
    of a different protagonist). The gameplay is comparable to the likes of Final
    Fantasy Tactics Advance. For fans of that title, you might want to consider
    checking out this game - it doesn't get nearly enough attention as it 
    deserves. 
    
    This guide is designed to provide strategies for each mission. Along with 
    that, you'll find various appendices listing equipment, etc. in the game. I 
    hope you find this guide helpful!
    
    ===============================================================================
              --- 2. FAQ ---                                                [2000]
    ===============================================================================
    
    +-----------------------------------------------------------------------------+
    
               [Q] How do you create weapons/armor/items/accessories?
     
               [A] Before you can create something, you must first find the recipe
                   for that particular item. These can be collected off of Genma
                   as you progress through the game. The recipes that create the
                   strongest items will become available later in the game. 
     
                   On the party select screen, press "Select" and you'll be 
                   brought to the "Create Items" screen. Here, you are shown a
                   list of all the items you can create along with each respective
                   Genma stone cost. 
    
    +-----------------------------------------------------------------------------+
    
               [Q] How do you enhance equipment?
    
               [A] There are two methods of doing this:
    
                   1) On the inventory screen, select a piece of equipment that
                      can be enhanced. 
                   2) Equip the item on a character and then select the same item
                      on the character's inventory. There will be an option that
                      says "Enhance."
     
                   Keep in mind that in order to enhance, you must have the 
                   required amount of souls. Equipment can be enhanced a maximum
                   of four times. 
    
    +-----------------------------------------------------------------------------+
    
               [Q] What do souls do?
    
               [A] Genma souls are used to enhance certain weapons and armor.
                   These souls are collected from the bodies of dead Genma. Genma
                   hit with a critical strike or killed with Issen typically 
                   discharge more souls upon their death. 
    
    +-----------------------------------------------------------------------------+
    
               [Q] What is the function of Issen?
    
               [A] Issen allows you a character to automatically counterattack an
                   enemy fight command. The enemy will be killed instantly and
                   you will attain an extra load of souls for the successful
                   counter. 
    
    +-----------------------------------------------------------------------------+
    
               [Q] Who is Onikko?
    
               [A] Onikko is the Oni kid you can recruit when you complete all
                   16 stages of the Phantom Realm. He is extremely powerful and
                   will prove to be a huge asset to your team. Try to pick him up
                   as soon as you can. 
    
    +-----------------------------------------------------------------------------+
    
               [Q] How can I counter Nobunaga's instant kill move?
    
               [A] Two words: Recovery Tag. 
    
    +-----------------------------------------------------------------------------+
    
               [Q] How can I obtain every single recipe in the game?
    
               [A] Fight in the Phantom Realm. Not only will you get recipes 
                   faster, but you'll also acquire more souls to further enhance
                   your weapons. Like killing two birds with one stone!
    
    +-----------------------------------------------------------------------------+
    
               [Q] Is there any way to increase the number of souls collected?
    
               [A] The Hell's Mirror accessory, when equipped, will increase the
                   number of souls collected from killed Genma. 
    
    +-----------------------------------------------------------------------------+
    
    ===============================================================================
              --- 3. Basics ---                                             [3000]
    ===============================================================================
    
    This basics section encompasses the bare bones minimum information required to 
    play through Onimusha Tactics competently. Most of this information you'll
    find better described in the manual that came with the cartridge. 
    
    -------------------------------------------------------------------------------
                  3.1. Controls                                             [3100]
    -------------------------------------------------------------------------------
    
                 L Button ---|                         |--- R Button
                          ___|_________________________|___
                        .'______/ _________________ \______`.
                       /    _    |                 |         \
                       |  _| |_  |                 |     _   |
        Directional -----|_ O _| |                 |  _ |_|----- A Button
           Pad         |   |_|   |                 | |_| ----- B Button
                       |         |                 |         |
            Start ------------ o |                 |         |
            Select ---------- o  |________|________|        /
                         `._______________|_______________.'
                                          |
                                          |----Screen
    
    Directional Pad
    ---------------
    ~ Move the cursor on the battlefield. 
    ~ Move the cursor in menu. 
    
    A Button
    --------
    ~ Confirm.
    
    B Button
    --------
    ~ Cancel.
    ~ Return to previous screen.
    
    L Button
    --------
    ~ Change pages (available in menus where [L] or [R] appears at the edge of
      the screen).
    
    R Button
    --------
    ~ Change pages (available in menus where [L] or [R] appears at the edge of
      the screen). 
    
    Start
    -----
    ~ Confirm. 
    ~ Display the menu on the battlefield. 
    
    Select
    ------
    ~ View description of selected entry. 
    ~ Bring up the "Create Item" menu on the party select screen.
    
    -------------------------------------------------------------------------------
                  3.2. Battle Overview                                      [3200]
    -------------------------------------------------------------------------------
    
    For those who have played Final Fantasy Tactics (Advance) or Tactics Ogre, you
    should already be familiar with the style of strategy RPGs. Onimusha Tactics 
    is set up similarly with an isometric birds eye view of the battlefield. Using
    a cursor, you can move individual units around and order them to attack, use
    special skills, or wait. 
    
    * The "Move" command allows you to obviously move the character selected. The 
    tiles that particular unit can move to are highlighted in blue. Depending on 
    a unit's movement stat, the distance you can move will differ with different 
    characters. For example, a character with a movement stat of 5 will be allowed 
    to take 5 steps. Keep in mind that geography and traversing up and down slopes 
    will affect the amount of steps a unit can take. Also note that you cannot
    have two units occupying the same tile. It's also impossible to walk through
    enemies, though a unit can walk through your own units. 
    
    * The "Attk" command issues an order to attack an enemy. Units equipped with 
    close-range weapons like swords and axes can only attack enemy units that are
    right next to them. Units equipped with spears and can attack enemy units that
    are at most two tiles away. And finally, units equipped with bows, guns, or
    throwing stars can attack enemy units that are within their respective 
    weapon's maximum range. Keep in mind that if a foe is much higher or lower
    than the selected unit, it won't always be possible to hit that particular
    enemy. 
    
    * The "Skil" command allows you to select from a range of special skills to
    use in battle. Each character has his or her own unique skills. Special 
    abilities can also be used by equipping a weapon that comes with an ability.
    Note that all skills require SP (skill points) to cast. When there's not 
    enough SP remaining, the skill in question cannot be used. 
    
    * The "Item" command is for using items to replenish HP, restore SP, cure
    status ailments, etc. Prior to each engagement, a character must be "equipped"
    with an item on the party select screen in order for that particular unit to
    be allowed to use that item in battle. A unit can at most hold two items. 
    Characters can use items on themselves or on an adjacent ally. 
    
    * The "Done" command is used when you are finished giving commands to a 
    selected unit. Keep in mind that this will be a permanent selection as you 
    cannot revert back to that same unit again for the rest of that turn. 
    
    * At random instances, a unit will brandish his or her weapon prior to each
    turn for a second. When this occurs, "Issn" or Issen becomes available in 
    place of the "Done" command on the command menu. In Issen, any enemy that uses
    a fight command on that particular unit will be counterattacked and killed
    instantly. You also receive an extra load of souls for a successful Issen. 
    
    Once you have finished giving commands to your party, the enemy side will act.
    Afterwards, the command reverts back to your side. One full player phase and
    one full enemy phase make up a turn or round. 
    
    -------------------------------------------------------------------------------
                  3.1. Equipment Creation                                   [3300]
    -------------------------------------------------------------------------------
    
    Onimusha Tactics presents an interesting method of getting new and stronger
    equipment for your characters. Rather than purchasing equipment, a lot of
    weapons and armor can be created via Genma "recipes" that you can collect off
    of Genma. In order to forge a weapon, armor, an accessory, or an item using
    recipes, you must use Genma stones, which are also dropped by Genma. There are
    nine different Genma stones in the game with some being easier to find than
    others. 
    
    Once a weapon or armor is created, it can be further enhanced using souls
    collected from all dead Genma. All equipment available for enhancement will
    have an "Enhance" option available on the menu. On the enhancement screen, the
    amount of souls required for the next upgrade will be shown. Weapons and armor
    can only be upgraded four times before they become locked from enhancement. 
    
    Consult the Equipment List section for more detailed information on individual
    pieces of equipment, the amount of souls required to upgrade, attack/defense
    statistics, and any special abilities available.  
    
    ===============================================================================
              --- 4. Characters ---                                         [4000]
    ===============================================================================
    
    As you progress through the game fighting the Genma and stuff, new characters 
    will appear again and again to join your party. All of the character
    attainable in Onimusha Tactics are listed below in the order that you obtain 
    them. 
    
    [-----------------------------------------------------------------------------]
    
         Onimaru ~
         =-----=
              Acquired: Beginning of game
              Equipment: Swords, Armor
              Skills:
              + Shock - Shockwave attack on multiple distant enemies. (12 SP)
              + Frenzy Slice - Technique for slashing 1 enemy 6 times (38 SP)
              + Onimusha Attack - Use half of Max. SP to become Onimusha 
                                 (1/2 total SP)
              
              The youth of Iga, Onimaru is the main protagonist of the game. His
              attack and defense are very strong, making him ideal for close-
              combat fighting. 
    
              Shock is a skill that has an area of effect of one tile outwards 
              from the target (can hit up to five targets). This skill does have 
              uses early in the game though later on, it becomes too weak to be 
              effective. His other skill, Frenzy Slice is a very powerful attack 
              that hits an enemy six times. It has a high SP cost, which means it
              should only be used sparingly. 
    
              Later in the game, Onimaru acquires the Onimusha Attack skill, which 
              allows Onimaru to transform into his badass Oni form. In this state, 
              Onimaru becomes significantly stronger but does not gain experience. 
              You also lose complete control over Onimaru until he reverts back
              to his normal form a few turns later. No matter what, this ability
              always costs 1/2 of his total SP. 
    
         Oboro ~
         =---=
              Acquired: After Episode 1: GENMA
              Equipment: Swords, Clothes
              Skills:
              + Minor Recovery - Restore HP to 1 ally (10 SP)
              + Secret Light - Restores HP to all allies (35 SP)
    
              Oboro is the younger sister of Onimaru. Her primary function is 
              healing your party members. As a fighter, you could do better with 
              practically any other character. Her low HP makes her vulnerable to 
              enemy attacks. 
    
              Minor Recovery is a standard healing spell that recovers HP for just
              one ally. However, it eventually becomes overshadowed by the skills 
              of other healers such as Okuni and Sakura. Before Secret Light is
              learned, you'll be better off using Okuni or Sakura because their
              Partial/Major Recovery is much more effective. 
    
              Secret Light, the definitive healing spell, is very useful in that 
              it heals the HP of ALL your units in the battle. For that reason, 
              Oboro seems to become a staple party member toward the end of the 
              game, when your success depends on her healing ability. 
    
         Hikoichi ~
         =------=
              Acquired: Episode 2: THE BATTLE FOR IGA
              Equipment: Swords, Armor
              Skills:
              + Defender Mode - Increases 1 ally's defense power (8 SP)
              + Weakling Mode - Reduce 1 enemy's attack power (8 SP)
    
              Hikoichi has a very strong attack and his HP and defense make him a 
              great tank character. Unfortunately, his agility and movement 
              suffer as a result. Hikoichi is probably best used for his 
              excellent Defender Mode skill, which raises a party member's defense
              in battle. This special ability is very useful in tough fights 
              against hard-hitting enemies. 
    
              Weakling Mode, which reduces an enemy's attack power, is also 
              useful, although not on the same level as Defender Mode because 
              enemies are capable of dodging it.
    
         Bomaru ~
         =----=
              Acquired: Episode 2: THE BATTLE FOR IGA
              Equipment: Spears, Armor
              Skills: 
              + Dodge - Increase multiple allies' evasive power (8 SP)
              + Recover Health - Return 1 ally's condition to normal (14 SP)
    
              Bomaru is fairly average overall. He's a spear user, thus giving him
              greater range. However, his special abilities, albeit useful in 
              some instances, aren't really too effective. You'll be hard-pressed
              to find too many opportunities to use Dodge, which increases the
              evasion of a group of units. After all, even with evasion increased,
              there's no way to guarantee that the enemy will miss. Plus, most 
              enemy skills are incapable of missing anyway. 
    
              Recover Health can substitute for Care Medicines in that it heals
              status ailments. However, with Bomaru's horrid SP growth, it's not 
              even worth having Bomaru in battle just to use it because he'll only 
              be able to cast it a few times. 
    
              Bomaru isn't a bad character. He has high attack and a solid defense
              growth. It's just that he's significantly overshadowed by some
              of the other spear-wielders (Ekei, for example). And as a strategic
              unit, he is next to useless. 
    
         Hanpeita ~
         =------=
              Acquired: Episode 2: THE BATTLE FOR IGA
              Equipment: Bows, Armor
              Skills:
              + Arrow of Sleep - Induce the effect of sleep on 1 enemy (15 SP)
              + Arrow of Poison - Induce the effect of poison on 1 enemy (12 SP)
    
              Hanpeita has a very strong agility growth, among the best in the 
              game next to the ninjas, of course. He can deal good damage from 
              far away, making him ideal for sniping out enemies. Unfortunately, 
              he suffers from a sub par HP and defense growth. Don't count on 
              Hanpeita to take too many hits. 
    
              Both Arrow of Sleep and Arrow of Poison are highly useful skills.
              The ability to inflict either status ailments on enemies from afar
              makes Hanpeita a strategic character to use in those tough fights.
              These abilities, in my opinion, make Hanpeita the best overall bow-
              wielder in the game. 
    
         Tsubame ~
         =-----=
              Acquired: Episode 3: THE YOUNG CHIEF OF SAIGA
              Equipment: Ninjutsu, Ninjawear
              Skills: 
              + Strike Thunder - Thunder attack on distant multiple enemies (12 SP)
              + Lightning Flash - Thunder attack on distant multiple enemies 
                                  (25 SP)
    
              Tsubame is quick, agile, and versatile. Her ability to wield either
              close-combat ninja swords or ranged throwing knives gives you the
              opportunity to pick a different weapon to suit different scenarios.
    
              Not only is Tsubame effective in conventional combat, but her skills
              are also powerful. She has above-average intelligence growth, 
              making her great for casting spells from a distance. Strike Thunder
              can deal damage to a group of five units and Lightning Flash can
              hit up to 13 units grouped together (as if you'll ever actually face
              13 enemies at once, but it's assuring to know that you have the 
              ability to). Combine that with her high movement stat and you have 
              quite a formidable unit on your team. 
    
              As stronger ninja units enter your party though, Tsubame becomes
              overshadowed. However, her high movement stat will always be useful
              in certain battles where you can exploit her lightning magic. 
    
         Kabuki ~
         =----=
              Acquired: After Episode 6: THE RIVER KIZU KABUKIMAN
              Equipment: Swords, Armor
              Skills: 
              + Strongman Mode - Increases 1 ally's attack power (8 SP)
              + Paralyze - Technique for attacking 1 enemy with paralysis (15 SP)
    
              The River Kizu Kabukiman is a terrific character. He boasts very 
              high attack and HP, so he can knock down enemies with relative ease.
              For a good portion of the game, Kabuki merits use in many battles
              with his excellent abilities and stats. 
    
              Strongman Mode, for it's low SP cost, should see a lot of use - cast 
              it on a unit to increase attacking power. Paralyze should be used 
              sparingly due to its higher SP cost. Kabuki, unfortunately, isn't
              fitted with a great SP growth. Even so, Paralyze is useful as a 
              strategic tool to disable a particular unit. 
    
         Magoichi ~
         =------=
              Acquired: After Episode 7: THE KEEPER OF THE GATES OF HELL
              Equipment: Guns, Armor
              Skills:
              + Target Mode - Increase multiple allies' hit ratios (8 SP)
              + Blind Mode - Reduce 1 enemy's hit ratio (8 SP)
              + Tiger Salvo - Shoot 6 times at 1 enemy from a distance (35 SP)
    
              One of my favorite units, Magoichi wields guns and rifles. He can
              attack from a distance but is restricted because, unlike bow-
              wielders, he cannot fire through one of your own units. Also, his 
              defense growth leaves much to be desired. However, his sheer 
              badassness alone makes up for those minor faults. 
    
              With the best of enhanced guns, Magoichi has the potential to be 
              your strongest ranged hitter. Tiger Salvo, even with its incredibly 
              high SP cost, is absolutely devastating against enemies. Not only
              that, but it looks freaking badass! I did mention how badass 
              Magoichi was, after all. In some instances, this move has the 
              potential to deal 1000+ HP worth of damage. Now that's what I call 
              a finisher. 
    
              Oh, and Magoichi's other two skills... yawn. Even though they cost
              very little SP, they see little, if any at all, opportunities for
              use. Blind Mode, which reduces a foe's accuracy, might help against 
              stronger enemies if you count on getting lucky. 
    
         Kotetsu ~
         =-----=
              Acquired: After Episode 10: HUMAN OR GENMA?
              Equipment: Axes, Armor
              Skills: 
              + Stupid Mode - Reduce 1 enemy's evasive power (8 SP). 
              + Head Butt - Send 1 enemy flying in the air (10 SP).
              
              Kotetsu is a fantastic tank character. His HP growth is extremely
              high. Likewise, his high attack growth makes him a force to be 
              reckoned with. With a good axe in his hands, he can deal heavy 
              damage to enemies without taking too much himself. For that reason,
              Kotetsu makes a great frontrunner to soak up the damage from enemy
              attacks. 
    
              Kotetsu's skills however, aren't particularly useful. Stupid Mode is 
              next to useless though. Most enemies don't have amazingly high
              evasive stats that you actually need to lower them just to be able
              to hit them. Head Butt's driving factor is its ability to push its 
              target back one square, making it strategically helpful in some 
              cases such as when you need to open up holes for your comrades to
              travel through. Kotetsu is better off just Hulk-smashing things with
              his axe regardless. 
    
         Yoichi ~
         =----=
              Acquired: Episode 11: STRIPTEASE AT HIMEJI CASTLE
              Equipment: Bows, Armor
              Skills: 
              + Arrow of Wind - Wind attack on a single enemy (16 SP)
              + Phoenix Arrow - Fire attack on a single enemy (16 SP)
    
              Yoichi excels in intelligence growth and he boasts the strongest
              (barely) overall attack of any bow-wielder. However, compared to 
              other units, Yoichi's attack pales. Range is certainly an advantage,
              but as a bow-wielder, Yoichi is too weak to really be too effective.
              Not only that, but he doesn't have any strategic value (apart from
              his ability to deal puny damage from a range). 
    
              Arrow of Wind and Phoenix Arrow are both ranged skills that can deal
              elemental damage (wind and fire, respectively). With Yoichi's above-
              average SP growth, you're allowed plenty of opportunities to fire
              these off. However, both abilities aren't particularly powerful and 
              to further add insult to injury, can only deal damage to a single 
              target. 
    
              Overall, Yoichi doesn't have too much running for him. His stat 
              growth is average to slightly above-average at best. But really, it
              isn't Yoichi's fault that all of the bow users in the game are 
              only mediocre characters. 
    
         Okuni ~
         =---=
              Acquired: After Episode 11: STRIPTEASE AT HIMEJI CASTLE
              Equipment: Spears, Clothes
              Skills: 
              + Partial Recovery - Restores HP to multiple allies (20 SP)
              + Nightmare - Send 1 enemy to sleep or put a spell on him (15 SP)
    
              The beauty of Izumo is gifted with amazing intelligence and agility
              growth. Her disadvantages however, would be her sub par attack, 
              defense, and HP growth. Even so, Okuni's ability to wield spears 
              makes her a versatile, albeit weak attacker. Her frailty though,
              requires that you keep her well-protected from the attacks of strong
              enemies, for she will not be able to survive too many hits. 
    
              Okuni, for a good segment of the game, will be your primary healing
              character because Partial Recovery is leaps and bounds above Oboro's
              Minor Recovery spell. Also, Okuni can use Nightmare, which can 
              disable an enemy unit from a distance. She makes a great spell-
              caster to use in battle. Even when her Partial Recovery becomes
              obsolete to better healing spells, Okuni should still be used for
              Nightmare, which is an enormously useful skill. 
    
         Ekei ~
         =--=
              Acquired: Episode 13: THE FLOODING OF TAKAMATSU CASTLE
              Equipment: Spears, Armor
              Skills: 
              + Cross Flash - Shoot out a shockwave in all four directions (18 SP)
              + Maxi Thrust - Simultaneous attack on all 8 adjacent squares 
                              (28 SP)
    
              Ekei, with his solid defense and huge HP growth, is an ideal unit
              for "soaking" up enemy attacks. He can take a bunch of hits and 
              still have the strength to keep going. With a defense upgrade, Ekei
              becomes nearly unstoppable. Also, the range advantage of spears 
              makes up for his low movement. 
    
              His abilities significantly increase his overall range. Cross Flash
              not only attacks in all four directions but also extends four tiles
              outward from Ekei to reach those distant enemies. Maxi Thrust, 
              Ekei's other skill, is particularly useful when he's surrounded by
              Genma. Get into a strategic position to pull it off and you can 
              easily dish out a huge combined damage. These skills, however, are
              best used sparingly. Though Ekei has an average SP growth, Cross
              Flash and Maxi Thrust require a considerable amount of SP to use. 
    
         Shura ~
         =---=
              Acquired: After Episode 14: GUILDENSTERN'S SECRET LAB
              Equipment: Swords, Armor
              Skills: 
              + Confuse - Technique for attacking 1 enemy with confusion (15 SP)
              + Phoenix - Fire attack on a single enemy (8 SP)
    
              Shura is one of the more agile warriors in the game. His movement
              stat of 5 is a significant advantage, allowing him to cover more 
              ground in fewer rounds. With his strong attack, Shura can really
              zip from enemy to enemy in his Genma slaying. Shura, however, does
              not have an incredible HP growth and his defense is quite weak.
              Don't mistake Shura as one who could take too much damage. 
    
              Confuse is a useful skill in certain situations. Note that it can
              only be used on enemies right next to Shura though. The upside is
              that casting it deals damage as well. Phoenix, which deals fire
              damage against a single enemy, is useful for pushing in some extra
              damage. These abilities are advantageous because they have 
              relatively low SP costs. Then again, Shura's SP growth isn't too
              amazing either, so I guess you can say that it balances out. 
    
         Ageha ~
         =---=
              Acquired: Episode 15: CASTLE BENEATH THE SAND
              Equipment: Swords, Armor
              Skills:
              + Cast a Spell - Technique for attacking 1 enemy with spells (10 SP)
              + Straight to Hell - Likely to kill 1 enemy instantly (20 SP)
              + Phoenix Ripper - Technique for slashing 1 enemy 3 times (35 SP)
    
              Ageha is the ideal warrior. She has a movement stat of 6, making her
              the quickest sword-wielder in the game. I can't even begin to 
              describe how much of an advantage this creates. With her movement,
              she can reach distant enemies with ease and likewise run away from
              a dangerous enemy when things begin to get tough. 
    
              Ageha also has a strong attack and intelligence growth. However, her 
              HP and defense growths are sub par. Those issues are easily 
              overlooked, especially with her speed. When using Ageha though, 
              try to either boost her defense and or keep her out of the range of 
              powerful enemies. 
    
              Her skill lineup is quite impressive. Cast a Spell has enormous
              strategic value, dealing damage and preventing a foe from using a
              skill or moving. Straight to Hell is an instant death spell that
              unfortunately doesn't have a great success rate. And lastly, Phoenix
              Ripper is a powerful skill that deals three consecutive hits to a 
              target. It's a great finisher, especially for bosses and harder 
              units. Though keep in mind that you won't be able to use it too 
              often due to its high SP cost.
    
         Saizo ~
         =---=
              Acquired: Episode 16: THE BATTLE FOR KOZUKI CASTLE
              Equipment: Ninjutsu, Ninjawear
              Skills: 
              + Forced Search - Plunder the possessions of 1 enemy (5 SP)
              + Sword of Gales - Wind attack on distant multiple enemies (25 SP)
    
              Saizo has a superb agility growth, though his other stats are 
              average at best. Though he has a movement of 5, the other ninja 
              units beat that with a movement of 6. Despite these extremely 
              detrimental, Saizo will still see a good amount of use, whether you
              choose to bring him in for his ability to steal or for his overall
              versatility in battle (as is the norm with all ninjutsu-using 
              units). 
    
              Forced Search allows you to steal a potential item off of an enemy
              unit. Sometimes, you'll come up with nothing, but it's a great way
              to pick up an extra piece of equipment or two. This skill has more
              merit earlier in the game when you haven't acquired the recipes that
              can forge the stronger weapons in the game. As an added plus, 
              Forced Search has a very low SP cost. Finally, Sword of Gales is a
              ranged attack that deals damage to up to five enemy units grouped
              together. It's effective but costs too much SP to warrant its 
              frequent use. 
    
         Kaidomaru ~
         =-------=
              Acquired: After Episode 20: A STRANGE-LOOKING MAN APPEARS
              Equipment: Axe, Armor
              Skill:
              + Head Butt - Send 1 enemy flying in the air (10 SP)
              + Sword of Winds - Wind attack on distance multiple enemies (12 SP)
              + Dragon Attack - Effect of Critical Strike and Mow Down (35 SP)
    
              Kaidomaru is an eccentric character, of whom, sometime into the game, 
              you will discover to actually be... no wait, I don't have the heart 
              to spoil the storyline for you. Anyway, when it comes to brute 
              force, you'll be hard-pressed to find a stronger unit than Kaidomaru
              (except for maybe Kotetsu). He boasts, in addition to a great attack
              growth, an iron defense and an exceptionally high HP growth. 
    
              Head Butt deals damage to an enemy with the added bonus of pushing
              the target back one tile. This ability can help allow your other 
              units to better move through or simply to create another opening
              for another character to strike the enemy. Sword of Winds is a 
              ranged attack that can hit up to five units grouped together. 
              However, wit Kaidomaru's nearly non-existent intelligence (that's
              not an insult, really), the skill is hardly effective. 
    
              Dragon Attack is a very strong attack (and when I say strong, I 
              mean absolutely devastating) that also has the added bonus of a
              critical hit and knockback. This ability is bound to instantly kill
              most normal targets and significantly damage even the strongest
              enemies. 
    
         Kotaro ~
         =----=
              Acquired: After Episode 21: HAMAMATSU GENMA FARM
              Equipment: Ninjutsu, Armor
              Skills: 
              + Flame Thrower - Fire attack on distant multiple enemies (12 SP)
              + Blaze Thrower - Fire attack on distant multiple enemies (25 SP)
    
              Kotaro, the last ninja to join your party, will also be your best
              overall. He benefits from a movement stat of 6, which means you can
              tear through the battlefield in usually half the time it takes for
              your slower warriors to run the same distance. Couple that with his
              supreme versatility (all ninjas are capable of wielding either 
              ranged throwing stars or close-range ninja swords), and you have 
              quite a redoubtable unit on your hands. 
    
              Kotaro's attack, defense, and HP growth are average at best. 
              However, he is fitted with superb agility growth and an above-
              average intelligence growth in addition. The difference between his
              two skills, Flame Thrower and Blaze Thrower, is that the latter
              skill has a larger radius, meaning you can hit up to 13 enemies
              grouped together. Take advantage of enemies that group themselves
              together and blast them with his fire magic. 
    
              As is the case with anyone with low defense, make sure you keep 
              Kotaro out of immediate harm's way. Defense upgrades certainly help,
              but the best way to prevent his death is simply by keeping him away
              from the enemy (or at least have another one of your units closer
              to the enemy to take the hit). 
    
         Sanjuro ~
         =-----=
              Acquired: Episode 22: THE BATTLE OF NAGASHINO
              Equipment: Swords, Armor
              Skills:
              + Deadly Poison - Technique for attacking 1 enemy with poison 
                                (10 SP)
              + God of Thunder - Thunder attack on a single enemy (8 SP)
    
              Sanjuro is your typical swordsman. He has high HP, fair defense, and
              a great attack statistic. However, he also suffers from a low
              movement and intelligence. In the long run, Sanjuro is best suited
              for just soaking up damage and dishing out even more. Keeping it
              simple! 
    
              Deadly Poison is a very useful skill. Poisoned enemies take 25 HP
              damage at the start of every round and only attack at 1/4 of their
              potential. This skill is a great way to essentially disable stronger
              units (by weakening them so much that their attacks become 
              insignificant). God of Thunder is a lightning elemental attack on a 
              single target. It hits for slightly more damage than a regular 
              attack. It costs very little SP, so you might as well use it often. 
    
         Sakura ~
         =----=
              Acquired: Episode 24: A TRAP AT KIYOSU CASTLE
              Equipment: Bow, Clothes
              Skills: 
              + Partial Recovery - Restore HP to multiple allies (20 SP)
              + Major Recovery - Restore HP to multiple allies (25 SP)
    
              Sakura doesn't really excel much at anything. Her stat growth ranges
              from poor to barely above-average. Defense and HP growth is 
              laughable, as is her attack and agility. 
    
              Her two abilities are Partial Recovery and Major Recovery. Partial
              Recovery can heal the HP of a group of up to five units grouped 
              together. Major Recovery is essentially the same thing, except it
              has a wider radius. However, you're much better off using Oboro for
              her Secret Light. Sakura's intelligence stats don't even come close 
              to Oboro's intelligence. 
    
         Mitsuhide ~
         =-------=
              Acquired: After Episode 34: FATHER AND DAUGHTER REBEL
              Equipment: Swords, Armor
              Skills:
              + Summon Thunder - Thunder attack on distant single enemy (26 SP)
              + Fire of Purgatory - Fire attack on distant single enemy (26 SP)
              + Tortoise Defense - Increase all allies' attack and defense power
                                   (40 SP)
    
              Mitsuhide will prove to be a huge asset to your team. He excels in
              nearly all aspects, with above-average growth in attack, defense,
              intelligence, HP, and SP. This characteristic makes him a great
              warrior with the sword as well as with magic. As an added bonus,
              he boasts a movement stat of 5, making him far more versatile of a
              warrior than some of the other sword-wielders. 
    
              His strength lies not only in his high attack, but also his magic
              spells. Both Summon Thunder and Fire of Purgatory are high-powered
              skills that can deal a considerable amount of damage to a single
              unit. Tortoise Defense is the ultimate support skill - it increases
              the defense and attack of every single unit on the battlefield. 
              Towards the end of the game, this skill becomes extremely helpful
              against many of the tougher Genma you will face. 
    
              Mitsuhide's only disadvantage (if you actually call this a real
              disadvantage) is the high SP cost of his skills. Although he boasts
              above-average SP growth, he will only be able to use his abilities
              a few times before he runs out. Still, it's nothing some Magic
              Elixir can't fix. 
    
         Onikko ~
         =----=
              Acquired: Complete Phantom Realm
              Equipment: Axe, Armor
              Skills: 
              + Whirlwind - Wind attack on distant single enemy (26 SP)
              + Wrath of God - Strong shockwave attack on 1 distant enemy (26 SP)
    
              You acquire this young Oni boy by completing all 16 levels of the
              Phantom Realm. At the end, Yama will ask you to take the young 
              Onikko with you on your journey. Although he begins at level 1, if
              you actually take the time to level him (it doesn't take that much
              effort), Onikko has the potential to be one of your best fighters,
              if not the very best. 
    
              Long story short, Onikko is powerful beyond belief. With a strong 
              axe, he can match and exceed the attack power of even your toughest 
              characters at an early level. Onikko also has two devastating magic 
              spells available to him. Whirlwind deals a devastating amount of 
              wind damage to a single enemy. His other spell, Wrath of God is the 
              strongest magic spell in the game. It can deal hundreds of points 
              of HP damage to an enemy. Save this skill for the strongest foes you 
              face. 
    
    ===============================================================================
              --- 5. Walkthrough ---                                        [5000]
    ===============================================================================
    
    The walkthrough will follow a general layout with each mission after another. 
    Keep in mind that I unfortunately do not put much effort in suppressing 
    spoilers. Read ahead at your own risk. 
    
    [-----------------------------------------------------------------------------]
    
    "Long, long ago... deep beneath the dark, cold earth... unbeknownst to those 
     above there dwelled a vile breed of monster...
    
     The Genma...
    
     Emerging from the ground to slake their thirst for human blood secretly they 
     built the foundations for an evil civilization...
    
     Then, in a mad King's reign, the Genma hordes poured forth in one fell swoop!
     And leading this brutal, bloodthirsty legion was the Genma King, Nobunaga 
     Oda! To build his Genma Empire Nobunaga ordered his armies to conquer the 
     whole land.
     
     The first place to taste the fury of the Genma hordes was the village of 
     Iga... At that time a young man from Iga was racing towards the village..."
    
       ----------------
       Episode 1: GENMA
       ----------------
    
       Mission - 
       + Wipe out the enemy.
       
       Defeat Condition -
       + Death of Onimaru. 
    
       Enemies - 
       + Genma Pawn x2
    
       As the game begins, the "fearless youth" from Iga runs into a group of 
       "grotesque characters" who turn out to be none other than Genma. Luckily,
       the Iga ninja chief (Sandayu Momochi) runs in to slice apart one of the
       Genma Pawns. At this point, you'll learn that the youth's name is Onimaru.
       Following that, you'll be given a tutorial. For new players, I'd strongly
       suggest following this tutorial (you know, so you'd at least have some idea
       of how to play). 
    
       You should have no trouble killing both of the Genma Pawns on-screen. 
     
    Following the battle, Oboro, Onimaru's younger sister, will appear and 
    Sandayu will bring the two back to the house, where he tells our hero the 
    source of the Oni Gauntlet and its power. Onimaru, being a direct descendent
    of the Oni clan, can be the Onimusha, the one destined to confront the Genma
    King. 
    
    A soldier will come in short afterwards to notify the three that the Genma
    army is at the perimeter of the town. Oboro will join the party and you'll be
    set to start the second mission. 
    
    "Onimaru and Oboro raced to the border, but the Genma had already reached 
     Iga."
    
       -----------------------------
       Episode 2: THE BATTLE FOR IGA
       -----------------------------
    
       Mission -
       + Wipe out the enemy.
    
       Defeat Condition - 
       + Death of Onimaru.
    
       Enemies - 
       + Genma Pawn x4
       + Jade x1
       + Nobunaga x1
    
       Onimaru and Oboro enter the scene to discover Nobunaga and his minions 
       laying waste to the town of Iga. Three villagers will also appear and ask
       to join your party (Hikoichi, Bomaru, and Hanpeita). 
    
       At the character select screen, pick all of your party members (none will
       need to be excluded) to join the battle. You're up against four Genma
       Pawns that won't really be too much of an issue. Nobunaga won't stay too
       long to fight you and the Jaid will be easy to take down with the combined
       effort of your party. 
    
       At the start, move up your units toward the enemy. You won't be in range to
       attack during the first turn. The enemy won't move until your units wander
       into their range. A few rounds into the battle, a man will appear at the
       corner, firing a gun at Nobunaga. With that, Nobunaga will run off to deal
       with the gunner. 
       
       Just attack the enemy units with your normal physical attacks. If you get
       a chance, use Onimaru's Shock attack when the enemy units are in close 
       proximity of each other. Defeat every enemy unit on the field to finish
       the mission. 
    
    Sandayu will appear again following the battle to notify Onimaru that the 
    Genma have already broken through the other gate. Iga, unfortunately, has
    fallen to the Genma campaign. At the moment, the Genma army is marching on
    Koriyama. 
    
    "After a fierce pursuit, Onimaru's party finally caught up with the Genma
     rearguard on the outskirts of Koriyama, but barring their way stood 
     Hideyoshi Hishiba." 
    
       -----------------------------------
       Episode 3: THE YOUNG CHIEF OF SAIGA
       -----------------------------------
    
       Mission -
       + Wipe out the enemy.
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies -
       + Genma Pawn x3
       + Musaid x2
       + Gozales x1
    
       Your party will encounter Hideyoshi Hishiba along the way to Koriyama. The
       monkey-face will taunt you for a bit and Magoichi Saiga from before will 
       appear. Once again, Oboro has nothing more to remark than "How cool!" 
       The Saiga mercenary, being the extortionist that he is, will offer his 
       services for a fee. With that, he runs off, leaving you to fight Gozales
       and the other monsters on your own. 
    
       Select all of your units for the battle and place them down. This battle
       will prove to be a cakewalk. Gozales is really the only Genma on the field
       that'll give you any problems. At the start, march your units toward the
       enemy. If possible, have Hanpeita fire off an arrow to the nearest Genma
       Pawn. The enemy units won't move until you get in range of their attacks,
       so this battle requires you to go to them. 
    
       A few rounds into the battle, Tsubame will appear. She'll join your party,
       but you won't be able to control her for this mission. However, her help
       will be useful in picking apart the enemy. Once you've eliminated the three
       Genma Pawns, you can focus on Gozales. Try to keep your distance from the 
       Musaids until you've taken down Gozales. Then you can focus on killing the
       remaining two Musaids. 
    
    After the battle, Tsubame will say that Nobunaga is heading toward Shigisan
    Castle. 
    
    "The Genma army had moved on Shigisan Castle with Onimaru and his friends in
     pursuit. The castle's lord, Hishide Matsunaga, had been cornered in a cave
     beneath the castle."
    
       ----------------------------------------------------
       Episode 4: SHIGISAN CASTLE THE STRUGGLE FOR TREASURE
       ----------------------------------------------------
    
       Mission - 
       + Wipe out the enemy.
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies -
       + Jaid x2
       + Musaid x3
       + Gozales x1
    
       Oboro and Onimaru encounter the castle lord running from a Gozales. In his
       possession is the Hirakumo Teakettle, which must have some significant value
       because Magoichi appears and decides he'll take it for himself. 
    
       Select all six of your units to join the battle. Move your units down 
       toward the enemy and start attacking them. Don't line up your units lest
       one of the Jaids hit them both with Double Thrust. Watch your opponents'
       movement carefully. If they line up, you can hit them hard with Onimaru's
       Shock attack. 
    
       Eventually, the Gozales will catch up with the castle lord and the teakettle
       will be destroyed. With his incentive gone, Magoichi will skedaddle out of
       there, leaving you to deal with the remaining units. The rest of this 
       battle won't be too difficult. 
    
    Once again, Sandayu will appear after the battle. Nobunaga's next target is
    Saiga, which is *gasp* Magoichi's town! On the way there, Oboro will be saved
    by Onimaru from a Genma warrior. The dead warrior leaves a gem and an odd 
    note. Sandayu will appear and explain the Genma stone's significance. The
    note with the gem is a 'Recipe' that explains how to combine a Genma stone to
    form new weapons and armor. 
    
    Using the recipe, Onimaru successfully creates a Spirit Sword. Once again, 
    Oboro responds with "That's cool." Anyway, you now have the ability to create
    new weapons and armor from Genma stones you find. 
    
    "Having crushed the resistance at Iga, Nobunga spurred his Genma hordes
     onward. His next objective... to crush another province which continued to
     resist his will. The province of Saiga..."
    
       -------------------------------
       Episode 5: THE ASSAULT ON SAIGA
       -------------------------------
    
       Mission - 
       + Wipe out the enemy.
    
       Defeat Condition -
       + Death of Onimaru or Magoichi.
    
       Enemies - 
       + Jaid x3
       + Musaid x4
       + Gozales x1
    
       The mission begins with monkey-face Hideyoshi again. Nobunaga will order
       Gozales to desecrate Saiga as revenge for Magoichi's pathetic shot at him. 
    
       Select all your units for battle and start. 
    
       You have Magoichi's help for this mission. However, he's also quite a 
       liability because you need to ensure his survival. Be sure to have Oboro
       ready to heal whenever his HP slips too far down. The other soldier on your
       team will help out a little bit, but it's not obligatory to keep him alive.
    
       The key to finishing this mission effectively is to avoid getting mobbed 
       by the enemy. You're up against numerous foes and if all of them manage to
       land a hit on a single unit, that unit is as good as gone. This is 
       especially a problem with Magoichi since you have no control over him. Do
       your best to fend off the enemies and lure some of them away from Magoichi.
       Don't forget to cast Hikoichi's Defender Mode on him to increase his 
       defense. 
    
       Don't be afraid to use special skills when the situation arises. God of
       Wind is an effective attack that doesn't take too much SP to cast. It's
       powerful strike will be sure to kill an enemy in a single hit. Use 
       Hanpeita's Arrow of Sleep on the Gozales to eliminate that threat for a few
       rounds. 
    
       When attacking enemies, focus your attacks on just one monster at a time. 
       That way, you can quickly clear the playing field of enemy threats. You'll 
       find that this strategy is more effective than attacking every enemy at 
       once. 
    
    As the battle draws to a close, a stray Genma will appear. Magoichi runs to 
    engage him but is killed by an arrow. 
    
    Back at the village of Saiga, a spirit will call out to Onimaru, calling 
    itself the White Tiger Spirit. It'll tell Onimaru that in order to revive 
    Magoichi, the jewel, which contains its spirit, must be brought through the
    Gates of Hell. The party returns to Sandayu's place, where he'll tell you how
    exactly to enhance your weapons and armor using the souls collected from dead
    Genma. You should already be familiar with enhancing regardless. 
    
    "On the advice of the White Tiger Spirit, Onimaru and friends set off for
     Hongang Temple. As the group of warriors approached the River Kizu..."
    
       -----------------------------------
       Episode 6: THE RIVER KIZU KABUKIMAN
       -----------------------------------
    
       Mission -
       + Wipe out the enemy. 
     
       Defeat Condition - 
       + Death of Onimaru or Kabuki.  
    
       Enemies -
       + Jaid x4
       + Musaid x3
    
       The party enters the River Kizu area and encounters a man engaging some 
       Genma goons. After a bit of gawking back and forth, your group engages the 
       incoming Genma enemies. 
    
       Select your units for the battle and start. The weird fellow is Kabuki, a
       character you must keep alive for the duration of the mission. If you want,
       you can cast Defender Mode on him. This mission is pathetically easy 
       regardless. 
    
       The first thing you should do is move your units in Kabuki's direction.
       There are four enemy units in this area. The remaining three will be forced
       to move along the wooden bridge over the water. Pick one monster to kill
       and then another. Look for opportunities to use Bomaru's spear to jab two
       enemies at once! Also, with Onimaru's souped up Spirit Sword, you should be
       knocking down enemies with no problem at all. 
    
    Kabuki, after the battle, decides to join your effort in going to the Gates of
    Hell. 
    
    "Onimaru's party arrived at Hongan Temple on their quest to resurrect
     Magoichi. They paused before the Gates of Hell... and stepped through..."
    
       ------------------------------------------
       Episode 7: THE KEEPER OF THE GATES OF HELL
       ------------------------------------------
    
       Mission -
       + Wipe out the enemy. 
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies -
       + Oni x6
       + Yama x1 
    
       Onimaru and friends arrive at Hell to find Yama, the Keeper of the Gates of
       Hell. He'll reveal that he, too, is a descendent of the Oni Clan. In order
       to revive Magoichi, you must prove your power to Yama. 
    
       Select all seven of your units for the coming battle. The Oni enemies you
       encounter aren't too tough to kill. However, you'll want to avoid getting
       mobbed by them. Focus on attacking only one at a time. Try to save your
       special skills for Yama. The nearest Onis should be killed before the other
       Onis manage to reach your position. As always, Onimaru with his deadly
       Spirit Sword should be able to down an Oni in a single hit. 
    
       When the Onis are taken care of, you can focus on Yama. Before you directly
       assault him, cast Defender Mode on your weakest characters (Oboro in this
       case) and try to put Dodge on a few as well. Yama has a ton of HP so a 
       joint effort from all of your units will be required. When you're moving
       toward him though, avoid grouping your units together. Rage of Yama is an
       area-of-effect attack that deals very heavy damage. 
    
       As long as you keep your units healed up using Oboro's recovery skills, 
       the battle should be no problem. Once Yama is defeated, the mission will
       end. 
    
    Yama will congratulate you on your victory. As a result, Mogoichi Saiga is
    revived thanks to the spirit of the White Tiger. With that, Yama will tell you
    of Nobunaga's next plan - he's built a barrier around the Honno Temple. The
    White Tiger Camp, one of four surrounding the Temple, is your next objective.
    Only Mogoichi has the ability break the barrier. 
    
    "Awoken to his fate, Magoichi leads Onimaru's party to the mysterious White
     Tiger Camp, which stands before them."
    
       -------------------------------
       Episode 8: THE WHITE TIGER CAMP
       -------------------------------
    
       Mission -
       + Wipe out the enemy.
       Defeat Condition -
       + Death of Onimaru or Magoichi.
       Enemies - 
       + Nanaid x3
       + Jahinoon x4
       + Dollikeen x1
    
       You'll immediately encounter Dollikeen, a Genma Lord. He won't allow you to
       get to the White Tiger Camp that easily. You'll need to beat him up to
       get through. 
    
       Pick your seven units and start the battle. For this mission, Onimaru and
       Magoichi must be kept alive. This mission isn't too easy, with a whole new
       batch of monsters you've never seen before. The Jahinoons in front of you
       should be your first targets. Once you get rid of them, you can proceed up
       the hill. The Nanaids on the cliff will likely pelt you with Thunder Bullet
       from a distance. Try to break through the four Jahinoons as quickly as 
       possible to reach the Nanaids. 
    
       Once you get up close to the Nanaids, they'll fall quickly. Defeat those
       three and you can concentrate on killing Dollikeen. At this point, cast
       Strongman Mode on Onimaru and make a beeline for the Genma Lord. 
    
       Dollikeen has a lot of HP, so you'll need to hit him a number of times to
       finish him. Let Onimaru and your close-combat fighters get in close while
       Magoichi and Hanpeita stay at a distance with their guns and bows. 
       Dollikeen is strong but he won't be able to hold up to a combined effort
       of all your party members. 
    
    The power of the White Tiger spirit from Magoichi successfully destroys the
    occult barrier, clearing a path into the camp. 
    
       -------------------------------------------
       Episode 9: THE WHITE TIGER CAMP: CONCLUSION
       -------------------------------------------
    
       Mission -
       + Kill the two Genma Lords. 
       Defeat Condition -
       + Death of Onimaru or Magoichi.
       Enemies - 
       + Jahinoon x3
       + Nanaid x3
       + Dollikeen x1
       + Gullikeen x1
    
       Just beyond the barrier, the party encounters yet another Genma Lord. 
       Magoichi mistakes him for a greener Dollikeen. In fact, he is none other
       than Dollikeen's twin, Gullikeen (what a name!). 
    
       Pick your party members, equip them all with Herbs, and start the battle. 
       This time, not only are you up against one Lord but two! It's just your 
       luck that they occupy opposite ends of the map as well. Keep in mind that 
       both Dollikeen and Gullikeen are capable of reviving each other. 
       Therefore, bringing all your units to one side won't work. Instead, you'll 
       need to split up your forces. 
    
       The primary objective is to kill the two Genma Lords. Dollikeen at the
       bottom of the hill is defended by three Nanaids and Gullikeen at the other
       end is defended by three Jahinoons. This is an instance in which the
       geography of the map can help you out. Because the three Nanaids are at
       the base of the cliff, you can hit them from afar with ranged attacks. 
       Take Magoichi and Hanpeita and send them down. Bring along Oboro and 
       Tsubame for good measures as well. The reason for this is since these four
       characters have, on average, lower HP than the other four, you can keep 
       them near Oboro for healing. 
    
       The remaining units should be sent up the hill toward Gullikeen and his
       Jahinoons. Once you have your units set up, begin clearing out the Genma
       units supporting the two Lords. You'll probably have more trouble with your
       ranged group because Thunder Bullet is hard-hitting attack. Make sure that
       you focus on only one Nanaid at a time. Use Oboro for healing and for 
       healing only. When HP is critical, an Herb will buy you time. 
    
       Lower the HP of both the Lords until you can successfully kill both in the
       same round. Do just that to finish the mission. 
    
    With Dollikeen and Gullikeen defeated, the first of the four camps is now 
    yours. Sandayu will appear yet again and the party will discuss the next 
    order of business. Unfortunately, there's no leads regarding the other three 
    with the ability to destroy the occult barrier. The party thus heads west! 
    
    "With the Kinki region under his control, Nobunaga turned his attention to the
     West. Here, too, it was Nobunaga's desire to see the rivers run red with
     blood. But why...? Also heading West to thwart Nobunaga's evil designs were
     Onimaru and his comrades. As they traveled, they also sought the second 
     person of destiny. They approached Itami in the province of Settsu..."
    
       ---------------------------
       Episode 10: HUMAN OR GENMA?
       ---------------------------
    
       Mission -
       + Wipe out the enemy.
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies -
       + GenmaSamurai x6
       + Jorda x3
    
       This mission begins with Onimaru encountering Kotetsu of Itami. The Genma
       have already dealt damage to the civilization of Itami. Your party decides
       to help out Kotetsu in avenging his fallen friends. 
    
       Since only seven people can enter battle, you'll have to sit one unit out.
       I, myself, left Bomaru out of the fight. Don't think that the few enemies
       on-screen are all you have to fight. Later in the battle, four more 
       GenmaSamurai will appear to assist. For now, just march your units toward
       the Genma forces. After the first round, a shady woman will appear and kill
       two more GenmaSamurai that appear. She'll leave soon thereafter. 
    
       You'll find that Kotetsu is a powerful character. You'll acquire his 
       services soon enough! Eliminate the first two GenmaSamurai and then work
       on clearing out the Jordas behind them. GenmaSamurais are easy to defeat
       and Jordas fall quickly as well. As mentioned before, some more Genma will
       pop in afterwards. Just send your units to meet them. This is a very easy
       mission. 
    
    Kotetsu, the bandit chief, will ask to join your party. Oboro, afterwards,
    will ask about the weird woman from before. Kotetsu will introduce her as 
    Ageha, who surprisingly is a Genma. 
    
    "Hideyoshi's castle at Himeji rings to the south of riotous drinking and 
     song. The famed Kabuki dancer, Okuni of Izumo, performs a striptease for
     Hideyoshi. The pure and beautiful Okuni, object of adoration to men across
     the land, is about to fall into the clutches of the lecherous Hideyoshi."
    
       ---------------------------------------
       Episode 11: STRIPTEASE AT HIMEJI CASTLE
       ---------------------------------------
    
       Mission -
       + Wipe out the enemy.
    
       Defeat Condition - 
       + Death of Onimaru or Okuni.
    
       Enemies -
       + GenmaSamurai x5
       + Jorda x4
       + Bistora x1
    
       Once again, we meet our monkey-faced Hideyoshi. At the moment, he's 
       enjoying a show from Okuni, the beauty of Izumo. Magoichi takes advantage
       of the situation. Suddenly, an archer by the name of Yoichi runs in and
       attempts to arrow Hideyoshi. With that, he summons Genma Bistora. Your
       party joins Yoichi and the battle begins. 
    
       Choose 7 out of your 10 units to begin the battle. In this mission, you're
       required to protect the girl, Okuni. Unfortunately, she'll try to walk into
       the Genma instead of escaping. Quickly send your units to the GenmaSamurai
       nearest to Okuni and distract them from attacking her. Once you defeat the
       two GenmaSamurais nearest her, you can begin focusing on the other enemies
       in the area. I'd suggest saving Bistora for last. Note that later in the
       mission, another Jorda and GenmaSamurai will appear. 
    
       It's very important that you don't let the enemy units gang up on any one
       single character. Otherwise, that unit is as good as dead for the round.
       Try to isolate the monsters, defeating every one individually. Once you've
       narrowed it down to just Bistora, pound it with all you've got left. 
       Hopefully, protecting Okuni is no longer a pressing issue (she might even
       be helping you out with her spear). Kill this last unit to finish the 
       mission. 
    
    Afterwards, Okuni will thank Yoichi (even if you didn't put him in the battle)
    and introduce herself as the Sacred Maiden of the Grand Shrine of Izumo (now
    that's a mouthful). With that, Okuni also joins your party. Another man will
    soon run in and say that Hideyoshi also burned the Yin-yang shrines. He then
    tells Onimaru that he must go to Awaji Island. 
    
    "Many unexplained shipwrecks have occurred around Awaji Island in the Inland
     Sea while sailors aboard dozed. Mori's ships also suffered repeatedly at the
     hands of Nobunaga. To find out why, Onimaru had landed at Sumoto on Awaji
     Island."
    
       ------------------------------------
       Episode 12: DISASTER ON AWAJI ISLAND
       ------------------------------------
    
       Mission -
       + Wipe out the enemy.
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies -
       + GenmaSamurai x3
       + Jorda x4
       + Hyujaid x2
       + Gyurossoss x1
    
       Our heroes arrive on the island to find a soldier... sleeping standing up
       apparently. For some unexplained reason, the members in your party begin
       to fall asleep too. Before some Genma goons manage to get to you though,
       Ageha, the Genma girl from before will reveal the cause of the sleeping
       spell. 
    
       You can pick eight characters for this coming battle. I'd suggest putting
       some ranged units on the playing field to deal with those pesky Hyujaids
       and their bows. When you begin the battle, move your units up the left 
       side of the hill - the Jordas on the other side will plug up the path and 
       you'll be forced to kill one to clear a way.
    
       Eliminate the three GenmaSamurais and then work your way toward the Jordas.
       Keep your units with lower HP away to avoid getting beaten down with their
       attacks. Once the Jordas are out of the way, head for the two Hyujaids
       protecting Gyurossoss. 
    
       Two more Jordas will pop in a few rounds into the battle. By that time
       though, you should be well on your way to dealing with Gyurossoss. Let them
       climb the hill while you deal with the Genma on top. Then, descend the hill
       to meet the incoming Jordas and kill them to finish the mission. 
    
    After the fight, Onimaru will thank Ageha for her help and offer her a spot in
    your party. She declines but drops a good hint as to Nobunaga's next plan and
    the reason for his fight with the Lord Mori. Off to Takamatsu Castle!
    
    "Hideyoshi's army clashed with Mori's forces at Bicchu. He who rules Bicchu
     rules the West. Takamatsu Castle is the last remaining bastion defending the
     West from Nobunaga's evil design."
    
       --------------------------------------------
       Episode 13: THE FLOODING OF TAKAMATSU CASTLE
       --------------------------------------------
    
       Mission -
       + Destroy the Genma Pump.
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies - 
       + Hyujaid x3
       + Beoziekel x1
    
       At Takamatsu Castle, a monk is attempting to see Hideyoshi. Magoichi 
       recognizes him as Ekei Ankokuji, a spearman. He'll explain that Mori sent
       Ekei to attempt to negotiate peace with Nobunaga. Hideyoshi, at the moment
       is attempting to run Genma Pumps to put Takamatsu Castle underwater. You
       will be here to see that that doesn't happen. 
    
       Select eight characters for the battle. Because you're up against some 
       Hyujaids, ranged attackers would certainly help. It's not necessary to
       kill everyone on the battlefield. However, it would certainly help because
       the Genma Pumps have 350 HP. Once the enemies, you can pretty much attack
       the pumps with impunity. 
    
       The Hyujaids shouldn't be tough to bring down. Just smack them around until
       they die. Beoziekel might prove to be more of a challenge. Do your best not
       to group up your lower HP characters together - his Bomb Launch attack has
       an area of effect. Anyway, once the Genma Pumps are destroyed, you'd have
       completed the mission. 
    
    Ekei will remark afterwards that a Phoenix Jewel can be found at Tottori 
    Castle. With nothing better to do, the party heads for Tottori Castle!
    
    Afterwards, a rather awkward scene between Ekei and Magoichi will put both of
    them in quite a pickle. Onimaru will arrive to save the day, finding a 
    Phantom Wedge. A random man will come in and identify it as such. Ekei, 
    thinking it's something he could snack on, touches it and the three of them
    are transported to the Phantom Realm. Unfortunately, they get their ass handed
    to them and are kicked out. 
    
    At last, the man will explain the Phantom Realm. It was created by the Genma
    and can be accessed by the Phantom Wedge. From this point on, you can access
    the Phantom Realm anytime. Use it to level up your characters and gain 
    experience. You can also acquire enemy souls and Genma stones. 
    
    The way the Phantom Realm is set up is simple. You start off at a low level
    with mostly easy monsters. As you progressively beat each enemy in the level,
    you continue up the ladder where the enemies get harder and harder. So yeah,
    if you ever come to a point in the game where things are getting a bit too
    difficult, consider leveling up your party in the Phantom Realm. 
    
    "En route to Tottori Castle in their quest to find the Phoenix Jewel, Onimaru
     and his band of warriors discovered a secret Genma laboratory at Tenjin."
    
       -------------------------------------
       Episode 14: GUILDENSTERN'S SECRET LAB
       -------------------------------------
    
       Mission -
       + Wipe out the enemy.
    
       Defeat Condition -
       + Death of Onimaru or Ageha.
    
       Enemies - 
       + Hyujaid x6
       + Dorogand x2
    
       Guildenstern, the top Genma scientist is just in the process of pouring his
       "secret" potion into the river, of which will turn all who drink it into
       Genma! Luckily, Ageha comes running in again to save your ass yet again,
       stealing the potion from Guildenstern and forcing him to run off. 
       
       You can only select six characters for the coming battle. However, you'll
       receive support from other characters. It's recommended that you select a
       few ranged attackers for the fight. You'll see why later on. Once the
       mission has started, begin to move your units toward the enemy, crossing
       some narrow rock bridges along the way. Unfortunately due to the way the
       map is set up, you'll have to cross single file across the water. 
    
       It's important that you get to the Hyujaids as quickly as possible because
       they can fire arrows at you from far away. If possible, have any ranged
       attackers set up a sniping position to deal damage to the Hyujaids as your 
       close-range attackers are making their way in. Eventually, a warrior by 
       the name of Shura will appear to help you out. He'll be a nice asset to
       your team. 
    
       Once you've broken through the Hyujaids, you can move on to the Dorogands.
       To deal with these, take down their HP and then attack them from a range.
       They'll self-destruct upon defeat and will deal area damage to all units
       in close proximity. Take out both Dorogands to complete this mission. 
    
    Guildenstern will appear again, but no one really pays attention to him. After
    the battle, Shura attempts to kill Ageha because of her Gemna roots but
    Onimaru quickly talks him out of it. Shura, with his vow to kill 1000 
    monsters, joins your party. 
    
    "The Genma had laid siege to Tottori Castle. Their starvation tactics caused
     great suffering to Mori's forces. Onimaru's party rushed to the castle in 
     search of the Phoenix Jewel, but arrived moments after the castle had 
     fallen."
    
       -----------------------------------
       Episode 15: CASTLE BENEATH THE SAND
       -----------------------------------
    
       Mission -
       + Wipe out the Zombie Genma.
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies - 
       + Gyumposs x8
    
       At the offset, a soldier will run in and tell Onimaru that the castle was
       buried beneath the ground. Guildenstern, at the top of the hill, summons
       the Zombie Genma, the Gyumposs. Ageha runs in and finally joins your party
       at long last. 
    
       Make your way up the slope, slashing down Gyumposs as you cross them. Try
       to kill the ones closest to you in one turn because otherwise, the Gyumposs
       will use Sleeping Gas and put your party to sleep. Considering how many
       Gyumposs you're facing in this mission, they have the potential to put your
       entire party to sleep if you group everyone together. That'll be sure to
       make this mission a real snooze-fest.
    
       Otherwise, you don't really have anything to worry about. The Zombie Genma
       aren't powerful and can't really hit you too hard. Besides, most of the
       time they'll either be using Sleeping Gas or regenerating a pathetic amount
       of HP. 
    
    With the castle buried, the Phoenix Jewel is nowhere in sight. Suddenly, 
    a Zombie Genma will appear. The Yin-yang oracle from before will come in to
    assist and then ask for your help in retrieving two anti-Genma fighters from
    Kozuki Castle. 
    
    "The Daimyo of Izumo, Katsuhisa Amako, and his General, Shikanosuke Yamanaka
     were besieged in Kozuki Castle. They had fought bravely against the Genma to
     restore the glory of Izumo... but the castle was just about to fall to 
     Hideyoshi..."
    
       ----------------------------------------
       Episode 16: THE BATTLE FOR KOZUKI CASTLE
       ----------------------------------------
    
       Mission -
       + Wipe out the enemy.
    
       Defeat Condition -
       + Death of Onimaru. 
    
       Enemies - 
       + Dorogand x3
       + Bi-Gozales x4
       + Beoziekel x1
    
       Kozuki Castle is being besieged by Hideyoshi's forces. At the start, 
       Tsubame recognizes a fighter, Saizo. Allegedly, a decree was issued in
       Iga, setting a reward for his head, after having been expelled from the
       Iga ninjas. Having been disgraced already, Saizo went ahead and attempted
       to reprise his ninja title. He then gladly joins your party for the coming
       fight. 
    
       You'll need eight units for this battle. Once it starts, progress your 
       units up the path to the right. Use a ranged unit to take out the single 
       Dorogand at the base of the cliff while piecing away at the Bi-Gozales on
       the way up. Note that the enemies here are capable of dealing a lot of 
       damage. For those units that have a bit less HP than you would like, you
       might want to stick away from the battle. If possible, let your stronger
       units take the brunt of the attack to keep your party alive. 
    
       The Dorogands explode upon defeat - make sure you either kill them from a
       range or have someone with high HP deal the killing blow. The Bi-Gozales
       aren't tough to take down. However, they do have a hard-hitting Smash Down
       attack that has the potential to instantly kill anyone with less than 100
       HP. Finally, work your way up to Beoziekel and kill him last. 
    
    With the mission complete, Ageha will arrive with Katsuhisa and Shikanosuke,
    of whom thank you for your services. Katsuhisa has some good news. He managed
    to take the Phoenix Jewel from Tottori Castle during Nobunaga's siege of it.
    Wow, talk about good luck. 
    
    "Onimaru and his comrades discovered that the Phoenix Jewel had been hidden in
     the basement of Kozuki Castle and raced to the castle to retrieve it."
    
       ---------------------------------
       Episode 17: THE PERSON OF DESTINY
       ---------------------------------
    
       Mission -
       + Wipe out the enemy.
    
       Defeat Condition -
       + Death of Onimaru / exceeding 12 turns.
    
       Enemies - 
       + Dorogand x5
       + Bi-Gonzales x2
       + Ragnassoss x1
    
       Unfortunately, it seems as if the Genma have already beaten Onimaru to the
       chase. Ragnossoss will use what appears to be a fire extinguisher (?) to
       eliminate the defending soldiers. To your luck though, a hole in the tank
       of his fire extinguisher prevents him from using his death gas on you. 
       However, you must act quickly before Ageha succumbs to the effects of the
       gas. 
    
       Pick seven of your strongest characters for this coming battle. You have
       a turn limit you have to meet. That means there's no room for dawdling or
       wasting time. In order to best meet the turn limit, you'll have to split
       up your party to take different enemies. I'd suggest having Onimaru and
       three of the strongest characters tear straight through the Bi-Gonzales 
       enemies for Ragnissoss. Set aside another four, preferably ranged 
       attackers, to work through the Dorogands. However, be prepared to heal
       (hopefully, you brought Herbs) because Straight Bullet can drain HP very
       quickly. Likewise, try to take out the Bi-Gonzales in one turn to avoid
       getting hit by their Smash Down attack. 
    
       Keep in mind that in order to reach Ragnassoss, you must move along the
       path to the right. If you go straight from the starting point to his 
       location, you'll be stopped by a cliff that is impossible to traverse. 
       Once you get down to Ragnassoss's location, concentrate your attacks on
       him until he falls. 
    
    Thanks to the help of Oboro, Ageha manages to survive the gas. With the 
    Phoenix Jewel, it is revealed that Ageha is the person of destiny... all
    this time, right under your nose! With that, she acquires the Phoenix
    Ripper skill. Next stop, the Phoenix Camp. 
    
    "Guided by Agetha, newly awakened to her destiny, Onimaru and his comrades
    travelled on until they came to the Phoenix Camp."
    
       ----------------------------
       Episode 18: THE PHOENIX CAMP
       ----------------------------
    
       Mission -
       + Wipe out the enemy. 
    
       Defeat Condition -
       + Death of Onimaru or Agatha. 
     
       Enemies - 
       + Ore Nanaid x6
       + Bi-Gonzales x2
    
       At the Phoenix Camp, the party runs into another of the four Genma Lords,
       Balahagi. This hothead challenges you to a battle.
       
       Select six more units (in addition to Onimaru and Ageha) for the coming
       fight. Part one of the Phoenix Camp battle pits you against some of 
       Balahagi's tough minions. The Ore Nanaids are essentially the Nanaids you
       have fought before with more HP and a stronger ranged attack. 
    
       Luckily, they're arranged neatly in a line on the bridge right in front of 
       you. Get a spear to jab through the first two and then use an ability that
       has an area of effect. Take advantage of their tight cluster and eliminate
       them quickly before they can deal too much damage with Flame Bullet. 
    
       Once you've taken care of that threat and Balahagi will send more of his
       Genma at you. With that, two more Ore Nanaids, along with two Bi-Gonzales
       will appear further into the map. This isn't really too tough to finish -
       bring your units first to the Bi-Gonzales and kill them. Then work your way
       across the narrow bridge over the lava to deal with the last two Ore 
       Nanaids. You might find it best just to arrow/gun/ninja star the last Ore
       Nanaid instead of wasting time crossing to it. 
    
    As with the White Tiger Camp, Ageha will use her power to remove the barrier,
    leaving only Balahagi to deal with. 
    
       ----------------------------------------
       Episode 19: THE PHOENIX CAMP: CONCLUSION
       ----------------------------------------
    
       Mission -
       + Kill Balahagi, the Genma Lord.
     
       Defeat Condition -
       + Death of Onimaru or Ageha. 
    
       Enemies - 
       + Ore Nanaid x4
       + Bi-Gozales x3
       + Balahagi x1
    
       Select eight powerful characters for the coming fight. It's recommended
       that you bring in a good mix of both close-combat fighters and ranged 
       units. 
    
       Unfortunately, the geography of the area doesn't do you much good. The Ore
       Nanaids atop their cliff can pelt your units from above with Flame Bullet.
       Bring your strongest hitters to defeat the Bi-Gozales blocking the way up
       the path while keeping those with lower HP out of the range of the Ore 
       Nanaids. Ranged attackers can hit the Ore Nanaids from the base the cliff.
      
       Balihagi will be a bit harder to bring down. His Triple Dance skill deals
       three consecutive hits to its target, making it capable of killing most
       characters outright. However, if you bring all your units to attack him at
       once, you might be able to finish him off in one turn. If you don't manage
       to, you'll have just to sacrifice one character. 
    
       If there's ever an indication as to Balahagi's next victim, cast Defender
       Mode immediately on that unit. This can be effective strategy because you
       can essentially block Balahagi from moving towards your party by
       strategically placing a high-HP unit on the narrow path leading down and
       casting Defender Mode on him. Balahagi's powerful strikes will be reduced
       to pathetic numbers thanks to Defender Mode. 
       
       Just make sure Ageha and Onimaru are out of immediate harm's way. Kill 
       Balahagi to finish this mission. 
    
    Once you crush Balahagi, Sandayu will appear (he has a knack for popping up 
    at these times). He'll reveal to Onimaru Nobunaga's final intent, to open the
    Gates of Hell, where he can obtain the almighty power that lies there. 
    
    "From Kinki to the West the land ran red with blood and the people had been
     driven to the depths of despair and terror by the Genma invasion. And now,
     the person driving the onslaught, the Genma King, Nobunaga, had gathered an
     even greater force and turned his attentions to the East.
    
     Onimaru and his comrades had broken through the Phoenix Camp. Learning of
     Nobunaga's planned offensive, they rushed eastwards. But at Ise Bay, they
     found their way was blocked."
    
       -----------------------------------------
       Episode 20: A STRANGE-LOOKING MAN APPEARS
       -----------------------------------------
    
       Mission -
       + Wipe out the enemy. 
    
       Defeat Condition -
       + Inability of Onimaru to fight. 
    
       Enemies -
       + Genma Bushi x12
       + Magnossoss x1
    
       On the way to the East, your party runs into Magnossoss, the guard of the
       Ise Bay. 
    
       You can bring seven people into this battle. The enemies you face here are
       pathetically easy. Genma Bushi only have 200 HP with a fairly weak physical
       attack. Work on clearing the map of the scattered Bushi. In order to get to
       Magnossoss, you need to cross over the bridges on the water. Unfortunately,
       none of your characters can fly (that would be nice). 
    
       Sometime into the battle, Kaidomaru will walk in. He has some strange 
       affinity toward Onimaru apparently. He will deal with one Genma Bushi for
       you though... which is nice. As the mission progresses, more Genma Bushi
       will begin to appear in groups of two. Kill them as they appear (though
       Kaidomaru will probably do most of the work) and work your way toward 
       Magnossoss. 
    
       When attacking Magnossoss, keep Onimaru away from it. Black Bubble will 
       put its target "under a spell," meaning that that unit cannot move for
       the remainder of the battle. Under the "Defeat Condition" of the mission,
       Onimaru cannot be immobilized. Therefore, keep him away from danger when
       finishing off Magnossoss. 
    
    Onimaru will ask the quirky Kaidomaru to join the party. He gladly does just
    that. 
    
    Later on, you run into the Yin-yang oracle once again. But unlike before, he 
    isn't too friendly. He binds Onimaru and drives him to transform into an Oni. 
    Unable to control his rage though, Onimaru fires an attack back at the oracle. 
    He manages to survive and introduces to you Onimaru's new Oni form, a 
    powerful entity you can use in battles to come. 
    
    "Onimaru and his band rushed eastwards to Hamamatsu where something mysterious
     was afoot... One after another... people had been disappearing..."
    
       --------------------------------
       Episode 21: HAMAMATSU GENMA FARM
       --------------------------------
    
       Mission -
       + Wipe out the enemy.
     
       Defeat Condition -
       + Death of Onimaru or Kotaro.
    
       Enemies -
       + Gnomezop x5
       + Balamzop x2
       + Magnossoss x1
    
       Your party stumbles upon a Genma farm, where Genma are cultivated for
       battle. Magoichi attempts to kill a few, only to have even more pop up in
       their place. And then in comes Kotaro, who manages to block up the Genma
       nesting spots. 
    
       Select seven characters for the battle and begin. This mission is 
       particularly annoying thanks to the Balamzops you'll be fighting. These 
       creatures are capable of using Shocking Ray, a ranged attack that can 
       paralyze every unit it hits. If you group your units together, the area
       effect will affect all of them. This mean: DO NOT group your units together
       or else you might find yourself with a clump of paralyzed units unable to
       do anything. 
    
       Do your best to kill as many of the weak Gnomezops as possible. The reason
       for this is that, given enough time, they'll transform into Balamzops. You
       want to make sure that most of them don't make it to that point. Some of the
       Gnomezops will attempt to go to you, so you don't have to worry about 
       scouring the map for all of them. Hopefully, you'll be able to kill them
       all before they do transform. If not, don't worry too much about it. 
    
       Proceed to eliminate Magnossoss once the other monsters are out of the way.
       Magnossoss is essentially the same thing from the last mission. Black 
       Bubble will put its target under a spell, blah blah. Finish it off to 
       complete the mission. 
    
    Kotaro joins your party... yawn. He reveals that Nobunaga's first target in 
    the East is Takeda. The warriors decide to head to Nagashino to stop Nobunaga 
    from taking that position. 
    
    "Following the death of the great Shingen Takeda, only Takeda's son and heir,
     Katsuyori, stood in Nobunaga's way at Kai. But the impetuous Katsuyori 
     launched a reckless attack on the Genma King's forces before Onimaru and his
     comrades had arrived... As a result, Katsuyori's men were mown down by the
     Genma gunners. And so for the notorious Battle of Nagashino..."
    
       -----------------------------------
       Episode 22: THE BATTLE OF NAGASHINO
       -----------------------------------
    
       Mission -
       + Destroy all the gatling guns. 
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies - 
       Genma Bushi x3
       GenmaGatling x5
    
       As you enter the battlefield, your party stumbles across the Genma Gatling
       Guns. They mowed down every single Takeda soldier, except for one - Sanjuro
       Takeda. Hey, common goal... kill Genma... join our party? As expected, 
       Sanjuro joins your party. 
    
       This isn't an easy mission by any means. Make sure you bring in units that
       have high HP with Herbs. Also set a spot aside for Hikoichi and his 
       Defender Mode. Trust me when I say you'll be hard-pressed to win without 
       an abundance of HP to endure those heavy Gatling guns. 
    
       Before you go ahead and engage the big guns, lure the Genma Bushi toward
       you by inching your units a little bit forward (while still staying out of
       the range of the GenmaGatling). The Genma Bushi won't pose any real threat
       to you and are easily dispatched in a turn or two. 
    
       Now, begin approaching the GenmaGatling after having cast Defender Mode on
       a good number of your characters. Move your units toward them in GROUPS. 
       It's very important that you do just that because then the GenmaGatling
       Burst Attack will "distribute" it's four shots over the group. At least
       this way, you won't be killed outright in one shot. 
    
       The first turn against the guns will most certainly be the toughest turn 
       to endure. You may lose one or two units right there on the spot with the
       combined fire of the guns. However, as you destroy each GenmaGatling, it
       will get progressively easier to survive. Make sure you keep Onimaru 
       healed because he's mission-critical, as always. If you're really having
       trouble, have Onimaru use Onimusha Attack. In this state, he'll only take
       1 HP damage per hit and be capable of instantly destroying GenmaGatling in
       one hit. 
     
       When you've successfully eliminated all of the guns, the mission will end.
    
    After that pain of a fight, Sanjuro will inform you that Nobunaga is situated 
    at Mt. Chausu. 
    
    "After fighting their way past the gatling guns, Onimaru and his comrades
     raced to Mt. Chausu where Nobunaga had set up camp. What greeted them was
     the sight of some strange behavior by the Genma."
    
       -------------------------
       Episode 23: THE SKULL CUP
       -------------------------
     
       Mission -
       + Wipe out the enemy. 
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies - 
       + Genma Bushi x8
       + Filmereck x4
    
       The warriors run into the Genma up to shady business yet again. This time,
       they're looking to unearth the grave of Lord Takeda, specifically his 
       skull. Using Shingen's skull, they plan to create the Skull Cup. You're
       here to make sure that doesn't happen. 
    
       Pick out eight warriors for the battle and begin. You'll encounter a new
       enemy in this mission: the Filmereck. They can use Absorb Vitality, 
       stealing HP from one of your units and absorbing it themselves. Needless
       to say, killing these units quickly and painlessly would be in your best
       interests. 
    
       This is a fairly straightforward fight. Throughout the course of the 
       battle, more Genmi Bushi will appear. These enemies are so weak and easy
       to beat that they won't pose any threat to you at all. The only tough part
       may be the last two Filmerecks on the cliff. Ranged units should be able
       to take them down from the base of the cliff. If not, then you'll need to
       climb up along the right of them. Heal if necessary. 
    
    Despite your efforts, Guildenstern still manages to snag Shingen's skull and
    it, indeed, is turned into a cup to drink sake with (...). We also become
    acquainted with one of Nobunaga's officers, Mitsuhide. 
    
    "Acting upon information that Nobunaga was holding a war council at Kiyosu
     Castle Onimaru and his comrades headed to Kiyosu and reached the castle
     walls."
    
       -----------------------------------
       Episode 24: A TRAP AT KIYOSU CASTLE
       -----------------------------------
    
       Mission -
       + Wipe out the enemy. 
    
       Defeat Condition -
       + Death of Onimaru.
     
       Enemies -
       + Genma Bushi x2
       + Filmereck x5
       + Zamnossoss x1
    
       If the episode title didn't already give it away, your party will fall into
       a trap. At the start, a young maiden, Sakura, will ask to join your party 
       right out of the blue. 
    
       With that, Zamnossoss will appear and challenge you to a fight. Select 
       eight units to throw into the battle and begin. Unfortunately, five 
       Filmerecks make up the primary enemy force in this battle. There are two
       ways up to Zamnossoss's position. The staircase on the left and the little
       path on the right. Split up your units equally and move them up both sides
       at the same time. 
    
       The Genma Bushi are easy to take down. The other monsters though, you'll
       want to try to kill in one turn. Otherwise, they'll just use Absorb 
       Vitality, making themselves quite tough to kill. Lastly, Zamnossoss is
       equipped with Yellow Bubble, a move that'll paralyze the target. Beyond
       that, he's hardly an issue. 
    
    Following the battle, Nobunaga will make an appearance, throwing your party
    right into his trap. 
    
       --------------------------------------
       Episode 25: THE GENMA BEASTS OF KIYOSU
       --------------------------------------
     
       Mission -
       + Wipe out the enemy. 
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies -
       + Belon x4
       + Belosk x4
       + Belozuna x1
       + Giramusaid x1
    
       In the cellar of Kiyosu Castle, the warriors encounter Giramusaid, who
       summons some of his Genma "pets" to fight you. Don't be deceived by the
       few monsters on the screen - the have the ability to not only evolve, but
       multiply. 
    
       For starters, know that the evolution chain for the Genma creatures go
       from Belon to Belosk to Belozuna, with the last being the most powerful. At
       the start, take half your party and move them to the left to combat the
       Belon and Belosk there. Take the other half to go for the single Giramusaid
       and Belozuna. Aim for the Belosk with your first party before it manages
       to evolve into Belozuna. The Belon will likely manage to evolve into 
       Belosk before you manage to kill it. Do your best to eliminate both with
       a minimal loss in HP. 
    
       With your other party, make a beeline for the Belozuna. If you aren't
       quick enough, it'll spawn four more Belons to deal with. The Giramusaid
       will definitely get in the way. Try to kill it in a single turn to be rid
       of that annoyance. When facing the Belozuna though, make sure to avoid 
       clumping your units together because Solvent is an area-effecting ranged
       attack that can deal a lot of damage to a group. 
    
       The key to this mission is speed. If you can manage to stop the starting
       Belozuna from spawning four Belons (you'll need to be quick), you would've
       successfully cut out a lot of extra work. However, if you didn't manage
       to, you'll have to contend with some extra monsters to fight off. Keep
       idle units waiting near the starting point as another Belon and Belosk
       will appear there sometime into the battle. Follow the same procedure to
       eliminate these. Deal with the remaining monsters (one spawn point at top
       of ledge and another near starting point) that pop in likewise until 
       you've killed them all off. 
    
    The Yin-yang oracle decides to show his face again, informing Onimaru that he
    must go to Gifu Castle, where Nobunaga currently is situated. In preparation
    is the Genma Cannon, a superweapon. 
    
    "Onimaru and his comrades infiltrated Gifu Castle to stop the construction of
     the Genma Cannon."
    
       ---------------------------
       Episode 26: TRAGEDY OF FATE
       ---------------------------
    
       Mission -
       + Wipe out the enemy. 
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies -
       + Giramusaid x8
       + Dorogand New x2
    
       Upon arriving at the outer compound of Gifu Castle, the team runs into 
       some more Genma opposition to defeat. Yawn. 
    
       Select eight units for this battle with a healer, if at all possible. 
       You're up against a good deal of opposition. It's important that you keep 
       your units alive through the course of this fight. The Giramusaids are
       powerful attackers, so try to avoid starting a brawl you can't finish. It's
       best to kill a Giramusaid in a single turn as to avoid any retaliation on
       the foe's part. 
    
       Avoid approaching the two Dorogand News and the Giramuisaid at the top of 
       the map until you've managed to rid the rest of the map of all enemies.
       Position your ranged units on the ledge overlooking the two Giramusaids
       at the very bottom of the map while sending your close-combat fighters to
       engage the outlying three. Be wary of four more Giramusaids that'll enter
       the battle sometime into the mission. 
    
       When that task is taken care of, you can begin making your move toward the
       remaining three enemies. Note that the path up the left side of the map is
       not as secure as the right side of the map because the Giramusaid can 
       easily block up the path. Whichever way you choose to go, clear out the
       last Giramusaid and then eliminate the Dorogand News. Try to make the
       killing blow on these enemies from a distance because they'll deal damage
       to your units when they die and blow up. 
       
    Guildenstern will make his presence known soon thereafter. It appears the
    Genma Cannon has been moved! As Kaidomaru attempts to hit Guildenstern, he
    is disabled as a robot. Kaidomaru is the next person of destiny, and the party
    sets off to seek a Genma alchemist workshop at Matsukura Castle. 
    
    "Carrying the dying Kaidomaru, Onimaru and his comrades smuggled themselves
     into Matsukura Castle. In the castle's basement they found Guildenstern's
     workshop."
    
       --------------------------------
       Episode 27: COME BACK KAIDOMARU!
       --------------------------------
     
       Mission -
       + Kill Zandagain.
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies -
       + Giramusaid x3
       + Dorogand New x4
       + Zandagain x1
    
       Inside Guildenstern's lab, Dr. Zandagain appears to oppose your intrusion
       into his master's "sacred place."
    
       Select eight characters for the battle and begin. Unfortunately, the map
       is very annoying to navigate with all of its holes and skinny paths. From
       the ledge right in front of your starting position, use your ranged units
       to attack the Giramusaids below. Bring the remainder of your units down
       the path to the right and back around to engage the three Giramusaids.
       Keep low-HP units out of harm's way until the Giramusaids are dead and
       gone. 
    
       The Dorogand News are irritating because they can fire at you from across
       the hole in the ground. Have your units traverse the narrow path leading
       to Zandagain and the other monsters, cutting down at any Dorogand New that
       you pass by. Realize that these robots explode when destroyed, damaging
       any units right next to it. 
    
       As for Zandagain, make sure you take extreme caution when approaching him.
       Do not, under any circumstances, group your units together lest they all 
       be hit by Golden Blast. This skill is a ranged attack that deals enormous
       amounts of damage to its target. Make sure that your units are fully 
       healed on the approach. Drain his HP and kill him to complete the mission.
       If you find that you're having trouble, have a fully-healed Onimaru use
       Onimusha Attack and hope for the best. 
    
    With Kotaro's prowess in science, Kaidomaru is successfully revived. Ekei will
    subsequently bring in a messenger from Kenshin Uesugi, who reports that a 
    battle unfolded with Shibata's Genma forces on the Kaga Plain. Along with them
    was a huge cannon, which Onimaru concludes has to be the Genma Cannon. 
    
    "Onimaru and his comrades raced to the Kaga Plain to answer the call for help
     from Kenshin Uesugi. They arrived at Uesugi's camp."
    
       --------------------------------------------
       Episode 28: ON THE TRAIL OF THE GENMA CANNON
       --------------------------------------------
    
       Mission -
       + Wipe out the enemy. 
    
       Defeat Condition -
       + Death of Onimaru. 
    
       Enemies -
       + Giramusaid x6
       + Dorogand New x4
       + Kinmezuna x2
    
       After a little bit of pre-battle briefing, the soldiers will come to the
       Genma leader, Katsuie Shibata, who informs them that the Genma Cannon has
       been activated. As your team rushes in, your soldier reinforcements end up 
       being killed quite quickly. 
    
       Pick up eight characters for the fight. This mission will prove to be 
       mostly quick and painless. You start off surrounded by your foes in close
       walking distance. Kill as many of them as you can (it's particularly easy
       to mob the enemy in this mission, thanks the simplicity of the map) on the
       first turn. Out of all the enemies, The Giramusaids are the most powerful.
       You'll want to target them first. 
    
       The Kinmezuna Genma are capable of using Genma Recovery to heal one of 
       their comrades back to full health. However, they seem to use that skill
       at random, sometimes not using it when a nearby Genma is nearly dead and
       other times casting it on a fully-healed unit. Whatever the case, kill the
       Kinmezuna follow the Giramusaids. Lastly, attack the Dorogand New units
       until they blow up. Again, note that any of your warriors standing right 
       next to an exploding Dorogand New will take damage. 
    
       If you're quick and efficient, you'll be able to finish this mission before
       reinforcements arrive. If not, another Giramusaid and Dorogand New will
       show up along one side of the map. Even later on, another group will place
       themselves into the fight. Unless you're looking for more experience, just
       finish the mission quickly to avoid having to deal with them. 
    
    "Onimaru and his comrades sped south across the Kaga Plain, and eventually
     caught up with the Genma Cannon at the River Tedori."
    
       ----------------------------
       Episode 29: THE GENMA CANNON
       ----------------------------
    
       Mission - 
       + Wipe out the enemy.
     
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies -
       + Dorogand New x8
       + Kinmezuna x2
       + Medozaim x2
    
       With good speed, the team manages to catch up to the Genma Cannon before it
       has a chance to fire... but time is short. 
    
       Bring eight characters into this coming fight. Have some ranged units to 
       help facilitate the battle. The way this map is set up, with all of its
       skinny paths, can lead to frustrating jams, where the enemy plugs up the
       bridges. 
    
       Directly across the river is a group of four Dorogand New units. First of
       all, send someone with very high defense across the bridge to lead the 
       pack. Let him take the majority of the hits and then, on the next turn,
       try to eliminate every single one of them. Then, kill the nearby Kinmezuna.
       Over the course of the battle, two more Dorogand New units will appear 
       further past that point. Another two will come in at the starting point. 
       Deal with all of them as you see fit. 
    
       The Medozaims are a tough enemy to put down. Tentacle Attack deals 
       devastating damage to all units surrounding the Medozaim. Avoid putting
       weaker units nearby and you should be fine. Kill both Medozaims and then
       work your way onwards to eliminate any remaining enemies in the vicinity.
    
    After the battle, Kaidomaru will go berserk and begin attacking his own party.
    Guildenstern walks in to reveal that he has ordered him to kill Onimaru. The
    Genma Cannon fires, raining doom upon the land. 
    
    "One blast of the Genma Cannon caused Mt. Fuji to erupt violently, raining
     fire and flaming lava across Japan. Volcanic ash blotted out the sun and
     bright day was turned into blackest night."
    
    Kaidomaru regains control of himself with Guildenstern's leave. Sandayu will
    appear, stating that he knows where the Dragon Jewel is located. 
    
    "Onimaru and his comrades arrived at Kitanosho Castle in search of the Dragon
     Jewel. This was their last ray of hope. With Kaidomaru made into a robot by
     Guildenstern, would the Dragon Spirit still descend into him?"
    
       ---------------------------------
       Episode 30: DESCEND DRAGON SPIRIT
       ---------------------------------
    
       Mission -
       + Kill Zabarossoss.
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies - 
       + Kinmezuna x3
       + Medozaim x4
       + Zabarossoss x1
    
       The Dragon Jewel is in sight, but the Genma stand in the way. 
    
       Pick seven units for the coming fight and start the battle. At the 
       beginning, inch your warriors toward the first two Medozaims at the top of
       the steps but keep your units out of the range of their attack. Then, on
       the next turn, kill both of them and proceed. Deal with the two Kinmezuna
       that'll converge from both sides of the steps before making your way 
       further up. 
    
       Blocking the way to Zabarossoss are two more Medozains to eliminate. Again,
       do not put yourself in a position where Tentacle Attack can significantly
       damage a number of your units. This means not lining up or mobbing a 
       Medozaim without the intention of killing it in that same turn. 
    
       Zabarossoss can use Red Bubble, a skill that'll put its target into a state
       of confusion. Just take your units and surround it to kill it. It's not a 
       tough fight at all. 
    
    But just before you can touch the Dragon Jewel, Guildenstern returns once 
    again to order Kaidomaru to kill. But with Sakura's help, Kaidomaru overcomes
    and turns on Guildenstern. With that, Dragon Jewel descends. 
    
    "Led by Kaidomaru, newly awakened to his destiny, Onimaru and his comrades
     headed for the Dragon Camp, third of the four camps protecting the occult
     barrier which surrounds Honno Temple."
    
       ---------------------------
       Episode 31: THE DRAGON CAMP
       ---------------------------
    
       Mission -
       + Kill Merda Nanaid. 
    
       Defeat Condition - 
       + Death of Onimaru or Kaidomaru. 
    
       Enemies - 
       + Kinmezuna x4
       + Medozaim x3
       + Merda Nanaid x1
    
       Onimaru encounters Ramegia, another of the Genma Lords, apparently a sweet-
       talker. You'll have to fight through her minions to access the Dragon Camp.
    
       Select six more characters in addition to Onimaru and Kaidomaru for the
       coming battle. A huge bubbling pond takes up much of the space on this
       map. You'll have to send your units down along the sides of the pond in
       order to reach the enemy. 
    
       Your foe is grouped very closely together, which'll make picking them off
       a difficult task. The Kinmezunas can heal each other while the Medozaims
       on the other side can pound your units with their combined efforts. Pit
       your stronger warriors against the Medozaims to eliminate them quickly. 
       Next, work your way down to the Merda Nanaid. 
    
       Watch out for its Wind Bullet skill, a powerful ranged attack that deals
       heavy damage to its target. Other than that though, it doesn't really pose
       much of a threat. Converge your units into it and strike it down. 
    
    With that, Kaidomaru clears the barrier leading into the Dragon Camp, where
    the evil Ramegia awaits. 
    
       ---------------------------------------
       Episode 32: THE DRAGON CAMP: CONCLUSION
       ---------------------------------------
    
       Mission -
       + Kill Ramegia, The Genma Lord.
    
       Defeat Condition -
       + Death of Onimaru of Kaidomaru.
    
       Enemies -
       + Medozaim x5
       + Merda Nanaid x2
       + Ramegia x1 
    
       Bring in eight of your strongest units for this fight. Suggest carrying
       some Care Medicines along. 
    
       You're up against some pretty strong opposition this time around. Ramegia
       herself is not the threat. Rather, it's the Merda Nanaids that'll prove to
       be a problem as they can hit you from a range with their Wind Bullet 
       attack. And of course, the Medozaims are just a pain in the ass to kill. 
       
       Begin by moving your units up the hill. Position all of your units here and
       wait until the next turn. Slowly inch your units forward and try to lure
       the two front Medozaims away from the group. Once they're close, kill both
       and advance further. If the Merda Nanaids head toward you, immediately get
       up close to kill them. Your stronger characters should be able to knock 
       them out in a single strike. 
    
       Do your best to kill the next three Medozaims with as little HP loss as
       possible. Concentrate on killing one at a time before moving on to the 
       other. At this point, Ramegia will probably approach you and start getting
       in the way. 
    
       Ramegia can use Blossom Dance, a skill that inflicts a random ailment. 
       March your units right up to her and use your most powerful attacks to 
       bring her down. A Frenzy Slash from Onimaru will cut out a significant 
       portion of her health. Be wary of her strong physical strike as well. 
       Eliminate her to finish this mission. 
    
    Once you've succeeded, Sandayu will walk in to notify you of something going 
    on in Mitsuhide Akechi fiefdom. The Genma have gotten stronger and are on the
    verge of opening the Gates of Hell. 
    
    "Despite having breached the third section of the barrier, Onimaru and his
     comrades had arrived at an impasse... Then, out of the blue came some 
     surprising news...
    
     Tens of thousands of soldiers under the command of Mitsuhide Akechi had
     gathered at Kameyama Castle. The Genma forces struck back and, in no time,
     Kayeyama Castle had fallen. Misuhide Akechi's rebel forces retreated to
     Tango and barricaded themselves inside Miyazu Castle. On hearing the news
     that Mitsuhide Akechi had mounted a rebellion and was holding out in Miyazu
     Castle, Onimaru and his comrades rushed to his aid. En route to the castle
     they came to Wakasa Bay."
    
       --------------------------------------
       Episode 33: BREAK THROUGH THE DEFENSES
       --------------------------------------
     
       Mission -
       + Wipe out the enemy. 
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies - 
       + Genma Bushi x4
       + Girajorda x5
       + Bajaid x2
       + Kefeck x1
    
       It turns out that Mitsuhide, once loyal to Nobunaga, is currently in the 
       process of leading a rebellion against Nobunaga's evil design. A Genma
       officer appears to stop your party from going to Mitsuhide's aid. 
    
       Select eight characters and begin the battle. Due to the wooden bridges, 
       you'll have to move single file for a good portion of the mission. For
       that reason, it'd be a good idea to bring some ranged units in. The 
       Girajorda are very powerful, so don't let any one of your units get
       mobbed by them in one turn. 
    
       The spear-wielding Bajaids are equally dangerous. Triple Thrust allows them
       to extend their spear to three squares away. That means if you happen to
       line up three units together, he can hit all three in a single turn. 
       Needless to say, you'll want to avoid meeting these on the wooden bridges
       because your units would be in a single file line. 
    
       Sometime into the battle, two Genma Bushi enemies will appear on the right
       side of the map. The next turn, another two will appear near the top of 
       the map. Beat those pathetic foes into dust and then make your way for 
       the last remaining Genma, Kefeck. Keep your low-HP characters away because
       his physical attack deals a ton of damage. If applicable, use Defender Mode
       to help survive. It shouldn't be too hard to take Kefeck out regardless. 
    
    With that nuisance gone, you can proceed to Miyazu Castle, where Mitsuhide is
    still under siege. 
    
    "Onimaru and his comrades arrived at Miyazu Castle just as it was about to 
     fall."
    
       -------------------------------------
       Episode 34: FATHER AND DAUGHTER REBEL
       -------------------------------------
       
       Mission -
       + Wipe out the enemy. 
    
       Defeat Condition -
       + Death of Onimaru. 
    
       Enemies -
       + Girajorda x6
       + Bajaid x3
       + Geoziekel x1 
    
       Once more, we encounter ol' monkey-face Hideyoshi at the gates, who 
       unleashes a pack of Genma at you. Oh boy. 
    
       Select eight characters and start the battle. This is a typical, 
       straightforward fight. Take caution around the pack of Girajordas ahead.
       If possible, send weaker units up the path along the right side of the
       map, so they won't have to contend with dodging Girajorda attacks. Sometime
       into the battle, another group of Girajordas will appear near the original
       Girajordas. 
    
       Once again, don't line your units up when facing the Bajaids. Triple Thrust
       can hit up to three units lined up a row. Clear out the three Bajaids 
       surrounding Geoziekel and then engage the leader, Geoziekel. When facing
       him (or is he an 'it'?), avoid clumping your warriors together for Bomb 
       Drop can deal heavy damage to multiple units grouped together. 
    
    Afterwards, Mitsuhide will thank you for your assistance. And now, Onimaru
    comes to realize that HE is the Yin-yang oracle that's been following them
    around all of this time. Not only that, but he is also the next person of
    destiny. Wow, what a revelation. A determined Mitsuhide pushes the team 
    onwards to the Tortoise Camp, even after witnessing Hideyoshi kidnap his 
    daughter. 
    
    "Onimaru and his comrades arrived at Izushi Castle in pursuit of the Tortoise
     Jewel. But barring their way stood one of Nobunaga's vassals, Nagahide Niwa."
    
       --------------------------------
       Episode 35: A SAMURAI FRIENDSHIP
       --------------------------------
    
       Mission -
       + Wipe out the enemy. 
    
       Defeat Condition -
       + Death of Onimaru. 
    
       Enemies -
       + Girajorda x2
       + Bajaid x2
       + Jahida x2
       + Geoziekel x2
    
       Onimaru and Mitsuhide run into one of Mitsuhide's old comrades, Nagahide. 
       Even so, he is still loyal to Nobunaga and must do what he must. Battle
       time!
    
       Pick out any eight characters and begin the fight. This map is quite 
       difficult to traverse, due to the frequent changes in ground height. The 
       best way to up would be to follow the right path as the left path is too 
       easily clogged up to be effective. Kill the Jahida and then take out the 
       two Bajaids nearby. Once that's done, climb up to the platform on which 
       the two Geoziekels are situated. 
    
       As you confront the Geoziekels, try to avoid placing more than two units
       together at a time. The Geoziekel will use Bomb Drop to specifically target
       units grouped together. You can minimize the collateral by not forming 
       tightly packed groups. And lastly, kill off the last two Girajordas and
       Jahida. 
    
    Nagahide will admit that Izushi Castle was only a trap set by Nobunaga. 
    Although Nagahide cannot join your cause, he does help you out by informing
    you that Garashia was taken to Kyoto. 
    
    "Onimaru and his comrades rushed to Yagami with Mitsuhide, where they caught
     up with Hideyoshi and his Genma army."
    
       -----------------------------------
       Episode 36: THE SEARCH FOR GARASHIA
       -----------------------------------
    
       Mission -
       + Wipe out the enemy. 
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies - 
       + Bajaid x3
       + Geoziekel x4
       + Jahida x3
       + Hyubajaid x4
    
       At last, the party catches up with Hideyoshi and Garashia. Hideyoshi 
       attempts to slow you down by dispatching some Genma for you to fight 
       through. 
    
       Pick out eight units for this battle with a healer and a few ranged units. 
       You're up against some strong opposition this time around. The first group 
       of enemies you should attack is the large group at the base of the hill. 
       The cliff you start nearby is ideal for sniping the targets below using 
       your ranged units. Move your close-combat warriors down the slope to the 
       left and back around to engage. The enemy party at the top of the map will 
       follow you down the hill. Only engage them if they get close enough to 
       attack. 
    
       Clear the bottom of the map of all enemies. Don't group your units together
       because the Geoziekel situated there can use Bomb Drop on you. Likewise
       don't line up your units so the Bajaid can just cut through them. You'll
       take some heavy damage, so keep your units healed. Sometime into the 
       battle, another two Geoziekels, followed by two Hyubajaids, a Jahida, and
       a Bajaid, will appear somewhere on the map. Note that it is possible to 
       finish the mission before they all manage to arrive. If you do, kudos. 
    
       The key here is to keep an eye on your health. The more units you keep 
       alive, the better off you'll be. 
    
    Garashia is nowhere to be found though a letter from her is discovered. All 
    evidence points to the jewel hidden somewhere in Kameyama Castle. 
    
    "Onimaru and his comrades had learned of a jewel at Kameyama Castle, which may
     be the Tortoise Jewel. Together with Mitsuhide, they hurried to the castle,
     which had once been Mitsuhide's home."
    
       --------------------------
       Episode 37: TAKE KAMEYAMA!
       --------------------------
    
       Mission -
       + Wipe out the enemy. 
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies -
       + Jahida x5
       + Hyubajaid x6
       + Haibamud x1
    
       In case you didn't already realize, Kameyama was taken by the Genma a 
       while ago. Hence the Genma presence Onimaru encounters on arrival. The 
       Genma officer, Haibamud, is the one in possession of the castle. Defeat 
       him to clear the way. 
    
       You can send in eight units for this battle. Once you begin, attack the
       first group of three Jahidas. Keep stronger units in the front so they can
       take the brunt of the first attack. Move your units such that they remain
       out of the range of the Hyubajaids, yet close enough to lure the Jahidas
       to your position. Kill the three of them and proceed. 
    
       The Hyubajaids are easy to take down. Your stronger units should be able to
       kill one with just a single hit. While fighting these, be aware that two
       more Jahidas and Hyubajaids will appear as reinforcement sometime into the 
       battle. Your units should be ready to meet them when they come in. Once 
       these foes are dealt with, move on to Haibamud. 
      
       I don't know if this bat thing is a serious enemy or not. He just flies
       around and does NOTHING except heal himself with Healing Wings. Don't worry
       about him because he can't even damage you. 
    
    Hideyoshi will appear again to inform our heroes that Nobunaga is preparing
    to perform his final "ceremony" at Honno Temple. The sacrifice? None other
    than Garashia. 
    
    "Together with Mitsuhide, Onimaru and his band searched the basement of 
     Kameyana Castle for the Tortoise Jewel."
    
       --------------------------
       Episode 38: THE LAST JEWEL
       --------------------------
    
       Mission -
       + Wipe out the enemy before turn 10.
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies -
       + Jahida x4
       + Hyujabaid x3
       + Dalbamud x1
    
       In the basement of the castle, the party discovers the Tortoise Jewel in
       the clutches of a Genma dog (literally). 
    
       Pick out eight characters for this battle. Since you have a round limit to
       beat, you'll want quick warriors. Make sure that everyone you select has
       a movement stat of at least 5. Otherwise, you'll be hard-pressed to 
       successfully reach every enemy in time. Ageha and Mitsuhide are perfect 
       this battle, with their high movement, strong attack, and high HP. 
    
       You'll spend the first few turns actually walking to the enemy. At one
       segment of the path, your units will be right in the range of the three
       Hyubajaids. Return some volleys with your own ranged units and try to take
       down one or two of the Hyubajaids as your party zips by. 
    
       The Jahida part is the tough part. Take your character with the highest
       HP and have him march in first. The Jahidas will tear you apart with Triple
       Slice if you aren't careful. Keep Onimaru out of immediate danger since
       he's mission critical. If possible, put the Jahidas farther back to sleep
       or put on a spell on them so they can not attack. 
    
       Next, go straight for Dalbamud. He can use Falling Thunder, a ranged
       spell that deals a medium amount of damage. Bring in Mitsuhide and have
       him cast Fire of Purgatory on him for 600+ damage. This'll help 
       significantly by lowering Dalbamud's 700 HP to almost nothing. Finish him
       off in his weakened state. Then, proceed to kill the remaining Hyubajaids
       before time runs out. 
    
    The Tortoise Spirit manages to at last enter Mitsuhide, but at a terrible 
    price. 
    
    "Awakened to his destiny by the sacrifice of Garashia, Mitsuhide led Onimaru
     and his comrades to the Tortoise Camp, the final defense of the occult 
     barrier."
    
       ------------------------------------------------
       Episode 39: THE TORTOISE CAMP: THE FINAL BARRIER
       ------------------------------------------------
    
       Mission -
       + Wipe out the enemy.
    
       Defeat Condition -
       + Death of Onimaru or Mitsuhide. 
    
       Enemies - 
       + Rai-Gozales x4
       + Genma Gun x2
       + GenmaGasTank x2
    
       The Tortoise Camp is already well-fortified with the most advanced of 
       Genma weaponry. Not only that, but Guildenstern's own son, Galakalac,
       stands between you and the final barrier. 
    
       In addition to Onimaru and Mitsuhide, bring in six more units. All of them
       should have fairly high HP and be able to withstand some hits. Still, with
       Tortoise Defense available, this mission becomes a piece of cake. 
     
       At the very start, have Mitshuhide cast his Tortoise Defense. This skill
       increases the attack and defense of every single unit in your party. No
       doubt, it's the best support skill in the entire game. With it casted, have
       your party advance on the enemies. Don't worry about the GenmaGasTanks
       because they do nothing for this battle except poison any unit standing to
       its left or right. I guess you can hit them if you have nothing else to 
       attack (you want experience, after all). 
    
       The Rai-Gozales shouldn't be hitting you for too much damage with Tortoise
       Defense activated. They do have a lot of HP though, so taking them down
       will be tough. Since they're pretty much stuck in a corner, leave only two
       units behind at the two closest Rai-Gozales and move the rest of the team
       on. 
    
       You'll be happy to know that these Genma Guns aren't as devastating as the
       GenmaGatling you fought ages ago. Launch still can hit units grouped 
       together, but it only hits one unit ONE time, no matter what. For that
       reason, try to avoid grouping your units together. I know how ridiculous
       that sounds considering the tightness of the map. 
    
       Since the Genma Guns pose the bigger threat, destroy those as quickly as 
       you can. They have low defense, so a few hits should eliminate one with
       relative ease. Finally, destroy the GenmaGasTanks to finish this episode.
    
    With that, Mitsuhide will clear the final barrier. All that remains is the 
    Honno Temple... oh and Galakalac. 
    
       -----------------------------------------
       Episode 40: THE TORTOISE CAMP: CONCLUSION
       -----------------------------------------
    
       Mission -
       + Kill Galakalac, the Genma Lord.
    
       Defeat Condition -
       + Death of Onimaru or Mitsuhide. 
    
       Enemies -
       + Rai-Gozales x5
       + Genma Guns x2
       + Galakalac x1
    
       Even with the barriers down though, it's too late to stop Nobunaga from 
       bringing up the Gates of Hell. 
    
       Select your characters for the battle. Once again, you'll be relying on 
       Mitsuhide's Tortoise Defense for this mission. You will definitely want to 
       use Mitsuhide on every future mission to come because of that skill alone. 
    
       Cast Tortoise Defense at the start and begin moving your units toward the
       enemy. Don't worry too much about the Rai-Gozales because their hits should
       do pathetic damage, thanks to your defense upgrade. Get rid of the pesky
       Genma Guns first. With their low HP, they'll go down pretty quickly. 
    
       It's not necessary to kill every single Rai-Gozales to finish the mission.
       Considering how much HP each one has, it'll take a huge amount of time to
       do that. And with Galakalac firing his Diffusion Laser at you every turn
       (the move is ranged and deals damage to multiple targets), chasing each 
       one will make you vulnerable. If possible, put a spell on them or put
       them to sleep. 
    
       You can now go straight for Galakalac. Use your strongest attacks to bring 
       down his HP. Onimaru's Frenzy Slice is a great move to use against him. Be
       wary of his Genma Laser, which is a more powerful than his other attack.
      
    With all of the barriers down, the way into Honno Temple has been made clear.
    
    "By breaking through the Tortoise Camp and breaching the occult barrier, 
     Onimaru and his comrades finally arrived at Honno Temple. An ominous, eerie
     atmosphere pervaded the streets of Kyoto and a deathly silence hung over the
     city. Honno Temple itself had also changed beyond recognition. When Onimaru
     and his comrades descended into the depths beneath the Temple, there towering
     before them, stood the Gates of Hell."
    
       -----------------------------
       Episode 41: THE SHADOW TEMPLE
       -----------------------------
    
       Mission -
       + Wipe out the enemy. 
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies -
       + Jinmezuna x7
       + Demauzer x2
       + Hideyoshi x1 
    
       The band of warriors discovers the gaping Gate that leads into Hell. 
       Inside, they discover Hideyoshi, who finally challenges you to a real 
       fight. 
    
       You can bring in eight units for this battle. Leave a spot specifically for
       Mitsuhide. Although defense won't really be a factor here because most of 
       the monsters use special skills that ignore defense, you'll need the attack
       boost. Be sure to attach a Recovery Tag to Onimaru and any of your 
       important units. And lastly, take some Care Medicines along too. 
    
       At the start, cast Tortoise Defense on your party. Begin the battle by 
       engaging the five Jinmezunas. These Genma are fairly weak and can be 
       killed in a two hit by your strong warriors. Assign two units to take out 
       the two by the ledge on the right. Send the rest down towards the other
       three. Though Genma Orb ignores defense, it does pathetic damage. Try to
       focus on killing one at a time because they can also Genma Recovery to 
       heal each other. 
    
       As for the Demauzers, you'll want to take caution around them because of
       their Ghostly Spell skill. It'll put the targetted unit under a spell, 
       rendering him or her incapable of using skills or moving. It doesn't help
       that these Demauzers are fitted with a ton of HP either. Use your most
       powerful units to mob them. If necessary, heal their status using Care
       Medicines (though another character will have to administer it because the 
       locked unit cannot use items). 
    
       And finally, Hideyoshi is a nightmare. He'll often use Straight to Hell,
       which instantly kills the unit it targets. For some reason, Hideyoshi has
       an affinity toward none other than Onimaru. Luckily, Straight to Hell often
       misses. With the Recovery Tag, you have one chance. 
    
       When you get the chance, run into Hideyoshi's face and use your strongest
       skills against him. Be aware that his physical attack is quite strong,
       dealing upwards of 200+ HP damage even to your high-defense units. Do your
       best to kill him before two more Jimezunas appear at the bottom of the
       map. Otherwise, Hideyoshi will likely get healed. Finish off the remaining
       enemies to complete the mission. 
    
    Hideyoshi will run off. He hints though, that you'll meet him again in the 
    true Hell. 
    
    "Onimaru and his comrades passed through the Shadow Honno Temple and ventured
     further into the depths of Hell. Eventually they came to the shores of the
     River Styx."
    
       --------------------------
       Episode 42: THE RIVER STYX
       --------------------------
     
       Mission -
       + Wipe out the enemy. 
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies -
       + Makuma x9
       + Guildenstern x1 
    
       As you come to the River Styx, Guildenstern will inform you that Nobunaga
       is already at Hell's Altar. He won't let you pass any further and summons
       his "wooden dolls" to drive you out. 
    
       Select Mitsuhide and equip him with Magic Potions so that he can cast 
       Tortoise Defense more than once. Once again, you'll need the attack boost 
       even though most of the enemy skills in this battle ignore defense. Also 
       save a spot for Oboro and equip her with Magic Elixirs as well. For the 
       other spots, pick out your strongest units. Bring some Care Medicines 
       along too. 
    
       Once you start, cast Tortoise Defense. The various Makuma on the map are 
       more irritating than anything else. Mystery Dance will throw a unit into 
       confusion. Since they have low HP, you should be able to kill them in a 
       single hit with your more powerful units. Immediately heal any units with 
       confusion using a Care Medicine and clear out the five Makumas on the path 
       across from your starting point. Don't approach Guildenstern until you've 
       successfully eliminated all of the Makuma, bar the one closest to 
       Guildenstern. 
    
       There are two ways to approach the leader. From the left and from the 
       right. Opt for the left path because it's wider and much easier to navigate
       through more efficiently. Guildenstern has two attacks, Spiral Tornado and
       Kamikaze Rage. The former can hit multiple units grouped together whereas
       the latter skill hits only one target. Spiral Tornado deals about half the
       damage of Kamikaze Rage, though both are extremely powerful skills. Against
       an average unit, Kamikaze Rage can deal 300+ HP damage. 
    
       Move in your strongest attackers and have them brave the first few castings
       of his attacks. With Oboro in the back somewhere, cast Secret Light every
       few turns to keep your units alive. Once your warriors get in range for
       attack, use your strongest skills to dwindle down his HP. If things start
       getting out of hand, use Onimusha Attack to transform Onimaru. A few hits
       from the Oni Onimaru will be enough to bring Guildenstern down. 
    
       Keep in mind that over the course of the battle, Makumas will pop in here
       and there. Once Guildenstern is done, scout the map and kill any remaining
       Makumas to finish the mission. 
    
    "On the far shore of the River Styx stood Hell's Altar. And at just that 
     moment, Nobunaga was approaching the climax of his diabolical ceremony."
    
       -----------------------------
       Episode 43: THE ALTAR IN HELL
       -----------------------------
    
       Mission -
       + Wipe out the enemy. 
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies - 
       + Jinmezuna x5
       + Demauzer x4
       + G-Hideyoshi x1
    
       As the party chases after Nobunaga, they encounter the new and improved
       Hideyoshi, who has turned from human to Genma. 
    
       Select a strong team including Mitsuhide and Oboro. It's recommended that 
       you carry along some Care Medicines to deal with some status ailments 
       you're bound you pick up. 
    
       As the battle begins, cast Tortoise Defense (do I really need to keep
       saying this?) and advance your party forward. If you recall, Demauzers can
       use Ghostly Spell to put a spell on you. Kill them quickly and use a Care
       Medicine on anyone who contracts a spell. While you're dealing with the
       Demauzers, which'll take a while due to their high HP, do something to 
       disable the Jinmezunas behind them attempting to heal. Putting them to 
       sleep would be a good bet. 
    
       Move on quickly to the Jinmezunas. These are easy to eliminate because of
       their low HP. If you happened to disable them a while ago, this task will
       be easy. The only thing you have to worry about is G-Hideyoshi crawling in
       and causing trouble. Focus your strongest attacks on him. He has an 
       enormous amount of HP (the 999 HP displayed in-game is misleading, for he
       actually has 3000 HP), but his attack power leave a bit to be desired. 
       Whirl of Flames is a skill that deals 4 (?) hits of medium fire damage. 
       You should have Oboro standing by to heal if it becomes necessary. To sum
       it all up, G-Hideyoshi should hardly be an issue at this point in the 
       game. 
    
       It's worth mentioning that sometime into the battle, two more Jinmezunas
       will appear at the starting point of your units. Kill them to finish the
       mission. 
    
    The party finishes off Hideyoshi, but it's too late to stop Nobunaga from 
    attaining the power of Hell.
    
    "The Genma King, Nobunaga, has acquired Hell's energy and gained ultimate
     power for himself. Having called forth the Genma hordes, he has made the 
     Genma army his holy, invincible and eternal castle. But can Onimaru and his
     band of warriors defeat Nobunaga now?"
    
       -----------------------------------------------
       Episode 44: THE GENMA ARMY A FIGHT TO THE DEATH
       -----------------------------------------------
    
       Mission -
       + Kill Nobunaga.
    
       Defeat Condition -
       + Death of Onimaru. 
    
       Enemies -
       + Zonmereck x5
       + Gidorozaim x2
       + Nobunaga x1 
    
       Just as things begin to look grim for our heroes, the four Sacred Spirits 
       appear to transport the team to Nobunaga's castle... 
    
       You're almost at the final battle now, so it'd be a good idea to use up the
       last of your souls enhancing your weapons and perfecting your equipment.
       For this fight, you'll want the best characters you've raised thus far. Be 
       sure to incorporate Mitsuhide and Oboro in there for obvious reasons, 
       along with Magoichi and Ageha (you know, to complete that whole Sacred 
       Spirit thing for the epic feel... okay I'm a loser). And finally, Recovery 
       Tags are a must for this mission - you'll see why soon enough. 
       
       Along with Nobunaga, you're pitted against the most elite of Genma. Start 
       off the fight with Tortoise Defense to boost your attack power. Because 
       Zonmerecks by themselves aren't much of a threat, don't worry about 
       killing every single one on the map. First, go straight for the Zonmereck
       right in front of you. Once it's dead, proceed to Nobunaga and the two 
       Gidorozaims on either side of him. However, keep Oboro back because the 
       Zonmerecks can suck SP with Absorb Energy. 
    
       You'll come to dread Whirling Tentacles. This cruel, cruel attack can hit
       any unit surrounding a Gidorozaim for hefty damage. Thanks to Tortoise
       Defense though, the full damage will be reduced significantly. While you're
       eliminating the two Gidorozaims, Nobunaga will be catatonic for the most
       part. This is good for you, so don't do anything to rile him up at this 
       moment. 
    
       When the Gidorozaims are dead, you can avert your gaze to Nobunaga. At
       this point, you just want to throw all you've got at him. Unfortunately, 
       thanks to those Zonmerecks, your units probably don't have too much SP 
       left to use. Use up any powerful skills you have available. Then, just 
       surround Nobunaga with your attackers and hit him. Have Onimaru use 
       Onimusha Attack and slash away at Nobunaga's HP (he has 2000 HP, even 
       though the display says 999 HP) until it's gone. If he manages to land an
       Absolute Death on you, your Recovery Tags will give you a second chance.
       If you don't manage to kill him by the next turn, well... I don't have
       anything to say in that case. 
    
    After that battle, Nobunaga will fall dead. 
    
    "Just when Onimaru and his band of warriors thought they had finally defeated
     Nobunaga, the Genma King, in a fight to the death inside the Genma camp...
     something extraordinary occurred in the Genma ranks..."
    
       ----------------------------------
       Final Episode: THE TRUE GENMA KING
       ----------------------------------
    
       Mission -
       + Kill the True Genma King.
    
       Defeat Condition -
       + Death of Onimaru.
    
       Enemies -
       + Zonmereck x3
       + Gidorozaim x4
       + G-Nobunaga x1 
    
       The victory will be short-lived though, as the Genma King manages to come
       back alive. Not only that, but he's become stronger (and uglier). It's up
       to you now to vanquish the "True Genma King" once and for all. <cue epic
       music>
    
       With this being the last battle and all, you might as well use up the rest
       of your items, souls, and Genma stones. It's a difficult battle, so bring
       in your strongest units. Again, Mitsuhide and Oboro deserve an automatic
       spot. The rest of your party, I'll leave up to you to decide. If it's any
       indication, I personally used Onimaru, Oboro, Mitsuhide, Onikko, Agetha, 
       Kotetsu, Kaidomaru, and Magoichi because I felt they were my strongest 
       overall characters. 
    
       Equip Recovery Tags on your important units (especially Onimaru) and bring
       along Perfect Medicines on everyone.  
    
       Since G-Nobunaga is fitted with a whopping 6000 HP, you'll want to save up
       all of your SP specifically for him. That means you will need to contend
       with those SP-sucker Zonmerecks at the very start. Luckily, they're 
       positioned right in front of you, making it easy to get to them. First off,
       cast Tortoise Defense on your entire party and then assign every two units
       a Zonmereck. Try to kill all three of them in the first turn; it'll make
       the rest of the battle that much easier without any pesky Zonmereck 
       leeching off your SP. 
    
       With the Zonmerecks gone, you can advance toward G-Nobunaga and the 
       nightmarish Gidorozaims surrounding him. Unfortunately, because G-Nobunaga
       has so much HP, you can't kill him swiftly enough as to actually be able
       to ignore the Gidorozaims. Tackle these monsters by splitting off your 
       party and attacking the two Gidorozaims nearest you simultaneously. With
       Tortoise Defense, their Whirling Tentacles won't deal as much damage 
       thankfully. 
    
       Around this time, G-Nobunaga will mostly be using Black Storm, a ranged
       skill that can affect up to five units grouped together. This skill, 
       fortunately for you, does not ignore defense and will be significantly 
       weaker with Tortoise Defense casted on you. For now, with full HP, this
       skill will be all G-Nobunaga uses. 
    
       Anyway, as you attack the first two Gidorozaims, the other two will move 
       and engage you as well. Kill the four Gidorozaims, but don't waste any SP
       at this point. When Tortoise Defense wears off, cast it again. If Mitsuhide
       doesn't have SP, use a Perfect Medicine to replenish it. Do your best to
       defeat the Gidorozaims with a minimal loss in HP. If things begin to look
       grim, use Secret Light to heal all of your units back to full health. 
    
       Once you've taken care of those, you can at last set your warriors upon 
       G-Nobunaga. Defeating him will just become a war of attrition. Mob your
       units around him and attack him with your strongest skills. After that,
       replenish your SP and HP using your Perfect Medicines and repeat. Once you
       begin to chip some HP off of him, he'll begin to use Chaotic Shock, a 
       skill that damages and knocks back all units surrounding him. 
    
       Have Onimaru use Onimusha Attack and let his Oni form dish out heavy damage
       against G-Nobunaga. Make sure that Oboro is using Secret Light whenever 
       the party's HP gets too low. The process for the remainder of the fight is
       this: 1) units get in close and attack, 2) G-Nobunaga uses Chaotic Shock,
       3) Oboro heals when necessary, 4) repeat. Remember to keep Tortoise 
       Defense strong at all times to significantly decrease Chaotic Shock's 
       attack power. Keep this up and G-Nobunaga will die at last. 
       
    Congratulations, you've completed Onimusha Tactics! Enjoy your well-deserved
    ending. 
    
    ===============================================================================
              --- 6. Enemy Listing ---                                      [6000]
    ===============================================================================
    
    Every enemy you will encounter in-game is listed below in chronological order
    (from the very beginning of the game to the very end).
    
    [-----------------------------------------------------------------------------]
    
         Genma Pawn ~
         =--------=
              Level: 3
              HP: 80
              SP: 0
    
              Genma Pawns are the basic foot soldiers of Nobunaga's dominion. They
              are fairly weak and don't have any special abilities, only appearing
              in the first few missions of the game. 
              
         Jaid ~
         =--=
              Level: 5
              HP: 140
              SP: 22
    
              Jaids will prove to be somewhat challenging to defeat early on due 
              to their high HP and strong attack. Because they wield spears, they
              will be able to hit units that are two units away from them. Oddly
              enough, their primary physical attack deals more damage than their
              special Double Thrust ability. 
    
         Musaid ~
         =----=
              Level: 5
              HP: 140
              SP: 18
    
              These enemies are similar to Jaids in attack power and HP. However,
              they don't wield spears. Defeating them shouldn't be too much of
              an issue. Fighting Spirit does an average amount of damage.
    
         Gozales ~
         =-----=
              Level: 7
              HP: 150
              SP: 18
    
              This elephant thing has a strong hit. You'll want to gang up on
              these whenever you encounter them early in the game. Be careful of
              their Iron Blow attack, which not only deals heavy damage but also
              knocks back. Gozales have a lot of HP, making them tough to take
              down. 
    
         Oni ~
         =-=
              Level: 8
              HP: 120
              SP: 5
    
              The Oni only appear in Mission 7 alongside Yama at the Gates of 
              Hell. They really aren't anything too remarkable. With average HP,
              Onis are incredibly tough to take down. They do have a pretty strong
              hit though. Great Swing can easily take off a huge chunk of your 
              health. 
    
         Yama ~
         =--=
              Level: 10
              HP: 300
              SP: 100
    
              Yama, the Keeper of the Gates of Hell, is a direct descendent of the
              Oni Clan, just like Onimaru and Oboro. He'll try your abilities at
              the Gates of Hell when the party attempts to revive Magoishi. Yama
              is powerhouse of an enemy. His attacks deal heavy damage. His most
              devastating attack is Rage of Yama, which deals 90+ HP damage to an
              area. Wrath of Heaven should also be feared - it does about equal
              damage. 
    
         Nanaid ~
         =----=
              Level: 10
              HP: 120
              SP: 36
    
              Nanaids are annoying mostly for their Thunder Bullet, which they'll
              hit you with from a distance. Get up close to them though, and 
              Nanaids will fall pretty quickly. They don't have much HP and 
              certainly can not take a heavy beating. 
    
         Jahinoon ~
         =------=
              Level: 9
              HP: 180
              SP: 20
    
              These monsters are fitted with a lot of HP, making them pretty hard
              to kill swiftly. Double Slice deals a hefty amount of damage to its
              target. 
    
         Dollikeen ~
         =-------=
              Level: 12
              HP: 350
              SP: 120
    
              Dollikeen is one of the four Genma Lords and the first one you'll
              engage in battle. Apart from his HP, he really isn't difficult to
              kill. Flaming Explosion deals heavy damage, but it's not area 
              damaging. Keep in mind that in the battle with both Dollikeen and 
              Gullikeen, one is capable of reviving the other. Therefore, both 
              must be killed in the same round. 
    
         Gullikeen ~
         =-------=
              Level: 12
              HP: 350
              SP: 120
    
              Gullikeen is essentially a mirror image of Dollikeen (except he's
              green). He has the same attacks and the same stats. Flaming 
              Explosions deals a lot of damage to a single target. Keep in mind 
              that in the battle with both Dollikeen and Gullikeen, one is 
              capable of reviving the other. Therefore, both must be killed in the
              same round. 
    
         GenmaSamurai ~
         =----------=
              Level: 9
              HP: 140
              SP: 0
    
              The GenmaSamurais replace the Genma Pawns at around Episode 10 of
              the game. They aren't remarkably powerful and are pretty easy to
              take down. 
    
         Jorda ~
         =---=
              Level: 10
              HP: 210
              SP: 14
           
              Jorda become a fairly common enemy around Episode 10 of the game.
              Their Linear Slice attack deals mediocre damage. Unless they're in
              large numbers, these Genma won't be too much of a threat. They do
              have a lot of HP though. 
    
         Bistora ~
         =-----=
              Level: 12
              HP: 280
              SP: 20
    
              You'll encounter Bistora once during the infamous striptease 
              mission. For the most part, it isn't really too tough to defeat.
              Bistora needs to be next to a unit in order to deal damage. Try to
              draw your units away from the monster whenever possible to avoid its
              deadly Smash to Pieces attack. 
    
         Hyujaid ~
         =-----=
              Level: 11
              HP: 140
              SP: 20
    
              Hyujaids wield bows so they can strike you from a distance. Either
              counter them with ranged weapons of your own or mob them. They'll
              fall quickly to repeated beatings. 
    
         Gyurossoss ~
         =--------=
              Level: 12
              HP: 380
              SP: 20
     
              This creature is capable of putting your units to sleep with its
              annoying Purple Bubble skill. Apart from that though, it rarely 
              attacks. 
    
         Beoziekel ~
         =-------=
              Level: 14
              HP: 240
              SP: 25
    
              Don't be fooled by Beoziekel's seemingly low HP - his heavy defense
              more than makes up for it. Avoid grouping your units together when
              engaging him. His Bomb Launch attack can deal a good deal of damage
              to an area. 
    
         Dorogand ~
         =------=
              Level: 12
              HP: 200
              SP: 32
    
              In terms of attacking ability, Dorogands are fairly weak. Straight
              Bullet doesn't do too much damage and their physical attack is
              laughable. However, Dorogands do self-destruct upon their death. 
              It's best to destroy these robots from a distance. 
    
         Gyumposs ~
         =------=
              Level: 13
              HP: 200
              SP: 24
    
              The Gyumposs are Zombie Genma that were once humans. They can use
              Sleeping Gas, which puts a group of units to sleep. Also, they have
              the ability to regenerate a tiny amount of HP. 
    
         Bi-Gozales ~
         =--------=
              Level: 14
              HP: 220
              SP: 24
     
              Bi-Gozales are essentially a stronger version of the Gozales Genma.
              With more HP, they're tougher to take down and can deal more damage
              per hit. 
    
         Ragnassoss ~
         =--------=
              Level: 16
              HP: 386
              SP: 26
    
              For the single mission that you fight Ragnassoss, you'll worry more
              about reaching him in time then his actual threat to your party. 
              His Green Bubble attack can poison your party members. Apart from
              that though, he can't really do too much. 
    
         Ore Nanaid ~
         =--------=
              Level: 16
              HP: 160
              SP: 47
    
              Ore Nanaids and their pesky Flame Bullet can deal medium damage
              from a distance. However, they aren't fitted with very much HP and
              can be defeated quite easily. The only issue is when they appear in
              large numbers. 
    
         Balahagi ~
         =------=
              Level: 20
              HP: 650
              SP: 30
    
              At the point in which you reach Balahagi, he'll pose quite a threat.
              He's fitted with a lot of HP, making him very tough to take down.
              He isn't fitted with any ranged skills, but his Triple Dance attack
              alone makes him a force to be reckoned with. Dealing three 
              consecutive hits, he can easily put down weaker units in a single
              turn. Moonlight Drop deals slightly lesser damage, but is done in
              one hit. 
    
         Genma Bushi ~
         =---------=
              Level: 16
              HP: 200
              SP: 0
    
              Genma Bushi are weak and extremely easy to defeat. The only thing 
              they really can do is hit your units for some medium damage. With
              only 200 HP, taking them down will pose no problem at all. 
    
         Magnossoss ~
         =--------=
              Level: 18
              HP: 400
              SP: 29
    
              Magnossoss's only real threat is his Black Bubble skill. When he
              uses it, the target cannot move (but can still attack). Otherwise, 
              Magnossoss has an extremely weak physical attack. 
    
         Gnomezop ~
         =------=
              Level: 17
              HP: 230
              SP: 14
    
              There really isn't anything too remarkable about these monsters
              except for the fact that, given enough time, they'll transform into
              Balamzop. But in their infant form, Gnomezop aren't tough to
              defeat. They have a weak physical attack that deals a small amount
              of damage. 
    
         Balamzop ~
         =------=
              Level: 18
              HP: 240
              SP: 20
    
              You'll come to dread these evil, evil monsters. Luckily they only 
              appear in one mission. Balamzop use Shining Ray, a ranged attack 
              that can hit multiple units grouped together. Shocking Ray can 
              inflict paralysis on every single unit that it touches, rendering 
              it impossible for that character to act. The only thing you can 
              really do to counter would be to either bring Care Medicines along 
              or not clump your units together and hope for the best. 
              
         GenmaGatling ~
         =----------=
              Level: 18
              HP: 255
              SP: 64
    
              Long story short, GenmaGatling are ridiculously powerful. When they
              fire, they make four consecutive hits. Each hit deals heavy damage,
              which adds up to some deadly numbers. However, the way that their
              attack works is this. If it fires at a group of units, the damage
              will be distributed among them. The key is to attack in groups so
              that each bullet is distributed among the units of the group rather
              than just one fighter. 
    
         Filmereck ~
         =-------=
              Level: 19
              HP: 280
              SP: 35
    
              Filmerecks are capable of using Absorb Vitality, which steals HP
              from one of your units to replenish their own HP. If one isn't 
              killed in one turn, you'll have to deal with it again next turn with
              some replenished HP to boot. Kill these swiftly for best results.
    
         Zamnossoss ~
         =--------=
              Level: 21
              HP: 480
              SP: 33
    
              Zamnossoss's Yellow Bubble skill has the ability to paralyze its
              target. Other than that though, he isn't really much of a threat
              even with his high HP. 
    
         Belon ~
         =---=
              Level: 18
              HP: 200
              SP: 39
    
              Belon is the first and weakest creature in the Belon-Belosk-Belozuna 
              evolution chain. By itself, it doesn't pose any threat until it
              evolves. In this state, it has the weakest HP, making it the prime
              moment to eliminate it before it can evolve and grow stronger. 
     
         Belosk ~
         =----=
              Level: 19
              HP: 300
              SP: 39
    
              Belosk is the second creature in the Belon-Belosk-Belozuna evolution
              chain. It can use Saliva, which is a ranged attack that deals heavy
              damage to a single unit. 
    
         Belozuna ~
         =------=
              Level: 20
              HP: 400
              SP: 39
    
              Belozuna is the last and most advanced creature in the Belon-Belosk-
              Belozuna evolution chain. It's attack is Solvent, a ranged attack
              that can hit multiple units grouped together. With a ton of HP, 
              these are very difficult to take down. If at all possible, stop any
              Belosks from evolving into these nightmares. And if you're too slow
              in killing these, they will sacrifice themselves to spawn FOUR more
              Belons. 
    
         Giramusaid ~
         =--------=
              Level: 20
              HP: 280
              SP: 23
    
              Giramusaids are powerful attackers that can dish out heavy damage,
              even to heavy defense. Weaker characters will barely be able to 
              take a hit from Fighting Spirit, if it doesn't kill them outright.
              Using Defender Mode or other forms of defense support can go a long
              way. 
    
         Dorogand New ~
         =----------=
              Level: 20
              HP: 250
              SP: 44
    
              These robots things aren't really too dangerous. Hook Bullet deals
              a medium amount of damage from a range. However, do note that 
              Dorogand New blows up when it's destroyed meaning any unit standing
              right next to it will be hurt. Dispatch these from far away to avoid
              being affected. 
    
         Zandagain ~
         =-------=
              Level: 22
              HP: 666
              SP: 240
    
              Zandagain, Guildenstern's feisty assistant, is tough to take down
              with his high HP, iron defense, and devastating attack. Golden Blast 
              is a ranged, area-effecting attack that deals very heavy damage. 
              Also, he can cast Golden Defense, which boosts his defense
              significantly. Keep your own HP full and save your best skills for 
              him. Zandagain is a very tough foe to defeat. 
    
         Kinmezuna ~
         =-------=
              Level: 22
              HP: 200
              SP: 44
    
              Kinmezuna are more of a utility unit for your enemy than anything 
              else. Genma Recovery can recover a huge amount of HP for any of 
              their Genma brethren. They do have a ranged attack though called 
              Genma Orb, which doesn't deal a significant amount of damage. 
              Overall, Kinmezunas are weak and very easy to kill. 
    
         Medozaim ~
         =------=
              Level: 23
              HP: 660
              SP: 26
    
              These odd-looking creatures are fitted with very high HP, making 
              them a real chore to defeat. They are quite powerful and can inflict 
              an enormous amount of damage. Tentacle Attack deals damage to all 
              surrounding units. If you're going to try to mob one, make sure 
              that you kill it in a single turn lest it unleash a Tentacle Attack 
              on all of your units. 
    
         Zabarossoss ~
         =---------=
              Level: 25
              HP: 640
              SP: 35
    
              The only thing Zabarossoss can do is use Red Bubble, a skill that
              will inflict confusion on its target. Otherwise though, this 
              creature has a very weak physical attack. 
    
         Merda Nanaid ~
         =----------=
              Level: 25
              HP: 240
              SP: 65
    
              Merda Nanaids are not fitted with that much HP. Although Wind Bullet
              is a powerful ranged attack, a Merda Nanaid is too frail to really 
              be too much of an issue. A few hits should be enough to bring it
              down. 
    
         Ramegia ~
         =-----=
              Level: 28
              HP: 999
              SP: 35
    
              Watch out for Blossom Dance, her ranged skill that inflicts a random
              status ailment. But due to her low SP, she can only cast it... like 
              twice or something. She can regenerate SP at a slow pace though. 
              When she can't use Blossom Dance, she can hit you with a pretty 
              damaging physical attack. You'll need strong damage to take down 
              her 999 HP. Use the best skills available at your disposal. 
    
         Girajorda ~
         =-------=
              Level: 26
              HP: 410
              SP: 28
    
              There's nothing remarkable about this enemy. Girajordas have a lot
              of HP and their physical attack is quite powerful. Bring these down
              with strong attacks. 
    
         Bajaid ~
         =----=
              Level: 26
              HP: 390
              SP: 46
    
              Bajaids are dangerous spear-wielding enemies. Triple Thrust allows
              them to extend their lance three squares out, giving them a huge
              range. When facing these, try to avoid lining up three units at a
              time because Triple Thrust can hit all of them at once. Their
              physical attacks are very damaging. 
    
         Kefeck ~
         =----=
              Level: 28
              HP: 888
              SP: 49
    
              Kefeck's physical attack is very strong - it can easily kill units
              with lower HP in just one strike. Defense upgrades such as Defender
              Mode help significantly when facing him. He has a lot of HP, so use
              your strongest attacks against him. 
    
         Geoziekel ~
         =-------=
              Level: 27
              HP: 670
              SP: 35
    
              The Geoziekel Genma have that much HP, so killing him isn't that 
              hard of a task. When engaging though, avoid grouping your units 
              together because Bomb Drop can hit multiple units. His attack is 
              not particularly damaging, but he can still pose a threat to weaker
              characters. 
    
         Jahida ~
         =----=
              Level: 27
              HP: 360
              SP: 39
    
              Jahidas may very well be the coolest-looking Genma in the game. They
              do have a powerful physical attack. Triple Slice deals three 
              consecutive hits to the target. Their HP though, is quite low and 
              easy to bring down. 
    
         Hyubajaid ~
         =-------=
              Level: 28
              HP: 200
              SP: 29
    
              These ranged units can deal heavy damage from far away with Curve
              Shot. Their weakness, though, is their low HP. Although dangerous,
              Hyubajaids are very easy to kill. 
    
         Haibamud ~
         =------=
              Level: 30
              HP: 700
              SP: 50
    
              Haibamud is a joke. He flies around and does absolutely NOTHING.
              The only skill he has is Healing Wings, which heals HP. He can't
              even attack your units. Whether or not he was programmed this way 
              or just an accident is beyond me.
              
         Dalbamud ~
         =------=
              Level: 30
              HP: 700
              SP: 100
    
              Dalbamud has very high defense. To damage him more, try to use 
              spells on him. His attacks, luckily, aren't too much to worry about.
              Falling Thunder deals a medium amount of damage to a single target.
              Kill him quickly by using a high-powered magic spell, although 
              repeated beatings from conventional weaponry will eventually bring
              him down. 
    
         Rai-Gozales ~
         =---------=
              Level: 32
              HP: 840
              SP: 31
    
              These powerhouses are a nightmare to take down. Critical Shot will
              always land a critical hit on its target, leading to some massive
              damage. Defense boosters are a huge help when facing these monsters.
    
         GenmaGasTank ~
         =----------=
              Level: 28
              HP: 500
              SP: 500
    
              GenmaGasTanks are stationary targets that puff green gas all battle.
              Any unit standing to its left or right will be poisoned. Other than
              that, they're pretty useless. 
    
         Genma Gun ~
         =-------=
              Level: 28
              HP: 500
              SP: 30
    
              Genma Guns are not as devastating as GenmaGatling (remember those?).
              Launch can hit multiple units grouped together, but it can only
              hit one target ONE time, unlike the gatling. However, if it manages 
              to aim in a group of five units, all five will get hit. Without 
              some kind of defense booster, these guns can dish out a lot of 
              damage. 
    
         Galakalac ~
         =-------=
              Level: 35
              HP: 999
              SP: 52
    
              Despite being the last Genma Lord, Galakalac is a pushover. He can
              fire Diffusion Laser, a ranged attack that can hit multiple units
              grouped together. At the point in the game that you fight him
              though, this attack deals pathetic damage. Though his Genma Laser 
              on the other hand, is a bit more powerful. 
    
         Jinmezuna ~
         =-------=
              Level: 32
              HP: 420
              SP: 66
    
              Overall, the Jinmezuna aren't too strong. Genma Orb, a ranged skill, 
              does very little damage. They can also use Genma Recovery, which
              can heal the HP of one of their allies. Kill them early on to 
              prevent them from using this. 
    
         Demauzer ~
         =------=
              Level: 32
              HP: 690
              SP: 59
    
              Demauzers are capable of using Ghostly Spell, a skill that'll put
              it's target under a spell, rendering him or her incapable of using
              skills or moving. These Genma are particularly irritating -
              prioritize them in battles and eliminate them quickly before they
              can put your entire party under a spell. 
    
         Hideyoshi ~
         =-------=
              Level: 35
              HP: 800
              SP: 60
    
              Monkey-face Hideyoshi is a tough opponent to defeat. He unfortunately
              has a knack for using Straight to Hell, a skill that will instantly
              kill one of your units. It doesn't help much that the unit he 
              targets is usually Onimaru. Luckily, it can miss (and usually does).
              If that's an issue for you, attach a Recovery Tag to your units
              prior to the encounter. The thing with Hideyoshi is that Straight to
              Hell is pretty much all he uses. He just sits outside the battle,
              casting Straight to Hell again and again. When you do get up in his
              face though, he can hit you with his physical attack pretty hard.
              Keep that in mind when engaging him. 
    
         Makuma ~
         =----=
              Level: 33
              HP: 280
              SP: 53
    
              Guildenstern's "wooden dolls" are an annoying enemy to deal with.
              They can use Mystery Dance, a skill that can inflict confusion on
              your units. Luckily, they have very little HP - you should be able
              to take these out in a single hit with your strongest units. 
    
         Guildenstern ~
         =----------=
              Level: 44
              HP: 1400
              SP: 210
    
              Guildenstern is a tough opponent. He has two ranged attacks: Spiral 
              Tornado and Kamikaze Rage. Spiral Tornado can hit up to five units 
              at that are grouped together. It deals a medium amount of damage.
              Kamikaze Rage, on the other hand, can only hit one target but it
              is powerful. On an average character, it can hit for 300+ HP damage.
              While stronger characters will be able to survive a hit, weaker
              units will fall instantly. Guildenstern also has a multitude of HP.
              He can even heal himself automatically every round 242 HP points and
              28 SP points. Keep your attackers healed and use your best skills 
              to take him down. Powerful skills like Fire of Purgatory and 
              Onimusha Attack can help immensely. 
    
         G-Hideyoshi ~
         =---------=
              Level: 46
              HP: 3000
              SP: 200
    
              Although Genma Hideyoshi boasts a huge amount of HP, he isn't really 
              much of a challenge when it comes time to fight him. Whirl of Flames
              is a fire attack that dishes out four consecutive hits of medium 
              damage. It's certainly a powerful move, but easy to deal with, 
              especially if you have a healer available (which you should). For
              a final form, this is quite a disappointing side of Hideyoshi. No
              HP regeneration, no SP regeneration, what a joke! 
    
         Zonmereck ~
         =-------=
              Level: 35
              HP: 560
              SP: 64
    
              Zonmerecks are capable of using Ghostly Spell, a skill that will
              inflict a spell on any unit it targets. For some reason though, it
              only attempts to use that when you have a unit right next to it.
              Every other time, it will use Absorb Energy, which absorbs 20 SP
              points from the target. Unless it attacks you physically, Zonmerecks 
              are incapable of inflicting HP damage on your units. Even so, they
              are a formidable enemy. 
    
         Gidorozaim ~
         =--------=
              Level: 35
              HP: 920
              SP: 64
    
              These brutish creatures are extremely powerful. Whirling Tentacles
              is a deadly attack that hits every unit surrounding the Gidorozaim
              using it for heavy HP loss. Not only that, but Gidorozaim have the
              highest HP for any non-boss Genma in the game! It's extremely tough
              defeating these, but strong skills and careful unit positioning is 
              key to doing these Genma in. Casting defense upgrades helps
              significantly. 
    
         Nobunaga ~
         =------=
              Level: 50
              HP: 2000
              SP: 100
    
              Nobunaga is the cheapest enemy you'll ever face. As soon as his HP
              drops too low, he'll begin to cast Absolute Death every turn. For
              those unfamiliar with this skill, it targets any group of five, 
              bunched together units and kills them instantly. There's no way to
              avoid it either because it's a no-miss skill. The only way to 
              counter this is to equip Recovery Tags and pray that he doesn't
              target Onimaru more than twice. If you concentrate all of your 
              warriors against him though, you will to be able to kill him before 
              he can cast death too many times. Skills like Mitsuhide's Summon
              Thunder and Fire of Purgatory and Onniko's Wrath of God are very 
              effective and should be used whenever SP permits. 
    
         G-Nobunaga ~
         =--------=
              Level: 50
              HP: 6000
              SP: 255
    
              G-Nobunaga is a badass final boss with some badass moves. Black 
              Storm is a ranged attack that can hit multiple units grouped
              together for medium damage. This will be the move he uses when he's
              at nearly full HP. When you begin to surround him though, he'll
              switch his plan and begin casting Chaotic Shock, an attack that
              damages and knocks back all units surrounding him. The best way to
              deal with this move is by casting some sort of defense upgrade on
              your attackers. This will significantly reduce the amount of damage
              you'll take from said attack. 
    
    ===============================================================================
              --- 7. Equipment Listing ---                                  [7000]
    ===============================================================================
    
    Equipment in Onimusha Tactics isn't bought at stores as is the norm with most
    RPGs. Rather, equipment is "made" using Recipes acquired from defeated 
    enemies. These pieces of equipment can be upgraded using the souls of defeated
    opponents. 
    
    For the equipment that can be crafted, the Genma Stone cost will be listed 
    with them. On the "Create Items" screen in-game, there's a line of Genma 
    Stones at the top of the screen. The numbers representing the Genma Stones is
    order from left to right. 
    
    -------------------------------------------------------------------------------
                  7.1. Weaponry                                             [7100]
    -------------------------------------------------------------------------------
    
         Battleaxe ~
         =-------=
              Type: Axe
              Attack: +15
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: An axe made for use in battle. 
    
         Blast Gun ~
         =-------=
              Type: Gun
              Attack: +11
              Genma Stones: [3] x3 ; [8] x2
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A long, heavy rifle with enhanced power.
    
         Blast Gun +1 ~
         =----------=
              Type: Gun
              Attack: +14
              Soul Cost: 2700 Souls
    
              Ability: N/A
              Description: A long, heavy rifle with enhanced power. 
    
         Blast Gun +2 ~
         =----------=
              Type: Gun
              Attack: +17
              Soul Cost: 2700 Souls
    
              Ability: N/A
              Description: A long, heavy rifle with enhanced power. 
    
         Blast Gun +3 ~
         =----------=
              Type: Gun
              Attack: +21
              Soul Cost: 2700 Souls
    
              Ability: N/A
              Description: A long, heavy rifle with enhanced power. 
    
         Blaster Cannon ~
         =------------=
              Type: Gun
              Attack: +25
              Soul Cost: 2700 Souls
    
              Ability: Major Shock - Shockwave attack on distant multiple enemies 
                      (30 SP)
              Description: A rifle with ferocious impact. 
    
         Broadaxe ~
         =------=
              Type: Axe
              Attack: +0
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: Has enough destructive power to smash jewels. 
    
         Celestial Bow ~
         =-----------=
              Type: Bow
              Attack: +28
              Genma Stones: [5] x4 ; [8] x3
              Soul Cost: 0 Souls
    
              Ability: N/A 
              Description: Powerfully enhanced bow. 
    
         Celestial Bow +1 ~
         =--------------=
              Type: Bow
              Attack: +32
              Soul Cost: 1200 Souls
    
              Ability: Arrow of Spells - Induce the effect of a spell on 1 enemy
                       (18 SP)
              Description: Able to bind enemies it hits with a spell.
    
         Celestial Bow +2 ~
         =--------------=
              Type: Bow
              Attack: +36
              Soul Cost: 2400 Souls
    
              Ability: Arrow of Spells - Induce the effect of a spell on 1 enemy
                       (18 SP)
              Description: Able to bind enemies it hits with a spell.
    
         Celestial Bow +3 ~
         =--------------=
              Type: Bow
              Attack: +41
              Soul Cost: 3800 Souls
    
              Ability: Arrow of Spells - Induce the effect of a spell on 1 enemy
                       (18 SP)
              Description: Able to bind enemies it hits with a spell.
    
         Bow of Eternity ~
         =-------------=
              Type: Bow
              Attack: +46
              Soul Cost: 5000 Souls
    
              Ability: Arrow of Paralysis - Induce the effect of paralysis on 1
                       enemy (28 SP)
              Description: Able to bind enemies it hits with paralysis. 
    
         Dragon's Cannon ~
         =-------------=
              Type: Gun
              Attack: +20
              Genma Stones: [7] x2 ; [9] x3
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: An unusual cannon with a red barrel.
    
         Dragon's Cannon +1 ~
         =----------------=
              Type: Gun
              Attack: +23
              Soul Cost: 3000 Souls
    
              Ability: Double Shot - Shoot twice at 1 enemy from a distance (15 SP)
              Description: A powerful cannon that fires 2 shots at once.
    
         Dragon's Cannon +2 ~
         =----------------=
              Type: Gun
              Attack: +27
              Soul Cost: 3000 Souls
    
              Ability: Double Shot - Shoot twice at 1 enemy from a distance (15 SP)
              Description: A powerful cannon that fires 2 shots at once.
    
         Dragon's Cannon +3 ~
         =----------------=
              Type: Gun
              Attack: +31
              Soul Cost: 3000 Souls
    
              Ability: Double Shot - Shoot twice at 1 enemy from a distance (15 SP)
              Description: A powerful cannon that fires 2 shots at once.
    
         Triple Dragon ~
         =-----------=
              Type: Gun
              Attack: +35
              Soul Cost: 3000 Souls
      
              Ability: Triple Shot - Shoot 3 times at 1 enemy from a distance 
                       (25 SP)
              Description: A powerful cannon that fires 3 shots at once.
    
         Dragon's Tooth ~
         =------------=
              Type: Spear
              Attack: +16
              Genma Stones: [5] x4 ; [7] x2
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A fearsome red pike.
    
         Dragon's Tooth +1 ~
         =---------------=
              Type: Spear
              Attack: +22
              Soul Cost: 1200
    
              Ability: Flash - Shoot out a shockwave to the front (22 SP)
              Description: Attack even enemies repulsed on impact.
    
         Dragon's Tooth +2 ~
         =---------------=
              Type: Spear
              Attack: +28
              Soul Cost: 2400
    
              Ability: Flash - Shoot out a shockwave to the front (22 SP)
              Description: Attack even enemies repulsed on impact.
    
         Dragon's Tooth +3 ~
         =---------------=
              Type: Spear
              Attack: +34
              Soul Cost: 3200
    
              Ability: Double Flash - Shoot out a shockwave to the front and back 
                       (32 SP)
              Description: Attack repulsed enemies to the front and back. 
    
         Dragon Fang ~
         =---------=
              Type: Spear
              Attack: +40
              Soul Cost: 4000
    
              Ability: Double Flash - Shoot out a shockwave to the front and back 
                       (32 SP)
              Description: Attack repulsed enemies to the front and back. 
    
         Genma Slayer ~
         =----------=
              Type: Sword
              Attack: +30
              Genma Stones: [6] x2 ; [9] x3
              Soul Cost: 0 Souls
     
              Ability: N/A
              Description: Finely tempered, razor-sharp sword.
    
         Genma Slayer +1 ~
         =-------------=
              Type: Sword
              Attack: +38
              Soul Cost: 1200 Souls
    
              Ability: Double Slice - Technique for slashing 1 enemy twice (24 SP)
              Description: Strong but lightweight double-action sword.
    
         Genma Slayer +2 ~
         =-------------=
              Type: Sword
              Attack: +46
              Soul Cost: 2400 Souls
    
              Ability: Double Slice - Technique for slashing 1 enemy twice (24 SP)
              Description: Strong but lightweight double-action sword.
    
         Genma Slayer +3 ~
         =-------------=
              Type: Sword
              Attack: +54
              Soul Cost: 3600 Souls
    
              Ability: Double Slice - Technique for slashing 1 enemy twice (24 SP)
              Description: Strong but lightweight double-action sword.
    
         Genma Agony ~
         =---------=
              Type: Sword
              Attack: +62
              Soul Cost: 4800 Souls
    
              Ability: Triple Slice - Technique for slashing 1 enemy 3 times 
                       (40 SP)
              Description: Strong but lightweight triple-action sword.
    
         Great Spear ~
         =---------=
              Type: Spear
              Attack: +15
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: Its blade alone is over 30 inches long. 
    
         Grenade Gun ~
         =---------=
              Type: Gun
              Attack: +8
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A big gun with enhanced power. 
    
         Fire Axe ~
         =------=
              Type: Axe
              Attack: +24
              Genma Stones: [6] x4 ; [7] x2
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: An axe with a flame-like red tip.
    
         Fire Axe +1 ~
         =---------=
              Type: Axe
              Attack: +29
              Soul Cost: 1200 Souls
    
              Ability: Full Smash - A full-power attack on 1 enemy (30 SP)
              Description: Crimson battle axe great for pulverizing enemies. 
    
         Fire Axe +2 ~
         =---------=
              Type: Axe
              Attack: +35
              Soul Cost: 2200 Souls
    
              Ability: Full Smash - A full-power attack on 1 enemy (30 SP)
              Description: Crimson battle axe great for pulverizing enemies. 
    
         Fire Axe +3 ~
         =---------=
              Type: Axe
              Attack: +42
              Soul Cost: 3400 Souls
    
              Ability: Full Smash - A full-power attack on 1 enemy (30 SP)
              Description: Crimson battle axe great for pulverizing enemies. 
    
         Inferno Axe ~
         =---------=
              Type: Axe
              Attack: +50
              Soul Cost: 4800 Souls
    
              Ability: Full Smash - A full-power attack on 1 enemy (30 SP)
              Description: Crimson battle axe great for pulverizing enemies. 
    
         Hand Axe ~
         =------=
              Type: Axe
              Attack: -7
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A small axe for mine work. 
    
         Handgun ~
         =-----=
              Type: Gun
              Attack: +0
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A gun fired with one hand. 
    
         Hayate Spear ~ 
         =----------=
              Type: Spear
              Attack: +22
              Genma Stones: [3] x8 ; [7] x4
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A light but powerful and refined spear.
    
         Hayate Spear +1 ~
         =-------------=
              Type: Spear
              Attack: +29
              Soul Cost: 1400 Souls
     
              Ability: Twin Thrust - Simultaneous attack on squares to front & 
                       back (20 SP)
              Description: A spear for simultaneous front and back attacks.
    
         Hayate Spear +2 ~
         =-------------=
              Type: Spear
              Attack: +36
              Soul Cost: 2800 Souls
     
              Ability: Twin Thrust - Simultaneous attack on squares to front & 
                       back (20 SP)
              Description: A spear for simultaneous front and back attacks.
    
         Hayate Spear +3 ~
         =-------------=
              Type: Spear
              Attack: +43
              Soul Cost: 3800 Souls
     
              Ability: Quad Thrust - Simultaneous attack on front/back/L&R squares
                       (30 SP)
              Description: A spear for simultaneous 4-directional attacks. 
    
         Raging Hayate ~
         =-----------=
              Type: Spear
              Attack: +50
              Soul Cost: 4800 Souls
     
              Ability: Quad Thrust - Simultaneous attack on front/back/L&R squares
                       (30 SP)
              Description: A spear for simultaneous 4-directional attacks. 
     
         Katana ~
         =----=
              Type: Sword
              Attack: +10
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: Normal sword used by samurai.
    
         Kunitomo Rifle ~
         =------------=
              Type: Gun
              Attack: +5
              Genma Stones: [1] x5 ; [6] x1
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A medium-size gun that enhances your skill. 
    
         Kunitomo Rifle +1 ~
         =---------------=
              Type: Gun
              Attack: +7
              Soul Cost: 2500 Souls
    
              Ability: Sniper Attack - Attack 1 enemy's vital point from a 
                       distance (20 SP)
              Description: A medium-size gun with well honed accuracy.
    
         Kunitomo Rifle +2 ~
         =---------------=
              Type: Gun
              Attack: +9
              Soul Cost: 2500 Souls
    
              Ability: Sniper Attack - Attack 1 enemy's vital point from a 
                         distance (20 SP)
              Description: A medium-size gun with well honed accuracy.
    
         Kunitomo Rifle +3 ~
         =---------------=
              Type: Gun
              Attack: +12
              Soul Cost: 2500 Souls
    
              Ability: Assassin - Kill 1 enemy instantly from a distance (25 SP)
              Description: A medium-size gun with great accuracy. 
     
         Kunitomo Sniper ~
         =-------------=
              Type: Gun
              Attack: +15
              Soul Cost: 2500 Souls
    
              Ability: Assassin - Kill 1 enemy instantly from a distance (25 SP)
              Description: A medium-size gun with great accuracy. 
    
         Longbow ~
         =-----=
              Type: Bow
              Attack: +5
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A standard bow.
    
         Long Spear ~
         =--------=
              Type: Spear
              Attack: +12
              Genma Stones: [2] x3 ; [4] x2
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A light, powerful spear.
    
         Long Spear +1 ~
         =-----------=
              Type: Spear
              Attack: +17
              Soul Cost: 1000 Souls
    
              Ability: Triple Stab - Stab up to 8 enemies lined in a row (12 SP)
              Description: A spear with greater attack penetration. 
    
         Long Spear +2 ~
         =-----------=
              Type: Spear
              Attack: +22
              Soul Cost: 2000 Souls
    
              Ability: Triple Stab - Stab up to 8 enemies lined in a row (12 SP)
              Description: A spear with greater attack penetration. 
    
         Long Spear +3 ~
         =-----------=
              Type: Spear
              Attack: +27
              Soul Cost: 2600 Souls
    
              Ability: Triple Stab - Stab up to 8 enemies lined in a row (12 SP)
              Description: A spear with greater attack penetration. 
    
         Tornado Spear ~
         =-----------=
              Type: Spear
              Attack: +17
              Soul Cost: 3200 Souls
    
              Ability: Triple Stab - Stab up to 8 enemies lined in a row (12 SP)
              Description: A spear with greater attack penetration. 
    
         Lustrous Bow ~
         =----------=
              Type: Bow
              Attack: +18
              Genma Stones: [4] x4 ; [7] x3
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: Strangely grotesque bow.
    
         Lustrous Bow +1 ~
         =-------------=
              Type: Bow
              Attack: +21
              Soul Cost: 1100 Souls
    
              Ability: Arrow of Confusion - Induce the effect of confusion on 1 
                       enemy (24 SP)
              Description: Grotesque bow that sends enemies into confusion. 
    
         Lustrous Bow +2 ~
         =-------------=
              Type: Bow
              Attack: +24
              Soul Cost: 1200 Souls
    
              Ability: Arrow of Confusion - Induce the effect of confusion on 1 
                       enemy (24 SP)
              Description: Grotesque bow that sends enemies into confusion. 
    
         Lustrous Bow +3 ~
         =-------------=
              Type: Bow
              Attack: +28
              Soul Cost: 3400 Souls
    
              Ability: Arrow of Confusion - Induce the effect of confusion on 1 
                       enemy (24 SP)
              Description: Grotesque bow that sends enemies into confusion. 
    
         Mindeater Bow ~
         =-----------=
              Type: Bow
              Attack: +32
              Soul Cost: 4600 Souls
    
              Ability: Arrow of Confusion - Induce the effect of confusion on 1 
                       enemy (24 SP)
              Description: Grotesque bow that sends enemies into confusion. 
    
         Moonglow Bow ~
         =----------=
              Type: Bow
              Attack: +10
              Genma Stones: [4] x2 ; [8] x1
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A sublime, crimson bow.
    
         Moonglow Bow +1 ~
         =-------------=
              Type: Bow
              Attack: +12
              Soul Cost: 1000 Souls
    
              Ability: Arrow of Thunder - Thunder attack on a single enemy (18 SP)
              Description: Bow believed powered by the god of thunder. 
    
         Moonglow Bow +2 ~
         =-------------=
              Type: Bow
              Attack: +14
              Soul Cost: 2000 Souls
    
              Ability: Arrow of Thunder - Thunder attack on a single enemy (18 SP)
              Description: Bow believed powered by the god of thunder. 
    
         Moonglow Bow +3 ~
         =-------------=
              Type: Bow
              Attack: +17
              Soul Cost: 3000 Souls
    
              Ability: Arrow of Thunder - Thunder attack on a single enemy (18 SP)
              Description: Bow believed powered by the god of thunder. 
    
         Lunar Avenger ~
         =-----------=
              Type: Bow
              Attack: +20
              Soul Cost: 4000 Souls
    
              Ability: Arrow of Thunder - Thunder attack on a single enemy (18 SP)
              Description: Strongbow powered by the god of thunder. 
    
         Musket ~
         =----=
              Type: Gun
              Attack: +3
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A standard gun also known as a 'Nakazutsu'.
    
         Ninja Dagger ~
         =----------=
              Type: Ninjutsu
              Attack: +0
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A small sword used by ninja. 
    
         Ninja Star ~
         =--------=
              Type: Ninjutsu
              Attack: +11
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A throwing knife used by ninja. 
    
         Ninja Sword ~
         =---------=
              Type: Ninjutsu
              Attack: +15
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A standard ninja sword. 
    
         Phantom Blade ~
         =-----------=
              Type: Ninjutsu
              Attack: +25
              Genma Stones: [4] x8 ; [9] x1
              Soul Cost: 0 Souls
     
              Ability: N/A
              Description: A throwing knife with a will-o'-the-wisp trail.
    
         Phantom Blade +1 ~
         =--------------=
              Type: Ninjutsu
              Attack: +28
              Soul Cost: 2200 Souls
    
              Ability: Stupid Mode - Reduce 1 enemy's evasive power (8 SP)
              Description: Ninja Star that robs enemies of their agility. 
    
         Phantom Blade +2 ~
         =--------------=
              Type: Ninjutsu
              Attack: +32
              Soul Cost: 3300 Souls
    
              Ability: Expose Mode - Reduce 1 enemy's defense power (8 SP)
              Description: Ninja Star that robs enemies of their defense power.
    
         Phantom Blade +3 ~
         =--------------=
              Type: Ninjutsu
              Attack: +37
              Soul Cost: 4400 Souls
    
              Ability: Stupid Mode - Reduce 1 enemy's evasive power (8 SP)
              Description: Ninja Star that robs enemies of their agility. 
    
         Phantom's Curse ~
         =-------------=
              Type: Ninjutsu
              Attack: +42
              Soul Cost: 5500 Souls
    
              Ability: Stupid Mode - Reduce 1 enemy's evasive power (8 SP)
              Description: Ninja Star that robs enemies of their agility. 
    
         Power Bow ~
         =-------=
              Type: Bow
              Attack: +13
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A powerful bow with a number of improvements. 
    
         Rockbreak ~
         =-------=
              Type: Axe
              Attack: +10 
              Genma Stones: [4] x2 ; [6] x1
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: Axe better suited to striking than slicing. 
    
         Rockbreak +1 ~
         =----------=
              Type: Axe
              Attack: +16
              Soul Cost: 1000 Souls
    
              Ability: Smash Down - A high-power attack on 1 enemy (15 SP)
              Description: Axe excellent for knocking down enemies. 
    
         Rockbreak +2 ~
         =----------=
              Type: Axe
              Attack: +22
              Soul Cost: 2000 Souls
    
              Ability: Smash Down - A high-power attack on 1 enemy (15 SP)
              Description: Axe excellent for knocking down enemies. 
    
         Rockbreak +3 ~
         =----------=
              Type: Axe
              Attack: +28
              Soul Cost: 3000 Souls
    
              Ability: Smash Down - A high-power attack on 1 enemy (15 SP)
              Description: Axe excellent for knocking down enemies. 
    
         Rock Crusher ~
         =----------=
              Type: Axe
              Attack: +34
              Soul Cost: 4000 Souls
    
              Ability: Smash Down - A high-power attack on 1 enemy (15 SP)
              Description: Axe excellent for knocking down enemies. 
    
         Samurai Sword ~
         =-----------=
              Type: Sword
              Attack: +25
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A sword carefully crafted by artisans. 
    
         Serpent's Tongue ~
         =--------------=
              Type: Ninjutsu
              Attack: +33
              Genma Stones: [3] x8 ; [7] x4
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A ninja sword with a strange blade. 
    
         Serpent's Tongue +1 ~
         =-----------------=
              Type: Ninjutsu
              Attack: +38
              Soul Cost: 1000 Souls
    
              Ability: Straight to Hell - Likely to kill 1 enemy instantly (20 SP)
              Description: A ninja sword though to host vengeful spirits. 
    
         Serpent's Tongue +2 ~
         =-----------------=
              Type: Ninjutsu
              Attack: +43
              Soul Cost: 2100 Souls
    
              Ability: Straight to Hell - Likely to kill 1 enemy instantly (20 SP)
              Description: A ninja sword though to host vengeful spirits. 
    
         Serpent's Tongue +3 ~
         =-----------------=
              Type: Ninjutsu
              Attack: +49
              Soul Cost: 3200 Souls
    
              Ability: Absolute Death - Kill multiple targets instantly without
                         fail (30 SP)
              Description: A ninja sword that lures its victims to Hades. 
    
         Doom Tongue ~
         =---------=
              Type: Ninjutsu
              Attack: +55
              Soul Cost: 4300 Souls
    
              Ability: Absolute Death - Kill multiple targets instantly without
                         fail (30 SP)
              Description: A ninja sword that lures its victims to Hades. 
    
         Shadow Blade ~
         =----------=
              Type: Ninjutsu
              Attack: +21
              Genma Stones: [4] x5 ; [6] x1
              Soul Cost: 0 Souls
    
              Ability: N/A 
              Description: A ninja sword with a dull, platinum sheen. 
    
         Shadow Blade +1 ~
         =-------------=
              Type: Ninjutsu
              Attack: +24
              Soul Cost: 800 Souls
    
              Ability: N/A
              Description: A ninja sword with a dull, platinum sheen. 
    
         Shadow Blade +2 ~
         =-------------=
              Type: Ninjutsu
              Attack: +27
              Soul Cost: 1600 Souls
    
              Ability: N/A
              Description: A ninja sword with a dull, platinum sheen. 
    
         Shadow Blade +3 ~
         =-------------=
              Type: Ninjutsu
              Attack: +31
              Soul Cost: 2400 Souls
    
              Ability: Pocket Search - Rob the possessions of 1 enemy (3 SP)
              Description: With hooks for stealing enemy possessions. 
    
         Kiss of Shadows ~
         =-------------=
              Type: Ninjutsu
              Attack: +35
              Soul Cost: 3200 Souls
    
              Ability: Pocket Search - Rob the possessions of 1 enemy (3 SP)
              Description: With hooks for stealing enemy possessions. 
    
         Short Sword ~
         =---------= 
              Type: Sword
              Attack: +0
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: Common type of short sword. 
    
         Sickle Spear ~
         =----------=
              Type: Spear
              Attack: +5
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: Features a scythe for increased attack power. 
    
         Spear ~
         =---=
              Type: Spear
              Attack: +0
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: Normal spear. 
    
         Spirit Sword ~
         =----------=
              Type: Sword
              Attack: +20
              Genma Stones: [1] x2 ; [4] x2
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: An ashen bladed  sword in the form of a wyvern. 
    
         Spirit Sword +1 ~
         =-------------=
              Type: Sword
              Attack: +26
              Soul Cost: 800 Souls
    
              Ability: God of Wind - Wind attack on a single enemy (8 SP)
              Description: A wyvern-like sword with the power of the wind.
     
         Spirit Sword +2 ~
         =-------------=
              Type: Sword
              Attack: +32
              Soul Cost: 1600 Souls
    
              Ability: God of Wind - Wind attack on a single enemy (8 SP)
              Description: A wyvern-like sword with the power of the wind.
    
         Spirit Sword +3 ~
         =-------------=
              Type: Sword
              Attack: +38
              Soul Cost: 2400 Souls
    
              Ability: God of Wind - Wind attack on a single enemy (8 SP)
              Description: A wyvern-like sword with the power of the wind.
    
         Ultimate Sword ~
         =------------=
              Type: Sword
              Attack: +44
              Soul Cost: 3200 Souls
    
              Ability: God of Wind - Wind attack on a single enemy (8 SP)
              Description: A ferocious sword with the power of the wind.
    
         Thunder Axe ~
         =---------=
              Type: Axe
              Attack: +38
              Genma Stones: [5] x3 ; [6] x6
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: Ultimate axe with enhanced attack power.
    
         Thunder Axe +1 ~
         =------------=
              Type: Axe
              Attack: +44
              Soul Cost: 1400 Souls
     
              Ability: Critical Strike - Attack 1 enemy's vital point (20 SP)
              Description: Ultimate axe designed for its attack power. 
    
         Thunder Axe +2 ~
         =------------=
              Type: Axe
              Attack: +50
              Soul Cost: 2600 Souls
     
              Ability: Critical Strike - Attack 1 enemy's vital point (20 SP)
              Description: Ultimate axe designed for its attack power. 
    
         Thunder Axe +3 ~
         =------------=
              Type: Axe
              Attack: +57
              Soul Cost: 3800 Souls
     
              Ability: Critical Strike - Attack 1 enemy's vital point (20 SP)
              Description: Ultimate axe designed for its attack power. 
    
         Supreme Thunder ~
         =-------------=
              Type: Axe
              Attack: +64
              Soul Cost: 5000 Souls
     
              Ability: Dragon Attack - Effect of Critical Strike and Mow Down 
                       (35 SP)
              Description: Ultimate axe designed for its attack power.
    
         Tiger Fang ~
         =--------=
              Type: Sword 
              Attack: +25
              Genma Stones: [5] x2 ; [8] x2
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A sword like the fang of a bloodthirsty beast. 
    
         Tiger Fang +1 ~
         =-----------=
              Type: Sword
              Attack: +32
              Soul Cost: 1000 Souls
    
              Ability: Send to Sleep - Technique for attacking 1 enemy with sleep 
                       (22 SP)
              Description: Sword technique whose victims fall into a coma.
    
         Tiger Fang +2 ~
         =-----------=
              Type: Sword
              Attack: +39
              Soul Cost: 2000 Souls
    
              Ability: Send to Sleep - Technique for attacking 1 enemy with sleep 
                       (22 SP)
              Description: Sword technique whose victims fall into a coma.
    
         Tiger Fang +3 ~
         =-----------=
              Type: Sword
              Attack: +46
              Soul Cost: 3000 Souls
    
              Ability: Send to Sleep - Technique for attacking 1 enemy with sleep 
                       (22 SP)
              Description: Sword technique whose victims fall into a coma.
    
         Tiger's Fury ~
         =----------=
              Type: Sword
              Attack: +53
              Soul Cost: 4000 Souls
    
              Ability: Send to Sleep - Technique for attacking 1 enemy with sleep 
                       (22 SP)
              Description: Sword technique whose victims fall into a coma.
    
         Wedge Knife ~
         =---------=
              Type: Ninjutsu
              Attack: +17
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: Throwing knife that blocks enemy movement. 
    
         Windmill Knife ~
         =------------=
              Type: Ninjutsu
              Attack: +15
              Genma Stones: [1] x6 ; [6] x4
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: 8-blade throwing knife of great power.
    
         Windmill Knife +1 ~
         =---------------=
              Type: Ninjutsu
              Attack: +17
              Soul Cost: 1100 Souls
    
              Ability: Leave Stranded - Leave 1 enemy stranded at one place (10 SP)
              Description: Throwing knife that blocks enemy movement. 
    
         Windmill Knife +2 ~
         =---------------=
              Type: Ninjutsu
              Attack: +19
              Soul Cost: 2200 Souls
    
              Ability: Leave Stranded - Leave 1 enemy stranded at one place (10 SP)
              Description: Throwing knife that blocks enemy movement. 
    
         Windmill Knife +3 ~
         =---------------=
              Type: Ninjutsu
              Attack: +22
              Soul Cost: 3300 Souls
    
              Ability: Stop Dead - Leave 1 enemy stranded and attack (20 SP)
              Description: Throwing knife that blocks enemy movement.  
    
         Typhoon Knife ~
         =-----------=
              Type: Ninjutsu
              Attack: +25
              Soul Cost: 4400 Souls
    
              Ability: Stop Dead - Leave 1 enemy stranded and attack (20 SP)
              Description: Legendary throwing knife that blocks enemy movement.
    
         Wooden Bow ~
         =--------=
              Type: Bow
              Attack: +0
              Soul Cost: 0 Souls
    
              Ability: N/A
              Description: A simply-constructed bow with little power. 
    
    -------------------------------------------------------------------------------
                  7.2. Armor                                                [7200]
    -------------------------------------------------------------------------------
    
         Chain Mail ~
         =--------=
              Type: Ninjawear
              Defense: +18
              Soul Cost: 0 Souls
              Description: Protective ninja gear woven from chains. 
    
         Commander Suit ~
         =------------=
              Type: Armor
              Defense: +24
              Soul Cost: 0 Souls
              Description: Sturdy armor worn by generals. 
    
         Combat Armor ~
         =----------=
              Type: Armor
              Defense: +30
              Genma Stones: [2] x4 ; [4] x1
              Soul Cost: 0 Souls
              Description: Armor with the emphasis on defense. 
    
         Combat Armor +1 ~
         =-------------=
              Type: Armor
              Defense: +32
              Soul Cost: 800 Souls
              Description: Armor with the emphasis on defense. 
    
         Combat Armor +2 ~
         =-------------=
              Type: Armor
              Defense: +34
              Soul Cost: 1600 Souls
              Description: Armor with the emphasis on defense. 
    
         Combat Armor +3 ~
         =-------------=
              Type: Armor
              Defense: +37
              Soul Cost: 2400 Souls
              Description: Armor with the emphasis on defense. 
    
         Combat Armor +4 ~
         =-------------=
              Type: Armor
              Defense: +40
              Soul Cost: 3200 Souls
              Description: Armor with the emphasis on defense. 
    
         Demonbane Armor ~
         =-------------=
              Type: Armor
              Defense: +62
              Genma Stones: [7] x3 ; [9] x2
              Soul Cost: 0 Souls
              Description: Extremely strong and efficient armor.
    
         Demonbane Armor +1 ~
         =----------------=
              Type: Armor
              Defense: +65
              Soul Cost: 1200 Souls
              Description: Extremely strong and efficient armor. 
    
         Demonbane Armor +2 ~
         =----------------=
              Type: Armor
              Defense: +68
              Soul Cost: 2400 Souls
              Description: Extremely strong and efficient armor. 
    
         Demonbane Armor +3 ~
         =----------------=
              Type: Armor
              Defense: +71
              Soul Cost: 3600 Souls
              Description: Extremely strong and efficient armor. 
    
         Demonbane Armor +4 ~
         =----------------=
              Type: Armor
              Defense: +74
              Soul Cost: 4800 Souls
              Description: Extremely strong and efficient armor. 
    
         Double Plate ~
         =----------=
              Type: Armor
              Defense: +18
              Soul Cost: 0 Souls
              Description: Sturdy upper body armor worn by warriors.
    
         Half Plate ~
         =--------=
              Type: Armor
              Defense: +10
              Soul Cost: 0 Souls
              Description: Simple, mass-produced protective gear. 
    
         Kimono ~
         =----=
              Type: Clothes
              Defense: +8
              Soul Cost: 0 Souls
              Description: Don't expect too much defense power!
    
         Mumyou Robe ~
         =---------=
              Type: Clothes
              Defense: +40
              Genma Stones: [4] x4 ; [7] x3
              Soul Cost: 0 Souls
              Description: A robe with orbs on each breast for protection. 
    
         Mumyou Robe +1 ~
         =------------=
              Type: Clothes
              Defense: +47
              Soul Cost: 1200 Souls
              Description: A robe with orbs on each breast for protection. 
    
         Mumyou Robe +2 ~
         =------------=
              Type: Clothes
              Defense: +54
              Soul Cost: 2300 Souls
              Description: A robe with orbs on each breast for protection. 
    
         Mumyou Robe +3 ~
         =------------=
              Type: Clothes
              Defense: +62
              Soul Cost: 3400 Souls
              Description: A robe with orbs on each breast for protection. 
    
         Mumyou Robe +4 ~
         =------------=
              Type: Clothes
              Defense: +70
              Soul Cost: 4500 Souls
              Description: A robe with orbs on each breast for protection. 
    
         Ninja's Wear ~
         =----------=
              Type: Ninjawear
              Defense: +15
              Soul Cost: 0 Souls
              Description: Clothes for espionage rather than defense. 
    
         Lion Armor ~
         =--------=
              Type: Armor
              Defense: +32
              Soul Cost: 0 Souls
              Description: Strong armor that enhances abilities. 
    
         Sacred Clothes ~
         =------------=
              Type: Clothes
              Defense: +15
              Soul Cost: 0 Souls
              Description: Clothes for psychic who exorcises demons.
    
         Scale Mail ~
         =--------=
              Type: Ninjawear
              Defense: +32
              Genma Stones: [1] x6 ; [5] x8
              Soul Cost: 0 Souls
              Description: Very strong kimono. 
    
         Scale Mail +1 ~
         =-----------=
              Type: Ninjawear
              Defense: +39
              Soul Cost: 1000 Souls
              Description: Very strong kimono. 
    
         Scale Mail +2 ~
         =-----------=
              Type: Ninjawear
              Defense: +46
              Soul Cost: 2100 Souls
              Description: Very strong kimono. 
    
         Scale Mail +3 ~
         =-----------=
              Type: Ninjawear
              Defense: +53
              Soul Cost: 3200 Souls
              Description: Very strong kimono. 
    
         Scale Mail +4 ~
         =-----------=
              Type: Ninjawear
              Defense: +60
              Soul Cost: 4300 Souls
              Description: Very strong kimono. 
    
         Secret Attire ~
         =-----------=
              Type: Ninjawear
              Defense: +20
              Genma Stones: [5] x2 ; [6] x3
              Soul Cost: 0 Souls
              Description: Very tough ninja wear. 
    
         Secret Attire +1 ~
         =--------------=
              Type: Ninjawear
              Defense: +23
              Soul Cost: 700 Souls
              Description: Very tough ninja wear. 
    
         Secret Attire +2 ~
         =--------------=
              Type: Ninjawear
              Defense: +26
              Soul Cost: 1500 Souls
              Description: Very tough ninja wear. 
    
         Secret Attire +3 ~
         =--------------=
              Type: Ninjawear
              Defense: +30
              Soul Cost: 2300 Souls
              Description: Very tough ninja wear. 
    
         Secret Attire +4 ~
         =--------------=
              Type: Ninjawear
              Defense: +34
              Soul Cost: 3100 Souls
              Description: Very tough ninja wear. 
    
         Southern Armor ~
         =------------=
              Type: Armor
              Defense: +28
              Soul Cost: 0 Souls
              Description: Solid armor introduced by southern barbarians. 
    
         Thor's Armor ~
         =----------=
              Type: Armor
              Defense: +48
              Genma Stones: [6] x2 ; [8] x2
              Soul Cost: 0 Souls
              Description: Really tough armor. 
    
         Thor's Armor +1 ~
         =-------------=
              Type: Armor
              Defense: +52
              Soul Cost: 1100 Souls
              Description: Really tough armor. 
    
         Thor's Armor +2 ~
         =-------------=
              Type: Armor
              Defense: +56
              Soul Cost: 2200 Souls
              Description: Really tough armor. 
    
         Thor's Armor +3 ~
         =-------------=
              Type: Armor
              Defense: +60
              Soul Cost: 3300 Souls
              Description: Really tough armor. 
    
         Thor's Armor +4 ~
         =-------------=
              Type: Armor
              Defense: +64
              Soul Cost: 4400 Souls
              Description: Really tough armor. 
    
         Wing Armor ~
         =--------=
              Type: Armor 
              Defense: +38
              Genma Stones: [1] x6 ; [3] x3
              Soul Cost: 0 Souls
              Description: Strong, easily maneuverable armor. 
    
         Wing Armor +1 ~
         =-----------=
              Type: Armor 
              Defense: +40
              Soul Cost: 1000 Souls
              Description: Strong, easily maneuverable armor. 
    
         Wing Armor +2 ~
         =-----------=
              Type: Armor 
              Defense: +43
              Soul Cost: 2000 Souls
              Description: Strong, easily maneuverable armor. 
    
         Wing Armor +3 ~
         =-----------=
              Type: Armor 
              Defense: +47
              Soul Cost: 3000 Souls
              Description: Strong, easily maneuverable armor. 
    
         Wing Armor +4 ~
         =-----------=
              Type: Armor 
              Defense: +50
              Soul Cost: 4000 Souls
              Description: Strong, easily maneuverable armor. 
    
         Yin-Yang Wear ~
         =-----------=
              Type: Clothes
              Defense: +25
              Genma Stones: [1] x2 ; [6] x2
              Soul Cost: 0 Souls
              Description: Protected by the power of Yin and Yang.
    
         Yin-Yang Wear +1 ~
         =--------------=
              Type: Clothes
              Defense: +28
              Soul Cost: 900 Souls
              Description: Protected by the power of Yin and Yang.
    
         Yin-Yang Wear +2 ~
         =--------------=
              Type: Clothes
              Defense: +31
              Soul Cost: 1700 Souls
              Description: Protected by the power of Yin and Yang.
    
         Yin-Yang Wear +3 ~
         =--------------=
              Type: Clothes
              Defense: +36
              Soul Cost: 2500 Souls
              Description: Protected by the power of Yin and Yang.
    
         Yin-Yang Wear +4 ~
         =--------------=
              Type: Clothes
              Defense: +41
              Soul Cost: 3300 Souls
              Description: Protected by the power of Yin and Yang.
    
    -------------------------------------------------------------------------------
                  7.3. Accessories                                          [7300]
    -------------------------------------------------------------------------------
    
         Angel's Robe ~
         =----------=
              Genma Stones: [5] x3 ; [6] x3
              Effect: Evasive power increases when worn (Evade +10). 
    
         Blue Bracelet ~
         =-----------=
              Genma Stones: [5] x 6 ; [9] x1
              Effect: Max HP increases when worn (HP +100). 
    
         Blue Orb Trim ~
         =-----------=
              Genma Stones: [7] x2 ; [8] x3
              Effect: Periodically restores a little HP. 
    
         Defense Helmet ~
         =------------=
              Genma Stones: [5] x2 ; [6] x2
              Effect: Defense power increases slightly when worn (Defense +10). 
    
         Evasion Helmet ~
         =------------=
              Genma Stones: [2] x6 ; [8] x1
              Effect: Evasive power increases slightly when worn (Agility +10). 
    
         Hell's Mirror ~
         =-----------=
              Genma Stones: [3] x8 ; [8] x1
              Effect: A mirror increasing the number of souls produced. 
    
         Issen Gauntlet ~
         =------------=
              Genma Stones: [3] x2 ; [5] x2
              Effect: Increases the chance of Issen.
    
         Lucky Talisman ~
         =------------=
              Genma Stones: [2] x6 ; [4] x4
              Effect: Increase the chances of obtain an implement. 
    
         Power Gauntlet ~
         =------------=
              Genma Stones: [2] x8 ; [9] x2
              Effect: Slightly increase your attack power (Attack +15).
    
         Power Helmet ~
         =----------=
              Genma Stones: [3] x4 ; [8] x1
              Effect: Attack power increases slightly when worn (Attack +10).
    
         Purple Orb Trim ~
         =-------------=
              Genma Stone: [8] x3 ; [9] x2
              Effect: Periodically restores a little HP and SP.  
    
         Red Bracelet ~
         =----------=
              Genma Stones: [6] x6 ; [9] x1
              Effect: Max SP increases when worn (SP +20). 
    
         Strike Gauntlet ~
         =-------------=
              Genma Stones: [3] x4 ; [8] x2
              Effect: Increase the chances of a critical hit. 
    
         Spirit Band ~
         =---------=
              Genma Stones: [5] x4 ; [7] x2
              Effect: Prevent malfunctions.
    
         Talisman Doll ~
         =-----------=
              Genma Stones: [8] x2 ; [9] x2
              Effect: All parameters increase a little when worn (Attack +6, 
                      Defense +6, Intelligence +6, Agility +6).
    
         Telescope ~
         =-------=
              Genma Stones: [3] x4 ; [8] x1
              Effect: Improve your Attack hit ratio.
      
         Twisted Band ~
         =----------=
              Genma Stones: [4] x3 ; [6] x3
              Effect: Increase the chances of warding off an attack. 
    
         Victory Gauntlet ~
         =--------------=
              Genma Stones: [4] x4 ; [8] x1
              Effect: Slightly increase your defense power (Defense +15). 
    
         Wise Helmet ~
         =---------=
              Genma Stones: [3] x2 ; [6] x4
              Effect: Intelligence increases slightly when worn (Intelligence +10).
    
    ===============================================================================
              --- 8. Item Listing ---                                       [8000]
    ===============================================================================
    
    Items are mostly found from dead Genma that you kill. Once you discover their
    recipes though, you can craft some of these by yourself from Genma stones.
    
    [-----------------------------------------------------------------------------]
    
         Care Medicine ~
         =-----------=
              Genma Stones: [2] x2 ; [4] x2
              Effect: Helps you recover from malfunctions. 
    
         Defense Secrets ~
         =-------------=
              Effect: Increase defense power slightly (Defense +1). 
    
         Divine Nectar ~
         =-----------=
              Genma Stones: [1] x5 ; [2] x5
              Effect: Secret ninja medicine, restores full HP. 
    
         Evade Secrets ~
         =-----------=
              Effect: Increase evasive power slightly (Evade +1).
    
         Herb ~
         =--=
              Genma Stones: [1] x1 ; [2] x1
              Effect: Nutritious herb restores your HP (restores 100 HP).
    
         Magic Elixir ~
         =----------=
              Genma Stones: [1] x6 ; [4] x6
              Effect: Rare magic water restores a lot of SP (restores 100 SP). 
    
         Magic Orb ~
         =-------=
              Effect: Increase max SP slightly (SP +2). 
    
         Magic Potion ~
         =----------=
              Genma Stones: [1] x4 ; [4] x4
              Effect: Mature magic water restores your SP (restores 50 SP).
    
         Magic Water ~
         =---------=
              Genma Stones: [1] x2 ; [4] x2
              Effect: Magic solution restores a little of your SP (restores 20 
                      SP).
    
         Medicine ~
         =------=
              Genma Stones: [1] x3 ; [2] x3
              Effect: Based on medicinal herbs restores some of your HP (restores
                      250 HP).
     
         Perfect Medicine ~
         =--------------=
              Genma Stones: [7] x1 ; [9] x1
              Effect: Fully restores HP/SP & recover from malfunctions. 
    
         Power Orb ~
         =-------=
              Effect: Increases max HP slightly (HP +5).
    
         Power Secrets ~
         =-----------=
              Effect: Increase attack power slightly (Attack +1).
    
         Secrets of Wisdom ~
         =---------------=
              Effect: Increase intelligence slightly (Intelligence +1).
    
    ===============================================================================
              --- 9. Version History ---                                    [9000]
    ===============================================================================
    
         Version 1.0 - The guide is complete. 211 KB
    
    ===============================================================================
              --- 10. Legal Disclaimers ---                                [10000]
    ===============================================================================
    
    This FAQ is the property of its author, Quan Jin. All rights reserved. 
    
    Any stealing, selling for profit or altering of this document without the
    author's expressed consent is strictly prohibited. You may download this file 
    for personal and private use only. 
    
    Onimusha Tactics is a registered trademark of Capcom. The author (Quan Jin) 
    is not affiliated with Capcom in any way or form. All other trademarks are 
    the property of their respective owners. 
    
    ===============================================================================
              --- 11. Credits and Closing ---                              [11000]
    ===============================================================================
    
    That's it for this guide. I hope you found it helpful. Other than that, I do
    not really have anything else to say, so I guess I'll stop typing now. 
    
    [-----------------------------------------------------------------------------]
    
    GameFAQs - I've been writing for this site for a good number of years now. 
               Don't plan on quitting anytime soon. 
    
    The FCSB - They didn't help too much but what can I say, where would I be 
               without a few of them? Major props to these great board members who 
               are also prized FAQ writers.
    
    [-----------------------------------------------------------------------------]
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