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    FAQ/Walkthrough by Schlave

    Version: Final | Updated: 12/26/02 | Search Guide | Bookmark Guide

                              (C) 2002 Schlave
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    SYSTEM..........................................GameBoy Advance
    LAST UPDATE.....................................26 December 2002
    FAQ TYPE........................................FAQ/Walkthrough
    To all Game Guide websites intending to use this document, please 
    request permission from the author at lisaho@singnet.com.sg. If not, you 
    will be hunted down and destroyed. Thank you. 
         ***NOTE***www.CheatCC.com is NOT to use this guide***NOTE***
    This guide uses non-ASCII characters. If you have a browser set to auto-
    detect foreign characters, turn it off for now.
    If you wish to mail me a question, check the guide carefully before even 
    beginning to type, or be prepared for a curt answer. However, if you 
    want to mail me help, I'd gladly appreciate it.
    Also, this guide is marked Final. Which means I won't be adding any new 
    content, but if necessary I will, on my own basis, make any corrections 
    if I find any serious flaws. Mails begging for new content will be duly 
    ignored. ^_^
        C O N T E N T S
    (1) Updates
    (2) Who am I?
    (3) Controls
        - 3.1 Basic Controls
        - 3.2 Game Screen
    (4) Game Basics
        - 4.1 Harry's Notebook
        - 4.2 Spells and their Effects
        - 4.3 Healing Items and Potions
        - 4.4 Potion Cauldrons
        - 4.5 Trick Items
        - 4.6 Collectibles
        - 4.7 Owl Post
        - 4.8 Quidditch
    (5) Walkthrough
    (6) Enemies
        - 6.1 Bestiary
        - 6.2 Non-Living Obstacles
    (7) Money Locations
        - 7.1 Knuts
        - 7.2 Sickles
    (8) Wizard Cards
        - 8.1 Beast
        - 8.2 Potions
        - 8.3 Quidditch
        - 8.4 Charms
        - 8.5 Locations
    (9) Collectible Locations
        - 9.1 Jellybeans
        - 9.2 Chocolate Frogs
        - 9.3 Castle Maps
    (10) Frequently Asked Questions
    (11) Credits
    (12) Legal Stuff
    Note: * means under contruction. 
          /-.-.-.-.-.-.-.-.-.//|||         |||\\-.-.-.-.-.-.-.-.-\
         ||                     U P D A T E S                    ||
    Version Final (25th Dec 2002)
    Added the stuff you can find in each portion of the walkthrough. And I 
    finished the last section of the guide. And now, I'm done with this 
    guide. Have a nice day :)
     - Walkthrough updated
     - Money Locations section added
    Version 0.4 (19th Dec 2002)
    I found the rest of the Quidditch Wizard Cards, which I accidentally 
    overlooked; I threw in the very last Locations card, but its location is 
    probably only 99% confirmed. Also, I did up a large section: the 
    Collectible Locations. It contains Castle Maps and the locations of the 
    Chocolate Frogs and Jellybeans.
     - Wizard Cards section finished
     - Corrected 'Doxies' to 'Doxy' in Enemies section
     - Added 'Living Armor' to Enemies section
     - 'Quidditch' sub-section added to Game Basics section
     - Collectible Locations section added
    Version 0.3 (15th Dec 2002)
    All right...just about all the supporting information there is to be has 
    been added. Also threw in the Enemies section, renamed from Minor 
    Enemies :)
     - Frequently Asked Questions section added
     - Controls and Game Basics sections added
     - Enemies section added
    Version 0.2 (13th Dec 2002)
    Whew...found the very last Jellybean and the last 'Beasts' card. 
    Hopefully I can get this up before any emails start pouring in...oh, and 
    in case you wondered how I mixed up 27 November with 12th December, 
    don't ask. It was an honest mix-up, really!
     - Last Jellybean collected
     - Another Wizard Card added
    Version 0.1 (12th Dec 2002)
    Heheh...I just wanted to post the walkthrough first. The rest of the 
    shards of this guide will come up very soon, to probably double the 
    guide's size by the time it's finished :)
     - Walkthrough finished
     - 99 of 100 Jellybeans collected
     - 26 out of a probable 30? Chocolate Frogs are collected.
     - Legal Stuff section added
          /-.-.-.-.-.-.-.-.-.//|||         |||\\-.-.-.-.-.-.-.-.-\
         ||                   W H O  A M  I  ?                   ||
    Call me Schlave.
    This is my second FAQ for Harry Potter, and truth be told, I'm not a 
    die-hard fan. No, seriously. Believe that stuff about me not being an 
    avid Potter fan. I don't go all-out and purchase all sorts of 
    merchandise on Harry Potter, except the books. 
    Now, the Chamber of Secrets, despite having a shallower plot, isn't 
    longer, shorter or even harder than Sorcerer's Stone. In my opinion, 
    they reduced the abysmally easy difficulty, seen in Sorcerer's Stone, in 
    Chamber of Secrets.
    The only thing worth going after in this game are the several well-
    hidden collectibles, like Jellybeans, Chocolate Frogs and Wizard Cards. 
    They extend the lifespan of the game, which is not very long really.
    This guide is also for people who encounter difficulties in the game. 
    I'd have thought that pretty hard, but of course the basics of this game 
    are more complex than its predecessor.
          /-.-.-.-.-.-.-.-.-.//|||         |||\\-.-.-.-.-.-.-.-.-\
         ||                     C O N T R O L S                  ||
    I: Basic Controls
    Direction Pad : Move Harry around.
    A Button      : Cast the selected spell.
    B Button      : 'Action' Button
                   - 1st use: opening chests and wardrobes
                   - 2nd use: examining queer objects
                   - 3rd use: flipping levers
                   - 4th use: clambering over ledges
                   - 5th use: dragging objects
    L Button      : Use the selected item.
    R Button      : Jump. You can leap on Leviosa blocks and low surfaces.
    Start         : Brings up the Inventory. Use L and R buttons to cycle 
                    through menus.
    II: Game Screen
    |  Stamina (in zaps)    Item  Spell |
    |                                   |
    |                                   |
    |         MAIN GAME SCREEN          |
    |                                   |
    |                                   |
    |                                   |
    |                                   |
    Stamina : This is your 'Health'. It is measured in 'zaps', or lightning 
    bolt units. When filled, each zap is red in colour. Get more zaps by 
    collecting Chocolate Frogs. You can top up stamina with Wiggenweld 
    Potion, Cauldron Cakes and Pumpkin Pasties. Your maximum stamina is 10 
    zaps, but you start with 5.
    In your inventory, the left side objects are Items; these are 
    miscellaneous things that have certain uses. On the right, are your 
    spells. When you select one Item or spell with A, the icon representing 
    the item/spell will appear in the box on the Game Screen. If you have 
    more than one of the same selected Item, there will also be a number in 
    the box representing how many of that Item you have.
    Use items with the L Button. Cast spells with A button.
          /-.-.-.-.-.-.-.-.-.//|||         |||\\-.-.-.-.-.-.-.-.-\
         ||                 G A M E  B A S I C S                 ||
    Actually, some of this information can be obtained from the Owl Posts 
    scattered around the castle, but to make it clearer, the tips, in my own 
    words, are put in here. Also, note the word 'some'; the rest of the 
    unexplained information is noted in this section. If you're playing this 
    game for the first time, it would be useful to read this for some time 
    so you don't need to waste time trying them out by yourself.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |               H A R R Y ' S  N O T E B O O K                _|  |
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    While playing the game, press Start. There, that's Harry's Notebook. It 
    contains a lot of information; flip through the notebook with L and R. 
    The very first page contains your vital statistics; it records down the 
    Jellybeans, money, House points and Golden Stars you have collected, and 
    shows how much stamina you have, and to a certain extent how many 
    Chocolate Frogs you've collected.
    The next page will bring you to your Items/Spells page. The boxes on top 
    of the words Items and Spells display the currently selected Item/Spell. 
    For Items, the top three boxes display how many trick items (Dungbombs, 
    Stink Pellets and Luminous Balloons) you have, and the bottom three 
    display your beakers, and if they are filled, they are displayed as 
    potion items instead.
    The next page is a list of information about all sorts of stuff from 
    Items to Tasks. Use this page to find out your present Task if you're a 
    bit lost, and reread your Owl Scrolls if you think you've forgotten a 
    vital technique. When you get the Bestiary (all 5 Beasts cards gotten), 
    you may view information on the various types of enemies you're up 
    against in the game.
    The page after that shows you what Wizard Cards you've collected. There 
    are 25 in all, and five types, starting from top: Beasts, Potions, 
    Quidditch, Charms and Locations. Refer to the Wizard Cards section of 
    this guide to know where to get them.
    When you get the Hogwarts map, the page after that will show your 
    current location in the current zone. Certain areas of Hogwarts are, 
    unfortunately, uncharted. The maps are displayed from an isometric view. 
    Your present location is marked by a graphic of a running Harry.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |         S P E L L S  A N D  T H E I R  E F F E C T S        _|  |
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    At first, Harry starts off with a mere Flipendo jinx. He later goes on 
    to learn 5 other spells. To learn a spell, simply pick up the spellbook. 
    After a big glowing effect as well as a short notice on the spell's use, 
    Harry will learn the spell (I wish school were as easy).
    Certain spells can be charged up, by holding down the A Button. A bar 
    indicating the charge will show appear at the right side of the screen. 
    Then let go to let fly the spell.
    I: Flipendo
    Spell Colour : Orange
    Chargeable   : Yes
    Icon         : A hand
    The Flipendo Knockback jinx is your basic attack spell, used to repel 
    everything from Trolls to Gnomes. The more charged up the spell, the 
    more powerful and longer-ranged it is. Flipendo can also be used to 
    activate Flipendo switches, which are shield-shaped metal buttons with a 
    hand inscribed upon them, and can also push barrels across the floor.
    II: Incendio
    Spell Colour : Yellow
    Chargeable   : Yes
    Icon         : A yellow flame
    You get Incendio from the Gringotts Bank, after you defeat the Vault 
    Guardian inside a room sealed by a door, which is openable only with 5 
    Gringotts gemstones. Incendio, as its name suggests, is an incendiary 
    spell. It is used to burn away milky-white cobwebs blocking up doors or 
    just hanging around at corners. Unlit Wizard Candles, which look like 
    metal goblets, can be lit with Incendio. It can also be used as an 
    offensive spell on certain enemies. The more charged up the spell, the 
    more powerful and longer-ranged it is.
    III: Wingardium Leviosa
    Spell Colour : Blue
    Chargeable   : No
    Icon         : A blue crystal with a glittering bottom
    You attain this spell from Professor Flitwick's office. Wingardium 
    Leviosa is used to levitate Leviosa blocks - grey blocks with a pair of 
    wings inscribed on them. When you cast it on such a block, it sprouts 
    wings and allows you to move it around, usually onto a Leviosa switch, 
    which is a normal pressure-plate switch with a pair of wings inscribed 
    on it. Leviosa blocks can also be put near ledges, and can be jumped 
    upon to gain extra height to reach higher ledges your normal jump 
    couldn't reach.
    IV: Skurge
    Spell Colour : Green
    Chargeable   : Yes
    Icon         : A piece of green slime
    Skurge can be found from Peeves when he fights you and is defeated. Like 
    Incendio, it is used to get rid of magical barriers; this time, it gets 
    rid of slimy, dripping, green Ectoplasm seals that block doorways. 
    Charge it up and fire it on an Ectoplasm-sealed door to evaporate the 
    Ectoplasm, then you may go through. Skurge can also be used on statues 
    which you think are ghostly mimics. Casting them on such statues 
    dissipates the playful ghost, and its pedestal can be dragged across the 
    floor like a stone block.
    V: Avifors
    Spell Colour : Light Brown
    Chargeable   : No
    Icon         : A bird's head
    The Avifors spellbook can be found in the Transfiguration classroom, and 
    is used to transform small statues and large boulders too heavy for 
    Harry to push into small birds. This can bag you goodies or open doors 
    and gateways for you. Unfortunately, these are the only things you can 
    transfigure. So don't go thinking you can turn Dumbledore into a bird :)
    VI: Alohomora
    Spell Colour : Yellow
    Chargeable   : No
    Icon         : A lock and key
    The Alohomora charm is rewarded to you if you find all 'Charms' Wizard 
    Cards. It is used solely for opening gold doors with a special insignia 
    inscribed on them (they are instantly recognizeable; don't you worry 
    about what the insignia looks like). This spell is the only optional one 
    needed to complete the game; however, it is needed to get a great deal 
    of the Jellybeans and Chocolate Frogs in the game.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |       H E A L I N G  I T E M S  A N D  P O T I O N S        _|  |
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    There are only a few things that restore Harry's stamina: Cauldron 
    Cakes, Pumpkin Pasties and Wiggenweld Potion. In order to get potions, 
    you need a Potion Kit, which you can get at the start of the game.
    I: Food
    Cauldron Cakes look like a cauldron (duh) and Pumpkin Pasties are little 
    orange goodies. They both restore only one zap of stamina.
    II: Wiggenweld Potion
    Wiggenweld Potion is blue in colour and stored in the long, thin 
    Wiggenweld phial. A phial-full of potion is single-use, but if the phial 
    is empty, you can refill it at a potion-filled cauldron (more on this 
    later). It restores 3 zaps of stamina, and if you don't need it you can 
    simply keep it aside for emergency purposes.
    III: Poison Antidote Potion
    Poison Antidote Potions are green in colour and stored in round, fat 
    flasks. Once again, a flask full of potion is single-use, but if the 
    phial is empty, you can refill it at a potion-filled cauldron. If Harry 
    is poisoned (either by Doxies or Basilisk Lair Snakes), he turns green 
    and his stamina starts draining for as long as the poison lasts. Cure 
    this ailment by taking Poison Antidote potion. It won't heal you, but at 
    least it will stop up a drain on stamina.
    IV: Girding Potion
    Girding Potions are yellow potions and you can get 5 of them if you 
    collect all 5 'Potions' Wizard Cards. Girding Potion makes you 
    temporarily invincible for 20 seconds. Falling into the void will, of 
    course, render Girding Potion useless. And for obvious reasons, there 
    are no Girding refill cauldrons. Once again, a flask full of potion is 
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |               P O T I O N  C A U L D R O N S                _|  |
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    Potion Cauldrons - you know how they look like. Large, black cauldrons 
    full of simmering potion. Use them to fill up your respective potion 
    beakers. All you need is an empty potion container, and a filled Potion 
    Cauldron. Simply stand next to it and press B to top 'er up. There are 
    only Wiggenweld (blue) and Poison Antidote (green) potion cauldrons.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |                    T R I C K  I T E M S                     _|  |
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    Trick Items are what you can buy in the 2 trick shops in Hogwarts. One 
    is Gambol and Japes in Diagon Alley at the beginning of the game, 
    another is Fred and George's Shop in the Reading Room on Floor 7. Of 
    course, for Fred and George's you're going to have to get past Percy, 
    but that's no big deal; he'll probably be too slow to catch you anyway.
    There are 3 Trick Items: Dungbombs, Stink Pellets, and Luminous 
    I: Dungbomb
    Effect : A large, smoky explosion
    Icon   : A brown bag
    Price  : 50 Knuts
    Dungbombs take 2 seconds to ignite when they settle onto the floor. The 
    ones thrown by you don't hurt you, but those that are laid as traps will 
    smack off 2 zaps off your stamina. When they ignite near Trolls, the 
    Troll will head toward the Dungbomb's explosion, giving you time to zap 
    it with Flipendo.
    II: Stink Pellet
    Effect : A small explosion, rather like the impact graphic of a spell
    Icon   : A small egg
    Price  : 20 Knuts
    Stink Pellets are thrown and shatter upon contact. I think they stop 
    Trolls for 2 seconds.
    III: Luminous Balloons
    Effect : A balloon whizzes around your head for 4 seconds
    Icon   : A green, unblown balloon
    Price  : 25 Knuts
    Luminous Balloons are handy for stopping prefects in their tracks, but 
    only for 2 seconds. If you think you won't make it to the doorway before 
    the prefect comes by, let loose a Luminous Balloon to delay the prefect, 
    and allow you to get by. They will still spot you, though, if you get 
    too close.
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    _/ _|__________________________________________________________|_ \_
      |                   C O L L E C T I B L E S                   _|  |
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    There are many more things to collect in Chamber of Secrets; besides the 
    good old Wizard Cards, you also have one hundred Jellybeans and some 
    thirty Chocolate Frogs to collect. More detailed information on the 
    goodies and their locations can be found in the appropriate sections of 
    the guide. 
    I: Wizard Cards
    There are 25 in total. They look like pentagonal, gold-framed, spinning 
    cards. You can inspect them using your notebook. These are pretty hard 
    to find.
    II: Jellybeans
    There are 100 hidden in various places all over the castle. Portraits, 
    chests, wardrobes and cobwebs all hide them. Some are even in plain view 
    for you to grab with ease, due to their abundance in comparison to 
    Chocolate Frogs and Wizard Cards.
    III: Chocolate Frogs
    I haven't been able to figure out exactly how many there are. I thought 
    there were 25, but I just got a 26th, which threw me into a whirlwind of 
    confusion. Anyway, for every 5 Frogs you get, you gain an extra zap to 
    your maximum. To catch the Frog, you need to zap it with one bolt of 
    Flipendo to stun it, then you may catch it. (It will keep bouncing if 
    you keep zapping it, but you shouldn't really play with your food...)
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    _/ _|__________________________________________________________|_ \_
      |                       O W L  P O S T                        _|  |
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    If you're a beginner at this game, Owl Post will provide you with tips. 
    Owl Post are small messages held by owls at brown owl stands. To receive 
    Owl Post, go up to the stand and press B. The owl will drop the message 
    and fly off, allowing you to collect the scroll. Owl Post can be reread 
    in your notebook.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |                       Q U I D D I T C H                     _|  |
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    The Quidditch system in COS has changed much from Sorcerer's Stone, and 
    for the better, in my opinion. I myself was pretty confused when I first 
    encountered it, but it's really quite easy to get the hang of it.
    I: Navigation
    The perspective from which you view Harry is at his back. So, if you 
    press Left, he will turn (quite sharply) left, and vice versa. You can 
    press L and R to strafe, as in move sideways; L is obviously left, and R 
    right. Harry won't strafe as fast as he turns, but it's still fast 
    II: Minimap
    The small map in the bottom left hand corner is the mini-map, and it 
    shows you your main objective. It could be a ring of stars, a Flitterby, 
    or even the Snitch. Use the Minimap to know where the objective is. If 
    it is on the northern part of the rim on the Minimap, it is in front of 
    you. Be warned; except for star rings, the objective moves about. Also, 
    the Minimap does not indicate its exact position.
    III: Timer
    There is a timer on the top right hand corner. It records your progress 
    and is essential to seeing if you're still on track for passing or even 
    beating records, which earn you Wizard Cards.
    IV: Star Rings and Boosts
    Rings of stars scattered about the levels build up your boost bar, which 
    is on the top left hand corner. It starts empty, but flying through star 
    rings will fill it. Boost by pressing B; if you don't use boost charge 
    up, flying through 10 star rings will fill it up to the top. You can 
    keep boosting as long as there is some red in the boost bar. In 
    Quidditch tournaments, there will be Bludgers flying around. Bludgers 
    are big iron balls that whizz about trying to knock you. If you get 
    bashed by a Bludger, your boost bar will lose two star rings' worth of 
    boost. Dodge them by simply flying to a different direction when they 
    pelt at you.
    V: Catching the Moving Objective
    If the objective is moving about, you'll have to catch up to it. Once 
    you get to it, there will be a sign saying "Catch the [objective], 
    Harry!" and then a bar appears over your head. Now, Bludgers or Boosts 
    don't matter; what matters is simply closing your hand over the 
    objective. On the bar, a graphic of the objective slides left and right, 
    and graphic of your hand is on the left. Close your hand with A, and if 
    you do so while the objective is at your hand, you'll catch it.
    VI: Catching the Golden Snitch
    Catching the Golden Snitch is reduced to simply racing the opposing 
    Seeker (the catcher of the Snitch) to the Snitch, a golden ball with 
    wings. A bar on the top right hand corner represents your progress. You 
    can also see whether you or the opposing Seeker is boosting. There will 
    be plenty of star rings on the way to replenish your boost charge, so 
    use them well. I suggest practicing to fly through star rings, so that 
    you can boost almost all the way. If the opponent gets to the Snitch 
    first, you'll lose!
          /-.-.-.-.-.-.-.-.-.//|||         |||\\-.-.-.-.-.-.-.-.-\
         ||                 W A L K T H R O U G H                ||
    There are 100 tomato Bertie Botts' Jellybeans (the pink, bouncing 
    beans), Chocolate Frogs, 50 Golden Stars and 25 Wizard Cards for you to 
    collect. These are optional collectibles. But if you want to make the 
    most of this game, collect them all. Throughout the FAQ, I'll use 
    numbers in square brackets <> to keep track of how many of such things 
    we collect.
    J - usually refers to the tomato Jellybeans, unless otherwise stated
    CF - refers to Chocolate Frogs
    GS - refers to Golden Stars
    No term - I used this at the start to record money.
    So for example if you've collected 5 of 30 Chocolate Frogs and you grab 
    a sixth, next to the sentence which tells you that you have grabbed the 
    sixth will be a track record in square brackets like this: <CF: 6/30>.
    Due to the game's being at an isometric perpective, here's how to tell 
    directions used in the guide: 
    - Diagonally right and down is east
    - Diagonally right and up is north
    - Diagonally left and down is south
    - Diagonally left and up is west
    So if you want to move Harry west, press left and up together.
    Also, I must warn you that this walkthrough is NOT totally spoiler-free. 
    If you haven't read the book and don't want to know the names and 
    terminology of everyone and everything, you'll find some spoilers in 
    When the game boots up, you are treated to a longwinded story about 
    Harry's life with non-magical, or Muggle, people. Cruelly treated, as 
    well as wheedled by some mysterious house-elf to stay home in order to 
    avoid a horrible death, he is soon rescued by his close friends at 
    Hogwarts magic school: Ronald, Fred and George Weasley.
    If you have read the book, you should have a general idea of what the 
    story is about. Skip it by hitting the Start button :) and your 
    adventure begins!
    From the story, it appears that Harry is not too proficient at using 
    Floo powder to teleport himself from fireplace to fireplace, and instead 
    of ending up in the wizard's shopping area - Diagon Alley - he ends up 
    in a seedy, vile corner, Knockturn Alley. Thankfully, Hagrid steers you 
    MAIN TASK ONE : Money Matters
       Objective - Harry has to get his money from his account at Gringotts
                   Bank in order to make his purchases. His money consists 
                   of Bronze Knuts, Silver Sickles (worth 29 Knuts) and 
                   Gold Galleons (worth 500 Knuts).
       Subtasks  - Gringotts Gems
       Items     - Knuts x 1060
                   Incendio Spell
    After Hagrid steers you out of Knockturn Alley, you will stop beside a 
    large, stone building. That is Gringotts Bank - enter.
    Gringotts Bank
    Inside, simply go straight and you will be treated to a mine cart ride 
    to the vaults. Start off right, and climb up the ledge to your very 
    first Item Chest. Open it for a Knut <1>, then continue. Pull the lever 
    on the wall to open the door, enter and use a well-aimed charged 
    Flipendo jinx to blow away the Fire Crab. Snag the Knut it carries <2>, 
    and make your way out of the other door that opens. Use a charged 
    Flipendo to wipe out the shimmering Anvil for another Knut <3>. Where 
    the path splits, go right for a Pumpkin Pasty, then head down the left 
    path, avoiding the stalactite that drops from the ceiling (you can see 
    its shadow).
    Then pull the gem cart (using the B Button when facing the handle) onto 
    the switch. A chest will slam to the ground nearby; go over and open it 
    for a Knut <4>, then blast the Anvil for another <5>. Continue on 
    downwards and go left when the path splits. Avoid the Fire Jet and 
    stalactite, and open the chest for a Cauldron Cake.
    Activate the Restart Point (that looks like a Remembrall, a glass ball 
    full of smoke) by walking through it. Then use the B Button to pick up 
    and throw the two barrels next to the lava pool. The left contains a 
    harmless Knut <6> but the right contains a Dungbomb which will knock 3 
    zaps off Harry's life if you aren't careful enough to dodge the 
    explosion. Push the gem cart onto the switch and another chest 
    containing a Knut <7> will drop down. Throw the lever behind the stone 
    column nearby to start a crusher block moving. Then run under it while 
    it is raised.
    At the end, leap onto the blocks hovering over the lava, and snag the 
    Sickle at the end <36>. Do not linger too long on the second one or it 
    will crumble and dump you into the lava. Jump back onto land and wait 
    for the moving platform to come close enough before mounting it. Use it 
    to get to the other side, then avoiding the fireballs thrown from the 
    lava, jump onto another moving platform, and get to the other side. 
    Enter the next area, then march along the pathway, dodging two 
    stalactites and grabbing a handful of Knuts <41>, and running swiftly 
    over the fire jets.
    Talking to the goblin at the end, you'll find that in order to reach 
    your vault, you need a crucial spell: the Incendio spell. For that, 
    you'll have to find 5 Gringotts Gems.
    Sub-Task 1 : Gringotts Gems
    In order to reach his vault, Harry must get 5 of Gringotts' gems to get 
    access to a spell that can unlock his vault.
    1. Drop down the gap in the fence and open the first chest for the first 
    gemstone (green).
    2. Blow away the Orange Snails for a Cauldron Cake, and hop down the 
    ledge. Dodge the fireball, and pull the gem cart onto the switch to 
    throw open a door. Step inside and blow away all three Fire Crabs for 
    the second gemstone (red).
    3. Exit and destroy two Anvils for a Knut <42>, then go upwards and run 
    under the stalactites as they fall, throw the switch and open a chest 
    for the third gemstone (blue).
    4. The switch activated a series of crusher blocks, but leave these 
    aside for now. Go right, and push the gem card off the tracks for a 
    Sickle <71>. Destroy the Anvil for a Knut <72> and throw the switch to 
    drop a chest. Open it for a Cauldron Cake, then backtrack to the crusher 
    blocks and pick your way below them. To avoid getting hit, wait until 
    the first descends, then walk against it until you can pass. Just keep 
    walking; you'll get by unscathed. Destroy an anvil for a Knut <73>, then 
    proceed and activate the Restart Point. Walk past the goblin and the 
    large cobweb and push the gem cart off the tracks for the fourth 
    gemstone (gold). 
    5. Blow away the Anvil nearby for a Knut <74>, then climb up the ledge 
    behind the gem cart. Destroy the Fire Crab, then go up the ladder, and 
    continue on the pathway, avoiding the stalactites. Push the boulder 
    away, then throw the lever to raise the block, allowing you to shove the 
    boulder below it. Throw the lever and BAM! The boulder shatters and 
    reveals the fifth and final gemstone (silver)!
    Proceed left and talk to the goblin at the doorway to open it. Get 
    through and you will face...
    | BOSS : Vault Guardian | 
       Attacks :
       - Flings a large, slow-moving fireball at you at the rate of one 
         every 2 seconds
       - Jumps and slams the ground, raining stalactites from the ceiling 
         and blocking your attacks
       The Vault Guardian is a giant Fire Crab, and may seem forbidding but 
       is easy to kill. The fireballs are easy to dodge, just don't be 
       caught charging up your spell when it fires at you. So are the 
       stalactites; you have a bit of time to dodge the stalactites, by 
       looking at the shadows prior to their fall. 8 fully charged Flipendo 
       shots will settle this guy's hash, allowing you to grab the Incendio 
    *********************YOU LEARNED A NEW SPELL!**************************
    Incendio - This spell can be used to burn away certain barriers. Not as 
    dangerous as a real fire, but a 'magical' flame that can remove cobwebs 
    or light Wizard candles.
    With your new spell, you can destroy certain magical barriers. Armed 
    with your new Incendio spell, go back under the raised crusher block and 
    make your way back to the giant cobweb. Charge up and fire at the 
    cobweb, and it shrinks away, allowing you to reach your goal!
    Inside his vault, Harry takes a mere Galleon <1060>. Then exit the 
    vault, and a mine cart will arrive; ride it out of the bank to complete 
    your task.
    MAIN TASK 2 : Supplies Search
       Objective - Three people will help Harry out in getting his supplies 
                   one way or another.
       Subtasks  - Potions Purchase, Troublesome Toad
       Items     - Potion Kit
                   Wizard Card
                   Chocolate Frog
    Diagon Alley
    When you exit the bank, go left and talk to the girl, Ginny Weasley. 
    Then enter the building beside her.
    Subtask 1 : Potions Purchase
       Objective : Ginny is in need of a new Potion Kit. Buy one for her.
    Mullpepper's Apothecary
    Go upwards and past the cauldron of Wiggenweld Stamina Potion. Talk to 
    the wizard at the counter to buy 2 Potion Kits. Then go to the other end 
    of the room and flip the lever to open a secret bookcase door. Pick up 
    and break the glass phial for a Pumpkin Pasty, then go over to the 
    cauldron and press B to fill your phial with Wiggenweld Stamina Potion. 
    Then exit.
    Diagon Alley
    Ginny will give you a Wizard Card in return. Now proceed downwards and 
    talk to the next guy, Neville Longbottom. You'll receive another task - 
    find his toad in the Magical Menagerie. Enter the building next to him.
    Subtask 2 : Troublesome Toad
       Objective : Dumb ol' Neville has lost his toad in the back of the 
       magical Menagerie. Dodge the grumpy shopkeeper and get Neville's 
       toad, Trevor, back!
    Magical Menagerie
    Go up and receive your Owl Post from the Owl at the stand, by pressing 
    B. It's a message from Ron(ald):
    "Hi Harry, you'd better be careful in the shop. Don't let the miserable 
    old shop wizard catch you or he'll throw you out. - Ron"
    Point taken! Now go up and get a Knut from the chest, then enter the 
    room. Harry will tell you to sneak around by holding the B Button; this 
    isn't very compulsory though, but you can walk closer to the shopkeeper 
    without getting caught. The shopkeeper is marching around the desks in a 
    rectangular fashion and weaves in and out between the desks, so if 
    you're running don't get within a third of the screen's distance close 
    to him, or if you're sneaking don't get a third of the screen's distance 
    facing him. Don't sneak too close to the Fire Crabs in the room either, 
    for they will scorch you. Equip your Flipendo spell, and cast it on a 
    switch on the northern wall, shaped like a shield and with a handprint. 
    A door will slide open, allowing you to go further.
    Drag the stone block onto the switch to open another door, then enter 
    and blast away the two Orange Snails for a Cauldron Cake. Carry on, and 
    you will come to a barrel in front of a switch. Stand behind it and 
    Flipendo it onto the switch to drop a chest. Open it for a Sickle, then 
    blow open the pot in the top left corner for a Knut. Then go right and 
    flip the lever to open a door. Enter the room and smash Trevor the frog 
    with a Flipendo spell to stun him, then pick him up! Smash the two pots 
    in the room for a Pumpkin Pasty. Then backtrack into the previous room, 
    and next to the barrel you will see a Flipendo switch (the shield-shaped 
    one with a handprint). Activate it by casting Flipendo on it (as 
    always), and from there go through the following room, avoid the 
    shopkeeper and exit the Magical Menagerie.
    Diagon Alley
    Neville will "accidentally" drop his Chocolate Frog, then walk off. 
    Catch Chocolate Frogs by stunning them with Flipendo, then you may walk 
    over to pick them up. They add an extra half-zap to your maximum health, 
    and there are five in total. Bearing this in mind, snag Neville's 
    Chocolate Frog <CF: 1/30>. Somehow (hmm, the Frog must be like a fortune 
    cookie!), you get a message from Ron telling you:
    "Hi Harry, Chocolate Frogs are more than just tasty snacks. For every 
    five you collect, you'll be awarded an extra zap to your stamina bar. 
    Check in your Inventory to see how many you've collected so far. - Ron"
    Now go downwards again and talk to the twins; they will tell you briefly 
    about Gambol and Japes, the trick shop. Enter the building...
    Gambol and Japes
    ...and talk to the shopkeeper, then buy some stuff; I suggest 2 items of 
    each. The top item is a Dungbomb (they have 2), the middle a Stink 
    Pellet (they have 4), and the bottom a Luminous Balloon (they have 4). 
    When finished, exit and carry on downwards.
    Diagon Alley
    Go close to the girl at another building - once again, it's Ginny 
    Weasley - and you will automatically follow her into a building, 
    Flourish and Blotts bookshop.
    Flourish and Blotts
    Here, you will be introduced to one of Harry's boastful teachers: 
    Gilderoy Lockhart. After a photo and a bragging session from Lockhart, 
    as well as a brief confrontation with one of Harry's enemies Draco 
    Malfoy and his snotty father Lucius, you will automatically exit the 
    Diagon Alley
    Right, that's just about everything, ya? You've gotten all your 
    supplies, now find Hagrid.
    MAIN TASK 3 : Hagrid Hunt
       Objective - Find Hagrid outside the Leaky Cauldron after collecting 
                   all your supplies.
    This doesn't really warrant a "Main Task" Title; to find Hagrid, all you 
    have to do is to go downwards and talk to him to complete this absurd 
    task. After he walks into the building next to you, head through the 
    door as well.
    Leaky Cauldron
    Throw and break the two barrels in the room for two Knuts, then head 
    through the door at the other side. After Hagrid leaves you, Ron runs up 
    and tells you that you've missed the train to your school! Looks like 
    you're in trouble! Enter the room next to the counter.
    MAIN TASK 4 : Finding Floo
       Objective - You have missed the train to your school and desperately    
                   need to get home quick in order to use Ron's father's 
                   car to FLY to school. In order to do this, you need to 
                   find a bag of Floo powder.
    Hop off the stairs and head to the lowest part of the room, taking care 
    not to get hit by large barrels rolling across the floor; break the 
    barrel there for a Knut, then head to the left part of the room. Throw 
    the lever there to lower a chest on the second storey. Oops, you can't 
    reach it...regardless, exit the room.
    Back in the barroom of the Leaky Cauldron, go upwards and flip the lever 
    (save your progress if you need to) and head through the opened bookcase 
    door. Open the chest for a bag of Floo powder! Then exit and go all the 
    way downwards until you find Ron at the fireplace. Talk to him to 
    complete your task.
    You and Ron will teleport back to your home and steal Ron's father's 
    car, and drives it to Hogwarts. However, upon reaching the school, Ron 
    slams the car into a large, antique tree - the Whomping Willow. You and 
    Ron stumble out and peer into the school's Great Hall, and are 
    confronted by the teacher that you and Ron hate most - Severus Snape. 
    After an earbashing, he tells you to get up to the Gryffindor (Harry's 
    school House) Common Room.
    MAIN TASK 5 : Dormitory 1
       Objective - Harry has to find his way back to the Common Room after 
                   receiving a scolding from Snape.
       Items     - Jellybean x 8
                   Wizard Card
                   Sickle x 2
    Entrance Hall
    Find your way to the top right corner of area and destroy the pot with 
    two shots of Flipendo to get your very first Jellybean <J: 1/100>. Then 
    make your way up the stairs and through the right door.
    Floor 1
    You'll meet up with Nearly Headless Nick, one of the friendly school 
    ghosts. Walk forward along the pathway and smash the pot as you go for 
    another Jellybean <J: 2/100>. Then go through the doorway.
    Floor 2
    Simply head along to the doorway at the other end.
    Floor 3
    Here, you'll meet the unfriendly Peeves. He'll cackle and float up the 
    stairs; advance cautiously, for Peeves will chuck pots down the two 
    flights of stairs. When you meet him at the top of the second flight, 
    he'll cackle and rush off again, allowing you to proceed to the doorway.
    Floor 4
    At the top of the stairway, smash another pot for another Jellybean <J: 
    3/100>. Then carry on and through the doorway.
    Floor 5
    At the top of the stairway, smash the pot for a Cauldron Cake, then cast 
    a charged Flipendo at the suit of armor poised to strike, to blast it to 
    pieces. It's a Living Armor which chops at you when you try to pass. 
    Proceed to the doorway, smashing another pot for another Jellybean as 
    you go <J: 4/100>.
    Floor 6
    Simply advance to the doorway, smashing another Living Armor, as well as 
    a pot for a Pumpkin Pasty. Then head through the doorway.
    Floor 7
    Smash the pot at the top of the stairway for a Jellybean <J: 5/100> and 
    carry on...your friend, Hermione Granger, will greet you at the top. She 
    will chat a bit then walk off. To enter your Common Room, press B while 
    standing at the portrait of the fat lady.
    Gryffindor Common Room
    Inside, go right and smash the pot next to the two suits of armor for a 
    Jellybean <J: 6/100>. Then head through the corridor and receive your 
    Owl Post...
    "Hi Harry, some suits of armor around Hogwarts aren't very friendly, but 
    you can get rid of the silver ones by giving them a fully charged blast 
    with Flipendo. The gold ones are a bit tougher, though. You're better 
    off avoiding them. - Hermione"
    Taking that in mind, head on through the door, then cast Incendio on the 
    two unlit Wizard Candles (they look like large iron goblets). Hmmm, a 
    door slides open! Enter it to find a chamber containing a locket; 
    examine it to get a Wizard Card.
    Then exit and head back the corridor until you reach the portrait of the 
    fat lady; go left this time, through the rich furnishing of the study, 
    then examine the darkened board next to the large Gryffindor shield for 
    a Sickle. Head up the passageway nearby, smash the pot on the way for a 
    Sickle, and examine the portrait next to the armor for a Jellybean <J: 
    7/100>. Then proceed upwards through the door, into the dormitory. 
    Examine the wardrobe on the left wall for a Jellybean <J: 8/100>, then 
    talk to Ron for your next task. Then exit the Gryffindor Common Room.
    MAIN TASK 6 : Fred and George's Shop
       Objective - The tricksters of Hogwarts, aka Ron's twin older 
                   brothers Fred and George, have set up a secret shop in 
                   the Reading Room on Floor 7. Sneak through the room, 
                   past Percy the prefect, to visit their shop.
       Subtasks  - Bean Challenges 1 - 4
       Items     - Jellybean x 7
                   Chocolate Frog
                   Wizard Card x 4
    Floor 7
    Outside the Common Room, go left and through the wooden door into the 
    Reading Room.
    Reading Room
    Follow the carpet until you first see bookshelves; in the following 
    large room, Percy will be walking around. First, go to the northwestern 
    corner and smash a pot there for a Jellybean <J: 9/100>, then smash a 
    pot to the right of it for a Knut. Then walk right along the wall until 
    you see a portrait of a bowl in a golden frame. Examine it with B...and 
    a door slides open! What can this mean? It's a shortcut...sort of. You 
    are confronted at the entrance by a gold Living Armor. Entice it to chop 
    down and miss you, then run past. Continue along the pathway, avoiding 
    the Spiked Balls, Wallfires and Wallbullets. Avoid the barrels as best 
    as you can, then at the end tug the lever to open a portcullis. Avoid 
    the Wallbullet, pick up and break the barrel for a Jellybean <J: 
    10/100>. Go through the open doorway and receive your Owl Post:
    "Hi Harry, we're fed up of our customers getting caught by Percy in the 
    Reading Room, so we've set up a special short cut for you to use. Near 
    the entrance to the reading room there's a portrait of a bowl of fruit. 
    Simply 'tickle' this by examining it, and the quick route through will 
    be revealed. - Fred and George"
    Triumphantly head through the door and talk to the guy standing there. 
    It's Fred Weasley, and he will tell you about the four Bean Challenges. 
    If you must, buy some stuff from him (he sells Dungbombs, Stink Pellets 
    and Luminous Balloons - 2 of each).
    Then go through the door on the southern wall and go right. Shatter the 
    pot for a Jellybean <J: 11/100> and open the chest for a Chocolate Frog 
    <CF: 2/30>. Then go left up the corridor, and talk to the other guy - 
    George Weasley. He will open a door for you, and allow you to try the 
    Bean Challenge. There are 4 in all, and in each one you must collect all 
    the Jellybeans.
    Subtask 1 : Bean Challenge 1
       Objective : Collect all 10 Blueberry Jellybeans.
    1. To the right of the entrance, there's 1 Jellybean.
    2. Keep going upwards and you will get another Jellybean at the bottom 
    of a stairway.
    3. Go up the stairs quickly to avoid getting bashed by barrels, and snag 
    another Jellybean on the way.
    4. There's a Jellybean waiting for you at the top of the stairway.
    5. Then proceed left and past the Wallfires to get the Jellybean between 
    6. After the Wallfires, there's another Jellybean.
    7. Proceed and grab the Jellybean at the top of the stairway.
    8. Walk down quickly to avoid getting hit by barrels, then get the 
    Jellybean in an alcove at the bottom.
    9. Proceed right and you will see a Jellybean above a Fire Jet; wait 
    until the flame dies down before getting it.
    10. The very last one is at the top of the following stairway.
    When you've gotten them all, go down the stairs and out the room. George 
    will give you a Wizard Card, and a password: Scuttlegrip. Then enter the 
    second open room.
    Subtask 2 : Bean Challenge 2
       Objective : Collect 15 Lime Jellybeans. 
    Wow! You are supposed to collect 15 Jellybeans on 15 platforms arranged 
    in a 4x4 pattern, including the single solid platform. However, all 
    Jellybeans are on crumbling platforms. Start off from the bottom-left 
    solid platform. The owl will start flying around, dropping Jellybeans. 
    There's no need for a walkthrough, although I can give you a hint: make 
    sure that when you jump, the moment your shadow coincides with the 
    Jellybean's, stop your forward motion. This way you'll avoid jumping 
    into the chasm. The platforms will reform though, so it isn't a miss-
    one-miss-all thing. The owl's route is like so:
    3---4---5---6       Starting at block 1, and ending at 15.
    |           |       Making a single mistake may not be fatal, though it 
    2   13--12  7       is quite likely to be serious enough to cause 
    |   |   |   |       failure.
    1   14  11  8
        |   |   |
        15  10--9
    When you're done, exit the room and talk to George. He'll award you a 
    Wizard Card and another password: Jellyreed. Then enter the third room.
    Subtask 3 : Bean Challenge 3
       Objectives : Get all 20 Lemon Jellybeans.
    In this challenge, there are spectres walking around the narrow 
    pathways. Bump into one and boom, two zaps gone. By the way, it was 
    pretty hard to describe the locations of every Jellybean, so if it's 
    confusing, pop me a mail.
    1. The first is to the left of the entrance.
    2. Go right and when the path splits at a spike pit, take the southern 
    path. The path will split again; take the western path and get the 
    Jellybean from the roundabout.
    3. Snag the Jellybean from over the Fire Jet.
    4. Then retreat to the juncture with a spike pit, take the eastern path 
    and get the Jellybean.
    5. There's another Jellybean on the same pathway.
    6. Continue still staying on the same path, and the path will split yet 
    again; go left and grab the Jellybean.
    7. Then go right and snatch the Jellybean over the spike pit, when the 
    spikes are lowered.
    8. Continue left and grab two Jellybeans on the long passageway.
    10. Take a sidepath and go left, snagging the Jellybean over the Fire 
    Jet as you go.
    11. Where the path splits, go right and take the Jellybean from the 
    roundabout path.
    12. Go left again and where the path splits, head left and take the 
    Jellybean as you go.
    13. Go left again, then wait until the spikes are lowered before 
    grabbing the Jellybean.
    14. Then head right, snagging another Jellybean. Keep on the same path.
    15. Grab the Jellybean at the juncture when the spikes are lowered, then 
    go right.
    16. Where the path splits, go left and grab a Jellybean.
    17. Then go right for another two Jellybeans.
    18. Finally, take one of the northern sidepaths to get two more 
    Jellybeans over two Fire Jets, each at one end of the pathway they are 
    Then exit the room and George will give you a Wizard Card and another 
    password: Blobbyjelly. Enter the final room.
    Subtask 4 : Bean Challenge 4
       Objectives : Get all 25 Chocolate Beans.
    The stage is set in an astral background, and getting all the beans 
    depends on your ability to jump correctly. A wrong step will have you 
    for the high dive.
    1. The very first Jellybean is in front of you when you enter.
    2. Carry on forward and at the end of the structure another Jellybean 
    3. Jump over the platforms and another Jellybeans is on the other side.
    4. As you walk along the pathway, you will pick up two Jellybeans.
    6. Make your way over the widely spaced platforms to a small area of 
    floor containing two Jellybeans.
    8. Keep going and cross the platforms in mid-air and you will come to 
    another area of floor with two Jellybeans and a lever.
    10. Push the lever to activate a moving platform, then swiftly cross the 
    crumbling platform to the other side, where a Jellybean awaits.
    11. Cross the two horizontally moving platforms to another area of floor 
    with two Jellybeans and a lever.
    13. Throw the lever to activate yet another moving platform, then go 
    north and cross another platform to another Jellybean!
    14. Make your way over the platforms to the respective small floors 
    where 2 Jellybeans, 1 on each, await.
    16. At the second floor, leap onto the moving platform and dismount at 
    the other side onto a familiar looking floor. Go downwards and mount yet 
    another moving platform to a floor with two more Jellybeans.
    18. Swiftly cross the crumbling platform to another floor with a single 
    Jellybean, then throw the lever to activate a platform.
    19. Backtrack over the crumbling platform and over the platform that you 
    activated. Follow the route to a floor with two more Jellybeans.
    21. Mount the moving platform when it comes to another floor with 
    another two Jellybeans.
    23. Jump carefully onto the horizontally moving platform and make your 
    way across the chasm to a floor with another Jellybean.
    24. From there, hop over the platform to another Jellybean.
    25. Make your way across a series of platforms to the last Jellybean.
    Throw the lever to activate a shortcut...then cross the shortcut and 
    from there, it's easy to find your way out of the room. Well done! 
    George gives you a Wizard Card and another password.
    Now you have to exit the Reading Room, so go back to the shortcut you 
    used to reach Fred and George's shop. Before doing so, you will see a 
    cauldron full of bubbling blue liquid. Fill your Potion phial by 
    pressing B when standing next to the cauldron, then retrace your steps 
    back out.
    Floor 7
    Now, press B while standing at the portrait of the woman next to the 
    Reading Room door to reveal an entrance into the Portrait Room.
    Portrait Room
    With your newfound passwords, you find that you are able to access the 
    shortcut Portraits that let you skip floors. Go right, and open the 
    portrait of the wizard with the red cloak around his shoulders. You'll 
    enter a bonus room! Open the chest to get a wizard card, get the 
    Jellybean <J: 12/100> in clear view and smash the pot for another 
    Jellybean <J: 13/100>. Then exit that room and open the portrait of the 
    old witch to the right. Search the wardrobe for a Jellybean <J: 14/100>, 
    the chest for a Wizard Card and get the Jellybean in plain view <J: 
    Now, go up to the wall behind the large desk. There's a darkened portion 
    on it; examine it to reveal a lever! Flip it and the table will move 
    backwards to reveal a switch. Push the chair on it and enter the 
    portcullis that opens. Inside, you will find a chest containing a Wizard 
    Card! Man, what a find!
    With your newfound cache of stuff, exit the Portrait Room and go back to 
    the Common Room. 
    Gryffindor Common Room
    Find your way back to the dormitory, where Ron is waiting. He'll wish 
    you "Good Night!" and your task is finished (how lame!).
    MAIN TASK 7 : The Great Hall
       Objective - Ron needs to tell Harry something, so get Harry's butt 
                   down to the meeting place of Hogwarts students - the 
                   Great Hall.
       Items     - Jellybean x 5
                   Wizard Card x 2
                   Chocolate Frog x 2
    When you wake up, go downstairs and to the study, where Ron waits, near 
    the fireplace. He'll tell you to get down to the Great Hall. So exit the 
    Common Room and enter the Portrait Room.
    Portrait Room
    Go left and through the doorway to the Entrance Hall. 
    Entrance Hall
    Turn right and there's the Great Hall. TADA!!! 
    Great Hall
    Shatter the pot in the bottom left corner of the Great Hall for a 
    Jellybean <J: 16/100>, then taking the left lane go upwards past the 
    plate-laden tables. Open the chest along the way for a Wizard Card, then 
    when you get to the teachers' table at the very front, open another 
    chest for a Chocolate Frog <CF: 3/30>. Then walk right and to Ron, who 
    explains to you the Point Hourglasses. Through good performances, you 
    can win points; getting caught by teachers or prefects when sneaking 
    around, loses points. Examining the Hourglasses will bring up a list of 
    each House's points. Check regularly back to make sure your House is 
    First shatter the pot on the right wall of the Hall for a Jellybean <J: 
    17/100>, then go back and exit the Great Hall. 
    Entrance Hall
    Hermione will greet you and tell you that you have a flying lesson in 
    the Hogwarts Grounds. There'll be quite a difficult challenge up ahead, 
    so save at the Save Book before heading outside and to the Hogwarts 
    Hogwarts Grounds
    First, go south and receive your Owl Post.
    "Hi Harry, it's worth poking around in bushes to see what you might 
    find. Stand next to one and examine it to see if there's anything hidden 
    inside it. Some vases around the school may also have items hidden in 
    them; a blast from Flipendo should be enough to smash them open. - Ron"
    Examine the bush just nearby the stand for a Knut, then Go north and 
    cast a fully charged Incendio on the cobweb in the corner beside the 
    Whomping Willow (that whopping big tree in the Grounds) for a Jellybean 
    <J: 18/100>. Then climb up the ledge behind the Whomping Willow and 
    examine the bush for another Jellybean <J: 19/100>, and open the chest 
    for a Wizard Card. Then follow the stone pathway to the next area of the 
    When you enter, go south and search a bush for a Jellybean <J: 20/100>. 
    From there go northeast and get the Chocolate Frog from a chest in the 
    corner <CF: 4/30>. Hug the wall and forge on east and eventually you'll 
    reach a bush and chest guarded by gnomes. Search the chest for a Wizard 
    Card. Hugging the right wall, go south and then east. Receive your Owl 
    "Hi Harry, use your sharp aim to steer your broomstick through the 
    rings. Strafing can help your aim even more. You have a boost bar, which 
    fills up for each ring successfully passed through. The more rings you 
    pass through without using it, the longer it'll last when you do. Let's 
    get practicing! - Oliver Wood"
    Well now, let's play some Quidditch! Head on and talk to the wizened old 
    witch carrying a broom. This is Madam Hooch and she'll instruct you on 
    your task. 
    MAIN TASK 8 : Flying Lesson 1
       Objective - Fly through 24 rings in at least 90 seconds to pass.
       Items     - Jellybean x 2
                   Wizard Card x 3
    In order to pass this lesson you need to pass through 24 rings in 90 
    seconds. If you don't know the intracacies of Quidditch, refer to the 
    "Quidditch" section in this guide.
    However, if you want a Wizard Card and 25 House points, you have to pass 
    through the 24 rings in 35 seconds. In case you're wondering, that's an 
    insane challenge. A single slip up will cost you dearly. Here are some 
    - Flying through every ring will earn you some boost charge. Boost by 
    pressing B.
    - Every time you get boost from flying throug a ring, use it to zoom 
    quickly through the next.
    - Adjust the flying controls at the Start Menu to get a set of controls 
    you are comfortable with.
    - Don't mis-aim; to check you're headed for the centre of the ring, make 
    sure the image of Harry covers as much of the ring as possible.
    - When passing through one ring, another will spawn. All rings are 
    arranged in a circle.
    Getting the challenge done will of course earn you the Wizard Card. 
    After you have completed it, go south; you see that little shed? That's 
    the Broom Shed and you may use it to check your Quidditch performance, 
    as well as carry out practice. Enter it to find that you have 2 more 
    challenges: the 3 Ring Practice and Ring Practice 2. For the 3 Ring 
    Practice, you have to fly through 4 sets of three rings in 40 seconds to 
    get a Wizard Card; for Ring Practice 2, you have to soar through 32 
    rings in 50 seconds to get a Wizard Card!! Try your best to complete 
    these challenges, and get 2 more Wizard Cards.
    Now head on south and examine the bushes as you go for Jellybeans <J: 
    22/100>. Then collect your Owl Post just south of the second bush...
    "Hi Harry, the object of Quidditch is to catch the Golden Snitch. Fly 
    through the hoops to build your boost bar, then use your boost wisely to 
    catch up with the Snitch, and grab it! But watch out; Slytherin's new 
    Seeker is Draco Malfoy. Try and avoid the Bludgers, too, as they'll 
    reduce your boost bar and slow you down if they hit you. Let's win the 
    Quidditch Cup! - Oliver Wood"
    That ought to give you some useful insight into how to play Quidditch.
    Return to Hogwarts castle. Use the Portrait Room shortcuts.
    MAIN TASK 9 : Common Room
       Objective - Ron is waiting for you in the Gryffindor Common Room. Go 
                   and see him.
    Simply enter the Portrait Room from the Entrance Hall and crawl through 
    the appropriate Portrait door. From there, finding your way to the 
    Common Room is easy. Ron is waiting at the fireplace in the study. Talk 
    to him; apparently there's a map of Hogwarts Castle somewhere, but he 
    thinks that Fred and George are the only ones with a real clue to where 
    it is. 
    MAIN TASK 10 : Map Hint
       Objective - There's a rumor about a Hogwarts map floating around 
                   somewhere. Pay a visit to Fred and George and make your 
    Exit the Common Room and make your way to the Reading Room.
    Reading Room
    Avoid Percy and make use of the shortcut to Fred and George's shop. Then 
    talk to Fred (the one at the shop, remember?). He'll tell you such a map 
    is found in the dungeons at the Entrance Hall. Problem is, you'll have 
    to sneak past the caretaker Argus Filch AND his cat, Mrs. Norris.
    MAIN TASK 11 : Hogwarts Map
       Objective - The map of Hogwarts, which would suit your purposes very 
                   well, is located the the Dungeons - the "Belowground" - 
                   portion of Hogwarts. Sneak past the caretaker and his 
       Items     - Knut x 2
                   Hogwarts Map
    Exit the Reading Room and use the Portrait Room shortcut to get to the 
    Entrance Hall. There, locate the open doorway to the "Belowground".
    Inside, receive your Owl Post:
    "Hi Harry, sometimes sneaking alone isn't enough to escape teachers and 
    prefects. But there are alcoves you can slip into and the curtain will 
    close behind you. Make sure all is clear before venturing out again, 
    though! - Ron"
    Beside the stand is a curtained alcove for you try out this new trick. 
    Anyway, go forth and through the doorway. 
    Urk - there's Filch! He snarls to himself, not noticing you behind him - 
    what a thicko! - then walks off. Activate the Flipendo switch on the 
    northern wall, then go through the portcullis that opens. Flip the lever 
    to open another portcullis, then go back and head through that one 
    (going any further down the original way will result in a nasty 
    encounter with Filch).
    Ignore the chest in the alcove (it contains a deadly Dungbomb) then pick 
    your way over the Fire Jets. Set fire to the unlit Wizard Candle using 
    Incendio to open a door, then receive another Owl Post:
    "Hi Harry, over there is the Invisibility Cloak which will be made 
    available to you on certain occasions. Wear it and you will become 
    temporarily invisible. However, the cloak has to cover you completely, 
    so you won't be able to jump or cast any spells. - Ron"
    Grab the Invisibility Cloak beside the stand and go through the gate. 
    With the cloak over you, Filch won't see you. Excellent - now go over 
    and flip the lever on the wall beside him and head through the gate. 
    Flip the lever in the following room and open the chest that drops down 
    for a Knut. Then drag the stone block onto the switch, and head 
    outside...oh no!!! You flicker back into visibility, so now you'll have 
    to hug the wall and proceed east to the open portcullis. Cast a single 
    Flipendo onto the barrel to push it onto the switch. Head through the 
    gate which opens. In the next room, wait until the Wallfires' flame dies 
    down before pushing the two stone blocks onto the two switches on each 
    side of the room to be able to proceed.
    Head through the gate that opens, then blow away the Fire Crab for a 
    Cauldron Cake. A gate will also be opened; go through it. The next room 
    will have Mrs. Norris the cat prowling around. Going near her will have 
    her yowling and bring Filch into the room! First flip the lever in the 
    southeastern corner of the room and go through the gate which opens. 
    Filch himself is pacing round here as well. Use the curtained alcove to 
    let him walk past you, then get past him and flip the lever at the end. 
    Head onwards, and again Mrs. Norris will be here. Hide in the curtained 
    alcove and dodge her, to the lever, which you must flip to carry on. In 
    the next room, avoid getting beaned by the Spiked Ball and use a charged 
    Incendio to vaporise the cobweb in the northeast corner. Flip the lever 
    to open another gate. Go through the gate, getting the Pumpkin Pasty 
    from the chest as you go, then flip the lever to open another gate.
    Go through it, activate the Restart Point and receive your Owl Post:
    "Hi Harry, some of the creatures you may come across, such as the Doxies 
    near here, will poison you if you attack, turning you all green! To 
    counteract poison, equip your Poison Antidote phial, then 'Activate' to 
    fill it up. Use it to get rid of the poison if you get poisoned. - Ron".
    So equip your Poison Antidote phial (the fat-looking beaker) and press B 
    at the cauldron to fill 'er up. Then exit that room and carry on until 
    you find a Wallfire guarding a switch. Go east and flip the lever to 
    swivel the Wallfire, then push the stone block onto the switch to 
    continue. In the next room, you'll encounter Doxies! Equip your Flipendo 
    if you haven't done so and blow the two Doxies to hell before they can 
    touch and poison you! Go through the doorway that opens and go upwards. 
    Examine the wardrobe for a Cauldron Cake. Also receive your Owl Post:
    "Hi Harry, Dungbombs let you create a diversion. Trolls love the smell 
    of these things, so think of a strategic way to use them. Remember, the 
    bigger they are, the harder they FALL!!! - Ron" 
    What a shame you can't use these on teachers. Oh well...
    Now go south and look, it's a Troll! Hit him three times with charged 
    Flipendo to defeat it then grab the Cauldron Cake it drops, then head 
    through the open doorway. In the room, push the barrel off the grate and 
    onto the switch, then avoid the rolling barrels and head through the 
    doorway. Drag the stone block next to the doorway onto the switch and go 
    out into the corridor with Wallfires. First go west and blast the cobweb 
    away with Incendio to obtain a Knut, and push the stone block all the 
    way through the corridor onto the switch. Go through the gate that opens 
    and grab the Hogwarts Map from the shelf! Yes, mission complete! Now 
    shatter the glass phial for a Sickle and examine the wardrobe for a 
    Cauldron Cake. Then get the Invisibility Cloak in the west corner.
    After obtaining the map, a shortcut in a previous room will open. It 
    shouldn't be difficult to retrace your steps and through that doorway. 
    There, go east and past Mrs. Norris, then through the room with a 
    cobblestoned floor. Head through the doorway and past Filch, and through 
    the doorway behind him. From there, exit the Dungeons.
    Pop! It's Filch! He gives you a scolding, then walks off. Exit the 
    Belowground and you'll be back in the Entrance Hall.
    MAIN TASK 12 : Dormitory 3
       Objectives - After getting nabbed by Filch while weaselling around 
                    in the Belowground, Harry has to return to the 
       Items     - Jellybean x 2
    Entrance Hall
    Start getting back to the Common Room through the stairs (the Portrait 
    Room is out of bounds for now).
    Floor 2
    Halfway up, Harry will hear something and enter Moaning Myrtle's 
    bathroom to investigate. 
    Moaning Myrtle's 
    He sees Mrs. Norris petrified and hung up. Then Filch comes along and 
    goes berserk, spouting sadistic threats not suitable for children 
    playing this game to hear ^_^ Just then, Dumbledore, the head honcho of 
    Hogwarts, trundles along and gets you off. Well then, once you get back 
    into control, smash the two pots behind Dumbledore for a Knut and 
    Jellybean <J: 23/100>. Then head back west and along the corridor; blast 
    the cobweb for another Jellybean <J: 24/100>. Then exit.
    Floor 2
    From here, enter the portrait of the blue wizard and use the Portrait 
    Room shortcuts to return to your Common Room. 
    Gryffindor Common Room
    In here, go back up to your dormitory and talk to Ron to complete your 
    When you wake up, go downstairs and at the study, you'll meet Oliver 
    Wood, your Quidditch captain. He tells you to proceed to the wooded area 
    for practice. So use the Portrait Room shortcut to go to the Entrance 
    Entrance Hall
    Oliver will berate you for being slow (like, what?!) and go out into the 
    Hogwarts Grounds. So exit the castle.
    Hogwarts Grounds
    Follow the footpath to the second portion of the Grounds. I could be 
    lazy and simply tell you to find your way using the map (X marks the 
    destination), but to avoid silly questions, the wooded practice area is 
    just south of the Flying Practice 1 location.
    Oliver's waiting there, and briefs you on your objective.
    MAIN TASK 13 : Flying Lesson 2
       Objective - Catch the Flitterby (the butterfly thingy) in at least 
                   60 seconds.
       Items     - Wizard Card x 2
    You have to nab a single Flitterby in the area in at least 60 seconds. 
    Oliver then throws out a challenge - beat the record time, 30 seconds. 
    It's not too hard to beat, depending on how close the Flitterby is when 
    the lesson begins to you. The easiest way to catch is to wait for the 
    Flitterby to turn around and buzz in your general direction, during 
    which you can fly at and attempt to nab it. The rings around you give 
    you boost power which makes catching up to the Flitterby easier. My 
    personal best is 1 second - but try it yourself.
    Once you finish the challenge, Oliver rewards you with a Wizard Card and 
    25 House points. Check back at the Broom Shed and look, you've got 
    another Quidditch challenge: catch 3 Flitterbys in 45 seconds! It's not 
    too hard, just get one or two rings for every Flitterby you have to 
    catch. Getting all 3 in 45 seconds earns you the last 'Quidditch' Wizard 
    "Well done, Harry. You've collected all the 'Quidditch' Wizard Cards. 
    Now you can go to the Flying Club directly from the main menu, whenever 
    you like!"
    Then Hermione comes up and tells you about your Charms lesson with 
    Professor Flitwick. So make your way back to the castle and to Floor 2.
    MAIN TASK 14 : Charms Class
       Objective - Meet Hermione and go with her to Charms class held by 
                   Professor Flitwick. Complete the challenge set by 
                   Flitwick as well.
       Items     - Golden Star x 25
                   Jellybean x 10
                   Chocolate Frog x 3
                   Alohomora Spell
                   Wingardium Leviosa Spell
    Floor 2
    There, go to Flitwick's Office, the room beside the doorway leading to 
    Floor 3.
    Flitwick's Office
    Follow the corridor all the way to Hermione, who will enter the 
    classroom. Professor Flitwick will teach you what the new spell, 
    Wingardium Leviosa, is about. He will then instruct you to collect your 
    spellbook and take on the Leviosa Challenge! You are supposed to make it 
    through the various rooms and reach Flitwick alive at the end, but to 
    get a reward you'll need to collect the 25 Golden Stars scattered around 
    as well.
    Well then, go through the eastern doorways and collect your spellbook 
    from the table. BING! You've learned Wingardium Leviosa!
    *********************YOU LEARNED A NEW SPELL!**************************
    Wingardium Leviosa - Wingardium Leviosa has the ability to levitate 
    certain stone objects that may be used to operate floor switches. They 
    may also prove helpful in gaining access to a higher platform by 
    providing an extra ledge to climb up.
    1. Jump onto the table and shatter the phial for your first Golden Star 
    <GS: 1/50>.
    2. Go north and collect the Star <GS: 2/50> when the spikes are lowered. 
    3. Search the wardrobe for another Star <GS: 3/50>.
    4. Cast Wingardium Leviosa on the block with wings inscribed on it (a 
    Leviosa block) to make it fly. Float it over the Leviosa switch and land 
    it by pressing A. Then go through the opened gate and snag two more 
    Golden Stars <GS: 5/50>, avoiding the Spiked Ball as you go.
    6. Proceed through the doorway and enchant the Leviosa Block onto the 
    right Leviosa switch. Go through the opened gate for another Star <GS: 
    6/50> and a Wizard Card.
    7. Exit the small chamber and enchant the same Leviosa Block onto the 
    left switch this time to open another gateway. Enter and wait until the 
    Spiked Ball has raised before racing under and grabbing the Star <GS: 
    8. When the path splits, go west, and get the 2 Golden Stars <GS: 9/50> 
    as you leap over the barrels that come your way.
    10. Go right up the corridor then turn right; there's another Star at 
    the barrel-spilling gap <GS: 10/50>.
    11. Then turn back south and follow the corridor, getting two Stars on 
    the way <GS: 12/50>. Open the two chests to get a Jellybean <J: 25/100> 
    and a Chocolate Frog <CF: 5/30>.
    13. Backtrack and this time take the southern path. Enchant the two 
    Leviosa blocks onto the two Leviosa switches to open a gate, then open 
    the chest for a Cauldron Cake. Then collect the two Stars flanking it 
    <GS: 14/50>.
    15. Go through the open doorway and refill your Wiggenweld Potion if 
    necessary. Flip the lever to drop a Leviosa block, then grab the Star 
    over spikes <GS: 15/50> while they're still down.
    16. Enchant the Leviosa block onto the Leviosa switch and go through the 
    doorway, then go through and avoiding the barrels that roll across the 
    floor, grab the Star beside the grate <GS: 16/50> and smash the pot for 
    a Jellybean <J: 26/100>.
    17. Carry on through the corridor and enchant the Leviosa block to land 
    at the ledge at a northeastern corner. Leap onto the block and open the 
    two chests to get a Jellybean <J: 27/100> and a Chocolate Frog <CF: 
    6/30>. Then go back down and enchant the Leviosa block onto the Leviosa 
    switch. Go through the doorway that opens and race under the Spiked 
    Balls when they are raised to obtain yet another Star <GS: 17/50>.
    18. Examine the brown-framed portrait for a Star <GS: 18/50>.
    19. Continue along the corridor and grab the Star at the spinning Spiked 
    Ball <GS: 19/50>.
    20. Avoid getting torched by the Fire Jet and snag another Jellybean <J: 
    28/100>, while avoiding the Spiked Ball. Avoid yet another fast spinning 
    Spiked Ball and run past the Wallfires when their flames die down to get 
    another two Stars <GS: 21/50>.
    21. Enter the next room; it is a large room, with barrels rolling along 
    a single line in the middle. Get the three Stars in front of the barrel 
    trap <GS: 24/50>.
    22. Enchant the two Leviosa blocks onto the Leviosa switches to throw 
    open another gate. Examine the wardrobe to get a Jellybean as well <J: 
    29/100>. Then go through the gate into a richly carpeted corridor. 
    You're on the home stretch; don't mess up! Avoid getting chopped by the 
    gold Living Armor, then grab the Star it guards <GS: 25/50>.
    Flip the lever at the end and from there, keep going until you reach 
    Flitwick. With all Stars collected in the Leviosa Challenge, Flitwick 
    will award you 45 House points!! Exit and Hermione will give you another 
    task, but we'll come to that later.
    Now we're gonna get Harry a fourth, very useful spell. You should have 
    noticed that outside Flitwick's classroom, there's a door along the 
    corridor which you can enter for a challenge. With Wingardium Leviosa 
    you can complete that challenge! Enter the door now, and enchant the 
    Leviosa block in the eastern end of the room to the Leviosa switch at 
    the western end of the room. Go through the door that opens; you see 
    that pot on the table beside the doorway? Well, enchant the Leviosa 
    block in the corridor to the table, then use it to climb onto the table 
    and shatter the pot for a Jellybean <J: 30/100>.
    Then jump off and enter the door in the southern wall. Kill off the two 
    Doxies for a Knut and examine the four desks; inside one is a Jellybean 
    <J: 31/100>. Also examine the wardrobe for a Cauldron Cake.
    Then exit the classroom and go through the corridor to the door at the 
    end. In the next corridor, use two charged Flipendo blasts to destroy 
    the walking Living Armors for two Knuts. You will then see a golden door 
    with a funny symbol carved on the handle...you can't enter it, so enter 
    the door on the opposite wall instead. Open the chest inside the room 
    for your very last Charms-type Wizard Card!!! Oh yeah!
    "You have collected all five 'Charms' Wizard Cards. With the Alohomora 
    spell in your possession, you can now use it to open certain locked 
    chests and doors. Perhaps there are now a few new areas for you to open 
    *********************YOU LEARNED A NEW SPELL!**************************
    Alohomora - Alohomora is a simple yet useful spell. It removes charms on 
    locked chests and doors. Very handy for getting into rooms that contain 
    things that someone would like to keep secret.
    Walk around the room and refill your Wiggenweld Potion if needed, and 
    shatter a pot near a bed for a Jellybean <J: 32/100>. Then, armed with 
    your new Alohomora spell, exit the room and cast it on the golden door  
    - BAM! It's open! Enter the door, and flip the two levers on each side 
    of the room, to drop a chest and stone block. Get the Jellybean from the 
    chest <J: 33/100> and drag the stone block onto the switch to open a 
    gate. Go through, and open another chest for yet another Chocolate Frog 
    <CF: 7/30>. 
    Blow away the Living Armor and flip the lever behind it. Go through the 
    door that opens. In the next room, cast Wingardium Leviosa on the nearby 
    Leviosa block and land it against the middle of the northern wall. Use 
    that to clamber up a ledge and throw the lever, and a second Leviosa 
    block will drop down. Then fall back down and enchant the two Leviosa 
    blocks onto the two Leviosa switches. A chest will drop onto a lighted 
    tile; open it for a Jellybean <J: 34/100>.
    Very good work! Now exit Flitwick's Office back to the main pathway of 
    Floor 2.
    MAIN TASK 15 : Hogwarts: A History
       Objective - Find a copy of the large history book "Hogwarts: A 
                   History" and return to Hermione at the Common Room.
       Items     - Jellybean x 7
                   Chocolate Frog x 2
                   Hogwarts: A History
    Floor 2
    Go up and into the Library.
    In the library, don't bother examining the bookshelves because you'll 
    get nothing.
    When you enter, go down the steps and open the chest for a Pumpkin 
    Pasty. Drag the stone block onto the switch to open the gate, then 
    vaporise the cobweb blocking up the doorway on the southern wall. Watch 
    out for the Dungbomb expelled, then open the chest in the small chamber 
    for a Chocolate Frog <CF: 8/30>.
    Turn back and go through the doorway you just opened, and cut down the 
    walking Living Armor in the corridor for a Cauldron Cake. Inspect the 
    portrait of the bearded wizard for a Jellybean <J: 35/100> and destroy 
    the cobweb in the corner for another <J: 36/100>. Restore stamina from 
    the Pumpkin Pasty in a chest, then continue through the doorway. Get the 
    Chocolate Frog <CF: 9/30> from the chest in the middle of the next room, 
    and drag the stone block onto the switch.
    Head through the opened doorway, and flip the only lever to be found in 
    this room. A Leviosa block will drop down; use it to mount the ledge 
    next to it for a Jellybean from the chest <J: 37/100>. Then fall back 
    down and move the two Leviosa blocks to the two Leviosa switches. Click! 
    Another gate opens. Get another Jellybean <J: 38/100> from the chest 
    near the gate and proceed. Blow away the Living Armor trooping around in 
    the corridor for a Cauldron Cake, then dodge the stationary Living 
    Armors' axes and smash the pot on the pathway for a Jellybean <J: 
    39/100>. Be careful when blowing away a second patrolling Living Armor, 
    because of the hassle the nearby gold Living Armor will add.
    Finally, smash a Living Armor at the bottom of a stairway and proceed 
    gleefully upwards. There, on a table at the eastern end of the room you 
    enter, is the book you're looking for! Then destroy the patrolling 
    Living Armor in the room for a Cauldron Cake; a door will slide open. 
    Get through it and from there it shouldn't be too hard to find your way 
    out of the Library. Then get back up to your Common Room and find 
    Hermione; she's in the study with Ron. Talk to her to complete your 
    task; after giving you a history lesson, the day ends.
    When you regain control, go downstairs and talk to Hermione. She'll give 
    you your next task, and then go off. Well then, find your way to Moaning 
    Myrtle's bathroom on Floor 2.
    Moaning Myrtle's 
    Here, you'll be treated to a cutscene; Hermione and Ron find some 
    spiders acting in a strange way, so they enter the unused, haunted 
    bathroom to investigate. There, the ghoul who haunts the bathroom, 
    Moaning Myrtle, has a (rather pointless) conversation with them, before 
    flying off. Anyway, follow the corridor and when you see a gold door 
    along the way, open it with Alohomora. Search the four desks; one has a 
    Dungbomb (RUN AWAY) and another has a Cauldron Cake. Examine the 
    wardrobe for a Jellybean <J: 40/100> and go through the door on the 
    southern wall. Open the chest in plain view for a Chocolate Frog <CF: 
    10/30> and blow away the two Living Armors on the other side to reach 
    the lever behind them. Flip it to open a door, and go through it into a 
    bare chamber. Ransack the chest for a Wizard Card and smash the barrel 
    for a Jellybean <J: 41/100>.
    Then go back and exit the room you unlocked with Alohomora, and go down 
    the rest of the corridor into the open doorway.
    MAIN TASK 16 : Moste Potente Potions
       Objective - In order to interrogate Malfoy, you and your chums need 
                   to locate a forbidden book in the restricted section of 
                   the library that contains the recipe of the Polyjuice 
       Items     - Skurge Spell
                   Knut x 3
    Restricted Section
    The moment you enter, you'll be treated to a rather easy boss fight 
    against the poltergeist of Hogwarts. Don't believe that you really can't 
    hurt ghosts. After all, this is a magical world, is it not?
    | BOSS : Peeves |
       Attacks :
       - Hurls explosive eggs at you
       - Flies inside an armor and recharges stamina (not quite an attack)
       - Inside the last armor, he will hurl Dungbombs
       - Switches off the candles once in a while (but this is not 
       Peeves, while annoying, is dreadfully easy. Very occasionally, he 
       will toss explosive eggs. While his health bar is still green, hit 
       him with a charged Flipendo to make him retreat inside an armor. 
       It'll begin rattling; before Peeves can charge up to maximum, smash 
       apart the armor. He'll recharge energy anyway, but keep hitting him 
       and destroying the armors he attempts to shield himself in, and his 
       health bar turns red. Destroy the last armor before he can start 
       popping out Dungbombs. Then keep up a relentless Flipendo 
       bombardment until he cackles and flies off.
    Peeves drops a spellbook as he escapes. Pick it up, and boom!
    *********************YOU LEARNED A NEW SPELL!**************************
    Skurge - Skurge is used to remove 'Ectoplasm' barriers that may have 
    been placed to block doors or passageways. It also has the added 
    advantage of scaring off some unfriendly, but cowardly ghosts disguising 
    themselves as statues.
    Skurge works sorta like Incendio, except it works only on green 
    Ectoplasm, slime-dripping barriers. Now that Peeves is done with, 
    evaporate the Ectoplasm barrier and go through the door. Receive your 
    Owl Post:
    "Hi Harry, some ghosts around Hogwarts like to disguise themselves as 
    statues, usually on blocks you'll need to push onto a floor pad. Simply 
    scare them off with a blast of your Skurge spell and they'll fly away. 
    Then you can move the block onto the pad. - Ron"
    With that in mind, continue through the doorway. A prefect is lurking 
    around the corridors here and will knock 2 points off your House point 
    score if you get caught. First open the chest to the right of the 
    doorway for a Sickle, then sneak down the corridor closely behind the 
    prefect and conceal yourself in the curtained alcove when he passes by.
    Then walk up to the doorway, wait until the prefect in the next corridor 
    passes by, then race behind him and follow the corridor down the stairs. 
    Knock out the Living Armor and smash the pot for a Cauldron Cake, and 
    vaporise the cobweb using Incendio for a Knut and continue onward south. 
    Open the chest near the Spiked Ball for a Knut. Run past the Wallfire 
    when it ejects steam, and avoid getting chopped by a gold Living Armor. 
    Go down the corridor, using the curtained alcoves to avoid another 
    prefect marching along the carpet, then open the chest for a Pumpkin 
    Pasty. Flip the lever to open a door, and in the next corridor, there's 
    another prefect! Avoid him and open the chest for a Knut, then go down 
    the corridor (avoiding the gold Living Armor) and through the doorway, 
    ignoring the other two chests in the corridor.
    Flip the lever to open a gate, then go through the open doorway. Turn 
    right and, using the alcoves to avoid the prefect, cast Skurge on the 
    statue on what appears to be a pedestal to dissipate the ghost. Move the 
    pedestal onto the switch and proceed through the open door. In the next 
    room, Moste Potente Potions is lying on a table! Grab it and now, you 
    must escape from the restricted section of the library. Simply retrace 
    your steps.
    Moaning Myrtle's 
    Hermione chats with you a bit before you go to bed. Task accomplished.
    Gryffindor Common Room
    Go downstairs and talk to Hermione; she'll tell you where to get the 
    first ingredient, Knotgrass, then walk off. Before you go to the 
    Entrance Hall, first bypass the fat lady Portrait and follow the 
    corridors. With your Skurge spell, open the Ectoplasm door and go 
    through. Open the chest for a goodie and then go right, through all the 
    madness, until you reach the lever at the end, which you must flip to 
    open a door. Go all the way back and to the other end, and through some 
    more madness to collect a Jellybean <J: 42/100> in the chest.
    Now go back and down to the Entrance Hall.
    MAIN TASK 17 : Knotgrass Ingredient
       Objective - Start Harry off on finding the Polyjuice Potion 
                   ingredients by having him get the Knotgrass from the 
                   Storage Cupboard in the Entrance Hall.
       Items     - Knotgrass
                   Avifors Spell
    Entrance Hall
    Shoot the Ectoplasm-sealed door with Skurge, then enter.
    Storage Cupboard
    Grab the little green thingy, Knotgrass. That's it! Then go up the grand 
    stairs and use Alohomora to unlock the locked chest on the left for a 
    Jellybean <J: 43/100> and go up to Floor 1.
    Floor 1
    There, locate the open Transfiguration classroom. Enter.
    Transfiguration Class
    Your teacher, Minerva McGonagall, will instruct you to go through a 
    doorway and collect your spellbook. Do so.
    *********************YOU LEARNED A NEW SPELL!**************************
    Avifors - The Avifors spell has the ability to transform certain 
    boulders and statues into birds, unblocking paths and sometimes 
    revealing hidden items.
    MAIN TASK 18 : Transfiguration Class
       Objective - Complete the challenge set by your teacher.
       Items     - Golden Star x 25
                   Chocolate Frog x 3
                   Jellybean x 9
    Again, collect 25 Golden Stars.
    1. Examine the portrait in the room with the spellbook for your very 
    first Golden Star <GS: 26/50>.
    2. Enter the corridor and blow away the Living Armor in front of the 
    doorway. Head through and up the ledge for another Star <GS: 27/50>.
    3. Go back down and through the corridor into the large room. Collect 
    the Star in front of the Wallfire at the eastern end of the room <GS: 
    4. Cast Avifors on the two small statues flanking the doorway at the 
    western end to open a gate. Cast it again on a large boulder to get a 
    Jellybean <J: 44/100> and proceed along the narrow pathway, avoiding the 
    Fire Crabs in alcoves on the wall. Transfigure the boulder in the way, 
    and proceed. You will arrive at a chamber with two Wallfires and stone 
    blocks, as well as 2 Stars <GS: 30/50>.
    6. Drag the two stone blocks onto the switches to open a gate. Go back 
    and through that gate and destroy the Living Armor in front of the small 
    statue, then cast Avifors on it to open a gate. Then pick your way 
    carefully through the Living Armors to get a Star <GS: 31/50>.
    7. Go through the doorway you opened and take a right. Go past the gold 
    Living Armor and activate the Flipendo switch, then transfigure the 
    boulder for a Star <GS: 32/50>. 
    8. Backtrack and go through the doorway opened when activating the 
    Flipendo switch. Top up your stamina using the Wiggenweld Potion 
    cauldron and grab the Star from the Spiked Ball's reach <GS: 33/50>, as 
    well as the Jellybean <J: 45/100>. Flip the lever to swivel the 
    Wallbullet and Wallfire.
    8. Then exit the chamber, go left and through the obstacles to cast 
    Incendio on the cobweb for a Star <GS: 34/50>.
    9. Head south and look, there's three Stars guarded by three gold Living 
    Armors! This tests your reflexes; incite the Living Armors to chop down 
    and miss, then weave between and get the Stars <GS: 37/50>.
    12. Head through the doorway at the end and transfigure the boulder in 
    plain view for a Jellybean <J: 46/100>. Head south and turn east when 
    you see a Wallfire. Get past it and the various obstacles to flip a 
    lever and get a Star from a chest <GS: 38/50>. A Leviosa block will drop 
    13. Enchant the Leviosa block to the ledge at the northern wall and use 
    it to climb up to the locket which contains your very last Potions type 
    Wizard Card!
    "Congratulations on getting all five 'Potions' Wizard Cards. You now 
    have the Girding Potion. When you take this, you'll be protected from 
    harm for a short period of time." 
    Go to your Inventory and LOOK! LOOK! You have 5 Girding phials full of 
    friggin Girding Potion, which is basically an Invincibility Potion. 
    So anyway, go back south and into the first open doorway to the west. 
    The chamber contains a Spiked Ball and three items within the radius of 
    the Spiked Ball. Collect them all, 2 Stars <GS: 40/50> and a Jellybean 
    <J: 47/100>. Flip the lever to open a door.
    15. Exit and go further south, blowing away the Living Armor for a 
    Cauldron Cake and head through the doorway you just opened. Collect the 
    Chocolate Frog from the chest inside <CF: 12/30> and the Star in the 
    corner <GS: 41/50>.
    16. Exit the chamber and go south and then east, through the corridor 
    chock-full of surprises. Transfigure the two small statues along the way 
    to open a door, and collect the three Stars along the corridor <GS: 
    19. To the right of the doorway is another Star guarded by a Wallbullet 
    <GS: 45/50>.
    20. Go through the door that you just opened. Make a right turn and blow 
    away the Living Armor for a Cauldron Cake and collect the Star <GS: 
    46/50>. Don't forget to transfigure the small statue next to the Star as 
    21. Then proceed through the room, examining the portrait next to the 
    Spiked Ball for a Jellybean <J: 48/100> and claim the Star <GS: 47/50>.
    22. At the end of the room, there is a darkened board on the shelf that 
    you can examine for another Star <GS: 48/50>. 
    23. Transfigure the statue to open another gate. Backtrack and go 
    through it, then open the chest for a Chocolate Frog <CF: 13/30>. Knock 
    out the three Doxies in the room and claim the Star <GS: 49/50>, and go 
    through the doorway at the end.
    24. The very last Star is hidden inside a chest in the room <GS: 50/50>. 
    Flip the lever to open the last gate and stride through to complete the 
    challenge. And McGonagall gives you 45 House points! Also, you've gotten 
    all 50 Golden Stars! Hell yeah!
    Exit the classroom and Wood will tell you about the upcoming Quidditch 
    match. You're due, so get to the Hogwarts Grounds now! Save at the 
    Entrance Hall before you do anything else though, because the match will 
    be tough.
    Hogwarts Grounds
    Keep going along the footpath until you walk between two white marble 
    arches. Go west and follow the fence around the Greenhouse field until 
    you find the boulder blocking the entrance; transfigure it and collect 
    the Knut left behind, then grab the Sickle from the chest.
    Exit the fenced area and go upwards, searching a bush for a Jellybean 
    <J: 49/100>. Search a bush just south of the Greenhouse for a Knut and 
    search the bush near the Gnome crater further south for a Jellybean <J: 
    50/100>, then keep going north along the left side of the fenced area 
    and to reach another bush with a Jellybean <J: 51/100>. You'll 
    eventually reach a locked trunk; hit it with Alohomora and open it for 
    another Jellybean <J: 52/100>. Then follow the west wall until you find 
    another chest, which contains a Chocolate Frog <CF: 14/30>.
    Finally, to find the Quidditch match grounds, go to the end of the 
    footpath and turn east and keep going until you reach a highly decorated 
    field. Enter and the Quidditch match against Slytherin will start! 
    MAIN TASK 19 : Gryffindor vs. Slytherin
       Objective - Beat the Slytherins to the Golden Snitch in Quidditch!
    This is the only Quidditch match you'll ever have - bah! Anyway, this is 
    merely a race to beat Malfoy to the Golden Snitch. Your distance from 
    the Snitch is shown on the scale at the top right hand corner. Only on 
    the last lap of the race will it show you both moving towards the 
    Snitch, apparently. Malfoy has skillz, and he'll build up his boost 
    power before expending it all in one shot and soaring ahead of you. I 
    suggest keeping up a tough pace of ringing, boosting a bit, ringing and 
    boosting a bit. This way you'll slowly build up boost power, and after a 
    while you can push forward to take over Malfoy.
    There's a renegade Bludger - the little iron balls - continually chasing 
    you; when it pelts after you simply move away and it'll miss. When you 
    reach the Snitch, press A when the picture moves into your hand to win!
    Whether you win or lose, you won't get House points (BAH?!??!), and you 
    will be treated to a cutscene in which Harry gets bashed by a Bludger.
    Hospital Wing
    Hermione will chat with you, and tell you that since you're in the 
    Hospital Wing, it's high time you looked for the second Polyjuice Potion 
    ingredient: Leeches.
    MAIN TASK 20 : Leeches Ingredient
       Objective - There's a pot of Leeches somewhere in the Hospital Wing, 
                   that can be used for the Polyjuice Potion. Go and get 
       Items     - Leeches
                   Knut x 10
                   Jellybean x 28
                   Chocolate Frog x 7
    Head west through the doorway and then south through another door, and 
    you will come upon a useful Invisibility Cloak! Grab it and use it to 
    make your way down the corridor and the next one after that, undetected. 
    In the second corridor with two prefects, head down to the end and enter 
    the doorway; open the chest for a Pumpkin Pasty and refill your 
    Wiggenweld Potion if required, then destroy the Troll loitering around 
    the bathroom cubicles. It will drop a Dungbomb so RUN!! Flip the lever 
    to open a gate, then exit the bathrooms and head through the gate.
    Open the chest for a Sickle then dodge the prefect marching around the 
    corridor. Head up the stairs past the prefect and into a roundabout 
    corridor. Flip the lever at the northeastern corner to open the gate in 
    the room, and go through it; search the left wardrobe for a Knut, then 
    claim the Leeches just nearby. If you need it, search the wardrobes west 
    for a Cauldron Cake; otherwise just retrace your steps out of the 
    Hospital Wing, and to the Portrait Room.
    Portrait Room
    Take the Portrait to Floor 7.
    Floor 7
    Go down to Floor 6.
    Floor 6
    Here, you'll find a gold door; unlock it with Alohomora and you'll enter 
    a bonus room! Get the Jellybean in plain view <J: 53/100> and smash the 
    pot for another <J: 54/100>. Vaporise the cobweb to uncover a lever, 
    then flip it to open the gate and start!
    Follow the corridor until you reach a large room. Search the portrait in 
    the northwestern corner of the room for a Jellybean <J: 55/100> and 
    smash the pot for another <J: 56/100>. Push the two stone blocks in the 
    eastern corner onto the switches to open a gate nearby, then head 
    through for a Chocolate Frog from the chest <CF: 15/30>. Search the 
    portrait inside the room for another Jellybean <J: 57/100>. Then back to 
    the western wall of the previous, large room, and through the door; 
    smash the barrels for a Jellybean <J: 58/100>, open the chest for a 
    Chocolate Frog <CF: 16/30> and vaporise the cobweb for a Jellybean <J: 
    Retreat into the large room again and this, make your way into the 
    doorway at the northern wall and you will enter a roomy classroom. Don't 
    forget the Jellybean to the left of the doorway <J: 60/100> and search 
    the desks for another 2 <J: 62/100>. Search the wardrobe next to the 
    shut gate for a Jellybean  <J: 63/100> and get the partially concealed 
    one behind the globe <J: 64/100>. Drag the wooden chair next to the rich 
    table onto the switch between them and head through the gate that slides 
    open, into the very last room. Here, search the chests and wardrobe and 
    destroy the cobweb for 3 Jellybeans <J: 67/100> and a Chocolate Frog 
    <CF: 17/30>.
    My, wasn't that quite a goodie gala? Exit back to Floor 6 and descend to 
    Floor 5. Clear the Ectoplasm door with Skurge and enter the room...for 
    another bonus!
    Smash the pot inside the study for a Jellybean <J: 68/100> and examine 
    the lighter-coloured, cracked wall west. It slides open to reveal a 
    secret room! Enter and when you reach the corridor furnished with 
    armors, examine the yellow framed portrait for a Jellybean <J: 69/100> 
    and smash another pot north for another <J: 70/100>. Flip the lever to 
    open the gate, and enter the bare room with nothing but a pot and a 
    chest. Smash the pot for a Jellybean <J: 71/100> and claim the Chocolate 
    Frog from the chest <CF: 18/30>.
    Backtrack to the study and enter the ordinary door on the northern wall. 
    Examine the very first portrait you see for a Jellybean <J: 72/100> and 
    smash the glass phials for another one <J: 73/100>. Vaporise the cobweb 
    for yet another <J: 74/100> and follow the rest of the corridor to the 
    In the next room, examine the desks for another two Jellybeans <J: 
    76/100> and go through the door in the classroom, for a Chocolate Frog 
    from the chest <CF: 19/30> and yet another Jellybean from the pot <J: 
    77/100>. Exit the bonus room and...you've made off with another haul!
    Now go back up to Floor 7...but wait, before going back to your Common 
    Room, enter the Reading Room to the left!
    Reading Room
    In here, keep going until you see two small statues flanking a lighter-
    coloured portion of the wall. Transfigure them and hey! It's a secret 
    passage! Follow the path and when you reach the first obstacles, keep 
    going south and you will find a narrow pathway guarded by a Spiked Ball. 
    Avoid getting beaned by it and follow the path for 9 Knuts and a 
    Jellybean <J: 78/100>!
    Head out and past the other obstacles, and you will reach an Ectoplasm 
    door. Skurge it and go through; smash the barrels for a Cauldron Cake, 
    and examine the wardrobe for a Jellybean <J: 79/100>. Flip the lever to 
    open a gate that leads to a chamber full of chests! Open them all to get 
    LOADS of goodies: A Wizard Card, two Knuts and a Chocolate Frog <CF: 
    Now exit the Reading Room and get back to the Common Room. 
    Gryffindor Common Room
    Talk with Ron and Hermione at the fireplace, and Hermione will give you 
    a task before she heads off once again. Now pass the fat lady portrait 
    and continue down the corridor, then down the corridor opposite the two 
    lit Wizard Candles. Look, there's two small statues and a locked gate; 
    what do you do?? TRANSFIGURE THE STATUES! The gate will slide open, so 
    enter and take a left. Head past the Spiked Balls and vaporise the 
    cobweb for a Knut, then dodge the walking gold Living Armor and drag the 
    stone block onto a switch to open a gate. Enter and pass the various 
    obstacles to flip a lever at the end. It opens yet another gate; go back 
    and through it.
    Receive your Owl Post:
    "Hi Harry, stay alert Harry, some walls are not what they seem. Look out 
    for one-way walls that open up from one side when you approach them, but 
    seal back up when you are on the other side. - Hermione"
    With that in mind, blow away the marching Living Armors for a Knut, and 
    smash the barrel (but ignore the Dungbomb-trapped chest) for another 
    Knut. Sweet money...now unlock the gold door and get the Knut from the 
    wardrobe south. Then blow away the three Doxies north for a Cauldron 
    Cake, and annihilate the cobweb in the corner for a Jellybean <J: 
    80/100>. Then step onto the white-tiled portion of the room and open the 
    unlocked chest for a Chocolate Frog <CF: 21/30>, then blow open the 
    locked one for a Sickle. Now step up to what looks like a blocked 
    doorway; it's a one-way door, which fades away when you approach, and 
    shuts back when you go through (so you can't retreat back in).
    That business of fully exploring the Common Room being done, now exit it 
    and go to Moaning Myrtle's bathroom. Remember, it's on Floor 2!
    MAIN TASK 21 : Moaning Myrtle's Bathroom
       Objective - Hermione is waiting in Moaning Myrtle's Bathroom; find 
       Items     - Jellybean
                   Chocolate Frog
    Moaning Myrtle's
    Simply use the Portrait Room shortcuts. At the bathroom, you'll chat a 
    bit with your chums, and Hermione tells you to go look for a third 
    ingredient: Boomslang Skin. Go out into the corridor and follow it until 
    you reach an Ectoplasm door; Skurge it and enter. Flip the lever in the 
    northwestern corner for a chest which reveals a Jellybean <J: 81/100>, 
    then open the other one for a Chocolate Frog <CF: 22/30>. Refill your 
    Poison Antidote Potion if required, then exit Moaning Myrtle's and head 
    down to the Entrance Hall.
    MAIN TASK 22 : Snape's Private Stores
       Objective - You need a third ingredient for Polyjuice Potion: 
                   Boomslang Skin. Unfortunately, it's in Snape's stores 
                   and he's very, very severe on you. Sneak around and get 
                   the Skin without being caught.
       Items     - Boomslang Skin
                   Jellybean x 10
                   Chocolate Frog x 3
    Entrance Hall
    Go to the Belowground.
    Here, keep south until you go through a door. Receive your Owl Post:
    "Hi Harry, watch out for Snape. Looks like he's guarding his office, 
    pacing backwards and forwards in this area (the very corridor you are in 
    now!). You don't want him catching you, he'll throw you right back out 
    into the Entrance Hall. - Ron"
    Keep that in mind; Snape will also knock off 10 House points if he 
    catches you!! Anyway, go forward and follow the corridor. Dodge Snape as 
    you go, then flip the lever at the end to open a gate. Go through it and 
    obtain the Jellybean in plain view <J: 82/100> and flip a lever to open 
    the trapdoor. Go onto it and press B to drop down.
    On the next floor, Colin Creevey, the annoying camera-boy, calls for 
    help. Simply flip the lever next to his cell to free him and he gives 
    you a free Wizard Card in return.
    Proceed south and get the Jellybean between the two Spiked Balls <J: 
    83/100>, then flip the lever in the room to open a gate. Go through it 
    and unlock the chest for a Jellybean <J: 84/100>. The path will split; 
    take the east path and get across the chasm using the moving platforms, 
    but avoid getting torched by the Wallfires. Follow the platforms to a 
    chest and Jellybean <J: 85/100>. Get the Knut from the chest and go back 
    over the platforms. This time, take the south path and leap over the 
    spikes onto the platforms. Avoid the various obstacles, getting a 
    Jellybean over a spike pit as you go <J: 86/100> and flip the lever to 
    enter the next chamber. Snag a Jellybean from the spike pit <J: 87/100> 
    and get a Chocolate Frog from the chest <CF: 23/30>. Go up the stairway, 
    seemingly into oblivion...
    ...then flip the two levers you come to. One opens the gate in front of 
    you, the other activates a moving platform. Go out into the corridor, 
    which is the same one guarded by Snape, then go west and the moving 
    platform activated, it shouldn't be too hard to get over. Receive your 
    Owl Post at the other end:
    "Hi Harry, it's me again. Just wanted to warn you to watch out for Filch 
    patrolling this area (the corridor you are in!). If he catches you he'll 
    throw you out or worse, report you to Snape. - Ron"
    Surprise, surprise, Filch is patrolling the very corridor you're in! 
    You've got to be careful. Flip the lever on the wall to open a gate; 
    enter and smash the pots for a Jellybean <J: 88/100> and follow the 
    corridor (past Filch) to a doorway. Enter and knock out the Doxies to 
    open a gate, then take the Cauldron Cake they dropped and head through 
    the gate. Make a right and get the Jellybean from the chest behind the 
    Spiked Ball <J: 89/100>, then head back west and flip the lever. Blast 
    the barrel onto the switch to open a gate, then open the chest to the 
    left of the gateway for another Chocolate Frog <CF: 24/30>. Head through 
    the gateway and follow the corridor, opening a chest for a Jellybean on 
    the way <J: 90/100> and knocking out a Troll to open a gate. At the end 
    of the corridor is a chest containing yet another Chocolate Frog <CF: 
    Go through the gate and flip the lever, then receive your Owl Post:
    "Hi Harry, when you manage to sneak into Snape's office to collect the 
    ingredients, you can get him to open the door by creating a distraction. 
    But be careful, you'll have to hide behind the curtain here (map marks 
    out a room in Snape's office) if you don't want to get caught. - Ron"
    You here what the man said, eh? Well then, enter and first gett he 
    Boomslang Skin from a shelf, then smash a glass phial to get Snape's 
    attention; he'll enter the office and pace around. It's easy enough to 
    avoid him, but first enter the room through a curtain and blast the 
    cobweb for a Jellybean <J: 91/100>, then dodge Snape and exit his office 
    through the door he opened. From there, exit Belowground.
    Entrance Hall
    Go to the Great Hall for your next task.
    MAIN TASK 23 : Duelling Club
       Objective - Your teacher, Gilderoy Lockhart, has set up a Duelling     
                   Club to teach you how to duel. Attend it at the Great 
    Great Hall
    Inside, you'll encounter your big-headed teacher Gilderoy Lockhart who 
    sets you up for a duel with Draco Malfoy. Instead of disarming, Draco 
    sets a snake on you. Harry sets it off and Hermione tells you that you 
    can talk to snakes (???). When you exit, Hermione tells you to meet her 
    in the Grounds for the last ingredient - Fluxweed.
    Hogwarts Grounds
    Make your way along the footpath and to the second portion of the 
    Grounds. Get to the Greenhouse, which is at the wooden fence west of the 
    two white arches at the footpath. Talk to Hermione, who warns you about 
    a full-grown Venomous Tentacula, then enter the Greenhouse.
    MAIN TASK 24 : Venomous Tentacula
       Objective - The Venomous Tentacula has the last ingredient for 
                   your Polyjuice Potion. Destroy it and collect the 
       Items     - Fluxweed
    Nothing much to say - when you enter you'll be confronted by a large, 
    full-grown Venomous Tentacula. With 10 stamina zaps you should easily be 
    able to take it. Simply pelt it with Incendio and it will go down, 
    allowing you to reach the Fluxweed. 
    Exit and you will have a talk with the gleeful Hermione, who gives you 
    your next task. Then the day fades out.
    MAIN TASK 25 : Myrtle's Bathroom 2
       Objective - Hermione is waiting in Moaning Myrtle's bathroom to get 
                   started on the Polyjuice Potion. Meet her there.
       Subtasks  - Dumbledore's Office
       Items     - Jellybean x 5
                   Chocolate Frog
    Gryffindor Common Room
    Go downstairs and out of the Common Room.
    Floor 7
    Hmmm, the Portraits to the Portrait Room are unusable; what can be 
    happening? Nevertheless, start making your way downstairs. Hagrid will 
    give you a warning on the way, then lets you resume. Halfway, you'll 
    encounter a stiff body lying on the ground, petrified. Peeves will see 
    you and start a ruckus, and your Transfiguration teacher comes running, 
    then brings you to Dumbledore's office. Enter.
    Subtask 1 : Dumbledore's Office
       Objective - Harry has been caught with a petrified body near him. 
                   Get him to meet Dumbledore and clear this matter up.
    Dumbledore's Office
    Inside, slide open the secret wall and follow the corridor to a large 
    room with three ways. Take west and open the locked chest with Alohomora 
    for a Jellybean <J: 92/100>. Then unlock the gold door and follow the 
    passage to the trophy, which, obviously, contains shelves loaded with 
    trophies. Open the wardrobe in the corridor for a Jellybean <J: 93/100> 
    and examine the yellow-framed portrait for a Pumpkin Pasty. Smash the 
    two pots in the room for another Jellybean <J: 94/100>, then exit the 
    Trophy Room.
    This time, take the east way and transfigure the small statue to open a 
    gate. Slip through and blow away the two Living Armors to clear the way 
    for a Chocolate Frog <CF: 26/30> from the chest!
    Then exit the small chamber and take the middle door this time. Head 
    through the shiny-tiled room and into another study. Examine the yellow-
    framed portrait for a Jellybean <J: 95/100> and smash the pot for a 
    Sickle, then go up the stairs into Dumbledore's study. Dumbledore will 
    amble in and chat with you before Hagrid barges in and speaks up 
    (unnecessarily) for you. You then leave and meet Ron and Hermione in the 
    Great Hall, where they chat a bit about the Polyjuice Potion before 
    First, go back to Dumbledore's Office and head to his study, then 
    examine the yellow-framed portrait behind his desk for a Jellybean <J: 
    96/100>. Check the chest for your last Beast Wizard Card...
    "Well done, you've collected all five 'Beasts' Wizard Cards. Now you can 
    view the Bestiary in your Notebook."
    Also in the office is Fawkes, Dumbledore's pet phoenix.
    Then go back down to the Entrance Hall.
    Entrance Hall
    Go to Moaning Myrtle's bathroom on Floor 2.
    Moaning Myrtle's
    Here, follow the corridor and enter the toilet which Myrtle haunts; 
    Hermione is standing beside a cauldron of bubbling red liquid. You will 
    drink some and turn into one of Malfoy's friends.
    MAIN TASK 26 : Meeting Ron
       Objective - Meet Ron on Floor 1.
    Simply exit the bathroom and go to Floor 1.
    Floor 1
    Ron is standing at the entrance, and briefs you on where to go. So take 
    south and into the...
    Slytherin Dungeons
    Follow the corridors and through the door into the Slytherin Common 
    Room. Look, it's that bloody creep Malfoy! Chat with him and he spits 
    all sorts of vile stuff about Harry (you) and Ron's father, Arthur 
    Weasley. He then trundles off...simply exit the room through the 
    northern door and knock out the Troll stomping around the desks, to open 
    a gate and get a Cauldron Cake. Tramp through the gate and along the 
    narrow pathway, and Skurge the Ectoplasm-sealed door. Enter the room - 
    it's a dormitory - and Skurge the fake statue at the northeastern 
    corner. Drag the pedestal onto the switch in the middle of the dormitory 
    to open a gate, then head through and down the steps, past the gold 
    Living Armor and rapidly-firing Fire Jet. Dodge the varous obstacles and 
    prefects, and flip a lever to open another gate.
    Head through and claim your Invisibility Cloak, then walk past the 
    patrolling prefect and flip the lever on the other side to open a gate. 
    Go into the corridor and open the gate using the lever, then exit the 
    Slytherin Dungeons through the door at the end.
    MAIN TASK 27 : Sneak to the Entrance Hall
       Objective - Meet Ron at the Entrance Hall.
    From Floor 1, return to the Entrance Hall. This sort of task is a joke, 
    Entrance Hall
    Here, meet Ron at the bottom of the steps. He'll tell you to meet 
    Hermione at Moaning Myrtle's bathroom, then go there himself, so follow 
    after. Don't you forget, it's on Floor 2.
    MAIN TASK 28 : Myrtle's Bathroom 3
       Objective - After your trip to Slytherin Common Room, it's time to 
                   report back to Hermione.
    Moaning Myrtle's
    Here, you'll be treated to a long, long cutscene. Filch nearly sees you 
    three, then you hear Myrtle's scream. Entering the bathroom, you find a 
    diary, which is taken back to the Common Room and examined. Harry finds 
    lots of useful information back in the Common Room, then gets ready for 
    another task.
    MAIN TASK 29 : Hagrid's Hut
       Objective - You've found out some useful stuff about the Chamber of 
                   Secrets; now interrogate Hagrid for more.
       Items     - Jellybean x 4
    Gryffindor Common Room
    Exit the Common Room and go down to the Entrance Hall through the 
    Portrait Room shortcut.
    Entrance Hall
    Exit the castle.
    Hogwarts Grounds
    First, go east and transfigure the large boulder for a Jellybean <J: 
    Then proceed along the footpath to the second portion of the Grounds. 
    You will automatically come to Hagrid's Hut, where Hagrid and Dumbledore 
    are finishing up a conversation and walking away. Harry will find a key 
    on the ground, then see some spiders sneaking into the forest; when you 
    regain control, first go east of the wooden fences along the footpath 
    and transfigure the boulder there for a Jellybean <J: 98/100>. Search 
    the bush nearby for a Knut, then transfigure another boulder east of the 
    white marble arches at the footpath for yet another Jellybean <J: 
    Then clear away the cobweb to the left of Hagrid's Hut for your very 
    last Jellybean <J: 100/100>! You are told that you may access a mini-
    game at the main menu of the game.
    Now enter Hagrid's Hut.
    Hagrid's Hut
    Go through it and out the door on the other side. Shatter the orange 
    thing for a Knut, then go through the brown door leading into the 
    Spider Trail
    Inside, you will see two sets of spiders crawl away; the second bunch 
    crawls into a lair somewhere along the pathway ahead.
    Follow the worn pathway and blow away the four Spiders you encounter for 
    a Knut, Cauldron Cake and Sickle. Then go through the place where you 
    saw the second bunch of spiders enter.
    Aragog's Lair
    Harry walks up to a massive, wrigging spider, called Aragog. After an 
    awkward talk, Aragog nearly has you killed...until Ron shows up with the 
    car used to fly to Hogwarts!
    MAIN TASK 30 : Dormitory 4
       Objective - Examine your trunk.
    Gryffindor Common Room
    Here, you thank Ron for saving you. Now go up to your Dormitory and 
    examine the large brown trunk next to a bunk. Then return to the study 
    in the Common Room and talk to Hermione. Ron soon appears, and he's in a 
    shock - his sister, Ginny Weasley, is reported to be taken into the 
    Chamber of Secrets! Hermione runs off to search for a clue, and the day 
    fades out.
    When you regain control, go downstairs and chat with Ron. He will make 
    his way to Moaning Myrtle's bathroom (Floor 2), and so should you.
    MAIN TASK 31 : Floor 2
       Objective - Meet Ron at Floor 2.
    Floor 2
    Just outside Moaning Myrtle's bathroom, you'll encounter Professor 
    McGonagall, who imforms you of an attack and instructs you to make your 
    way to the Hospital Wing on Floor 4.
    MAIN TASK 32 : The Hospital Wing
       Objective - Get to the Hospital Wing to find out who's been 
    Hospital Wing
    Inside, you'll find that this time, Hermione herself was attacked and 
    petrified. In her right hand, contains a final clue: it identifies the 
    monster who's been doing all the petrifying! With that, head straight 
    for Moaning Myrtle's bathroom on Floor 2 again.
    Moaning Myrtle's
    Enter her bathroom and talk to her. She'll give you a clue, then you 
    will cross over and open a secret passageway at the sink. Down there, 
    Ron is blocked off by some stones. You'll have to carry on on your 
    lonesome, so head through the sewer passageway.
    In the next room, you'll meet the guy behind all this: Lord Voldemort, 
    in a spectral form of his boyish days, Tom Riddle. He summons some 
    snakes, which are easy to blow away with a charged Incendio. When you 
    destroy them all, enter the large entrance.
    Inside is your final hurdle...
    | BOSS : Basilisk |
       Attacks :
       - eels around the room and tries to hit you
       - spits some poisonous goo at you
       Final bosses NEVER come this easy. Anyway, all you have to do is to 
       hit the tail over and over again, preferably with Incendio. The 
       Basilisk, being blinded by a phoenix beforehand, is pretty much 
       blind. Just pelt its tail with Incendio, and it turns redder and 
       redder...when it explodes, you save the day...again!
    After that, you'll bring Ginny Weasley out, and if at the end Dumbledore 
    announces your House's victory, well done! Enjoy the cheesy ending, if 
    you actually like that sort of thing...
          /-.-.-.-.-.-.-.-.-.//|||         |||\\-.-.-.-.-.-.-.-.-\
         ||                     E N E M I E S                    ||
    There are two types of enemies in this game: the organic, living ones 
    and the non-living obstacles.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |                         B E S T I A R Y                     _|  |
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    I: Gnome
    Look like : Little yellow critters.
    Attacks   : Run up to you and claw you
    Found in  : Hogwarts Grounds
    Gnomes pop up from Gnome Stumps, mainly found in the Hogwarts Grounds. 
    use either charged Incendio or Flipendo to dispose of them; Incendio is 
    more powerful against these critters. Destroy their Gnome Stumps with a 
    few charged-up Incendio.
    II: Orange Snail
    Look like : Small snails which leave an orange trail behind them.
    Attacks   : Crawl towards you
    Found in  : Gringotts Bank
    You call these enemies? They're slow and couldn't catch you for nuts! 
    Too easy! Dispose of them with charged Flipendo.
    III: Fire Crab
    Look like : Little crabs with a large, metallic carapace on their body.
    Attacks   : Crawl to you and breathe flames
    Found in  : Magical Menagerie
                Gringotts Bank
                Transfiguration Class
    Fire Crabs are slightly beefier than Orange Snails, but they're slow all 
    the same. Their hard carapace won't stand up to a charged Flipendo. Fire 
    Crabs may also be jammed into alcoves in walls and breathe fire at you 
    as you walk past.
    IV: Doxy
    Look like : Tiny, brown, flying creatures
    Attacks   : Flits at you and tries to poison you
    Found in  : Dungeons
                Flitwick's Office
                Transfiguration Class
                Gryffindor Common Room
    Doxies are slow, but you can't let them touch you; if they do, they'll 
    inflict a poisonous sting on you. Simply blast them out of existence 
    with a charged Flipendo.
    V: Troll
    Look like : A big, small-headed, lumbering monster with a club
    Attacks   : Tries to smash you with its club
    Found in  : Dungeons
                Hospital Wing
                Slytherin Dungeons
    Trolls may look terrifying, but they are slow and stupid. If you let 
    them get close, they will roar and take a huge swipe with their club! 
    Distract them with Dungbombs and pelt with three charged Flipendo shots 
    to knock this monstrocity out.
    VI: Living Armor
    Look like : A suit of armor...duh!
    Attacks   : Swings its halberd at you if you come too close
    Found in  : Reading Room
                Flitwick's Office
                Moaning Myrtle's
                Library (Restricted)
                Transfiguration Classroom
                Gryffindor Common Room
                Slytherin Dungeons
    Living Armors come in either silver or gold. Silver ones can be blown to 
    pieces with Flipendo, but gold ones are totally invincible. Some Living 
    Armors march around; the silver ones take two charged Flipendos. You can 
    spot out the dangerous, stationary ones by looking for whether they are 
    poised to strike. Silver, stationary ones take a charged Flipendo shot 
    to destroy.
    VII: Basilisk Lair Viper
    Look like : Snall snakes
    Attacks   : Crawl towards you and try to bit you
    Found in  : Uh...Basilisk Lair ^_^
    Before facing the Basilisk, you will have to face several of these. 
    Despite their numbers, they're slow, and can be easily disposed of with 
    a charged Incendio. But if you actually blunder into them, they'll 
    inflict a poisonous bite on you.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |            N O N - L I V I N G  O B S T A C L E S           _|  |
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    These things are inorganic, but they delay your progress and pose a 
    threat to your existence. They usually can't be destroyed.
    I: Wallfire
    Look like : A monster head stuck on the wall 
    Attacks   : Breathes fire
    Easily averted. Some can be swivelled around to avert them even easier.
    II: Wallbullet
    Look like : A monster head stuck on the wall
    Attacks   : Fires a bullet in a single line
    Easily averted. Looks like the Wallfire. Some can be swivelled around to 
    avert them even easier.
    III: Fire Jet
    Look like : A small spout in the floor
    Attacks   : A jet of flame ejects and stays lit for a varied time
    Some Fire Jets fire more rapidly than others. You can't jump over the 
    jet, by the way.
    IV: Spike Pit
    Look like : A series of holes in the floor
    Attacks   : Spikes stick out of the holes occasionally
    These can be jumped over and are not much of a threat.
    V: Spike Ball
    Look like : A big, black iron ball with spikes on it
    Attacks   : Rises then drops to the floor/Spins around a pillar
    Spike Balls, as mentioned, either drop to the ground then rise again, or 
    spin around a short pillar. Certain Spike Balls spin at a different 
    radius from the pillar at a different speed.
          /-.-.-.-.-.-.-.-.-.//|||         |||\\-.-.-.-.-.-.-.-.-\
         ||              M O N E Y  L O C A T I O N S            ||
    Yes, you can get and save up money in Chamber of Secrets! Not that it 
    will be for much use, though...the use of money is still under a 
    stranglehold and you can only buy very few things, mainly your trick 
    items (i.e. Dungbombs, Stink Pellets and Luminous Balloons).
    In case you didn't know, in the wizarding world of Harry Potter, Knuts, 
    Sickles and Galleons are used as currency (no, don't worry about 
    inflation just yet :) ). Knuts are little, bronze coins with a hole in 
    the middle. Silver Sickles are worth 30 Knuts. Galleons...you only get 
    one in the whole game, so they don't really matter.
    You only use your money to, as said, buy trick items from Gambol and 
    Japes or Fred and George's Shop, and your Potion Kit in Diagon Alley. 
    Aside from that, money bears no more use. They are hidden in very funny 
    places anyway, and deserve a mention in this guide.
    Gringotts Bank
    1. A Knut can be found in the very first Item Chest on a ledge.
    2. The very first Fire Crab in a chamber yields one when you destroy it.
    3. The very first Anvil will reveal a Knut when you destroy it.
    4. Pull a lever next to the very first gem cart to get a chest 
    containing a Knut.
    5. Another Anvil, another Knut.
    6. In one of the barrels is another Knut.
    7. A Sickle is on a platform over the lava, which you can get to after 
    jumping over a few platforms.
    8. There's a handful to be found at the beginning of the second area.
    9. In one of the Anvils nearby the chest containing the blue Gringotts 
    10. Push a gem cart off its tracks for a Sickle.
    11. Blow up a nearby Anvil for another Knut.
    12. After the series of crushing blocks, there's another Anvil 
    containing a Knut.
    13. The Anvil near the gem cart which contained the gold Gringotts Gem 
    contains a Knut.
    14. Harry will take a Galleon from his vault. From here, you don't 
    really have to worry about monetary problems.
    Gryffindor Common Room
    1. Near the Gryffindor shield at the stairway leading to your dormitory 
    is a wall with several boards, one of which is darkened; examine that 
    one for a Sickle.
    2. A pot on the stairway leading to your dormitory contains a Sickle.
    Reading Room
    1. A pot in the room which Percy paces around in contains a Knut.
    2. In the room which you open with Avifors, there's a very narrow 
    pathway behind a Spiked Ball which holds 9 Knuts!
    Hogwarts Grounds
    1. In the bush next to the Owl Post stand in the first portion of the 
    1. In one of the rooms next to Filch (which you get to using the 
    Invisibility Cloak) you can pull a lever to get a chest containing a 
    2. One of the cobwebs in the Dungeons contains another Knut.
    Library (Restricted)
    1. A cobweb conceals a Knut.
    2. A chest near a Spiked Ball contains another Knut.
    3. A corridor guarded by a prefect has a chest which contains yet 
    another Knut.
    Hospital Wing
    1. A wardrobe near a pot of Leeches contains a Knut.
    Moaning Myrtle
    1. A well-hidden pot behind the pillar at the hallway leading to the 
    Restricted Section of the Library contains a Knut.
          /-.-.-.-.-.-.-.-.-.//|||         |||\\-.-.-.-.-.-.-.-.-\
         ||                W I Z A R D  C A R D S                ||
    All Wizard Cards give you extra information when you select them with 
    the A Button. Flip them round with the A Button. There are 5 Types: 
    Beasts (top row), Potions (2nd from top), Locations (middle), Quidditch 
    (2nd from bottom) and Charms (bottom). All cards are listed from left to 
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |                           B E A S T                         _|  |
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    Collecting all 5 Beast cards will give you the option to view a 
    description on all minor enemies found in the game. This can be viewed 
    in your notebook.
    Personally, I haven't seen a Gytrash.
    Gulliver Pokeby (1750 - 1839)
    Description : Expert on magical beasts. First to identify meaning of 
    Augurey song.
    Location : In a chest in Dumbledore's study.
    Derwent Shimpling (1912 - Present)
    Description : Ate an entire Venomous Tarantula for a bet and survived 
    though is still purple.
    Location : In a northeast corner of the southern portion of the Grounds.
    Herpo the Foul (Ancient Greek)
    Description : First known creator of the Basilisk.
    Location : In the secret chamber of the Reading Room.
    Newt Scamander (1897 - Present)
    Description : Celebrated author of 'Fantastic Beasts and Where to Find 
    Location : Colin Creevey gives you this after freeing him from his cell
    Gondoline Oliphant (1729 - 1799)
    Description : Famous for studies of life and habits of trolls. Clubbed 
    to death while sketching.
    Location : Ginny gives you this after you buy her a Potion Kit (Main 
    Task, Subtask 1)
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |                        P O T I O N S                        _|  |
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    Getting all 5 of the Potions cards will give you 5 phials of Girding 
    Potion (yellow stuff), which protects you for 20 seconds against harm.
    Hesper Starkey (1881 - 1973)
    Description : Witch who studied the use of phases of the moon in potion-
    Location : In a chest on a ledge behind the Whomping Willow.
    Beaumont Marjoribanks (1742 - 1845)
    Description : Pioneer of Herbology. Discovered Gillyweed.
    Location : It is inside a chest lying in the bonus room sealed by the 
    portrait of an old witch in the Portrait Room.
    Gaspard Shingleton (1959 - Present)
    Description : Celebrated inventor of the Self-Stirring Cauldron.
    Location : In a chest inside the gold door-locked room in Moaning 
    Myrtle's Bathroom.
    Clover Hipworth (1742 - 1805)
    Description : Inventor of the Pepperup Potion, cure for the common cold.
    Location : On a ledge in the Avifors challenge room.
    Sacharissa Tugwood (1874 - 1966)
    Description : Pioneer of Beautifying Potions. Discovered the properties 
    of Bubotuber Pus.
    Location : In a chest inside the Great Hall.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |                       Q U I D D I T C H                     _|  |
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    Allows you to play Quidditch from the Main Menu.
    Bowman Wright (1492 - 1560)
    Description : Famous for developing the Golden Snitch.
    Location : Madam Hooch gives you this after completing the first Flying 
    Lesson challenge.
    Gwenog Jones (1968 - Present)
    Description : Captain of the only all-female national Quidditch team, 
    the Holyhead Harpies.
    Location : Oliver gives you this after completing the second Flying 
    Lesson challenge.
    Cyprian Youdle (1312 - 1357)
    Description : Only Quidditch referee ever to die during a match.
    Location : You get this after completing the 3 Rings Practice challenge 
    in the Broom Shed.
    Devlin Whitehorn (1945 - Present)
    Description : Founder of the Nimbus racing broom company.
    Location : Beat the Ring Practice 2 challenge in the Broom Shed.
    Roderick Plumpton (1889 - 1987)
    Description : Seeker for England's Quidditch Team. Holds the record for 
    the fastest capture of the Snitch.
    Location : Beat the Flitterby 2 Challenge in the Broom Shed.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |                          C H A R M S                        _|  |
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    Collecting all 5 Charms cards will give you another spell: Alohomora. 
    With Alohomora, you can unlock gold doors and locks.
    Merwyn the Malicious (Dates Unknown)
    Description : Credited with the invention of many unpleasant jinxes and 
    Location : Found in an alcove when you hanker after the fifth Golden 
    Star in the Leviosa Challenge.
    Bridget Wenlock (1202 - 1285)
    Description : Famous Arithmancer. Established the magical properties of 
    number seven.
    Location : In a secret room in the Portrait Room. Open it by first 
    examining a darkened board on the northern wall, then pushing the chair 
    onto the switch that is revealed.
    Felix Summerbee (1447 - 1508)
    Description : Inventor of Cheering Charms.
    Location : In a chest in the challenge inside Flitwick's Office (not to 
    be confused with the Leviosa Challenge).
    Ignatia Wildsmith (1227 - 1320)
    Description : The witch who invented Floo powder.
    Location : Found in a locket in a chamber opened when you light two 
    Wizard Candles in the Gryffindor Common Room.
    Quong Po (1443 - 1539)
    Description : Chinese wizard who discovered the uses of powdered 
    Fireball eggs.
    Location : Inside the bonus room sealed by the portrait of a wizard with 
    a red cloak around his shoulders in the Portrait Room.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |                       L O C A T I O N S                     _|  |
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    Godric Gryffindor (Dates Unknown)
    Description : Co-founder of Hogwarts. Gave her name to one of the four 
    Hogwarts houses.
    Location : George gives you this after you complete the fourth Bean 
    Salazar Slytherin (Dates Unknown)
    Description : Co-founder of Hogwarts. Gave her name to one of the four 
    Hogwarts houses.
    Location : George gives you this after you complete the second Bean 
    Rowena Ravenclaw (Dates Unknown)
    Description : Co-founder of Hogwarts. Gave her name to one of the four 
    Hogwarts houses.
    Location : George gives you this after you complete the third Bean 
    Helga Hufflepuff (Dates Unknown)
    Description : Co-founder of Hogwarts. Gave her name to one of the four 
    Hogwarts houses.
    Location : George gives you this after you complete the first Bean 
    Daisy Dodderidge (1467 - 1555)
    Description : First landlady of the Leaky Cauldron.
    Location : Supposedly found in the secret room you open when you connect 
    the GameCube to the GBA.
          /-.-.-.-.-.-.-.-.-.//|||         |||\\-.-.-.-.-.-.-.-.-\
         ||       C O L L E C T I B L E  L O C A T I O N S       ||
    The 100 pink, tomato-flavoured, bouncing Jellybeans and brown, jumping 
    Chocolate Frogs are scattered around the castle either in plain view, 
    concealed in portraits or cobwebs, or in chests and pots. Smash green 
    pots with two blasts of Flipendo.
    This section will cover the locations of Jellybeans and Chocolate Frogs, 
    and contains maps of most of the areas to help you, so you don't have to 
    wreck that Start button whenever you're lost - just refer back here!
    The maps are arranged in this order:
     - Dumbledore's Office
     - Hospital Wing
     - Floor 5 Bonus
     - Floor 6 Bonus
     - Gryffindor Common Room
     - Reading Room
     - Library
     - Moaning Myrtle's
     - Library (Restricted)
     - Hogwarts Grounds
     - Transfiguration Classroom
     - Flitwick's Office
     - Leviosa Challenge Room
     - Slytherin Dungeons
     - Belowground
    There are not exactly to scale with the maps in-game, but they're 
    accurate enough. These are final, so I won't change them. EVER!
    LEGEND :
     | or _ or / or \ = walls
            =         = secret wall
            P         = portrait
            0         = platform
            `         = path of a moving platform
            >         = edge of ledge
           WW         = Whomping Willow
            .         = pathway
            Q         = Quidditch Practice Ground
           BS         = Broom Shed 
           BC         = Bean Challenge
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    _/ _|__________________________________________________________|_ \_
      |                  C A S T L E  S T O R E Y S                 _|  |
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    Overview : There are goodies hidden in various areas of the castle 
    OUTSIDE the mapped ones. Either I didn't bother to chart out these areas 
    (owing to their simplicity) or they were uncharted in the first place.
    1. In a pot on the Entrance Hall.
    2. In a locked chest on the higher floor of the Entrance Hall.
    3. In a portrait on the higher floor of the Entrance Hall.
    4. In a pot on Floor 1.
    5. In a pot on Floor 4.
    6. In a pot on Floor 5.
    7. In a pot on Floor 7.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |             D U M B L E D O R E ' S  O F F I C E            _|  |
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    Overview : Dumbledore resides here, but you can't find him here 
    throughout the game. Wonder why :) Also, unlike the book, you don't need 
    a password to enter it after Professor McGonagall opens it. In his 
    office lies his pet phoenix, Fawkes.
                       |             |
                       | Dumbledore's|
                       |    Study    |
                       |             |
                       |____     ____|
                            |   |
                          __|   |
                         /      |
                        /       |
                        |       |
                        |       |
                        \       |
     ________            \__   _|         
    |        |           ___| |___
    |        |_         |         |
    | Trophy   |        |         |
    |  Room    |        |         |
    |          |_____   |         |
    |                |  |         |
    |_________       |  |         |
              |    __|  |___   ___|
              |   |  _______| |______
              |   | |                |      __
              |   |_|                |_____|  |
              |    _                  ________|
              |___| |_____      _____|
                          |    |
                          |    |
                          |    |  ___________
                          |    | |           |__
                          |     =             __ To Floor 4
                          |    | |           |
                          |____| |___________|
    1. In a locked chest in a corner at a three-way junction. Use Alohomora.
    2. There's one in the wardrobe along a corridor.
    3. One of two pots in the Trophy Room contains a Jellybean.
    4. Examine the yellow-framed portrait in a study for one.
    5. In the yellow-framed portrait behind Dumbledore's desk.
    Chocolate Frogs
    1. In a chest guarded by two Living Armors.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |                   H O S P I T A L  W I N G                  _|  |
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    Overview : When they are Petrified by the monster in the Chamber of 
    Secrets, all victims are sent here. Prefects regularly patrol its 
    corridors, and most wardrobes and phials here are empty.
    |       |
    |       |
    |       |______________
    |                      |
    |_______   ____________|
            | |____________
            |  __________  |
            | |          | |
            | |          | |
            | |__________| |
            |   ___________|
            |  |
            |  |          _____
            |  |         |     |
            |  |         |     |
            |  |    ___  |     |
            |  |   |   |_|     |
            |  |   |    _      |  __________________
            |  |_  |   | |     | |                  |
            |    | |   | |     |_|       Main       |_
            |    | |   | |      _      Bedroom       _ To Floor 3
            |    | |   | |   __| |                  |
            |    | |   |  | |__  |__________________|
            |    | |   | |     |
            |    | |   | |     |
            |    | |   | |_____|
            |    |_|   |
            |     _    |
            |____| |   |
           ______  |   |
          |      | |   |
        __|   ___| |   |
       |     |___  |   |
       |         |_|   |
       |          _    |
       |_________| |___|
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |                    F L O O R  5  B O N U S                  _|  |
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    Overview : This bonus room is, obviously, on Floor 5, and true to its 
    name, is really a bonus room. No enemies, but you must search EVERYWHERE 
    to find the numerous goodies hidden in the multitude of portraits, 
    chests and pots. This bonus room can only be opened with Alohomora.
                              |         |
                              |         |      
                              |         |  ______
                              |         |_|      |
                              |          _       |
                              |_____   _| |______|
                               _____| |_
                              |         |
                              |      ___|
                              |     |
                              |     |
     _______   _____          |     |
    |       | |     |         |_   _|
    |       |_|     |          _| |__
    |        _      |         /      \
    |_______| |     |_____   /        \
              |           | |          _
              |      _____ =           _ To Floor 5
              |_____|        \        /
    1. The pot in the first room contains a Jellybean.
    2. In a yellow-framed portrait littered with armors.
    3. A pot slightly north to the armor-lined corridor contains one.
    4. In a room containing a pot and a chest, there is a Jellybean in the 
    5. After entering the wooden door in the first room, examine the very 
    first portrait to get one.
    6. There's another in the bunch of glass phials.
    7. A cobweb near the glass phials conceals another.
    8. Examine the desks in the classroom for two more.
    10. A pot behind a door in the classroom contains another Jellybean.
    Chocolate Frogs
    1. In a room containing a pot and a chest, there is a Chocolate Frog in 
    the chest.
    2. Through a door in the classroom is a chest containing another 
    Chocolate Frog.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |                    F L O O R  6  B O N U S                  _|  |
    ¯\ ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|__/¯
    Overview : Again, its name alone tells you that it's on Floor 6. And 
    once more, it contains no foes. If you leave not a stone unturned, the 
    riches in this room are yours. Obviously, this bonus room is protected 
    by an Ectoplasm-sealed door, which you open only with Skurge.
           ______   _____________
          |      | |             |
          |      |_|             |
          |       _              |
          |______| |             |
                   |             |
                   |             |
                   |______   ____|
      ___________   ______| |____   __    ___
     |           |_|             |_|  |__|   |
     |            _               _          |
     |___________| |             | |         |
                   |____      ___| |_________|
                        |    |
                        |    |
                        |    |
                        |    |  
                        |    |  _________
                        |    |_|         |_
                        |     _           _ To Floor 6
                        |____| |_________|
    1. In plain view when you first enter.
    2. Inside a pot in the first room.
    3. Check the portrait inside the first large room after the first 
    corridor to find one.
    4. A pot nearby the portrait holds another.
    5. Inside a portrait in a room with a chest, and opened by pushing with 
    two stone blocks onto switches.
    6. There's one inside one of the barrels in the bonus room.
    7. Burn away a cobweb for a Jellybean.
    8. To the left of the doorway leading to a classroom.
    9. Two are hidden inside the desks of the classroom.
    11. In a wardrobe beside a shut gate in the classroom.
    12. Almost totally concealed by a globe is yet another one.
    13. 3 are inside chests and wardrobes, as well as a cobweb, all in the 
    same area.
    Chocolate Frogs
    1. Inside a chest behind a gate openable by pushing two stone blocks 
    onto switches.
    2. You can find one in a bunch of chests and wardrobes.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |           G R Y F F I N D O R  C O M M O N  R O O M         _|  |
    ¯\ ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|__/¯
    Overview : This is where you and your fellow Gryffindors live and study. 
    At the top floor is your dormitory, where the bunks, trunks and whatnots 
    are. You will frequently meet Ron and/or Hermione is either the 
    dormitory or the study of the Common Room. There are numerous secret 
    rooms and chambers in the Common Room, but you need Avifors and Skurge 
    to be able to explore the deepest bowels of this large area.
                                |  __|
                                | |
                                | |
                                | |
                                | |
                                | |
                                | |
                         _______| |            ____
                        |  _______|           |  __|
                        | |                   | |
                        | |                   | |
                        | |___________________| |       __
                        |___________   _________|      |  |
     _________                      | |                |  |
    |         |                     | |                |  |
    |Dormitory|          ___________| |___   ___________||_____
    |         |         |                 |_|                  | 
    |         |         P    _______________________     ______|
    |___   ___|      ___|   |_                      |   |
        | |         |         |                     |   |
        | |      ___|         |                     |   |
        | |     |_            |                     |   |
        | |      _|    Study  |         _____________| |_____   _
        | |     |___          |        |                     | | |
        | |         |         |______  |   __________________| | |
        | |_________|    ______      | |                     | | |
        |               |  ____|     | |_____________        |_| |
        |_______________| |          |  ___________  |        ___|
                          |          |_|           |_|     __|
                          |____       _             _     |
                               |     | |       ____| |____|
                               |_____| |______|
    1. In a pot between two suits of armor.
    2. In a portrait along the stairway leading to your dormitory.
    3. In a wardrobe inside your dormitory.
    4. One is inside a chest behind an Ectoplasm-sealed door.
    5. Another is at the end of an obstacle-filled corridor, in a room 
    sealed by an Ectoplasm.
    6. Vaporise a cobweb inside the room openable by transfiguring two 
    statues to get a Jellybean.
    Chocolate Frogs
    1. There's one inside a chest, that lies in the room openable by 
    transfiguring two statues.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |                    R E A D I N G  R O O M                   _|  |
    ¯\ ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|__/¯
    Overview : The Reading Room obviously contains a hell lot of books and 
    bookshelves. Percy paces about in the bookroom, but Fred and George have 
    surreptitiously set up a small trick shop in the Reading Room. They have 
    also set up a "shortcut" which is full of obstacles and puts you at just 
    as much risk of getting caught by Percy anyway. Their shop is slightly 
    less well-stocked than Diagon Alley's Gambol and Japes (that's not 
    speaking much either...what happened to the economy?). Behind their shop 
    lie the 4 Bean Challenges. George will supervise you with those...but he 
    also speaks of the reward you get for collecting all 100 pink tomato 
                               |  ____________  |
                               | |            | |
                               | |            | |
                               | |            | |
                               | |            | |
                               | |            | |
         BC4    __________   __| |_   ________| |______
         | |_  |   Fred   | |      | |                 |
       _|    | |    and   |_|      |_|                 |
    BC3_     | | George's  _        _                  |
        |    | |____   ___| |______| |    Bookroom     |
       _|    |______| |____________  |                 |
    BC2_                           | |                 |
       _|     _____________________| |_____________    |
    BC1_     |                                     |   |
        |____|      _______                   _____|   |      
                   |       |                 |  ___    |______ 
                   |       |                 | |   |           To Floor 7
                   |       |          _______| |   |__________ 
                   |___   _|         |  _______|
                  _____| |____       | |
                 |            |      | |
                 |            |______| |
                 |             ________|
                 |            |       .
                 |____________|       .
    1. Smash a pot at the northwestern corner of the room Percy patrols in 
    for one.
    2. A barrel guarded by a Wallbullet in the secret shortcut to Fred and 
    George's Shop contains one.
    3. In a pot at the corner nearby the Bean Challenges.
    Chocolate Frogs
    1. In a chest at the corner nearby the Bean Challenges.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |                        L I B R A R Y                        _|  |
    ¯\ ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|__/¯
    Overview : The Library is open to all students, which is why it is a 
    breeze compared to its counterpart, the Restricted Section. All 
    bookshelves don't seem to hide anything useful, so don't bother 
    searching them. 
                               |       |
                   ____________|       |______________________
                  |                                            To Floor 2
                  |  __________         __________   _________ 
     ______       | |          |       |          | |
    |  ____|      | |          |_____  |          | |
    | |           | |      __________| |__        | |
    | |_          | |     | >   __    __  |       | |
    |   |         | |     | >  |  |  |  | |       | |
    |   |_________| |__   |_>  |  |__|  | |       | |
    |______            |     | |        | |____   | |
     ______|           |     | |        |      |  | |___
    |                  |     | |   __   |  _   |  |___  |
    |                  |     | |  |  |  | | | |       | |
    |________   _______|     | |__|  |__| | | |_______| |
         ____| |             |____________| |___________|
    1. Examine the portrait of the bearded wizard next to a cobweb in the 
    corner for one.
    2. The nearby cobweb has another.
    3. In a chest on a ledge reachable only if you use a Leviosa block.
    4. In a chest near the gate opened by enchanting two Leviosa blocks onto 
    5. A pot between some stationary silver and gold Living Armors contains 
    a Jellybean.
    Chocolate Frogs
    1. In a chest inside a small chamber near the Library entrance.
    2. In a chest at the middle of the second room containing a stone block 
    and a switch.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |               M O A N I N G  M Y R T L E ' S                _|  |
    ¯\ ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|__/¯
    Overview : Moaning Myrtle lives - or rather, died and now haunts, 
    whichever way you want to put it - in this dingy area. She haunts only 
    the rightmost bathroom, and this area is linked to the well-guarded 
    Restricted Section of the Library. Here, there is a room locked by a 
    gold door...and little does Myrtle know, her toilet holds some very 
    special use.
         |         | ____________  _____________
         |         ||            ||             |
         |         ||            ||   Myrtle's  |
         |         ||            ||   Bathroom  |
         |         ||_____   ____||_____   _____|   ______________
         |         |______| |___________| |________|               To
         |          _                                  ___________Floor
         |         | |      __________________________|             2
         |___   ___| |____    |
     ________| |______    |   |
    |                 |   |   |
    |_____        _   |   |   |
          |      | |  |   |   |
          |______| |__|   |   |______________
                          |                   To Restricted Section
    1. One of the two pots behind Dumbledore when you first meet him contain 
    a Jellybean.
    2. Along the corridor, there's a cobweb which conceals one.
    3. In the room behind the gold door, there's a wardrobe that contains 
    4. The only barrel in the gold-door-locked area contains another one.
    5. Flip the lever in the toilet behind the Ectoplasm-sealed door to get 
    a chest which contains one Jellybean.
    Chocolate Frogs
    1. A chest in the very first room of the gold-door-locked area contains 
    2. The chest in plain view behind the Ectoplasm-sealed door contains 
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |            L I B R A R Y  ( R E S T R I C T E D )           _|  |
    ¯\ ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|__/¯
    Overview : Students not allowed to come in at their own will. It's 
    written all over this place, what with Living Armors and prefects 
    skulking around. Think of this place as an R-Rated Movie theatre. 
    However, this place is as void of goodies as a ladybug's bottom...
                                      |      |
                                      |__   _|
                                         | |
                            _____________| |
                           |            ___|
                           |     ____  |
                           |    |____| |
                    ___    |   ________|
                   |   |___|  |
                   |          |
                   |    ______|
                   |   |
              ___  |   |
             |   | |   |
     ______  |   | |   |
    |      |_|   | |   |___________ 
    |________    | |               |
             |   | |___|_________  |
             |   | |   |         | |
             |   |_|   |    ___  | |
             |    _    |   |   | | |
             |___| |   |___|   | | |
                   |           | | |
                   |_______    | | |
                        ___|   | | |
                       |       | | |
                       |__     |_| |
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |                H O G W A R T S  G R O U N D S               _|  |
    ¯\ ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|__/¯
    Overview : The map makes it look small, but it is in truth really, 
    really big. At least the second part of the Grounds is. The first part, 
    just outside the castle, contains the Whomping Willow, the world's first 
    tree with a temper. The Grounds are where Quidditch practice goes on. 
    The bushes and boulders are also loaded with goodies.
     _____  |             |
    |     | |   WW        |
    |     | |             |
    |     | |             |
    |    _| |        _____|
    |   |   |.....  |    ___
    |   |   |    .  | __|   |
    |   |   |___ . _||      |
    |   |    ___|.|__|      |
    |   |___|    .          |
    |            .          |____
    |    Green-  .             Q |
    |    House   .       Q    BS |
    |            .               |
    |            .             Q |
    1. In a cobweb behind the Whomping Willow.
    2. 5 bushes in the Grounds contain 5 Jellybeans.
    7. In a locked chest in the north-western portion of the Grounds.
    8. Transfigure 3 large boulders with Avifors for another three.
    11. The cobweb next to Hagrid's Hut conceals another.
    Chocolate Frogs
    1. In a chest at the northeast corner.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |       T R A N S F I G U R A T I O N  C L A S S R O O M      _|  |
    ¯\ ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|__/¯
    Overview : Here, you will learn Avifors and go through a challenge to 
    collect 25 Golden Stars. Naturally, there won't be much goodies to get. 
    It's a lesson, isn't it?!
                                       |_ \
                                         \ \
                          __________      \ \
                         |          |____  | |
                         |               | | |
                         |_______        | | |_
                    ___________  |   ____| |  _|
                   |  _______  |__| |______| |
                   | |       |____   ________|     
                   | |__          | |         
           ___     |    |        _| |______     ___  
          |>>>|    |    |       |     ___  |___|   |             
          |   |____|    |       |    |  |  ___    |                
          |     ___     |       |____|  | |   |   |              
          |    |   |____|               | |   |   |               
          |__  |                 _______| |   |   |
     ______  | |                |         |   |___|
    |      | | |__   __         |    _____|
    |      |_|    | |  |       _|   | ________
    |________     | |  |      |     ||        |
     ______  |    |_|  |      |     ||        |
    |      | |  _______|      |_____||_     __|
    |      |_| |                       |   |
    |       _  |                  _____|   |
    |      | | |__________       |_>   |   |
    |______| |__________  |        |___    |  ________   _______
                        | |            |   | |        |_|       |_
                        | |            |   | |         _         _ To
                  ____  | |            |___| |________| |       | Floor
                 |    | | |___________________________  |   ____|   1
                 |    | |          _                  |__| |__
                 |    | |   ______| |                  _      |
                 |    |__| |______  |                 | |     |
                 |                | |_________________| |_____|
                 |                |
    1. Transfigure the first large boulder in the room sealed by two 
    transfigurable statues.
    2. There's another next to a Golden Star, within reach of a swinging 
    Spiked Ball.
    3. Through the doorway guarded by several gold Living Armors, there's a 
    large boulder you can transfigure for another Jellybean.
    4. There's one next to two Golden Stars, within the radius of a swinging 
    Spiked Ball. 
    5. In a portrait next to a Spiked Ball.
    Chocolate Frogs
    1. In a chest next to a Star in a corner.
    2. Ransack the chest in a room with three Doxies for another.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |               F L I T W I C K ' S  O F F I C E              _|  |
    ¯\ ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|__/¯
    Overview : There's more to Flitwick's Office than just the Leviosa 
    Challenge. Once you have Wingardium Leviosa, you can explore the very 
    bowels of his unorthodox room.
                        To         Leviosa
                       Floor      Challenge
          __             2          Room
     ____|>>|______   __| |__________| |___   ___
    |              | |                     | |   |
    |              | |_________   _________| |   |
    |              |  _________| |___________|   |
    |              | |                      _    |
    |______   _____| |_____________________| |   |
     ______| |_____   _______________________|   |
    |              | |              _            |
    |_______   ____| |    _________| |_______   _| 
       _____| |____  |   |  _______   ___   _| |______
      |            | |   |_|       | |   | |          |
      |            | |    _        | |   | |          |
      |            |_|   | |       | |   | |          |
      |             _    | |       | |   | |          |
      |____________| |   | |       |_|   | |          |
                     |___| |_________    | |          |
                                     |___| |__________|
    1. Found inside a pot on a table at one end of a long corridor.
    2. Found inside one of the desks where two Doxies hang around.
    3. Inside a pot beside a bed in the room containing a Charms-type Wizard 
    4. Drop a chest using a lever in the gold-door-locked room and open it 
    to find a Jellybean.
    Chocolate Frogs
    1. Inside a chest within a chamber (in the gold-door-locked room) which 
    is opened by dragging a stone block onto a switch.
    2. On a ledge reachable only by using a Leviosa block, at the very 
    north-western room of Flitwick's Office.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |          L E V I O S A  C H A L L E N G E  R O O M          _|  |
    ¯\ ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|__/¯
    Overview : Here, you will learn Wingardium Leviosa and go through a 
    challenge to collect 25 Golden Stars. Naturally, there won't be much 
    goodies to get. It's a lesson, isn't it?!
                                       ______       _
                       _______   ___  |      |_____| |
                      |       |_|   |_|       _______|
                      |        _     _       |
                      |      _| |___| |      |
                      |     |   _     |      |                    ___
                      |     |  | |    |      |                   |   |
     ______________   |     |  | |    |__   _|              _____|>>>|
    |        _     |__|     |  | |       | |       ____    |         |
    |       | |             |  | |_______| |      |    |___|  _____  |
    |_______| |  __||_______|  |  _______  |      |     _____|     | |
              | |            __| |       | |      |    |           | |
              | |    _______|   _| ______| |      |    |           | |
              | |   |          |  |        |      |   _|           | |
              | |   |__________|  |        |       | |___          | |
              | |                 |        |_      |     |         | |
              | |                 |          |     |___  |         | |
              | |                 |          |_____    | |         | |
              | |                 |____________    |   | |         | |
             _| |_________                     |   |   | |         | |
            |             |                    |   |___| |         | |
            |             |                    |_________|         | |
            |             |                                        | |
            |             |____________________                  __| |
            |______________________________    |                |  __|
                                           |   |   __      __   | |
                                           |   |__|  |____|  |__| |
    1. There's one to be found in a chest near a barrel-spilling gap.
    2. Another one is in a pot with a few barrel-spilling gaps.
    3. On a ledge reachable using only a Leviosa block, there will be two 
    chests, one of which contains a Jellybean.
    4. One is guarded by a Spiked Ball.
    5. Before the final stretch of carpeted corridor, there's one in a 
    Chocolate Frogs
    1. There's one to be found in a chest near a barrel-spilling gap.
    2. On a ledge reachable using only a Leviosa block, there will be two 
    chests, one of which contains a Frog.
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |             S L Y T H E R I N  D U N G E O N S              _|  |
    ¯\ ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|__/¯
    Overview : In other words, this is the Slytherin Common Room, and they 
    have, likewise, a study and a dormitory. Once you get a forbidden 
    potion, you can gain access to this place disguised a Slytherin, with 
    green-lined robes in contrast to Gryffindor's red. And likewise, there's 
    lots of obstacles, as well as Slytherin prefects, guarding their room 
    against potential trouble.
                               |         |
                               |         |
                               |         |
                               |         |_______________
                               |____________   ________  |
                                   _________| |        | |
                                  |  _________|        | |
                                  | |                 _| |_ 
                                  | |                |     |
                         _________| |                |     |
                        |  _________|                |     |
                        | |                          |     |
                        | |                      ____|     |
                        | |                     |          |
                   _____| |                     |          |
                  |  _____|                     |___   ____|
                  | |                            ___| |____ 
                  | |                           |          |
                  | |                       ____|          |
                  | |                      |_              |
                  | |                        |             |
                  | |_________              _|             |
                  |_____      |            |____           |
                        |     |         To      |          |
                        |     |       Floor 1   |___   ____|
                        |     |        _| |_________| |______
                        |   __|       |        _             |
                         | |________  |       | |    ________|
                        |           | |       | |___|
                        |______     | |   ____|
                         ______|    |__| |__
                        |            _      |	
                        |           | |    _|
                        |___________| |   |
                                      |   |
                                      |   |
      __                                                            __
    _/ _|__________________________________________________________|_ \_
      |                    B E L O W G R O U N D                    _|  |
    ¯\ ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|__/¯
    Overview : I prefer to call this "Underground", but what the heck. The 
    first portion is called "Belowground" and Snape's office is located 
    here. Naturally, you'd have to go through hell to enter it, and you know 
    Snape hates your guts.
    I: First Area
                                  Entrance Hall
                                     |    |
                                     |    |                            
                                     |    |
                                ___  |    |
                               |   | |    |_________ To
                           ____|   | |             _ Second Dungeons
              ___   ____  |        | |   _________|
             |   |_|    |_|        |  | |
             |    _      _         | |   |
             |   | |    | |        |_|   |
             |   | |    | |         _    |
             |   | |____| |___   __| |   |
             |   |______   ___| |__  |   |
             |          | |        | |   |  _______
             |___   ____| |________| |   |_|       |
         ________| |____   __________|    _        |
        |               | |              | |       |
        |_________      | |_______   ____| |_______|
         _________|     |   `     | |
        |               |  _`_     To
        |_________   ___| |   |   Second
         _________| |___  |   |   Dungeons
        |     _         | |   |__________
        |    | |________| |    _   ______|
        |    |____________|   | | | 
        |                     | | |
        |_____________________| |_|
    1. In a small chamber with the trapdoor.
    2. There's another between 2 Spiked Balls.
    3. Before the chasm with Wallfires, there's a chest containing one.
    4. Hop across the platforms guarded by Wallfires to get another 
    Jellybean from a small platform.
    5. One is found over a spike pit.
    6. Close to a chest containing a Chocolate Frog is another over a spike 
    7. In the chamber next to the corridor which Filch patrolls, are a few 
    pots, one of which contains a Jellybean.
    8. In a chest behind a Spiked Ball.
    9. In a chest in the corridor with a Troll.
    10. Concealed by a cobweb in the southern curtained room of Snape's 
    Chocolate Frogs
    1. Next to a spike pit is a chest containing a Chocolate Frog.
    2. To the left of the gateway before a room with a Troll.
    3. At the end of the corridor after the Troll.
    II: Second Area
    Where the first area was patrolled by Snape, Filch, the school caretaker 
    and hater of young wizards, mucks around here with his cat Mrs. Norris. 
    Both of them patrol this area. There's lots of opportunity for you fall 
    down chasms, given that you'll have to cross plenty of platforms, so 
    jump carefully or you'll be in for the high dive.
       To     _________
     First   |         |  ___
    Dungeons |         |_|  _|```0
    |   |    |___       _  |     
    |   |__   ___|     | |_|     0
    |      | |         |  0
    |      | |         |  0      0
    |      | |         |  0
    |__   _| |_________|  _      0
     __| |_          ____| |    __
    |______|  0  0  |______|   |  |
          /-.-.-.-.-.-.-.-.-.//|||         |||\\-.-.-.-.-.-.-.-.-\
         ||  F R E Q U E N T L Y  A S K E D  Q U E S T I O N S   ||
    Here are some questions which players have asked repeatedly. If you mail 
    me a question regarding the game and it is contained in this section, it 
    will be ignored.
    Q : How do you dodge barrels?
    A : Jump over them.
    Q : Do you do Harry Potter and the COS for GameBoy Color?
    A : No!
    Q : If I fail the challenges Oliver Wood puts forward, will I lose the 
    Wizard Cards for good?
    A : No...you can still practice in the Broom Shed south of the stone-
    walled Quidditch practice area and take on the challenges all the same.
    Q : I failed to collect all 50 Golden Stars! Will I get another chance?
    A : Certainly. Simply go through the challenge again, from the 
    beginning, then look more carefully. Better yet, follow the walkthrough 
    as you go.
          /-.-.-.-.-.-.-.-.-.//|||         |||\\-.-.-.-.-.-.-.-.-\
         ||                 L E G A L  S T U F F                 ||
    This FAQ is protected by Singapore Copyright Law and is for private and 
    personal use only. No part or whole of this document may be reproduced 
    in any form, written or otherwise. This document is free and may not be 
    used for commercial use, like reproducing in CDs and selling them. This 
    document may not be altered, doctored or referenced in any way without 
    permission from the author (lisaho@singnet.com.sg).
    This FAQ was created by me, Ernest Ho (lisaho@singnet.com.sg) and All 
    copyrights and trademarks are acknowledged and respected that are not 
    specifically mentioned herein. No other publishers/societies may use 
    this FAQ apart from GameFAQs (www.gamefaqs.com) and GBA World 
    (www.gbaworld.net). Remember, plagiarism is a crime punishable by law.

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