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    FAQ by Anark

    Updated: 08/20/02 | Search Guide | Bookmark Guide

    Monster Gate FAQ
    by Anark
    	This is a RPG game, but unlike a lot of other RPG games, this one is hard. A
    big difference from most RPG games is that every time you enter a new dungeon
    you start back a level 1. The only way to build up your character is by
    collecting cards that you can bring in to dungeons that will help you.
    New game:
    	Starts a new game
    	Continue where you left off
    Vs Battle:
    	Battle one to three other people
    	Erase data, enter a password.
    Starting a new game:
    	After selecting new game you are given a difficulty option, easy, normal or
    hard. I suggest easy unless you are familiar with games like Rogue. I do not
    recommend hard unless you have already played the game before or you are
    looking for a major headache. The differences between the difficulty levels are
    how fast you level up. On easy you will still be able get experience after you
    can kill a monster in one for a bit. On normal you will be able to kill a
    monster in one hit about the same time you can no longer get any experience
    from them. And on hard you will have to level quite beyond a monster before you
    can kill it in one hit.
    	After you choose your difficulty level, enter a name, 5 characters max, only
    Japanese letters allowed, your name can be blank if you want to not enter a
    name. Hit the Ok button when you decide on a name. Next choose a class and
    	The beginner has fairly average stats, but gets an extra life. Once per
    dungeon if you are killed you will come back to life with maximum hp and mp.
    	The fighter has decent hp and mp and good fighting ability, but no special
    Magic user:
    	The magic user get high mp. Also healing spells heal 25% more life, and when
    you consume a spell for mp you get 50% more.
    	The gambler has low stats, but gets access to the slot machine when you are
    not in a dungeon. This will allow you to accumulate a lot of spells quickly.
    	The Ma-jin has high stats and has the special abilities of the magic user, but
    for ever turn that passes they loose 1 hp. This class is defiantly a challenge.
    	This is a secret class that is not accessible when you start the game (I had
    to cheat and never did find out how to get this class) This class has low stats
    at first but after 100 steps will turn into a werewolf/cat (depending on
    gender) where your stats will greatly improve, but after another 100 steps you
    will go back to a human.
    After you select your class you will get an intro based on the class you
    Dungeon select screen/world select screen:
    A confirm/select
    B cancel/go back to mode select screen
    Up/down/left/right select a dungeon.
    In the dungeon:
    A attack
    B hold to change directions and see monster life
    L select magic (press down to consume spell and then a to consume spell)
    R easy diagonal movement
    Start press Start and turn off to save where you are.
    Select + R change size of map
    Select + L change map to solid, transparent, hidden
    Your first dungeon:
    	You now are on the screen to choose your dungeon. There is only one available
    now, the intro dungeon, so why don't you press A and select it.
    	You will see your character walk into the dungeon. And then you will appear in
    a room. All the dungeon in the game are random. As you progress through the
    dungeon you will get tips on how to play (in Japanese). See the Controls
    section on how to play. After you walk for a couple steps you will see your
    first monster a green, um... thing. Do not step by the monster, let it step by
    you. You can choose not to move and let it come closer by pressing the A button
    (and swinging your weapon at nothing). Now that you are one step away from it,
    swing your weapon at it. It will take two hit to kill it. Now go up to the card
    you see on the ground and pick it up by walking over it. You just got a potion,
    you can use the potion and spend 4 mp to recover 20 hp (25 if you are the magic
    user or ma-jin). You don't need it for right now though, so just hang on to it
    until you need it. Progress through the corridor until you get to another room.
    As soon as you enter the new room you will recover 4 mp and 5 hp. This will
    happen every time you enter a room you have never been in before. Kill the
    green slime, and then progress to the sleeping yellow slime. When you attack a
    sleeping monster they have about a 50% chance of waking up and attacking you
    immediately.  Go ahead and kill the yellow slime. You will probably notice
    after killing the yellow slime your hp and mp increased, your attack power also
    increases, but you don't see that stat. This will happen whenever you kill a
    monster that is not trivial to you (if you kill monsters enough the weaker ones
    will become trivial and you will not get any exp.) Progress to the next room
    and kill another slime. If you try and step next to a monster your character
    will pause and an ! will appear above their head warning you that stepping in
    will the let the monster have the first strike. There is a possibility that any
    monster you kill will drop its card. If you get a card you can cast it and the
    monster will help you for 100 steps, until it becomes a card again. Go ahead
    and step into the next room. You will see two monsters here, uh-oh. You better
    step back into the corridor so you only have to fight one at a time. Note that
    you and monsters cannot strike diagonally through the corner of a room (but you
    can cast spells that way though. Step back and kill one and then the other one.
    Note that each one you kill you will get 1 gold, every time you kill a monster
    you get gold and once you exit the level you will be able to keep all the gold
    you got. Now you will be in a room with a rock and some ice. Rocks are just
    obstacles, but ice you slide across. Only you can slide across ice, monster
    cannot, but monster do not get to attack you as your sliding across. But now
    the question arises, how do you get into the next room. Well first stand next
    to the rock (not diagonally) then press R. when R is pressed you can move
    diagonally more easily, but you can only move diagonally. Move around the rock
    and then hit R again to turn off the easy diagonal movement. Now head into the
    next room. And down the stairs into the next floor. On the next floor there are
    more powerful monsters, you can find your way through the next few levels and
    eventually to the final goal the gem. Once you find the gem you will be given
    two options, the one on the left and the default one is to exit the level, the
    other one is to stay in the level. Go ahead and exit the level now. You will
    now get to keep the cards and gold you got from the level. And if you had any
    monster that you cast you can keep those too. The next level is now available
    so press on.
    Mode screen:
    To access this screen press B at the dungeon select screen. And the following
    options are available (you may have to finish levels to activate them):
    Dungeon access (picture of a cave): Go the dungeon select screen.
    World select (picture of a castle): Try and conquer the world (see the section
    on this)
    Time trials (picture of people): Replay dungeons and try to beet your best
    Slot machine (picture of a slot machine): If you play the gambler class you can
    spend your hard earned money trying to get more money and more cards.
    Change class (picture of a black image and three arrows going to other
    classes): If you play the beginner you can change your class once. (The story
    will not change though)
    Card stock (picture of 2 cards): See your collection of cards
    Dungeon access: There are 20 levels here plus one special level. After you beat
    one the next one will become available, harder dungeons will mean more money at
    the end. And after you beet them all you get a special card based on the class
    you played.
    World select: After you beet enough of the normal dungeons you will get access
    to the world select. After beating the first level you will be able to play
    levels adjacent to them. When you beet a level (not the fort level) you can
    garrison it with monsters and try to protect it from the enemy (once you place
    a monster in a castle you cannot get it back). After a while you will notice
    skulls on the map, these represent the enemy forces, and will try and take over
    castles you have taken over. After a certain amount of time they will siege a
    castle and you will be unable to add troops to it. Latter they will try and
    conquer it. If you win you will get extra gold and perhaps some bonus cards, if
    you loose they will add their own troops to the places and you will not only
    have to redefeat the castle but it will be harder with the troops (very
    powerful monsters) in the castle. Once you beet all the castles the final one
    will be available to try and defeat. It will have a King level monster guarding
    the crystal so be careful (you don't have to kill it though). After you do that
    then there are only 3 more continents to beat. Good luck. The prize for beating
    them all is that you can start a new game as a different class and keep all
    your cards, your timed level access, and your slot machine (if you played a
    Time trials: You can go though any level you've beaten (expect the special
    rainbow levels and the fort levels). Also there are a few extra "island" levels
    to beat and after you finish the world mode you can play 3 really hard levels.
    And after beat those you can play the special rainbow level whenever you want.
    Slot machine: Bet 1,2,3,4,5,10, or 15 gold coins to get money and cards, line
    up the special cards to get monster and special rare cards.
    Card stock: see all the cards you have gotten, you can get up to 100 of any one
    card. If you have upgraded monsters you can press up to select them.
    Monster guide from lest to most powerful:
    Blob (green)
    Blob (yellow)
    Bird will try and get first strike
    Big Blob
    Baby dragon - can use projectiles
    Wizzard - can use projectiles
    Guy with Lantern - can heal self and others
    Zombie - will come back to life after killed (annoying)
    Plant - power increases when in a room (not corridor)
    Plastic guy - immune to most magic and projectiles attacks
    Green dragon - projectile attack
    Armored thing - high defense, low attack
    Grim reaper
    Arc wizard - can heal self and others
    Beholder - can use projectiles
    Drill - will stay under ground and randomly pop up.
    Dude with 6 swords
    Gold Dragon - can use projectiles
    Dark hero - very high hp (dark version of one of the classes)
    Projectile damage =  normal melee damage divided by steps away from you.
    You can upgrade monsters by taking two of them (same kind) to a witch and
    paying money to combine them.
    In the final world dungeon you have to fight yourself before you can get the
    final prize.
    If a dungon says that there is no backtracking (no steps symbol) monster cannot
    follow you to the next floor.
    In world mode you may see that a certain kind of card is not allowed. This is
    because one of the monsters guarding the castle is a special kind of monster
    that will run away from you and prevents you from taking in some cards. If you
    kill these monsters you can get a lot of money or a rare card.
    Turning the game off and then back on (while not pressing start first) will
    cause you to start the floor over again just in case you made a mistake.
    I have no information about the password system or verses battles.
    Copyright by Artemus Harper
    email: subanark@hotmail.com
    You may post this guide in its entirety, unmodified, anywhere you want or use
    it for any personal reason.

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