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    FAQ/Walkthrough by Relle

    Version: 1.01 | Updated: 08/11/06 | Search Guide | Bookmark Guide

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                                `-.              ,-'   S W O R D C R A F T
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                                        \  /                S T O R Y
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                                       (    )
    by Relle
    Table of Contents
    1.  Introduction
    2.  Updates
    3.  Frequently Asked Questions
    4.  Walkthrough
      4a. Day 1: Journey to be a Craftlord
      4b. Day 2: A Bad Deal
      4c. Day 3: Razzy Fall Down the Hole
      4d. Day 4: The New Element
      4e. Day 5: Lord of Craftlords
      4f. Day 6: Mystery of the Vortex
      4g. Day 7: Into the Heart of the Volcano
      4h. Day 8: Showdown at the Lighthouse
      4i. Day 9: Solving the Mystery
      4j. Day 10: The Semi-Finals
      4k. Aftermath
    5.  Techniques
      5a. Swords
      5b. Axes
      5c. Spears
      5d. Knuckles
      5e. Drills
    6.  Acknowledgements
    7.  Copyright Info
     1.  Introduction
    My infrequent FAQing continues!  This game really took me by surprise.  I wasn't
    expecting to burn through it in a few days, and not because it's short (sorta
    is, about 20 hours or so to get through the main story) but because it's damned
    addicting!  Craft your own weapons, smash the weapons of your opponents and
    learn new techniques to craft even better tools!  Gotta love it.  Not to mention
    the battle sequences are a page ripped from Tales of Phantasia and made even
    better.  But enough of my gushing, on with the FAQ!
     2.  Updates
    1.01 - Knuckle technique 30 found, so I'm definitely done.
    1.00 - Done.  The only thing I'm missing is knuckle technique 30, and I can
    just add it in when I'm doing my inevitable post-1.00 fix-ups.  This has got
    to be the fastest full-length RPG walkthrough I've completed.  It took me
    maybe 3-4 days and 28 hours of game time to find everything.  Now to wait for
    the sequel...
    0.90 - All done with the main walkthrough, just gotta hunt down the remaining
    techniques in the latter half of the labyrinth.
    0.50 - Burning through this pretty quick.  I'm not looking forward to trying to
    find the various end-game techniques, though hunting down the proper sidequests
    each day is a pain in and of itself.  Ah, well.
    0.01 - Just started.  Expect the section numbers and headings to change around
    as I work through just how much of the game I'm going to cover (i.e. do I bother
    hunting down all the techniques and whatnot).
     3.  Frequently Asked Questions
    Q.  What's the best weapon type?
    A.  Mainly preference.  Here's a quick run-through of the different types:
     * Swords   - Has three types: daggers, swords and greatswords.  Powerful,
                  with a three-hit combo that's fairly quick.  Regardless of your
                  Guardian Beast, you can always forge the elemental version of a
                  sword.  The "basic" weapon, but usually quite good.
     * Axes     - Big, powerful, but much slower than swords.  One of the two
                  weapons most suited to breaking an opponent's weapon.  They
                  usually come with a massive agi reduction, so if you don't mind
                  moving like a turtle, they're great for overpowering an opponent.
     * Spears   - Spears are one of the two weapons that can strike multiple targets
                  in one swing.  Their air attack consists of a "spin," which
                  damages anything in range for a reduced amount.  Very useful for
                  handling crowds or airborne enemies.
     * Knuckles - Very close-range weapon, you can perform a long string of hits in
                  a single combo.  However, as it's close-range, you run the risk
                  of retaliation by your opponent.  Pressing Down + A performs an
                  uppercut, which can knock small enemies into the air, stunning
                  them over and over.  Very cheese.
     * Drills   - Drills combine knuckles with spears.  They can strike multiple
                  enemies, but are a close-range weapon.  The Down + A maneuver
                  sticks the drill in front of you, and anything touching it will
                  receive several hits at once.  Very useful for breaking an
                  opponent's weapon, and typically has the highest tech stat of all
                  the weapons.
    Q.  Does it matter which character I choose?
    A.  No.  It changes some dialogue here and there, but the game's the same.
    Q.  Does it matter what Guardian Beast I choose?
    A.  Yes.  Some guardians can't forge the elemental versions of some weapons.
    However, in the long run that doesn't matter, so don't worry if you can't forge
    one or two weapons.  Just pick the one you like best.
    Q.  Which dialogue option should I pick?
    A.  If I don't specify in the guide, it's just flavor text and has no overall
    bearing on the game.
    Q.  What's the 'tech' stat?
    A.  This is your ability with that particular weapon.  A maxed out tech skill
    for a particular weapon will cause that weapon to do more damage and take less
    of a durability hit when used.
    Q.  Is the tech stat based on weapon type or the individual weapon?
    A.  Individual weapon.  However, even if you sell or break down a weapon, you
    retain your tech stat with that weapon, so if you make another one, your tech
    stat will remain the same.
    Q.  How do I get an opponent's weapon technique?
    A.  You have to break their weapon.  When the battle starts, they'll have a HP
    bar and a green bar beneath it showing their weapon durability.  When that hits
    zero, their weapon breaks and you automatically win, and receive their weapon
    tech.  Not every opponent has one, and not all are worth the effort, so unless
    you're a perfectionist, don't feel you need to collect 'em all.
    Q.  How do I break my opponent's weapon?
    A.  Your opponent loses weapon durability from either hitting you, or you
    hitting him while guarding.  However, axes and drills take off more durability
    than other weapon types, so take one into battle with that in mind.
    Q.  Is Razzy a boy or a girl?
    A.  Razzy is a girl, despite the apparent confusion of everyone in the game as
    to her gender.
    Q.  Who should I take a walk with at night?  Does it matter?
    A.  Only on the ninth day.  On that day and that day only, whoever you choose
    will determine who stands beside you in the ending of the game.  Every other
    day, it's just character development.
    Q.  I'm poor!  What's a good way to make money?
    A.  Grind in the tower.  Honestly, while it seems like it's hard as hell to
    make money in the beginning, very soon you won't even care about buying
    anything.  Later in the game, money becomes almost useless unless you burn
    through a lot of curative items.
    Q.  How can I get a particular elemental material?
    A.  About midway in the game there are elemental-type dungeons where most of
    the items you pick up are of a particular element.  You can also buy the
    breakable items from the shop for quick and dirty materials.
    Q.  What does agi do?
    A.  Makes you run faster and jump higher.  At higher levels, you can make
    flying leaps across half the battle screen.  It doesn't affect your attack
    speed directly, but weapons which decrease your agi typically have slower
    attack speeds attached to them.
     *** Q.  What's the best stat to level up? ***
    A.  This is the big one.  Str affects your damage, def reduces damage taken,
    and agi turns you into a ninja.  Personally, I put two points of str for every
    one point of agi, and one point of defense for every two of agi.  While that
    sounds crazy, the natural stat bonuses you get for defense make up for it, and
    once you get decent amounts of agi (in excess of 100, then 150) you should be
    fast enough to dodge anything the game can throw at you.  Also, later in the
    game you start getting two and three stat points to play with per level, so you
    can end up with fairly balanced stats rather quickly if you're unhappy with your
    current build.
     4.  Walkthrough
     4a. Day 1: Journey to be a Craftlord
    Ah, a bright new day!  If only you weren't late for school...err, the
    tournament.  After the dialogue and naming sequence, go back upstairs and pick
    up your ticket, and the water scooter from the first floor.  Head for the
    Central Tower, ignoring the various interruptions that occur along the way, and
    go up to the second floor.  Enter the door there and speak to everyone nearby
    to begin the ceremony.  When it's over, head for the Silver Guild.  Speak to
    Bron and follow him to his room.  Talk to him again and it's time to get a
    Guardian Beast.  There are a couple different ways to get each beast, but
    here's the ones I used:
    1, 1, 1 - Zantek
    1, 2, 1 - Sugar
    2, 1, 1 - Rasho
    2, 2, 2 - Kutty
    If you're playing as Pratty, I highly recommend Sugar just for the initial
    scene between them.  And the continuing bisexual overtones throughout the game.
    Sugar's awesome.  I love Sugar.
    But enough about that.  Continue on through the scenes till you regain control.
    Before visiting the store (it's to the west of the guild, over two bridges) go
    to the house behind and to the right of it and talk to the old man there.  Head
    for the docks (northwest of that house) and talk to the kid there about his cat,
    then return to the old man.  He'll give you a drill technique.  Now hit the item
    Talk to the guy behind the counter.  After the scene, return to the guild and
    speak to Bron.  When that's done, return to the Central Tower and walk straight
    ahead as you enter, then talk to the official to enter the labyrinth properly.
    Before you can go too far, you'll run into Sanary.  It doesn't matter what you
    answer, you'll receive a matchbox regardless.  Save it.  Now, head deeper into
    the labyrinth.  Test out your skills with a hammer.  Continue on till you find
    Sanary again.  After the talk, take the iron ore from the chest and leave the
    Before returning to the guild, head out onto the water and go to the house in
    the southwest corner of Wystern.  Give the matchbox you picked up to the man
    inside to get a technique.  Now return to the guild and forge yourself a novice
    knife.  You won't be able to forge any of the others till later, but the knife
    is sufficient.  Bron will give you a choice of another weapon type to use
    afterwards.  I'd recommend either an axe or a drill to use in your upcoming
    match if you have the techniques.
    When everything's squared away, head back to the labyrinth and fight your way
    down to the third floor, collecting materials as you go.  On the third level
    you'll fight spellswords.  These monsters can hurt you...a lot.  Try to give
    them a quick 1-2 combo and dart out before they slash at you.  They're the only
    source of mystic ore, so if you want to forge those other weapons you picked up,
    you'll have to kill a few.
    Head out once you reach the third level teleporter and you're about level 5-6
    or so.  For your first round against Chaves, I'd recommend a drill weapon.  His
    weapon is easy to break (and thus acquire his technique) and his weapon is very
    useful in the early game.
    When you're ready, enter the Central Tower and talk to the official that's
    holding station north of the stairs.  Before you say you're ready, make sure
    you really are.  Have your Guardian Beast equipped with its learned spells, and
    make sure you only have one weapon equipped.
      HP     - 190
      Weapon - 70
    This guy is mostly there to teach you how to fight against people in the
    tournament.  He does a simple slash attack when you're closing in, and a short-
    range stab attack when you're next to him.  If you bring a drill, you're more
    likely to break his weapon simply from hitting him than from reducing his HP to
    zero.  Either way, dash in (tap right twice quickly) to get inside his swinging
    range and just spam the A button.  Don't let up and he'll die quickly.
    After the battle is won, it's time for a celebration, and your first moonlit
    walk of the game.  Choose whoever you want and move on.
     4b. Day 2: A Bad Deal
    If you broke Chaves's weapon in your match, see if you can forge his sword.
    While ungainly, it's also staggeringly powerful for this stage in the game.
    Anyway, when Bron's done talking, head for the harbor.  Talk to Bron there to
    end up in Vance.  Even though you have no directions, the weapon shop is rather
    easy to spot...it's the one with the big sword as a sign.  Deliver the package
    and either return to the boat or wander around.  There's nothing to do here yet
    Upon returning, you'll be approached by a man who wants to buy ten iron sabers
    from you.  This is a sidequest, and you can skip it if you don't feel like
    farming up the materials.  It's probably a good idea just for leveling purposes,
    and you can get a couple weapon techniques from it.
    If you don't choose to create the ten iron sabers, just return to the harbor
    after speaking with Sanary on the fourth labyrinth floor and tell Nigelle that
    you refuse.  Return to your room at the guild and you'll receive your second
    match notice.  Just go to the Central Tower and fight the battle to advance the
    Otherwise, head into the labyrinth and collect materials down on floors 6-8
    until you can make ten iron sabers.  Give them to Nigelle, then attempt to go
    to your match.  Sanary will stop you and give you a bit of news.  Return with
    her to the harbor.  You'll be sent into a battle.
      HP     - 230
      Weapon - 75
    He's tougher than Chaves, but not by much.  He has a longer reach, but it's
    easier to get in close and smack him around.  If you can, push him into a corner
    and spam drill attacks to get him to guard and break his weapon.  Try not to do
    any jumping attacks, his spear will just knock you down.
    You'll receive your sabers back, and keep the money to boot!  Return to the
    guild and forge Varil's Spear, then go to Middle Wystern (go to the second floor
    of the Central Tower and take the south door out).  Head south, then right
    across the bridge and enter the first house to the right that's not locked.
    Talk to the spear-loving freak and exchange Varil's Spear for a technique.  Now
    head back to Lower Wystern and visit the house behind and to the left of the
    Silver Guild (the one on the water) to get another technique.
    With that out of the way, it's time for your second match!  Bring along a drill
    or axe if you plan on breaking Kenon's weapon.
      HP     - 300
      Weapon - 90
    His weapon has high durability, so it's advisable to come here with a high
    tech stat for whatever weapon you're using.  His is a tough one to break, and
    it's best if you don't get hit at all rather than block, as his axe does a lot
    of durability damage.  He does a lot of short jumping attacks, and will summon
    his Guardian Beast to do a lightning attack.  For the most part, it's unavoid-
    able unless you keep at him and don't give him a chance to cast.  Get used to
    avoiding his attacks using a backstep (double-tap down) and dashing out of the
    way, you'll be doing a lot more of it soon.
    Whether you break his weapon or beat him down, win the match to end the second
    day.  You'll get to take a walk and meet Varil now, so choose your favorite and
    move on.
     4c. Day 3: Razzy Fall Down the Hole
    The day starts out well enough, then suddenly it's like an episode of Lassie.
    Anyway, if you got the technique for Kenon's Axe, forge one and take it with
    you.  Also, if you have at least six mystic ore, forge a sharp dagger (Brom
    gives you the technique) and then use the mystic ore to forge a windslasher.
    It's more powerful than Chaves's sword and doesn't have the agility hit to it.
    Now, go to Middle Wystern and head south over the bridges, then enter the first
    house to the left.  Talk to the axe-loving man and give him Kenon's Axe for a
    technique.  Now enter the house just northwest of there and give the man there
    1000b for another technique.  Now enter the first house to the right of the
    axe-lover's and talk to the old man there.  He gives you nothing, but it sets
    the stage for a later sidequest.
    Prepare for a long trip down into the labyrinth.  Forge whatever weapons you
    can and take the teleporter down to the sixth floor, then hustle through 7-10.
    Make sure to head into the side rooms (some are secret doors outlined faintly
    along the wall, but they're visible) and smash everything in there for
    On the 11th floor, you'll find a big hole in the floor.  Don't jump down yet.
    Bash the teleporter, save your game, and make sure your weapons have high tech
    stats.  Fight around the blue triangle on the previous floor to level them up
    if you need to.  When you're ready, hop in.  After talking with the woman,
    smack the tiny crack in the floor with your hammer...does this remind anyone
    else of Looney Tunes?  Yep, definitely Looney Tunes.  Yosemite Sam, to be
    Anyway, rest up in the bed if you need it, then go outside.  That's a big
    honking spider, ain't it?
     Yasha Spider
      HP     - ????
      Weapon - N/A
    This is your first actual 'boss' battle.  There's no durability bar, and you
    can use as many weapons as you can equip...and you'll have to, because these
    critters have tons of HP and can wear down any weapon that's not teched out.
    As for the technicals, the spider has three attacks: a quick claw, a butt bite
    (turns around and its backside opens up to give you a nip) and a web shot from
    its mouth.  It'll start doing any one of these as you run up to hit it, so the
    most effective way to beat it without taking much damage is to dash up, and
    without attacking, either dash or jump away, then immediately dash back after
    its attack is finished and get in a few shots.  It won't wind up another attack
    right away, so you can get in a good 2-3 hits before having to run and repeat
    the process.  And above all, don't forget about the spells your Guardian Beast
    can provide for you.  A quick heal mid-battle can mean the difference.
    After that's done, follow Razzy around and watch the scenes till you're left by
    your lonesome.  Make your way out of there to the 11th floor, then take the
    teleporter up.  At this point you should be around level 14-15 or so, and have
    either an axe or a drill ready and with a high tech stat if you want to break
    your opponent's weapon.  Otherwise, just bring your favorite toy and get ready.
      HP     - 500
      Weapon - 70
    Razzy is a knuckle user, which means if she makes even one shot connect, it'll
    string into a combo that'll knock you off your feet and take off a lot of life.
    Initially, you should just dash forward until she jumps over you, then
    immediately turn around and attack.  Get in a couple shots, then run/jump away
    and dash toward her again to make her jump and repeat.  Breaking her weapon is
    pretty tough, mostly because if you bring a strong weapon, you may end up
    killing her first through accidental hits.  Try blocking right before her
    attacks if she falls below 150 HP or so if you really want her technique.
    Afterwards, the day isn't over immediately.  Head up to the third floor and
    talk to the guard.  Notice how the blue carpet runs right up against the wall
    to the right?  Looney Tunes again.  Walk through the secret door and sneak your
    way past the pathing guards to reach the stairs in the northwest corner.  After
    the scene, it's time for a walk, and the day's done.
     4d. Day 4: The New Element
    After the scenes and the new technique from Brom, head into the labyrinth.  Go
    to the 12th floor and examine the locked door.  Return to the surface and you'll
    be sent after Craftlord Sakuro to proceed deeper into the labyrinth.  But first,
    if you got Razzy's technique, forge her knuckles and go to the raised house on
    the east side of Lower Wystern.  Give the knuckles to Razzy's fan club in
    exchange for a technique.
    Now head for Middle Wystern.  Remember the house with the old man whose son was
    away?  Well, he's back now, and he'll give you a technique.  Sakuro's place is
    north of there, the only raised house in Middle Wystern.  Talk to him and
    accept his training.  Now visit the spear lover and the axe lover's wife (one
    is south of Sakuro's place, the other is west of that house) and return the
    menu items to Sakuro for a technique in return.  Well, hurry and forge it!
    Best.  Weapon.  Ever.  Take it back to Sakuro and you'll be sent on another
    errand.  Return to Lower Wystern and go to the Indian place that's along the
    path to the harbor.  Talk to the man in white to receive the spice set, then
    depending on what you say, you'll be charged for it.  Pick "Pata nahin" to
    receive it for free.  Go back to Sakuro again and...make some curry?  Okay...
    Either pay attention to what Sakuro says about it, or do what I did and just
    select everything in order from top to bottom.  It doesn't matter whether you
    get it right, trust me.  Afterwards, go to the Central Tower and just walk
    straight ahead to find Sakuro.  After a scene, you'll receive the key to unlock
    the door on the 12th floor.
    Back to the labyrinth!  Go back to the 12th floor and unlock the door to get
    even further into that mess of monsters.  Fight your way down to the 18th floor,
    smashing barrels and chests all the way.  Bop the teleporter and explore around.
    There are two rooms with chests, both of which contain the core parts you need,
    but the rest of it is a dead end.  Return to the teleporter and get yourself
    out of there once you're level 17-18 or so.  Head back to your workshop and
    forge yourself a new blade out of the core parts and other items you've gotten,
    then train up your favorite weapon (drill is still great for breaking here)
    and head for your next match.
      HP     - 650
      Weapon - 95
    Ariel is actually easier than Razzy.  She's not as aggressive.  However, she
    can drill you (har har) similar to Razzy's combos that will take off a lot of
    life, so be quick on the block button if you're in close.  She'll do the same
    kind of jumping attacks, but her actual attack has a delay, so if you're quick,
    you can hit her in midair and knock her down.  If you're using a drill or any
    other kind of fast weapon, get in close and just spam through her guard, but
    don't stay too close for too long, or she'll wind up a combo that'll zap a lot
    of life away.  If you're using a slower weapon, help yourself out by sending in
    your Guardian Beast with some attack spells when she's low on life to finish
    her off, or she'll summon Mariel to heal her.  Cheap move...
    And that's the day, folks!  Take a walk and whatnot.  You can now choose to
    visit Sakuro in the Central Tower.
     4e. Day 5: Lord of Craftlords
    After the scene, forge Ariel's Drill if you have the materials.  Take it to the
    house in the southwest corner of Lower Wystern and give it to the woman for a
    technique.  Now go to the harbor and talk to the guy there.  Return to the
    cat-lover's house (the one behind and to the right of the item shop) and talk
    to the man there to receive a technique after telling him how to get rid of
    those cats.
    When you're ready to proceed, forge the sword Brom taught you.  Agree to go
    with him (you can't leave otherwise) and watch the scenes.  Afterwards, go to
    Upper Wystern (exit from the third floor of the Central Tower) and head into
    the door to the left of the tower door.  The man inside will send you on a
    little quest: find him some dragon fang ore.  It's deep inside the labyrinth,
    but the 18th floor is a dead-end...what to do...
    Enter the labyrinth and warp to the 11th floor.  Go down to the 12th floor and,
    instead of entering the door leading to the 13th floor, go left and open the
    door there for a quick scene.  Afterwards, go through the next door and trudge
    down the many stairs till you reach the 19th floor.  Fight your way down, and
    when you reach the blue recovery triangle, train up your weapons so your tech
    stats are decent.  You should be around level 20 or so by now, though if you're
    a bit lower, you'll probably be fine as long as you've got a good weapon.
    Continue on till you reach the 23rd floor, where you'll encounter a very large
    Summon Creature.  
     Heavy Metal
      HP     - ????
      Weapon - N/A
    This little critter has three basic attacks: he'll do a long jab with one claw
    if you're right up next to him, a quick combo where he stabs the ground if
    you're in sword range but not quite pressed against him.  His third attack has
    him pulling himself up off-screen and stabbing at you with his claws from above,
    which can be difficult to dodge.  The best way to go about this is to cause him
    to do his stab combo on the ground.  Run up, stop just in time to be at the
    very edge of attack range with a sword (or whatever weapon you're using), take
    a couple swings and get the hell away from him.  Rinse, repeat.  If he cables
    himself up to the ceiling, just avoid his jabs as best you can and wait for
    him to land.
    Your reward is the dragon fang ore.  Unfortunately, there's no teleporter, so
    you'll have to walk all the way back to the 11th floor to warp out.  There will
    be a scene along the way, but nothing else of import.  Head back to the third
    floor, but the old man's house is empty.  Go outside and head south to find
    him...and several friends.
    You'll do battle with one of the soldier-boys.  Feel free to just beat the crap
    out of him rather than break his weapon.  You can, but doing so only gets you a
    medkit, not a new weapon technique.  Kill him off and watch the scenes to end
    the day.
     4f. Day 6: Mystery of the Vortex
    As soon as you wake up, Razzy comes in and it's Lassie all over again.  What's
    that, girl?  Trouble at the harbor?  Let's go!
    After the scene, visit Brom to get the ship key, and your new sword technique.
    On this day, you can get an elemental technique by trading a murder pole spear
    with the spear-loving lady.  Forge one if you've got the recipe (if you haven't
    been keeping up with spears, it could be a while) and head into Middle Wystern
    to get the technique.  Now go back to Lower Wystern and enter the elevated
    house just northwest of the guild.  Make sure you only have swords equipped
    (it can be done with just one) and talk to him for another elemental technique.
    Now go back to the harbor and board your new boat.  Examine the ship's wheel to
    get a move on.  If you're playing as Pratty with Sugar as your Guardian Beast,
    this will be another of those wonderful bisexual moments.
    Err...right.  Anyway.  Boss fight.
     Giant Serpent
      HP     - ????
      Weapon - N/A
    You can take this guy down similar to Heavy Metal.  Run in, get a couple quick
    attacks and dash/jump out.  He'll do a claw swipe which doubles as a short-range
    wave attack, a windmill attack, but mostly he'll dash about the screen in an
    X pattern after being hit.  This makes him really easy, as you can run into
    sword range, slash out a combo, and back out as he does his X-dash and just
    wait for him to appear again.  As long as you're outside the X, you can stand
    there and nothing will hit you.  All in all, a weak fish.
    Pratty's such a tease.  If you can, bring along lightning-attuned weapons like
    Ariel's Drill or Spark Gladius.  Head onto the main part of the island.  At
    this point there are two routes to take.  The one to the right leads directly
    to the boss of this place, which is much, much stronger than anything you've
    fought before.  Unless you're around level 25-27 with very good tech stats on
    all your weapons, odds are you're not ready.  So skip the cave entrance and
    instead head as far left as you can go, then go down through a small path in
    the woods.  You'll meet up with the others and have a quick scene.  Walk along
    the path shown and enter the first house you see for another scene, then
    continue along the path and stay to the northern edge of the village to avoid
    being spotted.  Enter the Marine Dungeon by the opening in the northwest corner
    of the village.
    On the first floor, snag the chest on the small island first, then go around
    to the south side of the pool and smack the dark part of the ground with your
    hammer to open the way downstairs.  On the third floor, you'll be presented
    with a choice: rescue Razzy or Sanary.  I highly, highly recommend Sanary.
    Trust me on this.
    If you choose Razzy - Go along the southern path till you run into Razzy, who
    will be accosted by an Evil Fish.  It's the same as the Giant Serpent above, so
    defeat it in the same way.
    If you choose Sanary - Follow the western path and you'll soon run into Sanary
    and a group of soldiers.  Choose to wait whenever the option is presented for
    maximum effect.  After the scene, you'll fight a Grudge Fish, which is exactly
    the same as the Evil Fish and Giant Serpent.  Kill it, enjoy a laugh at Sanary's
    expense, and follow her down the latter.
    Regardless of which path you choose (Sanary!) you'll end up in the same place
    with everyone else.  Head right and down the stairs to the B5F.  Here, go
    around the pool of water to the left and whack the discolored spot to open the
    way on B6F.  Save your game, head down and take a break at the recovery
    triangle.  Make sure all your weapons are at max tech for the upcoming fight,
    and it wouldn't hurt to be level 25-27 or higher.  When you're ready, go down
    to the final floor and follow the only route to the Summon Creature.
     King Crabber
      HP     - ????
      Weapon - N/A
    This guy is...tough if you're unprepared.  Your main challenge will be keeping
    your weapons intact for this.  While you can continue to fight after breaking
    all your weapons, you'll only have your hammer, and you'll be out all the
    materials you used to forge them.
    The trick to beating this guy is by watching his eyestalks.  How they retract
    will tell you what he's about to do.
    * Lowering both at the same time will cause claws to come out from both sides
    one after the other.  Stand in the middle.
    * Lowering both, but with one eyestalk going down first.  A claw will come out
    on the side of that eyestalk, then another one will shoot out from the opposite
    direction on top of the screen.  Dash to the opposite side of the eyestalk that
    lowered first (i.e. left eyestalk lowers first, get to the very right side of
    the battle screen).
    * Only one eyestalk lowering will cause a claw to shoot out from that side.
    Get to the opposite side as fast as possible.
    * Both eyestalks glow green produces a whirlwind attack.  Get away from the
    If you have Ariel's drill with at least 100 in tech, this will be a cakewalk.
    Stand in between the eyestalks and press down and hold the A button to do a
    drill combo, then react accordingly depending on how the eyestalks move.  Most
    of the time, they'll either lower one after the other or glow green, so be
    prepared to dash out of the way of whatever's coming.
    If you don't have very high tech skill, make the most of your Guardian beast.
    Use attack magic, and make sure Weapon Shield is equipped.  It will let you
    attack for a time without losing any durability.
    After the battle, you'll have the run of Rugista Island.  If you want to farm
    up more blue forging materials, you can run back into the Marine Dungeon and
    come out to rest on your ship.  To progress the game, go to the mayor's house
    and choose to wait.
    Watch the various scenes, then you'll be back in Wystern.  Return to the guild
    if you want and talk to Brom if you need any new techniques, then go back home
    and watch the scene to end the day.
     4g. Day 7: Into the Heart of the Volcano
    Earthquakes and volcanos...can't be good.  Off the bat you'll have to see
    Rondeau, but first, sidequests!  Head up to Middle Wystern and talk to the
    axe-lover's wife.  Listen to her gripe.  That's it, you'll come back later.
    Now go to the house directly east of there and talk to the old man and woman.
    Since you spoke to her son, she'll give you a technique.  Now go to the house
    south and a little left of the Gold Guild and buy a technique for 5000b from
    the man inside.
    Time to visit Rondeau.  Go up to his place and watch the scene.  Afterwards,
    before you go back to Brom, talk to the guy in green just outside Rondeau's
    home.  He wants you to deliver a message to the six guys scattered around
    Upper Wystern.  Run around and talk to them all (none are hidden) and receive
    some spiked shoes.  They're pretty good if you're an agi build.
    Return to Brom to get permission to use the boat, and a new sword build.  If
    you have the materials for it, craft it, then make a water gem sword.  You'll
    be needing it soon.  Craft whatever else you can/want and head for the harbor.
    Talk with Ureksa and continue along till BAM!
    Right.  After the scene, head up.  Take the rightmost path and go through the
    glowing portal.  In the northeast corner of this small chamber, you'll find...
    Chaves???  How random.  He'll want to fight you.  He's exactly the same as he
    was during your match, just with more HP.  Kill him the same way.  When you're
    done, go back outside and take the left path through the portal to reach the
    actual interior of the volcano.
    Head down to B2F for a scene.  You can use the bed in the workshop, despite it
    being inside an active volcano.  Down in B3F there will be a few teleporters
    strung around to make your life miserable.  The left leads to a chest, the
    right will take you to B4F.  Hop through the teleporters till there's a split.
    The left will be barrels, the right the correct path.  Same with the next
    split.  Walk along till you hit another scene.  When that's done, just follow
    Hayate to get yourself into a fight.
      HP     - 1050
      Weapon - 105
    This guy fights similar to Varil.  He has a long reach, but it's easy to get
    inside and smack away at him.  The big difference is he'll use his Guardian
    Beast to knock you around, but you should be able to heal through any missteps.
    Breaking his weapon is pretty simple.  Bring a drill, run and jump over his
    spear.  Hit him in the air as you're coming down, then immediately go into a
    Down + A combo.   as bringing a drill, dashing up next to him
    and using the Down + A combo.  Granted, it's not always this easy, but if
    you're not grossly underleveled, you should have no trouble.
    When that's done, go down to B6F.  Both teleporters lead to the same place, so
    choose either one.  When you get to the blue recovery triangle, make sure your
    weapons have decent tech stats.  Being level 30 wouldn't hurt either.  Go down
    to B7F.  When the teleporters split, the left leads to a chest and the right
    leads to...what the hell is that?!
      HP     - ????
      Weapon - N/A
    Okay, this bad boy's not nearly as horrible as he looks.  Just watch his head.
    If he pulls it either to the left or right out of screen, he's about to do a
    tail swipe, in which case run to the other side fast.  If he pulls it up out
    of screen, he's just switching sides.  If he raises his head a little, he's
    about to do a flame breath that blankets half the battleground, but he
    typically only does that if you're attacking from the front.  If he does, just
    run underneath him.  If he raises his head a little and you're beneath him, he's
    about to pelt you with stones.
    The best way to fight him is to get about halfway between his head and where
    his neck drops off screen and hit him a few times.  If you're in the right spot,
    he'll counter with a hail of stones (there are two waves, you can guard through
    both) and then let you attack him some more.  He'll keep doing this a lot.  The
    only trouble is, even if your tech stats are maxed, you'll lose a lot of
    durability.  Use enchant weapon, weapon shield, all that good stuff and try to
    take as much HP off him before he switches sides or the effects wear off.
    Afterwards, there will be a few scenes, and you'll be back in Wystern.  Return
    to your home and talk to Amariss.  When you're done there, go to the guild hall
    to end the day.
     4h. Day 8: Showdown at the Lighthouse
    Start the day (after the scenes) by crafting Ureksa's spear if you broke his
    weapon yesterday.  Take it to the spear-loving woman in Middle Wystern for a
    technique.  Talk to the axe-lover's wife afterward and listen to her complain
    again.  Now go back to Lower Wystern and talk to the blue-haired boy in the
    Silver Guild (he's hiding in a bed in Brom's room).  Now visit Razzy's fan
    club's house (the one on the water behind the Silver Guild) and tell the father
    where his missing son is for another technique.
    Now head for the harbor and talk to Razzy on the boat.  When you land in Vance,
    visit the weapon shop, then head to the house on the west side of town for a
    peek at a naked woman...okay, not really.  Watch the scene, then go back to the
    boat and return to Wystern when you're ready.  Take the payment to Brom and
    you'll finally get a new sword technique.  The crystal sword, in a word, sucks.
    The durability is crap.  However, the elemental version is pretty good.  If
    you don't have the mystic ore after forging Ureksa's spear, feel free to head
    down into the labyrinth for more.  You can now reach the 28th floor unhindered,
    although the door there is locked.  Head out when you feel you're ready.  Don't
    forge another of Ureksa's spears if you have the extra materials, it won't be
    much help soon.
    When all's said and done, go to Sakuro's house to advance the game.  Obviously
    this is not the kind of game where you can do nothing, so head for the harbor
    after the scene.  Once in Vance, visit Rumari, then go left to the lighthouse.
    Shock!  Drama!  Hostage situation!
    Head into the lighthouse and start making your way up.  Once you reach the 5th
    floor, head for the stairs to the 6th and you'll be stopped.  Fortunately, they
    automatically bring you up to the 8th floor, so watch the scene and save, then
    follow everyone through the secret door.  Restore yourself at the triangle and
    go outside for another scene and a battle.
      HP     - 1300
      Weapon - 110
    This is exactly the same fight as before, except he has more HP, durability and
    will hit harder.  I highly recommend you break his weapon, as the technique
    you receive will be very strong, even at the end of the game.
    After the battle, much drama!  Unfortunately, when it's all over, you'll have
    to climb down the tower again.  Start by following the two Craftlords down the
    ladder, then make your way back out of the tower again.
    When you get outside, you'll be presented with a few options.  It doesn't
    really matter which you pick, though the first gives you an extra scene, and
    the third provides a little friendly banter.  Either way, the day will end.
     4i. Day 9: Solving the Mystery
    Ah, a bright and shiny day!  Then the world has to come and ruin it all.  Well,
    at least you get a new labyrinth key.  Talk to Brom after the beginning scene,
    and check your materials.  If you broke Ureksa's spear yesterday, you may want
    to forge his weapon, it's pretty good.  But if you're short on mystic ore, wait
    a bit.  Also ensure you have the items to make a terra rotor (drill technique
    18).  If you don't have enough for either, go down into the labyrinth and hunt
    around for a while.  But before you do that, go to the harbor and talk to the
    cat (don't talk to Sakuro) then go to the cat-lover's house (behind and to the
    right of the item shop).  Talk to the old man and tell him about his cat to get
    a new technique.  Once you have enough materials for a terra rotor, make one
    and take it to the house in the southwest corner (the one in the water) and
    give it to the lady there for another technique.
    Now go back to Middle Wystern and talk to the axe-lover's wife again.  Let
    her chat her ear off, and head for the labyrinth.  Unfortunately, you can't get
    farther than the 33rd floor, so once you hit that, go back to the teleporter
    and leave when you're done gathering materials.
    Speak to Sakuro at the harbor to begin your trip.  The fort you're invading is
    a little different from other dungeons.  You go up and down levels by using
    the green and red-lit tubes, and there are rooms on each level you can visit to
    snag chests and break objects for materials.  It may look confusing, but the
    path is still linear.  Just don't take the red tubes unless the only way is
    down.  When you hit the recovery square, take some time to max out your weapon's
    tech.  Eventually you'll end up encountering the bad guys, and have to square
    off against Nameless Soldier #2.  Kill him off (no points for breaking his
    weapon) and after the scene, go all the way to the left and shimmy down the...
    I guess it's a pole?
    Save your game before going out, and make sure your health is maxed.  Outside,
    you'll fight the annoying guy.
      HP     - 1350
      Weapon - 120
    This guy can be tough.  Breaking his weapon is tougher.  Because he's a drill
    user, he can catch you in the Down + A combo and really hurt you.  So, keep
    your distance and block frequently if you have to close in.  If you just want
    to kill him, equip your best attack spells on your Guardian Beast and just zap
    the crap out of him right away.  If, however, you want his weapon broken,
    that'll take some time.  The best workable method I've found is to jump around
    and either smack him if he tries a jumping attack, or quickly break through his
    guard as you land if he goes defensive as you're in the air.  An axe might work
    better than a drill here, as the increased range would keep you out of his
    attack radius.
    Regardless of the method used, you're not done yet!
      HP     - ????
      Weapon - N/A
    This guy has three main attacks: a tail whip when you're close-range, a fire
    breath, and one where he actually uses his stomach to bite you if you're
    attacking with a spear from a distance.  The best way to go about this is to
    get in close and just run out of his attack range after a couple swings.  A
    spear is actually a bad idea here, as this critter will keep closing in on you
    till you're backed against the side of the battle screen, and you won't be able
    to avoid his attacks or get out unless your agility is phenomonally good.  If
    that happens, just bum-rush Parista and forcibly push him back, and heal after
    you've got some breathing room.
    When the battle's all done, you'll be back in Wystern.  Without having any say
    about it, the day will be complete.  Be very careful about who you select to
    visit tonight.  Whoever you pick will not only be central to a bonus scene in
    the morning, but will also become the person you stand with in the end of the
     4j. Day 10: The Semi-Finals
    Regardless of who you chose the night before, events will play out the same.
    Finish talking to Sanary, then go to Brom's room for another quick scene.
    When that's done, visit your home and talk to Amariss, then go to Rondeau.
    He'll send you after Sakuro, who you'll find on the third floor of the Central
    Tower, just inside the secret door.  After that scene, you can finally get a
    new sword technique from Brom.
    But before that, you remember all those people involved in the sidequests?  The
    sword/spear/axe/etc. lovers?  Visit the wife of the axe-lover one last time to
    get a brand-new axe technique.  No elemental weapon this time.  Same with the
    sword lover down in Lower Wystern, and the drill lover in the southwest corner
    of the city for a sword and drill technique respectively.  Now go to the cat
    lover's house and speak to the old man for a knuckle technique.  Finally, talk
    to Brom until you have spear technique 22 (platinum lance) and forge one, then
    give it to the spear loving lady in Middle Wystern.  Also, talk to the guy in
    the house southwest of the Gold Guild and buy his technique for 10,000b.
    With all that out of the way, you can either go straight into your semi-final
    match, or explore further into the labyrinth.  I'd recommend the latter, both
    for the materials and for the opportunity to bump up the tech stats on any new
    weapons you may forge, not to mention leveling up.  However, you still can't
    go much deeper, so once you hit the new teleporter, stop there and level up a
    bit if needed.  You should be near or over level 40 at this point, with a
    decent tech stat on whatever you're bringing to the party.
    Whenever you're ready, start the match.
      HP     - 1350
      Weapon - 120
    This girl's a regular pain in the posterior.  She does a lot of jumping attacks,
    and her regular combo will take off a large chunk of life.  If you're going to
    break her sword, bring a slightly weak drill so accidental hits don't take off
    as much life.  I ended up bringing Lubert's drill and nearly killed her.
    Anyway, you'll have to guard a lot during this match, and countering her jumps
    requires pretty precise timing (or a lot of luck) so play it defensively and
    only go in when she's finished her combo and winding up for the next.  
    Afterwards, there will be a few scenes.  It doesn't matter what you choose, you
    end up going after Sanary anyway.  Although if you select to prepare for the
    tournament, you have to first talk to Amariss before proceeding.  Either way,
    craft yourself a Holy Buster, it's a great non-elemental sword for this part of
    the game.  Also, stop by the spear-loving woman's house in Middle Wystern for
    a brand-new non-elemental technique (assuming you've done her sidequests).
    When you're ready, go to the Central Tower and talk to the guy blocking the
    labyrinth entrance.  He'll direct you to the weirdo who delivers match notices.
    That guy is on the second floor.  He'll point you to a hidden passage on the
    third floor.  Head up, but don't go through the secret passage.  Instead, talk
    to the guy blocking the way, who's actually the amnesia guy from before.  After
    you're done talking, go through the secret passage and make your way past the
    first and second guards.  See the door nearby?  Run for it as the guard nearby
    starts walking down.
    Assuming you get in, there will be a scene, and you'll get to use the secret
    entrance into the labyrinth!  Head over to the teleporter and warp down as far
    as you can.  You'll be going much, much deeper.  The officials on the 39th
    floor are gone, so you can move on to the 40th and beyond.  
    When you hit the save point on the 46th floor, use it.  Make sure you've got
    full HP starting out on the 47th floor, because close to the stairs going to
    48, you'll run into an old friend.  And to prevent spoilers, I'll just say
    this: it's the same fight as it was before, only he does more damage and has
    more HP/durability.  You can wear him down the same, and breaking his weapon
    (which you should do, it's a good weapon) is very easy with a drill.  Simply
    jump inside his range (this requires a good agi stat, or he'll hit you with
    his spear when you're in the air) then do a Down + A combo.  
    Whether you win by breakage or just beat him down, you'll gain access to the
    blue recovery triangle (yay) and the last few levels.  When you reach the door
    with all the crystals around it, head on in.  You'll be pulled into a battle,
    but this isn't a battle you're meant to win.  Just stand there and get yourself
    killed off for the game to proceed.
    Eventually, you'll be given a choice.  A very important choice.  Say you need
    time to decide.  Rest, save your game, go outside and smack the teleporter
    that's sitting near the workshop.  Then, go back in and say you're ready.
    This is where the game splits.  If you make the sacrifice, you'll receive a
    weapon of your choosing and immediately get into a fight with Parista.  If you
    don't, keep reading.  Note that it doesn't matter in the long run whether or
    not you make the sacrifice, but I felt bad about it, so I went the other way.
    Despite what Kuhyra says, the weapon you make without sacrificing really isn't
    that much weaker.
    If you don't make the sacrifice, take the teleporter back up to the first floor
    and head for your house (remember you need to use the back route rather than
    go out of the labyrinth in the usual way).  You can also use this time to craft
    a new spear for yourself if you happened to break you-know-who's weapon on the
    47th floor.  Anyway, back at your house you'll have to fight Nameless Soldier #3
    (poor bastard) and afterwards go back down to the 50th floor of the labyrinth
    to forge the sword.
      HP     - ????
      Weapon - N/A
    Check it out, you have infinite durability!  Go nuts!  Parista has a few tricks
    of his own, though.
     * If he raises his head a little, he's going to do a headbutt that stretches
    across the entire screen.  Dash to the right (has to be a dash) to avoid damage.
     * If he raises his head almost out of the screen and snorts smoke, he's about
    to blanket the area in flames.  The safe spot is the right side of the screen.
     * If he does the same as a flame breath but no smoke comes out, he'll try to
    punch you, in which case run to the left.
     * If he moves his head entirely off the screen, he'll smash the ground with
    his fist and cause rocks to fall from the ceiling.  They create shadows on the
    ground signaling where they'll land, so just dash to avoid them.
    Avoid his attacks and smash away at him with your super-weapon.  This is only
    the beginning, though.  After beating him down, he goes through the obvious
    transformation and acquires a second form.
    This one is stationary and is a little easier in reacting to his attacks.
    Pretty much all of them involve dashing to the other side of the screen as
    fast as possible.
     * When the ground beneath his face looks like it's crumbling, he'll punch at
    you.  Just jump out of the way.
     * If a green sphere appears, dash away or you'll be hit by lasers.
     * When a pair of hands pop out of the ground, dash to the left as fast as
    possible to avoid damage.
     * Finally, if his face gains a green wireframe glow, he'll create several
    images that'll hurt you.  Running left is the only way to avoid it.
    He also has a mouth beam attack, but as far as I can tell, that's completely
    unavoidable.  Even if you jump at the right moment, you still land in time to
    be hit.  
    Assuming you're victorious, congratulations!  You've beaten the game!  Enjoy
    the credits and the final scenes, but you're not done yet!
     4k. Aftermath
    Hurray, a happy ending!  But there's still more to do, so let's get to it!
    First and foremost is the exhibition match, which is now unlocked.  To enter,
    speak to the man who usually lets you into the matches during the main game and
    give him 1000b.  The rules are the same as the regular matches: only one weapon
    allowed, fight to the death.  Except since it's an exhibition, you can run away
    at any time, and if you lose, nothing bad happens.  This event is timed, though,
    and if you beat all the opponents fast enough, you'll receive any techniques
    you missed during the game by failing to break a boss's weapon.  However, the
    arena won't give you any elemental techniques or any techniques you would've
    gotten from the sword/spear/axe/etc. lovers that they provide for doing their
    sidequests.  If you didn't miss anything, you'll only receive spear technique 33
    if you win in under two minutes.  If you can clear the matches fast enough, this
    is also a great source of experience points and mystic ore.
    Now then, remember the quick cuts to the labyrinth during the ending?  Go back
    to the 50th floor and visit the workshop.  Kuhyra will be there, and you can
    exchange your current Guardian Beast for him.  He comes with his own levels and
    magic, and he doesn't have the same restrictions on crafting elemental weapon
    types.  In other words, you can use him to craft the various elemental types
    rewarded by sidequests you may have missed during the game.
    Also, you can enter that door that used to have shiny things over it.  That
    will take you to a whole new section of the labyrinth, and let you explore all
    the way down to level 100.  Here are some highlights:
     * Teleporters are located starting on the 56th floor and every 10 floors after.
     * On the 59th floor, you can find sword technique 31 in a secret room if you
    go right as you enter.
     * On the 60th floor, you'll encounter Evil Metal, a more deadly version of
    Metal Head.  However, the fight is the same, so beat him up and you'll earn
     * The 69th floor has another secret room, this one with spear technique 29.
     * On the 80th floor will be Omen Fish, which is exactly the same as Giant
    Serpent from days past. Take him out the same way to receive spear technique 31.
     * The 81st floor has sword technique 33 in yet another secret room.
     * On the final floor (a whopping 100!) you'll discover the true master of the
    tower.  Whatever weapons you bring are going to need to have maxed tech stats.
     Inferno Kirin
      HP     - ????
      Weapon - N/A
    This guy plays out exactly the same as Kirin from the volcano.  The big
    difference is his massive HP count.  I'm not kidding.  You'll need to cast
    weapon shield, even with weapons that have a high durability like the
    superconductor drill.  Aside from that, it's not that tough a fight if you
    remember how to beat the original Kirin.  Just remember to stab him in the neck
    rather than try to hit him in the head.
    Your initial reward for defeating Inferno Kirin is sword technique 35.  Behind
    Inferno Kirin is a treasure trove, including some nice equippable items, spear
    technique 35, and some craftable materials to make them with.  If you leave
    the labyrinth with all three dead, you can fight Evil Metal, Omen Fish and
    Infernal Kirin again!  The former two will give additional techniques, and
    Kirin will supply some absurd XP for your time.  Other than that, all that's
    left is to wait patiently for October and the sequel!
     5.  Techniques
    A quick note.  The elemental techniques are either forged with mystic ore or
    acquired through sidequests.  HOWEVER, the Guardian Beast you choose not only
    determines which weapon types you can and cannot forge with elements, but also
    which weapon techniques you receive from those sidequests.  In other words, the
    rewards aren't set, but rather determined based on your Guardian Beast.  The
    rewards for these sidequests will always be an elemental weapon technique that
    your Guardian Beast cannot forge.  However, if you miss any of them, don't
    despair, don't reset, etc.
     5a. Swords
     01 - Novice Knife - You begin the game with this.
     02 - Fire Dagger - Elemental technique.
     03 - Chaves's Sword - Break Chaves's weapon during your match with him.
     04 - Iron Saber - Given by Brom on day 2.
     05 - Aqua Saber - Elemental technique.
     06 - Sharp Dagger - Given by Brom on day 3.
     07 - Windslasher - Elemental technique.
     08 - Gladius - Given by Brom on day 4.
     09 - Spark Gladius - Elemental technique.
     10 - Ladle - Complete Sakuro's "special training" to receive this technique.
     11 - Hot Iron Ladle - Elemental technique.
     12 - Zantetsu Blade - Given by Brom on day 5.
     13 - Reppu Blade - Elemental technique.
     14 - High Blade - Given by Brom on day 6.
     15 - Flare Blade - Elemental technique.
     16 - Bastard Sword - Given by Brom on day 7.
     17 - Water Gem Sword - Elemental technique.
     18 - Crystal Sword - Given by Brom on day 8.
     19 - Blue Thunder - Elemental technique.
     20 - Gozanto - Given by Brom on day 9.
     21 - Goranto - Elemental technique.
     22 - Messer Blade - Given by Brom on day 10.
     23 - Aquahound Blade - Elemental technique.
     24 - Sanary's Blade - Break Sanary's weapon during your match.
     25 - Holy Buster - Given by Brom after the semi-finals.
     26 - Fiery Buster - Elemental technique.
     27 - Buzzsaw Sword - On the 2nd day, speak to the sword nut in the house behind
                          and to the left of the Silver Guild.  On the 6th day,
                          speak to him with only swords equipped (can be any
                          number).  On the 10th day, he'll give you this technique.
     28 - Electro-Sawblade - Elemental technique.
     29 - Great Scimitar - Dropped by Black Pincer (Labyrinth floors 51-100).
     30 - Blazing Scimitar - Elemental technique.
     31 - Demon's Rage Sword - In a chest on the 59th floor of the labyrinth.
     32 - Demon Quencher - Elemental technique.
     33 - Angelic Blade - In a chest on the 81st floor of the labyrinth.
     34 - Holy Breath Sword - Elemental technique.
     35 - Saintly Sword - Defeat Inferno Kirin on the 100th floor of the labyrinth.
     36 - Prominence Sword - Elemental technique.
     5b. Axes
     01 - Hand Axe - Taught by Brom.  
     02 - Burning Axe - Elemental technique.
     03 - Edge Axe - Taught by Brom.
     04 - Aqua Edge Axe - Elemental technique.
     05 - Kenon's Axe - Break Kenon's weapon during your second match.
     06 - Double-Edged Axe - Taught by Brom.
     07 - Whirlwind Axe - Elemental technique.
     08 - Battle Axe - Taught by Brom.
     09 - Brutish Axe - Elemental technique.
     10 - Great Axe - Taught by Brom.
     11 - Blazing Axe - Elemental technique.
     12 - Hydra Axe - Taught by Brom.
     13 - Hydra Burst Axe - Elemental technique.
     14 - Marshal Axe - Taught by Brom.
     15 - Thunder Axe - Elemental technique.
     16 - Silver Axe - Taught by Brom.
     17 - Fiery Axe - Elemental technique.
     18 - Crusher Axe - Taught by Brom.
     19 - Firefang Axe - Elemental technique.
     20 - Gothic Crusher - Taught by Brom.
     21 - Fujin Crusher - Elemental technique.
     22 - Chrono Crusher - Taught by Brom.
     23 - Ifrit Axe - Elemental technique.
     24 - Demonic Boneaxe - Give Kenon's Axe to the axe lover on the 3rd day.
                            On the 7th, 8th and 9th days, listen to his wife
                            complain.  On the 10th day she'll give this technique.
     25 - Hellfire Boneaxe - Elemental technique.
     26 - Feather Axe - Complete the bestiary and you'll receive this technique
                        upon leaving the labyrinth.
     27 - Wing Gale - Elemental technique.
     28 - Skull Crusher - Defeat Omen Fish a second time.
     29 - Flare Crusher - Elemental technique.
     30 - Twin Demon Axe - Dropped by Arch Demon (Labyrinth floors 86-100).
     31 - Thunder Queen Axe - Elemental technique.
     32 - Haven Axe - Dropped by Dark Dragon (Labyrinth floors 86-100).
     33 - Genma Axe - Elemental technique.
     5c. Spears
     01 - Spear - Taught by Brom.
     02 - Fire Spear - Elemental technique.
     03 - Yari - Taught by Brom.
     04 - Spear of Blue - Elemental technique.
     05 - Varil's Spear - Sell 10 iron sabers to Nigelle, then confront him before
                          your second match and break Varil's weapon in the ensuing
     06 - Valeri Spear - Taught by Brom.
     07 - Wind Spear - Elemental technique.
     08 - Creid Spear - Taught by Brom.
     09 - Thunder Spear - Elemental technique.
     10 - Sapphire Lance - Taught by Brom.
     11 - Aqua Lance - Elemental technique.
     12 - Murder Pole - Taught by Brom.
     13 - Splicer Pole - Elemental technique.
     14 - Halberd - Taught by Brom.
     15 - Hydro Halberd - Elemental technique.
     16 - Ureksa Spear - Break Ureksa's weapon during day 7.
     17 - Lucile Lance - Taught by Brom.
     18 - Flame Lance - Elemental technique.
     19 - Ureksa Spear EX - Break Ureksa's weapon during day 8.
     20 - Warrior Naginata - Taught by Brom.
     21 - Sailor Naginata - Elemental technique.
     22 - Platinum Lance - Taught by Brom.
     23 - Voltage Lance - Elemental technique.
     24 - Phantom Spear - Taught by Brom.
     25 - Poseidon Spear - Elemental technique.
     26 - Neo Ureksa Spear - Defeat Ureksa after the semi-finals.
     27 - Fish Hoarder - After breaking Varil's weapon on day 2, craft it and give
                         it to the spear lover in Middle Wystern.  Give her a
                         murder pole on day 6, Ureksa's Spear on day 8, and a
                         platinum lance on day 10.  After the semi-finals match,
                         talk to her to receive this technique.
     28 - Splash Deluxe - Elemental technique.
     29 - Sniper Lance - Found in a chest on the 69th floor of the labyrinth.
     30 - Sniper M162 - Elemental technique.
     31 - Giant Fork - Defeat Omen Fish on the 80th floor of the labyrinth.
     32 - Aqua Fork - Elemental technique.
     33 - Hammer Head - Clear the exhibition match in under 2 minutes.
     34 - Thunder Spike - Elemental technique.
     35 - Lord Spear - Defeat Inferno Kirin on the 100th floor of the labyrinth.
     36 - Haven Spear - Elemental technique.
     5d. Knuckles
     01 - Knuckles - Taught by Brom.
     02 - Burning Knuckles - Elemental technique.
     03 - Iron Knuckles - Taught by Brom.
     04 - Suiseiken - Elemental technique.
     05 - Eagle Talons - Taught by Brom.
     06 - Bald Eagle Claws - Elemental technique.
     07 - Razzy's Knuckles - Break Razzy's weapon during your third match.
     08 - Winged Knuckles - Taught by Brom.
     09 - Winding Fists - Elemental technique.
     10 - Gauntlets - Taught by Brom.
     11 - Stun Gauntlets - Elemental technique.
     12 - Sting Claws - Taught by Brom.
     13 - Gust Stinger - Elemental technique.
     14 - Triple Header - Taught by Brom.
     15 - Aqua Triple - Elemental technique.
     16 - Heavy Iron Fists - Taught by Brom.
     17 - Cyclone Fists - Elemental technique.
     18 - Golden Claws - Taught by Brom.
     19 - Alchemist Claws - Elemental technique.
     20 - Horned Knuckles - Taught by Brom.
     21 - Fiery Fists - Elemental technique.
     22 - Judgement Fists - Taught by Brom.
     23 - Tempest Claws - Elemental technique.
     24 - Super Catickles - On the first day, speak to the old man in the house
                            behind and to the right of the item shop and locate the
                            cat at the harbor.  On the 5th day, speak to a man at
                            the harbor about the cats, then talk to the kid at the
                            cat-lover's home.  On the 9th day, find the cat on a
                            box at the harbor and tell the cat-lover.  You'll get
                            this technique from the old man on the 10th day.
     25 - Hydro Catickles - Elemental technique.
     26 - Hazard Knuckles - Defeat Evil Metal a second time.
     27 - Thunder Knuckles - Elemental technique.
     28 - Bear Claws - Dropped by Harricade (Labyrinth floors 51-75).
     29 - Gust Slasher - Elemental technique.
     30 - Skull Knuckles - Destroy every single crate and barrel in the labyrinth
                           in one go, and you'll receive this when you exit.
     31 - Skull Bomber - Elemental technique.
     32 - Trihaven Fists - Dropped by Devil Head (Labyrinth floors 86-100).
     33 - Gale Voyager - Elemental technique.
     5e. Drills
     01 - Novice Drill - Taught by Brom.
     02 - Burning Rotor - Elemental technique.
     03 - Nano Rotor - Taught by Brom.
     04 - Aqua Screw - Elemental technique.
     05 - Micro Turbine - Taught by Brom.
     06 - Whirlwind Rotor - Elemental technique.
     07 - Precision Rotor - Taught by Brom.
     08 - Spark Rotor - Elemental technique.
     09 - Ariel's Drill - Break Ariel's weapon during your fourth match.
     10 - Mining Drill - Taught by Brom.
     11 - Electric Drill - Elemental technique.
     12 - Kilo Turbine - Taught by Brom.
     13 - Battery Drill - Elemental technique.
     14 - Mega Rotor - Taught by Brom.
     15 - Overload Rotor - Elemental technique.
     16 - Giga Turbine - Taught by Brom.
     17 - Cyclone Rotor - Elemental technique.
     18 - Terra Rotor - Taught by Brom.
     19 - Lightning Rotor - Elemental technique.
     20 - Lubert's Drill - Break Lubert's weapon during your battle on the 8th day.
     21 - Rocket Drill - Taught by Brom.
     22 - Jet Drill - Elemental technique.
     23 - Expert Rotor - Taught by Brom.
     24 - Electro Turbine - Elemental technique.
     25 - Sweet Drill - On the first day, give a matchbox to the drill-lover's
                        husband.  On the 5th day, give her Ariel's Drill.  On the
                        9th day, give her a Terra Rotor, and she'll give you this
                        technique on the 10th day.
     26 - Bitter Drill - Elemental technique.
     27 - Fanged Drill - Defeat Evil Metal on the 60th floor of the labyrinth.
     28 - Raging Fangs - Elemental technique.
     29 - Rainbow Drill - Dropped by Interceptor (Labyrinth floors 51-100).
     30 - Raijin Drill - Elemental technique.
     31 - Twin Drill - Dropped by Gunner Giant (Labyrinth floors 51-100).
     32 - Forked Turbine - Elemental technique.
     33 - Superconductor - Dropped by Charger (Labyrinth floors 81-100).
     34 - Plasma Horns - Elemental technique.
     6.  Acknowledgements
    Thanks to you, the reader and gamer, for taking the time to read my faq.
    Thanks (I guess) to Atomechanical for providing screenshots about knuckle
    technique 30 and making me go back through all 100 floors looking for the
    crates and barrels I missed.
    Much thanks to GhostOfLegault for the nice ASCII art up top.
    Thanks to Atlus and the development team responsible for creating this
    Thanks to CJayC and Gamefaqs for hosting it.
     7.  Copyright Info
    This file is Copyright (c)2006-2007 to its respective author, namely myself.
    All rights reserved.
    This file may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission, except www.gamefaqs.com. Use of
    this guide on any other web site or as a part of any public display is strictly
    prohibited, and a violation of copyright.
    To contact me for permission to use my FAQ on your website, e-mail me here:

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