# Advance Wars 2: Black Hole Rising

## Damage Calculation Guide by Serra Britt

**Version:** 1.0 | **Updated:** 11/16/04 | Search Guide | Bookmark Guide

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The Advance Wars 2 Calculator Version 1.0
by Samuel Wilder
amalricantero@hotmail.com
November 16, 2004
#1 Contents
Contents 1
Version History 2
Introduction 3
Base Damage 4
Offense Modifiers 5
Defense Modifiers 6
Calculation Rules 7
Random Notes 8
Credits 9
#2 Version History
11/16/04 - 1.0 Initial Version
#3 Introduction
Ever wanted to know how much damage units do to each other? Or maybe you
didn't want to waste that fuel in fog of war just to see a 10%? Then you can
use this guide to calculate your numbers in advance!
You can skip to certain parts by using the # and the digit listed in the
contents. To get to Introduction, for instance, use #3.
#4 Base Damage
Infantry:
vs. Infantry 55
Mech 45
Recon 12
Tank 5
Md Tank 1
Neotank 1
APC 14
Artlry 15
Rockets 25
A-Air 5
Missiles 25
B Cptr 7
T Cptr 30
Pipe 1
Mech:
vs. Infantry 65
Mech 55
Recon 85
Tank 55
Md Tank 15
Neotank 15
APC 75
Artlry 70
Rockets 85
A-Air 65
Missiles 85
B Cptr 9
T Cptr 35
Pipe 15
Recon:
vs. Infantry 70
Mech 65
Recon 35
Tank 6
Md Tank 1
Neotank 1
APC 45
Artlry 45
Rockets 55
A-Air 4
Missiles 28
B Cptr 10
T Cptr 35
Pipe 1
Tank:
vs. Infantry 75
Mech 70
Recon 85
Tank 55
Md Tank 15
Neotank 15
APC 75
Artlry 70
Rockets 85
A-Air 65
Missiles 85
B Cptr 10
T Cptr 40
B Ship 1
Lander 10
Cruiser 5
Sub 1
Pipe 15
Md Tank:
vs. Infantry 105
Mech 95
Recon 105
Tank 85
Md Tank 55
Neotank 45
APC 105
Artlry 105
Rockets 105
A-Air 105
Missiles 105
B Cptr 12
T Cptr 45
B Ship 10
Lander 35
Cruiser 45
Sub 10
Pipe 55
Neotank:
vs. Infantry 125
Mech 115
Recon 125
Tank 105
Md Tank 75
Neotank 55
APC 125
Artlry 115
Rockets 125
A-Air 115
Missiles 125
B Cptr 22
T Cptr 55
B Ship 15
Lander 40
Cruiser 50
Sub 15
Pipe 75
Artlry:
vs. Infantry 90
Mech 85
Recon 80
Tank 70
Md Tank 45
Neotank 40
APC 70
Artlry 75
Rockets 80
A-Air 75
Missiles 80
B Ship 40
Lander 55
Cruiser 65
Sub 60
Pipe 45
Rockets:
vs. Infantry 95
Mech 90
Recon 90
Tank 80
Md Tank 55
Neotank 50
APC 80
Artlry 80
Rockets 85
A-Air 85
Missiles 90
B Ship 55
Lander 60
Cruiser 85
Sub 85
Pipe 55
A-Air:
vs. Infantry 105
Mech 105
Recon 60
Tank 25
Md Tank 10
Neotank 5
APC 50
Artlry 50
Rockets 55
A-Air 45
Missiles 55
B Cptr 120
T Cptr 120
Fighter 65
Bomber 75
Pipe 10
Missiles:
vs. B Cptr 120
T Cptr 120
Fighter 100
Bomber 100
B Cptr:
vs. Infantry 75
Mech 75
Recon 55
Tank 55
Md Tank 25
Neotank 20
APC 60
Artlry 65
Rockets 65
A-Air 25
Missiles 65
B Cptr 65
T Cptr 95
B Ship 25
Lander 25
Cruiser 55
Sub 25
Pipe 25
Fighter:
vs. B Cptr 100
T Cptr 100
Fighter 55
Bomber 100
Bomber:
vs. Infantry 110
Mech 110
Recon 105
Tank 105
Md Tank 95
Neotank 90
APC 105
Artlry 105
Rockets 105
A-Air 95
Missiles 105
B Ship 75
Lander 95
Cruiser 85
Sub 95
Pipe 95
B Ship:
vs. Infantry 95
Mech 90
Recon 90
Tank 80
Md Tank 55
Neotank 50
APC 80
Artlry 80
Rockets 85
A-Air 85
Missiles 90
B Ship 50
Lander 95
Cruiser 95
Sub 95
Pipe 55
Cruiser:
vs. B Cptr 115
T Cptr 115
Fighter 55
Bomber 65
Sub 90
Sub:
vs. B Ship 55
Lander 95
Cruiser 25
Sub 55
Infantry = Infantry, Mech
Direct Units = Recon, Tank, Md Tank, Neotank, A-Air, B Cptr, Fighter, Bomber,
Cruiser, Sub
Indirect Units = Artlry, Rockets, Missiles, B Ship
Vehicles = Recon, Tank, Md Tank, Neotank, APC, Artlry, Rockets, A-Air, Missiles
Air Units = B Cptr, T Cptr, Fighter, Bomber
Naval Units = B Ship, Lander, Cruiser, Sub
#5 Offense Modifiers
Loss of hit points decrease damage by 10% per hit point lost
For example, a unit with 5 hit points decreases damage by 50% (0.5)
A unit with 8 hit points only decreases 20% (0.8)
Andy increases all unit damage by 20% (1.2) using Hyper Upgrade
Max increases direct unit damage by 20% (1.2)
Max decreases indirect unit damage by 10% (0.9)
Max increases direct unit damage by 40% (1.4) using Max Force
Max increases direct unit damage by 60% (1.6) using Max Blast
Sami increases infantry damage by 30% (1.3)
Sami decreases direct unit damage by 10% (0.9)
Sami increases infantry damage by 50% (1.5) using Double Time
Sami increases infantry damage by 80% (1.8) using Victory March
Grit increases indirect unit damage by 20% (1.2)
Grit decreases direct unit damage by 20% (0.8)
Grit increases indirect unit damage by 50% (1.5) using Snipe Attack or
Super Snipe
Colin decreases all unit damage by 10% (0.9)
Colin increases all unit damage by 3% per 1000G (0.03 x G) using Power of Money
Kanbei increases all unit damage by 30% (1.3)
Kanbei increases all unit damage by 50% (1.5) using Morale Boost or Samurai
Spirit
Sensei increases infantry damage by 40% (1.4)
Sensei increases B Cptr damage by 50% (1.5)
Sensei decreases vehicle and naval unit damage by 10% (0.9)
Sensei increases B Cptr damage by 75% (1.75) using Copter Command or Airborne
Assault
Eagle increases air unit damage by 15% (1.15)
Eagle decreases naval unit damage by 30% (0.7)
Eagle increases air unit damage by 30% (1.3) using Lightning Drive or Lightning
Strike
Drake decreases air unit damage by 30% (0.7)
Jess increases vehicle damage by 10% (1.1)
Jess decreases infantry, air, and naval unit damage by 10% (0.9)
Jess increases vehicle damage by 30% (1.3) using Turbo Charge
Jess increases vehicle damage by 50% (1.5) using Overdrive
Lash increases all unit damage by 10% per star (1.1, 1.2, 1.3, 1.4)
Lash doubles offense bunuses (1.2, 1.4, 1.6, 1.8) using Prime Tactics
Hawke increases all unit damage by 10% (1.1)
Sturm increases all unit damage by 20% (1.2)
Sturm increases all unit damage by 40% (1.4) using Meteor Strike
#6 Defense Modifiers
Terrain reduces damage by 1% per hit point per star
For example, a Mech with 6 hit points on a mountain (4 stars) reduces damage
by 24% (0.76)
A Tank with 8 hit points on a city (3 stars) also reduces damage by 24% (0.76)
All COs reduce damage by 10% (0.9) when using CO powers or super CO powers if
there is no other modifier listed
Kanbei reduces damage for all units by 30% (0.7)
Kanbei reduces damage for all units by 40% (0.6) using Morale Boost
Kanbei reduces damage for all units by 60% (0.4) using Samurai Spirit
Eagle reduces damage for air units by 10% (0.9)
Eagle reduces damage for air units by 30% (0.7) using Lightning Drive or
Lightning Strike
Drake reduces damage for naval units by 10% (0.9)
Drake reduces damage for naval units by 20% (0.8) using Tsunami or Typhoon
Lash reduces damage for all units depending on how many stars the terrain has
using Prime Tactics
0 stars = 10% (0.9)
1 star = 15% (0.85)
2 stars = 20% (0.8)
3 stars = 30% (0.7)
4 stars = 50% (0.5)
This is in addition to the doubled star terrain bonus
Sturm reduces damage for all units by 20% (0.8)
Sturm reduces damage for all units by 50% (0.5) using Meteor Strike
#7 Calculation Rules
First, take the base damage of the attacking unit
Then, multiply in any modifiers based on COs, terrain, HP, and powers in use
Multiply them all separately, don't add them together and multiply once
The final number, after dropping the decimal, should be the number shown on
the attack
Examples:
Max attacks with a Tank against Kanbei's Mech unit on a mountain (4 stars)
Initial damage is 70
Max adds 20% (1.2) to the attack
Terrain reduces damage by 40% (0.6)
Kanbei reduces damage by 30% (0.7)
Multiply 70 x 1.2 x 0.6 x 0.7
Answer is 35.28, so the game should show 35%
If Max's Tank had 7 HP, and Kanbei's Mech had 4 HP, it changes a bit
Initial damage is still 70
7 HP means only 70% attack power (0.7)
Max still adds 20% (1.2)
Terrain now reduces damage by 16% (0.84) because of the Mech's 4 HP
Kanbei still reduces damage by 30% (0.7)
Multiply 70 x 0.7 x 1.2 x 0.84 x 0.7
Answer is 34.5744, so the game should show 34%
If they also use their super CO powers (Kanbei used his last turn, Max this
turn)
Initial damage 70
7 HP = 70% (0.7)
Max adds 60% (1.6) for using Max Blast
Terrain 4 HP x 4 stars is 16% (0.84)
Kanbei reduces by 60% (0.4) for using Samurai Spirit
Multiply 70 x 0.7 x 1.6 x 0.84 x 0.4
Answer is 26.3424 so the game should show 26%
Multiplication order isn't important, but you need to choose the correct
modifiers
Only Colin uses both his original modifier when he uses Power of Money
Others don't add their original modifier using Co or Super CO powers
#8 Random Notes
Sometimes the calculation is off by 1%, and I haven't figured out why yet.
Remember that this only calculates the percentage shown, not actual damage,
so using it to predict counter damage isn't always reliable.
Nell does more than the shown percentage sometimes, but I don't have any idea
how to calculate it.
Sonja does less damage than the shown percentage sometimes, unless she's using
Counter Break, but I don't know how to calculate it.
I have not extensively tested Colin's offense bonus with Power of Money, and
it may be WAY off for some numbers
I have not extensively tested Lash's defense bonus with Prime Tactics, because
it seems to be different for different HP values
#9 Credits
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2004 Samuel Wilder
Please do not post this without my prior consent. Currently, it should only
be posted at http://gamefaqs.com
Feel free to use it for your own private calculations.
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