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    Anti-Core Capture FAQ by TopperCop

    Version: 1.2 | Updated: 05/30/05 | Search Guide | Bookmark Guide

    Lufia: The Ruins of Lore Anti-Core Mini FAQ
    This FAQ is copyright 2003 by Paul Sche.  No part of this document may 
    be altered.  Distribution of this document is free of charge and may 
    not be included as part of a transaction.  Posting of this document, 
    either in part or in its entirety in sites other than gamefaqs.com 
    requires the consent from the author, whom can be contacted by email at 
    Version 1.00
    November 10, 2003- Although this is the first version, all sections are 
    completed.  However, feel free to email me if there is a mistake 
    somewhere.  Credit will be acknowledged to where it's due.
    Version 1.1
    February 2, 2004- Added the Retry? Section in response to the lack of 
    retry option in the game.  Mastersord has contributed information 
    including the locations of enemies with relevant skills as well as 
    recommended skills and improvements to the Anti-Core DM.
    Version 1.2
    May 30, 2005- Removed the skill Green Air from the list of skills that 
    causes confusion status, as thriceborn phoenix have pointed out the 
    skill causes sleep and poison instead.  
    The purpose of this mini FAQ is to describe the capture and development 
    of the monster Anti-Core, which has the highest speed in the entire 
    roster of monsters that can be captured.  The skills of the compendium 
    can be found in Jimbobqwerty15's Monster Guide.  However keep in mind 
    that the skills listed there aren't everything that monster would 
    I. The monster Anti-Core
    II. Preparations
    III. Development
    IV. Retry?
    I. The monster Anti-Core
    Core type monsters have been around since the very first Lufia.  The 
    characteristics of this family of monsters are the extremely high 
    agility and defense power coupled with extremely low HP.  Even though a 
    core has little HP, their tendency to run away actually makes it 
    difficult to defeat them in battle.  As such, the rewards for killing a 
    core monster are usually a large amount of gold and/or experience.
    The core monsters in Lufia: The Ruins of Lore, however, have largely 
    been stripped of their agility.  Most types of core monsters are the 
    slowest of any monster.  Even though they still retain high DFP, there 
    are many skills that ignore defense and can eliminate their paltry HP 
    in a single round.
    The sole exception here is the Anti-Core within the core type monsters 
    encountered.  They retain the high agility signified by the core 
    monsters in previous Lufia games.  As a result, the Anti-Cores often 
    pre-empts the player characters and escape immediately.  Defeating an 
    Anti-Core is difficult already let alone capturing one.
    II. Preparations
    In order to capture an Anti-Core the first preparations are to find a 
    place to capture it and creating a tool for the capture.
    1. A place to capture
    Anti-Cores appear throughout many dungeons in the later parts of the 
    game.  However in most cases the Anti-Core attacks in tandem with other 
    monsters.  It's not a good idea to attempt a capture in these battles 
    because if the Anti-Core flees you'll end up catching an undesirable 
    monster, then you'd have to go all the way back to Gruberik to set it 
    Thus a place with an enemy party consists entirely of Anti-Cores is the 
    ideal place to fight.  Not only do you get a higher chance to capture 
    one but you also won't run the risk of using up discs or running out of 
    room in Gruberik.  The recommended dungeon is Inside the Behemoth in 
    Eristol: Past.  When you first drop into the Behemoth you start in the 
    innermost room, which contains two sections.  If you drop into the hole 
    or go down the vein from the second section you will enter the second 
    innermost room where the first section contains a large pool of acid.  
    The exit to the second section is in the northwest and that is the 
    section with the desirable enemy party (Anti-Core x 2).
    However, unless you are well prepared it's not a good idea to attempt a 
    capture the first time you come across this room.  This is because the 
    next save point isn't available until you finish the dungeon.  Having 
    no access to save can erase hours of hard work, so memorize this 
    section so you can return when you have access to a save point.  It is 
    possible to capture the Anti-Core before you return from the past, 
    provided that you have empty slots for monster in your party.  However, 
    ideally it's best to wait until you return to the present and have 
    access to Gruberik.  Either way it is extremely important to have an 
    empty slot for you to be able to capture the monster.
    2. A Disc Monster Tool for the capture:
    To create a tool to capture the Anti-Core, it must be understood that 
    it is of little use trying to beat out the agility of the monster, 
    since it does have the highest agility of any monster outside the 
    Ancient Cave.  Therefore you'll have to use the game system to your 
    Among the status ailments that you can inflict on the enemy, confuse, 
    sleep, and stun will prevent the enemy from using the usual actions 
    their AI normally uses.  However, since characters (enemy or ally) can 
    recover from sleep and stun in a few turns, these status ailments will 
    be of little help since the Anti-Core can take multiple actions before 
    your characters can actually act.  Therefore even if the status ailment 
    is successfully inflicted on the Anti-Core, it may wear off before you 
    can attempt to capture it.  However, the rules for wearing off 
    confusion are different from sleep and stun.  If the confusion status 
    is inflicted it will be harder for the enemy to wear it off.  Therefore 
    you will need a disc monster (DM) with the ability to confuse the 
    entire enemy group.
    There are a number of abilities that inflict confusion, either alone or 
    in conjunction with another status such as aforementioned sleep and 
    stun.  This includes:
    [Location of monsters contributed by Mastersord]
    Confuse (3Ap), learn by Desert Rose, Giant Bloom, Fire Dragon (Ancient 
    Cave level 15-35 for all three).
    Dark Breath (2Ap), learn by Dark Dragon (Land of the Dead), Incubus 
    (Inside the Behemoth).
    Since you'll most likely be fighting the group of Anti-Cores over and 
    over, and there aren't any AP recharging facilities conveniently 
    nearby, it's best if the skill cost as few AP as possible on a DM with 
    as many AP as possible, so the recommended skill to use is Dark Breath.  
    The earliest place to capture a DM with this skill is the Dark Dragon 
    in the Land of the Dead.  However, if you're already past that point, 
    the Incubus monsters, also found Inside the Behemoth, can learn this 
    As for the DM with high AP, the Shell Snake appears in the Border 
    Forest comes with an amazing 300AP.  That means if you teach it Dark 
    Breath, the Shell Snake can use it 150 times consecutively without 
    having to recover.  Make sure to change its skills so that the Dark 
    Breath is the only skill selected among the three slots.  This will 
    guarantee that the DM will use it every time.
    3.  Capturing the Anti-Core
    This is the tricky part.  As mentioned before the group of all Anti-
    Cores is located in the second section of the second innermost room, 
    near the inner exit.  However in order to reach it from the outside you 
    must traverse all the way from Rangoon.  The area of interest has a 
    bridge activated by hitting a pillar 4 times when you enter from the 
    outer side.  Go through this section first, and when you reach the 
    section flooded with acid turn around and enter the room of interest 
    again.  The best party setup for the capture is to have Eldin, Torma, 
    Rami all at level 25 or above (other human characters cannot use discs 
    to capture!) plus the Shell Snake.  Walk one step up and swing 3 times.  
    When you pursue the enemy it will face away from you and you will be 
    able to surprise the enemy.
    Even when surprised the Anti-Core will still get to act first!  Most 
    likely it will run away from battle.  If all enemies flee simply exit 
    the section and return to try again using the steps above to get a 
    surprise attack on the enemy.
    However, if the Anti-Core does not run, it will use Spark or Leech on 
    your party.  You can then choose the actions for your party members.  
    Let all three of the human characters choose to use the Void Disc.
    Your DM will take the next action and cast Dark Breath.  If the DM 
    successfully inflicts confuse on the Anti-Core, the target will cast 
    healing spells on your party rather than run.  The Void Discs will be 
    able to capture it provided that there's an empty slot in Gruberik or 
    in your party (if it's in your party, only characters without having 
    one DM assigned can capture it).  If you already have three DM in your 
    party you will have to trek back to Gruberik to assign it to a party 
    III. Development
    The Anti-Core you capture will have the following starting parameters:
    Lv.   25
    HP     8
    AP    92
    E: Light
    ATK  150
    DEF  600
    AGL  450
    INT   35
    MGR   40
    Even though its HP is low, you will gain HP fast as it levels up.  When 
    given the chance feed it a Sacred Fruit to evolve it into a Gold Core 
    and increase stat gains on level up.
    The most prominent feature of this DM is that it usually pre-empt the 
    enemy party and attack first.  It can attack up to eight times per 
    round, making its damage potential extremely high.  Also as it levels 
    the maximum AP also exhibits a favorable growth rate (about 10 HP and 
    10 AP per level if evolved).  The best skill for attacking the enemy 
    party is the Octo Strike, which can be learned from Devilfish in 
    Eristol (easier to access from the Time Portal).
    Unfortunately the DM does not start with a high ATK, so it will take a 
    lot of Power Sources to beef up the Anti-Core.  The second floor of the 
    Lugwa Tower features Neo Goblins which drop the stat raising item.  It 
    can take awhile before you accumulate enough to raise the ATK to a high 
    level (about 400 or so will let you kill pretty much any non-boss 
    enemies in one hit using Octo Strike).
    However, if you don't have the patience, you can instead teach your 
    Anti-Core the Giant Stomp skill.  This skill can be learned from Teio 
    (in Gratze before Nazare Village becomes inaccessible again) or Sky 
    Horse (in the Land of the Dead- for some reason the monster compendium 
    doesn't list this skill.)  This skill inflicts 64 points of damage to 
    all enemies regardless of their DEF or MGR (more if it critical hits) 
    at the cost of 4 AP, which is of no object if you teach it Absorb 
    (absorbs 15 AP or the amount the target currently has, whichever is 
    smaller) which can be learned from Demon Eye, Inside the Behemoth.  
    Alternatively you can just abuse the infinite nectar glitch.  To get 
    the glitch to work you must have the recipe and the ingredients to make 
    Nectar.  When you ask the smith to make it the smith will give you a 
    nectar-without taking the ingredients.  So you can just keep asking 
    until you have 99 in your inventory.  However this DM isn't totally 
    invincible.  Enemies that can use Giant Stomp can still damage or kill 
    your Anti-Core if you allowed it to surprise you.  Such enemies are few 
    and far between and you can use this DM to conquer the Ancient Cave or 
    the final boss quite easily.
    [Contributed by Mastersord]
    I recommend you teach it Vampire (Vampire Rose skill) and Octo-strike 
    (Octopus skill) as well as Pickpocket (Faux chest skill).
    1) Vampire: Learned by vampire Rose. Steals AP for your DM at the cost 
    of 1 AP.
    Vampire Rose can be caught in the border forest right before entering 
    gratze.  It can also be found in the ancient cave on floors B19, B20, 
    B25, and B26.  Use forest disks to catch it.  Train it until you have 
    the skill.  Do not evolve it.
    2) Octo strike:  Learned by Octopus.  Nice multi-hit skill which 
    attacks all enemies and costs 0 AP.
    Octopus can be found in Eristole in the past as well as the ancient 
    cave on floors B32, B33, and B34.  Train it until you have the propper 
    skill.  Do not evolve it.
    Now you'll notice that although the anti-core is quite capable of 
    holding it's own throughout the game and in the ancient cave, it's 
    attack power is quite mediocre (my core was 200 compared to Eldin's 950 
    with Gaia's sword equipped).  This becomes a problem because there are 
    several monsters down there that it can only get 1 or 2 damage on.  It 
    cannot face other cores.
    Another minor problem is it's low HP.  Not too bad because it's high 
    defense means no monster can do more than 2 damage on it (not even big 
    Both of these can be fixed by leveling, bright ores, and sources.
    3) Pickpocket: Learned from neo bat, goblin, imp, faux chest, and 
    Neo bats can be found at mount Ruhie (first trip), and in the ancient 
    cave on floors B05, B06, and B07.  Raise until you have the skill but 
    don't evolve it.
    Imps can be found in the tower of Dohain and in the ancient cave on 
    floors B14 and B15.
    Now once you have pickpocket, teach it to the anti-core. To make it a 
    stealer, remove all skills but pickpocket.  It will get 2-3 swipes per 
    round no matter what.  Teach pickpocket to eldin and to the rest of 
    your human party, and you get 5-6 swipes per round!
    As a stealer, it becomes quite easy to get sources.  Lugwa tower has 
    neo goblins in the first room.  Neo goblins hold power sources.  You'll 
    need pickpocket for this though. You could get 99 power sources in 2 
    hours if you're patient and careful.
    If you want more speed, go to Mera Volcano and steal speed sources from 
    Puchis (the duck-like yellow birds on the map). They come as 1 or 2 and 
    like to run away, so be patient.
    Please note that an enemy only carries one of its item, so you can only 
    steal the item once per enemy, per battle. For example, you can only 
    get one power source from each neo goblins you face.
    IV. Retry?
    Lufia: The Ruins of Lore is the only Lufia game to not support a retry 
    option (i.e. new game plus) which usually gives more EXP, gold, etc. 
    from battles.  However, since it is possible to transfer DMs between 
    games using a link cable, you can artificially create a similar effect 
    by transferring your developed Anti-Core to a friend's copy, start a 
    new game and have the Anti-Core be transferred back once you reach 
    Gruberik.  With this powerful DM it might be possible to attempt a "no 
    job" challenge where no one becomes an apprentice of a master.
    Thanks to Mastersord for contributing information on monster locations 
    and customizing the Anti-Core DM in an authorization to use his FAQ.  
    In his FAQ he also credits jimbobquerty for enemy locations, bhr for 
    ancient cave enemy locations, and Phoenix 1911 for monster skill data.
    Thanks to thriceborn phoenix for pointing out that the Green Air 
    inflicts sleep and poison rather than sleep and confusion. The in game 
    description of the skill is incorrect.
    Lufia: The Ruins of Lore is licenced by Taito Corp., and published by 
    Atlus USA.  All work done on this FAQ is by the author, except for 
    sources referenced in the FAQ to reduce redundancy.

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