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    Smeagol FAQ by radagast416

    Version: 1.12 | Updated: 09/06/07 | Search Guide | Bookmark Guide

                 ___________             THE
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                  |  |    |  || |_  |__   __|| | | | _____   __   __
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                  |         / | |__    | |   | |_| || |__/ ||   \| |
                  |  -----  \ |____|   | |    \___/ |  __ / | |\   |
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                             \__\/    \   ______ /___   ___\_   _ |  __|
                                /  __  \ |  ___ |    | |   | | | || |_
                     THE LORD  |  /  \  || |   \|    | |   | |_| ||  _|  RINGS
                               |  \__/  || |___      | |   |  _  || |__
                                \      / |  ___|     | |   | | | ||____|
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                          \    /   /  /     __   __
                           |  |   /  /____ |  \ | |  ___
                           |  |  /  / \   /|   \| | / __\
                           |  |_/  /   | | | |\   || / ___
                           |   _  \    | | |_| \__|| | \ /
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                           |  |  \  \ /___\         \____/
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                        “Authority is not given to you to deny
                           the Return of the King, Steward!”
                                  -Gandalf, in Return of the King
            ~       The Lord of the Rings: The Return of the King           ~
            *                    For Game Boy Advance                       *
            ~ Smeagol FAQ by radagast416 (smeagolfaq [at] yahoo [dot] com)  ~
            *                     Created 1/10/04                           *
            ~                           v1.12                               ~
    Table of Contents
    **Please note that the Search commands are in parenthesis. (Use Ctrl+f)
    I. Version History (v/e)
    II. Introduction (i/n)
    III. Smeagol Frequently Asked Questions (s/m)
    IV. Playing the Game (p/l)
            -Playing in Bonus Maps
    V. Statistics and Strategies (s/t)
            -Smeagol Strategies
               ~Your First Kill
               ~Passive Smeagol
               ~Active Smeagol
               ~Mixture Smeagol
            -Five Attribute Statistics (f/i)
            -Efficient Money Making Strategy (e/f)
               ~Cheap Modifiers/Items
               ~The Exceptions
               ~Iron Neckwear- Why It’s So Special
               ~Valuable Modifiers
               ~Other Hints
            -Bonus Map Strategies (b/o)
               ~Mines of Moria
               ~Helm’s Deep
               ~Fangorn Forest –SOON TO COME-
    VI. Skills of Smeagol (s/k)
            -Passive Skills
            -Active Skills
    VII. Everything Else-Thanks, Credits etc. (e/v)
                                I. VERSION HISTORY (v/e)
    v1.12  (04/30/04)  Changed this formatting on the skills.  It took me a while,
                       so you better like it!
    v1.11  (04/24/04)  More modifiers and whatnot.
    v1.10  (04/13/04)  Two new things added today, the subsections “Iron Neckwear-
                       Why It’s So Special” and “Valuable Modifiers”.
    v1.05  (04/02/04)  Miscellaneous things
    v1.04  (03/17/04)  Woot for updates!
    v1.03  (03/05/04)  Formatting and Fangorn.  I promise I’ll find a good
                       strategy for this accursed forest.
    v1.02  (02/29/04)  Ugg...more formatting stuff.
    v1.01  (02/28/04)  Added some stuff to the modifiers list
    v1.00  (02/20/04)  Proofreading etc.  All that fun stuff.
    v.99b  (02/06/04)  Minor spelling errors corrected
    v.99   (02/03/04)  Fixed the map which was formatted wrong
    v.98   (01/30/04)  Submitted to GameFAQS, the FAQ is practically finished,
                       only Fangorn is left to do
    v.96   (01/27/04)  Started attribute section
    v.95   (01/26/03)  Finished Helm’s Deep, Money Making, done with skills
    v.85   (01/25/04)  Helm’s Deep ASCII map
    v.83   (01/24/04)  Finished Moria, Started Helm’s Deep
    v.80   (01/22/04)  Weathertop, started Moria
    v.79   (01/20/04)  A little bit in almost every section
    v.77   (01/19/04)  Passive skill notes, added some multiplayer stuff, other
    v.72   (01/17/04)  Finished MLRs for Active Smeagol, did some of the MLRs for
    v.70   (01/16/04)  Mixture Smeagol, Everything Else Section, more MLR/skills
    v.60   (01/13/04)  More skills (mostly the notes and MLR), more Active Smeagol
    v.50   (01/12/04)  Attempted to do the Active and Passive Smeagol Sections
    v.45   (01/11/04)  Worked on Section III, along with some skills
    v.40   (01/10/04)  Started the FAQ, finished the ASCII Art, Section I-III
                       complete for now, started the skills.
                                 II. INTRODUCTION (i/n)
    Welcome to the Smeagol FAQ, which is also my first attempt at writing a
    guide!  The point of this guide is to help you, the player, take Smeagol, who
    is arguably one of the weakest characters in the game, and turn him into an
    Orc eating machine.  This FAQ was made for The Lord of the Rings: Return of
    the King GBA Game, made by Griptonite Games and published by EA Games.
    Like I said above, this guide should be used to perfect the character
    Smeagol.  Let’s face it, Smeagol is meant to be a challenge.  The people who
    made the game gave him numerous downsides in an attempt to deter people from
    playing with him.  I mean, he doesn’t have a quest, he can’t equip any items,
    and when you look at him, the term “warrior” doesn’t exactly come to mind.
    It will take a ton of diligence and patience just to get Smeagol to level 20,
    let alone 52.  However, despite all of his faults, Smeagol is still one of my
    favorite characters to play with.  And by the time you finish reading this
    guide he will be a favorite of yours also (hopefully).
    As mentioned above, this is also my first attempt at a guide.  You’ll have to
    bear with me, because this FAQ is sure to have lots and lots of mistakes
    until I finally learn what the heck I’m doing.  On that note, let’s move on
    to the actual FAQ...
    Pretty self explanatory what’s here, that would be frequently asked questions
    that pertain to Smeagol!  That being said let us start the questioning:
    Q: Who is Smeagol?
    A: Smeagol is one of the many characters in J.R.R. Tolkien’s
    masterpiece, “The Lord of the Rings”.  He is best known as the character who
    guides Frodo and Sam through Mordor.  For a more complete answer, go read the
    books or watch the movies of the same name.
    Q: Ok, we know who Smeagol is, but who is this Gollum character?
    A: Smeagol and Gollum are the same person.  Smeagol was his name before he
    was corrupted by the One Ring.  After that, he became known as Gollum because
    of the noise that he made.  Frodo, who is more sympathetic towards Smeagol,
    insists on calling him his real given name, while Sam, the less trusting one,
    calls him Gollum.
    Q: How come I can’t find Smeagol? I try to start a quest with him and he
    isn’t there!!
    A: First, you must unlock Smeagol by beating the game with any two of the
    staring characters (Frodo, Legolas, Aragorn, Eowyn, Gandalf and Gimli).
    After beating the game, go to bonus maps, and with an EMPTY SAVE SLOT keep
    scrolling until you can play as Smeagol.
    Q: I can’t equip any items to Smeagol; can he wear any of the items that he
    A: Nope, Smeagol can’t equip anything, thus making him a challenging
    Q: What about Orc Heads, those affect his courage stats right?
    A: Wrong.  Orc Heads do absolutely nothing for Smeagol.  Good news is that
    Orc Drums (-5 Accuracy, sells for 500 gems) don’t affect Smeagol either!
    Q: But whetstones effect him, right?
    A: I’m pretty sure that they do, because whetstones add to your character’s
    damage, not the damage that your weapons dish out.
    Q: So, I played a bonus map with him and then saved the game under the save
    slot.  But when I select “Load Game” and try to pick him the game makes some
    weird noise and I can’t select Smeagol! Help!!
    A: You can only play Smeagol under the bonus maps or multiplayer, sorry.
    Q: So there is no level for Smeagol called “Anduin River: Anduin Banks”?
    A: That is correct; there isn’t a playable level for Smeagol of that name.
    Q: Why doesn’t Smeagol have his own quest?
    A: Because the people who made the game decided that he would be a bonus
    character instead.  Besides, how weird would a quest be if the goal was to
    take the Ring?
    Q: Why is Smeagol so scary looking?
    A: All hobbits are scary.  Have you looked at Frodo recently?
                               IV. PLAYING THE GAME (p/l)
    Playing in Bonus Maps
    As mentioned in the Smeagol Frequently Asked Questions section, one of the
    few places that you can play Smeagol in are the bonus maps.  The four bonus
    maps in the game are: The Mines of Moria, Helm’s Deep, Fangorn Forest, and
    Weathertop.  Here’s how to unlock the bonus maps:
    1. Mines of Moria- Kill at least 2,000 enemies with one character
    2. Helm’s Deep- Complete the game with one character
    3. Fangorn Forest- Complete the game with ALL six characters
    4. Weathertop- Collect all eight artifacts
    The bonus maps will serve as Smeagol’s “quest”.  If you’re thinking to
    yourself, “Well, this shouldn’t be very challenging because the bonus maps
    are so short!” then might I suggest beginning a bonus map with Smeagol and
    then you will see how difficult it can be.  For map strategies, see the
    section entitled “Statistics and Strategies”.  For any other bonus map
    information, for example, the location of the eight artifacts, please see
    another FAQ at www.gamefaqs.com.
    Not much to say about this.  All you need to know is that Smeagol, along with
    the other bonus map character, Sam, is available to play in Multiplayer,
    should you feel inclined to use him.  If you’re playing on Grueling make sure
    that you are playing with a friend you trust, because friendly fire is on!
    And odds are, unless your Smeagol is extremely good, or your friend’s
    character sucks, you’ll lose in a one-on-one battle.
                           V. STATISTICS AND STRATEGIES (s/t)
    Every player needs a strategy for their character in order to be successful.
    Smeagol is no exception to this rule, although his strategy will be
    drastically different, as he cannot equip any items, and Orc Heads don’t
    affect him.  Therefore, you are relying on Smeagol’s active and passive
    skills to turn Smeagol into the warrior that he can become.
    Smeagol Strategies
    There are three different types of Smeagols that you can build, as is the
    case for most characters.  They are Passive Smeagol, Active Smeagol, and a
    Mixture Smeagol.  Below are the pros and cons for each of the three types of
    Your First Kill
    Ok, I lied.  First we have to talk about getting your first kill as Smeagol.
    No matter what type of Smeagol you decide to use you’re helpless if you can’t
    kill anything.  And unlike the other characters in the game, you don’t get
    your first kill for free from one of the computer’s characters.  So here’s
    what you do.  First select the bonus map Moria, as it’s the easiest to play
    (for more information see the Bonus Maps Strategies later on in this
    section).  Go straight down and then left until you see a large pillar.  Now
    go near the pillar and up until you trigger the Orcs coming down the pillar.
    Once they’re reached the ground, draw one out from the group by running away,
    and then turn around really fast and just start pushing the “B” button like
    there’s no tomorrow!  Pretty soon it should die, and you’ve got your first
    Don’t worry if that was a bit of a struggle because the first kill is the
    hardest.  Ok, I lied again.  The next kill is tougher because if you die you
    now have something to lose (experience and gems if you have any).  But do not
    fear! Simply save your game but don’t quit, then use the same strategy to
    kill a second Orc.  If you die, just turn off the game and turn it on again.
    Repeat this process until you feel you can go on playing like a normal
    character would.
    Passive Smeagol
    Passive Smeagol is just what he sounds like.  He uses his passive skills to
    survive.  Passive skills are the skills on the left hand side of the skill
    screen.  They are skills that are in effect all of the time.  A Passive
    Smeagol is recommended for the average player who wants to develop Smeagol to
    a point where he’s a pretty good character, but doesn’t want to go all the
    way to level 52 (the maximum level). He is one of the easier Smeagol types to
    build.  A maxed Passive Smeagol would only need 41 skill points, and a
    minimum level of 23.  Neither is that difficult to achieve.  For the former,
    by the time you are at level 23, you would have only have had to bought 18
    skill points, which is pretty cheap considering every item that you pick up
    you sell.  As for the latter, the more difficult of the two, level 23 may
    seem far off, but using slick bonus map strategies you can accomplish that
    goal easily (see the Bonus Map Strategies section).
    So what are the pros of a Passive Smeagol?  We’ve already mentioned in the
    above paragraph that it’s pretty easy to have a maxed Passive Smeagol.  Not
    only that, but Smeagol’s maxed skills are definitely some of the better ones
    in the game (take a look at some of the other character’s passive skills).
    Third, you’re going to have trouble playing as Smeagol without using any of
    his passive skills.  Fourth, no need for spirit points, which means no need
    to waste your precious attribute points on courage.  And fifth, the very
    nature of passive skills, which is that they’re always in effect.
    Now, the cons of playing as Passive Smeagol.  The first is you have nothing
    to take out enemies from a long distance.  An active skill like Rock Throw is
    useful in taking out archers from a distance, instead of having to run up to
    them, taking damage as you go (and at 10 missile armor, that’s not good).
    Second, you don’t get any instant power ups if you’re fighting a particularly
    difficult enemy.  The Active Skill “Gollum” is a good example of an instant
    power up (+5 Strength, Accuracy, Defense/Level, 80 Spirit).  Third, while
    playing as a Passive Smeagol the only attacks that you have are your physical
    attacks, which could get boring after a while.
    Active Smeagol
    Active Smeagol uses his active skills...imagine that.  Active skills are the
    skills on the right hand side of the skill screen.  These are the skills that
    are in the shape of an upside down pyramid.  Active skills are ones that use
    the “A” button, and use Spirit Points.  Active skills for Smeagol can be
    power ups, actual attacks, or distractions, among other things.  These skills
    are only in effect for a short time, though you can use them repeatedly, as
    your Spirit Points replenish.  Beware!  You must watch your Spirit Points
    Meter, because without them, an Active Smeagol is in serious trouble.  A
    maxed Active Smeagol would be in the normal-harder range as far as building
    the character goes.  Although it should be said that maxing an Active Smeagol
    requires less “work” then a maxed Passive Smeagol, it might require more
    time.  Read on to see why:
    The first pro to Active Smeagol is he can use the cool active attacks that
    can take out enemies from a distance, and distract them (and other nifty
    skills), giving Smeagol an advantage.  Second, you wouldn’t need to use
    attribute points on strength and accuracy, since you’ll be using your active
    skills.  The last pro of playing with Active Smeagol is how quickly he can be
    maxed.  There are only six active skills, and one of them (Herbal Healing) is
    already maxed.  This means that you only need to be level 20 and have bought
    a measly 5 skill points (this is assuming that you’re not using any of you
    skill points on passive skills).  So you might be saying, “Well why would a
    maxed Active Smeagol require more time then a maxed passive?” Prepare to
    become enlightened, by reading on.
    One major con of Active Smeagol, is exactly what his name implies, he doesn’t
    use passive skills!  This makes things considerably harder for you, because
    you’ll have no missile/melee armor, no dodge, and little speed for starters.
    The first levels of the game will be extremely difficult without these
    passive skills, since your courage is low enough already.  This leads us to
    our second con, the aforementioned fact that there will be a time when
    Smeagol’s active skills won’t work, as he will have no Spirit Points to use
    them.  Again, the first levels will present a problem; many times they will
    end in your death.
    I should mention that if you are planning on using Active Smeagol, you should
    use the Quick Skill Select System, so you can switch between skills easily.
    To do this, go to the Option’s Menu and then turn the Quick Skill Option
    to “On”.  Then simply assign an active skill to a button.  The buttons that
    you can assign them to are “A”, “B”, and the “R” buttons.  Thanks to Horklump
    for the following information on changing quick skills, and removing quick
    skills that you no longer need:
    “Changing Quick skills: Highlight an active skill and press SELECT. Pressing
    SELECT again while the same skill is highlighted will cycle which button it's
    assigned to.
    With Quick skill turned OFF, highlighting an active skill and pressing SELECT
    will remove it from the normal queue cycle. This is great if you've put
    points into a skill that you no longer use, but you are using more than three
    active skills regularly.”
    Mixture Smeagol
    Mixture Smeagol is in most people’s opinions the easiest to play as.  This
    Smeagol build uses a mixture of passive and active skills (bet you didn’t see
    that one coming!).  The above descriptions of the Passive and Active Smeagols
    were geared towards the average player’s wants, which was usually playing
    with a character into they are in there mid 20’s (by then both of the
    different types of Smeagols should have their skills maxed).  Therefore, the
    average Active Smeagol player will have an interesting mixture between maxed
    active and passive skills, while some skills will be left completely
    untouched.  For the EXTREME Mixture Smeagol Player, they could max every
    skill, both passive and active.
    The first pro to a Mixture Smeagol is it combines the best of both worlds,
    creating a very powerful, balanced character.  The last pro of Mixture
    Smeagol is that it cancels out the other two types of Smeagols’ weaknesses.
    That probably didn’t make much sense, so here’s an example: Most of Passive
    Smeagols’ weaknesses are because he doesn’t use active skills; the same goes
    for Active Smeagol.  So Mixture Smeagol shouldn’t have any cons...right?
    Unfortunately, Mixture Smeagol comes with its own set of weaknesses.  One is
    that you can’t use all of the cool, pretty, skills, instead you have to rely
    on the most important ones (this could be a pro or a con; sometimes I like to
    use skills that do absolutely nothing just because they look cool).  Second,
    you’ll never have the satisfaction of having both passive and active skills
    maxed, unless you plan to go all the way to level 52.  Third, if you’re
    really bad with buttons, Mixture Smeagol might take a little getting used to
    (although it’s only 2 more buttons; see the Quick Skilling paragraph in the
    Active Smeagol section).  And finally, you’ll have to raise the five
    attribute statistics (Accuracy, Courage, Defense, Health, and Strength)
    somewhat equally; as opposed to if you were doing Passive Smeagol you could
    neglect Courage.
    The skills that you use for Mixture Smeagol are up to your own discretion.
    In the “Skills of Smeagol” section I have made notes on which passive and
    active skills I believe are the most important, but ultimately you have to
    choose how much time you want to spend with Smeagol, and if you will
    distribute your skills equally to both passive and active skills, or favor
    one over the other.  It’s your decision.
    Five Attribute Statistics (f/i)
    The five attribute statistics are the stats that are on the same screen that
    shows your level, experience, gems, enemies slain, etc.  These five statistics
    are: Strength, Accuracy, Health, Defense, and Courage.  In this section,
    you’ll find a brief explanation of what these stats do, as well as
    suggestions as to where to spend your attribute points.
    Personally, I like to raise the stats Strength, Accuracy, and Defense,
    relatively equally, while putting a few points every so often into Health and
    Courage.  This is because I believe that a fairly well-rounded character is
    the best.  Many people feel that they should raise one stat until it’s pretty
    high (usually over 100) and then work on a second.  The basis for their
    argument is usually something like this: “If you have 150 in strength, it
    will only take two hits to kill them!”  And then another person will respond
    with, “Why do you have points in strength if you never even hit the
    enemies!?!”  Nevertheless, in the end, most people agree that your character
    should have stats that are relatively close to each other (within at least 30
    points).  So in reality, you get to decide if you want to raise the stats
    pretty equally, or pour all your points into one stat, then work on the
    others.  Anyways, on with the analysis of the stats:
    STRENGTH- For every 4 points put into this skill, your maximum and minimum
    damage goes up by 1. For every 1 point, your HP is increased by 1.  Strength
    is a nifty little statistic because putting points in it will increase damage
    and health.  This statistic has the second highest amount of points in it on
    my Smeagol (although it’s only about 5 behind the first).
    ACCURACY- Your chance of hitting you opponent (before Defense is factored in)
    goes up by 1 for every point you put here.  It’s pretty simple to understand
    accuracy; the higher it is the better chance you’ve got of hitting the
    enemy.  This only applies for weapons, so if you use only active skills, you
    have no need to put points here.  Accuracy is the highest stat on my Smeagol.
    HEALTH- HP goes up 4 and SP goes up 1 per point.  A sure fire sign that your
    health is too low is if you get killed by an Orc in 3 hits.  Health is
    important for Smeagol, because he can’t use the Meditative Elf Rune (which
    allows you to recover HP by standing still), so once you’ve been hit, the
    only way to heal if food and herbs.  However, health is the lowest stat on
    the author’s Smeagol (about 10 behind courage).
    DEFENCE- Putting points in this skill raises your defense.  Defense is more
    like defense against your opponent’s accuracy.  The higher your defense, the
    less likely your enemy will hit you.  Although you can’t see any change on
    the stats screen, defense works, as it acts similar to dodge.  For my
    Smeagol, defense is the third highest skill, about 3 points behind strength.
    COURAGE- Raises your SP by 4 points and your HP by 1 every point.  For Active
    Smeagols, courage is a necessity.  For Passive Smeagols, don’t even bother
    with it.  But for Mixture Smeagols, courage gives you the chance to perform
    more active skills quickly, while adding to your HP.  Courage is second
    lowest on my Smeagol (it’s 10 behind defense).
    Efficient Money Making Strategy (e/f)
    We’ve already covered the fact that Smeagol can’t equip any of the items that
    he finds.  Therefore you should be raking in the gems (currency in the game)
    with Smeagol!  This is a good way to buy a whole bunch of skill and attribute
    points, and whetstones.  Don’t bother buying any runes though, they won’t
    work.  So you’re playing through the game, and naturally your inventory is
    full.  But you see this item called “Bronze Smallsword”.  Wow!  That sounds a
    heck of a lot better then my “Rusty Smallsword”.  I mean, the prefix “Bronze”
    is good right? Wrong!  “Bronze” is one of the many prefixes that make you
    item sell for less gems.  In the description of the item, you will see the
    word “Cheap” at the very end.
    While I was playing, I compiled a short list of some of the modifiers that
    are cheap, and items that are almost always cheap.  NOTE! This is not a
    complete modifiers guide.  Just something that the reader can look over and
    make mental notes of which modifiers make items cheap.
    Cheap Modifiers and Cheap Items
    These prefixes usually sound like they are cheap.  However, there are
    exceptions to this “rule”.  The items, like the prefixes, have exceptions, and
    both of the exceptions are under the exceptions list, entitled “The
    Exceptions”.  Confused yet? The exceptions list is right below this list.
    And on top of all of that there’s the whole “Iron Neckwear” situation.  But
    let’s take things one at a time.  Here are some of the cheap modifiers found
    in the game:
    Arrows* **
    **Includes the modifiers that generally are names of races.  Example:
    Gondorian Arrows. Some of these modifiers are: Elven, Gondorian, Orcish, and
    ***Please see the “Iron Neckwear” subsection.  It’s right below “The
    Exceptions” subsection.
    The Exceptions
    There are exceptions to almost any rule.  Surprise!  There are exceptions to
    the two above rules regarding prefix names and items.  The following may
    sound cheap, but in reality they aren’t:
    Arrows* **
    **Arrows with the modifiers of elements are usually not cheap.  These include
    the following prefixes: Fire, Sun, and Moon.
    Iron Neckwear- Why It’s So Special
    It occurred to me recently as I was playing this game, trying to add onto the
    cheap modifiers list that some of the items that still had the modifier
    of “Iron” on it, weren’t cheap, rather they were like normal items.  I
    noticed three of these items, and looked what they had in common.  As of the
    writing of this particular subsection, I can hypothesize that neckwear items
    with the modifier “Iron” aren’t cheap items.  This hypothesis is subject to
    change of course, as I encounter more of these items.  But for right now, I’m
    including yet another list; this one shows the “Iron Neckwear” items:
    Iron Clasp
    Iron Collar
    Iron Necklace
    Iron Talisman
    If I find anymore items with the “Iron” modifier, and they aren’t cheap I’ll
    add it to the list.  And if the item isn’t a neckwear item, then I guess I’ll
    have to change my hypothesis.  The same goes for if I find some more neckwear
    items, but have a different modifier.
    Valuable Modifiers
    Once again as I was playing this game, I had an enlightening experience
    regarding this FAQ.  This time it was that having a “Valuable Modifiers”
    subsection is probably just as important as a “Cheap Modifiers” subsection.
    It’s useful to know which items are valuable, just in case you inventory is
    full, but all of the items in there are just your normal, basic items.  So,
    without any further suspense, the “Valuable Modifiers” list:
    White Diamond
    This list is a work in progress.  I’ll add more modifiers when I encounter
    them.  OR WILL I?!?  Thank you for your patience.
    Other Hints
    Here are some general tips to ensure you get the most gems possible:
    -Avoid cheap items.  See the lists right above to know which to avoid.
    -Red items usually sell for the most, followed by green, and then the base
    items (yellow text).
    -Of all of the different items, items that you wear on your neck (necklaces,
    pendants, keepsakes, charms etc.) generally sell for the most.  Sometimes a
    base neck item, will sell for more then a green item.
    -If you are debating which item to keep, as a general rule, items with the
    higher minimum level requirement sell for more.  Keep in mind the rules about
    neckwear, and cheap items though.
    -The valuable and cheap modifiers in the description are always at the end.
    -Orc Heads, which are a backpack item that give +1 Courage, should be sold
    immediately.  They sell for 300 gems.  Smeagol’s stats aren’t affected by
    carrying these around so don’t try.
    -Orc Drums, which do -5 Accuracy while in the backpack, sell for 500 gems.
    Again, Smeagol’s stats aren’t affected.
    Bonus Map Strategies (b/o)
    Ahhh, the bonus maps.  Most people play through their character’s quest
    first, and then venture into this exciting little world.  (Un)Fortunately for
    you, Smeagol doesn’t have a main quest, yay!  So you get to play through the
    bonus maps in order to level Smeagol up.  And for that, you will need
    strategies for the bonus maps.  As a reminder, the four bonus maps are: Mines
    of Moria, Helm’s Deep, Fangorn Forest, and Weathertop.  So here are the
    strategies (and a bit about each place):
    Mines of Moria
    “Moria.  You fear to go into those Mines.” -Saruman
    And why shouldn’t you fear?  Moria, seen in “Fellowship of the Ring”, was a
    mine that the Fellowship passed through on their perilous journey.  The Mines
    were a massive Dwarf graveyard with Orcs running amok, killing at will.  But
    the greatest foe of all could be found in Moria.  The enemy against whom
    Gandalf the Grey perished in an epic battle, atop the mountain of Zirak-
    zigil.  The Balrog.
    The Mines of Moria makes a return appearance in The Return of the King, from
    last year’s game, The Two Towers.  Lucky for you, you aren’t going to fight
    the Balrog at all.  But there are still many other enemies that can put a
    swift end to your journey.  Including a full size troll, several half trolls,
    and swarms of spiders.
    The basic strategy of Moria is to take the whole map slowly.  Moria has
    several levels in it, making it the longest bonus map.  Go through a level
    until your HP is pretty low, and then save your game, exit and restart.  Yes,
    you’ll be at the beginning of the Mines again.  But this time, you should be
    stronger, and know the locations of enemies, shrines etc.  When you play
    through this time, you should get a bit further.  And so on, until you have
    completely passed through the Mines of Moria.  At the end, awaits your prize,
    Runes that Smeagol can’t even use!!!
    To help you get started, first go straight south, and then west (assume that
    the top of the screen is always north).  When you see the pillar, start
    heading north, but just enough so that you “trigger” the Orcs coming down the
    pillar.  If you’re strong enough, kill these four Orcs, if not, then draw
    them out one at a time before killing them.  Repeat this process with the
    three other pillars closest to the Moria entrance.  Then, go to the furthest
    pillar, which is near a chest, and get ready to kill these Orcs, which are
    archers.  The archers are generally weaker then normal Orcs, but if they
    spread out, you could be dealt a lot of damage from the arrows.  You’ve now
    cleared the very top of the first Moria level.
    It’s pretty hard to get lost in this level, but near the end, the enemies can
    be difficult for a weaker Smeagol.  At one point in the level (approximately
    half-way through or so) you’ll go by a whole bunch of archers, who are
    standing on the next level above you.  You should also see a bunch of
    barrels.  Don’t worry about taking the time to get the items inside the
    barrels, because the arrows from the archers won’t hit you.
    If you kill all of the enemies in the level, then you get to fight five Green
    Orcs at the end of the level.  There is also a shrine about 40% of the way
    through, and a forge about two thirds of the way through.
    This is just a glimpse of what is to come!  In my opinion, the Mines of Moria
    is the most entertaining of the four bonus maps to play.  On the next map,
    there are swarms of spiders to fight, and there is even a well where an
    infinite supply of spiders will come from.  What happens after that map is up
    for you the player to find.  You might even find the secret Moria room.
    Overall, Moria is the easiest of the four bonus maps to play.
    Helm’s Deep
    “If the wall is breached, Helm’s Deep will fall.” –Saruman
    Helm’s Deep is the great fortress of Rohan, where the people fled to for
    protection in “The Two Towers”.  Its outer wall was solid rock, and it was
    said that no army could penetrate it, as it was one of the most fortified
    in Middle-Earth (Minas Tirith was said to be the most fortified).  It was at
    this fortress where Saruman’s Uruk-Hai army challenged Rohan in a massive
    battle.  A fighting force of 10,000 against 300 men of Rohan.
    There are two sections in the Helm’s Deep bonus map, the beginning of the
    battle, and then the fighting after the wall has been breached.  The
    beginning of the battle map has pretty easy enemies, basically Uruk-Hai,
    Uruks with two swords, and some of the suicidal Uruks that have the fire
    explosives attached to them.  To complete the level, destroy all of the
    ladders that the Uruks are using to get over the wall.  This will trigger the
    breach.  The hardest part will be avoiding the flying arrows and traps that
    you encounter while walking around.  The traps will take a decent amount of
    HP away, especially if you run into several in a short period of time.  This
    can leave you with about a fourth of your health, with Uruks charging over
    the wall to kill you.  I’m pretty sure that the arrows are random, but there
    are places that I seem to get hit with arrows more often then others.  I’ve
    included those places, along with traps, ladders, and barrels on the
    following (very rough, NOT TO SCALE) map:
          MAP A                  /---------------------------------------------\
                                 |MAP LEGEND~ Helm’s Deep, Beginning of Battle |
       |Entrance|                |                                             |
       |__    __|                | [-]   Barrel   X   Explosive Trap           |
          \===\                  | |=|   Ladder   ->  Common Arrow Place       |
           \===\                 | \=\   Stairway ---> Arrow showing direction |
         ___\===\___              \-------------------------------------------/
        |        [-] *
        |              *
         *     X      [-]*_|=|____|=|________
          *                  ->     ->       *
           \==\*    ->                         *
            \==\ *                    ->         *
                   * X[-]->[-] [-]X  [-]   X  X [-]*
                    ------------------- [-]          *
                                        *   X  X       *
                                          * [-]          *_|=|_________|=|_____
                                             *                    [-]
                                               * [-]           X      SEE MAP B
                                                 *  X                  --->
                                                   *[-]       X              [-]
                                                     *     [-] -> [-]      [-][-]
              MAP B
           *         *
         * [-]     X[-]*
       *                *
       |     X  X         |
       |                  |
    ___|                  |___|=|______|=|___
     SEE MAP A                           The level ends here
      <---                           X     if you’ve destroyed every
                      [-]             ->     ladder that you’ve seen.
                     [-][-]     [-] [-]
    After you have destroyed all of the ladders, the breach of the wall will
    occur.  You get to go down some stairs, and fight a bunch of Uruks.  This
    area has a bunch of tree stumps, and also has a forge in the northwest
    corner, and ranger hollow in the south eastcorner, and a shrine on the west
    side.  After you’ve killed the Uruks, some Uruk-Hai Archers come, followed
    later by shield bearing Uruks.  Once you’ve defeated them, be prepared to
    fight two half-trolls, and finally a full size troll.
    Helm’s Deep is the second easiest bonus map to play.  It’s also one of the
    better ones as far as items and gems go, as there are places to sell and
    store your precious little finds.
    Fangorn Forest
    “What madness drove them in there?” –Gimli
    Fangorn Forest is according to Legolas, “Very old, and full of memory”.  It
    is also to home of Trebeard and the other Ents, who were seen in the second
    movie/book “The Two Towers”.  Overall, Fangorn is a mystical forest, where
    one can walk through the forest and encounter trees that can, to quote
    Merry, “Talk, and even move”, water which makes you taller, and wizards sent
    back to complete their task.
    “You’ve met him before.  He stabbed Frodo at Weathertop.” -Gandalf
    Weathertop was featured in “The Fellowship of the Ring”. It is where Aragorn
    leads the four hobbits to stay for the night on their long journey from Bree
    to Rivendell.  It is also the spot where the Witch-King of Angmar stabs Frodo
    with a Morgul Blade, then in typical heroic fashion, Aragorn, armed with fire
    comes and scares off the Nazgul.  Thus setting up the great horse race to
    Rivendell, where Glorfindel (or Arwen for the movie fans) races the Nazgul to
    the Fords of Bruinen.
    How appropriate it is that Weathertop is one massive Nazgul fighting level.
    What is poor Smeagol to do?  Luckily, there is a strategy, courtesy of
    Tarravan.  Without further ado: “Tarravan’s Amazing Five Levels in 2
    Minutes!” (his name, not mine).
    “Nazgul take damage from the fire in the middle of the arena.  Simply run
    around like a madman trying to make the wraiths stay in the fire.  They'll
    die after spending maybe 4 seconds in it.  Not only can you level up to level
    5 in 2 minutes this way, you can get a head start with good items you find in
    the arena.  I do not advise trying this on Hard/Grueling, because although
    you get more exp, the wraiths take longer to kill.  As a result, often two or
    more are summoned before you can kill even one, and you die.”
    Of course, the above is just one strategy to playing Weathertop.  Like
    Tarravan said, it’s difficult to execute that strategy on Hard and Grueling
    mode, so if that doesn’t work for you, then an alternate strategy is to
    simply treat the Ringwraiths as a whole bunch of bosses (which they are in
    fact).  Active skills are definitely your friend while playing Weathertop.
    Also running around in a circle around the Wraiths is helpful because
    (especially if you have “Fleet of Foot” maxed) Smeagol can usually
    outmaneuver the Ringwraiths.
    Weathertop is definitely one of the harder bonus maps to play.  In my
    opinion, it is harder then Helm’s Deep, but a bit easier then Fangorn Forest.
                              VI. SKILLS OF SMEAGOL (s/k)
    Every character in the game has active and passive skills, both of which will
    be explained in this section.
    **Please be aware that everything in the “Notes” Section of the skill
    analysis mostly applies to those doing Mixture Smeagols.  This is because the
    average player who goes for either an all Passive or all Active Smeagol will
    have all of their skills maxed.  However, the notes will give you a general
    idea of the importance of the skill, letting you know if you should max this
    particular skill before maxing another skill.
    Passive Skills
    Let’s refresh our memories by asking, “what are passive skills?” Passive
    skills are skills that are in effect all the time.  Once you put a point into
    a skill, that skill never goes away.  Putting more points into a skill
    increases the power of the skill. Skills also have a minimum level
    requirement, so that the best skills can’t be maxed first, and then you max
    some of the weaker ones.  When you put a point into a skill, the minimum
    level requirement for the next point that you can put into the skill goes
    up.  Up to five points can be put into a skill, with two exceptions for every
    character.  Two skills can only have one point be put in them; though only
    one is a passive skill, which will be talked about here.  That passive skill
    is one that always has a minimum level requirement of 20.  In Smeagol’s case
    (and in Frodo’s) that skill is The Precious.
    Now comes the analysis of Smeagol’s passive skills.  It’s pretty easy to read
    (or so I hope) and the format is like so:
    -=-=The name of the skill=-=-
    Minimum Level Requirements (MLR): -Usually five numbers, which show the
                                       minimum level your character has to be in
                                       order to put points in the skill. It was
                                       just explained in the above paragraph.
    Description:                      -The game’s description of the skill
    Notes:                            -What I think about the particular skill,
                                       including how fast it should be maxed,
                                       importance etc. (please see the notice in
                                       the Skills of Smeagol introduction, if you
                                       have not already read it)
    MLR:                -2,4,6,8,10
    Description:        -You are agile and dodge your foe’s attacks easily.
                         (Gives you a 4% chance of dodging blows per level.)
    Notes:              -Dodge is always a nice last defense against your enemy’s
                         attacks, especially now in Return of the King, unlike
                         Two Towers, Defense doesn’t raise your dodge.  It always
                         makes me feel good knowing that maxed 1 out of 5 times
                         I’m not going to get hit(and Smeagol gets hit a lot)!  A
                         few points in this skill is nice, and if you have
                         extras, you can put them here.
    MLR:                -2,4,6,8,10
    Description:        -Years of torture have hardened you. (+4 melee
                         toughness/level, +2 missile toughness/level)
    Notes:              -I got a laugh out of the torture reference in the
                         description...anyways, ALL of you melee and missile
                         armor is going to come from this skill.  Max this skill
                         as quickly as you can.  Random fact that you don’t
                         really care about: This skill is one of the few in the
                         game that has 5 words in its name.
    -=-=DIRTY CLAWS=-=-
    MLR:                -2,5,8,11,14
    Description:        -You can attack with fierce claws. (+4 damage/level)
    Notes:              -When you first get Smeagol, his damage is 2-2, so the
                         VERY FIRST skill point that you earn should go into this
                         skill, or the “Why Does it Hurt Smeagol Skill”.  If you
                         don’t get hit that much by enemies, I’d advise you to
                         put the point in this skill first.  Max this skill
                         fairly quickly.  Be aware that this skill’s Minimum
                         Level Requirements doesn’t go up by 2 levels each time,
                         like most skills do.
    MLR:                -2,4,6,8,10
    Description:        -You are incredibly fortunate. (Adds +1 all
    Notes:              -Maxed this skill is +25 more attribute points, or the
                         number of points that you would gain after 5 levels.
                         Put a couple points in this skill, then come back later
                         if you have time and max it.  (If you’re in the 2-8
                         range as far as levels go, put points into skills
                         like “Why Does it Hurt Smeagol?” and “Dirty Claws”
                         first, instead of this, if you can.)
    MLR:                -8,10,12,14,16
    Description:        -Years of fighting Orcs has benefited you. (+1 damage to
    Notes:              -+1 damage to Orcs.  Wow.  I am so impressed.  Unless for
                         the life of you, you absolutely cannot kill an Orc, I
                         would not put points into this skill.
    -=-=IRON WILL=-=-
    MLR:                -8,10,12,14,16
    Description:        -When severely injured, you regain health. (+10%/level)
    Notes:              -I put five points into this skill, and hadn’t seen a
                         difference while I was fighting.  So, I had to stand
                         there while severely injured and watch my health meter
                         slowly move just a little bit.  Therefore, it is my
                         personal opinion, that you should NOT waste any of your
                         skill points on this skill.
    -=-=FLEET OF FOOT=-=-
    MLR:                -8,10,12,14,16
    Description:        -You are fast and quick. (Footspeed is increased by
    Notes:              -This skill is more for your own personal enjoyment then
                         Turning Smeagol into a warrior.  Because you’re selling
                         all of your items, it’s nice to be able to move to a
                         forge quickly.  Also useful in running from an enemy,
                         but you don’t want to do that...right? Put a few points
                         in (or max) if you are annoyed at Smeagol’s lack of
                         speed, or if you’re having trouble with swarms of
                         enemies.  If not, then it’s not necessary to have any
                         points in the skill.
    MLR:                -15,17,19,21,23
    Description:        -You gain fury with each enemy slain. (+4/level hit
                         points, +4/level spirit points for each for killed)
    Notes:              -My favorite skill.  Why? Simply because the more you
                         kill, the stronger you get, and because Smeagol is
                         lacking in the weapons/armor department, this skill is a
                         must. Max as soon as you can.
    -=-=THE PRECIOUS=-=-
    MLR:                -20
    Description:        -When wounded, there is a 10% chance of entering a rage
                         and doing triple damage for 10 seconds.
    Notes:              -As soon as you are Level 20, definitely put a point into
                         this skill, as it is the one passive skill that you can
                         only put one point into.  You’ll know when you are doing
                         triple damage because there will be a black circle
                         around Smeagol that follows him when he moves, and when
                         he kills enemies, little blue “sparks” come out of the
    Active Skills
    Active skills are skills that you must trigger by pushing the “A” Button.
    Active skills are usually powerful attacks that last for a relatively short
    time.  Using active skills eats up spirit points (known simply as Spirit in
    the game’s description of the skills, see below) so when you have no spirit
    points you can no longer use any of your active skills.  The spirit points
    meter is at the bottom of the screen and is blue.  Active skills, like
    passive skills have minimum level requirements and can also have up to five
    points be put into a skill.  Like passive skills, active skills also have one
    exception to the “only five points per skill rule”.  For Smeagol (and every
    other character for that matter) that is Herbal Healing. The same format for
    passive skills applies here:
    **If you have already not read the notice about the “Notes” Section of the
    Skill Analysis, please make your way to the introduction of the Skills of
    Smeagol Section.
    MLR:                -2,4,6,8,10
    Description:        -Smeagol claws for +4 extra damage/level.  35 Spirit.
    Notes:              -Maxed, this skill gives you +20 extra damage!  Bad news,
                         is that it doesn’t seem to last for very long.  Use this if
                         you repeatedly play a bonus map with a difficult boss.
                         Example: Whenever you play Moria, you always go until
                         you fight that cave troll, and then you quit.  Or, you
                         always play the whole Helm’s Deep level.  If when you play,
                         you don’t repeatedly fight a difficult boss, I see no
                         reason to put points in this skill.
    -=-=ROCK THROW=-=-
    MLR:                -2,4,6,8,10
    Description:        -Smeagol throws a rock for 3 damage/level.  Throws faster
                         at level three.  15 Spirit.
    Notes:              -It’s my opinion that every character needs a long-ranged
                         attack to take out Crebain, enemies that you can barely
                         see on the screen and haven’t attacked you yet, and
                         other things.  This is a nice skill because it uses the
                         least amount of Spirit Points of Smeagol’s five skills.
                         Put at least three or more points in this skill.  A good
                         strategy with this skill is when you’re running by
                         enemies occasionally hit the “A” button.  This way
                         you’ll inflict damage from a distance, but you’ll never
                         run out of Spirit Points.  Also, when you’re fighting
                         swarms of spiders, and you can’t get the last freaking
                         spider, use this skill, and as long as you’re in the
                         general direction of the spider, you’ll hit it.
    MLR:                -2,4,6,8,10
    Description:        -Enemies take pity on Smeagol and ignore him while he is
                         cowering for 1.5 seconds +0.5 seconds/level.  25 Spirit.
    Notes:              -This is basically a skill to buy you time.  However, I
                         put points into Smeagol’s “Fleet of Foot” passive skill,
                         and with that maxed, and I can outrun most of the
                         enemies in the game.  Even if you didn’t put points in
                         “Fleet of Foot” Smeagol’s active skill “Pitiful Wail” is
                         much better then this skill.  0-1 points in this skill.
    MLR:                -4,6,8,10,12
    Description:        -Gollum gains +5 Strength, Accuracy, Defense/level.  80
    Notes:              -“Gollum!” is you best skill when you are fighting a
                         particularly difficult enemy.  But, it’s also the skill
                         that uses the most skill points. Nevertheless, it’s one
                         of Smeagol’s better skills, so max it.
    -=-=PITIFUL WAIL=-=-
    MLR:                -12,14,16,18,20
    Description:        -Enemies around Smeagol take 10 damage and are stunned for 2
                         seconds, +2 seconds/level.  50 Spirit.
    Notes:              -10 seconds of stun time when maxed!  10 seconds is usually
                         more then enough time to defeat your stunned enemy, plus it
                         has already taken 10 damage.  Max this skill as soon as you
    -=-=HERBAL HEALING=-=-
    MLR:                -Level Max
    Description:        -Smeagol uses Kingsfoil Herbs to heal himself.  Cannot be
    Notes:              -Turn on the Auto-Heal option if you don’t want to bother
                         with this skill (Auto-Heal is under the options menu).
                         When you drop below a certain number of hit points, Auto-
                         Heal will automatically use a Kingsfoil herb.  Bad news is
                         that herb usage is now out of your control.
                    VII. EVERYTHING ELSE-THANKS, CREDITS etc. (e/v)
    Thanks and Recognition
    Much thanks to these people:
    -Tarravan- For the awesome Weathertop/Nazgul slaying strategy
    -Horklump- For the keen insight on quick skilling
    -J.R.R. Tolkien- For writing an excellent series of novels
    -Howard Shore- For giving me something to listen to while writing this
    -The numerous people who critiqued this guide for me
    -Shoecream- Because I used his center-er program more times than I can count
    Thanks also to:
    -Griptonite and EA Games- For making the game
    -CJayC- For making Gamefaqs
    -Return of the King Forum Members- For any general information
    -Thalcos and Horklump- For being brave enough to post about the game on
        gamefaqs, then being bombarded with a ton of questions
    -You- For assuring me that at least one person bothered to read this guide
    -FAQ Contributors Forum- For answering my stupid formatting questions
    -Crystal Light Lemonade- Because I like to drink it (NOTE: THIS IS NOT AN
    Contact the Author
    Contact me by emailing SmeagolFAQ [at] yahoo [dot] com.
    Two more things should be noted:
       -Please do not spam me.  It will not make me a happy person.
       -Do I have instant messenger?  No.  The only way to contact me is via
    About the Author
    Yes, I decided to add this part into my FAQ, because I feel like it.  As you
    probably figured, I like video games and Lord of the Rings.  It was only
    natural that I decided to buy this game.  In addition to that, I decided to
    write a FAQ for it, because it sounded interesting and I wanted to share my
    knowledge about the character Smeagol with anyone who wanted it.  I’ve also
    wanted to write FAQs before I even knew what a FAQ was.  In sixth grade, I
    remember thinking that those people who write walkthroughs for video games
    have the coolest jobs in the world.  Now, I’m not so sure...
    The Reader’s Part of the Agreement
    Ok, I really should have mentioned this before, but this is nothing major.
    By reading this FAQ, you the reader agree to:
       -Respect my work.  Please give me credit when necessary, and ask before
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       -Visit my Contributor Recognition Page...eventually (or never).  See below
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       -Honestly rate this FAQ.  It will help me to improve it.
       -Promise to integrate the words “mosey” and “meander” into your normal
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    Legal Information
    These sites may use my guide:
    The following site is forever banned from using any of my guides:
    Yes, when I said forever, I really do mean forever.
    This may not be reproduced under any circumstances except for personal,
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    Copyright 2004 Isaac L. (radagast416)
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