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    FAQ/Walkthrough by Devhatesyou

    Version: 0.99 | Updated: 11/27/03 | Search Guide | Bookmark Guide

                Mario and Luigi: Superstar Saga (GBA) - FAQ/Walkthrough  
                                  v0.99 - 11/27/2003      
                        by Dev [devhatesyou(at)gmail(dot)com]
    = [1.0] : Table of Contents                                                   =
    Note: This guide uses a sectioned code search system, so you can easily find
    what you're looking for. The walkthrough is broken down further so you can
    see individual sections as opposed to having to scroll and find which section
    of the game walkthrough that you're looking for. For example, to find the
    opening section of the game's walkthrough, use your browser/wordprocessor's
    FIND function, punch in or paste "[6.01]" and you should scroll to the area in
    the document which matches it, the opening area for the walkthrough. This will
    either be the opening of the section itself or the code in the table of
    contents. If the latter, just hit search again and you should pop down to the
    section itself. I hate scrolling through a 150kB+ document for a certain part
    as much as anyone else, so I implemented this simple yet effective system in
    my FAQ/Walkthrough. Enjoy.
    [1.0] : Table of Contents
    [2.0] : Update History/News *READ THIS BEFORE MAILING ME*
    [3.0]  : Controls
     [3.1] : Controls: Field Screen
     [3.2] : Controls: Battle Screen
     [3.3] : Controls: Menu Screen
     [3.4] : Controls: Menu Screen Explanation
    [4.0] : Frequently Asked Questions - FAQ
    [5.0]  : Main Characters - Mario and Luigi
     [5.1] : Non-Player Characters 
    [6.00]  : Walkthrough
     [6.01] : Walkthrough: Opening
     [6.02] : Walkthrough: Koopa Cruiser
     [6.03] : Walkthrough: Stardust Fields
     [6.04] : Walkthrough: Hoohoo Village and Hoohoo Mountain 
     [6.05] : Walkthrough: Beanbean Castle Area
     [6.06] : Walkthrough: Chucklehuck Woods
     [6.07] : Walkthrough: Beanstones Sidequest
     [6.08] : Walkthrough: Starbeans Cafe Sidequest
     [6.09] : Walkthrough: Beanlets Sidequest
     [6.10] : Walkthrough: Woohoo Hooniversity
     [6.11] : Walkthrough: Oho Oasis
     [6.12] : Walkthrough: Beanbean Airport
     [6.13] : Walkthrough: Teehee Valley, Little Fungitown
     [6.14] : Walkthrough: Guffawha Ruins
     [6.15] : Walkthrough: Beanstar Piece One
     [6.16] : Walkthrough: Beanstar Piece Two
     [6.17] : Walkthrough: Beanstar Piece Three
     [6.18] : Walkthrough: Beanstar Piece Four
     [6.19] : Walkthrough: Optional / Secret Areas
     [6.20] : Walkthrough: Joke's End
     [6.21] : Walkthrough: Bowser's Castle
    [7.0]  : Item and Equipment Lists
     [7.1] : Items: Consumable Items
     [7.2] : Items: Key Items
     [7.3] : Items: Beans
     [7.4] : Equipment: Pants
     [7.5] : Equipment: Badges
     [7.6] : Equipment: Accessories
    [8.0]  : Enemies
     [8.1] : Bosses
    [9.0] : In-Game Cameos/References
    [10.0] : Secrets/Extra Info
    [11.0] : Contacting the Author
    [12.0] : Credits
    [13.0] : Copyright/Legal Information
    = [2.0] : Update History/News                                                 =
    - Progress:
    * Walkthrough: 100% (Pending any corrections)
    * Items: 98%
    * Enemies: 98%
    * Other: 97%
    *** Overall: ~98%
    This section is used to signify what was changed from version to version, along
    with additions, corrections, and so on. It is here that I will also declare if
    I'm accepting submissions for anything like monster or item data, which will
    most likely turn out to be the most time consuming parts to fully complete. 
    Currently accepting submissions for:
    - Enemy data. Corrections / additions are welcome.
    - Item data. Corrections / additions are welcome.
    * Please contribute in the format I've outlined for enemy/item data.
    - Other very noteworthy stuff. (Secrets I missed?)
    - Corrections on inaccurate info. I'm especially interested in points that
      people feel weren't explained very well in the walkthrough. Please quote
      the exact section and text you feel was inadequate.
    Before submitting, make sure it's not already in the FAQ! I'll of course only
    accept and give credit for things that I didn't already have in the guide as
    correct info.
    Other incomprehensible stuff will most likely be ignored/deleted/not responded
    to. So make sure you write in English and not internet d00d lingo so that I
    can actually understand you. My mail client and I share in the joy of hitting
    delete when it comes to garbage mail like this. 
    * v0.99 - Released 11/27/2003: Format changes, and revisions to things like
    BOSS strategies and mini-game sections. Also, I added a side quest that I
    had missed before. It's in the optionals section of the Walkthrough.
    There is little left for me to do, now.
    * v0.98 - Released 11/21/2003: A few more small optional areas I found were
    added, and other minor revisions/changes, mostly in the Walkthrough section
    which should be a lot easier to read through now.
    The whole guide is nearing completion. A few minor changes and I'll be able to
    say it's finished unless someone has an incredibly great idea that could add
    to this document in a large way. I'll most likely put out my Final update by
    the end of the month.
    * v0.95 - Released 11/18/2003: Second revision. ALL of the Bros. Attacks are
    now fully documented in their use. Added a cameos/reference section, and a few
    minor changes like a breakdown of each Walkthrough section to make it easier
    to read through. Walkthrough is just about 100%.
    * v0.9 - Released 11/17/2003: The first release of the document. Some things
    are most likely incomplete! Walkthrough is pretty much complete except for the
    small optional areas which yield some unique items and stuff. I'll try to get
    to those in a future update. In short, all it needs is some polishing to be
    100% complete. As a note, this is my first full FAQ/Walkthrough I have
    written. Well, is it any good?
    = [3.0] : Controls                                                            =
    This section covers how the controls and interface for the game are handled.
    It's quite simple, but much different than most games. The Battle screen
    handles differently than the Field screen which also handles differently than
    the menu, which is different from either of the other two, so I'll be listing
    what function each button performs and where. Most of it is explained in game,
    as well.
    = [3.1] : Controls: Field Screen                                              =
    A Button: Performs currently selected action for the LEAD character.
    B Button: Performs currently selected action for the BACK character.
    L Button: Switches between action modes for the BACK character.
    R Button: Switches between action modes for the LEAD character.
    L+R Buttons Simultaneously: Switch both Bros. to Jump action mode.
    Select Button: Opens Suitcase (Menu Screen)
    Start Button: Switches Lead character.
    D-Pad: Move in selected direction.
    NOTE: You must switch the Lead character, and switch it often to solve
    many of the games puzzles since Mario and Luigi each perform different
    actions (aside from their basic jump). For example, the first actions
    you learn besides the basic jump you start with are High Jump - requires
    Luigi to be in the back, and Spin - which requires Mario to be in the back.
    Each move has its own unique function and each will be used to solve puzzles
    throughout the game.
    = [3.2] : Controls: Battle Screen                                             =
    A Button: Select/Confirm actions for Mario, also dodging and counter-attack
    function for Mario.
    B Button: Select/Confirm actions for Luigi, also dodging and counter-attack
    function for Luigi.
    L/R Buttons: Cancels item selection. Toggle Bros. Attack difficulty level.
    Select Button: None.
    Start Button: None.
    D-Pad: Move the selection ring with left and right (it's like the Mana 
    series), up and down for menus.
    = [3.3] : Controls: Menu Screen                                               =
    A Button: Confirm. Toggles place names in Map subscreen.
    B Button: Cancel/Exit Menu.
    L/R Buttons: Switches between Mario and Luigi in the "Bros. info" and
    equipment subscreens, and between Items/KeyItems/Beans in the items
    Select Button: None.
    Start: None.
    = [3.4] : Controls: Menu Screen Explanation                                   =
    I'll explain the menu and its layout in more detail.
    Main Menu: Top part displays number of coins, time played (the little clock).
    Center piece shows the "Passport", which displays Mario and Luigi's status.
    Their level, current HP and BP (Bros. Points), and any status ailments.
    As well as the photo taken on Bowser's ship in the early part of the 
    game -- pose and all!
    On the far left, you have the selection for submenus. 
    The Top icon, the mushroom, goes into your Items screen which displays items
    and their effects. There arethree submenus you can toggle with L/R here.
    Items, which displays your recoverative items. Key Items, which displays
    key items which you have collected. Finally, Beans, which displays how
    many beans of each type you have. Beans are only used in Starbeans Cafe to
    brew up some drinks (and get accessories). There's also a display here
    with Mario & Luigi's HP/BP so you can see their status as you apply some
    recovery items, which is the only means of healing in the game.
    The second icon from the top, the "Jeans & Badge" icon takes you into the
    equipment screen. Mario and Luigi can each equip one pair of pants, one
    badge, and one accessory. Press L/R to toggle between Mario and Luigi
    for equipping on this subscreen. Note that some pants can only be equipped
    by Mario, and some only by Luigi. Some both can equip. If the item is 
    solid red, only Mario can equip. If solid green, only Luigi can equip.
    If half green, half red, both can equip. The HP and DEF displays show
    how much of a change you'd get by equipping the item, and at the very
    bottom, you'll see if the item has any special abilities or if you'd lose
    your current special abilities by equipping something else. Badges modify
    BP and POW, and accessories only have item attributes.
    The third icon from the top, the Bros. Info icon, takes you to the status
    screen which shows your characters' stats, and what they have equipped, as
    well as signifying whether you have the hammer (and what grade of hammer),
    and/or the magic hand techniques, via icons in the lower left.
    Here, I'll break down what each stat means.
    * LV: Character Level.
    * HP: Hit Points. When they reach 0, Mario or Luigi will die!
    * BP: Bros. Points. Not Badge Points like in Paper Mario. This is used to
    perform Bros. attacks.
    * POW: Attack Power. Most important stat to concentrate on.
    * DEF: Defensive Power. Also important, but you can dodge most attacks with
    some timing, so concentrate more on POW.
    * SPEED: How fast your characters' attacks turn is played in a combat round.
    Combat is turn based, but those with faster speeds go first (except in the
    case of special item attributes)
    * STACHE: A luck/charisma stat rolled into one. Controls how frequently you
    get criticals and also gives better discounts at shops.
    I guess shopkeepers in Beanbean Kingdom can't resist a nice looking mustache!
    Might be a good idea to put a few level bonuses into this.
    * EXP: Total experience acquired by character.
    * NEXT: Experience needed to achieve next level up.
    Finally, the bottom icon. Beanbean map. It's obviously the map of the
    Beanbean Kinddom. You can press A in here to display the location names.
    When a Red Flag appears on an area, that's where you should be headed next to
    advance in the game. There's not a whole lot to this submenu.
    This concludes the control section. Most of that information is painfully
    obvious, but I wanted to cover all the bases to cut down on dumb e-mails!
    = [4.0] : Frequently Asked Questions - FAQ                                    =
    This section covers questions frequently asked about the game.
    Q: Is this game more like Super Mario RPG (SNES) or Paper Mario (N64)?
    A: While this game shares some similarities to both games, it is a game in
    its own. This game focuses more on the action key timing than both previous
    RPG Mario games did, and has quite different gameplay to both titles. 
    Personally, I think this is the best RPG Mario yet. The gameplay just screams
    "well done". It is however shorter than your average RPG. Just be assured of
    one thing; the game is good. If the game wasn't THAT good, I probably wouldn't
    have written this guide, now would I?
    Q: How long is this game?
    A: It's about 13-20 hours for an average person. Personally, for most whom I
    know that played this without a Walkthrough or guide, the average was about 16
    hours. This is of course not finding all of the secret stuff. My first game
    was about 14 hours clocked.
    Q: What is the max level you can get with the Bros.?
    A: Max level is 99. See the Secrets / Other Info section for more.
    Q: Any other ways to heal/restore BP besides items?
    A: You will be restored to full HP/BP after some boss battles, but aside from
    restorative items and that, no.
    Q: "d00d do u no wher eye can downl0ad teh ROM?!!111oneoneone?!!1"
    Translation: "Dude, do you know where I can download the ROM (read-only memory)
    image dump of this game?" 
    A: Don't ask. I'm not writing this FAQ to help you pirate video games.
    Along the same lines; Don't e-mail me about emulator problems with the game, 
    but instead seek help from the emulation community for that. I won't answer
    these questions directly nor will I answer them in any future update of this
    Q: Do you have any cheat codes for this game?
    A: I'm not going to cover these in my FAQ/Walkthrough. I'm sure someone else
    will post a list of codes on GameFAQs eventually. This game is pretty easy
    as is, though.
    Q: Can I contribute anything to this guide?
    A: YES. First, however, I ask you read the Update/News section and make sure
    that what you're submitting isn't already in here. When this guide is finished,
    I'll remove this question and denote it in an update in that section.
    ... That's all for now. If you have any good questions, don't be afraid to
    ask. Just make sure you've got your head screwed on right and that it's not
    already answered somewhere in the FAQ.
    = [5.0] : Main Characters - Mario and Luigi                                   =
    This section tells a little about Mario and Luigi, and also lists their
    attacks and moves, and how they work.
    Mario is the original fat italian plumber we all love (or not?). He dresses
    in red. He and his brother break the myth that "white men can't jump".
    The star of many games and one of the main contributors to lining Nintendo's
    pockets, Mario has withstood the test of time as a video game character.
    Luigi is Mario's skinnier, taller brother, who dresses in green and can jump
    better than a basketball star, just like his brother. I've always liked Luigi
    better than Mario, though, ever since the NA version of Super Mario 2 where
    Luigi had insane jumping skills that allowed him to do what no other could.
    Through their years in the Mushroom Kingdom, Mario and Luigi have gained
    quite a reputation for themselves. Well, Mario has anyway. Luigi is often 
    referred to as "Mr. Green", "Mario Fan", or similar in this game. Possibly
    in reference to the fact that Luigi hasn't been in many of the recent
    Mario games and newer players wouldn't even know who he is. He gets no
    respect, but I still think he's the better of the two Bros., personally.
    Mario and Luigi are the only two playable characters in the game, but that is
    made up for by the fact that they gain quite a few attacks, combinations and
    techniques for use on both the field and in battle. To solve all of the
    puzzles in the game one must use each character and switch between them often
    as they develop different and unique abilities for puzzle solving. It's still
    a good game without a ton of playable characters.
    Now, I will list all of the attacks/moves that I know of.
    Solo Attacks:
    Each character can Solo attack in battle. These are not much different
    between the brothers. They are Jump, Hammer, and Hand. It doesn't require
    any resource to perform these. As in Super Mario RPG and Paper Mario,
    pressing the button at the time of impact (or certain other times) can
    increase the damage done by attacks. A for Mario, B for Luigi.
    * Jump Attack:
    Jump attack is best used for flying or shelled enemies. Press A or B when you
    connect with the Jump for extra damage. This is the classic attack of our
    plumbing friends, the Mario Bros.
    * Hammer Attack:
    Hammer is best used for spiky enemies, and is also used for counterattacks. 
    There are three grades of hammer, but this does not change their combat
    power or how they function in combat. While *Attacking* with the hammer, press
    A or B when it begins to shake for extra damage. While *Defending*, hold down
    A or B and release BEFORE the hammer begins to shake to counter attack.
    Otherwise, without special item attributes, you'll be dropping your defense.
    * Hand Technique Attack:
    Hand techniques are best used on enemies with a weakness to none of the
    other two attacks, or an elemental weakness to fire or thunder. To use
    Hand techniques in battle as solo attacks, just wait for them to charge up a
    full-sized ball and press A or B, depending on the character. Very simple.
    Mario gets Fire. Luigi gets Thunder.
    You begin with only the Jump attack. Others are obtained early to midway
    through the game.
    Field Abilities:
    Field abilities are actions that are performed in the field screen. They are
    often used to get around obstacles and/or solve puzzles. Aside from the
    initial jump move, Mario and Luigi get totally seperate field abilities.
    Mario FIELD Abilities:
    * Jump: A basic jump. You can start battles at an advantage by jumping
    on some enemies. Others (like spiked enemies) will start you at a
    disadvantage, so beware. Use the Hammer for those enemies. You start
    the game with this ability.
    * Spin: With Mario following Luigi, Mario jumps on Luigi's head and the duo
    twirl around. You can cross over gaps with losing altitude with this move.
    * Hammer: With Mario in front, select the hammer. You can pound switches and
    initiate combat with some enemies at an advantage with this. This is gained
    at Hoohoo Village, and then later powered up at a cave near Beanbean Town.
    * Hammer Pound: With Luigi behind Mario with his hammer out, Luigi can pound
    Mario down to half size so Mario can fit through small holes. While in this
    mode, Mario can also find hidden treasure for Luigi to dig up. You don't 
    gain this move along with the hammer itself, it is later learned. This is
    learned at Chateau de Chucklehuck.
    * Hand/Fire: With Mario in front, you can charge up a flame and ignite
    some things. It's required to solve some puzzles. This is learned at
    Oho Oasis.
    * Hand/Fire Dash: With Mario behind Luigi, you can charge up and release
    this move to rush forward in a straight line. This will knock cannonballs
    and large Koopas who won't move aside, and get you between some obstacles
    late in the game. Poor Luigi. Like the Hammer Pound move, this isn't 
    learned initially with the Hand techniques. It is later learned. You also
    pickup the Fire Bros. attack with this technique. This is learned at
    Gwarhar Lagoon.
    Luigi FIELD Abilities:
    * Jump: A basic jump. You can start battles at an advantage by jumping
    on some enemies. Others (like spiked enemies) will start you at a
    disadvantage, so beware. Use the Hammer for those enemies. You start
    the game with this ability.
    * High Jump: As I said, each brother develops different abilities. Instead of
    Spin, Luigi gets High Jump. With Luigi following Mario, you can perform this
    move to propel them higher than a normal jump. It's often required. This is
    learned in Stardust Fields.
    * Hammer: With Luigi in front, select the hammer. You can pound switches and
    initiate combat with some enemies at an advantage with this. This is gained
    at Hoohoo Village, then later powered up at a cave near Beanbean Town.
    * Hammer Pound: With Mario behind Luigi with his hammer out, Mario can pound
    Luigi into the ground where he performs his best Bugs Bunny tunneling 
    impression. Jokes aside, this is used to pass under some gates and dig up
    hidden items. You can't pass under some solid surfaces, though.
    This is learned at Chateau de Chucklehuck.
    * Hand/Thunder: With Luigi in front, you can charge up thunder to give
    power to some objects. Like the flame counterpart, it's required to solve
    some puzzles. This is learned at Oho Oasis.
    * Hand/Electric Sidestep: With Luigi behind Mario, you can charge up and
    release electricity. This will allow them to step sideways and backwards
    without looking in that direction. Required to pass by some areas and
    required to push Boo statues since you can't look at them. You also pickup
    the Thunder Bros. attack with this technique. This is learned at Gwarhar
    Bros. Attacks:
    These are combo moves performed in combat and are the sole reason you 
    have the BP (Bros Points) stat. They generally do more damage than any
    other attack. The difficulty level for them (1-3) determines not only
    how much BP it takes to perform, but the overall effectiveness. So it's
    best that you get the timing down and set the difficulty to 3 for max 
    effectiveness and BP efficiency. There are one to three timed button
    presses involved with a bros. attack, and getting all of them is 
    neccessary for the full effect. With enough use of a specific attack
    you can get an 'Advanced' icon next to it. Using level 3 Bros. Attacks,
    you'll attain Advanced Bros. attacks faster.
    Advance moves let you perform different attacks that can do different
    things than the original attack. I'll list the known ones below. They
    involve pressing different buttons at different times. You'll see the
    "Advance!" icon appear and a different attack can occur. You can only do
    the Advance moves if you have the ADV icon next to your selected attack.
    To earn Advance Bros. Attacks, you must use a specific Bros. Attack many
    times and perform it completely; or at least enough to get a "Great!" message
    to count towards advancement.
    At level 1, you get slow-motion, color indicators, button indicators, and dark
    tinting during button press sequences. Bros. Attacks are least effective and
    cost the most BP at this difficulty level.
    At level 2, slow motion and dark tinting are gone but you can still see the
    icons for button presses. BP cost is still the same but attacks can be more
    effective. This is the intermediate difficulty level that is easy enough
    to graduate to once you grow tired of the slow motion in level 1 and feel
    you can handle a higher difficulty.
    At level 3, the button icons disappear, too. However the attacks are the
    most effective and cost less at this level. To use this level of Bros. Attacks,
    it's recommended that you know when and how to press the button combinations
    and timing for your Bros. Attack as the only indicator you get is a small
    flash of red and/or green aura on your characters.
    You don't begin with any Bros. Attacks; They're learned throughout the game.
    Mario's Bros. Attacks:
    * Splash Bros. - "Jump high and drop!"
    Mario's Jumping Bros. Attack. Base cost: 4BP.
    The Splash attack has Mario jump over Luigi's shoulders into the air, while
    Luigi runs to catch up with Mario. Mario picks Luigi up, they spin and smash
    into the targetted enemy.
    Button Sequence: A, B, A.
    Advance Sequence: A, and then press A where you would normally press B, and
    when Mario comes back down to Luigi again, press B. He should be spinning
    like a top towards an enemy, and come down on them. When he nears the target,
    you need to press A again for extra damage. This works on spiked enemies.
    * Swing Bros. - "Swing Luigi around!"
    Mario's secret Bros. Attack. Requires Secret Scroll 1. Base cost: 6BP.
    Mario grabs Luigi and swings him around, increasingly faster the longer that
    you hold the A button. He then throws him at the targetted enemy. This is one
    of the best Bros. Attacks when properly performed. Unfortunately, it is by
    far the hardest to perform perfectly, especially the Advance version.
    Button Sequence: Press and Hold A at the appointed time, then hold it until
    Luigi and Mario are spinning so fast they become like a colorful spinning top.
    Make sure an enemy has a target painted on them before you release or it
    fails. When Luigi is flying towards the target, you can press B at the right
    time to make the damage jump exponentially.
    Advance Sequence: As Luigi is heading back towards Mario after a successful
    collision with an enemy via Luigi's buttonpress, press A midway through
    Luigi's return trip. The Bros will jump - hands joined, towards and over your
    target, then spin downwards. Alternate pressing A+B really quickly here when
    they stop moving down for some extra damage. Supposedly, Advance Swing Bros.
    can steal items off of enemies when performed perfectly.
    * Chopper Bros. - "Dunk Luigi and attack!"
    Mario's Hammer-based Bros. attack. Base cost: 5BP.
    Mario pounds Luigi into the ground and jumps forward, while Luigi, still
    underground follows. Mario bounces off the top of Luigi's head, and while
    coming down from this jump spins while swinging his hammer, hitting the target.
    It's quite powerful. 
    Button Sequence: A, B, then mash A repeatedly when Mario flashes red the
    second time for extra hits. Higher difficulty = higher number of potential
    extra hits.
    Advance Sequence: A, then press A when you would normally press B. From here,
    when Luigi passes under the enemy, press B to make him shoot out of the ground
    and damage the enemy. You can press A from here to make Mario pound him back
    into the ground while the enemy is in the air and then have Luigi pop out
    again as the enemy nears the ground. You can repeat hammering him into the
    ground and "juggling" the enemy like this several times for more damage.
    * Fire Bros. - "Attack with fireballs!"
    This is Mario's Fire Hand Bros. attack. Base cost: 6BP.
    Mario charges up fire for this attack. During the initial part of the attack
    while Mario has the red aura, tap A as many times as you can. The higher you
    set the difficulty level, the more fireballs Mario will throw. When he's done
    charging, he will begin throwing them an an arc toward Luigi, who can hit them
    with a hammer into the target. If Luigi fails to hit the fireball, he will be
    burned and the attack will end prematurely. This attack can also cause the
    POW Down status effect to enemies.
    Button Sequence: Mash A repeatedly (until Mario's charge is finished), and
    then press B every time a fireball is within range for Luigi to hit it.
    On difficulty 3, I've gotten up to 9 fireballs. Lots of damage on some
    enemies, especially those with Fire weakness.
    Advance Sequence: When the fireballs are being hammered over Mario, press
    A with Mario to have Mario create a large fireball in the air. After all
    of his fireballs have been thrown, Mario will jump off of Luigi's head at this
    large fireball, you must press A at the right time and Mario will spike it,
    volleyball style into the targetted enemy. Damage is dependant on how many
    fireballs went into making the large fireball.
    Luigi's Bros. Attacks:
    * Bounce Bros. - "Jump off Mario!"
    This is Luigi's jumping Bros. Attack. Base cost: 4BP.
    Luigi jumps off Mario's head forward into the air, Mario dash jumps into the
    air and they both slam into the targetted enemy.
    Button Sequence: B, A, B.
    Advance Sequence: A instead of the first B, then B as Luigi's hands reach the
    ground. When Luigi somersaults into the enemy, press B just before contact.
    If there's more than one enemy, Mario will somersault towards a second enemy
    as well and you should press A just before he connects. Alternatively, you
    can just press the first A and then no additional button presses for a larger,
    single target hit.
    * Knockback Bros. - "Fire Mario to attack!"
    This is Luigi's hammer-based Bros. Attack. Base cost: 5BP.
    Luigi pounds Mario down to half size, and golf whacks him into the targetted
    enemy. I'd think that'd hurt Mario more than the enemy, but apparently not.
    Button Sequence: B, B, A.
    Advance Sequence: B, then press A immediately after that, which causes Luigi
    to hammer Mario down to half size. Luigi will then try to golf the midgeted
    Mario with his hammer, so press B at the correct time here. As Mario nears
    his enemy, you must press A. He'll fly back towards Luigi, and you can press
    B as he nears Luigi to send him for an extra flight at the enemy before the
    attack ends, for even more damage. If the enemy is still alive after this,
    I've heard you can keep hammering Mario back and forth until you mess up.
    * Cyclone Bros. - "A twin-spin attack!"
    Luigi's secret Bros. attack. Requires Secret Scroll 2. Base cost: 8BP.
    Luigi pounds Mario down to half size, jumps on his head, they both spin and
    have a nice chat with their enemies, with Luigi's hammer doing the talking.
    Button Sequence: B, and then mash A repeatedly when Mario flashes red.
    Higher difficulty = more hit potential!
    Advance Sequence: After the last hit, Luigi will lean holding his hammer
    back while on Mario's head. Press B here. When the Bros. straighten up
    with Luigi holding his hammer straight up, press A a moment later.
    It's an extra hit and can cause stun status effect to the target.
    * Thunder Bros. - "Attack with thunder!"
    This is Luigi's thunder hand Bros. Attack. Base cost 6BP.
    Luigi charges up thunder, jumps off Mario's head and releases his thunder
    mid-air, hitting all enemies. This is the ONLY Bros. attack that specifically
    targets all enemies. Great Bros. Attack. Costs only 4 BP at level 3 diff.
    This attack can also cause the DEF Down status effect to enemies.
    Button Sequence: (wait for the thunder charge) B, B, B.
    Advance Sequence: As Luigi is jumping over Mario's shoulders after the first
    press of B, press A. Mario will back up and hold his hammer up. Press A
    shortly after Luigi lands to have Mario pound him underground. He will travel
    at the enemy underground, where you can press B when Luigi is actually under
    the enemy for the final part of this attack. This is only single target.
    Any other specifics on how things are controlled will be dealt with in the
    walkthrough section in the area where you obtain the skills/attacks. Most of
    it is explained in-game very nicely.
    = [5.1] : Non-Player Characters                                               =
    This section covers some information on significant non-player characters 
    encountered in the game.
    Princess Peach:
    Victim of many kidnappings, and this time, victim of an apparent theft of her
    voice; replaced with deadly explosives. Princess Peach makes appearances in
    this game as helpless as ever. As always, it's your job to help her as the
    master plumbers and champions of the Mushroom Kingdom, the Mario brothers.
    What would a Mario game without Bowser be? He's back, and he wants you to...
    get Princess Peach's voice back so that he can kidnap her again! So, he gives
    you a ride in his new aircraft (which one of his troopas said wasn't paid off
    yet), and ends up having it blown up by Fawful, Cackletta's minion. Some
    comedy from him follows throughout the game. Like the scene near the beginning
    when he's begging for mercy while crying as he's stuck in someone's
    bullet bill cannon, too fat to get out. Later in the game he undergoes a 
    startling transformation.
    Prince Peasley:
    Prince of Beanbean. Regarded as a cool guy by his fellow countrymen.
    In reality, he's just a bumbling fool with some "bling bling" and really 
    strange flashing hair. He seems at times to have a clue as to what's going
    on, but you'll quickly learn that he does not. He also has fruity theme
    music going on. Comedy relief, ahoy!
    Queen Bean:
    Mother of Prince Peasley and Queen of Beanbean country, she's a big, loud
    and ugly bean. She wants you to get the Beanstar that Cackletta stole from
    her castle back to her. 
    The ever annoying main villain of the game, Cackletta is a deranged bean that,
    well... cackles a lot and wants to... eat a lot of things and rule the world.
    On a side note, she's probably the only one to take away the fugly title
    from Queen Bean. She dares to pull off "cool evil plans" that Bowser wouldn't
    even touch.
    Cackletta's minion Fawful is almost as annoying as she is. He has some sort
    of vacuum cleaner on his head and flies around with it. His hobbies include
    shooting down unpaid-for ships owned by Bowser, and something involving some
    mustard. He has severe mental problems, as you'll see near the end of the game.
    Also, he has fury. Play the game to "get" that statement. Probably the best
    new character introduced by this game. If you disagree, Fawful says that you
    are a "fink-rat".
    A self-proclaimed 'great' thief that Mario and Luigi run into various times
    throughout the game. He's always looking to steal something or get revenge
    on the brothers for their first meeting. Some nice comedy scenes involving
    him. Just don't let him get too close when you fight him! He DOES steal.
    He's probably the most recurring boss in the game.
    = [6.00] : Walkthrough                                                        =
    The walkthrough is composed of several sections rather than being one huge,
    hard to navigate mess like some other Walkthroughs may be. It uses the same
    coded search capability as the other sections. They are listed in the table
    of contents. 
    WARNING: This Walkthrough will obviously contain many "Spoilers", but those
    of you who are concerned with that probably won't reference a FAQ/Walkthrough
    on your first playthrough, anyway.
    To be as brief as possible at some points (for both file size and my sanity),
    I won't explain back tracking. I will assume that since I had explained
    the way there, you should have no problem finding your way back. Except in
    special circumstances where you need to do something out of the ordinary
    to get back to where you came from.
    In latter parts, I may also use statements like "To start, go to X area.
    When you get there..." and go on from there. I'll also assume that after a
    certain amount of time you've mastered how to put Luigi in the back and
    high jump to higher ledges for example, but don't worry -- I'll explain how
    it works in the part of the walkthrough that it's introduced and probably
    throughout the next one or two sections specifically state to do it at
    points that it's needed. I'll try to explain things as best as I possibly can.
    This game isn't like most RPGs when it comes to puzzles. 
    Now, on to the walkthrough! Yes, the part that took the longest to write.
    = [6.01] Walkthrough: Opening                                                 =
    ENEMIES: Bowser.
    BOSSES: None.
    By now you've probably seen the opening, and the scene in Princess Peach's
    castle where the "Ambassador" from Beanbean Kingdom shows up and gasses her.
    The "Ambassador", after she throws off the disguise is actually Cackletta,
    and the little guy who carried the box none other than her servant, Fawful.
    Fawful has stolen the Princess' voice with his head-vacuum-thingy and replaced
    it with explosives. Followed by a lot of cackling laughing and some pretty
    cheesy lighting. The pair flee from the scene into an ominous sky.
    Cut to Luigi... doing laundry. Toad shows up, looking for the brothers.
    Asks Luigi if he's seen the "Kingdom Courier", and then runs past him
    looking for Mario. You take control of Toad, for the first and only time in the
    game. Walk left and note the steam coming out of the bathroom in the brothers'
    house. Walk closer to the bathroom and Toad will note that he hears humming.
    Toad runs into the bathroom and... "EEEEEK!" comes out with a red face.
    He starts to run away, not wanting Mario to know he's seen him in the shower.
    Unfortunately he slams against a dresser and stuns himself. Mario walks out of
    the shower in underwear, a question mark over his head. Mario jumps on Toad's
    head several times to wake him out of his stupor.
    All Toad can say is "P-P-Princess P-P-Peach" before Mario knows what's going
    on and runs out of the house half naked towards where Luigi is doing Laundry.
    He jumps into his clothes and ropes Luigi, dragging him along with him
    to Peach's Castle. The Princess is sobbing on the throne and Bowser has
    apparently come for his routine Princess kidnapping.
    The Bros. run into the throne room with Mario still dragging Luigi until
    he lets go and Luigi slams into Bowser's back. Bowser makes a comment on
    this and you are introduced to the combat system with a not-so-friendly
    fight with Bowser. All you can do is Solo attack right now, and only
    Jumps. You will learn the basics of combat here. Action Commands and how
    you can dodge enemy attacks if you time a Jump (and later, Hammer Swing)
    right. Pay attention to what the Mushroom man will tell you about Action
    Commands and dodging. It will be very helpful later on in the game. It's hard
    to lose this fight, so just keep jumping on Bowser until he exclaims
    "Urk! Blaargh". Much comedy follows.
    Bowser finds out he CAN'T kidnap her because she would destroy his Castle.
    He tells Mario to "Do something Super!" and the Toads ask that Mario go
    rescue the Princess' voice. Bowser decides to help Mario a little bit for
    a change. So that when everything is back to normal, he can resume his
    busy kidnapping schedule. Now we're off to Bowser's Koopa Cruiser! but
    first, let's go over some basics on interacting in the field screen.
    You'll cut to a courtyard scene where you take control of Mario.
    Notice that when you get close to someone you can talk to, the Jump icon
    is replaced by a face icon. This means you can talk to them, of course.
    Head north and talk to the blue-headed Toad for an explanation on Action
    Icons. He'll inform you of the basic three action icons you can use at
    the moment. Jump, when you're not near anyone or anything special.
    Talk, when you're near someone who you can talk to, and Exclamation,
    when you're near a sign or special item.
    Head left up the first stairs you come to and jump up on the shorter hedge
    on the left, then up to the higher hedge on the left. You can talk to
    the Toad here who can't seem to find his precious belonging. Agree to help.
    Now walk south along the ledge until your Action Icon changes to an
    exclamation and hit A. Instead of jumping, you'll pick up his precious
    belonging he lost on this ledge. "You found something precious!"...
    Go back and talk the Toad who asked you to find it. He'll give you a 
    1-UP mushroom which revives a fallen Mario or Luigi with 50% Hit Points.
    You should see a box on a small hedge to the right of you. Try to jump to
    it from the top hedge and jump from underneath it, just like other Mario
    games for a mushroom. Mushrooms are restorative items that heal Hit Points.
    This normal kind of Mushroom heals 25 Hit Points. Note that items are the
    only way to heal in this game aside from the automatic HP/BP refill after some
    boss fights.
    Drop down and head over to the right side of this courtyard, where a
    Toad is standing near a hedge with a Mushroom on it. Talk to him, Jump up and
    get the Mushroom. Tell him you got the mushroom for him and he'll say you can
    keep it since you're going to the Beanbean Kingdom and it'll be dangerous.
    He'll also give you a Super Mushroom, which heals 50 hit points. Head a bit
    north and Jump up the hedges there, head south and pop the box for another
    normal Mushroom. Now drop down and head north to see one of Bowser's minions
    mulling around. Talk to him and find out he's lost. Tell him you know where
    they've went and to head north. ^ Thatta way! He'll thank you and run off.
    You can read the billboard here for a little bit of Mushroom Kingdom news.
    "Mario and Bowser team up?", or "Royal Speech Bombs". Now head towards the
    top north end of the screen, in the middle. Luigi is there, jumping up and
    down. 'Talk' to him. He gives you a 'clue' on where Bowser has gone, but
    since it's the only way you can head I'm sure you'd have deduced it on your
    own. Head north onto the next screen. The purple-headed Toad will tell you
    about Save Albums. Note the book with an "S" to the left of you. That is
    a Save Album. Stand underneath it and Jump. You can save. The other, red
    headed toad tells you where Bowser's Koopa Cruiser is and that you should
    always save before heading somewhere dangerous. Sound advice.
    Head north towards the next screen and you'll see someone shouting
    "Master Mario!!!". Toadsworth, Princess Peach's assistant shows up.
    He gives you the Suitcase, which opens the menu by pressing Select.
    See the controls section above to learn all about it. He'll also
    give you 100 coins and ask if Luigi is going as well. Luigi says no
    in his own way, and Toadsworth deduces that he's only seeing Mario
    Head north to the next screen and you'll see that only one troopa of Bowser's
    "mighty" Koopa army has even bothered to show. Thanks to your directional
    advice, of course! Bowser demands Mario get on the ship because he's late and
    kept him waiting. Now all he needs is his baddies. There's only one there and
    Bowser, not recognizing Luigi asks if Luigi is volunteering to join his army.
    "Mr. Green" indeed. Luigi starts to flee the scene when the rest of Bowser's
    troopas show up and send Luigi flying back towards the Koopa Cruiser.
    Luigi isn't very brave, is he? Luigi then tries to sneak off but as the
    ship is boarded and takes off he gets grabbed by a cartoon arm and dropped
    inside with Mario.
    = [6.02] : Walkthrough: Koopa Cruiser                                         =
    ENEMIES: Goomba.
    BOSSES: Fawful (1).
    This is basically a tutorial area.
    Mario and Luigi are inside the ship and the speakerphone asks Mario and
    ... "Mr. Green Mario brother guy" to report to Bowser! It asks you to sort
    through your suitcase and head to your destionation. Save here if you wish.
    Head right to the next screen. There's not much to sort through in your
    suitcase right now so ignore that for now. Talk to the lone Koopa Troopa and
    learn that they added a "new member" who's in training until they reach the
    Beanbean Kingdom. Who this is, I don't know. Moving along, speak to the left
    pair of Troopas to learn that you can switch who's in the lead by pressing
    START. You'll need to remember this. Talk to the right pair to learn that, on
    the Field screen, the A button controls the front char and the B controls the
    back char. You need to remember this, too! For now it will just make that
    person jump since that's the only field action you have. Move north and along
    to the rightside of the room where you'll meet another pair of Troopas who
    tell you about Bros. Blocks. These are just coin dispensers but pay attention
    to what they say and use the Bros. Blocks for some coins. Position Mario
    underneath it and Luigi to the right of Mario and jump. Hit A, B, A
    B, A, B to jump and hit it until it runs out. You'll notice it goes M, L, M
    L, M, L. I'm sure you can figure out what that means. Head down and right, 
    exiting to the next screen.
    There's a Troopa taking photos here. Try to head north and you'll be stopped
    by him. Apparently the brothers don't have passports with pictures. So he'll
    take your pictures. Step onto the mat. You can press Up, Down, Left, or Right
    for a pose if you want, or remain perfectly still. It doesn't effect the game
    any except for the pictures you'll see in your main menu screen of Mario and
    Luigi. It's still a nice touch, nonetheless. Head north and right, and bump
    the block on the way for a Mushroom. At the crossroads, head south and talk
    to the Troopa who thanks Mario for giving him directions earlier since he
    was the first to make it there. He'll give you a 1-UP Mushroom. Bump the
    block next to him for another Mushroom. Head north, and up the stairs.
    On this screen, head right and then south, where you'll come upon a barrel
    in your way that will be pushed. Keep moving south and a Troopa will tell
    you to stop breaking Bowser's cargo. Mario and Luigi will question him on
    the location of the deck and he'll tell you that first you should learn
    how to fight as a pair. Walk up the shaking barrel, and your Action
    icon will change to an exclamation. Open it up! Select yes and you'll
    enter combat with... some goombas. Now you'll learn how to dodge with
    each character. You'll also learn that if a jump dodge is timed right, you can
    deal damage to an enemy with it. This doesn't work on Spiked enemies and
    projectile attacks such as flames, as it'll hurt YOU. You'll also learn that
    on the BATTLE screen, A controls Mario and B controls Luigi. Always.
    When the fight is over, head south and you'll come along another shaking
    barrel. Break it and enter another fight. You know what to do. Practice
    practice practice. You can avoid taking most damage. After this second
    fight, Mario should level up. I recommend taking most stat bonuses into POW, as
    it's the most important stat. Head left, and see a Troopa chasing a Goomba.
    He's got more important things to do and asks you to catch them. He'll teach
    you about initiating battles at an advantage, though! If you jump on, and later
    hammer some enemies in the Field screen, you can start battles at an advantage.
    You will damage and/or stun them at the start of the fight. However, if an
    enemy touches the Bro. in the back on the Field, YOU start at a disadvantage.
    After that battle, Luigi should level. Choose your stat bonus and then
    practice your new knowledge on the next Goomba. Head left up the stairs.
    The first Troopa here will tell you something you already knew, as will the
    bulletin board. You should Save. The two Troopas ahead will tell you about the
    Crane and the blocking cargo. So bump the red block with an exclamation mark.
    Luigi gets mistaken for cargo.
    A word on level ups here, since you've probably gotten one or two by now:
    Pump most level up bonuses into POW. It's the most important stat. Period.
    I've been told that some people had problems damaging some of the bosses late
    in the game without the use of Thunder Bros. to lower defense. Don't let this
    happen to you! Get high POW!
    On the deck, Luigi is held by the crane while Mario and Bowser have a talk.
    Luigi sees something from his unique vantage point, but Bowser and Mario aren't
    sure what it is. Luigi manages to get down as an explosive ball crashes into
    the Cruiser, then Mario and Bowser finally see what Luigi saw.
    It's Cackletta and Fawful. Bowser asks how she dared to pull off "such a cool
    evil plan". She'll cackle a lot and then leave, telling Fawful to "take care of
    you". He spouts a lot of talk about eating and food, blasts Bowser, so
    "Next it is the turn of you!".
     [BOSS: Fawful (1)] : All you can do is Jump attack him. He'll shoot green
     explosive balls at your feet which can be jumped. Bowser gives you a tip. 
     To dodge his attacks, watch what he says before he attacks. Notice, red or
     green text? That signifies who he's attacking. Mario or Luigi. He also says 
     that many enemies signify who they're attacking in the same way, and indeed 
     they do. However, it's best to watch the direction of the projectiles and Jump
     them based on that since continual attacks as you'll see don't hint on who
     will be targetted after the first attacks. Simply continue jumping his
     explosives and Jump attacking him while pressing A as you contact, as you 
     have learned to do from the game thus far. After enough damage, he will drop
     to the ground and attack by running up you and somersault-ramming. You can
     time your jump so you land on him and damage him during this phase.
     After enough damage, you'll "win", when Fawful calls his headgear back.
     He has fury!                                                         
      -EXP: N/A. COINS: N/A. Items: N/A.-
    He's a sore loser, so he'll attack the ship and fly off. The Ship will blow up
    and the game will cut to a scene where a Military Toad is looking through his
    Binoculars, spotting some "meteorites".
    = [6.03] : Walkthrough: Stardust Fields                                       =
    ENEMIES: Fighter Fly, Bill Blaster.
    BOSSES: Tolstar.
    The bros. "touch down" at the border and you'll find yourself in a strange
    land full of colored shards. Mario fell in the ground face first and Luigi
    helps him out. Head left. Save. Talk to the Koopa Troopa laying on the ground
    to learn that they hadn't payed the Koopa Cruiser off yet! Continue left,
    talking to the Troopas if you wish and across the bridge, into the little
    castle. You'll meet old friends, the Hammer Bros. who reminisce about old
    times with the Mario Bros. They are the border guard and require you to play
    a little game of jump rope... err... Border Jump to pass.
    MINI-GAME: "Border Jump"
    Have them explain the rules. You'll learn that you have to jump the rope
    until the flag near the picture of the 8-bit Super Mario end-level castle
    reaches the top, and if you make three mistakes with any one brother, you'll
    have to start all over again. You'll get a little jump practice and then the
    Hammer Bros. will say that's all the practice you get. "Mistakes" are when a
    brother gets touched by the rope.
    The game itself is a lot harder than the practice run, but fairly easy still.
    You'll have to learn how to time your jumps here. It takes a little practice
    but it's a fairly simple minigame and you should be done with it in a few
    minutes. A controls Mario's Jumps, B control's Luigi's. When you win, you'll
    get a funny little scene in the background that resembles the stage clear
    from the original Super Mario Bros. The Hammer Bros. will let you pass and
    you can continue. Mario and Luigi will automatically walk to the next screen.
    You can head back in for a much harder version of this Jumping minigame where
    the Hammer Bros. try to fake you out a lot. Winning Level 2 will get you 2
    Hee Beans. Winning Level 3 will get you 3 Hee Beans. Level 4 earns 5 Hee Beans.
    If you say no, they'll offer Border Jump Complete, which is all four levels
    back to back, and will reward you with 7 Hee beans for winning. Stick with Lv4.
    After that you can go back and play any difficulty level you wish and earn all
    the beans you want. I recommend getting at least 35 Hee Beans for later.
    Note that mini games are the only places to get Hee Beans, and I believe
    that this one is the easiest to rack them up with.
    // End MINI-GAME Section.
    When you're finished with Jumping rope for beans, head left across the bridge
    and a Hammer Bro. will stop you and give you a map of Beanbean Kingdom. Head
    through the Pipe ahead. This will mark the Stardust Fields Pipe (#1) for you
    so that you can come back here and play the Jump Rope game easier at a later
    time. Press A and you'll pop out of the Pipe again at the same spot. Head
    south and exit to the next screen. Read the billboard there which will tell
    you how to jump the spikes ahead. Press A to jump the lead character, quickly
    followed by B to jump the back character while moving right to clear the
    spikes. After Jumping three pairs of spikes, bump the block for a mushroom
    and continue south. Head left and clear these spikes. Drop down, bump the
    block for another Mushroom. Head right across the wooden bridge and south
    to the next screen.
    In the next screen you'll encounter platforms too high for you to currently
    reach and Fighter Fly enemies which are not very challenging. Throughout the
    game, I recommend you fight EVERYTHING you come across unless otherwise noted.
    That way you level consistently and have enough POW to take most enemies out
    in a few hits. Head south and exit left across the bridge.
    Save here. I want you to note that when controlling the two Bros., you need to
    jump up the ledges with BOTH brothers to continue on, since you can't leave
    the other behind without special circumstances and skills introduced later.
    Jump up to the platform with the Star symbol. You'll see Bowser stuffed into a
    cannon. You'll also see an equally fat bean creature named Tolstar jump down
    on the other side and mock Bowser. He'll demand you give him all your coins,
    then demand go and get him 100 Beanbean currency coins if you don't want him
    to fire Bowser out of the cannon. Bowser is crying at this point. He'll open
    a bridge in the lower right of the screen and tell you to go get his coins.
    Exit via that bridge.
    Head up and right on the next screen, going to the screen after that. Head
    right and jump the spikes, and then head north. Fight all the enemies you
    encounter along the way and bump the single block for a coin. You really
    do need to collect at least 100 coins. There's a Bros. Block on the northern
    point of the screen. Milk that and head right across the bridge to the next
    On this screen, head straight down south and bump the block for some coins.
    Jump back up, drop down to the right, and bump the block on the platform there
    for a mushroom. Head right and jump up the short platforms. Then drop down the
    cliff and head right across the bridge to the next screen.
    Bump the block you can see for a Syrup. Syrups restore BP (Bros. Points).
    This particular Syrup, a normal Syrup, restores 20 BP. Head up the stairs and
    read the sign... "Stardust Fields Area 64". Now walk up to the star-shaped
    indentation and the military Toads from earlier will pop out, with one on the
    other's head. Sergeant Starshade and General Starshade. They're looking for
    the "aliens" they believe touched down with the "meteorites". Mario jumps
    on Luigi's head and mimicks their actions.
    Mario tries to mimic their spinning move but fails horribly and crashes
    into them. They determine that he is not an alien but is indeed Mario
    from the Mushroom Kingdom, along with Luigi. "Change of mission objective,
    obtain autographs, STAT!". Mario and Luigi explain their situation and
    the Starshade Bros. decide to teach Mario and Luigi some Field actions;
    the High Jump (Luigi), and the Spin (Mario).
    Listen to their tutorial on it and finish the easy "course" they setup for you.
    High Jump allows you to jump to higher ledges, and Spin allows you to cross
    wide horizontal areas that you'd otherwise not be able to pass. After
    completing their two example excercises, you can have them explain it again if
    you don't understand or return to the game. Return when ready.
    Now you must do a somewhat harder course they setup for you to get to the flag
    propped up where you normally couldn't reach. Put Luigi in the back and toggle
    high jump on. High Jump up to the barrels at the bottom right and continue
    right. High Jump up to the barrels to the right of there and then High Jump
    again to the ledge above that. Next put Mario in the back and spin across the
    gap to the ledge at your left. Put Luigi in the back and High Jump up to the
    ledge above that. Bump the block there for a Mushroom, and head left. You
    should see the flag. Put Mario in the back and spin across to the ledge
    the flag is on.
    Congratulations! You've learned how to use High Jump and Spin. I will use less
    tedious to read explanations of where to use it from now on. The two Military
    Toad brothers will take their leave. Drop down to the left and bump the block
    for a Syrup. Drop straight down and exit south.
    Continue south across the bridge until you reach the end of it, and then head
    up and right, fighting anything you come into contact with. Head to the upper
    right corner of the screen and then High Jump left onto the ledge with two
    blocks. Bump the blocks for a coin and a mushroom, and then Spin off the
    leftmost part of this ledge to another ledge where you can find a Bros. Block.
    Milk it for coins and then spin back to the ledge on the right. Head to the
    south right portion of the  screen and High Jump up to the ledge with the
    block. Bump it for some coins. In the bottom left area of this screen, there
    is a save point. Use it. From there, head back up the stairs on the right and
    from the top of the second set of stairs on the south side of the area, Spin
    across to the ledge onthe left. Spin upwards and left to the ledge with the
    barrel you see and exit to the left.
    On this screen, General and Sergeant Starshade will teach you your first Bros.
    Attacks; Splash Bros. (Mario) and Bounce Bros. (Luigi). Pay attention to the
    Bros. Attacks tutorial, as it teaches you how to use them. See the section
    above on Mario and Luigi for more info on these Bros. Attacks. Once you're
    finished with your Bros. Attacks training, exit left.
    Head left, drop down, and continue along the bottom level of the screen, and
    make sure that you defeat any enemies along the way. At the bottom left most
    part of the screen, High Jump up and milk the Bros. Block for coins. Head
    right up the stairs and drop down to bump the block on the ledge below for
    some coins. Head back to the bottom left, High Jump back up and head back
    up the stairs. At the top, jump both bros up the ledge and notice the two
    yellow blocks in front of you. These are transports of sorts, and while we
    don't have to use them right now, we will just for practice. Jump onto them.
    Hold right and press: A, B, A, B, A, B to rotate and move it right, and hold
    left while doing the same alternating button process to head left. It's a very
    simple process. You'll reach a ledge on the right where you can find a block.
    When finished practicing, pilot the blocks back to where you got them. Drop
    down to the left and head to the north exit.
    High Jump up to your left and then High Jump to the ledge above that. Bump the
    three blocks on this ledge for a Mushroom and several coins. Drop down to the
    left and exit bottom left. Save here. Jump up to the left and see something
    familiar. Our fat bean friend holding Bowser captive happily takes your coins,
    but he never said anything about actually letting Bowser go. Now you must fight
    him. You're not in Mushroom Kingdom anymore, Mario!
     [BOSS: Tolstar] : Here's a perfect time to use Bros. Attacks. He'll toss some
     spiked balls that you can jump and stand still to avoid, depending on how they
     bounce. If they bounce low, jump. If they bounce high, don't move.
     After enough beating with Jump attacks and Bros. Attacks, he'll explode.
     The amount of coins you get from this battle is basically how many you had
     going INTO it. So you really gain none, since Tolstar took all your coins
     before the fight.
     -EXP: 30. COINS: Varies. Items: 1-UP Mushrooms.-
    After the fight, one of our military Mushroom friends pops out and says that
    Bowser has been whining too loud and for too long. He lights the fuse on the
    cannon and Bowser goes for a ride after saying that getting Princess Peach's
    voice is all up to the bros. now. Fortunately, Tolstar gets knocked flying
    along with Bowser, so it's not all a loss. Spin across and exit the screen
    left. Head north and save before entering the cave ahead.
    In this screen, High Jump up the three ledges in the back and spin across.
    Bump the block for a Mushroom. Drop down left and bump the block on the left
    for another Mushroom. Exit south.
    = [6.04]: Walkthrough: Hoohoo Village and Hoohoo Mountain                     =
    ENEMIES: Beanie, Dry Bones (1), Rex.
    BOSSES: Hoohooros, Dragohoho.
    Hoohoo Village:
    You emerge from the cave to a much lighter environment. Heading south and
    trying to exit left from the screen you will be accosted by soldiers from
    Beanbean Castle claiming that they "saw" you do something to their beloved
    Prince Peasley. After convincing them that you are the Mario Brothers by
    jumping (Luigi who?), and that you have not seen Prince Peasley, they will
    let you go. Apparently the REAL kidnapper of Prince Peasley wore an odd helmet
    and spoke of mustard and fink-rats. Sound familiar? When they leave, exit
    bottom left.
    On the next screen, take the lower left path and enter the house. You'll see
    some blocks in here, but you can't do anything about them until later. For now
    just bump the three blocks for some goodies and exit. To the left of this
    house is another block. Bump it too and head back right and up. Now take the
    upper left path and talk to every Bean citizen in your path you come across.
    Most of them have little useful info. You'll learn of where they last saw
    Prince Peasley and a flying creature called Blablanadon which is AWOL. You
    can enter the house with the blue door and talk to the people there. 
    When you're done, exit the screen to the left, save at the visible save point,
    and then head on the bottom left path, exiting left.
    On the next screen you'll see more citizens and of course houses that you can
    enter and talk to the inhabitants of. You'll learn of the Hammer-making bros.
    Sledge and Mallet. Keep heading left and on the next screen you'll see a
    sequence with Fawful. He drops a statue to block your progress.
    Head right and back up to the crossroads with a save point. This time take the
    upper left path. Ignore the north cave entrance for now and exit left. Talk to
    the workers at the bridge to learn that you can't pass and get to the mountain
    until they fix the bridge. Enter the house to their right.
    Here you should meet the Hammer-head Bros. Sledge and Mallet if you talked to
    all of the villagers. Mario and Luigi ask them if they can make some hammers.
    One of the Hammerhead Bros. recognizes Mario and Luigi as the Jump and Hammer
    Kings that they are from Mushroom Kingdom. They agree to make hammers for the
    Mario Bros. if they will climb Hoohoo Mountain and get them some of the
    Hoohoo Blocks there. Exit their workshop and notice the bridge is repaired
    and the workers are gone. Continue left and exit left.
    If the bridge isn't repaired, and it should be; Make sure you've seen the
    scene with Fawful dropping the statue to block your path, talked to just about
    everyone and met with the Hammer-Head bros.
    Hoohoo Mountain:
    You're now in Hoohoo Mountain. Head left Jump up the ledges on the left side.
    Bump the block on the upper left and continue climbing. When you can't get
    any higher with normal jumps alone, High Jump up the left ledges and from
    the top of those ledges on the green grassy area, Spin over to the ledge to
    the right of that. Head right, and spin again across to the ledge on your
    right. Jump up, and from the sign High Jump up to the left. Head left, and
    Spin across to the ledge with the block. Bump it and then Spin back over.
    Head right and exit right at the sign. 
    On this screen, jump up the left side until you reach the top where you'll
    see a whirlwind of sorts. Spin over to it. You'll encounter these throughout
    the game. They accelerate Mario's Spin so you can travel a greater distance
    without falling. On the next ledge, jump up and exit right. Go up the stairs
    and you'll notice a strange fire pot thing and a statue on the wall to your
    right. For now, jump up and left. You'll see a fountain that isn't running,
    a sign, and several paths. Take the left exit here.
    Here, head left until you see a fire pot, and continue left until you see a
    sign and a running fountain. Put Mario in the lead and walk up to it. Mario
    will drink a lot of water and get bloated. Luigi can't do this, so use Mario.
    Make sure Luigi's action icon is set to High Jump, and walk in front of the
    fire pot with a stil bloated-with-water Mario. Have Luigi High Jump onto Mario.
    You'll extinguish the fire pot and a statue will spit out a whirlwind. Jump up
    and to the right, High Jump onto the platform on an even vertical level with
    that whirlwind and bump the block on that platform. Next, spin into that
    whirlwind. Fly over to the ledge with a block on it up and to the left of
    your current position. Bump it and then spin over to the ledge to your left.
    Save here if you want. Spin over past the water fountain to a ledge to its
    left, drop down to the left, and then milk the Bros. block. High Jump up the
    platforms northward and exit to the north when you get up there.
    Now head right, defeating all enemies until you reach a fountain. Bloat Mario
    up and head back to the fire pot you just passed. Put it out and notice a
    Whirlwind appears. Ignore it for now. Head to the next screen on the right,
    and defeat all enemies. Now go back to the previous screen, bloat Mario up
    and put the fire pot on the screen you just cleared out. Another whirlwind
    will appear. Now head to the left screen and jump to the top left platform.
    From here, head right. Spin over the first gap into the whirlwind and then
    hold right to spin over to the top right platform. Exit right. Spin into the
    whirlwind and again, press and hold right. You'll end up on a platform with
    a red exclamation block. Bump it and the fountain that was earlier not flowing
    will start flowing. Drop down to the right and exit south. 
    You're now in the area with the fountain that wasn't working earlier.
    Put Mario in the front and bloat him up. You know the drill. Take out
    the fire pot and notice the whirlwind that appears. Spin into it and then
    press and hold right until you reach another Whirlwind. Again, press and hold
    right. You'll probably land on some stairs. Before you go down, make sure that
    you High Jump north up the platforms there and collect some items from the
    boxes on the top ledge. After having done that, drop down and exit right.
    You should see a save point. Save now because a boss fight is about to happen.
    Walk right, and talk to the statue of the face. Accept his challenge.
    First, you need to win a minigame. Set up for Spin mode. You have to Spin
    across the gaps between the small platforms without falling and get 10 of the
    orbs he makes. You have only 30 seconds to get them all, but you can of course
    retry if you fail. When you win this, he'll give your "next" challenge. Which
    is... defeating him.
     [BOSS: Hoohooros] : He hides under pillars. Jump onto a pillar to destroy it.
     The idea is to destroy the pillar he isn't under, then destroy the one that 
     he IS under. He'll look for a pillar to move to but won't find any. That's
     when you can damage him. Hit him with Bros. Attacks while he's vulnerable.
     His attacks include shooting a laser at a Brothers' foot that you should    
     jump when it nears you. When revealed he'll shoot a sweeping laser that both
     of the bros. will have to jump. He's not a very difficult boss. Just keep at
     it and he'll fall quickly enough.
     -EXP: 30. COINS: 24. Items: 1-UP Mushrooms.-
    Once he's down, a platform will lower. High Jump onto it and High Jump up to
    the right. Head down and to the right, then Spin across to the platform with a
    block on it. Bump for Syrup. Spin back to the previous platform and go over to
    the left side where you can do a similar spin for a block with a Mushroom.
    Now go back to the platform you came from and to the upper left portion of
    this screen. You should notice a path on a higher platform. High Jump up to it
    and exit north.
    Bump the block to your immediate north which causes water to start running in
    a fountain up on a higher platform. Before heading up, make sure you go to the
    right and clear all the enemies out for safe passage when you have Mario all
    bloated with water. When you're finished with the enemies, head back to the
    area with the block you hit when you came onto this screen. High Jump onto the
    platform with the small section of stairs. Stand on those stairs and spin left
    across to the platform there. High Jump onto the grassy ledge, and then from
    there High Jump diagonally up to the ledge you see from there. From here, you
    can Spin off to get that visible block. If you do, just repeat the steps to
    get back up to the water platform. Now that we've done that, get Mario filled
    with water and walk down the stairs to your right. Drop down, walk UP the
    stairs to your left and put out the fire pot. Get back up to the grassy
    platform before the water ledge. Spin into the whirlwind that appeared and
    then spin right as far it'll take you. High Jump up to the next platform,
    bump the box for Syrup and continue north to the next screen.
    In this screen, head left, defeat enemies and bump the block if you'd like.
    Head back to the right side of the screen, High Jump up and head up the 
    stairs. Get a Spin ready and Spin into the moving whirlwind as it comes your
    way. You can Spin a bit ahead of it and wait for it to catch up with you to
    recharge your whirlwind Spin power. Do this until you reach the other side.
    Spin of the end of the stairs to the next platform and go up the stairs on the
    other side. Exit north.
    Jump up the platforms to the left and go up the top of the stairs. You want
    to spin off of the stairs into the whirlwind. You can use the same trick
    with the moving whirlwind you used on the last screen, except heading right
    this time. You'll eventually come to a stationary whirlwind. Spin right,
    drop down, kill the enemy and bump the block for a mushroom, then High Jump
    to the platform next to the whirlwind and Spin back into it. Spin right and
    this time climb the stairs instead of dropping down. At the top of the
    stairs, spin left and drop to the lower elevated platform. From it, Spin left
    onto the stairs to the left. At the top of those stairs, Spin into the
    whirlwind you see and Spin as far left as you can go from there. Bump the two
    blocks, then High Jump right and drop down right. Climb the stairs behind you,
    exit north.
    Boss fight soon, so head left. Check the telescope out if you want. Continue
    left, then north. Use the save point. Go right down the stairs and onto the
    rock pile. Walk into the oddly colored rock. It's a Hoohoo block, and the
    prehistoric bird there, Blablanadon, lets you know that. He's been sitting
    on the egg keeping it warm so it can hatch. Then, it finally does, and...
     [BOSS: Dragohoho] : This is what hatched out of that egg! He's not all that
     hard. He'll shoot Hoohoo Blocks at you which you should jump. Just apply a
     few Bros. Attacks and he'll go down quickly.
     -EXP: 50. COINS: 34. Items: Super Mushrooms.-                               
    When the battle is over, Dragohoho will turn into... Prince Peasley! This is
    what Fawful did to the prince. He'll explain. He tells you to visit his mother
    Queen Bean in Beanbean Castle. He also gives you a fruity yellow rose so
    you can get past the castle guards. Blablanadon drops you off in the Beanbean
    Village which you were at before.
    Since we saw a rock drop into a house just before you fought Dragohoho, you
    should go to the Hammer-head Bros. house and see if they've got your hammers
    ready. Head left 2 screens and enter. They'll start working on your hammers
    even though they believe you didn't get them the block anyway. They'll teach
    you how to use Hammers. Initially, only the lead character can use a hammer in
    the field. If the rear one does it will just make the lead character angry.
    As they said, go in the next room and try out your new hammer. Break the rock
    and bump the block for a nut. Nuts restore HP to both Mario and Luigi.
    You can only destroy the light brown rocks with this hammer. You'll get Hammer
    upgrades later on which allow you to destroy the grey and black rocks.
    Getting off the mountain:
    Head out of the house and to the right. Ignore that cave still as you will
    not be able to get to the back of it until much later. Head to the bottom
    left path and exit left. Continue left to the next screen where Fawful was
    when he dropped the statue. Use your hammer to break the statue. High Jump,
    go left across the bridge and bump the block for a Nut. Drop down and exit to
    the south.
    Hammer any rocks in your way on this screen and go to the bottom right.
    Hammer the peg into the ground to start the fountain. Go get Mario all bloated
    with water and use the water to put out the scorching rocks' heat. Hammer it
    and exit south. There's a Bros. block there. Get some coins if you'd like and
    then High Jump right and go down the stairs. Smash these rocks with your
    hammer, but don't enter the cave yet. Go down the stairs to the right and get
    all the items out of the blocks on this screen. Now you can head back and enter
    the cave.
    MINI-GAME: "Mine Cart Madness"
    You'll be in a room that has some mine carts and an old bean man in his rocker
    with his bean dog sleeping beside it. Talk to him. He'll teach you about the
    mine cart minigame if you ask him to explain. It's fairly easy so I don't
    think I need to go into the nitty gritty about it. Just make sure you collect
    at least 10 the diamonds and batteries for Mario's flashlight when needed.
    Try to avoid the spikey mini-thwomp things that fall by jumping them as well.
    Much like the "Border Jump" minigame that the Hammer Bros. presented, you
    can do this one over again for extra rewards. Just make sure you shine the 
    flashlight on the bats and Boo ghosts in the extra difficulty levels. You also
    need to get more diamonds on these higher difficulty levels. The rewards are:
    2 Hee Beans for level 2, 3 Hee beans for level 3, 4 Hee beans for level 4,
    6 Hee beans for level 5. After that, you'll always enter a compounded course
    inwhich all of the levels are combined. If you miss too many diamonds it'll
    end and you'll get Hee Beans based on how many diamonds collected. For a
    perfect, 125 diamond compound course, you will get 9 Hee Beans.
    Unfortunately, you can't choose individual mine track diff. levels, whereas
    with the Border Jump game you could choose an individual difficulty level
    to play at. Border Jump takes less time and thus is a better way to get
    your supply of Hee Beans.
    // End MINI-GAME Section.
    Once finished with your Mine Cart Madness, exit south and you'll be in an area
    different from where you entered the mine cart track. Bump the blocks and use
    your hammer to smash the rocks. Exit right. Head right and you'll be stopped.
    The Hammer-Head Bros. forgot to tell you something about their hammers, much
    like the military pair earlier about the Bros attacks. They of course forgot
    how to tell you how to use them in battle. Fairly simple. You press A/B when
    the hammer shakes on the offense, and hold A/B and release before it shakes
    on the defense. As they say, there are many enemies which won't be effected
    by Jump, and you'll meet some soon. Head right and you'll see some black
    rocks. You can't break these yet, but keep note of locations like this as
    you can backtrack later and come back. Usually to get an item. Head north
    and up the stairs. Exit north.
    In this area, bump the blocks for items and continue north. Take the first
    left exit you see and take note of the screen; This is the dead end before
    the mine cart entrance. Don't jump down. Just keep this place in mind for
    future reference if you ever walk back to Hoohoo Village. Go back right, and
    continue north. On the next screen you'll see a Boo statue. Take note of this
    as well. You can't move these yet, and won't be able to for quite some time.
    Bump the block and exit south. Go south two screens from here. You'll end up
    in a more grassy, plains-like area.
    = [6.05] : Walkthrough: Beanbean Castle Area                                  =
    ENEMIES: Sharpea, Sworm, Super Fly, Spiny, Tanoomba, Lakipea, Paratroopea,
    Parabeanie, Troopea, Bob-omb.
    BOSSES: Queen Bean.
    Beanbean Fields:
    In this area, you'll encounter your first spiky enemies; Sharpea. You can't
    damage these by jumping on them or using Jump-based Bros. attacks (excepting 
    advance Bros. attacks). You must use your hammers to damage then and defend
    against their attacks. This is good practice for other spiked enemies as these
    are the easiest of the lot.
    You can explore the areas around here, but right now there's not much to do
    and if you wander too far you may run into really powerful enemies that can
    kill you in a couple hits. So for now, follow my path unless you want to try
    your luck and maybe level up some doing so.
    Make your way along the winding linear path jumping as needed and exit south.
    On the next screen, Check the sign. It says Beanbean Castle is south. That
    is our destination. Head southeast, defeating any enemies you see fit until
    you reach a stone road. Head south along and it to the next screen. Keep
    going south on the next screen along the right side until you reach a bridge
    going east. Cross it and go onto the next screen. You'll be in Beanbean Town,
    which has been attacked by Cackletta and Fawful.
    Beanbean Town/Castle:
    You can talk to the citizens if you want, but they offer up little useful
    information. One shop is open, the northeast building. It's supposed to be an
    armor/badge shop, but the owner is currently letting the item shop owner sell
    her wares here. If you need anything, buy it. When you're finished shopping,
    exit and head north. Take the stairs up and to the next screen. Head north,
    and use the savepoint if you need to. Keep heading north until you're stopped
    at the castle entrance by two guards. They'll let you in upon seeing the rose
    that Prince Peasley gave you.... "Uh.. Luigi who?".
    Enter and head north, to the next room. Head left in this room into the next
    room. Keep heading left. You'll eventually see some Bean kid sleeping on the
    floor. Don't talk to him yet. Go south and into the next room. Use that Bros.
    block for some coins and exit north. NOW you can talk to him. Lady Lima, Queen
    Bean's ambassador shows up. Mario and Luigi have a conversation of sorts with
    her. Unfortunately she can't let you see the Queen right now due to "security
    reasons" and drops you through a trap door into the basement where she asks
    you to do some plumbing for her to prove who you are. As you may or may not
    know, the Mario Bros. are also renowned for their plumbing skills!
    Note the oldschool Mario tune playing here.
    Save here. Head left. Jump up onto the pipes. You'll notice holes in the
    plumbing and wooden pegs held up by the water coming out of those. Well, the
    objective in this room is to hammer all of them down. Defeat any enemies in
    your path, as well. Once you've hammered all three pegs, a door will open.
    Go through it.
    In the next room, hammer all the pegs and defeat all the enemies. Then stand
    next to the valve and do a Spin move. Some pegs will come loose, so go hammer
    them down. The door will open. Go through it. Note that the valve apparently
    does nothing in the next room and the door won't open. This is fine.
    Go right and enter another room.
    Turn the valve here. One of the pegs will come loose and you'll see a number
    on the screen: 4. This is how many pegs you're allowed to whack before this
    puzzle resets. The pegs are in formation like this:
                    2     3
                 1           4
    #2 pops up. Whack them in this order. 2, 1, 3, 4. This causes the yellow/black
    striped platform to raise. You can high jump up there now to a higher platform
    and enter another screen. Turn the valve in this new screen and head back to
    the previous screen, and left to the screen before that from there. In here,
    whack the pegs down and the north door will open. Enter.
    Whack the single peg down and two doors will open. Lady Lima will emerge from
    a... Jail Cell? Apparently, the Lady Lima you met earlier was a fake. It was
    really Cackletta (like in the game intro) and she's after the...
    "all powerful Beanstar"! By repairing the plumbing, the Mario bros. have
    allowed her to get it. Cut to scene with Cackletta taking the Beanstar. Fawful
    exclaims that "It is the hurrying time!". Enter the Jail cell Lima emerged
    from and talk to the beans as well as bumping the blocks for whatever is in
    them. Exit the room, head right, SAVE, and then enter the northeast door.
    It's a linear path, so walk up the stairs and continue along until you reach
    the next room where you'll meet Cackletta and Fawful. Queen Bean has been put
    under the control of this fruity duo and you must now fight her as they flee.
     [BOSS: Queen Bean] : Her primary attack is to send a shockwave which you have
     to jump over with both Bros. at the same time to avoid. Firstly, you should
     attack her arms with Jump. If she gets too close (she moves each round), she
     will use a punch attack which you must defend with a hammer. Hitting her body
     with a hammer will send her back some, but does only 1 damage. Don't try to
     jump at her body as you'll land on the crown and hurt yourself. Instead, take
     out the arms first and crown will fall off. NOW you can jump attack her main
     body to do damage. She'll enter another attack mode and spit beans at you now
     which will turn into Beanies if you land on them. No problem there, really.
     Just throw as many Bros. attacks at her as fast as you can and she'll hit the
     floor like a bag of bricks.
     -EXP: 160. COINS: 16 Items: 1-UP Supers.-
    After you've knocked this obese Queen out, the real Lady Lima shows up and
    informs you that Cackletta has forced Queen Bean to eat a Belly Blech Worm
    which has caused her current violent state. The Mario Bros. offer to try to
    do something about it. Lady Lima tells you that you'll need to go to get the
    Chuckola Reserve from the Chucklehuck Woods. She then gives you the Key Item,
    the Beanbean Brooch which will allow entry into Chucklehuck Woods, which lies
    past Chateau de Chucklehuck. That will be our next destination.
    = [6.06] : Walkthrough: Chucklehuck Woods                                     =
    ENEMIES: Pestnut (1), Beanie, Gold Beanie, Chuck Guy (1).
    BOSSES: Rookie (1), Popple (1), Wiggler, Chuckolator.
    Getting to Chucklehuck:
    As I said, our next destination is the Chucklehuck Woods, which lies to the
    southwest of Beanbean Castle/Town. First, however, let's visit the town and
    do a few things. Find your way out of the the Castle, it's fairly small. On
    your way out the front gate, you'll be stopped by a kid bean who will tell
    you that Lady Lima forgot to give you something and hand Mario a Bean Badge
    which he automatically equips. However, he has nothing for Luigi, who as you
    can see is sorely disappointed. Head south into the town and visit the shop
    we visited before. Now instead of the item shop owner running it, you'll
    see the normal owner of the shop - the Pants/Badge merchant is running it.
    You can buy and sell from him. The town is still in ruins, however, so you
    can't do much here for now. Upgrade any armor and buy any badges you want.
    When you're done shopping, head west out of town via the bridge you came in.
    From here, head west and exit south over a wooden bridge. On this screen, head
    south until you see a sign. Read it. It says Chateau de Chucklehuck is west.
    Lets head west. Head south and west, and under a hanging bridge. Don't go
    west to the next screen yet, though. Jump up the hills and cross that hanging
    bridge to the next screen. You'll see why when you get there. From here, you
    will need to spin north across the gap to a ledge. There will probably be a
    Parabeanie flying around, so either stand near the edge and wait for it to
    attack you or wait for it to fly out of range before attempting to spin across
    or you'll end up going back a screen and jumping back up those hills again.
    Talk to the two guards at the gate you'll see after spinning across that gap.
    You'll show them the Brooch and you'll be let in. Head past that gate and
    follow the linear path to the next screen. You should be at a door. Enter.
    Chateau de Chucklehuck:
    This is Chateau de Chucklehuck. Save here. Head west along the hallway and
    examine the statues if you'd like. Enter the doorway at the end. Now you're in
    a room full of stacked barrels and you have to navigate through them... so...
    Here goes! Head right until you see an entrance into the barrels. Go in.
    Head north until you stop, and then head right until you stop. Head north,
    east, north, and you should be fully visible. From this visible part, head
    west until you stop, south until you stop, and west until you're in another
    visible part. From here, head south until you stop, west until you stop, then
    north until you stop, east, and the north. You'll be in another visible spot.
    From here, enter northeast, east until you stop, north until you stop, west
    until you stop, south, west, and south into another visible spot. Head south,
    east, south, west, and exit the barrels south. You'll notice someone OTHER
    than Luigi is following you and they quickly dart off after noticed. This is
    our first meeting with our thief friend, Popple. To your direct west, you
    should see some platforms. High Jump up them to the top of the stack of
    barrels and navigate north, being careful that you don't fall in a gap. You
    should see a bridge to exit the screen west. Do so.
    Popple is here. He'll call his "rookie" out. Look familar? Yes. He asks him
    to squash the red and green guys (Mario and Luigi). "Rookie" (who is of course,
    Bowser) comments that he feels he knows them. Popple says that you're here
    for the same reason he is; to get the Chuckola Reserve. Now you'll fight them.
     [BOSS: Rookie (1), Popple (1)] : Rookie (Bowser) likes to counter-attack when
     you hit Popple. He throws hammers that you must whack with your hammers to
     avoid or breathes fire that you can jump. Popple steals items from you.
     To avoid Popple, wait for him to flash a mean grin and you'll know he's about
     to rush and try to steal from you. That's when you hold your hammers up and
     get ready to release for counter-attack goodness. Take Popple out quickly
     with Bros. Attacks and Rookie will fall easily afterwards. If you take out
     Rookie first, Popple will run and you won't get the full Exp/Coin/Items I've
     listed below.
     -EXP: 160. COINS: 64. Items: Green Peppers, 1-UP Mushrooms.-
    After you beat these two down, they make a quick exit after Popple lands a few
    verbal blows on his "Rookie", who apparently has amnesia after being blasted
    out of that cannon earlier. They quickly run off to try to get the Chuckola
    Reserve before you do.
    Head west into the next room. Head west and push the barrel in your way. Two
    beans with funky white hair and bad french accents will pop out and talk to
    you. Cork and Cask. They will tell you about how Popple and "Rookie" attacked
    them and stuffed them into that barrel, and that they are after the Chuckola
    Reserve. You are also after it, so they say they may teach you the
    ground-pound field techniques which serve both as puzzle solvers and as a way
    to find buried treasure.
    Follow them north into the next room to learn all about how to use the
    ground-pound techniques. After you've learned these new techniques, they'll ask
    you to get the red and green goblets in the next room. Lets do that.
    Head east into the next room.
    First, in this room, head north. See the circular indentation in the ground?
    Put Mario in the back and pound Luigi into the ground near it. Have Luigi,
    still in the ground move underneath it and then have him pop out. If you ever
    wondered what those circular things you've seen around before were, now you
    know. They usually house some kind of hidden treasure. In this case, it was
    a Chuckle Bean. These holes are also the primary source for Chuckle Beans
    until much later in the game.
    Now, head back south and drop down east. As those two nuts said earlier, you
    can pound Mario down with Luigi in the back for "micro-adventures" through
    tiny holes. Luigi can't pass through this certain hole because of the metal
    surface near it that he can't pass under. So pound Mario down to half size
    and enter. For one of the first times, you'll be seperated from Luigi. For
    future reference, you can switch to the other character and control them
    by pressing START when seperated like this. Walk north and you'll see a
    red goblet. Jump onto the platform it is on and grab it. Exit out the
    way you came in and pound Mario back to normal size. Head east.
    With Mario in the back, you can pound Luigi down into the ground so he can
    tunnel under this gate. Do that. Have him come out on the other side, jump
    up to the platform that has a red switch near it, and pound it with Luigi's
    hammer. This will open the gate. Go get Mario, and high jump to the platform
    where the goblet is. Grab it, and go back to the crazy frenchmen. They will
    be amazed, tell you that you can enter the woods and leave. Head south two
    screens and you'll be in the woods. I also believe that that you learn your
    new Hammer-based Bros. attacks in stealth here without you knowing.
    Chucklehuck Woods:
    Head west and to the next screen. On this screen you'll face a new enemy,
    called Pesnut. When you defeat it, it'll turn into either a Beanie or a rare,
    flashing, Gold Beanie which can drop a Spike Badge and gives a lot of EXP.
    The downside? It will most likely run, sorta like Metal Slimes if you've ever
    played any Dragon Warrior game. Moving along, bump any boxes you see and then
    take the north exit with the rock you can smash in front of it. On this screen,
    you'll find a Warp Pipe to uncover the Warp Position for Chucklehuck Woods(5).
    Exit south when you've entered it and bumped all the blocks in this screen.
    In the previous screen, head to the west exit and you'll see a map. These are
    region maps and can be helpful if you're lost. Your position is the larger,
    bouncing red colored thing. Head west onto the next screen.
    On this screen you'll immediately be faced with a gate. Pound Luigi into
    the ground and go underneath it. Have him surface and pound the red switch
    on the wall. This'll open the gate. Now High Jump up to the north and exit
    north. On this screen, High Jump up to the west and save. Exit west. Bump the
    blocks here and notice the big Koopa here. You can't get past these until much
    later in the game, so head back east. Back on this screen, head north and you
    will see a gate. You can't get Luigi through this one so smash the rocks next
    to it with a hammer to reveal small, pounded-mario sized holes. Pound Mario
    down and enter the left one. Have Mario pound the switch in here with his
    hammer and exit. That switch opened the gate, I'm sure you noticed. Go into
    the right hole, claim whatever is in the blocks and exit. Pound Mario back
    to normal size and go through the gate north, High Jump and exit north.
    On this screen, you'll notice a barrel and some clues on a board. This is a
    sub-technique of Luigi's tunneling ground-pound skill. Pound Luigi into the
    ground and have him surface underneath the barrel. While in the barrel, move
    it over to the switch on the ground. The face on the wall will shoot a
    fireball which will be reflected back onto it, and opens up a new path for us.
    Press A to have Luigi break out of the barrel, then High Jump up that path
    and exit north. Here, take the right path and smash the rock at the top. Bump
    all the blocks on this screen and exit, going back to the previous screen.
    Take the left path this time. At the fork, smash the rock on the right but
    take the left path. 
    Here, defeat all enemies before doing anything else. Read the sign for some
    clues on this puzzle if you'd like. Jump up the green 'stairs' and then spin
    diagonally towards the platform with the barrel. Pound Luigi down and have him
    enter the barrel, drop it down and position the barrel in front of the switch,
    which is normally too high to hit. Have Mario cycle through his actions with
    L until you see an icon of a barrel and an arrow pointing up. Have him
    execute this action and you'll see he jumps on top of the barrel. Switch his
    action to hammer and hit the switch. You've just learned another sub-skill
    associated with Luigi's tunneling. Cycle through Mario's abilities again until
    you see another barrel icon with an arrow pointing down. Execute it and Mario
    will jump down. Now Luigi can get out of the barrel. High Jump up the newly
    opened path and exit north.
    Save here and take the north path at this fork in the road. You'll meet
    Chuckleroot, the protector of the woods. He won't let you pass until you find
    all three different Chuckola fruits. He'll open the gates to the left and
    right of you. Take the left path.
    Red Chuckola Fruit:
    Head straight west until you can move no longer and then straight south and
    exit via the leftmost path. Here you will meet the granddaughter of
    Chuckleroot. She'll tell you about the hidden items technique that I already
    explained earlier. You have to dig all five of the holes in this screen for
    her to open the gate ahead. Do so and then talk to her. As promised, the gate
    will be opened. Exit south through the now opened gate.
    Drop down and you'll see a strange sight. Mario will jump on it when you get
    close, and then you'll be presented with some button pressing fun. Just press
    A, B, A and the caterpillar will move all the way inside the hole. Pound Mario
    down to half size and enter. Mario will get scared and run out. Luigi will
    investigate and be knocked back. The caterpillar now comes out, very angry at
    being jumped on. Time to fight!
     [BOSS: Wiggler] : This is a unique boss. To damage it, you need to make it go
     all yellow by jumping on different parts of it before you'll be able to do
     any damage. When it rushes, try to time a jump to land on a piece that is
     currently red. When it goes all yellow, you go all out with Bros. Attacks
     on its head. On my second game here, I killed it in one perfectly executed
     level 3 Jump-based Bros. Attack. Easy!
     -EXP: 120. COINS: 0. Items: Super Mushrooms.-
    After the battle, you can pound Mario down and enter the hole to acquire the
    Red Chuckola Fruit. Exit the hole, pound him back to normal size and exit the
    screen north with a High Jump. Head north to the next screen and then enter
    the next path to the right of the one you came out of, which is the southeast
    most exit here. On this screen, follow the path until you see a cave entrance
    and a sign.
    Purple Chuckola Fruit:
    Jump up the grassy ledges and spin across to bump the block here for a Syrup,
    then drop down and enter the Purple Chuckola Caves. Bump the blocks on the
    first screen here and exit right. Continue all the way right and bump the block
    here, then go into the middle, north part of the screen and High Jump to the
    right for another bump block. Drop down left and jump up the 'stairs' to the
    left. You'll come across a transport like in Stardust Fields. Incase you need
    a reminder, hold down the D-Pad in the direction you want to go and alternate
    pressing A, B, A, B to get it moving. When you're at the other side, exit
    right. Drop down south and bump the blocks here, then High Jump back up and
    Spin right across the gap to the ledge there. You'll find the Purple Chuckola
    fruit. Now you have two of three!
    Drop down and exit. You'll be in a familiar area. Head west and exit west.
    You'll be on the "Jump on the Barrel and Pound the switch" screen described
    above, but don't worry. It's still solved so just High Jump to the path on
    the far left and exit north. Save here at the Chuckleroot crossroads, then this
    time take the right path and exit right.
    White Chuckola Fruit:
    Head to the northeast part of the screen and exit north. Smash all these rocks
    with your hammer and have Luigi dig for some Chuckle beans. Exit south and go
    to the southeast part of the screen, exiting east.
    Follow the path until you come across a gate which you cannot currently pass
    and a hole with a sign on the wall to the left of it. Read the Sign for a clue
    which tells you something I've already told you. You can, when seperated,
    switch between characters by pressing START. Pound Mario down and enter the
    hole. Pound the switch with Mario's hammer to open the gate on the right.
    Switch to Luigi and have him pound the switch in that room with his hammer,
    which in turn opens a gate for Mario to enter. Switch to Mario and again, pound
    the switch in this new room to open another path for Luigi. Have Mario walk to
    where Luigi is. Pound Mario back to normal size and put him in the back.
    Pound Luigi down, grab that Bean from the obvious dig spot you see, then pound
    him down again and go under the gate ahead. Now we'll enter what we call a
    timed event where you start a sequence and only have a certain amount of time
    to complete it. As soon as you pound the switch in the back of this room with
    Luigi, the countdown will begin.
    Pound the switch with Luigi and then jump onto the platform with a down arrow
    to your right. You have 15 seconds to get past the gate that opened before it
    closes and this puzzle resets. The platform will send Luigi flying over the
    hedge and to where Mario is. Have him then Pound Mario into the ground and
    have Mario race to the gate before the time is up. If the time runs out, the
    switch that started this sequence will reset. Retry this sequence. When you're
    finished have Mario grab the White Chuckola Fruit here and pound the red
    switch, which will open the gate below you. Walk him back to Luigi, pound him
    back to normal size and exit this screen, heading back to where Chuckleroot is.
    To the Reserve:
    Save at the crossroads. Chuckleroot will let you pass now that you have all
    three fruits. Unfortunately, Popple and "Rookie" were hiding here as well and
    rush ahead of you. Follow them north, exiting north. Bump all the blocks along
    this linear path and continue north, saving if you wish along the way. Enter
    the tree-house at the very end of the path. Head north in this tree house.
    Here you'll meet a crazy old man telling jokes to a barrel of Chuckola. He is
    Bubbles, the builder of Chateau de Chucklehuck and founder of of Chuckola
    Cola, inc. He tells you that the barrel in front of you is indeed the Chuckola
    Reserve. He says that it's "yours to enjoy" and that he's been working on it
    for 1000 years. He then shows you the captured Popple and "Rookie". Popple
    exclaims that it is no ordinary soda. Then he does a fruity dance while his
    Chuckola Reserve comes to life. Unfortunately, you must now fight it.
     [BOSS: Chuckolator] : This mean soda uses a piece of the barrel it was in for
     a shield, so bash it with a hammer until the shield disappears. It has a few
     attacks that aren't all that hard to dodge. First is sending some kind of cola
     'shockwaves' across the ground at you which you can hammer at the correct time
     to avoid. Second is turning one of its hands into a gun which shoots cola
     balls which you have to completely jump (and not land on) to avoid damage.
     Once you destroy the Shield, it's time to lay on the Bros. attacks. Use the
     Hammer-based Bros. Attacks and solo hammer attacks when/if you run out of BP.
     After enough damage, you'll knock him down to half size and Bubbles will come
     out and tell a joke which will heal it some. Just continue the Hammering.
     In this mode, it will do a rush attack which you can hammer to avoid and do
     some counter-damage. It'll eventually go down, even if that fruity old man
     keeps healing it by telling jokes.
     -EXP: 260. COINS: 0. Items: 1-UP Mushrooms.-
    Cave under Chucklehuck Woods:
    Bubbles will get angry and smash the floor after this fight, sending Mario and
    Luigi down into a cave. Mario lands in the barrel of Chuckola and Luigi lands
    You take control of Luigi. Head right across the bridge and save. Exit north.
    Smash the rocks, bump the blocks, and head right across the bridge here.
    Smash the rocks and head south, exiting south. Head right across the bridge on
    this screen, and then south, smashing any rocks in your way. Bump the block
    in the southwest part of the screen and then head west to the next screen a
    little north from there. Bump the blocks you see for some coins and head west.
    You'll come to where Mario and the barrel are. Walk up to it and watch the
    scene. You'll end up at the gates to Beanbean Castle with a very bloated Mario.
    He's of course bloated with the Chuckola Reserve.
    Back at Beanbean Castle/Town:
    Cut to a scene in the throne room of Beanbean Castle. Mario uses his stored
    Chuckola Reserve to get the worm out of Queen Bean. Now you've saved yet
    another annoying character from the FURY of Fawful!
    She learns of the events from the Bros. and you learn about the Beanstar.
    You learn that Cackletta, like any other self respecting villain,
    wants to RULE THE WORLD! Just then, Prince Peasley arrives.
    Head out of the castle towards the front gate. You'll meet Peasley again,
    with his flashing hair and bad theme music. You'll learn vague info about
    Prince Peasley's "secret mission" and that Cackletta has headed to
    Woohoo Hooniversity, which is southeast of town.
    Now you can pass the guards that once blocked entrance to that area since
    the Queen has informed them to let you pass.
    Exit south and walk down to the save point at the crossroads.
    Save if you wish and take the LEFT path here. Exit left. Enter this building.
    This building houses the Warp Pipe for Beanbean Castle/Town(3).
    Enter the green pipe to mark it. Enter the second pipe from the left to get
    some information about Pipes from a giant Bullet Bill. The other pipes are
    useless amusement and just teleport between each other. When finished, exit
    this building and then head right two screens. Take the north path here and
    you can meet a photographer who can take your picture to replace the one
    currently in your Passport for 100 coins. It's fairly useless, but if you
    didn't like the pose you got earlier and don't want to reset, it's worth it!
    Head back down and exit left. Take the bottom left exit on this screen and
    you'll see that you're in a now-repaired Beanbean Town. You can look around
    and talk to some citizens if you'd like, and the shops have new items.
    Beanbean Town Pants/Badge Shop now has:
    - Parasol Pants.
    - Hard Pants.
    - Heart Jeans.
    - Counter Badge.
    - Charity Badge.
    An old man will tell you about Beanstones, which is a side quest that I will
    cover. Then there's Starbeans Cafe, which I'll cover after that. There's
    also a sidequest from a guy in the east side of town, which will be covered.
    It's all below, so read on!
    = [6.07] : Walkthrough: Beanstones Sidequest                                  =
    ENEMIES: None.
    BOSSES: None.
    You can skip this section if you'd like. The reward is nice at this point in
    the game, however.
    This is a sidequest that is available anytime after you complete the
    Chucklehuck Woods part of the game and Beanbean Town is rebuilt. Talking to an
    old man on the south east side of the west part of town, you'll learn of the
    Beanstones, a hidden treasure of the Soybeans. He theorizes that they are
    hidden in Beanbean Town.
    They indeed are. There are ten in total. To dig them, you must pound Luigi into
    the ground and dig them like any other hidden item. If you can't find the exact
    location I describe, pound Mario down to half size since he will have an
    exclamation mark above his head when you're near a hidden treasure.
    The exclamation mark will be largest when you are right on the exact spot.
    Here are the locations:
    Stone#01: A few steps southeast of the entrance to the Pants/Badge shop.
    Stone#02: Between the archway to the left of the Pants/Badge shop and the
              Pants/Badge shop itself.
    Stone#03: About five steps south of the west bridge that exits the town.
    Stone#04: Just in front of the southmost archway in the middle of the area.
    Stone#05: Between the far right sides of the northmost archway and the
              broken archways in the center of town.
    Stone#06: One step below the stairs the in the northwest section of this part
              of town which lead to the Castle entrance.           
    Stone#07: One step right of the southwest most point in this part of town.
    Stone#08: Near the middle of the right, short ledge at the middle, southmost
              part of this section of town. A lamp post and a building are visible
              to the right of this spot.
    Stone#09: To the right of the mushroom (Item) shop, on a high ledge. It's the
              ledge below and to the right of a big dark green tree which you can't
              reach at all. It's at the bottom of that ledge, in the middle.
    Stone#10: In the north most part of the town with the double doored house on
              the highest ledge. It's beside the left door, just to the left of it.
    Go talk to the old man once you have all ten and he'll give you a Bros. Rock,
    which is a Badge that increases BP & POW by 20 each! Not bad.
    = [6.08] : Walkthrough: Starbeans Cafe Sidequest                              =
    ENEMIES: None.
    BOSSES: None.
    You can skip this section if you'd like. This is the only way to get some
    accessories, though.
    After Beanbean Town is rebuilt, on the north part of the west side of town
    you'll find Starbeans Cafe. Ask the clerk to explain the StarB system to you
    if you'd like. You can do this sidequest any time after Beanbean Town is
    rebuild, after Chucklehuck Woods.
    There are seven choices on the menu and you require a certain amount of
    different kinds of beans to make each one. When you first make any given kind
    of drink, the owner of the cafe, Professor E.Gadd will show up and sample the
    new drink, as well as show a hilarious scene and give you an accessory.
    I'll list these below along with what each drink does. Note that the effect
    on the drinks is permanent. See the items section for how to acquire beans,
    as well as which accessory does what. You don't acquire any set accessory for
    a set kind of drink. It seems to be you get them in a set order for each
    unique drink you brew. Here's a list for you;
    Drink #1: Greed Wallet.
    Drink #2: Bonus Ring.
    Drink #3: Excite Spring.
    Drink #4: the Great Force.
    Drink #5: Power Grip.
    Drink #6: Cobalt Necktie.
    Drink #7: Game Boy Horror SP.
    After the seventh and last drink, E.Gadd will, in a strange gesture put his
    portrait on the wall to remind everyone of him when he's not here.
    The clerk says he thinks it stinks.
     Drink Name        Requires           Drink Stats              
     Woohoo Blend      25 Woo Beans       +4 HP
     Hoohoo Blend      25 Hoo Beans       +4 BP
     Chuckle Blend     25 Chuckle Beans   +4 SPEED
     Teehee Blend      25 Hee Beans       +4 STACHE
     Hoolumbian        15 Woo Beans       +4 POW
                       10 Hoo Beans
     Chuckoccino       15 Woo Beans       +4 DEF
                       10 Chuckle Beans
     Teeheespresso     15 Woo Beans       +6 Random Stat
                       10 Hee Beans
    Since you probably won't have enough beans to make all of them at this point
    in time, you should keep the Starbeans Cafe in mind for later when you may
    have the needed beans. Useful effects on accessories you can't get anywhere
    else and have their own unique equipment slot aren't bad, after all.
    You can continue to brew the same kinds of drinks after you've gotten the items
    from them, but you'll only get drinks.
    = [6.09] : Walkthrough: Beanlets Sidequest                                    =
    ENEMIES: None.
    BOSSES: None.
    You can skip this section if you'd like.
    Talking to a man on the center, south side of the east part of town, he'll ask
    you for some help finding his pet Beanlets. There are five in total, and he'll
    "totally make it worth your while" if you find them all. Like with the
    Beanstones sidequest, they are ALL in town. Accept this sidequest and they
    will appear. You just need to walk up to them. They're in plain sight and
    visible. By the way, to get to the roofs, you have to high jump up to their
    Here they are:
    Beanlet #1: Northeast part of the east section of town.
    Beanlet #2: Roof of the two-doored large house on the hill, east side of town.
    Beanlet #3: Roof of the southeast-most house in the west side of town.
    Beanlet #4: Roof of the southwest-most house on the west side of town.
                Exit bridge is visible from here.
    Beanlet #5: Behind the northwest-most house in the west side of town.
    When you've got all five, go back and talk to the dude himself.
    He'll give you a Golden Mushroom, which restores all HP & BP. It's like an
    Elixir if you've ever played any Final Fantasy. Not too great a reward,
    but it wasn't very hard to get, either.
    = [6.10] : Walkthrough: Woohoo Hooniversity                                   =
    ENEMIES: Laser Snifit, Mecha-Chomp, Virus (Red/Blue/Yellow), Eeker.
    BOSSES: Cackletta (1), Popple (2), Rookie (2)
    Getting to the Hooniversity:
    When you're done with your city exploring and side quest madness, head out of
    town via the east exit bridge. For future reference, you can check your map in
    the menu to see your next destination most of the time. See that red flag?
    It marks Woohoo Hooniversity, our next destination. There isn't anything
    else notable you can do in the surrounding areas near Beanbean Town with your
    new abilities, yet.
    From the east exit of the city, head east and then south across the bridge to
    the next screen. On this screen, you will head south, southwest along the
    road until you see some Bean soldiers. This is the entranceway to get to
    Woohoo Hooniversity. If you had come here earlier they would have blocked
    the path. Exit south.
    This is a large screen but most paths lead to one place; the southeast exit
    path. Make your way there and exit to the next screen. Head north and bump
    the blocks on this screen, then examine the statue you saw. You are at the
    entrance to Woohoo Hooniversity. Head south and east, bumping any blocks in
    your path for items, then north and to the entrance of the Hooniversity.
    Save there if you wish. Enter.
    Woohoo Hooniversity:
    Head north and you'll see a stampede of Bean people running out of the
    Hooniversity in terror. This is where you step in. Head north until you see
    another Bean person on the ground and talk to him to confirm that Cackletta
    and Fawful are indeed here. You'll also learn that they transformed all of the
    Hooniversity's professors into monsters. He himself will then turn into one of
    those said monsters and you'll fight him. This isn't a boss fight.
    When you're done killing this Laser Snifit, head north to the next screen.
    You'll be in a room with starry decor. You can't do much here right now so
    head north and High Jump onto a platform to bump some blocks. After you've
    acquired whatever is in them, drop down to the right and enter the north door.
    Here, jump up to the left side and bump both blocks. The Exclamation block
    will turn the rotating sun panel around. Leave it that way for now. Get over
    to the right side and bump the two blocks there. This will open up a path in
    the previous room. Go there. The new path is in the southwest part of this
    room. Enter. Head south and exit west.
    You're now in a long hallway. Head all the way west and into the west exit.
    You can talk to the strange monitor-head robots here to learn about the Bros.
    Blocks. Head north into the next screen where you'll learn about "?" and "!"
    Blocks. Exit west and in this deadend room you can learn about Random Blocks
    and Rally Blocks. Head back to the long hallway and take the north exit.
    Take the east exit in this new hallway and take the things from the blocks
    here. Exit back into the hallway and take the north exit. In this room, read
    the board to see that the locked door above you is the Generator Service Room,
    and to the right is the Sun Room. We're going to the Sun Room, which is open.
    Here in this room there's one enemy and a board for you to read. I recommend
    you do read it. The first set of red/blue circles shows how the puzzle is
    first setup, and the second set shows what you have to set them to. Go through
    the north exit and you'll see the exact same formation as with those boards.
    You want to set the colors of the pedestals to exactly what they are on the
    second formation on the board you read. You can change their color by
    hammering the front of them.
    R = Red
    B = Blue
    It initially looks like this:
    B R   B R
     R R R B
    B R   B R
    You want it to look like this:
    R R   B B
     R B R R
    R B   R R
    This will cause all of the pedestals to disappear and the sun door to open,
    which reflects light off of the mirrors and opens up the previously mentioned
    Generator Service Room. Go there. Head to the west exit here and to the next
    screen. Save here, use the Rally Block for some coins if you wish, and exit
    south. Puzzle!
    Smash Mario down to half size and jump in the middle north room via the small
    hole. Hammer the switch in here to open up the gate in the room to the left
    of this one and close the shutters on where Mario came in. Switch to Luigi
    and have him go in that room and pound the switch on the wall in it. This'll
    cause an exclamation block to appear in Mario's room. Switch to him and bump
    it. Now you have to do a small non-repeatable minigame. It's simple. Just jump
    when a block nears a Brother and get at least 30 blocks bumped in 25 seconds.
    You can retry if you fail, as per usual. 
    If you fail, you can retry. When you succeed, both doors will open, on top of
    a new shutter for midget Mario to jump through. Do so and bump the block.
    Jump up to the top and move along the ledges north and to the north wall, then
    head east and jump over the gap. Drop down into this rightmost room and hammer
    the switch in this room. Jump up the ledges and drop down into the main room
    to reunite with Luigi. Enter the new room that has opened.
    Hammer Luigi into the ground, have him enter the barrel and move it in between
    the northern rooms. Have Mario jump on top of it and hammer the switch.
    This will turn another rotating sun panel to flash light further down the line.
    Head back towards the starry room and you'll happen upon the room that was
    opened. Enter it. Drop down and bump the blocks here, then head through the
    west exit.
    You'll notice a panel and head on the wall, but ignore those for now. Head
    through the west exit instead. You'll see an exclamation block. Ignore it for
    for as well. Stand on the piece of the platform with an arrow pointing <- and
    Spin across the gap left. Spin across the gap left of there and hammer the
    switch on the wall. This will open a hole for midget Mario to go through.
    Spin across left again and drop down, Hammer Mario down to half size and then
    enter the hole. Make your way through this maze and hammer the switch at the
    end. This will drop a barrel in the room with the panel and head on the wall.
    Still, you have more to do before you return there. Exit this maze and reunite
    with Luigi.
    High Jump up to the right and spin back to the large pit at the start of this
    screen, then drop down. Navigate your way left and enter the door at the end
    of this hallway. Hammer the switch directly ahead of you. This will cause a
    second barrel to drop in the panel/head room. It's time to head back there.
    Exit right and walk all the way up the ramp. Save here if you wish, and exit
    south. Exit east from here.
    Pound Luigi and enter the TOP, LEFT barrel. Walk over the panel on the ground.
    This will cause the crane to activate which takes Luigi in the barrel as Mario
    panics. Don't worry!
    Have Mario go left to the next screen and enter the ramp room with the save
    point. Head to the bottom of the ramp and exit to the room with the crane,
    which now has an open path to the left where the crane once was. Jump up the
    ledges to the left and across the gaps, bumping the blocks. At the end, drop
    down and exit south.
    You'll see the crane with Luigi and the barrel he's in. Now you'll have to make
    your way up to the top, jumping the barrels along the way. This is very
    reminiscent of the original Donkey Kong for those of you who have played it.
    If you get hit by a barrel you'll start at the beginning of the room again.
    When you get to the top, the crane will move, exposing a switch. Pound it.
    This will cause a stone block to fall, the crane to re-appear and drop Luigi's
    barrel and Luigi to roll along a track and smash into the exclamation block
    you couldn't get to. This causes the sun rays to travel further and open yet
    another room. The Bros. Reunite after this. After that scene, you'll be in the
    panel/head room. Exit right. Head north, High Jump up and exit north.
    Head north and exit east to be in the starry room. Continue east and enter
    into the newly opened room.
    Drop down and get Mario all filled with water. Have Luigi use the hammer as
    his action, but don't hit Mario yet. This is a new technique which sprays a
    small amount of water for long distance action. Go south into the next room
    and line yourself up with the little windup move. Hammer Mario to send water
    flying into it. This'll cause the Exclamation block to be pushed over to an
    accessible spot. Bump it. This causes the sun rays to move to the north room
    (from the starry room). Go there and bump the left exclamation block to open
    up the sun door in the back.
    Cut to a scene with Fawful and Cackletta. Cut back to the brothers. Now
    enter the sun door. Bump the blocks and High Jump up the ledges. Bump the 
    blocks up here, save, and continue north. You'll be in the same room as
    Cackletta and Fawful, where they use "Peach Bots" with the stolen voice
    of Princess Peach to try to awaken the Beanstar. Only something goes wrong
    and the Beanstar goes berserk smashing things before it itself disappears.
    The Bros. show up on the scene and Luigi pounds Fawful into the ground.
    Cackletta flips out (like a ninja - www.realultimatepower.net) and now you
    must fight her.
     [BOSS: Cackletta (1)] : She's a big, mean, green bean witch. At the start of
     the fight, she'll send black holes along the ground which, if you fall in 
     will damage you and weight your jumps, making dodging attacks with Jump much
     harder. Jump them to avoid it! After this, she'll do a lightning attack.
     If she raises both her hands, wait a second and then jump with BOTH brothers
     at the same time. If she raises her left hand, jump with Mario and then Luigi,
     and if the right hand, do the reverse. When she turns into a shadow and splits
     into three, the largest shadow is where the real Cackletta will appear. If you
     hit the wrong one, you'll have to jump the Bats produced by the fake, which
     can poison you if they hit you. Pound her with Bros. Attacks  mercilessly
     while dodging these attacks and she'll get angry, doing the black hole attack
     again repeatedly while angry. Continue pummeling her. Victory will soon be
     yours... or will it?
     -EXP: 900. COINS: 300. Items: 1-UP Supers.-
    After your battle, and most likely your level up bonuses, Cackletta will, as
    a predictable villain, ask how this could happen. It seems she's down for the
    count but Fawful pops out from the ground and tells her not to worry. He sucks
    her energy up with his vacuum head and Cackletta tells him to attack you for
    her. You didn't think it'd be that easy and the game would end yet, did you?
    Unfortunately for Fawful, Prince Peasley shows up and knocks him down. Then
    pitifully stabs at him with a bean-saber of sorts before sending him flying.
    He then tells you to quickly go to the fallen Beanstar. He learns that the
    Beanstar heard Princess Peach's voice and went mad, and that there must be
    more to this than meets the eye. He also says he'll explain when you recover
    the Beanstar. After that, he flashes his hair at you and flies off. Joy.
    Exit through the Northwest part of the room into the Hooniversity basement.
    Save in this room and High Jump up to the ledge. Bump the block and head down
    the stairs to the next room. Bump the Bros. block down here and continue down
    the linear path, down the stairs. In this next room, bump the Random block if
    you wish and continue down the downward stairs on the right. Bump the block,
    drop down to the icy surface, bump the block here, and pound Luigi down for
    the hidden treasure at the circled X. Exit left and defeat the enemies here.
    Grab the buried treasure at the X if you wish, and exit north.
    In this room, you'll immediately notice a water fountain. Ignore it. Defeat
    all enemies in this room along your way, High Jump up on the left side and
    head right on the higher ledge. Exit right. Drop down 2 ledges and bump the
    block to your left. Head right into the next room, bump the block here and
    save. Continue right to the next screen.
    Head north and fill Mario with water. The point in this room is to get the
    moving wind-up mice into the gaps between the power pipe so you can open the
    locked door back there. You have to do it in order from top to bottom joints.
    Line yourself up to the joints and wait for an opportunity to fire water at
    them. Timing is important and there's a time limit before it'll reset.
    Once you get all three in place, the door you passed by earlier will open.
    Go back a screen and enter it.
    High Jump up between the generators and you'll enter a scene where Mario
    and Luigi go into panic mode. Popple and "Rookie" have found the Beanstar.
    It's time to fight, again.
     [BOSS: Popple (2), Rookie (2)] : This is much like the fight in the Chateau.
     This time, Rookie (Bowser) will use his fire spit more. They just have more
     HP, POW, etc. aside from that fight. They'll go down easily enough with some
     use of Bros. Attacks.
     -EXP: 300. COINS: 66. Items: 1-UP Mushrooms, Red Pepper.-
    After you've taken care of these clowns again, one of the Peach Bots from
    earlier will fall down and Ho Ho Ho away. This'll cause the Beanstar to go mad
    again and this time fly away. Popple and his Rookie grab onto it before it
    does and so do the Bros. It flies far into the air, dropping Mario, Luigi, and
    Popple, leaving only Rookie (Bowser) hanging to it. Then, he remembers just
    who he is! He's Bowser the King! He too then falls off as the Beanstar falls
    apart into four pieces and scatters.
    = [6.11] : Walkthrough: Oho Oasis                                             =
    ENEMIES: Oho Jee, Goomdiver, Blooper, Pestnut (2).
    BOSSES: None.
    Oho Jee Island:
    Luigi awakens on the beaches of Oho Oasis. He looks around for Mario and finds
    him half-buried in the sand, dazed, and with crabs near his head. He angrily
    shoos them off and helps Mario out. You take control of the Bros. again. Head
    north and save. Head east a bit and jump on the grassy platform with a stone
    structure on it. You'll notice fire and thunder symbols. These will come into
    play soon, so keep them in mind. Check out the little stereo which has a
    recorded tape. 'Listen' to it. You'll learn that the natives of this island
    are called the "Oho Jee" and they speak the same language as everyone else,
    only dyslexic. Head between the statues next to this little boombox and exit
    Continue up the steps here and enter the temple in front of you. Jump
    up and talk to the Oho Jee here, who tells you that this is the Temple of
    Thunder. Drop down to the left and enter the door to your north. From here
    head east and to the next screen.
    On this screen, pound Luigi down into the ground and go under this gate.
    Emerge on the other side and go north through the door. Head north past the
    Oho Jee here and up the stairs. Hammer this block with a lightning symbol
    in your way and a spirit will pop out of the orb ahead and tell you to go
    away. Just go up to the orb and examine it. Here Luigi will learn the
    Thunderhand technique. A must for solving many puzzles from now on.
    This spirit will tell you the basics of using Thunderhand. Once this is
    done, exit via the southwest door. You'll see you can't quite pass the
    gate here, but you'll see a blue orb and a Thunder symbol above it. I think
    that you may have a hunch as to what you'll do next. That's right, charge up
    and release while facing the orb. The gate will open and now you can exit
    the gate and reunite with Mario in the room to your right. Exit this temple
    and head back to the starting area with the little stereo. From there, exit
    You'll come across another stereo that you can play. Do so for a little info
    about the Oho Jee. Useful, AND humorous. After you're done with the stereo,
    head north and between the two statues north. Continue north on the next
    screen and enter the temple. This is the Temple of Fire. Can you guess who's
    going to learn a new technique here?
    Jump up the platforms and drop down right. Enter the door. Head left a screen
    from here and pound Mario down to midget Mario. Jump through the hole and then
    head north to the next screen. Head north, jumping up and walking up the
    stairs. As with the Thunder temple, smash the block in your way with your
    hammer. This causes Mario to go back to normal size and the Fire Spirit
    to appear. He's totally insane and forgets why he's here and what this
    place is due to inactivity for a quoted 3000 years. When he's done babbling,
    head up to the orb and touch it.
    He reappears and remembers what this place is and what his purpose is. He
    asks if you want the Hand Power, the Firebrand, and then says the pose Mario
    is striking says it all. He'll then teach you how to use the Fire Hand tech,
    the Firebrand. Much like the Thunderhand, it's vital to solve some puzzles
    from here on. Once he leaves, exit right. You'll see a fire symbol in this
    room. You know what to do. Charge up and ignite it. Go through the now
    opened passageway and exit left to reunite with Luigi. Exit this Temple,
    fortified with your new powers.
    Remember that information about the Oho Jee earlier that said if you set them
    on fire they'd have a reaction? The red ones do, and you can fight them for
    some laughs and sometimes an Oho Jee Wear pants which both M&L can put on or
    an Oho Jee Symbol badge. Check the items section for stats on those.
    You can also use Luigi's Thunderhand on the blue ones for the same thing.
    You simply have to hold the button to charge and wait for them to walk into it. 
    When you're done beating down the locals for laughs and loot, head to the
    southeast part of the island where the stone structure that has both a
    fire ignition point and a thunder-chargable crystal ball resides.
    You know what to do. Light them up. Have Mario use his Firebrand on the fire
    pit and Luigi uses his Thunderhand on the crystal ball. This causes a stone
    bridge to raise so you can get to a yellow pipe to your right. This yellow
    pipe leads to the bottom of the sea. However, we'll practice something as we
    land at the bottom of the pipe. Yellow pipe climbing.
    Press and hold A and B, then hold up and you can scale to the top of the
    pipe. When you've mastered this, head down the bottom of the pipe to enter
    the Oho Ocean.
    Oho Ocean:
    Read the sign to your right. It tells you how to Swim. Have your action
    buttons set as jump and hit them simultaneously to have both bros. swim.
    This is essential for underwater parts of the game. Save by swimming up into
    the save album here, which is how you bump things underwater. Head west.
    On this screen, you'll notice that the left fire pit is lit but the
    right one is not. Use Mario's Firebrand technique on it. It'll open up a path
    for you. Head north, then west and exit west. On this screen, your newly
    learned swimming "skills" will be tested. Just mash A and B when both bros are
    in Jump action mode to stay above the spikes. Fight any Goomdivers you wish,
    but don't touch the spikes. Your goal is to swim to the SW corner and exit
    south. In the next room, swim up to the platform with the crystal ball and
    use Luigi's Thunderhand (yeah, it doesn't zap him to death like using
    electricity in water would in the real world) to ignite the crystal. This
    will open up the door. Go through and exit north.
    Joy. You're in another spike-filled room that you must swim through to find
    an exit. There's a door in the southwest, but it's blocked, so head north and
    a  bit east from there to find a door. Enter it. In this room there's a puzzle.
    You hit the switch on the wall with your hammer and the five fire pits, hereby
    referred to like below will ignite in a set order briefly. You need to light
    them in the order shown with Mario to proceed.
    [ 1 | 2 | 3 | 4 | 5 ] -> (switch)
    The order shown is... 1, 4, 3, 5, 2. Ignite them in that order. This will
    open a reef to the south of you. Go through the now opened path and exit
    south. You'll be in an entirely new screen now.
    Head west, defeat any enemies in your way along the path and exit west.
    You'll be on a screen with a Yellow Pipe. Save Point here, too.
    Save if you want. Get up the pipe, just like we practiced earlier.
    When you get to the top and exit, the game will cut to a scene near the border
    where Bowser landed. Fawful shows up with Cackletta's energy still in his
    vacuum helmet. He wanders into a beat-up Bowser and decides to use him as a
    host for this energy...
    Getting to Beanbean Airport:
    Now you're back to controlling the Bros. at a beach east of the Beanbean
    Town. Pound the switch on the wall with your hammer and exit. On your way
    west the Bros. will meet Prince Peasley who is surprised you're still alive.
    The Bros. tell Peasley about what has happened since then. He says he'd like
    you to help him, but first you should go to Beanbean Airport to meet Princess
    Peach who will be arriving shortly. Check your map. You can head back to
    Beanbean Town for some shopping and brewing at Starbeans if you'd like.
    In any case, when you're ready head to the airport, from the EAST exit of
    Beanbean City, go south one screen and then to the west side of the screen
    after that. Jump over the wall here and hammer Luigi underground. Go under
    the gate, jump up the platforms and cross the bridge west into a new screen.
    Drop down and bump the exclamation mark block which will open a gate south of
    you. Go through it and reunite with Mario. Go back west a screen and through
    the now opened gate. Head west and read the sign. It reads Studio of Harhall,
    Fashion Genius. We don't have any business here now, but later we will so
    keep it in mind. Head west jump over the greenery, and then read the sign.
    It says the airport is south. We're going!
    = [6.12] : Walkthrough: Beanbean Airport                                      =
    ENEMIES: Pirahna Plant.
    BOSSES: Mom Pirahna.
    Your path to the airport isn't exactly there. Instead you'll see two crystal
    balls which you should light up with Luigi's Thunderhand ability to create the
    path. A bridge will appear when you've ignited these crystal balls. Head over
    it and continue south to the next screen. Save here and milk the Random block
    dry. Talk to the people in the main lobby here and you'll learn that Princess
    Peach is running late. Try to exit south and a Bean kid will appear and tell
    you that Lady Lima is calling for you, and to go to the runway ahead. Do so
    and she'll be there, sure enough. She'll inform you that the runway has been
    overrun by Pirahna Plants, and you have to do something about them!
    Your first instict may be to just attack them, but that won't deal with them
    on a permanent basis. So you'll need to use a new tactic to get rid of them.
    Head east and you'll find a fountain. Have Mario suck up some water and have
    Luigi in the back with his Thunderhand action technique up. Walk near a plant
    with this setup and have Luigi release it on Mario, which will spurt water
    onto the plant. It will turn blue and bloat up. Have Luigi switch to the front
    and use his Thunderhand technique to zap it to the root now. That permanently
    takes care of it. Head back and fill up on water again to repeat for the other
    one on this screen. You'll notice after every one you zap, you see a big,
    closed up Pirahna Plant crack a bit.
    Head west to the next screen past this cracked being you saw and continue
    along the runway. Fill up on water past a Pirahna Plant and take it out.
    Fill up on water and continue to the next screen, taking out the Pirahna Plant
    you see upon entering. Continue west and fill up again at the fountain.
    Head west a bit and take out yet another plant.
    This will crack the big plant wide open and expose it so head east until you
    reach the fountain on the next screen. Save there. Then head east along the
    runway until you run into...
     [BOSS: Mom Pirahna] : She's big, heals a lot, and has quite a bit of HP to
     take away before she's done. Killing the Pirahna Plants that accompany her is
     an excercise in futility, so don't bother. They WILL react when she's hit,
     though, so just make sure you hit her with HAMMER-BASED Bros. Attacks when
     you do attack. The red ones will counter by throwing three sets of fireballs
     at you. The blue ones use electric balls. The blue will appear if you kill
     the red. She herself will adopt a blue color, as well if two blue plants
     appear.. Either way, when there plants up she'll be healed a bit every once
     in a while -- 10 hp per plant. Not enough to save her from your Bros. Attacks
     onslaught, though. She herself has two attacks. One; to sweep with a green
     tentacle. If it starts at the bottom of the screen, you'll have to Jump with
     Luigi first, then Mario. Reverse if it is at the top. She'll make two sweeps
     like this during her attack phase, top to bottom, bottom to top or reverse.
     Second attack is to fire a glowing orb which you can hammer defend to whack
     back at her. Also, depending on her color, you (red or blue), you can use the
     Hand techniques for critical damage, which will be almost as good as a
     perfectly executed Bros. Attack. If blue, use Firebrand (Mario), if red, use
     Thunderhand (Luigi). After enough punishment, she'll go down and any
     remaining Pirahna Plants disappear automatically.
     -EXP: 200. COINS: 0. Items: Spiny Badge A.-
    After the battle, head east a screen and talk to Lady Lima, who is at the path
    back into the airport. Princess Peach's private jet or whatever touches down,
    and we cut to the Beanbean Castle Courtyard where Princess Peach is being
    greeted. The Bros freak out as she opens her mouth to speak. As if they're
    going to be blown up. "Mario! Luigi!"... she seems to have her voice back!
    Toadsworth informs us that it was never stolen. Peasley shows up and tells us
    that he knew what Cackletta was up to so he went to Peach's castle and told
    her what was happening. The REAL Princess Peach was hiding. They stole the
    voice from something else, and that's why the Beanstar reacted like it did.
    Now the Beanbean royalty acts like they have a clue. Maybe they do.
    Back at Beanbean Castle:
    Prince Peasley says he's going to look for the pieces of the Beanstar.
    Unfortunately for us, that's a job we're going to end up doing as well due
    to his general incompetance. He flashes his hair at us AGAIN and leaves.
    Head north to the throne room and learn that there's a Mushroom immigrant
    town called Little Fungitown nearby. Princess Peach wants to visit but
    Queen Bean tells us that you must pass through Teehee Valley to get there.
    Luigi seems unsure about taking her through dangerous lands but Mario
    hammers him into the ground and says "Lets go!", which means you're going.
    Toadsworth says you should be very (x8!) careful, and says that you should
    meet at the entrance to Teehee Valley. Peach leaves with Toadsworth.
    Getting to Teehee Valley, and obtaining Super Hammer:
    New Items are available at these shops:
    Beanbean Town Item Shop now has:
    Super Mushrooms.
    Super Nuts.
    Super Syrup.
    Beanbean Town Pants/Badge Shop now has:
    Plaid Trousers.
    #1 Trousers.
    Safety Slacks.
    Bros. Badge.
    Miracle Badge.
    Ohoracle Badge.
    You should soon follow. First, however, you should head to the Pants/Badge
    shop and get some new "threads". The #1 Trousers should be bought for both
    brothers. It has the awesome first strike ability. When you're done shopping,
    we'll head to the entrance of Teehee Valley.
    Exit the town town via the east exit. Head north a screen from here. You'll
    immediately see a crystal that can be touched by Luigi's Thunderhand. Do so.
    It'll open up the gate in front of you. Head along the newly opened path and
    south to the next screen. Follow the path any way you choose; All lead to the
    same thing. A cave entrance. Enter it. Save and head down. Here you'll see the
    Hammer-Head Bros! They've moved here from Hoohoo Village. They'll decide to
    re-forge your hammers, which you would have needed where you're going anyway.
    This will give you the new, improved Super Hammers. They can smash grey rocks,
    but not the black ones. Head right of their forge and smash the grey rock,
    then head north along the bridge, smash the rock in your way and enter north
    to a new screen. You'll see a Thwomp here who will offer you a chance at great
    reward for 200 coins. Agree to do so. The goal here is to get the Secret
    Scroll 1 as a reward for this. This will give Mario a new Bros. Attack,
    Swing Bros. If you run out of coins, just reset and try again. You can come
    back here quite a bit later in the game to get reforged again to break
    black rocks. For now, though, just head back to the gate with the crystal ball.
    Head straight north from there and up the hills. You'll see a sign that reads
    "^ Teehee Valley". Aren't you glad you got your Hammers reforged? You should
    be, because there's a grey rock in the way here. Smash it and enter.
    = [6.13] : Walkthrough: Teehee Valley, Little Fungitown                       =
    ENEMIES: Gritty Goomba (1), Spiky Snifit, Anuboo, Dry Bones (2), Limbo Bro (2).
    BOSSES: Trunkle.
    After entering you'll see Princess Peach and Toadsworth have caught up with
    you. You'll have to escort the Princess through this desert and to Little
    Fungitown. It's a lot easier said than done. She's a real pain to escort.
    Toadsworth stops you on the next screen and the Princess lets out a scream.
    He now explains to you the mechanics of how this works. If the Princess gets
    too far ahead of or behind you, she'll be captured and taken into the nearest
    underground via Yellow Pipe. To have her change directions you must talk to
    her. Since she just got kidnapped, you need to rescue her. Head west and then
    go into the Yellow Pipe. Follow the linear path at the bottom and rescue Peach
    after defeating the Gritty Goombas. Simply jump onto the altar and 'talk' to
    her to rescue her. When back outside, she'll begin walking almost immediately.
    She almost always moves. If you need more time to do a puzzle, I recommend you
    talk to her to have her reverse course. Walk with her to the exit of this
    screen. Let HER reach the end first and then walk near her to get to the next
    screen. On this screen, simply follow her and bump the Exclamation block at
    the gate to lower it. Then follow her to the exit of this screen.
    On the next screen, you need to do some actual puzzle solving. Follow her
    along her path and defeat any enemies along the way. When she reaches the 
    gate, since it's not opened, she'll turn back and head the other way. On the
    way back, whack the red switch on the north wall to have a barrel drop from
    above. Escort her all the way back to the entrance of this area and she'll
    turn around and head towards the gate again. This time hop up the ramps 
    to the ledge the barrel is on, always keeping her in view. Smash the rock in
    your way, pound Luigi into the ground quickly, get him inside the barrel and
    drop down with it. Set Mario's action as Jump on Barrel and move next to the
    switch that near the gate. Have Mario jump up and pound the switch. Which
    will open the gate. Have Mario jump down and Luigi bust out of the barrel.
    If you didn't do this fast enough, Peach will probably be on her way back to
    the entrance of this area. Simply talk to her again and escort her to the exit
    you just opened.
    On the next screen, again follow Peach around and defeat any enemies along her
    path. Follow her on her return trip and on her way back to the currently
    closed gate, you'll need to quickly jump up the rightmost ledge and begin to
    spin left across the gaps to the other ledges until you reach the one with the
    Exclamation Block on it. This will open the gate. Remember to keep Peach in
    your view at all times. Drop down and follow her to the exit. She remarks
    that we're almost there. Yay.
    On the next screen is an automated sequence where she reads a sign. You'll
    now head north and see a big tree monster accosting the Princess who went
    ahead of you. The cowardly Toads won't help her, but you sure will!
     [BOSS: Trunkle] : Following the trend of really big bosses, Trunkle doesn't
     disappoint. Hit his BODY with Hammer attacks. He will attack by sucking in
     Gritty Goombas, Mushrooms and Poison Mushrooms. He'll be healed a bit by this.
     Make sure not to get hit by the Goombas or Green Shrooms. He'll also attack
     by winding his arms up and  sending rocks across the ground at you, which you
     hammer to avoid damage from. After enough damage, he'll split in four and
     the four little trunkles  will dance around. You must attack the right one,
     which, before dancing around will show itself by opening its mouth. If you
     attack the right one and then pound the others down, you'll win the fight.
     The little ones have two attacks; rolling into a ball and rushing you, in
     which you must dodge by jumping, and by moving through the ground at you
     where you must hammer-whack to defend. Pretty easy boss. Can be confusing.
     -EXP: 500. COINS: 188. Items: 1-Up Mushrooms, Super Nuts, Lucky Bros.-
    Note: Trunkle's very rare drop is the Lucky Bros. Badge. If you happen to have
    Game Boy Horror SP at this point in the game, you can get it 100% of the time.
    Little Fungitown:
    When the battle is finished, you'll be predictably thanked by Princess Peach
    as per usual. The cowardly Toads will come out of hiding and we'll head into
    Little Fungitown. The stuttering toads in this town are afraid of something.
    We're not really sure what it is yet, though. Princess Peach goes ahead since
    she's safe now and leaves you able to explore town. North of your current
    position is the Item Shop. They sell Ultra Mushrooms and are the only shop in
    the game which do.
    You can explore town and talk to the locals. You'll learn of Guffawha Ruins
    and the Game Arcade. There's a Pants/Badge Shop here which sells Pants and
    Badges you can only find here. Buy any one you'd like, but I feel that
    the Pants/Badges that I had at this point (#1 Trousers, Bros. Badge) were
    overall better than the ones offered here.
    The whackjobs in front of the Arcade will go on and on about Invincishrooms,
    which you'll soon learn about first hand. The southeast part of town has a
    Warp Pipe for Little Fungitown (7), so mark it on your map by entering.
    There's a hypnotist in town who's apparently not very good, but keep him in
    mind because we'll need to visit him soon.
    The Mushroom Embassy is at the North East section of town, so pay it a visit.
    Princess Peach went here. Peach says that the Game Arcade may be a good place
    to go while she's busy here, so lets go there. 
    Enter the Arcade and talk to the guy at the counter. He says if you get a good
    score (Read: Beat the High Score) you'll get an Invincishroom. Look around and
    you'll see that all the game machines on the main floor are occupied. So jump
    to the top floor and you'll see the right machine is open. Use it.
    MINI-GAME: "Star 'Stache Smash".
    This is the game in the Little Fungitown Arcade. See the little character that
    appears to tell you about the game? That's Geno from Super Mario RPG. Press
    start and you'll learn some more information about the game. Stars are worth
    5 points, Fire Flowers worth 3 points, and everything else worth 1 point.
    However, Bombs close the currently open mouth. 
    The object of the game is to tilt the tray that the Stars, Fire Flowers,
    Mushrooms and Bombs land on so that they will be propelled off of it and into
    an open mouth using your A and B buttons to tile. You gain points doing this.
    If you can beat 200 points in the allotted 60 seconds, you will win this
    Mini-Game. The prizes you can get later after Guffawha Ruins are:
    200-219 Points = 1 Hee Bean.
    220-239 Points = 2 Hee Beans.
    240-279 Points = 3 Hee Beans.
    280-319 Points = 4 Hee Beans.
    320-359 Points = 5 Hee Beans.
    360-399 Points = 6 Hee Beans.
    400-439 Points = 7 Hee Beans.
    440-479 Points = 8 Hee Beans.
    480+ Points = 9 Hee Beans.
    // End MINI-GAME Section.
    After having beaten the High Score of 200, and it's not very hard, you will be
    presented with an Invincishroom! Mario, having never eaten one, and apparently
    having grown up in the 60s when drugs were a way of life decides to eat it on
    the spot. This causes him to get quite sick.
    He's been stricken with Bean Fever! In approximately three days, it is
    predicted that Mario will become a BEAN if not treated! The Doc. says the
    treatment is a special grass that lies to the west in Guffawha Ruins. He then
    tells Luigi a little about these ruins by showing him a scary picture of a
    monster and scaring the hell out of Luigi who gets a sudden case of cowardice.
    Luigi can't do anything in this state. Not even basic jump.
    He's unfortunately not going to recover without some help, so lets leave the
    embassy and look for some help. Head to the hypnotists' house. We met him
    earlier at his house in the Southeast part of Little Fungitown. He doesn't
    know who Luigi is and mistakes him for a Mario fan like many people in this
    Kingdom. He decides to hypnotize Luigi into thinking he IS Mario. Enjoy
    the following scene and then exit the town via the lift you came in on.
    Getting to Guffawha Ruins:
    Head south until you reach the crossroad with two signs. Read the left one.
    It says "Elevator to Guffawha Ruins. Capacity: One.", and you're just one
    person so you'll be fine. Jump on the elevator and ride it up. Check the map
    if you'd like, then drop down and follow the ledge to the next screen. Smash
    the rock in this screen and continue south, taking the south path at the fork
    in the road. In this next screen, smash the rock in your way and take, at the
    forks in the road; South, then east, then west to the next screen. Follow
    the linear path on this screen to the next screen and you'll be at...
    = [6.14] : Walkthrough: Guffawha Ruins                                        =
    ENEMIES: Chuck Guy (2), Limbo Bro (1), Oucher Glass.
    BOSSES: None.
    When you enter this area, the music and scenery changes. This is the area
    outside of Guffawha Ruins. Where YOU have to go to get the Crabbie Grass to
    cure Mario before he turns into a Bean and stops being Mario, but instead
    would probably become Beanario; Taco Bell's worst nightmare.
    On this first screen, bump the block just north of you for a 1-UP Mushroom,
    then head south, save here if you wish and exit south. Here, go down the
    stairs, bump these blocks and continue west. Jump up the grey stone platforms
    and continue north to the next screen. On this next screen you'll see a red
    statue in the middle of the screen here. Hammer it and you'll start into a
    small minigame which you you must hammer the blue sphere into the surrounding
    statues but avoid hammering the red ones or you'll have to start over.
    It'll get increasingly harder as you progress as there will be more time with
    red spheres and a smaller window for you to hammer the blue ones into the
    statues. When all statues have a blue sphere circling them, you'll be done
    with this little game and a statue with a hammer pound switch will emerge.
    Pound it to open the door to the ruins and enter. Head north and save if you
    wish, then light up both crystals with Thunderhand to open the path to the
    next room. Follow the linear path past the enemies to the next room.
    In this room, immediately jump up the platforms and bump the exclamation
    block to rise the yellow platforms on the ground to a higher level. From
    here, jump across them to the other side and enter the door to the next room.
    Again, a linear path with a fork in the road. Take the right path and get
    the Super Mushroom in the block, then head back and take the north exit.
    Jump up the platforms to the top here and wait for a platform to head your
    way before timing a jump onto it. You need to time jumps to land on the next
    platform and repeat until you reach the end here. When you do, go in the door.
    In this new room, head west and SAVE. This puzzle can be somewhat confusing,
    but really it's not very hard. Pound the blue switch on the left and then
    make your way up to the second floor via jumping on the blue block, jumping
    to the stone midway, then to the green block and up to the right side of the
    second floor. Pound the Green switch on this floor. Make your way up to the
    third floor via jumping up the blue block, to the middle, to the red block
    on the right and then up to the third floor. On the third floor, jump up
    to the green block, to the middle, to the red block, to the fourth floor.
    Pound the red switch and drop down to the first floor floor. Make your way up
    to the second floor, where you should pound the green switch and then drop
    down to the middle block of the first floor. From there, make your way up to
    the fourth floor left side and exit north. Whew. We're done with this puzzle.
    Follow this linear path to the next door and enter. Jump up to the top floor
    via the platforms and bump the exclamation block. This will start a timed
    event. The objective is to dodge the fireballs the statue (which is the
    "monster" that the Toad doctor described in Little Fungtitown) for a whole
    30 seconds. It's easier than it sounds. I don't think I need to tell you
    how to do this. You simply need to jump from left to right (hold left or
    right and press jump to go jump to an adjacent platform. After 30 seconds
    passes without being hit, you will succeed, statue gimp will go away and
    the blue mouth door below will open up, allowing you to go further into
    Guffawha Ruins. Good news! If you fail, you can always retry.
    In the next room, you'll find what you came for; the Crabbie Grass. Take it
    and continue north, exiting into a new room. At the top most part of this 
    screen you'll see a Yellow Pipe. Take it to enter into the west-most point of
    Little Fungitown. You know where to go. Back to the Mushroom Embassy with you.
    Visit Mario to cure him. Princess Peach has unfortunately been kidnapped,
    again. This time by... Bowletta! The fusion of Bowser and Cackletta. Upon
    entering the room where Mario is resting, Luigi will use the Crabbie Grass to
    cure him.
    Back at Beanbean Castle:
    Cut to the throne room in Beanbean Castle. You'll learn that Bowletta and
    Fawful demand YOU find the four pieces of the Beanstar and that he/she/it
    will contact you once all four pieces have been found. Joy. Peasley at least
    offers up a little help by telling you that he knows the approximate location
    of the four pieces. That helps us, a little. He marks them on your map.
    He bets you 99,999,999,999,999 Mushroom Coins that he will find the pieces
    before you do. Luigi wags his behind at him in jest and Peasley gets angry
    about it saying he won't lose. We know he will, though. With that, he sets off
    to search for the pieces by himself. Toadsworth comments that the first piece
    of the Beanstar should be located in the Teehee Valley. Head to the entrance
    of that place after visiting the shops in Beanbean Town and Starbeans Cafe
    if you have the Beans for it. This game is very bean-centric!
    These shops have these new items:
    Beanbean Town Pants/Badge Shop:
    Street Jeans.
    Tropic Slacks.
    Hermetic Pants.
    Power Badge.
    Wonder Badge.
    Beauty Badge.
    Beanbean Town Item Shop:
    Ultra Nuts.
    Ultra Syrup.
    = [6.15] : Walkthrough: Beanstar Piece One                                    =
    ENEMIES: Cheep Cheep, Starkiss, Malibut, Mecha-Blooper, Elite Troopea,
    Boomerang Bro, Gritty Goomba, ????.
    BOSSES: Hermie III.
    Finding the First Piece:
    This is the Walkthrough for the Beanstar piece which landed in Teehee Valley.
    Once you're at the entrance to Teehee Valley, we're going to head to our new
    destination to look for the first piece of the Beanstar. This basically ends
    up taking you on a large journey to actually GET the piece, though.
    Anyway, once you get to the entrance of Teehee Valley, enter it and head
    directly to the southeast of this first screen. High Jump up the ledge and
    head through the east exit. Continue east to the next screen. On this screen,
    drop down and head east until you see a ship. Move around it and jump up the
    ledges on the right side, then Spin onto the ship deck.
    You should see the piece of the Beanstar you're after!
    S.S Chuckola:
    Unfortunately, before you can get it, some skeleton sailors come out and grab
    it. Spin over from the top platform to the ship. They took it to their hold,
    so lets go inside and look for it. In the first room, save and then head down
    the left stairs. This is the entrance to the Captain's room, which I'll
    reference in a bit. Go north into the Captain's room and talk to him if you
    wish, then head north another screen and take the things in the blocks.
    After that, head out of the Captain's room, and south to the screen after it.
    Now head down the stairs and take the south exit. There should be a save album
    here. Use it if you wish and head down the stairs on your left.
    You'll see the skeleton sailor from earlier taking the Starbean piece into the
    hold, and another skeleton crewman then stands in front of the door. He says
    that if you want to get in, you'll need a Membership Card, and if you want one,
    you'll have to do something to help out on this ship.
    Head back up the stairs and exit north. Continue north and exit north again.
    You'll come to a scene where a Bean runs out of a door saying he can't handle
    this anymore and a Skeleton follows him out telling him to stop whining,
    saying that these workers are no good. Go talk to that Skeleton and tell him
    Yes, you'll do a little work.
    It's the only way you're getting the Membership Card. Go inside after him.
    MINI-GAME: "Barrel Line-up".
    You'll meet a skeleton named Bink. He says if you get 10 "barrel points", you
    can be his "sidekick". You win, he wins, we all win! Ask him explain to you
    how to play this game to get the rules.
    It's quite simple. You need to shift the barrels around to line up a full
    vertical or horizontal line of one single color of barrels. You need to get
    at least 10 of these lines in the alotted 180 secs. to clear this mini-game.
    The prizes for this after you get the Membership Card are:
    10 lines = 1 Hee Bean.
    11-14 lines = 2 Hee Beans.
    15-19 lines = 3 Hee Beans.
    20-24 lines = 5 Hee Beans.
    25-29 lines = 7 Hee Beans.
    30-34 lines = 8 Hee Beans.
    35+ lines = 9 Hee Beans.
    You can replay this minigame in the Little Fungitown Arcade later in the game.
    // End MINI-GAME Section.
    When you've gotten the Membership Card from Bink, head to the hold where our
    prize awaits. The skeleton guard here will let you in now that you are a card
    holder. Enter the hold and you'll see the skeleton with the Starbean piece.
    Mario and Luigi say they want it but he says he'll only let you have it if
    you can get Bloat, the fat skeleton, out of the wall. Lets' do that. You will
    notice that everything you try does not work, and that's fine for now.
    Head to the hall outside to the Captain's room and you'll notice some new,
    strange looking floor boards. Whack them with your hammer. This'll cause a big
    bundle of TNT to appear down below where Bloat and co. are. Head back to the
    hold and set that TNT's fuse on fire with Mario's Firebrand technique.
    Bloat will be free, but... the ship begins to fill with sand and move towards
    the Oho Ocean. It sinks and you're in the same screen before the Oho Ocean exit
    that you were in a while back, except it now has the S.S. Chuckola in it,
    as well. This'll allow you to explore new areas!
    Oho Ocean, revisited:
    The Beanstar piece unfortunately floats away out of your grasp and you
    must pursue it. Swim up the ledges and get on top of the S.S. Chuckola.
    Swim to the northmost ledges and save here if you wish. You couldn't get
    to these ledges earlier. Exit via the northeast exit on the top ledge. You'll
    see the Beanstar piece go over a door that is not yet open to you. Ignore that
    for now and swim right across the gap to the ledge you can see with a sign.
    It reads "Detour to Gwarhar Lagoon", which is where we'll soon be. Follow this
    ledge north and then swim east across the gaps here. Use Mario's Firebrand at
    the far northeast ledge to light the fire pit. This will open the door that 
    the Beanstar piece went through. Swim there and go through it.
    On this next screen you'll meet some newer, tougher sea enemies. They're good
    exp so I recommend defeating them all. Simply follow the the linear path to
    the southeast exit. In this next room you'll see little holes with arrows on
    them and no obvious path. Pound Mario down to midget Mario and have him enter
    the hole here on the left side. Following it around, he'll emerge on the right
    side where you should head around to the bottom left and ignite the fire pit
    with his Firebrand. This will cause a reef to disappear, so you can then
    reunite with Luigi and get back to normal size. Enter south to where the
    coral reef opened and then east. You'll see, like in the other part of the
    Oho Ocean, there's another of those smiley-faced doors with a crystal ball
    that can be electrified. Do so with Luigi's Thunderhand to open the door.
    Follow your new path to the next screen.
    You'll see a sign that says "^ Gwarhar Lagoon". You can't quite swim up there
    so use Luigi's High Jump to get up there. Save, and then enter the Pipe. I'm
    fairly sure you know how to navigate yellow pipes by now, but incase you
    somehow forgot, press and hold A+B and then hold up when the bros have their
    legs in position to start moving up. You'll emerge on a new coastal area.
    Gwarhar Lagoon:
    This is Gwarhar Lagoon. Bump the Bros. block if you want and head right to the
    next screen. There'll be two... things here which will talk about our friend
    Prince Peasley. Try to exit right another... thing will shout MOVE and bump
    you out of the way. She talks to the other... things and they head off to see
    a "shining bean thing that fell from the sky", which "Hermie" found. Must be
    the Beanstar piece that keeps evading us! He's using it to decorate his shell,
    apparently. Head north of this screen to find a green Warp Pipe. This uncovers
    #8, Gwarhar Lagoon. Try to follow our pudgy friends who left us laying dazed
    on the ground and you'll find a big Koopa in our way. However, you'll also
    find another path to follow north of that. It leads to a cave entrance.
    Rexlation Room:
    Save here if you want. Then head east into this place and talk to the people
    in here to learn about Gigi and Merri, who are "massage masters". However, in
    order to see them, you'll need to pay 200 coins. Do so. Go into the room to
    the right. Our two "massage masters" will appear and begin their massage
    session on the Bros. They begin to massage the Bros. and their hands flare up
    with their Hand techniques. The girls decide that instead, they'll teach you
    some new Hand techniques. Agree. You'll be taken below and learn all about the
    Thunder Sidestep and Fire Dash moves. You'll also learn the Fire Bros. and
    Thunder Bros. attacks, although the game doesn't inform you of such.
    Unfortunately, they're now demanding even more payment and ask that you get
    the two Pearl Beans in this cave. This is just a mini dungeon with a few
    puzzles centered around your new skills. If you refuse, they say they'll have
    to charge you 100,000 coins. Ouch. When you're ready, head north on the bridge
    to your left and go north to the next screen. On this screen, there are two
    bridges to your north. We'll take the left one first.
    This section of this mini dungeon will test you on the usage of the Thunder
    Sidestep move. The Boo statue ahead of you is just like the ones you may have
    seen before. Except now you have the skills to do something to them. The idea
    is to put Luigi in the back and turn your back to the boo statue, charge up
    his Thunderhand, release it and step backwards to push the Boo statue. This is
    how you move Boo statues. Doing this will open a new path, a bridge to the
    upper right to the next screen. Take it. On the next screen, another statue.
    Solve it the same way and head to the path opened by it in the upper left of
    this screen.
    The idea on this screen is to charge up the Thunderhand from the left side, as
    close as you can get to the conveyor belt and wait for an opening. Release it
    and step sideways between the rolling spike cylinders until you can get to the
    path in the top middle. Enter that path. Head north on this next screen and
    you'll find the Green Pearl Bean. You'll cut to a scene with the now ecstatic
    jellyfish girls going nuts over you getting it for them. Now you have to get
    the Red Pearl Bean. Head left and north to the next screen.
    Take the right path this time. Put Mario in the back and you'll notice a large
    Koopa blocking your way. Charge up from a ways back and release your charge,
    rushing into the Koopa. He'll move out of the way. Move along and you'll
    notice ANOTHER Koopa blocking your path on the north bridge. Get as far away
    from it as you can and charge up again, knocking him over. He'll move and now
    you can continue north to the next screen. Read the sign to learn that you can
    get past the quickly moving rolling spiked cylinders by moving quickly between
    them. Lets do that. Charge up for a rush and wait for an opening. Then release
    and rush forward to the next screen where you'll find the Red Pearl Bean.
    The jellyfish girls will let you go without so much as a thank you and you'll
    be back in the massage room. If you talk to the clerk you'll see that the
    girls got so excited that they fell asleep and are unavailable right now.
    That's fine, because we got what we needed. We can now do puzzles that require
    synchronized moving with Sidestep/Dash and knock down giant Koopas as well as
    move Boo statues.
    Gwarhar Lagoon:
    Head south and now you can knock down the Koopa blocking your way. Fire Dash
    him to get him to move. Continue along this path, killing any Elite Troopea
    in your way and to the east exit to the next screen. You'll come into a screen
    with another Koopa in your way. Dash him and move along into the yellow pipe.
    You'll be in a new underwater area. Head around the coral and notice the 
    whirlwind in the water. They act differently here, but ignore it for now.
    Take the south exit to another screen for now. Bump the blocks here and then
    head back to the whirlwind in the previous room. Whirlwinds underwater send
    you UPWARDS. This is how you'll get up there. Spin in the Whirlwind to go
    up to the ledge on the right. From there, swim across to the ledge on the left
    and bump the block, then swim back to the ledge on the right. Head along the
    ledge and you'll come to a yellow pipe up here on this ledge. Enter it.
    You'll emerge in another beach area. Save here. Head south to the next screen.
    We have a slightly challenging sidestep to do here. Charge up and head south
    and west between an opening of the rolling cylinders being careful not to come
    in contact with them. You should come to the path on the other side just as
    your sidestep power runs out. Head south to the next screen. Now, we must do
    a Dash to get across this next screen. It's just as easy as the one in the
    Pearl Bean minidungeon, so wait for an opening with a charged Dash ready and
    dash past to the next area.
    Head south on this next screene and continue on to the next screen. On this
    screen, directly south of you, you'll notice a map. You can check it if you'd
    like. West of there you'll see a sign which explains "Spin Blocks", which is
    what the floating block above you is. Get on the right side of the floating
    block and Spin left. High Jump up on the block and High Jump up to the grassy
    platforms above. Drop down and exit left.
    On this screen you should see a Rally block immediately. Use it if you'd like
    and head north to a fork in the road. Go right to the next screen. On this
    screen, you'll see another Spin Block. Spin it north from south of it, then
    standing to the left of it, Spin it east. Again Spin it north. It should be
    between two gaps. Go to the west side of the screen and jump up the platforms.
    Spin across the gaps to land on the Spin Block and then spin off of the block
    to land on a platform with a Boo  statue. Move this Boo statue to reveal a
    part of a stone bridge. Now head back to the crossroads by dropping down to
    the left and exiting left from where you came.
    Don't drop down right because you've already been that way.
    Now take the left path at the fork. On this screen, you'll notice a Boo statue
    that you can't get to as well as a Yellow Pipe. Ignore those. Continue along
    and you'll come to another fork. You have two choices; south and west. Take
    the south path. On this screen, jump up the ledges to the right. Bump the
    Exclamation block. Now we have a timed event. You have 10 seconds to rush and
    push the cannonball out of the way as well as push the Exclamation block that
    would otherwise be too far out of reach to get to with normal travel in the
    10 seconds you're given. As soon as you're able to move, charge up and release
    a dash. You should reach the block with about 4 seconds to spare. Bump it
    before the time runs out. Drop down and head right over the newly opened
    Head south on the next screen until you see a Save point. Save if you wish and
    take the only path left to the next screen. Head south, jump up the platforms
    on this screen and you will see an Exclamation block. We have another Rush
    puzzle, and this one is much harder. Line yourself up with the top half of
    this platform with the exclamation block so that when you rush across it, you
    will not be stopped by the rocks. Setup for a Rush and bump the block. You'll
    have 20 seconds to pull this off. Rush to the second Exclamation bump block
    that appears and bump it. There should be around 15 secs left on your clock.
    From here on, you'll need to act QUICKLY. Spin north across the gap to the
    ledge north of you. Bump the exclamation block here and set up for a rush.
    Rush right across this strecth and bump the fourth and final exclamation
    block you saw appear. You can repeat this starting with the very first
    exclamation block if you fail this. When completed, a new path will open on
    the far left of the screen. Enter it and head to the next screen. There's a
    Boo statue here. You know the drill. Sidestep-push it and head north two
    You'll be at the crossroads with the west and south (which you came from)
    choices. Take the west choice this time. On this south side of this area, you
    will find a Yellow Pipe. Enter it. Head north on this first underwater screen
    and bump the block along the way, then exit north. On this new screen, head
    to the north end to find a Whirlwind. Spin up and land on the top ledge. Head
    north to the next screen.
    Work your way around this area past the enemies and take the southeast exit.
    Continue along this linear path to the Yellow Pipe and enter it. As usual, Hold
    A+B and then hold up to get out. You'll be next to a previously unreachable Boo
    statue. Push this Boo statue with Luigi's Sidestep and then drop down right,
    exiting east. The stone bridge on this screen is now complete, so in the middle
    of this crossroads, save at the visible save album and head north.
    Those 'things' you met earlier will be all over a giant crab. He's Hermie.
    He has your Beanstar piece. He's decorated like a christmas tree with the
    Beanstar piece used as the top part. The 'things' inspect Mario closer
    and flip out over him when they learn he's THE Mario. Hermie gets a little
    upset that you took those who were decorating away from him and decides
    to attack you. Oh well.
     [BOSS: Hermie III] : Hermie is, well, a giant crab. He sometimes hides in his
     shell from you. When he does this, use the Firebrand hand Mario learned or
     the Fire Bros. Attack learned with with the Fire Dash technique to get him
     out. Hermie spits poison balls that you have to hammer to avoid and heals
     when he hides in his shell. If poisoned, use a refresh herb to cure it. You
     can take his claws out to disable his claw counter-attacks. Simply keep him
     out of the shell with fire and pound his main body with Bros. Attacks.
     You should not have a problem. He also tends to regenerate his claws when
     going into his shell, so consider that when you attack his claws. In short;
     Dodge attacks, ignore claws (you will destroy them with your own timed
     counter-attacks, eventually), pound Hermie himself with Bros. Attacks and use
     Fire techniques from Mario when he hides in the shell. Easy fight.
     -EXP: 450. COINS: 80. Items: Lucky Ribbon.-
    Note: As with Trunkle above, the Lucky Ribbon badge is Hermie III's rare drop.
    If you happen to have the Game Boy Horror SP, it's 100% guaranteed.
    After the fight, these woman things that were all over Mario and Luigi will
    apologize for Hermie attacking you. Mario and Luigi will explain why they're
    You'll FINALLY get the first piece of the Beanstar. Hermie says he'd like
    something to replace the Beanstar piece and if you find one, to bring it back
    here to him. We'll get to that after we recover the full Beanstar.
    For now, head left to the path that the woman things told you about. There's
    a Boo statue on this screen. This opens a bridge to the north for you to
    cross. Cross it and head north to the next screen. You're in familiar
    territory. Save on this screen and head north to the Warp Pipe. Select #3 to
    warp to Beanbean Castle.
    = [6.16] : Walkthrough: Beanstar Piece Two                                    =
    ENEMIES: None.
    BOSSES: None.
    Finding the Artist:
    Toadsworth and co. in the throne room really don't have much new to say, so
    just head out of town via the east exit. Again, the approximate location of
    the Beanstar pieces you haven't found will be displayed on your map.
    The second piece of the Beanstar is located near the Beanbean Airport. Head
    to the Airport entrance (the double crystal balls) for further details.
    Once you get there, head east a screen. Read the sign here.
    "Studio of Harhall,
                        Fashion Genius.
    Now Hiring: Splart Assistant.
    Duties: Drinking/Pumping Water.
    Pay: A strange Bean-like thing that fell from the Sky."
    Well, that fits the bill.
    Mario Bros.; Fashion Geniuses:
    There's a Boo statue to the south of you, so push it with Luigi's sidestep to
    reveal a bridge. Head south across it and then right across the next bridge
    that you see. Bump the blocks here and head back to the first bridge. Head
    south from there and south to the next screen. High Jump up and save. Follow
    this linear path and you'll eventually see a piece of Beanstar caged and
    hanging. You can't take it yet so keep along the path. You'll hear a
    "YARFF!" and a Bean will quit working for Harhall. Another will soon
    follow. Go right to the next screen. Now we do a little water shooting.
    Harhall (also known as "Bleetch"!) will welcome you here and assume that
    you're interested in the job like every other insane character in Beanbean
    Kingdom. He'll explain how it works. You shoot water with your hammer at the
    paint/design bots and have them fly into the clothing in the back. Sometimes
    you'll have to line your shots up so that you peg two or more bots at the
    same time to get different colors/designs.
    He'll make you do four of these. You must get the design he asks for and the
    color he asks for. If you make a mistake, talk to him to reset the fabric to
    plain white. For some colors and patterns, you'll need to mix the colors and
    the patterns to get substandard ones.
    The three basic colors he supplies are Red, Blue, Yellow.
    Combine any two design bots to get a Star pattern.
    The designs he asks you to create are these:
    Garment #1: Red color, any pattern.
    Garment #2: Yellow color, Checkered pattern.
    Garment #3: Purple (Red+Blue) color, Polka Dot pattern.
    Garment #4: Brown (Yellow+Red+Blue) color, Star pattern.
    When you've completed all four, he'll be happy and as promised, you'll get
    the Beanstar piece just like that. No chasing it through half of the Kingdom
    just to get at it this time. You can come back here later for a side quest
    where he'll ask you to do your own designs later. 
    Now for the third...
    = [6.17] : Walkthrough: Beanstar Piece Three                                  =
    ENEMIES: Pirahna Bean.
    BOSSES: None.
    Finding Yoshi Theater:
    The third Beanstar piece is located North of Beanbean Castle. Exit Beanbean
    Town via the west exit bridge. Head north one screen and north even further
    on this next screen until you reach some hills you can jump up and over where
    you'll see a gate that Luigi could tunnel under. Pound him into the ground and
    have him emerge on the other side. Pound the switch here on the wall to open
    the gate so you can reunite with Mario. Head east along this newly opened path
    and High Jump up to the higher ledge. Head north to the next screen and enter
    the green Warp Pipe. This will uncover #2, Castle Area (North). Exit and head
    back out to the screen previous and from there, head east one screen. Read the
    sign. "^ Yoshi Theater, <^ Hoohoo Mountain, v Beanbean Castle". Well, Yoshi
    Theater is our destination. Head north and a bit east from here to spot a
    giant Koopa. You know what to do. Dash him out of your path and continue
    along the north path.
    This is the Yoshi Theater, and you witness a Bean man who wears a shell
    putting the piece of the Beanstar on display here. Talk to him. Enjoy the
    scene and learn that this man is Bubbles younger Brother and that he won't
    give you the Beanstar piece unless you can get all seven different kinds of
    neon Yoshi eggs to replace it on his display.
    There are seven hungry Yoshis inside of the theater, and each of a different
    color. There's also someone inside the theater who knows a little more about
    actually GETTING these colored Yoshi eggs than Boddle here does. Go inside and
    into the back room, then talk to the guy at the stage.
    He is an architect who designed the theater, named Fava. He's also a
    self-proclaimed Neon-Egg fiend... Perhaps! He'll tell you about how Yoshis
    produce Neon Eggs. By eating Bean Fruits. This is another fun bout of finding
    and digging things out of the ground, like in the Beanstones subquest.
    Luckily, even though he's never found a single Neon Egg in his life, his
    information is dead on. He'll mark the general location of where the Bean
    Fruits are located on your map. He says to go to to the locations marked and
    look for suspicious locations surrounded by grass or rocks.
    To dig the buried ones, hammer Luigi underground and surface below the
    location, just like any other buried item.
    Getting the Neon Eggs:
    To start, head out of the Yoshi Theater and head east 3 screens until you
    come to a beach. On the northmost side of this beach, you'll find a ledge you
    can High Jump to with an exclamation block. Bump it. This will cause a new
    platform to rise which you should Spin over to. From there, Spin over to the
    right and to the ledge that has a bridge on it. There's a giant Koopa here.
    Dash it out of the way and continue right to the next screen.
    On this screen, jump up the ledges and get to the left of the metal fence.
    Pound Luigi down and go under the fence. Surface and use the Save Album.
    Head right across the bridge. There, you see a Bean Fruit. Unfortunately, a
    Pirahna Plant also sees it and eats it up before Luigi has a chance to grab
    it. Now Luigi must fight a battle by himself vs. this Pirahna Bean. It's a
    normal enemy but has quite a bit of HP. It drops the Pirahna Swing badge, OR
    if you're lucky or equipped with a Game Boy Horror SP, the Pirahna Suit.
    Simply Solo Hammer/Hand attack it and dodge its attacks until it goes down.
    The following scene shows you that this plant ate Prince Peasley. He'll allow
    you to have "this" piece of the Beanstar but "promises" that he'll get the
    next one. Real slick, Peasley. He'll give you the Bean Fruit that the Pirahna
    Plant ate. We now have one of five. Drop down, jump back up the ledges on the
    left and reunite with Mario.
    Now, using the Yoshi Theater as a starting point to gather the rest of the
    Bean Fruits, head 2 screens east from the Yoshi Theater. On this screen
    look for a 4 pointed circle of flowers. Send Luigi under and surface in the
    middle of them. There's Bean Fruit #2. Head south two screens from here.
    On this screen, which has the Hooniversity guards, look for a rectangular
    shaped flower bed in the center, south part of the screen and dig in the
    middle. Bean Fruit #3! From here, head west towards the airport. On the
    screen just after the Boo statue which opened the way to the artists' place
    where you got Beanstar Piece #2, take the first wooden bridge you see going
    south. There should be a tall bean cactus surrounded by flowers. Dig in front
    of it. Bean Fruit #4! Now head west a screen from here.
    Heading a bit west on this screen, you'll notice immediately a circle of
    flowers on top of a ledge you can't seem to reach. Head west of that ledge
    and climb up the shorter ledges. Spin over to the ledge with the flowers and
    dig in the middle. Bean Fruit #5! Head north one screen from here.
    On this screen, look for a grey rock, and beyond it a circle of flowers.
    Smash the rock and did in the middle. Bean Fruit #6! Just one more to go.
    Head north a screen from here.
    Look for the obvious circle of flowers in the northwest area, just below the
    path back to Hoohoo Mountain. Dig in the center for #7 and then head back to
    Yoshi Theater.
    Go inside the theater and look for Yoshis who are sagging with their tongues
    sticking out. There are seven in total, as I said. Talk to them and you'll
    give them each one Bean Fruit, to which they will give you a Neon Egg in
    return. All of the hungry Yoshis are inside the theater itself. After you have
    collected all seven eggs, go talk to Boddle at the sign out front. He'll put
    his Neon Eggs up for display on the sign and hand you the Beanstar Piece.
    We now have three of four Beanstar pieces.
    = [6.18] : Walkthrough: Beanstar Piece Four                                   =
    ENEMIES: None.
    BOSSES: Popple (3).
    Return to Chucklehuck Woods:
    As you can see, the last Beanstar piece resides somewhere in the Chucklehuck
    area. If you were following my Walkthrough, you should have uncovered Warp
    Point #5: Chucklehuck Woods earlier. Head to the nearest Warp Pipe and Warp
    there. If not, walk back there and work your way through that annoying barrel
    maze in the Chateau. Either way, from the first Region map in the area near
    the Chateau, head west one screen, north one screen, west one screen. There's
    a giant Koopa here, and we couldn't get past it earlier.
    Chucklehuck Woods, Winkle Area:
    Now, however, we have no problem doing so. Knock it out of the way and enter
    the north exit it was blocking. Work your way through this cave bumping all
    the blocks you find until you reach the southwest exit. You'll emerge in a
    darker colored forest. Talk to the slug thingy north of you. He's a Winkle.
    He won't let you in because you're an outsider, so continue west and exit
    south. Follow the linear path until you meet another slug who tells you that
    you are at the Winkle Colliseum. Enter. The slug on the left in here will tell
    you that if you can win the Winkle Colliseum, you will be accepted by the
    Winkles (and thus can pass that Slug that blocked you earlier). Talk to the
    Clerk slug at the counter. The entrance fee is 500 coins, so if you don't have
    it for whatever reason (you should! money is easy to come by), then go kill
    stuff elsewhere til you do. Preferably with the Greed Wallet equipped to
    double up your earnings. When you pay him, you'll be able to play a
    new Mini-Game, just talk to the guard slug at the north door.
    MINI-GAME: "Chuckola Bounce"
    This one's unique. You need to deflect the rocks shot at you back onto the
    Chuckorocks that shoot them. Mario and Luigi stand in the center of a
    colliseum holding a Chuckola Board. You can rotate the Chuckola Board by
    holding A or B, each rotates in a different direction. The red rock that the
    Chuckorocks shot at you will turn blue and fly off in a direction relative to
    how you had the board positioned and how it came in. The objective is to
    deflect the rocks shot at you back to the Chuckorocks to score points.
    You can pickup Barrier Mushrooms, which are flashing mushrooms that will
    give you a 1-hit deflective barrier against the rocks shot at you incase
    you can't deflect with your board. Chuckorocks sometimes shoot these out
    instead of rocks.
    Controls here are:
    D-Pad: Move up down left right. 
    A: Rotate Clockwise.
    B: Rotate Counter-Clockwise.
    The goal is to get a score of over 20 before the snail reaches the sign that
    says "Time!" at the bottom of the screen. Not overly hard.
    The prizes for playing after this are...
    21 Chuckorocks = 1 Hee Bean.
    22-24 Chuckorocks = 2 Hee Beans.
    25-29 Chuckorocks = 3 Hee Beans.
    30-34 Chuckorocks = 4 Hee Beans.
    35-39 Chuckorocks = 5 Hee Beans.
    40-44 Chuckorocks = 7 Hee Beans.
    45+ Chuckorocks = 9 Hee Beans.
    // End MINI-GAME Section.
    Once you win, you'll be presented with the Winkle Card. This will of course
    allow you to pass the Winkle slug who earlier wouldn't let you pass. So lets
    backtrack and talk to him.
    Sure enough, he allows you to pass since you're the Colliseum Champions.
    Head north to the next screen and jump up the ledges to the top, then head
    west to see Popple trying to grab the Beanstar piece from the top of the
    Winkle statue. He eventually gets it down, but the Bros. corner him.
    Time to fight Popple... again!
     [BOSS: Popple (3)] : Popple is back!... and he's not much tougher. Lay on the
     Bros. Attacks and he'll drop as easily as he usually does. Infact easier in
     the case of my second playthrough, when I had the Great Force equipped to a
     Mario Bro. He only has one mean attack where he brings out of a big sack full
     of things and tosses Bob-ombs, coins, Poison Mushrooms and whatever else is
     in there at you. The usual "lots of Bros. Attacks" boss strategy works fine.
     -EXP: 600. COINS: 121. Items: None.-
    Popple escapes after the fight and you get the 4th Beanstar piece. He's not
    giving up, and rest assured it's not the last you'll see of him. Head back to
    the Warp Pipe and warp to Beanbean Castle.
    Reforming the Beanstar:
    Go to the throne room. You'll meet with Queen Bean and the Beanstar will be
    pieced back together again. Just then, a message from Bowletta arrives.
    S/he demands you bring the Beanstar to Joke's End, which is at the northeast
    part of Beanbean Kingdom. After a bit of talking, Peasley shows up and has
    another "brilliant" plan to use a cheap plastic looking fake Beanstar to
    fool them. You also get a spare dress, a change of clothes for Princess Peach.
    Cut to a scene in a lobby inside the castle. Peasley informs you that you must
    travel ABOVE the ocean to get to Joke's End. He says the beach is the most
    likely place to find a way to do that. Since you won the bet earlier that
    Prince Peasley proposed, of 99,999,999,999 Mushroom coins, he pays you!
    Unfortunately, 99,999,999,999 Mushroom coins are only worth about 99 Beanbean
    Coins at today's exchange rate.
    Exit the Castle and head to the town. The shop now sells newer, better stuff.
    I recommend upgrading your pants to the Beanstar Pants -  They also have First
    Strike like the #1 Pants I was STILL wearing at this point but much better
    +DEF stat. I recommend these pants for Mario. Head to little Fungitown for
    some new shop inventory. Get the Peachy Pants there for Luigi, and the
    Spiny Badge AA if you'd like. I had my characters equipped with the following
    at this point;
    Mario; Pants: Beanstar Pants
           Badge: Salvage Badge
           Accessory: Great Force
    Luigi; Pants: Peachy Pants
           Badge: Spiny Badge AA
           Accessory: Power Grip
    After the next major point in the game, Joke's End, Beanbean Town will be in
    ruin again, so shop now while you can and finish any other Beanbean Town related
    sidequests you haven't done yet.
    Also, these new items are for sale:
    Beanbean Town Item Shop:
    Max Mushrooms.
    Max Syrup.
    Max Nuts.
    Beanbean Town Pants/Badge Shop:
    Beanstar Pants.
    Queen B. Jeans.
    Peasley Slacks.
    Salvage Badge.
    Oh-Pah Badge.
    Brilliant Badge.
    Little Fungitown Item Shop:
    1-Up Mushrooms.
    Little Fungitown Pants/Badge Shop:
    Peachy Jeans.
    Mushwin Pants.
    Spiny Badge AA.
    Mush Badge A.
    The Final Hammer Upgrade, Ultra Hammer:
    After you're done with this shopping and equipment madness, head out of the
    east bridge of Beanbean City and north a screen. Head through that gate you
    opened earlier that leads to the Hammer-Head Bros. cave. We're visiting them
    again. They've apparently mastered a new technique for hammer-making and
    will reforge your hammers into the final form, Ultra Hammer!
    This hammer can destroy the black rocks as well. Head to the right of them
    and break the black rock, and cross the far right bridge into the room it
    connects to. In here is a Thwomp with a 500 coin game. Much like the one
    earlier, you can win a good item here. The item is Secret Scroll 2, which
    will teach Luigi the Cyclone Bros. Attack. You can come back and do this
    later if you don't have the coins for it right now.
    Surfs up!:
    After this, head to the south end of the beach east of Beanbean Town. Here,
    next to the Yellow Pipe that leads to the Oho Ocean, you'll find a black
    rock. Smash it and talk to the person in there. They'll say you need a
    surfboard, but give you a clue that maybe you can find something "green" to
    jam into that hole over there. I'm sure you may be able to guess what this is.
    This stumped me, too, at first, but just put Mario in the back and have Luigi
    stand over the slot. Pound him in... and he becomes your surfboard.
    Your temporary destination is north, northeast. Surf several screens that way,
    north and northeast until you reach another beach with a coin slot. Head north
    to the next screen and the music and scenery will change. This is Joke's End,
    but we're not here to complete it just yet. Break all the black rocks and head
    up the first set of steps. On the left side here is a green Warp Pipe. Enter it
    to mark this location, Joke's End(9). Then exit back to the beach and turn
    Luigi back into a surfboard.
    Side note; Following my Walkthrough, you should now have warp points 1, 2, 3,
    5, 7, 8, and 9 marked on your map. We'll get to 4 and 6 in a bit. They aren't
    needed, but can be convenient in getting around to do all of the little
    optional item collections you can do now that you have the capacity to solve
    all puzzles thrown at you and pass all obstacles.
    Once back in the ocean surfing again, head south, southeast and look for a
    really small island with a Bean man on it. He's green in color. He'll say that
    he's got a little game going on, if you're interested.
    MINI-GAME: "Surfing Course".
    This is a mini-game in which you travel around a U-Shaped course from one
    island to another. You must pop ALL 23 balloons along the course to be
    eligible for a prize, and have a time of under 1 minute.
    Some tips: If several balloons are bunched together, you can usually pop 2-3
    by jumping at the right time. Try not to jump too much as it'll slow you down.
    Also, go in straight lines as much as possible to keep speed.
    Prizes? At 39-40 seconds, you'll get two Hoo and Chuckle Beans. Best source
    for them in the game.
    If you can get 38 seconds or less, you will get the Casual Coral pants the
    first time. Check the items section for stats on it. After that you get
    2 Woo, 2 Hoo, and 2 Chuckle Beans.
    // End MINI-GAME Section.
    The Warp Pipes:
    When you're done surfing for Beans. Head back to the mainland beach and to
    then to Beanbean Town itself. Process any beans you have in Starbeans Cafe
    and now we're going to go uncover those last 2 Warp Pipes, #4 and #6.
    Warp Pipe #6 is East of Beanbean Town, on the same screen as the surfboard
    slot we used earlier to turn Luigi into a travelling device for Mario.
    Look for a cave entrance somewhat northwest of where the Yellow Pipe is and
    enter it. The Warp Pipe will be in here. You might have uncovered this in your
    previous travels, but I'm just making sure!
    Warp Pipe #4 is somewhat southwest of Beanbean Town. Exit via the west gate,
    head one screen south and in the southeast corner of this screen you'll see
    a wooden bridge. Take that to the next screen and you'll see the Warp Pipe
    #4. This is the final Warp Pipe. Again, you may have come across this if
    you had explored previously, but since my Walkthrough hadn't covered these
    two mostly useless Warp Pipes before, you didn't really need to uncover
    them. It's just for completion's sake.
    This is the list of where all Warp Pipes lead:
    Warp Pipe #1: Stardust Fields, just after the Border. Can't miss it.
    Warp Pipe #2: Northern end of the plains surrounding Beanbean Town.
    Warp Pipe #3: Beanbean Castle entrance, left path.
    Warp Pipe #4: Southwest side of the plains surrounding Beanbean Town.
    Warp Pipe #5: Chucklehuck Woods, just after the Chateau.
    Warp Pipe #6: Beach east of Beanbean Town, in a cave.
    Warp Pipe #7: Little Fungitown, southeast part of town.
    Warp Pipe #8: Gwarhar Lagoon, near entrance.
    Warp Pipe #9: Joke's End, entrance.
    These are all the Warp Pipes in the game.
    Now, we'll go to the optional section that I recommend you do at this point in
    the game before Joke's End. You don't have to and it's highly likely you can
    complete most, if not all even after Beanbean Town gets wrecked again, but
    since Joke's End is (in my opinion) the toughest area in the game, and because
    you had just gained the ability to get past all obstacles and solve all
    puzzles with your new Ultra Hammer I felt this was an appropriate placement
    for the optionals section.
    = [6.19] : Walkthrough: Optional / Secret Areas                               =
    ENEMIES: None.
    BOSSES: None.
    By now, you must have noticed all of the areas along your journey that have
    been blocked off yet could have been accessed with later gained skills. This
    section will attempt to cover these areas before the Joke's End (and beyond)
    sections of the walkthrough. This is in no way a complete list at the moment.
    There are most likely a couple of these areas I haven't found, but may get to.
    These areas yield items. I've listed what abilities these require, as well.
    Some can be done earlier.
    Hermie's Star, Gwarhar Lagoon:
    Requires: Ultra Hammer.
    Remember Hermie from Gwarhar Lagoon? He said that if you found a replacement
    decoration for the Beanstar piece that was on his shell, that he'd like you
    to bring it to him, we now have the Ultra Hammer, so we have the means to
    carry this out. Head to Gwarhar Lagoon via Warp Pipe. You can smash the black
    rock on the screen you emerge to reveal a beach with a surfboard slot, but
    that is not what we're here for. Get to the very southeast side of the Lagoon.
    Here you'll see some Black Rocks that can be smashed by the Ultra Hammer.
    We didn't have the Ultra Hammer at the time we first came here!
    Smash those rocks and head through the screen exit they blocked. On this
    screen, you'll meet Spangle the starfish. He's looking for a "stage to stand
    on", and you know just the place. You'll get the key item "Spangle".
    Go back to Hermie and talk to him. He'll reward you with the Soulful Bros.
    badge. Check the Items section for details on it. Leave via the local
    Warp Pipe.
    Hoohoo Village Side Cave:
    Requires: Fire Dash.
    Remember that cave I told you not to enter as you couldn't really do anything
    at Hoohoo Village a long time ago? Well, now you can. Incase you forgot, it's
    the one, IN THE TOWN, which has a sign that says "<- Hoohoo Mountain Trail"
    left of it. It's not hard to find, as it's pretty much on the screen left of
    the pteradactyl, Blablanadon, who flew you down from the mountain.
    Enter that cave when you find it. It's a very linear cave and you want to
    exit via the top, east exit. On the next screen, exit via south and you'll
    be outside on a bridge. Bump all the blocks in your path as well. Continue
    east on this bridge screen and you'll notice a water fountain. It's fairly
    useless except to get a single coin by pouring it into a fan on the southern
    dead-end small bridge of this screen. High Jump over the ledge east of the
    water fountain, and enter the cave there.
    There's a giant Koopa here, and that's why you couldn't do anything when you
    first came here. Dash him out of the way. Continue north past him and High
    Jump up to the ledge with the mole on it. He'll reward you with one Golden
    Mushroom. Now leave this place and head back to your local neighborhood
    Warp Pipe.
    Beanbean Airport Side Area:
    Requires: Ultra Hammer.
    Left of the entrance to the Beanbean Airport, there is a path blocked by
    two black rocks. Smash them with your hammer and check it out for a measly
    1-UP Mushroom and some coins.
    Hoohoo Mountain, Beanbean side:
    Requires: Ultra Hammer.
    First, go to the Beanbean side of the mine cart minigame. From there, exit
    right. You should see some black rocks you can hammer smash to your right.
    Smash them. This is how you get back to Guffawha Ruins area. Head right and
    exit via the northeast exit here. Head north and notice on this screen a mole.
    Go north to the next screen. There's a black rock here. Smash it and exit
    south via the newly opened path. Talk to the mole to recieve a MAX Nut.
    Unfortunately, the entrance to Guffawha Ruins itself is sealed. You can't get
    back inside.
    Now go back to the entrance to the mine cart, exit right and head north a
    couple screens until you reach a Boo statue. You know what to do. Use Luigi's
    Thunder Sidestep to push it, which causes a bridge to appear. Cross the newly
    formed bridge to your right, bump the block, and enter the cave. Very linear
    room here, so work your way up and exit northeast. Smash the rocks and exit.
    You have now made a better path from Hoohoo Village to the Beanbean Side exit
    of Hoohoo Mountain.
    North Beanbean Fields, Cave #1:
    Requires: Thunderhand.
    There are a couple things to do here, near the Yoshi Theater entrance. First
    a little southeast of the Yoshi Theater entrance there is a crystal ball on
    the wall. Light it up. This causes a platform to raise so you can High Jump
    up and access the cave above it. Enter it. This is a Simu Block cave.
    You must bump the sets of Simu Blocks at the same time with the Bros. Have
    only Mario jump up to the higher ledges with the higher Simu Block, set both
    Bros. to jump action and hit your jump both at the same time. When you line up
    beneath the blocks. Head right across the bridge that forms. Again you'll see
    another set of Simu Blocks, send both Mario and Luigi up the first ledge and
    only Mario up beyond that as your lead character. Try to line Luigi and Mario
    up again beneath the blocks and hit jumps at the same time. Another bridge
    will appear. Head right across that bridge.
    Have Mario and Luigi both jump up the ledges on the left, and have Mario only
    jump across the ledge to the right of that. Luigi should drop between ledges
    where the lower Simu Block is. Have Mario jump back over left. Line the Bros.
    up with the Simu Blocks and bump them. Cross the bridge that appeared and
    talk to the mole. You'll recieve Wool Trousers.
    North Beanbean Fields, Cave #2:
    Requires: Thunderhand Sidestep.
    From Yoshi Theater, head right a screen. On this screen, High Jump up the
    top left ledges with the Bros. until you reach a gate with an Exclamation
    block underneath it. Pound Luigi underneath and go under the gate. Bump the
    Exclamation block. This opens the gate. Reunite the Bros. and go through the
    gate. From there, High Jump up the left ledges and exit left via the bridge.
    This'll take you to the ledges above the Yoshi Theater entrance screen. You
    need to Spin across the gaps to the ledges leftwards here. When you reach as
    far left as you can go, you'll be on a larger platform with a Boo statue.
    Push that Boo statue to make a bridge on your right appear. This causes a
    bridge to your right to pop out of nowhere. Cross it. On this ledge, there is
    a cracked wall. Smash it with your hammer and enter the cave entrance.
    In the cave, you'll notice there's a small hole in the back. Pound Mario down
    to half size and jump to enter it. This is basically a side scrolling Mario
    1-3 style jumping course. You need to head right on this screen to the very
    end, avoiding falling into pits and touching moving sparks. At the end, you'll
    meet a mole who will reward you with Iron Pants. Right of that mole is a Green
    Pipe which takes you to the entrance of this area. Take it, exit south and
    reunite with Luigi. Pound Mario back to normal size and exit the cave.
    North Beanbean Fields, Cave #3:
    Requires: Hammer Pound abilities.
    From the entrance to Teehee Valley, Beanbean side, head west and exit via the
    semi-obscured path. On the next screen you'll see a cave entrance. Enter it.
    In the cave, in the back, you'll see another midget Mario sized hole. Pound
    Mario down and jump to enter it. It's another scrolling Jump course, and at
    the end, you'll meet a mole who will reward you with a 1-UP Mushroom. Next
    to him, just like the other Jump course is a Green Pipe. Don't go through the
    Green Pipe next to the mole, yet. Instead, go back left and jump up onto the
    last yellow smiling block platform that goes up and down.
    At the peak of it's ascent, jump right off onto the barely visible ledge at
    the top. Jump up and head right along the top of the screen. You'll drop down
    into a different area. Continue right in this area and talk to the mole you'll
    meet. He'll give you the High-End badge. Now you can exit via the pipe right
    of this mole, exit south, and reunite with Luigi.
    North Beanbean Fields, Side Area #4:
    Requires: Thunderhand.
    East of the entrance to Teehee Valley, Beanbean side, there's an entrance to
    a screen north which you can't normally enter. You need to jump up the ledges
    to the left of this northern exit and Spin over to the ledge with the exit.
    Exit north and check this screen out, talking to the old Bean man. He gives
    you a tip to solving this puzzle, but you won't need it with this guide.
    There's a water fountain on this screen and plenty of sproutling plants.
    You need to fill Mario up with water and use Luigi's Thunderhand from behind
    to water these sprouts.
    After they're all watered, you can High Jump up the top row, middle plant
    which sprouted to the ledge above it where you'll meet a mole. He'll give you
    a Red Pepper, and a Green Pepper.
    West Beanbean Fields Cave:
    Requires: Hammer Pound abilities.
    On the western side of the field, on the same screen as the west entrance
    bridge to Beanbean Town, there's a fence on the very southwest side of the
    screen. Pound Luigi under this fence, have him emerge and head north along
    the path to the next screen. You'll find a cave entrance there. This time,
    you have another 2D-style scrolling course, but this time as Luigi. You have
    to head right, dodge all of the moving sparks along the way and at the end
    you will meet a mole. He'll reward you with a Golden Mushroom. Of course,
    at the end of this couse, next to the mole, just like every other scrolling-
    style area, there's a Green Pipe which takes you back to the entrance. Use it.
    Exit the cave.
    Head back down to the fence you went under and jump on the trampoline thing
    with a down arrow on it. This'll send you over the fence to where you can
    reunite with Mario.
    Whirlwind #1, Oho Ocean:
    Requires: Ultra Hammer.
    Using your 'surf board', Luigi, from the place you first used him as a
    surfboard, east of Beanbean Town/Castle, head three screens east and then two
    screens south. You should see a whirlwind in the ocean here. If you surf into
    it, you'll be taken to an undersea place you hadn't been before.
    Upon first entering this area, there are four dig spots for Chuckle Beans.
    Swim over the spikes to the southeast part of this screen. Here, you can swim
    up a ledge and exit west. On the next screen, you'll be able to dig another
    bean and drop down in the south end of the screen. Exit west. You'll be on the
    same screen that has the Yellow Pipe up to Gwarhar Lagoon. High Jump up to the
    ledge containing the pipe and enter it. You are in Gwarhar Lagoon again and
    can use the Warp Pipe there to resume your activities.
    Whirlwind #2, Oho Ocean:
    Requires: Ultra Hammer.
    Take off from the Surf Board slot at Joke's End. Head one screen south and
    one screen west. You'll find a whirlwind on this screen. Surf into it to
    be pulled into yet another undersea area you could not get to before.
    Swim over the spikes south to the south exit of the screen, past the Yellow
    Pipe. On this screen, light up the unlit fire pit to open a path into the Oho
    Ocean main area from here, and dig for a Bean. Then head back north and exit
    via the Yellow Pipe this time. At the top of this Pipe you'll emerge on a very
    small island with a Mole on it. Talk to the mole to recieve a 1-UP Super. Head
    back down the pipe and into the ocean. Exit via the south exit in this room,
    and in the next room exit via the southwest exit.
    You will be on the same screen as the sunken S.S. Chuckola. Swim up the ledges
    and over the Chuckola, then exit west. Go up the Yellow Pipe here and you will
    be on the beach east of Beanbean Town.
    Harhall's Fashion Sweatshop:
    Remember Harhall? (also known as "Bleetch")
    You know, the guy who gave you the second Beanstar piece for a little work?
    Well, if you visit him again, he'll ask you to do some more designs, this time
    you do designs of of your own for him. You have to make as many unique designs
    as you can to fill up a page full of designs for him. That means every possible
    color, with every design type. He promises fabulous prizes. Will he deliver?
    To quote the guy from Yoshi theater... Perhaps! There are 28 unique designs
    in total for you to make.
    Here's a list of pattern/color mixes.
    Remember, Star pattern is just made by mixing two or more patterns.
    Red + Checkered
    Red + Polka Dot
    Red + Striped
    Red + Star
    Blue + Checkered
    Blue + Polka Dot
    Blue + Striped
    Blue + Star
    Yellow + Checkered
    Yellow + Polka Dot
    Yellow + Striped
    Yellow + Star
    Purple (Red+Blue) + Checkered
    Purple (Red+Blue) + Polka Dot
    Purple (Red+Blue) + Striped
    Purple (Red+Blue) + Star
    Orange (Red+Yellow) + Checkered
    Orange (Red+Yellow) + Polka Dot
    Orange (Red+Yellow) + Striped
    Orange (Red+Yellow) + Star
    Green (Blue+Yellow) + Checkered
    Green (Blue+Yellow) + Polka Dot
    Green (Blue+Yellow) + Striped
    Green (Blue+Yellow) + Star
    Brown (Red+Blue+Yellow) + Checkered
    Brown (Red+Blue+Yellow) + Polka Dot
    Brown (Red+Blue+Yellow) + Striped
    Brown (Red+Blue+Yellow) + Star
    Prizes? For every single unique design up until the very last one, you'll get
    a single Woo Bean. 27 in all. After the last unique design, you will get...
    Harhall's Pants! His PANTS!... check the items section for stats.
    When finished, read below for Joke's End to continue the games story.
    = [6.20] : Walkthrough: Joke's End                                            =
    ENEMIES: Clumph, Glurp, Ice Snifit, Scaratroopea.
    BOSSES: Jojora, Chucklissa/Oholina/Hoohoolia/Teeheena.
    Use the nearest Warp Pipe to Warp to #9 since you should have marked it earlier
    by following my walkthrough. If, for some reason you didn't, then surf north,
    northeast into the icy waters and look for a beach with a surfboard slot
    and land there.
    Head north a screen and up the stairs. You'll come to a door and a little ice
    kid holding a doll will come out from behind a statue. He'll introduce himself
    as Jojora, a buddy of the cousin of the descendant of the spirit who once
    guarded this place. Joy. He'll say that he hasn't seen Peach or Cackletta when
    questioned, and then he says just go ahead if you want and that it won't be as
    easy to get through here as you're used to. Indeed, it won't. He'll leave.
    Enter the door.
    In this first room, light the fire pit on the right side of the screen with
    Mario's Firebrand, which causes a door to open on the north. Go through it.
    Save here if you wish.
    You'll notice some enemies here named Glurp who'll only take 1 damage from
    Jump or Hammer. Use solo Hand attacks to kill them.
    High Jump up to the left, and continue jumping up the ledges here until you
    reach a fork. North door or west exit? West exit for now. On this screen
    you'll see a Whirlwind spinning left to right. Time a Spin into it from to of
    the stairs, just like at Hoohoo Mountain and use it to get to the other side
    on the left, where a Mole will congratulate you and give you both a Red and
    Green pepper. Drop down and walk right to the next screen where you'll be
    back at the fork. Take the north door this time.
    You'll see Jojora who wonders if you can even make it up to where he just
    effortlessly floated to. You may wonder why I never told you to take the
    right path a couple screens back. That's because both paths lead into this
    room. Anyway, head to the west exit in this room. Bump the blocks here for
    whatever is in them, then exit back into the large room and go to the
    northwest part of it. You'll see a sign here and a cracked wall. It says,
    "Joke Broth Soup. Do NOT boil!". That's a hint for later, but for now smash
    the cracked wall with your hammer and enter this new door.
    Go up the stairs and talk to the Bean man with the spyglass. He'll tell you
    that when rotational energy is added to warm updrafts of air, that whirlwinds
    occur. Another tip for later. Continue up the stairs and exit left. After you
    clear all the enemies out of this room, exit right. You'll be on the ledges
    above the big with the cracked wall you just smashed. Head right, and Spin
    right over the chasm to the steel grated platform with a door next to it.
    Enter that door north.
    You'll be at a sidestepping puzzle. This is fairly easy, really. Charge up
    your Sidestep and enter, heading northeast without touching any of the rolling
    cylinders to get to the path on the upper right. Enter the door. Another
    room with rolling cylinders. This time we want to charge and head northwest to
    get to the path on the upper left, then exit north. Bump the Exclamation block
    here and exit south. You'll notice that this opened up a door in the northeast
    ground floor section of the big room. Now we've got to navigate back through
    the cylinders. Fire Dash past this first set. On the next screen, you should
    Sidestep through the cylinders southeast to get to the southern path. Exit.
    Back in the big room here, drop down to the floor below. Enter that northeast
    door on the floor here.
    Here, head to your north and save if you wish. There's a cracked wall here so
    smash it and head through it. Bump the blocks and dig the beans here, then
    head left and bump the blocks and dig the beans in that room as well. Head
    back to the room with the save point you just passed and now take the bottom
    right exit. Follow this linear path and bump any blocks in your way. You'll
    eventually reach a dead end, sort of. There's some logs in a kinda fireplace
    here. Light the logs on fire to boil the Joke Soup Broth above.
    Head back to the big room above and high jump to the grates on top of the soup
    vat. Now remember what the Bean man said about warm updrafts of hot air?
    That's right, Spin here on top of the metal grating to create a whirlwind
    which travels above you to the grating above. It'll allow you to get to where
    Jojora went off to.
    Head through the northwest cracked exit door and back up the stairs past the
    Bean man with the spyglass. Exit left this time and bump the blocks, then head
    again to the area over the big room with the Soup vat.  and Spin over the gap
    to the grating with the newly created whirlwind and then Spin in the whirlwind
    so you can spin all the way right to where Jojora went. Exit right. You will
    see Jojora again and he'll say this is where the REAL challenge starts.
    He is indeed right because soon you'll have to seperate the Bros and solve
    puzzles by intertwining their paths more than you've ever done before. Drop
    down and use the Save Album if you wish, then head right over to the fence
    on the right. Pound Luigi underground and have him surface on the other side.
    Bump the Exclamation block which will cause the door to the left to be opened
    for Mario. Still using Luigi, exit right, then go up the stairs and exit left.
    Switch to Mario.
    Enter the door on your upper left. Head up the stairs and exit left. This is
    the same room where Luigi is stationed, but nevermind that because you can't
    get to him yet. Enter the north door. On this screen, bump the blocks and
    exit left. Save here if you wish and exit south. Have Mario stand under
    the Simu Block (it's red/green with an exclamation) and switch to Luigi.
    Exit south here as Luigi and on the next screen, exit west. On the next screen
    go into the north door. You'll be in the same room as Mario. Position Luigi
    under the Simu Block and hit A+B at the same time for both Bros. to bump the
    Simu Block and cause the gate in front of Mario to open. Switch to Mario.
    Go through the gate and exit left. Stand under the Exclamation block and then
    switch to Luigi. As Luigi, exit south, and on the next screen, exit west. You
    will be on the same screen as Mario. Stand off to the left side of the screen
    with Luigi and have Mario bump the Exclamation block now. This causes a barrel
    to drop below a red switch on the wall. Have Luigi jump on top of the barrel
    and hammer the red switch. This causes the door north of Mario to open. Switch
    to Mario and head through this door. Walk him up to the Simu Block here and
    then switch to Luigi. Have Luigi exit through his north door and stand under
    the Simu Block there. This room will be referred to as the cloud path room.
    You know what to do. Press A+B to have both bros. bump the blocks
    simultaneosly. Jojora will show up and force you to play a block bumping
    game. You've already played this type of game before. You need to bump 30
    blocks in 25 seconds. Once you do, he'll open the doors to the north of the
    Bros. You can try again if you fail as usual.
    Switch to Mario. Enter the north door. Jump up the grated ledges and enter
    the north door in this new room. Head up the stairs and exit right. Now you'll
    be on a grated ledge with 4 giant candles. Light them with Firebrand.
    This causes a block below to shift left off of a golden block. Head back and
    down the stairs to the room with that Golden Block. Have Mario stand on the
    block. Notice that the north door closes behind you as you exit it.
    Switch to Luigi.
    Enter Luigi's side north door, and stand under the golden block that Mario
    is currently on. Switch to Mario. The trick here is to have Luigi bump the
    block from below. When it reaches the pinaccle of its height, Mario should
    jump left off of it. Now exit left with Mario. In this room, drop down and
    bump any blocks in your way, exiting southeast. On this screen, have Mario
    stand under the Simu Block and change to Luigi. Have Luigi exit southwest.
    Now Luigi is on the same screen as Mario, so have him stand under the Simu
    Block on his side and have the Bros. bump them simultaneously. This causes the
    gate in front of Mario to open. Switch to Mario and exit south.
    Stand under the Exclamation block and switch to Luigi. Have Luigi exit south
    to the same screen as Mario. Bump the block with Mario to see where the barrel
    will land. Have Luigi exit north and re-enter the room that has Mario.
    Now stand under where the barrel lands and have Mario bump the block so that
    the barrel lands on Luigi. Have Luigi, still in the barrel, exit north.
    Have Luigi walk onto the panel on the ground here so the head on the wall
    spits a fireball that bounces off of the barrel and scorches the head.
    This causes a path to appear where you last saw Jojora. It allows the Bros.
    to meet up, but first you'll have to do a little walking to get the Bros.
    reunited again.
    Have Luigi bust out of the barrel and head to the cloud path screen where you
    last saw Jojora. Switch to Mario. Have Mario head back along the linear path
    to the cloud path and reunite the Bros. Exit via the south exit of the EAST
    path. Continue along until you come to the screen with the Save Album.
    High Jump up the ledges here and exit via the north door. Head up the stairs
    here and exit left.
    You'll see the candles you lit earlier on the other side of the room you're on,
    but ignore them for now along with the water fountain. Exit via the northeast
    exit of this room and head down the stairs here. Exiting south.
    Here you'll meet Jojora again who's obviously getting angry with you getting
    past all of his puzzles. Here you'll notice another soup vat. Head to the west
    side of this screen and smash the cracked wall on the north. Enter it and bump
    the blocks, then exit south. Back in the room with the vat, exit via the south
    east path. Follow this linear path, defeating any enemies in your way to the
    bottom left exit. On the next screen, keep following the linear path until you
    reach another fireplace with logs. Light it up with Firebrand and and then
    head back up to the soup vat room. As with before, jump up on top of the grate
    on top of the soup vat and Spin to create a whirlwind. This whirlwind will
    appear in the candle room above. Exit north, go back up the stairs and you'll
    be in the candle room.
    Have Mario fill up with water and have Mario line up with the whirlwind. Now
    hammer Mario with Luigi to spit water into the whirlwind which will put out
    the candles and open up the northwest door. Empty the rest of Mario's
    bloatwater, then get a new fill. Head to the 'cloud path' where Jojora made
    you do a block bumping challenge for 30 blocks. Head through the upper left
    exit there. This is the room where you first encountered that gold block
    you had to have Luigi bump Mario up to boost him. If you'll notice, there is
    a candle in this room to the left. Shoot water at it, and you'll have a block
    with 7 Hoo Beans appear 2 screens south from you. After you get these, head
    back to the screen where you put out the four candles with a whirlwind.
    Exit via the northwest door there, and head up the stairs here and into the
    next screen. Save here. The barrel in room can be used to backtrack a ways and
    get some more Hoo beans. First however, read below.
    Before you do this, make sure the path from here to the 'cloud path room',
    which has the green block bridge that Jojora made for us earlier is clear
    of ALL enemies. Also, make sure the entire area via the south, left path of
    the cloud room is clear of enemies. When those conditions are met, get Luigi
    in the barrel, and take it back down the stairs. The goal is to take it to
    the cloud room, and from there to the bottom left exit. Then you take it as
    far it'll go on that path, to the very end. You will see a red switch on the
    wall that obviously required the barrel. You don't need to jump at any time
    to get the barrel here! When pounded, the switch will cause a ? block to
    appear. Bumping it repeatedly gives you seven Hoo beans. Hoo beans are the
    rarest type. Now head back up to the room you found the barrel in.
    After escorting the barrel, head to the top ledge via the shorter ledges on
    the north west side of the room. Bumping the Exclamation block will cause a
    yellow bridge to appear on the far right side of the room. Unfortunately it
    disappears after a short time, so you need to line up and dash a straight line
    across the room and over it (line up just below the short iceblock to the
    southeast of the Exclamation block). Once you get across here and exit right,
    you'll be in Jojora's room.
    He'll welcome you to his room, tell you you're the first to ever make it up
    here, and say he'll "reward" you. He says he's inviting one of his pals over
    today. He asks you who you'd like him to invite. No matter the choice, it
    only changes the name of his "pal".
    The choices are:
    -> Chucklissa
    Pick any you wish. No matter who you pick, he'll say, "Oh, man! You two really
    have good taste!" and he'll call his "pal" who will drop down and say "I'm
    [insert name you picked here]! GAH HAH!". After the following lines, you'll
    have to fight Jojora and his friend.
     [BOSS: Jojora, Chucklissa/Oholina/Hoohoolia/Teeheena] : As I said before, the
     name you picked doesn't really matter since it's the same fight, just that
     Jojora's friend will have a different name. You will want to attack Jojora
     at the beginning of the fight with Solo attacks since you will be countered
     by Jojora with a nasty attack if you attack his friend; "NEVER touch a lady
     without her permission!". Once Jojora attacks you with his wand and you smash
     his wand out of his hand with a hammer counterattack, he'll he'll fly off
     screen for now. Smash his friend to death with Bros. attacks while he's not
     on the screen. Took me two Bros. attacks with level 34 bros. and the Great
     Force equipped. Now when Jojora returns and notices the lack of his friend's
     presence, he'll run away saying "What did you jerks do to my friend? You are
     so uncool!". You win. Incase you get countered by attacking his friend by the
     ice foam attack, mash jump buttons as fast as you can. It's an easy battle if
     you do it right. I'm not sure if you can defeat Jojora himself as all the
     attacks I used did 1 or 2 damage. Feel free to mail me if you successfully
     defeat Jojora.
     -EXP: 800. COINS: 180. Items: Sledge Heart.-
    After the fight, Jojora will throw a fit, call you jerks and then leave. You
    may think you're stuck, but upon quicker inspection of the screen you'll see
    unlit fire pits. Light them up with Firebrand and you'll open a wall to your
    right. Exit east now.
    Fawful is here, and exclaims that the fink-rats have come at last! He demands
    that you give him the Beanstar. Pound Luigi down and go under the gate. Luigi
    will try to give him the fake Beanstar, but he's not so easily fooled. He
    takes the real one by force and exits.
    You take control of Luigi. Head north and save here. Then exit north.
    Hammer the red switch on the wall here which opens the gate for Mario.
    The Bros. have a conversation and come up with a plan involving Peach's spare
    dress. High Jump up the ledge to your upper right and exit right.
    Continue on this linear path to see the next scene, where the Bros. trick
    Bowletta by dressing Luigi up as Peach. They let the REAL Peach go and take
    Luigi. Talk to Peach as Mario when this scene is over and you regain control
    of him.
    Semi-Repaired Koopa Cruiser:
    Cut to a scene on the somewhat repaired Koopa Cruiser. Bowletta and Fawful
    find out who their new Princess really is and you'll have to navigate through
    the linear path of the Koopa Cruiser after this scene.
    Save at the beginning of this if you wish. Then head to the next screen on
    your right. Light up the crystal balls with Luigi's Thunderhand to gain access
    to a block with a Hoo bean, then you should continue right to the next screen
    down the stairs.
    Light up all crystal balls and bump all blocks in your path, and exit
    northwest, down the stairs. Continue on the linear path and bump all blocks,
    exiting southwest on this screen. Light up crystal balls and bump all blocks
    on this next screen, save and exit southwest. On this screen, light up the
    crystal ball and take the Beanstar. Luigi will open up a hatch and go
    skydiving with the Beanstar now in his possession.
    Bowletta will enter the room Luigi was just in, fuming. S/he however, has a
    backup plan. You will see, soon. On Luigi's way down, he meets Prince Peasley
    mid-air. He gives Peasley the Beanstar and you'll watch a funny scene
    involving Peasley and Luigi.
    Teehee Valley, revisited:
    Cut to Luigi's predicted landing site, where Mario, Peach, and Toadsworth are
    waiting. He unfortunately lands a bit off and face first, whereas Peasley
    lands with some sort of parachute safely. Luigi falls through the sand to an
    underground area and an Exclamation block surfaces. After the convo, you take
    control of Mario.
    Smash the black rock to your northwest with your Hammer and enter the path
    behind it. Save here and exit via the southwest path. Bump that Exclamation
    block and watch the scene. Popple! He takes Luigi and ties him up, apparently
    he has a new Rookie as well. Head north to the previous screen and north 
    to the newly opened path. Follow this path west and exit west. Here, you need
    to head to the northwest area where there's a yellow pipe. Jump up the
    ledges to the ledge it's on and enter it.
    In the underground area here, you just head north to the next screen. Light
    the unlit torch here and continue north to the next screen. You will see Luigi
    tied up here. Mario frees him.
    Enjoy the dialogue between Mario, Luigi, Popple, and his new "Rookie", Birdo.
    Now you'll fight your final fight against Popple.
     [BOSS: Popple (4), Birdo] : Take Popple out with Bros. Attacks first. Popple
     can do some really deadly stuff this time like temporarily steal a hammer
     from a Bro. and beat them both over the head with it. Take Popple out first
     and Birdo will get angry, but her angry attack mode is nothing to be afraid
     of. Bros. Attacks all the way as usual. Remember, take Popple out first for
     more Exp/Coins/Items. Popple as usual will try to rush/steal which you can
     hammer him out of, and Birdo will try to suck you in for damage which you can
     hammer her to avoid. Once you drop Popple, Birdo will shoot out eggs to
     explode at the Bros. feet. Jump to avoid those. As with previous Popple and
     accomplice fights, if you kill his "Rookie" first, he'll run. Defeat him first
     for the full exp/coins/items.
     -EXP: 1400. COINS: 594. Items: Golden Mushroom, 5x Red Peppers.-
    Now the Bros. are reunited and all is good in the Kingdoms. Or so we think...
    Beanbean Town and Castle in ruins, again:
    After the scene where Popple gets angry for losing, yet again and blames his
    new Rookie, Birdo, head out of here via the Yellow Pipe in the north side of
    this room. You'll exit onto the first screen of Teehee Valley.
    From here, just head back to Beanbean Town, which is south. You'll find the
    town in ruin again, and upon visiting Beanbean Castle you'll learn that it's
    Bowser's Castle assaulting the town. Peasley, the fool he is decides that he
    will go up and try to stop Bowletta. He leaves as Queen Bean and Lady Lima
    head to the throne room. Go talk to them.
    Lima gives you a big hint that there's someone who can fly in their Kingdom.
    You know who that is? Incase you forgot, it's Blablanadon from Hoohoo Village.
    Head there and find him. The best way to get there from the Castle is to use
    the Castle's Warp Pipe to go to Stardust Fields and take a short walk from
    there. First, though, you should check out the Shops in Beanbean Town and
    Little Fungitown, because again they have new items for you to buy.
    I recommend the Scandal Jeans for Luigi at least.
    Here's a list of the newly stocked items:
    Beanbean Town Item Shop:
    1-Up Supers.
    Beanbean Town Pants/Badge Shop:
    B.Brand Jeans.
    Heart Slacks.
    Casual Slacks.
    Sarge Badge.
    General Badge.
    Tank Badge.
    Little Fungitown Item Shop:
    1-Up Supers.
    Little Fungitown Pants/Badge Shop:
    Mushluck Pants.
    Scandal Jeans.
    Grab Badge.
    Mush Badge AA.
    When you talk to Blablanadon, he'll offer to take you to Bowser's Castle.
    Accept if you're ready. You can always come back later once you're there, so
    don't worry.
    = [6.21] : Walkthrough: Bowser's Castle                                       =
    ENEMIES: Gunner Guy, Magikoopa, Boo, Hammer Bro, Sniper Bill, Chomp Bro.
    BOSSES: Iggy Koopa, Morton Koopa Jr., Lemmy Koopa, Ludwig Von Koopa,
            Roy Koopa, Wendy O. Koopa, Larry Koopa, Fawful (2), Bowletta,
            Cackletta (2).
    Bowser's Castle, home of the Koopas:
    This is it. The final chapter in Mario & Luigi: Superstar Saga. If you want to
    leave the castle at any time, talk to Blablanadon at the entrance.
    Bump the blocks to your left and right, and save here if you wish. When you've
    saved, head into the door on the north side of this room. You'll see a scene
    in the throne room of Bowser's Castle where Bowletta lets loose the original
    Koopalings, Bowser's Kids, to stop or slow your progress. Yep, these are the
    same Koopa Kids from SMB3 and Super Mario World.
    After the scene, head into the door. In this new room, head right and up the
    small ledges, entering the first door you come along.
    This is the area of Iggy Koopa, the first Koopaling/Koopa kid you'll meet.
    The goal in this room is to jump up along the top ledges, along the right, and
    without falling down. If you fall, you'll likely meet a Boo, and they're not
    very friendly enemies. You can use normal jumps, back char quickly following
    last char jump to get across to all but the last ledge before the door to the
    next area. Spin across that last one and enter the door. Save here on the left
    and continue north.
    You'll meet Iggy Koopa, who will spin around the Bros. to make them dizzy and
    then jump to a platform a ways from where the Bros. are. While dizzy, the Bros
    control is not very good. You'll have to hobble over right and around to the
    platform where Iggy is, and avoid being touched by any of the fire that is
    moving around. The D-Pad controls often reverse or even change altogether
    during this time, and if you get hit by fire you'll have to start from the
    beginning of this sequence all over again. When you reach Iggy, you'll be
    fighting him.
     [BOSS: Iggy] : Iggy is fairly easy. Pound him with Bros. attacks and dodge
     his fireballs by hammering them back at him, and when he spins around you
     time a hammer hit to release when he's spinning in front of you. He won't
     take long to down. Unfortunately you've still got six of his kin to fight.
     -EXP: 800. COINS: 99. Items: 1-Up Mushroom.-
    After you've defeated Iggy, head into the portal that appears where he once
    stood. This'll take you to the door before the areas with the jumps and the
    Boos. I'll refer to this as Iggy's area, although you don't need to come back
    here, all seven Koopa kids have an area of their own and it'll cut down on
    the amount of reading for you and writing for me!
    You'll notice that to the right of that door a new bridge across has also
    appeared. Cross it and enter the next door.
    This is Morton Koopa Jr.'s area.
    Here, just head along the linear path, jumping the spikes on the ground. At
    the end of this path, you'll reach a door. Enter it. On the next screen, you
    will reach some yellow transport blocks. You should know how to operate these
    by now; Hold the direction you want to move in (Left or Right) and alternate
    pressing A and B. On your path right across this screen, you'll have to use
    two of these transports. Enter the door on the right end.
    Head right in this new room and save. Then take the north path at the entrance.
    When heading along this path, you'll see a Koopaling drop and start firing
    energy waves at you. You have to jump these with both bros. while rushing at
    him. He is Morton Koopa Jr. When you reach him, it's fight time.
     [BOSS: Morton] : Morton is not too much different than Iggy. Just make sure
     that when he jumps into the air and spins, then slams into the ground that
     you JUMP the energy waves. They can be fatal. He'll also spit fireballs at
     you just like Iggy. Hammer them back at him, just like Iggy. After enough
     damage, he too will fall over dead. Bros. Attack is the standard fare here
     just like every other boss. Just make sure you dodge those energy waves!
     They can and will have you seeing Game Over if you don't.
     -EXP: 800. COINS: 99. Items: Bowser Fist.-
    Note: Supposedly the Bowser Fist badge doesn't always drop. I've gotten it on
    each of my playthroughs with and without the Game Boy Horror SP equipped.
    When you defeat Morton, he too will leave behind a teleporter that warps you
    to the door just before his area. Also, as before, a new path will open.
    When you teleport back to the door before Morton's area, just High Jump up the
    now raised platform and continue right to the next screen. Follow the linear
    path up the ledges on this screen to the upper path leading left. Make sure
    you jump up the ledges on the upper path, then go left to the next screen.
    Spin across here and enter the door.
    This is Lemmy Koopa's area.
    High Jump up the ledges in this room and spin across the gaps. Enter the door
    at the top right. In the next room, jump up the ledges and Spin right into
    the whirlwind that was clearly visible when you entered. Use it to Spin right
    to the next whirlwind, to the one after that and so on until you reach the
    next platform and exit to the right. On this screen, we have moving whirlwinds
    which I'm sure you know how to use. After the first gap we cross with the
    moving whirlwind, there's an optional one with a larger gap to the right.
    At the end of this gap is a mole who will give you a 1-UP Super for talking
    to him. Spin back left using the moving whirlwind and enter the door.
    Save here and head north. You'll meet Lemmy Koopa who will make you play a
    memory game. He'll spin around and put out three fake images of himself. You
    have to hammer the real Lemmy. When you do, you'll fight him.
     [BOSS: Lemmy] : He, like his other brothers spits fireballs which you can use
     your hammer defense to hit back at him. His other attack is to create fake
     Lemmy images which will spit fireballs at you as well on their attack turn.
     Hit the real Lemmy (you don't get any way to determine which that is in the
     fight) to make all the fake Lemmy images disappear. There isn't much to this
     fight so just pile on the Bros. attacks and be done with it.
     -EXP: 800. COINS: 102. Items: Green Peppers.-
    After Lemmy is down, he too will leave behind a teleporter, and "sort of" open
    a new path for you back at where the entrance door to his area is. When I say
    sort of, I mean it started a fountain. We want to get Mario full of water and
    High Jump on his head to put out all the flame burners in our way. After that,
    continue left and to the next screen. High Jump up to the ledge with the door
    and enter it.
    This is Ludwig Von Koopa's area.
    On this screen simply head left over the ledges and to the next screen. Joy.
    Another using water jets to push something into the electric joints puzzle.
    This is the hardest one yet. The fountain is on the northeast part of the room.
    You have to put 3 in total. After you've done it, get Mario filled with water
    and enter the north door that opened.
    Here we need to use Luigi's Thunderhand technique to spray water onto the
    Pirahna Plants. Water the left one and an Exclamation block will appear. Bump
    it and the north door will open. The right one only contains a fight with a
    Magikoopa enemy group so don't bother. Save in the next room and continue
    north. You'll meet Ludwig Von Koopa who will make you jump his spiked shell
    with each Bro. until he decides he's tired of missing then jumps into the air,
    Try to head out of his chamber and he'll drop down and behind you and attack.
    Now you fight him. 
     [BOSS: Ludwig] : Ludwig isn't that much more different than his previous 3
     Koopa brothers. He spits fire you can hammer back to him and even has a
     spinning move exactly like Iggy's. After enough punishment, he'll drop just
     as easily as Iggy did.
     -EXP: 800. COINS: 99. Items: Red Peppers-
    As with previous Koopa kids, Ludwig will leave behind a teleporter when
    defeated. Enter it and then drop down left. Pound Mario down to half size and
    enter the hole that was opened by Ludwig's defeat. Pound the red switch in
    this area with your hammer and bump the blocks, then return to Luigi and have
    him pound Mario back to normal size. High Jump up the ledges on the left and
    enter the door.
    This is Roy Koopa's area.
    On this screen, head left over the ledges and drop down left, exiting left.
    On this screen, pound Luigi down into the ground and go under the gate to your
    left. Have him go north as far as he can go through the closed gates and pop
    out on the top left room with a red switch that he can reach. Pound it with
    his hammer, then jump on the "<-" arrow trampoline to your left. Reunite with
    Mario and pound him down to midget size. Have him go through the holes in
    these rooms all the way to the bottom left room where he can pound a switch.
    This will open up the exit gate in the northeast part of the room. Reunite
    with Luigi, pound him up to normal size and exit via that newly opened gate
    in the northeast part of this room.
    Now we have another room involving Bros. seperation fun. Pound the red switch
    with a hammer in the northwest part of the room and watch what opens. Walk to
    the opening of that in the southeast part of the room and pound Mario down to
    midget size to enter it. Have him jump up to the top in this room to the top
    of this mess and from there you must jump left across to the top of another
    wall. Make sure to avoid the Boo and continue jumping left from wall top to
    wall top until you reach the absolute leftmost wall of the screen. From there,
    head north until you reach the northwestmost point of the screen and are still
    on top of the walls. Jump across right and continue jumping across these
    platforms until you are at the northeastmost point of this room. Head south
    along the wall from there to the southeastmost edge of this wall until you
    can go no further without dropping off, then exit this screen east via the
    You'll enter a screen remiscent of the 2D Marios where you must head right,
    jumping pits of lava from platform to platform and avoiding lava balls and
    those strange rotating disco lights. It's very linear and straightforward.
    At the end of this screen you'll reach a cardboard hanging Bowser over a
    bridge and an axe you can jump on, which is a throwback reference to the
    original Super Mario Bros. When you jump on the axe at the end of it, it'll
    even detract the bridge and drop the cardboard Bowser into the lava. Bump
    the Exclamation block at the end and enter the green Warp Pipe to the right
    of it which will take you back to the beginning of this screen. Exit left,
    drop down and reunite with Luigi. Since the upper left room of this door has
    been opened by the Exclamation block being bumped, you can continue. Do so
    after you pound Mario back to normal size.
    On the next screen, High Jump up the ledge and bump the Random block for coins
    if you wish. Save, also, then enter the door to the north. In this next room,
    we have Simu Blocks and they aren't easy to setup for. To get the first one,
    from the leftmost, have only Mario jump up the platforms while Luigi follows
    below. When Mario reaches the Simu Block, Luigi should be under the one he
    has to pound. Jump both at the same time and pound this one. Continue right
    with Luigi still down there and walk past the second Simu Block, then turn
    around and walk back to it where Luigi should line up with you for the second
    Simu Block. Bump it and continue along with Luigi still following down below.
    For the third simu block you have to make Luigi do a little hop to get up to
    the ledge it's on, but make sure he doesn't hop to the upper ledges from
    there. Tap left and right while under it to get Luigi to line up with it and
    then bump it. Continue along your merry way right with Luigi still trailing
    underneath and bump the next set, which sets up easily enough. This causes
    Roy Koopa to drop down to the extreme right side of the screen. Drop down to
    meet Luigi, then head right and High Jump up the platforms to where Roy is.
    Roy will jump up into the air and disappear, leaving a teleporter. Just step
    into the teleporter for now, since there's nothing you can do. I've tried,
    believe me.
    Continue left onto the next screen along this linear path and eventually
    Roy will drop down. You'll fight him.
     [BOSS: Roy] : Roy... isn't much different than the other Koopas, however... in
     this Koopa Kid fight and any after it, there will be a Bob-omb with a timer
     in the fight. When it reaches 0, it's game over for you. Roy himself spits
     fire like all previous Koopa kids, but Mario seems to have problems hitting
     it back at him. His other attack is a very long attack sequence where he goes
     into his spiked shell and rolls at the Bros. A lot of jumping is involved in
     avoiding it. Pound him with your most powerful Bros. attacks to knock him out
     ASAP. You don't want that Bob-omb to reach zero.
     -EXP: 800. COINS: 99. Items: Bowser Fang.-
    Note: Supposedly the Bowser Fang badge doesn't always drop. I've gotten it on
    each of my playthroughs with or without the Game Boy Horror SP equipped.
    When Roy is defeated, a barrel will drop to your south. I think you may know
    what this is for if you saw the red switch on the north wall. Pound Luigi
    under and have him surface in it, and move the barrel underneath the switch.
    Have Mario jump on the barrel and pound the switch with his hammer. This
    causes the barrel to be shot up, with Mario still on it, to the higher level.
    Have Mario jump off the barrel and Luigi bust out of it. You can drop down
    below for the blocks if you want to bump them for items/coins, but you'll have
    to exit the screen, re-enter and repeat the above steps with the respawned
    barrel to get back up to the upper level if you do. Your choice. Exit right to
    continue. Enter the door you see.
    This is Wendy O. Koopa's area.
    Jump over the ledges left and exit left. On this screen you need to use the
    barrel as above to pound the switch on the upper left part of the screen,
    except there are Boos here who will mess your plans up if you allow them to
    touch you. I recommend just killing them before you do anything with the
    barrel. Then pound Luigi under, assume control of the barrel and use Mario
    to pound the switch with his hammer, which opens the north door. Make sure
    Luigi is still in the barrel and enter the north door.
    On this screen, the north door is closed and you need to light the torches
    which are too high for Mario alone to reach. Simply have him jump on top of
    the barrel and set them on fire from there. There are two torches, one of the
    left and one on the right side. Once they're both lit lit, you can break free
    of the barrel. Exit north.
    Another fun bout of Sidestepping. The goal is sidestep between the cylinders
    and head northeast through them to the northeast pathway, then exit north.
    Smash the three black rocks with your hammer on the next screen and pound the
    red switch on the wall to reverse the direction of the cylinders in the
    previous room. Head back out and Sidestep between the cylinders southeast to
    the south path, and from there sidestep northwest to the northwest path, then
    exit north. Bump the blocks, pound the red switch to again reverse the
    direction of the cylinders in the previous room, and save, then exit north.
    Heading into this room you'll notice a Koopaling pop out of a pipe. This
    is Wendy O. Koopa. First and foremost, head to the southeast part of the
    screen with your characters behind the fence here. Pound Luigi, have him go
    under the gate and surface on the other side, seperated from Mario (you want
    this effect. You'll see why). Have Luigi stand next to the Pipe that Wendy
    is at and switch to Mario. Have Mario walk over to the Pipe to the opposite
    of that. Make sure both Bros. have hammer selected as their field ability.
    Have Luigi pound Wendy, then switch to Mario quickly and pound her when she
    comes out of that pipe. She'll get angry and pop out of the center pipe.
    Now you'll fight her!
     [BOSS: Wendy] : Wendy is yet another Koopa Kid, but like Roy before her, you
     also have to contend with the round limit imposed by the Bob-omb. Like all
     previous Koopa kids, she spits fire that you can hammer back at her. She is
     EXACTLY the same fight as Lemmy with the fake images that also spit fire at
     you. She's easy, but take her out before the time limit runs its course or
     it's game over for you.
     -EXP: 800. COINS: 102. Items: None.-
    After Wendy is down, she'll leave behind a teleporter. A platform will raise
    at the screen with the door to her area. Step into the teleporter and then
    High Jump up to the right. There's a lightning crystal here, so light it up
    with Luigi's Thunderhand. This'll cause a platform to your right to appear
    so Spin over to it, and at the end of it, Spin right to another ledge you
    couldn't reach if the platform wasn't there. There's a door here, so enter it.
    This is Larry Koopa's area, and he is the 7th and final Koopaling.
    In this long room, you need to pound the exclamation block and use Mario's
    Fire Rush to get to the other side in 13 seconds. You'll break through some
    cracked walls on the way as a comical effect of some sorts. Bump that block
    before the timer is up and exit north. Now we'll need to do some seperate
    Bros. field action. Pound Mario down to midget and enter the hole. Have Mario
    go to the next screen and wait on the first gold block you come across in his
    path, that he'll need Luigi's assistance to get past. Switch to Luigi and have
    him take the right path, switching to Mario when you get Luigi underneath the
    gold block. Just like in Joke's End, you need to jump with Luigi and at the
    peak of the blocks' ascent, have Mario jump right. Switch to Luigi and have
    him go under the next block and repeat. Again at the third one. Bump the
    Exclamation block with Mario and then have the Bros. meet up down below
    at the bridge that appeared.
    Have Mario and Luigi go up the path Mario went up and High Jump up past the
    area where you bumped the Exclamation block. Enter the north door. Save here
    and continue. Pound Luigi under the gate and have him surface on the other
    side. You'll meet Larry here who will drop a barrel on Luigi and then whack
    fireballs at you. You must deflect the fireballs off of the barrel and back
    to Larry. Basically a game of Pong/Tennis with Larry. If you fail to deflect,
    the fireball will ignite the Bob-omb next to you and you'll have to start the
    little game of Pong/Tennis over again. Eventually, Larry will screw up and be
    hit by the fireball. The gate will open and you can reunite with Mario.
    A bridge will also extend to where Larry was as he runs off north. Reunite
    with Mario and head north to where Larry went. High Jump up to the platform
    he went to and walk up to him.
     [BOSS: Larry] : Larry is the 7th and final Koopaling. He too spits fireballs,
     and you can hammer them as well. His other move is the same spin that Iggy
     and Ludwig have. Just like the past 2 Koopa kids, there's a count-down for
     him as well. Drop him quickly with your Bros. attacks. I was expecting more
     of a fight from the final Koopa kid.
     -EXP: 800. COINS: 99. Items: 1-UP Mushrooms.-
    After Larry is down, a new path outside his door will open, and as you may
    have guessed, you're nearing the top of the castle. Step into the teleporter
    that Larry left behind and High Jump up right to the newly opened pathway.
    Exit right.
    Continue up this linear path on this screen to the next screen on the upper
    path. At the fork in the road on these bridges, take a left and save as well
    as bump the blocks. Then take the north path and exit.
    Head north in this room and you'll see Fawful pop out of the lava exclaiming
    his now famous one-liner, "I have fury!". He's made a dramatic entrance and
    he's going to talk your head off now until he decides to fight you.
     [BOSS: Fawful (2)] : The first real boss, and one of the last bosses you'll
     face! It's the fruity Fawful. He has fury this time, and he's not joking.
     He'll hide in the machine until he overheats it. When he opens up his big
     machine to shoot electric shocks at you, you can hammer them back at him.
     However, when he shoots beams and energy balls from the machine with it
     still closed, you must jump and/or hammer them. After he's finished with
     the orbs attack, his machine will overheat and he will temporarily be forced
     out of it. THIS IS YOUR CHANCE! Hammer him with as many Jump Bros. Attacks as
     you can before the machine cools back down and he holes up back inside it.
     It'll probably take you two rounds of getting him to overheat the machine to
     kill him this way. Only took me one with the Great Force equipped.
     It pays to do sidequests.
     -EXP: 1500. COINS: 365. Items: 1-UP Super.-
    Fawful tries one last ditch effort after the fight to show that he indeed has
    fury. Unfortunately for him, Prince Peasley shows up and whacks him in the
    head with his Bean Saber. The following scene sees him sent flying out of
    Bowser's Castle. After the talk with Peasley, head north and exit north.
    In this next room, bump the blocks and make sure you SAVE. SAVE. Just do it.
    You can head back through the Castle and exit if you wish to do other stuff.
    When you're ready to finish the game, read below.
    Enter the large double doors. Bowletta will be on the throne in the next room
    in the top center of the screen. After a small chat, we're fighting!
     [BOSS: Bowletta] : S/he is... ugly. Anyway, this is your toughest fight yet!
     Go all out with your most powerful Bros. Attacks. S/he'll spit waves of fire
     you must jump and will produce Flarets. S/he will use these orbs of flame for
     healing. Unfortunately for him/her, it's not nearly enough of a healing
     source to keep up with your damage. Her other attack is to create a starstorm.
     You need to watch for the green and red stars in this attack, and hammer them
     at the right time to avoid them. I ended this battle in 2 rounds on my second
     game with my most powerful Bros. Attacks and the Great Force equipped.
     Level 39 Bros. if you must know.
     -EXP: N/A. COINS: N/A. Items: N/A.-
    You won!... or so you think. A bob-omb approaches behind the Bros., explodes,
    and knocks them out. Bowletta sucks them in. He/she literally makes you get
    in his/her belly! Badness.
    Inside, you'll meet the energy of Cackletta, as inserted into Bowser via
    Fawful's vacuum helmet. It's fight time.
     [BOSS: Cackletta (2)] : This is it. The final battle. You start the battle
     with ONLY 1hp on each Bro. So make sure as your first turn you use Ultra or
     MAX Mushrooms to heal up. She has so many attacks, but the ones you have to
     watch out for the most are A) When she sends several colored orbs at the
     Bros. which you must hammer, and B) when she spins her arms around and you
     must dodge them via jumps. To actually damage her, you have to destroy the
     arms and head to open up the heart. When the heart is open, you should go ALL
     out on it with Bros. Attacks while it's open. Eventually she'll regenerate
     the arms and head, and shortly thereafter the heart will close up again.
     Repeat destroying the Arms/Head to re-open it. This is a long and hard battle,
     by far harder than anything else in the game. Eventually with enough practice
     and most likely a lot of healing items, you'll win it.
     -EXP: N/A. COINS: N/A. Items: N/A.-
    You've won! For real this time, though.
    In the following "Castle Escape" scene, where you exit via the north east door
    in the throne room, just pound Luigi under the floor where the barrel is, take
    the barrel up the stairs and drop down 2 floors with it. Have Mario do the
    standard "Stand on barrel, pound switch with hammer" act, and continue along.
    Enjoy the ending!
    = [7.0] : Item and Equipment Lists                                            =
    This section is a list for Items, Key Items, Beans, Pants, Badges, and
    = [7.1] : Items: Consumable Items                                             =
    These are your basic usable items, like mushrooms. Costs are the base cost,
    not factoring in your plumbers' mustache discount, since the cost WITH the
    stache stat will vary from player to player. Note that not all of the listed
    items from shops will be at the listedshop the first time you visit. Check
    back after major events, and new inventory may be added.
     Name               Effect               Location                  Cost
     1-Up Mushrooms     Revive with          Some bosses, Blocks,      80 coins
                        50% HP               Little Fungitown Shop
     1-Up Supers        Revive with          Few bosses                N/A
                        100% HP              Side areas
                                             Little Fungitown Shop     240 coins
     Chuckle Blend      +4 SPEED, Permanent  Brew at Starbeans Cafe    N/A
     Chuckoccino        +4 DEF, Permanent    Brew at Starbeans Cafe    N/A
     Golden Mushrooms   Restore all          Side Quests/Areas         N/A
                        HP and BP            Few bosses.
     Green Peppers      Raise DEF and        Some enemies, bosses      N/A
                        Lower Weight         Drop: Tanoomba
     Hoohoo Blend       +4 BP, Permanent     Brew at Starbeans Cafe    N/A
     Hoolumbian         +4 POW, Permanent    Brew at Starbeans Cafe    N/A
     Max Mushrooms      Restore HP (ALL)     Shops                     180 coins
     Max Nuts           Restore HP           Shops                     220 coins
                        (100% to each)
     Max Syrup          Restore BP (ALL)     Shops                     150 coins
     Mushrooms          Restore HP (25)      Various enemies, Blocks,  24 coins
     Nuts               Restore HP           Various enemies, Blocks,  50 coins
                        (20 to each)         Shops
     Red Peppers        Raise POW and        Some enemies, bosses      N/A
                        Raise Weight
     Refreshing Herbs   Cure status          Various enemies, Blocks   30 coins
                        Ailments             Shops
     Super Mushrooms    Restore HP (50)      Various enemies, Shops,   60 coins
     Super Nuts         Restore HP           Few enemies, Shops        80 coins
                        (40 to each)
     Super Syrup        Restore BP (40)      Various enemies, Shops,   50 coins
     Syrup              Restore BP (20)      Various enemies, Blocks,  24 coins
     Teehee Blend       +4 STACHE            Brew at Starbeans Cafe    N/A
     Teeheespresso      +6 Random Stat       Brew at Starbeans Cafe    N/A
     Ultra Mushrooms    Restore HP (120)     Little Fungitown Shop,    ? coins
                                             Some enemies
     Ultra Nuts         Restore HP           Some enemies, Shops       140 coins
                        (100 to each)
     Ultra Syrup        Restore BP (100)     Few enemies, Shops        80 coins
     Woohoo Blend       +4 HP, Permanent     Brew at Starbeans Cafe    N/A
    = [7.2] : Items: Key Items                                                    =
    This is a list of key items, where they're found and what you need them for.
    It's mostly pointless to list these, but I'll do it anyway.
     Name              Location/Use
     Beanbean Map      Hammer Bros. give you it at the Beanbean Border.
                       A map of Beanbean Kingdom. 
     Peasley's Rose    Given by Prince Peasley after a boss battle on Hoohoo
                       mountain. Lets you into Beanbean Castle.
     Beanbean Brooch   Given by Queen Beanbean's REAL assistant in the scenes 
                       after you defeat the queen. Allows entry into
                       Chateau de Chucklehuck.
     Membership Card   Given after completing the barrel game on the
                       S.S. Chuckola. Required to enter the hold.
     Winkle Card       Given upon winning the Winkle Arena game. Allows entry
                       to the Winkle's shrine where a Starbean piece rests.
     Peach's Extra     Given by Princess Peach's assistant. Uhh... I think that
     Dress             you should see what it's used for in the game.
     Fake Beanstar     A fake Beanstar made of cheap plastic. Given by Prince
                       Peasley to fool Cackletta at the same time you reassemble
                       the real Beanstar. Isn't very successful!
     Green Goblet      "A dazzlingly beautiful green glass."
                       It's acquired in Chateau de Chucklehuck temporarily.
     Red Goblet        "An eye piercingly beautiful red glass."
                       It's acquired in Chateau de Chucklehuck temporarily.
     White Chuckola    "A fruit with a tangy flavor."
     Fruit             Acquired in Chucklehuck Woods. Needed to pass Chuckleroot.
     Red Chuckola      "A fruit with a robust flavor."
     Fruit             Acquired in Chucklehuck Woods. Needed to pass Chuckleroot.
     Purple Chuckola   "A fruit with a refreshing flavor."
     Fruit             Acquired in Chucklehuck Woods. Needed to pass Chuckleroot.
     Bean Fruit        "A juicy bean grown in the ground."
                       Needed to get Neon Eggs for the third Beanstar piece.
     Blue Neon Egg     "A bright blue egg laid by a Yoshi."
                       All seven are needed to get the third Beanstar piece.
     Red Neon Egg      "A bright red egg laid by a Yoshi."
                       All seven are needed to get the third Beanstar piece.
     Green Neon Egg    "A bright green egg laid by a Yoshi."
                       All seven are needed to get the third Beanstar piece.
     Yellow Neon Egg   "A bright yellow egg laid by a Yoshi."
                       All seven are needed to get the third Beanstar piece.
     Purple Neon Egg   "A bright purple egg laid by a Yoshi."
                       All seven are needed to get the third Beanstar piece.
     Orange Neon Egg   "A bright orange egg laid by a Yoshi."
                       All seven are needed to get the third Beanstar piece.
     Azure Neon Egg    "A bright azure egg laid by a Yoshi."
                       All seven are needed to get the third Beanstar piece.
     Crabbie Grass     "Bitter medicine for Bean Fever."
                       Used to cure Mario of... Bean Fever!
     Red Pearl Bean    "A bean that burns red with passion."
                       Needed to pay those who teach you the Hand Actions.
     Green Pearl Bean  "A refreshingly green bean."
                       Needed to pay those who teach you the Hand Actions.
     Beanstone         "A soybean civilization jewel."
                       Ten in total. Used for a sidequest.
     Beanlet           "A small, cute, green pet."
                       Five in total. Used for a sidequest.
     Beanstar          You get this after returning to Beanbean Castle with
                       all four Beanstar pieces. Described as;
                       "A powerful, sleeping granter of wishes."
     Beanstar Piece    There are four in total. Needed to reform the Beanstar
                       and trigger the ability to get Ultra-Hammer, which lets
                       you go to Joke's End and continue the story.
     Secret Scroll 1   Acquired sometimes by winning the first, 200 coin Thwomp
                       game. Requires Super Hammer to get to. Mario will learn
                       the Swing Bros. attack.
     Secret Scroll 2   Acquired by winning the second Thwomp game that costs
                       500 coins... sometimes. Requires Ultra Hammer to get to.
                       Luigi will learn the Cyclone Bros. attack.
     Spangle           Found in Gwarhar Lagoon. Used in a small sidequest there.
                       "Show me the stage, baby!"
    = [7.3] : Items: Beans                                                        =
    Beans are used to make drinks in Starbeans Cafe. Drinks give permanent stat
    boost as well as get you accessories the first time you brew them. Beans are
    acquired, not bought. Drink stats are in the Consumable Items section above.
    The best place to get Woo Beans is just outside Beanbean Town's east exit.
    Look for Lakipea enemies, and let them drop Sharpea at you. Kill them over and
    over, since the supply won't ever end.
     Name              Location                                  Used in
     Woo Bean          Various enemies at Beanbean Castle Area.  Woohoo Blend
                       Drop: Beanie                              Hoolumbian
                       Drop: Sharpea                             Chuckoccino
     Hoo Bean          Blocks, Invisible Blocks,                 Hoohoo Blend
                       Surfing minigame.                         Hoolumbian
     Chuckle Bean      Digging with Luigi, Surfing minigame.     Chuckle Blend
     Hee Bean          Mini-games.                               Teehee Blend
    = [7.4] : Equipment: Pants                                                    =
    Pants are to Mario and Luigi: Superstar Saga what armor is to other RPGs.
    As with other items, costs are the base cost, not factoring in the discount
    you get with your 'stache. Pants can raise HP and DEF, and some have useful
    effects, while others are not so useful and can even be detrimental.
    Note that not all of the listed items from shops will be at the listed
    shop the first time you visit. Check back after major events, and new
    inventory may be added.
    Legend (for who can equip):
    M = Mario.
    L = Luigi.
     Name              Location                  Stats             Who   Cost
     Ancient Pants     Drop: Limbo Bro           +0 HP, +40 DEF    ML    N/A
                                                 Win Mushroom
     Anuboo Jeans      Drop: Anuboo              +0 HP, +40 DEF    L     N/A
                                                 First Strike
     #1 Trousers       Beanbean Shop             +0 HP, +35 DEF    ML    250 coins
                                                 First Strike
     B.Brand Jeans     Beanbean Shop             +0 HP, +55 DEF    L     600 coins
                                                 First Strike
     Bean Pants        Beanbean Shop             +0 HP, +12 DEF    M     100 coins
                                                 No effect
     Bean Trousers     Beanbean Shop             +4 HP, +10 DEF    ML    130 coins
                                                 No effect
     Beanstar Pants    Beanbean Shop             +0 HP, +60 DEF    ML    500 coins
                                                 First Strike
     Blue Jeans        Beanbean Shop             +5 HP, +16 DEF    L     220 coins
                                                 No effect
     Bubbles' Gear     Drop: Fuzzbush            +6 HP, +45 DEF    ML    N/A
                                                 No effect
     Casual Coral      Surfing minigame          +0 HP, +80 DEF    ML    N/A
                       Get <39 Seconds           60% Poison Dodge
     Casual Slacks     Beanbean Shop             +20 HP, +70 DEF   ML    550 coins
                                                 No effect
     Hard Pants        Beanbean Shop             +0 HP, +18 DEF    M     130 coins
                                                 No effect
     Harhall's Pants   Harhall's Studio          +60 HP, +0 DEF    M     N/A
                       (Sidequest)               Random G
     Heart Pants       Beanbean Shop             +9 HP, +10 DEF    L     120 coins
                                                 No effect
     Heart Slacks      Beanbean Shop             +0 HP, +60 DEF    M     520 coins
     Hermetic Pants    Beanbean Shop             +0 HP, +45 DEF    M     300 coins
                                                 60% Poison Dodge
     Iron Pants        North Beanbean Fields     +0 HP, +70 DEF    M     N/A
                                                 Heavy G
     Mushluck Pants    Little Fungitown Shop     +0 HP, +65 DEF    M     258 coins
                                                 Lucky Mushroom
     Mushwin Pants     Little Fungitown Shop     +0 HP, +60 DEF    ML    264 coins
                                                 Win Mushroom
     Oho Jee Wear      Drop: Oho Jee             +6 HP, +13 DEF    ML    N/A
                                                 No effect
     Parasol Pants     Beanbean Shop             +7 HP, +0 DEF     M     180 coins
     Peachy Jeans      Little Fungitown Shop     +0 HP, +65 DEF    L     280 coins
                                                 Mario Follow
     Peasley Slacks    Beanbean Shop             +0 HP, +70 DEF    ML    450 coins
                                                 Light G
     Pirahna Suit      Drop: Pirahna Bean        +0 HP, +30 DEF    ML    N/A
                                                 HP-Auto Gain
     Plaid Trousers    Beanbean Shop             +0 HP, +40 DEF    ML    300 coins
                                                 No effect
     Queen B. Jeans    Beanbean Shop             +14 HP, +75 DEF   ML    550 coins
                                                 No effect
     Random Slacks     Drop: Boo                 +0 HP, +60 DEF    ML    N/A
                                                 Random G
     Safety Slacks     Beanbean Shop             +0 HP, +35 DEF    ML    220 coins
                                                 60% Poison Dodge 
     Scandal Jeans     Little Fungitown Shop     +0 HP, +70 DEF    L     280 coins
                                                 Mario Ahead
     School Slacks     Drop: Eeker               +0 HP, +18 DEF    L     N/A
                                                 Mario Follow
     Shroom Bells      Little Fungitown Shop     +0 HP, +50 DEF    ML    380 coins
                                                 No effect
     Shroom Pants      Little Fungitown Shop     +0 HP, +30 DEF    M     200 coins
                                                 Win Mushroom
     Shroom Slacks     Little Fungitown Shop     +0 HP, +35 DEF    ML    250 coins
                                                 Lucky Mushroom
     Smart Pants       Drop: Eeker               +0 HP, +50 DEF    M     N/A
                                                 No effect
     Street Jeans      Beanbean Shop             +0 HP, +60 DEF    L     400 coins
                                                 No effect
     Tropic Slacks     Beanbean Shop             +12 HP, +30 DEF   ML    280 coins
                                                 No effect
     Wool Trousers     North Beanbean Area       +0 HP, +32 DEF    ML    N/A
                       Side Cave                 HP-Auto Gain
     Work Jeans        Start with.               +0 HP, +5 DEF     L     Free!
                                                 No effect
     Work Pants        Start with.               +0 HP, +4 DEF     M     Free!
                                                 No effect
    Here are what the effects found on Pants do.
    *Mario Follow: Luigi will ALWAYS have his attack turn after Mario's. This is
    great, especially if Mario has a First Strike ability and high speed.
    *Mario Ahead: Luigi always has his attack turn before Mario. Also good with
    First Strike equipped on Mario.
    *DEF-Up: Defense is increased during battle.
    *First Strike: Always attack before enemies at the beginning of battle.
    *60% Poison Dodge: 60% chance of avoiding status effect affliction.
    *Lucky Mushroom: STACHE stat boosted based on how many mushrooms stocked.
    *Win Mushroom: Win Mushrooms as loot in battle more often.
    *Shroom Force: Raises POW based on how many Mushrooms you have stocked. This
    is in-battle only, and you can buy all of the different kinds of Mushroom to
    99 to get even more of an effect.
    *Random G: Random Gravity. Meaning you could start the fight with the effect
    of Floating Jump, or a shorter duration in the air time of a jump, or even a
    1ton status effect on you. This is usually bad.
    *Heavy G: ALWAYS start battles with 1-ton status effect. Worse than useless.
    *HP-Auto Gain: Gain small amounts of HP automatically during battle.
    = [7.5] : Equipment: Badges                                                   =
    Badges are pieces of equipment that can raise BP and POW, and sometimes have
    effects. Both Mario and Luigi can equip all badges. As with before, costs are
    the base costs. Note that not all of the listed items from shops will be at the
    listed shop the first time you visit. Check back after major events, and new
    inventory may be added.
     Name              Location                  Stats                 Cost
     Bean Badge        Recieved as gift          +6 BP, +8 POW         Free.
                                                 No effect
     Bean B. Badge     Beanbean Shop             +6 BP, +10 POW        78 coins
                                                 No effect
     Beauty Badge      Beanbean Shop             +0 BP, +28 POW        200 coins
                                                 No effect
     Bowser Fang       Drop: Roy                 +50 BP, +0 POW        N/A
     Bowser Fist       Drop: Morton              +0 BP, +10 POW        N/A
     Brilliant Badge   Beanbean Shop             +0 BP, +45 POW        350 coins
                                                 No effect
     Bros. Badge       Beanbean Shop             +8 BP, +25 POW        150 coins
                                                 No effect
     Bros. Life        ?                         +0 BP, +22 POW        N/A
                                                 BP-Auto Gain
     Bros. Respect     ?                         +0 BP, +72 POW        N/A
                                                 BP-Auto Gain
     Bros. Rock        Beanstone Sidequest       +20 BP, +20 POW       N/A
                                                 No effect
     Castle Badge      Beanbean Shop             +0 BP, +10 POW        75 coins
                                                 No effect
     Charity Badge     Beanbean Shop             +0 BP, +15 POW        140 coins
                                                 No effect
     Chuckola Badge    Drop: Gold Beanie         +0 BP, +28 POW        N/A
                                                 No effect
     General Badge     Beanbean Shop             +15 BP, +45 POW       350 coins
                                                 No effect
     Grab Badge        Little Fungitown Shop     +0 BP, +45 POW        400 coins
                                                 Item Grab
     Hand Aura         Drop: Starfish            +0 BP, +20 POW        N/A
                                                 HP-Up Hand
     High-End Badge    North Beanbean Fields     +12 BP, +0 POW        N/A
     Lucky Bros.       Drop: Trunkle             +0 BP, +26 POW        N/A
                                                 Lucky Attack
     Lucky Ribbon      Drop: Hermie III          +22 BP, +0 POW        N/A
                                                 Lucky Attack
     Mari-Lui Badge    Little Fungitown Shop     +0 BP, +20 POW        190 coins
                                                 BP-Auto Gain
     Miracle Badge     Beanbean Shop             +0 BP, +22 POW        120 coins
                                                 HP-Up Jump
     Muscle Badge      Little Fungitown Shop     +0 BP, +25 POW        220 coins
     Mush Badge        Little Fungitown Shop     +0 BP, +20 POW        160 coins
                                                 Shroom Force
     Mush Badge A      Little Fungitown Shop     +0 BP, +40 POW        300 coins
                                                 Shroom Force
     Mush Badge AA     Little Fungitown Shop     +0 BP, +45 POW        480 coins
                                                 Shroom Force
     Oho Jee Symbol    Drop: Oho Jee             +0 BP, +28 POW        N/A
                                                 HP-Up Hand
     Ohoracle Badge    Beanbean Shop             +0 BP, +22 POW        130 coins
                                                 HP-Up Hand
     Oh-Pah Badge      Beanbean Shop             +0 BP, +35 POW        280 coins
                                                 Power D
     Pea Badge         Beanbean Shop             +2 BP, +12 POW        90 coins
                                                 No effect
     Pirahna Swing     Drop: Pirahna Bean        +0 BP, +25 POW        N/A
                                                 HP-Up Hammer
     Power Badge       Beanbean Shop             +0 BP, +20 POW        160 coins
     Salvage Badge     Beanbean Shop             +0 BP, +40 POW        320 coins
                                                 Item Grab
     Sarge Badge       Beanbean Shop             +15 BP, +0 POW        300 coins
     School Emblem     Drop: Mecha-Chomp         +0 BP, +18 POW        N/A
                                                 No effect
     Sledge Heart      Drop: Jojora, Chucklissa/ +0 BP, +25 POW        N/A
                       Oholina/Hoohoolia/        HP-Up Hammer
     Soulful Bros.     Gwarhar Lagoon Sidequest  +40 BP, +0 POW        N/A
                                                 BP-Auto Gain
     Spike Badge       Drop: Pestnut             +0 BP, +8 POW         N/A
                       Drop: Gold Beanie         Spiny-Killer Jump
     Spiny Badge A     Drop: Mom Pirahna         +0 BP, +22 POW        N/A
                                                 Spiny-Killer Jump
     Spiny Badge AA    Little Fungitown Shop     +0 BP, +50 POW        280 coins
                                                 Spiny-Killer Jump     
     Steady Badge      Drop: Virus               +12 BP, +25 POW       N/A
                                                 No effect
     Tank Badge        Beanbean Shop             +0 HP, +55 POW        400 coins
                                                 HP-Up Jump
     Wonder Badge      Beanbean Shop             +0 BP, +22 POW        140 coins
                                                 Lucky Attack
    Here's what the effects of badges do for you.
    *Spiny-Killer Jump: Allows you to damage spiked enemies with Jump.
    *HP-Up Jump: Gain a bit of HP back with Solo Jump attacks.
    *HP-Up Hand: Gain a bit of HP back with Solo Hand attacks.
    *HP-Up Hammer: Gain a bit of HP back with Solo Hammer attacks.
    *Power-D: Increased Counterattack power.
    *BP-Auto Gain: Regain BP automatically over time in battle.
    *Shroom Force: Raises POW based on how many Mushrooms you have stocked. This
    is in-battle only, and you can buy all of the different kinds of Mushroom to
    99 to get even more of an effect.
    *Lucky Attack: Increases how often you get critical attacks.
    *Item Grab: Enemies drop items more often.
    *POW-Up: Briefly boosts POW.
    = [7.6] : Equipment: Accessories                                              =
    Accessories are the third and final slot of equipment. They have effects only
    and don't raise HP, BP, POW, or DEF. They are only gained by brewing at
    Starbeans Cafe. Where the resident nutbag owner E.Gadd shows up, samples the
    drink and then gives you the item. Both Mario and Luigi can equip all of the
    accessories, just like with Badges. The order below is not alphabetical but
    is the order in which the items are recieved. Note that the effect sometimes
    works for BOTH Bros. even though only one has the accessory equipped.
     Name                 Effect
     Greed Wallet         Double-Up Coin
     Bonus Ring           Double-Up EXP
     Excite Spring        Floating Jump
     Great Force          Rough Battle
     Power Grip           Hammer Grip
     Cobalt Necktie       Shining Stache
     Game Boy Horror SP   Rare Itemizer   
    Here's what each effect on the accessories can do.
    *Double-Up Coin: Get double the coins from battles.
    *Double-Up EXP: Get double the exp from battles, if you don't lose any HP.
                    This effect works for both Bros. with just one equipping it.
    *Floating Jump: Hold Jump button to stay in the air longer in battle. Useful
                    for dodging some attacks.
    *Rough Battle: Double your damage intake and output. Risky but good if you can
                   dodge well. You can put even bosses out of their misery in a few
                   well-timed Bros. attacks with this thing on. Infact, this is
                   probably the best accessory in the game for a skilled player.
    *Hammer Grip: You can hold your hammer on defense forever without becoming
                  tired and dropping your defense. Very useful!
    *Shining Stache: Doubles your STACHE stat.
    *Rare Itemizer: ALWAYS get Rare items off of enemies! Note that not all enemies
                    actually HAVE rare drops.
    = [8.0] : Enemies                                                             =
    Here's a nearly complete list of enemies in Mario and Luigi: Superstar Saga.
    I will only include the name, EXP/Coins possible rare drops and the preferred
    method of attack. Individual strategies for regular enemies are moot, since
    they are mostly really easy with one or two simple-to-dodge attacks. Listing
    the preferred method of attacking them is good enough.
    JU = Jump.
    HM = Hammer.
    HA = Hand Technique Attack.
     Name          Location             EXP      Coins  Rare Drop?    Attack With
     ????          Gwarhar Lagoon       90       11                   JU
     Anuboo        Teehee Valley        60       15     Anuboo Jeans
     Beanie        Various              4        2      Woo Bean      JU/HM/HA
     Bill Blaster  Stardust Fields      3        2                    JU/HM/HA
     Blooper       Oho Ocean            35       10                   JU
     Bob-omb       Beanbean Castle      16       1      Red Peppers   JU/HM
     Boo           Bowser's Castle      40       10     Random Slacks JU
     Boomerang Bro Gwarhar Lagoon       100      20                   JU
     Bowser        Peach's Castle       N/A      N/A    N/A           JU
                   (Opening of Game)
     Cheep Cheep   Oho Ocean            60       15                   JU/HA
     Chomp Bro     Bowser's Castle      128      8                    JU
     Chuck Guy (1) Chucklehuck Woods    15       3                    JU/HM/HA
     Chuck Guy (2) Guffawha Ruins       60       20                   JU/HM
     Clumph        Joke's End           100      8                    JU/HM/HA
     Dry Bones (1) Hoohoo Mountain      6        2                    JU/HM/HA
     Dry Bones (2) Teehee Valley        68       13                   JU/HM/HA
     Eeker         Woohoo Hooniversity  24       2      School Slacks JU/HM
                                                        Smart Pants
     Elite Troopea Gwarhar Lagoon       40       12                   JU
     Fuzzbush      Chucklehuck Woods    24       5      Bubbles' Gear JU/HM
     Glurp         Joke's End           70       10                   HA
     Gold Beanie   Chucklehuck Woods    50       93     Spike Badge   JU/HM/HA
                                                        Chuckola Badge
     Goomba        Koopa Cruiser        2        0                    JU/HM/HA
     Goomdiver     Oho Ocean            25       8                    JU
     Gritty Goomba Teehee Valley        30       4                    HM/HA
     Gritty Goomba Gwarhar Lagoon       68       8                    HM/HA
     Gunner Guy    Bowser's Castle      90       25                   JU/HM
     Hammer Bro    Bowser's Castle      132      25                   JU
     Fighter Fly   Stardust Fields      2        2                    JU/HM/HA
     Ice Snifit    Joke's End           68       18                   JU/HM/HA
     Lakipea       Beanbean Castle      22       10                   JU
     Laser Snifit  Woohoo Hooniversity  20       4                    JU/HM
     Limbo Bro (1) Guffawha Ruins       60       18                   JU/HM
     Limbo Bro (2) Teehee Valley        80       13     Ancient Pants JU/HM
     Magikoopa     Bowser's Castle      110      20                   JU/HM
     Malibut       Oho Ocean            68       8                    JU/HM
     Mecha-Blooper Gwarhar Lagoon       92       12                   JU
     Mecha-Chomp   Woohoo Hooniversity  26       6      School Emblem JU
     Oho Jee       Oho Oasis            4        1      Oho Jee Wear  JU/HM
                                                        Oho Jee Symbol
     Oucher Glass  Guffawha Ruins       60       5                    JU
     Parabeanie    Beanbean Castle      9        2                    JU
     Pestnut (1)   Chucklehuck Woods    15       2      Spike Badge   HM/HA
     Pestnut (2)   Oho Ocean            4        2  
     Paratroopea   Beanbean Castle      16       3                    JU
     Pirahna Bean  Beanbean Beach       150      1      Pirahna Swing HM/HA
                                                        Pirahna Suit
     Pirahna Plant Beanbean Airport     6        1                    HM
     Rex           Hoohoo Mountain      6        2-3                  JU/HM/HA
     Scaratroopea  Joke's End           48       20                   JU
     Sharpea       Outside of Beanbean  2        2      Woo Bean      HM/HA
     Sniper Bill   Bowser's Castle      80       10                   JU
     Spiky Snifit  Teehee Valley        67       10     Red Peppers   HM/HA
     Spiny         Beanbean Castle      15       1                    HM/HA
     Starkiss      Oho Ocean            58       1                    JU/HM
     Super Fly     Beanbean Castle      12       2                    JU/HM/HA
     Sworm         Beanbean Castle      14       2                    JU/HM/HA
     Tanoomba      Beanbean Castle      20       0      Green Peppers JU/HM/HA
     Troopea       Beanbean Castle      16       3                    JU
     Virus         Woohoo Hooniversity  22       4      Red Peppers   JU/HM  
     Yellow/Red/                                        Steady Badge
     Yo Bro        Woohoo Hooniversity  30       10                   JU/HM
    = [8.1] : Bosses                                                              =
    Here's a brief list of the bosses in a similar format as above with the normal
    enemies. They are not in alphabetical order but instead in the order you meet
    them in the game.
     Name            Location             EXP   Coins  Drop
     Fawful (1)      Koopa Cruiser        N/A   N/A    N/A
     Tolstar         Stardust Fields      30    Varies 1-UP Mushroom
     Hoohooros       Hoohoo Mountain      30    24     1-UP Mushroom
     Dragohoho       Hoohoo Mountain      50    34     Super Mushroom
     Queen Bean      Beanbean Castle      160   16     1-UP Super
     Rookie (1),     Chateau de           160   64     1-UP Mushroom,
     Popple (1)      Chucklehuck                       Green Peppers
     Wiggler         Chucklehuck Woods    120   0      Super Mushroom
     Chuckolator     Chucklehuck Woods    260   0      1-UP Mushroom
     Cackletta (1)   Woohoo Hooniversity  900   300    1-UP Super
     Rookie (2),     Woohoo Hooniversity  300   66     1-UP Mushroom
     Popple (2)                                        Red Peppers
     Mom Pirahna     Beanbean Airport     200   0      Spiny Badge A
     Trunkle         Teehee Valley        500   188    1-UP Mushroom, Super Nuts,
                                                       Lucky Bros.
     Hermie III      Gwarhar Lagoon       450   80     Lucky Ribbon.
     Popple (3)      Chucklehuck Woods    600   121    None
     Jojora,         Joke's End           800   180    Sledge Heart
     Popple (4),     Teehee Valley        1400  594    Golden Mushroom,
     Birdo                                             5x Red Peppers
     Iggy            Bowser's Castle      800   99     1-UP Mushroom
     Morton          Bowser's Castle      800   99     Bowser Fist
     Lemmy           Bowser's Castle      800   102    Green Peppers
     Ludwig          Bowser's Castle      800   99     Red Peppers
     Roy             Bowser's Castle      800   99     Bowser Fang
     Wendy           Bowser's Castle      800   102    None.
     Larry           Bowser's Castle      800   99     1-UP Mushroom
     Fawful (2)      Bowser's Castle      1500  365    1-UP Super
     Bowletta        Bowser's Castle      N/A   N/A    N/A
     Cackletta (2)   Bowser's Castle      N/A   N/A    N/A
    = [9.0] : In-Game Cameos/References                                           =
    This is a list of cameos and references of things you'll see in the game
    which come from other games or previous Mario titles.
    - The Koopa Kids/Koopalings. They first appeared in SMB3. All 7 are here.
    - Virus enemies in Woohoo Hooniversity. Dr. Mario, anyone? They even have the
      Dr. Mario functionality! If they all become the same color, they will all
      instantly die.
    - Obvious returning major characters like Princess Peach, Toad, and Bowser.
    - Wario & Kirby, on posters in the Yoshi Theater.
    - Yoshis, at the Yoshi theater. Yoshis were first introduced in Super Mario
      World for the SNES/Super Famicom.
    - Many enemies reference SMB2 like Snifits, and Chuck Guys (Like Shy Guys).
    - Professor E.Gadd, from Luigi's Mansion. He owns Starbeans Cafe, here.
    - The Donkey Kong-like barrel jumping sequence in Woohoo Hooniversity to save
      a hanging Luigi.
    - the Great Force item. Triforce, anyone? (Legend of Zelda)
    - Crabs like the ones from the original Mario Brothers. videogame.
    - Geno, who appears in the Little Fungitown Arcade on the minigame screen.
      He was a playable character from Super Mario RPG for the SNES.
    - Birdo, another SMB2 character plays a supporting role in this game.
    - Popple sharing many similar qualities to the thief from Super Mario RPG.
    - Several scenes remiscent of Mario 1 and/or 3. Like the one in Bowser's
      Castle that even has the drawbridge with the axe to drop the cardboard
      King Koopa/Bowser into the lava. Or the old 8-bit SMB1 flags on flagpoles
      attached to blocks.
    - Tanoomba enemies, who are basically doing the reverse of what one of the
      suits in SMB3 did.
    - Tennis or Pong reference with Larry Koopa in Bowser's Castle.
    - Several classic Mario enemies with beanified names like Lakitu, Spiny,
      Paratroopa, Boomerang Bro, Hammer Bro, Pirahna Plant and so on.
      Really too many to name.
    - Toadsworth, who is from Super Mario Sunshine (Gamecube).
    - Thwomps in the mine cart minigame and at the Hammer-Head Bros. second
      house, where they run two minor minigames.
    - Fuzzbush enemies spit out Fuzzies from Paper Mario & Super Mario World.
    - Various old remixed music from many Mario games.
    - Chuckorocks are much like Octorocks from the Legend of Zelda games.
    = [10.0] : Secrets/Extra Info                                                 =
    This is a small section covering for extra information and secrets.
    The High Jump Coin Trick:
    Did you know? If you pound Mario down to midget size, try to High Jump on him
    with Luigi and then jump with midget Mario while Luigi is above him, you will
    pound Luigi like a block. You will get 1 coin, and Luigi will lose 1 HP.
    You can juggle him like this over and over, however you will only get coins
    when he actually has HP greater than 1. It won't kill Luigi.
    Using this trick with a high 'Stache stat, one can make risk free profit.
    How? a 25 HP Mushroom doesn't cost 25 coins with a high stache, for example.
    Max Stats/Level info:
    There is a max level and stat in this game, and thanks to someone else who
    bothered to check it out, here they are:
    Max Level = 99.
    Mario reaches level 99 at 946405 EXP.
    Luigi reaches level 99 at 946498 EXP.
    Max Stats;
    Max HP = 999.
    Max BP = 999.
    Max POW = 999.
    Max DEF = 999.
    Max Speed = 999.
    Max Stache = 999.
    Max Coins = 9999.
    Max EXP = 999999.
    Needless to say, you won't get those stats without using many, many drinks, or
    cheating! Not that you need them.
    Misc. Info:
    - Popple appears at Little Fungitown where he's being trained as someone's
      "Rookie" by a toad just outside of the Mushroom Embassy in Little Fungitown,
      after your last fight against him.
    - Barrel Line-Up Mini-Game becomes playable in the Little Fungitown Arcade
      some time after the S.S. Chuckola goes into the sea.
    = [11.0] : Contacting the Author                                              =
    You can contact me via e-mail at devhatesyou(at)gmail(dot)com.
    Try not to mail about things answered in this FAQ! 
    = [12.0] : Credits                                                            =
    Here's where I acknowledge contributors and other things I feel added to
    the making and maintaining of this guide.
    - My hands, which will someday have Carpal Tunnel or something equally bad.
    ~85 words per minute with extreme pain, coming soon!
    - Distributors of fine iced tea mix. A must for me! Just add water.
    - The Miracle that prevented Windows from crashing after I hadn't saved over
    an hours work on this guide. I've had it happen before! Luckily not on this
    piece of work. I might have cried. Really.
    - "c c" [dais12(at)hotmail(dot)com] - For much useful Advance Bros. Attack
    info! It's thanks to him that the missing ones (except for Swing Bros. which
    I later figured out myself) got filled in.
    - [dexter_dtt(at)hotmail(dot)com] - For telling me how to make use of the
    previously useless barrel in Joke's End at the room with the timed yellow
    block bridge. It's not so useless now!
    - Jon Mott [weeble1(at)charter(dot)net] - Huge correctional info on Bounce
    Bros. Advance functionality.
    - "GravyFlood" - For few suggestions to make this a bit easier on the eyes.
    Also, extra info about the Mom Pirahna boss.
    - WH [wihu20(at)telkom(dot)net] - Great Mini-Game, and Mini-Game prize infos.
    This is who figured out most of the prize data for the Mini-Games. Thanks!
    - [jamescom1(at)yahoo(dot)com] - Max stats/level info. A couple corrections.
    - "FireHawk13" - Chuckorock / Octorock (Zelda) reference.
    - Goju Tsume [gojutsume(at)hotmail(dot)com] - Chopper Bros. normal attack
    extra info (button mashing part), and another secret Hoo Bean block at
    Joke's End.
    - [joshuatc(at)rogers(dot)com] - Alerting me that Jojora is indeed defeatable.
    - Origami Sensei [origami_sensei(at)hotmail(dot)com] - Misc. info/suggestions.
    *If I forgot you as a contributor, send me an e-mail and I'll put you in the
    next update.
    = [13.0] : Copyright/Legal Information                                        =
    This document is protected by international copyright laws.
    Unpublished work Copyright (c) 2003 Dev [devhatesyou(at)gmail(dot)com].
    This document and its written contents are (c) 2003 Dev unless otherwise
    noted in the above Credits section.
    You may only find it publicly on the websites listed below. You may not
    distribute this document publicly in whole or in part on any other website or
    medium than those listed below, excepting expressed permission from the
    author; and even then only if it is fully intact with no modifications
    whatsoever. You may not sell this document or any information contained within
    for profit under any circumstance nor distribute it in any way for financial
    gain. You may, however, for non-profit purposes, and privately, distibute
    and keep any number of unmodified backup copies in the same format as it is
    current in on any storage medium if you wish for personal and private use
    only. You may not plagiarise any content of this document for works of your
    own. You will not use this document for any other purpose than private,
    personal, non-profit use.
    Websites which I do allow to host and publicly distribute this FAQ are:
    : http://www.GameFAQs.com (and any party directly affiliated with it)
    : http://www.neoseeker.com
    : http://faqs.ign.com (IGN.com)
    No other organizations are authorized to publicly distribute this document.
    The Mario Bros. videogames, "Mario and Luigi: Superstar Saga", Mario Brothers,
    Super Mario Brothers and all other registered instances of such are copyright
    (c) Nintendo. All characters, stories, and so on are Copyright (c) their
    respective holders.
    // EOF (End of File)

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