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    White/Black/Blue Differences FAQ by The Dark Unknown

    Version: 0.8 | Updated: 10/31/03 | Search Guide | Bookmark Guide

    Megaman Battle Network 3 White and Blue Differences Guide
    By: The Dark Unknown
    Version: 0.9
    Any suggestions can be posted on the Megaman Battle Network 3 W/B Message
    Board at www.gamefaqs.com. Or if it's an emergency, e-mail me at
    This document is Copyright 2003 The Dark Unknown. Break this copyright, and
    Title 17 Chapter 5 Section 506(d) of US Copyright Law you can be fined for up
    to $2,500.For usage of this document on any other places, web sites etc, please
    contact me via e-mail: powerclash_192@hotmail.com.
    Places where the FAQ is currently available: www.gamefaqs.com
    --------------------------Table of Contents--------------------------
    A) Introduction to Megaman Battle Network 3 White and Blue
    B) Difference 1: Battle Chips (Standard and GigaChips)
    C) Exclusive GigaChip descriptions
    D) Difference 2: Navis (MegaChips of Mistman and Bowlman)
    E) Difference 3: Styles and Navi Customizer Blocks
    F) Difference 4: Shop Merchandise
    G) Miscellaneous Differences:
    i) Box/Cart Art
    ii) In-game Decoration
    iii) Others
    H) Important Information
    i) History
    ii) Credits
    iii) Contact Me
    iv) Copyright Information
    -------------------------A) Introduction-----------------------------
    Let's get down to business!
    The main differences between the White and Blue version are:
    1) GigaChips
    2) Standard Chips
    3) Navis you can fight + Navi Chips you can get
    4) Styles and Navi Customizer Blocks related to the Style
    These make White and Blue distinctively different in terms of Gameplay.
    As most people ask: Which version is better? The answer depends on you.
    I can only show you the difference, not force you to choose 1 version.
    For those of you that have not played any previous Megaman Battle Network
    titles, and don't have much knowledge of how MMBN Titles (especially, MMBN3)
    work, here
    is some info for you.
    Megaman Battle Network 1/2/3 are all RPGs, with an Action genre mixed into the
    Battles, and aren't related to the timeline of Megaman SideScroller Titles
    (MM1-10, MMX1-7). Just a bit of info for all you MM Fans :P.
    Basically, in the game you control Lan, the main character of the real world.
    He (and you) can travel around the real world etc. At certain places (all of
    which are somehow computerized), Megaman.EXE, Lan's Navi can plug/jack in into
    the Internet World via the PET, or Personal Terminal.
    Megaman goes around the Internet World (controlled by you as well), and can
    travel from
    place to place within the Internet. There are different types of Networks. Some
    are just
    jack/plug in points, with a Diamond shaped area. Others are part of the
    network, like
    ACDC Area 1-2-3 (which you can go through without plugging out) Within the
    Internet Areas,
    there are Viruses (which appear randomly, as of most RPGs). You get into a
    Battle Sequence
    (this is all explained in the Game Manual), where you select chips and fight in
    in a stage like so:
    M = Megaman (where he starts in the battle)
    V = Viruses (can be in different places etc)
    You are allowed to move around in the 9 panels to the left (3x3 area), which are
    all Red. The rest are Blue, and show where the opponent can move.
    Other opponent Navis will appear throughout the game, which you are able to
    battle and perhaps gain chips from.
    Chips gotten from Viruses or Navis can be put into a set of 30 chips, known as
    Folders. All of this will be explained in the Instructions Manual that comes
    with your game.
    -------------------------B) Difference 1-----------------------------
    The Battle Chips that are obtainable in each version are different. Firstly,
    Standard Chips have shared codes amongst the two versions as well as
    unique codes only found in one version. Example: AirSword has a * code
    in Blue, but not in White; MetaGel 1 K can be found in Blue only, MetaGel
    1 Y is only in White.
    The more important difference between the Battle Chips: The Gigachips.
    There are 5 unique Gigachips in each version. They are listed below. (NOTE:
    Since GigaChips can't be traded, they remain exclusive to each version)
    Note: Forte GS is a Capcom Promotion, and replaces Forte or Forte Another
    in the Library.
    |     Chip Name     | Version |    Where to get it    |
    |   Navi Recycle    |  White  |  UnderNet 4 Merchant  |
    |     Forte/Bass    |  White  |        Forte GS       |
    |      Serenade     |  White  |  Serenade Time-Trials |
    |       Double      |  White  |   NetBattle: Both     |
    |     Punishment    |         |  carts need 3+ Stars  |
    | Proto Arm Sigma   |  White  |Proto SP(with 7 stars) |
    |    FolderBack     |  Blue   |  Undernet 4 Merchant  |
    |Forte/Bass Another |  Blue   |        Forte GS       |
    |  Darkness Aura    |  Blue   | Serenade Time-Trials  |
    |  Delta Ray Edge   |  Blue   | NetBattle: Both       |
    |                   |         | carts need 3+ stars   |
    | Proto Arm Omega   |  Blue   |Proto SP (with 7 stars)|
    -------------------C) Exclusive Gigachips Description-----------------
    For those who want to know what each chip does, in order to decide which
    version to get, here's the list (Format is the same as the one I did in the
    Netbsttle Strategy Guide for MMBN3).
    The ones listed are only the exclusive ones. The V5 Navi Chips that are
    shared between each version are not listed. The Gigachips are listed in
    this order:
    -->NaviRecycle (WX1)
    -->FolderBack (BX1)
    -->Forte/Bass (WX2)
    -->Forte Another/Bass+ (BX2)
    -->Serenade (WX3)
    -->DarkAura (BX3)
    -->Proto/Alpha Arm Sigma (WX4)
    -->Proto/Alpha Arm Omega (BX4)
    -->Balance (WX5)
    -->Delta Ray Edge (BX5)
    Please search the number allocated to the GigaChip [eg. BX1 or WX1].
    Use the Search Function CTRL + F. WX is a White Exclusive Gigachip, and
    BX is a Blue Exclusive Gigachip. The Gigachips that share the same number
    (WX4 and BX4) are obtained in the same method in both versions.
    NOTE: The numbers given to the Gigachips by ME, and are in NO WAY RELATED to
    the game and its sorting system.
    Number: ~Number given to make searching easier~
    Name: ~Self-explanatory, its name~
    Exclusive to: ~Exclusive to which version (White/Blue)
    Obtaining Method: ~How you get it~
    Requirements: ~Does it need anything special to activate, like the chip Hole.~
    Damage: ~Damage it deals (Without Atk+)~
    Code: ~The code of the chip (A-Z, *)~
    Description: ~What the chip does~
    Pros: ~Good things about this chip~
    Cons: ~Bad things about the chip~
    Effective with: ~What chips and combos it works well with.~
    Number: WX1
    Name: Navi Recycle
    Exclusive to: White
    Obtaining Method: 200 BugFrags: Shop in Undernet 2
    Requirements: None
    Damage: Equal to last used Navi (as well as any Atk+)
    Code: *
    Description: Reuses the last Navi chip used, including any Navi+
    or Atk+ you've used with it. If you haven't used a Navi Chip before using
    Navi Recycle, it'll disappear. Also works on certain PAs.
    Pros: Allows you to reuse any powerful Navi you've used, perfect for Navi
    Chips like Darkman, Flashman, Plantman and Yamatoman. Also, PAs like
    BigHeart, GutsShoot and BodyGrd can be recycled, allowing another PA for
    just 1 chip. Gigachips like Serenade and Forte/Bass can be Recycled too.
    It can also be Preset (50MB), effective for Folders which rely on Navis.
    Cons: Doesn't work without Navi chips
    Effective with: Lots of Navis.
    Number: BX1
    Name: FolderBack
    Exclusive to: Blue
    Requirements: None
    Obtaining Method: 200 BugFrags: Shop in Undernet 2
    Damage: None
    Code: *
    Description: Recycles your Folder, meaning all chips you've used in the battle
    can be reused again. Since Folderback itself is recycled, it means you have
    unlimited chips. Preset Chip stays preset, plus Folderback acts as a
    instant FullCust Chip.
    Pros: Unlimited chips for hard battles like Forte/Bass SP. Allows reuseage
    of strong PAs like PrixPower. It also resets Rush, Tango and Beat Support
    NC Blocks in Netbattles.
    Cons: Not many...the only con is that it acts as a FullCust for opponents
    in Netbattle, and resets THEIR Rush/Beat/Tango.
    Effective with: Everything!
    Number: WX2
    Name: Forte/Bass
    Exclusive to: White
    Obtaining Method: Defeat Forte/Bass GS
    Requirements: Hole Chip/ DarkLicense NCP
    Damage: 90 (x15~)
    Code: X
    Description: Requires Hole to use. Forte/Bass appears, then shoots around
    15 Airbursts horizontally across the Stage. These can be blocked by
    obstacles. The shots are fired randomly down each row.
    Pros: Long range, lots of hits. It can hit Prisms, doing massive damage.
    Cons: Easily blocked with Rooks or other obstacles. Requires Hole Chip
    or DarkLicense NCP.
    Effective with: Navi+ and Atk+, obstacle removing chips.
    Number: BX2
    Name: Forte Another/Bass+
    Exclusive to: Blue
    Obtaining Method: Defeat Forte/Bass GS
    Requirements: Hole Chip/ DarkLicense NCP
    Damage: 550
    Code: X
    Description: Requires Hole to use. Forte/Bass appears, then goes above
    the enemy closest to him. He then uses "Earth Breaker", which is where
    he hits down, hitting 1 vertical "row". Piercing, and it also cracks the
    Pros: Can break practically any shield/Aura. Piercing, so it goes through
    obstacles. It also hits Moles, since the chip hits the Panel itself.
    Cons: Only 1 row, bad for multiple opponents.
    Effective with: Navi+ and Atk+, Wind/AirSword to get enemies in line (if
    there's more than 1)
    Number: WX3
    Name: Serenade
    Exclusive to: White
    Obtaining Method: Finishing all Serenade TimeTrials
    Requirements: Hole Chip/ DarkLicense NCP
    Damage: 100 (x20~)
    Code: S
    Description: Requires Hole to use. Serenade appears, then she uses her
    HolyShock, hitting and cracking panels. The hits are random.
    Pros: Can be made to be more accurate. With the opponent left wit 1 Panel,
    and Serenade powered with with Navi+ and Atk+, this chip is able to do
    over 3000 damage (210 per hit, times 15-20), thus making this the STRONGEST
    Cons: Not many...weak if you've been Areagrabbed lots.
    Effective with: Navi+ and Atk+, lots of Areagrabs.
    Number: BX3
    Name: DarkAura
    Exclusive to: Blue
    Obtaining Method: Finishing all Serenade TimeTrials
    Requirements: Hole Chip/ DarkLicense NCP
    Damage: None
    Code: A
    Description: Requires Hole to use. Megaman gets a 300 Aura. This can't
    be broken unless a 300 damage single hit is used on the Aura.
    Pros: The best Aura available in the game! It withstands most attacks,
    only LifeSword, Bass+/Forte Another, certain pumped up V5 Navis and
    PrixPower can break it. It can be made to a 600 Aura by standing on
    HolyPanels. It can also be Preset (55MB)
    Cons: Requires Hole, waste of Hole, since other Gigachips do immense damage.
    Also can be removed with a NorthWind.
    Effective with: Sanctuary/HolyPanel, AntiSword (for LifeSword), AntiNavi
    (Bass+, V5s etc)
    Number: WX4
    Name: Proto/Alpha Arm Sigma
    Exclusive to: White
    Obtaining Method: Defeating Proto/Alpha SP
    Requirements: None
    Damage: 50 (x16)
    Code: V
    Description: Proto/Alpha appears in the middle panel (where Megaman
    usually appears in Battles), then fires its Lightning Bolt, doing 400 base
    damage to the side rows, and 800 base damage to the middle row.
    Pros: The second most damaging Single chip in MMBN3, it can do up to 160
    x16 damage to the middle row, almost as good as Serenade's insane damage.
    This DOESN'T REQUIRE HOLE, meaning you can practically defeat an opponent
    with just this chip.
    Cons: If there's an obstacle over the panel where Proto/Alpha appears,
    then the chip won't work.
    Effective with: Obstacle removers (AirShot? GutsPunch? Poltergeist?),
    Navi +, Atk +.
    Number: BX4
    Name: Proto/Alpha Arm Omega
    Exclusive to: Blue
    Obtaining Method: Defeating Proto/Alpha SP
    Requirements: None
    Damage: 500
    Code: V
    Description: Proto/Alpha appears in the middle panel (where Megaman
    usually appears in Battles), then fires its Nuclear Missile forward, doing
    500 damage. If it hits an obstacle/opponent in front, then it wil explode,
    doing 500 damage to all 9 surrounding panels. However, if the missile
    travels OFF the screen, it does 500 damage to the back two rows.
    Pros: Although this cannot compare to P/AAS' crazy damage, it does have
    spreading capibilties.
    Cons: If there's an obstacle over the panel where Proto/Alpha appears,
    then the chip won't work.
    Effective with: Obstacle removers (AirShot? GutsPunch? Poltergeist?),
    Navi +, Atk +.
    Number: WX5
    Name: Balance (Double Punishment)
    Exclusive to: White
    Obtaining Method: Netbattling with opponents that have at least 1 Star.
    A 1/32 chance of getting it. You must play in Real Mode though.
    Requirements: None
    Damage: 1/2 of FULL HP
    Code: Y
    Description: Bolts of Lightning comes down on everyone (including the
    who used the chip), and takes away 1/2 their FULL HP. (You are left with
    1 HP if it does too much damage)
    Pros: Can quickly defeat high HP opponents (you can get up to 3000HP, so 1500
    Cons: Damages you, can leave you with low HP.
    Effective with: LifeSword (comes in Y code), Murmasa: Can do damage equal
    to your HP loss, in this case, at least 1/2 your HP. Strong PAs that do
    heavy damage. Tango Support (To recover you when Balance hits you down to low
    Number: BX5
    Name: Delta Ray Edge
    Exclusive to: Blue
    Obtaining Method: Netbattling with opponents that have at least 1 Star.
    A 1/32 chance of getting it. You must play in Real Mode though.
    Requirements: None
    Damage: 220 X 3
    Code: Z
    Description: Protoman's Triangle/Delta Attack. Protoman appears, and
    slashes the opponent, doing 220. If you press A at the correct time (with
    a flashing cursor), then Protoman can hit up to 3 times, doing 660.
    Pros: High Damage, good accuracy.
    Cons: Bad Code, requires good timing. Hard to master...
    Effective with: Atk +10 or 30, Flashman, Plantman (to stop opponent)
    -------------------------D) Difference 2-----------------------------
    Aside from 2 Navis, all the rest of them that you find in MMBN3 will remain the
    same in both versions. The Navi Mistman V1 to V4 can only be found in White
    Version, and the navi Bowlman V1 to V4 can only be found in Blue Version. Both
    are located in the same location (Location disclosed to prevent spoilers)
    You can only obtain the chips Mistman V1, V2, V3 and V4 in White, and you
    must trade or use Library Compare from a Blue Cartridge to get Bowlman's
    chips. Same with Bowlman, Bowlman V1, V2, V3 and V4 is only obtainable
    in Blue. However, Mistman V5 and Bowlman V5 are obtainable in both versions,
    in ~SPOILERS~ +SP Mode, by defeating the respective SP Navi.+
    Punk, Mr. Famous' new Navi, can be found in Blue Version only. There is
    simply no Navi in the place of Punk in White Version. Unfortunately, Punk
    doesn't yield a chip. Punk's Chip is a Capcom Event Promotion only.
    The only item you get from Punk is Zenny.
    -------------------------E) Difference 3-----------------------------
    One of the biggest differences between White and Blue Versions is the Unique
    Style of each version. White has Ground Style, while Blue has Shadow Style.
    Ground Style has the ability to crack panels using a Charged Buster Shot.
    If Ground Style's Charged Buster hits any obstacle or Virus, the Panel
    it is on gets cracked. HeatGround is an exception, since the flame itself
    counts as an obstacle, so the 3 Panels in front are cracked.
    Shadow Style has the ability to turn Invisible, similar to the chip Invis,
    using a Charged Buster Shot. Megaman will turn invisible for a few seconds
    (2-3). If any Weapon +1 NC Blocks are put into the Navi Customizer, then
    the Invis Charged Buster reverts to the Element Charged Shot, at LV1.
    Through Ground Style you can obtain the Navi Customizer Blocks: SetGrass
    (LV2), SetIce (LV3), SetMagma (LV4) and SetHoly (LV5), which turn the normal
    panels on the stage into that type. Set Holy only turns your normal panels to
    Holy Panels. These NC Blocks are the same as the ____Stage (The ____ being
    the type of panels it changes the panels to)
    Shadow Style gives the Navi Customizer Blocks: ShadowShoes, FloatShoes,
    AntiDamage. ShadowShoes ignores Cracked Panels, which
    means stepping over a Cracked Panel will not cause it to break. FloatShoes
    neglects the bad effects of Panels: Damage standing on Magma Panels,
    Sliding on Ice Panels, and Slowing down on Sand Panels, but not the good
    effects, like recovering on Grass Panels, or 1/2 damage on HolyPanels.
    However, FloatShoes does NOT prevent poison from Poison/Swamp panels.
    AntiDmg is a combination of Reflect and the chip AntiDamage. If you
    press <- + B just before you get hit (meaning it's activated when you're
    hit), you will "block" the attack, and instead fly up and throw 1 Shrunken
    like the Chip AntiDamage. A ???? will appear in the top left corner of
    your screen (Under HP) when you use AntiDmg, like with the Anti Chips.
    AntiDmg only lasts for 1 second, so you have to time it well. Reflect is
    generally recommended, instead of AntiDmg.
    For additional information, please refer to zidanet129's FAQ on Styles,
    which is available at www.gamefaqs.com
    Link: http://db.gamefaqs.com/portable/gbadvance/file/rockman_exe_3_style.txt
    -------------------------F) Difference 4-----------------------------
    There are many shops in Megaman Battle Network 3. These sell a variety
    of chips, as well as Subchips and HP Memories. The Shops in White have
    different Chips on sale than the Shops in Blue, but they are in the same
    location in both versions.
    For more information, please refer to my Shop List (By: The Dark Unknown)
    available at www.gamefaqs.com.
    Link: http://db.gamefaqs.com/portable/gbadvance/file/rockman_exe_3_shops.txt
    -------------------G) Miscellaneous Differences ----------------------
    i) Box and Cartridge Art
    The Box for Megaman Battle Network 3 White shows Rockman's Head, with Lan
    and his PET in Front, on a white Background. The Box for Megaman Battle
    Network 3 Blue shows Punk's Head facing left to the left of the box and
    Rockman in HeatShadow Style facing Right to the right side of the box.
    Lan stands in the middle of Punk and Rockman in the middle on a Blue
    The Cartridge Art of Megaman Battle Network 3 White is silver on the left
    side and white on the right side. Lan and Megaman are in white on the silver
    side of the Cartridge Label, with the title "Battle Network Rockman EXE
    3" on the white side. The Blue Cartridge has Megaman in HeatShadow Style
    on a Blue and blue background, with Blue to the left and blue to the right.
    "Battle Network Megaman Battle Network 3 Blue" is on the left of Megaman.
    ii) In-Game Decoration
    There are miniscule differences to the decoration within the Game. The
    Plug/Jack In screen in White is colored Blue, while it's Green in Blue
    version. The Garbage Cans in the Metroline are different, as well as the
    mini statues of outside and in the DNN Building are different. The DNN
    Battle Console, as well as the Jigoku Island Battle Consoles are Orange
    in White version and Blue in Blue version. The most noticeable difference
    is the colour of the Start Menu. The start menu is Blue in White version,
    and is Grey in Blue version. The Megaman Icon to the Top left corner next
    to the PET Icon is also different.
    iii) Others
    Some other Differences not listed in the categories above are the different
    Preset Virus Battles throughout the game. Most of them are different in
    each version. Also, some of the chips available in Blue Mystery Datas are
    different in White and Blue versions.
    ---------------------H) Important Information------------------------
    i) History
    V0.1: Completed main text of Guide.
    V0.2: Changed Table
    V0.5: Changed names to those of the English Version
    V0.6: Added extra content, made some of the text easier to understand.
    V0.8: (Why did I skip one?) Added GigaChips Description Section.
    V0.9: Corrected mistakes, fixed it up a bit (Thanks to Magenta Galaxy),
    added basic info for newbies to MMBN3 to Introduction.
    ii) Credits
    Nintendo & CAPCOM: For making this great game!
    GameFAQs Megaman Battle Network 3 Message Board: My main source of info
    for this guide.
    Ratix0: For help with ACSII Art (Table of GigaChips)
    Magenta Galaxy: Pointing out mistakes, helping me to check through the guide.
    iii) Contact Me
    You can contact me over the Megaman Battle Network 3 W/B Message Board
    at www.gamefaqs.com; my Username there is "The Dark Unknown". For
    emergencies, you may e-mail me at powerclash_192@hotmail.com, or add me
    onto your MSN Messenger contact list.
    Feel free to contact me about this Guide, but please only send e-mails
    concerning THIS Guide. Any SPAM or Junk mail will not be tolerated, and
    you will be sliced to bits with a HeroSword.
    iv) Copyright Information
    This guide belongs rightfully to me, The Dark Unknown. No one is allowed
    to use this guide on any other website UNLESS I have given permission.
    Using this guide for any other purposes is not allowed without my
    If I do see this guide anywhere else without my permission, or someone
    plagiarizing it, I WILL come and sue you!
    Megaman EXE, Lan, Megaman Battle Network, and all names, items associated
    are copyright of Capcom. Don't use them as your own unless you like Capcom
    suing you.
    Places this guide is currently available: www.gamefaqs.com
    Copyright 2003 The Dark Unknown (aka. Brian Fong in the real world)

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