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    FAQ/Walkthrough by AstralFire

    Version: v.30 | Updated: 02/03/04 | Search Guide | Bookmark Guide

                  ___          _
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                 | |_) )  _   | |/')    __    ___ ___     _     ___
                 | ,__/'/'_`\ | , <   /'__`\/' _ ` _ `\ /'_`\ /' _ `\
                 | |   ( (_) )| |\`\ (  ___/| ( ) ( ) |( (_) )| ( ) |
                 (_)   `\___/'(_) (_)`\____)(_) (_) (_)`\___/'(_) (_)
                     |    Pokemon: Fire Red and Leaf Green        |
                     |            v.10 (01/27/04)                 |
                     | by AstralFire  (starphoenix12@hotmail.com) |
    01. Table of Contents
    01. You're Sitting In It (Table of Contents)
    02. The Author & Rationale
    03. The Legal Stuff
    04. Version History
    05. Frequently Asked Questions
    06. Controls
    07. Menu, Please?
    08. Fight!
    09. Gotta Catch 'em All
    10. The Walkthrough
        - Part 1: A Rocky Road Ahead!
            - Pallet Town
            - Viridian City
            - Viridian Forest
            - Pewter City Gym
            - Mt. Moon
        - Part 2: Water, Water, Everywhere!
            - Cerulean City Gym
            - Routes 24 & 25
            - Vermillion City
            - Diglett's Cave
            - Route 11
            - S.S. Anne
        - Part 3: Shocking Developments!
            - Vermillion City Gym
            - Pewter Science Museum
            - Routes 9 & 10
            - Rock Tunnel
    11. Choose Your Weapon (Items)
    12. The Legend Continues (Next Update)
    13. Thanks & Credits
    02. The Author & Rationale
    I'm AstralFire. yep. All you need to know, really. I frequent the Pokemon Fire
    Red, Comics and Graphical Novels, Anime & Manga, Cartoons & Animation, and
    Pencil and Paper RPGs, among others on GameFAQs. I'm no Donald, but I'm not
    exactly bad at this stuff myself, so I decided to write another guide for my
    favorite game series: Pokemon!
    03. The Legal Stuff
    While Pokemon is trademark and copyright 1995-2004 The Pokemon Company...
    This guide was made and researched by me! It is therefore Copyright ©2004
    Christopher Lee Rollins, alias "AstralFire." All rights are reserved. You're
    going to be pressed with violation of international copyright law if you alter
    it in any way, shape, or form and claim it as your own. Neither may you sell
    any copies of this document. Feel free to use the information in this guide as
    a resource, simply cite it. If you have a really important question, e-mail me,
    but I don't often respond, sorry. I don't check my hotmail too much.
    This guide may ONLY be hosted by the following sites:
    -GameFAQs (Http://www.gameFAQs.com/)
    -MarioPortal (Http://www.marioportal.com/)
    If you want to host it, then let me know in advance so that I may approve it.
    04. Version History
    v.30 (02/03/04) - I got this version up on schedule. Yay for snow.
    Added: FAQ Section
    Removed: Introduction (Converted to FAQ)
    Added: Rap Sheets for Pikachu, Abra
    Added: Guide up to Lt. SURGE.
    Fixed: Typos
    Added: More items
    v.20 (01/31/04) - I didn't get nearly as much done this version as I'd have
    liked. Stupid homework/family. x_x; Got to Cerulean City, but not much past
    Cerulean... Apologies...
    Corrected errors on the version exclusives.
    Identified the strange item in Mt. Moon and added a pretty massive item list.
    v.10 (01/27/04) - This is the very first version of a guide to a game thus far
    in Japanese.
    05. Frequently Asked Questions
    A: It's a remake of the original Pokemon games, Red and Green
    versions. It's primarily a graphical facelift, but a lot of things near the end
    of the game (where things started to get a little boring) have been changed;
    mini-games have been added, a large new area has been put in, some GSC/RuSa
    pokemon are obtainable, the game is compatible with all moves and Pokemon up to
    Series 3, and a few changes have been placed in... It's part of Nintendo's
    apology to us for making Ruby and Sapphire incompatible with Series 1 and 2.
    And before you ask - our Red and Blue was basically equivalent to their Red and
    Green. They decided Blue was a better color than Green for everyone else, a
    decision I agree with, even if it's arbitrary. ^_~
    A: If you have a question about this game and it's further ahead in the game
    this and other guides, I advise either asking at the Fire Red board or checking
    the original Pokemon Red and Blue versions FAQ for the time being. The game is
    primarily just a face lift of the older ones until late-game.
    A: Like the originals, there are some slight differences between Fire and Leaf,
    primarily in their obtainable pokemon selection. Here's the breakdown of the
    version exclusives:
     ________                            __________
    |FIRE RED|                          |LEAF GREEN|
     ¯¯¯¯¯¯¯¯                            ¯¯¯¯¯¯¯¯¯¯
    Ekans                               Sandshrew
    Arbok                               Sandslash
    Oddish                              Bellsprout
    Gloom                               Weepinbell
    Vileplume                           Victreebel
    Growlithe                           Vulpix
    Arcanine                            Ninetales
    Electabuzz                          Magmar
    Elekid                              Magby
    Pinsir                              Scyther
    Psyduck                             Slowpoke
    Golduck                             Slowbro
    Shellder                            Staryu
    Cloyster                            Starmie
    Wooper                              Marill
    Quagsire                            Azumarill
    Murkrow                             Misdreavus
    Skarmory                            Sneasel
    Qwilfish                            Remoraid
    Delibird                            Mantine
    As a rule of thumb (but not an absolute) the pokemon on one side appear in the
    same places and same rate in their version as the pokemon directly opposite
    them. The major violation to this rule (and possibly the only one, I'm not
    sure) is Electabuzz/Magmar.
    As you can see, the breakdown is expanded from that in the original, and LG has
    access to more pokemon.
    A: It's up to you, but I'd get Leaf Green; not only does it have more pokemon
    access, it has more battle-worthy pokemon.
    Arbok          <<<      Sandslash
    Vileplume      >>>      Victreebel
    Arcanine       >>>      Ninetales
    Electabuzz     >>>      Magmar
    Pinsir         <<<      Scizor
    Golduck        <<<      Slowbro/king
    Cloyster       <<<      Starmie
    Quagsire       >>>      Azumarill
    Murkrow        <<<      Misdreavus
    Skarmory       >>>      Sneasel
    Qwilfish       <<<      Octillery
    Delibird       <<<      Mantine
    From the Fire Red side, I can only say I'd miss Bellossom and Arcanine, and
    Bellossom is available in RuSa!
    A: Check the walkthrough near the beginning.
    A: This'll be long... Short answer: The original 150 + some pokemon from GSC
    and RS (Scroll down to see them.) You won't be able to get any newer generation
    pokemon until you beat the Elite Four, though. Pokemon that have been
    programmed to be catchable but only available in a normally unreachable area
    are marked with an asterisk (*):
    SERIES 1 (1-151):
    Bulbasaur       Ivysaur         Venusaur        Charmander      Charmeleon
    Charizard       Squirtle        Wartortle       Blastoise       Caterpie
    Metapod         Butterfree      Weedle          Kakuna          Beedrill
    Pidgey          Pidgeotto       Pidgeot         Rattata         Raticate
    Spearow         Fearow          Ekans           Arbok           Pikachu
    Raichu          Sandshrew       Sandslash       Nidoran(F)      Nidorina
    Nidoqueen       Nidoran(M)      Nidorino        Nidoking        Clefairy
    Clefable        Vulpix          Ninetales       Jigglypuff      Wigglytuff
    Zubat           Golbat          Oddish          Gloom           Vileplume
    Paras           Parasect        Venonat         Venomoth        Diglett
    Dugtrio         Meowth          Persian         Psyduck         Golduck
    Mankey          Primeape        Growlithe       Arcanine        Poliwag
    Poliwhirl       Poliwrath       Abra            Kadabra         Alakazam
    Machop          Machoke         Machamp         Bellsprout      Weepinbell
    Victreebel      Tentacool       Tentacruel      Geodude         Graveler
    Golem           Ponyta          Rapidash        Slowpoke        Slowbro
    Magnemite       Magneton        Farfetch'd      Doduo           Dodrio
    Seel            Dewgong         Grimer          Muk             Shellder
    Cloyster        Gastly          Haunter         Gengar          Onix
    Drowzee         Hypno           Krabby          Kingler         Voltorb
    Electrode       Exeggcute       Exeggutor       Cubone          Marowak
    Hitmonlee       Hitmonchan      Lickitung       Koffing         Weezing
    Rhyhorn         Rhydon          Chansey         Tangela         Kangaskahn
    Horsea          Seadra          Goldeen         Seaking         Staryu
    Starmie         Mr. Mime        Scyther         Jynx            Electabuzz
    Magmar          Pinsir          Tauros          Magikarp        Gyarados
    Lapras          Ditto           Eevee           Vaporeon        Jolteon
    Flareon         Porygon         Omanyte         Omastar         Kabuto
    Kabutops        Aerodactyl      Snorlax         Articuno        Zapdos
    Moltres         Dratini         Dragonair       Dragonite       Mewtwo
    SERIES 2 (152-251):
    Sentret         Furret          Ledyba          Ledian          Spinarak
    Ariados         Crobat          Pichu           Cleffa          Igglybuff
    Togepi          Togetic         Natu            Xatu            Bellossom
    Marill          Azumarill       Politoed        Hoppip          Skiploom
    Jumpluff        Yanma           Wooper          Quagsire        Murkrow
    Slowking        Misdreavus      Unown           Wobbuffet       Dunsparce
    Steelix         Qwilfish        Scizor          Heracross       Sneasel
    Slugma          Magcargo        Swinub          Piloswine       Remoraid
    Octillery       Delibird        Mantine         Skarmory        Kingdra
    Phanpy          Donphan         Porygon2        Tyrogue         Hitmontop
    Smoochum        Elekid          Magby           Blissey         Raikou
    Entei           Suicune         Larvitar        Pupitar         Tyranitar
    Lugia*          Ho-oh*
    SERIES 3 (252-386):
    Azurill         Wynaut          Deoxys*
    Q: CAN YOU TRADE TO THIS GAME FROM <any GB game other than Ruby/Sapphire>?
    A: No. The trading systems are very much incompatible between the older
    versions and this version. Only Ruby and Sapphire may trade with Fire and Leaf.
    A: We assume so for Box; It is confirmed to work with Colosseum.
    A: My sources say yes.
    A: Currently, none of the previous glitches/exploits in any version of pokemon
    are known to work in FiLe.
    A: Yes, BLUE (possibly renamed GREEN in the US) is playable.
    A: Yes; you're right. Ash and Gary do not exist in the games, only RED, BLUE,
    GREEN, and YELLOW. However, I think these are horribly stupid names and you
    *are* allowed to rename the hero(ine) and rival, so I did. For all of you
    nitpickers though, you're right, Ash and Gary are not the correct names.
    A: The tooth fairy. >>; Don't ask me, really.
    A: It hasn't been announced yet. *thwack*
    A: To the appropriate container in your KEY ITEMS section.
    A: Yes, very.
    06. Controls
    This is your brain. ^_^
    This is your brain on drugs. x_x
    Public service announcement over. Okay, so this is your GBA SP, right?
    |Button Pushing|
     _______                              _______
    /   L   |                            |   R   \
    |                                            |
    |                                            |
    |                                            |
    |                                            |
    |                                            |
    |                                            |
    |                                            |
    |                                            |
    |     _                                      |
    |    | |                         /¯¯¯\       |
    |    | |                         | A |       |
    | |¯¯ O ¯¯|                /¯¯¯\ \___/       |
    |  ¯¯| |¯¯                 | B |             |
    |    | |                   \___/             |
    |     ¯                                      |
    |                                            |
    |                                            |
    |            SELECT  START                   |
    |                                            |
    |              /¯\    /¯\                    |
    |              \_/    \_/                    |
    |                                            |
    |                                            |
    |                                            |
    D-Pad - In Battle or Menu: Highlight option. Outside of Battle: Control
    movement. On the field, if you run into a sign, you'll automatically read it.
    L & R - Primarily useless for this game. They appear to start up an odd
    "tutorial" function, which is not going to be much help as the game is
    currently in Japanese and most of us are anglophones. =p
    A - Confirm. Think of 'A' as the 'Enter' or 'OK' button on a computer or DVD
    remote. Outside of battle, use it to select a highlighted choice, engage in
    conversation with someone directly in front of you, activate an item in front
    of your character, read signs, scroll through text, and make someone finish
    their sentence faster. In battle, use it to select a highlighted choice or
    scroll through text.
    B - Deny. Pressing 'B' is much like the 'Cancel' button - in battle and on the
    Pause Menu, it will take you back out of Sub-Menus without recording anything
    you did in those menus. Outside of battle, it doesn't really do diddly squat
    until you beat Brock - you'll get the running shoes, which will double your
    foot speed when you press B. They're only usable in appropriate areas,
    though... like you can run through grass, but don't try to run through the
    ocean or in a museum. ^_~ During level-up evolution, press the B to halt the
    Select - Hotkey. You can assign one of your 'Key Items' to this button to use
    it at the press of a button. Very useful. Pressing it on the Item Sub-Menu
    allows you to move items around within a pocket. Press it to select one item
    you wish to move, and then press it again on the item you want it to switch
    places with.
    Start - Outside of Battle, brings up the Pause Menu. Does nothing else.
    07. Menu, Please?
    Pokemon is a highly menu-driven game, and for those new to the series, this can
    be somewhat daunting (particularly if you're playing in Japanese!) But don't
    worry - we're here to help.
    |The Pause Menu|
    When you first start the game, the Pause Menu has four options on it. After
    getting your starting pokemon, you gain the Pokemon menu. Once you deliver
    OAK'S PACKAGE, you'll get the Pokedex Menu. From top to bottom:
    - PokeDex: A handy field guide to Pokemon.
    - Pokemon: View your team's battle-readiness.
    - Bag: Check to see what gear you've got.
    - <Player Name>: Study your progress through the Pokemon League on your Trainer
    - Save: Save the game
    - Options: Change game settings
    - Cancel: Exit the Pause Menu
    |The PokeDex Menu|
    This is an extremely nifty field guide to the Pokemon you come across, and is
    easily the most user-friendly of the Pokedexes in the games. It has many
    - Numerical Dex Mode: Look at your pokemon as they are numbered and classified
    in Kanto.
    - Plains Dex Mode: See all the pokemon you've met that live in low grass such
    as those found on routes.
    - Forest Dex Mode: Shows the pokemon you've met that are most at home in the
    high branches of deciduous forest trees.
    - Freshwater Dex Mode: Look at the pokemon you've met that habitate ponds and
    - Saltwater Dex Mode: Examine the pokemon you've met that live in saltwater
    rivers, seas, and oceans.
    - Cave Dex Mode: See all the pokemon you've met that live in damp, dark caves.
    - Mountain Dex Mode: Shows the pokemon you've met that are most at home in the
    high reaches of the mountains.
    - Safari Dex Mode: Look at the pokemon you've met that live in warmer, longer
    grass like that in the Safari Zone.
    - City Dex Mode: Examine the pokemon you've met that enjoy living in the
    company of humans.
    - Misc. Dex Mode: Look at the pokemon you've met that live in an unknown
    habitat and you only encountered through a gift, breeding, or another trainer.
    - Alphabetical Dex Mode: Look at pokemon entries as they are arranged
    - Elemental Dex Mode: Look at the pokemon you've actually caught by their
    - No idea; wait for English or for me to get a flash of inspiration.
    - No idea; wait for English or for me to get a flash of inspiration.
    - Cancel
    No matter which of the Dex Modes you choose, you can use the D-Pad to scroll
    through the pokemon entries under that category, press B to go back, or press A
    to look at the data you have for that entry. Press Start when looking at an
    entry to hear its cry.
    |The Pokemon Sub-Menu|
    Move your D-Pad in order to see a highlighted pokemon. The one on the left is
    the 'active' pokemon, and will come out first when you engage in battle. The
    one at the top is your 'secondary', and will automatically come out along with
    your active pokemon when you engage in a 2 on 2 Pokemon battle. Press B to exit
    this menu or A on any of your highlighted pokemon in order to bring up another
    set of options.
    The top choice is 'Summary,' which gives general information about the pokemon.
    The second choice, 'Switch', allows you to swap pokemon positions around, but
    will not appear unless you have at least 2 Pokemon with you. The third choice,
    'Item', lets you give or take away an item from the Pokemon's possession. The
    fourth choice, 'Cancel', does exactly that. You may gain other options later on
    as your pokemon learn field-usable techniques; these will only appear on the
    pokemon that has the technique, and they will appear between the Summary option
    and the Switch option, appearing in a blue color text.
    You may select this menu in battle, but Switch and Summary will have their
    places reversed, and 'Switch' will not swap pokemon positions in your belt,
    just who is currently in battle or benched. Also, 'Item' and the field-usable
    techniques will not be an option. Pokemon switching and Item use occurs before
    any techniques are used in a battle round.
    |The Bag Sub-Menu|
    Items will be very important to you during the single player aspect of this
    game, so be sure you know how to use these things!
    Press A to use an item, B to leave the Bag Menu, left or right on the D-Pad to
    switch which pocket you're using, and up or down to scroll through a list of
    items in that pocket. In Fire Red/Leaf Green, the Bag Menu is split into
    Disposable Items, Key Items, and Pokemon Catching Items from left to right.. In
    a fight, Disposable Items (and one or two Key Items, such as the PokeFlute) are
    all you can use. Pokemon switching and Item use occurs before any techniques
    are used in a battle round.
    Key Items can be set to the Select Hotkey by pressing A when the cursor is over
    them, and choosing the second option.
    |The Options Sub-Menu|
    From top to bottom:
    Text Speed: Press Left or Right to affect how fast people say things and text
    comes up. There are three speeds, and fastest is recommended since the text
    won't disappear until you hit 'A' anyway.
    Battle Scene: Press Left or Right to determine whether or not you'll see attack
    graphics in battle. I recommend you leave it to 'On'; Single-Player Mode
    Battles will get really boring otherwise.
    Battle Style: Shift or Set. Shift means that you'll have the option of
    switching pokemon every time your opponent switches out, even from fainting,
    while Set plays by Multiplayer rules; switching always takes a turn. Shift is
    much easier.
    Sound: Mono or Stereo. Whichever, it doesn't matter unless you have a GB Player
    or headphones.
    Button Mode: I'm not entirely sure here. One of the three options puts L & R on
    the annoying "Tutorial" mode, while the other two seem to make L & R into A
    button equivalents, like in RuSa... but there could be more to it than that.
    Frame: Chooses the skin for all menu/textboxes in the game.
    |The Battle Menu|
    The most important menu of the game. The Battle Menu appears whenever you're in
    a (surprise!) battle. The options are:
    Fight                     Bag
    Pokemon                   Run
    Fight allows you to select which of your pokemon's four (or less) moves it will
    use for this next turn, Bag brings up the Bag Sub-Menu, Pokemon brings up the
    Pokemon Sub-Menu, and Run allows you to escape the battle with no experience
    point or money gain. Run can only be used in battles against wild pokemon, and
    Bag may not be used during a multiplayer battle.
    |The TOWN MAP Menu|
    Not much of a menu, really. But when you're viewing the TOWN MAP, you can press
    A when the cursor is over any dungeon you've been in, in order to view
    information on the area. It's considerably more useful than RuSa's map which
    told you about the towns, in my opinion. Press A over the yellow box in the
    bottom right of the map or press B to go back.
    |The PC Menu|
    This is the menu viewable from any Pokemon Center PC.
    - BILL's PC - Pokemon Storage System
    - Your PC - Item Storage System
    - Prof. OAK's PC - OAK rates your Pokedex Progress.
    At the beginning of the game, BILL's PC is called Someone's PC, and Prof. OAK's
    PC is not a choice. After you meet BILL, the name on Someone's PC changes, and
    after you get your Pokedex, OAK's PC shows up.
    |BILL's PC Sub-Menu|
    - Withdraw Pokemon
    - Deposit Pokemon
    - Move Pokemon
    - No Idea
    - Cancel
    |Your PC's Sub-Menu|
    - Withdraw Item
    - Deposit Item
    - Cancel
    08. Fight!
    Pokemon has often been called a big game of paper-rock-scissors. That's sort of
    There's a lot of depth to the game in multiplayer that's really missing in one
    player mode. Think of the one-player as a really fun tutorial for the *real*
    game. ^_~
    I won't go into all of the nuances of the Multiplayer, but I can handle the
    Single-player... Fights in single-player consist of random pokemon encounters,
    and Trainer Fights. You can't run from Trainer Fights, so if you're not in the
    mood for one, try your damn hardest not to let the trainer see you! Only a few
    trainers - primarily Gym Leaders - will not automatically engage in combat with
    you upon sight.
    I'll be breaking it down into Types, Stats, Conditions, Moves, Traits, and
    Pokemon and Pokemon attacks are categorized by elemental types; a pokemon may
    have one or two types, but an attack always has one. These types help determine
    attack power, effectiveness, and defensive strength. A pokemon using an attack
    that has a type which matches one of its own gets a 50% boost to damage!
    This will very often (but not always) be a big consideration in what moves to
    teach your pokemon.
    Why not always? There are a couple of reasons. For one thing, pokemon attacks
    run off of one of two stats, usually: Attack and Special Attack. All but a few
    offensive techniques use one or the other to determine their strength. Which of
    these stats is used is determined solely by the element the attack is.
    Some pokemon have really good pair-ups between their offensive stats and their
    elements; Heracross, a Bug/Fighting type, has a very high attack power and a
    kind of blah special attack. Bug and Fighting both run off of the attack stat,
    so he's a nice little juggernaut. Sneasel on the other hand, a Dark/Ice type,
    has a very low special attack and only a moderate attack stat. Both Dark and
    Ice run off of the Special Attack stat, but because Sneasel is so weak in that
    area, he'll generally be better off with attacks of other types.
    For another, you won't always be using direct damage techniques; Toxic is an
    infamous move that has won many battles, but it does no damage of its own; it
    simply causes a very powerful venom-poison status.
    The types a pokemon has is more important than simply an indicator of what
    stats it gets a "power boost" with, however; they also determine their
    additional resistances. The Elemental Effectiveness chart lists the damage
    multipliers for using certain types on certain enemies. If an enemy has two
    types, multiply the damage multipliers for both types together. If a damage
    multiplier is zero, a pokemon cannot be affected by any offensive techniques of
    that type.
    Certain types are immune to their own effects; for example, Poison-types cannot
    be poisoned by Poison type attacks, Fire-types can't be burned, and Bug-types
    are immune to SPORE. This is not always true, however; Electric types can be
    paralyzed by THUNDERWAVE, for example.
    CHART: Physical and Special Elements:
    |                                                                             |
    | BUG           FIGHTING        FLYING          GHOST           GROUND        |
    |                                                                             |
    | NORMAL        POISON          ROCK            STEEL                         |
    |                                                                             |
    | DARK          DRAGON          ELECTRIC        FIRE            GRASS         |
    |                                                                             |
    | ICE           PSYCHIC         WATER                                         |
    CHART: Elemental Effectiveness
    Type on the left is the attacking type; type on the top is the defending type.
    The number listed is the damage multiplier. If a damage multiplier is zero, a
    pokemon cannot be affected by any offensive techniques of that type.
    NRM | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ½ | 0 | 1 | 1 | ½ |
    FIR | 1 | ½ | ½ | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | ½ | 1 | ½ | 1 | 2 |
    WTR | 1 | 2 | ½ | 1 | ½ | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | ½ | 1 | 1 |
    ELE | 1 | 1 | 2 | ½ | ½ | 1 | 1 | 1 | 0 | 2 | 1 | 1 | 1 | 1 | ½ | 1 | 1 |
    GRS | 1 | ½ | 2 | 1 | ½ | 1 | 1 | ½ | 2 | ½ | 1 | ½ | 2 | 1 | ½ | 1 | ½ |
    ICE | 1 | ½ | ½ | 1 | 2 | ½ | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | ½ |
    FGT | 2 | 1 | 1 | 1 | 1 | 2 | 1 | ½ | 1 | ½ | ½ | ½ | 2 | 0 | 1 | 2 | 2 |
    PSN | 1 | 1 | 1 | 1 | 2 | 1 | 1 | ½ | ½ | 1 | 1 | 1 | ½ | ½ | 1 | 1 | 0 |
    GRD | 1 | 2 | 1 | 2 | ½ | 1 | 1 | 2 | 1 | 0 | 1 | ½ | 2 | 1 | 1 | 1 | 2 |
    FLY | 1 | 1 | 1 | ½ | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | ½ | 1 | 1 | 1 | ½ |
    PSY | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | ½ | 1 | 1 | 1 | 1 | 0 | ½ |
    BUG | 1 | ½ | 1 | 1 | 2 | 1 | ½ | ½ | 1 | ½ | 2 | 1 | 1 | ½ | 1 | 2 | ½ |
    RCK | 1 | 2 | 1 | 1 | 1 | 2 | ½ | 1 | ½ | 2 | 1 | 2 | 1 | 1 | 1 | 1 | ½ |
    GST | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | ½ | ½ |
    DRG | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | ½ |
    DRK | 1 | 1 | 1 | 1 | 1 | 1 | ½ | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | ½ | ½ |
    STL | 1 | ½ | ½ | ½ | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | ½ |
    Pokemon have six battle stats: HP, Attack, Defense, Special Attack, Special
    Defense, and Speed. These will be *very* important to you as you progress
    through the game.
    HP: The most obvious measure of your pokemon's well-being. When these get to 0,
    your pokemon faints and cannot be used for battle. If you have no pokemon
    remaining for battle, you lose; in the singleplayer, this means you faint and
    arrive at the last Pokemon Center you are in with only half your money (!!!)
    Obviously, you want these to stay up. This stat's maximum value can be raised
    without increasing your experience level by using the HP UP item. POTIONs,
    common way of recovering temporary hit point loss, as well as Pokemon Centers.
    Attack: This stat affects the power of the vast majority of Bug, Fighting,
    Flying, Ghost, Ground, Normal, Poison, Rock, and Steel offensive attacks. Keep
    this stat down unless your pokemon is going to use attacks of those types; it
    also increases how much damage you do to yourself while confused! This stat's
    maximum value can be raised without increasing your experience level by using
    the PROTEIN item.
    Defense: This stat affects your physical toughness and lowers damage taken from
    the vast majority of Bug, Fighting, Flying, Ghost, Ground, Normal, Poison,
    Rock, and Steel offensive attacks. Speedy, powerful pokemon may rely on this
    less due to the "best defense is a good offense" principal. This stat's maximum
    value can be raised without increasing your experience level by using the IRON
    Speed: This stat determines how agile you are, and therefore your order of
    attack. The pokemon with the highest speed goes first, second highest goes
    second, and so forth. Defensive pokemon tend to be poor on speed. This stat's
    maximum value can be raised without increasing your experience level by using
    the CARBOS item.
    Special Attack: This stat affects the power of the vast majority of Dark,
    Dragon, Electric, Fire, Grass, Ice, Psychic, and Water offensive attacks.
    Special Attacks tend to a bit more devastating than Physical Attacks, but are
    also much more prone to being resisted by a type advantage. This stat's maximum
    value can be raised without increasing your experience level by using the
    CALCIUM item.
    Defense: This stat affects your energy resistance and lowers damage taken from
    the vast majority of Dark, Dragon, Electric, Fire, Grass, Ice, Psychic, and
    Water offensive attacks. Speedy, powerful pokemon may rely on this less due to
    the "best defense is a good offense" principal. This stat's maximum value can
    be raised without increasing your experience level by using the ZINC item.
    |Named Conditions|
    These six conditions will appear in all caps abbreviations instead of a
    pokemon's level on the battle screen, and will last until healed by an
    item/pokemon center or the pokemon faints. Usually, only Faint can replace
    another condition; other than that, a pokemon afflicted with one of these
    cannot gain another. A Poisoned Pokemon can't be Frozen, for example. The
    technique REST replaces PSN, BRN, or PAR with SLP, however.
    Poison (PSN): Your pokemon is poisoned, and will take damage every round it is
    active in battle, or every 5 steps you take outside of battle. There is a
    second type of venomous poison that doubles the damage taken from it every
    consecutive round it is in effect; it does not have this effect outside of
    battle, and both types are healed with an ANTIDOTE, FULL HEAL, or FULL RESTORE.
    Freeze (FRZ): Your pokemon is frozen and encased in ice, effectively
    immobilizing them until they thaw. Thawing occurs randomly or when the pokemon
    is hit with a fire attack in battle. Pokemon can be cured of the condition with
    Burn (BRN): Your pokemon is suffering from severe burns, injuring them and
    weakening them. They take normal poison damage every turn and have effectively
    half their attack power until healed, but do not suffer damage while you walk.
    A BURN HEAL, FULL HEAL, or FULL RESTORE frees them of this condition.
    Paralysis (PAR): Your pokemon has been temporarily paralyzed, robbing them of
    their mobility. There is a 25% chance they will be unable to attack at any
    given time, and their speed effectively drops to 1/4. PARALYZ HEAL, FULL HEAL,
    and FULL RESTORE cures them of Paralysis.
    Sleep (SLP): Your pokemon's a lazy bum- er... Your pokemon went to sleep in the
    middle of the battle for some reason or another. Though you should be able to
    toss a rock at them in order to make them wake up, you can't. Much like Freeze,
    they are immobilized until they randomly wake up or are cured. Recovery items
    Faint (FNT): Your pokemon's been knocked unconscious and is incapable of
    battle. HP recovery items will have no effect on it. Only REVIVE and MAX REVIVE
    can cure this condition, or a Pokemon Center.
    |Unnamed Conditions|
    These conditions are, for the most part, much nastier than the named
    conditions, and you can get as many of these as once as you can think of. The
    upside is that they disappear as soon as the pokemon is switched out or the
    battle ends...
    Only one of these - Confusion - can be healed any other way, however.
    (Confusion may be healed by a Full Heal.) Another note: All traits that
    activate on named status conditions also activate on confusion.
    Confusion: Your pokemon is a freaking idiot and has a 50% chance of crashing
    into walls instead of attacking, for some reason. -.o Lovely. If you fail to
    attack while confused, you injure yourself. Confusion is a very effective way
    of making opponents hate their lives.
    Attraction: Your pokemon belongs on the Man Show, not on a game. They fall in
    love with their opponent and have a 50% chance of failing to attack because
    they're head over heels. And no, sorry - attraction only works between opposite
    gender pokemon (which is another advantage of genderless pokemon.)
    Seeded: Your pokemon has been trapped by vampiric weeds which suck the life out
    of them. They lose 1/16 of their HP every turn, which gets absorbed by the
    Flinch: This is only a one-turn condition. A flinching pokemon fails to attack
    that turn. Flinch is always a secondary effect of another attack, and will
    *not* occur if the pokemon using the Flinch effect is slower than their
    Trapped in Battle: A pokemon that has had MEAN LOOK or SPIDER WEB used on it
    (or has used INGRAIN on itself) cannot flee or be switched out until the
    pokemon that used the technique faints. This is bypassed by BATON PASS, ROAR,
    and WHIRLWIND, however.
    Imprisoned: A pokemon with this condition cannot use any moves it knows that
    the user knows.
    Taunted: A pokemon with this condition gets PO'ed and won't use any attacks
    that do not deal direct damage.
    Tormented: A pokemon with this condition is incapable of using the same move
    twice in a row... it's not fun.
    Disabled: Your pokemon is partially disabled, incapable of using the last move
    it utilized for 2 to 5 turns.
    There are several classifications of moves: Direct Damage, Evasive, Status
    Afflicting, Secondary Effect, Ability Changing, Recovery, and Miscellaneous
    Direct Damage: The most simple type to use, Direct Damage come in four
    different varieties: Weak, Moderate, High, and Sacrificial. This is a reference
    to the power of their attacks. Competitive multiplayer games will generally
    rely only upon the High variety; some Sacrificial attacks (such as EXPLOSION)
    may be used, but most (like MEMENTO) are considered worthless. Some of these
    Sacrificial Attacks sacrifice a turn to charge; these are widely regarded as a
    bad choice, but if you must use one, it is better to sacrifice a turn after you
    attack (like HYPER BEAM) than before (like SKY ATTACK.)
    Evasive: These techniques revolve around not getting hit or surviving. PROTECT,
    DETECT, ENDURE, FLY, DIG, and DIVE are all Evasive attacks, though their value
    is generally considered questionable. There are certain circumstances where
    these attacks are useful, however.
    Status Afflicting: These techniques exist only to afflict one of the Unnamed or
    Named Conditions on an opponent, and have no other purpose. TOXIC, THUNDERWAVE,
    and CONFUSE RAY are often considered the most deadly of these. There are
    attacks designed specifically for afflicting a pokemon with the Faint status,
    but they are all very inaccurate.
    Secondary Effect: These techniques combine a Direct Damage attack with a decent
    to high chance of inflicting a status condition, raising or lowering an
    ability, recovering health, or creating a miscellaneous effect. HEADBUTT is a
    prime example.
    Ability Changing: Techniques of this category are designed to effectively
    increase the user's strengths in one or more stats (except for HP) during
    battle, or drop the target's abilities in one or more stats (except for HP.)
    Raising is generally considered better than lowering, as these changes
    disappear when the pokemon is benched.
    Recovery: These abilities revolve around regaining health or healing the
    pokemon of a status condition. RECOVER is the most infamous of these.
    Miscellaneous Effect: As the name. Moves such as SPLASH, TRANSFORM, and BATON
    PASS are examples.
    All of these moves are dependant upon Power Points (PPs) to work. It's rare
    that you'll run out of PPs, probably, but if you do you can't use that move
    anymore. If you have no PP for any of your moves, you'll use STRUGGLE, a very
    weak, normal-type Direct Damage attack with extremely high recoil.
    Pokemon Centers, ETHERs, MAX ETHERs, ELIXIRs, and MAX ELIXIRs all restore PP. A
    newly learned move comes with max PP. PP UPs and PP MAXes raise maximum PP. A
    PP MAX is equivalent to three PP UPs and are very rare; don't waste them.
    Added with Ruby and Sapphire, Traits added another dimension to every single
    pokemon, usually giving a new in-battle effect. Here I have listed every single
    trait, and all the pokemon who may have them.
    CHART: Traits
    |Air Lock                                                                     |
    |Description: Weather side-effects (such as Fire attacks getting a power boost|
    |from SUNNY DAY) do not happen while a pokemon with this trait is active.     |
    |Pokemon: Rayquaza.                                                           |
    |                                                                             |
    |Arena Trap                                                                   |
    |Description: Enemy pokemon cannot leave the field of battle except by        |
    |fainting or use of BATON PASS while this pokemon is active. No effect on     |
    |pokemon immune to ground-type damage.                                        |
    |Pokemon: Trapinch, Diglett, Dugtrio.                                         |
    |                                                                             |
    |Battle Armor                                                                 |
    |Description: Attacks made by enemies will never critical hit.                |
    |Pokemon: Anorith, Armaldo, Kabuto, Kabutops.                                 |
    |                                                                             |
    |Blaze                                                                        |
    |Description: When HP drops below 1/3 of maximum, Fire-type attacks deal 50%  |
    |more damage.                                                                 |
    |Pokemon: Torchic, Combusken, Blaziken, Cyndaquil, Quilava, Typhlosion,       |
    |Charmander, Charmeleon, Charizard.                                           |
    |                                                                             |
    |Chlorophyll                                                                  |
    |Description: Speed effectively raises by 1 stage while the sun shines. This  |
    |does not actually use a stage, however.                                      |
    |Pokemon: Seedot, Nuzleaf, Shiftry, Tropius, Oddish, Gloom, Vileplume,        |
    |Bellossom, Bellsprout, Weepinbell, Victreebel, Exeggcute, Exeggutor, Tangela,|
    |Hoppip, Skiploom, Jumpluff, Sunkern, Sunflora.                               |
    |                                                                             |
    |Clear Body                                                                   |
    |Description: Cannot have stats lowered by an opponent's attack.              |
    |Pokemon: Tentacool, Tentacruel, Regirock, Regice, Registeel, Beldum, Metang, |
    |Metagross.                                                                   |
    |                                                                             |
    |Cloud Nine                                                                   |
    |Description: Weather side-effects (such as Fire attacks getting a power boost|
    |from SUNNY DAY) do not happen while a pokemon with this trait is active.     |
    |Pokemon: Psyduck, Golduck.                                                   |
    |                                                                             |
    |Color Change                                                                 |
    |Description: The pokemon's type changes to the type of the last attack it was|
    |successfully hit with.                                                       |
    |Pokemon: Kecleon.                                                            |
    |                                                                             |
    |CompoundEyes                                                                 |
    |Description: Accuracy of all moves is 130% normal.                           |
    |Pokemon: Nincada, Butterfree, Venonat, Yanma.                                |
    |                                                                             |
    |Cute Charm                                                                   |
    |Description: 30% chance of infatuating a pokemon of the opposite gender when |
    |that pokemon physically strikes the bearer of this trait. (Physical strikes  |
    |are NOT the same as Physical attacks; BLAZE KICK is a physical strike, but it|
    |is a Special attack.)                                                        |
    |Pokemon: Skitty, Delcatty, Igglybuff, Jigglypuff, Wigglytuff, Clefairy,      |
    |Clefable, Cleffa.                                                            |
    |                                                                             |
    |Damp                                                                         |
    |Description: Prevents the use of SELF=DESTRUCT and EXPLOSION in battle.      |
    |Pokemon: Psyduck, Golduck, Poliwag, Poliwhirl, Poliwrath, Politoed, Wooper,  |
    |Quagsire.                                                                    |
    |                                                                             |
    |Drizzle                                                                      |
    |Description: Battlefield is rainy up until 5 turns after this pokemon leaves.|
    |Pokemon: Kyogre.                                                             |
    |                                                                             |
    |Drought                                                                      |
    |Description: Battlefield is sunny up until 5 turns after this pokemon leaves.|
    |Pokemon: Groudon.                                                            |
    |                                                                             |
    |Early Bird                                                                   |
    |Description: Sleep lasts for half the time it normally would.                |
    |Pokemon: Seedot, Nuzleaf, Ludicolo, Doduo, Dodrio, Natu, Xatu, Girafarig,    |
    |Kangaskhan, Ledyba, Ledian, Houndour, Houndoom.                              |
    |                                                                             |
    |Effect Spore                                                                 |
    |Description: 10% chance of Sleep, Poison, or Paralysis being caused in a foe |
    |when that foe physically strikes the bearer of this trait.                   |
    |Pokemon: Shroomish, Breloom, Paras, Parasect.                                |
    |                                                                             |
    |Flame Body                                                                   |
    |Description: 30% chance of Burn being caused in a foe when that foe makes    |
    |physical contact with an attack.                                             |
    |Pokemon: Slugma, Magcargo, Magmar, Magby.                                    |
    |                                                                             |
    |Flash Fire                                                                   |
    |Description: Immune to fire-type damage. Fire-type damage raises by 50% after|
    |being hit with a fire-type attack.                                           |
    |Pokemon: Vulpix, Ninetales, Growlithe, Arcanine, Ponyta, Rapidash, Flareon,  |
    |Houndour, Houndoom.                                                          |
    |                                                                             |
    |Forecast                                                                     |
    |Description: Type changes to match the weather, SANDSTORM not included.      |
    |Pokemon: Castform                                                            |
    |                                                                             |
    |Guts                                                                         |
    |Description: When this pokemon has a named status condition, attack power is |
    |raised by 50%.                                                               |
    |Pokemon: Taillow, Swellow, Makuhita, Hariyama, Machop, Machoke, Machamp,     |
    |Heracross, Rattata, Raticate, Ursaring, Tyrogue, Larvitar.                   |
    |                                                                             |
    |Huge Power                                                                   |
    |Description: In battle, attack stat is double.                               |
    |Pokemon: Azurill, Marill, Azumarill.                                         |
    |                                                                             |
    |Hustle                                                                       |
    |Description: Damage from attacks increases by 50%, but accuracy of all moves |
    |is 80% of normal.                                                            |
    |Pokemon: Corsola, Togepi, Togetic, Remoraid, Delibird.                       |
    |                                                                             |
    |Hyper Cutter                                                                 |
    |Description: This pokemon's attack stat cannot be lowered. HAZE and other    |
    |ability-change nullifiers still work, however.                               |
    |Pokemon: Mawile, Pinsir, Trapinch, Krabby, Kingler, Gligar.                  |
    |                                                                             |
    |Illuminate                                                                   |
    |Description: Increased chance of random battles when this pokemon is in the  |
    |lead.                                                                        |
    |Pokemon: Volbeat, Staryu, Starmie, Chinchou, Lanturn.                        |
    |                                                                             |
    |Immunity                                                                     |
    |Description: Cannot be poisoned.                                             |
    |Pokemon: Zangoose, Snorlax.                                                  |
    |                                                                             |
    |Inner Focus                                                                  |
    |Description: This pokemon will never flinch.                                 |
    |Pokemon: Abra, Kadabra, Alakazam, Zubat, Golbat, Crobat, Girafarig, Snorunt, |
    |Glalie, Farfetch'D, Dragonite, Sneasel.                                      |
    |                                                                             |
    |Insomnia                                                                     |
    |Description: Cannot be put to sleep.                                         |
    |Pokemon: Shuppet, Banette, Drowzee, Hypno, Hoothoot, Noctowl, Spinarak,      |
    |Ariados, Murkrow.                                                            |
    |                                                                             |
    |Intimidate                                                                   |
    |Description: When this pokemon appears on the battlefield, all opponents'    |
    |attack stats drop one stage.                                                 |
    |Pokemon: Mightyena, Masquerain, Gyarados, Mawile, Salamence, Ekans, Arbok,   |
    |Growlithe, Arcanine, Tauros, Snubbull, Granbull, Stantler, Hitmontop.        |
    |                                                                             |
    |Keen Eye                                                                     |
    |Description: This pokemon cannot have its accuracy lowered. HAZE and other   |
    |ability-change nullifiers still work, however.                               |
    |Pokemon: Pelipper, Sableye, Skarmory, Pidgey, Pidgeotto, Pidgeot, Spearow,   |
    |Fearow, Farfetch'D, Hitmonchan, Sentret, Furret, Hoothoot, Noctowl, Sneasel. |
    |                                                                             |
    |Levitate                                                                     |
    |Desciption: This pokemon floats, and is unaffected by ground-type attacks.   |
    |Arena Trap does not affect them.                                             |
    |Pokemon: Koffing, Weezing, Vibrava, Flygon, Solarock, Lunatone, Baltoy,      |
    |Claydol, Duskull, Chimecho, Latias, Latios, Gastly, Haunter, Gengar, Unown,  |
    |Misdreavus.                                                                  |
    |                                                                             |
    |Lightning Rod                                                                |
    |Description: In 2-on-2 battle. all electrical attacks fired at your team go  |
    |to this pokemon.                                                             |
    |Pokemon: Rhyhorn, Rhydon, Electrike, Manectric, Cubone, Marowak.             |
    |                                                                             |
    |Limber                                                                       |
    |Description: Cannot be paralyzed.                                            |
    |Pokemon: Persian, Hitmonlee, Ditto.                                          |
    |                                                                             |
    |Liquid Ooze                                                                  |
    |Description: Attacks that drain HP from this pokemon will harm the user as   |
    |much as it should have healed them.                                          |
    |Pokemon: Tentacool, Tentacruel, Gulpin, Swalot.                              |
    |                                                                             |
    |Magma Armor                                                                  |
    |Description: Cannot be frozen.                                               |
    |Pokemon: Slugma, Magcargo, Camerupt.                                         |
    |                                                                             |
    |Magnet Pull                                                                  |
    |Description: Steel-type Pokemon are trapped in the arena as though by MEAN   |
    |LOOK.                                                                        |
    |Pokemon: Nosepass, Magnemite, Magneton.                                      |
    |                                                                             |
    |Marvel Scale                                                                 |
    |Description: Defense raises by 50% when this pokemon is afflicted with a     |
    |named status condition or confusion.                                         |
    |Pokemon: Milotic.                                                            |
    |                                                                             |
    |Minus                                                                        |
    |Description: Special Attack raises by 50% when in a 2v2 battle alongside a   |
    |Plus characteristic pokemon.                                                 |
    |Pokemon: Minun.                                                              |
    |                                                                             |
    |Natural Cure                                                                 |
    |Description: Heals itself of all status conditions when switched out.        |
    |Pokemon: Roselia, Swablu, Altaria, Staryu, Starmie, Corsola, Chansey, Blissey|
    |Celebi.                                                                      |
    |                                                                             |
    |Oblivious                                                                    |
    |Description: Cannot be attracted.                                            |
    |Pokemon: Numel, Barboach, Whiscash, Illumise, Wailmer, Wailord, Slowpoke,    |
    |Slowbro, Lickitung, Jynx, Slowking, Swinub, Piloswine, Smoochum.             |
    |                                                                             |
    |Overgrow                                                                     |
    |Description: When HP drops below 1/3 of maximum, Grass-type attacks deal 50% |
    |more damage.                                                                 |
    |Pokemon: Treecko, Grovyle, Sceptile, Chikorita, Bayleef, Meganium, Bulbasaur,|
    |Ivysaur, Venusaur.                                                           |
    |                                                                             |
    |Own Tempo                                                                    |
    |Description: Cannot be confused.                                             |
    |Pokemon: Spoink, Grumpig, Spinda, Slowpoke, Slowbro, Lickitung, Slowking,    |
    |Smeargle.                                                                    |
    |                                                                             |
    |Pick Up                                                                      |
    |Description: Randomly pick up items after a battle.                          |
    |Pokemon: Zigzagoon, Linoone, Phanpy, Meowth, Aipom, Teddiursa.               |
    |                                                                             |
    |Plus                                                                         |
    |Description: Special Attack raises by 50% when in a 2v2 battle alongside a   |
    |Minus characteristic pokemon.                                                |
    |Pokemon: Plusle                                                              |
    |                                                                             |
    |Poison Point                                                                 |
    |Description: 30% chance of poisoning a foe who makes physical contact.       |
    |Pokemon: Roselia, Seadra, Nidoran (F), Nidorina, Nidoqueen, Nidoran (M),     |
    |Nidorino, Nidoking, Qwilfish.                                                |
    |                                                                             |
    |Pressure                                                                     |
    |Description: A move used on this pokemon costs an additional PP afterwards.  |
    |Pokemon: Dusclops, Absol, Deoxys, Aerodactyl, Articuno, Zapdos, Moltres,     |
    |Mewtwo, Raikou, Entei, Suicune, Lugia, Ho-oh.                                |
    |                                                                             |
    |Pure Power                                                                   |
    |Description: In battle, attack stat is double.                               |
    |Pokemon: Meditite, Medicham.                                                 |
    |                                                                             |
    |Rain Dish                                                                    |
    |Description: Gain 1/16 your max HP every turn it rains.                      |
    |Pokemon: Lotad, Lombre, Ludicolo.                                            |
    |                                                                             |
    |Rock Head                                                                    |
    |Description: Does not take recoil damage from attacks such as TAKE DOWN.     |
    |Pokemon: Geodude, Graveller, Golem, Aron, Lairon, Aggron, Rhyhorn, Rhydon,   |
    |Relicanth, Bagon, Shelgon, Onix, Cubone, Marowak, Aerodactyl, Sudowoodo,     |
    |Steelix.                                                                     |
    |                                                                             |
    |Rough Skin                                                                   |
    |Description: 1/16 recoil damage is dealt to a foe who makes physical contact |
    |with this pokemon.                                                           |
    |Pokemon: Carvanha, Sharpedo.                                                 |
    |                                                                             |
    |Run Away: Always able to escape from a wild battle. In Trainer battles, you  |
    |may always switch out; moves such as MEAN LOOK have no effect on you.        |
    |Pokemon: Poochyena, Doduo, Dodrio, Rattata, Raticate, Ponyta, Rapidash, Eevee|
    |Sentret, Furret, Aipom, Dunsparce, Snubbull.                                 |
    |                                                                             |
    |Sand Stream                                                                  |
    |Description: Battlefield is sandy up until 5 turns after this pokemon leaves.|
    |Pokemon: Tyranitar.                                                          |
    |                                                                             |
    |Sand Veil                                                                    |
    |Description: Evade effectively raises by 1 stage while the sand blows. This  |
    |does not actually use a stage, however. You are also immune to Sandstorm     |
    |damage.                                                                      |
    |Pokemon: Sandshrew, Sandslash, Cacnea, Cacturne, Diglett, Dugtrio, Gligar.   |
    |                                                                             |
    |Serene Grace                                                                 |
    |Description: Secondary effect chances double. SACRED FIRE's chance of burn is|
    |50%. Serene Grace makes that 100%.                                           |
    |Pokemon: Jirachi, Chansey, Togepi, Togetic, Dunsparce, Blissey.              |
    |                                                                             |
    |Shadow Tag                                                                   |
    |Description: Enemy pokemon cannot leave the field of battle except by        |
    |fainting or use of BATON PASS while this pokemon is active.                  |
    |Pokemon: Wynaut, Wobbuffet.                                                  |
    |                                                                             |
    |Shed Skin                                                                    |
    |Description: If the pokemon has a named status condition, there is a 33%     |
    |chance every turn it will disappear.                                         |
    |Pokemon: Silcoon, Cascoon, Seviper, Metapod, Kakuna, Ekans, Arbok, Dratini,  |
    |Dragonair, Pupitar.                                                          |
    |                                                                             |
    |Shell Armor                                                                  |
    |Description: Attacks made by enemies will never critical hit.                |
    |Pokemon: Corphish, Crawdaunt, Clamperl, Shellder, Cloyster, Krabby, Kingler, |
    |Lapras, Omanyte, Omastar.                                                    |
    |                                                                             |
    |Shield Dust                                                                  |
    |Description: Automatically cures the first named status ailment it gets.     |
    |Pokemon: Wurmple, Dustox, Caterpie, Weedle, Venomoth.                        |
    |                                                                             |
    |Soundproof                                                                   |
    |Description: Unaffected by moves that rely upon sound to work.               |
    |Pokemon: Whismur, Loudred, Exploud, Voltorb, Electrode, Mr. Mime.            |
    |                                                                             |
    |Speed Boost                                                                  |
    |Description: Speed increases by one stage each turn.                         |
    |Pokemon: Ninjask, Yanma.                                                     |
    |                                                                             |
    |Static                                                                       |
    |Description: 30% chance of paralyzing a foe who makes physical contact.      |
    |Pokemon: Electrike, Manectric, Pichu, Pikachu, Raichu, Voltorb, Electrode,   |
    |Electabuzz, Mareep, Flaaffy, Ampharos, Elekid.                               |
    |                                                                             |
    |Stench                                                                       |
    |Description: Decreased chance of random battles when this pokemon is in the  |
    |lead.                                                                        |
    |Pokemon: Grimer, Muk.                                                        |
    |                                                                             |
    |Sticky Hold                                                                  |
    |Description: Any items held by this Pokemon cannot be stolen in battle.      |
    |Pokemon: Gulpin, Swalot, Grimer, Muk.                                        |
    |                                                                             |
    |Sturdy                                                                       |
    |Description: One-Hit Knock Out moves do not work against this pokemon. They  |
    |can still get knocked out in one hit by a very strong attack, but moves such |
    |as FISSURE fail against them.                                                |
    |Pokemon: Geodude, Gravellr, Golem, Nosepass, Aron, Lairon, Aggron, Magnemite,|
    |Magneton, Skarmory, Donphan, Onix, Sudowoodo, Pineco, Forretress, Steelix,   |
    |Shuckle.                                                                     |
    |                                                                             |
    |Suction Cups                                                                 |
    |Description: Moves designed to force the opponent to flee or switch fail on  |
    |this pokemon.                                                                |
    |Pokemon: Lileep, Cradily, Octillery.                                         |
    |                                                                             |
    |Swarm                                                                        |
    |Description: When HP drops below 1/3 of maximum, Bug-type attacks deal 50%   |
    |more damage.                                                                 |
    |Pokemon: Beautifly, Volbeat, Heracross, Beedrill, Scyther, Ledyba, Ledian,   |
    |Spinarak, Ariados, Scizor.                                                   |
    |                                                                             |
    |Swift Swim                                                                   |
    |Description: Speed effectively raises by 1 stage while the rain falls. This  |
    |does not actually use a stage, however.                                      |
    |Pokemon: Lotad, Lombre, Ludicolo, Surskit, Relicanth, Goldeen, Seaking,      |
    |Magikarp, Feebas, Huntail, Gorebyss, Luvdisc, Horsea, Kingdra, Omanyte,      |
    |Omastar, Kabuto, Kabutops, Qwilfish, Mantine.                                |
    |                                                                             |
    |Synchronize                                                                  |
    |Description: When this pokemon is poisoned, paralyzed, or burned, the foe who|
    |gave it to them also gains that status condition. Poison types cannot be     |
    |poisoned, however, and Fire-types cannot be burned.                          |
    |Pokemon: Ralts, Kirlia, Gardevoir, Abra, Kadabra, Alakazam, Natu, Xatu, Mew, |
    |Espeon, Umbreon.                                                             |
    |                                                                             |
    |Thick Fat                                                                    |
    |Description: Fire and Ice moves do 50% less damage to this pokemon.          |
    |Pokemon: Azurill, Marill, Azumarill, Makuhita, Hariyama, Spheal, Sealeo,     |
    |Walrein, Spoink, Grumpig, Seel, Dewgong, Snorlax, Miltank.                   |
    |                                                                             |
    |Torrent                                                                      |
    |Description: When HP drops below 1/3 of maximum, Water-type attacks deal 50% |
    |more damage.                                                                 |
    |Pokemon: Mudkip, Marshtomp, Swampert, Totodile, Croconaw, Feraligatr,        |
    |Squirtle, Wartortle, Blastoise.                                              |
    |                                                                             |
    |Trace                                                                        |
    |Description: Copies the opponent's characteristic.                           |
    |Pokemon: Ralts, Kirlia, Gardevoir, Porygon, Porygon2.                        |
    |                                                                             |
    |Truant                                                                       |
    |Description: Too lazy to fight two turns in a row.                           |
    |Pokemon: Slakoth, Slaking.                                                   |
    |                                                                             |
    |Vital Spirit                                                                 |
    |Description: Cannot fall asleep.                                             |
    |Pokemon: Vigoroth, Mankey, Primeape, Delibird.                               |
    |                                                                             |
    |Volt Absorb                                                                  |
    |Description: Heals up to 1/4 HP when hit with an electric attack.            |
    |Pokemon: Chinchou, Lanturn, Jolteon.                                         |
    |                                                                             |
    |Water Absorb                                                                 |
    |Description: Heals up to 1/4 HP when hit with an aquatic attack.             |
    |Pokemon: Poliwag, Poliwhirl, Poliwrath, Lapras, Vaporeon, Politoed, Wooper,  |
    |Quagsire, Mantine.                                                           |
    |                                                                             |
    |Water Veil                                                                   |
    |Description: Cannot be burned.                                               |
    |Pokemon: Goldeen, Seaking, Wailmer, Wailord                                  |
    |                                                                             |
    |White Smoke                                                                  |
    |Description: Cannot have stats lowered by an opponent's attack.              |
    |Pokemon: Torkoal                                                             |
    |                                                                             |
    |WonderGuard                                                                  |
    |Description: The only direct damage attacks that can hit this pokemon are    |
    |super-effective.                                                             |
    |Pokemon: Shedinja.                                                           |
    There are two aspects to a pokemon's mood; the actual personality (randomly
    chosen at birth) and its happiness level, which you can control. Personalities
    can allow pokemon to exceed their normal maximum in a single stat, and
    happiness has a few game effects.
    CHART: Personality
    Name        | Atk | Def | Spd | SpAtk | SpDef |
    Lonely      |  +  |  -  |     |       |       |
    Brave       |  +  |     |  -  |       |       |
    Adamant     |  +  |     |     |   -   |       |
    Naughty     |  +  |     |     |       |   -   |
    Bold        |  -  |  +  |     |       |       |
    Relaxed     |     |  +  |  -  |       |       |
    Impish      |     |  +  |     |   -   |       |
    Lax         |     |  +  |     |       |   -   |
    Timid       |  -  |     |  +  |       |       |
    Hasty       |     |  -  |  +  |       |       |
    Jolly       |     |     |  +  |   -   |       |
    Naïve       |     |     |  +  |       |   -   |
    Modest      |  -  |     |     |   +   |       |
    Mild        |     |  -  |     |   +   |       |
    Quiet       |     |     |  -  |   +   |       |
    Rash        |     |     |     |   +   |   -   |
    Calm        |  -  |     |     |       |   +   |
    Gentle      |     |  -  |     |       |   +   |
    Sassy       |     |     |  -  |       |   +   |
    Cheerful    |     |     |     |   -   |   +   |
    Hardy       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    Docile      |         NO CHANGE               |
    Serious     |_________________________________|
    + is 110% Normal
    - is 90% Normal
    Happiness is pretty simple to get the hang of. Pokemon are basically never
    upset with you unless you let them get knocked out a lot. Reaching maximum
    happiness, then, is easy if long; simply level them up often, and walk around
    with them often. The vitamins which raise individual stats are a quick, if
    expensive, way for happiness to shoot up.
    This has a few benefits. A maximum happiness pokemon can use the Return
    technique at maximum strength, 102 power. Additionally, a few pokemon will only
    evolve when most contented.
    09. Gotta Catch 'em All
    How to get all the pokemon? Well, first you've got to figure out how to meet
    There's five methods:
    Remember that once a pokemon has come into your possession, you have its
    PokeDex data forever.
    Wild pokemon can usually be randomly encountered in grass, caves,
    fishing, or while surfing on the ocean blue. A very small number can be seen on
    the field and do not engage in battle with you until you talk to them.
    However you encounter a wild pokemon, you will enter into battle mode against
    them. *If you wish to capture them, do not knock them out!* For some reason,
    your character has a weird code of ethics against capturing fainted, docile
    things; therefore, you've got to get their health down as low as you can
    *without* knocking them out.
    Status effects will greatly help, and named status effects increase chance of
    capture. Paralysis and Sleep are favorites due to the fact that neither cause
    damage, and there are plenty of attacks which cause either without inducing any
    Once you've sufficiently disabled your target, start chucking Poke Balls! As
    your game progresses, you'll be able to find newer types of balls that have
    better capture rates than the standard Poke Ball; make sure to use these
    instead when you get late-game.
    When encountering a one-of-a-kind pokemon (the ones visible on the field
    screen) it is advised you save before hand. If your battle with the pokemon
    finishes before they're captured, you're not getting them. Sorry.
    You won't be able to capture any pokemon until you've delivered Oak's Package.
    Certain pokemon will automatically appear in your possession after a specific
    event has taken place. Some of these events require the purchase of the
    pokemon; others are free, given to you for simply reaching a special aspect of
    the game. Your starting pokemon is an event pokemon, and a few others you meet
    are as well.
    A few people within the game can trade pokemon with you. Which ones to trade
    with (and which ones to avoid) are something of a judgment call. Most of the
    in-game trades are clearly lopsided in your or the computer's favor, however.
    You can also link-cable with friends and trade with them. You'll need to in
    order to get the pokemon missing from each version.
    You won't be able to trade any pokemon until you've delivered OAK'S PACKAGE.
    Essentially, upgrading what you've got already. Not all Pokemon can be evolved,
    but most of the ones you'll meet early on can. When Pokemon evolve, they
    usually get better stats at the expense of a slower technique-acquisition
    rate. If you delay evolution, you'll get about the same stats either way at the
    end. All evolution can be prevented by giving a pokemon an EVERSTONE to hold.
    Evolution can happen one of three ways: Level up, Elemental Stone, and Trading.
    |Level Up|
    For the pokemon to evolve, you must simply raise its experience level. Pokemon
    of this category are the most common, and continue to learn attacks after they
    evolve. One variation of this is the Happiness Evolution, which does not preset
    a level to evolve, but requires you be at Max Happiness when you level-up.
    Happiness Evolution pokemon tend to have the same or improved attack list when
    they evolve.
    Level Up Evolution may be interrupted by pressing the B-button in the middle of
    the evolution animation.
    |Elemental Stone|
    Elemental Stone pokemon can be evolved at any time an expensive item known as
    an Elemental Stone is used on them. There are six types of Elemental Stones;
    Fire, Water, Leaf, Thunder, Sun, and Moon. Be careful evolving these pokemon;
    they generally learn nothing on their own once evolved!
    The rarest (and most unusual) of the three ways, certain pokemon evolve
    immediately after transporting through a Game Link Cable. Pokemon of this
    category learn attacks at the same rate as before, though a few of their
    attacks may be different.
    A variation on this type requires attaching a specific hold item to a pokemon
    and then trading them. Pokemon that evolve by this second type are usually as
    strong overall as they were before, but may have better stat placements.
    Introduced to the series in Gold and Silver, breeding is a special type of
    You place two pokemon that are gender and species compatible in a pen, walk
    around a bit, and come back now and then to check to see if they've made an
    EGG. EGGs hatch into pokemon at the lowest state of the mother's evolution at
    level 5 after much walking.
    The male parentage of the pokemon determines what unusual moves (if any) the
    child has.
    10. The Walkthrough
    Okay, here's the meat and potatoes of the guide... What all of you have been
    looking for. ^_^
    Be aware this was written for Fire Red, and there may be some minor changes
    from Fire Red to Leaf Green.
    |Part 1: A ROCKY ROAD AHEAD!| - Beginning through Mt. Moon
    |PALLET TOWN| (Shades of your adventure await!)
    Turn on your Game Boy and ooh and ah over the nifty remade intro screen. ^_^
    I woulda liked the title screen to be the same from the originals, but meh,
    that's me.
    Okay, press Start and you'll instantly be asked to Start a New Game. After... a
    LOT of annoying help screens, OAK, the Pokemon Professor, will appear once more
    and ask you your gender, your name, and his Grandson's name. For this Japanese
    walkthrough, I named myself ASH, and my rival GARY. I highly advise you to name
    yourself in all Roman caps, to make it easier to determine when the game is
    talking to you. Press Select twice any time you're given a naming menu to reach
    the Roman characters. He'll also ask you if you're sure after you name them;
    Yes is always the top choice and almost always the already highlighted one.
    Okay... cycle through what the old fogey says, I imagine it's virtually the
    same from the original... And woot, Pokemon Adventure begins!
    Yay. You've got a Super Famicom/SNES, like in the original. ^_^ Okay, nostalgia
    over, walk to the PC in the top left corner and activate it. Select the top
    choice, which roughly translates to "Item Withdrawal." Select the one item you
    see there to get a POTION! Woot. Usefulness.
    Go downstairs, leave your house, and try to go north on Route 1... When you'll
    be stopped by Professor OAK! You owe him some money, you little thief! Er...
    wait, wrong game. It's too dangerous to go out into the wild grass without some
    muscle (you're short, even for an Asian person) so it's time to meet your new
    personal bodyguards.
    He'll drag you into his lab. GARY will whine about you picking your pokemon
    first. Too bad you can't slap him. In any event, talk to each of the three
    pokeballs to examine them and their contents. Say Yes to choose that pokemon,
    and No to look around a little more. Bulbasaur is on the left, Charmander on
    the right, and Squirtle in the middle. Below is some data on them.
      /RAP SHEET:      \
     / BULBASAUR (#001) \_________________________________________________________
    |                                                                             |
    |  CLASS: POKEMON          RARITY: Not found in the wild.                     |
    |                                                                             |
    |  TYPE1: Grass            EVOLUTION: Ivysaur, LV 16 (Grass/Poison)           |
    |  TYPE2: Poison           TRAIT: Overgrowth                                  |
    |                                                                             |
    |  CLASSIFIED DATA: Bulbasaur is said to be the easiest of the three starters |
    |  to use; more accurately, he's the simplest of the three to use. As it      |
    |  evolves, it can single-handedly take the first four gyms if you don't want |
    |  to train anyone else.                                                      |
    |                                                                             |
    |                                                                             |
    |                                                                             |
    |  LIKES:    Sunbathing, working in the flower shoppe.                        |
    |  DISLIKES: Kitchen work, Vegetarians                                        |
    |                                                                             |
    |  QUOTE: "Bad as *I* wanna be."                                              |
    |                                                                             |
    |  TOP SECRET DATA: Apparently, Bulbasaur players get two nifty treats all to |
    |  themselves; the ability to randomly catch Entei after beating the game, and|
    |  access to a grass-element version of HYPER BEAM known as FRENZY PLANT...   |
      /RAP SHEET:       \
     / CHARMANDER (#004) \________________________________________________________
    |                                                                             |
    |  CLASS: POKEMON          RARITY: Not found in the wild.                     |
    |                                                                             |
    |  TYPE1: Fire             EVOLUTION: Charmeleon, LV 16 (Fire)                |
    |                          TRAIT: Blaze                                       |
    |                                                                             |
    |  CLASSIFIED DATA: Probably the most overrated starter in all the pokemon    |
    |  games to date, Charmander *is* cute, even if he turns into an ugly dragon  |
    |  thingy. He's a good choice if you're playing Leaf Green and need a decent  |
    |  speed bruiser fire-type and don't want Moltres.                            |
    |                                                                             |
    |                                                                             |
    |                                                                             |
    |  LIKES:    Burning stuff. He did NOT burn down that factory, by the way.    |
    |  DISLIKES: Swimming, Super-Soaker fights.                                   |
    |                                                                             |
    |  QUOTE: "Buuuuuurn... BURN, MY PRETTY! BURN!"                               |
    |                                                                             |
    |  TOP SECRET DATA: Apparently, Charmander players get two nifty treats all to|
    |  themselves; the ability to randomly catch Suicune after beating the game, &|
    |  access to a flame-element version of HYPER BEAM known as BLAST BURN...     |
      /RAP SHEET:    \
     / SQUIRTLE (#007)\___________________________________________________________
    |                                                                             |
    |  CLASS: POKEMON          RARITY: Not found in the wild.                     |
    |                                                                             |
    |  TYPE1: Water            EVOLUTION: Wartortle, LV 16 (Water)                |
    |                          TRAIT: Torrent                                     |
    |                                                                             |
    |  CLASSIFIED DATA: My favorite of the starters, Squirtle is by far the best  |
    |  water-type that you'll get until fairly late in the game. (Vaporeon's good |
    |  but do you really want to waste your first Eevee on THAT?) I'd choose him  |
    |  in Fire Red, or in Leaf Green if you're going for Flareon, Magmar, or 'Tres|
    |                                                                             |
    |                                                                             |
    |  RECOMMENDED MOVES: SURF, EARTHQUAKE, ICE BEAM                              |
    |                                                                             |
    |  LIKES:    Slow, long, slow, very slow walks on the beach.                  |
    |  DISLIKES: Whales. Save the turtles, darn it!                               |
    |                                                                             |
    |  QUOTE: "Dude, I've got the same number as James Bond? AWESOME!"            |
    |                                                                             |
    |  TOP SECRET DATA: Apparently, Squirtle players get two nifty treats all to  |
    |  themselves; the ability to randomly catch Raikou after beating the game, & |
    |  access to a water-element version of HYPER BEAM known as HYDRO CANNON...   |
    I went with Squirtle, but that's your decision. Whichever you choose determines
    what GARY will choose; he'll always get the pokemon that elementally trumps
    yours in a one-on-one. You'll also get to name your first pokemon here;
    remember to name it in English so you can see when the text is talking about
    him. You'll now have access to the Pokemon sub-menu from the Pause Menu.
    Now try to leave - that little snot won't let you! He wants a pokemon battle!
    Well, by George, we'll give it to him.
    For some reason, they added a tutorial   |TRAINER DATA: Rival GARY            |
    during this fight; you'll be interrupted |Pokemon: Bulbasaur, Charmander, or  |
    constantly by OAK. Just press A to cycle |Squirtle: LV 5                      |
    through the text that you can't read     |                                    |
    unless you're bilingual in Japanese and  |Rewards: EXP, $80.                  |
    English. =p                              |                                    |
                                             |Note: There's no reason you should  |
    After you win the fight (if you lose...  |lose this fight if you're Squirtle  |
    just, don't lose) you'll get enough EXP  |or Charmander; you've got the edge  |
    to raise your starter to Level 6. That   |in physical stats, which is all you |
    wasn't so bad, now was it? ^_~           |need for now. Just keep using TACKLE|
                                             |(the top attack choice) for a win.  |
    Exit OAK's lab for now - your pokemon's  |If you've got Bulby-boy, you might  |
    automatically healed after that (and only|have to use your POTION.            |
    that) fight. Exit North onto Route 1 and  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    play 'Viridian City' if you've got the 2BA Master CD. XP Your mom will stop you
    briefly to talk, then you'll be off!
    |ROUTE 1| Pallet-Viridian
    A really simple route...                                   ______________
                                                          ____/ENCOUNTER TABLE\___
    It's still plenty challenging when you're this early |                        |
    in the game, though. Run back to your house after    | Encounters: Mid        |
    each battle for a little while to get free healing   | Pidgey: Common         |
    from your mom. (She's downstairs, you have to bypass | Rattata: Common        |
    her to leave.) You'll reach level 8 pretty fast this |________________________|
    way and you'll actually be capable of moving through the route without dying.
    Make sure to talk to the first guy you come across on the bottom left of the
    route; he gives out one free POTION sample to anyone he comes across. If you've
    been frugal, you've already gained about $600 worth in Pokemon Money from those
    potions. ^_~ (Yes, they are expensive.)
    You won't be able to catch anything... *yet*, so try not to level up too much
    or you'll kill things in one hit and be unable to catch them. You won't exactly
    be hurting for Pidgey and Rattata encounters for Dexdata, but they're useful to
    have early game.
    Exit North into Viridian City.
    |VIRIDIAN CITY| (The Eternally Green Paradise!)
    I'm sure your pokemon is still hurting pretty bad after Route 1, even with the
    level ups. The first thing you should do is run into that red-roofed building
    over there. As veterans of the series know, this is a Pokemon Center; they
    always heal your pokemon for free. Once the English version of this game comes
    out, always make sure to talk to everyone you can in Pokemon Centers for useful
    Upstairs is Communications Central; here you can trade, battle, or mix records
    with other people who have the game. (NOTE: Although there is compatability
    between different language versions of RuSa, this has not been confirmed for
    Fire and Leaf. Current data seems to point to the fact that Japanese FiLe can
    trade with Japanese RuSa, but not with English RuSa.) You can't do any of this
    right now, though - the center is down for repairs, so sad, too bad.
    On both levels of the Comm. Center, you'll find a PC. From Pokemon Center PCs,
    you can access Someone's PC or your own PC. The former allows you to store
    pokemon, and the latter is item storage. Neat! However, you only have two items
    right now, and you always have to have at least one pokemon with you at all
    times, so neither help you very much right now. Darn. So exit the Pokemon
    Center and get a gander at the city around you.
    Go North and West a bit to find a narrow fenced-in corridor. Hmm, wonder where
    it leads... follow it around to find an item next to a tree. It's another
    Potion! That's another 300 Pokemon-Yen! Who said money doesn't grow on trees?
    Exit the corridor. There's really not a lot else to do in this 'city' for right
    now; you can't catch pokemon, so Route 22 to the west isn't too helpful, and if
    you try to go north, you'll get yelled at by an old man who needs a sedative.
    So where to?
    Head to the blue-roofed building to the Northeast of the Pokemon Center. When
    you enter, you'll be greeted by the salesclerk, who apparently stalks you so he
    knows you live in Pallet.
    He'll ask you to take a delivery to Professor OAK because he's a lazy bum who
    doesn't want to hire a delivery boy... I'd smack him and steal the item, but
    the game doesn't let you do it.
    Anyway, you've got OAK'S PACKAGE now, so the most logical thing to do from here
    on is to go back to Professor Oak, wouldn't you say?
    |ROUTE 1| (Viridian-Pallet)
    Nothing new this time around, although since you're going  ______________
    south, you can go a little faster. See those brown    ____/ENCOUNTER TABLE\___
    horizontal ledge thingies on the left side? They     |                        |
    abound on this route, and all of the ones on this    | Encounters: Mid        |
    route face down. That means you can jump south over  | Pidgey: Common         |
    them and avoid all but the very last patch of grass  | Rattata: Common        |
    in this route.                                       |________________________|
    |PALLET TOWN| (A Tranquil Setting of Peace and Purity!)
    Enter Pallet and go to the Professor's lab. Talk to him and he'll be delighted
    you brought the package. While you're here, he wants to make you into a guinea
    pig - er, beta tester for his new invention, the Pokedex. GARY will show up
    here to annoy you, and OAK will give both of you a brand new Pokedex (Handy
    505.) You'll be able to access the Pokedex Menu from the Pause Menu. ^_^ This
    is easily the most sophisticated of Dex systems they've implemented into any
    game in this series; I suggest you take a look at it. You'll also get 5
    POKEBALLs from OAK.
    Now exit OAK's lab and go into GARY's house; it's the only building I haven't
    told you to enter in Pallet Town yet. Talk to GARY's sister to get a TOWN MAP.
    It's not terribly useful, but the increased item storage in FiLe compared to
    RGBY makes it less of a burden, and new players may find the map helpful.
    Now leave Pallet once more and head for Viridian, now that you've got a
    |VIRIDIAN CITY| (The Eternally Green Paradise!)
    First thing's first - head for that PokeMart now that you've delivered that
    blasted package! You'll be able to buy some stuff now, even though you've got
    meager money supplies; only 3080 in liquid assets if you've been keeping up.
    This is what the Viridian City PokeMart has for sale:
    If you're trying to catch a lot, I suggest you load up on   /SHOP MENU\_______
    POKEBALLs; I'd buy 10. Try to stay away from the other     |POKEBALL    - $200|
    stuff for now; you're not rich, and you've got two nearby  |POTION      - $300|
    sources of free healing, so you have no real excuse to     |ANTIDOTE    - $100|
    waste your money on that stuff.                            |PARLYZ HEAL - $200|
    If you got Bulbasaur or Squirtle, I *highly* recommend picking up a Pidgey or
    Spearow now to help you through Viridian Forest and your upcoming Rival battle.
    Those who chose Charmander might want to get a Mankey to help them in Pewter
    City. Where to get Spearow or Mankey, you ask?
    |ROUTE 22| (Viridian-Victory Road)
    Do *not* proceed past the grass patch, unless you want a   ______________
    fight you're probably not ready for. Spend a little   ____/ENCOUNTER TABLE\___
    time here leveling up; anywhere from 8 to 10 is good.|                        |
    I picked up a Rattata and Spearow here to add to my  | Encounters: Mid        |
    team. Spearow's PECK attack is brutal at this point  | Mankey: Uncommon       |
    in the game, doing large damage to bugs and grass    | Rattata: Common        |
    types, and Rattata's evolution, Raticate, is good for| Spearow: Rare          |
    a long time throughout the game. Once you feel you're|________________________|
    tough enough, go north and west, where GARY will interrupt your life once
      /RAP SHEET:   \
     / RIVAL Fight #2\____________________________________________________________
    |                                                                             |
    |  CLASS: Trainer          STRATEGY: Look cool and be arrogant.               |
    |                                                                             |
    |  TYPE: RIVAL             REWARDS: $144, Bragging Rights                     |
    |  POKEMON: 2              Pidgey, Level 9 (105 EXP)                          |
    |                          Starter, Level 9 (~100 EXP)                        |
    |                                                                             |
    |  CLASSIFIED DATA: GARY's back, and he wants to test out his puny, early     |
    |  skills against you! Ha! Pidgey's probably going to be your biggest concern,|
    |  especially if you chose Bulbasaur or Squirtle. Its SAND ATTACK can cause   |
    |  some problems in long battles, while Charmander can take it out fast, due  |
    |  to its more powerful attacks. Use your starter against his Pidgey, then    |
    |  take out his starter with one of your recent acquistions.                  |
    |                                                                             |
    |  TRADEMARKS: Annoying laugh, strange clothes.                               |
    |                                                                             |
    |  LIKES:    Cheerleaders, Justin Timberlake, Oprah, Skiing, fast cars.       |
    |  DISLIKES: You, his Grandfather, anything that doesn't look female.         |
    |                                                                             |
    |  QUOTE: "Hey, RED! Smell ya later!"                                         |
    After he falls to your crack team, do what you want to before heading back into
    Viridian City to the east. If you go farther down this road, you'll find you'll
    be stuck not long after you get inside the building; that's the way to Victory
    Road, and you'll need some BADGEs to proceed.
    |VIRIDIAN CITY| (The Eternally Green Paradise!)
    Heal up at the Pokemon Center; GARY's probably taken a decent chunk out of you.
    Now you can go north; the grumpy old man's gotten his coffee. Now he's feeling
    helpful, though... great.
    He'll run you through a little tutorial on how to catch Pokemon, not that you
    need it by now... And he'll also give you a weird TV item that lets you watch
    more tutorials on pokemon catching... wow, Nintendo loves tutorials. It's a key
    item, if you want to use it for some reason.
    You can go east from here... that building over there looks like a GYM, but
    it's locked down. Hmm... There doesn't appear to be a way to get in, so leave
    it for now and exit the city north, to Route 2 and Viridian Forest.
    |ROUTE 2| (Viridian-Pewter)
    This route almost isn't worth mentioning at this      ____/ENCOUNTER TABLE\___
    point in the game... it'll become much more important|                        |
    later on, when you can get to the right side, but for| Encounters: Mid        |
    right now, all it is, is a transitional route between| Pidgey: Common         |
    Viridian, Viridian Forest, and Pewter. Don't bother  | Rattata: Common        |
    spending time here. Exit North into the Viridian     | Caterpie: Uncommon (FR)|
    Forest proper.                                       | Weedle: Uncommon (LG)  |
    |VIRIDIAN FOREST| (Thank God it's not the Lost Woods...)
    ...The first thing you will say when you step in, is "Oh my God." This area is
    basically the same as it was when the game was first released, but if the
    facelift is evident anywhere in this game, it is here. The still of the light
    filtering down through the tree canopy is just one of many indications for how
    far the series has come since the days when 90% of the pokemon battle sprites
    resembled barely alive roadkill.
    If there is one pokemon Squirtle and Charmander       ____/ENCOUNTER TABLE\___
    players MUST get in here, it is Pikachu; Pikachu's   |                        |
    electrical attacks lay waste to the water-types you  | Encounters: Mid        |
    must face soon. Butterfree is a highly recommended   | Pikachu: Rare          |
    pokemon; its been instrumental to many of my wins in | Kakuna: Uncommon (FR)  |
    linkplay, due to some luck and a very useful trait it| Kakuna: Rare (LG)      |
    received with the series update. The only way to get | Caterpie: Common       |
    Butterfree is by evolving a Metapod at level 10, so  | Weedle: Common         |
    get to it! If you can't find a Metapod, just evolve  | Metapod: Uncommon (LG) |
    a Caterpie at Level 7. Head all the way up and left, | Metapod: Rare (FR)     |
    into the corner and pick up a POKEBALL here, before  |________________________|
    you do anything else. Pokemon have become considerably more restless since the
    original versions of these games, and are much more apt to break free than you
    may remember. Make sure to go all the way to the bottom right in the forest to
    pick up a POTION in the grass.
      /RAP SHEET:   \
     / PIKACHU (#025)\___________________________________________________________
    |                                                                             |
    |  CLASS: POKEMON          RARITY: Rarely found in the wild.                  |
    |                                                                             |
    |  TYPE1: Electric         EVOLUTION: Raichu, Thunderstone (Electric)         |
    |                          TRAIT: Static                                      |
    |                                                                             |
    |  CLASSIFIED DATA: The most popular (and some say most evil) of the pokemon, |
    |  Pikachu is still one pokemon that most players will not want to pass up on.|
    |  Virtually essential to Charmander and Squirtle players to handle water pkmn|
    |  he still makes a nice companion for late game Bulbasaurs.  The continual   |
    |  lack of variety among electric pokemon makes this a very common choice.    |
    |                                                                             |
    |                                                                             |
    |                                                                             |
    |  LIKES:    Electric chairs! Ah... yummy...                                  |
    |  DISLIKES: Your mom.                                                        |
    |                                                                             |
    |  QUOTE: "Piiiiiika pika!"                                                   |
     ____________________________________  Now, head upwards to deal with your very
    |TRAINER DATA: Bugcatcher            | first roadside trainer...
    |Pokemon: Weedle, Lv 6:   66 EXP     |
    |         Caterpie, Lv 6: 67 EXP     | He's something of a pushover, especially
    |Rewards: $72                        | after facing GARY a second time. But it
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  is good XP and money, so don't complain.
    Continue up to face another nuisance...
    Again, he's no real problem. A Butterfree|TRAINER DATA: Bugcatcher            |
    Spearow, or Pidgey (as well as Charmander|Pokemon: Weedle, Lv 7:   78 EXP     |
    ) will all make him topple quickly. Opt  |         Weedle, Lv 7:   78 EXP     |
    to bring a weaker pokemon out against the|         Kakuna, Lv 7:   106 EXP    |
    helpless Kakuna for some nice EXP.       |Rewards: $84                        |
    Continue north and pick up an ANTIDOTE. I imagine this will come in handy, as
    Poison is extremely deadly out-of-battle at this low level. If you keep going
    North and around the tree grove, you'll encounter another trainer...
    |TRAINER DATA: Bugcatcher            | Two Caterpies... the sad thing is, he's
    |Pokemon: Caterpie, Lv 7: 79 EXP     | probably the hardest trainer in here...
    |         Caterpie, Lv 8: 90 EXP     |
    |Rewards: $96                        | Not much else to say.
    Then continue west through the minilabyrinth, going north and south as needed.
    There's yet another trainer fight here, this one completely optional; this guy
    never turns away from the wall, so he won't spot you. Still, it's a good idea
    to fight him for EXP and money.
     ____________________________________  With two Metapods, do I really need to
    |TRAINER DATA: Bugcatcher            | give you a strategy? I hope not...
    |Pokemon: Metapod, Lv 7: 108 EXP     |
    |         Caterpie, Lv 7: 79 EXP     | After dusting him off, continue along
    |         Metapod, Lv 7: 108 EXP     | the path. When you come to a fork in the
    |Rewards: $84                        | road, go right first, and pick up the
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  item laying there; it's a POTION. Now go
    the other way. Before walking in the path of this guy's sight, go as far left
    as you can. Go one step underneath his    ____________________________________
    line of sight, and press A. You'll get a |TRAINER DATA: Bugcatcher            |
    POTION that the idiot dropped. =p Now it |Pokemon: Weedle, Lv 9:   99 EXP     |
    is time to fight him. (Don't worry, he   |Rewards: $108                       |
    won't ask for the POTION back.)           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    This is the highest level roadside trainer we've met yet, but he's still easier
    than GARY... and you've already gotten a lot stronger than you were then.
    Continue up and out of Viridian Forest. Note the giant hill to the right as you
    exit... it *will* be important.
    |PEWTER CITY| (A Stone, Gray City.)
    Heal up. Stop by the PokeMart to see if they have anything you need, to;
    they're not as sparsely stocked as the Viridian Mart.
    The ESCAPE ROPE is a decent buy if you've got a frail team; /SHOP MENU\_______
    it allows you to get out of a cave or similar indoor area  |POKEBALL    - $200|
    to the last Pokemon Center you visited. It only works in   |POTION      - $300|
    places like a Skyscraper infested with criminals and a     |ANTIDOTE    - $100|
    dungeon of ridiculously powerful monsters - it won't work  |PARLYZ HEAL - $200|
    in a museum or something else benign.                      |BURN HEAL   - $250|
                                                               |AWAKENING   - $200|
    REPEL's worthless in my view; it only stops random battles |ESCAPE ROPE - $550|
    of your lead pokemon's level or lower, and only for 100    |REPEL       - $100|
    steps. I find the extra EXP much more valuable.             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Pick up an AWAKENING or two before we're done with Pewter - you'll need it. But
    don't buy it right now.
    Now, what to do?
    You can go north to the museum, but it's not going to be terribly interesting
    right now when you can't read anything since this was made in another language.
    (You can, however, pick up a hidden POKEBALL in the patch of very light green
    grass in the leftmost part of the museum lot - just press 'A' in different
    places.) You can try to go east, but you'll be stopped by an annoying guy who
    brings you in front of... yep, you guessed it. Pewter GYM.
    It's time for your first GYM.
    |       ROCK ON          |
    This GYM is very sparsely populated, only consisting of its LEADER and one
    subordinate. I suggest you go ahead and fight subordinate for EXP, run back to
    the Pokemon Center, and take on BROCK... By the way, if you check out the
    statues in the front of this GYM, you'll notice GARY already took the LEADER
    out... lovely.
    |TRAINER DATA: Junior Trainer            | This guy is much tougher than GARY..
    |Pokemon: Geodude, Lv 10:   182 EXP      | Thankfully, we've toughened up since
    |         Sandshrew, Lv 11: 219 EXP      | too! Butterfrees, Bulbasaurs, and
    |Rewards: $220                           | Squirtles will all make short work
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  of this shrimp. If you don't have
    any of those, Mankeys or your toughest Pokemon against Geodude, and anything
    else you've got against Sandshrew, which has a much less damage-resistant type.
    Heal if you need to, then return for your GYM BATTLE...
      /RAP SHEET:                           \
     / BROCK: The Rock Solid Pokemon Trainer!\____________________________________
    |                                                                             |
    |  CLASS: Trainer          STRATEGY: Keep up high defenses and knock out the  |
    |                          foe with strong techniques.                        |
    |                                                                             |
    |  TYPE: LEADER            REWARDS: $1440, BOULDERBADGE, TM39, TM-Rod         |
    |  POKEMON: 2              Geodude, Level 12 (220 EXP)                        |
    |                          Onix, Level 14 (324 EXP)                           |
    |                                                                             |
    |  CLASSIFIED DATA: It's BROCK! A pretty tough cookie, BROCK's defense has one|
    |  major failing: it doesn't include special type attacks. If you've been     |
    |  raising your starter decently - particularly Bulbasaur and Squirtle, who   |
    |  get quadruple damage with their offensive element attacks against his two  |
    |  pokemon - Brock will fall. Mankeys and Butterfrees will help a lot for     |
    |  Charmander players. You may also want to get your Charmander to level 13 so|
    |  it will learn IRON CLAW, an attack Super-Effective against Rock-Types. Just|
    |  watch out for Onix's BIND, which can keep you from switching pokemon out...|
    |  Onix also sports ROCK TOMB, which will put the hurt on fire, bug, & birds! |
    |  Anyway, just keep at it; this isn't a really difficult fight, so the BADGE |
    |  should be yours in no time.                                                |
    |                                                                             |
    |  TRADEMARKS: Strange, perma-closed eyes...                                  |
    |                                                                             |
    |  LIKES:    Nurse Joy, Officer Jenny, Raising Pokemon... in that order.      |
    |  DISLIKES: People who mistreat pokemon, Dick Clark.                         |
    |                                                                             |
    |  QUOTE: "It's okay, buddy. We tried."                                       |
    The TM BROCK gives you appears in the TM CASE, a new Key Item he'll also bestow
    upon you. Use it to bring up a list of your current TMs, with a description of
    the technique they hold. From here you can opt to try to teach the TM, though
    not all pokemon can learn a technique. (And the way they learn it is weird -
    sticking a CD on their head? Oooookay... The TM BROCK gives you is neither very
    useful (it's okay) nor can it be learned by many pokemon you've encountered
    thus far; it contains ROCK TOMB.
    With the BOULDERBADGE you can now walk past the first security guard on Routes
    22-23... Feel free to try it if you like. But first try to leave town through
    the East Gate. You'll be stopped by one of OAK'S AIDEs, who will give you the
    RUNNINGSHOES! From now on, you can press B while on the field to run and move
    twice as fast. Excellent.
    |ROUTE 3| (Pewter-Mt. Moon)
    This route is *riddled* with the same ledges you saw on Route 1... This means
    if you want to get to all the trainers, you'll have to make circles a few
    times. Oh well, no biggie. Head straight east for your first fight here. Be
    warned; if you find these fights very taxing, you will want to stop back at the
    Pokemon Center, so feel free to do so.
    |TRAINER DATA: Lass               | Okay, is it just me, or did they try too
    |Pokemon: Pidgey, Lv 9:  105 EXP  | hard to emphasize the "run under her skirt"
    |         Pidgey, Lv 9:  105 EXP  | portion of the Japanese Pokemon Anime
    |Rewards: $144                    | Theme? Disturbing,  really... Anyway...
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  Head north for your next fight, through the
    gap; this one is unavoidable.                _________________________________
    Another Bugcatcher. I thought they stayed   |TRAINER DATA: Bugcatcher         |
    where they were wanted. You know... jail? =p|Pokemon: Caterpie, Lv 10: 112 EXP|
    He's got three pokemon of decent level, so  |         Weedle, Lv 10:   111 EXP|
    don't get too cocky.                        |         Caterpie, Lv 10: 112 EXP|
                                                |Rewards: $120                    |
    Continue right for another fight...          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     ____________________________________  As you may have noticed, this route has
    |TRAINER DATA: Youngster             | a lot of trainers, primarily meant to
    |Pokemon: Rattata. Lv 11: 133 EXP    | wear you out. None are *too* strong, but
    |         Ekans, Lv 11:   145 EXP    | you should be wary of a few new tricks.
    |Rewards: $176                       | This Youngster's Ekans comes packed with
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  the Intimidate trait, so try not to keep
    a physical attacker active when it first pops out. Bugcatcher on the right now
    and a Lass above him. Tackle them in whichever order you like.
     ___________________________________         _________________________________
    |TRAINER DATA: Lass                 |       |TRAINER DATA: Bugcatcher         |
    |Pokemon: Rattata, Lv 10:    121 EXP|       |Pokemon: Weedle, Lv 9:     99 EXP|
    |         Nidoran(F), Lv 10: 126 EXP|       |         Caterpie, Lv 9:  102 EXP|
    |Rewards: $160                      |       |         Kakuna, Lv 9:    136 EXP|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯        |         Metapod, Lv 9:   138 EXP|
    Just in case you didn't notice, yes, Bug-   |Rewards: $108                    |
    catchers tip horribly compared to others.    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Head down for another fight. It's a Youngster_________________________________
    and he's not half bad. 6th trainer after    |TRAINER DATA: Youngster          |
    BROCK and he can match the LEADER's highest |Pokemon: Spearow, Lv 14: 174 EXP |
    level pokemon. He won't be as tough, but be |Rewards: $224                    |
    on your guard - that Spearow can hurt after  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    getting worn down by the previous five. Now loop back around and up, ending to
    the right of the last Lass you fought. Go down; Bugcatcher numero three is up!
    |TRAINER DATA: Bugcatcher            | After you trounce your victim and claim
    |Pokemon: Caterpie, Lv 11: 124 EXP   | the soul of yet another of the helpless
    |         Metapod, Lv 11:  169 EXP   | nerds, go down and talk to the girl that
    |Rewards: $132                       | is walking around... get ready for a
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  tough fight again...
    Introducing: Jigglypuff!!! Ahhh!
    |TRAINER DATA: Lass                  | Once you beat the Lass here, go south in
    |Pokemon: Jigglypuff, Lv 14: 228 EXP | the grass to start hunting for three new
    |Rewards: $224                       | pokemon: Nidoran(M), Nidoran(F), and the
    |Note: This is why I told you to get | Jigglypuff. Some'll come at low levels,
    |some AWAKENINGs... Her Jigglypuff   | so be careful not to faint them.
    |loves to SING, and that can be bad  |
    |news. Jigglypuff's a tough nut to   |              ____/ENCOUNTER TABLE\_____
    |crack, so send your strongest out to|             | Encounters: Mid          |
    |beat her fast!                      |             | Spearow: Common          |
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯              | Nidoran(M): Uncommon (FR)|
    Note: Here you might begin to find pokemon with    | Nidoran(F): Uncommon (LG)|
    BERRIES attached as items. If you take a BERRY off | Nidoran(M): Rare (LG)    |
    of a pokemon, you will also get the BERRY POUCH    | Nidoran(F): Rare (FR)    |
    Key Item, which works in a similar fashion to the  | Pidgey: Common           |
    TM CASE you got from BROCK.                        | Jigglypuff: Common       |
                                                       | Mankey: Rare             |
    Once you've got all the pokemon you want from this area, move along the route.
    Don't worry if your pokemon are hurting; there's a Pokemon Center at the end of
    this route and there are no more trainers.
    Heal up, and if you're one of those trainers with a lot (and I do mean a LOT)
    of patience, I suggest you talk to the old man in the upper-left corner of the
    He has this amazing pokemon called a Magikarp for sale for only $500! What a
    bargain! =p Just so you know, Magikarp is a totally useless pokemon, only
    getting three moves in its entire lifetime, the first of which literally has no
    effect. Period. But... but... BUT! If you've got the patience and diligence to
    raise one up to level 20 (by placing it in your roster first, then switch it
    out and letting something else kill the opponent to get EXP) you'll find
    yourself with an awesome Gyarados. Gyarados is by far the most powerful pokemon
    you'll have access to for another two cities! Buyer beware, though: Magikarps
    aren't exactly going to be rare in a few more hours, so if you're the frugal
    kind, hold up.
      /RAP SHEET:    \
     / GYARADOS (#130)\___________________________________________________________
    |                                                                             |
    |  CLASS: POKEMON          RARITY: Rarely found in the wild                   |
    |                                                                             |
    |  TYPE1: Water            PRE-EVOLUTION: Magikarp, LV 20 (Water)             |
    |  TYPE2: Flying           TRAIT: Intimidate                                  |
    |                                                                             |
    |  CLASSIFIED DATA: Though Gyarados has been sharply weakened by the special  |
    |  split from GSC onward, he's regained a lot of his power lately with new    |
    |  access to EARTHQUAKE (to destroy pesky Electric-types) and the technique   |
    |  DRAGONDANCE. For those who are truly patient, get your 'karp to level 30   |
    |  and earn the grudging admiration of your peers and a much better move for  |
    |  his evolution: FLAIL. He's not much a water=type, though - more a bruiser. |
    |                                                                             |
    |                                                                             |
    |                                                                             |
    |  LIKES:    Destroying cities, maiming opponents, eating other Gyarados.     |
    |  DISLIKES: Tea time. Sorry, Brits.                                          |
    |                                                                             |
    Whether or not you buy from the 'Karp Vendor, when you're ready to move on,
    leave the Pokemon Center and enter the cave to the right of it.
    |MT. MOON| (AKA, How to Spelunk with Pokemon for fun and profit...)
    Pretty picture.
    Alright, this is your first real dungeon; Viridian Forest did not count. It's
    pretty big in here for a starting dungeon, and newbs may get disoriented, but
    don't worry; the challenges here are still easy to handle.
     ____/ENCOUNTER TABLE\_____  Go up, right and down immediately to pick up TM09,
    | Encounters: High         | BULLET SEED. It's a Grass-type move that's not
    | Geodude: Uncommon        | terribly useful, but meh. It'll help you get
    | Zubat: Common            | through. (Though don't waste it on Bulbasaur; use
    | Paras: Rare              | it instead on a Paras, which can be found here.)
    | Clefairy: Ultra-Rare     | Go up and hug the wall on the left to reach a
    |__________________________| PARALYZ HEAL.
    Turn around and get ready to duke it out with the guy next to you; it's another
    |TRAINER DATA: Bugcatcher            | He's not much to speak of after the dual
    |Pokemon: Weedle, Lv 11:  121 EXP    | horror of Level 14 Spearow & Jigglypuff.
    |         Kakuna, Lv 11:  166 EXP    | By the way, don't feel disappointed if
    |Rewards: $132                       | you don't find Clefairy... it's quite
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  rare; I have only put it up as existing
    due to reports from very reliable sources. Continue right and back to the
    center of the cave after the fight in order to start another one with a Lass.
    |TRAINER DATA: Lass                  | This will be a pretty nasty fight, so I
    |Pokemon: Clefairy, Lv 14:   204 EXP | suggest revisiting the Pokemon Center
    |Rewards: $224                       | immediately afterwards if you're hurting
    |Note: Think of Clefairies as a very | it is free, after all.
    |rare, cuter version of Jigglypuff.  | After this fight, go right and up and
    |That's pretty much how they are, and| around the rock wall. Don't go down that
    |this Clefairy is just as tough a    | ladder yet, though! There's still more
    |fight as the Jigglypuff outside, so | to do on this floor. Go straight down &
    |take her out ASAP!                  | prepare for a battle with a different
    kind of trainer...                      ______________________________________
    Super Nerds carry a larger wallet on   |TRAINER DATA: Super Nerd              |
    them, but tend to use less mundane type|Pokemon: Magnemite, Lv 11: 208 EXP    |
    pokemon, and seem to specialize in     |         Voltorb, Lv 11:   241 EXP    |
    Electric and Poison. Still, no big     |Rewards: $264                         |
    challenge if you know your type weak-  |______________________________________|
    Fight won, move around him and to the left to pick up a POTION. Now make a
    short journey eastwards to pick up your first RARE CANDY, an item which
    immediately raises the pokemon it is used on to the next Experience Level.
    Woot. Save these for later, they're too valuable to waste this early. Now move
    up to face yet *another* Bugcatcher...
    |TRAINER DATA: Bugcatcher            | Really should be nothing surprising at
    |Pokemon: Caterpie, Lv 10: 112 EXP   | this point, Bugcatchers have zero
    |         Metapod, Lv 10:  153 EXP   | originality. =p
    |         Caterpie, Lv 10: 112 EXP   |
    |Rewards: $120                       | Go around the rock wall to the right,
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  after the fight is over. You'll find an
    ESCAPE ROPE if you need it. Now go back to the ladder I had you pass earlier.
    If you go down it and into the tunnel it leads, you'll find an area of Mt. Moon
    rich in Paras... Which is not necessarily a good thing at all, thanks to the
    annoying trait the buggers have. But if you need to catch one, the tunnels are
    the place to do it.
    Regardless, follow the tunnel around and out. When you try to leave, you'll be
    attacked by a trainer in black - and weird challenge music plays when he talks.
    What's going on?
    Reintroducing the kings of crime...     ______________________________________
    Rocketto Dan! (Team Rocket!)           |TRAINER DATA: Rocket Grunt            |
                                           |Pokemon: Sandshrew, Lv 11: 219 EXP    |
    heh. The grunts sort of look like they |         Rattata, Lv 11:   133 EXP    |
    are monkeys now... which works. ^_^    |         Zubat, Lv 11:     126 EXP    |
    BTW, their revamped music rocks.       |Rewards: $352                         |
    And note how loaded they are. We *like* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Rocket Grunts. ^_^ Go right and pick up the strange pink stone in an item ball;
    it's a STAR PIECE, which you can sell at a store for a lot of money. Return to
    the main floor. Go right and then up a bit to see a fat man wandering around...
    what does he want?
    No clue, but he wasn't in the original and he doesn't want to fight. But see
    the girl wandering around to your left?
    Yeah. She wants you.
    |TRAINER DATA: Lass                  | To fight her. =p
    |Pokemon: Oddish, Lv 11:      183 EXP| She uses Grass/Poison types so Spearows,
    |         Bellsprout, Lv 11:  198 EXP| Pidgeottos, Charmeleons, and Butterfrees
    |Rewards: $176                       | will have fun with her. Wartortles and
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  Geodudes should beware. =p
    Keep going left and head down the next mine shaft. When you get to the other
    side, stay just out out of the Rocket's line of sight to go up and grab the
    TM46 (Thief) out of the item ball, then come down for a fight.
    |TRAINER DATA: Rocket Grunt          | Torch (or leaf or soak) this guy, then
    |Pokemon: Zubat, Lv 11:  126 EXP     | walk over to the boulder to his right &
    |         Ekans, Lv 11:  145 EXP     | press A when looking at it. You'll get
    |Rewards: $352                       | an Ether, which will refill up to 10 PP
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  of a single attack. Woot.
    Now, return to the main floor once more... Go south and get ready for a fight!
    Meh, nothing remarkable to say...       ______________________________________
                                           |TRAINER DATA: Youngster               |
    Just go Northwest for your next fight. |Pokemon: Rattata, Lv 10: 121 EXP      |
                                           |         Rattata, Lv 10: 121 EXP      |
     ____________________________________  |         Zubat, Lv 10:   115 EXP      |
    |TRAINER DATA: Hiker                 | |Rewards: $160                         |
    |Pokemon: Geodude, Lv 10: 183 EXP    |  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |         Geodude, Lv 10: 183 EXP    | Woah! Hikers look great now! They don't
    |         Onix, Lv 10:    231 EXP    | look like part of a German Yodeling
    |Rewards: $360                       | Troupe like in RuSa. =p
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  He's basically a Brock-lite, so treat
    him as such. Now go up and into the Northwest corner to pick up your first MOON
    STONE! Though your first impulse may be to use this thing on your Jigglypuff,
    Clefairy, Nidorino, or Nidorina, I'd highly suggest waiting until around level
    40 or 50 when they've finished learning all their moves.
    Now, go downstairs in the last mineshaft. Follow it around to the end, and go
    straight up when you surface to find a REVIVE! Excellent! Now go south and east
    a bit to follow the obvious path around to get to your next battle.
    While Red/Blue players may be pumped   |TRAINER DATA: Rocket Grunt            |
    since this guy had a level 16 Raticate |Pokemon: Rattata, Lv 13:   157 EXP    |
    to fear originally, he's been          |         Sandshrew, Lv 13: 258 EXP    |
    permanently reduced to a line up that's|Rewards: $416                         |
    similar to what he had in Yellow...     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Continue following the path around - you'll go clockwise around a very big path
    to eventually come to (your last, for now) Rocket.
    |TRAINER DATA: Rocket Grunt          | There. That wasn't so bad, now was it?
    |Pokemon: Rattata, Lv 13: 157 EXP    | Move into the alcove to your upper-right
    |         Zubat, Lv 13:   150 EXP    | (NOT the one next to you) and press A
    |Rewards: $416                       | to examine the stone at the end to get a
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  second MOON STONE! Joy!
    Progress North to find a Super Nerd -   ______________________________________
    your last fight!                       |TRAINER DATA: Super Nerd              |
    This guy has three rare pokemon, two of|Pokemon: Grimer, Lv 12:   231 EXP     |
    which you haven't seen before. They're |         Voltorb, Lv 12:  264 EXP     |
    Poison, Electric, and Poison-typed res-|         Koffing, Lv 12:  292 EXP     |
    pectively, though, so if you got a     |Rewards: $288, a FOSSIL               |
    Geodude, they'll be cake.               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    After you trounce the Nerd, he'll let you pass. It seems he found two awesome
    fossils while Team Rocket's been scurrying around trying to get the same thing.
    He'll let you take one home as apologies for attacking you; he's just super-
    protective. Just beware; this will not be the last time you hear of Team Rocket
    trying to steal stuff.
    Go north to select your fossil. The DOME FOSSIL is on the left, while the HELIX
    FOSSIL is on the right. Both are pretty awesome, but I'd go with the DOME
    FOSSIL... The pokemon that can be cloned from it is cooler than HELIX FOSSIL's,
    though I've been told the latter is more useful in Linkplay. After you take
    your pick, the Super Nerd will grab his back. Now it's time for you to blow
    this popstand... but wait!
    If there is anything you still need to get from Pallet to Viridian, go back and
    get it now! You won't be able to come back for a while.
    Pick up the Item Ball on the way out to get an ANTIDOTE, which I'm sure one of
    your pokemon will need after the fight with Koffing.
    |ROUTE 4| (Mt. Moon-Cerulean)
    Wow. It's nice to be back in the sunshine, eh? Walk straight west without
    popping down any ledges to find two Karate Kings; they don't want to fight you
    though. Your Kung Fu is weak. =X
    They will, however, teach two different techniques!
    The one on the left teaches MEGA PUNCH to a single pokemon of your choice, an
    attack comparable to Rattata's HYPER FANG in power and accuracy (though it
    can't cause flinch.) It's a good move to teach Pikachus so they aren't
    completely helpless against Ground-types. It's also the one of the best
    techniques Clefairy and Jigglypuff will probably have for a while, and the same
    goes for Geodude.
    The one on the right is a kicking master, and teaches the (much) more powerful
    MEGA KICK. The only flaw with MEGA KICK is its even lower accuracy and low PP,
    so I'd only get this if you feel pretty lucky with getting your attacks to
    If you don't have Pikachu or Paras with you but you chose Charmander or
    Squirtle, you may want to give these attacks to them for the next GYM if you
    haven't picked up their SLASH or BITE techniques respectively.
    Either way, continue east and go up the next ledge-hill you find to pick up
    TM05, ROAR. This technique is similar to the WHIRLWIND ability I'm sure some of
    you with Pidgeys and Butterfrees have gotten; it causes the opponent to run
    away. In a trainer battle this means a switch out. Be warned that you will
    always go second while using ROAR or WHIRLWIND, though. WHIRLWIND's one
    advantage over ROAR is that it can be used while the target is in mid-air.
    Keep going East. See that long grass below you? If you jump into it, you will
    have hit that point of no return I talked about before leaving Mt. Moon.
     ____/ENCOUNTER TABLE\_____  You can pick up your first version exclusives here
    | Encounters: Mid          | but they're kind of hard to find... You may want
    | Spearow: Common          | to wait a little bit, there will be places they're
    | Rattata: Common          | more abundant in shortly. Fire Red players may not
    | Mankey: Rare             | even want to bother; Ekans is not too useful.
    | Ekans: Uncommon (FR)     | When you're done, head East into Cerulean City.
    | Sandshrew: Uncommon (LG) |
    |Part 2: WATER, WATER, EVERYWHERE!| - Cerulean City through S.S. Anne
    |CERULEAN CITY| (A Mysterious, Blue Aura Surrounds It...)
    First thing to do is obvious; heal up! I'm sure that long Mt. Moon dungeon took
    a lot out of you. Feel free to head to the town PokeMart now and see what
    bargains they have for sale; you may find something to aid you on your quest.
     /SHOP MENU\________  Cerulean's mart is a pretty nifty place; this'll be the
    |POKEBALL     - $200| first time you run across the SUPER POTION item, but
    |SUPER POTION - $700| certainly not the last. Though you will eventually come
    |POTION       - $300| across items that are a better use of your money, you
    |ANTIDOTE     - $100| will want to start to carrying these to GYM fights like
    |PARALYZ HEAL - $200| the one you're about to have.
    |BURN HEAL    - $250|
    |AWAKENING    - $250| Don't buy the REPEL here; Talk about inflated prices!
    |ESCAPE ROPE  - $550|
    |REPEL        - $350|
    Now head up towards Cerulean City's Pokemon GYM!
    |      WATER FLOWERS       |
    This LEADER has two cronies; a Swimmer and a Junior Trainer. Both are optional;
    you can take a wide left on the boardwalk to avoid the swimmer, and just talk
    to the LEADER from the side instead of from the front to avoid the girl, but
    let's fight anyway. EXP! ^_^
     __________________________________         __________________________________
    |TRAINER DATA: Swimmer             |       |TRAINER DATA: Junior Trainer      |
    |Pokemon: Horsea, Lv 16:   283 EXP |       |Pokemon: Goldeen, Lv 19: 451 EXP  |
    |         Shellder, Lv 16: 331 EXP |       |Rewards: $380                     |
    |Rewards: $64                      |        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  If you have trouble with either of these
    clowns, you may want to reconsider facing the LEADER right now... She's often
    been called the toughest GYM LEADER among the player community for a reason!
      /RAP SHEET:                  \
     / MISTY: The Tomboyish Mermaid!\_____________________________________________
    |                                                                             |
    |  CLASS: Trainer          STRATEGY: High strength attacks and pokemon meet   |
    |                          confusion - Ouch.         .                        |
    |                                                                             |
    |  TYPE: LEADER            REWARDS: $2100, CASCADEBADGE, TM03                 |
    |  POKEMON: 2              Staryu, Level 18 (408 EXP)                         |
    |                          Starmie, Level 21 (931 EXP)                        |
    |                                                                             |
    |  CLASSIFIED DATA: Meet MISTY! Still clad in an odd Bikini-Sneakers combo,   |
    |  MISTY is no pushover; she's one of the hardest GYM LEADERs you'll face in  |
    |  the game. While Wartortle, Parasect, Pikachu and Ivysaur can fight on some-|
    |  what equal terms in damage, they'll be in trouble when she shows the new   |
    |  attack she taught her Starmie: WATER PULSE! Even more annoying than the    |
    |  technique she had on Starmie in the original, WATER PULSE is only slightly |
    |  weaker than BUBBLEBEAM, and has a good chance at confusion. If you have a  |
    |  lot of weak pokemon, start weak & save the big guns for Starmie!           |
    |  If you listen to my advice, the CASCADEBADGE and your own WATER PULSE TM   |
    |  will be yours soon!                                                        |
    |                                                                             |
    |  TRADEMARKS: Dresses like an 18 year old beach bum, natural redhead in Japan|
    |                                                                             |
    |  LIKES:    Water types, cute pokemon, boys!                                 |
    |  DISLIKES: People who steal her bike and wreck it. =p                       |
    |                                                                             |
    |  QUOTE: "And I'm Misty, Water Pokemon trainer extraordinaire!"              |
    Thanks to the CASCADEBADGE, you can now control traded Pokemon up to level 30.
    Excellent. The TMMISTY gave you should come in handy; I wouldn't bother
    teaching it to Wartortle and definitely not Gyarados, but there are others in
    the game who can make excellent use of it. It came with the 8th GYM in RuSa for
    a reason, after all. ^_^
    Heal up once more after that difficult fight, then head into the Northwestern
    house in Cerulean. Ignore the man sitting there and walk into the backyard.
    Swing a right immediately and walk over to the patch of five flowers. Examine
    the space between the bottom two flowers. You'll get another RARE CANDY. Nifty.
    To the right of the house you were in, there's another house with an old man
    who seems to be collecting crushed berries. (?) I don't know where to obtain
    them yet, but he'll give you a BOTTLE key item to hold them in. Wow, it's like
    I'm playing the Legend of Zelda! =p
    If you keep going right (taking care to stay as far away from the bridge as
    possible for now), the Northeastern most house has a Police Officer blocking
    the entrance. It seems that the heinous villains of Team Rocket were here...
    The man in the house next to the Pokemon Center is looking for a Poliwhirl.
    Keep note of this, since there's little chance you could have one by now. If
    you come back with a Poliwhirl, you'll get a very scary banshee-monster-viking-
    fat-lady thing called Jynx in return. Her usefulness is questionable, but she's
    another pokemon to add to your collection.
    There's some other fun stuff to do around here, too. If you wander to the
    Southwest corner of town, you'll find a BICYCLE SHOP. Unfortunately, they want
    1,000,000 PokeYen for a Bike! Yikes! Your wallet only holds $999,999! (For
    those curious, I believe the exchange rate for Yen to the US Dollar is either
    1,000 or 10,000, making the price believable: $100 to $1,000. You're just poor
    as dirt. =p)
    You'll have to come back sometime with a coupon or something... that's just too
    So there's only one thing to do now that you've explored the town; leave! The
    TOWN MAP shows that the next town is to the south of here, but... If you
    attempt to leave the town to the south, you'll find your way blocked by a girl
    and her Slowbro, as well as a small sapling. There will eventually be a way for
    you to remove the sapling, but the girl and her lazy pokemon will have to move
    on their own. =p
    What to do, what to do... wait, didn't we see a bridge up north? Yes, we did.
    Why don't we go up there and see what we find?
    Err... it's your rival. Great! Great... Looks like he wants to scrap again.
    Guess he likes being creamed.
      /RAP SHEET:   \
     / RIVAL Fight #3\____________________________________________________________
    |                                                                             |
    |  CLASS: Trainer          STRATEGY: Talk loud and hope no one notices he     |
    |                          forgot to use deodorant today.                     |
    |                                                                             |
    |  TYPE: RIVAL             REWARDS: $288, VOICE CHECKER                       |
    |  POKEMON: 4              Pidgeotto, Level 17 (411 EXP)                      |
    |                          Starter, Level 18 (~250 EXP)                       |
    |                          Abra, Level 16 (249 EXP)                           |
    |                          Rattata, Level 15 (183 EXP)                        |
    |                                                                             |
    |  CLASSIFIED DATA: GARY apparently just came back from visiting a strange    |
    |  pokemon collector on the coast... heh. Looks like all the talking was too  |
    |  much for him; he needs you to fight and relieve his stress. Well, we'll be |
    |  happy to oblige, eh? Pidgeotto still has SAND-ATTACK, so take it out ASAP  |
    |  once again. If you got hit with sand, switch pokemon when he sends out his |
    |  next so that you'll have perfect aim once more. He still hasn't evolved his|
    |  starter, so it shouldn't be too much of a problem, particularly if you got |
    |  Charmander; any strategy that took out MISTY will be doubly effective on   |
    |  a Squirtle. Abra is all but helpless, so don't worry too much about it at  |
    |  the moment. As for Rattata, remember it has QUICK ATTACK and HYPER FANG, & |
    |  that's it.                                                                 |
    |                                                                             |
    |  TRADEMARKS: Stereotypical anime hair, purple pants.                        |
    |                                                                             |
    |  LIKES:    Masterpiece Theatre, Cheerleaders, Crumpets, Fast Cars.          |
    |  DISLIKES: Chicken. Why does everything have to taste like it? WHY?!        |
    |                                                                             |
    |  QUOTE: "That's MISTER Gary to you!"                                        |
    After you've taught him who's the boss around here, he'll run off momentarily
    then... come back running? That's new. He'll give you the VOICE CHECKER key
    item, which allows you to hear vital information you've already heard once from
    important NPCs. It's sorted by area. Take a trip back to the Pokemon Center if
    you need it, then return north onto Nugget Bridge.
    |ROUTES 24 & 25| (Cerulean-Seacoast)
    Welcome to Nugget Bridge! Here, you'll get to face off against five trainers in
    a row in order to pass through, as well as win a fabulous prize.
    Here's the data for them... I won't bother with flavor text, since they're all
    in a row.
     _____________________________________ _______________________________________
    |TRAINER DATA: Bugcatcher             |TRAINER DATA: Lass                     |
    |Pokemon: Caterpie, Lv 10: 112 EXP    |Pokemon: Pidgey, Lv 12:     141 EXP    |
    |         Weedle, Lv 10:   111 EXP    |         Oddish, Lv 12:     199 EXP    |
    |         Metapod, Lv 10:  153 EXP    |         Bellsprout, Lv 12: 216 EXP    |
    |         Kakuna, Lv 10:   151 EXP    |Rewards: $192, Access to #3            |
    |Rewards: $120, Access to #2          |_______________________________________|
     _____________________________________ _______________________________________
    |TRAINER DATA: Youngster              |TRAINER DATA: Lass                     |
    |Pokemon: Sandshrew, Lv 14: 279 EXP   |Pokemon: Nidoran(M), Lv 16: 205 EXP    |
    |         Ekans, Lv 14:     186 EXP   |         Nidoran(F), Lv 16: 201 EXP    |
    |Rewards: $224, Access to #4          |Rewards: $256, Access to #5            |
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |TRAINER DATA: Junior Trainer   |
    |Pokemon: Mankey, Lv 18: 285 EXP|
    |Rewards: $360                  |
    Hey? The heck? Where's your prize?
    Alright, apparently the contest manager is up ahead; go and talk with him to
    get your reward...
    Okay... okay... stop talking, fork over the- crap. This dude's really a Team
    Rocket recruiter. Apparently, the "keep kids off the streets" program is really
    failing here, he's got a veritable gang 20 feet away from a Police Officer. XP
    Anyway, he won't give you your prize, |TRAINER DATA: Rocket Grunt             |
    so do the red-blooded American thing  |Pokemon: Ekans, Lv 15: 198 EXP         |
    to do; beat the crap out of the thug  |         Zubat, Lv 15: 172 EXP         |
    for truth, justice, and a beautiful   |Rewards: $480, a NUGGET                |
    piece of gold you can sell for $5,000. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Nugget Bridge is cleared; return to town to sell the NUGGET and restock before
    continuing up Routes 24 & 25.
    Go left and south to enter the grass and scope out some new pokemon finds. You
    may also enter into a battle with a cowardly Junior Trainer who was hiding from
    the Rockets. =p
     __________________________________          ____/ENCOUNTER TABLE\_____
    |TRAINER DATA: Junior Trainer      |        | Encounters: Mid          |
    |Pokemon: Rattata, Lv 14: 171 EXP  |        | Abra: Rare               |
    |         Ekans, Lv 14:   186 EXP  |        | Weedle: Common           |
    |Rewards: $280                     |        | Caterpie: Common         |
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯         | Oddish: Uncommon (FR)    |
    When you're done messing around there, go up| Bellsprout: Uncommon (LG)|
    to pick up a TM45 (Attract.) It's a pretty  | Kakuna: Uncommon         |
    good annoyer move, though not as good as the| Metapod: Uncommon        |
    original TM45.                              |__________________________|
      /RAP SHEET:\
     / ABRA (#63) \_______________________________________________________________
    |                                                                             |
    |  CLASS: POKEMON          RARITY: Rarely found in the wild.                  |
    |                                                                             |
    |  TYPE1: Psychic          EVOLUTION: Kadabra, LV 16 (Psychic)                |
    |                          TRAIT: Inner Focus, Synchronize                    |
    |                                                                             |
    |  CLASSIFIED DATA: Abra likes to sleep. A lot. In fact, it's technically     |
    |  never awake; it just sleeps and subconsciously teleports away when it's in |
    |  danger. (Don't ask me why the heck sleep attacks work on it.) This doesn't |
    |  make him tough like it does every other big sleeper in the game (Snorlax,  |
    |  Ursaring, Jigglypuff) but it will pay off when he evolves - trust me.      |
    |  Make sure to pick at least one up for a trade later in the game.           |
    |                                                                             |
    |  TRADEMARK MOVES: TELEPORT                                                  |
    |                                                                             |
    |  RECOMMENDED MOVES: PSYCHIC, FIRE PUNCH, RECOVER                            |
    |                                                                             |
    |  LIKES:    Sleeping.                                     .                  |
    |  DISLIKES: Okra. And not sleeping.                                          |
    |                                                                             |
    |  QUOTE: "Zzzzz..."                                                          |
    Head east onto Route 25. Route 25 has basically the same encounter list as
    Route 24, so I won't bother making a second. Talk to the first Hiker you see to
     _________________________________  After you tackle him, you'll see a mass of
    |TRAINER DATA: Hiker              | four trainers to the right. I'll tackle 'em
    |Pokemon: Machop, Lv 15:  282 EXP | clockwise starting from the bottom left.
    |         Geodude, Lv 15: 276 EXP | Be careful; they're pretty tough for normal
    |Rewards: $540                    | trainers, particularly w/Onix and Slowpoke.
     _____________________________________ _______________________________________
    |TRAINER DATA: Hiker                  |TRAINER DATA: Youngster                |
    |Pokemon: Onix, Lv 17: 393 EXP        |Pokemon: Rattata, Lv 15: 183 EXP       |
    |Rewards: $612                        |         Spearow, Lv 15: 186 EXP       |
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|Rewards: $240                          |
     _____________________________________ _______________________________________
    |TRAINER DATA: Youngster              |TRAINER DATA: Junior Trainer           |
    |Pokemon: Slowpoke, Lv 17: 360 EXP    |Pokemon: Nidoran(M), Lv 15: 192 EXP    |
    |Rewards: $272                        |         Nidoran(F), Lv 15: 189 EXP    |
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|Rewards: $300                          |
    Okay, for the next two fights, stay as close to the southern wall as possible
    while still capable of challenging. This means that to challenge the Junior
    Trainer, you will have to be two spaces from the south, and not an inch more or
    less! Trust me on this. You'll thank me later.
     _____________________________________ _______________________________________
    |TRAINER DATA: Hiker                  |TRAINER DATA: Junior Trainer           |
    |Pokemon: Geodude, Lv 13: 238 EXP     |Pokemon: Rattata, Lv 14: 171 EXP       |
    |         Geodude, Lv 13: 238 EXP     |         Ekans, Lv 14:   186 EXP       |
    |         Geodude, Lv 13: 238 EXP     |Rewards: $280                          |
    |         Machop, Lv 13:  244 EXP     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Rewards: $468                        | Did you trounce them both? Good. Walk
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  around the Junior Trainer into the gap
    in the bushes he was blocking. Go inside to pick up TM43, SECRET POWER! This is
    an awesome, very useful move in linkplay, and it's not too bad in the single
    player mode. It has a strong chance of inflicting a status effect while doing
    pretty decent damage; which status effect depends on the area you're in.
    Now, it's time for the last two fights of the area before the Seacoast
     _____________________________________ _______________________________________
    |TRAINER DATA: Youngster              |TRAINER DATA: Lass                     |
    |Pokemon: Ekans, Lv 14:     186 EXP   |Pokemon: Oddish, Lv 13: 216 EXP        |
    |         Sandshrew, Lv 14: 279 EXP   |         Oddish, Lv 13: 216 EXP        |
    |Rewards: $224                        |         Pidgey, Lv 13: 153 EXP        |
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|Rewards: $208                          |
    Phew! Lots of things to beat up on in that route! Now enter the cottage you
    fought so hard to reach.
    Hmm, looks like no one's home. If you examine the PC you'll see that apparently
    the owner left in a bit of a rush; his freakin' teleporter experiment is still
    Go over and talk to the weird pink thing on the floor. I'm not exactly sure
    what it is, but uh... talk to it. =p
    The... thing... will talk! Apparently, his name is BILL and he created that
    nifty pokemon storage system you've been using. (Note: after this, Someone's PC
    will be replaced with BILL'S PC on the PC Menu at Pokemon Centers.) Somehow he
    screwed up his teleporter experiment and got his genes recombinated with a
    pokemon's. Ouch. He needs you to run the doohicky that'll fix his state while
    he's in the chamber, so say Yes when he asks you. As soon as he runs into the
    weird room, go to the PC and activate it. The Teleporter system will kick in
    and finish the process, freeing BILL! Woot!
    Go talk to the grateful man now that he's been freed. He'll give you an S.S.
    TICKET to party aboard the expensive cruiseliner S.S. ANNE as payment! Woot!
    Tonight, we eat cocktail! >>; It's a Key Item, and it will use itself when you
    need it, so don't worry.
    If you leave/re-enter BILL'S cottage you can look at pictures of BILL's four
    favorite pokemon - Eevee, Flareon, Jolteon, and Vaporeon. Hey, wait a sec - how
    can a pokemon evolve that many times in a row?
    Forget it for now and go south. Instead of coming back the way you came,
    continue south and then west past the couple making out at the seaside lake.
    This is essentially the expressway through Routes 24 & 25; unfortunately, it
    only works in one direction.
    |CERULEAN CITY| (A Mysterious, Blue Aura Surrounds It...)
    Back in Cerulean, you may have noticed that the Police Officer has moved away
    from the door of the burgled house and you can spy a Rocket Grunt hanging
    around in the backyard... Heal up, then enter the house.
    It's been trashed pretty badly; I don't know what that Rocket was doing, but
    obviously he never learned the idea of stealth in Thief University. He even
    left a giant gaping hole to the backyard in the back of the house!
    Yeah, don't ask me, just go through it.
    You'll be stopped by the Rocket and challenged to a fight. Guess it's time to
    show him villainy never pays! (And he should stay Drug-free.)
    |TRAINER DATA: Rocket Grunt        | You'll get TM28, DIG, for knocking the
    |Pokemon: Machop, Lv 17:  319 EXP  | stuffings out of the thug. For some reason
    |         Drowzee, Lv 17: 370 EXP  | though, you can't give it back to the
    |Rewards: $544, TM28               | original owners. Just keep it; not too
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  useful in battle, but outside of battle it
    works like a free ESCAPE ROPE. It's handy to have for the duration of the
    single-player game.
    Go south and around the city, taking care not to accidentally jump off the
    ledge next to the GYM. You're free! Free!
    Onto Routes 5 & 6!
    |ROUTES 5 & 6| (Cerulean - Vermillion)
    Kind of an empty route... there's a daycare center  ____/ENCOUNTER TABLE\_____
    down south past all the ledges, but they only take | Encounters: Mid          |
    one pokemon at a time; you can breed pokemon in    | Meowth: Common           |
    this game, but here is not where you'll have it    | Pidgey: Common           |
    done.                                              | Oddish: Common (FR)      |
                                                       | Bellsprout: Common (LG)  |
    Still, you'll want to stick around for a little bit|__________________________|
    if only to catch a new pokemon; Meowth!
      /RAP SHEET:  \
     / MEOWTH (#053)\_____________________________________________________________
    |                                                                             |
    |  CLASS: POKEMON          RARITY: Commonly found in the wild                 |
    |                                                                             |
    |  TYPE1: NORMAL           EVOLUTION: Persian, LV 28 (Normal)                 |
    |                          TRAIT: Pick Up                                     |
    |                                                                             |
    |  CLASSIFIED DATA: Meowth's not especially rare, but he is certainly an odd  |
    |  find. I don't normally take well to cats, but I enjoy the classy look his  |
    |  evolved form takes on. Meowth's a VERY good money-maker pokemon for you    |
    |  players who are constantly broke; Pick Up can occasionally find NUGGETS,   |
    |  RARE CANDIES, SUPER POTIONs, KING'S ROCKs, and the like after a battle, and|
    |  his trademark move, PAYDAY, gets you as much money as a trainer fight in as|
    |  few as five hits.                                                          |
    |                                                                             |
    |  TRADEMARK MOVES: PAYDAY, SCREECH, SLASH, BITE                              |
    |                                                                             |
    |  RECOMMENDED MOVES: None. Persian's a cool kitty, but not much of a warrior.|
    |                                                                             |
    |  LIKES:    Karaoke night, money, Mickey-Mouse-ka-bobs.                      |
    |  DISLIKES: Growlithes. Gee, I wonder why?                                   |
    |                                                                             |
    |  QUOTE: "Meeeeeeeeeeeeeowth! That's right!"                                 |
    As far as the breeding center goes, it's not worth it. Pokemon gain 1 EXP for
    every step you take (1.5 if they're traded, I believe) and it costs you $100 to
    withdraw a pokemon, plus $100 more for every level they gained while in there.
    I'd only use it for Magikarps and maybe Abras if you don't have any TMs they
    can use... You weren't actually crazy enough to evolve that Magikarp by
    yourself, were you? Were you?!
    Oh God, what have I done?! o.-
    Oh well. Once you're done on this route, run into the gatehouse to the south.
    If you try to walk through, you'll be stopped. The guards have been told not to
    let anyone in except on official business (a town under house arrest? O_o;) and
    that's that. Absolutely no bribing. There's no tea you could ever get them to
    soothe their parched throats and look the other way. Nope. Never.
    (At least not right now.) So leave the gatehouse and go to the small building
    to the right. The person inside wants to trade you a Nidoran(F) for a
    Nidoran(M), which might be a good deal for you FR players, as the female
    variety is much harder to get your hands on. Sucky deal for the LG players.
    It's not a great trade, but it can't hurt. Whether you make it or not, go down
    the steps.
    Welcome to the Underground Passage. Now walk forever and come out the other
    side. Thank you for riding Underground Passage Airways, and have a nice day.
    (Yes, it really is that uneventful.) You'll now be on Route 6, which has the
    exact same encounter table as Route 5. It also has a gatehouse to Saffron City
    that is also being guarded. So, since you can't go North...
    There are 6 trainers to fight on this field... starting with a Bugcatcher all
    the way on the left...
    |TRAINER DATA: Bugcatcher              | These weak, unevolved Bug-types are
    |Pokemon: Weedle, Lv 16:    177 EXP    | nothing you haven't seen before...
    |         Weedle, Lv 16:    177 EXP    | Demolish him and move on to the couple
    |         Caterpie, Lv 16:  181 EXP    | having an argument by the pond. They
    |Rewards: $192                         | won't challenge you, but if you talk
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  to them first, they'll fight.
     _____________________________________ _______________________________________
    |TRAINER DATA: Junior Trainer         |TRAINER DATA: Junior Trainer           |
    |Pokemon: Squirtle, Lv 20:  282 EXP   |Pokemon: Rattata, Lv 16: 195 EXP       |
    |Rewards: $400                        |         Pikachu, Lv 16: 280 EXP       |
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|Rewards: $320                          |
    Er... oops... looks like you ruined    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    their plans to impress each other with awesome battling skills... Er... Moving
    on! Westward!
    The next person to face is going to be  |TRAINER DATA: Bugcatcher             |
    one of your hardest roadside trainers;  |Pokemon: Butterfree, Lv 20: 685 EXP  |
    he has a Level 20 Butterfree. Don't     |Rewards: $240                        |
    bother using DOUBLE TEAM or SAND ATTACK, ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    it may wipe you out while you're wasting your time, and it has ridiculously
    high accuracy thanks to its trait.
    Once you've taken down the insectoid juggernaut, head south to get to your last
    two trainer battles, and sanctuary!
     _____________________________________ _______________________________________
    |TRAINER DATA: Junior Trainer         |TRAINER DATA: Junior Trainer           |
    |Pokemon: Pidgey, Lv 16:   187 EXP    |Pokemon: Spearow, Lv 16:  198 EXP      |
    |         Pidgey, Lv 16:   187 EXP    |         Raticate, Lv 16: 397 EXP      |
    |         Pidgey, Lv 16:   187 EXP    |Rewards: $320                          |
    |Rewards: $320                        |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    And... you're done!
    |VERMILLION CITY| (The Port of Exquisite Sunsets!)
    Vermillion City is the first big Pokemon town you've visited; it has a harbor,
    a GYM, and just lots of space. But the first thing you should always do, of
    course is... Heal!
    Immediately after you rest up at the Pokemon Center, talk to the girl next to
    you. She will give you something I call the BATTLE ALERT. Use it in sight of
    trainers you fought before to see if any of them want a rematch. After using it
    once, you will have to wait a little time (100 steps) before you can use it
    Go ahead and leave the Center and head to the house on the left. There's a
    fisherman inside who seems to eager to indoctrinate new trainers into his cult.
    ^^; If you wish to be indoctrinated (not really, I'm just joking) then go ahead
    and tell him 'Yes' when he asks you a question to get the OLD ROD!
    To use a ROD is a bit more complicated than it originally was; you'll see
    . . . . . . . . .
    Slowly appear on your screen - it may interrupt this at some point, however,
    and give you another message with an exclamation point at the end. Press 'A'
    immediately when you see this or the fish will be gone.
    If it shows all the dots before a pokemon hooks on, you miss the pokemon when
    it is hooked, or you reel in too early (before the message), you won't get a
    Unfortunately, it appears as though they've kept what each of the RODs will
    catch from the original (although not the easier system of use) and all this
    thing can do is catch Magikarp. Great. A Magikarp stick.
    Still, a good item for those of you who didn't buy that thing back at Mt. Moon.
    Go south and enter the building on the left. It's a Pokemon Fan Club. Go and
    talk to the elderly gentleman at the top of the room inside. He's caught over
    100 different species of pokemon and is in a mood to bend your ear off. Say
    'Yes' when he asks you if you want to listen. Scroll through his confessions of
    romantic feelings for his Rapidash to get a BIKE VOUCHER! Sweet! Now you can
    get that bike in Cerulean for free! Go ahead and run back to get it now if you
    want. I'll wait. (Just talk to the Sales Clerk in the shop, he'll automatically
    recognize you have a BIKE VOUCHER and give you a free BICYCLE in exchance.)
    Unfortunately, it's only as fast as your RUNNING SHOES, but you will need the
    Bike later.
    Going to the house to the right of the Fan Club, you'll find a very stupid boy
    willing to trade his rare Farfetch'D for a common Spearow. This is one trade
    you should be able to make; if you don't have a Spearow, run out to Route 11 to
    the right to get one!
      /RAP SHEET:     \
     / FARFETCH'D (#83)\__________________________________________________________
    |                                                                             |
    |  CLASS: POKEMON          RARITY: Never found in the wild                    |
    |                                                                             |
    |  TYPE1: Normal           TRAIT: Inner Focus, Keen Eye                       |
    |  TYPE2: Flying                                                              |
    |                                                                             |
    |  CLASSIFIED DATA: Farfetch'D is a little... weird. Very cute, though. He's  |
    |  not too useful; if you've been keeping levels up, just about any bird 'mon |
    |  you get can waste him in terms of battle-usefulness. He does, however, make|
    |  for a very fun HM Slave, learning both CUT and FLY. He also looks pretty   |
    |  damn cool... He's like a French Swordsman... Only Japanese... and a duck...|
    |  and he uses a leek... Oh, screw it. You know what I mean.                  |
    |                                                                             |
    |  TRADEMARK MOVES: SWORDS DANCE, PECK, FLY, CUT                              |
    |                                                                             |
    |  RECOMMENDED MOVES: FLY, CUT; Like Persian, not much of a warrior.          |
    |                                                                             |
    |  LIKES:    Having real ultimate power. And being a mammal. And flipping out.|
    |  DISLIKES: AFLAC. He claims racism was a key factor in the white goose being|
    |  hired instead of him.                                                      |
    |                                                                             |
    |  QUOTE: "Quack!" Hey, he's a duck! Ducks can't talk, silly.                 |
    Farfetch'D comes with a STICK attached, which raises his critical hit rate,
    making him slightly more useful for now. Slightly.
    You can try to go to the GYM to the south, but you'll find the path is blocked
    by another of those small trees that you've been seeing for a little while...
    The PokeMart is to the east, stop by to see what they have to offer.
     /SHOP MENU\________  As you can see, nothing too new to ya, although the fact
    |POKEBALL     - $200| that AWAKENING is no longer on the list should be a BIG
    |SUPER POTION - $700| relief to you. Freeze is a much less common condition,
    |ANTIDOTE     - $100| although it is just as annoying.
    |PARALYZ HEAL - $200|
    |BURN HEAL    - $250| Remember that extra Abra I told you to pick up back on
    |ICE HEAL     - $250| Routes 24 & 25? Get it out of the computer. You'll be
    |REPEL        - $350| trading it soon.
    To the east of Viridian City, you'll find Diglett's Cave and Route 11. Stop in
    Diglett's cave to pick up a, well, Diglett...
    |DIGLETT's CAVE| (Dark...)
     ____/ENCOUNTER TABLE\_____ Diglett's cave has a high range of pokemon levels,
    | Encounters: High         | so watch out! You may find several that are higher
    | Diglett: Common          | than you've ever faced off again.
    | Dugtrio: Rare            | When catching a Diglett, attempt to Run or swap
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  while any pokemon you have other than a Flying
    type is active. If you cannot run, catch that Diglett - it has Arena Trap, by
    FAR a more useful trait than Sand Veil. Digletts are good pokemon, fast and
    powerful, and they sport an immunity to electric you will want soon... They
    also come with that DIG technique you just got a TM for.
      /RAP SHEET:   \
     / DIGLETT (#050)\____________________________________________________________
    |                                                                             |
    |  CLASS: POKEMON          RARITY: Occasionally found in the wild             |
    |                                                                             |
    |  TYPE1: Ground           EVOLUTION: Dugtrio, LV 26 (Ground)                 |
    |                          TRAIT: Arena Trap, Sand Veil                       |
    |                                                                             |
    |  CLASSIFIED DATA: Diglett is a mole. A hella fast mole. It vaguely resembles|
    |  a stale fruitcake someone tried to put a face on, then buried out of shame.|
    |  Don't let this scare you, though; his evolution, Dugtrio, is vicious and   |
    |  fast as hell, with a high attack stat. Unlike just about every other pkmn  |
    |  of his type, he lacks in defense, but he's a blitzkrieg sweeper. Plus, he's|
    |  immune to THUNDERWAVE. There are very few Ground-type pokemon you should   |
    |  ever use, and Dugtrio is one of those.                                     |
    |                                                                             |
    |  TRADEMARK MOVES: DIG, EARTHQUAKE, FISSURE                                  |
    |                                                                             |
    |                                                                             |
    |  LIKES:    The campy game Dig Dug. REM, Whack-a-mole games.                 |
    |  DISLIKES: Diglett? Not like something?                                     |
    |                                                                             |
    |  QUOTE: "Just because we have no arms, legs, or mouth doesn't mean we can't |
    |         move..."                                                            |
    Follow Diglett's Cave to the end - mind, it is VERY long, so be prepared to
    take a beating from these Digletts - and exit. You'll find yourself on Route 2,
    but there's no way for you to leave to enter West Kanto proper. So go south and
    into the only building you are capable of entering right now. Talk to the guy
    playing on the GBA in the top of the house if you want to trade an Abra for a
    Mr. Mime - it's a fair deal, so I'd go for it.
      /RAP SHEET:    \
     / MR. MIME (#122)\___________________________________________________________
    |                                                                             |
    |  CLASS: POKEMON          RARITY: Never found in the wild                    |
    |                                                                             |
    |  TYPE1: Psychic          TRAIT: Soundproof                                  |
    |                                                                             |
    |                                                                             |
    |  CLASSIFIED DATA: Mr. Mime, like Farfetch'D, never evolves. Mr. Mime, unlike|
    |  Farfetch'D, is actually worth using. Though he looks a little disturbing   |
    |  (okay, a lot disturbing, he's a mime pokemon!) he's really quite useful,   |
    |  learning a number of defensive techniques and getting a nice Grass-type    |
    |  move as well as BATON PASS. His stats aren't amazing, but his techniques   |
    |  are; TRICK is a fun move to use. The downside is, he's traded - I wouldn't |
    |  bother messing with him until you beat GYM 4, so you can stop worrying     |
    |  about accidentally leveling him up past the point where he'll obey you.    |
    |  Breed a second one.                                                        |
    |                                                                             |
    |  TRADEMARK MOVES: BARRIER, SUBSTITUTE                                       |
    |                                                                             |
    |                                                                             |
    |  LIKES:    Pantomiming with hotties... yeah... uh, no...                    |
    |  DISLIKES: Clowns. That's some scary stuff right there, yo.                 |
    |                                                                             |
    |  QUOTE: *stares at you* IT'S A MIME. MIMES DON'T TALK.                      |
    Trade done, re-enter Diglett's Cave. If you've got a pokemon with DIG or an
    ESCAPE ROPE I highly suggest you use it to warp back to Vermillion now, unless
    your pokemon are still in good shape. Either way, once you get back to
    Vermillion and heal, move back past Diglett's Cave and enter the route to the
    East of it.
    |ROUTE 11| (Vermillion-Silence Bridge)
    Go north immediately upon entering Route 11 to get an ICE HEAL. Nifty.
    There are ten trainers here, strewn about a rather short but wide (and open)
    route. I'm just going to list all 10 here; after getting in a battle, check
    here to see which one you engaged and further information on them.
     ______________________________________ ______________________________________
    |TRAINER DATA: Youngster               |TRAINER DATA: Youngster               |
    |Pokemon: Ekans, Lv 21: 279 EXP        |Pokemon: Sandshrew, Lv 19: 378 EXP    |
    |Rewards: $336                         |         Zubat, Lv 19:     219 EXP    |
    |--------------------------------------|Rewards: $304                         |
    |TRAINER DATA: Youngster               |--------------------------------------|
    |Pokemon: Nidoran(M), Lv 18: 231 EXP   |TRAINER DATA: Gambler                 |
    |         Nidorino, Lv 18:   454 EXP   |Pokemon: Growlithe, Lv 18: 351 EXP    |
    |Rewards: $288                         |         Vulpix, Lv 18:    243 EXP    |
    |--------------------------------------|Rewards: $1296 (!!!)                  |
    |TRAINER DATA: Engineer                |--------------------------------------|
    |Pokemon: Magnemite, Lv 21: 400 EXP    |TRAINER DATA: Youngster               |
    |Rewards: $1008                        |Pokemon: Rattata, Lv 17:  207 EXP     |
    |--------------------------------------|         Rattata, Lv 17:  207 EXP     |
    |TRAINER DATA: Gambler                 |         Raticate, Lv 17: 272 EXP     |
    |Pokemon: Bellsprout, Lv 18: 324 EXP   |--------------------------------------|
    |         Oddish, Lv 18:     300 EXP   |TRAINER DATA: Engineer                |
    |Rewards: $1296                        |Pokemon: Magnemite, Lv 18: 342 EXP    |
    |--------------------------------------|         Magnemite, Lv 18: 342 EXP    |
    |TRAINER DATA: Gambler                 |         Magneton, Lv 18:  621 EXP    |
    |Pokemon: Poliwag, Lv 18: 297 EXP      |Rewards: $864                         |
    |         Horsea, Lv 18:  319 EXP      |--------------------------------------|
    |Rewards: $1296                        |TRAINER DATA: Gambler                 |
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|Pokemon: Voltorb, Lv 18:   396 EXP    |
                                           |         Magnemite, Lv 18: 342 EXP    |
                                           |Rewards: $1296                        |
     ____/ENCOUNTER TABLE\_____
    | Encounters: Mid          | Before leaving the route, make sure to pick up an
    | Drowzee: Uncommon        | ESCAPE ROPE hidden in a rock near the Gatehouse,
    | Ekans (FR): Common       | as well as an X DEFENSE from the middle of the
    | Sandshrew (LG): Common   | route. There's a GREAT BALL just south of the
    | Spearow: Uncommon        | Gatehouse, as well, somewhat hidden in the fence.
    |__________________________| Try to catch a Drowzee if you didn't get an Abra,
    too... Drowzee tends to get overlooked in favor of the speedier Abra family,
    but he's not a bad pokemon in his own right, and can actually take a few
    physical attacks (and dish out some of his own!) unlike most psychic pokemon.
      /RAP SHEET:   \
     / DROWZEE (#096)\____________________________________________________________
    |                                                                             |
    |  CLASS: POKEMON          RARITY: Sometimes found in the wild                |
    |                                                                             |
    |  TYPE1: Psychic          EVOLUTION: Hypno, Level 26 (Psychic)               |
    |                          TRAIT: Insomnia                                    |
    |                                                                             |
    |  CLASSIFIED DATA: Drowzee, poor Drowzee; quite an unusual pokemon, most of  |
    |  his moves revolve around bad magic acts (*cough* Penn and Teller! *cough*) |
    |  but he's pretty useful. Unlike the majority of Psychics, he can take hits  |
    |  of physical as well as special type, and gets a few interesting moves to   |
    |  make him a more crafty and less direct opponent than his usual rival, the  |
    |  Kadabra. He might be less useful in a fight overall, but not by much. If   |
    |  you want to go with a slightly different team and you need a psychic, think|
    |  about Drowzee and Hypno.                                                   |
    |                                                                             |
    |  TRADEMARK MOVES: HYPNOSIS, DREAM EATER, MEDITATE                           |
    |                                                                             |
    |                                                                             |
    |  LIKES:    Swinging that shiny gold watch around...                         |
    |  DISLIKES: See the shiny gold watch? Pretty watch. Pretty, pretty watch...  |
    |                                                                             |
    |  QUOTE: zzz.................... Yes, master?                                |
    After you're done scrapping all the trainers (make sure to thank the Gamblers
    and Engineers for paying so much o_o) enter the Gatehouse to the East. This
    Gatehouse has a viewing platform on top, so why don't you go up the stairs?
    There are some binocs, but the ones here won't actually show you any pictures
    and we can't read Japanese, so... talk to OAK'S AIDE on the left there. If
    you've got 30 Pokemon Species (Which you may have, if you've been keeping up
    and evolving; I had 45 caught at this point without Clefairy or any Moon Stone
    evolution pokemon, though I basically evolved everything that could be evolved
    be leveling up) he'll give you an ITEMFINDER. Use it to see if there are any
    hidden items on screen - it'll give you a bell tone when it does. It won't
    pinpoint it for you though, and I'll be pointing out most of the important
    hidden items, so you may want to not bother with it.
    There's also a Youngster here who wants to trade his Nidorina for a Nidorino. A
    decent trade for the Fire Red players, but very sucky for the Leaf Green
    Go downstairs and exit the Gatehouse to the East, onto Route 12. You'll
    progress a little bit, then find the way blocked by a sleeping pokemon.
    Unfortunately, by the same strange code of honor that keeps you from catching a
    fainted pokemon, you're not allowed to attack the blasted thing and kill it for
    meat while it's asleep. So you'll have to turn back now; return to Vermillion
    |VERMILLION CITY| (The Port of Exquisite Sunsets!)
    Stop by the pokemon center, then go to the south of the city, on the docks.
    This is the world-famous Vermillion Harbor, which gets cruises from all around
    the globe!
    The S.S. Anne is docked here, but unfortunately, the game doesn't let you go on
    a cruise; I guess the pleasures of women and wine on the water don't apply to
    games. =p (If you really want a cruise on pokemon, just pay for your own cruise
    and bring a gameboy with you!)
    Walk past the sailor guarding the pier; he'll ask you for your S.S.
    TICKET. If you brought it with you, he'll automatically let you pass. If not,
    retrieve it from the computer.
    |S.S. ANNE| (This Is The Love Boat...)
    Funny; the boat really should have left by now... Bill gave you the ticket to
    the Trainer's Party a while ago. Wonder what's holding them up?
    Whatever it is, it's making the passengers restless, so many of them may
    challenge you to a fight. Whether they do or not, try to visit every cabin; the
    S.S. Anne is chock-full of items you don't want to have missed.
    There are a lot of cabins on each floor, as well as several staircases. I'll
    tackle each of the cabins in order, left to right, starting from the upper-left
    one, then handle the different floors; but first, go all the way down the left
    corridor and into the kitchen. There's a GREAT BALL on the floor in the bottom
    left-hand corner; pick it up. Okay, now onto the Cabins!
    CABIN 2A: Nothing, just a gentleman who is undercover tracking Team Rocket...
    CABIN 2B: A mother, two Trainer Fights and TM31
     _____________________________________ _______________________________________
    |TRAINER DATA: Youngster              |TRAINER DATA: Lass                     |
    |Pokemon: Nidoran(M), Lv 21: 270 EXP  |Pokemon: Pidgey, Lv 18:     211 EXP    |
    |Rewards: $336                        |         Nidoran(F), Lv 18: 226 EXP    |
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|Rewards: $288                          |
    Make sure to pick up TM31 (BRICK BREAK) before you leave; it's a powerful
    technique that Fighting-types in particular like Mankey will be happy to have.
    Remember that you can (and should) enter and leave the S.S. Anne at any time
    before getting HM01 if you need to; but once you get the HM01 (CUT), don't
    leave or you won't be able to come back!
    I doubt you'll need to leave though. Cabin 2F has a Nurse Joy on vacation, who
    will gladly heal your pokemon for you if they get worn.
    CABIN 2C: A dad, son, and their Wigglytuff.
    CABIN 2D: Kimono Girl
    CABIN 2E: A Trainer Fight with an old man.
    |TRAINER DATA: Gentleman               | Yes, they do pay even more than
    |Pokemon: Nidoran(M), Lv 19: 243 EXP   | Gamblers... which is nice. ^_^
    |         Nidoran(F), Lv 19: 240 EXP   |
    |Rewards: $1368                        |
    CABIN 2F: The aforementioned vacationing Nurse Joy. Stop by for free healing.
    CABIN 2G: Another Trainer Fight with another old man.
    |TRAINER DATA: Gentleman               |
    |Pokemon: Growlithe, Lv 18: 351 EXP    |
    |         Growlithe, Lv 18: 351 EXP    |
    |Rewards: $1296                        |
    Er... I've always wanted to say that. ^^;
    Head through the right corridor, and go to the Belowdecks quarters downstairs.
    I will again number the cabins, only this time going from right to left since
    we're coming from the right...
    CABIN 1A: There's an item here, as well as a guy bragging about his Machoke's
    STRENGTH technique. Bah. Jedis don't need so much brute strength. Let's see him
    lift boulders while being held with force choke. Yeah, that's what I THOUGHT!
    Yeah! Yeah! Bring it! I'm a Jedi Pokemon Master, fool!
    Er... sorry, got carried away (and I better not see anyone running around with
    the screenname Jedi Pokemon Master...) Make sure to pick up the Item Ball
    inside though, to get a HYPER POTION.
    CABIN 1B: Two Trainer Fights. The Sailor on the left won't challenge you
    though, you have to challenge him.
     ______________________________________ ______________________________________
    |TRAINER DATA: Sailor                  |TRAINER DATA: Sailor                  |
    |Pokemon: Horsea, Lv 17:    301 EXP    |Pokemon: Shellder, Lv 21: 436 EXP     |
    |         Shellder, Lv 17:  352 EXP    |Rewards: $672                         |
    |         Tentacool, Lv 17: 382 EXP    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Rewards: $544                         |
    CABIN 1C: Trainer Fight and an item.
    |TRAINER DATA: Sailor                  | After the fight, pick up an ETHER from
    |Pokemon: Horsea, Lv 17:    301 EXP    | the floor in an item ball.
    |         Horsea, Lv 17:    301 EXP    |
    |         Horsea, Lv 17:    301 EXP    |
    |Rewards: $544                         |
    CABIN 1D: Trainer Fight and an item.
    |TRAINER DATA: Sailor                  | Make sure to pick up the awesome TM44
    |Pokemon: Tentacool, Lv 18: 405 EXP    | (REST) before you go! You'll love this
    |         Staryu, Lv 18:    408 EXP    | technique in multiplayer, and it'll be
    |Rewards: $576                         | useful in single-player pretty soon...
    CABIN 1E: Two Trainer Fights
     ______________________________________ ______________________________________
    |TRAINER DATA: Fisherman               |TRAINER DATA: Sailor                  |
    |Pokemon: Tentacool, Lv 17: 382 EXP    |Pokemon: Machop, Lv 20: 376 EXP       |
    |         Shellder, Lv 17:  352 EXP    |Rewards: $640                         |
    |         Staryu, Lv 17:    385 EXP    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Rewards: $612                         |
    Head back upstairs and go on to the next staircase (in the left) for the first-
    class quarters. Follow the corridor down and take a left at the end to go up
    the stairs once more onto the top floor. Walk to the end of this hallway and
    out the door onto the upper deck.
    You can see the pier from here. Nifty. ^_^ There's not many fights here (only
    two, both sailors), just a lot of people throwing up/enjoying the fresh air.
     ______________________________________ ______________________________________
    |TRAINER DATA: Sailor                  |TRAINER DATA: Sailor                  |
    |Pokemon: Machop, Lv 17:    319 EXP    |Pokemon: Machop, Lv 18:   339 EXP     |
    |         Tentacool, Lv 17: 382 EXP    |         Shellder, Lv 18: 373 EXP     |
    |Rewards: $544                         |Rewards: $576                         |
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Now go back to the first class quarters to finish off this place. I will again
    number the Cabins, this time from left to right.
    CABIN 3A: Gentleman who shows you a picture of Snorlax. Looks a lot like that
    thing we couldn't get to wake up on Route 12, doesn't it?
    CABIN 3B: Two Trainer Fights and an Item.
     ______________________________________ ______________________________________
    |TRAINER DATA: Fisherman               |TRAINER DATA: Gentleman               |
    |Pokemon: Goldeen, Lv 17:   403 EXP    |Pokemon: Pikachu, Lv 23: 403 EXP      |
    |         Goldeen, Lv 17:   403 EXP    |Rewards: $1656                        |
    |         Tentacool, Lv 17: 382 EXP    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |Rewards: $612                         | Make sure to pick up a STARDUST after
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  you throw down the Gentleman; they're
    worth a nice amount ($1000!)
    CABIN 3C: Two old men traveling together.
    CABIN 3D: An item, an old man and his daughter - Two Trainer Fights.
     ______________________________________ ______________________________________
    |TRAINER DATA: Gentleman               |TRAINER DATA: Lass                    |
    |Pokemon: Growlithe, Lv 17: 332 EXP    |Pokemon: Rattata, Lv 18: 219 EXP      |
    |         Ponyta, Lv 17:    553 EXP    |         Pikachu, Lv 18: 315 EXP      |
    |Rewards: $1224                        |Rewards: $288                         |
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Make sure to pick up your hard won item after the battle; it's an X ATTACK.
    CABIN 3E: Grandfather and boy traveling to Safari Zone
    CABIN 3F: Two Kimono Girls/Beauties...
    Now go back and heal one last time before you move on... because when you go
    down the right-hand corridor...
      /RAP SHEET:   \
     / RIVAL Fight #4\____________________________________________________________
    |                                                                             |
    |  CLASS: Trainer          STRATEGY: He's going to try this new idea we call  |
    |                          "beating people up with all you got."              |
    |                                                                             |
    |  TYPE: RIVAL             REWARDS: $720                                      |
    |  POKEMON: 4              Pidgeotto, Level 19 (459 EXP)                      |
    |                          Evolved Starter, Level 20 (~600 EXP)               |
    |                          Kadabra, Level 18 (558 EXP)                        |
    |                          Raticate, Level 16 (397 EXP)                       |
    |                                                                             |
    |  CLASSIFIED DATA: GARY has 40 pokemon in his pokedex (how the heck did he do|
    |  that AND manage to stay ahead?) and he's also learned CUT from the Ship's  |
    |  Captain - looks like he's about to go and try it out to gain entry to the  |
    |  Vermillion GYM. So now we know what you have to do. After, of course, you  |
    |  thrash his behind again. Watch out, though! He's a lot tougher than when ya|
    |  met him in Cerulean. The levels aren't too much higher, but he evolved 3/4 |
    |  of his freaking team... Meaning his team is about one and a half times as  |
    |  effective as before. Still, he shouldn't be too much trouble after all the |
    |  trainers you've fought on Route 11 and this ship; your levels should be    |
    |  getting pretty high at this point, high 20's to early 30's.                |
    |                                                                             |
    |  TRADEMARKS: Bad French accent, rubber duckie.                              |
    |                                                                             |
    |  LIKES:    Kate Winslet, the nude scenes in Titanic.                        |
    |  DISLIKES: Leonardo di Caprio, everything else about Titanic. (Can you blame|
    |  him? Really?)                                                              |
    |                                                                             |
    |  QUOTE: "Looks like you snatched defeat from the jaws of victory..."        |
    With GARY out of the way, go up the stairs and talk to the captain (the white
    thing in front of the blue trashcan that you should NOT EXAMINE. ><;) He's
    seasick, apparently, (o_O;) but you can give him a backrub (O_O;) to make him
    feel better. (X_x;) As gratitude, he'll give you HM01, CUT! HM moves generally
    suck, and CUT is no exception - teach it to a pokemon that's worthless in
    battle, like Farfetch'D, and just cart them around to cut stuff down for ya.
    You can leave the ship now; say goodbye to the S.S. Anne - it'll be departing
    now that the Captain's ready to leave. You WILL be back in Vermillion Harbor
    for something later, though... Much later.
    I think it's about time for the Gym, don't you?
    |Part 3: SHOCKING DEVELOPMENTS!| - Vermillion City through Game Corner
    The LEADER here has three subordinates, but they're not what you have to worry
    about - it's getting to the LEADER!
    Lt. SURGE is extremely paranoid about trainers being able to beat him, so he's
    locked himself into his private arena. There are floor switches hidden
    underneath the trashcans and you have to unlock two in a row. The position of
    one is entirely random; the second is always within one space of the first.
    After you unlock one, I suggest you save, then try to unlock the second. Keep
    trying, where it shows up will be completely different each time you restart
    the puzzle or restart the game; but once you've unlocked the door, it *stays*
    unlocked, so don't worry about that.
    I suggest you take out all three subbies before you go switch hunting. just to
    lessen your stress. It's possible to unlock the gates and get to Lt. SURGE
    without fighting any of them, but it's not worth the stress.
     ______________________________________ ______________________________________
    |TRAINER DATA: Sailor                  |TRAINER DATA: Engineer                |
    |Pokemon: Pikachu, Lv 21: 369 EXP      |Pokemon: Voltorb, Lv 21:   463 EXP    |
    |         Pikachu, Lv 21: 369 EXP      |         Magnemite, Lv 21: 400 EXP    |
    |Rewards: $672                         |Rewards: $1008                        |
    |TRAINER DATA: Gentleman               |
    |Pokemon: Pikachu, Lv 23: 403 EXP      |
    |Rewards: $1656                        |
    Once you've taken down the electrical barrier, step through to face Lt. SURGE!
      /RAP SHEET:                       \
     / Lt. SURGE: The Lightning American!\________________________________________
    |                                                                             |
    |  CLASS: Trainer          STRATEGY: Paralyze opponents and rip through them  |
    |                          with attacks that few resist.                      |
    |                                                                             |
    |  TYPE: LEADER            REWARDS: $2400, THUNDERBADGE, TM34                 |
    |  POKEMON: 3              Voltorb, Level 21 (463 EXP)                        |
    |                          Pikachu, Level 18 (315 EXP)                        |
    |                          Raichu, Level 24 (627 EXP)                         |
    |                                                                             |
    |  CLASSIFIED DATA: Lt. SURGE looks impressive, but he's quite possibly the   |
    |  least dangerous of the GYM LEADERS. His levels are barely above MISTY'S    |
    |  and his new TM isn't particularly impressive when weighed against his first|
    |  TM: THUNDERBOLT. A single Ground or Rock/Ground pokemon can and will smoke |
    |  this leader, but even Water-type teams stand a good chance against SURGE.  |
    |  His pokemon choices all do poorly on defense, and he hasn't given them much|
    |  on offense except for Raichu. The hard part about SURGE is getting to the  |
    |  nutjob - not fighting him.                                                 |
    |                                                                             |
    |  TRADEMARKS: Wears camo gear 24/7, definitely wound up too tight.           |
    |                                                                             |
    |  LIKES:    War films, G.I. Joe, Pro Wrestling                               |
    |  DISLIKES: Ballets                                                          |
    |                                                                             |
    |  QUOTE: "Baby, you *ain't* no baby, I'll give ya that."                     |
    After you beat SURGE, you'll get TM34 - SHOCK WAVE, a moderate strength
    Electric attack which never misses unless the opponent is FLYing, Ground-typed,
    or DIGging. I'd advise saving it for later, since the only electric pokemon you
    can have at this point - Pikachu - naturally gets THUNDERBOLT, a superior move.
    11. Choose Your Weapon (Items)
    NOTE: An Item's Cost is typically double its Resale value. Yeah, those
    shopkeepers know how to gorge you. Hail Capitalism. Not all of these items can
    be bought in a store to anyone's knowledge, but I will list their cost usually
    unless the serve no purpose but to be sold.
    |Recovery Items|
    POTION                  SUPER POTION            HYPER POTION
    Cost: $300              Cost: $700              Cost: $1500
    Effect: Heals 20 HP     Effect: Heals 50 HP     Effect: Heals 200 HP
    MAX POTION              FULL RESTORE
    Cost: $2500             Cost: $3000
    Effect: Heals 100% HP   Effect: Heals 100% HP,
                            Cures all status probs.
    ANTIDOTE                PARALYZ HEAL            BURN HEAL
    Cost: $100              Cost: $200              Cost: $250
    Effect: Cures Poison    Effect: Cures Paralysis Effect: Heals Burns
    AWAKENING               ICE HEAL                FULL HEAL
    Cost: $250              Cost: $250              Cost: $600
    Effect: Wakens Pokemon  Effect: Thaws Pokemon   Effect: Cures all status
                                                    probs., even CONFUSE
    REVIVE                  MAX REVIVE
    Cost: $1500             Cost: $4000
    Effect: Removes Faint,  Effect: Removes Faint,
    Heals 50% HP.           Heals 100% HP.
    FRESH WATER             SODA POP                LEMONADE
    Cost: $200              Cost: $300              Cost: $350
    Effect: Heals 50 HP     Effect: Heals 60 HP     Effect: Heals 70 HP
    Cost: $1200
    Effect: Heals 10 PP.
    |Element Stones|
    SUN STONE               MOON STONE              FIRE STONE
    Cost: -                 Cost: -                 Cost: $2100
    WATER STONE             THUNDERSTONE            LEAF STONE
    Cost: $2100             Cost: $2100             Cost: $2100
    HP UP                   PROTEIN                 IRON
    Cost: $9800             Cost: $9800             Cost: $9800
    Desc: Raises HP EV.     Desc: Raises ATK EV     Desc: Raises DEF EV
    CARBOS                  CALCIUM                 ZINC
    Cost: $9800             Cost: $9800             Cost: $9800
    Desc: Raises SPEED EV   Desc: Raises S.ATK EV   Desc: Raises S.DEF EV
    Cost: $9800
    Desc: Raises the Pokemon's experience level by 1.
    X ATTACK                X DEFEND
    Cost: $500              Cost: $550
    Desc: Temp. raises ATK  Desc: Temp. raises DEF
    NUGGET                  STAR PIECE              TINYMUSHROOM
    Sell for: $5000         Sell for: $4900         Sell for: $250
    Sell for: $1000
    POKEDOLL                ESCAPE ROPE             REPEL
    Cost: $1000             Cost: $550              Cost: $100
    Effect: Makes wild pkmn Effect: Transports you  Effect: For 100 steps,
    get distracted so you   out of a dungeon back   wild pokemon of your
    can run away safely.    to the last pokemon     lead pokemon's level or
                            center you visited.     lower will ignore you.
    Cost: $200
    Effect: Raises the Crit.
    Hit ratio of Farfetch'D
    when it holds this item.
    |Pokemon-Capture Items|
    POKEBALL                GREAT BALL              ULTRA BALL
    Cost: $200              Cost: $600              Cost: $1200
    Desc: Weakest BALL.     Desc: Decent BALL       Desc: Strongest BALL
    Cost: $0
    Desc: Never-fail BALL.
    |Key Items|
    TOWN MAP                TV TUTOR                DOME FOSSIL
    Location: Pallet        Location: Viridian      Location: Mt. Moon
    Desc: Map of Kanto.     Desc: Tutorial videos.  Desc: Genetic code of Kabuto
    BERRY POUCH             TM CASE                 HELIX FOSSIL
    Location: Varies        Location: Pewter        Location: Mt. Moon
    Desc: Holds BERRIES.    Desc: Holds TMs/HMs     Desc: Genetic code of Omanyte
    Location: Cerulean      Location: Vermillion    Location: Pewter
    Desc: Rehear info from  Desc: Good for a free   Desc: Genetic code of
    NPCs.                   BICYCLE in Cerulean.    Aerodactyl
    BOTTLE                  BICYCLE                 BATTLE ALERT
    Location: Cerulean      Location: Cerulean      Location: Vermillion
    Desc: Holds crushed     Desc: Fast transport.   Desc: Lets you rematch with
    berries...?                                     some trainers.
    OLD ROD                 ITEMFINDER
    Location: Vermillion    Location: Route 11
    Desc: Hooks Magikarp.   Desc: Find hidden items
    |Technical Machines|
    Location: -             Location: -             Location: MISTY
    TM04 - CALM MIND        TM05 - ROAR             TM06 - TOXIC
    Location: -             Location: Route 4       Location: KOGA
    TM07 - HAIL             TM08 - BULK UP          TM09 - BULLET SEED
    Location: -             Location: -             Location: Mt. Moon
    TM10 - HIDDEN POWER     TM11 - SUNNY DAY        TM12 - TAUNT
    Location: -             Location: -             Location: -
    TM13 - ICE BEAM         TM14 - BLIZZARD         TM15 - HYPER BEAM
    Location: -             Location: -             Location: -
    TM16 - LIGHT SCREEN     TM17 - PROTECT          TM18 - RAIN DANCE
    Location: -             Location: -             Location: -
    TM19 - GIGA DRAIN       TM20 - SAFEGUARD        TM21 - FRUSTRATION
    Location: ERIKA         Location: -             Location: -
    TM22 - SOLARBEAM        TM23 - IRON TAIL        TM24 - THUNDERBOLT
    Location: -             Location: -             Location: -
    TM25 - THUNDER          TM26 - EARTHQUAKE       TM27 - RETURN
    Location: -             Location: -             Location: -
    TM28 - DIG              TM29 - PSYCHIC          TM30 - SHADOW BALL
    Location: Cerulean      Location: -             Location: -
    TM31 - BRICK BREAK      TM32 - DOUBLE TEAM      TM33 - REFLECT
    Location: S.S. Anne     Location: -             Location: -
    Location: Lt. SURGE     Location: -             Location: -
    TM37 - SANDSTORM        TM38 - FIRE BLAST       TM39 - ROCK TOMB
    Location: -             Location: -             Location: BROCK
    TM40 - AERIAL ACE       TM41 - TORMENT          TM42 - FACADE
    Location: -             Location: -             Location: -
    TM43 - SECRET POWER     TM44 - REST             TM45 - ATTRACT
    Location: -             Location: -             Location: Route 24
    TM46 - THIEF            TM47 - STEEL WING       TM48 - SKILL SWAP
    Location: Mt. Moon      Location: -             Location: -
    TM49 - SNATCH           TM50 - OVERHEAT
    Location: -             Location: BLAINE
    |Hidden Machines|
    HM01 - CUT              HM02 - FLY              HM03 - SURF
    Location: S.S. Anne     Location: Route 16      Location: Safari Zone
    HM04 - STRENGTH         HM05 - FLASH            HM06 - ROCK SMASH
    Location: Fuchsia       Location: Route 2       Location: -
    Location: -
    12. The Legend Continues (Next Update)
    Version .40
    Planned Upload Date: February 7, 2004
    What it Will Have: Pewter Science Museum to ERIKA and the Game Corner.
    13. Thanks & Credits
    Thanks go to:
    -My Parents
     -Gave me a computer
     -Gave me a cable modem
     -Bought me Pokemon Red & Blue when they came out.
    -Pokemon Forever (Http://Pokefor.tk)
     -Excellent data on Ruby/Sapphire
    -Pokemasters (Http://pokemasters.net)
     -Fueling my early desires for Poke-knowledge
     -Pokemon Japanese names
    -Tohjo Falls (Http://tf.pokemonsky.com/index.html)
     -Episode numbers
    -The Pokemon Company
     -I don't have to say "Nintendo, Game Freak, Creatures" every damn time.
     -Making such an excellent game with excellent creatures.
     -The Pokemon Anime and Movies
     -Making said Anime & Movies appear to be kiddy enough 4Kids couldn't butcher
     -Bringing over the show.
     -Helping me reformat my FAQ to look all spiffy. =D
     -Hosting this thing
      -Helping me out with my research
     -Readin' it.
     -Finding the Mystery Islands
    -V Faction & Synre
     -Correcting my many mistakes. x_x
    -Pokemon Fire Red Board
     -Supplying me with additional info on Pokemon Encounters.
     -I can't believe Nintendo put a REVIVE instead of an HP UP in Mt. Moon!
    -Edmund Rostand
     -Writing Cyrano de Bergerac, an AWESOME play.
    --------------------------------END OF DOCUMENT-------------------------------

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