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    FAQ/Walkthrough by qqwref

    Version: 1.1 | Updated: 09/29/04 | Search Guide | Bookmark Guide

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                           FAQ/Guide & Bad ASCII Art by qqwref
    Table of Contents:
    I.   The Basics
         A. Introduction
         B. Story
         C. How to Play
         D. Game Mechanics
    II.  Playing the Game
         A. The Objects
         B. The Items
         C. The Goals
         D. The Enemies
    III. Collecting the Stars
         A. Funfair
         B. Snowy
         C. Grassy
         D. Sandy
         E. Fiery
    IV.  Beating the Bosses
         A. The Big Boo
         B. Cheep-Cheep Pufferfish
         C. Petey Piranha
         D. Tutankoopa
         E. Bowser
    V.   So, What do I Get?
         A. Time Trials
         B. High Scores
    VI.  Miscellaneous Junk
         A. Legal Statement
         B. Thank You!
         C. Version History
         D. What I Need
                                    I. The Basics
                                   A. Introduction
    On Auguest 26th, 2004, Nintendo of Japan released a Mario-themed pinball game
    for the Gameboy Advance. I got a copy, and after playing it for a few days I
    decided to write a FAQ for it, just because no one else had yet. Here it is.
                                      B. Story
    One day Mario, Peach, and some Toads were playing in a fair with a machine that
    would turn you into a ball and then shoot you at a target. When Peach went in
    the machine, though, some Goombas turned the cannon and shot Peach into
    Bowser's Castle. Mario, of course, has to go and save her.
                                   C. How to Play
    The controls on this game are pretty basic. If you have played Gameboy or
    Gameboy Advance pinball games before, they should seem very familiar.
         D-Pad: Choose option
    D-Pad Left: Move left flipper
      A Button: Move right flipper
      B Button: Use item
         START: Pause
      R Button: Move right flipper
      L Button: Move left flipper
                                  D. Game Mechanics
    Super Mario Ball is played in single-screen pinball tables or boards. Each
    table consists of the flippers, some objects in the middle (usually with a few
    enemies), and possibly some Star Doors at the top (see Section IIA).
    When you move your flipper, if Mario is on it he will fly off in a direction
    based on his speed, direction, and when and where he hit the flipper last. If
    you hold one of the flippers up, you can get Mario to fly off it. When Mario
    hits an enemy or object, he will bounce off, and he will fly much farther if he
    bounces off an enemy or object than if he bounces off a wall.
    Mario cannot be destroyed, but will go to a lower board if he falls off the
    bottom and will lose a life if he falls off the bottom of the lowest board.
    However, Mario can only fall off through the flippers, and you usually start
    out with a blue pipe between them, so you have some help.
    You'll get through the game, basically, by hitting lots of stuff with Mario or
    another object you're juggling. You can do many things by hitting stuff - beat
    bosses, open cannons and star doors, activate ? Blocks and switches. You can
    only hit something if Mario is traveling at a fast enough speed; if he is too
    slow the hit may not register.
    In Snowy and Fiery, there are short sections in which you are underwater. Below
    the surface, the game mechanics are different and much slower. When you hit
    Mario with your flippers, he will fly up into the air, where you can hit
    floating targets, but if Mario bounces off something he will usually travel
    along the ground. This can make it easier to hit targets but can also inhibit
    your ability to collect coins and the like.
                                 II. Playing the Game
                                   A. The Objects
    Objects are (usually) found on the game board. Hitting them or collecting them
    achieves certain things, which are usually good.
    Object Name: Star
    Description: This looks like a golden star, and will appear when you complete
                 certain objectives (see Section III). If you collect enough of
                 these you can open Star Doors (see below) and unlock more game
    Object Name: Star Door
    Description: This is a door near the top of a board that has a star with a
                 number on it. If you have that number of stars or more, you can
                 hit the door to open it, and then you can go through. In boards
                 with two or more Star Doors, opening all of them will force them
                 all to close, so you'll need to have one (or maybe two, if there
                 are three doors) open at a time.
    Object Name: Star Key
    Description: When you beat a level boss (see Section IV) one of these will
                 appear. Collect it for 500,000 points. You can use the Star Keys
                 that you find to open Star Locks (see below) and enter the main
                 part of Fiery.
    Object Name: Star Lock
    Description: These locks only appear in the first board of Fiery. If you have a
                 Star Key, go to the Lock that corresponds to the boss you've
                 defeated and touch it to put the Key in. Fill all four of these to
                 open up the rest of Fiery.
    Object Name: 1-up Mushroom
    Description: This will give you an extra life. You can get one from the
                 Question Mark, or you can buy one from Toad for 100 Yellow Coins
                 or 25 Blue Coins.
    Object Name: Question Mark
    Description: When you complete a Star objective, if you've already gotten the
                 Star from that objective a Question Mark will appear instead. You
                 can also sometimes buy these from Toad for 50 Yellow Coins. When
                 you collect the Question Mark, you will have a slot-machine type
                 thing, where you press A to stop at what you want. These are the
                 possible things you can get:
                  > Yellow Coin. Gives you +2, +5, +10, or double your Yellow Coins
                  > Blue Coin. Gives you +2, +5, +10, or double your Blue Coins
                  > 1-up Mushroom. Gives you a 1-up Mushroom
                  > Pipe x2. Gives you a Pipe x2 item.
                  > Yoshi Egg x2. Gives you a Yoshi Egg x2 item.
                  > Lightning Bolt. Gives you a Lightning Bolt item.
                  > Thumbs Up. Gives you 100,000 points.
                  > Thumbs Down. Gives you 100 points.
                 If you get an item in this way, it will override any item you
                 already have.
    Object Name: Yellow Coin
    Description: When you kill an enemy (or hit the bell in Funfair) one of these
                 will appear if this is the first thing you've destroyed since
                 Mario hit the flippers. Collect these to buy things from Toad.
    Object Name: Blue Coin
    Description: When you kill an enemy (or hit the bell in Funfair) one of these
                 will appear if you have destroyed something else since Mario hit
                 the flippers. Collect these to buy things from Toad's shop in
    Object Name: Red Coin
    Description: After inserting a Star Key into a Star Lock, in place of that boss
                 there will be a red switch. Hit this red switch to make eight Red
                 Coins appear throughout the level; collect all eight to make a
                 Star appear where the last one was.
    Object Name: ? Block
    Description: This will appear in many different places, especially in boss
                 arenas after you've defeated the boss. Hitting this, if you don't
                 have an item, will give you one; if you already have an item you
                 will just get a Yellow Coin.
    Object Name: Yoshi Egg Sign
    Description: You'll see this on the ground, in the middle of a board. It looks
                 like a picture of a Yoshi Egg; use a Yoshi Egg on this board and
                 a podium will pop up. Hit it with your Yoshi Egg to replace the
                 podium with a pillar. Hit the pillar three times to get 5, 8, and
                 then 12 coins, then hit it with the Yoshi Egg to put the Golden
                 Yoshi Egg on the board. If you lose the Yoshi Egg or Mario, you'll
                 abort this sequence.
    Object Name: Golden Yoshi Egg
    Description: Play the Yoshi Egg Sign bonus game for this to appear. Get it for
                 a certain number of points (seen on the level select screen) and
                 a coin for each 10,000 points in this award.
    There are many more objects that aren't important or that are level-specific.
    They include cacti, black and golden pillars, a block of ice, beehives,
    mushrooms, and other things.
                                    B. The Items
    There are many items in this game, and most of them help you accomplish certain
    tasks by making the game easier. You can find items by hitting ? blocks or by
    buying them from Toad. If you see Toad waving, go near him for a shop. In the
    Funfair, enter the blue tent to buy things from Toad for Blue Coins instead of
    Yellow Coins.
    Item Name:   Pipe
    Description: When you enter a room, you will have a blue pipe between your
                 flippers. After a while, this pipe will start moving and then
                 disappear. Use this item to get it back.
    Price:       10 Yellow Coins, or 1 Blue Coin
    Item Name:   Pipe x2
    Description: This item acts just like the Pipe, but you can use it twice.
    Item Name:   Super Mushroom
    Description: Use this item to double the size of Mario (and any Yoshi eggs you
                 are also juggling; see below) temporarily. While he's double size,
                 it is easier to keep him from falling off the table, and he has a
                 higher chance of hitting things.
    Price:       10 Yellow Coins
    Item Name:   Super Mushroom x2
    Description: Again, this is like the Super Mushroom but you can use it twice.
    Item Name:   Mini Mushroom
    Description: Sometimes, you'll see tiny entrances that you are much too big to
                 fit into. If you use a Mini Mushroom, you will become small enough
                 to be able to fit into these holes. You may also, however, fall
                 through holes in the ground...
    Price:       10 Yellow Coins
    Item Name:   Star
    Description: Activate a Star for a few seconds of invincibility. While you're
                 invincible, you will destroy any enemy you touch.
    Price:       30 Yellow Coins
    Item Name:   Thunderbolt
    Description: Activate this to destroy every enemy currently on the screen. Some
                 enemies, however, may not be affected by this.
    Price:       30 Yellow Coins
    Item Name:   Yoshi Egg
    Description: This will give you a yoshi egg for this board. The yoshi egg will
                 act just like Mario (you can use it to collect items and hit
                 enemies) except that if you lose it you will not lose a life or
                 change boards.
    Price:       20 Yellow Coins
    Item Name:   Yoshi Egg x2
    Description: This is like the Yoshi Egg but can be used twice.
    Item Name:   Red Yoshi Egg
    Description: After you collect all of the red coins in a course, the red switch
                 will be replaced by a red ? block. Hit this (you must not have an
                 item) for the Red Yoshi Egg. If you activate this egg, you will
                 get the combined effects of a Super Mushroom, a Star, and a Yoshi
                                    C. The Goals
    There are a few objectives in this game. The first of these is to collect all
    of the Stars. There are 35 in total, and if you can beat Bowser with all of
    them you will get a slightly different ending than if you didn't have them all.
    Getting them all, however, may take a few hours, so I recommend that you save
    and exit (the third menu option) when you're done.
    The other main objective is to get points. This is done as in any other pinball
    game: hitting things, defeating enemies, and collecting useful items gives you
    points. While you can get up to 1.5 million points from doing one thing, you
    will more likely get points in the thousands or couple of thousands until you
    start doing the bosses. The lowest high score in the score table is 2 million,
    but you'll probably take a while until you can get this many. You will probably
    find that, as you can only beat bosses once, if you're going for serious points
    you will want to start from a new or partial file.
                                   D. The Enemies
    There are, of course, quite a few enemies in this game, and they all act in
    specific ways. I don't have any official names yet, but when I get them I'll
    be sure to replace all of the names with the official ones. Name is my name;
    Where is the place where these guys can be found; and What is a description.
    Name:  Goomba
    Where: Funfair, Grassy, and Fiery
    What:  Goombas are mushroom people who've decided to work for Bowser. They
           are the weakest type of enemy - they can be killed in only one hit, and
           there is no time at which they are not vulnerable. They also do not move
           very quickly.
    Name:  Boo
    Where: Funfair and Fiery
    What:  Boos are ghosts who have the ability to become invisible. They tend to
           only do this, however, when they can see Mario. To defeat them, it is
           best to go behind them and then hit them in the back, as although they
           only take one hit they are protected when invisible.
    Name:  Stinger
    Where: Grassy
    What:  When you hit the beehives in Grassy, or enter them, you will see these
           hostile enemies. Normally they travel around at low speed, at which time
           they can be dismissed with one hit when they're near the ground, but
           when they see Mario they get angry and attack him. When these guys are
           angry, they can push Mario into places you don't want to go, so be
    Name:  Skating Guy
    Where: Snowy
    What:  These guys skate around things in Snowy. They come in four colors (red,
           yellow, green, and blue), all of which are equally weak. They can be
           taken out in one hit, but they move quickly and therefore are not very
           accurate targets.
    Name:  Mr. Blizzard
    Where: Snowy
    What:  This enemy looks like a snowman; this may be because this enemy is a
           snowman. Mr. Blizzard likes to stand still and throw snowballs at you,
           which is not very nice as it can prevent you from getting to where you
           want to go. If you hit one of these with Mario, you'll stun it for a
           little while, but you can't destroy it without a Star item.
    Name:  Cheep-Cheep
    Where: Snowy and Fiery
    What:  This enemy is really easy and is only found underwater. If you hit him,
           he'll die, but since these guys float that isn't always easy.
    Name:  Penguin (?)
    Where: Snowy
    What:  This is a penguin who appears in one place in Snowy. Hit it to knock it
           over, then hit it again quickly (before it can get up) to defeat it.
    Name:  Pokey
    Where: Sandy and Fiery
    What:  Pokeys are walking cactuses endowed with life. They come in two or four
           sections, and function thus: hitting one will destroy one section, and
           when all are gone the Pokey is finished. These guys are pretty easy to
           kill, but take a while.
    Name:  Condor
    Where: Sandy
    What:  Going through the 2-Star door in Sandy will bring you to a room with
           four flying Condors and a small pyramid. Hit Mario over the pyramid to
           fling him into the air, where he just might hit a Condor. Condors only
           take one hit, but they are disproportionately difficult to kill.
    Name:  Spiky
    Where: Sandy
    What:  Dropped by Lakitu, Spikies will constantly reemerge. They look like a
           small enemy with a red, spiked shell. If you hit one, it will flip over,
           at which time you can destroy it by hitting it again, but you will have
           to be quick to win as Spikies will continue to appear.
    Name:  Cobrat
    Where: Sandy
    What:  Cobrats are green snakes that come out of pots. The general idea with
           these guys is just to kill a lot of them; they take one hit but can be
           hard to defend against when they come in large numbers.
    Name:  Shy Guy
    Where: Sandy
    What:  Shy Guys, usually hiding behind large stone pillars, sometimes come out
           to play and/or taunt Mario. You can destroy them in one hit, but the
           constant movement of these guys, along with the obstructive pillars, can
           make it difficult to do that.
    Name:  Fly Guy
    Where: Fiery
    What:  Fly Guys are basically just blue Shy Guys with propellors on their heads
           who can fly. These guys are a pain in the neck, but with a one-hit kill
           they are not hard to remove when you can find them on the ground.
    Name:  Koopatrol
    Where: Fiery
    What:  Man, I really hate these guys. They are, in my opinion, the most
           annoying and difficult-to-kill enemy in the game. Koopatrols, you see,
           are fortified Koopas with spiked armor. When you hit them, although they
           will bounce backwards, Mario will not deal any damage. The only way to
           kill these guys is to smash them against the wall, and even then, if you
           destroy every one they will all regenerate. Koopatrols are majorly
           annoying obstacles as well due to the fact that they are large and try
           to converge around the flippers, preventing Mario access into the Star
           Doors at the top of the boards where they're located.
                              III. Collecting the Stars
    In this section, I'm going to list all of the stars (along with my own name for
    them) and how to get them. This game isn't really conducive to a walkthrough,
    because we all have different abilities and therefore we will all get the stars
    in our own order. The stars are, however, usually listed by the amount of Stars
    needed to get them, or at least by their difficulty. The Requirements section
    lists what you need to have a chance at getting the star.
                                      A. Funfair
                               STAR 1 (Chomp's Revenge)
    Requirements: At least one Blue Coin
    Walkthrough:  Do you see that blue tent over to the right? If you have a Blue
     Coin, that tent will open up. What you have to do is shoot Mario in there.
     Now, you'll be in one of Toad's shops, except that you buy things with Blue
     Coins, not Yellow Coins. Choose the Chomp (it will cost you one Blue Coin) and
     you will start a minigame.
     In this minigame, you have thirty seconds to try to get rid of all four
     Chomps. You must do this by hitting them with either Mario or one of the two
     Yoshi Eggs you have. All four Chomps will constantly go forward; hitting them
     will make them go backward a little. If they touch the back end of the board,
     they will disappear. This isn't easy, so you'll have to bring a lot of coins.
     Try not to lose either of the Yoshi Eggs, because they will help you even more
     near the end.
                                  STAR 2 (Crossfire)
    Requirements: At least two Blue Coins
    Walkthrough:  Just like in STAR 1, enter the blue tent. For this star, however,
     buy the Bullet Bill for two Blue Coins. In the Bullet Bill minigame, you have
     thirty seconds to hit thirty Bullet Bills. The Bullet Bills are shot out of
     cannons on each side, and travel horizontally through the board. Just try to
     keep Mario and the two Yoshi Eggs bouncing around for the whole thirty seconds
     and you should win.
                                  STAR 3 (Detonator)
    Requirements: At least three Blue Coins
    Walkthrough:  Return to the tent and choose the Bob-Omb for three Blue Coins.
     In this minigame, you will have to destroy ten Bob-Ombs in thirty seconds.
     When you hit the blue switch here, one Bob-Omb will appear, as long as you
     don't already have four on-screen and you haven't made ten (in total) appear.
     For each Bob-Omb, you must hit it (which will make it start flashing) and then
     either hit it again or wait about five seconds for it to explode. If all ten
     Bob-Ombs appear and explode, you will win.
                                STAR 4 (Boo's Mansion)
    Requirements: 1 Star
    Walkthrough:  To start, hit your Mario into the house on the left. The door
     will be boarded up until you get your first Star. When you enter, you'll be in
     a room with four Boos. Kill them by hitting them in the back (see Section IID)
     and you will get this star.
                             STAR 5 (Big Boo's Red Coins)
    Requirements: 10 Stars, Big Boo beaten
    Walkthrough:  After hitting Mario into the house on the left, go through the
     10-Star door. If you've already beaten Big Boo, you will see a red switch
     here. Hit the switch and you will then have 100 seconds to collect 8 red coins
     scattere throughout the level. Two coins are in this room; four coins are in
     the room with the four Boos; and two coins are in the entrance room, with the
     two Goombas. When you collect the eighth coin, this star will appear in its
                                       B. Snowy
                                   STAR 1 (Rainbow)
    Requirements: none!
    Walkthrough:  In the first board, destroy the red Skating Guy by hitting it.
     Another one, of a different color, will enter each time you kill one, until
     you've dispatched four, at which time you'll get your star.
                                 STAR 2 (Die, Birds!)
    Requirements: 1 Star
    Walkthrough:  From the beginning, go through the 1-Star door. You'll see a
     block of ice and some Penguins. Hit one to knock it over, then hit it again to
     destroy it; get rid of all four for your complimentary star.
                                 STAR 3 (Die, Fish!)
    Requirements: 1 Star
    Walkthrough:  In the Penguin room, repeatedly hit the ice block until it is 
     over the cracked hole in the ice, at which point it will fall through. If you
     hit it off-center, it will go off to one side, and you'll have to hit it back
     in the other direction, but it isn't difficult to get it over the hole. Enter
     the hole and you'll find yourself underwater (see Section ID for details);
     kill the three Cheep-Cheeps by hitting them for this star.
                               STAR 4 (Like an Eskimo)
    Requirements: Mini Mushroom
    Walkthrough:  On the first board, you'll see a very small entrance to an igloo
     on the upper left. Enter it with a Mini Mushroom and you'll be in a circular
     room with a mole and a ? Block. What you have to do is to hit the mole many
     times. Each time you hit it, it will move clockwise one space; if you wait too
     long between hitting it it will move counterclockwise one space. When you get
     it to complete one full revolution, it will yield you its star. This is a
     pretty difficult star. Note: do not kill the mole with the Star inside the ?
     Block, because the mole will then disappear and you'll have to leave and enter
                               STAR 5 (The Gauntlet)
    Requirements: 3 Stars
    Walkthrough:  Go up through the 1-Star door and then the 3-Star door. There are
     four Mr. Blizzards and a ? Block here. Your goal is to stun all four Mr.
     Blizzards at once, which can be done by hitting them. It would really help you
     if you had a Yoshi Egg (or a Yoshi Egg x2, or a Red Yoshi Egg), but I've
     gotten it without using an Item.
                               STAR 6 (Slot Machine)
    Requirements: 5 Stars
    Walkthrough:  From the penguin room, enter the 5-Star door. Here are four
     Skating Guys, all of different colors. Whenever you defeat one, a new one of a
     different color will enter the screen. You have to get them all the same color
     if you want your star. This isn't too hard, but it may require some luck.
                          STAR 7 (The Pufferfish's Puzzle)
    Requirements: 1 Star, Cheep-Cheep Pufferfish beaten
    Walkthrough:  After you beat the boss, go and insert the Star Key into the Star
     Lock and return to the boat to find a red switch, which will create eight red
     coins to collect when hit. Two are in the boat; two are outside in the water;
     two are in the original board; and two are in the penguin room. The ones in
     the water are pretty hard to get, but collecting all will get you your star.
                                       C. Grassy
                               STAR 1 (Goomba Family)
    Requirements: none!
    Walkthrough:  Enter Grassy. On this first screen, you'll see three Goombas.
     Destroy them to get the easiest star in the game - hitting them once will
     get rid of them.
                                 STAR 2 (Buzz Buzz)
    Requirements: 1 Star
    Walkthrough:  First, go through the 1-Star door. You'll see a bouncing beehive.
     Hit it to unleash three Stingers; defeat them by hitting them when they're
     flying normally and near the ground. You'll get a star for your troubles.
                                 STAR 3 (Bowl Over)
    Requirements: 2 Stars
    Walkthrough:  Go through the 2-Star door to be in a room with three Koopas, a
     mole, and a ? Block. To defeat the Koopas, hit them once to knock them over,
     then hit them again to win. You can't defeat the mole. This star will come to
     you when you kill all three Koopas.
                                  STAR 4 (Mini Me)
    Requirements: Mini Mushroom
    Walkthrough:  For this star you'll need a Mini Mushroom; buy one from Toad when
     you see him and then save it for here. Enter any of the three beehives in the
     level and you'll be in a circular arena with a ? Block and four Stingers.
     Defeat them to get your shining trophy.
                              STAR 5 (Mushroom Madness)
    Requirements: 5 Stars
    Walkthrough:  Go through the 1-Star door like in Star 2, then go through the
     5-Star door at the top. There are five mushrooms and four Koopas here. Be
     careful with the mushrooms, as they will bounce you in a seemingly random
     direction when you hit them. Get rid of the Koopas to get your star.
                          STAR 6 (Petey Piranha's Potluck)
    Requirements: 1 Star, Petey Piranha beaten
    Walkthrough:  After you've beaten Petey Piranha and placed the Star Key in the
     Star Lock, return to the windmill and hit the red switch. That will make eight
     red coins appear throughout the level. Two are in the windmill; two are in the
     board outside; two are in the beginning board; and two are through the 2-Star
     door. Collect them all for the last star.
                                       D. Sandy
                                 STAR 1 (Mini Cacti)
    Requirements: none!
    Walkthrough:  Destroy the two Small Pokeys at the entrance board. They pose no
     threat to you; simply hit them twice to win and get your first star here. If
     you've already gotten this star, a Lakitu will appear and you will also have
     to defeat the single Spiny here to get the Question Mark.
                              STAR 2 (Poke the Pokeys)
    Requirements: 1 Star
    Walkthrough:  From the beginning of the level, open the 1-Star door and enter.
     There are two Large Pokeys here. Hit each of the Pokeys four times to defeat
     them and get your star.
                             STAR 3 (Three Dimensions)
    Requirements: 2 Stars
    Walkthrough:  Enter the 2-Star door on the middle. There are four flying
     Condors here, a small pyramid in the middle, and two Sphinxes. Hit one of the
     Sphinxes to raise the pyramid a bit; after a while the pyramid will get
     smaller. Hit Mario over the pyramid to send him flying into the air, and
     hopefully you will hit and defeat one of the Condors. Defeat them all for this
                              STAR 4 (Lakitu Mischief)
    Requirements: 4 Stars
    Walkthrough:  Enter the 4-Star door and you will see three Spinies and Lakitu
     flying around. You have to defeat the Spinies; hit them to knock them over,
     then hit them again to defeat them. This would be easy except for the fact
     that Lakitu is constantly dropping more Spinies on you. You'll probably want
     to save this star for last. You can do it without an item, but I'd recommend
     a Star, Lightning Bolt (this will only overturn them, you will have to finish
     them off), or Yoshi Egg.
                               STAR 5 (Keep Them Away)
    Requirements: 2 Stars
    Walkthrough:  Through the 2-Star door, bring the pyramid up to its maximum size
     and the door on the bottom will open. Shoot your ball through the door to
     enter a room with three switches. If you hit the side switches, holes will
     appear; if you hit the middle switch, the holes will disappear and Cobrats
     will begin to come out of the four pots on the edges of the board. Defeat 8
     Cobrats before they reach the center for the Star; to get the Question Mark
     you will have to defeat 12 Cobrats.
                          STAR 6 (Continuous Replenishment)
    Requirements: 2 Stars, Mini Mushroom
    Walkthrough:  Inside the pyramid, use your Mini Mushroom to fall through the
     tiny grate in the center. You'll be in a circular room with a ? Box. Cobrats
     will fall from the ceiling so that there are always six; after you've killed
     about 25 of them they will stop falling down. Defeat the remaining few and
     claim your Star.
                              STAR 7 (Shy Guy Stealth)
    Requirements: 2 Stars
    Walkthrough:  Inside the pyramid, hit the left switch to make a hole appear.
     Fall through that hole and you'll be in a room with two switches and five
     pillars. When you hit the left switch (don't hit the right switch, it will
     take you to Tutankoopa) five Shy Guys will appear and begin to periodically
     run between the pillars. Defeat them all for the Star. Note that when you
     can't see them you can't hurt them.
                              STAR 8 (Shy Guy Dancing)
    Requirements: 2 Stars
    Walkthrough:  Inside the pyramid, hit the right switch and fall through that
     right hole, then hit the right switch again. This room has one pillar, and
     four Shy Guys will come out and start dancing. Try to destroy them all before
     any return to the pillar; if any get back they will replenish each other. If
     you do get rid of all four before they return to their hiding place, you'll
     get your star.
                           STAR 9 (Tutankoopa's Treasure)
    Requirements: 2 Stars, Tutankoopa beaten
    Walkthrough:  Inside the pyramid, hit the right switch, go down the hole, and
     hit the left switch; or hit the left switch, go down the hole, and hit the
     right switch. Either way, you'll be led to Tutankoopa's room. If you've
     already beat him, hit the red switch to initiate your customary red coin hunt.
     Two are in this room; two are back in the Cobrat room; two are down the left
     hole, with the five pillars; and two are down the right hole, with the single
     pillar. Collect the last one to have a star appear.
                                       E. Fiery
                                 STAR 1 (Careful Now)
    Requirements: All 4 bosses beaten
    Walkthrough:  After you've beaten all four bosses, go to the first board of
     Fiery and put the Star Keys in the Star Locks. This will open up a gate at the
     top of the level. Enter the gate and you will see five Fly Guys who you have
     to defeat. This is reasonably difficult because there is a cannon, possibly
     Toad, and three Star Doors (including the garishly huge Bowser door), so try
     until you can do it.
                               STAR 2 (Obstacle City)
    Requirements: All 4 bosses beaten
    Walkthrough:  From the room in Star 1, fall back into the Star Lock room and
     you will see three Fly Guys. You know what to do. There is a problem with
     this, though: the Star Locks are huge obstacles which will do their best to
     prevent you from being able to hit the Fly Guys. They're not very good at
     preventing you, but be careful anyway, OK?
                               STAR 3 (1st Regiment)
    Requirements: All 4 bosses beaten, 17 Stars
    Walkthrough:  From the Star 1 main room, enter the room on the left.
     There are 2 Koopatrols here; you have to hit them against the walls to win.
     Try to do it early, because once they congregate on your flippers it will be
     much more difficult. You'll get a star for winning this battle.
                               STAR 4 (2nd Regiment)
    Requirements: All 4 bosses beaten, 21 Stars
    Walkthrough:  Instead of entering the left room through the 17-Star door, enter
     the right room through the 21-Star door. This star is more difficult because
     there are three Koopatrols and a hole in the ground, but it shouldn't be a
     problem to you by now.
                           STAR 5 (Petey Piranha Again)
    Requirements: All 4 bosses beaten, 19 Stars
    Walkthrough:  Enter the left room, then enter the left room again through the
     19-Star door to face 6 Goombas and then Petey Piranha again. He isn't any more
     difficult than the previous verion, but beating him again will net you one
     million points (wow...) and a nice Star.
                               STAR 6 (Big Boo Two)
    Requirements: All 4 bosses beaten, 25 Stars
    Walkthrough:  Enter the left room, then enter the right room through the
     25-Star door. Fight the four Boos here, then the Big Boo, for another million
     and another star.
                            STAR 7 (Pufferfish Part 2)
    Requirements: All 4 bosses beaten, 21 Stars
    Walkthrough:  Enter the right 21-Star door, then fall through the hole in the
     upper middle of the screen. You'll face six Cheep-Cheeps and then the
     Pufferfish himself, who this time starts with two small spiked Cheep-Cheeps
     but otherwise isn't harder, for your large reward.
                            STAR 8 (Tutankoopa Twice)
    Requirements: All 4 bosses beaten, 23 Stars
    Walkthrough:  Enter the 21-Star door, then go in the 23-Star door on the left.
     Inside, you will fight four Pokeys of the tall variety (hit each four times)
     before you fight Tutankoopa again. This time, I think he's a little faster,
     but I could be wrong. Anyway, defeat him for your (possibly) last star!
                               IV. Beating the Bosses
    You can only begin to get stars in Fiery when you've beaten the first four
    bosses. Each of these bosses takes three hits, each hit giving you 10,000
    points and the final one giving you 500,000 points, the Star Key for that
    world, a circle of coins, and two ? Blocks. You must take the Star Key and put
    it into the corresponding Star Lock in the first board of Fiery, which will
    open up the Red Coin switch, and if you do this for each boss you'll unlock the
    other boards of Fiery.
    After you get enough stars, you can go through the Star Doors in Fiery and
    fight other versions of these bosses. The bosses aren't any more difficult, but
    they will give you 100,000 points for hitting them and 1,000,000 points for
    defeating them now.
                                     A. The Big Boo
    To get to this boss, you'll need ten Stars, so you probably won't be doing this
    one first. From the beginning screen in Funfair, go into the house, then go
    through the 10-Star door, which will take you to The Big Boo's mansion (and
    boss arena).
    The Big Boo is just like any other Boo in that it disappears when it can see
    Mario. You have to hit Mario behind it, so that it's turned around, then
    quickly shoot Mario into his back. Do this three times to beat The Big Boo.
                                B. Cheep-Cheep Pufferfish
    To get to this boss, go to Snowy, and go up through the 1-Star door. You'll see
    four Pengis circling around a large block of ice. Hit the ice a few times until
    it reaches the crack in the ice, and it will fall through. Go through the hole
    and Mario will be underwater, under the ice. The game mechanics underwater are
    a little different; see Section ID for more details on this. Anyway, hit the
    three chests (in any order) and the sunken ship here will turn to face you and
    open up. Hit Mario through here to get to the Cheep Cheep Pufferfish's lair.
    The Cheep Cheep Pufferfish is spiked and cannot be hurt when he is in his
    normal form. There are two targets on the far side of the room; you must get
    Mario to hit those targets, and when he does a Bob-Omb will come out. If you
    heave the Bob-Omb at the Pufferfish (treat the Bob-Omb like you would a Yoshi
    Egg) the Pufferfish will expand for a while, during which time you must hit him
    with Mario. This will damage the Cheep-Cheep Pufferfish. After you've hurt him,
    the Pufferfish will create two small spiked Cheep-Cheeps. These are just like
    the boss except smaller, but hit one with a Bob-Omb and it will give you 5,000
    points and die. These are only shields for the boss; disregard them, and hit
    the boss three times to win.
                                    C. Petey Piranha
    This is one of the easier bosses. In Grassy, hit Mario up through the 1-Star
    door. You will see a blue switch and a windmill. What you have to do is hit the
    switch, which will stop the windmill, and then enter the windmill.
    Petey Piranha is in the middle of a completely round arena. If Mario goes near
    Petey when Petey's facing him, he will be eaten and spat out. Be careful when
    Mario gets spat out, because Mario will be hit right at the ends of the
    flippers. Don't move them, or Mario will most likely exit the windmill. Anyway,
    if Mario hits Petey when Petey is looking another direction, Petey will be
    hurt. Petey Piranha won't start trying to eat Mario until you've hurt him once;
    hit him three times to finish him off.
                                     D. Tutankoopa
    Go into Sandy, then up through the 2-Star door. You will see two statues on the
    far end of the board, a small pyramid, and four Condors circling overhead. If
    you hit one of the statues, the pyramid will grow, but after a while it will
    shrink; if you can make the pyramid grow four times it will have a door, which
    will open. Enter. There are three switches here; hit either the left or the
    right switch and a hole will appear. Fall through the hole and there will be
    two switches in the new board. One of them will open a hole; hit the switch on
    the opposite side of the side you fell from. For example, if you fell into the
    left hole hit the right switch. Fall through this new hole to battle
    Tutankoopa is, in my opinion, the most difficult of the four bosses. There are
    two large pillars near the back of the arena. Hitting on has the effect of a
    Super Mushroom and a Star. However, Tutankoopa keeps creating balls of energy
    which chase after Mario at high speed and, if they hit him, strip him of
    invincibility and make him tiny. If you can hit Tutankoopa when Mario is large
    and invincible, and while Tutankoopa is standing in the middle with arms
    raised. Hurt him three times to get the Star Key.
                                       E. Bowser
    Bowser is the final boss of the game. In Fiery, after you've unlocked the rest
    of the board, go up one board and then go through the 15-Star door. Bowser is
    right in here.
    In this arena, there are two Thwomps with chains, two wheels on the wall, and
    a blue switch, along with Bowser. You have to spin Mario around the outside of
    the arena, spinning the wheels, which will raise the Thwomps a bit. When the
    wheels aren't spinning, the Thwomps will descend, but if one of the Thwomps is
    at the top it will stay there. You have to get one of the Thwomps to the top,
    which will activate the blue switch; hit the blue switch to knock over Bowser,
    then hit him to get 100,000 points and deal some damage. When you've done this
    three times, you will enter Bowser's second phase.
    This second phase is definately easier than the first, though it isn't a free
    break. Bowser is a ball, albeit a very large one, and you must juggle him and
    Mario together. Note that if Bowser isn't moving Mario will push him away
    easily. Get Bowser to hit one of the places where the wheels were three times
    to create a huge gap, then hit him through that hole to get 1,500,000 points
    and the ending.
                                  V. So, What do I Get?
    What do you unlock for beating the game? So far, all I've found is the Time
    Trial levels, and I've beaten Bowser with the full 35 stars. I'm sorry there
    isn't much stuff, but it appears that Nintendo simply couldn't get any more
    beautifully rendered 3D graphics on a GBA cartridge.
                                     A. Time Trials
    The Time Trial levels are, basically, levels in which you try to go through the
    level and beat the boss as quickly as is humanly possible. I haven't played it
    enough to have any high scores, but you can send in yours if you want. I'll put
    a high score list when I get some scores.
                                     B. High Scores
    You can, of course, still play to try to get high scores. This, along with the
    Time Trial levels, appears to be the limit of the replayability in this game.
    Here are some of the best ways to get points, for those who don't know:
     > Bosses. Beat as many bosses as you can, because they'll net you 630,000
        points (at least, more if you get the coins) for the first few, and then
        another 100,000 for putting the Star Key in the Star Lock. They'll also
        let you get to Fiery, where you can get tons of points and more...
     > Stars. Get as many stars as you can with each Mario, because each one gets
        you more points and because when you lose your Mario you get...
     > End-of-Mario Bonus. Depending on how many stars and coins you collected,
        you'll get quite a few points. Killing enemies is good to get coins; so is
     > Golden Yoshi Egg. Use a Yoshi Egg on a board with a Yoshi Egg Switch on the
        floor and then hit it into the pedestal a few times. You'll get 25 coins
        and then the bonus, which ranges from 200,000 to over 2 million points and
        quite a few coins as well. But this pales in comparison to the...
     > Fiery Bosses. In Fiery, beating bosses nets you 1.3 million points each, and
        defeating Bowser will give you 1.8 million. This is the best way to get
        points, if you can make it here.
    The entire thing revolves around bosses. When you enter a level, you will not
    be able to exit until you've beaten the boss, so make sure to practice getting
    to and beating bosses if you want a high score. The Time Trials levels are
    excellent for this.
                                 VI. Miscellaneous Junk
                                   A. Legal Statement
    This game guide is Copyright 2004 by qqwref, aka MZRG, aka MikeyZRG, aka
                                         Michael Z. R. Gottlieb.
    It is illegal and immoral to profit from, include in a publication without
    permission, or claim ownership of this guide or any part of this guide, unless
    you are the author.
                                     B. Thank you!
    People to who thanks are due:
     The staff of Nintendo, for making this game;
     Me, for writing this FAQ;
     CaptainDrakesGhost, for posting a bare-bones list of the stars;
     Tidalwave and Gersson Oviedo for the following information:
      How to open the Boos' door (Gersson)
      Number of Cobrats to beat in the upper temple (Tidalwave + Gersson)
      Differences between original and Fiery bosses (Gersson)
      Petey Piranha starts eating you after the first hit (Gersson)
      Number of times to hit the block of ice in Snowy (Tidalwave + Gersson)
      Snowy 5 confirmation (Tidalwave + Gersson)
      Tutankoopa can only be hit with raised hands and in the center (Gersson);
     Hoffman Frenchman for the information of the Golden Yoshi Egg bonus game.
                                   C. Version History
    0.1  - Sept.  6, 2004 - Made ASCII art
                            Wrote Table of Contents
                            Finished Sections IIB, part of IIA, IIIA, VC, and VD
    0.2  - Sept.  7, 2004 - Wrote complete Section IV
                            Created Sections VA, VB, and all of I
                            Finished Section IIA
                            First submission to GameFAQs
    0.3  - Sept. 10, 2004 - Wrote Sections IIIB, IIIC, and IIIE
                            Wrote Section IIC (Goals) and IID (Enemies)
                            Added underwater movement to ID (Game Mechanics)
                            Added/Wrote Section V; renamed V to VI
    1.0  - Sept. 17, 2004 - Added info from Tidalwave and Gersson Oviedo
                            Wrote Section IIID - finally complete!
    1.1  - Sept. 29, 2004 - Added Golden Yoshi Egg bonus game info from Hoffman
                            Expanded Section V to Section VA and VB. Wrote VB.
                                     D. What I Need
    This FAQ is not completely finished yet. There are still a few things I need:
     > Official names of enemies, bosses, items, and objects
     > Any more items I may have missed
     > More complete story
     > How to unlock the Time Trial levels
     > How many Cobrats you have to beat in the lower temple, after you fall
       through the hole, to get the Star there
     > What you have to do in Sandy to get Lakitu to drop Spinies in the opening

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