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    FAQ/Walkthrough by Jet2x5

    Version: 2.0 | Updated: 01/16/13 | Search Guide | Bookmark Guide

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         | |    ___  __ _  ___ _ __   __| |  ___  / _||__  /___| | __| | __ _ _
         | |   / _ \/ _` |/ _ \ '_ \ / _` | / _ \| |_   / // _ \ |/ _` |/ _` (_)
         | |__|  __/ (_| |  __/ | | | (_| || (_) |  _| / /|  __/ | (_| | (_| |_
         |_____\___|\__, |\___|_| |_|\__,_| \___/|_|  /____\___|_|\__,_|\__,_(_)
             _____ _          __  __ _       _     _      ____
            |_   _| |__   ___|  \/  (_)_ __ (_)___| |__  / ___|__ _ _ __
              | | | '_ \ / _ \ |\/| | | '_ \| / __| '_ \| |   / _` | '_ \
              | | | | | |  __/ |  | | | | | | \__ \ | | | |__| (_| | |_) |
              |_| |_| |_|\___|_|  |_|_|_| |_|_|___/_| |_|\____\__,_| .__/
                                     The Legend of Zelda: The Minish Cap © Capcom
                        THIS GUIDE USES A U.S./NTSC GAME VERSION                    
    Please send any emails to me about this FAQ as titled
    to the email address
    [ maidenrocks99@gmail.com ]
    Any questions, comments, information that may be helpful for me is welcome. If
    you wish to place this guide onto your website, please request permission for
    that as well. And if you simply wish to tell me "Attaboy!" then that is welcome
    too, for thanks, while not everything, is still a happy thing to receive.
    This is a non-profit FAQ with no connections to Capcom or any
    other companies involved with the creation/distribution of this game.
    This FAQ is Copyright © 2005-2013 Duane Niles. Usage of this guide without
    permission is Copyright infringement, which is against the law, AND punishable
    by law. The following sites have permission to "host" this guide:
    http://www.gamefaqs.com (most recent update)
    Please, PLEASE let me know if you see this guide on any website other than
    those above via the email address given.
                        |                                |
    O===================|                                |===================O
                        | Table of Contents              |             00.00
    O===================|                                |===================O
    Easier navigation through this guide has been made by the use of Find Codes.
    You can use the Find tool in your browser (Ctrl + F) and type in the correct
    code listed by what you wish to find from the Table of Contents below.
    Table of Contents- - - - - - - - - - - - - - - - - - - - - - 00.00
    Introduction - - - - - - - - - - - - - - - - - - - - - - - - 01.00
         About Me / Donations- - - - - - - - - - - - - - - - - - 01.01
         Story - - - - - - - - - - - - - - - - - - - - - - - - - 01.02
         Controls- - - - - - - - - - - - - - - - - - - - - - - - 01.03
    Logbook, A History of Changes- - - - - - - - - - - - - - - - 02.00
    Walkthrough- - - - - - - - - - - - - - - - - - - - - - - - - 03.00
         The Journey Begins
            1. The Picori Festival - - - - - - - - - - - - - - - 03.01
            2. Head for Deepwood Shrine- - - - - - - - - - - - - 03.02
         The Mystical Elements
            3. Earth Element - - - - - - - - - - - - - - - - - - 03.03
            4. Interlude #1- - - - - - - - - - - - - - - - - - - 03.04
            5. Fire Element- - - - - - - - - - - - - - - - - - - 03.05
            6. Interlude #2- - - - - - - - - - - - - - - - - - - 03.06
            7. Pegasus Boots - - - - - - - - - - - - - - - - - - 03.07
            8. The Golden Kinstones- - - - - - - - - - - - - - - 03.08
            9. Ocarina of Wind - - - - - - - - - - - - - - - - - 03.09
            10. Learn to Swim- - - - - - - - - - - - - - - - - - 03.10
            11. Interlude #3 - - - - - - - - - - - - - - - - - - 03.11
            12. Water Element: Prelude - - - - - - - - - - - - - 03.12
            13. Water Element- - - - - - - - - - - - - - - - - - 03.13
            14. Interlude #4 - - - - - - - - - - - - - - - - - - 03.14
            15. Wind Element - - - - - - - - - - - - - - - - - - 03.15
         The Final Struggle
            16. Wrapping Things Up - - - - - - - - - - - - - - - 03.16
            17. Infusion and Extras- - - - - - - - - - - - - - - 03.17
            18. Son of a...- - - - - - - - - - - - - - - - - - - 03.18
            19. Final Fight- - - - - - - - - - - - - - - - - - - 03.19
            20. Post-Game- - - - - - - - - - - - - - - - - - - - 03.20
    Extra Materials- - - - - - - - - - - - - - - - - - - - - - - 04.00
         Figurines - - - - - - - - - - - - - - - - - - - - - - - 04.01
         Kinstone Fusion
            Types of Kinstone- - - - - - - - - - - - - - - - - - 04.02
            Fusion List- - - - - - - - - - - - - - - - - - - - - 04.03
         Skill Upgrades- - - - - - - - - - - - - - - - - - - - - 04.04
            Weapons- - - - - - - - - - - - - - - - - - - - - - - 04.05
            Utilities- - - - - - - - - - - - - - - - - - - - - - 04.06
            Special- - - - - - - - - - - - - - - - - - - - - - - 04.07
         Magical Heart Upgrades
            Heart Upgrade A (2 Hearts) - - - - - - - - - - - - - 04.08
            Heart Upgrade B (2 Hearts) - - - - - - - - - - - - - 04.09
            Heart Upgrade C (3 Hearts) - - - - - - - - - - - - - 04.10
            Heart Upgrade D (5 Hearts) - - - - - - - - - - - - - 04.11
            Heart Upgrade E (3 Hearts) - - - - - - - - - - - - - 04.12
            Heart Upgrade F (3 Hearts) - - - - - - - - - - - - - 04.13
    The Journey Continues: Sidequests- - - - - - - - - - - - - - 05.00
         The Cucco Game
            Run #1 - - - - - - - - - - - - - - - - - - - - - - - 05.01
            Run #2 - - - - - - - - - - - - - - - - - - - - - - - 05.02
            Run #3 - - - - - - - - - - - - - - - - - - - - - - - 05.03
            Run #4 - - - - - - - - - - - - - - - - - - - - - - - 05.04
            Run #5 - - - - - - - - - - - - - - - - - - - - - - - 05.05
            Run #6 - - - - - - - - - - - - - - - - - - - - - - - 05.06
            Run #7 - - - - - - - - - - - - - - - - - - - - - - - 05.07
            Run #8 - - - - - - - - - - - - - - - - - - - - - - - 05.08
            Run #9 - - - - - - - - - - - - - - - - - - - - - - - 05.09
            Run #10- - - - - - - - - - - - - - - - - - - - - - - 05.10
         Item Holder Upgrades
            Wallet - - - - - - - - - - - - - - - - - - - - - - - 05.11
            Bomb Bags- - - - - - - - - - - - - - - - - - - - - - 05.12
            Quiver (Arrows)- - - - - - - - - - - - - - - - - - - 05.13
         Gregal and the Ghost- - - - - - - - - - - - - - - - - - 05.14
         Percy and the Monster-Lady- - - - - - - - - - - - - - - 05.15
         Marcy and the Swordsman Newsletter- - - - - - - - - - - 05.16
         The Last Bottle - - - - - - - - - - - - - - - - - - - - 05.17
         The Mirror Shield - - - - - - - - - - - - - - - - - - - 05.18
    Credits- - - - - - - - - - - - - - - - - - - - - - - - - - - 06.00
    Legals, Copyright and Info - - - - - - - - - - - - - - - - - 07.00
                        |                                |
    O===================|                                |===================O
                        | Introduction                   |             01.00
    O===================|                                |===================O
    | About Me / Donations                                             01.01 |
    Hi; the name's Duane! I started writing some video game guides/FAQs when
    I was just a kid. Across a couple years, I put out fifteen (15) guides,
    and then life took over and I pretty much vanished.
    It's been a decade or so and I'm a student trying to work my way into the
    world, though I have a few years before I can get there. I intend to pick up
    the pace, at least as much as I can, with these guides, and get some heavy
    hitters out there finally, but again, this passion of mine costs time,
    and, well, time really is money.
    So I would like to say, and this is by no means some requirement, that if you
    enjoy this guide (or any of my other guides), then PLEASE consider giving
    a little donation, even if it's just a tiny bit of something. ANYTHING will
    help me, as I have many things that I need to address, let alone the fact that
    gaming itself is an expensive hobby. But in the long run, the reason I ask is
    this MOST importantly:
    Donations will help me write more and more guides, and therefore give YOU
    more and more of what you wish to see.
    If you donate through PayPal, please visit
    [ https:// www . paypal . com/webapps/mpp/send-money-online ]
    or navigate to PayPal yourself and choose "Transfer" -> "Send Someone Money"
    and use the following email address
    [ maidenrocks99@gmail.com ]
    If you use the link, ensure to remove the spaces from it before going!
    THANK YOU very much, everyone.
    | Story                                                            01.02 |
    Link is off on an adventure again! After taking Zelda to the festival, he
    watches a ceremony for the winner of the sword fighting competition. It turns
    out the winner is an evil wizard, Vaati, who plans to take the items inside of
    the Bound Chest of Hyrule. After disposing of everyone except Link and Zelda,
    he breaks the magical sword, the Picori Blade, off of the chest, then opens it.
    Evil masks/creatures fly out of it and away. He goes to the chest to find it
    empty. Its not what he wanted. Zelda tries to stop him but Vaati casts a stone
    spell at her. Link tries to stop him from it, but it knocks him away. Zelda is
    turned to stone, and Vaati disappears. After awakening, Link is told he is to
    go search for the Minish people so they can fix the Picori Blade, which will
    defeat Vaati. Let the quest begin!
    | Controls                                                         01.03 |
    D-Pad = Move/Move menu cursor
    A Button = Uses A button item/Swim/Talk/Assign items to A button
    B Button = Uses B button item/Cancel/Hide underwater/Assign items to B button
    L Shoulder = Use Kinstone Bag
    R Shoulder = Depends on the situation, this is like the action button
    Start = Bring up the menu
    Select = Makes Link talk to Ezlo
                        |                                |
    O===================|                                |===================O
                        | Logbook, A History of Changes  |             02.00
    O===================|                                |===================O
    Version 0.1 / Jan 21, 2005 / GUIDE STARTED
    Version 0.2 / Jan 22, 2005 / DEEPWOOD SHRINE COMPLETE
    Version 0.3 / Jan 22, 2005 / TEMPLE OF FIRE BEGAN
    Version 0.4 / Jan 23, 2005 / ELEMENT SANCTUARY COMPLETE
    Version 0.5 / Jan 24, 2005 / THE GOLDEN KINSTONES BEGAN
    Version 0.6 / Jan 25, 2005 / FORTRESS OF WINDS COMPLETE
    Version 0.7 / Jan 26-27, 2005 / TEMPLE OF DROPLETS BEGAN
    Version 0.8 / Jan 28, 2005 / PALACE OF WINDS BEGAN
    Version 0.9 / Jan 29, 2005 / "SON OF A..." BEGAN
    !---------Version 1.0 / Jan 29, 2005 / EVERYTHING COMPLETE            ---------!
    Version 2.0 / Jan 15, 2013 / Update contact information, guide info, copyrights,
                                 some stylistic changes and so on. Making a revival
                                 of my guides!
                        |                                |
    O===================|                                |===================O
                        | Walkthrough                    |             03.00
    O===================|                                |===================O
                                     [NOTE 1]
    ONE HUGE NOTE: if you are afraid of spoilers, then be wary! I will likely
    divulge some things along the way, if not good portions of things.
                                     [NOTE 2]
    I will refer to the main character as his proper name, Link, throughout the
    whole guide.
                                     [NOTE 3]
    Whenever I list tasks and stuff to do, I will put in parentheses beside them,
    any of the following:
    NEEDED - Part of a questline, e.g., story progression, side quests, etc.
    RECOMMENDED - Optional; I recommend you do this, but you don't have to.
    HIGHLY RECOMMENDED - Optional; but it'll help a lot, so you probably should
                         do the task.
    MISSABLE - Anything that can be missed if you don't do it soon or even
               immediately in some cases.
    | The Journey Begins                                                     |
    After the introduction, we'll find ourselves at Link's home...or something.
    Anyway, moving on...
      The Picori Festival                                             03.01
    Once you awaken, head downstairs. Enter the right room, and after talking,
    Zelda leaves. Open the chest for a score Rupee equal to 20 of them. Now you
    can leave. Follow Zelda all the way to Hyrule Town.
                                 Hyrule Town
    Once here, follow Zelda everywhere, and keep talking to her. Once she wins the
    shield, take it and equip it. Head to the northern area and exit. Follow up
    here and after the Princess is hit by a Deku Scrub, you must help her. Shield
    up and deflect what it shoots right back at it. Now continue north.
                                 Hyrule Castle
    Here, just head up until you meet the minister. Now some blabbing happens.
    After, some evil wizard named Vaati comes up. He talks of the Picori Blade,
    which is stuck in a chest the soldiers carried out, and the Bound Chest of
    Hylian lore, which is the same chest. Vaati knocks the four guards away and a
    spell conjures the Picori Blade out of the chest, but it breaks. The Bound
    Chest opens and 8 masks/beings appear and fly in a big circle.
    Like ragdolls, people - the minister and king - are thrown away. A magic light
    emits from Zelda and stops her from being harmed. Vaati knows that Zelda will
    only cause him trouble and he shoots a magical stone spell at her. Link tries
    to use his shield to save her, but to no avail; the princess is now stone and
    rock. Vaati peers into the chest and finds nothing else. He was looking for a
    specific force, but it looks like it wasn't here. He will disappear.
    Link will awaken in a room. Once he does, you'll regain control. Now would be
    a good time to figure out if you like using the shield with the A or B button,
    but assigning it to them using the menu. You can access the menu by pressing
    Start. You may have already done this, but ah well. Now exit to the left.
    After some more talking, you will be sent on a quest to find the Picori people
    and get them to make a new Picori Blade, while soldiers are sent to find Vaati.
    Our destination is the Minish Woods, and inside there, the Deepwood Shrine. We
    will obtain the Broken Picori Sword, which is not usable, the Smith's Sword,
    our usable weapon, and a map of Hyrule. You can access this by pressing Start
    and then L, if you are at the Items menu when it comes up, or by press R if
    you're at the Quest Status menu when it comes up.
    Now let us set off on the mystical quest!
      Head for Deepwood Shrine                                        03.02
    Now you should exit and head back to the south area. Also take note, if you
    didn't know, the flashing red checkmark on your map is the destination. Press
    A while highlighting the Minish Woods to zoom in and see exactly where the
    destination is.
    Anyway, outside the castle, you will discover, GASP, enemies! Just one slice
    with the sword will kill these cheap ones, but beware, harder enemies will
    appear in the game later on. Now, down at the bottom, the path will be blocked.
    Boo hoo! From the area where the carpenter people are, head east and slice the
    stumps. Go on through.
                                 Lon Lon Ranch
    Beware of these moles! When one pops up, they'll go underground them jump back
    up with buddies to form a pillar of moles. You must hit the mole on the bottom
    to collapse the pillar, and then kill all the littles moles that have fallen.
    Anyway, continue on the path. At the bottom where the little floating tornado
    is, you'll notice an opening in the gate with a sign above you. Well, ignore
    it. You probably thought we're going in there, but not yet. Head to the very
    bottom and continue on. We'll be in somewhere called the Eastern Hills.
    Here, if you want, go in the house on the left and smash the pots. If you're
    lucky, you'll "strike gold" and get a green Rupee, equal to ONE Rupee. Now,
    just go down the path and cross the eastern bridge.
                                 Minish Woods
    We're here! But we still have to reach the shrine. Head east until you come to
    a smaller bridge. Cross it and you'll come to a split. Head down, then west,
    then northwest. You'll see a cutscene where some cap is being attacked. After
    the cutscene, head left and grab the Piece of Heart <1>. Head back to the two
    way split. Once there, the two Octoroks will attack you. Just reflect the rocks
    they shoot or slice them. Now we'll talk some, and the cap thing, named Ezlo
    will follow you. Run away, and he'll tell you to wait up. Do it twice more and
    he'll jump on your hat. Now we're officially wearing the cap thing!
    You can now press Select to gain hints from or just talk to Ezlo. Go
    back down and when you come to the stump, the cap will speak. He will talk
    about the Picori, other known as the Minish. They are TINY people, who use the
    stumps like this one to go through a portal. This portal can shrink people, but
    Link will require Ezlo's help. So, jump on the stump and press R.
    This part I find annoying. You are EENSY WEENSY SMALL. This means no more going
    across puddles, no moving across tall grass, and most of all, running into
    enemies, no matter which ones, is a DEATH WISH. Ah well, it can't be helped.
    Move left and go through the log. At this tiny puzzle, just move onto the lily
    pad when it comes near, and get off when it reaches the other side. The place
    on the other side is actually a village!
                                 Minish Village
    Initially, you won't be in town. Run past the leaves and acorns, and then you
    will arrive. What sucks here is that, once you get here, all the Picori come
    out, but you can't understand them. They all run away and guard there homes.
    All over town, the Minish won't let you inside almost anywhere. Head to the
    northeastern area, and underneath the clovers is a port like thing. Enter over
    here and find a Piece of Heart <2>. Head back west and into the big crystal
    building. The Minish guy here speaks English. He says you need a Jabber Nut.
    Head southeast and down the eastern path until you reach a bridge. Cross it and
    go inside.
    Go up and push the middle box that is sticking out, to the left or right. Go up
    and get the Jabber Nut on the left. Test it with the Minish guy here. Now exit
    and go to the northwest. Enter the building here and talk with the Elder. He
    tells that to reforge the blade, we must first infuse it with the Four Mystic
    Elements. He will take the map and mark the element places:
    Earth - Where we are
    Fire - Northwest
    Wind - Southwest
    Water - East
    Now go see Festari, the guy whom gave us access to the Jabber Nut. He will step
    aside and let you through. Back in the Minish Woods, just go up through the
    passage, then through the shrine gate. Enter the shrine.
    | The Mystical Elements                                                  |
      The Earth Element                                               03.03
                                  AUTHOR'S NOTE
    In dungeons, you will need small keys and such to unlock rooms and stuff, so in
    order to keep track of the amount of small keys you should have, I will put a
    number inside of bracket marks. For example, if you have 5 keys, and I tell you
    to unlock a door, then I will say: "Now unlock the door [4]." so it shows that
    you will now have 4 keys left. Catch my drift? Good.
    Also, dungeons will be denoted exactly like normal areas, except they will be
    surrounded by four dashes, two on each side. Like so:
                               --Deepwood Shrine--
    Upon entrance, head up and push the statue left. Continue on through. Kill the
    slug things, which take two hits, and light up all the fire pots. Use the chest
    for a small key [1]. Use it on the door above [0]. Now go in the next room.
    Here, slugs will drop down. Evade them and go up to the lever. Pull it out and
    cross the new bridge. Grab the mushroom and pull it all the way back until Link
    turns red. Still hold R, but let go of any directional buttons. Link will fly
    over the water.
    Evade the new unstoppable Mushroom thing, and go up the steps. Light the vines
    using the pot thing. Now go inside the barrel. Go through the other side, then
    to the left, down, then up the steps. Go around the statue, and DO NOT move it
    until you are on the right side of it. Push it left onto the button then go
    stand on the other one. The vines will light. Go back in the barrel. Now it
    will move when you run. Run down until the you see stairs at the bottom left
    and you hear the lock-in noise. It is a clank sound. Now exit via those stairs.
    Take the left exit.
    Kill the thing, then go to the mushroom. Use the same technique, pulling back
    until Link is fully red. Let go and you'll land at the end. Throw the pots and
    go up and open the big blue chest. You'll get the Dungeon Map. Go down and jump
    off. Back to the mushroom. You see the streak on the ground? Then you see the
    little space dividing the streak? Pull the mushroom until that space and let go
    of it. Now exit to the left.
    Go to the pot, but DON'T break it. Push it all the way to the right and onto
    the switch. Cross the bridge and exit at the bottom. In here, pull the left
    statue to the left. Go into the spot it was, then pull it right and onto the
    switch. Now pull the right statue onto the other switch. Get the small key from
    the chest [1]. Push a statue away and go back.
    Cross back and go right again. In here, head right then down, and push the
    block. Go back into the barrel room. Go in the barrel and run until stairs
    appear at the top right and the clank sounds off again. Exit via those stairs,
    and use the key on the right door [0].
    Go to the right and pull the mushroom. Stop at the end of the streak mark.
    Fling across and go left. Press the button, then pull the mushroom until Link
    turns red. Fling again and exit right. Kill all the slugs here, and pull the
    statue on the right, all the way to the right. Go back around and push the left
    one onto the switch. Exit up.
    Kill the Scurriers and grab the key [1]. Exit left. Go up the stairs and up
    again. Jump off on the right then go under the underpass. Kill the Scurriers.
    Exit left. In here, head down a bit and you'll be ambushed by four Mushrooms.
    Continue around, press the button, then use the key on the top left door [0].
                                 MINI-BOSS: MADDERPILLAR
    This thing is a big PUSHOVER. When it comes near, strike its head. It will turn
    gray and the tail will turn into a heart. Run to and strike the tail. The beast
    will turn red and zoom around. After it regains normalness, repeat the process.
    Your reward will be a new item, the Gust Jar. Look in the Items section for a
    description, or read the game description.
    After reaping you goods, we must move on. Equip the Gust Jar and use it on the
    cobwebs around the room. After clearing the doorways, head south for a goodie,
    a Piece of Heart <3> and go back up, then east. Out here, as you can much see,
    are the Mushroom fiends again. Now you can kill them though. Suck them up by
    holding down the jar button, and wait for them to turn gray. Release the button
    and slash them. Now, suck up all the spores that are on the ground.
    There should be a crapload of buttons revealed. Press them all to unlock a warp
    portal on the ledge where the Piece of Heart is, and two chests. The two chests
    together gain you a total of 20 Mysterious Shells. Check the Figurines section
    for info on these.
    Now head south. In the barrel room, go back in the barrel. In here, run until
    the cobwebbed door passes by. Gust Jar it to open it up. Then move until you
    see water down below that door. Run through the door to fall down to it. Here
    at this area, use the Gust Jar to pull the lily pad to you. Go onto it, then
    face right and tap the Gust Jar button.
    Keep shooting the Gust Jar left and right until you align with the waterfall.
    Once done, face up and keep tapping the button you shoot yourself down it. Then
    shoot your way over to the right. Once reaching the right side, make your way
    up. Beware, you'll meet flies along the way.
    Go up just until you see the passage on the right. Then shoot your way there.
    In the next room, make your way around to the ladder. Up here, destroy every
    jar EXCEPT the one on the same row as the button, and make sure its the right
    one, not the left. Push it onto the button then get back on the lily pad. Shoot
    around to the next area.
    Shoot up onto the ground. Here, push the right block up, and the left one to
    the left. Use the big chest. You'll get the Compass, which shows you all the
    treasures, even hidden ones. Head over to the left and push the pot onto the
    button. Get back on the lily and shoot your way over to the small spot and get
    on the land. Open the chest for a small key [1]. Go back across the lily and go
    up the stairs. Out here, suck up on the spore group on the left and push the
    button. Open the chest for 20 Shells. Go back down the stairs. Get on the lily
    and shoot yourself all the way back to the first room.
    Coming out of the passage, shoot your way up, then left. Beware of the falling
    slugs. Once you strike land, unlock the door [0]. Go up here and grab the
    mushroom. Fling across and destroy the pots. Use the Gust Jar to bring the
    mushroom on the right all the way across the water. MAKE SURE YOU'RE AT THE
    RIGHT EDGE WHEN YOU DO THIS. You'll fling across once the mushroom reaches you.
    Do the same with the next one. Then go down, back up against the right wall,
    and suck up the next mushroom thing to fling across. Open the chest, and you'll
    get the Big Key.
    Go down and press the button. Step on the red button and we'll be back at the
    entrance. Clear the left door of cobwebs and go up the stairs. Push the block
    in front of the chest to the right and open it for 20 Rupees. Go back
    downstairs and go on the blue portal. Grab the Piece of Heart <4> and jump
    down. Now go down one room. Push the left block out of the way and kill the
    Mushroom guys. Suck up the spores and press the button. Open the chest for 20
    Shells. Go back in the barrel and run until stairs are at the bottom right.
    Take them and head out of the room.
    From across the water, use the Gust Jar and mushroom to fling all the way
    across. Head out again. Go down once more. Back in the entrance, push the right
    statue. Clear up the right doorway and go up it. Use the Gust Jar to fling
    across to the left side, then go to the bottom and fling to the top. Now would
    be a good time to save. Unlock the Boss Door.
    We'll see outside that a ChuChu appears and decides to melt into the Shrine.
    Back with Link, big drops of ChuChu goo will fall down. Finally, the ChuChu
    itself falls. Normally, Link could take it easily, but at his current size,
    this thing is HUMONGOUS!
                                 BOSS: BIG CHUCHU
    Immediately move out of the way. This thing is a slow mover, but don't let that
    fool you. For what we're about to do is give it a speed boost. Pull out the
    Gust Jar and start sucking up the goo at the bottom of it. It will start moving
    quicker in your direction because of the pull, so if it gets too close, let go
    so a gust of air pushes it a little. Then you run. If the ChuChu, at any time,
    stops moving, then get ready to run. It will jump in the air and fall down to
    try and squish you. Anyway, keep repeating that process.
    Sooner or later, the ChuChu will wobble. This is when you make sure you are not
    near it. It will topple over only when it thinks you are close enough, so be
    quick and run upwards or downwards past it. It should fall over. This is your
    chance! Strike it as much as you can with the sword. After some good slashes,
    it will get back up. Just repeat the whole process all over again. It should
    go down in a total of 3-5 completed processes, depending on how many slashes
    you get in.
    One note though, is that after it takes enough damage, it will get back up and
    jump around a consecutive 5-6 times, I think. Either that, or its after the 3rd
    time of falling and being slashed, I could not tell which.
    Finally, if you need health, break one of the four pots in the room. And don't
    be afraid to be a little risky, if it comes to bringing the creature down,
    because ALL of the pots have hearts in them.
    After toppling the ChuChu, it will explode. Then the purple Earth element will
    float down to you. Link will grab it. Ta-da, quest done!
    Now, grab the Heart Container and go through the portal. Back outside, Ezlo
    says to go see the Elder.
      Interlude #1                                                    03.04
    Now do exactly as Ezlo said, go see the Elder!
                                 Minish Village
    After talking with the Elder, we discover the next destination is to head to
    Mount Crenel, and talk to a man named Melari. The Elder opens a curtain to the
    left, which should've held a window, but doesn't. Leave through that doorway as
    instructed, and exit the village.
                                 Minish Woods
    Go left through the log, and enter the shroom house. Talk to this fellow, whom
    is Belari, and he'll give you a Bomb Bag. Now we have 10 bags, and can carry
    others we find. Problem is, the maximum is 10 that we can carry. This will be
    fixed later. :) Exit for now.
    Go down and go to the stump. Press R and we'll be to normal size again. Ah, how
    wonderful! Go north, and check the stone. It will blow up and Ezlo will talk a
    bit. Now leave across the bridge. Go down and plant a bomb on the cracked rocks
    to blow 'em up! Head down and cross the bridge.
                                 Eastern Hills
    Back in plain daylight, yes! Pull the mushroom and fling across the gap. Shrink
    again (for a second, I promise!) and go into the shroom house. Talk to the guy
    and he'll mention Kinstones. He says come back when you get one. Leave and get
    back to normal size. Plant a bomb on the stones and go up. Plant another one
    at the cracked wall thing. In the cave, open the chest for 20 Shells. Head
    Plant another bomb at the rocks and go up. The carpenters are blocking the path
    back to the castle and such, so it looks like its time to go west. Do so and
    follow the path.
                                 South Hyrule Field
    Head to the southeast part. Go west a little and up the stairs. Enter the place
    and you'll recognize its your place. You can talk to the smith or go upstairs
    and sleep to refill your health. Now leave.
    Go north towards Hyrule Town, but stop before it. Go left then down and bomb
    the entrance. Here are fairies. They will ressurect you once you die, but we
    need to carry them in bottles. We don't have any yet. Leave and go back up.
    Go into Hyrule Town.
                                 Hyrule Town
    Upon entrance, you'll be bombarded by some guy and kids. The guy apparently
    knows about Kinstones and says that fusing pieces together can make good things
    happen. He gives you a Kinstone Bag. Now we can carry Kinstones! He'll put a
    Kinstone in your bag, then explain Kinstone Fusing. Now when you regain control
    of Link, just press L. At the Kinstone Screen, we find out he is Hurdy-Gurdy
    Man? Whatever. We would choose a Kinstone right now, but since we only have
    one, just press A. The two will fuse together. You now unlocked a door in the
    southeastern corner of South Hyrule Field. Trot back there to find a Piece of
    Heart <1>.
    Back in Hyrule Town, go up to the shops area. Use the Gust Jar to clear off the
    dirty rug on the right. Now, you can do some Sidequests so check them out in
    that section. Anyway, I'll list the somewhat good stuff here.
    Spinning Action (NEEDED)
    We need to learn that Spin Attack, so let's go see a swordsman. At the entrance
    way, there's a dojo thing to the left. Enter it. Talk to the guy, Swiftblade,
    and follow all his directions. We'll learn the Spin Attack, passed down through
    generations of Zelda games. He'll give you the Tiger Scroll for it so if you
    forget it, then you can review it from the Status menu.
    Increase Your Wallet! (HIGHLY RECOMMENDED)
    This is optional, yes, but I HIGHLY recommend it. From the entrance, enter the
    red house to the right, the one with a Rupee on top. Talk to the clerk,
    Stockwell, and buy a Big Wallet. Even though it costs 80 Rupees, you can now
    carry 300 Rupees total instead of 100. Now would be a good time to play a
    couple rounds of The Cucco Game. Look for it in the Sidequests section.
    Increase Your Wallet! Again! (RECOMMENDED)
    Now here is another quick thing. Head to the northeast part of town. Also,
    a quick note, you need the Big Wallet to do this. Anyway, enter the yellow
    rectangle home here and take the right doorway. Climb the ladder and down here,
    open the chest. You'll get R3 Kinstone. Climb back up and go inside. Press L
    to start Kinfusion with Hagen, the mayor. Use the R3 and a puddle will dry up
    at Lon Lon Ranch. You can't head there now though, so hold on.
    This is just a smart thing to do in advance. Go up to the entrance of Hyrule
    Castle. To the right of where the guard is blocking, is another stone thing.
    Check it and it explodes or whatever. You'll see why you should do this later.
    Hey, My Bread Has Kinstones!
    There's no real need to do this, but you can. Head into the shop area and enter
    the top right one. Buying bread gives you a chance of finding Kinstone Pieces
    in them. (Don't ask.)
    Now to move on. Head to the northwest and talk with the guard. He wants you to
    show him the Spin Attack so do it. Now we can leave.
      Fire Element                                                    03.05
                                 Trilby Highlands
    Head left and take the ladder. Bomb the right wall and go inside. Deflect the
    Deku Scrub's shots and he'll give in. Talk and buy the Bottle for 20 Rupees.
    Now leave and follow the path to the west.
                                 Mt. Crenel's Base
    Go left and climb up the vine. Up here you'll get your 20 Rupees back, yeah!
    Now, go back down. Take out the bottle and trap some water. I'm serious, TRAP
    IT! Now drop it on the sprouting bean. Climb the new vine. By the way, don't
    waste a bomb on that cracked doorway. All it is, is another Scrub telling of
    his friend whom has a bottle.
    Continue on the path. Kill the jumping Tektites and continue. Beware of the
    falling rocks, and once you see white spores, stay clear. Before continuing,
    bomb the wall behind the trees at the top. Here are fairies and some Rupees.
    Don't catch the fairies yet, because you need the bottle for something else.
    Touching them will harm you, so suck them up if you feel like it. Once you
    reach the bottom, there is a split. If you need more bombs, head all the way
    left and enter the cave. Get the Scrub here on speaking terms and you can
    buy 10 Bombs for 30 Rupees. Damn, these guys are freaking expensive little
    cheapskates. (Did I contradict myself?) By the way, this guy will Kinfuse with
    Now, to move on, only head right. The gamemakers were tricky here. Between the
    two fences, bomb the wall. It will open up. Kill the ChuChus and climb up. Go
    up and bomb the cracked rock. Change into small form and move to the little
    valley-looking thing by the toxic looking liquid.
    Here, go through the valley. At the end, bring out the bottle. Empty or use
    whatever is in it, then capture the goo. Go back to normal size and head back
    to the fork. Head left and bomb the top wall. Kill the ChuChus and go up the
    ladder. Do as Ezlo says and jump in the whirlwind. You'll be shot into the air
    and using Ezlo as a parachute. He'll flatten soon, so quickly move left and
    into the other whirlwind, then land on the cliff.
    Follow the left path, and at the end, plant a bomb. The innocent but guilty
    wall will open. Plant 3 more bombs inside, 1 for each stone. Reap the rewards,
    which is a Piece of Heart <2>, 50 Rupees, a Kinstone Piece, and maybe some
    goodies from the exploding stones. Leave.
    If you got a B2 Kinstone, which you probably did, you can go fuse with the
    Scrub I said you could with earlier, and some vines in North Hyrule Field will
    fall down to reveal another door.
    Now, go back some and take the ladder. Up here, clear all the spores. You'll
    reveal a hole in the ground and a Minish portal. Use the portal. Now, you can
    do 3 things:
    1) Jump in the hole and talk to the Forest Minish. He talks about how green
    beans need Mt. Crenel Mineral Water to grow. Good thing we have it. Now check
    the chest for a Kinstone Piece.
    2) Go into the little valley on the left. At the end, pick up the bean (Link
    must be uber-strong) and take it out. Drop it in the big hole beside the
    valley (YOU NEED TO DO THIS).
    3) Climb up the vine on the right. Go through the maze and get a B2 Kinstone
    Piece at the end.
    Grow back to normal, then slosh some Mineral Water on the green bean you put
    in the ground. Climb up it.
                                 Mt. Crenel
    Go up the ladder. By the Crenel Wall, there are two small rock formations. Put
    a bomb between them, and go in. Grab a fairy in the bottle and get the Piece of
    Heart <3>. Exit.
    Go back down and head east. Go across the north bridge and bomb the wall. Enter
    it and break some pots. Kill the ChuChus and open the chest for a B2 Kinstone.
    Go upstairs and kill these ChuChus. Bomb both breakable rocks and push the now
    accessible right stone up. Then push the top one up. Kill the ChuChu. Exit.
    Out here, travel over via whirlwinds. Head up, then go right. Bomb the wall.
    Deflect his shots, then talk with the Scrub. Purchase the Grip Ring. Now we
    can climb walls. Slash all the grass and see if you're lucky enough to stumble
    some missing Rupees or Bombs.
    Exit outside. We can now also carry heavy rocks, so throw them at some enemies
    to take out frustration. Now go back left and down the ladder. Head left and
    jump down. Go left and begin climbing the Crenel Wall. Up here, WATCH OUT FOR
    BOULDERS. They reduce half a heart per hit.
    Climb up and to the right. Go onto the platform with a sign. Bomb the wall.
    Inside, put a bomb down, then pick it up, and throw it in the water. The great
    Mayfly Fairy appears and asks you a question. DO NOT CHOOSE GOLD OR SILVER.
    She will deplete you bombs to 0. Say neither, and you're rewarded with a Big
    Bomb Bag. Now we can carry 30! Yay!
    Now finish the climb to the top. Up here, you can go left and climb down the
    ladder here and enter the cave. There will be a hermit here who blabs, and then
    you can fuse with, but he's a Shared Fuser so check that section.
    Go up and right then fling across. Now it will magically begin raining. How
    wonderful. Use the stone to shrink, then go to the valley at the bottom. Make
    your way through here, but beware the water. Being hit by raindrops now is like
    being hit by a boulder while climbing the Crenel Wall. Outside, regain your
    normal size. Go left and push the boulder into the hole. Go right and push the
    boulder here in around to where the hole you just filled is. Push it over it
    and push it up then into the other hole. Push the other rock out the way and go
    down the ladder.
    Now go down the path and take out the masked birds. Here comes a tricky puzzle.
    I have divided what to do into numbered objectives. I hope you understand:
    1) Push the top stone left.
    2) Push the bottom one left.
    3) Push the one right above you to the left.
    4) Push the one below you down.
    5) Push the bottom on down.
    6) Go up and push that one up.
    7) Go around to the two stones in a little column. Push the bottom one right.
    8) Push the one below that down.
    9) Push the one up and right from you to the right.
    10) Push the one below you down.
    11) Push the one to your left to the left.
    Now you're free, so exit. Go right and into the next cave. Clear out the pots
    on the left and use the Gust Jar in the up direction. A mushroom should come
    down and you'll fling. Now go down the stairs. Drop a bomb then pick it up.
    Go to the edge of the broken bridge and throw it. Exploding will cause the
    button to make the bridge grow. Exit now.
    Head into the next cave. Now is another boulder puzzle. Here's how to push it:
    1 down, 2 left, 2 down, 3 left, 1 up, 1 left, 1 up, 1 left
    Push the statue and go down. In here, push the very bottom stone left. Then the
    one above you up. Go left and push the one there to the left. Open the chest
    for a B1 Kinstone. Exit and use the portal. Go up to the valley. Once out,
    you'll be in somewhere else.
                                 Melari's Mines
    Run along the path and make your way to the bottom. Talk to Melari, the big guy
    dude. Now we need to go get the Fire Element. Go up one floor and talk to the
    Minish. He'll let you pass. Outside, return to normal size. Check the stone for
    another explosion thing, and head up.
                               --Cave of Flames--
    Now you're in the dungeon. Its hot here, but luckily, we have no time limit.
    Go right and in here, either bomb the wall, or hit one of the creatures twice
    and throw them at the wall. In this room, take out the shield and bounce into
    the creatures. They'll flip over so kill them. Open the big chest for the
    Compass. In here, use the Gust Jar to get the safe Rupees. The non-safe one
    won't budge. Get close to it and start slashing. A Like-Like appears and takes
    about 7 hits to kill. You'll also get your Rupee. Go up. Go left through the
    underpass, go up the ladder, and come around to the bottom. Go right and into
    this place. Hop in the mine cart.
    After the wild ride, you'll crash some bats and jump off. Run to the left and
    bomb the wall. Kill the birds and hop in the portal. Now its tricky. Take the
    small tunnel, then run past the turtles. Take the next tunnel, then the bottom
    tunnel. Take the following tunnel afterwards.
    You should be in a misty room. Run around the left side and jump off the little
    opening. Go into the portal. Now kill the ChuChus. Also, you discover that to
    extinguish the fire, you oddly enough just slash it. Now climb the ladder and
    open the chest for the Dungeon Map.
    Go back down and across the stone things. Beware that they crumble after you
    cross them. Head left and open the chest for a Kinstone Piece. Step on the
    button, then cross back over to the right. Continue around the room and exit.
    Cross via the crumbling platform. Now strike all the Roly Polys. Once they roll
    up, pick them up and throw them in the holes. Open the chest for 50 Rupees. Go
    up and to the middle. Jump down and into the whirlwind. Fly to the next one and
    then fly around and land. Climb the ladder and push the stone onto the button.
    Once the door opens, push the normal stone out of the way. Now pull the stone
    with the chest on it, over to the hole and push it in it. Now you can open the
    chest for a small key [1]. Exit and head all the way back right. Ride the mine
    Back here, open the door [0]. Run across and strike the switch. Get back on the
    cart. On the way, you'll pass a Piece of Heart. We can get it later. Now head
    left then up. Now jump your way over. The cart here is fallen so we gotta go on
    foot. Cross the mine tracks and on the other side, destroy the pots. Bomb the
    wall and go through. Now pick up the lovely Piece of Heart <4>. We should have
    another completed heart. Hoorah! Now go back up and up again.
    Run up and jump off to the left. Walk to the middle of the area.
                                 MINI-BOSS: SPINY CHUCHUS
    Oh no! We're ambushed by 7 Spiny ChuChus. The first objective is to get out of
    the circle. So, once they start moving towards you, and couple will change into
    their spike forms. Now is the time to be prepared, as all the others will jump
    on you like hell. So if there is the option to shield them, do so. Then run out
    of the circle.
    Now just take any of them on with hacks and slashes, and some Spin Attacks.
    They all will fall quickly.
    Your reward will be the opening of the west door, and a big chest. Open up the
    chest for a new utility, the Cane of Pacci. This can flip things and charge
    energy into holes, so you can boost jump out of them instead of normal jumping.
    Head into the next room. Step on the first rock and quickly flip the next one
    with the Cane of Pacci. Charge energy into the hole and jump in it, then out
    of it. Press the button which reveals a blue portal and opens the door. Exit.
    Run out and flip the mine cart. Ride it to the other area. Once out, push the
    pillar with a chest on it into the hole. Open it for a small key [1]. Ride back
    and go up, then jump down. Open the door [0]. Down here, go into the portal.
    Move west and evade all the traps. Go through the tunnel, then trek through the
    stone maze, and grow big again. Now red things in the maze have become traps,
    so follow the directions:
    1) Head right, then up. Make sure the blade starts heading right, and hide in
    the hole. Once it reaches the other end, jump out and fool it into going left
    again. Go around the right corner.
    2) Get the next blade to come to the right. Once it stops, get it to go up,
    while you hide to the right. Run out and round the corner.
    3) At the bottom, quickly run right and hide in the hole space thing. Once the
    blade reaches the end, run out and quickly escape.
    Now flip the cart and ride it. Flip the switch and ride it again. Here, flip
    all the Roly Polys and throw them in the four holes on the bottom right. Pull
    the pillar all the way to the hole in the top left. Flip the switch, climb the
    ladder, and go up. Here, jump down into the hole, jump out and charge the other
    hole. Flip out of it onto the ledge. Open the chest for a G1 Kinstone. Drop
    back down.
    Head right and extinguish the flames. Flip the moving rock. Get onto it when it
    is heading back up, and get off on the little side-land part. Extinguish the
    fire and hit the switch for a red portal. Flip the moving platform on the right
    Since the platform we just came on sank, you must flip it again. Ride it to the
    bottom and flip the other one. Get on that, and flip the moving one to the
    right and get on that. Once it reaches the piece of land, get off and run up
    a bit but don't get on yet. Take out the Gust Jar and clear the pots. Now ride
    to that piece of land. Here is the tricky part. Do the following:
    1) Get on the first platform, then flip the 3rd one when you can.
    2) Get on the 2nd one and quickly get on the 3rd, and flip the 5th.
    3) Get on the 4th and move to the 5th and get off at the top.
    Hopefully you didn't fall in. Anyway, go up. Climb the left ladder and jump off
    the top thing. Charge the top hole and flip to the left. Jump off and charge
    the next hole and flip into the whirlwind. Land on the ledge and head right. Go
    to the end and jump into the whirlwind. Ride immediately right and hover in
    front of the chest, then press R. You'll drop down, so open the chest for a G2
    Kinstone. Now leave the area by heading around the stone and taking the middle
    path then around the other stones. Head back left.
    Make your way back to the whirlwind we just got off of. Jump in it again and
    follow the floor tiles and land on the next ledge. Head down to the bottom and
    jump into the next whirlwind. Float down past all the rocks and into the next
    whirlwind, but fly to the ledge next to you. Open the chest for 100 Rupees!
    Yeah! Jump back down, charge the hole, and flip into the whirlwind. Land
    outside of the fire on the next piece of land. Extinguish it and charge the
    hole. Flip to the left.
    Jump into the next whirlwind, then fly to the next one, then the next one, and
    finally land on the bottom left land. Open the chest for G3 Kinstone. Charge
    the hole and flip to the whirlwind. Ride to the next one then to the big
    platform in the middle. Open the big chest for the Big Key. Jump off at the
    top left. Once you land, flip the left platform when it comes by. Wait for it
    again, then get on it and get on the other one to the left. (Don't go to the
    boss door just yet.)
    Get back on the left land. Go back left. I forgot a little treasure, but it
    won't take more than a second. Charge the bottom hole and flip left. Go to the
    top and jump off. Open the chest for B2 Kinstone. Push the top stone. Now go
    back right and ride the platform to the top boss door. Open it up.
    In here, crack all the pots. As far as I know, they contain Hearts and two
    fairies, so you can heal yourself and capture one if you need it. Now jump down
    the big hole.
                                 BOSS: GLEEROK
    This is some big turtle dragon. It will spit fire everywhere, so extinguish
    them when needed. Anyway, run counter clockwise and try to beat the Gleerok in
    speed. If you get a clear shot at its shell, hit it with the Cane of Pacci. The
    shell will flip and land on the Gleerok's back. Run back to wherever its head
    is, because it will fall and make a bridge. Run across and slash at the weak
    spot. Once you get enough hits, the Gleerok starts to sink, so run back across.
    Keep repeating this process, it should only have to be done 3-4 times. Also,
    after about the second time falling in, it will cause a tremor everytime it
    does so, and will cause rocks to fall. Evade them. This will make the lava pit
    grow, too, so hide in a corner.
    The Gleerok will explode and fall into the lava. The room will cool down and
    the lava kind of freezes into rock. Now Link gets the Fire Element. Once that
    is done, go up and get your Heart Container, and step in the portal.
    Outside, shrink and head back to Melari's Mines.
                                 Melari's Mines
    Go back down and talk to Melari. He says that he remade the sword but it still
    needs all the elements. He calls it the White Sword, and we actually get it as
    a weapon. Heck yeah! Now we need to head to the Elemental Santuary to infuse it
    with the two elements we have. He says that it is a place stuck between the
    Minish World and Human World. He tells that the door to it is in Hyrule Castle
    and opens every hundred years. He tells you of the shortcut down the moutain,
    so head back west.
                                 Mt. Crenel
    Regain your size and examine the White Sword. Now we're rocking! Jump down,
    climb down the ladder, then the next one. Jump off the bottom side. Now you can
    climb the Crenel Wall again and go to the hermit to fuse if you want. See
    Shared Fusers in the Fusion List. Anyway, continue your trek down the
    mountain. Climb down the vine.
    Before leaving though, I recommend going to the forest Minish who told us about
    the green seeds. You can now fuse with him for 200 Rupees. See Optional
    Fusion #3 in the Fusion List.
                                 Mt. Crenel's Base
    Go down and climb the ladder. Jump off the ledge. You can fuse with the Scrub
    in the cave if you haven't done so already. Now head east, then up from the
    split. At the top, go right, then down, and right into the Trilby Highlands.
                                 Trilby Highlands
    Now you can go right then up into the Royal Valley. Charge the hole, flip up
    and hit the switch. Now you can have an easy shortcut via the bridge, from the
    Royal Valley to the path to Hyrule Castle. Anyway, there's some things to do
    so let's have an interlude.
      Interlude #2                                                    03.06
                                 North Hyrule Field
    Go to the northwest area. Bomb the rock by the sign pointing to the Royal
    Valley. Climb the ladder, then down the stairs, and voila! There is your Piece
    of Heart <1>.
    Now go to Hyrule Town.
                                 Hyrule Town
    There are quite some good things to do here now. So here they are.
    Scroll down to the Fusion List and do Optional Fusion #3. Then scroll down to
    the Sidequests and read up on this. It is Section 05.14.
    You can now become Minish. From the entrance, enter the cafe on the left. Flip
    the pot over will the Cane of Pacci and you can use the portal.
    NOTE: You still can't reach the wallet we got from the INCREASE YOUR WALLET!
    AGAIN! subtask from earlier, if you want to know. But this is a good thing
    Head to the northeast of Hyrule Town. Exit east. Here, bomb the rocks and go
    southeast. Exit south then head down a bit. Charge the hole on the right
    and flip up. Go right and enter the tree thing. In here, go up to the fountain.
    When the fairy appears, tell her you'll give her all your Rupees. Tell her that
    again, then she'll let you keep them and reward you a bigger Wallet.
    Go to the cafe and turn Minish. (Use above mentioned strategy.) Head out and
    go to the bread shop. Enter from the back. Go behind the cook and climb the
    stove to the top, while watching the steam. Go left and enter the left hole.
    At the end of the path is a chest with 100 Rupees.
    You know, there's lots of people to fuse with now, random or not. Check the
    Fusion List.
    Shrink yourself in the cafe. Go outside and cross the bridge. Go to the north
    east by the Inn and climb the vine. Go in the back of the Inn. Grow, and voila!
    Head out the northeast exit of Hyrule Town. Go north and charge the hole. Flip
    up and go up. Go around, climb the ladder, and go right. Voila, AGAIN!
    Head back to Swiftblade's dojo now. He'll teach you the Rock Breaker, which
    contradictly allows you to break...pots. Yup. Pots. Oh, but rocks too. But his
    example was pots...
    Shrink into a Minish. Head west across the small wood plank. Go up and talk
    with the dog, Growler, whom you can also fuse with, if I'm correct about him
    not being switchy. After talking to him, he moves. Come back as tall Link when
    you have to take the northwest path. Voila! You now have access to the water
    windmill place, which is the Carpenters, whom are potential fusers, and Carlovs
    His place is the tree at the bottom. In here, speak with Carlov. He lets you
    give him the Mysterious Shells you've collected for a chance at Figurines.
    Collecting all will win you the Carlov Medal. Check the Figurine List for more
    I suggest doing this after you do the REAP YOUR...WALLET? subtask and the 100
    RUPEES! subtask, since you need 300 Rupees for this. Go to Stockwell's shop,
    and if you bought the Wallet upgrade earlier, there will be a Boomerang. It
    costs 300 Rupees and is very useful.
    I think that's all to do now. So head up to the castle.
                                 Hyrule Castle
    Go all the way to the north. In the room, talk to the king and minister. You
    can Kinfuse, too. Now go back to the entrance and down the left stairs. Go on
    up into the courtyard and into the Elemental Sanctuary.
                                 Elemental Sanctuary
    Go up to the next room. Next, put the sword in the pedestal. After the elements
    get infused, a tablet appears. Get Ezlo to read it. Now charge up for a Spin
    Attack and wait until the bar fills. Step on one tile, and then go to the next.
    You stay this way until the bar runs out, you leave, or you press R. Now go to
    the bottom. Charge up and step on the right button of the left side, then go to
    the left button of the right set. Step on the buttons, then press R.
    Now leave the sanctuary.
                                 Hyrule Castle
    Leave the castle.
                                 North Hyrule Field
    Walk down and Vaati appears. Some talking reveals that Ezlo is actually Vaati's
    master, but cursed into a hat. They talk of a hat which fills the wearer's
    desires, and he leaves. You are trapped with two Spear Moblins, so kill them.
    After killing them, Ezlo talks some. Both him and Vaati were Minish. Ezlo made
    a cap called the Minish Cap. (You thought Ezlo was the Minish Cap, huh?) Vaati
    put it on without permission. Vaati is now on a quest to steal the light force.
    Finally, Vaati turned Ezlo into a cap to stop him from leaving. Now we know
    what Vaati thought was in the Bound Chest. We should get the next two elements,
      The Pegasus Boots                                               03.07
    Head south to Hyrule Town.
                                 Hyrule Town
    Head to South Hyrule Field. Above your house is another stone thing. Check it
    for an explosion.
    Head to Mt. Crenel's Base. Climb up the vine then the wall at the top. Climb
    the next 3 walls on the right and enter the cave. Clone yourself and hit the
    switches. Enter the door. The bottom left corner has a Piece of Heart <4>, and
    the top left and right corner chests contain 50 Rupees each.
    Now talk to Grayblade and follow his instructions to learn the Roll Attack.
    Head to Trilby Highlands to continue the quest.
                                 Trilby Highlands
    Go to the area where we bought the bottle. Down here, charge up and clone your
    self with by making one standing together with you, like side by side. Now you
    can push the huge stone out of the way. Climb the ladder. Up here are some
    Blue Octoroks, a Spear Moblin, and a bombable wall. Bomb the wall and grab the
    Kinstone Piece from the chest inside. Outside, kill the enemies.
    Now, you can go to the bottom left and talk to Percy, the poet, whom is inside
    the tree. He can't get to his home. He talks of dropping a Kinstone Piece in
    the Hyrule Town Inn, but if you bombed the wall, you'll have the same type of
    piece, a R3. You can fuse with him, but apparently the American version doesn't
    want you to just yet.
    Anyway, head to the bottom right, kill the enemies and go up. Kill the Keaton
    here, and if you're lucky, you'll get a Kinstone Piece. Now climb the ladder
    and push the rock. If you think you want to help Percy, don't bother. You can't
    even get into the Inn right now, and I'm not sure it'll let you fuse right now
    anyway. Also, by the ladder and rock we just pushed, is a bombable wall,
    between two stones. Inside is a fairy grotto.
    Now head south. We'll see a cutscene of Vaati at Hyrule Castle. Apparently, he
    possesses the king as in the next scene, the king is telling the royal guards
    to go find the light force. Now we are back with Link. Magically, you can go
    back and help Percy now if you want. It requires an R3 as I said. It will make
    a tree in Western Wood move. If you leave the tree, and go back in, Percy is
    gone! Guess he slipped out...the back door? Anyway, head back south into the
    Western Wood.
                                 Western Wood
    Here, going to the bottom left will let you find Percy. You can kinda start a
    Sidequest here. Look it up, "Percy and the Monster-Lady." It's in Section
    05.15. Go to the northwest and enter Castor Wilds.
                                 Castor Wilds
    Go near the swamp and Ezlo says you can't walk fast enough to get over it. Trek
    back to Hyrule Town.
                                 Hyrule Town
    Here, you can do some more things.
    Now that we have a TOTAL CRAPLOAD of Kinstone Pieces, it is HIGHLY RECOMMENDED
    you Kinfuse with anyone you can. One of your first people should be the Postman
    whom you can now fuse with. You couldn't before. To catch him, enter the shoe
    shop and exit. He should come down the middle isle there, so chase after him.
    He requires a B1 Kinstone Piece. That reveals a new Sidequest, "Marcy and the
    Swordsman Newsletter." Look it up in Section 05.16.
    If you cleared the dust of the right rug all that time ago, a new guy, Beedle,
    has opened shop. He sells Picolyte, which help you find various goodies. You
    need to pay for them and put them in bottles. You must drink it for the
    Picolyte to take effect. They temporarily make it easier to find items, by
    making that certain item appear more after killing enemies, chopping bushes,
    and so on. You can also drink more than one at a time, although if you mix two
    types, the more recent one will only take effect. If you drink two of the same
    kind though, it'll SUPER-MAXIMIZE your chances of finding them.
    Here is the list of the current goodies:
       Red Picolyte - Find hearts - 200 Rupees
       Green Picolyte - Find Shells - 200 Rupees
       White Picolyte - Find Kinstone Pieces - 200 Rupees
    Head over to the Eastern Hills.
                                 Eastern Hills
    NOTE: Here's a new hint. When the moles stack up, do the Roll Attack to kill
    them all in one fell sweep.
    There are two farmers, Eenie and Meenie. They are at the top left farm area.
    Kinfuse with both of them. Eenie's fusion will make the Goron at Lon Lon Ranch
    break through the first wall. This is one step closer to the last bottle. No,
    there isn't only two bottles. But by the time you finish this Sidequest,
    there'll only be one bottle left to find.
    Meenie's fusion will make a chest appear on the Crenel Wall at Mt. Crenel. The
    chest contains a B1 Kinstone Piece.
    NOTE: It is wise to do Meenie's first unless you already have a B1, as that is
    what Eenie wants. It is said to be a glitch that if you stop the fusion with
    Eenie because you don't have the piece, and then leave, you'll come back and
    find he won't fuse anymore, and you'll miss out on the last bottle and the
    Biggoron fusion.
    CHECK THE SIDEQUEST, "The Last Bottle" for more info. It's in Section 05.17.
                                 Hyrule Town
    Here is the final extra available right now.
    Yes, the Inn is NOW open. Go inside. Here you can stay, but for quite the
    price! There is a 50 Rupee room, 200 Rupee room, and 400 Rupee room! But, for
    each room comes a prize. The 50 Rupee room comes with a Green Kinstone. The
    200 Rupee room comes with a Blue Kinstone. And finally, the 400 Rupee room
    comes with a Red Kinstone. I still wouldn't bother with it though. Anyway...
    You can do a Shared Fusion with the guy, Bindle, walking in the lobby. He is
    also switchy, so you may need to leave and come back a couple times. There is
    also an upstairs. Go up there and into the top room. The bottom right pot
    contains the R3 Kinstone that Percy mentioned. Also, the people in this room
    can fuse with you.
    Now to continue the quest. Go to the shoe shop.
    The shoemaker falls asleep and knocks off the shoes. Use the pot to turn Minish
    and climb up there. Talk with the three Minish. They say you need to get some
    Red Potion from Syrup the witch to awaken Rem, the shoemaker. Now its off for
    the Minish Woods!
    Outside, head to Lon Lon Ranch. We can't access the woods from the Eastern
                                 Lon Lon Ranch
    Talon is back and Malon no longer bars the Minish entrance, but now their key
    is missing, and we can't go towards Lake Hylia. So shrink and enter. Regain
    size and bash the pots. Once you find the key, go back out and give it to
    Talon. He allows you to use this path whenever you like. Go to the other side
    of the house now.
    You can do four things:
    You can fuse with Malon and Talon. Malon is now selling Lon Lon Milk in Hyrule
    Town, and Talon is inside the house.
    If you've Kinfused with the mayor of Hyrule Town, you've probably been waiting
    for like forever to get that wallet. Now you can. Go down the stairs and open
    the chest. The Big Wallet can hold up to 999 Rupees and is the final upgrade.
    In the yard, there is a cave to the top left. Enter it, clone and push the big
    stone. In the chest is 50 Rupees.
    Malon is now selling Lon Lon Milk in Hyrule Town. You can, but if I were you,
    I wouldn't buy it yet. Let's wait until we have a 2nd bottle so we can hold
    the milk and a fairy.
    Now, at the very top left, like around the hill and stuff, there's a boulder
    to push into a hole to open the path. And theres a hole at the top too. Charge
    it and flip up. Shrink and walk the brown plank to the right. Drop down the
    hole and open the chest for a R1 Kinstone.
    To progress the story, head eastwards towards Lake Hylia. Here, there is
    nothing but a house with Fifi, a dog whom you can fuse with as a Minish, and
    a dead end. Fuse with her if you want, and head back. Go back up to the top
    and charge the hole again. Flip up, go right, and jump in the whirlwind. Fly
    to the ledge. Land and jump in the next whirlwind. Fly across the water and
    land. Head east.
                                 Lake Hylia
    Go to the bottom, head west and push the boulder in to make a path. Up the
    stairs, you can jump in the whirlwind, fly left to the next one, and ledge on
    the ledge. Jump down and push the boulder into the hole. Here is where that
    Goron digging the wall was, or is, depending on if you did the fusion with
    Eenie or not. You can fuse with the Goron, either outside or in the cave, and
    he wants a B2. After that, a Goron appears in Hyrule Town and sets up a
    Kinstone shop on the top right rug. HELL YEAH! Now we can buy Kinstones.
    Anyway, either go back to Hyrule Town and buy them if you want, or go back east
    to Lake Hylia.
    Back here, head south.
                                 Minish Woods
    Head southwest and down to the pond. To the right is a Piece of Heart <1>. Now
    go up and right and go to the hut. Inside, talk to Syrup. Buy the mushroom for
    60 Rupees. Now trek back to Hyrule Town.
                                 Hyrule Town
    First things first:
    Go back to the shoemaker. Press R on him, and he'll finish the Pegasus Boots.
    You can get the boots for free. Now you assign them and hold the button. You
    will dash like mad. You can also hit things like glittering trees to uncover
    portals or closets to open them.
    Now we can do extras.
    Go back to Swiftblade and talk. Follow his directions for the Dash Attack.
    Go to Stockwell's shop. If you have the loot, buy the Big Bomb Bag for 600
    Now go travel to places like Minish Woods (normal entrance) to get your fusion
    If you have the Goron Kinstone shop, go buy some.
    If you have the Goron Kinstone shop open, buy some and fuse with more people.
    Go into the cafe. Push the top cabinet to the left. Shrink, climb, and go in
    the tunnel. Up here are fusionable Minish folk. Go right and through the
    door. Outside, walk the plank to the shop. In here, kill the enemies. Open the
    chest for 10 Shells, and go in the top right door. Down here, climb and regain
    size. Try to snatch the bottle, but Stockwell won't let you keep it unless you
    feed his dog, Fifi. Remember her? Go do so.
    Also, if you fuse with the dog here, a chest appears in a cabin in the bottom
    right of Lake Hylia.
    Stop by Lon Lon Ranch. Go into the yard. At the top left, dash into the tree.
    Shrink, then take the mini-path on the right. At the end is the Piece of Heart
      The Golden Kinstones                                            03.08
    Now head back to Castor Wilds.
                                 Castor Wilds
    Use the Pegasus Boots to jet across. Then, jet down and quickly move left. Head
    to the northwest and go into the top cave. Go down the stairs, then down the
    next ones. In here is a hidden boss.
                                 SUB-BOSS: DARK NUT
    Bring out your shield and sword. Defend, and after blocking each of his attacks
    at you, slice him. He should go down quickly.
    After his defeat, you'll get Golden Kinstone Piece #1.
    Go out and climb the vine. Take the northeast bridge and climb down. Go into
    the top right cave for an arrow selling Scrub. We need a bow first, so you
    can fuse with him (OPTIONAL FUSION #11) or leave. Back out, head left and dash
    over the mud. Don't fall in the blue mud otherwise known as water.
    At the end, shrink. Enter the left area valley and get out the Gust Jar. Shoot
    yourself across. Out here, fall down the hole. Kill all the Scurriers and open
    the newly appeared chest. It has the Bow! Yay! Now leave and regain size. Head
    back to where we were. Now, shoot the ugly statue here with the Bow.
    It will awaken, so back up and take two more shots. Go right and aim at the
    statue when it turns. This is tricky, shooting from the side, you must be up
    a little bit so the arrow hits the eye at the angle. After the 3rd shoot, he
    dies. Climb the vine he blocked.
    Go left and jump in the whirlwind. Fly down left and land on the area below the
    log and left of the water. Head down and slice the grass around the tombstone.
    Push it up to reveal stairs. Go down them. Down here is a Piece of Heart <3>
    and another sword master.
    This is the ghost of Swiftblade, the First. Sadly, you need all 7 Tiger Scrolls
    before you can train with him. After getting the heart, leave.
    Run across the mud to the right. Heading to the bottom left reveals 3 statues
    whom you can fuse with, but you need the Golden Kinstone Pieces. Let's finish
    finding them, ok? Head east. Over here, push the rock up for a new path short-
    cut, check the tombstone thing for another explosion, and kill the statue guy.
    Climb up and head northeast.
    Jump into the whirlwind and fly southwest. Slice the weeds and enter the cave.
    The chest has Golden Kinstone Piece #2. Head out and push the left rock for a
    new path shortcut.
    Take that new upper path we just made. Go back to the cave where we had to
    fight the Dark Nut. Go up the vine, then head northeast, then southeast. Climb
    down and go right. Kill the statue guy. Go up and left. Push the stone down
    for a shortcut, then head northwest. Enter the cave. In here is Golden Kinstone
    Piece #3.
    NOTE: Back at that Dark Nut cave, climb the vine again. Head southeast and then
    southwest. Kill the statue and go northwest. Open the chest for a Kinstone
    Piece. BEWARE, 2 Like Likes appear disguised as Rupees.
    Go back to the southwest, to the three mystery statues. Fuse with all 3 of
    them. After that, head to the new path they made.
      Ocarina of Wind                                                 03.09
    In the new place, we are someplace related to wind, of course.
                               --Wind Ruins--
    Bomb the upper right cave for a B2 Kinstone. Continue on. At the path's end,
    watch out for the Armos. Walk up to it, then back away when it moves. Now kill
    it. Continue the path. At the bottom, you see another one, but you have to
    activate this one. Shrink and enter the hole.
    Talk to the Minish and open the chest if you want. Now leave. Go to the Armos
    and climb it. Inside, flip the switch. Leave and regain size. Now kill the
    Armos. Go around and push the rock. Exit east. Kill the Tektites and go up.
    Kill the Tektites here to open the path. Go up and then exit to the northeast.
    Shrink in the portal.
    Head west and use all the vines to climb down. Once you reach the three vines,
    go down the 2nd one. Here is a Minish entrance. Navigate the cave for a Piece
    of Heart <4>. This should be Heart #9. Booyah!
    NOTE: The above Piece of Heart got forgotten in the list, so it is Piece of
          Heart #3 in Heart Upgrade F, the second set. Check section 04.13.
    Now head back to the portal. Regain size, then slice all the grass and kill the
    ropes. Shrink again, and go to the Armos via the now cleaned path. Turn him on
    and regain size. Kill him and push the stone left. Exit to the bottom right.
    Here, kill the first 3 Armos. Once you get near the 3rd one though, (3rd from
    the right) the last Armos will jump up and run, then block your path. So after
    taking care of the first three, the area on the right opens up. So go open the
    The right contains 50 Shells and 50 Rupees. Now go shrink. Outside, the 4th
    Armos is back in his place, so go shut him down. Regain size and continue.
    At the bottom path, move along and kill EVERY enemy, Spiny Rock Beetles and
    Ropes alike. After that's done, the path to the Fortress of Winds. What? You
    thought you were finished? Heck no. Get going!
                               --Fortress of Winds--
    Once you enter, there are four doors. Follow my path to make it through this
    place alive.
    DOOR #1 (NEEDED)
    Enter the leftmost door. Here are stairs and two skulls. Go up the stairs. Here
    are Stalfos, skeletons whom either push you off or do a super-jump to BODY SLAM
    you. Kill them and the Keese, then head up. In the next room is an eye and a
    set of 6 skulls. Watch the middle two, they fly at you. Shoot the eye with an
    arrow and move on.
    In the next room, there's a four Stalfos ambush. A funny thing to do to these
    guys is to shoot them with the Cane of Pacci, or use the Gust Jar.
    I'll leave you to find out what happens. Head down. In this room, there's
    two Like Likes, one as a green Rupee on the left, one as a red Rupee on the
    right. The Spark here can be dispatched with the Boomerang.
    Head up the ladder. Go to the northwest room. On the platforms, shoot the four
    eyes in the room. Now head up. Take out the Bow, then clone yourself on the
    tiles aligned with the buttons. Step on them. Cancel the clone then kill the
    statues, which are called Eyegores. The big chest contains the Compass. Double
    back and take the right door.
    Kill the Ropes and clear the covered tiles. First, clone yourself vertically
    and push the right stone all the way, then push the bottom one to the left.
    Go back and clone yourself horizontally and push the first stone all the way
    up. Pull the lever. A key falls down the hole to the bottom. Drop down the hole
    as you take no damage, and knab the key [1].
    Go back to the room and choose the next door.
    DOOR #3 (NEEDED)
    This is the third room from the left. Go up the stairs here, then kill the
    Spark with the Boomerang. Slash the skulls and kill the Stalfos. Also, if
    you use the Cane of Pacci on them after clearing the skulls, they might just
    walk off into the hole.
    Now, the left chest has a Kinstone Piece. The left lever opens the door. The
    right lever reveals a right chest with another Kinstone Piece. Leave to the
    bottom. In here, take the ladder. Exit up and head left. Take out the active
    Armos, and clear the skulls. Clone with the two end tiles and go out to the
    right. Step on the switches and go through the door.
    Here, enter the portal and head back to that room. Activate the Armos, then
    go through the crack. Regain size and push the stone. Now kill the Armos and
    pull the lever. A key falls down. Don't follow it yet, go back and shrink. Then
    drop down.
    Down at the bottom, enter the tunnel. Grow and grab the Piece of Heart <1>.
    Push one of the lower left blocks to move out. Once out, go back to Room #3
    for the small key [2].
    Head for the 2nd room.
    DOOR #2 (NEEDED)
    Go up the stairs, and kill the Stalfos. Go up and kill both Eyegores. Now climb
    the stairs and open the chest for the Dungeon Map. Now head up. There are two
    paths. You MUST take the left path first, so open the door [1].
    Get on the moving platform and evade the stones. Go to the left room. In here,
    is a Wall Master. They are big black or blue hands that come down and snatch
    you. If you are caught, you're sent back to the dungeon beginning. We DON'T
    want that, do we? Watch for its shadow, and when it comes down, WAIL ON IT.
    Shoot the two eyes and cross into the next room. In here, try to exit to the
    bottom door.
                                 SUB-BOSS: DARK NUT ELITE
    This is an upgraded Dark Nut. Follow the same strategy though. Planting bombs
    for a trap or doing a Dash Attack in his back works too. About four times
    should do it. A blue portal appears.
    Exit south. In here, beware of the traps. Roll counter clockwise around the
    room twice. First time, hit the switch. Second, exit south. In here, head
    east. Bomb in between the skulls. Go in and open the chest for a new utility,
    the Mole Mitts! Assign them and dig the sand to the right. Open the chest for
    100 Rupees. Go back out, then to the right. Jump down. Head all the way south
    and through the door at the bottom.
    Dig out the pillar and push it to the button. Open the chest for a Kinstone
    Piece. Go up the ladder. Up here, push the top right stone. The red portal
    appears. Step into it.
    Head down. Dig to the left and all the way to the hidden door. Enter
    it. In here, you fight two Wizzrobes. When they appear, just slash. Your
    reward is a 80 Shells. Exit and dig left to uncover another piece in the
    chest. Now dig all the way east. There is a big Rupee, equal to 50. Now go
    back to Door #1. Climb up two floors. Dig to the top right and gain the
    Kinstone Piece from the chest. Climb that next ladder and dig to the switch.
    Hit it and open the new chest for another Kinstone Piece.
    Also, on the third floor of Door #3, there is another Kinstone Piece in a
    chest. Climb the ladder and up here is the final chest with a Kinstone Piece.
    Go back to Door #2 and take the right path [0].
    Equip your Pegasus Boots. Pull the lever, then IMMEDIATELY after you here the
    bleeping, go left a tiny bit, turn up, and start to dash. No matter if the
    bridge is there or not, once you start dashing, it'll appear. The reason you
    dash is because after completing itself, the bridge goes back.
    Go up and right. In here are 3 Floor Masters, like Wall Masters, but more
    annoying and less sneaky. Wall Masters surprise you, but Floor Masters just
    move around and attempt to grab you. Floor Masters are also more annoying and
    hard to stop, because of their speed. Take them all out the best you can.
    The reward is a portal. Don't use it, head right. In here, go to the bottom.
    Hop in a hole and wait for the spike logs to pass over. Jump out and go right
    and up. Here, push the left statue to the upper left switch, and the right to
    the lower right switch. Go up and kill the Ropes. Clone on the lower left and
    upper right tiles. Now walk down in a way as to not let the clone touch the
    stones or statue. Postion yourself on the remaining switches. Grab the small
    key that falls [1]. Use it on the bottom left door [0].
    Go back to the portal and shrink. Run through the room we just got the key
    from and go left. Go into the Minish hole and grow. Hit the switch. The key
    will drop into the hole next to the top right one. Dig a backwards L shape via
    the bottom and right sides to avoid any Sparks, then get the key [1]. Shrink
    again and exit. Hop off the little ledge and grow.
    Head right, down, and through the door. In here, dig into each Moldorm part
    and kill them, then take any goodies from the pots. The right one holds a big
    Rupee, which is 100. The bottom left holds Shells. Now climb the ladder.
    Go up. Kill the Stalfos and flying skulls. Open the door [0] and go through.
    Drop down the right hole. Open the chest for the Big Key. Push the stone and
    jump off. Go back to the room where you could choose the left and right paths.
    Exit via the south door. Climb the ladder, save, and open the big door.
    Kill the Sparks with the Boomerang and refill with the skulls. Go up.
                                 BOSS: MAZAAL
    This is a big machine created by the Wind Tribe of Minish people. First thing
    to do is to avoid his slamming hands. To harm him, shoot the eye in one of his
    hands, and it will fall. Slash the eye until the hand shorts out. Do the same
    to the other hand and the head will fall too. Shrink with either portal, then
    enter the mouth of the head.
    Inside, run up and hack the glowing pillar until it explodes. A crane thing
    comes and carries you out. Grow back and repeat the process. Also, watch for
    the hands when they try to grab you, or when he rarely shoots a laser at you.
    That laser makes you Minish. Finally, a hand will smash and create mini-spiders
    to fall down. Just slash them into tiny million pieces, WHHEEEEEHEEEHHHEEEE!
    The 2nd time inside, you must dig to reach the pillar, and be carried out again
    by the flying thing. After the 3rd pillar is destroyed, Mazaal falls.
    After the destruction of this thing, you get a reward...erm, a Heart Container?
    NO WIND ELEMENT! Killing that bastard was for nothing? Nope, go up into the
    next room. Go up to the tablet and read it. A bird drops an ocarina on the
    ground. Pick it up to get the Ocarina of Wind. We learn that the Tribe of Wind
    once lived here, and once they went to Heaven, they took the Wind Element. At
    least it's safe...or is it?
    Outside, pull out the Ocarina of Wind. THIS is what the exploding tombstones
    were for. They were Wind Crests. Play the Ocarina, and a bird flies and carries
    you off. You can now choose from the places you found a Wind Crest at.
      Learn to Swim                                                   03.10
    Now when the screen appears, fly to Lake Hylia.
                                 Lake Hylia
    This is the eastern place on the screen. Once here, shrink. Go inside the
    mushroom house. Fuse with the Forest Minish to make something happen in Western
    Wood. Fly to Western Wood and enter the tree that just got opened. In here
    is a Piece of Heart <1>. Go back to Lake Hylia. Go back in and talk to the
    Minish twice. Leave outside and jump off to the left.
    Man, we're so close but yet so far. Looking on the map reveals the Water
    Element is here at Lake Hylia, but we can't get it yet. Bring out the Ocarina
    and fly back to Hyrule Town.
                                 Hyrule Town
    Here are two extra you should do first.
    Go inside the shop with a purple ghost. Talk to Simon and pay 10 Rupees to play
    the game. Kill all the monsters for a Piece of Heart <2>. You should also fuse
    with Zill (the kid) outside. He can fuse thrice with you.
    Search around Hyrule Town for fusers. You may soon or have already found a
    fuser who makes a fusion where the northeastern fountain in the Hyrule Castle
    Garden will reveal stairs. Go there now and inside is a Piece of Heart <3>,
    which is also a RANDOM FINDING.
    Now we must continue on with the game for now. Make sure you talked with that
    Minish at Lake Hylia. Go to the northwestern area to the library.
                                 Hyrule Library
    Talk to the women at the counter. Go upstairs and talk to the old guy. Go out
    the bottom door. Flip the pot and shrink. Go back inside. Go towards the Minish
    trail. Talk to the Minish to learn they can't get to the Elder, Librari,
    because humans misplace the books. Librari is also the one who knows the
    whereabouts of the Temple of Droplets, in Lake Hylia. We need to find him.
    Grow back and go downstairs. Talk to the left girl. Now we need to find a
    Hyrulean Bestiary.
    Go to the bottom right house, near the Cucco Lady's. A note says the woman is
    next door. Go there and talk, now go inside the right house. You can't get to
    the book, and need to be Minish. Empty a bottle and fill it with water (north-
    west area) and bring it to the left house down there. Extinguish the fire, then
    shrink and go in there. Up on the roof, cross over the to the chimney and go in
    The cat here can fuse with you, yet tries to smack you when you get close. I'd
    advise to forget it. Make it to the ladder and push the book off. Go back and
    grow big. Return the book for info on the next one.
    Now we're after a Legend of the Picori book. Go to the southwest and enter the
    normal house. Talk to Dr. Left. Leave and enter the water windmill place.
    Shrink and go enter Dr. Left's via the Minish hole. Enter the Minish home in
    here. Talk to him for a clue.
    1. Cross the bridge that spans the rapid flow...
    Grow as big Link. Get a water bottle and pour it on Dr. Left's chimney fire.
    Shrink and go in it. Pay a visit to the Minish in the mushroom if you want.
    Go to the hole in the upper right house. Talk to the Minish and exit through
    there. Cross the right bridge. Part 1, check!
    2. Through the land of the fearsome beast...
    Oh no, not CATS! Go around the way and enter the crack. Avoid the cats, and go
    through the bottom. Enter the fountain hole.
    3. Until you reach the misty falls...
    Kill the Sluggulas. Exit right. Kill the Scurriers and energize the hole. Flip
    up. In here, kill the blue Scurriers. Open the chest for the Power Bracelets.
    Now head all the way back to Dr. Left's.
    Push the left cabinet, then the right one. Climb up and enter the hole. Go to
    the bottom left. Use the Gust Jar to clear the dust. Clone yourself vertically
    and run to the top right. Jump on the book with the guy for it to drop. Grow,
    return it.
    Finally, the last one, A History of Masks. Hagen has it, so go to him. Equip
    the Pegasus Boots and ram the wall by the masks. Flip the pot, shrink, and talk
    with the Minish. Hagen left the stupid book at his cabin. They mark it. Fly to
    Lake Hylia, then head south into the Minish Woods. Go to where Syrup the witch
    was. There is a sand entrance near there, it is a circle in the wall, colored
    red. Enter it with the Mole Mitts.
    Dig up and take the right path. Kill the Like Like and clear the dirt. You can
    fuse with the symbol here to help with the Gorons on Lon Lon Ranch (Sidequest,
    "The Last Bottle") and head back. Go north and take the ladder. Out here, head
    east, then down, then right into Hagen's Cabin. Despite the note, from Hagen
    expressing his words of wisdom, says to ram into the problem headlong, it does
    not work here.
    Well, sort of. Go outside then north. Ram the glittering tree and discover a
    portal. Shrink then enter the water valley. Make it across with the Gust Jar
    and enter the home. (If you fused with Fifi, Stockwell's dog, there'll be a
    chest in the water valley.)
    Inside, use the lily to cross, then go over to the cabinets. Use your uber-mini
    strength to push the right cabinet. Climb up and push the book down. Regain
    size and return the book. Back there, Sturgeon (old man upstairs) returns the
    Go upstairs, shrink, and back to the bookshelf. Talk to the first Minish for
    50 Rupees. Climb the blue book binding then make your way up and round to the
    middle right section. Enter the green clover book. You can do OPTIONAL FUSION
    #17 with Librari now. Now talk to Librari. He'll drop you into a cave and make
    you do a trial to get an item.
    Push the stone above the bottom left one, then push that one. Head south. Kill
    the Sluggulas then use the Gust Jar to cross. Kill the Sluggulas here and bash
    the pots for a refill. Head up.
                                 SUB-BOSS: 2 SCISSOR BEETLES
    This is an easy battle. Just attack them from the back or sides. For a quick
    kill, stun them with the Boomerang and let loose some combos. You can take them
    down within about 10 hits.
    Your reward is a new item, the Flippers. This allows you to swim! Hoorah!
    Even as a Minish! Press A to swim faster, and B to dive underwater.
    Now swim left and down. At the four-way split, head left to find a chest. But
    it's frozen and unreachable for now. Go back and head down. Exit to the south.
      Interlude #3                                                    03.11
    Now we're back in Hyrule Town.
                                 Hyrule Town
    Climb up the Library and regain size so we can continue. Now for some good ol'
    useful extras!
    With you Flippers, you can finish this. Check out the Sidequests section on
    this. For finishing the last run, you'll get a Piece of Heart <4>. This makes
    Heart #11.
    Head to your house. Go to the right of it and charge the hole. Flip up and talk
    to the freak who thinks you're a fairy. Fuse with him and he'll tell all his
    brothers about you. Now you can go find and fuse with them too. After you're
    done with all of them, you get the Magical Boomerang.
    NOTE: If you talk to any of the Tingle Brothers twice, they'll tell you how
          many Kinstone Fusions are remaining, anytime you do it twice.
    Here is all the siblings and their locations:
       * Tingle - South Hyrule Field
         Go to the east area and use the hole and Cane of Pacci to flip up. Fuse
         a G3 with him. Press Ctrl + F and search TINGLE FUSION and find the fusion
         with him for more info.
       * Ankle - Lon Lon Ranch
         Go to the yard and enter the cave. Clone and push the block. Go up and
         fuse a G1 with Ankle. Press Ctrl + F and search TINGLE FUSION and find the
         fusion with him for more info.
       * Knuckle - Trilby Highlands
         Go to the northwest. Swim to the left red sand wall and dig it. Inside, go
         to the ladder and climb. Fuse a G2 with him. Press Ctrl + F and search
         TINGLE FUSION and find the fusion with him for more info.
       * David Jr. - Lake Hylia
         Fly to Lake Hylia. Go around to the top, and go down the stairs on the
         right. He is on the stump. Fuse a G3 with him. Press Ctrl + F and search
         TINGLE FUSION and find the fusion with him for more info.
    Once all of them are done, head to North Hyrule Field.
                                 North Hyrule Field
    Here, enter each tree and press the buttons, grabbing the chest goodies along
    the way. Once all are down, head outside and a ladder is in the middle of all
    the trees. Go down it and open the big chest for the Magical Boomerang. This
    is an upgrade of the Boomerang. It's not that big a change, but it IS more
    useful. Press a direction before throwing it for it to fly that way. As in,
    you can throw diagonal now, and so forth.
    Go to North Hyrule Field. Go to the northwest and swim up. There are a bunch
    of rocks and two openings in them. Swim into each one to find chests. One has
    100 Shells, the other has 200 Rupees.
    Remember when we fused with the farmer earlier in this same Sidequest? Or if
    you didn't, I'll explain. Anyway, this is the quest for the last bottle in the
    game. You see that Goron digging at the southwest of Lon Lon Ranch? In that
    cave is the last bottle. What you need to do is a series of Kinfusions to help
    them bust through to the end. Here is what we need to do:
       1. If you already fused with Eenie the farmer, forget this. Anyway, go to
          the Eastern Hills. At the top left is a farm with two farmers digging up
          crops. Fuse with the top one, Meenie. He wants a B1 piece. After that,
          the Goron busts down the first wall.
       2. Go to the Minish Woods, via the south exit from Lake Hylia. Go down and
          right then dig the red sand entrance. Go up and right, then take the
          right path. At the end, dig against the wall to find a symbol. Fuse a B2
          with it. This makes a 2nd Goron appear and bust the 2nd wall.
       3. Go to Trilby Highlands. Head to the northwest and dig the left red sand
          wall. Inside, at the top right is another hidden symbol. Fuse a B1 with
          it. This makes a 3rd Goron appear.
       4. Go back to the Eastern Hills. In the farmland with the farmers is a red
          sand wall. Dig it, then dig to the top right of the cave. Fuse a B2 with
          the symbol. This makes a 4th one appear and break the 3rd wall.
       NOTE: You can go to the cave now and open a chest with 200 Rupees.
       5. Go to Mt. Crenel. Climb the Crenel Wall to where the Crenel Hermit is.
          There is a red sand wall there. Dig it. Inside, there is the Mysterious
          Wall at the top right, and a Piece of Heart <1> on the west side.
          The 5th will arrive.
       6. You have to jump to get here, which requires the Roc's Cape. We need to
          come back later.
    Go to the Inn. Go upstairs and to the left room. Here are 2 beautiful ladies,
    and 1 ugly one. Fuse an R3 with the green one, Farore (she's the ugly one).
    Gorman appears in town. Go speak with him to learn he needs a girl to live
    in the house he made.
    Go back to the Inn. Talk to the girl you want to give a house to. You can only
    give a house to two of them, so I'd pick Farore (left) and Nayru (middle) for
    their charms (you'll see later). I would have liked to picked Din because
    she is "hotter" than Farore, but ah well. Hell, I'm joking, but Farore is drawn
    ugly, seriously. Anyway, so talk to Nayru first, I'd recommend.
    Now go to the house where Gorman was again. Inside, talk with the girl you
    chose. Talk to her again, and you can get a charm in one of your empty bottles.
    Once you have a charm, you drink it to gain a boost. The charms are as follows:
        Farore = Attack and Defense
        Din = Attack
        Nayru = Defense
    Now, go to the northwest area of town. Talk to the carpentor, Bremor. Fuse a
    R1 with him. Then, leave and re-enter Hyrule Town twice. A new house is born
    underneath the Post Office. Talk to Gorman. Now go get another girl to rent it.
    Voila; the second charm! The Town Minish that used to live in the mushroom
    there is now inside the home. Enter as a Minish and push the cabinets. Anyway,
    this house I recommend for Farore.
    Go to the carpenter house. Shrink and exit to the top. Head through Dr. Left's
    via the chimney, head northeast and into the house, out the other end, and
    through the little yard with the cats. Climb down the vine and enter the
    fountain hole again. In here, swim left and break the pots. Grab the Piece of
    Heart <2>.
    Next, swim up, then left. Enter the room and open the chest for 100 Rupees.
    Buy some Lon Lon Milk from Malon. Head back to the Minish Woods and enter the
    Minish village. Enter the place you got the Jabber Nut (east barrel house)
    and go down. Talk to the guy twice at the top right. Talk again and give him
    the Lon Lon Milk. Fuse with him if you want, then leave. A while later, his
    Pico Bloom will blossom, and Beedle will start to sell Yellow Picolyte which
    help find Rupees easier.
    1. In Minish Woods, go to the bridge before the top-down split. Dig the red
    sand cave there. Dig your way through and beware the three Like Likes lying in
    ambush. Open the chests for 50 Rupees and a Kinstone Piece.
    2. Go to the Minish village and exit west. Go up, left, then up and look for
    the three Minish holes. Enter the left one for a Piece of Heart <3> and a
    Kinstone Piece. The middle and right ones have Kinstone Pieces.
    Go to South Hyrule Field. Enter your home. You can fuse with Smith (OPTIONAL
    FUSIONS #31 and #32). #31 will merit in a chest in Eastern Hills. Go there
    and open it for the 3rd Empty Bottle.
                                 Eastern Hills
    1. In the lower left corner, enter the mushroom home. Fuse a B2 with the Minish
       and go to the bean that sprouts. Climb it for 200 Shells, 200 Rupees, and
       a Piece of Heart <4>. That gives us Heart #12! Now we're rolling.
                                 Castor Wilds
    1. Fly there. Look for a sand cave in the east. Enter it for 50 Shells and a
       Kinstone Piece. You must dig the chests out.
    2. Go to the upper right area of the swamp. Swim through the water. On the
       other side is a Piece of Heart <1>. You must push away the blocks.
                                 South Hyrule Field
    1. Go to the lower left area. Ram the glittering tree to find a portal. Shrink
       and go inside the Minish house. Fuse a R2 with the Minish. Now Syrup the
       witch will make Red Potions, upgrades of Blue.
    2. While still small, swim all the way up from where you just were, to find
       an entrance in the water. Here is a Piece of Heart <2>.
                                 Trilby Highlands
    1. If you fused with Candy (little girl at the Inn) then you can access the
       red sand cave here. Go to the west and swim to the platform that the fusion
       made. Dig it. Open the chest, then dig deeper in the cave. Climb the ladder
       for a Fairy Grotto.
                                 Hyrule Castle Garden
    1. Go to the bottom right. Cut all the grass and climb down the ladder. Head
       one room up to see another Sword Master, but we can't train now. Grab the
       Piece of Heart <3> and go.
    2. Ram the glittering tree in the southeast. Shrink and head to the northeast
       through the hedge and down the hole. Fuse a G2 with the Minish to raise a
       tree in the east part of Western Wood. Go there and dig for 2 Giant Red
                                 Mt. Crenel
    1. Go to Melari's Mines. You can fuse with some of his workers for random
       effects. Fuse a R2 with him to make a beanstalk appear on Mt. Crenel. Climb
       it for a group of 160 Rupees and a Piece of Heart <4>. Geez, Heart #13
    2. Also in Melari's, do OPTIONAL FUSIONS #37-40.
       so, scroll up to QUEST FOR THE MAGICAL BOOMERANG and do it. Now, fly to
       Lake Hylia and go back up to David Jr. Fuse a G2 with him. This makes a
       chest appear on the Minish path to Melari's Mines. Go there and open it for
       200 Shells.
    4. If you did the LON LON MILK? part apart, then go to the hot spring and get
       the mineral water in an empty bottle.
                                 Veil Falls
    1. Come here via the Lon Lon Ranch north exit. Swim to the far end. The first
       Rupee is fake, and so is one in the set of four. Dig into the cave for 50
       Shells and 50 Rupees.
    2. Go to North Hyrule Field and enter here via the northeast corner. Jump in
       the water. Right near you should be a Piece of Heart <1>.
                                 Mt. Crenel (again)
    1. Go to South Hyrule Field. If you haven't done the Magical Boomerang quest,
       then do so. Now go fuse with Tingle again. He wants a R2 piece to make a
       Gold Tektite appear in the middle of Mt. Crenel. Its defeat wins 100 Rupees.
                                 Minish Woods (again)
    1. Go back to the researcher, if you did the LON LON MILK? part above. Talk to
       him. He needs the Mineral Water so give it to him. Now we wait again. You
       can also fuse with him for random effects. Now Beedle will be selling
       Yellow Picolyte.
    Now, there's more goodies back in Hyrule Town. Head there.
                                 Hyrule Town
    Go to Stockwell's shop. He is selling a bigger quiver for 600 Rupees. It allows
    the carrying of 50 Arrows.
    Yeah, if you helped out the researcher the first time and saw the Yellow Pico
    Blooms blossom and talked with him, Beedle will now sell Yellow Picolyte. It
    helps find Rupees easier.
    Go to the Wind Ruins. So it's not Hyrule Town, so what. Go to the south and
    shrink. There should be a Minish hole here. Enter it and fuse a R3 with the
    Minish. Now a beanstalk appears at the midnorthwest. Climb it for the
    Go to the shop with a box and balloons on top. Inside, talk to Mr. Fat Pig.
    You can play the game for 10 Rupees. After paying, head back. You must choose
    from 2 chests. One has Rupees, one is losing. Also, if you get the winning one,
    your earnings are doubled. If you keep playing the game, its like gambling. If
    you get it right 7 times in one game, you'll get 999 Rupees! Awesome! But the
    game is tough, so don't really expect it. Quit when you feel you might lose it.
    The following two things listed are needed for later:
    Head sort of northeast from the shops to see a yellow sand cave. Dig in it.
    Inside, dig through the cave. Before you go down the ladder, you should have
    found four chests with Kinstone Pieces in them. Down here, open the chest for
    100 Rupees.
    Then... YOU MUST DO THIS TO CONTINUE HERE LATER: Push the rock to the right
    into the hole.
    Go to the lower right of town. Jump down the well. Go right and swim up. Open
    the chest for 100 Rupees.
    Then... YOU MUST DO THIS TO CONTINUE HERE LATER: Head up and push the rock
    into the hole.
    Back in town, there are two final things to take care of:
    This is a missable Sidequest and upgrade. Go to section 05.14.
    Go to the cafe. Fuse with the blonde woman, Mama, whom wants a G1 stone. A
    platform appears in Lake Hylia to reach a sand cave. Go there and dig it.
    Inside is 50 Rupees.
      Water Element: Prelude                                          03.12
    Now head back to Lake Hylia.
                                 Lake Hylia
    There's some goodies to do before the dungeon.
    PREREQUISITES: 10 Hearts
    Left across the water from Hagen's cabin is another part of land. By the way,
    when swimming to it, look below you for a Piece of Heart <2>. Anyway, on that
    land, enter the tree hut. Down below is another Piece of Heart <3>. See how
    many pieces we get with the Flippers now!?
    Anyway, talk to the swordsman. Follow his directions. Your hearts will become
    a quarter of one to do the move, but will refill after you're done. You will
    get the Peril Beam. Also, outside, push the rock to the northwest up, to create
    a path.
    JESUS CHRIST! Look at this, its one after another. Since I divided the Heart
    Upgrade section by each Heart Container from a boss, Heart Upgrade D has
    a ton of hearts in it. Anyway, fly to Lake Hylia. Head north and drop into the
    water left of Stockwell's home. Press B to dive and get the Piece of Heart <4>.
    This is Heart #14. Only 6 more to go! And we get 2 or 3 or more within the next
    half hour or so!
    1. Go to Hagen's cabin. Shrink and swim to the lower left. Here, enter the
       hole. You'll be in Minish Woods. Swim around to the top right and enter
       the hole. At the end of the path is a Kinstone Piece.
    2. Now back at Hagen's cabin, stay shrunken. Swim ALL THE WAY to the northeast.
       Enter the hole in the water. Go all the way around the path for a Kinstone
    3. Head south some from that hole just mentioned and climb the vine. Enter the
       Minish hole. Fuse with this guy a B1 to make a beanstalk grow all the way
       north in Lake Hylia. You can't get there yet.
    That's all for now!
      Water Element                                                   03.13
    Now it's time for another dungeon. (BOOOO!) Head into the open waters and
    to the Water Element symbol on the map. Shrink on top of the ice thing.
                               --Temple of Droplets--
    Wow, down below is the boss door. That means the dungeon must be huge if they
    put the boss door in the beginning room. It's a classic Zelda thing. Also, the
    floor is ice, and we can fall off to our doom. Hoorah! Anyhow, let's make the
    best of it. Another thing, the ice cubes here are like stones you push in
    normal dungeons, except they slide all the way when you push them. Make your
    way north and exit. In here, IMMEDIATELY HEAD RIGHT.
    In here, kill the Scurriers and head downstairs. Push the lever left. Sunlight
    comes through, so that must mean...head upstairs. Drop down. Push the frozen
    key down, then right. Pick it up [1]. Go back upstairs, then left, then open
    the left door [0].
    Fall down here. Now here's a puzzle, and a solution:
    1) Push the upper two blocks (empty and Big Key) left. Push the bottom one left
       and down, then left again.
    2) Push the Big Key block up, then left, then down, then left, then up, and
       finally right.
    You'll get the Big Key, yet the dungeon still has WAY MORE to go. Push the
    lever then go back up and right. Backtrack and open the boss door. Inside, go
    down to find the Water Element...frozen. Head down below to see a HUGE Octorok
    guarding it...frozen. Ha. Exit to the left. Here, head down. Through the
    tunnel are Rupees, and at the bottom is the Dungeon Map. Look at it to discover
    this place has around 37 ROOMS! Oh my Lord, this'll be long.
    Head back up and into the water. Dive when the spike log comes back over you.
    Go left. Swim next to the waterfall and dive. Move left and right while diving
    to find 3 blue Rupees. Kill the Sluggula and go down. Here, swim to the right
    then all the way down. Use the Gust Jar and mushroom to fling. Press the
    Fall down the waterfall. Here, dive under the log and go down. Press the switch
    and read the tombstone. Swim east, and when you see the stone formation like
    a pot, go inside it and dive around to find a key [1]. Go back to the waterfall
    and climb the wall beside it. At the top, go up and use the key on the door to
    move on [0]. On the other side, go down and press the switch. Get on the lily
    and use the Gust Jar to boost around the way. Go down the waterfall.
    Shoot the Gust Jar a couple times to boost the lily down past the log. When
    it comes rolling up, jump in the water and dive under it. Get back on the lily
    and head right. Shoot around the stones and go to the platform. Press the
    switch. Get back on and shoot your way right. Here you must fight the first
    Mini-Boss again, the Madderpillar. After he's dead, head up for the Compass.
    Now go back and head up. Go to the switch and hit it. Go over to the left
    ice platform. At the top is a chest of 50 Rupees. Now head down to the blocks.
    Move the top block: down, right, down, left, and up. Make sure you killed the
    enemies before that, and didn't move ANY blocks.
    Now get back on the lily. Take the new path all the way to the top right. Get
    off and enter the room. Exit via the top, and don't fall off in the darkness.
    Go up, kill the Sluggulas, and go upstairs. Here, you are ambushed by three
    Scissor Beetles. The Magical Boomerang works wonders. Use the same strategy
    as previous. A blue portal appears. Now exit south.
    Head left and go down. Clone yourself and push the big lever left. Half the
    middle of the room is engulfed in sunlight and a big ice clump melts. Now jump
    off. Take the path behind the melted clump. Go up then right. Pick up the
    Kinstone Piece along the way. In here, navigate the ice path. Taking the first
    left side will get you a Kinstone Piece. When you reach the traps, wait for the
    opening. Then go in the middle. When the left side is open, go there and finish
    the path. Exit left.
    Go up then down the stairs. Drop down the hole, push the lever. Go upstairs and
    cross the thing. Push this lever then go back downstairs and push the lever
    again. Open the chest for a small key [1]. Push the lever again and go upstairs
    to continue. Push the other lever again then go upstairs once more. Head down
    then open the bottom door [0]. In here, push the bottom lever. Oh God, goo
    drops down. Its another Big ChuChu and its blue and electrified this time.
                                 MINI-BOSS: BIG BLUE CHUCHU
    This is basically the same as the original fight, but electrifying. Wait until
    his energy goes away before sucking up the goo. It'll come back on and off
    every so often. When its on, you can't use the Gust Jar. About 3-5 complete
    processes kills him.
    Your reward is another new utility, the Flame Lantern. This essentially melts
    ice, so what better place? This also lights dark rooms a little and puts fire
    in torchs.
    Go up and melt the ice. Go downstairs. Melt the chest and open it for 100
    Rupees. Go right. You'll be in a dark room. Before going right, like the
    lantern. Move right to be ambushed by more Scissor Beetles. You must have the
    lantern lit to see them clear enough, so that means no Boomerang and stuff,
    unless you feel like continously swapping the sword and Boomerang every time
    you do something. You can light the torchs but they go out after a couple of
    seconds. After you win, exit right.
    Here, keep it lit. Go to the bottom right and light the torch to continue. The
    chest here has a Kinstone Piece. Keep continuing and light the second torch.
    Over in the west side of the room is a bombable wall. Do it. Inside, kill all
    the Scurriers for a key [1]. Go back out and finish off the maze. Exit at the
    top left by unlocking the door [0].
    In here, kill the Scurriers. Exit on the left side. Go up to exit here. Finally
    the room will be light again. Go up, then left and exit. Here, clone and push
    the top one left twice. Clone again and push the one above you down twice.
    Clone again and push the third one down once. Clone once more and push the
    first one right again. Exit up.
    In here, do the following:
    1) Melt the block on the left.
    2) Go to the left side of the room. Push this one down and left.
    3) Go to the cloning tiles. Clone on the bottom one of the top set, then the
       top one on the bottom set.
    4) Go down, then left until you get to the space before the rock thing blocks
       your way. Go up, then go all the way left and hit the switches.
    Exit down. In here, evade the fire things because if you're hit here, you run
    like crazy. Push the top right block up. Exit left. Melt the ice and clone,
    then push the block below right. Exit via the ladder. In here, you need to
    light all the torchs, which WILL blow out. If you're clumsy on the ice, light
    it in an S form. If you're good on the ice, you can light them any way. Exit
    In here, dive under the first two logs, run past the third, and dive under the
    fourth. At the end are some Scissor Beetles. Kill them. Exit bottom right. Hit
    the bottom right switch to make a red portal. Bust all the pots to see an
    arrow pointing to say a bombable entrance. Well, obviously. Bomb it and go in.
    Here, bring out the lantern and burn the web in front of you. Now you must
    fight TWO Madderpillars. Shouldn't be too hard.
    After the win, exit right. Now go up, then follow the icy path and up the
    stairs. Bravo, this is the last room except fighting the boss, woohah! Go right
    and clone then push the big lever. The rest of the middle lights up. The Water
    Element thaws. You can get it now...or not. Ezlo says something isn't right.
    The big Octorok thaws and sucks it up. Now follow it, or go back to get some
    Go back to the lily pad (left exit from Octorok area) and take it down the
    waterfall. Go back to the three-way split: left, right, up. Take the up,
    and keep going up. Land on the ice and melt the chest. You'll get 100 Shells.
    Now go over to the left side where the pillars were cleared. Take the left
    area entrance. Thaw this one for a Kinstone Piece. Manually swim back to the
    waterfall, climb, and go back to the Octorok room. Follow where the Octorok
    Follow where the big Octorok went into.
                                 BOSS: (HUGE) OCTOROK
    It will spit rocks at you to begin with. Hit them back with your sword. After
    3 hits, it switches to frozen form. The room freezes, so does the Octorok
    (almost completely) and it turns purple. Now it keeps alternating between
    trying to suck you up and spit you out, and freezing you. Now, keep running
    around and if you get behind it, set its tail to flames with the Flame Lantern.
    This causes it to run wild and rocks drop. Now it switches back to rock
    spitting, so repeat that. Then set him on fire again, and knock back more
    rocks.  He will be more "attackive" (aggressive) and walk around. Also, keep
    the Flame Lantern on, as he'll darken the whole room and try to ram you.
    Finally, this guy should go down.
    Your reward will be the Water Element and a Heart Container. Woohoo! Go on with
    your bad self. All the elements are done, right? What...what? The Wind Element
    is still there? WHAT!? Oh no...
    Step on the portal. Back at the entrance, step into the circle. You'll be
    outside. Here, the spirit of the first king of Hyrule appears. His name is
    Gustaf. After he disappears, there is a mark in the only blank space left on
    the map. Now off to the Elemental Sanctuary.
      Interlude #4                                                    03.14
    Go to Hyrule Castle Garden.
                                 Hyrule Castle Garden
    Vaati, possessing the king, has ordered every guard not to let anyone in. Ah
    well. Go to the bottom left and enter the opening. Make it to the end without
    being spotted. At the top, to the right are stairs to a Fairy Grotto, if you
    did SHARED FUSION #2. The group of bushes can be chopped to reveal a ladder.
    Climb down. Here, go to the end and press the button. Exit right.
                                 Hyrule Castle
    Go up and into the garden, then the Elemental Sanctuary.
                                 Elemental Sanctuary
    Place the sword into the alter. Now it turns blue. You can now make three
    copies of yourself. There's something to do in Hyrule Castle Garden before
    you leave.
                                 Hyrule Castle Garden
    Go to the bottom right and slice the bushes if they are still there, then
    climb the ladder. Go up and light the torchs. Talk to and follow Grimblade's
    instructions. You learn Sword Beam, the opposite of Peril Beam. This allows
    you to shoot beams if your hearts are full. Now head back to Hyrule Town.
                                 Hyrule Town
    Oh man, so much to do.
    Go to mayor Hagen's home (not cabin) and go down the ladder in his yard. Clone
    yourself three times and push the stone up. Go left and push the rock into the
    hole. Pull the statue out from the passage. Go up and pull the pillar with the
    chest all the way down to the empty hole at the bottom. Open it for 200 Rupees.
    Go back up, and bomb the stones. Bomb either the left or right stones and open
    the other chest for 100 Rupees.
    Go from where you are above and bomb through either side of all the stones.
    At the top, you'll come out in the school. Now it can be normally accessed.
    Go right and you can do a shared fusion with the teacher, whom appears to be
    the only one who does OPTIONAL FUSION #62. That means you can finish all the
    fusions for an award without this.
    Now, you can flip the pot and shrink then go into the yard. There's a Minish
    valley at the top right. After doing one fusion, I forgot which, a chest will
    appear there. Anyway, also, exit via the bottom left hole in the room and climb
    the roof. Regain size and open the chest for a Kinstone Piece.
    Also, in that Minish valley, a stone at the end blocks a Piece of Heart. We
    have to come back when we can have four Links, three of which are clones, and
    push it away.
    Go to the Minish village in the Minish Woods. Fuse a R3 with the Elder. Exit
    town to the left and enter the house. Now you can talk to Belari to be able to
    get Remote Bombs. These go off whenever you detonate them. You can only set one
    at a time though. Talk to Belari again whenever to switch back to normal.
    Also, you can fuse a R1 with Belari for a Bomb Bag Upgrade to appear at the
    Wind Ruins in the northeast corner.
    Now that you have the Flame Lantern, you can finish this. You'll get 50 Rupees
    and 100 Shells. Also, if you didn't do a shared fusion with him yet, you
    If you have been doing this (previous called LON LON MILK? and PICOLYTE) then
    go see the researcher again. Now his Blue Pico Bloom has blossomed. Talk with
    him and go to Hyrule Town. Beedle will now sell Blue Picolyte which helps you
    find Bombs and Arrows and that sort of stuff.
    Now the researcher needs one final thing, Red Potion. Do OPTIONAL FUSION #34
    to get Red Potion. You must buy it from Syrup the witch for 150 Rupees. Go back
    to the researcher and give it to him. We'll come back later.
    1. Go to the Happy Hearth Inn. Go upstairs, light the torchs, and go outside.
       Open the chest for a Kinstone Piece.
    2. REMEMBER, do the Gregal and the Ghost Sidequest NOW NOW NOW NOW NOW if you
       have not done so already.
    Now go to North Hyrule Field.
                                 North Hyrule Field
    Go to the top left and down the ladder. Clone yourself and push the big stone.
    Climb the ladder. Up the stairs will be a chest of 200 Shells if you did
    SHARED FUSION #15. Now, exit at the top left.
                                 Royal Valley
    Ezlo is scared of this place. You're not...right? Equip the Flame Lantern and
    go through the path. Ghinis (ghosts) will attack (lick) you, so watch out. Down
    the stairs are some fence pieces. Bomb between them for a cave. Inside, talk
    with the Great Dragonfly Fairy. Answer no/no/yes/no/no for the next quiver
    upgrade, which should be the last. Go back outside and trail the path.
    At the path end, it looks dead (no pun intended) but if you step on the brown
    dirt to the north, you continue. Here, you need to find signs telling you the
    way to go. If you don't want to waste time finding them, then go:
    Up, left, left, up, right, and up.
    Here, go around the gates to the top right. Enter the home. Dampe, the grave
    digger lives here. Talk with him and he'll believe you on the ghost king
    story. You'll get the graveyard key. Outside, two red crows will swoop down
    and steal the key. Equip the Flame Lantern and Pegasus Boots. Look around and
    find the tree the bird is in. Don't get too close, line yourself up, and ram
    it. Now use the key on the graveyard gate.
    Inside, to your left is a ghost, Spookter. Fuse a B2 with him for the chest
    mini-game in Hyrule Town to work on difficulties. Leave and come back, then
    fuse a B1 with him to move his brother from the Minish entrance to Anju's
    home. Now, at the top left is a movable grave. Enter it and clone to move the
    stone, for a Piece of Heart <1>.
    Go outside, and break the rocks at the bottom right. Clone and find your way
    to the switches at the top. They open the top grave. Go inside.
                               --Royal Crypt--
    Inside, burn the mummies then kill the Stalfos that appear from the wrappings.
    Grab the key [1]. Go up and use the left mushroom to fling. Avoid the left
    and right doors (fakes) and open the middle [0]. Go up. In here, head left.
    Make two clones on the left set of tiles, and step on the other single one.
    Navigate across and hit the switches. Grab the key [1]. Go back to the split.
    Go right. Now, do the same thing, but switch the use of the tiles. Make the
    clones on the right set this time. Navigate around the blocks. If you need to
    avoid the trap, you can move left slightly and the clones will start to flicker
    (they will be touching some blocks) and that's when you need to step back right
    before they disappear. Hit the switches and claim the key [2]. Go back to the
    Go up and unlock both blocks [0]. Go up. In here, head up, kill the ambush of
    Ropes, and exit north. Now, light all the torchs. Two mummies appear, so light
    them up and give the Stalfos a taste of sword (or Sword Beam). Exit north.
    In here, the east and west pot sets are FULL of Rupees and Shells. Up the
    stairs is Gustaf again. You'll get a Golden Kinstone Piece again and told to
    use it with the "source of the flow." What is that? Hmm...you'll be transported
    Now, go to Dampe and fuse a B2 with him for a grave at the top right open up.
    Also, a 2nd fusion with Dampe reveals a hole at the Wind Ruins. Inside the
    top right grave lives Gina, the Ghini. Fuse twice with her for a waterfall
    at Hyrule Town open up and a tree in the Western Wood raising. Also, 100
    Shells are in the chest here.
    Now, talk to Dampe for him to say, "Left, left, left...up, up, up...Dang,
    what's that last turn again?" Go back to the sign follow path beginning. Go
    left 3 times, and up 3 times. Open the chest for 200 Shells. Going up again
    takes you to the graveyard with another "da-da-da-ding!" That's the classic
    Zelda sound...ahhh.
    Now go back and exit south from the dirt that takes you to the sign path.
    Jump down. Now, you should go get the results of the fusions you did in the
    valley, then head for North Hyrule Field. Take the northeastern exit there
    for Veil Falls. BUT, make a detour in Hyrule Town first.
                                 Hyrule Town
    Fuse with the three girls to make Joy Butterflies appear. Catch them to get
      Farore - Fuse a R1 with her. Go to Castor Wilds for the butterfly. It ups
               digging speed.
      Nayru - Fuse a R2 with her. Go to Royal Valley graveyard for the butterfly.
              It ups your swimming speed.
      Din - Fuse a R3 with her. Go to the Wind Ruins for the buttefly. It makes you
            shoot arrows faster.
    100 Shells (RECOMMENDED)
    Go to the Library roof. Shrink and enter the hole water hole left of the
    Library. Swim up then left. Melt the chest.
    Now head off to Veil Falls via North Hyrule Field.
                                 Veil Falls
    Now, go up and fuse the Golden Kinstone with the Source of the Flow. Turn on
    the lantern. Go east and up the stairs. Kill the Wisp with the Boomerang. It
    won't hurt you, but it will latch onto you and prevent sword use for a while,
    then reappear. Bomb the wall between the rocks. Inside is 50 Shells. Upstairs,
    push the big stone and exit for 100 more Shells. Back in the main area, exit
    Out here, kill the Rock ChuChus. Continue on by climbing the wall. At the top,
    check the Wind Crest. Go into the cave. Bomb the right wall for 50 Shells.
    The upper left stairs leads to a room with Rupees, a red Rupee Like Like, and
    some Rupees under the water. The stairs to the right lead up where we need
    to go. Upstairs, the chest has 100 Rupees. Exit via the bottom right. Outside,
    go right and climb.
                                 Veil Springs
    Up here, you hear weird noises and see something huge moving in the back. That
    is the Biggoron. We'll get to him WAY later. Head left. Go into the HUGE
                                 Cloud Tops
    Up here, talk with the girl, Hailey. Fuse a G2 with her to make a Golden
    Tektite appear on the climb of Veil Falls. Head right and fuse a R2 with
    Gale, the woman, to open a waterfall on Veil Falls. Go back there. Inside is
    a Piece of Heart <2>. Now, back on Cloud Tops, talk with these two girls.
    Jump into the red whirlwind. Head right and open the chest for Gold Kinstone #1
    of Cloud Tops. Drop down the hole. Kill the Cloud Pirahna and take the next
    whirlwind. Up here, use the Mole Mitts to clear the white snow stuff. Go left
    and drop down the hole. Fuse CT Gold Kinstone #1 with the Mysterious Cloud. Go
    back up. Fly west and land.
    Drop down. Kill both Cloud Pirahnas for CT Gold Kinstone #2. Go back up. Dig
    west. Jump into the whirlwind and fly directly west. Land on the part with the
    chest. Open it for CT Gold Kinstone #3. Go up and dig out the hidden chests.
    Both have 50 Shells. Now fly to the platform below this one. Drop down. Go
    up, keep a little distance, and shoot 3 arrows into this guy. Go up and fuse
    CT Gold Kinstone #3 with the Mysterious Cloud.
    Go back up and fly all the way southwest. Dig out the chest for 50 Shells. Drop
    down. Kill the Cloud Pirahnas. Go up and shoot this bugger with arrows again.
    Go up and fuse CT Gold Kinstone #2 with the Mysterious Cloud. Enter the red
    whirlwind and open the chest for CT Gold Kinstone #4. Drop back down. Head down
    then fly up the right red whirlwind. Drop down the right hole. Kill the Cloud
    Pirahnas here and claim CT Gold Kinstone #5.
    Fly up the red whirlwind. Up here, grab 50 Shells and fly to the bottom right.
    Dig out the empty space and fall down. Kill the Cloud Pirahna and jump in the
    whirlwind. Go up and drop down again. Now fuse CT Gold Kinstone #5 with the
    Mysterious Cloud. Backtrack to the beginning and fuse CT Gold Kinstone #4
    with the 1st Mysterious Cloud.
    The cloud now opens up and another huge whirlwind appears. The two girls leave.
    Follow them.
      Wind Element                                                    03.15
    Enter the...
                                 Wind Tribe
    NOTE: It does not say Wind Tribe in the game, but I'll use this to identify
          the place, as its their home.
    Up here, check the Wind Crest. If you haven't done the Gregal and the Ghost
    Sidequest, YOU MISSED OUT. Once you approach the house, Ezlo will say he has
    a bad feeling. If you go inside, the old man will be dead and you missed out
    on some goodies and an upgrade.
    If you DID do the Sidequest, then once inside, go up one floor and into the
    room at the top left. Talk to the old man to get the Light Arrows, SUPER
    UPGRADED ARROWS. Also, you can fuse with the girl, Caprice, here. A chest will
    appear on Veil Falls.
    Back downstairs is Gale and the Stranger from Hyrule Town. On the third floor,
    you can fuse with Flurris. The first fusion will make a creature, a Golden
    Rope, appear in Castor Wilds. Leave and come back in for the second fusion,
    which raises a tree in Western Wood. Go there and dig for 6 giant green Rupees.
    Also, up here in the left room are 3 Kinstone Pieces. Head up to the fourth
    floor. Go into the left room. Here you can fuse twice with Siroc the tribe
    wise woman. After you're done, talk with her. Go back out in the hall and talk
    with the girl. Go up to the roof. Go all the way north and jump in the huge
                               --Palace of Winds--
    This place is gonna be LONG. It has 5 freaking floors, both OUTSIDE and INSIDE.
    First, we go through the 5 floors on the outside, then we start back on floor
    1 and make it up through the inside. That's a lot, eh? Let's begin.
    NOTE: A substitute for the Boomerang is the Bow! But I really recommend the
          Boomerang, and better yet, doing the Magical Boomerang quest.
    Follow the path. Make the switch blue and cross both bridges. Over here, change
    it to red. Beware, enemies can change it back and the bridges switch again.
    You can fall. It's best to take out the flying enemies when they are over
    nothing with the Magical Boomerang. They'll fall to their doom. Anyway, cross
    the left bridge.
    Once across, throw your Boomerang back across to hit the switch. (Quicker way.)
    I really recommend getting just even the NORMAL Boomerang if you don't have it
    yet. Anyway, move north. Across, go left and push the block down. Throw the
    Boomerang to make the switch red. Make three clones, cross the bridge, and push
    the big stone up. Exit north.
    Get on the moving platform and go around the blocks. The Magical Boomerang
    works wonders here, so you can throw northeast to blow the bombs before you
    reach them, if not, you'll have to quickly maneuver around them. Get off on the
    platform to the left, run up, and get back on the moving one. A moving bomb is
    at the top. Get off on the left. Exit this area.
    Kill the Stalfos and go onto the grating platform thing. I'll refer to these
    as 'grating' from now on. Anyway, exit at the top left. Go down and throw the
    Boomerang to make the switch blue. Go to the end of the bridge. When the log
    rolls left, quickly chase it and go up beside the switch. Hit the switch to
    turn it red, wait for the log to roll right, and cross the bridge. Now, you'll
    have to go back, plant a bomb, and run back. The bomb will turn the switch
    blue and the top bridge appears. Cross it. Up here, go into the middle.
                                 MINI-BOSS: WIZZROBE AMBUSH
    First there are two Wizzrobes. Stun them with the Boomerang and kill them.
    All of the sudden, four more appear. Do the same strategy. After they are
    dead, amazingly, SIX appear. You'll probably lose some health, but keep
    After your miracle victory, a chest appears. Open it for the Roc's Cape. This
    will now allow you to jump, etc. Press the button once to jump, hold it to
    "fly" which is mainly a little glide.
    Equip it and glide right. You should land on the puffy clouds. Continue along
    the cloud trail by continuously gliding upwards.
    Kill the crow that flies at you instantly. Glide right, then do it again. Over
    here is a puzzle. I'll use a map for this.
    ***  *****************
    *  B1  B4            *      * = Wall
      B2  B5     T1      *      B = Block
     B3  B6    T2  T3    *      T = Clone Tile
       B7    T4  T5  T6  *      The top space is an edge, the bottom three are
    **                   *      places where pillars would come up to block your
    **                   *      path.
    ******  ***  **  *****
    1) Push B3 down.
    2) Push B2 up, then B1 up.
    3) Push B4 right.
    4) Clone using T4, T5, and T6.
    5) Go through the bottom spaces.
    6) At the bottom are four buttons. Get in the spaces between the four, there
       should be only three inbetween them total. Now swing left and hit those
       switches and quickly turn right and hit the last one.
    7) Cancel the clones.
    Now you have to face two Spiked Beetles. Kill them the normal way (flip and
    attack) or push them off the edge with the shield. Exit right.
    Go around to the top without being blown off. Jump right and head down. Right
    when the bottom vents stop, run out and left, then jump and glide into the
    hole. Wait for the vents to stop, jump out, and quickly charge the hole with
    the Cane of Pacci. Flip left. Up here, exit on the left grating.
    Jump on the panel to flip it. Go left and kill the red Rupee Like Like. Jump
    up to the grating. Go left. When the moving platform is underneath the panel,
    jump. Do the same to get onto the next grating. Head up. Follow the next cloud
    trail up.
    Go over to the clone tiles. Make two white bubbles appear, but don't clone
    yet. Wait for the platform to get over here, clone, and get it on. Take it to
    the end. Get off, climb the ladder, and push the big block. Exit down. Here,
    push the blocks underneath the symbols. Go onto the moving platform. Jump to
    the left one, back to the right, back to the left, back to the right, and
    finally jump down.
    Jump up through the paneling and exit right. Go right, jump down to the moving
    platform, jump up to the next grating, back down to the platform, then up again
    and exit right. Go up and hide in the holes under the log. Charge the right
    one and flip right. Go over and create some clones. Make one on the top left
    tile, bottom left, and you stand on the bottom right. You will hit the switches
    and create a portal. Use it and exit via the bottom tunnel. At the other end,
    push the pot off. Now here's another drawing.
    * 01  02  03  04*       * = Wall
    *05  06  07  08 *       ## = Pots
    * 09    10-11 12*       10-12 = These two are side by side, touching each other
    *13  14  15  16 *
    * 17  18  19  20
    Push 20 left, 12 up, 08 up, 11 down, 10 left, 07 up, 10 down, 06 up, and 09
    down. Exit via the tunnel. Go up and exit via the top tunnel. Here, go to the
    top right and regain size. Go down and use the Boomerang to hit the switch.
    Collect the key and exit right [1]. Glide right, go down, and backtrack left
    to the spiked log. Hide in the holes and open the left door [0]. Exit through
    Climb the cloud trail.
    We're almost inside! Anyway, exit at the top left. Wait until the first set of
    vents stop, and go to the end of the first half of the bridge. Wait for the
    second set to stop, glide, and climb the stairs. Now, push the top block left,
    and the middle right to the right. Glide over the spikes. Go down, and wait for
    the vent to die. Glide right when you see it start moving again so you're
    boosted across. Head up and exit there.
    Glide across the platforms and exit at the top. Go up and climb this small
    trail. (No, not to floor 5.) Glide right. Go down and onto the grating. To
    the right is a Kinstone Piece. Go back down the stairs and glide right. Sadly,
    you can't get the Piece of Heart yet, so use this stack, glide right, and climb
    the trail.
    So close! Exit down and you'll be, inside someplace. One part of the temple.
    Wee! But there's new enemies. Pull out your Bow and shoot them down. If you
    have the Light Arrows, charge them up for good effects. They both drop giant
    green Rupees and after they're dead, a small key [1]. Exit at the top left [0].
    Kill the enemies and exit left. In here, kill the Stalfos. At the bottom left
    set of pots, throw the bottom right one. Push the top right one onto the bottom
    left switch. Clone to get the remaining ones. Exit left.
    In here, hit the button to start the vent. Boost glide across and exit right.
    Or...try to. You'll be ambushed by two Spear Moblins and two Ice Wizzrobes.
    They will freeze you, so take them out first, by stunning and attacking. Now,
    its a little hard. If they are on the other side of the vent current, you'll
    need to be a little bit higher than they are for the Boomerang to hit them,
    as the vent current will blow it down some. Also, that would be a good time to
    do the same with arrows, if you stun them on the other side. After, take out
    the Moblins. Exit right.
    Glide across the gap. Here are two Red Stalfos. Here's something funny to do.
    If they are at the top, try to swing at them and they'll both jump off. Exit
    right. In here, do the switch/vent/boost thing again. Once across, push the
    left block left, and open the chest for a small key [1]. Now push the one on
    the right to the right, then the one above you up. Open the top door [0]. Exit
    through it.
    In here, open the chest for...the Big Key!? Go back to the room with the gold
    knight enemies (Ball & Chain Soldiers). Open the big door. Wait, all there is
    are some skulls (containing hearts) and an arrow pointing down. Guess its time
    for another plunge. Jump down.
    Wait, this is inside? Ah well. Try to go up. You'll be ambushed by an upgraded
    Dark Nut. The easiest way EVER to beat this guy is simple. Hold up the shield,
    walk forward, and he'll swing. Evidently, he'll miss, so hit him back, and
    guess what, he falls. HAHA! Now a blue portal appears. That takes you to the
    beginning. And a bridge appears to. Cross the bridge.
    Inside, use your Flame Lantern. Go right and open the big chest for the
    Compass. Now head left and up the stairs.
    We're on our way BACK to the top. Go up and right. Kill the Red Stalfos and
    fall down the middle hole. Open the chest for a small key [1]. Go back upstairs
    and head down. Here, bust the pots. Then, take out the Bow and shoot all three
    flying enemies down. Clone in the left, middle, and right spots. Go to the
    bottom and do the sword frenzy switch technique. Go through the door, hop all
    the logs, and open the chest for another small key [2]. Go right, jump down,
    and open the door [1].
    Go down and jump into the whirlwind. Go counter clockwise to the top. Avoid the
    bombs as best as you can. Exit up. Go up to the top and hit the switches.
    This is a shortcut for later. Go back down and up the stairs.
    From here, you can go left and drop down. You'll fight a Wizzrobe and Ice
    Wizzrobe. After the win, you'll get a Kinstone Piece. Go back up to 3F. Go
    right, up, and left. In here are three Fire Wizzrobes. Do the same Boomerang/
    Slash strategy. Your win will merit the Dungeon Map. Go left.
    Kill the Floor Masters and pull the lever. Exit down quickly. In here, go
    right and up the stairs.
    Well, the inside trip isn't so bad. It's less annoying, that's for sure. Go
    left and up. Push the blocks, jump across, and go up. All the way up is that
    Piece of Heart <3>. Rock on! You'll have to drop back down and come back up
    to F4. Now, head right. Throw the Boomerang when the bomb is near the blocks.
    Glide across.
    Go to the top right. Up here, light the torchs to make a red portal. At the
    bottom, unlock the door and go up [0].
    Bomb the right wall. Outside is a fight with Fire Wizzrobes and Stalfos. At the
    top left, there is a bombable entrance. Go inside and bomb the blocks. Go up.
    In here, go around the bombs without setting them off or the door closes. Push
    the block between the two at the top left, upwards. Then, push the left one
    left. Exit.
    In here, open the chest for a key [1]. Go back out into the first room. Drop
    down one of the 9 cracks in the group.
    Open the door [0]. Go up. Out here, navigate the maze of enemies. Watch for
    the Wizzrobes (Ice AND Fire). Once at the bottom right, push the stones and
    jump across. Go to the top. Glide right and climb the clouds. Up here is a
    Kinstone Piece. Go back down, glide left, and climb these clouds. Save the
    game and enter the big door. Use the skulls to heal, then jump in the huge
                                 BOSS: GYORGS
    These flying manta ray things are the enemies. Once the red one comes to you,
    quickly jump on it or you'll fall. Now, the Gyorg will open up three of its
    eight eyes. Form clones in the same way, then SLASH THE HECK OUT OF ITS EYES.
    It should go down within seconds. Now, the blue one flies over. Board it and
    you'll fly away from the exploding red one. (How do creatures start to explode
    like THAT?)
    Now, the blue one will try and knock you off with its tail. Play jump rope with
    it. This one has four eyes, and will open one each time. After it is hurt
    enough, the red one comes back all fixed. (???) Jump on it. Do the same as last
    time, except now it'll probably take two times to do it, AND the blue one will
    be shooting energy balls at you, which will destroy the clones. After you stop
    it this time, repeat the blue process. The difference now is that green little
    Gyords will fly at you. Just slash 'em.
    The third time attacking the red one, the blue will fly around shooting now.
    It's tough moving the clones, but you can do it. Now, you need to jump on the
    blue one, one final time. Now you will be moving, so jumping = death, AND the
    green Gyorgs are flying at you. Luckily, the blue one doesn't swing the tail
    now. Keep attacking those eyes and you'll be done. Oh, wait, no you won't!
    The blue one will die, so jump onto the red one before it's too late!
    Now, do a final eye kill on this baby, except with green Gyorgs. Great. After
    you killed it, the red one dies and you land back on the palace.
    The Wind Element will fall right into Link's hands. Grab the Heart Container
    and go into the green portal
    Time to end all of this mess!
    | The Final Struggle                                                     |
      Wrapping Things Up                                              03.16
    Head on to Hyrule Town.
                                 Hyrule Town
    Time for the rest of the extras, baby!
    Go to Swiftblade and follow the instructions for the Down Thrust.
    NOTE: Ok, so all these sword techniques weren't NEEDED. Ah well. I just thought
          you really should use these.
    If you have all 7 Tiger Scrolls, go to Castor Wilds. At the southwest, enter
    the grave of Swiftblade the First. Follow his instructions for the Great Spin
    Attack. This allows you to continously link about 10 Spin Attacks in a row,
    but you must repeatedly press the sword button after the first spin. You can
    also control the direction you Spin Attack in, it's awesome (as in move WHILE
    Spin Attacking).
    You can find and fuse with hidden trainers to access faster charging of certain
       Grayblade: You should know where he is. He is at Mt. Crenel, at the
                  midnortheast cave. You need to clone to get in. Fuse a R1 to
                  open a waterfall in Castor Wilds. Scarblade there will teach
                  you to charge your (Great) Spin Attacks faster.
       Waveblade: Go to Lake Hylia and head southeast to Hagen's cabin. Swim west
                  until you strike land. Enter the tree hut and fuse a R2 with him
                  to open a waterfall in North Hyrule Field. Go there to find
                  Greatblade, who will teach you to do the Great Spin Attack longer
                  for more...greatness?
       Grimblade: Go to Hyrule Castle Garden. At the southeast are some bushes.
                  Chop them and go down the ladder. Fuse a R3 with him to open a
                  waterfall at Veil Falls. Go there to find Splitblade, who will
                  teach you to charge your cloning meter faster.
    NOTE: You may have done this earlier. I recommend this if you haven't.
    Fuse with the three girls to make Joy Butterflies appear. Catch them to get
      Farore - Fuse a R1 with her. Go to Castor Wilds for the butterfly. It ups
               digging speed.
      Nayru - Fuse a R2 with her. Go to Royal Valley graveyard for the butterfly.
              It ups your swimming speed.
      Din - Fuse a R3 with her. Go to the Wind Ruins for the buttefly. It makes you
            shoot arrows faster.
    Go to the center of the town. Above the shops is a bell. Jump into it for the
    Piece of Heart <4>. 17 Hearts! Only 3 more to go!
    Go to Lake Hylia. The Piece of Heart <1> in the middle of the water is now
    available because you can jump to it.
    From the above piece, go up and dig the cave. Digging left all the way and
    exiting southwest will give you the Piece of Heart <2> at Lon Lon Ranch. The
    northwest area has Kinstone Pieces, and following that path leads to 50 Shells.
    The southwest path has more Kinstone Pieces.
    NOTE: The southwest also has THE LAST MYSTERIOUS WALL. Fuse with it for the
          last Goron to appear (as long as you fused the other walls). This is
          OPTIONAL FUSION #27.
    The northeast has more pieces and a ladder. Following that path will take you
    to the beanstalk that grew if you did OPTIONAL FUSION #45. Up here will be
    200 Rupees, 200 Shells, and the Piece of Heart <3>.
    You would have to follow the above path to reach the last Mysterious Wall.
    Anyway, after getting all of the walls broken, head to Lon Lon Ranch. Enter
    the cave and go through it. At the end is a big chest. Open it for the last
    Keep doing those fusions. At this point, I only have 5 more to go!
    Keep getting those Shells and Figurines. You can't get the final Piece of Heart
    without them all. We'll have to come back to this later.
    Now it is time to continue and end the quest.
      Infusion and Extras                                              03.17
    Head back to Hyrule Castle Garden.
                                 Hyrule Castle Garden
    Go through the garden again for the castle entrance. Head through to the
                                 Elemental Sanctuary
    Put the sword in for the final element. Now the White Sword becomes the
    Four Sword! Booyah! Now you can make three clones, for a total of 4 Links.
    Link will charge and swing the sword, which causes a beam to shoot the tablet.
    The tablet explodes and a dark doorway appears on the wall. Now, if you charge
    and do a Spin Attack, you can shoot a beam that breaks people's curses.
    We have to exit via the top, it won't let you go out through the bottom. Go
    up and inspect the stained glass. You'll see the beginning sequences again.
    Then, you hear Vaati. He followed you as the king. He tells Ezlo that he was
    so kind to give him his own magic cap AND bring him here, but that he requires
    him no longer. The king sort of, explodes or disappears, and Vaati appears.
    He shoots Link with a magic ball that knocks him out. Vaati leaves to go get
    the light force (if you watched the scene, it is inside Princess Zelda) while
    Link is still unconscious. Ezlo will wake Link back up. He talks about how
    Vaati DISGUISED himself as the king (apparently not possessed) and waited for
    them to reforge the sword.
    Now its time to find Vaati.
      Son of a...                                                     03.18
    Exit the Elemental Sanctuary...WHAT! The castle is different. Just great, they
    lay us with ONE MORE DUNGEON.
                               --Dark Hyrule Castle--
    Head down and free the turned-stone people. You learn Vaati took the Princess
    to the roof. Just great. Anyway, after you free them, go back into the castle.
    Looking upon your map, you see 5 floors. This is just too much. Ah well. :)
    FLOOR B1/B2
    Go down and you'll find fairies and goodies in pots. Go back up and left. Watch
    out, touching the Spear Moblin's spear will take off a whole heart! :( Head
    up and navigate the room. Don't fall down the hole. Exit north. Kill the Wisps
    and Stalfos. Bomb the right wall and go through. Shrink, then head back to the
    rotating fire room. Drop down, go up and through the tunnel. Regain size, and
    flip the switch. Enter the right cell and free the king of Hyrule.
    Talking to him will let you know he wants to stop Vaati. He says he'll only
    hold you back, though. You'll get a key from him [1]. Go upstairs again and
    all the way down. Open the bottom door [0]. Continue the path to the end. Go
    down the steps (not staircase) and up for the Dungeon Map. Now go upstairs.
    FLOOR 1
    Now you can exit via the bottom to go back to town for some more extras. I
                                 Hyrule Town
    Now basically everyone is inside their homes or gone. The only people I spot
    outside are the soldiers, Malon, Postman, Goron merchant if you got him, the
    guy by the cafe, Anju, and Beedle.
    Go to the Funday School. Shrink and go in the yard. Go into the valley at the
    top. At the end, move the big block for the Piece of Heart <4>.
    Go to the Goron cave at Lon Lon Ranch. If you finished the "The Last Bottle"
    quest, then fuse with the sixth (eastern) Goron. Then, Biggoron appears, and
    he's HUGE. Go to the top of Veil Falls (Veil Springs) to see him. He'll tell
    you to come back after you accomplish something big (beating Vaati.) We'll
    do that.
    Yeah, do what it says. UBER-FUSE with EVERYONE. Talk to Tingle twice to see
    how many you have left.
    Go to the Minish Woods village. Go to the northeast and swim to the little
    house by the water. Fuse with the Minish. Fly to Veil Falls, climb down, and
    jump off left. Go and dig in the cave. Up is the Piece of Heart <1>.
    Go to the same Minish and fuse again. Fly to Lake Hylia, shrink, and enter
    the hole. Go to the end of the cave. Go up the ladder and into the mushroom
    home. You'll find Librari again. He'll give you the Heart Container. You can
    also fuse with him if you didn't before (back at the Hyrule Town Library).
    Do OPTIONAL FUSIONS #14, #15, and #16. Go to Castor Wilds. Shrink at the top
    left. Take the first lily pad down. Go through the log. Go down and right, then
    through the next log. Once at the southeast, swim through the water to a Minish
    hole at the top right of this area. Inside, navigate the maze. Once through,
    kill all the enemies. At the end is the Piece of Heart <2>.
    NOTE: Because of a mixup, I misplaced a Piece of Heart. I'm going to restate
          it because if I put it in its proper place, I'd have to be switching the
          whole list and parts of the guide around. You probably already have
          collected all the Pieces of Heart except 1 now anyway, so if you did,
          just ignore this.
    Go to the Wind Ruins. Once you reach the 2nd Minish portal, shrink. Go back and
    down two sets of vine. Now, take the 2nd one from the left. Enter the hidden
    cave. At the end is the piece.
    Now its time to head back to the castle.
                               --Dark Hyrule Castle--
    FLOOR 1
    Exit at the top. Here, head left and up. Make the white spheres on the clone
    tiles at the top, but don't create the clones until the cannons all shoot. This
    will knock the cannonballs back. Exit at the top. Kill the Floor Masters and
    watch out for the fiendish pots. Exit right. Here is a floor tile puzzle.
    Follow the pattern below. The letters mean the tiles, and # signs mean blocks.
    You must follow the tiles via the alphabet way (ABCDEFGHIJKLMNOPQRSTUVW).
    # P Q T U #
    # O R S V W
    # N M L K #
    # # H I J #
      # G F E #
      A B C D #
    If you mess up, hit the switch to reset. Now go right, then down. In here is
    a clone puzzle. It is best for you to make the spheres on both the right set
    ones, and the right one of the left set of tiles, and Link steps on the far
    left one. DON'T create the clones until the trap reaches the top and starts
    begins to go down. IMMEDIATELY, when it starts to go down, create the clones.
    Then you sort of "chase" the trap with Link while making sure the clones don't
    hit the blocks. Once at the bottom, you'll have to try and make it to the
    buttons before the trap touches the right set of clones.
    Open the chest for a small key [1]. Jump down and go back in the main hall.
    Go right and up the steps. Open the door and go downstairs [0].
    FLOOR B1
    Go right and up. At the top, clone Link at the bottom right, two tiles above
    that, then the one above the bottom left, and two tiles above that. Charge
    a Spin Attack, then move up quickly so all the clones and Link are lined up
    with the cannons. Let the Spin Attack go when they shoot. Exit up.
    Kill all the Keatons and set a bomb at the bottom left. Exit through there and
    go up in the next room. Take the stairs.
    FLOOR 1
    Go up and you'll find a Red Dark Nut. Do the same technique for the other
    Dark Nuts. After you win, go right for the Dungeon Map. Go back and pushed the
    throne and go down. Use the Flame Lantern to navigate to the end. Go back
    upstairs, right, and up again.
    FLOOR 2
    Exit south. Use the whirlwinds to the right to evade the cannons. Go down and
    kill the Moblins. Exit left. In here, make clones and evade the fire. Push the
    big block down and exit right. Go down and follow the whirlwinds again. At
    the bottom, go left. Throw the Boomerang at the switch and cross the bridge.
    Over here, hit the switch on the other side. Bash the pots for extras. Head
    back and up. In here, clone and hit the switches. Go through the big door.
    Kill the Ball & Chain Soldiers for the doors to unlock and a red portal to
    appear. Take the left path.
    Go up and jump on the moving platform. Jump onto the grating and hit each
    switch with the Boomerang. Get back on the platform and get off at the bottom.
    Drop and pick up a bomb. When it is about to blow, throw it to the rocks. Take
    the platform across and exit up. Go right and kill all the Sparks. Exit up.
    Kill the Dark Nut here. Now Dark Nuts appear everywhere (big door rooms). A
    blue portal appears. Go back down and heal up if you need. Exit left and fight
    the Red Dark Nut. After that, go up. Kill everything: Stalfos and Wall Masters.
    At the top, shoot all the eyes while evading the fire. Go left, push the top
    and middle blocks left, and the bottom one down. Fall down the hole then go up
    the stairs. Press the switch, then take the next stairs up. Get the small
    key [1]. Go back down.
    Push the middle block right and the bottom one down. Backtrack to where we
    fought the Red Dark Nut. Go down and through this room. Now you must fight
    two more Dark Nuts, both look like Elites or something. Your best bet is
    repeatedly doing the Dash Attack. You'll probably lose 3 hearts at max. Exit
    down after you win.
    Now here's another crappy tile puzzle drawing:
    A # # # # # # #
    B W X Y # 3 4 #
    C V U Z 1 2 5 #
    D # T S R Q 6 7
    E H I J # P O #
    F G # K L M N #
    This one, follow the alphabet (ABCDEFGHIJKLMNOPQRSTUVWXYZ), then the numbers
    from least to greatest (1234567). Hit the switch to reset if you messed up. Exit
    down. In here are four Ghinis. Find the real one and kill him. Exit again. Out
    here, go left and inside again. Go downstairs (right) for pots of bombs and
    arrows. Go upstairs (left) to go on. Open the chest for a key [2] and backtrack
    all the way to where we fought the Dark Nuts. Exit right from there.
    Go right again and kill the Red Dark Nut here. Exit down. In here, go to the
    right set of clone tiles. Make a clone at the top right, left, bottom left,
    and put Link on the bottom. Go to the bottom and FIERCE SWING left and right
    to hit all the switches. Exit right. In here, press the button and go upstairs.
    Get the small key and backtrack to the big boss door room [3].
    Go back all the way around but go to the northeast room. Fight these two
    Dark Nuts and exit up. In here, light all the torchs in a quick clockwise
    formation. Exit up. Kill the real Ghini again and exit right. Go upstairs
    and get the final key. Go back to the top room with the Sparks. Go up twice and
    unlock all the little blocks.
    Clone at the top right and push the big block. Open the chest for the Big
    Key. Go back to the boss door. Save and enter it.
    Try to cross the bridge and you'll hear Vaati talk. Three more chimes of the
    bell of Hyrule and he becomes like a god. Now, you must hurry. Either jump over
    the Ball & Chain Soldier, or fight him. Go up. Here, the bell chimes once. Only
    two more! Kill all the Keaton and clone for the switches. Exit up. In here,
    the bell chimes again. Now you must fight three Dark Nuts! Don't use the Dash
    Attack, you'll be mauled. Just shield and sword tactics now.
    Exit up. Vaati is out here. He wants to deal with Link. You will fall through
    a hole...
      Final Fight                                                     03.19
    It looks like it is time to fight Vaati and end his reign, once and for all!
                                 FORM 1: VAATI REBORN
    First off, just kill the floating eyes. Once they're gone, let loose on the
    eye in his body. If you don't kill them in time, or you just attacked him,
    he will: a) shoot fire or b) shoot a dark energy ball. The flames are easy
    to avoid, and if you get hit by the dark ball, you lose a crazy amount of
    hearts and can only sit there. The ball moves slowly, though.
    In phase 2, four eyes will be sent out instead of two. This only comes after
    enough damage to the big eye. Also, the eyes shoot lasers. When you attack him
    in phase 2, he'll be warping around. Then, he'll do one of his attacks again.
    After you give enough damage, phase 3 starts. There are now four eyes covered
    with dark energy. Use the Gust Jar to suck it up, then kill them. Repeat the
    big eye slashing process and you win.
    And wow, we are transported to a dark place...and Vaati's back.
                                 FORM 2: VAATI TRANSFIGURED
    Take out your Bow. Shoot each of the eight purple things Vaati has around him.
    Four will turn red. Those are your targets. Clone in that pattern and ATTACK.
    The targets change with each time you have to uncover them. After the eyes
    are destroyed, attack the BIG eye, which is Vaati. Well, basically everything
    here is Vaati, I think.
    About 6 or 7 completed processes will win this thing.
    Now, you'll be back in the castle. You'll go out onto the bridge. Heal and
    save, I advise. Now go up and free Zelda. The castle starts to crumble. We
    see Zelda and Link back at the entrance. Ezlo says to go back to the sanctuary,
    so do so with the path given. Right before you enter, a lightning bolt hits
    in front of you. Vaati is still alive, argh!
                                 FORM 3: VAATI'S WRATH
    This looks like the cross between his last form, and some dragon like arms
    and stuff. Vaati has two attacks. One is to put his arms through the ground
    to try and get you, and the other is shooting electric balls. First, wait
    until an arm is through the ground. Then, use the Cane of Pacci on it. Go
    to the portal and shrink. Come back and go inside the arm.
    Inside, there are little eye things moving around. Find the one with the
    brighter red eye and attack it. Once it is gone, the arm is too. Repeat this
    with the other arm. But, the 2nd one will require the use of the Flame Lantern
    to light the place up.
    Once the arms are gone, Vaati grows tiny little wings, and the four eyes on the
    bottom open up. Now the energy ball attack is the only one left, but he now
    shoots a lot. Also, after each attack, the four eyes shoot their own energy
    balls. Clone and reflect these back with the sword. That's when you go up and
    slice the heck out of his eye.
    Do this about 3 times to FINALLY win!
    Vaati will explode. We see the Minish Cap that Vaati wore fall down. Link is
    transported back to the castle along with the cap. Ezlo will come off Link's
    head and the curse will be lifted. He is a Minish, but is normal sized? Hmm.
    Ezlo also refers to the Minish Cap as the Mage's Cap. Ezlo uses magic to put
    the cap on Zeldas head. White triangle shadows (Triforce) will shine from Zelda
    and the cap disappears.
    We see the castle being reborn. Everyone is being freed. Then, we see some
    Octoroks in the Minish Woods poof into smoke (haha!). Same with the Tektites
    on Mt. Crenel. Then, the garden where Zelda, Link, and Ezlo are is reborn.
    Ezlo says that the hat is falling apart. Vaati's heart was evil, so the cap
    reflected that. Now, the goodness from Zelda coupled with Vaati's darkness
    and has made a miracle.
    The place shakes, and the Elemental Sanctuary door starts to flash. Ezlo says
    that the Minish Door (I thought that was the Elemental Sanctuary door?) opens
    every 10 years (I thought it was 100?) and it is about to close (it hasn't
    been a full day yet from that 100 years!?). Apparently, the programmers goofed
    up here with story typos, I'm guessing.
    Ezlo says he is going to return to his homeland. He gives Link a green cap,
    and then turns Minish and leaves through the door. It closes behind him. Now
    the credits roll.
    "Thus did Link's quest come to an end. But surely, this is not the end of Zelda
    and Link's adventures in Hyrule. The legend will continue...as long as the
    power of the light force echoes throughout the ages."
      Post-Game                                                       03.20
    This is for after the game has been completed. Only hardcore-gamers will likely
    do this stuff. After the credits roll, save your game when you can choose to.
    Reloading it from the menu will let you continue the game, from right before you
    fight Vaati, except that you'll be back in the main hall.
    Now, here's what we can do, which all of this is optional, so I'm not gonna
    list anything by them:
    You can go back and beat Vaati continously and keep laughing.
    You can finish all the fusions and get the Golden Tingle Statue.
    You must have the "The Last Bottle" quest done. Go to Lon Lon Ranch and fuse
    with the last Goron, on the right. Go to Veil Falls and climb to Veil Springs.
    Biggoron is here (you may have done the above already) and wants to eat your
    shield. Let him do it, then wander around for like 15 minutes without a shield.
    Collect all the Pieces of Heart or whatever. Come back for the Mirror Shield.
    Go to Hyrule Town. Collect all the Figurines from Carlov and get the Carlov
    Medal. There are 136 Figurines, you can only get the last 6 after beating
    the game. After getting the medal, show it to the guy sitting by the cafe.
    You will access the shop with a gold statue on it. Inside is the Piece of Heart
    and some goodies. It probably will be your final one, for Heart #20. You will
    also get 600 Rupees and the Sound Test.
    You could do this before, but I'll list it here. Go back to the researcher
    and the final orange Pico Blooms have blossomed. Talk to him and go back to
    Hyrule Town. Beedle now sells Orange Picolyte, which raises your chance of
    finding fairies.
    And that's all! Hope you had fun, and I hope the guide helped you a lot!
    -----------------------------THE     END---------------------------------------
                        |                                |
    O===================|                                |===================O
                        | Extra Materials                |             04.00
    O===================|                                |===================O
    | Figurines                                                        04.01 |
    Figurines are cool little statuettes of people and things on your journey. You
    will meet a guy along the way who collects Mysterious Shells. If you have
    enough, give him some and you'll unlock a Figurine. There are 136 in total. By
    the end of the game, if you give him all the shells, you get 130 Figurines. The
    other 6 are unlocked by beating the game. He will then have those 6 in the
    list of available Figurines.
    The man is named Carlov, and is located in the Southwest area of Hyrule Town.
    Once you get all 136, you get the Carlov Medal. Show this to the man near the
    cafe for a prize: probably your FINAL Piece of Heart, three 200 Rupee Rupees,
    and the Sound Test.
    Here's a list of the Figurines:
      Name: Capless Link
      Description: A young boy who lives in Hyrule. He is close friends with
                   Princess Zelda.
      Name: Ezlo and Link
      Description: A young boy on a quest with Ezlo to restore the Four Sword. With
                   the sword's power, he hopes to remove the curse on Princess
      Name: Princess Zelda
      Description: A bright and cheery princess from Hyrule's royal family. She
                   loves to sneak out of the castle to visit her good friend, Link.
      Name: Ezlo (Cap)
      Description: A strange creature that looks at first like a cap. He speaks
                   roughly and treats Link like a child, but he actually really
                   likes Link.
      Name: Sorcerer Vaati
      Description: When the young Minish donned Ezlo's magic cap, he took this evil
                   form. Now, he searches for the light force in his quest to
                   become all-powerful.
      Name: King Daltus
      Description: The king of Hyrule. Reported to have been a fine swordsman, he
                   appeared in the Picori Festival tournament as a youth and fought
                   to a draw with Smith.
      Name: Minister Potho
      Description: The supporting pillar of Hyrule. He is also in charge of
                   Princess Zelda's education, so when she goes missing, he gets
      Name: Smith
      Description: The finest swordsmith in Hyrule. As a young man, he was a great
                   swordsman. He and King Daltus are friends and enjoyed a pleasant
                   rivalry as youths.
      Name: Mayor Hagen
      Description: The mayor of the town of Hyrule. He's a big collector of odd
                   masks. He's built a shelter into his garden just in case
                   monsters ever attack Hyrule.
      Name: Marcy
      Description: Second in command at Hyrule's post office. She's mellow and
                   laid-back, entirely unlike the high-strung and easily excitable
      Name: Stamp
      Description: A busy, hardworking postal employee, although he can be a touch
                   edgy. The stamp he uses is his own personal one, so please don't
                   borrow it. Thanks.
      Name: Rem
      Description: The proprietor of Rem's Shoe Store. Using his "secret
                   technique," he makes shoes in his sleep. Princess Zelda is his
                   single biggest source of income.
      Name: Dr. Left
      Description: A gruff-talking academic type who is obsessed with studying the
                   Picori. He doesn't seem to be aware that they are actually
                   living in his own house.
      Name: Carlov
      Description: A sculptor of finely crafted figurines. Many consider him the
                   best sculptor in all of Hyrule. He enjoys collecting Mysterious
      Name: Borlov
      Description: Owner of the Chest Mini-Game Shop. Carlov's younger brother. He
                   detests gambling, but he has made the biggest gamble of all:
      Name: Stockwell
      Description: The handy neighborhood gear seller, also called Stockwell the
                   Well-Stocked. He complains that he's been too busy lately to see
                   his dog, Fifi.
      Name: Simon
      Description: His mysterious dungeon-simulation game is very popular in
                   Hyrule. It gives players the illusion of fighting real monsters
                   in real dungeons.
      Name: Gorman
      Description: He wants to rent out his house in town, but he's too overbearing
                   to attract a tenant. He doesn't even seem to realize what the
                   problem is...
      Name: Anju
      Description: This young woman tends to her cuccos in Hyrule Town. If you help
                   her gather her loose cuccos, she'll give you a reward.
      Name: Brocco
      Description: Hyrule's vegetable vendor. He sells fine produce. He also argues
                   constantly with the fruit vendor, Pina, over the health benefits
                   of vegetables.
      Name: Pina
      Description: Hyrule's fruit vendor. She hates vegetables, so she won't even
                   sell tomatoes, even though they technically ARE fruits. Freak.
      Name: Beedle
      Description: Though he is an adult, he is very good at finding Picolyte made
                   by the Minish. And he is very, VERY convincing about their
                   healthful properties.
      Name: Postman
      Description: A very serious mail deliveryman. He continues to make every
                   delivery right on time every day.
      Name: Crenel Hermit
      Description: A hermit who lives on Mount Crenel. He has lots of Kinstone
                   pieces. He brags that he won the festival  tournament when he
                   was younger.
      Name: Monster Lady
      Description: A weird old lady living in Percy's house without his permission.
                   She doesn't want you to turn on the lights. She might actually
                   be a...
      Name: Dampé
      Description: The gravedigger at the cemetery. They say he has the power to
                   speak with the dead. He fuses the Kinstones he digs up with the
                   local ghosts.
      Name: Gustaf, Royal Spirit
      Description: The spirit of an ancient king of Hyrule who wishes to secure
                   peace in his land from beyond the grave. He was very fond of the
                   people of the Wind Tribe.
      Name: Syrup
      Description: A wizard who lives in the Minish Woods. She sells magic items
                   with odd powers. She's looking for an apprentice to whom she can
                   teach her mystic spells.
      Name: Great Butterfly Fairy
      Description: The Great Butterfly Fairy of Minish Woods. She provides you with
                   a larger wallet, allowing you to carry more Rupees with you.
      Name: Great Mayfly Fairy
      Description: The Great Mayfly Fairy of Mount Crenel. She provides you with a
                   larger bomb bag, allowing you to carry more bombs with you.
      Name: Great Dragonfly Fairy
      Description: The Great Dragonfly Fairy of Royal Valley. She gives you a
                   larger quiver, allowing you to carry more arrows with you.
      Name: Percy
      Description: A poet who lives in Western Wood. He comes home from a long
                   journey to find his house occupied by an unwanted guest. Poor
      Name: Nayru
      Description: She's looking for a house in Hyrule to move into. She is
                   descended from a line of oracles in the land of Labrynna.
      Name: Farore
      Description: She's looking for a house in Hyrule to move into. She's a very
                   helpful person, but people take advantage of her kind nature. 
                   This really bothers her.
      Name: Din
      Description: She's looking for a house in Hyrule to move into. She is a
                   famous dancer from the land of Holodrum.
      Name: Joy Butterfly
      Description: A rare butterfly said to bring happiness to those who catch it.
                   If you see one on your journeys, try to grab it!
      Name: Gina
      Description: A strange Ghini who wants to fuse Kinstone pieces, which is
                   somewhat peculiar for a monster. She has a lot of pieces, so
                   keep on fusing!
      Name: Festari
      Description: A Minish living in Minish Village. He speaks some human
                   languages. He sees that Link is human with one look. He's a bit
                   of a human enthusiast.
      Name: Gentari
      Description: The elder of the Forest Minish. He has lived among humans for a
                   long time. He knows where the four elements are. He has a twin
                   brother in Hyrule's library.
      Name: Forest Picori
      Description: Not visible to the eyes of adults, they delight in making humans
                   happy by hiding helpful items and Rupees under grass and rocks
                   all over the world.
      Name: Librari
      Description: This Town Minish elder is Gentari's twin brother. Those large
                   wings that he is so proud of are trophies from a duel with a
                   cucco as a young Minish.
      Name: Town Picori
      Description: These Minish like humans so much that they moved from Minish
                   Village into Hyrule itself! They try to make humans happy, but
                   it sometimes backfires.
      Name: Melari
      Description: He lives with his seven apprentices in Mount Crenel, which
                   contains all the mineral riches they will ever need. He seems
                   gruff, but he's trustworthy.
      Name: Mountain Picori
      Description: These seven students followed Melari from Minish Village to
                   Mount Crenel. Their song is actually a sign that they are
                   full-fledged Mountain Minish now.
      Name: Goron
      Description: These rock- and iron-eaters once lived on Mount Crenel in
                   Western Hyrule. Now their numbers are few, and they live quietly
                   in a cave.
      Name: Minish Vaati
      Description: Before he became a sorcerer, he was a simple Minish. He had
                   always been entranced by the evil that lives in the hearts of
      Name: Vassals
      Description: These vassals serve the king of Hyrule. They are loyal and
                   diligent. Like the king himself, they are courteous yet frank.
      Name: Library
      Description: The Royal Hyrule Library. Although the library is well loved,
                   many forget to return their books, causing no end of trouble for
                   the librarians.
      Name: Blade Brothers
      Description: All of these self-trained swordsmen have won the fighting
                   tournament at the Picori Festival before. They see great
                   potential in Link.
      Name: Wheaton & Pita
      Description: This couple bakes bread in Hyrule. Their tasty pastries hold a
                   secret... If you're extra lucky, there'll be a helpful item
                   hidden inside!
      Name: Funday School
      Description: This is where all the children of Hyrule learn. Link and
                   Princess Zelda studied here, too. The two teachers are twins
                   named Tina and Dina.
      Name: Mama's Cafe
      Description: This is the best place in town to relax. You can also pick up
                   some good tips, from the latest gossip to observations about
                   the world.
      Name: Happy Hearth Inn
      Description: This generous inn gives a gift to every guest who stays the
                   night. Guests can unwind in the lobby on the second floor.
      Name: Zill and Friends
      Description: Zill's the one with the drippy nose. He likes to wander around
                   town with his friends. He knows a lot about Hyrule, and he
                   might even give you some tips!
      Name: The Carpenters
      Description: These carpenters may be rough around the edges, but they do good
                   work. They may seem tough, but they're in touch with their
                   feminine side.
      Name: Young Couple
      Description: Romio and Julietta grew up next door to one another. They're
                   dating now, but they plan to marry once they get their pets'
      Name: Peaceful Hyrule 1
      Description: Carlov's Peaceful Hyrule Scenery Series No. 1
      Name: Peaceful Hyrule 2
      Description: Carlov's Peaceful Hyrule Scenery Series No. 2
      Name: Peaceful Hyrule 3
      Description: Carlov's Peaceful Hyrule Scenery Series No. 3
      Name: Cucco!
      Description: With a boisterous crow and a cute crest, these feathered friends
                   are the most popular pets in Hyrule. The baby chicks like small
      Name: At Lon Lon Ranch
      Description: This small ranch lies just outside Hyrule Town.
                   Father-and-daughter team Talon and Malon run it, and they sell
                   the finest milk in Hyrule!
      Name: The Wind Tribe
      Description: The people who built the Wind Ruins. They now live above the
                   clouds, suspended by their own magic ability to control the
      Name: Gregal & the Ghost
      Description: An old man plagued by an evil spirit. Coming to his aid will
                   bring you benefit in the end, so if you meet him, you must find
                   a way to help him.
      Name: Tingle Siblings?
      Description: Tingle (in green) and his twin younger brothers Ankle
                   (in purple) and Knuckle (in blue). They believe fusing Kinstones
                   will help them meet fairies, so they are recording Kinstone data
                   on their maps. David Jr. is not technically a relative.
      Name: Eenie & Meenie
      Description: The Hyrulean vegetables grown in their fields are exquisitely
                   delicious. Apparently, Brocco sells the best of their crops.
      Name: Goron Merchant
      Description: This Goron appears when you successfully fuse certain Kinstone
                   pieces. He will sell you expensive, but rare, Kinstone pieces.
      Name: Spookter & Spekter
      Description: Ghosts from the Royal Valley. The one in the blue cap is
                   Spookter, and the one in the red cap is Spekter. Spookter tries
                   to be scary, but he's just not.
      Name: Sluggula
      Description: Appears in Minish dungeons. They drop from the ceiling
                   unexpectedly. They are slow, so take your time, and defeat them
                   one by one.
      Name: Scissors Beetle
      Description: Appears in Minish roads dungeons. These monsters have sharp
                   mandibles. Hit them when they shoot these away. Avoid their
                   attacks to get in close.
      Name: Moldworm
      Description: Appears in Minish roads. They come out of the ground when they
                   sense prey. If you get swallowed, you'll take damage and get all
                   dirty! Watch out, because when you're all dirty, Pestos will
                   come after you.
      Name: Spiked Beetle
      Description: Appears in dungeons. Covered in hard, spiny shells. Few attacks
                   work on them. You have to flip them over to hurt them.
      Name: Eyegore Statue
      Description: Appears in Castor Wilds. They move when you put an arrow in
                   their eye. No other attacks work. You can always just let them
      Name: Business Scrub
      Description: Appears in caves, etc. Normally stay underground. They'll pop
                   out and spit seeds at you, but if you get to know 'em, they're
                   not so bad.
      Name: Armos
      Description: Appears in the Wind Ruins. Built by the Minish for the Wind
                   Tribe long ago. They look like stone statues, but if you get too
                   close, they move!
      Name: Keese
      Description: Appears in various areas. These bats live in dungeons and caves.
                   Their movement is unpredictable, so use ranged weapons from a
                   safe distance.
      Name: Keaton
      Description: Appears in various areas. This thieving fox preys upon travelers
                   and merchants. He may not be strong, but he will attack very
                   quickly, so be careful.
      Name: Ghini
      Description: Appears in the Royal Valley, etc.  These dark beasties are
                   attracted to light, and if they attack you, they may suck your
                   life away!
      Name: Gibdo
      Description: Appears in the Palace of Winds. These mummies keep coming at
                   you when you attack. It's better to fight from a distance if you
                   want to avoid damage.
      Name: Rollobite
      Description: Appears in dungeons. His hard shell protects him from swords,
                   but once he rolls into a ball, you can use the Gust Jar to draw
                   him in.
      Name: Spark
      Description: Appears in dungeons. They cling to walls and move quickly.
                   Normal attacks may not work, but the boomerang is pretty
      Name: Dark Nut
      Description: Appears in Castor Wilds. These armor-clad soldiers are tough.
                   Use your shield and rolling skills to find an opening in their
      Name: Red Dark Nut
      Description: Appears in the Palace of Winds. These Dark Nut commanders are
                   strong, but if you relax and wait for your opening, you can
                   still defeat them.
      Name: Chaser
      Description: Appears in dungeons. They move quickly to chase you once they
                   spot you. Your shield will block them, but keep on your toes!
      Name: Rock Chuchu
      Description: Appears in Veil Falls. These tough Chuchus wear rocks on their
                   heads. The rocks protect them from damage, so you'll have to
                   find a way to knock the rocks off before you'll be able to
                   destroy them.
      Name: Moldorm
      Description: Appears in various areas. These guys move quickly and randomly.
                   Trap them in a corner and take them out quickly.
      Name: Door Mimic
      Description: Appears in the Royal Crypt. They look like doors, but they're
                   really traps! If you get too close to one, it will fall down on
      Name: Peahat
      Description: Appears on Mount Crenel, etc. These strange beasts hover on
                   propeller-like leaves. You can pull them out of the sky with
                   your Gust Jar.
      Name: Helmasaur
      Description: Appears in various areas. Their fronts are protected with metal
                   masks, but their backsides aren't! Pop off that mask for an easy
      Name: Wall Master
      Description: Appears in dungeons. If these guys grab you, they'll send you
                   back to the start of the dungeon. Dodge them as they fall, then
      Name: Floor Master
      Description: Appears in dungeons. If these guys grab you, they'll send you
                   back to the start of the dungeon. Watch out when he attacks with
      Name: Acro-Bandits
      Description: Appears in the Eastern Hills, etc. Five of them pop out at once.
                   If you smack each one as they pop out of the ground, they're a
                   piece of cake.
      Name: Bob-omb
      Description: Appears in dungeons. They often gather in groups in narrow
                   areas. Once activated, they go a little crazy. Take them out
                   with arrows.
      Name: Bombarossa
      Description: Appears in dungeons. They float in the air and explode when
                   touched. Walk carefully, and you may escape unhurt...
      Name: Like Like
      Description: Appears in caves, dungeons, etc. Don't let them grab you:
                   they'll eat your shield if they hold you long enough. Swing your
                   sword to escape.
      Name: Rupee Like
      Description: Appears in caves, dungeons, etc. This Rupee Like has a Rupee
                   dangling from its head stalk. This clever lure attracts greedy
                   and delicious heroes.
      Name: Rope
      Description: Appears in various areas. They'll come straight for you if they
                   spot you. Just swing your sword when they charge at you.
      Name: Boulder
      Description: Appears on Mount Crenel, etc. These huge boulders come crashing
                   down from cliff walls. They fall in a random pattern, so watch
                   your step!
      Name: Ball & Chain Soldier
      Description: Appears in the Palace of Winds. They're not fast, but that iron
                   ball is a bruiser! Try to hit them after they swing the ball.
      Name: Spiny Beetle
      Description: Appears in various areas. They hide under common rocks and
                   grass. Be careful, because they can pop out when you least
                   expect it!
      Name: Spear Moblin
      Description: Appears in Minish Woods, etc. They rush you on sight. They also
                   block head-on attacks with their spears, so circle around to
      Name: Bow Moblin
      Description: Appears in various areas. They fire arrows at you on sight.
                   Block these with your shield and then close in to attack.
      Name: Cloud Piranha
      Description: Appears in the sky. They swim through clouds like fish in water.
                   Attack them in that brief moment when they pop out!
      Name: Mulldozer
      Description: Appears in Minish roads, dungeons, etc. There are red and blue
                   ones. They may look small and weak, but their hard shells make
                   them formidable.
      Name: Pesto
      Description: Appears in Minish roads, dungeons, etc. There are red and blue
                   ones. The blue ones are stronger and throw things down on your
      Name: Puffstool
      Description: Appears in Deepwood Shrine. These mushroom beasties scatter
                   spores all over dungeons. When their caps are red, they are
      Name: Wizzrobe
      Description: Appears in the Palace of Winds, etc. They fire magic bolts from
                   afar. Hit them when they appear so they don't cast another
      Name: Fire Wizzrobe
      Description: Appears in the Palace of Winds. They wield fire magic. Hit them
                   when they appear so they don't cast another spell!
      Name: Ice Wizzrobe
      Description: Appears in the Palace of Winds. They wield ice magic. They're
                   weak against fire, so attack with fire for a quick battle!
      Name: Wisp
      Description: Appears in dungeons. They float in midair. They won't hurt you,
                   but if you touch them, you won't be able to use your sword for
                   a while.
      Name: Octorok
      Description: Appears in various areas. There are red and blue ones. They've
                   appeared in every Zelda game to date. They spit rocks, so be
      Name: Golden Octorok
      Description: Appears in... Well, we're not sure! The legendary Golden
                   Octorok. It can't be confirmed, but they are said to shoot
                   chunks of pure gold...
      Name: Golden Tektite
      Description: Appears in... Well, we're not sure! The legendary Golden
                   Tektite. Its basic attack is the same, but it has much more
      Name: Golden Rope
      Description: Appears in... Well, we're not sure! The legendary Golden Rope.
                   It's much more aggressive than the normal ones: it will attack
                   you on sight.
      Name: Crow & Takkuri
      Description: Appears in various areas. The black one is Crow. If you touch
                   Takkuri, he will steal Rupees from you, so be careful!
      Name: Lakitu
      Description: Appears in the sky. They float on clouds. They don't move, but
                   they do throw lightning bolts. Steal their clouds with the Gust
      Name: Stalfos
      Description: Appears in dungeons. Blue ones jump, and red ones throw bones.
                   See what happens when you remove their heads with the Gust Jar.
      Name: Beetle
      Description: Appears in various areas. They appear under rocks and grass. If
                   they grab you, you won't be able to move. Swing your sword to
                   get away.
      Name: Chuchu
      Description: Appears in various areas. Chuchus come in many colors. Each
                   color is a little different, but ranged weapons work well
                   against all.
      Name: Tektite
      Description: Appears on Mount Crenel, etc. They move by jumping long
                   distances. Their movement can be unpredictable, so attack them
                   when they are still.
      Name: Trap
      Description: Appears in various areas. A trap with sharp blades. Some are
                   triggered by nearby intruders, while others follow a set path.
      Name: Leever
      Description: Appears in Wind Ruins, Veil Falls. These baddies move freely
                   underground when attacking. You never know where they will pop
                   up, so keep your shield raised and at the ready!
      Name: Madderpillar
      Description: Appears in Deepwood Shrine, etc. This caterpillar moves in a
                   zigzag pattern. If you hit him on the nose, he gets upset and
                   starts running around.
      Name: Spiny Chuchu
      Description: Appears in various areas. These Chuchus project spikes from
                   their bodies at the first sign of danger. Try a well-placed
      Name: Big Octorok
      Description: Appears in the Temple of Droplets. Frozen solid by the power of
                   the Water Element. He's been frozen so long that his hunger is
      Name: Gyorg Pair
      Description: Appears in Palace of Winds. Females are larger than males. They
                   fly around the Palace of Winds, preying on adventurers.
      Name: Biggoron
      Description: This is a legendary Goron with a body bigger than a mountain.
                   This Goron is so big, in fact, that no one has ever seen all of
                   it at once.
      Name: Big Green Chuchu
      Description: Appears in Deepwood Shrine. A perfectly ordinary Chuchu. Though
                   not much of an enemy usually, they are terrifying to anyone
      Name: Gleerok
      Description: Appears in the Cave of Flames. A Gleerok with a hard, rocky
                   shell found in Mount Crenel. Hiding in lava, this beast spews
                   fire on everything it sees.
      Name: Mazaal
      Description: Appears in the Wind Ruins. Constructed by the Wind Tribe to
                   repel intruders, this sturdy machine cannot be destroyed by any
                   external force.
      Name: Big Blue Chuchu
      Description: Appears in the Temple of Droplets. An ordinary blue Chuchu.
                   Fighting him while Minish-sized is daunting, but just try to
                   avoid that electric attack.
      Name: Zelda & Link
      Description: These two became fast friends because of Smith and the king of
                   Hyrule. Zelda wishes that the sometimes unreliable Link were
                   just a wee bit stronger.
      Name: Minish Ezlo
      Description: The Minish Ezlo, before he was cursed by Vaati. He is a famous
                   Minish sage. Even among Minish inventors, he was renowned for
                   his amazing creations.
      Name: Black Knight
      Description: Appears in Dark Hyrule Castle. This is the strongest Dark Nut,
                   with a good balance of attack and defense. They will do anything
                   to stop you.
      Name: Vaati Reborn
      Description: The sorcerer Vaati took this form after draining the power of
                   the light force from Princess Zelda. The evil beams from his
                   eyes are devastating.
      Name: Vaati Transfigured
      Description: Once Vaati's body has been shattered, this dark form rises up,
                   all that remains of the evil sorcerer. Only the sacred Four
                   Sword can defeat him.
      Name: Vaati's Wrath
      Description: This is the embodiment of purest evil, the final form of the
                   power-mad Vaati. Its mind is consumed with a hunger for
                   destruction. Find its weakness.
    | Kinstone Fusion                                                        |
    Kinstone Fusion is something new to the Zelda series, and rather challenging
    and annoying at the same time. But most of it is worth it.
    There are 100 Fusions total: 10 Plot, 72 Optional, and 18 Shared.
    Once you get all of them done, then besides all the goodies from the fusions,
    you get the Golden Tingle Statue if you talk with Tingle.
    NOTE: Once you get to the Tingle brothers quest thing, you can talk to any of
          them twice in a row to see how many Kinstone Fusions you have remaining.
      Types of Kinstone                                               04.02
    G1 = A half circle with a missing triangle section. [Green]
    G2 = A half circle with a missing square section. [Green]
    G3 = Similar looking to a P, but the straight edge of the P is rounded. [Green]
    R1 = Two spikes are pointing to the right, the cut parts shape like a 3, with
         triangular corners. [Red]
    R2 = It looks like a slice of something, like pie or cake. [Red]
    R3 = Looks like some weird fork, with three prongs. [Red]
    B1 = Sort of shaped like and L. [Blue]
    B2 = Semi-circle with a cut, which is deep at the top, and curves out at the
         bottom. [Blue]
      Fusion List                                                     04.03
                                FUSION LAYOUT
    WITH: The person who you fuse with.
    WHERE: Where the person is found.
    WHEN: When they are found. (PLOT FUSIONS only)
    WHAT: What the fusion does/result of fusion.
    PLACE: Where the result of the fusion is.
    PIECE: The piece required. This will use a codename for the piece. Look above
           for them.
    REWARD: What you gain from locating the result of the fusion.
    PREREQUISITES: If you need something to either do the fusion or get the reward.
    NOTE: Any extra notes.
                                 PLOT FUSIONS
    Take note that these are fusions that you MUST do to progress the story, and
    these are forced upon you.
    FUSION #1
    WITH: Hurdy-Gurdy Man
    WHERE: Hyrule Town
    WHEN: After completing Deepwood Shrine
    WHAT: Removes thorns to open doorway
    PLACE: South Hyrule Field / Southeast corner
    PIECE: B2
    REWARD: Piece of Heart
    FUSION #2
    WITH: Mysterious Statue
    WHERE: Castor Wilds / Southwest
    WHEN: After getting Pegasus Boots
    WHAT: Makes big stone weaker
    PLACE: Same place
    PIECE: Golden Kinstone Piece
    REWARD: If rock breaks, then the path to Wind Ruins opens
    FUSION #3
    WITH: Mysterious Statue
    WHERE: Castor Wilds / Southwest
    WHEN: After getting Pegasus Boots
    WHAT: Makes big stone weaker
    PLACE: Same place
    PIECE: Golden Kinstone Piece
    REWARD: If rock breaks, then the path to Wind Ruins opens
    FUSION #4
    WITH: Mysterious Statue
    WHERE: Castor Wilds / Southwest
    WHEN: After getting Pegasus Boots
    WHAT: Makes big stone weaker
    PLACE: Same place
    PIECE: Golden Kinstone Piece
    REWARD: If rock breaks, then the path to Wind Ruins opens
    FUSION #5
    WITH: Source of the Flow
    WHERE: Veil Falls / Northwest
    WHEN: After completing Royal Crypt
    WHAT: Opens itself
    PLACE: Same place
    PIECE: Golden Kinstone Piece
    REWARD: Entrance to cave
    FUSION #6
    WITH: 2nd Mysterious Cloud
    WHERE: Cloud Tops
    WHEN: Anytime
    WHAT: Further progress
    PLACE: Same place
    PIECE: CT Gold Kinstone #1
    FUSION #7
    WITH: 3rd Mysterious Cloud
    WHERE: Cloud Tops
    WHEN: Anytime
    WHAT: Further progress
    PLACE: Same place
    PIECE: CT Gold Kinstone #3
    FUSION #8
    WITH: 4th Mysterious Cloud
    WHERE: Cloud Tops
    WHEN: Anytime
    WHAT: Further progress
    PLACE: Same place
    PIECE: CT Gold Kinstone #2
    FUSION #9
    WITH: 5th Mysterious Cloud
    WHERE: Cloud Tops
    WHEN: Anytime
    WHAT: Further progress
    PLACE: Same place
    PIECE: CT Gold Kinstone #5
    FUSION #10
    WITH: 1st Mysterious Cloud
    WHERE: Cloud Tops
    WHEN: Anytime
    WHAT: Further progress
    PLACE: Same place
    PIECE: CT Gold Kinstone #4
                                 OPTIONAL FUSIONS
    These are fusions that you do not have to do, and often result in optional, but
    great, rewards. I list these in the order of availability. If some of the order
    is off, sorry, but this is based on my experience. Take note that these are also
    "fixed" and will always be with the exact person that I list.
    FUSION #1
    WITH: Hagen, the Mayor
    WHERE: Hyrule Town, northeast / Yellow rectangle house
    WHAT: Dries up puddle revealing stairs
    PLACE: Lon Lon Ranch
    PIECE: R3
    REWARD: Bigger Wallet
    FUSION #2
    WITH: Forest Minish
    WHERE: Mt. Crenel's Base
    WHAT: Makes chest appear
    PLACE: Same place you do the fusion
    PIECE: G2
    REWARD: 200 Rupees
    FUSION #3
    WITH: Stranger
    WHERE: Hyrule Town, northwest / Yellow house
    WHAT: Reveals teleport which takes you to a house
    PLACE: South Hyrule Field / Tiny bit south of Hyrule Town entrance
    PIECE: R1
    REWARD: 3 Kinstones, and if you do the Sidequest - 100 Shells, and something
            later on. (Look up Sidequest "Gregal and the Ghost)
    NOTE: Do this early as you can miss a very valuable Sidequest if you don't.
    FUSION #4
    WITH: Postman
    WHERE: Hyrule Town, random
    WHAT: Person event
    PLACE: Hyrule Town Post Office
    PIECE: B1
    REWARD: New Sidequest - Marcy and the Swordsman Newsletter
    FUSION #5
    WITH: Percy
    WHERE: Trilby Highlands, southwest tree
    WHAT: Moves tree so Percy can go home
    PLACE: Western Wood
    PIECE: R3
    REWARD: New Sidequest - Percy and the Monster-Lady
    NOTE: Percy becomes a Shared Fuser after this. Find him outside his house.
    FUSION #6
    WITH: Eenie
    WHERE: Eastern Hills, farmland
    WHAT: Makes Goron break through first wall
    PLACE: Lon Lon Ranch
    PIECE: B1
    REWARD: Begins the "The Last Bottle" Sidequest.
    FUSION #7
    WITH: Meenie
    WHERE: Eastern Hills, farmland
    WHAT: Reveals chest
    PLACE: Mt. Crenel / Halfway up Crenel Wall
    PIECE: G2
    REWARD: B1 Kinstone
    FUSION #8
    WITH: Candy
    WHERE: Hyrule Town / Inn upper floor
    WHAT: Reveals land to access mole door
    PLACE: Trilby Highlands
    PIECE: B1
    REWARD: R1 Kinstone and Fairy Grotto
    FUSION #9
    WITH: 1st Goron
    WHERE: Lon Lon Ranch / Southwest
    WHAT: Makes a Kinstone-selling Goron appear and set up shop
    PLACE: Hyrule Town
    PIECE: B2
    REWARD: A Kinstone shop
    NOTE: If you purchase all the Kinstones from the Goron in Hyrule Town, you must
          leave and come back for him to restock. After clearing out his stones for
          I believe 3 times, it takes a while for him to restock again.
    FUSION #10
    WITH: Fifi
    WHERE: Lake Hylia / Stockwell's home
    WHAT: Makes chest appear
    PLACE: Lake Hylia / Bottom right cabin, back Minish path
    PIECE: G1
    REWARD: Kinstone Piece
    FUSION #11
    WITH: Business Scrub
    WHERE: Castor Wilds / Arrow Scrub
    WHAT: Removes thorns
    PLACE: Minish Woods / Center
    PIECE: B1
    REWARD: Random Kinstone Piece selling Scrub
    FUSION #12
    WITH: Forest Minish
    WHERE: Lake Hylia / Mushroom house by Wind Crest
    WHAT: Removes thorn
    PLACE: Western Wood / Center
    PIECE: R3
    REWARD: Piece of Heart
    FUSION #13
    WITH: Business Scrub / Sells random Kinstone Pieces
    WHERE: Minish Woods / Center in tree
    WHAT: Reveals creature - Golden Octorok
    PLACE: Western Wood / Southeast
    PIECE: G1
    REWARD: Giant Blue Rupee - 100 Rupees
    FUSION #14
    WITH: Zill / By Simon's Simulations
    WHERE: Hyrule Town
    WHAT: Reveals lily pad
    PLACE: Castor Wilds / Northwest
    PIECE: G2
    REWARD: Kinstone Piece
    FUSION #15
    WITH: Zill / By Simon's Simulations
    WHERE: Hyrule Town
    WHAT: Reveals lily pad
    PLACE: Castor Wilds / Northwest
    PIECE: G3
    REWARD: Kinstone Piece + Underwater cave containing Kinstone Piece and Piece
            of Heart
    FUSION #16
    WITH: Zill / By Simon's Simulations
    WHERE: Hyrule Town
    WHAT: Reveals lily pad
    PLACE: Castor Wilds / Southwest
    PIECE: G1
    REWARD: Kinstone Piece
    NOTE: Ride OPTIONAL FUSION #15's leaf to get here.
    FUSION #17
    WITH: Mysterious Wall
    WHERE: Minish Woods / Red sand entrance by Hagen's cabin
    WHAT: Makes 2nd Goron appear and break down 2nd wall
    PLACE: Lon Lon Ranch
    PIECE: B2
    REWARD: Further the "The Last Bottle" Sidequest
    NOTE: You had to fuse with this 1st for the effect to be the same.
    FUSION #18
    WITH: Librari
    WHERE: Hyrule Town / Library upper floor bookshelf
    WHAT: Reveals creature - Golden Octorok
    PLACE: Wind Ruins / Southeast
    PIECE: G3
    REWARD: Giant Blue Rupee - 100 Rupees
    WITH: Tingle
    WHERE: South Hyrule Field / East of house
    WHAT: Opens tree, northwest
    PLACE: North Hyrule Field
    PIECE: G3
    REWARD: Further the "Magical Boomerang" quest
    WITH: Ankle
    WHERE: Lon Lon Ranch / Above cave in yard
    WHAT: Opens tree, northeast
    PLACE: North Hyrule Field
    PIECE: G1
    REWARD: Further the "Magical Boomerang" quest
    WITH: Knuckle
    WHERE: Trilby Highlands / Northwest
    WHAT: Opens tree, southwest
    PLACE: North Hyrule Field
    PIECE: G2
    REWARD: Further the "Magical Boomerang" quest
    NOTE: Dig northwestern red sand wall
    WITH: David Jr.
    WHERE: Lake Hylia / North
    WHAT: Opens tree, southeast
    PLACE: North Hyrule Field
    PIECE: G3
    REWARD: Further the "Magical Boomerang" quest
    FUSION #23
    WITH: Forest Minish
    WHERE: Trilby Highlands / Northwest Minish home by Ankle
    WHAT: Reveals stairs under puddle
    PLACE: Trilby Highlands / West
    PIECE: G1
    REWARD: Rupee Horde - 15 Blue Rupees
    FUSION #24
    WITH: Mysterious Wall
    WHERE: Trilby Highlands / Northwest red sand wall cave
    WHAT: Makes 3rd Goron appear
    PLACE: Lon Lon Ranch
    PIECE: B1
    REWARD: Further the "The Last Bottle" Sidequest
    NOTE: You had to fuse with this 2nd for the effect to be the same.
    FUSION #25
    WITH: Mysterious Wall
    WHERE: Eastern Hills / Northwest from farmers
    WHAT: Makes 4th Goron appear and break 3rd wall
    PLACE: Lon Lon Ranch
    PIECE: B2
    REWARD: Further the "The Last Bottle" Sidequest, chest with 200 Rupees
    NOTE: You had to fuse with this 3rd for the effect and reward to be the there.
    FUSION #26
    WITH: Mysterious Wall
    WHERE: Mt. Crenel / Crenel Wall by Crenel Hermit
    WHAT: Makes 5th Goron appear
    PLACE: Lon Lon Ranch
    PIECE: B2
    REWARD: Further the "The Last Bottle" Sidequest
    NOTE: You had to fuse with this 4th for the effect to be the same.
    FUSION #27
    WITH: Mysterious Wall
    WHERE: Lake Hylia / North sand cave
    WHAT: Makes 6th Goron appear and break final wall
    PLACE: Lon Lon Ranch
    PIECE: B2
    REWARD: Further the "The Last Bottle" Sidequest / Ends if last wall
    PREREQUISITES: Mole Mitts and Roc's Cape
    NOTE: You had to fuse with this last for the effect to be the same.
    FUSION #28
    WITH: Farore
    WHERE: Hyrule Town / Inn upper floor
    WHAT: Makes Gorman appear
    PLACE: Hyrule Town / South
    PIECE: R3
    REWARD: Allow 1st house to be rented, allows access to one charm
    FUSION #29
    WITH: Bremor (carpenter)
    WHERE: Hyrule Town / Northwest
    WHAT: Makes 2nd house available
    PLACE: Hyrule Town
    PIECE: R1
    REWARD: Allows access to one charm
    FUSION #30
    WITH: Business Scrub
    WHERE: Minish Woods / Middle tree
    WHAT: Reveals hole in ground
    PLACE: Castor Wilds / Northwest
    PIECE: G3
    REWARD: Kinstone Piece
    FUSION #31
    WITH: Smith
    WHERE: South Hyrule Field / Your home
    WHAT: Reveals chest
    PLACE: Eastern Hills / Midwest
    PIECE: R2
    FUSION #32
    WITH: Smith
    WHERE: South Hyrule Field / Your home
    WHAT: Reveals chest
    PLACE: Trilby Highlands / Northeast
    PIECE: G3
    REWARD: Kinstone Piece
    FUSION #33
    WITH: Forest Minish
    WHERE: Eastern Hills / Southwest
    WHAT: Sprouts bean
    PLACE: Eastern Hills
    PIECE: B2
    REWARD: 200 Shells and Piece of Heart
    FUSION #34
    WITH: Forest Minish
    WHERE: South Hyrule Field / Southwest
    WHAT: Makes Syrup the with work harder
    PLACE: Minish Woods / North
    PIECE: R2
    REWARD: Red Potion from Syrup / Buyable
    FUSION #35
    WITH: Forest Minish
    WHERE: Hyrule Castle Garden / Northeast hole
    WHAT: Raises tree
    PLACE: Western Wood / East
    PIECE: G2
    REWARD: Dig for 2 Giant Red Rupees - 200 Rupees a piece
    FUSION #36
    WITH: Melari
    WHERE: Mt. Crenel / Melari's Mines
    WHAT: Makes beanstalk
    PLACE: Mt. Crenel / Northwest
    PIECE: R2
    REWARD: Climb for 160 Rupees and a Piece of Heart
    FUSION #37
    WITH: Mountain Minish / Northwest miner
    WHERE: Mt. Crenel / Melari's Mines
    WHAT: Reveals chest
    PLACE: Mt. Crenel's Base / Minish road to hot spring
    PIECE: G3
    REWARD: Kinstone Piece
    FUSION #38
    WITH: Mountain Minish / Outside east bedroom
    WHERE: Mt. Crenel / Melari's Mine
    WHAT: Reveals chest
    PLACE: Mt. Crenel / Minish road with falling rain
    PIECE: G2
    REWARD: Kinstone Piece
    FUSION #39
    WITH: Mountain Minish
    WHERE: Mt. Crenel / Melari's Mines / Kitchen
    WHAT: Reveals creature - Golden Tektite
    PLACE: Mt. Crenel / South
    PIECE: G1
    REWARD: Giant Blue Rupee - 100 Rupees
    FUSION #40
    WITH: Mountain Minish / Western near exit
    WHERE: Mt. Crenel / Melari's Mines
    WHAT: Reveals chest
    PLACE: Minish Woods / Across bridge from Wind Crest
    PIECE: G1
    REWARD: Kinstone Piece
    FUSION #41
    WITH: David Jr.
    WHERE: Lake Hylia / North
    WHAT: Reveals chest
    PLACE: Mt. Crenel / Minish road to Melari's Mines
    PIECE: G2
    REWARD: 200 Shells
    FUSION #42
    WITH: Tingle
    WHERE: South Hyrule Field
    WHAT: Reveals creature - Golden Tektite
    PLACE: Mt. Crenel / Middle
    PIECE: R2
    REWARD: Giant Red Rupee - 200 Rupees
    FUSION #43
    WITH: Forest Minish
    WHERE: Wind Ruins / South hole
    WHAT: Beanstalk grows
    PLACE: Same place / Midnorthwest
    PIECE: R3
    REWARD: Quiver upgrade
    FUSION #44
    WITH: Mama
    WHERE: Hyrule Town cafe
    WHAT: Platform for sand cave appears
    PLACE: Lake Hylia / Middle of water
    PIECE: G1
    REWARD: 50 Rupees
    FUSION #45
    WITH: Forest Minish
    WHERE: Lake Hylia / Northeast
    WHAT: Beanstalk grows
    PLACE: Lake Hylia / VERY NORTH
    PIECE: B1
    REWARD: Piece of Heart, 200 Rupees, 200 Shells
    PREREQUISITES: You need the Roc's Cape and Mole Mitts to reach beanstalk
    FUSION #46
    WITH: Gentari / Elder
    WHERE: Minish Woods / Minish village
    WHAT: Makes Belari make an idea
    PLACE: Left of Minish village
    PIECE: R3
    REWARD: Remote Bombs
    FUSION #47
    WITH: Belari
    WHERE: Left of Minish village
    WHAT: Reveals chest
    PLACE: Wind Ruins / Northeast
    PIECE: R1
    REWARD: Bomb Bag upgrade
    FUSION #48
    WITH: Spookter
    WHERE: Royal Valley / Graveyard
    WHAT: Makes chest mini-game owner think
    PLACE: Hyrule Town
    PIECE: B2
    REWARD: Choosable difficulties in mini-game
    FUSION #49
    WITH: Spookter
    WHERE: Royal Valley / Graveyard
    WHAT: Moves ghost
    PLACE: Hyrule Town
    PIECE: B1
    REWARD: Minish entrance to Anju's
    FUSION #50
    WITH: Dampe
    WHERE: Royal Valley / Graveyard
    WHAT: Opens grave
    PLACE: Same place / Top right
    PIECE: B2
    REWARD: New fusions and 100 Shells
    FUSION #51
    WITH: Dampe
    WHERE: Royal Valley / Graveyard
    WHAT: Reveals hole
    PLACE: Wind Ruins / Center
    PIECE: G1
    REWARD: Kinstone Piece
    FUSION #52
    WITH: Gina
    WHERE: Royal Valley / Graveyard / Northeast grave
    WHAT: Opens waterfall
    PLACE: Hyrule Town
    PIECE: G1
    REWARD: 200 Shells
    FUSION #53
    WITH: Gina
    WHERE: Royal Valley / Graveyard / Northeast grave
    WHAT: Raises tree
    PLACE: Western Wood / Midnorth
    PIECE: G1
    REWARD: 100 Shells
    FUSION #54
    WITH: Farore
    WHERE: Hyrule Town / Inn or house
    WHAT: Reveals Joy Butterfly
    PLACE: Castor Wilds
    PIECE: R1
    REWARD: Faster digging
    FUSION #55
    WITH: Nayru
    WHERE: Hyrule Town / Inn or house
    WHAT: Reveals Joy Butterfly
    PLACE: Royal Valley graveyard
    PIECE: R2
    REWARD: Faster swimming
    FUSION #56
    WITH: Din
    WHERE: Hyrule Town / Inn or house
    WHAT: Reveals Joy Butterfly
    PLACE: Wind Ruins
    PIECE: R3
    REWARD: Faster arrow shooting
    FUSION #57
    WITH: Hailey
    WHERE: Cloud Tops
    WHAT: Reveals creature - Golden Tektite
    PLACE: Veil Falls
    PIECE: G2
    REWARD: Giant Blue Rupee - 100 Rupees
    FUSION #58
    WITH: Gale
    WHERE: Cloud Tops
    WHAT: Opens waterfall
    PLACE: Veil Falls
    PIECE: R2
    REWARD: Piece of Heart
    FUSION #59
    WITH: Caprice
    WHERE: Cloud Tops / Wind Tribe
    WHAT: Reveals chest
    PLACE: Veil Falls / Northeast
    PIECE: G3
    REWARD: Kinstone Piece
    FUSION #60
    WITH: Flurris
    WHERE: Cloud Tops / Wind Tribe
    WHAT: Reveals creature - Golden Rope
    PLACE: Castor Wilds
    PIECE: G2
    REWARD: Giant Blue Rupee - 100 Rupees
    FUSION #61
    WITH: Flurris
    WHERE: Cloud Tops / Wind Tribe
    WHAT: Raises tree
    PLACE: Western Wood
    PIECE: G2
    REWARD: 6 Giant Green Rupees - 300 Rupees
    NOTE: Dig for them.
    FUSION #62
    WITH: Tina / Purple teacher
    WHERE: Hyrule Town / Funday School
    WHAT: Reveals chest
    PLACE: Trilby Highlands
    PIECE: G3
    REWARD: Kinstone Piece
    FUSION #63
    WITH: Siroc
    WHERE: Cloud Tops / Wind Tribe
    WHAT: Reveals chest
    PLACE: Royal Valley / Graveyard northwest
    PIECE: G1
    REWARD: Kinstone Piece
    FUSION #64
    WITH: Siroc
    WHERE: Cloud Tops / Wind Tribe
    WHAT: Reveals chest
    PLACE: Royal Valley / Graveyard northeast
    PIECE: G2
    REWARD: Kinstone Piece
    FUSION #65
    WITH: Grayblade
    WHERE: Mt. Crenel / Midnortheast cave
    WHAT: Opens waterfall
    PLACE: Castor Wilds / Northeast
    PIECE: R1
    REWARD: Talk to Scarblade to charge (Great) Spin Attacks faster
    FUSION #66
    WITH: Waveblade
    WHERE: Lake Hylia / Southwest tree hut
    WHAT: Opens waterfall
    PLACE: North Hyrule Field / West
    PIECE: R2
    REWARD: Talk to Greatblade to do Great Spin Attacks longer
    FUSION #67
    WITH: Grimblade
    WHERE: Hyrule Castle Garden / Southeast
    WHAT: Opens waterfall
    PLACE: Veil Falls / South
    PIECE: R3
    REWARD: Talk to Splitblade to fill your clone meter faster
    FUSION #68
    WITH: Forest Minish
    WHERE: North Hyrule Field / Southeast hole under rock
    WHAT: Reveals chest
    PLACE: Wind Ruins / Southeast in middle of pillars
    PIECE: G3
    REWARD: 200 Shells
    FUSION #69
    WITH: Forest Minish
    WHERE: Western Wood / Southwest
    WHAT: Grows beanstalk
    PLACE: Same place
    PIECE: B1
    REWARD: Rupees and Kinstone Piece
    FUSION #70
    WITH: Forest Minish
    WHERE: Minish Woods village / Northeast mushroom house by lake
    WHAT: Platform to get to sand cave
    PLACE: Veil Falls / Center
    PIECE: R3
    REWARD: Piece of Heart, 50 Shells
    FUSION #71
    WITH: Forest Minish
    WHERE: Minish Woods village / Northeast mushroom house by lake
    WHAT: Reveals hole
    PLACE: Lake Hylia / By Wind Crest
    PIECE: R1
    REWARD: Heart Container
    FUSION #72
    WITH: 6th Goron (right)
    WHERE: Lon Lon Ranch
    WHAT: Reveals Biggoron
    PLACE: Veil Falls / Veil Springs
    PIECE: R1
    REWARD: Biggoron appears, access to Mirror Shield quest after game
    NOTE: You must have completed the "The Last Bottle" quest before you can do
                                 SHARED FUSIONS
    These are fusions shared by several people. They can be done from any one of
    the people listed in the Shared List. All the people on the Shared List will
    do any of the Shared Fusions in the list below that, so just keep searching.
                                 NOTE: "SWITCHY" FUSERS
    If the fusers in the Shared List have SWITCH beside them, that means they
    are "Switchy." Being Switchy is just an annoyance in the game. Sometimes they'll
    fuse, sometimes they won't. You must leave and keep re-entering for them to do
    it. It sucks, but ah well.
                                 SHARED FUSERS LIST
    Crenel Hermit - Crenel Wall, northwest - Does 5 fusions total
    Mutoh - Carpenter house, the leader - SWITCH
    Mack - Carpenter house, sawing on left - SWITCH
    Doyle - Carpenter house, sawing on right - SWITCH
    Brent - Carpenter house, holding plank - SWITCH
    Malon - Lon Lon Ranch, girl - SWITCH
    Epona - Lon Lon Ranch, girl's horse - Normal
    Talon - Lon Lon Ranch, owner - SWITCH
    Anju - Hyrule Town, cucco lady - SWITCH
    Festari - Minish Woods village, priest - Normal
    Business Scrub - Mt. Crenel Base, southwest cave - Normal
    Chai - Hyrule Town cafe, woman on right - SWITCH
    Hurdy-Gurdy Man - Hyrule Town cafe - Normal
    June - Hyrule Town, near entrance - SWITCH
    Breve - Hyrule Town cafe, old woman - SWITCH
    Baris - Hyrule Town cafe, sitting man - SWITCH
    Forest Minish - Forest Minish village green mushroom home - SWITCH
    Forest Minish - Forest Minish village barrel house, researcher - SWITCH
    Forest Minish - Forest Minish village barrel house - SWITCH
    Forest Minish - Forest Minish village lakeside mushroom home - Normal
    Romio - Hyrule Town, owner of Rolf - SWITCH
    Berry - Hyrule Town, Romio's sister - SWITCH
    Rolf - Hyrule Town, dog in house east of Stockwell's (MINISH MODE) - Normal
    Julietta - Hyrule Town, Romio's lover - SWITCH
    Verona - Hyrule Town, Julietta's mother - SWITCH
    Jim - Hyrule Town, Julietta's brother - SWITCH
    Scratcher - Hyrule Town, Julietta's cat (MINISH MODE) - Normal
    Purry - Hyrule Town, cat on bridge (MINISH MODE) - Normal
    Cucco Chick - Hyrule Town, chick on top of dojo (MINISH MODE) - Normal
    Lolly - Hyrule Town, boy at top left water fountain - Normal
    Klaus - Hyrule Town, old man in front of library - Normal
    Brocco - Hyrule Town, green veggie seller - Normal
    Pina - Hyrule Town, fruit seller - Normal
    Growler - Hyrule Town, dog blocking path midwest - Normal
    Town Minish - Hyrule Town, inside top of Carpenter's house - SWITCH
    Anton - Hyrule Town, outside game shop - SWITCH
    Percy - Western Wood, outside his home - Normal
    Bindle - Hyrule Town, Happy Hearth lobby - SWITCH
    Satchel - Hyrule Town, upstairs of Inn, in chair - SWITCH
    Lolly - Hyrule Town, boy in upstairs of Inn - SWITCH
    Marshall - Hyrule Town, old man above inn - SWITCH
    Town Minish - Hyrule Town, above cafe - SWITCH
    Town Minish - Hyrule Town, above cafe - SWITCH
    Forest Minish - Hyrule Town, above cafe - SWITCH
    Joel - Hyrule Town, Inn upper floor, snot kid - SWITCH
    Sturgeon - Hyrule Town, Library upper floor, old man - Normal
    Library Minish - Hyrule Town, Library upper floor, left bookshelf - SWITCH
    Library Minish - Hyrule Town, Library upper floor, left bookshelf - SWITCH
    Dottie - Hyrule Town, old woman by fruits - SWITCH
    Town Minish - Hyrule Town, mushroom home above researchers - Normal
    Sheila - Hyrule Town, girl walking by bell - SWITCH
    Tina - Hyrule Town, Funday School purple teacher - SWITCH (VERY SWITCHY)
    Harrison - Hyrule Town, Funday School - SWITCH
    Erik - Hyrule Town, Funday School
    EXTRA NOTE: Tina technically counts as a normal fuser; she is the only one who
                does OPTIONAL FUSION #62.
                                 SHARED FUSIONS LIST
    FUSION #1
    WHAT: Releases vines
    PLACE: North Hyrule Field / Mideast
    REWARD: Fairy Grotto
    FUSION #2
    WHAT: Opens door
    PLACE: Hyrule Castle Garden / Under northwest water fountain
    REWARD: Fairy Fountain, and if you turn Minish, 50 Shells
    FUSION #3
    WHAT: Opens door
    PLACE: Hyrule Castle Garden / Under northeast water fountain
    REWARD: Piece of Heart, and if you turn Minish, 50 Shells
    FUSION #4
    WHAT: Reveals creature - Golden Rope
    PLACE: Hyrule Castle Garden / East
    REWARD: Giant Blue Rupee - 100 Rupees
    FUSION #5
    WHAT: Reveals chest on Minish path
    PLACE: Lon Lon Ranch / Mideast
    REWARD: Kinstone Piece
    FUSION #6
    WHAT: Reveals chest beside bushes
    PLACE: Minish Woods / East of Deepwood Shrine
    REWARD: Kinstone Piece
    FUSION #7
    WHAT: Reveals chest
    PLACE: Minish Woods / Northwest
    REWARD: Kinstone Piece
    FUSION #8
    WHAT: Reveals chest
    PLACE: Minish Woods / Midwest
    REWARD: 200 Rupees
    FUSION #9
    WHAT: Reveals creature - Golden Octorok
    PLACE: Minish Woods / Northwest
    REWARD: Giant Blue Rupee - 100 Rupees
    FUSION #10
    WHAT: Reveals chest
    PLACE: South Hyrule Field / Right side of your houses, in bushes
    REWARD: 200 Shells
    FUSION #11
    WHAT: Reveals chest
    PLACE: Minish Woods / Mideast
    REWARD: Kinstone Piece
    FUSION #12
    WHAT: Reveals creature - Golden Rope
    PLACE: Eastern Hills / West
    REWARD: Giant Blue Rupee - 100 Rupees
    FUSION #13
    WHAT: Reveals door
    PLACE: South Hyrule Field / Under northwest water
    REWARD: Rupee Horde - 15 Blue Rupees
    FUSION #14
    WHAT: Reveals chest
    PLACE: Lon Lon Ranch / Northwest
    REWARD: 200 Rupees
    FUSION #15
    WHAT: Reveals chest
    PLACE: North Hyrule Field / Northwest
    REWARD: 200 Shells
    FUSION #16
    WHAT: Reveals chest
    PLACE: Hyrule Town / Minish path in side school yard
    REWARD: Kinstone Piece
    FUSION #17
    WHAT: Reveals chest
    PLACE: Minish Woods / South by pond in a hole
    REWARD: Kinstone Piece
    FUSION #18
    WHAT: Reveals chest
    PLACE: Minish Woods / Path to village
    REWARD: 200 Rupees
    | Skill Upgrades                                                   04.04 |
    There are many new skills you can learn throughout the game, and all of them
    will be listed here. This is also listed by order of getting them.
    Tiger Scroll #1 - Spin Attack (SPOT 1)
    HOW TO LEARN: Talk to Swiftblade and follow his instructions
    WHERE: Dojo to the left of the entrance in Hyrule Town
    WHEN: After coming back to Hyrule Town and getting the Kinstone Bag
    CONTROLS: Hold attack button until the sword lights up, then release
    Tiger Scroll #2 - Rock Breaker (SPOT 5)
    HOW TO LEARN: Talk to Swiftblade...and bash a pot.
    WHERE: Dojo to the left of the entrance in Hyrule Town
    WHEN: After getting White Blade infused with two elements
    CONTROLS: Press...attack???
    Tiger Scroll #3 - Roll Attack (SPOT 6)
    HOW TO LEARN: Talk to Grayblade and follow his instructions.
    WHERE: Mt. Crenel - Start at the base, climb the vine, then the wall at the
           top. Climb the next 3 walls on the right. Enter the cave, clone yourself
           and press the switches. In the next room is Grayblade.
    WHEN: After meeting Vaati the 2nd time
    CONTROLS: Run and press R to roll, and when the roll is almost done, press the
              sword button
    Tiger Scroll #4 - Dash Attack (SPOT 3)
    HOW TO LEARN: Talk to Swiftblade and follow his instructions.
    WHERE: Dojo in Hyrule Town
    WHEN: After getting Pegasus Boots
    CONTROLS: Equip Pegasus Boots and Sword, then dash
    Tiger Scroll #5 - Peril Beam (SPOT 4)
    HOW TO LEARN: Talk to Waveblade and follow his instructions.
    WHERE: Tree hut in southwest Lake Hylia
    WHEN: Right before entering the Temple of Droplets
    CONTROLS: Get to one heart left and swing your sword
    Tiger Scroll #6 - Sword Beam (SPOT 2)
    HOW TO LEARN: Slice the bushes and climb the ladder.
    WHERE: Bottom right of Hyrule Castle Garden
    WHEN: After completing Temple of Droplets
    CONTROLS: Swing your sword with hearts full
    Tiger Scroll #7 - Down Thrust (SPOT 7)
    HOW TO LEARN: Talk to Swiftblade and follow his instructions.
    WHERE: Dojo in Hyrule Town
    WHEN: After completing Palace of Winds
    CONTROLS: Jump and swing your sword at top of jump (can't glide)
    Tiger Scroll #8 - Great Spin Attack (SPOT 8)
    HOW TO LEARN: Find Swiftblade the First's spirit
    WHERE: Castor Wilds / Southwest grave
    WHEN: After getting first 7 scrolls
    CONTROLS: Same as Spin Attack, but after first spin, repeatedly press sword
    Skill Upgrade #1 - Quicker Spin Charge
    HOW TO LEARN: Fuse with Grayblade and find Scarblade
    WHERE: Mt. Crenel / Castor Wilds
    WHEN: After getting all 8 scrolls
    CONTROLS: Charge for a Spin Attack
    Skill Upgrade #2 - Longer Great Spin Attack
    HOW TO LEARN: Fuse with Waveblade and find Greatblade
    WHERE: Lake Hylia / North Hyrule Field
    WHEN: After getting all 8 scrolls
    CONTROLS: Pull off a Great Spin Attack
    Skill Upgrade #3 - Faster Cloning
    HOW TO LEARN: Fuse with Grimblade and find Splitblade
    WHERE: Hyrule Castle Garden / Veil Falls
    WHEN: After getting all 8 scrolls
    CONTROL: Charge for cloning
    | Items                                                                  |
    This is the Item glossary, where you can look up any keepable items that you
    obtain in the world of Hyrule and other places. All the items are listed by
    the order they are found in.
      Weapons                                                         04.05
    Smith's Sword
    ===============You obtain this when you begin the quest for Deepwood Shrine.
                   *Equip it to either button and press that button to attack.
    Gust Jar (Holding)
    ====================The Gust Jar is a weapon if you have hold of something,
                        like a pot or other enemy. Release the button to shoot them
                        at something.
    ======The simple and generic bomb.
          *Equip it and press the button to plant a bomb where you stand.
    White Sword
    =============The newly forged Picori Blade.
                 *Equip it and press the button to attack.
    White Sword (Infused w/ Earth + Fire)
    =============This is after you go to the Elemental Sanctuary and infuse the
                 White Sword with the Earth and Fire elements. It is the same
                 except it allows you to clone yourself on flashing tiles.
                 *Equip it and press the button to attack.
                 *Cloning: Charge Spin Attack and hold. Step onto flashing tile,
                           then, still holding the charge, go to another one. A
                           clone will appear.
    ===========You get this from Stockwell's. You must have bought the first bottle
               from him. You can stun enemies and so forth with this. This also
               kills Sparks.
               *Equip it and face somewhere. Press the button to throw.
               *Later replaced by Magical Boomerang if you do the quest.
    =====This is obtained in Castor Wilds. This can shoot arrows far away.
         *Equip it, hold the button to pull back, release to shoot.
    Magical Boomerang
    ===================This is an upgrade, which allows you to press any direction
                       before throwing to send it that way. This allows for
                       diagonal throws and such.
                       *Same directions as Boomerang.
    White Sword (Infused w/ Earth + Fire + Water)
    =============You get this after the Temple of Droplets and the infusing.
                 *Same as previous infused sword.
                 *Allows two clones.
    Light Arrows
    ==============You get this from the Gregal and the Ghost Sidequest. Charge
                  normal arrows until you here the sound and see yellow sparkling,
                  then release.
                  *Same as normal, but do above description.
    Four Sword
    ============You get this after you infuse the White Sword with ALL the elements
                in the game (Earth, Fire, Water, Wind).
                *Same as previous sword.
                *Allows three clones.
      Utilities                                                       04.06
    ========You obtain this when Zelda wins it at the festival.
            *Equip it to either button and hold that button down to defend with it.
    Ezlo the Cap
    ==============The cap guy being hops on your head after you rescue him. Well,
                  he follows you, until he figures you're too fast, so he hops on
                  for the ride.
                 *Press Select to gain intellect from Ezlo.
    Gust Jar
    ==========Suck up things and shoot stuff
              *Assign to either button and hold to suck in.
              *Tap to shoot.
    ========Umm...to carry things in. Almost anything.
            *Assign it to a button then tap it to imprison whatever you're facing.
            *If you have something, like water, press the button again to drop it
             on something else.
    Cane of Pacci
    ===============You get this after beating the Cave of Flames mini-boss. It will
                   flip things over and charge energy into holes so you can flip
                   out real high.
                   *Assign it and press it to do its thing.
    Pegasus Boots
    ===============These things will make you run uber-fast. Crash into glittery
                   trees to uncover portals, or into closets to open them.
                   *Assign and hold the button.
    Mole Mitts
    ============You get these in the Fortress of Winds. These can dig through sand
                and the weird looking gray/red/etc. colored circular doors in walls
                like in Hyrule Town and on Mt. Crenel.
                *Assign it and press the button to dig.
    Ocarina of Wind
    =================A transport tool. Play it to get a bird to come and fly you
                     to any of the places you exploded a tombstone, a Wind Crest,
                     *Assign it and press the button to play.
    Flame Lantern
    ===============You get this in the Temple of Droplets. This melts ice and will
                   light dark rooms a little bit.
                   *Assign it and press to light. Press again to put out.
    Roc's Cape
    ============This is from the Palace of Winds. This allows you to jump and
                *Assign it and press to jump. Hold to glide.
    Mirror Shield
    ===============You get this from doing the Biggoron quest thing. It will send
                   a energy wave when you deflect things.
                   *Same as shield.
      Special                                                         04.07
    Broken Picori Sword
    =====================This is utterly useless, but you'll need it to reforge the
                         full Picori Blade.
    Map of Hyrule
    ===============This is a map of Hyrule. The map gets more complete as more
                   places are explored.
    Jabber Nut
    ============This allows you to understand the Minish.
    Dungeon Map
    =============This will allow you to map the current dungeon. This is found in
                 a big blue chest in any dungeon.
    =========This, like the map, is found in dungeons. It shows the place of
             treasures, even hidden ones.
    Small Key
    ===========This is a normal key found in dungeons that unlock normal doors.
    Big Key
    =========This is a huge key found in dungeons that unlock the boss room doors.
    Bomb Bag
    ==========This lets you carry 10 Bombs with you and is given to you by Belari,
              after completing the Deepwood Shrine level.
    Kinstone Bag
    ==============This lets you carry Kinstone Pieces. You obtain it from a man
                  in Hyrule Town, after completing the Deepwood Shrine level.
    Kinstone Pieces
    =================These are pieces of mystical stone. Fusing them with other
                     people will result in good things. See the Kinstones section.
    Tiger Scrolls
    ===============These are scrolls given to you so you can review learned skills.
                   Look in the Skill Upgrades section to see all about them.
    =======Get this from any water hole. You must capture it in a bottle. This
           grows plants
    Mt. Crenel Mineral Water
    ==========================Get this at the toxic looking swamp thing at Mt.
                              Crenel. This grows a certain plant species.
    Grip Ring
    ===========You get this from a Scrub on Mt. Crenel. It costs 40 Rupees, I
               believe. This lets you climb walls and pick up heavier rocks.
    Power Bracelets
    =================Have super strength, even as a Minish!
    ==========These allow you to swim. Even as a Minish! Go Link!
              * A makes Link swim faster, and B makes Link dive underwater.
    | Magical Heart Upgrades                                                 |
      Heart Upgrade A - 2 Hearts                                      04.08
    Piece of Heart #1 - Minish Woods
                      * After the cutscene of Ezlo being attacked, head
                        left and you'll see it.
    Piece of Heart #2 - Minish Village
                      * Go to the northeastern part of town.
    Piece of Heart #3 - Deepwood Shrine / B1
                      * Once defeating the Mini-Boss, head south.
    Piece of Heart #4 - Deepwood Shrine / B2
                      * Once pressing the button that opens the blue portal, go
                        back to the entrance room and step on it. You'll be taken
                        to the Piece of Heart.
    Heart Container - Deepwood Shrine / 1F
                      * Heart Containers are like Pieces of Heart, but they
                        automatically give you a heart upgrade.
      Heart Upgrade B - 2 Hearts                                      04.09
    Piece of Heart #1 - South Hyrule Field / Southeast corner
                      * PLOT FUSION #1
    Piece of Heart #2 - Mt. Crenel Base / Northwest section
                      * Go up to the northwest area, and bomb between the trees.
                        It looks like it won't open, but it does. Inside, bomb the
                        top stone for the piece.
    Piece of Heart #3 - Mt. Crenel / Hidden cave
                      * Climb up the ladder. Bomb between the two rock formations
                        beside the Crenel Wall. Inside are fairies and the piece.
    Piece of Heart #4 - Cave of Flames / B1
                      * There are two long halls in the middle of the floor, if you
                        look at the map. Once you reach the bigger room above the
                        top hallway, bomb the eastern-bottom wall and go through.
                        The Piece of Heart will be there.
    Heart Container - Cave of Flames / B3
                    * After defeating the Gleerok, it'll appear.
      Heart Upgrade C - 3 Hearts                                      04.10
    Piece of Heart #1 - North Hyrule Field / Northwest cave
                      * Go to the northwest. There is a sign pointing to the Royal
                        Valley. Bomb the rock by it and climb the ladder. Head
                        down the stairs and there it is.
    Piece of Heart #2 - Hyrule Town / Back of Inn
                      * Shrink then head northeast. Climb the vine by the Inn and
                        head in the back. Grow, and voila!
    Piece of Heart #3 - Veil Falls
                      * Exit at the northeast of Hyrule Town. Head up, charge the
                        hole, and flip up. Go around and down the ladder. Head to
                        the right for it.
    Piece of Heart #4 - Mt. Crenel
                      * On your way to Grayblade's cave. It is in the same room as
    Piece of Heart #1 - Minish Woods
                      * From the top left entrance, go down and left. On the top
                        right side of the pond is the piece.
    Piece of Heart #2 - Lon Lon Ranch
                      * After getting the Pegasus Boots, take out the tree in the
                        top left area of the yard. Shrink and go into the mini-path
                        on the right. At the end is the piece.
    Piece of Heart #3 - Castor Wilds / Swiftblade the First's grave
                      * In the southwest area is the grave of Swiftblade the First.
                        The heart is here.
    Piece of Heart #4 - Fortress of Winds / Room #4
                      * Fall down from the top floor of Room #3, as a Minish.
    Heart Container - Fortress of Winds
                    * After you defeat Mazaal, it appears.
      Heart Upgrade D - 5 Hearts                                      04.11
    Piece of Heart #1 - Western Wood / Tree in center
                      * OPTIONAL FUSION #12
    Piece of Heart #2 - Hyrule Town / Simon's Simulations
                      * Do Simon's simulation game and kill all enemies.
    Random Finding - Hyrule Castle Garden / Hidden door
                      * SHARED FUSION #3
    Piece of Heart #3 - Hyrule Town
                      * Finish "The Cucco Game" Sidequest
    Piece of Heart #1 - Mt. Crenel / Crenel Wall
                      * Go to the platform where the Crenel Hermit is. Dig the
                        red sand wall to the left. Inside is the piece.
    Piece of Heart #2 - Hyrule Town / Northwest fountain hole
                      * Take the path we did for the 2nd book return, until you get
                        inside the fountain. Swim left and break the pots. Grab the
    Piece of Heart #3 - Minish Woods / Southwest
                      * Exit left from the Minish village. Go up, left, then up.
                        Enter the left tunnel. Go to the end for the piece.
    Piece of Heart #4 - Eastern Hills / Bean sprout
                      * OPTIONAL FUSION #33
    Piece of Heart #1 - Castor Wilds / Northeast
                      * Go up here and swim through the water. Go into the cave
                        and push the stones for the piece. Push these stones:
                        Top right, the stone after the one under that, then the one
                        sticking out.
    Piece of Heart #2 - South Hyrule Field
                      * Go to the southwest and ram the tree. Shrink and swim all
                        the way up to a Minish water entrance. Inside is the piece.
    Piece of Heart #3 - Hyrule Castle Garden
                      * Go to the bottom right and chop all the grass away. Go down
                        and up. Here is a Piece of Heart.
    Piece of Heart #4 - Mt. Crenel / Northwest
                      * Go to Melari. Fuse a G2 with him to make a beanstalk appear
                        in the northwest.
    Piece of Heart #1 - Veil Falls / Northeast exit from North Hyrule Field
                      * Jump into the water and near you should be the piece.
    Piece of Heart #2 - Lake Hylia / South
                      * Head to Hagen's cabin. Go north of it and jump into the
                        water. Swim left to find the piece.
    Piece of Heart #3 - Lake Hylia / Southwest
                      * Enter the tree hut. Downstairs is the piece.
    Piece of Heart #4 - Lake Hylia / Northwest
                      * Drop into the water left of Stockwell's home. Press B to
                        dive for it.
    Heart Container - Temple of Droplets
                    * After you defeat the big Octorok, it appears.
      Heart Upgrade E - 2 Hearts                                      04.12
    Piece of Heart #1 - Royal Valley / Graveyard
                      * Top left grave is movable. Clone inside and push stone.
    Piece of Heart #2 - Veil Falls / Northwest
                      * OPTIONAL FUSION #57
    Piece of Heart #3 - Palace of Winds / 4F Inside
                      * Upon entrance, go left and up. Push the blocks and jump
                        across. Go all the way up.
    Heart Container - Cloud Tops / Top of Wind Tribe building
                      * After beating the Gyorgs, you get it.
    Piece of Heart #4 - Hyrule Town / Center
                      * Jump into the bell for it.
       Heart Upgrade F - 3 Hearts                                      04.13
    Piece of Heart #1 - Lake Hylia / Center of water
                      * You need to jump to this.
    Piece of Heart #2 - Lake Hylia / Lon Lon Ranch
                      * Go to the above piece. Hop up to the sand cave and dig it.
                        Dig to the southwest and exit for the piece.
    Piece of Heart #3 - Lake Hylia
                      * You must have done OPTIONAL FUSION #45. Then, go to the
                        cave mentioned right above this. Dig to the northeast, take
                        the ladder, go left and down this one, then dig to the
                        end. This ladder will take you to the beanstalk if you did
                        the fusion.
    Piece of Heart #4 - Hyrule Town / Funday School
                      * Go into the Minish valley in the yard. At the end, make
                        three clones to push the block.
    Piece of Heart #1 - Veil Falls / Center
                      * OPTIONAL FUSION #70
    Heart Container - Lake Hylia / Hole by Wind Crest
                      * OPTIONAL FUSION #71
    Piece of Heart #2 - Castor Wilds / Southeast
                      * Do OPTIONAL FUSIONS #14, #15, and #16. Go to Castor Wilds.
                        Shrink at the top left. Take the first lily pad down. Go
                        through the log. Go down and right, then through the
                        next log. Once at the southeast, swim through the water to
                        a Minish hole at the top right of this area. Inside,
                        navigate the maze. Once through, kill all the enemies. At
                        the end is the piece.
    Piece of Heart #3 - Wind Ruins
                      * Once you reach the 2nd Minish portal, shrink. Go back and
                        down two sets of vine. Now, take the 2nd one from the left.
                        Enter the hidden cave. At the end is the piece.
    Piece of Heart #4 - Hyrule Town / Bottom left shop with gold statue
                      * Collect all 136 Figurines. The last 6 come from after
                        beating the game. Then, you'll get the Carlov Medal. Go to
                        the man sitting beside the cafe. Show it to him and he'll
                        let you in the shop that was locked. Grab the goodies and
                        the piece.
                        |                                |
    O===================|                                |===================O
                        | The Journey Continues          |             05.00
    O===================|                                |===================O
    | The Cucco Game                                                         |
    LOCATION: Hyrule Town / Southeast section
    HOW TO START: Talk to the woman guarding the yard with a Cucco in it
    HINT: You shouldn't do this game until you get some Wallet Upgrades, cause you
    know, why waste all the masses of Rupees you get? Read section 05.11 for info
    on upgrades.
    ---------------QUEST BEGIN
       Run #1                                                          05.01
    Conditions: -Get 2 chickens in the yard
                -Do in 25 seconds
                -No entering houses or leaving town
    Rewards: NOTE, you MUST follow my strategy to get these items.
             +60 Rupees
             +10 Shells
    Strategy: Run up and grab the white one. Throw him in. Go left and pick up the
              gold one. Run right a little and throw him. He runs northeast a tiny
              bit. Pick him up again, and throw him in the yard.
      Run #2                                                          05.02
    Conditions: -Get 3 chickens in the yard
                -Do in 25 seconds
                -No entering houses or leaving town
    Rewards: NOTE, you MUST follow my strategy to get these items.
             +70 Rupees
             +10 Shells
    Strategy: Do the last strategy. Then grab the white one to the left of the
      Run #3                                                          05.03
    Conditions: -Get 4 chickens in the yard
                -Do in 30 seconds
                -No entering houses or leaving town
    Rewards: NOTE, you MUST follow my strategy to get these items.
             +80 Rupees
             +20 Shells
    Strategy: Do the last strategy. Then grab the white one at the northeast.
      Run #4                                                          05.04
    Conditions: -Get 5 chickens in the yard
                -Do in 45 seconds
                -No entering houses or leaving town
    Rewards: NOTE, you MUST follow my strategy to get these items.
             +90 Rupees
             +20 Shells
    Strategy: Forget the last one! Grab the gold one at the left. Grab the two up
              at the northeast. There's a white one to the left of the house by
              where you got the gold one, and another one north from that.
      Run #5                                                          05.05
    Conditions: -Get 5 chickens in the yard
                -Do in 50 seconds
                -No entering houses or leaving town
    Rewards: NOTE, you MUST follow my strategy to get these items.
             +50 Rupees
             +30 Shells
    Strategy: By the looks of conditions, this got easier. Well it didn't.
              THIS IS NEAR IMPOSSIBLE! It doesn't matter which order you go in,
              just get these guys. And by the way, there is no way to win this one
              with a gold chicken, NO WAY.
              1. Northeast
              2. Above the house left of the woman
              3. Across the bridge left from the above house
              4. Above the said bridge
              5. North
              That was so freaking hard. I got the last chicken in with 0.5 on the
              clock! It took my 10 tries! Argh, God, I'm so frustrated now!
      Run #6                                                          05.06
    Conditions: -Get 5 chickens in the yard
                -Do in 45 seconds
                -No entering houses or leaving town
    Rewards: NOTE, you MUST follow my strategy to get these items.
             +130 Rupees
             +30 Shells
    Strategy: You're probably gonna scream. Well, don't. It gets easier. This is a
              remake of Run #4, an easy one. Here's what to do.
              1. Grab the gold one to the left.
              2. Cross the bridge and grab the gold one. Throw him across the
                 bridge. Catch up with him and bring him as close to the gate as
                 possible, and line up with the woman. Throw him and he'll run in
                 the yard. :D
              3. White one in the northwest.
              4. White one to the north in the water by the two ladies.
              5. White one between the left house and bridge.
      Run #7                                                          05.07
    Conditions: -Get 6 chickens in the yard
                -Do in 50 seconds
                -No entering houses or leaving town
    Rewards: NOTE, you MUST follow my strategy to get these items.
             +160 Rupees
             +Kinstone Piece (I got a R2)
    Strategy: This is a LITTLE tougher.
              1. White one to the left.
              2. Same as 1.
              3. Gold one to the left.
              4. White in the northeast.
              5. White in the north.
              6. White in the northwest.
      Run #8                                                          05.08
    Conditions: -Get 7 chickens in the yard
                -Do in 60 seconds
                -No entering houses or leaving town
    Rewards: NOTE, you MUST follow my strategy to get these items.
             +190 Rupees
             +Kinstone Piece (I got a R3)
    Strategy: This is a neverending game, ARGH!
              1. Same as 1 in the last game.
              2. Same as 1 in the last game, but a gold chicken.
              3. Same as 3 in the last game.
              4. Same as 4 in the last game, but a gold chicken.
              5. Same as 5 in the last game.
              6. Same as 6 in the last game.
              7. Run across the bridge. There is a white one above you.
      Run #9                                                          05.09
    Conditions: -Get 2 chickens in the yard
                -Do in 55 seconds
                -No entering houses or leaving town
    Rewards: NOTE, you MUST follow my strategy to get these items.
             +20 Rupees
             +Kinstone Piece (I got a R1)
    Strategy: Prepare for DEVASTATION.
              1. Run all the way northwest to the rugs. Go left behind the shops to
                 find a white one.
              2. Go back to the rugs and run up the north stairs. Take the left
                 path and cross the mini-bridge. There's a white chicken.
      Run #10                                                         05.10
    Conditions: -Get 3 chickens in the yard
                -Do in 55 seconds
                -No entering houses or leaving town
    Rewards: NOTE, you MUST follow my strategy to get these items.
             +Piece of Heart
             +110 Rupees
    REQUIRES: Flippers
    Strategy: ARGH. This is the final one. Problem is though, look above this.
              The new thing, it requires Flippers! >:(
              Come back once you have them.
              1. Run across the bridge and to the water. There's a gold one.
              2. Gold one in the northeast.
              3. West side, across the plank thing. You can swim across the water
                 with the Flippers.
    ---------------QUEST END
    REWARD: Some goodies and Piece of Heart
    | Item Holding Upgrades                                                  |
    These are upgrades you can get throughout the game to increase the capacity
    of holding items, like a bigger Wallet or Bomb Bag.
    ---------------SIDEQUEST BEGIN
      Wallet                                                          05.11
    Upgrade #1
    LOCATION: Stockwell's Shop
    HOW TO GET: Buy it for 80 Rupees
    CAPACITY: 300 Rupees
    Upgrade #2
    LOCATION: Minish Woods Fairy Fountain
    HOW TO GET: Head northeast out of Hyrule Town. Proceed south from Lon Lon Ranch
                and go down a tiny bit. When you see a hole to the right, charge
                it and flip up. Then head right and into the doorway thing. Here,
                tell the fairy "yes" twice.
    CAPACITY: 500 Rupees
    Upgrade #3 (FINAL)
    LOCATION: Lon Lon Ranch / Stairs under water puddle
    HOW TO GET: Kinfuse with the mayor of Hyrule Town, after getting the Kinstone
                Bag / You can't get the upgrade yet, though
    CAPACITY: 999 Rupees
      Bomb Bags                                                       05.12
    Upgrade #1
    LOCATION: Mt. Crenel / Mayfly Fairy Cave
    HOW TO GET: Climbing the Crenel Wall, climb to the right and land on the
                platform. Plant a bomb and go inside. Drop another bomb, pick it
                up, and throw it in the water. When the fairy appears and questions
                you, answer "Neither."
    CAPACITY: 30 Bombs
    Upgrade #2
    LOCATION: Stockwell's Shop
    HOW TO GET: Buy it for 600 Rupees
    CAPACITY: 50 Bombs
    Upgrade #3 (FINAL)
    LOCATION: In the Wind Ruins, in front of the Fortress of Winds
    HOW TO GET: Find Belari, the dude who gave you the first Bombs. Kinfuse with
                him to make the chest appear at the location.
    CAPACITY: 99 Bombs!
    Remote Bombs (EXTRA)
    LOCATION: Left of Forest Minish village
    HOW TO GET: Head to the Forest Minish village in Minish Woods. Go to the Elder
                and Kinfuse with him. After talking, now head left of the village
                and to Belari again. Talking with him allows you to swap Bomb types
                unless you want to change back, which you do by telling him so.
                Remote Bombs only let you place 1 at a time, but you can detonate
                whenever you want.
      Quiver (Arrows)                                                 05.13
    Upgrade #1
    LOCATION: Stockwell's Shop
    HOW TO GET: Buy for 600 Rupees after getting Flippers
    CAPACITY: 50 Arrows
    Upgrade #2
    LOCATION: Wind Ruins
    HOW TO GET: Near the beginning, find the Minish. Fuse a R3 with him for a big
                stake to grow somewhere else in the ruins. Find it and get the
    CAPACITY: 70 Arrows
    Upgrade #3 (FINAL)
    LOCATION: Royal Valley
    HOW TO GET: After getting third element and infusing, go to the Royal Valley.
                Head down the first steps, then bomb between the two pieces of
                fence. Answer the Great Dragonfly Fairy's questions - no, no, yes,
                no, no - to get a bigger quiver.
    CAPACITY: 99 Arrows!
    Light Arrows (EXTRA)
    LOCATION: Cloud Tops, Gregal's home
    HOW TO GET: Do the Gregal and the Ghost Sidequest before it's too late. Too
                late is when you come back looking for the Wind Element. He'll be
                dead. When you do come back, enter the house again and talk to
                Gregal for them.
    ---------------QUEST END
    REWARD: Upgrades
    | Gregal and the Ghost                                             05.14 |
    TASK: There is an old guy in a building whom is cursed by a ghost. You need to
    exorcise him.
    NOTE: This quest IS MISSABLE. If you don't heal him via the teleport route,
    then you'll run into the house in Cloud Tops, while searching for the Wind
    Element. Sadly, the old man will be dead then, and you'll miss out on 100
    Shells and the Light Arrow Upgrade.
    ---------------QUEST BEGIN
    To start off, do Optional Fusion #3. (See Fusion List.) After, go to the
    teleport that appears. In here, climb up the stairs, getting the three Kinstone
    Pieces from the chests on the way. At the top is a sickly old fellow. Bring out
    the Gust Jar and suck up at the ghost. Keep holding the button and moving left
    and right, back and forth. Soon the ghost will be caught. The old man will be
    better, so talk to him to get his thanks.
    ---------------QUEST END
    REWARD: Talking to him will net you 100 Shells. Later on, in the quest for the
    Wind Element, the second time you come to Cloud Tops, come back to this guy.
    He'll then give you the Light Arrow Upgrade.
    | Percy and the Monster-Lady                                       05.15 |
    OBJECTIVE: You need to see who the stranger in Percy's house is.
    ---------------QUEST BEGIN
    You need to go inside Percy's home and light all the things. You'll see the
    Monster-Lady, a Bow Moblin. Don't reveal her identity and you'll get 50 Rupees.
    ---------------QUEST END
    REWARD: Go back out and back in and talk to Percy. You'll get 100 Shells.
    | Marcy and the Swordsman Newsletter                               05.16 |
    OBJECTIVE: Erm...read the Swordsman Newsletter.
    ---------------QUEST BEGIN
    This isn't really more of a quest, just more of a sidething. You unlock this
    after fusing with the Postman. A woman in the Post Office will allow you to
    sign up for an issue for 200 Rupees each. For each issue, you must find a
    Blade Brother and earn a new technique. Other than being tedious and expensive,
    these things are really nothing else, so just read them here, is my advice.
        Some Walls Go Boom...
        It may look like a regular wall, but it may be something you can
        blow up. There's actually an easy way to tell. And I'm here to
        teach you! Build up the power in your sword and start stabbing the
        wall. If you pay attention, you'll find that some spots make a
        different sound!
        Teach us, Teacher!
        Monsters got you? Don't give up! Start mashing buttons! You might
        be able to escape quickly!
        Swiftblade's Gossip Column
        The Magical Boomerang...Somewhere in Hyrule, you can find an
        incredibly handy boomerang. It's designed so you can change its
        direction after you throw it! Or so I've been told. But it's just
        a rumor...
        Swiftblade, Signing Off!
        That's it for our first issue! We plan to bring you helpful questing
        hints every week, so check your mail! See you in issue 2! Until next
        time, warriors!
        This Year's Must-Have Item!
        Have you seen those sparks that move along walls? Your sword
        doesn't work, so maybe you've just given up fighting them. But have
        you tried ALL your items? Like...what about your boomerang? Give
        that a shot! You might be surprised at the results!
        Teach us, Teacher!
        Monster took your shield? Well, don't get all down about it. All
        hope is not lost. Beat him up quickly, and you might just get it
        Swiftblade's Gossip Column
        The Mirror Shield...A beautiful, glimmering shield capable of
        reflecting monsters shots. You can use it to turn their attacks
        back at them. Or so they say...But it's just a rumor...
        Swiftblade, Signing Off!
        Issue 2 is out the door! We've got our first reader mail! Let's
        answer it now! "Hey, Swiftblade, what's your best feature?" That
        would be my eyebrows! I spend a lot of time grooming these suckers!
        See you in issue 3! Until next time, warriors!
        Got a Bone to Pick?
        You're sure to run into more than a few skeletons on your journey.
        That's why this week's newsletter is dedicated to all you bone-
        breakers! A good, solid whack to the head should do the trick.
        That's their weak spot! Try smacking them with a beam from your
        Cane of Pacci. You should also try your Gust Jar. That head should
        just pop right off! They go all to pieces once they lose their
        Teach us, Teacher!
        Those darn Bob-ombs! If you hit them with your sword, they'll run
        all over the place and explode! But don't you worry. This
        newsletter's here to teach you how to cope! Your best bet is
        arrows! One shot can take them down! You can fire from a safe
        distance, too! There's also your Gust Jar...Draw them in and
        shoot them out, and they'll even blow up whatever they hit!
        Swiftblade's Gossip Column
        Light Arrows are amazing...They go through grass! They fell a
        monster with one strike! They're handy! They're dandy! They're a
        super-duper-ultra-item! Or so it seems...But it's just a rumor...
        Swiftblade, Signing Off!
        We've got more reader mail this week! "Hey, Swiftblade!  How many
        siblings do you have?" There are nine of us, not counting the ghost
        of Swiftblade the First. I'm the oldest, but again, that's if you
        don't count Swiftblade the First! See you in issue 4! Until next
        time, warriors!
        Seek Out The Strong!
        Have you ever seen a golden monster? When you fuse Kinstone pieces,
        you might get the rare chance to meet one. They're much stronger
        than the regular version of that monster. Of course, if you beat
        one of 'em, you'll get something REALLY good! If you see one, go
        fight it instantly! Just drop everything and go!
        Teach us, Teacher!
        Those thorny little thorn monsters! Your sword doesn't hurt 'em at
        all! But if you bump 'em with your shield up, they'll totally flip!
        There are other ways, though. Flip 'em with a bomb! Or your Cane
        of Pacci! Or with a well-placed down thrust! How's that for
        options? Your head must be swimming at the possibilities!
        Swiftblade's Gossip Column
        Remote Bombs...Here's a secret: you can blow them up whenever you
        want! How cool is that?! Or so it seems...But it's just a
        Swiftblade, Signing Off!
        I went to Lon Lon Ranch the other day. I saw the ghost of
        Swiftblade the First defeat a cow with his bare hands! It was kind
        of sad, really...See you in issue 5! Until next time, warriors!
        Fire Up That Chilly Chump!
        Have you seen a sorcerer who throws cold curses at you? Yeah, the
        one who keeps disappearing! That's him! Well, next time he shows
        up, whack him with your lantern! Fire against ice! It's the law of
        Teach us, Teacher!
        Those pig-faced Moblins...You see them around the Minish Woods,
        right? They're big and dumb? Well, they're also rich! Beat one up
        for some quick cash!
        Swiftblade's Gossip Column
        A tidbit about amulets...I hear that there's a mysterious amulet
        that raises your abilities if you use it! Well, that's what I
        heard, anyway...But it's just a rumor...
        Swiftblade, Signing Off!
        I went to Smith's the other day. The old guy's still looking pretty
        good. But I AM a little concerned about the guy in green tights on the
        hill there...See you in issue 6! Until next time, warriors!
        Here's What You Do!
        Have you seen a monster wrapped in bandages? It tries to grab you?
        Well, here's a pro tip: bandages burn easily, especially on a mummy!
        I don't have to spell this out, do I? Yeah, you know what I'm about
        to say! That's right, it's time to light up their world! FWOOOSH!
        Teach us, Teacher!
        Those heavy-handed Floor Masters...And their irritating friends,
        the Wall Masters...They're really annoying, but if you beat one,
        they say you'll be rich!! But it's just a rumor...Don't complain
        to me if it turns out to be wrong.
        Swiftblade's Gossip Column
        Rupee-stealing nasties...Those Rupee-camouflaged creeps have been
        ripping a lot of you off lately. I've heard that you greedy
        adventurers are getting soaked! In fact, I hear that the greedier
        you are, the more it takes! Or so it seems...But it's just a
        Swiftblade, Signing Off!
        We've got reader mail again! "Hey, Swiftblade, do you have a
        hobby?" Training! See you in issue 7! Until next time, warriors!
        For Real Swordsmen Only
        You know the Roll Attack, right? Yeah, the one you do midroll! I
        bet Grayblade told you to attack just as you finish the roll, right?
        Well, actually, you can do it just as you start the roll, too! But
        the timing is very tricky! You can do it! Hone your skill! The
        journey of a thousand miles begins with a single step! Or...
        Teach us, Teacher!
        Camouflaged shell-shockers...These fiends festoon themselves with
        grass and rocks to deceive your eyes. But you can remove their camo
        without trying to pick them up, you know! Hit them with that Cane
        of Pacci! Suck them with the Gust Jar! How do you like that!? Now
        you're a camo-buster!
        Swiftblade's Gossip Column
        Those short-fused Bob-ombs...I told you about them in issue 3, but
        here's another thing...Apparently they drop bombs at a higher rate
        than other enemies! Or so it seems...But it's just a rumor...
        Swiftblade, Signing Off!
        The next one is our last issue! After that, it'll be time for me to
        put down my pen. As much as I like writing, I'm a teacher at heart.
        But I know you'll miss me when I'm gone. I'm like a star! A
        superstar! Issue 8, the last one, is coming soon! Hope you're
        looking forward to it! Until next time, warriors!
        The Way To The Sacred Blade
        Have you ever wished you could unleash your Spin Attack a little
        faster? Or perhaps split faster? Or maybe you wanted a longer
        Great Spin Attack? It's only natural to want these things. Every
        warrior wants to be his best! So now for some good news! I haven't
        confirmed it, but there MAY be a way! All of these things could be
        yours if you only figure out how to do it!
        Teach us, Teacher!
        The one-eyed statue Eyegore...You have to shoot him with an arrow
        to make him move...But if you beat him, he almost always drops
        spare arrows for you! So don't you worry about running out of
        arrows once you've beaten him! Just fire away!
        Swiftblade's Gossip Column
        Armos, fabled creations of the Minish. I hear that they drop
        Kinstone pieces when you beat them! Or so it seems...But it's
        just a rumor...
        Swiftblade, Signing Off!
        That's all the news for you! If you get lonely, just come over and
        spar for a while! And thanks for reading! I hope you've enjoyed it
        as much as I have. And now, let me sign off one final time with
        that oh-so-familiar farewell...Until next time, warriors!
    ---------------QUEST END
    | The Last Bottle                                                  05.17 |
    OBJECTIVE: Do all the Goron fusions to break down the last wall in the Lon Lon
               Ranch cave. There will be the final bottle. You also get to do the
               last Sidequest, "The Mirror Shield."
    ---------------QUEST BEGIN
    To start this quest, you can do it after coming back from Castor Wilds the
    first time. What you need to do is head to Eastern Hills and talk to Eenie the
    farmer. He is in the northwest part, farming, and is on the top. Perform with
    him, OPTIONAL FUSION #6.
    Now, do the following fusions in this order:
    INTER-NOTE: After getting the 4th Goron and breaking the 3rd wall, enter the
                cave for 200 Rupees in a chest.
    INTER-NOTE: You need the Roc's Cape for the last one.
    Now, head to Lon Lon Ranch and go to the southwest. Enter the cave, and at the
    end, the last bottle will be there.
    ---------------QUEST END
    REWARD: Bottle - The last one in the game.
            New Sidequest - "The Mirror Shield"
    | The Mirror Shield                                                05.18 |
    OBJECTIVE: Obtain the ancient Mirror Shield.
    PREREQUISITES: Sidequest, "The Last Bottle" complete
                  The game complete, and saved
    ---------------QUEST BEGIN
    Make sure you have completed the Sidequest, "The Last Bottle." Also, you must
    have beat and saved the game.
    Now head back to that cave and go to the last Goron on the right. Talk to him
    and fuse with him. He requires a R3 Kinstone. Now, at the Veil Falls,
    Biggoron will appear. Go there and talk with him. He wants to...eat your
    shield? Let him do so and go around shield-less, collecting the last Heart
    Pieces and whatever you want.
    Come back later and he will give you your reward. Don't ask me how.
    ---------------QUEST END
    REWARD: Mirror Shield
                        |                                |
    O===================|                                |===================O
                        | Credits                        |             06.00
    O===================|                                |===================O
    Thanks to Nintendo and Capcom for making this game.
    Thanks to GameFAQs and Cheat Happens for hosting this. :)
    Thanks to Silktail for making the Kinstone Fusion FAQ. I used it for some
    references, but no direct copying.
    Thanks to Squirtle90909 for making the Figurines list so well.
                        |                                |
    O===================|                                |===================O
                        | Legals, Copyright and Info     |             07.00
    O===================|                                |===================O
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    Copyright © 2005-2013 Duane Niles
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.

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