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    FAQ/Walkthrough by Shaneth21

    Version: Final | Updated: 10/17/05 | Search Guide | Bookmark Guide

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                               The Sacred Stones
    Fire Emblem 8: The Sacred Stones                   (GameBoy Advance)
    Fire Emblem 8: The Sacred Stones Walkthrough      All rights reserved
    Copyright 2005, Shane Duckworth                 (gafgarion32@yahoo.com)
    Fire Emblem: The Sacred Stones copyright 2004-2005 Nintendo and 
    INTELLIGENT SYSTEMS. Fire Emblem is a registered trademark of Nintendo 
    and INTELLIGENT SYSTEMS. Fire Emblem: The Sacred Stones is a registered 
    trademark of Nintendo and INTELLIGENT SYSTEMS.
    This document is my work, was written and is owned by me, Shane 
    Duckworth. All copyrights and trademarks are acknowledged where not 
    specifically mentioned. Only GameFAQs has permission to use this 
    document. If you wish to use this document for your webpage or anything 
    else you MUST first contact and ask me by sending me an email.
    You may ONLY reproduce this guide for personal gaming experiences. You 
    may not sell this to another gamer and take credit for the profit. I 
    spent so much time working on this and only I should take credit for 
    writing it.
    You may e-mail me about this guide, questions or comments. I may not 
    reply in about a week or two so be patient. If you find any mistakes in 
    this FAQ and you e-mail me about them, I will check them up and if you 
    are correct, I will add it to my FAQ and credit you at the end of this 
    FAQ. If you can help me with finding the problems then please do since 
    I am always busy.
    Yo, another FAQ written by the great Shaneth! <-- Forget about the ego. 
    This is out to Fire Emblem: The Sacred Stones for the GameBoy Advance. 
    This is based on the North American version of the game, usually called 
    Fire Emblem 8 or just “The Sacred Stones”. Fire Emblem 7 or the first 
    Fire Emblem for the GBA was just too draggy for my work towards a 
    guide, but since FE8 has better stuff in it, it’s worth my time. Enjoi!
    NOTE: In this game, the currency is Gold. While listing the weapons, 
    armor, items, etc., I will put G instead of Gold just to save space.
    NOTE: This FAQ contains minor spoilers. Only spoilers that help 
    gameplay are used in here; none hurt the storyline.
    -Table of Contents-
    1.	Version History
    2.	Basic Controls
    3.	Game Basics and Tips
    4.	Characters and Recruitment
    5.	Battle System
    6.	Walkthrough
    a.	Eirika’s story
    b.	Ephraim’s story
    c.	The Twins United
    7.	Sidequests
    8.	Equipment
    9.	Items
                              -1. Version History-
    Version .10 - 6/28/05 started writing the intro, Version History, Basic 
    Controls, and the Game Basics.
    Version .20 - 7/2/05 wrote Characters and Recruitment and the Battle 
    System sections. Pondered what to do next.
    Version .30 - 7/27/05 wrote up walkthrough until chapter 9.
    Version .40 - 8/10/05 wrote up Eirika’s walkthrough.
    Version .50 - 8/15/05 wrote of Ephraim’s walkthrough.
    Version .60 - 8/17/05 wrote on conclusion of the walkthrough.
    Version .70 - 8/28/05 wrote up sidequests started the equipment area.
    Version .80 - 9/17/05 finished equipment area and wrote the items area.
    Version .90 - 10/15/05 rushed through supports, disclaimer, and 
    credits, finishing the guide as where it is.
    Version FINAL - 10/17/05 proofread everything and submitted to GameFAQs
                               -2. Basic Controls-
    Directional Pad - Movement of Cursor/Characters and to scroll menus
    Start Button    - Skip conversations/bring up a tiny map in battle
    Select Button   - Brings the tiny map on the World Map
    A Button        - Confirm (commands), move character to a location
    B Button        - Cancel/Close/go back. Hold down to make cursor faster
    L + R Buttons   - L - move cursor to a location on the world map or 
    move cursor to a character who hasn’t acted in battle for that turn.
                      R - View a unit’s weapons and stats/display help menu
    ||           ||
    ||           ||
    ||           || ------- Screen display
    ||           ||
    ||           ||
    ||___________|| ------- L+R buttons are on the shoulder
    (-------------)         of the GameBoy
    |     ()      | ------- Screen Light
    | _||_        |
    |  ||      (A)| ------- "A" button
    |        (B)  | ------- "B" button
    |             |
    |___(s)_(s)___| ------- Select and Start buttons
                              |          |
                        (left button)(right button)
    Yup. That’s the same drawing from my FF: DoS guide. It’s worth giggles.
                               -3. Game Basics and Tips-
    In order to survive the ways of Fire Emblem, you need to know the 
    basics. This is a bit different, but I’m going to make a list.
    1.	Once you lose a character, s/he never comes back. They’re gone for 
    the rest of the game. If you want to keep that character, then turn 
    off your GameBoy and restart the chapter. The game knows if you did 
    this because in the characters stat menu, you can see how many 
    battles s/he has fought, how many wins, and how many losses. Losses 
    are how many times they have been killed. Smart, isn’t it?
    2.	Once a character reaches 100 experience points (EXP), s/he will 
    level up. Leveling is what this game is about. When a unit levels, 
    it will gain stat points at random. The leveling can be good and 
    bad. Good levels are when 4-7 stats are boosted while bad levels are 
    when 0-3 stats are gained. Constitution can’t be gained by normal 
    leveling. It can only be gained by promoting a unit with the use of 
    a promoting item or by using a Body Ring. Body Rings increase the 
    units Con stat by 2. In case if you’re wondering what Con is, it 
    affects rescues. A unit with a 14 Aid stat can rescue anybody with a 
    Con stat of 14 or lower. Don’t ask me why you would want to gain 
    constitution; I see no point in it unless you want a character to 
    die. That brings us to rescues.
    3.	Save frequently after every battle. You don’t want to go 4 chapters 
    and then have your main guy killed, having to start over 4 chapters 
    earlier. I save after every battle and every time I arrange 
    something on the World Map because I don’t want to arrange it again.
    4.	If a friendly unit it in dire need of help, you can send a unit to 
    rescue them. Position the rescuer next to the troubled unit and 
    select “Rescue”. This can prevent a unit from dying. While a unit is 
    being rescued, the rescuer’s skill and speed stats will drop, 
    causing the unit’s hit rate and number of attacks to drop. When you 
    bring the unit to safety, You can select the command “Drop” and the 
    unit will appear again and the stat decrement won’t occur. You can 
    see if a unit is being rescued if you see a tiny blue character sign 
    at the lower-left corner of a unit. Any units on a horse make good 
    rescuers because their Aid stat is usually higher than 10 and they 
    get an extra move unless they moved all 7 or 8 spaces in the rescue.
    5.	Remember this little secret. The enemy will ALWAYS go after the 
    weakest character in range of attacking. If there is no weak 
    character, it will go after a character that can’t attack, like 
    priests and archers at melee. But, the enemy will always go for a 
    character in reach. Remember this as if an enemy unit has a move 
    rating of 5, position a character 6 spaces away from the enemy unit. 
    On the enemy’s turn, the AI will move that enemy unit towards the 
    unit positioned 6 spaces away and will attack it, even if its weapon 
    won’t do anything. Amazing how stupidly stupid it is. It’s different 
    on hard mode because the AI is smarter and more insane.
    6.	Remember the weapon triangle. Sword beats Axes, Axes beat Lances, 
    and Lances beat Swords. Knowing what weapon an enemy unit has is a 
    great advantage to your game. Send a unit with a weapon that will 
    crush that enemy. (Ex.) A close enemy has an Iron Axe. Send a unit 
    with an Iron Sword to beat it. If a unit with a weapon of the same 
    type combats, no additions or subtraction will occur.
    7.	Remember the magic triangle. Like the weapons, magic has the same 
    properties. Anima beats Light, Light beats Dark, and Dark beats 
    Anima. You can view which magics have what properties by pressing 
    the R Button to view the magic. If two mages with the same books 
    clash, no additions or subtractions will occur. If Magic clashes 
    with a weapon, nothing will change stat wise.
    8.	Never waste gold at the beginning of the game, or ever. Gold becomes 
    much more valuable during the later parts of the game. One unit 
    costs 9980G to recruit, but if you send a special someone to recruit 
    him, he’s free!!! Buy at least 6 of each of the Killer weapons 
    (except the bow) because they increase the crit rate of a character. 
    A crit hit deals triple the regular amount of damage. You’ll hate it 
    when a unit hits another that has 18 HP for 17 damage and then 
    scores a crit. Makes you want to break the game. Anywho...
    9.	Don’t diss some playable characters just cause they look evil, 
    stupid, gay, or even perverted. They can be total monsters to your 
    enemy. The most ugliest guy in the game, Riev is a boss. You can et 
    him to join you in Extra Mode as a level 16 Bishop, along with other 
    bosses and NPCs you met in the original story.
    10.	If you want to get through a level fast, then turn the animation 
    off. It’s quicker as you don’t always have to see the same unit 
    doing the same motion over and over and over and over and over 
    again. Plus, turning animation off can be good because a harmful 
    glitch occurs if a Wyrvern Knight attacks with a long range weapon 
    and the skill “Pierce” occurs. The game’ll freeze and it can harm 
    your game. Another baddy of the great Wyrvern Knight. Anywho, I left 
    animation off throughout my whole game and beat it. I got a play 
    time of 8 hours. With my animation on file, I had a play time of 12 
    hours. If you’re wondering, I take my time and do a lot of training. 
    11.	Use the terrain as your advantage. Hide in forests and mountains 
    and you’ll receive a defense bonus while in them. Sand, oceans, and 
    pillars also give defense. If you wait in a terrain booster (as I 
    call them), the enemy will charge recklessly towards that unit.
    12.	Know how much endurance a weapon has. Endurance is listed right 
    next to the weapon when you look at it in a menu. Once it has been 
    used that many times, it breaks and is automatically discarded. 
    Usually, strong weapons have low endurance while weaker ones have 
    higher endurance. Keep this in mind because if you send a unit with 
    shoddy weapons, it’ll use all of the weapons. A unit can’t fight 
    without any weapons. If an enemy attacks an unarmed unit, that unit 
    can’t strike back at the attacker. 
    13.	A handful of weapons can deal damage from 2 spaces away. Use 
    these to avoid counterattacks by enemy units that you’re hitting. 
    Most of  the magic books, bows, some spears, some swords, and some 
    axes have a reach of 2. Their endurance is pretty low, but they are 
    useful at all times. Longbows have a reach of 3 and few magic books 
    have a reach of 3-10. Save these books because they’re insane later 
    in the game. Sadly, you only find them late in the game.
    14.	Archers can be useful because bows have no weakness. The Longbow 
    is the only weapon that has a reach of 3, making no counterattacks 
    possible. The only exception is if the enemy you’re hitting has a 
    Longbow equipped. They can also use a special weapon called the 
    Ballista which is only provided by some battle maps. This, however, 
    doesn’t mean to beef up archers. To me, archers are crap and you 
    should never use them. There is an upgraded class called the 
    “Warrior” that can use both axes and bows. They are much better than 
    archers. They can equip Longbows, but they can’t use ballistas. 
    15.	Know your HP and stats. If you send in a weak unit to combat 4 or 
    5 baddies, even if it has the right weapon, chances are that it’ll 
    get crushed. But don’t just send in a strong unit to collect all the 
    EXP. Share the EXP so that all your characters will be balanced so 
    you have a variety of characters with a variety of weapons to bring 
    along in battle. 
    16.	Every point of damage counts. If a party member is the only one 
    injured and has only took 2 points of damage, you should still heal 
    the member. It has 2 pros: more HP for the unit and more EXP for the 
    healer. If you don’t heal a damaged character, the enemy AI will 
    target that character as a weak one and will keep attacking the unit 
    until it dies. Heal very often, even after a battle where you only 
    took 1 point of damage. You wouldn’t imagine the luck I ran into 
    when I entered the arena with Franz. I forgot to heal and he was at 
    21 of 24 HP. I was facing a Myrmidon who had a 64 hit rate, 7 damage 
    rate, and 3 crit rate. I hit the myrmidon and he hit me back as a 
    critical for 21 damage. RIGHT on the spot. I broke a GameBoy that 
    night. Always heal frequently!
    17.	Look around your enemies. If you see an enemy of a same class 
    that has a different portrait than another (as in a portrait that 
    looks like a human), try talking to them with a unit. You might be 
    able to get them to switch sides. Few characters are like that. The 
    only exception is Orson because he’s playable in chapter 5x, but he 
    turns into a baddy and is a boss in chapter 16. You can know which 
    characters you can recruit by reading the next section.
    18.	You should never have a team of just Axemen because if they 
    combat a team of swordsmen, a lot of characters will be killed. 
    You’re guaranteed not to use a bunch of the characters because you 
    can only bring a few characters into a battle/skirmish. Leave out 
    weaker ones and never use them. I usually leave out archers because 
    I think mages and shamans are WAY BETTER.
    19.	I never use thieves, but they are pretty useful. They can use a 
    lockpick to open doors and chests without keys. They can even steal 
    anything but weapons from an enemy. That means promotion items, gems 
    worth tons of Gold, healing items, and even keys. Keys are always 
    dropped though. You’ll know if an item will be dropped if it is 
    flashing green when you look at the enemy’s stat window. Always keep 
    this in mind as even some weapons are dropped as well. Promote a 
    thief into a Rouge and he won’t need to use a lockpick.
    20.	Summoners are extremely useful. Their powers are insane. They 
    have an option called “Summon”. This summons a disposable phantom 
    with an axe that only has 1 HP. It isn’t affected by the terrain 
    either which makes the phantom wicked! The AI will always go for the 
    weakest so you have yourself a distraction. They can also be used 
    for breaking a bosses weapon. Here’s a strat: If a boss has a 
    double-ranged weapon, position the summoner 3 spaces away from the 
    boss, summon a phantom., and end your turn. The boss will keep 
    attacking the phantom and killing it, wasting endurance of a weapon. 
    Keep doing this and once the bosses weapon is broken, you get free 
    hits! You only get 1 Shaman in the game and you should promote him 
    to a summoner. If you promote Ewan into a shaman then there’s 
    another summoner! With 2 summoners in your party, your game is 
    busted as all hell! Second best class in the game. 
    21.	There is only 1 dancer in the entire game. I think she’s useless, 
    but Tethys is actually amazing. She can give another character 
    another chance to act. An extra move can get a unit to a troubled 
    one in time for a rescue. An extra move means the unit can attack 
    twice in one turn. Once attack can make a big difference. And every 
    point of damage can make a difference. If you are going to use her 
    give her the only Swiftsole in the game to increase her movement 
    range to 6. She can barely keep up with just a 4 movement range.
    22.	Support characters a lot. Some characters have a relation to 
    others and can use a command called “Support”. This command can only 
    be used after a set amount of turns have passed. You can see 
    characters flirt with each other and it’s really fun. As an 
    addition, if a supported character is at least 3 spaces away from 
    the character who supported, the supported character will receive 
    additional stat bonuses while attacking or when attacked. The stats 
    grow higher if the support relation is higher. The rankings go from 
    C to B to A. A is the max of course. A unit only gets 5 supports so 
    use them wisely. In certain maps that use the “Siege” objective, 
    just murder the boss and waste turns until a support option comes 
    up. A list of supports is near the end of the guide.
    23.	Some weapons reverse the weapon triangle. These weapons are 
    called the Swordreaver (axe), Axereaver (lance), and Lancereaver 
    (sword). They have a 15 endurance rating and can be useful. I never 
    use them, but people say that they’re underrated. I can believe 
    that, but I never found a use for them. There is also an Axe called 
    the Swordslayer, which is good against sword-users such as Myrmidons 
    and Mercenaries. There aren’t any magic books that reverse the magic 
    triangle which makes my gaming issues insane and yummy.
    24.	Some other weapons have special affects like effective against 
    knights, and effective against magic wielders. If you ever wonder 
    what cavalry is, it’s any unit that is on a horse. I never really 
    experimented much, but I don’t think troubadours are cavalry. There 
    are on a horse however.
    25.	Some items are stat-boosters and are one use items. These ones 
    can only be found by visiting villages, opening chests, and stealing 
    them from enemies. I like to save these ones because gaining stats 
    from levels is totally random. You have no clue how much HP you’ll 
    have, how much Strength, Speed, Luck, or whatever, even after you 
    promote a unit. My advice, save them for the end of the game, but if 
    you play extra mode, you can buy these items from secret shops in 
    the World Map. Most of these items permanently increase the given 
    stat by 2, but the Angelic Robe increase the HP stat by a whole 7 
    points! As I said before, every point of damage counts and that 
    includes your own hit points. Sad, as most people I know trash them.
    26.	Don’t be dumb and waste the stat booster items on characters you 
    like. Spread the stats so you’ll have a well balanced team. One unit 
    should not have all the glory in killing enemies. However, if you 
    are dumb (like I was) then I guess you could waste them on one 
    character. I used mine on Marisa because I thought she was hot (I 
    still do!). It was funny as my Marisa had maxed stats and was only a 
    level 5 Myrmidon. INSANE!!
    27.	You need a special item to promote a class and the unit needs to 
    be at a level 10 or higher. Never promote a class unless it is level 
    20. You’ll miss out on plenty of stats. Be wise in choosing classes.
    28.	Level up weaker units in the Tower of Valni. Some units come weak 
    and aren’t strong at all. These guys are usually Ross, Amelia, and 
    Ewan. They are trainee classes, but can turn into powerful dudes in 
    your arsenal. The Tower of Valni is available after chapter 8. Never 
    proceed to the second floor. Keep sticking to the ground floor 
    because the boss always gives unpromoted classes 100 EXP every time 
    you crush him. He gives about 50 EXP to promoted classes. He never 
    moves and has only a melee weapon. It’s a great way to beef up 
    archers and mages. Both Tower of Valni and Lagdou Ruins are full of 
    undead monsters. Lagdou is only available after you beat the game. 
    By the beginning of Chapter 9, you can have everybody in your team 
    at level 20, which some are unpromoted characters.
    29.	Don’t underestimate items like Pure Water and Barrier. So you get 
    +7 resistance and it decreases by 1 for each full turn passed. 
    That’s a decreiminating -7 damage when being attacked by magic. Pure 
    Waters saved my ass against Riev because his spellbook is really 
    strong. They can be used 3 times which makes it last pretty long.
    30.	Get the silver card in the desert. It decreases all bought items 
    by 1/2, but the unit that is shopping must have the silver card with 
    them. This is fun in extra mode because you can buy 2 stat boosters 
    for the price of 1. You can also buy weapons, 2 for 1. Saves gold.
    31.	Use the Arena in the game. There are only 2 in the whole game and 
    they aren’t re-visitable like shops and armories. There’s a trick to 
    the arena. If you enter with a sword-user and your opponent is a 
    lance user, reset the game before you start the fight and resume the 
    chapter. You shouldn’t be fighting. Move the sword-user out of the 
    arena and enter with an axe-user. It should be the same enemy, but 
    the level and/or weapon may alter. This is a great way to start the 
    game off with powered units and tons of gold. Use the earliest arena 
    in chapter 5 so you can have unpromoted level 20 characters. Not all 
    should be that powered up thought. I would stop until you have a 
    little over 100,000. It should take you no more than a day. Don’t 
    get too cocky and enter swords with swords combat. You just might 
    lose and have to do ALL that training again.
    32.	A special item in this game, similar to Afa’s Drop in FE7 is 
    called Metis’s Tome. It does the exact same thing as Afa’s Drops; it 
    increases stat growth by 5%. Don’t diss 5%. 5% is amazing! 5% can do 
    a lot for stat growth. I usually give it to a unit who I don’t use 
    early in the game. If it goes to a unit with a low level and low 
    stats, chances are, that character will be brutal later in the game. 
    The tome can only be found in the sand in Chapter 15.
                        -4. Characters and Recruitment-
    This section displays all of they playable characters on your side of 
    the party. It will tell you a description of the character, how to get 
    them, and what you should do with them. If you don’t agree, then it’s 
    your game to mess with, but pay attention because this is good stuff.
    Class and Level
    Short Description
    -How to get
    What to do
    LV 1 Recruit
    A girl who looks 13 and left her village to fight for Grado.
    -Chpt. 9- Have Eirika, Ephraim, or Franz talk to her.
    -Chpt. 13 Eirika- Have Eirika or Franz talk to her. 
    A trainee that has potential. Level up in Tower of Valni and promote to 
    a Cavalier. She looks better because she isn’t covered with armor. 
    Then, promote to a Paladin. I used Metis’s Tome on her.
    LV 2 Monk
    A monk from Renias who has a red afro.
    -Chpt. 4- From the start.
    I never used him. If you do soop him up, make him a bishop.
    LV 12 Hero
    A boss in the original story who you killed.
    -Play Extra Mode. You unlock him in the Tower of Valni.
    Gerik should already be a Hero. No need for another one. Take 
    Caellach’s junk and store it someplace in the inventory.
    Lv 2 Thief
    A thief who if friends with Neimi.
    -Chpt. 2- have Neimi talk to him.
    Use him in the beginning for opening doors and chests> It’s also fun 
    stealing stuff from enemies. If you do use him, promote him to a rouge.
    LV 9-11 Wyrvern Rider
    Brother of Glen who Valter murdered.
    -Chpt. 10 Ephraim- Have Duessel speak to him.
    -Chpt. 13 Eirika - Have Eirika speak to him.
    Use Tana instead. If you want a Wyrvern Knight then he’s your man.
    LV 1 Berserker
    L’Arachel’s servant and protector.
    -Chpt. 11- Have L’Arachel talk to him.
    I’d use Ross instead. If you do use this guy, he comes well balanced.
    LV 8-10 Great Knight
    The famous Obsidian. Also a general who betrayed the Grado empire.
    -Chpt. 10 Ephraim- Have Ephraim speak to him.
    -Chpt. 15 Eirika - joins on the third turn.
    I’d use him instead of Forde or Kyle combined! He’s just like a Seth.
    LV 1-15 Lord
    Princess of Renias; sister to Ephraim.
    -Chpt. 15 Ephraim- Joins in on the first turn.
    -    Prologue    - Main character.
    Beef her up throughout the game. Can’t do anything about it.
    LV 4-15 Lord
    Prince of Renias; brother to Eirika.
    -Chpt. 5x- first turn.
    -Chpt. 8 - end of first turn.
    -Chpt. 15 Eirika- Turn 3.
    Beef him up throughout the game. Can’t do anything about it.
    LV 1 Pupil
    Student of the sage Saleh.
    -Chpt. 12 Ephraim- Enter a village.
    -Chpt. 12 Eirika - Enter a house in the western side of the map.
    Promote him to a Shaman and then a Summoner. SECOND BEST CLASS!!
    LV 11 General
    Father to Eirika and Ephraim whose name sounds like the drink Faygo.
    -Play Extra Mode. Beat the Tower or Ruins multiple times (I think).
    Gilliam should already be more powerful than him, but I’d use him 
    because he defense stat is so damn high.
    LV 6+ Cavalier
    A secret painter who is Franz’s brother.
    -Chpt. 5x and 8. Comes in on first turn
    I would only use him for the beginning. Don’t bother with him 
    afterwards and he is pretty useless. Make him a Great Knight.
    LV 1 Cavalier
    Forde’s younger brother who wants to be like Seth.
    -Chpt. 1- from the start
    I used him throughout the whole game. Make him a Great Knight.
    LV 4 Fighter
    Father to Ross and was once a great military leader.
    -Chpt. 2- Have Ross talk to him.
    I’d use him pretty much for the beginning of the game. He becomes 
    weaker in later parts of the game, but I used the arena to make him 
    level 20. Definitely a wonderful Warrior when maxed out.
    LV 10 Mercenary
    The great character in the game who had previously hired Marisa.
    -Chpt. 13 Ephraim- joins first turn.
    -Chpt. 10 Eirika - have Innes talk to him.
    Use him all throughout the game and make him a Hero.
    LV 4 Knight
    Slow moving dude who’s pretty cool.
    -Chpt. 1- from the start
    Definitely use him throughout the whole game. Make him a General.
    LV 12 Dragon Master
    The only Dragon Master in the game. Cormag’s brother who was murdered.
    -Play Extra Mode. Beat some level in the Lagdou Ruins.
    I never used him. He does come with a Fili Shield which protects from 
    arrows. If you didn’t use any other flier except Tana, use this guy.
    LV 10 Ranger
    King of Frelia and friend of the sacred twins.
    -Play Extra Mode. Beat a level in the ruins.
    I never use rangers. They are like Warriors but with swords. I guess 
    they are useful if you need to exterminate enemies from a distance.
    LV 1-3 Sniper
    Prince of Frelia and friend of Eirika.
    -Chpt. 15 Ephraim- joins first turn.
    -Chpt. 10 Eirika - have Eirika talk to him.
    I never use archers. They’re useless. Trash this guy.
    LV 9 Swordsmaster
    Queen of White Dunes and Jehanna Hall
    -Play Extra Mode. Beat Tower of Valni.
    Marisa or Joshua should already be more powerful than Ismaire. Just 
    take her stuff and don’t use her.
    LV 5 Myrmidon
    A gambling spirit with no luck.
    -Chpt. 5- Have Natasha talk to him.
    I use him only for the beginning. If you want to promote him, make him 
    an Assassin because Marisa should be a swordsmaster.
    LV 10 Shaman
    A shaman from Grado. He knows the “riddle” of the Dark Stone.
    -Chpt. 10- First turn.
    Definitely make this guy a summoner. SECOND BEST CLASS!!!
    LV 5+ Cavalier
    Cavalier sworn to protect Ephraim and loyal to Renias.
    -Chpt. 5x and 8- First turn.
    I never use this guy. Even Forde is better than this dude.
    LV 3 Troubadour
    Princess of Rausten who can be really weird.
    -Chpt. 11- Have Eirika or Ephraim talk to her.
    I used her my second game and found she was quite useful. She is faster 
    than Natasha and Moulder and should be turned into a Mage Knight.
    LV 1 Mage
    Weird girl who knows Artur. She calls herself “Prodigy”.
    -Chpt. 4- Visit the small village in the southwestern part of the map.
    I would use her throughout the game because she’s a good mage that 
    should be promoted to a powerful sage. Anima magic is really popular.
    LV 14 Necromancer
    Childhood friend of Eirika and Ephraim who became EVIL!!!
    -Play Extra Mode. I hear you have to beat the Ruins 3 times.
    I never got him. Who would spend all that time wasting weapons just for 
    the only Necro”master” in the game? Only hardcore gamers would.
    ****According to John Teixeira, Lyon can summon phantoms as well as any 
    other summoner. He also says that his summons are stronger. If so, they 
    should only be used as distractions because they don’t get EXP for 
    defeating an enemy.
    LV 5 Myrmidon
    Tasty-looking girl who was once hired by Gerik.
    -Chpt. 12 Ephraim- Have Ewan talk to her.
    -Chpt. 10 Eirika - Have Gerik talk to her.
    Best character in the game. What was I thinking during my first file? 
    Once she’s maxed out, nobody can hit her, even with a lance!
    LV 3 Priest
    Middle-aged priest of Frelia.
    -Chpt. 2- From the start.
    I’d either use him or Natasha. This guy comes at a higher level though, 
    but I soop up Natasha because she’s a chick. Make him a Bishop.
    LV 1 Manakete
    Little girl who can trans into a dragon.
    -Chpt 16- From the start.
    Her HP starts off low, but she’s, according to some gamers, the “best 
    character” in the game. She hits pretty high, and levels up easily.
    LV 1 Cleric
    Yummy girl from the Grado Empire.
    -Chpt. 5- From the start.
    I used her instead of Moulder because she’s a female character. I like 
    females. I’m attracted to them. Anywho, she can change into a Valkyrie.
    LV 1 Archer
    Crybaby who grew up with Colm.
    -Chpt. 3- From the start.
    As I said before, archers aren’t good. Trash this girl.
    LV 13 Paladin
    Cavalier of Fado who betrayed of Renias.
    -Chpt. 5x- From the start. Exclusive for that chapter.
    -Play Extra Mode. Beat a level in the Tower of Valni.
    I just take his stuff and let him die. You’ll get his stuff back in 
    Extra mode. I use Seth or Amelia instead.
    LV 1 Rouge
    Rouge who was hired by L’Arachel.
    -Chpt. 14- Have Eirika, Ephraim, or L’Arachel talk to him.
    You have to buy him if you don’t talk to him with L’Arachel. With 
    L’Arachel, he’s free. I never used Colm so I used this guy.
    LV 16 Bishop
    Ugliest character in the game.
    -Play Extra Mode. Beat a level in the Tower of Valni.
    You should use him if another bishop is maxed out. He scares me because 
    he looks like a zombie. Yuck.
    LV 1 Journeyman
    Son of Garcia and a powerhouse when maxed.
    -Chpt. 2- Have Eirika talk to him.
    I’d use him all throughout the game. His power is unimaginable when 
    he’s a level 20 Warrior/Berserker.
    LV 1-4 Sage
    A teacher to Ewan and a powerhouse.
    -Chpt. 15 Ephraim- From the start.
    -Chpt. 12 Eirika - From the start.
    I used him for everything. He’ll probably have higher stats than Lute.
    LV 11 Mage Knight
    Another good-looking chick that you should use.
    -Play Extra Mode. I think you have to beat the Tower multiple times.
    I got her once. She’s better than L’Arachel as a Mage Knight.
    LV 1 Paladin
    Big powerhouse paladin from Renias.
    -Prologue- From the start.
    I used him throughout the game. He’s kinda like Marcus from FE7.
    LV 1 Falcoknight
    Commander of Frelia’s Pegasus Knights.
    -Chpt. 17- Have Tana talk to her.
    Since I used Tana throughout the game, I never had any use for Syrene. 
    If you want, you could beef up Vanessa and Tana to do the tri-attack.
    LV 4 Pegasus Knight
    Hot princess chick of Frelia.
    -Chpt. 9- Have Ephraim or Eirika talk to her.
    Use her for most of the game. Make her a Falcoknight.
    LV 1 Dancer
    Dancer from somewhere.
    -Chpt. 13 Ephraim- From the start.
    -Chpt. 10 Eirika - Have Innes talk to her.
    I never used her. Some peeps say that she’s a great character for the 
    party and should be in every fight. I find her “Dance” ability great, 
    but her movement rate very low without a Swiftsole.
    LV 13 Wyrvern Knight
    Knight of Grado who killed a fellow General Glen.
    -Play Extra Mode. He’s unlocked in the Tower of Valni.
    I never used this guy. His reputation is bad enough.
    LV 1 Pegasus Knight
    A knight loyal to Hayden and Frelia.
    -Chpt. 2- From the start.
    I’d wait for Tana to come in. I never liked Vanessa.
                               -5. Battle System-
    The battle system of Fire Emblem: The Sacred Stones is like the first 
    Fire Emblem for GameBoy and kind of like FF Tactics. Characters get one 
    action and that action involves a distance travel and an attack. In 
    Fire Emblem, the move must come before the attack. Otherwise, you can 
    only attack and not move. Characters can only move as many spaces as 
    their movement stat is. They can move less if you want them to.
    Terrain will also affect movement range. Forests will affect movement 
    by 1. I’ll make the best example I can.
     - - - - - - -       (c) character of a 6 move rate
    (c)= = = + = -        -  regular terrain (plains)
     - - - - - - -        =  move trail of the character
    The character has a move rate of 6, but is only moving 5 spaces. In 
    order to pass through the forest, it take 2 panels out of the movement 
    range. In order to pass a forest or a fort, it will take 2 panels to 
    pass it. Passing a mountain or a peak takes 4 or 5 panels just to cross 
    ontop of it. Watch out for terrain. I don’t recall armories, or houses 
    to deduct any panels. Armories might, but houses don’t.
    In order to attack an enemy unit, your attacking unit must be in range 
    of that unit. Melee weapons can only be used a character is adjacent to 
    the opposing unit. Other weapons such as long-ranged weapons, bows, and 
    magic can be used from one or two spaces away. Position a unit with 
    this kind of weapon property TWO spaces away from an enemy unit. A 
    panel that is diagonal from a unit counts as 2 spaces. This isn’t 3-D 
    here. It’s a 2-D tactical system. It’s pretty smart, too!
    If a one of your unit’s HP is reduced to 0, that unit is destroyed 
    (a.k.a. slaughtered). That unit is dead and can’t act for the rest of 
    the game. It’s best to restart the chapter and act again. It’s your 
    choice, but in this game, I didn’t se a scoring sheet for survival, 
    funds, tactics, or any of that. 
    Damage is calculated by taking the attacking units weapon “Mt” or 
    attack power, adding it to the strength of the attacking unit, and 
    subtracting the defense of the defending unit. So here’s an example.
    Mt = 7
    Str= 14
    Def= 8
    7 + 14 = 21 - 8 = 13. One strike of the weapon will do 13 damage.
    The same is for magic except defense is resistance. Another example.
    Mt = 10
    Mag= 15
    Res= 9
    10 + 15 = 25 - 9 = 16. One hit would do 16 damage.
    Skill is a major stat in battling. The higher a skill rating, the 
    higher a units Hit rate will be. Without a hit rate, your unit won’t be 
    able to hit your enemy. Don’t worry, leveling up increases this stat.
    Speed is also a factor that is important in battle. The higher a units 
    speed, the more times it can attack. The maximum time a unit is allowed 
    to hit is 2. With a “Brave” weapon, a unit may be able to hit for 4 
    strikes in one combat depending on the speed. I’m not sure, but it’s 
    either that a unit will be able to strike twice if:
    The unit’s speed is higher 
    than the defending unit’s
    The unit’s speed is at least twice
    as much as the defending unit’s.
    Again I’m not sure, but most of the time, your unit will hit twice in 
    one combat. The only time it won’t hit twice is if the weapon they’re 
    holding only has 1 endurance left in it. That leads to another thing: 
    Always bring enough weapons for a fight because you don’t want too many 
    or too less. You don’t want to go into a fight without any weapons. 
    Anywho, here is the turns of the game in order from which they occur.
    During the player phase, you control your units. Your units are the 
    ones in the blue. You can move all of them, specific ones, or none at 
    all. To end your turn quicker, place the cursor over a panel without 
    any character on it or on a character that has acted and press the A 
    button. Scroll down to “End” and it will end your current turn. It 
    saves time. Turning animation off also saves time.
    During the enemy phase, the enemy AI will move it’s own characters like 
    you’ve moved yours. Enemy units will move and initiate attacks if they 
    can. After the enemy has move, the AI will end the enemy phase.
    The Other Phase only appears if there are units that are green on the 
    field. Field stands for neutral characters. They, however, don’t harm 
    your units. During the Other Phase, the green units will move and 
    initiate attacks if they want to. A note about characters in the green. 
    If they defeat an enemy unit, they won’t gain experience. Some of the 
    green characters are recruitable. It’s best to recruit them quick 
    because they’ll hog tons of EXP. After the other phase, another turn, 
    although not viewable will occur. I call it the “Check”.
    During the Check, the game adds a turn to the total amount of turns 
    you’ve had throughout the game. It’ll tell you the amount of turns when 
    you beat the game. Mine are usually high because I spend time doing 
    supports. Anywho, I guess the Check can include the victory status. If 
    the condition for victory is “Defeat Boss” or “Defeat all enemies” 
    after you’ve accomplished that goal, it’ll skip through the remaining 
    phases and immediately go to the Check, resulting in a victorious 
    battle. The only victory not affected by the Check is the “Seize 
    Throne/Gate” victory. The battle will end once the Seize command is 
    issued. So the Check includes the turn count and victory condition.
    Of course after each battle, you’ll either appear back on the world map 
    or be forced into another battle. Very few times will you have a 
    following battle after a story fight. You will ALWAYS return to the 
    world map after every “skirmish”. These are battles that don’t affect 
    the storyline, but after chapter 8, random monsters will appear on 
    places that are black dots. They won’t move, but if you touch them, 
    you’ll initiate a battle. These can be used to gain experience points, 
    but I don’t like them because 90% of skirmishes have fog in them, 
    making it impossible to see the enemies. The Tower of Valni is so much 
    better because you actually know what you’re fighting. 
                 This concludes the Game Flow and Battle System.
                                -6. Walkthrough-
    Hey peeps! Time for the real stuff. This section provides info for 
    story mode, but I’m not going to tell you the story myself. Boss strats 
    are included in here, so watch out for them. Well, on we go.
    Objective - Defeat all enemies
    New Characters - Eirika, Seth
    Recruits       - none
    Move Seth towards the enemy and take out a fighter.
    Move Eirika towards the enemy and attack. Have her hit both remaining 
    enemies. Eirika should gain 1 or 2 levels. It is possible to die this 
    early in the game if the leader hits twice in a row. Just be careful, 
    use a Vulnerary and hide in some woods. Don’t use Seth because Eirika 
    needs the EXP.
    Chapter 1 - Escape!
    Objective - Seize Gate
    New Characters - Franz, Gilliam
    Recruits       - none
    Trade the Vulneraries to Gilliam. Move Seth to the targeted position.
    Move Eirika in for an attack while bringing Franz and Gilliam down 
    towards the fortress. When reinforcements arrive, send Eirika and Franz 
    down to kill them. Have either Eirika or Seth take care of Breguet. 
    Before you seize the gate, you may way to waste about 100 turns for 
    support conversations. Just move your cursor to an empty panel, press 
    the A button, then Up, then the A button again. It should end your 
    turn, but also go back to your turn. Keep doing this until it says 100 
    turns in the status menu. Then seize the gate with Eirika.
    Chapter 2 - The Protected
    Objective - Defeat all enemies
    New Characters - Moulder, Vanessa
    Recruits       - Ross, Garcia
    Send Vanessa to rescue Ross while sending Moulder to approach the 
    mountains. Eirika should be visiting the village. Garcia should be 
    taking care of the enemies of the other side. Immediately follow up by 
    having Seth move closer to the southwestern village in the corner. Have 
    your other units move down towards the enemy. Drop Ross next to Moulder 
    and have him heal Ross. Have Eirika visit the two northern villages and 
    talk to Ross. Then send Vanessa back to rescue Garcia. Have Ross talk 
    to Garcia to recruit him. Have Eirika buy an Iron Sword from the armory 
    and clear out all enemies. If she ever gets hurt, heal with Moulder.
    Chapter 3 - The Bandits of Borgo
    Objective - Seize Throne
    New Characters - Neimi
    Recruits       - Colm
    Move Neimi up on the first round. At the end of the enemy’s turn, Colm 
    will appear. Talk to him with Neimi. Send Ross with his Hatchet to kill 
    the Brigands from long-distance, just so he gets the EXP. You will want 
    Ross to pick up all the EXP here. Whenever he gets hit, use Moulder to 
    heal him. Ross should kill every unit except for the boss. The boss, 
    Bazba, is an axe-user, so you should have either Eirika or a Cavalier 
    take care of him. Remember, leave the small guys to Ross. This is 
    another battle which you can pass up turns for support conversations.
    Chapter 4 - Ancient Horrors
    Objective - Defeat all enemies
    New Characters - Artur
    Recruits       - Lute
    Once the battle starts, send Vanessa to the southwestern village to 
    pick up Lute. Have Lute exterminate the enemies in the south. Have Ross 
    kill all the enemies and reinforcements in the northwestern area. He 
    MUST reach Level 10 by the end of this Chapter, just so he gets 
    promoted a class and gets stronger. After Ross gets to level 10, stop 
    sing him and use Gilliam or a Cavalier. Anybody can crush the boss, an 
    Entombed monster. 
    Chapter 5 - The Empire’s Reach
    Objective - Defeat Saar
    New Characters - Natasha
    Recruits       - Joshua
    Ross should be promoted to a Pirate. His dad, Garcia, is already a 
    fighter, so you don’t need another one. Pirate can also cross water.
    This battle’s pretty complicated. Natasha is the only one who can 
    recruit Joshua, and Joshua won’t attack Natasha. He will attack any 
    other character that is in his movement rate. For starts, move Lute to 
    the village to the east of you starting location. Move 3 or 4  
    characters up the western slope while you should lure the enemies from 
    the east bank out and take care of them. Once all the enemies except 
    Joshua are defeated, send only Natasha up to recruit him. Now you have 
    an extra swordsman. Enemy reinforcements should arrive from the 
    southeast, east, and northeast. Take care of them fast because the 
    pillage villages preventing you from getting free items. Don’t kill 
    Saar just yet. You saw the arena here, so lets train some characters.
    ARENA - The arena is used for training characters and making some Gold. 
    You will need Gold later, so make sure you do this. Also make sure you 
    train Dart, Eirika and a lance user. Don’t use Gilliam because he’s too 
    slow. There’s a trick to this. Once you pay the guy to fight, look at 
    the opponent he shows you, but don’t start the battle. If you entered 
    with Dart and the opponent is a sword-user, reset your GameBoy and re-
    enter with the lance-user. If you entered with Eirika and the opponent 
    is a lance-user, reset and enter with Dart. Once your character is done 
    fighting, heal with Moulder or Natasha (whoever you want to use 
    throughout the rest of the game). You can use Joshua instead of Eirika 
    and Garcia instead of Ross, if you want.
    This is a cool trick that allows you to reach level 20 with some 
    characters. I only recommend training until your Gold reaches a very 
    high amount (around 12,000). If you’re running out of staves to heal 
    with, you can always buy some from the vendor. You won’t have to worry 
    about weapons because they’re provided by the arena. Make sure you do 
    this because this guide plays along like you did.
    Once you’re done training in the arena, defeat Saar.
    Chapter 5x - Unbroken Heart
    Objective  - Seize Throne
    New Characters - Ephraim, Forde, Kyle, Orson
    Recruits       - none
    Do NOT use Orson in this battle. He may seem tempty to use, but don’t 
    use him. He turns evil and leaves you! AHAHAHA!!!! It’s true...Take all 
    his stuff and give it to Ephraim.
    This level’s pretty easy. First choose a Cavalier, Forde or Kyle. If 
    you want a higher level Cavalier, choose Forde, but if you want Spike 
    from Cowboy Bebop, choose Kyle. Send this Cavalier and Ephraim around 
    slaying everyone. Make good use of the Vulneraries and Elixirs. Make 
    sure you kill everybody and get all the chests. Have the Cavalier and 
    Ephraim gang up on the boss, Zonta.
    ***Orson strat contributed by John Teixeira***
    3)  Finally, a little bit of strategy that is kinda funny.  You say not 
    to use Orson in  ch. 5x.  I agree, he should not attack.  However, if 
    you want to see the CPU be REALLY stupid, take all of Orsons weapons, 
    give them to anyone, and send Orson into a mad charge, attracting all 
    of the enemy fire while Ephriam and Kyle/Forde just out of range of the 
    enemies.  When it is your turn again, move Orson back and bring in the 
    soon-to-be wrecking crew and cut down all of the stupid AI that 
    attacked Orson.  Easy shielding at absolutely no cost to you.  If he 
    dies, oh well, he betrays you anyway, who cares?  He only says 
    something to the effect of he is retreating and dissappears.  the story 
    line is still unaffected.
    Chapter 6 - Victims of War
    Objective - Defeat Novala
    New Characters - none
    Recruits       - none
    Gigantic spiders haunt villagers in the east. If you brought Colm 
    along, you can see further through the fog. Also, if you’re quick 
    enough, you can end this battle without rescuing a single villager from 
    the Baels. Make sure you hide your healer in a forest so they can avoid 
    attacks. Don’t send any level 20 character to the frontlines. If all 
    your other characters are weak, then I guess you could. It’s a good 
    idea to send Gilliam out because his defense rate is amazing. Once the 
    spider starts charging down the mountains, hurry and defeat all enemies 
    and Novala last. Seth should make quick work of Novala.
    Chapter 7 - Waterside Renvall
    Objective - Seize Gate
    New Characters - none
    Recruits       - none
    There are big crossbows in this map called Ballistae. Only archers and 
    snipers can use these, but I wouldn’t use Neimi here. She sucks, haha!!
    Send an axe-user across the bridge to kill the soldiers. Bring 
    everybody except 1 unit across the bridge. Send that one unit up to 
    kill the northern enemies. Once every unit is across the bridge, 
    position them around the southeastern portion of the map. Send Gilliam 
    up so that the archer wastes the Ballista ammo on him. He won’t be 
    damaged. He can also take care of the enemies around there, too. Once 
    the ballista ammo has been wasted, send another unit up to the archers 
    location and kill his buds as well. Make your way to the castle and 
    gang up on Murray. He’s easy. You can waste turns here for supports.
    Chapter 8 - It’s a Trap!
    Objective - Seize Throne
    New Characters - none
    Recruits       - none
    Make sure you bring Colm and his lockpick along in the fight.
    Ephraim and his friend make an appearance at the end of turn 1. Send 
    Eirika and some horse guys along with her to join up with Ephraim. 
    Reinforcements arrive around Ephraim’s starting area, so keep them 
    stationed around there. The other characters should head north and kill 
    the enemies there. One drops a key to the door so you can use that 
    instead of Colm’s lockpick. Once all the enemies on each side are 
    defeated, join the two teams up in the middle. Make sure Colm raids the 
    chests in the map; you’ll need the items. The boss Tirado is a General, 
    much like Gilliam. His has insane defense, so have either Ephraim with 
    the Reginleif or Seth with the Armorslayer finish him off.
                                CHOOSING A PATH
    This part plays a good role in the storyline. If you want an easy game, 
    choose Eirika’s path. If you want harder maps, choose Ephraim’s path. 
    Each one has it’s benefits, but Ephraim’s path seems a lot harder. 
    There aren’t any characters that can’t be obtained in either path, but 
    some are harder to recruit in Ephraim’s path. I’m listing a walkthrough 
    for both paths, starting with the easiest, Eirika’s. Here...we...GO!
                               a. Eirika’s Path
    After the events in Chapter 8, a new level opens up. It’s a tower 
    called the “Tower of Valni”. This is a great place to level up 
    characters because the map is always there and skirmishes place fog in 
    the map most of the time. In the tower, it’s recommended to send only 1 
    unit and a healer into the tower. You can send other characters for 
    backup if you want, but make sure you soop up some characters here.
    Chapter 9 - Distant Blade
    Objective - Defeat all enemies
    New Characters - Tana
    Recruits       - Amelia
    Bring Franz along for this battle.
    There is a new recruit named Amelia in here and she can be on of the 
    best characters. Speak to her with Franz or Eirika to recruit her, but 
    stay out of her movement range to avoid killing her by accident. If you 
    don’t recruit Amelia before turn 11, she’ll leave the battlefield and 
    you’ll have another chance to recruit her in Chapter 13.
    This battle consists of mercenaries, who aren’t very strong. Start off 
    by sending Tana, equipped with an Axereaver, to the village near the 
    middle of the screen. Pirate will try to attack her, but their hit rate 
    should be low because of the Axereaver. Be sure to send appropriate 
    fighters around the corners and alternate battling with them. Amelia 
    appears in the southwest area of the map on turn 4. Franz should 
    recruit her because of his high movement range. Once you reach the 
    southeast corner of the map, start gathering your units around Binks, 
    the boss. Don’t get too close or he’ll hit you with his Steel Bow. Send 
    swordfighters first and if he’s still alive, hit with axes. He’s easy.
    Chapter 10 - Revolt At Carcino
    Objective  - Seize Gate
    New Characters - None
    Recruits       - Marisa, Gerik, Innes, Tethys
    Bring a high level paladin, like Seth, with you. If you don’t like 
    paladins, bring Tana along, but watch out for arrows. Also, bring a lot 
    of healing staves if you want to use the arena here.
    Get ready for the hardest battle yet. Your team starts out in the 
    northwest area of the map. Recruitable characters start out in the 
    fort-looking thing underneath your starting position. Have Seth or a 
    pegasus knight rescue Eirika and bring her toward the neutral 
    characters’ position. Once you reach their position, let Eirika off and 
    make her talk to Innes. Then have Innes talk to Tethys and have Tethys 
    talk to Gerik. That’s 3 characters in 1 turn!
    Now hear comes the tricky part. Make a group with Gerik and some 
    buddies near the bridges underneath the fort-looking thing. Watch the 
    myrmidon come up the path. Make sure she doesn’t attack you or you 
    attack her. When she’s in Gerik’s movement range, talk to her with 
    Gerik. Now you have a female swordsmaster. While you are doing all 
    this, your other characters should have already cleared out the middle 
    portion of the map. Have Gerik’s group move around the southeast corner 
    of the map slaying any reinforcements. Have your party regroup in the 
    middle of the map.
    Open the doors with a chest key and send a knight in because of his 
    high defense. He should kill the people inside the gate without taking 
    too much damage. Inside the gate is an arena which is very handy to 
    beef up new units like Marisa and Gerik. Amelia’s way too weak and 
    should be leveled in the Tower of Valni.
    Once you reach the boss, Pablo, don’t get within his attacking range. 
    Make a group of all your strong units and a healer or two. Send them 
    inside to gang up on Pablo. If your units get hurt, heal them with the 
    healer. Pablo’s tough, so if you don’t finish him within one turn, 
    he’ll kill a unit for sure. After killing him, waste turns for supports 
    and then seize the gate when you’re ready.
    Chapter 11 - Creeping Darkness
    Objective  - Defeat all enemies
    New Characters - None
    Recruits       - L’Arachel, Dolza
    Bring some torches and a thief (for sure!) along.
    This battle consists of fog and undead monsters. First off, split your 
    party into 2 groups: one with Eirika paired with a thief and some 
    average units and the other consisting of strong units. Send Eirika’s 
    unit down the southern passage and the other unit through the east 
    pathway. Make your way through slaying enemies. Once Eirika’s unit 
    reaches the bottom of the map, send the thief up to the ladder-thing to 
    the chest. Send Eirika to L’Arachel to recruit her, then have L’Arachel 
    talk to Dolza to recruit him.
    Regroup your team in the middle of the map to L’Arachel’s starting 
    position. Have the thief nab the chest there and the one northeast from 
    it also. After all the chests have been robbed, make your way outside 
    the castle demolishing any leftover enemies.
    Chapter 12 - Village of Silence
    Objective  - Defeat all enemies
    New Characters - Saleh
    Recruits       - Ewan
    This is another monster-infested area. Bring a bishop along.
    Your party starts out in the southwest area of the map. Send in weak 
    characters in first to gain some levels. Work your way to the top 
    dispatching reinforcements if they come. Once you reach the middle 
    portion of the map, send Saleh and a few other units off to the small 
    area with the 2 houses and send Saleh in the westernmost house to 
    recruit Ewan. Level him in the Valni tower later.
    Send in some strong units out to the front line and slay some monsters. 
    Make sure all reinforcements arrive before challenging the boss, the 
    Maelduin. He has a Steel Bow with him, so don’t get too close. Here’s a 
    trick: send in a General or somebody with high defense and place him 2 
    spaces away from the boss. Skip your turn and let him hit you with his 
    bow. The next turn, slam him with weak characters. The characters who 
    finished him off should get 100 EXP.
    Chapter 13 - Hamill Canyon
    Objective  - Survive for 11 turns/Defeat Aias
    New Characters - None
    Recruits       - Cormag, Amelia
    Bring a lot of strong units for this one. Amelia only appears as a 
    recruit if you didn’t recruit or kill her before.
    This chapter may look intimidating. It’s actually not that bad. Your 
    party starts off in the middle of the map while enemy units will plunge 
    from the east. They will keep replenishing from the forts so make sure 
    you pop a unit onto a fort. Send most your strong units east to take 
    out many units. Send the other characters into 2 groups and around the 
    mountains for a pincer attack. Regroup your characters near the enemy’s 
    You might wanna keep Eirika and a few axe-users behind at the camp to 
    recruit Cormag. He comes with a few wyvern knights and Eirika needs to 
    talk to him in order to recruit him. Make sure he doesn’t attack you 
    first, or he might kill you or vice-versa. If you didn’t recruit Amelia 
    earlier, send Franz or Eirika to her and get her on your team. She 
    appears on the frontlines of the enemy’s camp.
    Take out reinforcements pouring out of the forts every turn. If you 
    feel like it, you can kill Aias, but he’s pretty hard and has a wide 
    variety of weapons to use. Defeating him earns you a Knight Crest, 
    which isn’t that important cause you can buy it later. Either stall for 
    11 turns or defeat a worthy boss.
    Chapter 14 - Queen of White Dunes
    Objective  - Seize throne
    New Characters - None
    Recruits       - Rennac
    Bring L’Arachel along.
    This battle takes a long time. Send L’Arachel with some units through 
    the eastern door. You can open the door and send L’Arachel to Rennac to 
    recruit him, but make sure you kill enemy units before you do. While 
    doing this, send your other units into 2 groups. One going through the 
    northern door and the other through the western door. Scrap up some 
    weak enemies and regroup your units by the enemy’s main camp. Rennac 
    should have a Member’s Card, which can be used at the western upside-
    down “L” shaped patch of grass. Move him inside that tiny space and 
    select the “Secret” command. The shop sells some nifty stuff.
    Reinforcements appear from the south if you didn’t know. When you’re 
    ready, penetrate the throne room and slaughter Carlyle’s guards. Send 
    in some lance-wielders and take down Carlyle. Waste turns for supports 
    and then seize the throne with Eirika.
    Chapter 15 - Scorched Sand
    Objective  - Defeat all enemies
    New Characters - Ephraim, Duessel, Knoll
    Recruits       - None
    Bring a lot of magic-users, as movement for them isn’t affected by the 
    sandstorm. Bring less or no horse-riders as their movement is affected 
    by the sandstorm.
    This is a tough fight. If you want the treasures, refer to the Scorched 
    Sand Treasures map on GameFaqs. Your units start off near the top 
    pyramid while Ephraim’s unit starts off at the southwestern area around 
    turn 2. Scatter your units around the map killing enemies, but don’t 
    challenge the bosses yet. When Ephraim’s unit arrives, visit the 
    village and then send them to support Eirika’s units.
    Axe-users should be widely used because of the majority of enemies 
    being wyvern riders. Make sure you heal your units properly. When your 
    done killing all enemies, including reinforcements, take extra time to 
    search the sand for treasures. You can also waste turns for supports.
    Once you feel like challenging the bosses, gather 2 units around them, 
    but keep your distance. They won’t move, but don’t take them lightly 
    either. Send appropriate fighters to battle each boss. Send axe-
    wielders against Valter (the southern boss) and send Lance or Sword-
    wielders to Caellach (the northern boss). They’re tough, but you should 
    be able to kill them.
    Chapter 16 - Ruled By Madness
    Objective  - Seize throne
    New Characters - Myrrh
    Recruits -       None
    Bring Rennac along for treasure robbing.
    At the start of the battle, split your team into 2 groups. Send one 
    with Rennac up the stairs slaying enemies. Send the other west and 
    around the castle to the northwestern gate. Fight your way through and 
    regroup in the middle of the map. Make sure Rennac robs the chests.
    Send some units into the room below the middle of the map and kill all 
    reinforcements that appear. After you’re done chicken huntin’ (yes 
    that’s ICP) go up to the boss’ room and kill his guards. After killing 
    them, gather your troops around Orson, that fat horse who ditched you 
    in an earlier chapter. Axe-wielders should be able to take him down.
                               b. Ephraim’s Path
    After the events in Chapter 8, a new level opens up. It’s a tower 
    called the “Tower of Valni”. This is a great place to level up 
    characters because the map is always there and skirmishes place fog in 
    the map most of the time. In the tower, it’s recommended to send only 1 
    unit and a healer into the tower. You can send other characters for 
    backup if you want, but make sure you soop up some characters here.
    Ephraim’s path is a little harder than Eirika’s. The way he recruits 
    characters is tougher than the way Eirika does because most new 
    characters are recruits. Some recruits come unequipped, forcing you to 
    give them supplies. His maps are a little harder to figure out. Either 
    way, his path is just as fun as Eirika’s, but much more irritating.
    Chapter 9 - Fort Rigwald
    Objective - Seize throne
    New Characters - Tana
    Recruits       - Amelia
    Bring Franz and a thief along.
    Your party starts out in the northwestern area of the map. Do not move 
    Tana a single space from where she is or she’ll get attacked by the 
    mage lurking outside of her cellar. Start by moving your forces down 
    making sure that you fight properly. Demolish enemy units and move 
    around the corner. Don’t worry if the priest puts you to sleep as it 
    only lasts for a couple turns. Station a unit a few spaces away from 
    Amelia and let the enemy come to you and be slaughtered. Then, move 
    Franz up to Amelia’s position and talk to her to recruit her.
    Be sure to guard Amelia as reinforcements come from the south. Level 
    her later in the Tower of Valni. Send a few units and your thief to the 
    northern area to raid some chests and free Tana. You can start using 
    Tana by stationing her next to Ephraim and move a spear from the 
    After the chests have been taken care of, move your units down to the 
    throne area. Kill all enemy units and group your characters around 
    Gheb, which sword-users should take care of.
    Chapter 10 - Turning Traitor
    Objective  - Guard Duessel for 10 turns/Defeat Beran
    New Characters - None
    Recruits       - Duessel, Cormag
    Bring a bunch of strong units.
    This battle is a tough one that’ll probably take a few restarts. Your 
    party appears in the northeastern area while Duessel’s unit is 
    stationed in the southwestern area. Start by sending units west to the 
    village in the west. Kill enemies and send a unit into the village to 
    get a torch. Send uber-strong units south having a paladin haul 
    Ephraim. Drop Ephraim off near Duessel’s location and talk to him with 
    Cormag’s unit should appear in the southeast near this time. Stay put 
    where you are and let Cormag come to you. When he gets close enough, 
    send Duessel in and talk to Cormag. Then, finish of his wyvern allies. 
    Regroup your party in the middle of the map. Oh yeah, and if you can 
    finish off a ballista boat, you get a Secret Book, which increases 
    skill. Position a few units close to the bridge and let enemies charge 
    after you. It’s funny cause they all die.
    Shop at the vendor or armory and make your way to the boss Beran. If 
    he’s too hard, then just waste turns until the turn count is over. If 
    you feel like beating him, position a character 2 spaces away from him 
    and let him use his longbow. Then send all your units in for a kill. 
    Refrain from using distance-attackers because Beran can attack them 
    with his longbow and most likely kill a unit of yours.
    Chapter 11 - Phantom Ship
    Objective  - Defeat all enemies
    New Characters - None
    Recruits       - L’Arachel, Dolza
    This battle isn’t tough. During the first turn, you’re on a ship by 
    yourself. Then your ship connects with another ship, forcing you into a 
    monster battle. Send most of your units east including a paladin that 
    should rescue Ephraim. Leave a few units behind to deal with 
    reinforcements. Send the paladin with Ephraim all the way to the 
    easternmost ship and drop him off there. Have Ephraim talk to L’Arachel 
    when he can. Then have L’Arachel talk to Dolza to recruit him.
    After the western units have dealt with reinforcements, send them east 
    to regroup with the rest of the team. Stay close on 1 ship and let the 
    enemy come to you. Defeat all remaining monsters.
    Chapter 12 - Landing at Taizel
    Objective  - Defeat the Cyclops
    New Characters - None
    Recruits       - Ewan, Marisa
    Bring a lot of strong units with you.
    This battle is extremely tough at the start, but it gets easier. Split 
    your party into 2 groups and send them on separate ways; one going east 
    and one going west. Position the units going east on the bridge and let 
    enemies come to their death. Have the western units move slowly up the 
    western bridge. Defeat all enemies and reinforcements and regroup your 
    2 parties in the middle of the map.
    Send 4 or 5 units up to the northwestern house to recruit Ewan, who 
    should be leveled later in the Tower of Valni. Only Ewan can recruit 
    Marisa and doing this is tricky. First of all, don’t get inside 
    Marisa’s movement range. Second, make sure you lure out all enemies 
    surrounding Marisa. Then, have a person with high defense give all his 
    belongings to Ewan and position him at the end of Marisa’s movement 
    range. Position Ewan behind the high defense person. Marisa should now 
    attack the person with high defense, hopefully not scoring a crit-hit 
    and killing him/her. Then on your turn, move the high defense character 
    back and send Ewan in to talk to Marisa to recruit her.
    Also, make sure you make good work of the Arena. Use the arena trick to 
    gain some fast levels, and this time, it’s convenient because a vendor 
    is located just outside of the arena. When you’re done leveling, gather 
    your troops around the Cyclops and send some sword-users in for the 
    kill. He has a hand axe so position your characters 3 spaces away.
    Chapter 13 - Fluorspar’s Oath
    Objective  - Defeat all enemies
    New Characters - Gerik, Tethys
    Recruits       - None
    Don’t bring any pegasus or wyvern riders. Bring pirates or berserkers.
    This battle is tough unless you have pirates or berserkers that can 
    cross water. Your troops begin in the northern area of the map while 
    Gerik and Tethys are stranded in the far east. Tethys can give Gerik an 
    extra turn to attack an enemy. Gerik is also given a Hero Crest, while 
    allows him to transform into a Hero or a Ranger, but isn’t recommended 
    because he’s only at level 10. You need as many stat points as you can 
    Start off by splitting your team into 2 groups; one going east and one 
    going west. You may have to take a couple a restarts because Selena can 
    kill a character with her Bolting spell. Anywho, head straight for the 
    villages and get the items they have to offer. Kill all enemies who 
    stand in your way. Stand your distance and wait until Selena wastes her 
    5 Bolting spells. Lure out all enemies surrounding her and send in some 
    strong units t finish her off.
    Chapter 14 - Father and Son
    Objective  - Seize throne
    New Characters - None
    Recruits       - Rennac
    Bring L’Arachel and a bunch of strong units.
    Your team is split into 2 groups for this fight. Make sure to even out 
    the teams before the fight. Send both teams straight forward and 
    destroy the enemies in front of them. Keep a steady pace and take care 
    of reinforcements from each side. Make sure L’Arachel is on the eastern 
    force and that the eastern force pushes harder than the western force. 
    Make L’Arachel and some strong units lead the way to the eastern gate. 
    Have your units break through and have L’Arachel talk to Rennac to 
    recruit him. There’s nothing you can do against the Druids equipped 
    with Berserk except with Pure Waters and the Barrier spell.
    After recruiting Rennac, regroup your split party above the middle 
    room. Then, send a couple units and Rennac down to infiltrate the 
    middle room. Raid the chests there. While you’re doing this, have the 
    rest of your team take care of enemies from above. After the bottom 
    chests have been robbed, send Rennac’s group up to the northern chests 
    so he can nab them.
    After your done getting all the chests, send Rennac all the way east 
    and into the small room. Position him on the southeasternmost tile in 
    that room and visit the Secret Shop. You can then gather your troops 
    around the boss, Vigarde. He’s a general with a spear, so send in a 
    paladin with an armorslayer or some heavy axe-users. His defense is 
    hard to break through, but he should be killed in 1 or 2 turns. You can 
    then waste turns for support conversations.
    Chapter 15 - Scorched Sand
    Objective  - Defeat all enemies
    New Characters - Knoll, Eirika, Saleh, Innes
    Recruits       - None
    Bring along magic-users because they move better on sand. Don’t bring 
    any horseriders because their movement is decreased in sand.
    If you want to go for the buried treasures, look at the Scorched Sand 
    faq on GameFaqs. Ephraim’s unit starts off in the southwestern area of 
    the map while Eirika’s is positioned in the middle of the map. First, 
    send a unit up to the village to get a master seal. Scatter Ephraim’s 
    unit around the map slaying enemies while Eirika’s unit should stay put 
    and wait for Ephraim’s units to arrive to help. Scatter troops around 
    the map killing all the enemies except for the bosses. 
    When you’re ready to face the bosses scatter forces around them. 
    Scatter axe-users around the southeastern boss and gather you other 
    units around the northwestern boss. They’re tough, so make sure you 
    kill both bosses hopefully in one turn.
    Chapter 16 - Ruled by Madness
    Objective  - Seize Throne
    New Characters - Myrrh
    Recruits       - None
    Bring Rennac along. Save Myrrh for the final battles.
    First off, split your team into 2 groups; one with Rennac going north 
    and the other going east. Destroy all enemy units in your way. Once 
    Rennac’s unit reaches the very top, send Rennac and two other units 
    down to the chest guarded by 2 doors. Make sure it’s before turn 6 
    because a treasure hunter will appear and try to take it from you. 
    After getting the chest, regroup your team in the middle of the map and 
    lure some enemies out.
    After most enemies have been lured and killed, send Rennac and a few 
    units east to the 3 chests. Make sure it’s before turn 16 because an 
    enemy thief will appear and try to raid the chests, robbing you of 
    treasures. Kill all reinforcements and gather your troops in the middle 
    of the boss, Orson, that fat kid who ditched you in an earlier chapter. 
    Position all your strong characters near him an go in for the kill.
                               c. THE TWINS UNITED
    Both Eirika and Ephraim will be promoted to Great Lords increasing 
    mobility and stats. The twins will be able to be played in the same 
    chapter from this point onwards. A short story awaits ahead of you.
    Chapter 17 - River of Regrets
    Objective  - Defeat Lyon
    New Characters - None
    Recruits       - Syrene
    Bring Tana, a pirate, or a berserker along.
    Your party is positioned in the southwestern area of the map. Make a 
    steady pace up and across the bridge. Have a person with a long range 
    weapon attack the tree to lower it. Afterwards, send a bunch of units 
    across it. Then, send Tana and a few other units after Syrene and have 
    Tana talk to her to recruit her. Make sure you rescue all the peasants.
    Have Tana’s group cross the northern bridge and regroup with the other 
    group that crossed the tree bridge. Finish off all enemy reinforcements 
    here, and then send your units to the castle in the east. Stand your 
    distance, because a bunch of druids will emerge from the castle. Kill 
    every single druid coming out of the caste and then gather all your 
    units around Lyon. 
    Make sure all your units are fully healed before you take on Lyon. 
    You’ll want to fight with your strongest units, so send all your strong 
    units in to kill Lyon. Use the advanced weapons you got before this 
    chapter and it should increase your chances of killing him. It’ll piss 
    you off if he kills a character of yours because you worked so hard to 
    get to him. Don’t worry as you’ll always have unlimited chances.
    Chapter 18 - Two Faces of Evil
    Objective  - Defeat all enemies
    New Characters - None
    Recruits       - None
    Bring a wide variety of units. This is an easy fight.
    Your units start in the southwestern area of the map. This area 
    consists of lava, in which if you wait on for a turn, it’ll damage you. 
    There are gorgon eggs here that’ll hatch in a few turns of approaching 
    them. They give more EXP than a hatched gorgon does. Scatter your 
    troops around the map killing eggs and gorgons. It’s really easy.
    Chapter 19 - Last Hope
    Objective  - Guard Mansel for 13 turns/Defeat Riev
    New Characters - None
    Recruits       - None
    This is a hell of a fight. Only bring strong characters.
    Don’t even bother defeating Riev in this battle. This battle’s way too 
    complicated for it. If you want to raid treasures, then bring Rennac 
    along too. Position characters close to Mansel and wait until the 13 
    turns are wasted. If you want the treasures, send Rennac with a bunch 
    of units to the area with the chests you want. The western chests hold 
    better items. 
    If you actually want to attempt to defeat Riev, send all your strong 
    characters southwest to Riev’s location, abandoning Mansel. If Mansel 
    dies, then oh well, you lose the battle and you have to start over. 
    Haha! Anywho, just stall for 13 turns or go for Riev. He’s really tough 
    to kill and reinforcements keep pouring from his location.
    Chapter 20 - Darkling Woods
    Objective  - Seize Gate
    New Characters - None
    Recruits       - None
    Only bring strong characters.
    Your team appears in the southeastern area of the map. Send them around 
    the corner and split them into 2 groups, each going separate ways. 
    Defeat all the monsters and regroup in the far western area of the map. 
    Beware of Riev because he’ll move, unlike other bosses. So put a 
    character with high resistance to the end of his movement range and 
    lure him out. 
    Send in all strong units to kill Riev. Then heal and position all your 
    units around the Manakete. The only characters that you should use are 
    Eirika, Ephraim, and Seth. If it poses a problem, fall back and start 
    over until the damn thing dies. Then seize the gate.
    FINAL CHAPTER - Sacred Stone
    Objective     - Defeat Lyon
    New Characters - None
    Recruits       - None
    Not much help here. Only bring tough characters.
    There is nothing special about this fight. Just split your team into 2 
    groups and have them go different ways. If you want the southern 
    chests, send Rennac and a few other units to nab them. Kill and enemies 
    and reinforcements and then regroup your team in the middle of the map.
    Don’t go up the middle path to Lyon. Instead, split into 2 groups and 
    go around for a pincer attack. Only send strong characters in and hope 
    to score a crit-hit with a legendary weapon. It’s enough to kill him.
    Afterwards, you have to fight the almighty demon, Fomortiis. He’s 
    extremely tough for a final boss. What you should do is make THREE 
    groups. One going up the middle and the other around the sides for a 
    pincer attack. Don’t move the middle group until the side groups reach 
    Fomortiis. When you’re ready, send all your characters in for a final 
    kill. Send Eirika, Ephraim, and Seth in first, and then make finishing 
    touches to the demon’s hit points.
    Then, sit back and watch the epilogue. At least you beat Fire Emblem.
                                -7. Sidequests-
    1 - Creature Campaign
    This sidequest can be done after you beat the final chapter. Go to the 
    main screen and select “Extras” and choose Map. This opens the creature 
    campaign. This sidequest leads to extra monster battles. It also gives 
    accessibility to Secret Shops visitable from the map too. You can also 
    unlock 10 new characters by finishing the Tower of Valni and Lagdou 
    Ruins. It’s worth it just to play some of the enemy bosses.
    I won’t go into complete detail of the Tower of Valni, Lagdou Ruins, or 
    monster skirmishes. It’s just random enemies generated and you kill 
    them, but it’s actually harder than it sounds. 
    2 - Metis’s Tome
    Not much of a sidequest, but this items if found in Chapter 15, 
    Scorched Sand. It’s hidden under the sand and buried somewhere. It has 
    the same effect of Afa’s Drops in Fire Emblem 7. Stat growth increases 
    by 5% to the character you use it on. I usually wait until after 
    chapter 15 and use it on someone like Ewan, Amelia, or Ross. Since they 
    can gain a total of 59 levels when at their first level of their 
    training class, using Metis’s Tome on them has a HUGE impact. You’ll 
    usually end up with a busted character in your arsenal.
                                  -8. Equipment-
    This section covers weapons and items all listed in alphabetical order. 
    It’s only the stuff you need to know. Level is what user level the 
    character has to have in order to use it and endurance is the amount of 
    uses it takes before it breaks. Remember, it’s only stuff you need.
    |SWORD                          Level                        Endurance|
    |                                                                     |
    |Armor Slayer---------------------D------------------------------18---|
    |Brave Sword----------------------B------------------------------30---|
    |Iron Blade-----------------------D------------------------------35---|
    |Iron Sword-----------------------E------------------------------46---|
    |Killing Edge---------------------C------------------------------20---|
    |Light Brand----------------------C------------------------------25---|
    |Silver Blade---------------------A------------------------------15---|
    |Silver Sword---------------------A------------------------------20---|
    |Slim Sword-----------------------E------------------------------30---|
    |Steel Blade----------------------C------------------------------25---|
    |Steel Sword----------------------D------------------------------30---|
    |Wind Sword-----------------------B------------------------------40---|
    |SPEAR                          Level                        Endurance|
    |                                                                     |
    |Brave Lance----------------------B------------------------------30---|
    |Heavy Lance----------------------D------------------------------16---|
    |Iron Lance-----------------------E------------------------------46---|
    |Killer Lance---------------------C------------------------------20---|
    |Short Spear----------------------C------------------------------18---|
    |Silver Lance---------------------A------------------------------20---|
    |Slim Lance-----------------------E------------------------------30---|
    |Steel Lance----------------------D------------------------------30---|
    |AXE                            Level                        Endurance|
    |                                                                     |
    |Battle Axe-----------------------B------------------------------20---|
    |Brave Axe------------------------B------------------------------30---|
    |Devil Axe------------------------E------------------------------20---|
    |Dragon Axe-----------------------C------------------------------30---|
    |Hand Axe-------------------------E------------------------------20---|
    |Iron Axe-------------------------E------------------------------45---|
    |Killer Axe-----------------------C------------------------------20---|
    |Silver Axe-----------------------A------------------------------20---|
    |Steel Axe------------------------E------------------------------30---|
    |BOW                            Level                        Endurance|
    |                                                                     |
    |Brave Bow------------------------B------------------------------30---|
    |Iron Bow-------------------------E------------------------------45---|
    |Killer Bow-----------------------C------------------------------20---|
    |Short Bow------------------------D------------------------------22---|
    |Silver Bow-----------------------A------------------------------20---|
    |Steel Bow------------------------D------------------------------30---|
    |STAVE                          Level                        Endurance|
    |                                                                     |
    |ANIMA BOOK                     Level                        Endurance|
    |                                                                     |
    |LIGHT BOOK                     Level                        Endurance|
    |                                                                     |
    |DARK BOOK                      Level                        Endurance|
    |                                                                     |
                                  -9. Items-
    This section covers items, both usable and non-usable items. This will 
    show the item and a brief explanation of it.
    |ITEM                                       Description               |
    |                                                                     |
    |Angelic Robe------------------------------Permanently raises HP by 7-|
    |Antitoxin-----------------------------------------------Cures Poison-|
    |Black Gem-------------------------------------------Worth 15000 Gold-|
    |Blue Gem---------------------------------------------Worth 5000 Gold-|
    |Body Ring-----------------------Permanently raises constitution by 2-|
    |Chest Key-------------------------------------Opens a treasure chest-|
    |Door Key-----------------------------------------Opens a locked door-|
    |Dragonshield-------------------------Permanently raises defense by 2-|
    |Elixir-----------------------------------------------Restores all HP-|
    |Elysian Whip--------------Promotes Pegasus Knights and Wyvern Riders-|
    |Energy Ring----------------Permanently raises strength or magic by 2-|
    |Fili Shield------------------------------Protects fliers from arrows-| 
    |Goddess Icon----------------------------Permanently raises luck by 2-|
    |Gold Gem--------------------------------------------Worth 20000 Gold-| 
    |Guiding Ring--------------------Promotes magic users and troubadours-| 
    |Hero Crest-------------Promotes Mercenaries, Myrmidons, and Warriors-| 
    |Hoplon Guard---------------------------------Negates enemy crit-hits-|
    |Knight Crest--------------------------Promotes Knights and Cavaliers-|
    |Lockpick--------------------------Opens doors and chests for thieves-| 
    |Master Seal---------------------------Promotes most unpromoted units-| 
    |Member Card----------------------------Allows access to Secret Shops-| 
    |Metis’s Tome-----------------------------Increases stat growth by 5%-| 
    |Ocean Seal------------------------------Promotes thieves and pirates-| 
    |Orion’s Bolt----------------------------------------Promotes archers-| 
    |Pure Water-----------------------------------------Raises resistance-| 
    |Red Gem----------------------------------------------Worth 2500 Gold-| 
    |Secret Book-------------------------Permanently increases skill by 2-| 
    |*Silver Card--------------------------Reduces all item costs by half-| 
    |Speedwing---------------------------Permanently increases speed by 2-| 
    |Swiftsole------------------------Permanently increases movement by 2-| 
    |Talisman-----------------------Permanently increases resistance by 2-| 
    |Torch----------------------------Increases visibility in foggy areas-| 
    |Vulnerary---------------------------------------------Restores 10 HP-| 
    |White Gem-------------------------------------------Worth 10000 Gold-| 
                                  -10. Supports-
    This section shows each character and who can support them through 
    support conversations. It’s really hard to read unless you strain your 
    eyesight. I might list the turn count later in an update. Each 
    character only gets 5 supports, so use them on characters who you like.
    Amelia - Ewan, Ross, Franz, Neimi, Duessel
    Artur - Joshua, Neimi, Tethys, Cormag, Lute
    Colm - Marisa, Neimi, Rennac, Kyle, Moulder
    Cormag - Artur, Duessel, Tana, Seth, Natasha
    Dolza - L’Arachel, Myrrh, Ewan, Rennac, Garcia
    Duessel - Amelia, Knoll, Cormag, Ephraim
    Eirika - Ephraim, Seth, Saleh, Forde, Tana, Innes, L’Arachel
    Ephraim - Eirika, Tana, Myrrh, Duessel, Forde, Kyle, L’Arachel
    Ewan - Amelia, Tethys, Ross, Dolza, Saleh
    Forde - Franz, Kyle, Ephraim, Vanessa, Eirika
    Franz - Amelia, Seth, Forde, Gilliam, Natasha
    Garcia - Seth, Neimi, Dolza, Gilliam, Ross
    Gerik - Ross, Innes, Joshua, Marisa, Tethys, Saleh
    Gilliam - Franz, Syrene, Garcia, Moulder, Neimi
    Innes - Gerik, Tana, Vanessa, Eirika, L’Arachel, Joshua
    Joshua - Natasha, Innes, Artur, Gerik, Marisa, L’Arachel
    Knoll - Lute, Duessel, Natasha
    Kyle - Colm, Lute, Ephraim, Syrene, Forde
    L’Arachel - Dolza, Joshua, Rennac, Eirika, Ephraim, Innes
    Lute - Ross, Artur, Knoll, Kyle, Vanessa
    Marisa - Tana, Gerik, Tethys, Colm, Joshua
    Moulder - Colm, Syrene, Vanessa, Gilliam
    Myrrh - Dolza, Ephraim, Saleh
    Natasha - Knoll, Cormag, Joshua, Seth, Franz
    Neimi - Artur, Gilliam, Amelia, Garcia, Colm
    Rennac - Tethys, L’Arachel, Colm, Dolza
    Ross - Lute, Amelia, Garcia, Ewan, Gerik
    Saleh - Myrrh, Eirika, Ewan, Gerik
    Seth - Cormag, Eirika, Natasha, Franz, Garcia
    Syrene - Kyle, Vanessa, Moulder, Tana, Gilliam
    Tana - Ephraim, Eirika, Innes, Syrene, Cormag, Marisa
    Tethys - Ewan, Gerik, Artur, Rennac, Marisa
    Vanessa - Moulder, Forde, Innes, Lute, Syrene
                                  -11. Disclaimer-
    I know this is listed at the top, but I'm going to list it twice 
    because I put so much time into this.
    Copyrighted work 2005, Shane Duckworth
    All rights reserved
    The listed sites below have permission to use my FAQ.
    Using my FAQ without permission is a violation of copyright laws. If 
    you wish to use my FAQ then you must first contact me through e-mail. 
    You can email me at gafgarion32@yahoo.com 
                                  -12. Credits-
    CJayC for the wonderful site that helped me whenever I was confused 
    with my games.
    Nintendo and INTELLIGENT SYSTEMS for a great strategy RPG game that 
    kept be busy and motivated enough to create a guide for it.
    John Teixeira for summon info on Lyon and the really retarded, but good 
    working Orson strat.
    You the Reader for reading my FAQ.
    And everyone else who I forgot to mention! Thanks guys!

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