hide results

    Gym Leader Guide by Subzero8287

    Updated: 10/19/05 | Search Guide | Bookmark Guide

    In-Depth Gym Guide
    Pokemon Emerald
    Gameboy Advance/SP
    Written by: Andy Wellens (subzero8287, PrinceEphraim)
    E-mail: furious_falcon8287@yahoo.com
    Current version and date of version: 0.8 (October 16, 2005)
    Table of Contents:
    I. Table of Contents
    II. Version History
    III. Introduction to Guide and Pokemon
    IV. Gym Leaders
       A. Gym Leader 1: Roxanne  
       B. Gym Leader 2: Brawly  
       C. Gym Leader 3. Wattson  
       D. Gym Leader 4: Flannery  
       E. Gym Leader 5: Norman  
       F. Gym Leader 6: Winona  
       G. Gym Leader 7: Liza and Tate  
       H. Gym Leader 8: Juan  
    V. The Elite Four: Introduction
       Elite Four Battle I: Sidney
       Elite Four Battle II: Pheobe
       Elite Four Battle III: Glacia
       Elite Four Battle IV: Drake
       Hoenn Champion: ?????
    VI. Legal Stuff
    VII. Special Thanks
    VIII. Reaching Me
    Version History
      -Version .5 (June 21, 2005) - Did the 8 Gym Leaders and made the raw outline 
    for the FAQ. 
      -Version .75 (June 22, 2005) - Finished up some things on the leaders, began 
    the Elite Four parts.
      -Version .8 (October 16, 2005) - Finalized FAQ for submission.
                                   Section III.
    The Pokemon franchise has been around in America since 1998, with the
    legendary Red and Blue games powerfully creating a mass fanbase. One of the 
    trademark parts of the Pokemon series are the Gym Leaders, who could be 
    considered "bosses" in one sense. This guide is meant to help you achieve 
    victory against the Gym Leaders, as well as the deceptive Elite Four, and 
    Rival battles, which constantly catches the player off guard if they don't 
    know what's coming. As there are mutiple strategies to defeat each trainer, 
    I've made multiple strategies for each fighter so that you can use the one 
    you're most confortable with. Many of them will revolve around what Pokemon 
    you decided to start off with. Well, that's all I have to say, so lets dive
    right in!
                                   Section IV.
                                   Gym Leaders
    Gym Leader I: Roxanne 
    Leader's Pokemon type: Rock, Ground
    Reccomended types: Water, Grass, Fighting
    Reccomended Level: 14
    Types you shouldn't use: Flying, Fire, Bug, Normal
    Difficulty with reccomended types: ** (out of five stars)
    Difficulty without reccomended types: **** (also out of five stars)
    When you win: You recieve the Stone Badge, which raises your Pokemon's attack,
    and you are now allowed to use HM01: Cut. You also are awarded TM39, which is
    Rock Tomb, a great attack early on in the game.
    Roxanne's Pokemon:
    1. Geodude
    Level: 12 
    Type: Rock/Ground
    Attacks: Tackle, Defense Curl, Rock Throw, Rock Tomb
    2. Geodude
    Level: 12
    Type: Rock/Ground
    Attacks: Tackle, Defense Curl, Rock Throw, Rock Tomb
    3. Nosepass
    Level: 15
    Type: Rock
    Attacks: Block, Harden, Tackle, Rock Tomb
    Information: Those who played the Red and Blue versions know about Brock, the
    very first gym leader in those games. If you chose Squirtle or Bulbasaur, the
    battle would be simple. Even his powerful Onix couldn't stand against a well 
    trained Squirtle or Bulbasaur at at least level 11. It's basically the same 
    story here. Roxanne's favor in Rock Pokemon gives you either a very easy win, 
    or a potentially difficult battle.
    Quick Advice: Unless you're in a hurry, NEVER skip the battles with the Gym 
    Leader's trainers. They provide excellent experience and will give you an idea
    of how well you will do against the leader.
    Strategy: If you  picked up Mudkip or Treeko, you should level them up to 
    about level 10. By then Mudkip will gain the ability water Gun, and Treeko 
    will have learned Absorb at level 6. Sending them on a full frontal assult on 
    Roxanne's Pokemon will assure victory, but just be sure to save some potions 
    for the battle. Some people, however, don't like packing all the experience in
    to their starter, so even if you chose the water or grass starting Pokemon, 
    you may want to pick up a Shroomish or Lotad and train them. Their evolutions 
    become quite powerful in time. If you picked my personal favorite starter,
    Torchic, things aren't as bad as you might think. Nintendo decided to be nice
    and allow you to catch a water type Pokemon right away in the game, which
    goes by the name of Wingull, so either way this battle can become quite easy.
    Same goes for Lotad and Shroomish. However, Torchic may miss out on some great
    experience, which is bad. What I like to do is train Torchic for a while, yeah
    it's a bit boring, to level 15 or 16 (which will make him evolve), and then 
    take on the Gym Leader, which will make things pretty simple. If you don't 
    have the patience for such a thing, send out your Torchic on the two Youngster
    s before the leader, and take them down, healing after every battle, and 
    carefully take on Roxanne with your Shroomish, Lotad, or Wingull, but be sure 
    to train them or they will bet beat down by Nosepass's Rock Tomb attack. On 
    another note, if you do decide to evolve your Torchic into Combusken, it will 
    learn Double Kick, which will obliterate Roxanne's Pokemon. Every one of 
    Roxanne's Pokemon has a powerful rock move, so quick-hitting and caution is 
    the key to victory.
    Gym Leader II: Brawly
    Leader's Pokemon type: Fighting
    Reccomended types: Flying, Psychic
    Reccomended Level: 17
    Types you shouldn't use: Normal, Rock
    Difficulty with reccomended types: * (out of five stars)
    Difficulty without reccomended types: *** (also out of five stars)
    When you win: You get the Knuckle Badge, which makes traded Pokemon up to 
    level 30 obey you, and you are now able to use HM05: flash outside of battle. 
    You also get TM08, which is Bulk Up, which is a good attack for fighters that 
    raises both their attack and defense.
    Brawly's Pokemon:
    1. Machop
    Level: 16 
    Type: Fighting
    Attacks: Karate Chop, Low Kick, Seismic Toss, Bulk Up
    2. Meditite
    Level: 16
    Type: Fighting/Psychic
    Attacks: Focus Punch, Reflect, Light Screen, Bulk Up
    3. Makuhita
    Level: 19
    Type: Fighting
    Attacks: Arm Thrust, Vital Throw, Reversal, Bulk Up
    Information: Fighting types are about as physical as you can get. With outrage
    ous attack power and excellent speed, they take down unsuspecting opponents in
    a flash. Few Pokemon have the defense to withstand a fighting type of a 
    higher level, but quite simply, if you train against his trainers and do well,
    Brawly will be easy. The gym is covered in darkness, and you can only bring 
    light in by defeating the trainers, but even when you know where the Leader is
    hiding, make sure to battle every trainer to guarentee tons of experience and
    Strategy: If you picked up a Taillow and raised it to at least level 15, 
    you're in luck. Taillow's flying attacks will take down Machop and Makuhita 
    without too much effort. Brawly's Pokemon simply cannot stand up to Taillow's 
    Wing Attack. Ralts is an excellent bet too, but Ralts is very rare, and tough 
    to train, not to mention it can't attack for a few levels. What could be done 
    is you can catch one on Route 102 (it will take some time to find), and put it
    out into battle and bring it back right away to get half the experience. 
    Ralts learns Confusion at level 6, so it can train itself once you get it 
    there. Fighting Pokemon have abominable Special Defense, so a couple powerful 
    Confusion attacks will bring Brawly's Pokemon down. Granite cave exists just 
    outside Dewford, and if you get lucky you can catch an Abra, which grow 
    extremely fast and can learn a multitude of attacks. Once evolved into 
    Kadabra at level 16, Brawly won't stand a chance. The most straightfoward 
    strategy is to just level your starter to a good number (around 17 at least to
    assure that it evolves) and pound Brawly into the dirt with special attacks 
    from your starter.
    Gym Leader III: Wattson
    Leader's Pokemon type: Electric, Steel
    Reccomended types: Fire, Ground, Fighting
    Reccomended Level: 20
    Types you shouldn't use: Water, Psychic
    Difficulty with reccomended types: * (out of five stars)
    Difficulty without reccomended types: ***** (also out of five stars)
    When you win: You recieve the Dynamo Badge, which raises your Pokemon's speed,
    and you are now allowed to use HM06: Rock Smash outside of battle. You also 
    are awarded TM 34, which is Shock Wave, an attack that never misses.
    Wattson's Pokemon:
    1. Voltorb
    Level: 20 
    Type: Electric
    Attacks: Rollout, Spark, Selfdestruct, Shock Wave
    2. Electrike
    Level: 20
    Type: Electric
    Attacks: Shock Attack, Quick Attack, Leer, Howl
    3. Magneton
    Level: 22
    Type: Electric/Steel
    Attacks: Supersonic, Shock Wave, Thunder Wave, Sonicboom
    4. Manectric
    Level: 24
    Type: Electric
    Attacks: Quick Attack, Shock Wave, Thunder Wave, Howl
    Information: Electric and Steel is a dealy combination and the dual types and
    the previously mild Magnamite and its evolution Magneton have become insanely
    deadly. At this point in the game, 20 hit points is still quite a bit, and the
    Sonicboom attacks Wattson's Pokemon use are still deadly, especially for 
    Pokemon with low HP like Kababra. You can use the added steel type to your 
    advantage by throwing in a fire type as well to take care of Magneton.
    Strategy: Without a Ground or Fire or Fighting type this battle becomes hard. 
    Very hard. Well, if you started off with Torchic it will no doubt be a 
    Combusken now, though unfortunately it probably only has Ember still. If you 
    picked up an Aron or Geodude in Granite cave and you raised it you should be 
    in good shape. If you chose Mudkip you are most likely, believe in or not, 
    in excellent shape. By now you should have evolved him into Marshtomp who 
    has a resistance to Electric attacks! Treeko isn't directly weak against the 
    electric types, in fact electricity is weak against grass types, but grass 
    moves are weak against steel, which creates a problem when facing Magneton. 
    Wattson's Voltorb, knows Rollout, a deadly rock attack that becomes nearly 
    impossible to beat when it gets fully powered so knock it out fast. Voltorb 
    also knows Sonicboom so watch out for that. As always, stock yourself with 
    tons of Potions and Super Potions, but with a ground Pokemon like Marshtomp 
    or Aron you will have no problems, even if they are low levels, but again I 
    caution you about Sonicboom, at this stage it is very powerful still.
    Gym Leader IV: Flannery
    Leader's Pokemon type: Fire
    Reccomended types: Water, Ground, Rock
    Reccomended Level: 24
    Types you shouldn't use: Grass, Bug, Steel
    Difficulty with reccomended types: * (out of five stars)
    Difficulty without reccomended types: **** (also out of five stars)
    When you win: Flannery gives you the Heat Badge, Pokemon listen to you up to 
    level 50, and you can use HM04: Strength outside of battle. TM50 is granted to
    you, and is called Overheat, one of the strongest moves in the game, but it 
    greatly reduces your Pokemon's Special Attack every time you use it.
    Flannery's Pokemon:
    1. Numel
    Level: 24 
    Type: Fire/Ground
    Attacks: Overheat, Take Down, Magnitude, Sunny Day
    2. Camerupt
    Level: 26
    Type: Fire
    Attacks: Overheat, Take down, Sunny Day, Attract
    3. Slugma
    Level: 24
    Type: Fire
    Attacks: Overheat, Smog, Light Screen, Sunny Day
    4. Torkoal
    Level: 29
    Type: Fire
    Attacks: Overheat, Sunny Day, Body Slam, Attract
    Information: After a long break between the third and fourth gym leaders, it's
    time to fight once again. Flannery controls fire types, but that is to your 
    advantage if you have a water, ground, or rock type. If you are arrogant 
    enough to send out a bug, grass, or steel type, Flannery will wipe them away 
    without any effort at all.
    Strategy: Flannery's Pokemon are all slow, and that is the key to victory. 
    She loves to use Overheat, a move I wouldn't reccomend using all that much 
    once you win (of course you're going to win!) and it does a nifty amount of 
    damage, and every single one of her Pokemon know the move. Combined with 
    Sunny Day, Overheat will most likely destroy any of your Pokemon, so be aware 
    of that. If you began with Mudkip, toss him out and use Water Gun (heck even 
    Mud-Slap would work) to take down her flaming Pokemon. If you still have that 
    Geodude, it would do well in this gym. Under no circumstances should you ever 
    take out Treeko or any grass types. Same goes for any steel or bug Pokemon. I 
    assure you they will get fried instantly. One extremely key point about this 
    battle is try to avoid using male Pokemon when fighting Torkoal. It has the 
    Attract ability, and I promise you it's a real pain to deal with. When under 
    the influence of Attract, there is a 50% chance you will be unable to attack, 
    which leaves you open for an attack like Overheat. Nasty combination. If 
    you've spent time fighting the lackeys in this gym, you'll find that many of 
    them use the same Pokemon and if you can handle them, Flannery should be 
    alright. Like I keep saying, never skip out on fighting them, as they are a 
    really good indicator of how you are going to do, plus they are a great source
    of experience.
    Gym Leader V: Norman
    Leader's Pokemon type: Normal
    Reccomended types: Fighting
    Reccomended Level: 29
    Types you shouldn't use: None
    Difficulty with reccomended types: *** (out of five stars)
    Difficulty without reccomended types: ***** (also out of five stars)
    When you win: You get the Balance Badge, which increases the Defense of your 
    Pokemon. you can now use HM03: Surf, outside of battle. Your TM is TM42, 
    called Facade, a strong attack that doubles in power if you are poisoned, 
    paralyzed, or burned. Not bad, eh?
    Norman's Pokemon:
    1. Spinda
    Level: 27 
    Type: Normal
    Attacks: Teeter Dance, Facade, Psybeam, Encore
    2. Vigoroth
    Level: 27
    Type: Normal
    Attacks: Slash, Facade, Encore, Faint Attack
    3. Linoone
    Level: 29
    Type: Normal
    Attacks: Slash, Belly Drum, Facade, Headbutt
    4. Slaking
    Level: 31
    Type: Normal
    Attacks: Counter, Facade, Yawn, Faint Attack
    Information: So you finally fight your dad. Now I know that when you first 
    came to this gym in the beginning of the game, you wanted to fight him. It's 
    probably a good thing you didn't....this guy is strong. Slaking, if used right
     is a tank that will scare the pants off you. It has stats close to the 
    legendary Pokemon. Yikes....Fortunately, it can attack only once every two, 
    which saves your hide. Norman's gym decided it wanted to be weird, and you get
    to enter rooms that have focus on a particular trait. Never be like them. You
    need balance on a team, so it's ironic that in the gym where you get the 
    balance badge, most of the trainers focus on one stat. Every trainer starts 
    off with an item (like X Attack) which gives you a free hit. Use this to your 
    advantage, and fight as many trainers as possible, healing after each one. 
    You will need the experience believe me.
    Strategy: Oddly enough, Norman begins the battle with a Spinda. Spinda has 
    Teeter  Dance, an annyoing as heck move that will confuse your Pokemon. 
    Dispose of this lightweight as fast as possible. A strong fighting type 
    Pokemon is definately needed here, and if you don't have one, seriously 
    consider getting one. It will come in handy for the Elite Four as well. 
    Spinda also has Psybeam, which is bad for Fighters, but it won't damage an 
    experienced Fighting Pokemon very much. Vigoroth is pretty easy to handle as 
    well. It has Facade, so don't poison, paralyze, or burn it, or else it will 
    double in power. Linoone uses Belly Drum to max out its attack, but it cuts 
    its HP in half, and a strong attack will finish it off. Problem solved. The 
    level 31 Slaking is a beast. If you don't have complete confidence in your 
    Fighter, be very careful. Low Kick does great against Slaking's heavy weight, 
    but if Slaking uses Counter, it will likely kill you if you didn't finish him 
    off. Slaking only attacks once every other turn, so use the extra time to your
    Gym Leader VI: Winona
    Leader's Pokemon type: Flying
    Reccomended types: Electric, Ice, Rock
    Reccomended Level: 30
    Types you shouldn't use: Grass, Fighting, Bug, Psychic, Ground 
    Difficulty with reccomended types: * (out of five stars)
    Difficulty without reccomended types: *** (also out of five stars)
    When you win: The interesting Gym Leader grants you the Feather Badge, which 
    makes traded Pokemon obey you until level 70, and you can now use HM02: Fly 
    outside of battle. TM40 (Aerial Ace) is given to you, which is an attack that 
    never misses.
    Winona's Pokemon:
    1. Swablu
    Level: 29 
    Type: Normal/Flying
    Attacks: Perish Song, Mirror Move, Safeguard, Aerial Ace
    2. Tropius
    Level: 29
    Type: Grass/Flying
    Attacks: Sunny Day, Mirror Move, Solarbeam, Synthesis
    3. Pelipper
    Level: 30
    Type: Water/Flying
    Attacks: Water Gun, Supersonic, Protect, Aerial Ace
    4. Skarmory
    Level: 31
    Type: Flying/Steel
    Attacks: Sand-Attack, Steel Wing, Fury Attack, Aerial Ace
    5. Altaria
    Level: 33
    Type: Dragon/Flying
    Attacks: Earthquake, Dragon Dance, Dragonbreath, Aerial Ace
    Information: Winona is a bird master, and the first gym leader specializing 
    in Flying types since the first gym leader of Pokemon Gold/Silver. The 
    structure of the gym is different, and you must rotate the trainers and step 
    on warp pads to get through the gym. After a few doors  the puzzle gets a 
    little tricky but it takes a couple minutes at most to get through the doors.
    Strategy: With a flying gym leader the first thought that should pop into 
    anyone's head is electricity. Unfortunately it isn't quite that simple here, 
    but if you have an electric type it will easily dispose of Swablu, Skarmary, 
    and Pelipper. An ice type here would be a godsend, and should be used to take 
    out Tropius and Altaria. Altaria's attacks are pretty powerful, especially 
    with Earthquake, which Electric type's fear. Another powerful, but possibly 
    risky strategy is to use Rollout, if you have it, and build power. Once strong
    enough it should take out basically all of Winona's Pokemon easily. Use your 
    head, and this battle should an easier battle, and although it's obvious 
    advice, I'll say it anyway...NEVER use a fighting type in this gym. 
    Gym Leader VII: Liza and Tate
    Leader's Pokemon type: Psychic/Rock
    Reccomended types: Water, Grass, Dark
    Reccomended Level: 36
    Types you shouldn't use: Fire, Fighting, Bug, Normal
    Difficulty with reccomended types: **** (out of five stars)
    Difficulty without reccomended types: ***** (also out of five stars)
    When you win: The twins will grant you the Mind Badge (they're really 
    creative with the badge names are they?), which raises your Pokemon's Special 
    Attack and Special Defense. You can use HM08: Dive outside of battle now. 
    Your TM is Calm Mind (TM04), a good move for phychic Pokemon.
    Liza and Tate's Pokemon:
    1. Claydol
    Level: 41 
    Type: Ground/Psychic
    Attacks: Earthquake, Psychic, Ancientpower, Light Screen
    2. Xatu
    Level: 41
    Type: Psychic/Flying
    Attacks: Psychic, Sunny Day, Confuse Ray, Calm Mind
    3. Lunatone
    Level: 42
    Type: Psychic/Rock
    Attacks: Light Screen, Psychic, Hypnosis, Calm Mind
    4. Solrock
    Level: 42
    Type: Psychic/Rock
    Attacks: Sunny Day, Solarbeam, Psychic, Flamethrower
    Information: My favorite Gym Leaders, simply because of the 2 vs. 2 duel, are 
    called Liza and Tate. They think they specialize in Psychic types, but their 
    Pokemon are rock dual-types and rock is very simple to overcome. Nevertheless 
    this battle is fun, but getting to the leaders is not fun at all. You are 
    forced to navigate yourself through arrows and sliding floors with switches 
    to reverse the arrows. Fight as many trainers as you can, as I always say, to 
    get good experience. If your starter hasn't evolved yet, or your highest level 
    hasn't reached 36 make sure to train to get there, or when the last gym 
    leader, Juan, comes about, you will run into major trouble.
    Strategy: Oh man. These two have been revamped big time since Ruby and 
    Sapphire. Remember when it was only Lunaton and Solrock? Yeah, not anymore. 
    This is a battle that is truly worthy of the title "second-to-last" gym 
    leader. Xatu and Claydol get sent out first, and each have some nasty attacks.
    Though rare, a Dark type would help you out immensely in this battle, and it 
    would make it seem not so hard. Claydol has Earthquake, which will do a ton 
    of damage to even higher leveled Pokemon. Xatu has Confuse Ray which can make 
    things difficult, but switching out Pokemon is the remedy to that. Once you 
    take care of one or both of them, Lunaton and Solrock pop out. Thanks to 
    their rock types, grass and water types have the advantage here. If Xatu used 
    Sunny Day, use that to your advantage if you have Solarbeam and use it. 
    Solrock may also use it, but it too has Solarbeam and will cause massive 
    damage to water types, and if you have Swampert Solarbeam will do quadruple 
    damage to it. Not good. If necessary you can fight this classic RPG style, 
    and have one Pokemon heal with items and use the other as a tank or sweeper. 
    This battle is tough and if you breezed through it great job, but if you 
    didn't don't be discouraged and keep trying, hopefully with a better strategy.
    Gym Leader VI: Juan
    Leader's Pokemon type: Water
    Reccomended types: Electric, Grass, Fighting
    Reccomended Level: 44-45
    Types you shouldn't use: Ground, Water, Rock, Fire, Dragon 
    Difficulty with reccomended types: **** (out of five stars)
    Difficulty without reccomended types: ***** (also out of five stars)
    When you win: Juan gives up the Rain Badge which makes Pokemon of all 
    levels obey your command, and allows you to use HM07: Waterfall outside of 
    battle. You get TM03, Water Pulse, as a prize. This attack has average power 
    but may confuse the opponent.
    Juan's Pokemon:
    1. Luvdisc
    Level: 41 
    Type: Water
    Attacks: Water Pulse, Attract, Sweet Kiss, Flail
    2. Whiscash
    Level: 41
    Type: Ground/Water
    Attacks: Rain Dance, Amnesia, Water Pulse, Earthquake
    3. Sealeo
    Level: 43
    Type: Ice/Water
    Attacks: Encore, Aurora Beam, Body Slam, Water Pulse
    4. Crawdaunt
    Level: 43
    Type: Water/Dark
    Attacks: Water Pulse, Crabhammer, Taunt, Leer
    Information: Well we're finally on the final gym leader (yay), but Juan 
    thinks he's funny and decides to make the path to him covered with thin ice. 
    Step on a tile more than once and you fall and are forced to fight a trainer. 
    My reccomendation: fall purposely and fight all the trainers. After you do, 
    go heal at the Center and follow these instructions to get to the leader:
    Ice Floor 1: This is one pretty easy. Once you step on the first tile, go 
    right, up, left, left, up, right, and up to get off the first set.
    Ice Floor 2: I actually had fun with this one. One you enter the room full of 
    ice head left, left, left, up, up, right, right, down, right, right, right, 
    down, right, up, up, up, left, left, left, up.
    Ice Floor 3: This one is a doozy. Once you step onto the first platform head 
    right, right, up, right, right, down, right, up, upp, up, left, left, down, 
    left, up, left, down, down, left, left, down, left, up, left, down, left, up, 
    left, up, up, right, down, right, up, right, down, right, up, right, up. 
    Phew....Well anyway Juan is ready for you. Hopefully you picked up Rayquaza. 
    Lemme tell you, during the Elite Four he is probably your strongest ally. 
    Well now onto the leader Juan.
    Strategy: This is the final gym, so it won't be easy (you weren't thinking 
    that were you?), so even though Juan's type is as simplistic as "water" it 
    will be a daunting task to defeat him. He has very high levels, and if you 
    have any trouble at all with him, the Elite Four will make short work of your 
    team. In other words, this battle is a good indication of how well you'll do 
    once you get to the Elite Four. Juan's first Pokemon is Luvdisc, a sad excuse 
    for a Pokemon that can easily be defeated, but do it with a Pokemon other 
    than your main power Pokemon. Why? Well Luvdisc has some nasty status inducing
    spells that are easily cured when switching out. Trash this loser and lets 
    move on to Whiscash. With the same dual-type as Swampert, Whiscash has no 
    weaknesses except for grass which does 4x damage. Dispose of it quickly 
    before it gets out Earthquake or Rain Dance. Sealeo's only real weakness is 
    fighing and so you should use some strong attacks against it, and same goes 
    for Crawdaunt, which has two water attacks, but Crawdaunt's Special Attack is 
    so bad that it won't do much. A strong fighting attack will take care of it. 
    If a Pokemon managed to use Rain Dance and you have a Pokemon with Thunder, 
    use it to your advantage against Luvdisc, Sealeo, and Crawdaunt. Finally 
    there's Kingdra. Kingdra's only weakness are Dragon attacks, none of which 
    are very powerful, so use your Pokemon that isn't weak against Ice or Water 
    to finish it off. This battle, like the previous gym battle, is tough and 
    don't be afraid to use as many potions as needed and make sure to stock up on 
    a lot of them to begin with. On a final note, if you caught the Level 70 
    Rayquaza, you can use it if needed but I wouldn't reccomend it because your 
    other Pokemon need experience, and it's kind of cheap, but like I said, if 
    you need Rayquaza don't be afraid to use him.
                                   Section V.
                      Elite Four and Champion: Introduction
    Introduction: The gym leaders were nothing compared to the Elite Four, and to 
    help out the best I can, Im going crazily in-depth to fight these guys. If 
    you levels aren't at least 40, you'll be blown away, but if you have a 
    balanced team between levels 40-50, you should be okay. Buy as many revives, 
    max potions, full heals, and full restores as you can. On your team to 
    assure the best results you should have the following types of Pokemon:
    In the walkthrough for the Elite Four I will make separate strategies for 
    each of the Pokemon the Elite Four member has. If you're having trouble on 
    any of the Pokemon, just scroll to them to get their information and a 
    strategy to beat them. I cannot stress enough to have the right tyes of 
    Pokemon. You cannot change your Pokemon once you enter the first room of the 
    Elite Four battles, so look ahead to see what you face.
    If you chose Torchic at the beginning of the game, this is where it finally 
    pays off. Blaziken is a savior in these fights. Also, remember that only the 
    first Pokemon that comes out is always first. The Elite Four esecially likes 
    to mix up their lineup, but I'll still go in order of what they naturally 
    would appear. Anyway let's move one shall we? Good luck!
    Elite Four Battle I : Sidney
    Pokemon's type: Dark
    Reccomended types: Fighting, Electric, Ice
    Reccomended Level: 45
    Types you Shouldn't use: Psychic, Ghost, Grass, Ground, Rock
    Pokemon 1: Mightyena    Type(s): Dark
    Level: 46
    -Double Edge
    Strategy: Mightyena can be both annoying and easy. If you have a fighting 
    type (such as Blaziken or Machamp) Mightyena becomes simple. This Pokemon 
    cannot take an attack from a strong fighting type. Its Take Down attack is 
    potent, but it recieves recoil damage. The Elite Four is notorious for using 
    healing items, so make sure the least attack is powerful enough to finish 
    Mightyena off. Pretty much never let an opponent get down to low HP, or 
    you're in for some trouble. In these battles you cannot afford to waste time 
    on a single Pokemon.
    Pokemon 2: Shiftry    Type(s): Dark/Grass
    Level: 48
    -Double Team
    Strategy: Another Dark Pokemon, another weakness to fighting. Bring in your 
    fire type if you have one (you should) and burn this tree to the ground. 
    Shiftry's goal is to annoy you and waste your resources. It will use Swagger 
    to confuse you, while using Double Team to make it harder to hit. Not good. 
    The secret to this battle is to knock it out fast, the longer it drags on, 
    the worse off you are. If you have one, attach a Persim Berry to your Pokemon.
    Once Swagger is used on you, your confusion will heal, and your attack will 
    have gone up big time.
    Pokemon 3: Cacturne    Type(s): Dark/Grass
    Level: 46
    -Cotton Spore
    -Faint Attack
    -Needle Arm
    -Leech Seed
    Strategy: Cacturne is the exact same type of Pokemon as Shiftry and the basic 
    strategy is the same. A strong fire or fighting attack will beat the snot out 
    of Cacturne. Cacturne is pretty easy to beat and is harmless except for its 
    Cotten Spore and Leech Seed, but the Pokemon only needs to be switched out to 
    cure them of the reduced speed or leech.
    Pokemon 4: Crawdaunt    Type(s): Dark/Water
    Level: 48
    -Swords Dance
    Strategy: You've faught a Crawdaunt in battle before (against Juan), and the 
    strategy here is the same. Surf will do little to you, and Sidney has found 
    that using physical attacks with Crawdaunt is the way to go. Knock out this 
    guy quickly before it powers its attack up, and do not inflict a status 
    condition that will power Facade.
    Pokemon 5: Absol    Type(s): Dark
    Level: 49
    -Aerial Ace
    -Swords Dance
    -Rock Slide
    Strategy: Absol is Sydney's last and most powerful Pokemon. Swords Dance will 
    cause you a great deal of trouble, because Slash will become extra strong, 
    and it has a high critical hit rate. Don't use a grass type on Absol, as 
    Aerial Ace will knock it down. Absol is known for it's attack and speed, 
    it's somewhat similar to Scyther stat-wise, so your best bet is a Fighting 
    type. Absol is similat to Mightyena in that they are both just Dark types, 
    and not anything else. Whatever you did to take down Mightyena should work 
    here as well.
    Elite Four Battle II : Phoebe
    Pokemon 1: Dusclops    Type(s): Ghost
    Level: 48
    -Confuse Ray
    -Shadow Punch
    Strategy: if you have any Pokemon that have Dark moves (such as Bite or Faint 
    Attack) now would be a great time to pull them out. Ghost and Dark moves are 
    the only super-effective attacks against Ghost Pokemon. Dusclops likes to use 
    Confuse Ray to confuse you, leaving you open for Curse. The computer can be 
    stupid, and they often use Curse with less than half of their HP left, 
    killing their own Pokemon, but still cursing you. By switching your Pokemon 
    out, you can negate this annoying attack. Curse saps one-fourth of your HP 
    every time. If your Pokemon gets afflicted with it, either switch out right 
    away, or hurry and finish off the Pokemon.
    Pokemon 2: Banette    Type(s): Ghost
    Level: 49
    -Shadow Ball
    -Faint Attack
    Strategy: Another pure Ghost-type, Banette will love using Spite, an attack 
    that lowers your PP for a move after you use it. Since it is a ghost type 
    and normal and fighting attacks won't affect it, you must rely on Special 
    Attacks, which normally are precious in PP. Leppa berries restore PP so if 
    you have any, they will serve you will. Will-o-Wisp will burn you, which can 
    be healed with items. The attack to watch out for is Shadow Ball, a strong 
    Ghost attack, that can cause some damage. Dark type and Ghost type attacks 
    are the key to winning here, as mentioned before. 
    Pokemon 3: Sableye    Type(s): Dark/Ghost
    Level: 50
    -Double Team
    -Faint Attack
    -Shadow Ball
    -Night Shade
    Strategy: Ah, Sableye. This dual-type Pokemon combines Dark with Ghost type. 
    You know what that means? It has no weaknesses, and to make up for it, its 
    stats are rather weak, but its attacks aren't. Send out a reliable Pokemon, 
    as long as its not a fighting, normal, or poison type, and do your best to 
    thrash it. Shadow Ball is a great attack, except when used against you, but 
    they can be withstood and Night Shade will do damage equal to its level, 
    which is 50. Double Team becomes annoying so finish off the opponent as fast 
    as possible.
    Pokemon 4: Banette    Type(s): Ghost
    Level: 49
    -Shadow Ball
    Strategy: Another Banette? Phoebe needs to add some variety to her lineup. 
    Well, there really aren't many Ghost Pokemon to choose from, but we'll live. 
    This Banette is the same levelas the first one, but with more potent attacks. 
    Thunderbolt will create problems on water Pokemon so watch out for that. Send 
    out a strong fighting or ghost type Pokemon to deal with this Banette. Its 
    other attacks you've no doubt seen before, so you should be able to handle 
    them. Always remember to use potions when you need them!
    Pokemon 5: Dusclops    Type(s): Ghost
    Level: 51
    -Ice Beam
    -Rock Slide
    -Shadow Ball
    Strategy: Ack! Another Dusclops, and it has Ice Beam and Earthquake. So if 
    you send out a flying type to avoid Earthquake, it will get smashed by Ice 
    Beam. Not good. This is another prime example of how you must knock out the 
    enemy as fast as possible. If you get confused, switch out immediately or 
    you'll get pounded by insane attacks. Best bet is a fighting type again, or 
    if you have Rayquaza, now would be a good time to use it. This Pokemon is a 
    definite doozy, but consider it the marker of whether your Pokemon are 
    trained well enough for these guys. What lies ahead are harder than heck 
    Elite Four Battle III : Glacia
    Pokemon 1: Glalie    Type(s): Ice
    Level: 50
    -Icy Wind
    -Ice Beam
    -Light Screen
    Strategy: Right off the bat we get a strong level 50 Pokemon, Glalie. It uses 
    Light Screen to halve all your Special Attacks for five turns, and it works 
    on all of Galcia's Pokemon as long as it's in effect. Ice Beam is, of course, 
    extremely powerful, and there's a chance it will freeze you. Bring out a 
    powerful Rock, Fighting, or Fire type to deal with this Pokemon, but BE 
    CERTAIN that the Rock type isn't a ground type as well, or Ice Beam will be 
    an instant KO. Fighting, Fire, and Rock attacks are all super-effective 
    against this Pokemon, and Ice-types in general.
    Pokemon 2: Sealeo    Type(s): Ice/Water
    Level: 50
    -Ice Ball
    -Body Slam
    Strategy: You've faced a Sealeo before at Juan's gym, but it was 7 levels 
    lower. Do not use your rock type here; Sealeo's Ice Ball will destroy it 
    instantly. You'll also not want to use your fire type. Pull out an Electric 
    Pokemon or Fighting Pokemon to deal with Sealeo. Don't use Grass, as Ice Ball 
    will end its life very quickly. Body Slam carries the power to paralyze so 
    heads up on that.
    Pokemon 3: Sealeo    Type(s): Ice/Water
    Level: 52
    -Double Edge
    Strategy: We get another Sealeo, but this one is two levels higher, and is a 
    lot more annoying. I don't know how, but Sealeo will use Attract to get your 
    male Pokemon to fall in love with it. Then once you're vulnerabe, she 
    unleashes Blizzard, the strongest ice attack to finish you off. If you have 
    a female Electric or Fighting type, they would do well here. If you don't, 
    finish the battle quickly. Don't ever toy with Blizzard, but it has low 
    accuracy, so unfortunately luck is forced to be a factor. 
    Pokemon 4: Glalie    Type(s): Ice
    Level: 52
    -Ice Beam
    -Shadow Ball
    Strategy: This Glalie is two levels higher than the first, and has much of 
    the  same moveset. Use the same Pokemon to take this guy out as you did the 
    first one. Hopefully it was a strong Steel, Rock, Fighting, or Fire type. 
    Don't, under any cirumstances, pull out a Psychic type. That is, unless, you 
    are trying to commit suicide, or it is insanely strong. Not good.
    Pokemon 5: Walrein    Type(s): Ice/Water
    Level: 53
    -Ice Beam
    -Body Slam
    -Sheer Cold
    Strategy: Glacia final Pokemon and Ace has a deadly moveset. Sheer Cold is a 
    1-hit KO move, but only if the users level is higher or the same as the 
    victim. If you somehow managed to raise a level 54 Pokemon, Sheer Cold will 
    never hit you. Electricity is your best bet here, along with Fighting. This 
    is another battle where you must finish quickly. If Body Slam paralyzes you, 
    heal immediately. Electric and Fighting Pokemon are not known for their 
    Special Defense, and it shows when a single Ice Beam does a ton of damage to 
    your Pokemon. If you win here, prepare an ice type. It will make the next 
    battle heaven.
    Elite Four Battle IV : Drake
    Pokemon 1: Shelgon    Type(s): Dragon
    Level: 52
    -Rock Tomb
    -Dragon Claw
    Strategy: Shelgon has Protect. An annoying move used to prolong the battle 
    and make you waste attacks. Otherwise it has no benefits. Double-Edge is 
    pretty powerful, but other than that Shelgon has a crappy moveset. Ice 
    Pokemon will be your savior here. A good Ice Beam (TM12) will waste this 
    Shelgon. Fire, Water, Grass, and Electric attacks are all weak against 
    Dragon so don't use any of them. 
    Pokemon 2: Altaria    Type(s): Dragon/Flying
    Level: 54
    -Dragon Dance
    -Aerial Ace
    Strategy: The dual type Altaria is also a flyer, making Electric attacks 
    workable. They will no longer be "not very-effective". Dragonbreath is a 
    parazlying move that can be very annoying. Altaria's refresh attack will 
    restore poison, paralysis, and burns so basically it can heal itself from 
    that. Altaria has pretty low stats for a dragon type and should be more on 
    the easier side to defeat. Dragon Dance increases Speed and Attack, so it'll 
    probably make Altaria move first unless you have a speedy Pokemon. 
    Fortunately, the dumb computer has Altaria use Dragon Dance repeatedly, and 
    if it does, knock it out fast because really high attack and speed is lethal. 
    An upgraded Double-Edge is hard to take.
    Pokemon 3: Kingdra    Type(s): Water/Dragon
    Level: 53
    -Dragon Dance
    -Body Slam
    Strategy: Kingdra stats are almost dead even with each other. Kingdra is 
    neither overwhelmingly strong or weak in any stat, and has virtually no 
    weaknesses thanks to its Dragon/Water dual-type. This creates a problem, 
    unless you have a powerful Dragon type at your disposal. Fortunately 
    Kingdra's attacks are horrible, and any powerful Pokemon that isn't weak 
    against water should be able to take down this creature. Magneton, for 
    example, would be an excellent choice.
    Pokemon 4: Flygon    Type(s): Dragon/Ground
    Level: 53
    Strategy: If you can act fast, Flygon becomes incredibly easy. One Ice Beam 
    from a powerful Pokemon should finish it off, but unlike Kingdra, Flygon has 
    a couple incredible attacks. Avoid using a fire, grass, or psychic type 
    Pokemon if you can, against Flygon. Instead use a water Pokemon with Ice 
    Beam, or a fast ice Pokemon. Either way, be cautious with this fellow.
    Pokemon 5: Salamence    Type(s): Dragon/Flying
    Level: 55
    -Dragon Claw
    -Rock Slide
    Strategy: If you have an ice attack, such as Ice Beam or Blizzard, Salamence 
    becomes a joke. He has a dual-weakness to Ice attacks and one should easily 
    knock him out. Rock Slide is powerful as well as Flamethrower, so watch out 
    for that.
    Champion of Hoenn - Wallace
    Pokemon 1: Wailord    Type(s): Water
    Level: 57
    -Rain Dance
    -Water Spout
    Strategy: The water gym leader is now the champion. His team is compsed 
    obviously of water types, and all but one are dual types with other 
    weaknesses. Water Spout is the second most powerful water attack in the game, 
    and Rain Dance will double its power. If Wailord uses Rain Dance use it to 
    your advantage by using Thunder. Due to Wailord's enormous HP, however, it 
    may take more than one attack to beat it.
    Pokemon 2: Ludicolo     Type(s): Water/Grass 
    Level: 56
    -Giga Drain
    -Leech Seed
    -Double Team
    Strategy: Ludicolo is outrageously annoying when fighting it, thanks to its 
    awesome dual type of water and grass. It eliminates many weaknesses, and 
    leaves basically only flying as a solid weakness. With a flying type, none 
    of Ludicolo's attacks will really hurt them very much. Otherwise, fire and 
    electric attacks will do a decent amount of harm to Ludicolo.
    Pokemon 3: Gyrados     Type(s): Water/Flying
    Level: 56
    -Dragon Dance
    -Hyper Beam
    Strategy: Electricity. 'Nuff said. I've always been fond of Gyrados for this 
    reason. Well when fighting him anyway. This guy likes using Dragon Dance as 
    well, and that creates a problem, but seriously a Thunderbolt or Thunder 
    attack should do it. If you have neither by this point and have gotten this 
    far, kudos, and send out your most powerful tank to take down Gyrados.
    Pokemon 4: Tentacruel    Type(s): Water/Poison
    Level: 55
    -Hydro Pump
    -Sludge Bomb
    -Ice Beam
    Strategy: Tentacruel is a lot stronger than people give it credit for, but it 
    has a few nasty weaknesses. Psychic will work this time, as of course will 
    electric moves. If you have a fast Ground type, than it will work against 
    Tentacruel's poison type, but with Tentacruel's Hydro Pump, a ground type 
    won't last long.
    Pokemon 5: Whiscash     Type(s): Water/Ground 
    Level: 56
    -Hyper Beam
    Strategy: Whiscash's only weakness is grass attack, and a single one will 
    blow Whishcash to pieces. Whiscash's favorite attack is Earthquake, and with 
    its STAB bonus and decent attack, it will do some damage.
    Pokemon 6: Milotic     Type(s): Water 
    Level: 58
    -Ice Beam
    Strategy: The final Pokemon of the final trainer of the Elite Four, and it's 
    a doozy. The only pure water-type in Wallace's party, Miliotic's greatest 
    strength lies in its Special Defense. People will use mediocre electric 
    attacks on Milotic, and they find it doesn't do much damage at all. So I 
    like to say that Milotic's true weakness isn't electricity or grass types, 
    but rather its defense. Use a powerful physical Pokemon that isn't weak to 
    water, and use its greatest physical move to decimate Milotic and grab the 
    title of Champion of Hoenn. Naturally, you can still go with grass or 
    electric attacks, but in my humble opinion, physical attacks work best.
    Section VI: Legal Stuff
    Not a big section nor one that I like to write, but this FAQ is meant to 
    help players out and should not be sold or used for personal profit in any 
    way. If you wish to use it for your site or something email me first and ask 
    nicely. Copyright Andy W. (subzero8287) 2005.
                                   Section VII.
                                  Special Thanks
    Special Thanks to Nintendo for the game as well as Game Freaks.
    Nintendo's official Emerald Guide for some references.
    My parents for support. 
    CjayC and Gamespot for the great site.
    -Thanks everyone, couldn't have done it without you.-
    Section VII: Reaching Me
    I will no doubt have many errors in my FAQ and there are many things I have 
    to add such as Legendary Battles, a FAQ, Rival Battle, and Aqua and Magma 
    battle. I hope this guide goes from a Gym Leader FAQ into a great Important 
    Battle's FAQ, so it's still in its early stages to bear with me. If you have 
    questions, comments, or reccomendations, you can contact me at:
    1. furious_falcon8287@yahoo.com
    2. fast_kid8287@yahoo.com

    View in: