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    Soul Unison Guide by zidanet129

    Version: 1.2 | Updated: 06/19/05 | Search Guide | Bookmark Guide

    "Rockman EXE 5: Team of Blues" Soul Guide
    by Zidanet_129
    "Rockman.EXE 5 : Team of Blues" and all related contents and images are
    copyrighted to Capcom.
    Table of Contents
    1. Prologue
    2. Soul List
    3. What is Soul Unison?
    4. The Soul Unisons
    5. Chaos Unisons
    6. Soul/Chaos Unison
    7. Version Updates
    8. Legal Stuff & Credits
    1. Prologue (^1)
    Soul Unisons are back from the previous game! This time around, the
    Souls don't come from Tournaments (thankfully), and they still do NOT
    appear with Megaman when the Battle begins. The Souls are based on their
    respective Navis and they grant Megaman nice Abilities that will help
    him throughout the whole game (well, at least the part AFTER you obtained
    the Souls, anyway).
    I have included the Souls from ToB Version in this Guide, so make sure
    you don't look for ToC Souls in this Guide.
    To find the part you need help with, hit Ctrl + F to open the "Find..."
    Window, and type in "^x" and replace the "x" with the desired number of
    topic that you need help with. For example, to find info about how Soul
    Unison works, you can type in "^3" and then look for the information
    Now, enjoy.
    2. Soul List (^2)
    The following is a complete list of the Souls that appear in this game.
    Magnet Soul
    Gyro Soul
    Napalm Soul
    Search Soul
    Meddy Soul
    Blues Soul
    Unlike the last game, you get all six Souls in one playthrough. For each
    Libration Mission you complete starting from the second one, you get a new
    Soul Unison. After getting Rockman back from his DS form, you'll gain the
    Chaos Unison, which is the Soul Unison with Dark Chips. Below is the list
    of Chaos Unisons:
    Chaos Magnet
    Chaos Gyro
    Chaos Napalm
    Chaos Search
    Chaos Meddy
    Chaos Blues
    3. What is Soul Unison? (^3)
    Soul Unison is the term that describes the process in which Rockman
    sacrifices Battle Chip in order to call upon one of the Souls he obtained
    before to support him for 3 turns. In order to Soul Unison, you have to
    follow the following steps:
    - You must have obtained the Souls (You should have obtained your first one
      after the second Libration Mission).
    - You must have the Battle Chip that correspondes to the Navi you want to
      Soul Unison with. (This one will be further discussed later)
    - In a Battle, select the Chip that's to be sacrificed.
    - Choose "Unison", which is under the "OK" Button.
    - The Soul should replace the Battle Chip and become the First Chip of your
    - Now you can continue and choose other up to 4 Chips.
    - Press OK.
    - Before the Battle begins, the Navi's Soul joins Rockman and gives Rockman
      new abilities!
    - The Soul Unison should last for 3 turns. Afterwards, the Soul leaves
      Rockman. (Of course, you CAN lengthen the time with the SoulTime NCP.)
    4. The Soul Unisons (^4)
    As you can see from the list in section 2, there are a total of 6 Souls in
    this games. This section lists the Souls that appear in this Version and how
    to Soul Unison with them.
    Magnet Soul
    Description: A Soul that shows the electrifying friendship between Rockman
                 and MagnetMan.
    Soul Unison: Sacrifice an Elec-Elemental Chip. (Chips with a sign of yellow
                 lightning. Eg. ThunderBall)
    Element: Elec
    Charged Attack: Magnet Bolt - Draws enemy on the same row to the front and
                    zaps the one that comes in contact with the magnet.
                    40 Damage +10/Atk+1, Elec-Elemental.
    <- + B: MagnetFreeze - Freezes up enemies on the same row with a magnetic
                           shock. Can be blocked by Shields and Barriers.
    Chip Attack: Charge Elec - Elec Chips can be charged up for 2x Damage.
    Anti-Magnet Shoes - Rockman can stand on Repel Panels without being
                        pushed off.
    - Boost of Chips' attack is always good.
    - Can step on Magnet Panels without being thrown off.
    - Can draw enemies close with the charged attack for combos.
    - Can freeze up the enemies for some good hard-to-aim attacks.
    - The MagnetBolt is weak and makes enemies flinch.
    - In some cases, Magnet Panels are USEFUL for evading enemy attacks
      and you lose this bonus with Magnet Soul.
    - Weak against Wood-Elemental attacks.
    Acquire: After second Liberation Mission (against ShadeMan)
    Chaos Unison: Chaos Magnet
    Required Chip: DarkThunder
    Charged Attack: DarkThunder - A moderately-slow-moving thunderball that
                    chases enemies, paralyzes and deals 300 damage when it
                    comes in contact with them.
    Range of Hit:
    (Chases after enemies.)
    Gyro Soul
    Description: A Soul that shows the gusty friendship between Rockman and
    Soul Unison: Sacrifice a Wind-Blowing Chip. (Chips with a sign of a puff
                 of wind. Eg. Tornado)
    Element: None
    Charged Attack: GyroTornado - Launches a tornado that hits 3 panels
                    ahead. Chart below shows the # of hits:
                    #x (20 Damage + 5/Atk+1), # based on enemy's position.
    Chip Attack: Wind Propellers - Using a Wind-Blowing Chip will set the
                                   propellers spinning, doubling the next
                                   Wind-Blowing/Normal Chip's damage.
    OmniShoes: Rockman gets the effects of AirShoes, FloatShoes and
               ShadowShoes, making him able to move over broken/mission
               Panels, not break cracked Panels, and neglect all negative
               Panel effects.
    - The double-damage could lead into some sick combos. Ovarshine, that
    - The Charged attack can be aimed for some good damage. Not too strong,
      but useful.
    - If you miss with the charged attack, you're leaving yourself open
      for free hits.
    - The double-damage requires a Wind-Blowing Chip to be used
    Acquire: After third Libration Mission (against CloudMan)
    Chaos Unison: Chaos Gyro
    Required Chip: DarkTornado
    Charged Attack: DarkTornado - Launches a tornado cross centered two
                    panels ahead. Hits 8 times dealing 100 damage per hit.
                    Pretty sick if you ask me.
    Range of Hit:
    Napalm Soul
    Description: A Soul that shows the blazing relationship between Rockman
                 and NapalmMan.
    Soul Unison: Sacrifice a Fire Chip. (Chips with a sign of burning fire.
                 Eg. FirePunch1)
    Element: Fire
    Charged Shot: FireVulcan - A Vulcan that hits 3 times.
                  3x (10 Damage +5/Atk+1), Fire-Elemental.
    Chip Attack: - Fire-Boost - Fire Chips gain a damage bonus of +40/hit.
                 - Napalm Bomb - Fire Chips can be charged into homing (as
                   in, aims for the Panel that the enemy's on) Napalm Bombs
                   that deals 2x the Fire Chip's damage.
    FireShoes: Stepping over a LavaPanel will return it to Normal Panel and
               the next Fire Chip gets a +10 Atk bonus.
    - Fire+40 + multi-hit Fire Chips (I know for sure that I saw a
      Meteor-type Chip a while ago) = PAIN.
    - Combine the Fire+40 with the LavaPanels for even MORE pain.
    - Weak against Aqua-Elemental attacks.
    - If your enemy manages to avoid getting hit by the Vulcan (or has
      SuperArmor NCP), you'll be the burnt toast.
    - The Napalm Bombs can be easily avoided by moving away from the Panel.
    - Failing to charge up the Fire Chips properly (it happens, no matter
      how good you're at timing) will result in wasted Chips.
    - You friggin' lose HP on Ocean Panels.
    - The Charged Shot is weaker, most likely to balance out the sick
      enhancements on Fire Chip usages.
    Acquire: After fourth Libration Mission (against DarkRockman)
    Chaos Unison: Chaos Napalm
    Required Chip: DarkMeteor
    Charged Attack: DarkMeteor - Randomly drops a load of aimed Meteors
                    on the enemies, dealing 200 damage each and breaks
                    unoccupied Panels that they hit.
    Range of Hit:
    (Only hits in your area if enemy is in your area.)
    Search Soul
    Description: A Soul that shows the true but hidden (<_<) friendship between
                 Rockman and SearchMan.
    Soul Unison: Sacrifice an Aiming Chip. (Chips with a sign of a crosshair.
                 Ex. MarkCannon1)
    Element: None
    Charged Shot: Scope Gun - Fires a cross-hair at the panel that an enemy
                  is standing on. A 5-hit Vulcan then hits the cross-haired
                  Panel. Invisible and underground enemies CAN be hit with this.
                  5x (10 Damage + 5/Atk+1)
                  (Someone please correct me on this one)
    Chip Attack: None
    Chip Shuffle: You can shuffle your current Chips up to 3 times each turn.
                  A button that says "Shuffle" will appear on the bottomright
                  corner of the Custom Window.
    Sensor: Invisibility and Yukashita are removed during the Soul Unison
            sequence. (Unconfirmed)
    - Murders enemies who use Invisible or Yukashita. Even one hit with the
      Vulcan will pull them out.
    - Easily pulls out P.A.s by "locking" (selecting) necessary Chips before
      Shuffling for other Chips. For example, you can "lock" Sword and WideSword
      and Shuffle for LongSword.
    - Deadly killer for immobile enemies.
    - The Charged shot is crap against rapid-moving enemies.
    - Rockman cannot move while the Vulcan is being fired, which makes him
      vulnerable while shooting.
    - The Vulcan locks onto a Panel before firing, so you'll be the one who
      gets shot if the enemy just walks away from the Panel before Rockman
      shoot it.
    Acquire: After 5th Liberation Mission (against CosmoMan, I believe.)
    Chaos Unison: Chaos Search
    Chip Required: DarkCircle
    Charged Attack: DarkCircle - A cursor appears and circulates clockwise
                    in enemy area, completely NOT touching the center Panel.
                    Press A to stop the cursor and five more will appear
                    in the next three Panels. All four Panels will get hit
                    for 300 damage. Therefore it's good if you AreaSteal
                    once before using it to ensure all 6 panels gets hit.
                    Should there be a VDoll on any of the locked panels,
                    300 more Curse damage will be applied.
    Range of Hit:
    S = Stopped Cursor
    L = Extra Lock-on
    Meddy Soul
    (Thanks, complete credits and cookies goes to Lourde Incarnadine for
    the info for this Soul)
    Description: A Soul that shows the fusing (NO HENTAI THOGHTS PLEASE!!)
                 friendship between Rockman and Meddy.
    Soul Unison: Sacrifice a Healing Elemental Chip. (Chips with two hearts.
                 Eg. Recov10)
    Element: None
    Charged Shot: Capsule Bomb - Throws a capsule 3 panels ahead. Should it
                  land without beind destroyed, it will blow up and hit one
                  panel above and under it. If it hits an enemy, it deals
                  damage and disappears.
    Chip Fusion: Two colored Capsules will appear on the bottom-right corner
                 of the Custom Window. You can choose to fuse a Capsule onto
                 the Chip chosen. The Chip is used like normal, but depending
                 on the color of the Capsule, additional effects will be
                 added. (If the Chip itself already has an effect, the
                 effects of the second Chip chosen will override the first
                 one's effects) The Capsules' effects are as follows:
                 - Pink: HP Recovery for you when you throw the Capsule.
                 - Yellow: Adds Confusion to the attack.
                 - White: Adds Paralysis to the attack.
                 - Black: Adds Blinding to the attack.
                 - Purple: Lourde Incarnadine confirmed that it DOES give
                           HP bug. As in drains HP during the battle. It
                           only works in NetBattles though, so don't use
                           it for in-game enemies.
    - Fuse the Chips for some VERY annoying effects in NetBattles or Navi
      Battles. Megiddo from RFF is based on this Soul.
    - When your HP is low, recover with the Pink Capsule.
    - The Purple Capsule MAY have the ability to drain enemy HP......
      Anyone wanna confirm this?
    - This Soul's Charged Shot is Bomb-based and has a rather small range,
      which will render the Capsules completely useless should the enemy
      somehow avoids getting hit.
    - There's a short delay before the Capsule blows up. The enemy could
      just break the Capsule before it blows.
    - You can't fuse the Capsules with P.A.s.
    Acquire: After 6th Liberation Mission (against DarkBlues)
    Chaos Unison: Chaos Meddy
    Chip Required: DarkRecovery
    Charged Attack: DarkRecovery - ...... Nothing other than healing 1000HP.
                    Not useful if you have enough skill to dodge enemy
                    attacks. You don't get the HP Bug from the DarkRecovery
                    Chip by using this attack though.
    Range of Hit:
    (Doesn't hit enemy since it's just a Recovery......)
    Blues Soul
    Description: A Soul that shows the rivalry friendship between Rockman and
    Soul Unison: Sacrifice a Sword Chip. (Chips with a sign of a blue sword)
    Charged Shot: WideSword - A normal Wide Sword.
                  80 Damage + 10/Atk+1
    Chip Attack: Fumikumizan - Sword Chips can be charged to be used as
                 Fumikumizan, or StepSwords. Which means, Rockman will
                 teleport 2 spaces forward, then launch the Sword. The range
                 depends on the Sword itself and the damage is 2x Chip's
    <- + B: Reflect: Activates a REFLECTIVE Shield that deals 50 Damage per
                     reflect. (Overrides the NCPs Shield, Reflect and
    - The WideSword from the Charged shot can be used to Counter enemies.
    - Charging up Variable Sword/Neo Variable will allow attacking enemies who
      hide behind field obstacles with the Sonicbooms.
    - Reflect from this Soul may be weak, but it doesn't take up the space in the
      Navi Customizer.
    - The new Sword Chips introduced in this game *coughtSamuraiSwordcough* makes
      this Soul MUCH more worthy than it was in EXE4.
    - You'll HATE it when your enemies use IaiForm (a.k.a. Slasher) agaisnt your
      Charged Chip attack.
    - You COULD run into enemies while executing the Charged Chip attack. Your
      Chip will be wasted and you'll take damage if that happens.
    - Admit it, this Soul cannot charge P.A.s (DreamSword/LifeSrd, to be more
      precise) so you can't really do too much damage in one hit.
    Acquire: At the end of the Destroy Servers Scenario, after Meddy cures
             DarkBlues' darkness.
    Chaos Unison: Chaos Blues
    Chip Required: DarkSword
    Charged Attack: DarkSword - Launches a sword slash covering a 2x3 area
                    dealing 400 damage. Broken.
    Range of Hit:
    5. Chaos Unison (^5)
    Well, notice how the Dark Chips can actually be placed in your Folders
    (instead of appearing when Rockman gets worried like in EXE4) and be used
    as normal Chips? That's a hint about how they can be used for a special
    Soul Unison called Chaos Unison. The Chaos Unisons have the following
    - Becomes available after the Libration Mission against DarkRockman.
    - Occurs when Rockman Soul Unisons with a Dark Chip.
    - The Chaos Unisons correspond to the Soul Unisons available to you.
    - Apparently much more powerful than the normal Soul Unisons.
    - Charged attacks are based on the Dark Chip that you used to Chaos
      Unison with.
    - The Chaos Unison lasts for ONE turn and cannot be increased with
      SoulTime NCP.
    - You do NOT lose 1HP permanently, like you would when you use a Dark Chip.
    - Should Rockman launch the Charged Shot when the charge sphere is in the
      color of teal (instead of the normal purplish-pink), RockmanDS will break
      apart from Rockman and join forces with the enemies.
      - RockmanDS has no HP so it can't be deleted normally - he can only
        be hurt by Chips that can damage but have no damage values, such
        as AreaSteal and such.
      - Rockman will return to his normal mode (no Soul Unisons) if RockmanDS
        breaks out.
    - You CANNOT switch from one Chaos Unison to another. Which means you
      need to wait for one turn before Chaos Unisoning (is that even a word?)
      using another Dark Chip.
    Below is a list of Chaos Unisons in this game and the Dark Chips needed
    for the Chaos Unison, in case if you missed them in the details about Souls:
    - Chaos Magnet: Dark Thunder
    - Chaos Gyro: Dark Tornado
    - Chaos Napalm: Dark Meteor
    - Chaos Search: Dark Circle
    - Chaos Meddy: Dark Recovery
    - Chaos Blues: Dark Sword
    6. Soul Unison (^6)
    So now we've got the basic idea of Soul Unison and what the Souls do. There
    ARE some important things that you may want to pay attention to, though......
    - Soul Unison is available in Normal Mode (normal portrait), Anger Mode
      (angry-looking Rockman portrait on orange background, and Full-Synchro
      Mode (mask-less Rockman in "line mode").
    - If Rockman gets into the Anxious Mode (worried-looking Rockman with green
      background), you won't be able to use Soul Unison anymore. However, I
      would assume that Chaos Unison becomes available at this point.
    - Soul Unison is also unavailable in Dark Mode (evil-looking Rockman with
      purple background). The Dark Mode could either be caused by using Dark
      Chips or being Dark enough before even entering a battle.
    - Chaos Unison is available as long as there's a Dark Chip that
      correspond to the Soul present in the Custom Window and Rockman
      has earned the ability to Chaos Unison.
    - Chaos Unison lasts for ONE Turn and CANNOT be extended with the
      SoulTime NCP.
    - You CANNOT Soul Unison using a Regular (Presetted) Chip. Yes, it's
      disappointing, but it's fair.
    - The Soul Unisons can only last for 3 Turns (turns are counted by the number
      of times you open your Custom Window). After the turns passed, you won't be
      able to Soul Unison with the same Navi again. You CAN boost the Soul
      Unison's time limit with the SoulTime NCPs though.
    - You may, however, Soul Unison with more than one Navi per battle if
    - You CANNOT Trade Souls with Rockman EXE 5: Team of Colonel. Stop asking.
    - A little off-topic, but it's generally not recommended to make a Folder
      based on more than two Souls, since the Soul Unisons will require
      sacrificing Chips and Chip usages WILL be affected.
    7. FAQs
    Q: When can I Soul Unison?
    A: After you've acquired at least one Soul. That is, after the second
       Libration Mission, against ShadeMan.
    Q: When can I Chaos Unison?
    A: After the fourth Libration Mission, against DarkRockman, after which
       Rockman rejoins the team but has traces of darkness hidden inside him.
    Q: Why can't I Soul Unison with a certain Navi?
    A: Many possibilities. You could be too Dark to use Soul Unisons; you may
       have used the Soul in the current Battle already, or you may be trying to
       Soul Unison using the Regular Chip. Of course, I'll set you on fire if
       the reason is that you haven't obtained the Soul Unison yet. -_-
    Q: I chose a Chip that corresponds to a Soul that I have acquired, but the
       Unison Button won't appear!
    A: Check if you have Soul Unisoned with that particular Navi before, or if
       you are trying to Soul Unison using a Regular (Presetted) Chip. These two
       situations will disable Soul Unison with the particular Navi.
    Q: Why can't I Soul Unison AT ALL?
    A: The first answer that comes off the top of my head is that you're in
       Worried Mode or even Dark Mode. Soul Unison CANNOT be used in these
    Q: WHAT!!? That sucks! How can I change back from Dark Mode!?
    A: No way other than to fight loads of Battles. Hint: equipping the Soul
       Cleaner NCP will speed up this process.
    Q: Can I determine the orders I get my Souls?
    A: Unlike EXE4, the Soul Unisons in this game IS acquired in a set
       storyline, so they should always be in order.
    Q: Wait, isn't her name Medi?
    A: As far as I can recall, her name is spelt as "Meddy" in the game. Try
       getting her Deleted on a Liberation Mission and you'll see.
    Q: I want to trade Souls.
    A: You can't.
    Q: This Guide sucks.
    A: Deal with it. Write a better one if you can. Vets, this is NOT a
       challenge. This Guide is still improving.
    Q: I have extra information for you.
    A: If it's NOT covered in this Guide yet, e-mail me. You can find my
       e-mail in the last part of this Guide. I WILL credit you.
    8. Version Updates (^8)
    V 1.2 (June 19, 2005): Added and fixed some stuff.
    V 1.0 (January 4, 2005): Fixed the names of the Chaos Unisons and added
                             some things here and there. Descriptions in
                             paragraph form coming up.
    V 0.9 (December 19, 2004): Added more specific info about Chaos Unisons and
                               changed the name of Medi to Meddy as that's how
                               the game spells it.
    V 0.8 (December 14, 2004): Added a crap load of info about Medi Soul, thanks
                               to Lourde Incarnadine. Also changed some formats
                               in the Soul Unisons part. I'm not uploading this
                               update for now.
    V 0.6 (December 12, 2004): Completed the Guide. The missing bits and pieces
                               will be added once I got them figured out. People
                               who e-mail me to contribute WILL be given full
                               credits! (Scary, today last year was the day I
                               completed V 0.6 of the EXE4 Soul Unison Guide....)
    8. Legal Stuff & Credits (^8)
    This FAQ is Copyright Zidanet_129 (Alan Tseng), 2004.
    If you want to use this FAQ, please use the whole thing instead of breaking
    it up. Contact me at zidanet_129@hotmail.com and get my authorization
    before you use it.
    You do NOT have my permission to add me to your MSN Contact List. I WILL
    Block you if I find out about the reason you add me into your Contact List.
    And I DON'T have time to chat with you, so do NOT expect to add me and chat
    with me. If you want to ask general questions about this game, DO NOT E-MAIL
    or MSN me. I WILL ignore you unless I find your question interesting. There
    are plenty of other FAQs that will answer your questions, which are VERY
    possibly answered to death MANY times.
    Special Thanks to:
    - CJayC, for crating GameFAQs.com and hosting this Guide on it.
    - Lourde Incarnadine, who pratically summerized up the whole Meddy Soul part
      for me.
    - deathfish, for supporting with the basic Charged Shots' damages for
      Magnet, Gyro and Napalm Soul.
    - Magenta Galaxy, who pointed out two fatal mistakes that I don't want to
      repeat again here.
    - Me, who wrote this Guide.
    - You, who actually bothered to CHECK THE FAQS! *applauds* >_>

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