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    FAQ/Walkthrough by Raph136

    Version: 5.9 | Updated: 01/09/17 | Search Guide | Bookmark Guide

    Title of Game: Yu-Gi-Oh! Day of the Duelist: World Championship Tournament 2005
    Name of System: Game Boy Advance
    Type of Guide: FAQ/Walkthrough
    Number of Version: Version 5.9
    Last Revision Date: 09-01-17
    Name of Writer: Raph136 (previously known as Tails333)
    
    Table of Contents
    -----------------
    1.  Introduction
    2.  Version History
    3.  Characters
    4.  Game Overview
    	4.01 - Game Controls
    	4.02 - Field Screen
    	4.03 - Artificial Stupidity
    5.  Hints and Tips
    6.  Walkthrough
    	6.01 - Getting Started
    	6.02 - Weekend Tournament
    	6.03 - KC Cup Tournament
    	6.04 - Limitation Tournament
    	6.05 - Championship
    	6.06 - Shadow World
    7.  Misc. Stuff
    	7.01 - Kaiba's Puzzles
    	7.02 - Sugoroku Tournament
    	7.03 - Special Duels
    8.  Unlock List
    9.  Duelist Locations
    10. My Decks
    11. Glitches
    12. Frequently Asked Questions
    13. Credits
    14. Contact Information
    15. Copyright Information
    
    ###############################################################################
    1.  Introduction
    ###############################################################################
    
    Thank you for choosing to read my Yu-Gi-Oh! Day of the Duelist: World
    Championship Tournament 2005 FAQ.  I hope this guide gives you some assistance
    in completing this game.  I've written Duelist Strategies, a comprehensive
    Walkthrough, Hints and Tips, and much more.  Beware of the spoilers, though.
    
    Day of the Duelist, known as 7 Trials to Glory in North America and Duel
    Monsters International 2 in Japan, is the second game in the Yu-Gi-Oh! World
    Championship series.  Unlike The Sacred Cards and Reshef of Destruction, this
    game supports the OCG Expert Rules.
    
    The changes made since WCT2004 are as follows:
    *A total of 1000 cards up to the real-life OCG Invader of Darkness booster pack
     are featured, but some great cards (even ones that were in WCT2004) are
     missing (presumably due to memory constraints, technical limitations and/or
     time pressures).  There are actually less cards in this game than in the
     previous version.
    *Dueling is more challenging and faster, though it's still easier and slower
     than in other games such as Worldwide Edition.
    *Campaign Mode (selecting opponents to duel from a list) has been dropped in
     favour of a free-roaming Story Mode, which is loosely based on the Battle City
     arc of the anime.
    *The duel screen got a makeover, and is viewed from an angled prospective rather
     than a top-down look.
    *You can manage up to 20 decks.
    *Card passwords, side decks and tournaments are back.
    *DP is required to buy card packs, structure decks or register for certain
     tournaments.
    *There is a Forbidden/Limited/Semi-Limited Card List, which changes every week.
    *Duel puzzles and structure decks have been added.
    *There are less anime characters to duel.
    *You can activate Quick-Play spells and traps at various timings.
    *You can sort cards by Favourite.
    *The "Rock, Paper, Scissors" Attack Order method is back.
    *The results of a duel are based on various factors.
    *You aren't given a choice of 3 different Starter Decks.
    *The days of the week are back.
    
    Unfortunately, a lot of real-life deck themes like Gravekeepers, Toons and
    Zombies are awful in this game, because some of their necessary cards are
    missing.  It's still a decent game, but it could've been better.  It's an
    improvement over WCT2004 but not as good as Worldwide Edition.
    
    ###############################################################################
    2.  Version History
    ###############################################################################
    
    Version 0.5, 12th March 2005:
    -----------------------------
    *Submitted the FAQ/Walkthrough.
    
    Version 0.6, 19th March 2005:
    -----------------------------
    *Updated FAQ/Walkthrough.
    
    Version 0.7, 24th March 2005:
    -----------------------------
    *Updated FAQ/Walkthrough.
    
    Version 0.8, 26th March 2005:
    -----------------------------
    *Corrected mistakes in the Walkthrough.
    *Updated character decks.
    
    Version 0.9, 2nd April 2005:
    ----------------------------
    *Updated character decks.
    *Updated "Frequently Asked Questions".
    *Added "My Decks" section.
    
    Version 1.0, 30th July 2005:
    ----------------------------
    *Added "Card Information" section.
    *Corrected a mistake.
    *Updated Frequently Asked Questions".
    *Updated character decks.
    
    Version 1.1, 6th August 2005:
    -----------------------------
    *Updated Card Information section.
    
    Version 1.2, 20th August 2005:
    ------------------------------
    *Updated Card Passwords section.
    
    Version 1.3, 3rd September 2005:
    --------------------------------
    *Updated Walkthrough.
    *Updated Card Information section.
    *updated FAQ.
    *Added the Booster Packs section.
    
    Version 1.4, 10th September 2005:
    ---------------------------------
    *Updated Booster Packs section.
    *Updated Game Glitches section.
    
    Version 1.5, 17th September 2005:
    ---------------------------------
    Updated Card Passwords section.
    
    Version 1.6, 24th September 2005:
    ---------------------------------
    *Added Preconstructed Decks section.
    *Updated the Booster Packs sections.
    *Updated Codes & Secrets section.
    *Updated FAQ.
    
    Version 1.7, 18th February 2006:
    --------------------------------
    *Updated Booster Packs sections.
    *Added information about the Mystic Stall in the Walkthrough.
    
    Version 1.8, 22nd April 2006:
    -----------------------------
    *Added more info on triggering the Regional Tournament to the Walkthrough.
    
    Version 1.9, 8th July 2006:
    ---------------------------
    *Updated Booster Packs sections.
    
    Version 2.0, 11th November 2006:
    --------------------------------
    *Changed and updated the entire Table of Contents.
    *Added and fixed Character Decks.
    
    Version 2.1, 18th November 2006:
    --------------------------------
    *Updated the Notes and Strategy in the Character Decks Guide.
    
    Version 2.2, 23rd December 2006:
    --------------------------------
    "Updated "Character Decks Guide".
    
    Version 2.3, 27th January 2007:
    -------------------------------
    "Began adding info about Special Duels to the Side Quests section.
    *Updated info regarding the tournaments to the Walkthrough.
    *Updated FAQ.
    
    Version 2.4, 3rd February 2007:
    -------------------------------
    *Updated "Character Decks Guide".
    
    Version 2.5, 10th February 2007:
    --------------------------------
    *Updated "Hints and Tips".
    
    Version 2.6, 26th January 2008:
    -------------------------------
    *Added info regarding the game's save feature.
    
    Version 2.7, 24th January 2009:
    -------------------------------
    *Updated the "Game Overview" section.
    
    Version 2.8, 23rd January 2010:
    -------------------------------
    *Added info regarding Mai Valentine to the Special Duels section.
    
    Version 2.9, 24th February 2011:
    --------------------------------
    *Added a bit more info regarding the cards in this game to "Introduction".
    *Removed the "Card Information" section, as you can check TheNemesis15's Card
     List FAQ for details of all cards available in this game.
    
    Version 3.0, 10th June 2011:
    ----------------------------
    *Tidied up "Game Controls" and "Version History".
    *Removed the lists of card packs and preconstructed decks, as you can check
     TheNemesis15's Card List FAQ for info on those.
    
    Version 3.1, 13th June 2011:
    ----------------------------
    *Fixed a few mistakes in "Game Controls".
    *Removed "Card Passwords", as you can check BWillemsen's Card Password List FAQ
     for info on those.
    *Changed "Weekly Duelists" and "Codes & Secrets" to "Duelist Locations" and
     "Unlock List". Tidied up those sections as well.
    
    Version 3.2, 15th June 2011:
    ----------------------------
    *Updated "Hints and Tips".
    *Undid capitalization of each character's name in "Characters", as the layout
     looked neater that way.
    *Added info about the availability of preconstructed decks in Shadow World.
    *Added a few strategies for Ryou Bakura, Weevil Underwood and Tea Gardner.
    
    Version 3.3, 18th June 2011:
    ----------------------------
    *Updated "Game Controls".
    
    Version 3.4, 27th June 2011:
    ----------------------------
    *Added "You can activate Quick-Play spells and traps at various timings" as one
     of the changes made since WCT 2004 to "Introduction".
    
    Version 3.5, 22nd July 2011:
    ----------------------------
    *Added a few more changes made since WCT 2004 to "Introduction".
    
    Version 3.6, 27th July 2011:
    ----------------------------
    *Tweaked "Field Screen" a bit.  Added a sample banlist.
    
    Version 3.7, 22nd March 2012:
    -----------------------------
    *Updated "Glitches".
    
    Version 3.8, 24th March 2012:
    -----------------------------
    *Updated "Hints and Tips" regarding fusions and rituals.
    *Added info about the problems regarding a lot of real-life deck themes to
     "Introduction".
    
    Version 3.9, 28th March 2012:
    -----------------------------
    *Added info about Cyber-Stein to "Hints and Tips".
    
    Version 4.0, 3rd April 2012:
    ----------------------------
    *Added info about Light of Intervention to "Hints and Tips".
    
    Version 4.1, 30th March 2014:
    -----------------------------
    *Tidied up info in "Introduction".
    
    Version 4.2, 13th November 2014:
    --------------------------------
    *Fixed copyright notice.
    
    Version 4.3, 27th November 2015:
    --------------------------------
    *Updated the URL for Konami's rulebook.
    
    Version 4.4, 29th January 2016:
    -------------------------------
    *Replaced URL for Konami's rulebook with URL for the Wikipedia article Yugioh
     Trading Card Game.
    *Changed "Side Quests" to "Misc. Stuff".
    *The Nemesis13's Card List FAQ seems to have disappeared from GameFAQs, so I
     added "Check CloudKillax's Booster Packs FAQ at neoseeker.com for more
     information instead" to "Field Screen".
    
    Version 4.5, 6th April 2016:
    ----------------------------
    *Added a change to "Introduction".
    *Clarified question about constructing a deck.
    
    Version 4.6, 16th May 2016:
    ---------------------------
    *Changed "Advanced Decks" to "Alternative Decks" in Character Decks Guide.
    
    Version 4.7, 8th June 2016:
    ---------------------------
    *Forgot to change "Side Quests" to "Misc. Stuff" in the Table of Contents, so I
     changed it.
    
    Version 4.8, 5th September 2016:
    --------------------------------
    *Removed decklists and strategies, as you can check my separate Character Decks
     Guide for those.  I removed them because I thought they made the walkthrough
     too long and harder to navigate.
    *Tidied up "Introduction".
    
    Version 4.9, 22nd September 2016:
    ---------------------------------
    *Divided "Characters" into different sections.
    
    Version 5.0, 1st October 2016:
    ------------------------------
    *Updated "Hints and Tips".
    *Added a bit of info to Chapter 1 and fixed some info in Chapter 5.
    *Updated my GameFAQs username.
    
    Version 5.1, 4th October 2016:
    ------------------------------
    *Rewrote most of the Walkthrough.
    *Tidied up "My Decks" and added an other Exodia Deck.
    *Added a bit of info to "Hints and Tips".
    
    Version 5.2, 8th October 2016:
    ------------------------------
    *Added new section: Artificial Stupidity.
    *Tidied up info about the Dark/Survival Match.
    *Tweaked "My Decks" and added another Discard Deck.
    *Fixed the DP you receive from duelists in KC Cup.
    *Added a bit of info to "Hints and Tips".
    
    Version 5.3, 12th October 2016:
    -------------------------------
    *Added Warrior Deck to "My Decks" and removed the first Discard Deck.
    *Fixed info in "Unlock List".
    *Tidied up "Frequently Asked Questions".
    *Added a bit of info to give better closure to the walkthrough.
    *Fixed info in "Introduction".  It turns out that Warriors are actually good in
     this game.
    
    Version 5.4, 17th October 2016:
    -------------------------------
    *Added another Discard Deck to "My Decks".
    *Fixed a bit more info in "Unlock List".
    *Added info about the Password Machine and a tip for the Survival Match.
    *Changed "Survivorship Tournament" to "Shadow World" for the sixth part of the
     walkthrough.
    
    Version 5.5, 25th October 2016:
    -------------------------------
    *Added a glitch to "Glitches".
    *Fixed a bit of info on the Survival Match.
    *Tidied up info about the Mystic Stall.
    
    Version 5.6, 27th October 2016:
    -------------------------------
    *Tweaked Chain and Flame Deck and One Turn Kill Deck in "My Decks" and added a
     bit of info.
    *Updated "Artifical Stupidity".
    *Clarified some info in "Duelist Locations".
    
    Version 5.7, 8th November 2016:
    -------------------------------
    *Added a bit of info to "Ban Lists" about the game falling short of true
     randomness.
    
    Version 5.8, 27th December 2016:
    --------------------------------
    *Added Dragon Harpie deck to "My Decks".
    
    Version 5.9, 9th January 2017:
    ------------------------------
    *I put the Dragon Harpie deck in the Shadow World Decks subsection by mistake
     in the previous update, so I fixed it and put in the right place (the Battle
     City decks subsection).
    *I put Yami Yugi in the level 1 duelist subsection by mistake in a previous
     update, so I removed him.
    
    ###############################################################################
    3.  Characters
    ###############################################################################
    
    While travelling around Battle City, you'll meet the following anime duelists.
    This section lists their tier level, how to unlock them and their phrases.
    
    +~~~~~~~~~~~~~~~~~~+
    | Level 1 Duelists |
    +~~~~~~~~~~~~~~~~~~+
    
    Note: All level 1 duelists are available from the start of the game.
    
    Yugi Muto
    ---------
    Talk: Hi! I love duelling just as much as you do! I know we'll become even
          greater duelists - as long as we keep duelling!
    
    Duel: Let's start!  I'm really curious to learn what type of Deck you have!
    
    Win: I lost...  Pharaoh...  I'm sorry I let you down...
    
    Lose: Yeah! I won! As long as I believe in the heart of the cards, miracles
          can happen!
    
    Joey Wheeler
    ------------
    Talk: I'm gonna show the entire town how Joey, the godfaddah of games, duels!
    
    Duel: I'm gonna knock ya out! In fact, I know exactly when I'm gonna beat ya!
          On the 11th turn, just you watch!
    
    Win: Man...  I must be the unluckiest guy alive...  I couldn't draw the right
         card to save my life!
    
    Lose: All right!!  I won!  Gimme my props!
    
    Tristan Taylor
    --------------
    Talk: It's true that I don't have much experience duelling, but there's
          somebody I'm after, so I can't quit! If you ever wanna duel, give me a
          holler!
    
    Duel: Alright! Bring you're A game 'cause I'm bringing my A+ game!
    
    Win: Argh! I guess I'm not ready yet...  I gotta train more if I wanna win...
         but I hate training...
    
    Lose: Booyah! At this rate, I'll catch up to Joey in no time!
    
    Tea Gardner
    -----------
    Talk: Are you a duelist?  Just to let you know, I'm not bad myself.
    
    Duel: Let's duel! I'm not gonna be beat that easily!
    
    Win: Sigh...  I lost.  But don't think I'm quitting! As long as I keep working
         at it, I can accomplish anything!
    
    Lose: Yay! I won! I knew I could do it if I believed in myself!
    
    Ryou Bakura
    -----------
    Talk: I have always wanted to duel with everyone! Now I finally have the
          chance!
    
    Duel: My Deck is quite spectacular, if I say so myself! Ha ha ha!
    
    Win: Ahh! I lost! Maybe I should study up more on the heart of the cards that
         Yugi keeps mentioning...
    
    Lose: Smashing! I won! I knew my deck was exquisitely constructed!  Ha ha ha!
    
    Grandpa Muto
    ------------
    Talk: The store is closed today.  Because I'm going to duel! Ho ho ho!
    
    Duel: I can't wait to see how well you play with the cards you got from my
          store.
    
    Win: Sigh...  Don't you think you should treat your elders with more kindness?
    
    +~~~~~~~~~~~~~~~~~~+
    | Level 2 Duelists |
    +~~~~~~~~~~~~~~~~~~+
    
    Note: All level 2 duelists are unlocked by winning the Weekend Tournament 1-4
    times.
    
    Weevil Underwood
    ----------------
    Talk: Huh?  Would you stop bugging me? Buzz off! Hee hee hee!
    
    Duel: Hee hee hee hee! Your cards are quaking in fear!
    
    Win: Ahhhhh! How could I lose to a maggot?  Sniff...
    
    Lose: Ha! Ha! Ha! Ha! Ha! You can't stop my insect invasion! This is the best!
    
    Rex Raptor
    ----------
    Talk: Hey!  If you don't pay attention, my dinosaurs will stomp ya flatter than
          a pancake.  Ha ha ha!
    
    Duel: You're gonna duel me?  Get ready for a prehistoric pummeling!
    
    Win: Brrr...  The Ice Age...  The Ice Age is here...
    
    Lose: I won! Just as expected!
    
    Mai Valentine
    -------------
    Talk: Look honey, many duelists like you have challenged me, and you know
          where they all are?  Lying in my dust!
    
    Duel: Don't get scared and run away, sugar!
    
    Win: Since you've beaten me, you better not lose to anyone! Not until I defeat
         you, that is!
    
    Lose: Winners talk and losers walk! Oh, are you crying?
    
    Mako Tsunami
    ------------
    Talk: Ha ha ha ha! You'll never take down my Umi Deck!
    
    Duel: I accept your duel! Prepare to feel the crushing fury of the ocean!
    
    Win: You're incredibly tough!! You must be the biggest fish in the sea!
    
    Seto Kaiba
    ----------
    Talk: You're challenging me?  You're got guts, I'll give you that.  But common
          sense - you don't have that!
    
    Duel: How cute.  Your strategies are nothing but a house of cards, and I'm
          going to knock it all down!
    
    Win: This was my best Deck...  With my best monster...  And...  I still lost...
    
    Lose: Ha ha ha ha ha! Destroy! Demolish! CONQUER!
    
    +~~~~~~~~~~~~~~~~~~+
    | Level 3 Duelists |
    +~~~~~~~~~~~~~~~~~~+
    
    Note: All level 3 duelists are unlocked by winning the National Tournament
    once.
    
    Rare Hunter
    -----------
    Talk: That's a nice card you have - it's EXACTLY what I want. Hee hee hee!
    
    Duel: Ha ha ha! Usually I'm the one challenging people to a duel, not the other
          way round.  Fine, I accept!
    
    Win: I... lost...  And it was my strongest Deck...  Ahhhhhhh!
    
    Lose: There are no duelists in the world who can beat the Rare Hunters! Ha ha
          ha!
    
    Arkana
    ------
    Talk: I predicted you were going to show up.  Ha ha ha!
    
    Duel: I'm a magician...  And this is going to be my greatest trick!  While I
          escape in peace...  You'll be cut to pieces!
    
    Win: Ahhhh! M-My body! Help me, this isn't a trick! Mercy, Master Marik!
         Please!
    
    Lose: It's the finale to an excellent show! Hee hee hee!
    
    Strings
    -------
    Talk: ...
    
    Duel: ... You... will... lose.
    
    Win: ...
    
    Lose: ... You're... weak.
    
    Lumis & Umbra
    -------------
    Talk: We are the light and the dark!  No one can defeat our teamwork!
    
    Duel: Challenge us?  You are as courageous as you are foolish!  If you were
          smart, you wouldn't put your cards at risk!
    
    Win: "I only attacked because you told me to, and look what happened! It's the
         last time I'm listening to you, you stupid squirt." - Umbra
         "Watch your mouth, you giant geek!" - Lumis
    
    Lose: "You're the best partner anyone could have!" - Umbra
          "Ha ha ha! Stick with me and we'll go undefeated!" - Lumis
    
    Odion
    -----
    Talk: I am Master Marik's shadow.  My life belongs to Master Marik.
    
    Duel: I battle in place of Master Marik.  Everyone will fall before me!!
    
    Win: Are the divine powers...  Punishing me...?
    
    Lose: That was an impressive fight.  It was an honour to battle you.
    
    Marik Ishtar
    ------------
    Talk: Hey, I know you! Ha ha ha! We just started.  Take your time and have fun.
    
    Duel: No matter what Deck you have, I will terminate you in a second!
    
    Win: I heard rumours that you were no ordinary duelist! I will not lose
         again!!
    
    Lose: Ha ha ha! Was that all you could do?  I thought I was going to have
          some fun, but I guess I was wrong!
    
    Yami Bakura
    -----------
    Talk: Greetings.  How does it feel to be on this side?  Comfortable, no doubt.
          Ha ha ha...
    
    Duel: I don't think you realize the true consequences of a REAL duel! Fine, I
          will be the one to teach you your first lesson! And,perhaps, your last!
    
    Win: Fine, I lost.  But remember...  I am never far away!
    
    Lose: Ha ha ha! Hand over your card.  And you - perish! Mwa ha ha ha!
    
    Yami Yugi
    ---------
    Talk: I'm surprised to meet you in a place like this.  I feel that destiny may
          be at work!
    
    Duel: I sense that you have a heart of a duelist!  Fine, I accept your
          challenge!
    
    Win: I can't believe you defeated this Deck I created with Yugi! I must start
         over and reconstruct my Deck before duelling you again!
    
    Lose: No matter how bad the situation, I never lose hope!  For not only do I
          duel for myself, I duel for my friends!  That is what being a true
          duelist is all about!
    
    
    ###############################################################################
    4.  Game Overview
    ###############################################################################
    
    This section overviews everything you should know prior to starting this game.
    I won't be giving any detail on the rules of the OCG/TCG because there is a
    good glossary on the Wikipedia article Yugioh Trading Card Game -
    
    https://en.wikipedia.org/wiki/Yu-Gi-Oh!_Trading_Card_Game
    
    ===============================================================================
    			4.01 - Game Controls
    ===============================================================================
    
    +~~~~~~~~~~~~~~+
    | FIELD SCREEN |
    +~~~~~~~~~~~~~~+
    
    +Control Pad: Move your character/Move cursor/Select option.
    A: Display the Main Menu/Talk/Examine/Confirm.
    B: Cancel.
    R: Duel.
    
    +~~~~~~~~~~~~~~~~~~+
    | EDIT DECK SCREEN |
    +~~~~~~~~~~~~~~~~~~+
    
    +Control Pad: Scroll through the card list/Move cursor/Select option.
    Select: Switch between the Main Deck and Side Deck.  Make a highlighted deck
            your active deck.
    A: Confirm.
    B: Cancel/Exit Deck Edit.
    L: Remove 1 card.
    R: Add 1 card.
    
    +~~~~~~~~~~~~~+
    | DUEL SCREEN |
    +~~~~~~~~~~~~~+
    
    +Control Pad: Move cursor/Select option.
    Start: Display Options.
    A: Display the Command Menu/Confirm/Draw a card during the Draw Phase.
    B: Display the Phase Menu/Cancel.
    L: Move cursor to a card.
    R: Display a card's details/Draw a card during the Draw Phase.
    
    ===============================================================================
    			4.02 - Field Screen
    ===============================================================================
    
    When you are progressing through the game, you'll be walking around the map of
    Battle City.  There are four locations accessible ('My Home', 'Card Shop',
    'Coliseum' and 'KC Tower').
    
    The top-left of the screen shows the day from Sunday to Saturday (although
    there is no calendar to show months, weeks and days).  The top centre-right of
    the screen displays various messages.  You have to wait a bit to see all the
    messages.
    
    You can register for tournaments at the Coliseum or KC Tower.  Upcoming
    tournaments are first announced on Mondays.  You must register for a tournament
    before Saturday if you want to take part.  If you register for a tournament,
    you can't register for another one the same or following week.
    
    There are two different types of duels: Single Battles, in which the winner is
    determined in one duel; and Match Battles, in which the winner is decided in
    the best of three duels.  Before the second and third duels in a Match, a
    player is allowed to switch cards from his/her Main Deck with cards in his/her
    Side Deck.  In addition, the player that loses any duel can decide the Attack
    Order of the next.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Ban Lists
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Unlike other games such as WCT2004, there is no permanent banlist in this game.
    Instead, when a week begins, new cards are randomly selected as that week's
    Prohibited Cards (none allowed), Limited Cards (only 1 allowed) and Semi-
    Limited Cards (up to 2 allowed). You can have up to 3 of any other type of
    card in your deck.  The in-game banlist isn't tied to any real-life ones, as
    some cards aren't banned or are less restricted and vice versa.  It also falls
    short of true randomness, as it follows a pattern (the same cards are cycled on
    and off the banlist).
    
    If you use the machine in front of a duel arena, you can check which cards have
    been selected as Prohibited, Limited and Semi-Limited Cards.  Special Duels and
    the Limitation Tournament have additional card restrictions.
    
    If you construct a deck that conflicts with tournament rules, Mokuba will
    appear and warn you.  Choose 'Reconstruct my Deck' to make the necessary
    modifications to your deck.  You receive DP by winning street duels based on
    various factors.  You also receive DP by winning tournaments.  Check Apollyon's
    Points FAQ for more information.
    
    +~~~~~~~~~~~~~~~~+
    | SAMPLE BANLIST |
    +~~~~~~~~~~~~~~~~+
    
    Prohibited:
    -----------
    Jinzo
    Fiber Jar
    Yata-Garasu
    Magical Scientist
    Black Luster Soldier - Envoy of the Beginning
    Chaos Emperor Dragon - Envoy of the End
    Raigeki
    Monster Reborn
    Pot of Greed
    Change of Heart
    Upstart Goblin
    Confiscation
    The Forceful Sentry
    Painful Choice
    Limiter Removal
    United We Stand
    Mage Power
    Mirror Force
    
    Limited:
    --------
    Right Leg of the Forbidden One
    Left Leg of the Forbidden One
    Right Arm of the Forbidden One
    Left Arm of the Forbidden One
    Exodia the Forbidden One
    Sangan
    Catapult Turtle
    Sinister Serpent
    Witch of the Black Forest
    Morphing Jar
    Cyber Jar
    Morphing Jar #2
    Slate Warrior
    Marauding Captain
    Exiled Force
    Tribe-Infecting Virus
    Dark Hole
    Swords of Revealing Light
    Harpie's Feather Duster
    Graceful Charity
    Card Destruction
    Heavy Storm
    Snatch Steal
    Delinquent Duo
    Nobleman of Crossout
    Premature Burial
    Twin Swords of Flashing Light - Tyrce
    Royal Decree
    Ceasefire
    Imperial Order
    Call of the Haunted
    Ring of Destruction
    Torrential Tribute
    Magic Cylinder
    Reckless Greed
    
    Semi-Limited:
    -------------
    Hayabusa Knight
    Guardian Sphinx
    Mataza the Zapper
    Reinforcement of the Army
    Last Turn
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Main Menu
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    At the Main Menu, there are 6 options (Home/Rest, Options, Edit Deck, Status,
    Link Duel, and Card Trade) to choose from.
    
    Home/Rest
    ---------
    If you want to immediately appear inside your house, select 'Home' and you'll
    be sent there.  You can enter your house and select 'Rest' to sleep in bed
    until the next day.  You can use this method to skip days and weeks to a date
    when a tournament is scheduled.  Trophies that you have won from tournaments
    can be viewed here.
    
    Options
    -------
    Check Options to view just that.  You can adjust duel settings and languages
    here.  You can use Animation Speed to select one of four animation speeds in
    duels (though there seems to be no difference between them), Activation Timing
    to manually activate a Quick-Play spell or trap, and Language Selection to
    choose between 5 languages (English, German, French, Italian, Spanish, or
    Japanese) for messages and dialogue.
    
    Edit Deck
    ---------
    If you want to construct your deck, select Edit Deck.  You will then be able to
    start putting a deck together.  I suggest using the filter/sort tools to narrow
    down your choices.  Press the +Control Pad up/down to scroll cards one at a
    time, or left/right to scroll them four at a time.  You can manage up to 20
    decks.
    
    Status
    ------
    Check Status to view just that.  There are 4 features (Duelist Point, Schedule,
    Total Record, and Complete) on the screen.  'Duelist Point' displays your
    current DP, and 'Schedule' shows details of any tournaments you've registered
    for.  'Total Record' and 'Complete' lists your current wins/losses/ties and the
    percentage of cards you've collected, respectively.
    
    Link Duel
    ---------
    If you want to duel with a friend, select Link Duel.  Player 1 chooses Single
    Battle or Match Battle, and sets the time limit to None, 10, 20, or 30 minutes.
    Player 1 selects 'Start Duel!' to begin the battle.  Note that winners do not
    receive DP and players cannot surrender.
    
    Card Trade
    ----------
    If you want to trade with a friend, select Card Trade.  Each player selects
    'Select a card' and chooses which card to trade.  Once both players have chosen
    a card, you'll be asked if you want to start the trade.  Select 'Yes' to begin
    the procedure.  After the trade is completed, choose 'Exit Trading'.  Note that
    you can't trade any of the cards in your deck.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Card Shop
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    When you go to the Card Shop, you can buy new cards.  Speak with Grandpa to
    display the Shop Screen.  You can exchange Duelist Points (henceforth referred
    to as 'DP') for new packs.  You can buy up to 300 cards at a time and trade DP
    for boxes containing 20-40 packs.  You can also purchase Structure Decks such
    Yugi Standard and Seto Standard, which consist of pre-determined cards.  If you
    set a Structure Deck to a deck number, you can immediately use its contents as
    a deck.  Most of this game's packs and decks are on sale here.
    
    Note: The Card Shop re-stocks on Wednesdays and is closed on Tuesdays.
    
    Update: The Nemesis15's Card List FAQ seems to have disappeared from GameFAQs,
    so I recommend checking CloudKillax's Booster Packs FAQ at neoseeker.com for
    more information instead.
    
    Pack Purchase
    -------------
    There are 4 options ('Add Packs', 'Check Basket', 'Pack Details', and 'Buy
    Basket') to choose from.  If you want to buy a pack, select the pack and choose
    'Add Packs.' You can use Up/Down to determine the number of packs/boxes.
    Select 'Buy Basket' and choose 'Yes' to exchange DP for the pack.
    
    Password Machine
    ----------------
    When you are in front of the Password Machine, press the R Button to use it.
    Input the eight digit password located on the bottom left of a card to acquire
    1 copy of that card.  Use the +Control Pad to select the numbers.  To make a
    correction, press L to move the input cursor 1 space left, and R to move it 1
    space right.  When you're finished, select the "Enter" key to confirm.
    
    Note1: Each use of the Password Machine costs 1000 DP, and each password can
    only be used to obtain a card once.
    
    Note2: If a password is entered wrong, your DP will not be refunded, so pay
    attention when putting it in.  If entering a password causes an error message
    to appear, the password is incorrect or cannot be used in this game.
    
    Note3: Due to a bug, if you use the Password Machine and turn off your GBA
    straight afterwards, your spent DP will be gone but you won't have the card you
    just received when you continue your save file.  Make sure you auto-save
    properly by sleeping, buying cards, etc. to get around this bug.
    
    ===============================================================================
    			4.03 - Artificial Stupidity
    ===============================================================================
    
    The AI often makes silly mistakes.  This section lists the ones that I know of.
    
    1. It activates spells and traps every chance it gets.
    2. It never activates Snatch Steal.
    3. It doesn't activate Cyber-Stein's effect sometimes.
    4. It Sets high ATK monsters such as Spear Dragon sometimes.
    5. It plays Sinister Serpent rather than using it as discard fodder.
    6. It activates all its spells/traps even if Imperial Order/Royal Decree is on
       the field.
    7. It activates LP restoration cards even if Bad Reaction to Simochi is on the
       field.
    8. It activates draw cards such as Graceful Charity even if it has 0 cards
       remaining in its deck.
    9. If it holds 2 copies of a field spell, it will play both copies rather than
       keeping one in its hand.
    10. It activates Change of Heart to steal one of your monsters and then equips
        an Equip Spell or more to it, actually helping you in the process if you
        get back next turn.
    11. If you have no monsters on the field, it will always attack, even with a
        defensive monster such as Banisher of the Light.
    12. It never activates Black Luster Soldier - Envoy of the Beginning's first
        effect.
    13. It never activates Chaos Emperor Dragon - Envoy of the End's effect.
    14. When you have a Reflect Bounder on the field in attack position, the AI
        will always attack it if one of its monsters is stronger, even if it would
        take a lot of LP damage that might cost it the duel.
    15. If your monster has the same ATK as the AI's strongest one, it will never
        attack yours, even if its other monsters could wipe out your LP.
    16. It will use any random card as a discard cost.
    17. It always attacks with monsters that have negative effects such as Jirai
        Gumo.
    18. If your non-tribute monsters are in face-down defence position, it will
        always attack them, even with defensive monsters.  This even happens if you
        just change cards from face-up to face-down position.
    19. If you force it to Set monsters on the field via cards such as Morphing Jar
        #2, it will sometimes leave them in face-down position for a few turns.
    20. It will trigger Chain Energy even if the card would cost it the duel.
    
    ###############################################################################
    5.  Hints and Tips
    ###############################################################################
    
    This section lists hints and tips that should give you some assistance in
    playing this game.
    
    *You'll need to grind a bit every now and then to be able to buy more packs and
     strengthen your deck.  If you're having difficulty grinding, I advise dueling
     Tea Gardner.  Tea isn't that hard, as her strategy revolves around maintaining
     her LP rather than attacking.  She gives around 428 DP if you use a simple
     beatdown deck to inflict 12000+ LP of damage.
    
    *Good cards are scattered throughout the Volume packs, so it will take sometime
     or luck to get them, as there is a large amount of cards in those packs.
     Fortunately, the same cards can be found in speciality packs such as Light
     Collection, Dark Collection, Water Collection, Reverse, Field and Equip.
     Volume 3, 5 and X have the best cards of the Volume packs.
    
    *You'll need to tweak your deck every now and then to comply with card
     restrictions, so I advise using similar cards to the ones that are banned to
     try to get around them.
    
    *I advise having only a few tribute monsters in your deck, as they require
     tributes to be summoned.  I'd recommend having a lot of non-tribute monsters
     to avoid getting an opening hand with only spells, traps and tribute ones.
    
    *If you suspect that your opponent has a Trap Card face-down on the field, you
     can attack with a weak monster to set it off.  That way, your strong monsters
     will be safe from its effect.  Note that this strategy doesn't work against
     Mirror Force and Torrential Tribute, since the Trap Cards can destroy all your
     monsters instead of just one.
    
    *If you switch all your monsters to defence position, a CPU opponent will
     always attack as long as their DEF is less than the ATK of his/her monsters.
     If the opponent has strong defensive monsters on the field, you can trick him/
     her into attacking with them and they'll be left in attack position.
    
    *When you are constructing your deck, I advise keeping the number of cards
     close to the minimum of 40.  If you have fewer cards in your deck, you'll have
     a better chance of drawing the card you want.  I recommend having a balanced
     ratio of 2:1 in monsters versus spells and traps to make planning strategies
     easier.
    
    *Cards such as Snatch Steal, Change of Heart and Monster Reborn can be used to
     steal your opponent's monsters so you can use them as sacrifices to summon your
     stronger tribute monsters.
    
    *If your opponent has strong monsters on the field, I suggest playing Swords of
     Revealing Light or Messenger of Peace.  The former Spell Card can prevent
     your opponent's monsters from attacking for 3 turns.  The latter Spell Card
     can immobilize all monsters on the field with an ATK of 1,500 or more in
     exchange for 100 Life Points after every turn.
    
    *The Insect Barrier/DNA Surgery combo is a good strategy to defeat duelists.
     When the latter is activated, select Insect as the Type.  Since all face-up
     Monster Cards are now treated as Insect-Types, the former prevents your
     opponent's monsters from attacking.
    
    *If you suspect your opponent has a Flip Effect Monster face-down on the field,
     you can use Nobleman of Crossout to destroy the monster and remove it from
     play.  The opponent must then check his/her deck and remove all monsters of
     the same name from play.
    
    *The effect of Book of Moon changes one face-up monster on the field to
     face-down defence position.  The card can be used in 3 ways: 1) Use a Flip
     Effect again. 2) If you use it when your opponent's monster attacks, you can
     stop the attack and change the monster to its likely weaker defence position.
     3) You can remove an Equip Spell.
    
    *The effect of Tsukuyomi also changes one face-up monster on the field to
     face-down defence position.  This card returns to the owner's hand during the
     End Phase, making it difficult to destroy.  It can be used in 2 ways: 1) Use a
     Flip Effect again. 2) Change a monster to its likely weaker defence position.
     3) You can remove an Equip Spell.
    
    *Once per turn, you can flip Guardian Sphinx into face-down defence position
     during your Main Phase.  When this card is Flip Summoned, all monsters on your
     opponent's side of the field are returned to the owner's hand.  Guardian
     Sphinx can be used to remove monsters and Equip Spells.
    
    *When Giant Germ/Nimble Momonga is sent to the Graveyard as a result of battle,
     you can Special Summon up to 2 monsters of the same name from your deck to
     your side of the field.  These monsters can be used as tribute fodder to
     summon strong ones.
    
    *If your opponent specialises in using certain monster types, you can use
     Tribe-Infecting Virus to clear the field of them.  Since you must discard 1
     card from your hand to do this, I suggest choosing Sinister Serpent, as you
     can discard it repeatedly to maintain the effect of Tribe-Infecting Virus.
    
    *The effect of Magician of Faith allows you to select 1 spell from your
     Graveyard and return it to your hand.  This effect can be used to re-play
     cards like Nobleman of Crossout and Swords of Revealing Light.  Mask of
     Darkness does the same thing for traps such as Mirror Force and Widespread
     Ruin.
    
    *The effect of Rush Recklessly increases 1 monster's ATK by 700 points during
     the turn this card is activated.  The card can be used to make your monsters
     stronger than your opponent's attack/defence position ones.  If you use it
     when the opponent's monster attacks, you can counterattack to destroy his/her
     monster as long as your monster is stronger.
    
    *The Gravity Bind/A Legendary Ocean combo is a good strategy for defeating
     opponents.  Although Gravity Bind prevents all 4-Star or higher monsters from
     attacking, A Legendary Ocean downgrades all Water-Attribute monsters by 1
     Star, so your 4-Star Water monsters will still be able to attack.
    
    *There are cards that are treated as having the same name as another card.
     This is defined as same card name usage.  For example, in the card text for A
     Legendary Ocean it reads "The card's name is treated as Umi." The cards are
     also treated as having the same name when constructing a deck.  Therefore, you
     can only have a combined total of 3 Umi and A Legendary Ocean in the deck.
    
    *When Witch of the Black Forest is sent from the field to the Graveyard, you
     can select 1 monster with a DEF of 1500 or less in your deck and add it to
     your hand.  This effect can be used to acquire handy monsters like Jinzo and
     Summoned Skull.  Sangan does the same thing for monsters with an ATK of 1500
     or less such as D.D. Warrior Lady and Giant Soldier of Stone.
    
    *The effect of Smashing Ground destroys 1 face-up monster with the highest DEF
     on your opponent's side of the field.  Fissure and Widespread Ruin do the same
     thing to 1 monster with the lowest and highest ATK, respectively.  The cards
     can be used to remove any monster if your opponent only has one monster on the
     field, giving you the chance to attack him/her directly.
    
    *The effect of Graceful Charity allows you to draw 3 cards from your deck, then
     discard any 2 from your hand.  This effect can be used to discard a monster to
     the Graveyard and then Special Summon it to the field via resurrection spells
     like Premature Burial and Monster Reborn.
    
    *Royal Command and Light of Intervention can negate the activation and effects
     of all Flip Effect Monsters.  This is handy for dealing with problematic
     monsters like Penguin Soldier and Man-Eater Bug.
    
    *You can activate Quick-Play spells and traps at various timings.  By default,
     you will be asked if you want to activate your card when an attack is
     declared, your opponent's turn ends or the timing is right for your card's
     effect.  However, if you set Activation Timing to "Manual", you can toggle
     these messages on/off for selected cards.  Press R to switch all messenges to
     "Yes" or L to switch all of them to "No".
    
    *4-Star and below monsters can be Normal Summoned without tributing another
     monster.  The top class of these monsters have 1900 ATK.  There are monsters
     with 2000 or greater ATK, but they always have a negative effect.
    
    *When Dark Magician of Chaos is Normal or Special Summoned, you can select 1
     spell from your Graveyard and return it to your hand.  If this card destroys a
     monster by battle, that monster is removed from play instead of going to the
     Graveyard.  This card can be used in 2 ways: 1) Re-replay spells like Harpie's
     Feather Duster and Premature Burial. 2) You can remove monsters (eg. Giant
     Germ) from play to avoid triggering their effects.
    
    *I advise having some monster removal, resurrection and disruptive cards in
     your deck, as they can fit into nearly any deck theme.  Some examples of these
     cards are listed below.
    
     Resurrection: Premature Burial, Monster Reborn, Call of the Haunted
     Removal: Fissure, Smashing Ground, Widespread Ruin, Exiled Force, D.D. Warrior
     Lady, Sakuretsu Armor, Mirror Force, Bottomless Trap Hole, Raigeki Break, Trap
     Hole
     Disruptive: Compulsory Evacuation Device,  Reflect Bounder, Mask of Weakness,
     Rush Recklessly, Zero Gravity, Nightmare Wheel, Mask of Dispel, Mask of the
     Accursed, Guardian Sphinx, Blast Sphere
    
    *When you are placing spells/traps on the field, try to only have 1-2 in your
     spell/trap zone at a time.  That way, if the opponent uses spells like Heavy
     Storm, Mystical Space Typhoon and Giant Trunade, you won't lose a lot of
     cards.
    
    *It takes a lot of luck or time to pull rare cards from packs, so I recommend
     inputting their passwords into the Password Machine to obtain them.  That way,
     you should be able to construct a strong deck more quickly and easily.
    
    *The effect of Cyber-Stein allows you to Special Summon a Blue-Eyes Ultimate
     Dragon from your Fusion Deck.  If you then equip Megamorph for a 9,000 ATK
     monster and Fairy Meteor Crush/Big Bang Shot for pierce damage, you have a
     good chance of doing an OTK.
    
    *Most opponents don't use spell/trap removal cards, so using stalling cards
     such as Gravity Bind can make winning an easy task.
    
    *I advise not using fusions or rituals, as they require specific cards to be
     summoned and can be removed from the field too easily.
    
    *Have only 2-3 monsters on your field at a time.  That way, if you trigger a
     Torrential Tribute or Mirror Force, you won't lose a lot of monsters.
    
    *Whether or not you win a duel can depend on your opening hand or your
     opponent's.  If he/she gets a bad hand or you get a good one, winning should
     be easier.  If the opponent gets a good hand, winning will be harder, as
     he/she'll probably play a lot of cards to catch you offguard in the first few
     turns, though he/she might run out of cards to play for a while if he/she
     uses up a lot of them straight away.
    
    *I suggest having a few cards ready such as Seven Tools of the Bandit and Trap
     Jammer to counter the effects of traps.  Also, try using spell/trap
     destruction cards such as Harpie's Feather Duster, Heavy Storm and Mystical
     Space Typhoon to destroy them.
    
    *Sinister Serpent can be used with cards, such as Raigeki Break and Tribute to
     the Doomed, to make discard costs practically costless.
    
    ###############################################################################
    6.  Walkthrough
    ###############################################################################
    
    If you want to begin a new game, select New Game.  If you want to continue your
    save file, select Continue and you'll appear in your house.
    
    Note: Check my separate Character Decks Guide for decklists and strategies on
    the anime duelists.
    
    ===============================================================================
    			6.01 - Getting Started
    ===============================================================================
    
    The game starts on a Monday with you entering Grandpa's Card Shop.  Grandpa
    welcomes you and figures that you want to start dueling, so he suggests that
    you buy a Starter Deck (Seto, Yugi or Joey Standard).  I advise getting the
    Seto or Joey Standard.  It doesn't really matter, though, as you can always
    come back for the other decks later.  You start with only 3,000 DP.  That's
    enough for a Starter Deck and a few packs.
    
    The following packs are available from the start of the game:
    
    Volume 1-4
    Spellcaster Collection
    Dragon Collection
    Insector Collection
    Soldier Collection
    Light Collection
    Dark Collection
    Water Collection
    
    Note1: Volume 5, Ritual, Fusion, Reverse, Equip, Field and Quick-Play are
    unlocked 1 week after starting.
    
    Note2: Volume 6-7 are unlocked 2 weeks after starting.
    
    Note3: Volume 8 is unlocked 3 weeks after starting.
    
    Note4: The early Structure Decks (Seto/Yugi/Joey Standard, Tea Collection,
    Exodia Collection, Beat Down, and Trap and Spell) are only available every now
    and then for a short time on Wednesdays or after winning a tournament.
    
    Thanks to newfiebangaa.  I used his Let's Play Yugioh 7 Trials to Glory
    playthrough on YouTube to find out the unlock requirements for card packs.
    
    After putting a deck together, you're free to move around Battle City and duel
    as you please.
    
    Note: You'll probably have a few banned cards in your deck, so you'll need to
    remove them from the deck to be able to duel.
    
    Your best strategy is simple beatdown with spells and traps as backup for the
    time being.  Take out any normal monsters with 1400 ATK or less and replace
    them with non-tribute 1500+ ATK monsters.
    
    I advise ignoring the level 1 duelists first, as they are quite challenging at
    the start of the game when you have more limited cards than usual.  Stick with
    the Misc. Duelists (the ones who have no character expressions) for a while, as
    they only use weak beatdown decks and are a lot easier.  When you feel like
    you're ready, you can fight the level 1 duelists.
    
    ===============================================================================
    			6.02 - Weekend Tournament
    ===============================================================================
    
    Note1: Duelists are randomly selected as opponents in the Weekend Tournament.
    
    Note2: All level 2 duelists are unlocked by winning the Weekend Tournament 1-4
    times.  You should be strong enough to face them.
    
    The Weekend Tournament is available from the start.  You should now be strong
    enough to win it, so go to the Coliseum and talk to the receptionist outside to
    register for it (100 DP is required).  The prelimary match is a Single Duel
    against a Misc. Duelist on Saturday.  You receive 300 DP for winning.
    
    The final is a Match Duel against a level 1 duelist (or level 2 duelist once
    you've unlocked him/her) on Sunday.  You receive this tournament's trophy and
    700 DP upon winning.
    
    ===============================================================================
    			6.03 - KC Cup Tournament
    ===============================================================================
    
    After you've unlocked all level 2 duelists, skip 2 weeks without registering
    for a tournament and the KC Cup Tournament will be announced.
    
    Note: Volume 9/X and Super Monster are now unlocked.
    
    Now might be a good time to try out an Exodia Deck, Burn Deck or A Legendary
    Ocean Deck.  Whatever your choice, I recommend practicing against the anime
    duelists to prepare for the KC Cup.
    
    When you're ready, go to the KC tower and speak with the receptionist in Area
    KC to register for the tournament.  The duels are Match Battles on Saturdays.
    
    Your first opponent is Rex Raptor.  You receive 1,000 DP for winning.  Your
    second opponent is Weevil Underwood.  You receive 2,000 DP for winning.
    
    Your third opponent is Mako Tsunami.  You receive 3,000 DP upon winning.  Your
    fourth opponent is Mai Valentine.  You receive 4,000 DP upon winning.
    
    Your fifth opponent is Joey Wheeler.  You receive 5,000 DP upon winning.  Your
    last opponent is Yugi Muto.  You receive 6,000 DP upon winning.
    
    The final is against Seto Kaiba.  You receive 10,000 DP and the KC Cup trophy
    upon winning.
    
    Note1: If you register for the KC Cup Tournament again, you can participate in
    the final duel with Kaiba immediately without having to defeat the six
    opponents first.
    
    Note2: KC Special and Super Trap & Spell are available for a short time after
    winning the KC Cup Tournament.
    
    ===============================================================================
    			6.04 - Limitation Tournament
    ===============================================================================
    
    Skip 2 weeks without registering for a tournament and the Limitation Tournament
    will be announced.  Go to the Coliseum and speak with the receptionist to
    register.
    
    In this tournament, certain cards will be forbidden in different matches, so
    you'll need to tweak your deck to comply with these restrictions or you will be
    disqualified.  Since your opponent must also comply the limitations, he/she
    will use a different deck than usual.  The duels are Single Battles on
    Saturdays.
    
    Note: You receive 1,000 DP each time from the first six opponents.
    
    Your first opponent is Tea Gardner.  All 5-Star or above monsters are not
    allowed this time.  Your second opponent is Tristan Taylor.  Equip Spells are
    forbidden.
    
    Your third opponent is Ryou Bakura.  Dark-Attribute monsters are banned.  Your
    fourth opponent is Mai Valentine.  Wind-Attribute monsters are forbidden.
    
    Your fifth opponent is Joey Wheeler.  Traps are banned.  Your sixth opponent is
    Yugi Muto.  Effect Monsters are forbidden.
    
    Your last opponent is Seto Kaiba.  Spells are banned.  You receive 7,000 DP for
    winning and this tournament's trophy.
    
    Note: Exodia Selection is available for a short time after winning the
    Limitation Tournament.
    
    ===============================================================================
    			6.05 - Championship
    ===============================================================================
    
    Skip 2 weeks without registering for a tournament and the Prelimary
    Championship will be announced.  Go to the KC Tower and speak with the register
    for the Regional Tournament.  The duels are Match Battles on Saturdays.
    
    After defeating 3 random duelists, you receive 2,000 DP and are allowed entry
    into the Championship.  The final is a Match Duel against a random duelist on
    Saturday.
    
    You recieve 30,000 DP and the Championship trophy upon winning.  The credits
    then roll straight afterwards.  Kinda anti-climatic if you ask me, but congrats
    on completing this game (aside from the post-game content, of course).  If
    you've won the Championship more than once, you'll appear outside the KC
    Tower instead of seeing the credits.
    
    After the credits roll, you'll see a short scene with you, Joey, Yugi and
    others.
    
    SETO: Hmph, not bad.  As the organizer, I should congratulate you.
    YUGI: Great job!  You won!
    TRISTAN: You finally did it!  I can't believe you won the International
    	Tournament.
    JOEY: Agh!  It should've been me...  You're something else!  Just as I
          predicted!
    MAI: Hey, I don't think anyone cares one way or the other about your
         predictions.
    JOEY: What!?
    MAI: Oh well, I'll try harder and be ready next time.  Later!
    JOEY: Hey, hold on!
    TEA: Hahaha...
    
    You'll then see an epilogue and your end-game progress will be saved.
    
    YAMI BAKURA: Hehehe... getting excited over such a little thing?  You're easy
    	     to please, aren't you?  There are worlds hidden within worlds...
    	     hehehe...
    YAMI YUGI: ....  I have a bad feeling about this...
    MARIK: Light and shadow, good and evil, visible and invisible... everything has
           its opposite... hehe...
    
    Somewhere the "Yami Game" has begun.
    
    Note: KC Special is available again for a short time after winning the
    Championship.
    
    ===============================================================================
    			6.06 - Shadow World
    ===============================================================================
    
    Since you have won the Championship, you can re-load your last save to access a
    new location called '???' (henceforth referred to as 'Shadow World').  It is
    situated in the north-eastern corner of the map.  You can find the hardest
    duelists in the game here.
    
    Before a duel begins in Shadow World, you must bet a card (similar to the Ante
    Card rule in The Sacred Cards and Reshef of Destruction). If you win the duel,
    you'll receive your opponent's card as a prize.  However, if you lose, the
    opponent keeps your card.  In my personal experience, they don't give out good
    cards.  Bunch of cheapskates.
    
    The weekly Forbidden/Limited Card List does not apply to Shadow World, so you
    can construct a deck with up to 3 copies of Prohibited, Limited and/or Semi-
    Limited Cards.  Therefore, you can now create some horrific decks such as
    Warrior Chaos, Magical Scientist OTK, Yata-Garasu Lockdown and CED OTK that are
    banned in real-life.  Of course, all of your opponents in Shadow World also get
    that ability.  Some duels are easy, though, as the AI uses cards wrongly
    sometimes, even more so than usual.
    
    I advise beating Rare Hunter first (he's one of the toughest opponents in
    Shadow World, but a Discard Deck works well against him) so you can unlock the
    Boosted Exodia Deck to make winning here much easier.  Boosted Exodia is nearly
    perfect the way it is, though I'd recommend tweaking it a bit before trying it
    out.  I used a modified version of this deck to breeze through most duels here.
    
    The Mystic Stall becomes accessible on specific days by beating the following
    duelists at leastt once (thanks to Deckmaster010 for telling me this
    information):
    
    Monday - Arkana
    Tuesday - Rare Hunter
    Wednesday - Umbra and Lumis
    Thursday - Strings
    Friday - Odion
    Sunday - Marik
    
    The following decks are available on specific days:
    
    Monday - Forbidden Deck, Arkana's Box
    Tuesday - Forbidden Deck, Boosted Exodia
    Wednesday - Masquerade
    Thursday - Strings' Wall
    Friday - Trap Eat Spell
    Sunday - Dark Cermony, Overrulers
    
    The following packs are available every day except Saturdays, since the Mystic
    Stall is closed on that day:
    
    Unlimited Selection
    Super Unlimited Selection
    All Monsters
    All Spells
    All Traps
    All Effect Monsters
    All Cards
    
    There is a Password Machine here as well.  It is similar to one in Grandpa's
    Card Shop, except that each use of this machine costs 10,000 DP, and each
    password can be used to obtain a card unlimited times.
    
    An interesting Konami cameo here is Snake from Metal Gear Solid.  Snake is
    disguised as a cardboard box.  He says "I don't know why I'm revealing this,
    but I'm a secret spy. I was hired by an organisation, which shall remain
    nameless, in order to study this Shadow World."
    
    The Survival Match becomes available after beating all level 3 duelists at
    least once.  Unlike Battle City tournaments, you can register for this
    tournament once per day.  It is an endurance-style series of Single Duels
    comprised of level 3 duelists chosen at random (aside from Yami Yugi) and
    consists of 7 Rounds.  Your remaining LP are carried over to the next duel.
    If you win all 7 Rounds, you will earn first place DP, plus your remaining LP
    as DP.  The entry fee is 8,000 DP.  Talk to the organizer in the Ancient
    Shrine to register.
    
    Note1:  If you turn your GBA off during the Survival Match, you'll lose
    8,000 DP, since the game auto-saves at the start.
    
    Note2: If a duel ends in a draw, you'll still lose.
    
    If you find the Survival Match daunting, I'd recommend practicing against the
    level 3 duelists first to prepare for the tournament.  LP restoration cards
    such as Enchanted Javelin and Dian Keto the Cure Master are useful here.  Upon
    winning, you'll recieve the Survival trophy and DP.  Watch the credits roll
    again and your progress will be saved like last time.  Continue your save file.
    
    On the next day, talk to the organizer again.  He informs you that you can't
    take part in the Survival Match again, but you can participate in a different
    Survival Match if you have over 70,000 DP and a Deck without any traps.  It
    sounds difficult, but the requirements aren't that hard, as it shouldn't take
    too long to earn 70,000 DP with an Exodia Deck and monsters/spells are
    sufficient to win anyway.
    
    Dark Survival Match is similar to the Survival Match, except it is much harder.
    It is a neverending series of endurance-style series of Single Duels with the
    same opponents as before determined by a roulette until you lose or choose to
    quit.  The prize is your remaining LP multiplied by the number of opponents.
    However, if you lose, your current DP will become the current DP divided by the
    number of opponents.
    
    You start with 20,000 LP.  If you're not an expert duelist, I advise only
    dueling in Round 1 first, as you won't lose any DP for losing and you'll
    receive 20,000 DP for winning which is still much higher than the DP you
    receive normally, so grinding should now be less tedious than before.  I'm not
    an expert myself, as I only made it Round 10 before quitting, as my LP were
    getting low and it was becoming tiresome, so I'd recommend just dueling in a
    few Rounds.
    
    And that's about it.  There's nothing much else to do in the game other than
    improving your deck, entering the tournaments again, etc.
    
    ###############################################################################
    7.  Misc. Stuff
    ###############################################################################
    
    This section lists the stuff that doesn't fit anywhere else in the walkthrough.
    
    ===============================================================================
    			7.01 - Kaiba's Puzzles
    ===============================================================================
    
    When you have won the KC Cup Tournament at least once, speak with Kaiba on
    Fridays and he'll challenge you to complete one of the seven puzzles.  To
    complete all the puzzles, you must talk to him every Friday.  If you fail to
    complete a puzzle, you must wait until next Friday to try it again.  Also, if
    you can complete a puzzle, you must wait until next Friday to try the next one.
    
    Puzzle 1
    --------
    1. Activate Karate Man's effect to increase its ATK to 2000.
    2. Use Giant Trunade to decrease Flash Assailant's ATK to 0.
    3. Attack with Karate Man to win the duel.
    
    Puzzle 2
    --------
    1. Flip Summon Penguin Soldier and use its effect on Kaiba's two monsters.
    2. Use Penguin Soldier as a Tribute to play Summoned Skull.
    3. Equip Megamorph to Summoned Skull.
    4. Attack with Summoned Skull to win the duel.
    
    Puzzle 3
    --------
    1. Activate Guardian Sphinx's effect to change it to face-down position.
    2. Flip Summon Guardian Sphinx and Des Koala.
    3. Activate Secret Barrel.
    4. Attack with Guardian Sphinx and Des Koala to win the duel.
    
    Puzzle 4
    --------
    1. Use Tribute to the Doomed.  Discard Dark Magician of Chaos to destroy
       Blue-Eyes White Dragon.
    2. Use Monster Reborn to bring Dark Magician of Chaos back from the Graveyard.
    3. When Dark Magician of Chaos' effect is activated, choose Monster Reborn and
       use it to bring back Blue-Eyes White Dragon.
    4. Switch Judge Man to Attack Position.
    5. Attack with your 3 monsters to win the duel.
    
    Puzzle 5
    --------
    1. Use Tribute to the Doomed.  Discard Vorse Raider to destroy Dunames Dark
       Witch.
    2. Remove Vorse Raider and Dunames Dark Witch from play to Special Summon Chaos
       Emperor Dragon - Envoy of the End.
    3. Activate Chaos Emperor Dragon's effect to win the duel.
    
    Puzzle 6
    --------
    1. Normal Summon Magicial Scientist and use its effect to Special Summon 1
       Thousand-Eyes Restrict and 2 Crimson Sunbirds.
    2. Activate Thousand-Eyes Restrict's effect to take control of Cosmo Queen.
    3. Activate Capapult Turtle's effect, by Tributing Thousand-Eyes Restrict.
    4. Use Giant Trunade and switch Catapult Turtle to Attack Position.
    5. Activate Mountain to increase the ATK of your Crimson Sunbirds.
    6. Use your Crimson Sunbirds to destroy the two Curse of Dragons.
    7. Attack with Magicial Scientist and Catapult Turtle.
    8. Activate Catapult Turtle's effect repeatedly to decrease Kaiba's Life Points
       to 0.  Use Catapult Turtle as the last Tribute.
    
    Puzzle 7
    --------
    1. Remove Vorse Raider and Dunames Dark Witch from play to Special Summon Chaos
       Emperor Dragon - Envoy of the End.
    2. Use one Primal Seed to return Vorse Raider and Dunames Dark Witch to your
       hand.
    3. Use Tribute to the Doomed.  Discard Black Luster Soldier - Envoy of the
       Beginning to destroy one Blue-Eyes White Dragon.
    4. Use the other Primal Seed to return the previous one and Black Luster
       Soldier back to your hand.
    5. Use Tribute to the Doomed.  Discard Black Luster Soldier - Envoy of the
       Beginning to destroy the second Blue-Eyes White Dragon.
    6. Use the other Primal Seed to return the previous one and Black Luster
       Soldier back to your hand.
    7. Use Tribute to the Doomed.  Discard Black Luster Soldier - Envoy of the
       Beginning to destroy the third Blue-Eyes White Dragon.
    8. Use the other Primal Seed to return the previous one and Black Luster
       Soldier back to your hand.
    9. Switch Banisher of Light into Attack Position and summon Vorse Raider.
    10. Attack with your monsters to decrease Kaiba's Life Points to 2100.
    11. Activate Chaos Emperor Dragon's effect to win the duel.
    
    ===============================================================================
    			7.02 - Sugoroku Tournament
    ===============================================================================
    
    Beat all the duelists in the Card Shop in a row and Grandpa will randomly
    congraulate you.  He asks if you want to enter a tournament.  Agree.  He'll be
    holding it in his shop on Tuesday.
    
    There are 3 Rounds of Match Battles to win.  When Rounds 1 and 2 begin, a
    roulette determines which duelist you'll face.  Tea, Yugi, Bakura and Tristan
    are the Round 1 duelists.  Rex, Weevil, Mako and Mai are the Round 2 duelists.
    When Round 3 begins, you'll duel Grandpa.  He uses his Alternative deck here.
    After defeating him, you'll receive 3000 DP and the Sugoroku Tournament trophy.
    
    If you won or lost, you won't be able to register for any tournaments at K.C.
    Tower and Coliseum for the duration of the week.  Once the week ends, you can
    enter tournaments once again.  If you want to participate in the Sugoroku
    Tournament again, do the above procedure again.  You can participate in the
    tournament unlimited times.
    
    ===============================================================================
    			7.03 - Special Duels
    ===============================================================================
    
    When you are playing the game, you'll sometimes see random messages at the top
    of the screen such as "Grandpa made his Deck with that card too", "Where is
    Joey?" and "Mako is not looking too good".  If you talk to the characters
    mentioned in these messages, you can participate in Special Duels.  These duels
    have some restrictions.  They can be done unlimited times.
    
    Grandpa
    -------
    When you see the message "Grandpa made his Deck with that card too", talk to
    Grandpa Muto.  If you make a deck with Exodia the Forbidden One your active
    deck, Grandpa will challenge you to a duel.  To win this duel, you must place
    all 5 pieces of Exodia in your hand before Grandpa does.  If you decrease his
    Life Points to 0, the duel will end in a draw.  Each player starts with 10
    Life Points, but this doesn't really matter, as Grandpa never attacks you, so
    you don't have worry about the duel ending in a draw.  This duel is a Match
    Battle.
    
    You'll probably have noticed that you're using the same deck as Grandpa.
    It's designed to use 3 copies of the following cards to win: Witch of the Black
    Forest, Pot of Greed, Jar of Greed, Upstart Goblin, Graceful Charity, Sangan,
    Skelengel, and Dark Hole.  If you use the above cards to collect the Exodia
    pieces, the duel should be over soon enough.  You receive 700 DP upon winning.
    
    Joey
    ----
    When you see the message "Where is Joey?", talk to Joey Wheeler.  If you've
    added Time Wizard to any of your constructed decks, Joey will challenge you to
    a duel.  This duel is a Single Battle.  Each player starts with 2000 Life
    Points.  Both players duel with the exact same decks containing Time Wizard.
    The decks are designed to use 3 copies of the following cards to win: Skull
    Dice, Graceful Dice, and Time Wizard.  Try to avoid using Time Wizard's effect,
    since you can lose your Life Points and cause the destruction of your monsters
    if you call the coin toss wrong.
    
    Since your monsters have a low ATK, you must use Graceful Dice to make them
    stronger.  Place Defence Position monsters, such as Spiked Snail and Turtle
    Tiger, on the field to defend your Life Points.  Unfortunately, Joey can be
    very lucky sometimes.  When he activates Time Wizard's effect, he always seems
    to guess the coin toss right.  Graceful Dice and Skull Dice seem to always power
    up his monsters and power down your own immensely, respectively.  Try to counter
    this strategy with your own dice-related cards.  For example, if Joey's powered
    up One-Eyed Shield Dragon attacks your face-down Defence Position monster, you
    can use two Skull Dices to decrease its ATK to 0, causing him to lose Life
    Points in the process.  You receive 700 DP upon winning.
    
    Mako
    ----
    When you see the message "Mako is not looking too good", talk to Mako Tsunami.
    If you make a deck with Umi and Water-Attribute monsters your active deck, Mako
    will challenge you to a duel.  Other monster attributes are forbidden, but
    spells and traps are allowed.  This duel is a Match Battle.  The field starts
    off as Umi.  You must duel Mako using your active deck.  He has changed his
    deck slightly, but the strategy is no different.  I suggest playing Banner of
    Courage to make your Water monsters stronger than Mako's.  You receive cards
    from the Water Collection Pack upon winning.
    
    Weevil
    ------
    When you see the message "Talk to him if you have Insects in your Deck!", talk
    to Weevil Underwood.  If you make a deck with Insect-Type monsters your active
    deck, Weevil will accept your challenge.  Other monster types are forbidden,
    but spells and traps are allowed.  This duel is a Match Battle.  The field
    starts off as Forest.  You must duel Weevil using your active deck.  He has
    changed his deck theme to Insect Beatdown.  I suggest using Insect Barrier to
    stop his insects from attacking or playing Banner of Courage to make yours
    stronger than his.  You receive cards from the Insector Collection Pack upon
    winning.
    
    Mai
    ---
    When you see the message "Are the Harpie related cards for Mai only?", talk to
    Mai Valentine.  If you make a deck without cards that contain the name "Harpie"
    nor any spells your active deck, Mai will accept your challenge.  This duel is
    a Single Battle.  The field starts off as Mountain.  You must duel Mai using
    your active deck.  She has changed her deck theme to WingedBeast/Dragon
    Beatdown, with a few surprises such as Flying Kamakiri #2 and Spear Dragon.
    Mai's monsters have 1900 ATK or less and most of them can take advantage of the
    Mountain Field, so your best bet is to summon your own strong non-tribute
    monsters that can benefit from the same field to counter her strategy.  You
    receive 1000 DP and cards from the Super Monster Collection Pack upon winning.
    If you lose, Mai takes a Harpie Lady card from you.
    
    ###############################################################################
    8.  Unlock List
    ###############################################################################
    
    This section section gives information on all the unlockables in the game.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Tournaments
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| How to Unlock	     			      |
    +-----------------------------------------------------------------------------+
    | Weekend Tournament		| Available from the start		      |
    | KC Cup			| Win the Weekend Tournament 4 times          |
    | Limitation Tournament		| Win the KC Cup once		              |
    | Regional Tournament		| Win the Limitation Tournament once	      |
    | Championship			| Win the Regional Tournament once	      |
    | Survival Match		| Beat all level 3 duelists at least once     |
    | Dark Survival Match		| Win the Survival Match		      |
    | Sugoroku Tournament		| Random				      |
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Trophies
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| How to Unlock	     			      |
    +-----------------------------------------------------------------------------+
    | Weekend Trophy		| Win the Weekend Tournament once	      |
    | Limitation Trophy		| Win the Limitation Tournament once          |
    | Regional Trophy		| Win the Regional Tournament once	      |
    | Championship Trophy		| Win the Championship once	              |
    | Survival Trophy		| Win the Survival Match once	              |
    | Sugoroku Trophy		| Win the Sugoroku Tournament once	      |
    | Qs of K Trophy		| Clear all 7 of Kaiba's Puzzles	      |
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Characters
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| How to Unlock	     			      |
    +-----------------------------------------------------------------------------+
    | Yami Yugi			| Win the Championship once	              |
    | Seto Kaiba			| Win the KC Cup once          		      |
    | Weevil Underwood		| Win the Weekend Tournament 1-4 times	      |
    | Rex Raptor			| Same as Weevil			      |
    | Mai Valentine			| Same as Weevil			      |
    | Mako Tsunami			| Same as Weevil			      |
    | Yami Bakura			| Same as Yami Yugi			      |
    | Marik Ishtar			| Same as Yami Yugi			      |
    | Rare Hunter			| Same as Yami Yugi			      |
    | Arkana			| Same as Yami Yugi			      |
    | Odion				| Same as Yami Yugi			      |
    | Strings			| Same as Yami Yugi			      |
    | Lumis & Umbra			| Same as Yami Yugi	      		      |
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Structure Decks
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Note1: The early Structure Decks (Seto/Yugi/Joey Standard, Tea Collection,
    Exodia Collection, Beat Down, and Trap and Spell) are only available every now
    and then for a short time on Wednesdays or after winning a tournament.
    
    Note2: KC Special is available for a short time after winning the KC Cup
    Tournament or Championship.
    
    Note3: Exodia Selection is available for a short time after winning the
    Limitation Tournament.
    
    ______________________________________________________________________________
    | Name				| How to Unlock	     			      |
    +------------------------------------------------------------------------------
    | Forbidden Deck		| Win the Championship once	              |
    | Arkana's Box			| Same as Forbidden Deck		      |
    | Boosted Exodia		| Same as Forbidden Deck		      |
    | Masquerade			| Same as Forbidden Deck		      |
    | Strings' Wall			| Same as Forbidden Deck		      |
    | Trap Eat Spell		| Same as Forbidden Deck		      |
    | Dark Cermony			| Same as Forbidden Deck		      |
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Booster Packs
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Note1: Volume 5, Ritual, Fusion, Reverse, Equip, Field and Quick-Play are
    unlocked 1 week after starting.
    
    Note2: Volume 6-7 are unlocked 2 weeks after starting.
    
    Note3: Volume 8 is unlocked 3 weeks after starting.
    
    Note4: Super Trap & Spell is available for a short time after winning the KC
    Cup Tournament.
    
    ______________________________________________________________________________
    | Name				| How to Unlock	     			      |
    +-----------------------------------------------------------------------------+
    | Unlimited			| Win the Championship once                   |
    | Super Unlimited		| Same as Unlimited			      |
    | All Monsters			| Same as Unlimited			      |
    | All Spells			| Same as Unlimited 			      |
    | All Traps			| Same as Unlimited			      |
    | All Effect Monsters		| Same as Unlimited			      |
    | All Cards			| Same as Unlimited			      |
    +-----------------------------------------------------------------------------+
    
    ###############################################################################
    9.  Duelist Locations
    ###############################################################################
    
    This section gives information regarding the locations of each anime duelist in
    the game.
    
    Note: Yami Yugi appears randomly after beating any Misc. Duelist in Shadow
    World.  Grandpa Muto appears every fortnight on Tuesdays at a random location.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Monday
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| Location	     			      |
    +-----------------------------------------------------------------------------+
    | Yugi Muto			| KC Tower
    | Joey Wheeler			| Card Shop (Shopping District)
    | Tristan Taylor		| My Home (The Hometown)
    | Tea Gardner			| KC Tower
    | Weevil Underwood		| Card Shop
    | Rex Raptor			| My Home (The Hometown)
    | Ryou Bakura			| Coliseum
    | Mai Valentine			| Card Shop (Shopping District)
    | Mako Tsunami			| Card Shop
    | Marik Ishtar			| Shadow World (Mystic Land)
    | Rare Hunter			| Shadow World (Mystic Land)
    | Odion				| Shadow World (Ancient Shrine)
    | Strings			| Shadow World (Ancient Coliseum)
    | Lumis & Umbra			| Shadow World (Mystic Stall)
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Tuesday
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| Location	     			      |
    +-----------------------------------------------------------------------------+
    | Yugi Muto		| KC Tower
    | Joey Wheeler 		| KC Tower
    Tristan Taylor		| Card Shop (Shopping District)
    Tea Gardner		| KC Tower
    Weevil Underwood	| Coliseum
    Rex Raptor		| Coliseum
    Ryou Bakura		| My Home (The Hometown)
    Mai Valentine		| KC Tower
    Mako Tsunami		| Card Shop (Shopping District)
    Marik Ishtar		| Shadow World (Ancient Shrine)
    Arkana			| Shadow World (Ancient Shrine)
    Odion			| Shadow World (Mystic Land)
    Strings			| Shadow World (Mystic Stall)
    Lumis & Umbra		| Shadow World (Ancient Coliseum)
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Wednesday
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| Location	     			      |
    +-----------------------------------------------------------------------------+
    Yugi Muto		| Card Shop (Shopping District)
    Joey Wheeler		| KC Tower
    Tristan Taylor		| Coliseum
    Tea Gardner		| My Home (The Hometown)
    Weevil Underwood	| KC Tower
    Rex Raptor		| Card Shop (Shopping District)
    Ryou Bakura		| Card Shop
    Mai Valentine		| My Home (The Hometown)
    Mako Tsunami		| Coliseum
    Marik Ishtar		| Shadow World (Mystic Land)
    Rare Hunter		| Shadow World (Ancient Shrine)
    Arkana			| Shadow World (Ancient Coliseum)
    Odion			| Shadow World (Mystic Stall)
    Strings			| Shadow World (Ancient Shrine)
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Thursday
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| Location	     			      |
    +-----------------------------------------------------------------------------+
    Yugi Muto		| Coliseum
    Joey Wheeler		| My Home (The Hometown)
    Tristan Taylor		| KC Tower
    Tea Gardner		| Card Shop (Shopping District)
    Weevil Underwood	| My Home (The Hometown)
    Rex Raptor		| Coliseum
    Mai Valentine 		| KC Tower
    Mako Tsunami		| Card Shop (Shopping District)
    Yami Bakura		| Shadow World (random area)
    Marik Ishtar		| Shadow World (Mystic Stall)
    Rare Hunter		| Shadow World (Mystic Land)
    Arkana			| Shadow World (Mystic Land)
    Odion			| Shadow World (Ancient Shrine)
    Lumis & Umbra		| Shadow World (Ancient Shrine)
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Friday
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| Location	     			      |
    +-----------------------------------------------------------------------------+
    Yugi Muto		| My Home (The Hometown)
    Joey Wheeler		| My Home (The Hometown)
    Tristan Taylor		| Card Shop
    Tea Gardner		| Coliseum
    Seto Kaiba		| KC Tower
    Weevil Underwood	| Card Shop (Shopping District)
    Rex Raptor		| KC Tower
    Ryou Bakura		| Card Shop (Shopping District)
    Mai Valentine		| Coliseum
    Mako Tsunami		| KC Tower
    Marik Ishtar		| Shadow World (Ancient Coliseum)
    Rare Hunter		| Shadow World (Mystic Stall)
    Arkana			| Shadow World (Ancient Shrine)
    Strings			| Shadow World (Mystic Land)
    Lumis & Umbra		| Shadow World (Mystic Land)
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Saturday
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| Location	     			      |
    +-----------------------------------------------------------------------------+
    Name			| Location
    -------------------------------------------------------------------------------
    Yugi Muto		| Coliseum
    Joey Wheeler		| Card Shop
    Tristan Taylor		| My Home (The Hometown)
    Tea Gardner		| Card Shop (Shopping District)
    Weevil Underwood	| KC Tower
    Rex Raptor		| My Home (The Hometown)
    Ryou Bakura		| KC Tower
    Mai Valentine		| Card Shop (Shopping District)
    Mako Tsunami		| Coliseum
    Marik Ishtar		| Coliseum/KC Tower/Card Shop/My Home (The Hometown)
    Rare Hunter		| Shadow World (Ancient Shrine)
    Arkana			| Shadow World (Mystic Land)
    Odion			| Shadow World (Ancient Coliseum)
    Strings			| Shadow World (Mystic Land)
    Lumis & Umbra		| Shadow World (Ancient Shrine)
    +-----------------------------------------------------------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Saturday
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ______________________________________________________________________________
    | Name				| Location	     			      |
    +-----------------------------------------------------------------------------+
    Name			| Location
    -------------------------------------------------------------------------------
    Yugi Muto		| My Home (The Hometown)
    Joey Wheeler		| Coliseum
    Tristan Taylor		| KC Tower
    Tea Gardner		| Card Shop
    Weevil Underwood	| Card Shop (Shopping District)
    Rex Raptor		| KC Tower
    Ryou Bakura		| Card Shop (Shopping District)
    Mai Valentine		| Coliseum
    Mako Tsunami		| My Home (The Hometown)
    Rare Hunter		| Shadow World (Ancient Coliseum)
    Arkana			| Shadow World (Mystic Stall)
    Odion			| Shadow World (Mystic Land)
    Strings			| Shadow World (Ancient Shrine)
    Lumis & Umbra		| Shadow World (Mystic Land)
    +-----------------------------------------------------------------------------+
    
    ###############################################################################
    10. My Decks
    ###############################################################################
    
    This section details some of my main decks.  I don't know if they're all good
    competitively (I'm not an expert duelist), but they've done well against CPU
    opponents.  If you're not sure how to construct a deck theme, you can use the
    decks as examples to help construct your own deck.  If you read the Hints and
    Tips section, you should get an idea of what cards you'll like to use in your
    deck.
    
    Note: You'll need to tweak these decks every now and then to comply with card
    restrictions.
    
    ===============================================================================
    				BATTLE CITY DECKS
    ===============================================================================
    
    +~~~~~~~~~~~~~~~+
    | BEATDOWN DECK |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    1x Blue-Eyes White Dragon
    1x Summoned Skull
    1x Sangan
    3x Gemini Elf
    1x Witch of the Black Forest
    3x Giant Germ
    3x Nimble Momonga
    3x Vorse Raider
    1x Slate Warrior
    1x Kaiser Glider
    3x Luster Dragon #2
    1x Dark Driceratops
    
    Spells:
    -------
    1x Graceful Charity
    1x Monster Reborn
    1x Premature Burial
    3x Smashing Ground
    
    Traps:
    ------
    3x Widespread Ruin
    1x Call of the Haunted
    2x Royal Command
    3x Bottomless Trap Hole
    3x Sakuretsu Armor
    
    +~~~~~~~~~~~~~~~~~~~+
    | A LEGENDARY OCEAN |
    +~~~~~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    3x Maiden of the Aqua
    3x Mother Grizzly
    3x Amphibious Bugroth MK-3
    2x Penguin Soldier
    2x Gale Lizard
    1x Sangan
    1x Sinister Serpent
    1x Tribe-Infecting Virus
    1x Tsukuyomi
    2x Cure Mermaid
    
    Spells:
    -------
    1x Swords of Revealing Light
    1x Graceful Charity
    1x Mystical Space Typhoon
    1x Premature Burial
    1x Banner of Courage
    3x A Legendary Ocean
    
    Traps:
    ------
    3x Gravity Bind
    3x Bottomless Trap Hole
    3x Sakuretsu Armor
    3x Widespread Ruin
    1x Negate Attack
    
    This deck is based on Mako Tsunami's deck of the same name from Nightmare
    Troubadour. While the Gravity Bind/A Legendary Ocean combo protects your
    monsters, Cure Mermaid's effect maintains your Life Points.
    
    When Mother Grizzly is sent to the Graveyard as a result of battle, you can
    select 1 Water-Attribute monster with an ATK of 1500 or less from your deck and
    Special Summon it to the field in attack position.  This effect can be used to
    acquire handy Water monsters like Amphibious Bugroth MK-3 and Maiden of the
    Aqua.
    
    The effect of Tsukuyomi changes one face-up monster on the field to face-down
    defence position.  Oddly enough, if you flip a computerized opponent's monster
    into defence position, he/she will sometimes leave it in that position for a
    few turns, so you'll have one less monster to worry about.  If you want, you
    could add Levia-Dragon - Daedalus for One Turn Kill potential.
    
    +~~~~~~~~~~~~~~~~~~+
    | FLIP EFFECT DECK |
    +~~~~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    1x Guardian Sphinx
    3x Giant Germ
    3x Nimble Momonga
    1x Sangan
    1x Witch of the Black Forest
    2x Penguin Soldier
    1x Tsukuyomi
    1x Sinister Serpent
    1x Tribe-Infecting Virus
    3x Swarm of Scarabs
    3x Swarm of Locusts
    3x Stealth Bird
    
    Spells:
    -------
    1x Swords of Revealing Light
    1x Graceful Charity
    1x Premature Burial
    3x Messenger of Peace
    
    Traps:
    ------
    1x Ceasefire
    3x Gravity Bind
    3x Bottomless Trap Hole
    3x Sakuretsu Armor
    1x Negate Attack
    
    This deck is based on Guardian Sphinx's Everlasting Kingdom deck from WCT2006.
    While Gravity Bind/Messenger of Peace protects your monsters, you can use Swarm
    of Locusts/Scarabs and Stealth Bird to slowly but surely win the duel.  If you
    have 5 monsters on the field, Ceasefire will inflict 2500+ LP of Direct Damage.
    
    +~~~~~~~~~~~~~~~~~+
    | CHAIN AND FLAME |
    +~~~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    3x Des Koala
    1x Tsukuyomi
    3x Nimble Momonga
    3x Giant Germ
    3x Bowganian
    3x Stealth Bird
    
    Spells:
    -------
    3x Messenger of Peace
    1x Swords of Revealing Light
    3x Nightmare's Steelcage
    3x Poison of the Old Man
    2x Chain Energy
    1x Toll
    
    Traps:
    ------
    3x Gravity Bind
    1x Ring of Destruction
    3x Just Desserts
    3x Secret Barrel
    1x Magic Cylinder
    
    This deck is based on Marshmallon's deck of the same name from WC2009.  The LP
    Removal cards will slowly but surely win the duel for you.  If the opponent has
    a combined total of 16 cards in his/her hand and on the field, Secret Barrel
    will inflict 3200 LP of Direct Damage.
    
    
    +~~~~~~~~+
    | EXODIA |
    +~~~~~~~~+
    
    Monsters:
    ---------
    1x Exodia the Forbidden One
    1x Left Arm of the Forbidden One
    1x Right Arm of the Forbidden One
    1x Left Leg of the Forbidden One
    1x Right Leg of the Forbidden One
    1x Sangan
    2x Magician of Faith
    2x Man-Eater Bug
    3x Skelengel
    2x Penguin Soldier
    3x Wall of Illusion
    3x Mystic Tomato
    1x Witch of the Black Forest
    
    Spells:
    -------
    1x Dark Hole
    1x Graceful Charity
    1x Swords of Revealing Light
    1x Premature Burial
    3x Smashing Ground
    1x Monster Reborn
    
    Traps:
    ------
    3x Negate Attack
    1x Call of the Haunted
    3x Jar of Greed
    1x Reckless Greed
    1x Self-Destruct Button
    
    This deck is based on the Exodia Collection Deck with some modifications.
    Mystic Tomato is useful for getting Sangan early on.  If you have Sangan
    or Witch on the field, you can play Dark Hole to add an Exodia piece to
    your hand.
    
    +~~~~~~~~~~~~~~~~~~+
    | WARRIOR BEATDOWN |
    +~~~~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    1x Sangan
    2x Magician of Faith
    1x Witch of the Black Forest
    2x Goblin Attack Force
    3x Zombyra the Dark
    2x Marauding Captain
    2x Mataza the Zapper
    2x Shining Angel
    2x D.D. Warrior Lady
    1x Black Luster Soldier - Envoy of the Beginning
    
    Spells:
    -------
    1x Graceful Charity
    1x Monster Reborn
    1x Premature Burial
    2x The A. Forces
    2x Smashing Ground
    1x United We Stand
    2x The Warrior Returning Alive
    2x Reinforcement of the Army
    
    Traps:
    ------
    2x Seven Tools of the Bandit
    1x Call of the Haunted
    3x Bottomless Trap Hole
    3x Sakuretsu Armor
    1x Ring of Destruction
    
    Note:  Your Warrior-type monsters cannot be attacked if 2 or more copies of
    Marauding Captain are on your field.
    
    +~~~~~~~~~~~~~~+
    | DISCARD DECK |
    +~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    1x Sangan
    2x Magician of Faith
    3x The Bistro Butcher
    3x Needle Worm
    1x Witch of the Black Forest
    1x Morphing Jar
    3x Wall of Illusion
    2x Spear Cretin
    2x Morphing Jar #2
    2x Don Zaloog
    
    Spells:
    -------
    1x Swords of Revealing Light
    1x Graceful Charity
    1x Card Destruction
    1x Monster Reborn
    2x Gravekeeper's Servant
    2x Nightmare's Steelcage
    2x Smashing Ground
    
    Traps:
    ------
    3x Negate Attack
    1x Call of the Haunted
    2x Enchanted Javelin
    1x Torrential Tribute
    1x Reckless Greed
    2x Compulsory Evacuation Device
    
    +~~~~~~~~~~~~~~~~+
    | DRAGON HARPIES |
    +~~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    1x Sangan
    3x Harpie Lady
    2x Harpie Lady Sisters
    1x Witch of the Black Forest
    3x Flying Kamakiri #1
    3x Birdface
    2x Spear Dragon
    3x Luster Dragon #2
    2x Enraged Battle Ox
    
    Spells:
    -------
    2x Elegant Egotist
    1x Swords of Revealing Light
    1x Graceful Charity
    2x Rising Air Current
    1x Premature Burial
    1x Terraforming
    3x Smashing Ground
    
    Traps:
    ------
    2x Seven Tools of the Bandit
    1x Call of the Haunted
    3x Bottomless Trap Hole
    3x Sakuretsu Armor
    
    ===============================================================================
    				SHADOW WORLD DECKS
    ===============================================================================
    
    +~~~~~~~~~~~+
    | EXODIA II |
    +~~~~~~~~~~~+
    
    Monsters:
    ---------
    3x Exodia the Forbidden One
    3x Left Arm of the Forbidden One
    3x Right Arm of the Forbidden One
    3x Left Leg of the Forbidden One
    3x Right Leg of the Forbidden One
    3x Sangan
    3x Witch of the Black Forest
    
    Spells:
    -------
    2x Dark Hole
    3x Swords of Revealing Light
    1x Monster Reborn
    3x Pot of Greed
    3x Upstart Goblin
    
    Traps:
    ------
    3x Mirror Force
    1x Call of the Haunted
    1x Torrential Tribute
    2x Reckless Greed
    
    +~~~~~~~~~~~~~~~~~+
    | DISCARD DECK II |
    +~~~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    3x Sangan
    2x Magician of Faith
    3x The Bistro Butcher
    3x Needle Worm
    3x Witch of the Black Forest
    1x Morphing Jar
    2x Spear Cretin
    3x Morphing Jar #2
    2x Don Zaloog
    
    Spells:
    -------
    2x Raigeki
    3x Swords of Revealing Light
    2x Card Destruction
    3x Pot of Greed
    1x The Shallow Grave
    
    Traps:
    ------
    3x Mirror Force
    1x Call of the Haunted
    1x Torrential Tribute
    2x Reckless Greed
    
    +~~~~~~~~~~~~+
    | EXODIA III |
    +~~~~~~~~~~~~+
    
    Monsters:
    ---------
    3x Exodia the Forbidden One
    3x Left Arm of the Forbidden One
    3x Right Arm of the Forbidden One
    3x Left Leg of the Forbidden One
    3x Right Leg of the Forbidden One
    3x Sangan
    2x Magician of Faith
    3x Witch of the Black Forest
    
    Spells:
    -------
    2x Dark Hole
    2x Raigeki
    3x Swords of Revealing Light
    2x Graceful Charity
    2x Monster Reborn
    3x Pot of Greed
    3x Upstart Goblin
    
    Note: This deck is designed for the Dark Survival Match.
    
    +~~~~~~~~~~~~~~~+
    | ONE TURN KILL |
    +~~~~~~~~~~~~~~~+
    
    Monsters:
    ---------
    2x Mystical Elf
    2x Sangan
    2x Spirit of the Harp
    2x Magician of Faith
    2x Witch of the Black Forest
    2x Vorse Raider
    3x Yata-Garasu
    2x Archfiend Soldier
    2x Black Luster Soldier - Envoy of the Beginning
    3x Chaos Emperor Dragon - Envoy of the End
    
    Spells:
    -------
    3x Swords of Revealing Light
    2x Card Destruction
    1x Monster Reborn
    3x Pot of Greed
    2x Painful Choice
    1x Premature Burial
    
    Traps:
    ------
    3x Mirror Force
    1x Call of the Haunted
    1x Torrential Tribute
    1x Reckless Greed
    
    This deck is loosely based on that of Marik Ishtar with some major
    modifications.  The theme of my One Turn Kill deck is Card/LP Removal.
    
    Black Luster Soldier - Envoy of the Beginning (BLS) and Chaos Emperor Dragon -
    Envoy of the End (CED) are monsters that can be Special Summoned by removing 1
    Light and 1 Dark monster in the player's Graveyard from play.  The Envoys boast
    a huge 3000 ATK and game-ending effects.  Since BLS and CED can be summoned at
    next to no cost, multiple copies can swarm the field and their effects can be
    used to overwhelm the opponent.
    
    BLS has two effects, and they are both very powerful.  Its first effect removes
    1 monster from play.  Its second effect allows it to attack twice if it
    destroys a monster.  CED has a game-breaking effect.  By paying 1000 Life
    Points, all cards in both player's hands and on the field are sent to the
    Graveyard.  300 points of damage is inflicted to the opponent's LP for each
    card that is sent to the Graveyard by this effect.  If you have a combined
    total of 16 cards in your hand and on the field, CED will inflict 4800+ LP of
    Direct Damage.
    
    When Yata-Garasu inflicts damage to the opponent's LP, he/she skips his/her
    next Draw Phase.  While this doesn't seem too bad, Yata-Garasu returns to the
    owner's hand during the End Phase, making it difficult to destroy.  If you have
    a CED and Sangan/Witch on your field, you can activate CED's effect to add a
    Yata-Garasu to your hand.  You can then use it to prevent the opponent from
    being able to do anything for the remainder of the duel.
    
    Monsters with high ATK or DEF can be used to stall for time if you don't have
    the Envoys in your hand.  You can use Painful Choice to dump Light and Dark
    monsters in the Graveyard ready to be removed from play.
    
    
    ###############################################################################
    11. Glitches
    ###############################################################################
    
    This section lists some of the glitches that I know of in this game.
    
    
    Swords of Revealing Light
    -------------------------
    When you or your opponent plays Swords of Revealing Light, the abilities of
    Flip Effect Monsters are not activated.  This can be advantageous if your
    opponent has a Man-Eater Bug face-down on the field, but it can be a
    disadvantage if you want to activate the abilities of Flip Effect Monsters.
    
    Password Machine
    ----------------
    Due to a bug, if you use the Password Machine and turn off your GBA straight
    afterwards, your spent DP will be gone but you won't have the card you just
    received when you continue your save file.
    
    Rock/Paper/Scissors
    -------------------
    When a duel starts, press the L Button to ensure that you always win the
    Rock/Paper Scissors game.
    
    Smashing Ground
    ---------------
    Normally, when you play Smashing Ground, you can destroy your opponent's
    strongest defensive monster.  However, if the monster only has 0 DEF points,
    it will remain on the field.  The Spell Card will be sent to the Graveyard.
    Thanks Nintendax for this glitch.
    
    Wild Nature's Release
    ---------------------
    Normally, when you equip Wild Nature's Release to a Beast or Beast Warrior-Type
    monster, its ATK points increase by its DEF points.  However, the Spell Card
    actually increases the ATK points of all Beast and Beast Warrior-Type monsters
    on your side of the field.  Their DEF points are added to their ATK points.
    Thanks Nintendax for this glitch.
    
    Exodia + Graceful Charity
    -------------------------
    When you use Graceful Charity to draw the two remaining "Exodia Series" cards,
    you have to sent them to the Graveyard due to the Spell Card's effect.  After
    doing this, you will see the Exodia screen and the duel will end in a draw.
    This can be annoying if you're using an Exodia deck to compete in the Survival
    Match, since any duel that ends in a draw there results in you losing your ante
    card and DP.  Thanks goldjedi for this glitch.
    
    Torrential Tribute + Black Pendant
    ----------------------------------
    If you or your opponent activates Torrential Tribute when Black Pendant is
    equipped to one of your monsters, the equipped monster will be sent to the
    Graveyard, but the Equip Spell Card will remain on the field.
    
    Opponent's Monster + Black Pendant
    ----------------------------------
    Normally, only your opponent loses 500 Life Points if Black Pendant is sent to
    the Graveyard.  However, if your opponent destroys your equipped monster with
    a stronger one, you'll both lose 500 Life Points.
    
    Ultimate Offering
    -----------------
    You can't activate Ultimate Offering's effect during your opponent's Battle
    Phase.
    
    Book of Moon
    ------------
    If you chain Book of Moon on an opponent's destruction trap such as Bottomless
    Trap Hole, your monster will still be destroyed.
    
    Banisher of the Light + Gravekeeper's Servant
    ---------------------------------------------
    When Banisher of the Light is on the field, the effect of Gravekeeper's Servant
    can still be activated.
    
    Equip Spell + Compulsory Evacuation Device
    ------------------------------------------
    If your opponent tries to use an equip spell on a monster and you target it
    with Compulsory Evacuation Device, the monster will return to its owner's hand
    but the equip spell will remain on the field.
    
    ###############################################################################
    12. Frequently Asked Questions
    ###############################################################################
    
    Q: After entering a card's password into the Password Machine, will I
       automatically get the card?
    A: Yes.
    
    Q: Are the Egyptian God Cards - Slifer the Sky Dragon, Obelisk the Tormentor
       and The Winged Dragon of Ra - in this game?
    A: No.  The Survival Trophy has statuettes of Slifer, Obelisk and Ra on top of
       it, though.
    
    Q: When a tournament was taking place, I decided not to enter it.  How can I
       enter it now?  It's not been announced anymore.
    A: Skip a few weeks and it should be announced again soon enough.  If you've
       completed the game, the tournaments will be announced randomly.
    
    Q: I have just started the game.  I bought some Booster Packs instead of a
       Structure Deck, so how do I construct a deck with less than 40 cards?
    A: This problem happened to me as well when I first started this game.  Unlike
       other Yugioh games, you aren't given a Starter Deck, so you must buy a
       structure deck or purchase at least 8 packs to acquire enough cards be able
       to put together a deck.
    
    Q: I have completed the game, but I can't find Yami Yugi.  Where is he?
    A: Yami Yugi appears randomly after you beat any Misc. Duelist in Shadow World.
    
    Q: Where can I use Prohibited Cards?
    A: Shadow World.
    
    Q: When I was dueling Marik in the Card Shop on Saturday, he summoned a
       Prohibited Card.  It was listed in the Forbidden/Limited Card List, so why
       was he able to summon it?
    A: The decks of computerized opponents aren't ruled by the Forbidden/Limited
       Card List, so certain duelists will use illegal cards against you while you
       must stick to the rules.  A legal Discard Deck still works well against Marik
       in Battle City, though.
    
    Q: What were the promotional cards given with this game?
    A: Mind Control, Silent Swordsman LV7, and Kaibaman.
    
    Q: Do I get a reward for collecting all the cards in this game?
    A: No.
    
    Q: When does this game save data?
    A: Data is auto-saved after every street duel and during/after tournaments.
       Data is also saved when you sleep, buy cards, copy/erase a deck or use the
       Password Machine (albeit wrongly, in the Password Machine's case).
    
    Q: Can I trade/copy cards from WCT2004 to this game?
    A: No.
    
    ###############################################################################
    13. Credits
    ###############################################################################
    
    - Thanks to me for writing this FAQ/Walkthrough.
    
    - Thanks to you for reading this FAQ/Walkthrough.
    
    - Thanks to GameFAQs for hosting this FAQ/Walkthrough and the codes.
    
    - Thanks to Instruction Manual for information regarding Game Controls, Field
      Screen, Editing Decks, Duel Monsters, etc.
    
    - Thanks to ooh44 for the card passwords.
    
    - Thanks to Deckmaster010 correcting me about how to unlock the Mystic Stall.
    
    - Thanks to polar bear for the Title Screen code.
    
    - Thanks to Tenken for the card passwords.
    
    - Thanks to ss4james for the card passwords.
    
    - Thanks to Techol887 for the card passwords.
    
    - Thanks to Lestat De Lioncourt for the card passwords.
    
    - Thanks to zumri for the card passwords.
    
    - Thanks to Patriarch_Demon for the card passwords.
    
    - Thanks to Reeve R for the card passwords.
    
    - Thanks to mikedaman64 for the card passwords.
    
    - Thanks to Charton for the card passwords.
    
    - Thanks to JoseSonic2 for the card passwords.
    
    - Thanks to Tom007 for the card passwords.
    
    - Thanks to Heathrowknight6 for the card passwords.
    
    - Thanks to GTtheBard for the card passwords.
    
    - Thanks to Seto Kaiba 1 for the card passwords.
    
    - Thanks to Nintendax for the Wild Nature's/Smashing Ground Glitches.
    
    - Thanks to goldjedi for the Exodia Draw Glitch.
    
    - Thanks to ElemntlHeroYoda for asking the question about the Mystic Stall.
    
    - Thanks to Gamara for asking the question about the Regionals.
    
    - Thanks to vegetto61 for information regarding the Regionals.
    
    - Thanks to Coy4718 for information regarding the cards in the Volume and
      Collection Booster Packs.
    
    - Thanks to CI254 (Patrick Christman) for information regarding the first six
      solutions to Kaiba's Puzzles.  I did not use any part of his Kaiba's Puzzles
      FAQ in mine word for word, but I used it as a reference tool.  His FAQ seems
      to have disappeared from GameFAQs, but while it was still posted there, I
      used it as a reference.
    
    - Thanks to KeikosHusband for information regarding the seventh solution to
      Kaiba's Puzzles.  It was listed in CI254's Kaiba's Puzzles FAQ.  I did not
      use any part of CI254's FAQ in mine word for word, but I used it as a
      reference tool.  His FAQ seems to have disappeared from GameFAQs, but while
      it was still posted there, I used it as a reference.
    
    - Thanks to the Yu-Gi-Oh! World magazine for information regarding Yata-Garasu
      and the Envoys.
    
    - Thanks to TheNemesis15 for indepth details about the Booster Packs.  His Card
      List FAQ seems to have disappeared from GameFAQs, but while it was still
      posted there, I used it as a reference.
    
    - Thanks to newfiebangaa.  I used his Let's Play Yugioh 7 Trials to Glory
      playthrough on YouTube to find out the unlock requirements for card packs.
      It's worth checking out if you have time.
    
    - Thanks to yugioh.wika.com.  Its Yugioh WCT2005 page gave info on registering
      for tournaments and the unlock requirements for them.
    
    ###############################################################################
    14. Contact Information
    ###############################################################################
    
    If you have any questions, comments or corrections regarding my walkthrough, I
    can be contacted by posting a topic on the GameFAQs message board of this game
    (I prefer not using an e-mail address).  Contributions to this guide are
    appreciated.
    
    ###############################################################################
    15. Copyright Information
    ###############################################################################
    
    This may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.  GameFAQs and its affiliates are
    the ONLY websites that have permission to host this document.
    
    Copyright 2005-2017 David Lucey
    

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