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    FAQ/Walkthrough by thekitchensink

    Version: 1.02 | Updated: 09/05/07 | Search Guide | Bookmark Guide

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    | Pokemon Mystery Dungeon: Red Rescue Team/Blue Rescue Team  |
    |                 FAQ/Walkthrough Version 1.01               |
    |  Date Released: 09/18/06   -()-   Developer: ChunSoft      |
    |    System: Nintendo DS     -()- Role-Playing>Console-Stlye |
    Copyright 2007 Ben Parisi <thekitchensink>
    -~Obviously, there will be spoilers. Read at your own risk.~-
    Table of Contents
    You can easily navigate to a certain part by Copy+Pasting the 
    Find Code into your Find/Search bar.
    (x.) Guide Part.......................................Find Code
    I. Version History.......................................[VRHS]
    II. Introduction.........................................[INTR]
    III. How to Use This Guide...............................[HUTG]
    IV. Which Game to Get....................................[WGTG]
    V. Controls..............................................[CTRL]
    VI. Walkthrough..........................................[WT00]
              1. Tiny Woods..................................[WT01]
              2. Thunderwave Cave............................[WT02]
              3. Mt. Steel...................................[WT03]
              4. Sinister Woods..............................[WT04]
              5. Silent Chasm................................[WT05]
              6. Mt. Thunder.................................[WT06]
              7. Great Canyon................................[WT07]
              8. Lapis Cave..................................[WT08]
              9. Mt. Blaze...................................[WT09]
              10. Frosty Forest..............................[WT10]
              11. Mt. Freeze.................................[WT11]
              12. Uproar Forest..............................[WT12]
              13. Magma Cavern...............................[WT13]
              14. Sky Cavern.................................[WT14]
    VII. Frequentely Asked Questions.........................[FAQS]
    VIII. We’re Finished!....................................[WFIN]
              1. Copyright, Etc..............................[CPRT]
              2. Credits.....................................[CRDT]
    I. Version History                                       [VRHS]
    1.00 '01/31/07' - Submitted the bare minimum to get FAQ into FAQ Bounty on time 
                      >_> (ToC, Intro, How to Use This Guide, Which Game to Get, 
                      Controls, Walkthrough, and Legal)
    1.01 '02/03/07' - Fixed many minor errors; Floor Plan for Sky Tower added
    1.02 '03/20/07' - Added FAQ section with a few questions
    II. Introduction                                         [INTR]
    So, Nintendo, eh? If you’re like me, you’ve been hoping for a Nintendo revival
    since the poor, fallen Gamecube arrived on the scene. Zero online 
    functionality and rare third-party games (good ones, at least) plagued it’s 
    life and we started worrying Nintendo was losing its touch. The giant that 
    started the industry was falling from its perch. We nearly gave up hope. 
    Fortunately, with the Wii out and rolling and the DS dominating the handheld 
    picture, Nintendo has jump-started its restoration as a prominent gaming 
    company. Now it’s no longer just Xbox vs. Playstation 2, or their respective 
    360 and PS3. It’s a three-way console war, and damned if I can even decide who
    I like best anymore.
    And all this is thanks to one thing. 
    Nintendo’s legendary ability to sustain itself one only it’s own remarkably 
    wonderful first-party titles. Certainly, one name jumps to mind immediately, 
    and that’s Mario. Then there’s Link, who released a game in November that won 
    Game of the Year without being out for more than two months. But after those 
    two superstars, after the bright and shining light that they emit, there’s 
    another sturdy gaming pillar. What could that be? Well, I’m sure you already 
    guessed. It is, of course, Pokemon. 
    Hailed by some and lamented by others, it has mixed reviews as to whether 
    it’s only a childish beginner-RPG collect-a-thon or a complex and worthy RPG 
    masterpiece. I am, without a doubt, on the complex tactical RPG side. I’ll be 
    playing this series when I’m thirty, assuming it lasts that long (although I 
    have no doubt it will), and look down on with pity the people who sit 
    worshipping their Final Fantasy XXVII. For after all, as you and I both 
    know, it takes one heck’ova trainer to accomplish everything there is to do 
    in any one Pokemon game.
    ...which leads us inexplicably to this spin-off dungeon-crawler. Quite the 
    oddball, this one. You take control of a Pokemon and help save their 
    human-less world from the terrifying natural disasters that are brutalizing 
    it, and along the way collect tons of items, friend areas, team members, 
    money, techniques, TMS, and the list goes on. So let’s get started, shall we?
    III. How to Use This Guide                               [HUTG] 
    Considering the almost overwhelming randomness of the Mystery Dungeon games, 
    I cannot provide you with down-to-the-button-press instructions on what to do.
    All the dungeons and everything in them, from items to enemy numbers to 
    weather, are randomly generated. As such, I will provide all the factual 
    information I can about a dungeon, but only general strategies on what to 
    bring and do. Because of the spontaneity which occurs, the specific attacks 
    and strategies are up to you.
    One part of the each dungeon’s walkthrough will be the Floor Plan. This 
    displays which enemy Pokemon will be on which floors. The numbers on the top 
    are, obviously, the floor numbers, and the Pokemon’s names are listed on the 
    side. An "X" or "XX" means the Pokemon is on that floor. For example, the 
    Tiny Woods Floor Plan:
       Pidgey   |X|X|X|
       Sunkern  |X|X|X|
       Wurmple  |X|X|X|
      Exeggcute | | |X|
    This would mean that Pidgey, Sunkern, and Wurmple can be found on the first 
    three floors, while Exeggcute can be found on only the third floor.
    IV. Which Game to Get                                    [WGTG]
    There are only a few differences between Red Rescue Team and Blue Rescue 
    Team. As is characteristic of Pokemon game pairs, a couple of pokemon are 
    exclusive to one version or the other. Aipom, Lapras, Magikarp, Minun, and 
    Porygon2 are Blue-only; Feebas, Mantine, Plusle, Porygon and Roselia are 
    Red-only. Other than that, there are some controls on the DS that can be done 
    via touch-screen, but in my opinion the buttons are easier to use anyway. More
    importantly, extra information can be shown on the top screen of the DS, like
    the map. This is immensely useful instead of taking up part of the lower 
    screen or having to open a menu every time. Also, instead of needing a link 
    cable and a friend who has the game, you can just use Nintendo Wi-Fi (more on 
    that later). Overall, I'd recommend the DS version, although if you don't want
    it or don't have a DS, it's not a tragedy.
    V. Controls                                              [CTRL]
    Common Controls
    These are the Button controls for Red Rescue Team and Blue Rescue Team
    D-Pad - Move (Hold B to run)
    A Button - ABOVEGROUND: Talk
               IN DUNGEONS: Normal attack/Talk to friendly Pokemon
    B Button - Open Menu/Cancel/Hold to Run
    X Button - Open Moves Menu/Select when in Menu
    Y Button - Turn and face adjacent Pokemon
    L+A Buttons - Use Set Move
    L+B Buttons - Check Message Log
    L+R Buttons - Throw Item
    A+B Buttons - Pass time without action (heals HP)
    Hold Y + D-Pad - Change the way you're facing
    Hold R + D-Pad - Move Diagonally
    Touch Controls
    These controls are, obviously, only for the DS (Blue Rescue Team)
    Tap a location - Move to that location
    Double-Tap Screen - Dash in the direction you're facing
    Tap Menu Items - Select
    Tap Pokemon - ABOVEGROUND - Talk
                  IN DUNGEONS - Use normal attack or talk to friendly Pokemon
    Select Team Leader and Drag in a direction - Turn to face that direction
    +  .......\\\\             /                   \                 ////.......+
    + |||||||||||||||||||||||| VI. Walkthrough [WT00] ||||||||||||||||||||||||| +
    +  .......////             \                   /                 \\\\.......+
    After you take the personality test and choose your partner (more on that to 
    come), you’ll be woken up by your partner in the woods. Input whatever you 
    want as your name, and soon after Butterfree will approach you. Her (Its?) 
    poor Caterpie has fallen into an open fissure, and it’s up to you and your 
    newfound teammate to save the day.
    1. Tiny Woods                                            [WT01]
    Objective: Rescue Caterpie on Floor 3.
    Floor Plan
       Pidgey   |X|X|X|
       Sunkern  |X|X|X|
       Wurmple  |X|X|X|
      Exeggcute | | |X|
    Tiny Woods is incredibly simple, so I doubt any of you will even read this 
    part. It’s only three floors, and it’s quite possible to get through it 
    without battling at all. But for those who explore for the items (All of you 
    should grab any Poke you might find), or just want EXP, I’ll elaborate. 
    Sunkern is potentially dangerous if you or your partner is a water type - it 
    knows absorb, which is grass type. Exeggcute can use Hypnosis to put you to 
    sleep, so I’d just avoid it; if you really want to kill it, make sure you get 
    the first move (if you’re one space away, Press A+B to wait a turn and recover
    HP, or use a move with a range of two like growl). If you have no grass types
    with you, and most likely even if you do, you’ll be quite alright. You must 
    descend the third floor’s steps to reach Caterpie.
    Once you’re out of the dark and not-so-foreboding woods with Caterpie, 
    Butterfree will thank you graciously for saving her child by giving you... 
    some berries (Pecha, Oran, and Rawst). Cheapskate.  Anyway, once you get over 
    the fact that Caterpie nearly worships you, your partner will ask what you 
    plan on doing now. Of course, you have no idea how you got to this world much 
    less what to do in it, so your partner asks if you’d like to stay with him. 
    Your home’s appearance will be in accordance with what Pokemon you turned out 
    to be. Your partner explains to you that many natural disasters have been 
    terrorizing Pokemon all over the world, and he wants to help them out. He 
    wants to form a rescue team with you. Obviously, this is what the game is all 
    about, so accept the offer. Now you have to come up with a name. Input 
    whatever you like, and the game will switch to a short monologue.
    The next morning you’ll wake up and be surprised to find you’re still a 
    Pokemon. After a brief wonderment at why this could be, you’ll gain control 
    of yourself. Well, not really, since the game forces you to go back to "sleep"
    (read: save). But after that, head outside. You’ll find your partner sleeping 
    outside your house (ooooookay...). He’ll lament on how you don’t have any jobs
    yet, but then remember to check the mailbox. Inside will be a Rescue Team 
    Starter Set (which "they" always bring... Big Brother anybody?) containing a 
    Rescue Team Badge, a Toolbox, and an issue of Pokemon News. Your partner will 
    explain all three, and afterwards realize that you still have no jobs. No 
    worries, though, as Pelipper will put some new mail into your box. Go ahead 
    and check it. There’s a letter inside. It’s from Magnemite, and he wants you 
    to rescue his friends, who have been stuck together inside Thunderwave Cave. 
    Accept the mission (you have to) and you’ll be transported there. 
    Two Magnemite will meet you outside and tell you that there friends are on 
    B6F. Time to do some rescuing!
    2. Thunderwave Cave                                      [WT02]
    Objective: Rescue the two Magnemite on Floor 6.
    Floor Plan
       Rattata  |X|X|X| | |
       NidoranF |X|X|X| | |
      Poochyena |X|X|X| | |
       Voltorb  | | |X|X|X|
       Elekid   | | | |X|X|
       Plusle*  | | | |X|X|
       Minun**  | | | |X|X|
    *Exclusive to Red Team
    **Exclusive to Blue Team
    This is another dungeon that’s pretty simple, although a little tougher. 
    Although the Magnemite are on the 6th floor, you must only get to the fifth’s 
    staircase, as they are the only thing that’s on the sixth floor. On your way 
    there, beware of ignoring enemies, as they can quickly pile up so that you’ll 
    be forced to fight 2 or 3 at once. Most likely you’ll have to use some actual 
    moves instead of the basic attack, but that’s fine since they garner you more 
    EXP anyway. However, be sure to save them for the only enemies that pose a 
    threat, Elekid and Plusle/Minun, although the latter show up only rarely. 
    Elekid can be a real pain because of its Static ability, which can and most of 
    the time does paralyze you upon contact. Use non-physical abilities like 
    Thundershock if you have them, and if you don’t be sure to pick up any 
    Gravelrock you find for use in throwing. Plusle and Minun are the same way, 
    only they use Thunderwave instead of relying on Static. If you get low on HP, 
    don’t be afraid to use an Oran berry or two, as they’re rather common. If 
    either you or your partner are low on HP and you have no Oran berries left, 
    try to find a hallway and position the low-HP one behind the other so the 
    enemy can’t reach them. Finally, whenever you get a stat lowered, find the 
    nearest Wonder Tile ASAP to make sure the disadvantage doesn’t stack.
    Once you reach the 6th Floor, you’ll automatically exit the dungeon. Outside, 
    the Magnemite will thank you and reward you with 500 Poke, a Rawst berry, and 
    your first reviver seed, which you should equip to whichever out of you and 
    your partner has been more prone to getting low HP. Most of the time it will 
    be your partner since you can control what you do and retreat to safety when 
    Back at the house, your partner will admit to having been very nervous about 
    your first job and is glad all went well. Right. Save your game. 
    In your sleep, you’ll have a strange dream where you recognize someone with 
    you but can’t tell who they are. In the morning you won’t remember what it 
    was all about. 
    Now, finally, you’ll be able to explore the town. Your partner will explain 
    everything in Pokemon Square (See "Locales", coming soon). Link any moves and 
    buy/store anything you want, then move on to Pelipper Post Office. Your 
    Partner will give a short explanation, then let you check out the Bulletin 
    Board. Before you can move on in the story you have to do at least two 
    sidequests, so pick any ones you like. I won’t be covering them as 1)there 
    are tons and 2)you can just use the general strategies I’ve set up anyway, as 
    the objectives are rather self-explanatory. The only thing that’s different is 
    that your Objective won’t be the only thing on its floor anymore. For example, 
    if you have to give something to a Pokemon, they’ll just be in a random room 
    of the objective floor instead of all by themselves, like the story missions. 
    The game will tell you when you’ve reached a floor that you have a mission on, 
    (be sure to "take job" all the missions in a dungeon before you enter - don’t 
    do only one at a time.) so when you get the message don’t go to the next floor 
    until you find what you’re looking for. After you complete a mission, the game 
    will ask if you want to exit. Say no if you have more missions to do, or say 
    yes if that was the last mission or if you need to exit for some other reason 
    (Belly, HP, etc.).
    Once you’re finished doing sidequests, you’ll have another dream. This time 
    you’ll realize that the other presence is a Pokemon, and that it is talking 
    to you. But you can’t hear the voice clearly. Soon "it" (the dream world?) 
    begins to shake, and then you wake up. A Dugtrio surfaces, and tells you that 
    last night, during the earthquake (ooooh), its child was attacked and whisked 
    away to the peak of "a tall mountain" by a Skarmory. That "tall mountain" is 
    in fact Mt. Steel. Make any last minute preparations (Buy apples. There aren’t 
    any in Mt. Steel.) then head out. 
    3. Mt. Steel                                             [WT03]
    Objective: Defeat Skarmory to rescue Diglett on Floor 9.
    Floor Plan
       Spearow  |X|X|X|X| | | | | |
        Baltoy  |X|X|X|X| | | | | |
      Zigzagoon |X|X|X|X|X| | | | |
        Aron    |X|X|X|X|X|X|X|X| |
       Geodude  | | | | |X|X|X|X| |
       Tyrogue  | | | | |X|X|X|X| |
      Meditite  | | | | |X|X|X|X| |
       Beldum   | | | | | |X|X|X| |
       Pinsir   | | | | | | |X|X| |
      Skarmory  | | | | | | | | |X|
    This dungeon is definitely the toughest one yet. 9 Floors long is double what 
    you’re used to, and this time belly must be taken into consideration. Try 
    buying more apples than necessary, and then with your belly full, eat an 
    apple to increase your max belly size by 5. However, this is only temporary, 
    so it might not be worth it. Also try to wear down your stomach to the lowest 
    it can go before using an apple or big apple, and make efficient use of 
    Gravelrocks and wonder orbs. You’re going to have to use a ton of moves on 
    Skarmory, so use them sparingly throughout the rest of the dungeon, but 
    remember anything is better than dying. If you run out of room in your tool 
    box, eat Rawst berries and Pecha berries (don’t trash them) to make room for 
    Oran berries, Gravelrock, and especially Gummies, as there aren’t too many 
    things that give you status abnormalities in here and eating them can slightly 
    fill your belly. If you do get a status problem, find a wonder tile or cure it 
    with an item ASAP. If you have any elixirs, try to save them until right 
    before Skarmory to ensure full PP. Make sure to use the Let’s Stay Together 
    tactic and if you do get into trouble, Blowback Orbs can help you escape, or 
    at least waste an opponent’s turns. Otherwise, use the same HP-saving strategy 
    you used in Thunderwave Cave. At every floor, at the expense of some belly, 
    you can waste turns (A+B) right next to the staircase to recover HP until an 
    enemy comes, and then you’re your escape. Don’t waste too much time exploring 
    after you find the staircase, if any. Use your existing maps to predict where 
    unknown passages could lead, and don’t waste time going down dead-ends. 
    The worst Pokemon here is Baltoy, who has quite a bit of HP and can deal out 
    some punishment as well. Its confusion could even, gee, confuse you, which 
    makes you possibly attack your partner! Take care of it quickly or avoid it 
    all together. Geodude and Aron are damage sponges if you don’t have an attack 
    that hits their weaknesses, so try to avoid them and if you do battle them, 
    definitely use moves. Beldum can only use takedown, which damages itself but 
    is decently powerful. Other than that, beware only of Zigzagoon, not to kill 
    you but for its tail whip, which could make you die from one hit. Find a 
    Wonder Tile quickly if you are targeted. 
    On the 9th floor, you’ll see Diglett waiting across a steep chasm. Skarmory 
    will arrive and complain that it’s Diglett’s ilk’s fault there have been so 
    many earthquakes. He’s so agitated that he won’t listen to anything you say, 
    so you’ll have to fight. Start off by throwing a Gravelrock at him. He’ll 
    move next to you, making it so that both you and your partner can attack, 
    assuming your partner has learned a 2-space move like quick attack by now. 
    Hit him with a Fire or Electric type attack if you can, and avoid Grass, 
    Poison, Ground, and Bug attacks, as they deal only 1/4 of the damage they 
    should. If your health gets low, move away and use an Oran berry but leave 
    your partner in range (assuming they can withstand an attack). He’ll attack 
    your partner, giving you time to heal. Over all, you shouldn’t have much 
    In town, Diglett will tell us that his feet still feel like they’re walking 
    on thin air, leaving everyone in the audience stunned to find out that 
    Diglett has feet. Dugtrio will arrive and take Diglett to safety, leaving a 
    Pecha Scarf, Ginseng, and 500 Poke for you. Before the Magnemite leave, 
    however, your partner will ask if they want to join your team. Respond that 
    you need more members. Unfortunately, your partner and you have no where for 
    the Magnemite to lie that’s close enough for them to be on call whenever you 
    need them. After they leave, your partner remembers the Wigglytuff Club, which 
    is opening tomorrow. Save Your Game.
    Guess what? You get another dream. Not predictable at all, there. This time, a 
    flickering image of a Gardevoir will appear behind you. You can hear slightly 
    better this time, and depart the dream with the puzzling words, "What? Human? 
    My role?"
    When you regain control, head outside your house. You’ll meet your partner, 
    whom you’ll then tell about your strange dreams. He pieces together in a way 
    you somehow couldn’t that maybe those dreams have some connection to turning 
    you back into a human. Your partner will ask you if you want to become human 
    again. Respond any way you like, then head to Pokemon Square. Go to the right 
    of Felicity Bank and you should see Wigglytuff. After an... interesting... 
    song or two, you’ll be given your first three Friend Areas free, the Wild 
    Plains, the Power Plant, and the Mist-Rise Forest. Notice the "Power Plant" 
    there? Remind you of anyone? Magnemite will arrive and join your team. Then 
    Wigglytuff will clue you in as to how you can attract new members to the team 
    and how to access Friend Areas. Now, when you’re in dungeons, any Pokemon you 
    battle whose friend area you own has a chance to want to join your rescue team 
    after you defeat them. In Wigglytuff’s words, "just keep trying". Buy a few 
    Friend Areas if you want, but keep some reserve cash for items. 
    Head back to the left, toward your house. In the square, a Shiftry-led rescue 
    team is refusing to help a Jumpluff rescue her friend. Only Shiftry can do it 
    because Jumpluff’s friend needs a strong wind that only his fan-like leaves 
    can provide. But Shiftry refuses to work unless he gets paid more... at least 
    until Alakazam’s rescue team shows up. They’re number one, Gold Rank, First 
    Division and all that. Shiftry hastily agrees and everyone is amazed at 
    Alakazam. When he walks by you, however, he stops, turns, and looks at you. 
    I’m guessing that he knows you’re a human, or he sees something in you or 
    something else cliché? =P. your partner encourages you to aspire to be like 
    them, as he does. However, down south behind a tree, Gengar is looking on and 
    mutters the words, "Not if I can help it" before walking off.
    ...and now it’s morning again. Before you can do the next story mission, 
    you’ll have to have done 5 sidequests total. Once you have, you’ll wake up 
    the next morning to find not only your Partner waiting for you, but 
    "Team Meanies" as well. Team Meanies consists of a Medicham, a Gengar, and an 
    Ekans. Before you can even act, they’ve emptied your mailbox of any rescue 
    offers that were there. They tell you that they’re under the guise of a rescue 
    team because they can get away with so much more. They’re raking in the cash 
    and adding members, and planning on world domination. Yeah, right. Anyway, 
    they bounce before you can respond at all. Luckily, Pelipper comes by after 
    they leave and delivers one last piece of mail for you. Do this one quest and 
    any other you might want that are in the same dungeon.
    The next day, Caterpie approaches you and your partner outside your house. 
    Caterpie’s friend Metapod got lost in the woods and still hasn’t come back. 
    Unfortunately, Team Meanies overhears the situation and promises young 
    Caterpie to rescue Metapod. They say that whoever can rescue Metapod first 
    wins the reward and the rep. Now then, preparations.
    First of all, you’ll probably want to train a third team member a bit in a 
    dungeon or Makuhita’s Dojo, to make sure he’ll survive the next journey. 
    Next, be sure to buy status-curing berries from Kecleon and equip the Pecha 
    Scarf, as the next place we’ll be going has a lot of status abnormality 
    possibilities. And as always, make sure to stock up on apples and big apples 
    and a reviver seed or two. Also, you’ll want to deposit the rest of your money 
    into the bank when you’re done with your purchases along with any extra 
    gummies or hold items, in case you are defeated. At the end of this dungeon 
    you’ll face Team Meanies, so bring along some Oran berries besides the ones 
    you’ll find. Next, you’ll want to leave some slots of your inventory open, 
    because there are some good items in the woods. Finally, if you want to add 
    some more members to your team, you’ll want to purchase the Jungle and 
    Overgrown Forest Friend Areas, as quite a few of the Pokemon you’ll battle 
    belong there. Let the race begin!
    4. Sinister Woods                                        [WT04]
    Objective: Find and save Metapod on Floor 13 before Team Meanies
    Floor Plan
    Floor Plan
       Swinub   |X|X|X| | | | | | |  |  |  |  |
       Oddish   |X|X|X|X| | | | | |  |  |  |  |
      Sudowoodo |X|X|X|X| | | | | |  |  |  |  |
      Sunflora  | |X|X|X|X|X|X| | |  |  |  |  |
       Sentret  | | |X|X|X|X| | | |  |  |  |  |
       Silcoon  | | | |X|X|X| | | |  |  |  |  |
       Cascoon  | | | |X|X|X| | | |  |  |  |  |
      Shroomish | | | | | |X|X|X|X|XX|XX|XX|  |
       Linoone  | | | | | | |X|X|X|  |  |  |  |
       Ledyba   | | | | | | |X|X|X|XX|  |  |  |
       Wooper   | | | | | | | |X|X|XX|  |  |  |
       Scyther  | | | | | | | |X|X|XX|XX|  |  |
     Exeggcutor | | | | | | | | | |XX|XX|XX|  |
      Hoothoot  | | | | | | | | | |XX|XX|XX|  |
      Slakoth   | | | | | | | | | |XX|XX|XX|  |
    Team Meanies| | | | | | | | | |  |  |  |XX|
    Like I said, the most annoying things about this dungeon are the status 
    afflictions. Be sure to select the Item Master IQ skill so your partners will 
    use items when necessary. If you’re doing okay HP wise and have more than one, 
    feel free to drop an Oran berry in favor of a Pecha or Cheri, just in case. If 
    you get a status condition and are low on its cure, you can walk around a bit 
    or go down stairs to try and find a wonder tile, but don’t rely on them too 
    often. Obviously, if there is one, use it instead of an item, but don’t trek 
    across the entire floor looking for one. Again, this is longer than anything 
    else, so keep a close eye on your belly. If you’re surrounded or otherwise in 
    trouble, don’t forget about Orbs like Warp, Hurl, and Blowback, and use blast 
    seeds when necessary.
    The first four floors of the dungeon are easy. Sudowoodo stays put and doesn’t 
    move (as do Silcoon and Cascoon), but when you get near him he’s devastating. 
    Just stay out of his range and you’ll be fine. Oddish, Sentret, and Swinub 
    pose no threat at all and are easy EXP, although Oddish can heal itself with 
    absorb. Sunflora is not especially great, but its pound is pretty powerful. 
    Once you get to 5th floor of the dungeon, darkness kicks in until Floor 8, 
    then again for Floors 11 and 12. This means that you can see a whole room when 
    in it, but not whatever is in the hallways around it, and when you’re in a 
    hallway, you can’t see what’s in the rooms or the rest of the hallway outside 
    your vision circle. Beware of wandering around when not at full HP, and avoid 
    running or you might find yourself surrounded before you know it. Move slowly 
    and plan according to what you can see.
    BEWARE THE SHROOMISH. No, seriously. Shroomish can not only paralyze you with 
    Stun Spore, but replenish his own energy with Absorb, pound you with Tackle, 
    and has quite a bit of HP to boot. Not only that, but he’s quite common and 
    exists on 7 floors. Other annoyers include Scyther, who doesn’t have much HP 
    but can dish out the pain, Wooper and Slakoth, who both have more than enough 
    HP, and Exeggcutor, who can put you to sleep with Hypnosis. Linoone, Ledyba, 
    and Hoothoot are all pushovers, but still, don’t go looking for a fight. 
    You’ll have more than enough, trust me. 
    Next to the twelfth floor’s staircase, max out both your PP and HP. Equip a 
    reviver seed to your character and, if possible, to your partner. Set 
    Gravelrock to L+R and then ascend the stairs. Team Meanies will rush in front 
    of you and begin the battle. Start by throwing a Gravelrock at Gengar. Next, 
    use a blast seed on whoever’s in front of you now, and try to get your 
    partners to use a stat-lowering attack like growl or tail whip. Next turn, 
    try to move so that only one enemy is against each of your teammates and 
    yourself. By the next turn you should have killed at least one of them, so 
    heal or cure if necessary. Continue to isolate the remaining members until 
    they are defeated.
    Gengar will utter the classic "You’ll pay for this" line and then he and his 
    team will depart, leaving you to rescue Metapod, who surfaces from the trees. 
    At the house, Caterpie and Metapod both aspire to be like you and be in a 
    rescue team. Your partner wants to make your house a true rescue team base 
    and become the best there is. Awww, how awfully melodramatic. Save your game.
    Guess what? No dream this time! And no more sidequests are required either. As 
    soon as you exit your house, your partner will approach and speak the most 
    common line in the game, "Let’s do good again today." But right after that, a 
    mystery voices speaks aloud before revealing itself to come from Jumpluff. 
    Again. He/she/it tells you that Shiftry has yet to return from its rescue 
    mission, and he/she/it wants you to go and rescue Shiftry AND it’s friend. 
    Talk to Jumpluff again to learn that its friend is stuck in Silent Chasm. 
    Head down to the exit, unless you’ve got something else to do.
    Which, you should. Silent Chasm is filled with bug and grass types, so bring 
    along fire or flying pokemon if you have them. If not, try to get a Geodude 
    or Meditite from one of the other dungeons, as Psychic and Rock type moves 
    are less common but still apparent weaknesses. And be sure to equip the Pecha 
    Scarf and buy lots of Pecha Berries, because there are quite a few poison-happy
    fellows and losing 4HP a turn is no laughing matter. Other than that, not much 
    is necessary, as the pokemon are fairly weak and it’s only 9 floors long, 
    which should be old hat by now. (Maybe a few Cheri too, just for Paras.)
    Now then, head off.
    5. Silent Chasm                                          [WT05]
    Objective: Rescue Jumpluff and Rescue Team Shiftry on Floor 9.
    Floor Plan
     Farfetch’d |X|X|X| | | | | | |
      Teddiursa |X|X|X| | | | | | |
       Weedle   |X|X|X|X|X|X| | | |
       Yanma    |X|X|X|X|X|X|X|X| |
       Gloom    |X|X|X|X|X|X|X|X|X|
       Dustox   | | | |X|X|X|X| | |
      Poliwag   | | | | |X|X|X|X|X|
      Trapinch  | | | | | |X|X|X|X|
      Houndour  | | | | |X|X|X| | |
      Spinarak  | | | | | |X|X|X|X|
        Paras   | | | | | | |X|X|X| 
      Beedrill  | | | | | | | | |X| 
    As soon as you arrive, Jumpluff will remember to tell you that a monster 
    supposedly sleeps here. Don’t worry; you won’t have to face anything now; 
    that’s for next time. When your partner complains of stomach cramps, it 
    doesn’t matter what you say. Enter.
    This dungeon is really not very hard at all. Just use what I’ve told you in 
    the past few dungeons and you’ll be fine. The only problem is poison, but 
    that’s taken care of as long as you brought Pecha berries. If you run out 
    somehow, place whatever member has the Pecha scarf as the only one in range of 
    the enemy in question. Easy EXP here include Teddiursa, Farfetch’d, Spinarak 
    and Weedle. In fact, I recruited two Farfetch’d. Yanma has an annoying quick 
    attack and along with Dustox can fly over terrain, but that’s not really 
    troublesome. Gloom is a bit of a damage sponge and can poison you, so use 
    your PP there, and against Paras, who can not only poison you but paralyze 
    you too. However, it has less than 40 HP most of the time, so no trouble 
    there. For both Paras and Gloom, try to throw a Gravelrock while they’re 
    still one space away and kill it when it walks next to you the following 
    turn. Truthfully, I didn’t see any Beedrill, Poliwag, or Trapinch, and only 
    one Houndour, which wasn’t very hard. Poliwag does, however, know Hypnosis, 
    so watch out. 
    When you reach the end, you’ll find Jumpluff in a-okay shape, but Shiftry is 
    hurt. Soon after you arrive, it will turn pitch black and Zapdos will appear. 
    He’ll say something about "daring to walk me from my rest" and then take 
    Shiftry off to Mt. Thunder.
    Back at the house, Jumpluff’s friend will be glad he’s okay, but 
    rescued-Jumpluff will worry about Shiftry. You’ll ask to be told exactly what 
    happened. As it turns out, Shiftry DID rescue Jumpluff, but the winds it 
    whipped up tore a split a thundercloud, and Zapdos got angry. At the first 
    mention of Zapdos, Alakazam’s team will show up. ‘Zam will explain what he 
    thinks happened, then talk about going to rescue Shiftry. Your partner will 
    insist on coming along, so answer the first choice to all three questions, 
    although I assume it doesn’t matter. Alakazam will finally accept, and then 
    decide that his team and your team should take separate routes up Mt. Thunder 
    (and you thought this was going to be easy). He’ll comment on making 
    preparations, and then leave. Save your Game.
    No dream this time either.  But after you wake up, you should definitely take 
    Alakazam’s advice and train, train, train. You should be at least level 17 
    before you take on this challenge. There are 10 floors to Mt. Thunder, plus 3 
    Peak Floors for 13 total. Not only that, but you have to battle Zapdos at the 
    top! And the small battles in between aren’t easy-breezy either (mostly). I 
    would do all of Makuhita’s training grounds at least once, and then do a 
    couple side quests. You should do them even if you think you’re done - the 
    difficulty of some of them is up to C and D now, which give nice rewards like 
    gummies, friend areas and TMs and get better rescue points. What I did for the 
    sidequests is empty out my money and my items, so there’s no risk if you die 
    (hold items too). This also allows you to pick up and keep many of the items 
    you find during the quests, which only adds to your stores. If you can, try to 
    get a third teammate to level 12 or up and take him along - if you can (again),
    make him rock or ice type, or know a move that is, ‘cause those are the only 
    things Zapdos is weak to. (Speaking of which, you’ll probably want to start 
    buying friend areas that house some of the pokemon you’ll be seeing in 
    dungeons. I won’t remind you from now on, but let me say this... Rock. Pokemon.
    You’ll be facing all three legendary birds eventually, so they come in very 
    As for items, Pecha berries continue to be useful, as the first 4 floors 
    contain Cacnea, Nidoran, and Weedle, who can poison you and probably will. 
    Obvious choices are Oran berries and apples, and try to have a nice stock of 
    always-useful Gravelrock also. Cheri berries are good too, since not only is 
    Zapdos electric but there are also Electabuzz, Ampharos, Electrike and 
    Manectric to deal with. Finally, make sure you have two or three reviver 
    seeds (you’ll need one for you and one for your partner when you face Zapdos). 
    Think you’re ready? To be sure, you might want to store everything that could 
    be lost and try to get as far as you can without anybody else besides your 
    partner and yourself, just to get used to the environment. After that’s over 
    with, you can grab the items you need (I’d leave all money with Persian) and 
    head out.
    6. Mt. Thunder                                           [WT06]
    !!!!!!!!Legendary Pokemon Alert!!!!!!!!
    Objective: Save Shiftry on Floor 13 (3P)
    Floor Plan
        Weedle  |X|X|X|X| | | | | |  |  |  |  |
       NidoranM |X|X|X|X| | | | | |  |  |  |  |
      Electrike |X|X|X|X| | | | | |  |  |  |  |
        Cacnea  |X|X|X|X| | | | | |  |  |  |  |
      Pidgeotto | |X|X|X|X| | | | |  |  |  |  |
     Electabuzz | | | | |X|X|X|X| |  |XX|XX|  | 
      Stantler  | | | | |X|X|X|X|X|  |  |  |  |
      Beedrill  | | | | |X|X|X|X| |  |  |  |  |
      Ampharos  | | | | | |X|X|X|X|XX|XX|XX|  |
        Gligar  | | | | | | |X|X|X|XX|XX|XX|  |
      Manectric | | | | | | | |X|X|XX|XX|XX|  |
      Growlithe | | | | | | | | |X|XX|XX|XX|  |
       Zapdos   | | | | | | | | | |  |  |  |XX|
    Let’s just get it out of the way: Mt. Thunder is by far the hardest dungeon 
    yet. Not only are the enemies the most advanced we’ve seen, the floors are 
    far more complex and twisting than any other dungeons. The first time I played 
    through it I found the stairs but decided to explore a little more on one 
    floor; soon I found myself halfway across the floor without even realizing it. 
    Watch your belly carefully and conserve apples (although there are a few lying 
    around). Thankfully, none of the floors have vision-impairing darkness.
    The first four floors contain various pokemon that can inflict mean status 
    inflictions. Cacnea, Weedle, and Nidoran can all poison you, and Electrike can 
    paralyze. Cacnea also has an annoying tendency to evade your attacks, and 
    Pidgeotto has quite a bit of HP. And don’t just disregard Weedle - String Shot 
    is improved in PMD. It slows your speed, which means that opponents will more 
    often than not move twice before you get to go once.
    Starting on Floor 5 the foes change. Stantler shouldn’t cause you too much 
    trouble, but Ampharos, Electabuzz, and Manectric all have more than enough HP, 
    can paralyze you, and like to deal damage, a bad combination. Assuming you 
    have enough Gravelrock (I had 46), try to always throw one at these three 
    before they get a chance to attack. Blast seeds work well also. Although 
    Beedrill is the least dangerous, watch out for Fury Attack, which can deal 8 
    or 9 damage with each hit. Thankfully, on the last few floors, Gligar is the 
    most common enemy and he’s quite easy. 
    When you go up the staircase on floor 10, there’s a spot to save your game and 
    you automatically recover all your HP and PP. Be sure to save, as this is 
    immensely useful. When you’re ready to move on, you’ll be on the peak of Mt. 
    Thunder. It contains many of the same enemies as floors 9 and 10, so use the 
    same strategies. Before you go up the staircase on floor 2P, heal you entire 
    party and get ready for a big fight.
    After you ascend the stairs, Zapdos will appear. This will be by far the 
    hardest fight yet, but start it off the same way as always: Throw a Gravelrock,
    then move close and hit him with a Blast Seed. Don’t waste too much time trying
     to maneuver your partners into range, focus on attacking. If you need to, 
    step away and heal or throw an Oran berry at your partner. More likely than 
    not he’ll kill you at least once: be sure to equip another reviver seed if you 
    do die. I didn’t keep an exact count, but I’m pretty sure he has more than 150 
    HP. Overall, although the battle and dungeon will be hard, you should be fine 
    if you trained to level 17 before you came you should be fine. 
    After Zapdos is defeated, Alakazam and his team will arrive (who saw that 
    coming? Not me). Zapdos will comment on you being especially strong for a 
    simple [insert your pokemon here], and Alakazam will say that you aren’t. He 
    knows you’re a human, or at least not a normal pokemon. He doesn’t know what 
    could have happened to you when asked, but he does give you some advice: Head 
    to the Hill of Ancients and talk to Xatu. Your partner will rush off to the 
    Hill of Ancients, forcing you to follow him. But Charizard knows better, and 
    he thinks Alakazam knows more than he said. Alakazam says something does 
    concern him, but he doesn’t want to talk about it now "for their sake". Can 
    you guess what it is? Save Your Game.
    In the morning, your partner will approach you and release his findings. The 
    Hill of Ancients is apparently in the Great Canyon (A hill in a canyon?). The 
    Great Canyon is just a normal 12-floor dungeon, so you should be fine to go 
    now or whenever you’re ready. Not much is required, but there are quite a few 
    Grass Pokemon, so try to bring a partner with an attack that’s strong against 
    Grass types. And since Grass pokemon have a tendency to be able to poison, 
    perhaps a few Pecha berries, but you can just advance to the next floor to 
    cure it if you don’t want to get more berries. There are also a few dark and 
    normal types, so get a fighter if you can.
    7. Great Canyon                                          [WT07]
    Objective: Speak with Xatu on the thirteenth floor.
    Floor Plan
      Skiploom  |X|X|X| | | | | | |  |  |  |
      Dunsparce |X|X|X| | | | | | |  |  |  |
       Phanpy   |X|X|X| | | | | | |  |  |  |
        Doduo   |X|X|X|X| | | | | |  |  |  |
      Vileplume | | | |X|X|X| | | |  |  |  |
       Breloom  | | | |X|X|X| | | |  |  |  |
       Murkrow  | | | | |X|X|X| | |  |  |  |
       Cacturne | | | | |X|X|X|X| |  |  |  |
       Noctowl  | | | | | |X|X|X| |  |  |  |
      Heracross | | | | | | |X|X|X|  |  |  |
       Ariados  | | | | | | | |X|X|XX|XX|  |
       Tauros   | | | | | | | | | |XX|XX|XX|
      Houndoom  | | | | | | | | | |XX|XX|XX|
    Truthfully, there isn’t much strategy to this dungeon >_> I did it with only 
    my partner and I and without using any items except Gravelrock, and I am by 
    no means an expert on this game, so you should be fine. Even with an apple 
    and an Oran berry (that’s it) you should survive, as there are items on the 
    ground in a lot of places. If you brought the right types, there aren’t any 
    problem pokemon either. Just continue through the dungeon until you get to the 
    top <_<
    When you reach the top, you’ll spot Xatu, but he won’t respond to your voices. 
    I chose "tickle" but I assume either one works. Xatu knows immediately that 
    you are a human and not a pokemon, because staring at the sun lets him "see 
    other things" (And NO blindness. Nope) like the past and the future. Xatu will 
    reveal that the many natural disasters and you becoming a pokemon are tied 
    together, but then he shuts up. There are "bigger concerns" apparently. He sees
    the end of the world every day, and he is worried. Not only that, but Gengar 
    has been listening in on the whole thing. That can’t be good... Save your Game.
    Still no more dreams. When you come outside this morning, big trouble awaits 
    you. Head to Pokemon Square. Lombre will tell you Ninetale’s legend, then 
    mention that if you want to know more about it you should ask Whiscash to the 
    North. Head up there and listen to the legend. Whiscash will say that there 
    was a human who touched the tail of a Ninetales and was subject to the curse. 
    But a Gardevoir who was the human’s pokemon sacrificed itself and absorbed the 
    curse. (Sound familiar? Remember? You saw a Gardevoir in your dreams...) but 
    the human had no such qualms and abandoned the Gardevoir. Gardevoir then 
    predicted that that human would one day be reborn as a Pokemon, and he would 
    upset the balance of the world. *gasp* ZOMGWTFBBQ and such. You can’t do any 
    quests because now your partner is depressed, so go back to the house.
    Ah HA! There we go. Another dream. Amidst the wavy-green background, you’ll 
    again see the silhouette of Gardevoir, but this time your in-game character 
    will figure out who it is too. You talk for a little, but it fades before you 
    can get any real answers. The next morning, you’ll consider the fact that 
    maybe YOU were the human that fled from Gardevoir. When you get to the square, 
    Gengar has everybody riled up. He’s retelling what happened at the Hill of 
    Ancients... with a twist! He blames everything on you, and the townsfolk get 
    so angry that they chase you out of town (as if you couldn’t own all of them). 
    Even Alakazam’s team is forced to believe Gengar’s lies. But Alakazam also has 
    some mercy. He gives you the night to run with anything you can. At dawn, BUY 
    ANY ITEMS YOU'LL NEED FOR DUNGEONS. In fact, do just about everything to 
    prepare, including storing your money, linking/delinking, storing items, 
    buying items, and anything else, 'cause you won’t be back for a while. When 
    you’re ready, head to the house and talk to your partner. After a touching 
    (*coughcough*) scene, you’ll be off. Following a cut-scene/intermission-type 
    thing, you’ll arrive at Lapis Cave only to find the mob still close behind.
    8. Lapis Cave                                            [WT08]
    Objective: Escape from the mob to Floor 14. 
    Floor Plan
       Nincada  |X|X|X|X| | | | | |  |  |  |  |  |
        Zubat   |X|X|X| | | | | | |  |  |  |  |  |
      Nidorina  | | | |X|X|X|X|X| |  |  |  |  |  |
      Nidorino  | | | |X|X|X|X|X| |  |  |  |  |  |
      Illumise  | | | | |X|X|X|X| |  |  |  |  |  |
       Tangela  | | | | | | | | |X|XX|XX|XX|  |  |
        Bagon   | | | | | | | | |X|XX|XX|XX|XX|  |
       Golbat   | | | | | | | | | |  |XX|XX|XX|XX|
    This dungeon has the simplest strategy ever: Don’t use items. Believe me, it’s
    not a very big dungeon, so just move through the floors as fast as you can. 
    The enemies here are rather simple for you now so don’t waste items here. Since
    it is a cave, you can only see 3 spaces in any direction while in the hallways 
    on some floors. Move carefully and don’t waste time, lest you have to use an 
    apple. No exploring, go down the stairs as soon as you find them! Since you 
    don’t have any choice over type advantages, you may have to run from some 
    battles or avoid some altogether, especially Illumise and Zubat, who can heal 
    themselves with Moonlight and Leech Life, respectively.. Other than that, just 
    do your best to escape quickly!
    Somehow the mob followed you through the entire cave, so they’re still on your 
    tail when you exit (and your partner decides to stop and look for them >_<). 
    And there’s a huge lava mountain ahead! Nevertheless, you can’t get caught. To 
    Mt. Blaze it is. Save Your Game.
    There isn’t any preparation to do here except for the Kangaskhan statue, 
    which you can store items at. Store things like TMs and unused bands, and all 
    status-curing berries except Rawst. In fact, take OUT all your Rawst, because, 
    you guessed it, Mt. Blaze is filled with Fire-types. It’s the same type of 
    thing as Mt. Thunder, except 12 levels until the peak (with a rest area) and 
    Moltres at the end. Yeah, another legendary. So take things similar to what 
    you took for Mt. Thunder, and when you’re ready, step in. (Don’t go to Rock 
    Path - it just Loops around and you end up at the entrance again)
    9. Mt. Blaze                                             [WT09]
    !!!!!!!!Legendary Pokemon Alert!!!!!!!!
    Objective: Defeat Moltres on floor 15 (3P)
    Floor Plan
       Pidgeot  |X|X|X| | | | | | |  |  |  |  |  |  |
        Magby   |X|X|X|X|X| | | | |  |  |  |  |  |  |
        Numel   |X|X|X|X|X|X| | | |  |  |  |  |  |  |
       Shuckle  | | | | |X|X|X|X|X|  |  |  |  |  |  |
       Torkoal  | | | | | | |X|X|X|XX|XX|XX|  |  |  |
       Ponyta   | | | | | | | |X|X|XX|XX|XX|  |  |  |
       Slugma   |X|X|X|X|X|X|X|X|X|XX|XX|XX|  |  |  |
       Fearow   | | | | | | | | | |  |  |  |XX|XX|  |
       Arcanine | | | | | | | | | |  |  |  |XX|XX|  |
       Moltres  | | | | | | | | | |  |  |  |  |  |XX|
    The strategy here is much the same as it was for Mt. Thunder. Don’t go looking 
    for battles, they’ll come to you plenty enough. Ember attacks will burn you a 
    lot, so unless you already know where the stairs are cure it with a Rawst 
    berry. Fortunately, none of the enemies are particularly hard until you get 
    to the Peaks, where you’ll encounter Arcanine and Fearow. Some of them run 
    when they get low on health, but if you can’t kill them immediately don’t 
    bother following them. As I said, there will be plenty enough battles.
    Random times throughout the dungeon, a Kecleon Store will appear in a room. 
    All you do it step on the items you want, and after you’re done talk to 
    Kecleon to pay for them. If you desperately need an item or just feel like 
    risking it, you can run without paying, in which case Kecleon will chase 
    after and attack you.
    Once again, there’s a spot to save and regain health after you ascend the 
    stairs on Floor 12. Be sure to use it to your advantage, because Moltres is 
    incredibly tough, especially considering it’ll be only you and your partner. 
    When you’re ready, go out the top to the peak floors. I’d recommend passing 
    through here quickly, because the fight at the end is no joke, and you may not 
    have a chance to heal before you go, so pass up battles. Once you reach the 
    staircase on 2P, heal your party and PP. Moltres is waiting for you on the 
    next floor. Start off as always, with a Gravelrock. When he moves next to you, 
    use a blast seed or your most powerful type-advantageous move. Set your 
    partner to exclusive move-user also; no point in saving any PP now. Commence 
    the battle as usual, healing when necessary and moving away if you need to. If 
    you’re really having trouble, you could always stay one space away from 
    Moltres and continue to throw Gravelrocks, but make sure your partner stays 
    healthy or has a reviver seed at all times. Water, Rock, and Electric type 
    attacks are the most effective. Again, I have not calculated, but I believe 
    Moltres has over 300 HP.
    After the battle, Moltres will listen to your story. He forgives you and makes 
    you promise to restore the world to what it used to be. With that promise 
    made, you venture forth to... a monologue >_< But AFTER that, you end up in 
    Frosty Forest. Save Your Game.
    Again, no preparations this time save a Kangaskhan statue. Speaking of save, 
    be sure to after you finish with the statue, so you won’t have to reorganize 
    again. As you may have guessed, Frosty Forest is a cold, cold place, with a 
    mix of ice and rock types, and (sigh) Articuno at the end. Of course, you 
    shouldn’t have any berries that cure freezing, so abandon all berries except 
    for Oran, along with the usual TMs, unusable gummies, Bands, and extra of 
    anything. The usual stuff (Max Elixirs, Oran Berries, Hold items, Apples, 
    Seeds, Gravelrock and Reviver Seeds if you have them) should work fine. 
    (Again, don’t bother with Snow Path)
    10. Frosty Forest                                        [WT10]
    !!!!!!!!Legendary Pokemon Alert!!!!!!!!
    Objective: Defeat Articuno on Floor 14 (5P)
    Floor Plan
      Azurill   |X|X|X| | | | | | |  |  |  |  |  |
       Furret   |X|X|X|X| | | | | |  |  |  |  |  |
      Nosepass  | | |X|X|X|X| | | |  |  |  |  |  |
      Piloswine | | | |X|X|X| | | |  |  |  |  |  |
        Ditto   | | | |X|X|X|X|X|X|  |  |  |  |  |
      Mightyena | | | | | | |X|X|X|  |  |  |  |  |
       Lairon   | | | | | | |X|X|X|  |  |  |  |  |
       Snorunt  | | | | | | | |X|X|  |  |  |  |  |
       Rhyhorn  | | | | | | | | | |XX|XX|XX|XX|  |
       Metang   | | | | | | | | | |XX|XX|XX|XX|  |
      Articuno  | | | | | | | | | |  |  |  |  |XX|
    Okay, you know the drill by now. Conserve items and energy until the few 
    floors before and during the boss battle with the legendary bird. There are 
    also more random Kecleon shops which you can shop at, or steal if you have to.
    The first 3 or 4 floors are easy. Furrett is taken out with just one or two 
    moves, and although Azurill likes bubble, it isn’t all too threatening. Ditto 
    is also simple, because more often than not the thing he transforms into won’t 
    be you, which means the battle will be the same as if it were just another 
    At the stairs leading to Floor 6, you’ll be treated to a short interlude of 
    Articuno coming to the same annoying conclusion that the other birds found, 
    namely that you are the cause of everything wrong with the world. Don’t worry, 
    no battle yet, just a little "suspense". 
    Back to enemies. Mightyena, Nosepass and Piloswine are more hardy, but still 
    go down rather quickly if you know what you’re doing and/or type-trump them. 
    That leaves only Lairon and Snorunt, who are probably the most challenging. 
    Lairon consistently ups its defense and special defense with Harden and Iron 
    Defense, respectively, and can mean trouble if it’s with other pokemon 
    (prolonged battle, here we come.) Try to type-trump and resort to blast seeds 
    and orbs if necessary.
    After the 9th floor you get another save-break. Rest up and continue.
    You’ll come out at the "Frosty Grotto" AKA the peak floors, and the weather 
    will turn to snow. This means that Ice-types get +1 Speed, which doesn’t 
    matter since the only pokemon on floor 1P-4P are Metang and Rhyhorn. Both of 
    these have less that 85HP, but can dish out a considerable amount of damage, 
    Rhyhorn with Horn Attack and Fury Attack, and Metang with Take Down (although 
    this causes recoil). Overall you shouldn’t have much trouble making it to the 
    final battle.
    Of course, the final battle itself is a different story. Articuno is Ice and 
    Flying type, which means he’s weak to Rock (I told you it would be useful), 
    Fire, and Electric type attacks. If you have one of these, use it the entire 
    time, and if your partner does, than be sure to set him to Exclusive Move-User 
    and switch on only that move. Articuno is super-dangerous, and probably has 
    over 400 HP. Not only that, but he knows the devastating Powder Snow, which 
    hits both you and your ally for about 50 damage each time. Heal and move 
    around when necessary, and make good use of blast seeds and Gravelrock, which 
    are automatic 45 and 20 damage, respectively. You’ll probably end up using 
    all your reviver seeds, but hopefully you’ll pull through in the end. 
    And at the end, we’ll go through the it-isn’t-our-fault-please-believe-us and 
    okay-fine-but-you-owe-me routine one more time, only this time with a twist - 
    the okay-fine part doesn’t happen until after Absol (the pokemon you saw 
    during the cut-scene on the way here) steps in to help cure the non-believer 
    sickness and joins you. Subsequent to this we get yet another monologue (I 
    think the fellas over at Game Freak know the saying, "Repetition is the 
    mother of learning" all too well), followed by senor message de Save Your Game. 
    ZOMG! The bastard child of a cut scene and a dream! What will they think of 
    next?! Anyway, Gardevoir appears to you while you’re walking down a path, and 
    tells you that Ninetales is waiting for you inside Mt. Freeze (Yay! More ice! 
    Not). There’s no boss at the end of this one, but it is 19 Floors (with a rest 
    stop after the 15th), so pack accordingly. And don’t forget to save afterwards.
    11. Mt. Freeze                                           [WT11]
    Objective: Meet Ninetales on Floor 20 (5P)
    Floor Plan
       Pineco   |X|X|X|X|X| | | | |  |  |  |  |  |  |  |  |  |  |  |
       Swablu   |X|X|X|X|X|X| | | |  |  |  |  |  |  |  |  |  |  |  |
       Shelgon  |X|X|X|X|X|X| | | |  |  |  |  |  |  |  |  |  |  |  |
       Pupitar  | | |X|X|X| | | | |  |  |  |  |  |  |  |  |  |  |  |
       Dewgong  | | |X|X|X|X|X| | |  |  |  |  |  |  |  |  |  |  |  |
      Vigoroth  | | | | | | |X|X|X|XX|XX|  |  |  |  |  |  |  |  |  |
      Chimecho  | | | | | | |X|X|X|XX|XX|XX|  |  |  |  |  |  |  |  |
      Zangoose  | | | | | | |X|X|X|XX|XX|XX|  |  |  |  |  |  |  |  |
       Slaking  | | | | | | | | | |  |  |XX|XX|XX|XX|  |  |  |  |  |
       Seviper  | | | | | | | | | |  |  |  |XX|XX|XX|  |  |  |  |  |
       Glalie   | | | | | | | | | |  |  |  |  |  |  |XX|XX|XX|XX|  |
      Ninetales | | | | | | | | | |  |  |  |  |  |  |  |  |  |  |XX|
    Thankfully, the beginning floors of this 20-long dungeon are simple and should 
    be sped through quickly. Don’t even bother trying to explore past the stairs 
    once you find them, because the floors of Mt. Freeze are insanely complicated, 
    with long passageways and entirely too many dead ends. It begins to snow from 
    floors 9-15, which at the end of lays a rest stop. If you find yourself in 
    trouble before floor 15, it’d be a good idea not to save so if you die you 
    can go back and train in the Snow Path first. Now that you have Absol, though, 
    you  should be fine. On a side note, you may encounter Iron Thorns in this 
    dungeon, which are better version of Gravelrock (Finally!).
    Trouble Pokemon here include Vigoroth, Pupitar, Zangoose, Slaking and 
    Chimecho, all of whom exist only before the peak. In fact, the only pokemon 
    on the peak is Glalie. Vigoroth can deal quite a punch with Fury Swipes, each 
    of which does about 10 damage. Pupitar can loose a Sandstorm that deals 5 
    damage to everyone every 10 turns, which can add up quickly. Zangoose can use 
    Swords Dance to make himself very dangerous, and Slaking has great stats. 
    Most of these are weak to fighting, so if you’re a Machop you’re lucky. 
    Finally, Chimecho can use the Psychic type and potentially Confusing 
    Confusion, so you’re unlucky if you’re fighting >_< Take it out with Absol 
    (He’ll learn Bite at level 21). On the peaks, the only thing dangerous about 
    Glalie is his Articuno-esque Powder Snow. Glalie, also, can be taken out with 
    a fighting type move, or pretty much anything else.
    At 5P, you’ll finally meet Ninetales... not! Alakazam’s team has finally 
    caught up to you, and they’re itching for a fight. The two groups begin 
    battle, but Ninetales interrupts them in the way every powerful character 
    ever has (Stop this at once!). It will clear up everything in your name. 
    (Ed. Note: Notice the typo (I think >_>;;)? It said "The Human did a selfish 
    and cowardly thing. THEY fled.") But before he can answer everything, a 
    strong earthquake hits and the seven pokemon fear Groudon might awaken. 
    Alakazam’s team insists on taking down Groudon alone, and your team returns, 
    exasperated but relieved, to your base. Save your Game.
    Awww crap, now I have to do long preparation paragraphs again >_<; No, only 
    kidding (well, not really >_>). Back at the Square, Gengar is being the ass 
    that he always was (forgive so many parentheses, but I like Gengar in the 
    normal games... couldn’t they have picked, like, Mantine or something? Nobody 
    likes Mantine...). But, unbeknownst to him - well, until shortly - you’re 
    back in town, and Medicham brings him the word. But, your team is an idiot 
    and doesn’t have any proof of Ninetale’s acquittal of you. Double but, the 
    Pokemon in the square don’t care. Triple but, Pelipper brings a newspaper 
    extra with an article (read: two sentences) about your being cleared of all 
    charges. This is enough proof for everyone else, so the tables are turned and 
    Gengar is forced to run.
    Next morning, you wake up in your familiar but long-lost friend, the bed. 
    Outside, you’ll be greeted by two friendly faces, your partner and Pelipper. 
    You have to do three more sidequests before the next rescue mission is 
    available. Dungeons like Silent Chasm and Mt. Steel are old hat by now, so do 
    whatever you like.
    Also, now that you’re back in town, don’t forget to check out the store, 
    deposit your money, link/delink some moves if you like, and buy some more 
    friend areas. (The store has some sweet new items. Check it out!)
    Once you do at least 3 sidequests, you’ll be greeted by your old buddy the 
    dream. Gardevoir appears better than before, she even stops flickering. She 
    tells you that it is her role to watch over you now, and that she doesn’t hate 
    her trainer despite what he did to her. Then another earthquake hits and you 
    wake up. You’ll recall the dream, then gain control of your character. Head 
    out the door to meet with Gengar. No, just kidding, with your partner (lol 
    fatigue). After your little chat, Wynaut and Wobbuffet will come and ask you 
    to check out their ad on the Bulletin Board. Go there now.
    The ad wants you to go to Uproar Forest and calm down the Mankeys there. 
    Uproar Forest is only 10 floors with 6 kinds of Pokemon, so just go there, 
    it’s easy. 
    12. Uproar Forest                                        [WT12]
    Objective: Calm down the Mankeys on Floor 10
    Floor Plan
       Venonat  |X|X|X|X|X| | | | |  |
       Aipom**  |X|X|X|X|X|X| | | |  |
       Seedot   |X|X|X|X|X|X|X|X|X|  |
       Roselia* | | | |X|X|X|X| | |  |
       Nuzleaf  | | | | |X|X|X|X|X|  |
        Mankey  | | | | | | | |X|X|XX|
    *Exclusive to Red Rescue Team
    **Exclusive to Blue Rescue Team
    Don’t ask me why they put this incredibly easy dungeon so far into the game. 
    Seriously, it’s ridiculously easy. None of the pokemon are hard at all, not 
    even the "boss", three Mankeys. The only thing I can think of is that this is 
    an indicator: If you’re having even the slightest bit of trouble with this 
    dungeon you need to train until you don’t. And then more. Just blaze through 
    this and get the story to move on XD.
    There are only two things important about this dungeon: 1) The "Chestnut" item 
    on the 9th floor, which is very valuable and used to upgrade your base; and 
    2) It’s the first dungeon where you’ll experience Monster Houses (maybe). For 
    more on them, see the Gameplay Basics Section (Coming soon).
    After this joke of a dungeon, you’ll go back to the house to talk with Wynaut. 
     He’ll give you a peeled Chestnut as a reward, which your partner won’t think 
    too highly of. Then the Mankey gang will surface and be about to fight you 
    again when they see the Chestnut. It’s one of their favorite things ever, but 
    say No. A satirical fight will ensue, in which you completely own the Mankeys. 
    They’ll ask for it again, but this time they say they’ll do whatever you want. 
    Say Yes this time. Your partner will strike a deal with them: You’ll give them 
    the chestnut if they help you build up your base. After muttering among 
    themselves, they agree, and so will Caterpie and Wynuat. Your entirely-too-
    emotional partner will thank them, then they’ll get to work. After the short 
    monologue, you’ll get a glimpse at your knew place of operations. Pretty 
    sweet, eh? Kind of. The Mankey gang will demand more Chestnuts before they 
    continue working, hence the value. They can be found and Floor 9 of Uproar 
    Forest. Save Your Game.
    Go outside the next morning. To advance to the next mission you must give the 
    Mankeys two more Chestnuts and complete 6 sidequests, so if you got a chestnut 
    last time, give it to them now. If you didn’t, try to get sidequests in Uproar 
    Forest so that you can kill two birds with one stone.
    After you’ve done half of the requirements, you’ll wake up to an earthquake. 
    When you walk outside, Lombre will rush up to you and give you the news: 
    Shiftry is calling all rescue teams to come out to the square. When you get to 
    the square, there will be a lot of pokemon, many whom you’ve never seen 
    before. (How come THEY all get to be evolved?) Shiftry will speak what no one 
    wanted to hear: Alakazam still has not returned, and nobody knows what became 
    of them. Shiftry wants to form a special rescue team made of the best of the 
    best. The first one to step forward is Team Hydro’s Blastoise. After hearing 
    Blastoise’s type-advantage story (pokemon call them that too?), Octillery of 
    Team Constrictor will join the ranks. Then Golem will join, of Team Rumblerock.
    Your partner will be dismayed, but tell you that they must continue the normal 
    rescue work.
    Once you’ve done ALL of the requirements, you’ll get to see a funny scene 
    involving the Mankey and your base (which, finished, is kind of creepy...). 
    But AFTER that, the next morning, another earthquake will occur. Your partner 
    will burst in and take you to the square. Blastoise, Golem, and Octillery have 
    been wiped out by the underground dungeon’s antics. It’s up to you to save the 
    day! (As always!)
    It is Magma Cavern, so bring your Rawst and of course Oran berries but no 
    other ones, bring all the reviver seeds you have - you can always get more 
    for the next - and last - mission. Also bring your throwing items, and 
    anything else that makes you feel comfortable. As for a third member, anyone 
    who can learn Ice Beam should do the trick (If you don’t have Ice Beam, then 
    any move that’s Ice or good against Ground/Dragon/Flying). Time to save us 
    some Alakazam!
    13. Magma Cavern                                         [WT13]
    !!!!!!!!Legendary Pokemon Alert!!!!!!!!
    Objective: Defeat Groudon and save Alakazam’s team on Floor 26 (3P)
    Floor Plan
     Raticate |X|X|X| | | | | | |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  
    Sandshrew |X|X|X|X|X|X| | | |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
     Nidoking |X|X|X|X|X|X| | | |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  
    Nidoqueen |X|X|X|X|X|X| | | |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  
     Graveler | | | | |X|X|X|X|X|XX|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  
      Magmar  | | | | | | |X|X|X|XX|XX|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  
      Mawile  | | | | | | | |X|X|XX|XX|XX|  |  |  |  |  |  |  |  |  |  |  |  |  |  
      Arbok   | | | | | | | |X|X|XX|XX|XX|XX|XX|  |  |  |  |  |  |  |  |  |  |  |  
     Magcargo | | | | | | | | |X|XX|XX|XX|XX|XX|  |  |  |  |  |  |  |  |  |  |  |  
      Rhydon  | | | | | | | | | |  |  |  |  |XX|XX|XX|XX|XX|XX|XX|  |  |  |  |  |  
    Sandslash | | | | | | | | | |  |  |  |  |  |XX|XX|XX|XX|XX|XX|  |  |  |  |  |  
      Golem   | | | | | | | | | |  |  |  |  |  |XX|XX|XX|XX|XX|XX|  |  |  |  |  |  
      Grimer  | | | | | | | | | |  |  |  |  |  |XX|XX|XX|XX|XX|XX|XX|  |  |  |  |  
       Onix   | | | | | | | | | |  |  |  |  |  |  |  |  |  |  |  |XX|XX|XX|XX|  |  
      Steelix | | | | | | | | | |  |  |  |  |  |  |  |  |  |  |  |  |  |  |XX|  |  
      Groudon | | | | | | | | | |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |X|
    Hooooooo boy. This is by far the most challenging dungeon yet, and obviously 
    so. The first six floors alone are filled with 4 never-before-seen pokemon. 
    Nevertheless, these are the weakest of the lot, so save your moves for the 
    later floors. A lot of the pokemon here are weak to water, so if you have a 
    water pokemon that’d be great, especially because you can teach it Ice Beam. 
    There are also some Poison types, so if you can learn a ground type attack, 
    that’d be awesome too.
    There’s only so much strategy I can give you here, because I’ve already said 
    most of it. Remember everything you’ve done in trouble situations throughout 
    the game - hiding in hallways, letting the other partner fight, etc. 
    Particular toughies here include all the poison types (being poisoned is not 
    fun) and Onix and Steelix, among others. Both of the Onix evolutions are 
    damage SPONGES so try to avoid them if you can. And yes, you’re seeing 
    correctly. You get a floor with absolutely no enemies on it, so use it wisely.
    When you finally make it to the end, cure your entire party of every possible 
    thing you can think of: status, PP, HP, even belly - you never know how long 
    these battles might last if you’re properly equipped ^_^ Once the fight 
    starts, give Groudon no special treatment: start out with an iron thorn and a 
    blast seed. Pull out all the stops with him: Blowback Orbs, Hurl Orbs, 
    Petrify Orbs, Blast Seeds, Iron Thorns, Gravelrock, and every drop of PP you 
    can manage. 
    If you do beat Groudon, Congratulations! Well, not quite yet. There’s still...
    14. Sky Tower                                            [WT14]
    !!!!!!!!Legendary Pokemon Alert!!!!!!!!
    Objective: Rayquaza! (Floor 31 (9P))
    Floor Plan
     Shedinja |X|X|X|X|X| | | | |  |  |  |  |  |  |  |  |  |  |
    Forretress|X|X|X|X|X|X| | | |  |  |  |  |  |  |  |  |  |  |
      Shuppet |X|X|X|X|X|X| | | |  |  |  |  |  |  |  |  |  |  |
    Masquerain|X|X|X|X|X|X|X|X| |  |  |  |  |  |  |  |  |  |  |
     Lunatone |X|X|X|X|X|X|X|X|X|XX|XX|  |  |  |  |  |  |  |  |
      Duskull | | | | | | |X|X|X|XX|XX|XX|XX|XX|  |  |  |  |  |
      Koffing | | | | | | | | |X|XX|XX|XX|XX|XX|XX|XX|  |  |  |
      Ledian  | | | | | | | | | |XX|XX|XX|XX|XX|XX|XX|XX|  |  |
      Altaria | | | | | | | | | |  |  |XX|XX|XX|XX|XX|XX|XX|XX|
      Solrock | | | | | | | | | |  |  |XX|XX|XX|XX|XX|XX|XX|XX| -->
      Scizor  | | | | | | | | | |  |  |  |  |  |XX|XX|XX|XX|XX| -->
     Dusclops | | | | | | | | | |  |  |  |  |  |  |  |XX|XX|XX| -->
      Solrock |XX|  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
      Scizor  |XX|XX|  |  |  |  |  |  |  |  |  |  |  |  |  |
     Dusclops |XX|XX|XX|XX|  |  |  |  |  |  |  |  |  |  |  |
     Venemoth |XX|XX|XX|XX|XX|XX|  |  |  |  |  |  |  |  |  |
    Aerodactyl|  |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|  |
      Flygon  |  |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|  |
      Tropius |  |  |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|  |
      Claydol |  |  |  |  |  |  |XX|XX|XX|XX|XX|XX|XX|XX|  |
    Salamence |  |  |  |  |  |  |XX|XX|XX|XX|XX|XX|XX|XX|  |
    Metagross |  |  |  |  |  |  |XX|XX|XX|XX|XX|XX|XX|XX|  |
     Rayquaza |  |  |  |  |  |  |  |  |  |  |  |  |  |  |XX|
    And you thought you were done. Ohhhh, no you still have Rayquaza to deal with. 
    The pokemon here are incredibly tough, but even they have nothing on 
    600HP-tastic Rayquaza. For this dungeon, you get a special Poke-Breakdown!
    Shedinja - Toughie, but not if you have an attack that it’s weak against. 
    Actually, you BETTER have an attack it’s weak against, ‘cause that’s the only 
    thing that harms it.
    Forrettres - Explosion. That is all.
    Shuppet - Don’t even try to throw things like Gravelrock at Shuppet - It’s 
    knock off ability makes them ineffective. Curse drains a bunch of HP, too. 
    Absol’s bite works well if you have him.
    Masquerain - Meh. Not so tough.
    Lunatone - Tough Psychic type, but not if you have a water pokemon with you. 
    Duskull - Another Ghostie, use Absol’s bite
    Koffing - Kill it quickly, lest it explode/poison you
    Ledian - See Masquerain >_>
    Altaria - A good test of whether or not you can beat Rayquaza, because it’s 
    the same types. Hopefully you can take it down in one or two turns, or you’d 
    better train some more. 
    Solrock - See Lunatone <_<
    Scizor - That’s right, steel type Scizor in all his glory. Better use special 
    attacks. (But Not Grass.)
    Venomoth - Silver Wind is rough against anything weak to Bug Types. Keep them 
    away and take it out with a light bulb (AKA electric type)
    Dusclops - See Duskull, but multiply power
    Aerodactyl - Oh boy, be prepared. Aerodactyl is historically powerful.
    Flygon - Another good test of your Rayquaza-downing ability. 
    Tropius - The Chlorophyll ability can get really annoying, really fast. Kill 
    it fast or avoid it.
    Claydol - Remember how annoying Baltoy was back in the day? YYyyyyyeahhhh.
    Salamence - The Ultimate Pretest.
    Metagross - Pretty tough to type-trump this one, you may have to rely on brute 
    force. Get all three people (If you still have three) involved. 
    As for Rayquaza himself, take him on similar to Groudon. He has 600HP and is 
    very powerful. You’ll constantly be re-equipping reviver seeds, but don’t give 
    up. Use everything you have learned, young grasshoppa. And you may beat him. 
    If so, 
    VII. Frequentely Asked Questions                         [FAQS]
    Here are some questions I recieved an overwhelming number of emails about.
    More will be added as I see fit.
    Q. How do I get _____ to join my team?
    A. Beat the crap out of it over and over until it does >_>. No, seriously.
    For some the chance is very low, so the best you can do is keep defeating
    it until it asks to join. Make sure you have its friend area.
    Q. How many levels are in _____/There's a Post-Game, you know/How do I do...?
    A. Yes, yes, I am aware. The post-game is long and sometimes tedious. I'm
    working on it.
    Q. I can't beat _____ and I have no items! What do I do?
    A. I really can't help you with that. You're on your own, buddy.
    VIII. We’re Finished!                                    [WFIN]
    Yay, this god damn guide I finally finished! I should probably submit it now.
    1. Copyrights, etc. [CPRT]
    This guide may only be posted on:
    ...until further notice. 
    If you would like to post this guide on your site, Email me.
    You can print this guide for personal use, but do not sell it 
    without my permission.
    2. Credits [CRDT]
        -Me, for taking so much god damn time to write it
        -My Parents, for spurring me on
        -Gamefaqs, for inspiring me to write it (my first) with their bounty 
        -Nintendo's Strategy Guide, for much of the factual info
        -JavE 5.0 and Figlet for the ASCII converter
        -Mar and Erick Pinos, for mistakes

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