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    CES Near-Perfect Stats Walkthrough by AdirianSoan

    Version: 1.07 | Updated: 11/05/09 | Search Guide | Bookmark Guide

    	Final Fantasy VI Advance
    	CES Near-Perfect Stats FAQ
      A Celes, Edgar, Setzer final ending guide that doesn't sacrifice good stats.
    Why in the heck would you want to do a challenge like this?  Either because
    you're crazy, you want a heck of a challenge, or you want near-perfect
    characters combined with an opportunity to see the CES ending while using only
    one save slot.
    Note what I just said.  This isn't an FAQ for a CES challenge.  This is an FAQ
    for completionists who want to see the CES ending without missing anything. So
    don't e-mail me complaining about this.  Is a strictly CES game doable?  Yes.
    But if you're in it for the challenge and nothing else, quit reading right now
    and go be challenged.
    I have suggested cheating in a couple of places - against the cranes and
    against Kefka.  Consider these your "strategy" of last resort - you don't have
    to, ever.  That's one of the beautiful things about Final Fantasy VI.  And the
    only battle you might conceivably actually -need- to cheat would be that
    against the cranes - simply because if you have not prepared sufficiently in
    advance you will be relying entirely on luck, and you have no opportunity
    at that point in the game to "go back" and prepare some more..
    Whatever your reason, let me alert you to something right now - without the
    ability to save states, you are gonna scream.  Trust me on this.  Prepare to
    die very often.  And you are going to get very sick of the introduction to
    the fight with Kefka.
    I'm assuming you've played through this game before, by the way, preferably two
    or three times, so you know your way around.  Now, this is going to be a low
    level game right up until you get on the Floating Continent.  Depending on how
    you want to do things and how lucky you feel, maybe until your second venture
    there.  You are going to run from everything you encounter.  Since this is
    Final Fantasy VI Advance, we have some advantages - missing a missable enemy,
    or missing a boss steal, is not going to be permanent.  You can pick them up
    in the Soul Shrine with a little luck.
    A major point of this strategy is that any enemy that can reasonably be
    robbed blind, will be.  This isn't just a guide on winning the game with a
    medium-level Celes, Edgar, Setzer party - it's a guide on getting everything
    that can be missed en route to doing so.  The World of Balance portion of my
    guide therefore keeps a list of all missable items - if you need specific
    directions, you might refer to another FAQ, or mention it to me, and I'll
    fix it in the next version.  If I'm missing something - and I mean something
    worth picking up - mention it to me, and I'll try to fix it.  If you have a
    better suggestion for a boss fight, let me know.  There's rarely a case,
    even in a low-level game, where a combination of good strategy and good luck
    can't win out, remember that.
    I have tried to omit spoilers as much as possible, while still allowing
    searchers to find what they need to find - if you have a suggestion on how
    to better word something to avoid spoilers, again, let me know.
    Where is credit due?
    Djibriel's Rage guide for the SNES version was inestimably helpful in producing
    The_Returner123's translation guide was excellent for using Djibriel's guide.
    bogalx's updated Coliseum guide was quite helpful.
    Lufia_Maxim's bestiary was, finally, also immensely helpful, and would have been
    more so had I paid attention to the "MP Kill" field.  I rasped Inferno for a
    good twenty minutes before realizing that his Meteors had no MP behind them.
    Kelos7, for a few tips here and there, credited in place.
    Xyon, for a recommendation credited in place.
    (I): Terra, Locke, and Edgar
    (II): South Figaro Cave
    (III): Mt Koltz
    (IV): Lethe River
    (V): Return to Narshe
    (VI): Narshe Cave, Locke and Celes
    (VII): Sabin and Shadow
    (VIII): Phantom Train
    (IX): Waterfall
    (X): The Veldt
    (XI): The Serpent Trench
    (XII): Narshe Group Battle
    (XIII): After Narshe Group Battle
    (IXX): Zozo
    (XX): The Opera House
    (XXI): Magitek Factory
    (XXII): The Sealed Cave
    (XXIII): Imperial Banquet
    (XXIV): Thamasa
    (XXV): Esper Cave
    (XXVI): Preparation For the Floating Continent
    (XXVII): The Floating Continent
    (XXIX): Return to the Floating Continent	   mentioned as missable)
    (XXX): World of Ruin
    (XXXI): Celes, Edgar, Setzer
    (XXXII): Gau
    (XXXIII): Maximizing Gau's Defense
    (XXXIV): Obtaining a Thief
    (XXXV): Maximizing CES Defense
    (XXXVI): Creating Wizards
    (XXXVII): Killing the Dragons
    (XXXVIII): Creating a God
    (IXL): First Venture Amidst Dragons
    (XL): Obtaining A Celestriad
    (XLI): Return to Kefka's Tower
    (XLII): Guardian
    (XLIII): Fiend
    (XLIV): Goddess
    (XLV): Demon
    (XLVI): Kefka
    (XLVII): Afterwards
    (I):  Terra, Locke, and Edgar
    Missable enemies to encounter: Guard , Silver Lobo, Megalodoth, Wererat, Bandit,
    Spritzer(Can be acquired later on the slopes of Mt Koltz)
    Have Vicks and Wedge kill Terra in the first fight.  Now kill all the Narshe
    Guards and such you encounter up to the Whelk - save first - and proceed to
    carefully kick its arse.  As Terra alone, thereafter, you may not want to pick
    any items up as you are running away from everything you encounter - it's up to
    you, but be aware they'll turn into better items later in the game.
    As Locke, you have a couple of choices.  I sent Mog down to kill the leader at
    the bottom of the maze.  You might prefer to send one of the other Moogle
    parties - but be prepared to repeat the sequence a few times if this is your
    decision.  ROB MOG OF HIS EQUIPMENT, EITHER WAY.  You'll want it.
    Fleeing from Narshe, more running.  Be sure to buy some tools from Figaro with
    Terra while you can - you'll need them.  Pick up the treasure if you want, it
    doesn't get any better.  The Magitek Armor shouldn't be too much of a challenge
    - I never even used Terra's magic, because I hate the scene Locke and Edgar
    make when you do it.  (Kelos7 suggests using Noiseblaster to save yourself any
    trouble at all.)
    (II): South Figaro Cave
    Missable Enemies to Encounter: Foper, Hornet, Urok
    Be sure to encounter all three enemies in the South Figaro Cave.
    You may want to buy weapons and armor in South Figaro - steal bandanas from the
    Zaghrem in Mt Koltz or claws from the Belmodars outside in order to sell, and
    then run from the fight.  If you want good equipment, be prepared to spend some
    time here.  I just continued on.  South Figaro items improve if you wait till
    later, so leave them till the World of Ruin - except the items in the hidden
    passage in the rich man's house.  Grab everything you can from down there,
    including, from the hidden passage in the hidden passage, a Ribbon.
    (III): Mt Koltz
    Missable Items: Main Gauche, Gigas Gloves
    Mt Koltz isn't too bad - grab all the treasure here, it won't improve.  Main
    Gauche and Gigas Gloves are the important ones.  Vargas is a tough fight,
    especially if you didn't bring enough items, like me.  Be prepared for
    frustration - there aren't any good strategies for this fight.  If you, like me,
    get Sabin in, only to get killed by screwing up the Blitz TWICE - cry.  And try
    (Kelos7: In fighting Vargas, I had some difficulty getting by on more than pure
    luck until I realized that his gale cut was what would always spell doom for the
    party, and it does much more damage and causes a downward spiral if you let
    Terra/Tina die, and she'll only survive in that low a level at full health, so I
    just had her wait with her turn until she takes any damage, and heal herself,
    then the whole thing went reliably like clockwork...save proper execution of
    sabin/mash's blitz...hence the 'reliable' bit, yay.)
    (IV): Lethe River
    Rob Locke of all his equipment.  DO NOT GET ON THE RIVER YET.  Get the Genji
    Glove or the Gauntlet, it's up to you.  I prefer Genji, myself.  Also, grab the
    Air Knife and the White Cape.  Now, DO NOT GET ON THE RIVER.  When Locke leaves
    your party, walk outside.  Kill off everybody but Banon.  And level him.
    Considerably.  When you think you've levelled him enough, level him a little bit
    more.  He has to be able to survive the fight with Ultros, which in a low-level
    game, he won't be able to without some help.  I recommend at least 200 health -
    300 is much better, and 400 is probably too much.  Revive everybody with a rest,
    and hop on the river.  Run a lot on your way down it - if you aren't sure about
    how much levelling you did with Banon, you may not want to save.  Keep running.
    Ultros is not a tough fight, with your overpowered Banon.  Hell, Banon is the
    one who finished Ultros off, in my party, with two of my other party members
    dead.  Continue with the Terra, Edgar, and Banon party - you're not done with
    them yet.
    What's that?  You didn't level Banon up?  You saved on the last save point?
    No fear.  Go down the river, fight a random encounter, kill all but one enemy,
    and then kill everybody but Banon.  Win the fight.  Die in the next fight. Wait
    till the death animation ends, and you're back at the save point.  Heyyyy, look
    at that!  Banon kept his experience points!  Save, and repeat the process until
    Banon can survive.
    (V): Return to Narshe
    Missable Enemies: Valeor, Wild Rat
    Do Edgar/Terra/Banon FIRST.  Trust me.
    Continue leaving the items here.  They'll improve more.  Save, and get through
    the security system perfectly - you can't run from those fights, I do not
    believe, and you can return to fight these enemies, which don't show up in the
    Bestiary, later, if I'm not mistaken.  (I didn't bother - they don't show up.)
    Unequip everybody once you see the lights of Narshe.  You're done here.
    (As Kelos7 makes note, hermes shoes are invaluable for Celes in fighting the
    tunnel armor.)
    You have a choice between Locke and Cyan, now.  I did Locke first.
    Locke and Celes:
    Missable Enemies: Heavy Armor (Encounter it and run away)
    The Cadet and Merchant don't show up in the bestiary or the Veldt, and you only
    have to fight the Merchant, and that only once.  So hit the merchant up, steal
    his clothes, go through the boy's house, walk across the secret passage under
    the building over the water, steal the next merchant's cider, use the same
    passage back, fail to get the password from the old man, guess with the boy
    until you get it, and land yourself in the rich man's house.  You've already
    robbed him blind, so just go ahead downstairs and rescue Celes.  Save in the
    next room, and proceed through the house - make sure to get all the items, the
    enemies here aren't too risky, and you can run from everything.  (If you get
    surrounded, try to kill one side, and then flee)
    Not a big challenge to get out and up to the Narshe Cave.  You can't return,
    by the way, so steal potions if you need them, and cry if you need Phoenix
    (VI): Narshe Cave, Locke and Celes
    Missable Enemies: Cartagra, Acrophies, Gold Bear
    You can pick up a thunder rod now, if you want - it'll turn into a Hero Ring if
    you leave it till the WoR.  I left it.  Encounter the three enemies, heal at the
    spring, and consider what items you'll want that are equipped on Locke and Celes
    for Sabin's scenario.  I left everything on them, as Sabin has it easy.
    The boss here is tough.  If you grabbed the Thunder Rod, you can score an
    instant win - but it isn't necessary.  Celes should runic constantly.  Locke
    should abuse the thing as much as he can - you can steal an Air Knife, but I
    didn't bother - and heal when necessary.  With any luck, it will die.  Without
    luck, you will.  You still don't have enough resources to have any sort of real
    strategy, so do what you can.
    (That Thunder Rod makes a future fight - against the Cranes - much easier.  It
    is not strictly necessary, however, especially if you PAY ATTENTION TO WHAT I
    TELL YOU before doing the Opera House.)
    (Kelos7 makes note that hermes shoes can bring Celes' runic up more frequently,
    if you're having trouble with the Tunnel Armor outmoving her.)
    (VII): Sabin and Shadow
    Missable enemies: Imperial Soldier (Maybe... I think you have to fight some with
    the Templar.)
    Grab Shadow in the tent, and buy about ten shurikens.  You'll keep him until the
    waterfall, since you are running from every fight - try to encounter a stray cat
    en route, by the way.  Not necessary, but helpful.
    Save.  The imperial camp is not a real challenge - but Cyan died for me twice in
    his fight with the general.  Retort and luck is your best bet for that fight,
    it's the second charge.  Grab the Star Pendant, and the Mithril Glove.  Jump off
    the ledge behind the tent with the two chests for a Barrier Ring - I missed it,
    no big loss.  I fought the Satellite for the Green Beret and won - it's your
    only chance until late in the game to do this fight, so go for it.  Ribbon
    Shadow before the fight, and spam shurikens.  I didn't die, but I came close.
    Save before the Phantom Forest/Train.  Make sure you have a phoenix down.  This
    is important.
    (VIII): Phantom Train
    Missable Enemies: Cloud, Angel Whisper, Oversoul(later in the train), Living
    Dead, Apparition, Siegfried
    Missable Items: Earring, Sniper Eye, Hyper Wrist
    Go through the forest, running constantly.  No big deal.
    Neither is the train, but make sure you get all four of the missable monsters
    here.  Apparition and Siegfried are both monsters-in-boxes.  Neither should
    present TOO bad a challenge; I believe I had a ghost possess the Apparition for
    an instant kill.  If you use your phoenix down, buy one from one of the ghost
    merchants.  Save every chance you get.  There's an Earring, a Sniper Eye, and a
    Hyper Wrist here, in that order, and also some regular items.  Grab them if you
    so desire - none is irreplaceable, I don't believe, but they ARE helpful.
    Encounter a Bomb.  Trust me.
    The head of the train is instantly disposed of with a phoenix down or a holy
    water.  You should have a Phoenix Down.  Use it.  With any luck, you'll get the
    item off before it gets an Acid Rain off.  Instant victory or instant loss.
    Unequip Shadow after this fight.
    (IX): Waterfall
    Aura Bolt and Dispatch/Retort.  Potion when you need to.  I won this fight in
    one try, but I was lucky.  Hardly deserves a section.
    (X): The Veldt
    Save.  Run to the town.  Buy a dried meat - sell potions if you need to.  You
    NEED Gau.
    Feed him the dried meat, and prepare for some well-spent time.  Get every rage
    you can - make sure at the very least you get a Bomb.  Buy everybody some
    brand-new weapons, armor, and if you desire, relics.  Ready?  No?  Too bad.
    (XI): The Serpent Trench
    Run away from everything, and pray Aqua Breath doesn't end your fun.  The items
    available are an X-Potion and a Green Beret - if you fought in the Veldt for any
    time at all, you'll have plenty of the hats.  The potion might come in handy,
    though, so grab it.
    Nothing important to do in Nikeah.
    (XII): Narshe Group Battle
    Missable Enemies: Fidor, Corporal, Hunting Hound
    Save.  This is a NASTY fight.  You can encounter some of those enemies if you
    want - but be aware you'll get experience.
    Unequip everybody except Edgar, Celes, Cyan, and Sabin.  Gau can substitute in
    for anybody but Celes - his Bomb rage comes equipped with Blaze, a powerful
    fire-based attack, which won't interfere with Celes' runic.  I recommend
    replacing Cyan.  Toss everybody else into the other teams, and continue down
    with this main party - move fast.
    You CAN get to the bottom without a fight.  Just keep your thumb on the B
    button, and be very careful.  I fought the enemy directly in front of Kefka,
    running back and forth, without getting a level - but it's up to you.
    You'll get 100 exp per character if you do.
    Against Kefka, runic Celes, have Edgar spam Drill or Autocrossbow, have Cyan
    use Dispatch, Sabin use Aurabolt, and Gau use Bomb rage.  Edgar, Cyan, and Sabin
    should heal whenever necessary.  None of his spells should penetrate Celes'
    runic, with any luck, and he'll fall quickly.
    (XIII): After Narshe Group Battle
    Collect all the items in the bottom-right building in Narshe.  Now you're going
    to hate me.  Create a party with Gau in it.  Go back through Mt Koltz and the
    Lethe River.  Go back down through the forest.  Go back to the Veldt.  YOU WANT
    ANGUIFORM.  This is an important rage.  ALSO GET ASPIRAN.  This is also an
    important rage.  Got them?  Good.  Get a party with Locke, Edgar, Cyan, and
    someone besides Sabin in it.  Grab the Hero Ring from that house north of
    Kohlington.  Now head for Zozo.
    (IXX): Zozo
    Missable items: Chainsaw, Brigand's Gloves, Burning Fist, Hermes Sandals (None
    will get better later, so go ahead and grab them.)
    You can steal Dragoon Boots from the Harvesters, but they'll retaliate by
    stealing all your money.  Spend all your money, therefore.  Since the boots sell
    for 2500 apiece, collect about ten, and you'll have enough money to play with.
    Collect twenty and you'll have money to spare for a while.  Of course, you could
    have also grabbed cash playing in the Veldt, a lot easier - but this will do for
    now.  Also, grab the chainsaw.  The necessary time is 6:10:50.
    (xyon14 suggests having your party vanished to steal from the Harvesters without
    running the risk of retaliation - at this point the only way you'll be able to
    accomplish this is by using Edgar's noiseblaster on the Gobbledygooks and
    getting them to vanish your party, although this can take a while, depending on
    how cooperative they are being, and runs the risk they may kill themselves with
    regular hits.  If you pursue this route be sure to stay out of the buildings,
    as the dancers can and will use spells that will devanish your party.)
    Save once you collect some boots, and head up the building.  Steal from Dadaluma
    at the top of the tower.  I got a Jeweled Ring - a Thief's Bracer would have
    been better, but that's alright.  He's not tough, just focus all your attention
    on him, and try to avoid killing his minions when he summons them.  Cyan's
    Dispatch, Edgar's Drill, Gau's Anguiform rage all work wonders.  He'll fall
    without too much effort.
    Bring Gau with Locke and Celes.  Edgar is also a good choice.
    (XX): The Opera House
    Missable enemies: Stunner, Goetia
    Oh gods.  Go through that inane sequence.  Be prepared to see it several times,
    as you'll likely die.
    Fight ONE group of both kinds of rats.  Try to avoid all the others.  It's
    possible, but unlikely.  I gained a level for Locke here, sadly.
    Ultros is tough.  A full-party tentacle will likely wipe you out.  Dragoon
    boots on everybody is one strategy - I suggest raging Aspiran with an earring
    equipped.  He should fall very easily to Giga Volt.  (I didn't have Aspiran, and
    raged a Bomb instead - Blaze is also a powerful attack here.)  Be prepared to
    repeat the Celes sequence.
    Setzer will bring you south.  You can buy weapons and armor down here if you
    want - I didn't bother.  Your desired party before setting out includes Locke,
    Celes, and Gau.  Buy four Reflect Rings.
    (XXI): Magitek Factory
    Missable Enemies: Onion Knight, Sergeant, Belzecue, Proto Armor, Trapper, Flan,
     General, Destroyer, Lenergia, Magna Roader (Purple), Magna Roader (Red), Chaser
    Missable Items: Flametongue, Thunder Blade, Dragoon Boots, Golden Shield,
     Golden Helm, Golden Armor, Icebrand, Zephyr Cloak, Stoneblade
    Grab the Flametongue, the Thunder Blade, the Icebrand, the Zephyr Cloak, and the
    hidden Stoneblade, at least.  The golden armors are nice, but not irreplaceable
    in the WoB, and the Dragoon Boots we have seen plenty of.  There's also some
    regular items.
    Enemies you absolutely want to see here are the Flan, the General, and the
    Destroyer.  Against Ifrit and Shiva - SAVE FIRST - try this:
    First, steal repeatedly from Flans.  Magicite Shards are helpful.
    Toss a handful of Magicite whenever Shiva shows up.  Have Gau rage Bomb.  Blaze
    abuses Shiva.  Keep healed when Ifrit shows up.  Runic will keep ordinary
    attacks off your back, but their special attacks will likely wipe your party
    out.  Beyond that, it is mostly luck.  I only didn't throw my SP at a wall
    because a save point was nearby.
    Save after the fight, and continue.
    Don't miss the Stoneblade hidden under the stairs as you progress!
    Steal from Number 024 if you're feeling intrepid.  Blood Sword would be awesome
    - I left it alone.  Stray Cat is your best rage against this barrier-changing
    menace.  He fell for me without too much effort.  Unequip Celes, and continue.
    Save after the scene with Kefka, and prepare for a wild cartride, and possibly
    a few levels - equip your characters with stat-improving espers!!
    You CAN miss the red Magna Roader here - I did.  It's pretty much random in
    this version of the game.
    You can steal a Kazekiri from Number 128 if you want.  I'd recommend it, but
    it's very hard to do, and you can fight this boss later in the Soul Shrine.
    Number 128 is a hell of a fight.  It took me three tries.  Try raging
    Anguiform with Earrings, to try to kill each blade at least once.  You'll
    PROBABLY win.
    Save once you get out of the cart ride.  The Cranes are next, and they killed me
    at least twenty times - but then, I didn't have good advice, and had skipped
    the Anguiform rage, AND the Thunder Rod.  If you did, too, prepare to die about
    twenty times.
    The left Crane absorbs lightning, and the right Crane absorbs fire.  Try to
    steal from the right crane for a Debilitator - don't worry too much if you
    miss it, you can buy one later.  If you're done doing that, throw a Thunder Rod
    at it, with your Earring-ed Gau.  Poof, instant death.  If you didn't use your
    Thunder Rod, or if you didn't bring it, or if it survived it, or if it didn't -
    whatever happens, your next move is to Rage Anguiform.  Aqua Breath will level
    the remaining crane.  Reflect rings will help keep you alive here, if you happen
    to have bought four of them, but in my experience that aren't necessary.  If
    they Absolute Zero you, you are dead, so pray they don't.  They should die
    without too much trouble.
    Unless you have neither Thunder Rod nor Anguiform rage, or if you brought
    somebody besides Gau.  (Shame on you!)  Gau saved me.  I have no advice for you
    if you didn't bring him.  Yes I do, summon Bismark with your strongest summoner.
    Next, dump some Magicite shards with everybody.  The fire-immune died first
    with me.  Then I had Gau rage Bomb, and a single Blaze wiped out the other
    Crane.  That was on try #22 or 23.  I did well raging Bomb first, as well - Gau
    tended to focus on only one Crane, and wiped out the left one in three hits.
    Unfortunately, he then charged up the other Crane, which slaughtered my party.
    If you don't have Gau, just continue throwing magicite, or alternatively, if
    you run out, your most powerful attacks.
    If you're just plain tired of this fight, you can rig the slots with Setzer
    for an instant win.
    After an endless number of tries, you get an Airship.  Fun stuff.  Spend some
    time collecting all the WoB rages you can now, and collecting gold.  Do not get
    Mog yet - you WILL get him, just not yet.  You can buy the Zoneseek esper, and
    level up Gau, and ONLY Gau, if you would like.  If you do, you have to Leap him
    at the Veldt before continuing, and you won't have him available to slaughter
    things at the Banquet for you.  But hey, that's the price you pay.
    BUY GOLEM MAGICITE.  Also buy the Seraphim magicite in T'zen.
    (XXII): Sealed Cave
    Missable Enemies: Outcast, Provoker, Zombie Dragon, Antares, Lich
    Missable Items: Assassin's Dagger, Kazekiri, Heiji's Jitte, Genji Glove, Ultima
    Nothing in here except the Ninja provide a terrible challenge.  Don't fight the
    Ninja, and run away from everything.  GET ALL THE ITEMS ABOVE.  RUN FROM ALL THE
    ENEMIES ABOVE AT LEAST ONCE.  Antares is the most important - Magnitude8 is a
    powerful spell for a Rager to use.  Ultima Weapon isn't useful yet - hell, it
    won't be useful till you are done with this FAQ - but it is still nice to have.
    (XXIII): Imperial Banquet
    Missable Enemies: Imperial Elite, Mega Armor
    Missable Items: Gale Hairpin, Tintinibar, Ward Bangle
    Do everything right here - you can miss talking to a single soldier and still
    get full credit, so you might want to avoid talking to one of those who wants to
    fight.  Make sure to fight the enemies in the middle of the Banquet itself - you
    won't be seeing them again before the Soul Shrine, and besides, they're
    necessary to get the Ward Bangle, which you NEED.  I repeat that.  YOU NEED THE
    WARD BANGLE.  It will help immensely.  Sacrifice a level or two if necessary.
    If you do not get the Ward Bangle here, you will not get another opportunity
    until the WoR.  It can then be acquired at the Coliseum by gambling
    a Behemoth Suit, and then the resulting Snow Scarf.
    Grab the items at the Imperial Observation Post.
    Head to Albrook, and set sail.
    (XXIV): Thamasa
    Missable Enemies: Balloon
    Memento Ring is nice, but you can get it later.
    Use Phantom outside, make yourself invisible, and steal Gaia Armors from those
    Briareus things for use and profit.  You want to buy at least 4 Ice Rods, so you
    may have to steal quite a few.  Avoid the forest here.  Chimera's Aqua Breath
    will slaughter you.
    Inside the burning building, staying invisible, grab the Ice Rod and the Fire
    Rod if you want, run away from everything - avoid that door that surrounds you!
    - and lay waste to the Flame Eater with your ice rods.  It'll take about four
    to kill him.
    (XXV): Esper Cave
    Missable Enemies: Bonnacon, Land Grillon, Adamankary, Mandrake, Venobennu
    Missable Items: Healing Rod, Chocobo Suit, Tabby Suit
    You can return here later, but I expect you don't want to, so make sure you
    catch everything.  Ultros isn't too bad a fight - Golem will protect you
    (XXVI): Preparation For the Floating Continent
    Buy Seraphim at T'zen.  You can never return there.
    Go and get Mog.  Now, level up Gau, using Zoneseek, to about level 15.  The
    lower the better, but he's going to be killing all the enemies on your way to
    the Floating Continent, so not TOO low.
    You can't miss the Spitfire OR the Sky Armour.  Chimera and Aspiran are both
    good Rage choices.  Absolute Zero will likely wipe you out, so a bit of luck is
    in order.
    I have no advice for Ultros and Chupon.  Aspiran is a decent Rage choice, and
    fixing Slots with Bahamut isn't bad either.  They killed me a lot.
    Air Force never killed me.  I think I raged Chimera, and Aqua Breath wiped
    everything out.  It's weak to water, after all.  Strago could use Aquabreath as
    well, and somebody else could use Bismarck once.  It wasn't necessary in my
    (XXVII): The Floating Continent
    Missable Enemies: Gigantos, Brainpan, Misfit, Apocrypha, Dragon, Platinum
     Dragon, Behemoth, Ninja, Naude
    Missable Items: Murasame, Beret, Sasuke
    If Gau isn't too high levelled, just grab Shadow, and sacrifice the two or four
    magic points.  If Gau is too high-levelled, save, leave him, and run for your
    airship - pausing to slap the Gigantos around if you'd like.
    Assuming you don't get Shadow:
    Ninja is game over right now, so cry if you encounter one.  Ward Charm is
    Save before your last leg to the Airship.  If you haven't encountered Behemoth
    yet, try to.  Now flee this wretched land, and head back to the surface.
    Leap Gau away, grab your three lowest-level party members, return to the
    Floating Continent, and get Shadow.
    After that, or assuming you grabbed him:
    Hang out at the save point, and train up Shadow to level 18, swapping Zoneseek
    and Bismarck espers out between your party members as each approaches a level.
    Any two party members except Edgar, Celes, and Setzer can gain one extra level
    if necessary, to 19.
    Once Shadow is at 18, flee the continent again.  Feel free to train Gau to level
    22 - everyone else, bring them to 18.  Try to train two party members at a time,
    preferably pairing off characters who need str and magic, so you don't have to
    swap espers.  My personal favorite spot is the desert on the middle-south of the
    Southern Continent - toss Holy Waters at the bags of bones that show up for
    plenty of experience.  Some party members will be effective at dealing with
    Bugs, others won't.  Experiment.
    Get all of Mog's dances except the Ice dance, whatever it is called in this
    version - you'll have to go down the Serpent Trench path again to get the
    Water-elemental dance, but it isn't hard, and you can get his first few levels
    that way.  (It's easiest to start from South Figaro, by the way.)
    (Less enemies already mentioned as Missable)
    WOB Enemies to encounter, and easiest place to find:
    Leaf Bunny, Triangle Island
    Darkwind, Triangle Island
    Sand Ray, Figaro Desert
    Alacran, Figaro Desert
    Belmodar, South Figaro Area
    Unseelie, South Figaro Area
    Mu, South Figaro Area
    Zaghrem, Mt Koltz caves
    Trillium, Mt Koltz outside
    Gorgias, Mt Koltz
    Cirpius, Mt Koltz outside
    Lesser Lopros, Lethe River
    Nautiloid, Lethe River
    Exocite, Lethe River
    Commander, under South Figaro (Recoverable in WoR)
    Vector Hound, under South Figaro (Recoverable in WoR)
    Stray Cat, around cabin where Sabin is deposited
    Aepyornis, around cabin where Sabin is deposited
    Nettlehopper, around cabin where Sabin is deposited
    Chippirabbit, around cabin where Sabin is deposited
    Ghost, Phantom Forest
    Poplium, Phantom Forest
    Bomb, Bomb Forest
    Anguiform, Serpent Trench
    Aspiran, Serpent Trench
    Actinian, Serpent Trench
    Fossil Dragon, desert near Kohlington
    Vulture, around Kohlington
    Iron Fist, around Kohlington (In forest, maybe?)
    Bloodfang, around Kohlington
    Rock Wasp, around Kohlington (In forest, maybe?)
    Paraladia, supposedly around Kohlington - I missed.  Find it yourself.
    Harvester, Zozo
    Hill Gigas, Zozo
    Goobledygook, Zozo
    Veil Dancer, Zozo, in buildings
    Litwor Chicken, south continent
    Joker, South Continent
    Don, South Continent
    Wyvern, South Continent
    Grasswyrm, South Continent
    Grenade, Bomb Forest
    Bug, South Continent
    Briareus, Thamasa Area
    Devourer, Thamasa Area
    Chimera, Thamasa Area
    Intangir, Triangle Island
    (XXIX): Return to the Floating Continent
    Leap Gau away again now if he's more than level 20.
    Make sure you have a party of characters with Rasp and Osmose both.  Preferably
    characters with high XP-to-next-levels.
    Return to the Floating Content - if you want an extra Ribbon, bring Locke.
    Nothing will be too bad this time through - avoid getting any extra levels,
    especially with Celes, Edgar, or Setzer.
    Rasp and Osmose Atma's mana away to kill it easily.  Steal a Ribbon if you feel
    like it, but it's a rare steal.  Reflect Rings will protect you from Flare.
    Chainsaw the enemies on the way out.  With any luck, Instant Death will take
    care of the boss at the end of your flight.
    And that's it for the World of Balance.
    (XXX): World of Ruin
    From here on out in this guide, nothing is missable.  Anywhere I send you, you
    can return to.  Run from everything you can.
    (XXXI): Celes, Edgar, Setzer
    Save Cid, let him die - up to you.  I saved him.
    You can't get Sabin, and you have to run away from everything again.  So head
    straight to the tip of the Serpent Trench(Now the Serpent Continent?), and
    follow Gerad into the South Figaro cave.  Equip a Hermes Sandal on Celes, and
    follow along behind him.  (You can never enter T'zen.)
    The tentacles aren't too bad once you realize that they can't grab you if you
    aren't slowed, which Hermes Sandals prevent.  And all but the top left are
    vulnerable to Poison.  Bio-blast them, hit that one with Chainsaw and Celes'
    strongest non-water, non-earth attack, and they should go down easily.  Don't
    bother reviving Edgar if he falls.  Dragoon Boots on Celes might help her
    survive their attacks until there is only one left - but it's unlikely to be
    a problem.
    Grab Setzer.
    In Daryll's Tomb, don't fight the Monster-in-a-Box - the Whelk will drop two
    Dragon Claws if you hit it with X-Zone, which you don't have yet, and besides
    which, you don't need those claws yet anyways.
    (XXXII): Gau
    Now that you have your airship back, fly to the Veldt, and pick up Gau.  Head
    into the cave nearby, and slaughter the two Behemoth Kings - the first you'll
    just have to abuse with Stop until death, using whatever strategy you desire,
    and the second you can toss a Holy Water at to kill.
    (XXXIII): Maximizing Gau's Defense
    Save.  Go bet one of those Behemoth Suits at the colloseum.  Use an
    instant-death weapon, and, with a little luck, you'll come out of it with a Snow
    Scarf.  If you have trouble, equip your entire party with reflect rings, and
    grab a Safety Bit from the first door of the Cult of Kefka tower.  (Grab the Air
    Anchor while you are there, actually.)  Setzer's Death Tarot cards, which you
    can grab from the Ancient Castle, are my personal favorite Outsider-slaying
    Go back and grab a Genji Helm at Daryll's Tomb if you missed it.
    An Aegis Shield can be acquired at Mt Zozo - and that will max out
    Gau's physical defense.  If you head up there, make sure to grab the Thunder
    Shield as well.
    (XXXIV): Obtaining a Thief
    The thing we want now is a Merit Award.
    This is going to take a while - you want to kill a Basilisk, found in the grass
    around Maranda, and get it to drop a Tortoise Shield.  The hard part?  Without
    gaining any levels, except maybe one or two on Gau.  Bet this at the Colliseum.
    You'll fight a Muud Suud for it - Gau, outfitted for 255 defense, in the back
    row, is unbeatable.  Giggle a bit, and collect your Saucer.
    Bet the Saucer.  You'll face a Brachiosaur.  Gau killed it in one try for me -
    you may have to try a couple of times.  Equip the Thunder Shield on Gau.  Bet
    your Cat Ear Hood.  Gau should slaughter the Slagworm.
    You now have, with a little bit of effort, a Merit Award.  Equip it on one of
    your other three characters - Gau can't use it.  Equip the Thief's Knife.  You
    can steal again.
    Head down to the Ancient Castle, grab Odin - don't convert him to Raiden just
    yet - go save, and fight the Monster-in-a-Box, a Samurai Soul.  Cast Stop on
    him, steal the Murakumo - NOT the Murasame, and then confuse him.  The
    Murakumo will be necessary to obtain a Celestriad later.  He should kill
    himself for you.  Equip the Master's Scroll on your thief.
    (XXXV): Maximizing CES Defense
    Go fight Basilisks again.  This time, kill all but one Basilisk, and then attack
    him with your thief, keeping it healed with your other characters.  Got another
    Tortoise Shield?  Good.  Run away.  Collect two more.
    Steal three saucers from the Tumbleweeds around the dinosaur forest.  Run away
    each time.
    Very, very carefully, steal three Reed Cloaks from Tyrannosaurs.  Run away some
    Cast imp on your three non-Gau characters, and equip them with this stuff.  Go
    engage the Leviathan in combat.  Have Gau rage Aspiran, and your other two
    characters just... attack, I suppose.  Gau could do this on his own, by the way,
    but this takes all the chance out of it.
    (XXXVI): Creating Wizards
    Go to the Cult of Kefka tower, and teach Odin's meteor to all four characters.
    Go transform Odin to Raiden.
    Teach everybody Quick.
    You now have a fairly powerful party, which on command can become entirely
    physically immune, and mostly magically immune.  Right?  Right.
    (XXXVII): Killing the Dragons
    Go kill the Earth Dragon at the Opera House.  Equip Angel Wings all around.
    Go kill the Holy Dragon at the Cult of Kefka tower.  Reflect rings and Meteor
    will deal with him.
    The Ice Dragon in Narshe isn't too bad - just have Gau rage Bomb or Behemoth
    and let everybody else die.
    The Storm Dragon in Mt Koltz was the hardest for me - Leaf Swirl is
    non-elemental.  Keep two characters alive to minimize the damage it does to you.
    The Blue Dragon in the Ancient Castle shouldn't even faze you.  Rage Aspiran,
    and go all-out Imp.
    The next three are difficult.
    Put Gau and another member in the 2nd party position at Kefka's Tower.  Head in.
    Go on through, collecting what treasure you dare to, until you get to the Gold
    Dragon.  Equip Gau with a Thunder Shield, and have him rage Chimera.  Your other
    character should heal if necessary - probably not.  Flee.  Expect to have to
    restart several times because of Land Worm and Giant Behemoth battles, which
    you can't run from.  (You CAN teleport out, I believe, to save some tears.)
    Put Gau and another party member in the 3rd party position, and head in again.
    Save at the handy save point en route.  Kill that surprise attacker immediately
    after the save point - it'll be a tough fight, so abuse Quick, Meteor, and
    Osmose.  You can try rasping the center thing out of mana if you can't beat it -
     I didn't have Quick, so this is the strategy I used.  Save again.  Equip Gau
    with a ribbon, and a Safety Bit.  If you have a spare ribbon, equip your spare
    character with it.  Fight the Skull Dragon.  Rage Behemoth, and stay alive.
    You'll win out.  Flee, saving again on the way out, or just teleport.
    You can't just hop in with the Phoenix Cave - and, in fact, I gained a level on
    each character, and two on Setzer.  A fight with two Faces will likely kill you,
    and if it doesn't, it will force you to gain experience.  Split your party like
    this:  Gau leading one, Edgar leading the other.  Why?  Well, Edgar has
    Noiseblaster.  Faces can be confused, and if you don't confuse them, they'll
    kill you.  (You could also toss a meteor out - but if it's just one Face in an
    enemy party, you want to focus on killing it specifically, and then fleeing.)
    Just walk over the spikes, and heal the damage - you don't need to bother with
    the chests, but there is a Wing Edge, a Dragon Horn, and a Ribbon useful to you
    here.  Save once you reach the save point, and head into the fight with the Red
    Dragon.  Either party should be capable of killing it, so it doesn't really
    matter which goes where - it is vulnerable to Confuse and Poison, so poison it,
    and keep it confused, and it will kill itself.  Equip Crusader on Gau, and get
    the heck out of there.  Since you can swap characters now, select a party with
    a lone Gau in it.
    (XXXVIII): Creating a God
    Level Gau to level 26 with the Crusader on.  Fight some Tyrannasaurs if you feel
    like it - they might drop an Impartisan or two, but it's a tough fight.  Take
    off the Crusader, swap it with Zoneseek, and bring him to 50.  You don't need
    him any higher than THAT, do you?
    At this point I brought my full party together, and headed back up the Cult of
    Kefka tower, garnered lots of magic points, grabbed the goodies, and killed the
    Magimaster.  (I rasped him to death.  It took about an hour of clicking with my
    thumb while talking to friends online.)  You should do the same.  It's not too
    bad, but make sure everybody has Float on, and maybe even go gamble for some
    Fire Shields and distribute them to your weaker three, in case of a Merton on
    the way up there.
    (IXL): First Venture Amidst Dragons
    With the Gem Box in your hands, I recommend you head to the Dragon Den.  No, we
    aren't going to finish it.  We're going to kill the Ice Dragon, for the Final
    Trump weapon.  Dual-meteor with Gau, who is naturally ice immune with the Snow
    Scarf - maybe upgrade those fire shields for ice shields at the colloseum for
    everybody else - and all four will die in three turns.  That was easy!  You now
    have a Final Trump, which, if you want to, you can trade in at the Colloseum for
    a Scorpion Tail.  You don't have Gogo, though, so why bother?
    (XL): Obtaining A Celestriad
    Alright, you want a Celestriad?  We'll get one the time-consuming but easy way.
    First, you remember that Murakumo you stole from the Samurai Soul in the Ancient
    Castle?  You forgot to get it?  Well, you should have gotten one from the Red
    Dragon.  Lost it?  You can gamble a Holy Lance for one.  You can steal those
    from the Holy Dragons on the veldt, assuming you threw yours away.  Got a
    Murakumo?  Good.
    I assume you want to keep your Murakumo, so here is the very slow method:
    Transform Setzer into an imp.  Equip them with your merit award and a safety
    bit.  (You COULD replace the Safety Bit with Marvel Shoes - up to you.)  Now
    equip him with the Thief's Knife, and imp gear.  255 defense, right?  Right.
    Gamble the Murakumo, use Setzer as your fighter - hey, what's this?  He is
    still an imp!  Awesomeness.  Yeah.  He'll attack for ~50 damage per blow.
    And he won't take a bit of damage with the Safety Bit and imp gear on.
    1/8 fights will result in a Celestriad at the end of it.  If you don't want to
    watch, you COULD just set the fight, walk away for the 100-200 rounds of
    combat necessary to kill the thing, and return.  I watched and reset each
    time I got a phoenix down.  It took me about forty minutes to collect the
    celestriad I was after.  I'm waiting for the fight to end as I write this.
    If you don't want to keep your Murakumo - say, you happen to have a spare
    laying around - replace the Safety Bit with the Master's Scroll.  Setzer
    will now have a chance of dying, but he'll do the battle much, MUCH faster.
    (The reason it can kill you is that gravity-based attacks can kill your 1
    health Setzer, even though its physical attacks can never hurt you.)
    (XLI): Return to Kefka's Tower
    Leap Gau away.  Land in the tower.  Organize your characters however you want -
    just keep in mind the third character is going to be taking some abuse.  Run
    that character ahead, lunging for the save point.  You'll probably reset a
    couple of times before you manage to get in a run without any Behemoths or
    Land Worms.  Saaaave.  Awesome.  Now move your other characters ahead a screen
    or two at a time, saving whenever you feel you've gone far enough, by swapping
    characters to your third party.
    I suggest trying a run, once your first party is stuck, to hit the chest, and
    then running back to save again.
    Once your other two characters can't advance anymore (They're at the merge
    point), run ahead again.  This party will have to face off with the Guardian.
    Read ahead!
    (XLII): Guardian
    Guardian is a fairly simple kill - you have a Soul of Thamasa, you have a
    Celestriad, you have a Quick spell, and you have a Thundaga spell.  Equip the
    former two, and, for your first spell, Protect and Quick.  Thundaga three times,
    shell.  Haste and Quick, thundaga three times, regen.  Shell and quick...
    You get the gist?  Just keep laying on the Thundaga.  You should be doing around
    3000 damage per casting.  It won't take too long to eat through 60,000 HP this
    way.  He didn't even Tentacle me before dropping - and now, you have a save
    (If you died, cry a bit, and try again - try it with Vanish on, perhaps.)
    (XLIII): Fiend
    Edgar is your best choice here.  Why?  Debilitator.  Equip Ice Shield, Genji
    Helm, and the highest-defense armor you've got.  Protect/Quick your first turn,
    and then spend your next few turns Debilitating until you get an Ice weakness.
    After that, follow this pattern:
    Blizzaga+Quick, Blizzaga+Blizzaga, Blizzaga+Vanish
    Why are we using Blizzaga?  Because Fiend will raise a Reflect shield at some
    point during the fight, and if it happens between castings, Flare(Your next
    best choice) would kill you.  Once the Reflect shield is raised, Dispel it, and
    continue the pattern.  You can substitute Flare in if you want now - I do not
    believe that Reflect will be raised again, and Force Field may kill Blizzaga.
    You can't steal the safety bit.  Fiend is, I believe, level 72.  At level 20...
    Just wait and face her again in the Soul Shrine.
    (XLIV): Goddess
    She doesn't use physical attacks... load down with magic evade.  Lots of magic
    evade.  Don't do too much damage until she's out of mana.  Rasp if necessary.
    If you want that Minerva Bustier she's carrying, two words - good luck.  Celes
    is your best bet for this fight because of her naturally high magic evade.
    If charm hits, I believe you've lost.  Did I mention magic evade?
    Soul of Thamasa/Merit Award is my recommended pair of relics, but if you can't
    get enough magic evade without a Zephyr Cape, the Soul of Thamasa only speeds
    things up - it isn't necessary.  Rasp away, and then cast Vanish to protect
    yourself, and then just use your highest-damage attack to finish her.  You can
    try to kill her without rasping first - it's a lot faster - but it's riskier.
    If you go that route, Soul of Thamasa/Celestriad, and abuse Quick, and probably
    flare.  Thundaga will hurt if it hits you.  Magic evade is lovely, isn't it?
    (XLV): Demon
    Your odds of stealing the Red Jacket are about 1/1500 at 18.  (1/100 chance of a
    successful steal, 1/8 chance of getting the Red Jacket from the steal, and
    1/2 of all hits attempted stealing.)  Not worth the trouble.
    Just abuse Stop, Quick, and Flare.  If you really want to steal the thing, here
    is a couple of strategies:
    Cast Stop and Quick.  Cast slow and shell.  Steal once.
    Cast protect and quick.  Steal twice.  Cast regen and quick.  Steal twice.
    Precede your Quick with a Bio if you want to add some extra damage after that.
    Rinse, repeat, till you steal a Red Jacket.  This battle is largely luck - you
    do NOT want to get hit with too much retaliation.
    If you are patient and tired of dying, here's an alternative strategy:
    You need a character with rasp, osmose, stop, haste, quick, vanish, and bio.
    Soul of Thamasa+Merit Award+Best magic boosting equipment you've got.
    Magic evade is also nice if you can throw it in.
    First turn, haste yourself, stop it.  Second turn, protect yourself,
    cast quick.
    Rasp twice.  Osmose, then stop.
    After that, follow this pattern:
    It should almost never, maybe even never, hit you.
    Once it is out of mana, vanish yourself, equip the Thief's Knife,
    and wail away to your heart's content.  Maybe even heal it if it nears
    death - you can afford to be generous.
    If you could do both vanish AND berserk, I'd recommend it, and walk
    away.  But sadly, you can't.
    (XLVI): Kefka
    Hm.  Tough.  AND we want to steal that Ragnarok.  Fortunately it's a common
    steal and the enemy is level, what, 58?  Ultima Weapon is a harder steal, and
    you can come back for another later, so leave it off.
    You only have one Soul of Thamasa, and one Celestriad.  Put them on Edgar.
    Setzer needs Fixed Dice and Master's Scroll.  He'll do some healthy damage.
    Give him a Merit Award to steal that Ragnarok later.
    Celes has no special strategy.  Give her Ribbon.  Maybe Dragoon Boots, as well.
    Maximize her physical defense.
    (If you have real, serious trouble with this - you could always cheat and fix
    Setzer's slots for instant-win on every fight.  But it won't save you from
    counterattacks, so be prepared for them.)
    Tier One:
    Hit Long Arm with Air Anchor.  Dealt with.
    Visage is weak against Fire, Short Arm is weak against Water.  Celes and Edgar
    should both use Quick and hit with their strongest attacks(Firaga?) on Visage.
    Setzer should just use Quick and lay about him with his Fixed Dice.
    Flare or Flood once Visage dies to finish Short Arm.
    Tier Two:
    Machine goes down to Air Anchor.
    Bio Tiger, and let poison dissolve it a little bit.  He's weak to Ice if
    he's trouble.
    Mute Magic.
    Bio power - he's not vulnerable to poison, but he's weak to the element.
    Tier Three:
    Swap Setzer's dice for Thief's Knife!  Lady is level 58 - a level 9 could,
    potentially, steal the Ragnarok.  You're not level 9.  You should gnab it after
    about 8 hits.  You can't steal the Ultima Weapon at anything less than level 22,
    and it'd be a hard steal anyways.
    Debilitator won't help you kill Lady.  Non-elementals are your friends here.
    Swap in your Fire Shields if you want, as Meltdown will come your way.
    Quick and Meteor after you grab the Ragnarok, and keep it up till Lady croaks.
    Use Edgar's Debilitator to weaken Rest, and then just keep Quicking and firing
    off whatever element you can weaken Rest to first.  If Celes has her Dragoon
    Boots equipped, keep her in the air, so Meteor, if it is cast, doesn't destroy
    your whole party.
    Okay, this is a tough fight.  However, there's a reason Edgar is the one with
    the Celestriad and Soul of Thamasa.  My first strategy called for Celes using
    them, but we're altering the rules a bit to survive this fight.
    Have Edgar Vanish everybody.  Hastaga your party.  Protect and Shell your
    party. Revanish every time you lose it.  You don't want to get hit by a
    physical attack.  You can also Reflect Edgar - the only character who can
    revive and heal the rest of your party in the event of a full-party
    Thundaga, Blizzaga, or Firaga.
    This is your attack string for Edgar:
    Non-offensive spell+Quick
    Flare+non-offensive spell.  (Kefka can only counter the last spell cast.)
    Setzer should Quick, attack, osmose.  Rinse, repeat.
    Celes should Quick, Flare, Osmose.  Rinse, repeat.
    Once Kefka's attack pattern changes, you can either run for the finish line,
    or adjust your battle strategy.  You may want to play it safe, and have Celes
    Runic, wait for Kefka's attack, and then blast him with your other two party
    members.  Setzer can win this fight in a single set of four lucky throws at
    this point - unlikely, though.
    With a little luck, you'll win with only a few of Kefka's attacks penetrating
    your solid wall of Quickening.
    (XLVII): Afterwards
    Save the game.  You can return to it, and go through Kefka's Tower for the
    ending again - or go and collect other characters, and see their endings.  Or
    you could collect everybody and start training and preparation for the Dragon's
    Den and Soul Shrine.  If you're really ambitious, you could beat Kefka another
    three or four times for some Illuminas for Edgar and Celes to dual wield - the
    evade and magic evade combination is hard to beat when considered with the
    other stats added.  After that, you could try the Dragon's Den, with Gau in
    one party, and your other three characters in the other.  Or however you want
    them organized.
    Whatever you do, you've beaten one heck of a challenge, congratulations.
    Copyright 2007, Adirian Soan
    All rights reserved.

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