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    FAQ/Walkthrough by dark52

    Version: 1.01 | Updated: 07/05/15 | Search Guide | Bookmark Guide

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                                   | 1 Yes / 2 No |   (01/12/2016)
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                  |   GBA WALKTHROUGH   |
              |~-~-~-~-~-~-~-~-~-~-TABLE OF CONTENTS-~-~-~-~-~-~-~-~-~-~|
              |  1 - Introduction.............................[010000]  |
              |      i - Introduction.........................[010100]  |
              |      ii - Controls............................[010200]  |
              |      iii - Gems...............................[010300]  |
              |      iv - Health..............................[010400]  |
              |      v - Breath...............................[010500]  |
              |      vi - Fury................................[010600]  |
              |      vii - Experience.........................[010700]  |
              |  2 - Walkthrough..............................[020000]  |
              |      i - Swamp................................[020100]  |
              |      ii - Fire Dojo...........................[020200]  |
              |      iii - Aerial Odyssey.....................[020300]  |
              |      iv - Dante's Freezer.....................[020400]  |
              |      v - Boss: Ice King.......................[020500]  |
              |      vi - Electric Dojo.......................[020600]  |
              |      vii - Tall Plains........................[020700]  |
              |      viii - Boss: Stone Sentinel..............[020800]  |
              |      ix - Ice Dojo............................[020900]  |
              |      x - Munitions Forge......................[021000]  |
              |      xi - Boss: Steam.........................[021100]  |
              |      xii - Escape!............................[021200]  |
              |      xiii - Earth Dojo........................[021300]  |
              |      xiv - Concurrent Skies...................[021400]  |
              |      xv - Boss: Cynder........................[021500]  |
              |      xvi - Convexity..........................[021600]  |
              |      xvii - Boss: Final Battle................[021700]  |
              |  3 - Mini-Games...............................[030000]  |
              |  4 - Updates..................................[040000]  |
              |  5 - Contact..................................[050000]  |
              |  6 - Copyright................................[060000]  |
                   |                                    |
                   | Author: dark52                     |
                   | Version: 1.01                      |
                   | Start Date: 26/10/06               |
                   | Last Updated: 30/05/07             |
                   | Website: http://www.darkspyro.net/ |
                   | Email: dark52(at)darkspyro(dot)net |
                              |                        |
                              |                        |
    Welcome to my walkthrough for the Nintendo Gameboy Advance version of Vivendi
    Games' newest addition to the Spyro the Dragon franchise, The Legend of Spyro:
    A New Beginning. As you might expect with a walkthrough, I will be 'walking'
    you through the game from start to finish, of course the guide has the
    possibility of spoilers so read with care if you mind that sort of thing.
    The walkthrough itself will avoid going down the 'alternate' paths of which
    they're all dead ends and only really lead to some gem clusters and the odd
    extra enemy to kill, not really worth the bother. If that's all sorted, let's
    get on with the guide...
                              |                        |
                              |                        |
                    | Button           | Action                   |
                    | A                | Jump                     |
                    | A + A            | Double Jump              |
                    | A + A (Hold)     | Jump and Glide           |
                    | B                | Melee Attack             |
                    | B (Hold) + D-Pad | Charge                   |
                    | R                | Breath Attack            |
                    | L                | Long Range Breath Attack |
                    | SELECT           | Switch Breath            |
                    | START            | Pause Menu               |
                    | D-Pad            | Move                     |
                              |                        |
                              |                        |
                | Gem Colour | Function                               |
                | Red        | These refill Spyro's health meter      |
                | Blue       | These fill up Spyro's experience meter |
                | Green      | These refuel Spyro's breath attacks    |
                | Purple     | Fill up the purple Fury meter          |
    Most of the gems you find will come from defeated enemies, but you can also
    find them inside Gem Clusters dotted around the place, usually you're sure to
    find at least one down an 'alternate' path. Also, you can earn Blue Gems by
    completing the mini-games.
                              |                        |
                              |                        |
    If you've played previous Spyro games you'll remember that Sparx showed how
    many hits Spyro could take before he keeled over and died, however, like in
    Spyro: Shadow Legacy, Sparx no longer has this function and instead Spyro has a
    health meter. In the top left of the screen you'll see (when in use) a red bar
    which is depleted whenever Spyro gets hit by an enemy. To fill this back up
    you'll have to collect Red Gems, which, luckily enough, just happen to fall out
    of those same enemies that hurt you when you kill them, leaving you no worse
                              |                        |
                              |                        |
    Spyro's breath is no longer an unlimited source of fire, in previous games
    there was no limit on how many times Spyro could use his natural ability to
    breathe fire but here in The Legend of Spyro, you are limited by the amount of
    Green Gems that you have collected. Each time you use a breath attack the green
    meter in the bottom right of the screen will go down unless refilled by picking
    up Green Gems from dead enemies or gem clusters. This gives you a need to
    either conserve your gems or find more before you can more easily take on the
    larger foes. As you progress through the game you'll unlock new breath types to
    use in your fight against evil.
                              |                        |
                              |                        |
    The Purple Gems that fuel Spyro's Fury attacks drop from enemies that you kill,
    but unlike Spyro's breath attacks, the Fury attack can only be used once the
    purple meter in the bottom left of the screen is completely full, you'll see an
    icon signifying this. Each Fury Attack is powerful enough to kill all enemies
    on the screen in one go, and once you use it your meter empties completely.
                              |                        |
                              |                        |
    As you collect Blue Gems through the game, most obviously by completing set
    challenges, a blue meter underneath your health will fill up. Once it does so
    you earn a single experience point that you can put into any one of your
    current breath types on the Level Up screen of the Pause Menu. Oddly it's not a
    permanent procedure so you can prioritise your current breath to having full so
    all you really need for full strength breath is to have two points.
    You'll see a small flashing icon in the HUD next to the meter if you have an
    unspent point. Having a higher power move will increase the damage done by the
    primary and secondary attacks of that breath type but since all Fury attacks
    are one-hit-kill anyway it has no effect on it.
    And that's just about all that you might need to know before starting the game.
                              |                        |
                              |                        |
    After the short introduction and background to how Spyro got to where you meet
    him in his life you begin.
    Move to the right and jump over the 'hole' (note: not really a hole) as the
    game says to, by using A, the jump button. Just past the hole Sparx will
    instruct you on how to double jump and just after doing that he'll tell you to
    grab the ledge when you double jump up the next ledge. You'll then see an arrow
    pointing vaguely up to the right and Sparx will tell you how to glide (if you
    fall down, use the grassy protrusions on the left to get back up to the arrow
    and try again).
    Jump up the two ledges and jump down onto a thin grassy platform, upon which
    Sparx will teach you all about jumping down (hold Down and jump). Do this twice
    and then jump up the other side to get to a Checkpoint. If/when you die you
    will either return to the start of the level/area or the last Checkpoint you
    walked past in the area if you have done so. You don't need to do anything to
    activate it aside from walking past it. You might wish to note that this
    doesn't save your game, you need to do that yourself in the Pause Menu, and it
    only saves to the start of the area rather than where you are or the last
    Checkpoint you passed.
    Just after the Checkpoint you'll be told to smash the gem cluster, you'll spot
    these all over the game and they will give you some gems when smashed. Ahh,
    your first enemy, Frogweeds. As you don't yet have any other of Spyro's amazing
    abilities you'll have to make use of his charge and melee attacks. Charge into
    the first of the pair and then tap B like crazy until the bar in the top right
    empties and the Frogweed explodes into a shower of gems. Repeat for the second
    one and move on.
    Jump down to the right and kill the next Frogweed, smash the gem cluster and
    jump down to the right where you'll find a Frogweed right at the bottom. Jump
    up to the right, walk on to where Sparx is indicating and exit the first area.
    Jump down to the right and kill the two Frogweeds before going left where
    you'll meet your first Bulb Spider. Much like the Frogweeds you can kill it by
    simply tapping the B button a lot. Kill it and the Frogweed and jump over the
    bubbling green stuff below (deadly) and onto the thin grassy ledge. Walk down
    the slope and kill the Frogweed about halfway down it. Jump up to the Bulb
    Spider on the right and kill it too. Going up the green ledges will do nothing
    but heal your injuries, if you can handle a couple of extra enemies, otherwise
    move on along the ground to the right, kill the Bulb Spider and pass the
    Kill the Frogweed and jump over the deadly swamp below. Jump up the ledge on
    the right, then down and you'll reach a point in the level where you'll be
    harrassed and held up by a few Bulb Spiders until you kill them and are
    allowed to move on past. Stick to one side of the screen and kill the Bulb
    Spider there and a second will drop down. Kill it and then do the same on the
    other side and you'll be free to go. Jump up on the right, kill yet another
    Bulb Spider and Frogweed pairing.
    Jump down the gap and kill the Bulb Spider on the floor and wander right to
    kill another, jump up a tall ledge, kill another Bulb Spider and then reach the
    first 'mini-game' of the game.
    Whack-A-Bulb Spider. A very simple process, you need to 'whack' all twelve of
    the Bulb Spiders as they emerge from their hiding places in the circle around
    you. Simple scroll clockwise (right) or anti-clockwise (left) to get to them
    and press A to whack them. Each spot is only used once and you can see which
    ones have been whacked by the marking which will change. You will need to
    really not miss any in order to do it within the time limit given so get
    For winning you'll earn yourself a few Blue Gems which will raise your
    experience meter a little but not enough to be any real use. Moving right, kill
    the Bulb Spider and at the top of the slope jump up to the thin green ledge on
    the left, then further up to the right until you get to a checkpoint at the
    top. Continue on right, kill the pair of Frogweeds and jump over the gap to a
    Bulb Spider. Jump up to the right and you'll reach another checkpoint and
    Frogweed just before.
    Kill the Bulb Spider on the right and jump down the ledges to a thin ledge
    whereupon you should jump further down and then up to the right (Bulb Spider
    alert!). Immediately jump up onto the ledge above you on the left, up the
    grassy ledges and then jump right at the top (killing Frogweeds all the way).
    Kill the Bulb Spiders on the right and then jump over the poisonous goop and
    then into the third Swamp area.
    Run to the right a little and kill the Frogweeds before jumping up and killing
    a Bulb Spider, jump down and then down through the thin grassy platform. On the
    floor you'll find a couple of Bulb Spiders to kill in order to get past, so do
    so and then jump up to the right. Here you'll need to jump up onto the thin
    platform above, do so by jumping from underneath the gap between it and the
    wall on the right.
    Go the rest of the way up and kill the Frogweed on the right and keeping to the
    ground level kill another pair along the path. Kill the Bulb Spider and
    activate the checkpoint before leaping over the top of the ledge and down the
    other side to yet another Bulb Spider. Continue going right and you'll spot a
    large baboon standing below you.
    To free Sparx all you really need to do is kill the two Cynder Soldiers and
    Cynder Leader here. What's special about this fight is that you finally get to
    use your Fire Breath. It's not all that powerful though unfortunately so it may
    still be a good idea to use your melee attacks rather than relying entirely on
    your new breath. You'll also want to keep an eye on the green meter on your
    breath HUD on the left if you do decide to use your breath attack a lot as you
    can't if it's empty.
    Moving on, jump up to the right and then down where you'll find another Cynder
    Leader to beat up. Kill him and then advance towards the green and blue
    dragonflies hovering near the end of the area.
    Now in the fourth area of the Swamp, move right and smash the gem cluster
    before jumping down and beating up a poor defenceless Bulb Spider. Kill a pair
    of Frogweeds on the right, smash the gem cluster, kill the Bulb Spider, kill
    another pair of Frogweeds and smash another gem cluster. Jump up the ledge,
    kill the Bulb Spider to the right and jump up to the top of the ledge above
    where you'll be able to attack another Frogweed, you might need to use your
    breath attack in mid jump so as to stun it so that you can actually get up
    there. And jump up to the checkpoint.
    Jump down to the right, kill the Cynder Solider, kill another and then kill a
    Cynder Leader. Kill another Soldier just past him and then a Leader up on the
    ledge. Jump down to the right, smash the gem cluster and kill the Frogweed then
    jump further down to the left. Kill the Frogweeds and activate the checkpoint.
    Moving along ground level, kill a Frogweed and Bulb Spider before jumping down
    to a pair of patrolling Soldiers and a Leader to the right of them. Just past
    him is a new type of baboon, a Cynder Commander. Much like the Leader but has
    more hitpoints and a big hammer. Jump up to the right to exit the area.
    And the fifth and final area of Swamp. Jump down to the right and kill the pair
    of Cynder Soldiers there, followed by their Leader and another Soldier above
    him. Jump up to yet another Soldier patrolling to the right, kill him and then
    the Commander just after him and before the checkpoint.
    Smash the gem cluster and drop down to the right to smash another, on the left
    you'll find a Frogweed guarding a gem cluster and then going right you'll want
    to kill a Bulb Spider or two. Drop down the very short drop and kill a pair of
    Frogweeds before jumping up to the right, smashing a gem cluster and jumping up
    to where you'll meet Ignitus for the first time.
                              |                        |
                    [020200]~-|~-~-~-~[FIRE DOJO]-~-~-~|-~[020200]
                              |                        |
    After Ignitus informs you of the situation he'll teach you all about how to
    effectively use your Fire Breath and its several methods of attack. Walk up to
    Ignitus to begin. First you'll learn about the Power Stones, or checkpoints as
    they're also known and then Ignitus will instruct you in how to attack
    Frogweeds, hmm... well at least it's a move you might not have bothered to use
    yet, the Tailstrike. You might also like to note that you don't actually have
    to use the moves Ignitus suggests, you can kill them in any way you like.
    Moving right, you'll be told about Gem Clusters again. And then, combos.
    Basically tapping B several times in a row. You'll next be told how to use your
    Fire Breath. Moving on again you'll learn a new attack. The Fire Ball. It's
    like your Fire Stream attack but you can hit enemies from a distance. Kill the
    Cynder Soldier and move on to the final part of this tutorial.
    You'll now unlock the ability to perform a Fury attack. Once the purple meter
    to the left of the green meter fills up you can perform a fury attack which
    will kill all enemies on the screen and will then drain your purple meter to
    empty again. It's quite a nice move to use if you can't be bothered killing all
    of the enemies nearby. And now jump up and along to where you'll meet Ignitus
    again to finish up in the Fire Dojo.
                              |                        |
                    [020300]~-|~-~-[AERIAL ODYSSEY]-~-~|-~[020300]
                              |                        |
    Another 'mini-game', this time it's flight. If you've played Spyro: Fusion
    (Orange) you might see the similarities between this and one of the mini-game
    types in there. But regardless, all you need to do is get to the other end of
    the area and not die in the process. Either avoid the turret's fire or destroy
    them using your fireballs. You may also need to shoot down some Dreadwings that
    get in your way. Holding down R is a lot easier than tapping it I must say.
    You'll travel from nice green sunny looking islands to white, icy islands
    towards the end.
                              |                        |
                    [020400]~-|~-~-[DANTE'S FREEZER]-~-|-~[020400]
                              |                        |
    Jump down to the left and kill the Cynder Soldier at the bottom. Jump up onto
    the thin icy platform to your left, kill the Soldier and Leader on the top.
    Jump down to kill another Soldier, and then down again. Drop down the icy
    platforms and kill the Soldier on the right, followed by the Leader just past
    him and the extra Soldier behind him. Checkpoint.
    Kill the Soldier on the right, jump up the thin platforms and kill the Soldier
    on the left before jumping up to the top of the right hand side and killing the
    Solider, you might find you need to jump and attack a few times before you can
    get on there if you time it wrong. Continue on your upwards journey, one more
    jump upwards and then go off to the right. Kill the Leader, Soldier and the
    other Soldier, then drop down to the right where you'll see a brief dialogue
    between Spyro and Sparx which introduces you to a new enemy, the Troll.
    One will be awake on the right so just attack it a bit, there's nothing really
    special about them apart from being frozen in place before you get to them.
    Kill all six of the required Trolls here and you'll be allowed to move on to
    the left at the bottom. Watch for icicles overhead as you go, jump along down
    to the left and exit this first area by jumping down the thin ledge.
    Jump down to the right, past a few thin platforms right to the bottom where
    you'll find a Cynder Soldier awaiting you. Jump down to the right, kill the
    Leader and Soldier on the left below the moving platform and then head right
    again. Going down here will lead to a few more enemies to kill but not much
    else so jump up to the right and keep going up until you reach where a Troll
    and Ogre and patrolling. The Ogre once seemingly killed will turn into a green
    ghost like thing which you'll need to hit again to fully kill.
    Jump up to the checkpoint on the left and wait for a moving platform above you
    to get low enough to jump on. Once that rises to its highest point jump to the
    right and kill the frozen Trolls up there as well as the Ogre just past them.
    Jump down the thin platform, kill the Troll on the left, jump further down and
    then further still to another frozen Troll. Jump to the left even further down
    and kill the Troll there before moving on right to exit the area.
    Continue on rightwards, kill the Soldier, Leader and the two Soldiers down
    behind him. Kill the Commander just along past them as well and then the Trolls
    beyond him still as well as the two Ogres also. Jump down past them, kill the
    frozen Troll and his Cynder Soldier companion. Beat up the Cynder Leader below
    them before jumping up to a checkpoint.
    Mind the gap, falling into the icy waters below will kill you so make sure to
    glide over them to the Soldier. Kill the Leader and two Soldiers just past him
    but watch out for the Turret which fires icy blasts to the left. Kill the guy
    inside the Turret to stop it firing. After that, kill another Leader and
    Soldier, jump up, smash a gem cluster, kill another Leader and Soldier, then a
    pair of frozen Trolls and then, lastly, an Ogre. Walk to the right and exit the
    It's a race to the top of the mountain. Basically you have 1 minute and 30
    seconds to get to the top for no good reason. Either jump over everything that
    comes your way or flame it with R (gems come out of the snowballs if you manage
    to hit them), charge constantly (except to jump or flame) as the time is quite
    close. The second screen will introduce some rocky snowballs, just jump over
    them and the third will have them a bit more often. After you reach the top of
    the third screen you win and get some free Blue Gems.
    Kill the two Soldiers to your right and jump up the thin platform above. Kill
    the Cynder Leader to the right, drop down and wander further right to where
    you'll find an Ogre and Troll to kill (going down the hole is an alternate path
    but if it's a shortcut then it's rather pointless). Jump to the right of the
    Troll and kill the Cynder Leader, run further right and you'll meet up with a
    Dreadwing. It'll fly at the start but then land and allow you to beat it up
    rather easily. Once it's dead just carry on past to a checkpoint.
    Jump down to a Troll, then down the thin platform and down another to where a
    Soldier is patrolling on the right. Continue in that direction and kill another
    Soldier and Leader before jumping up to the right where an Ogre is wandering
    about, once he's dead just wander out of the area and into the next area of
    Dante's Freezer.
    Kill the frozen Trolls, then a couple of Soldiers and a Leader. Jump down and
    kill a Commander and another  Solider and Leader pairing above him. Jump up and
    kill the frozen Troll on the left, jump up again to the left to kill another
    and an Ogre before reaching a checkpoint.
    Kill the Ogre, Troll and Ogre on the left, jump up the thin platforms and beat
    up the Leader and two Soldiers on the right. Jump up to kill a Cynder Commander
    further to the right, then above him a Leader, Soldier and Turret. Then kill
    the Dreadwing after them before leaving the area.
    Drop down to the right, kill a Soldier, Leader and then another Soldier next to
    a Turret. Jump up the ledge on your right, smash a gem cluster, kill the frozen
    Troll and then take care of the Ogre. Wait for a moving platform to get within
    reach above you just before the warning sign and sit on it until it reaches the
    top where you'll want to jump to the right and kill the Troll. Wait for the
    other platform to reach you on your left and jump on that one too. Kill the two
    Soldiers and the large Dreadwing on your right and then check the point. Jump
    up to the left to enter the cave here.
    Kill the two Soldiers and the Cynder Leader and move on left. Smash the gem
    cluster, drop down where you'll find a load of baboons. Kill them all and jump
    up the left hand side to finally reach the end of Dante's Freezer.
                              |                        |
                    [020500]~-|~-~-[BOSS: ICE KING]-~-~|-~[020500]
                              |                        |
    The first boss of the game. In order to kill him I suggest you use your Fire
    Ball attack. To do so make sure to be facing him when you press L. Avoid his
    swinging sword by jumping over it and stay below or above his ice breath when
    he breathes (hold Down to fall quicker if you're in the air). To replenish your
    breath meter smash the icicles on the floor with your charge attack. Keep
    blasting the Ice King with your Fire Balls and he'll die pretty quickly.
                              |                        |
                    [020600]~-|~-~-~[ELECTRIC DOJO]-~-~|-~[020600]
                              |                        |
    Time to learn a new breath attack now. Walk along past Volteer and he'll give
    you the Electric Breath ability which you'll be switched to automatically. Kill
    the Cynder Soldiers using the Electric Stream which should be able to kill them
    in two hits. Move on past once that's done and you'll learn the Electric Arc
    attack, the Fire Ball of electricity.
    Kill the example Soldier with it and then as usual keep moving to the right
    where you'll learn the Electricity Fury move. Once the two Soldiers are dead,
    run along to meet up with Volteer on the right.
                              |                        |
                    [020700]~-|~-~-~-[TALL PLAINS]~-~-~|-~[020700]
                              |                        |
    Leaving Ignitus and Volteer behind, walk to the right a bit and you'll
    encounter a new enemy, the Armadillo. It's not really much of a threat so just
    kill it. Jumping up to the right you'll meet yet another new enemy, the Rubble
    Brute, it's nothing special really so just beat it up, flame it, electrify it,
    whatever it doesn't really matter. Jump up to the right, kill another Armadillo
    and continue on to a checkpoint.
    Jump down to meet some red versions of Cynder Soldiers and a Cynder Leader,
    they're exactly the same otherwise though. Jump up on the left to another
    Soldier, and then further along a Soldier, Leader and Commander grouped
    together, a few nice streams of full powered Electric Breath should take care
    of them quite easily. Continue along and finish this first area.
    Drop down and kill the Armadillo on the right, then jump up the ledge and carry
    on right. Jump up onto the thin grassy platform and kill the Rubble Brute,
    continue up the thin platforms and go right at the top to where another Rubble
    Brute is sitting. Drop down at the end, kill the Brute at the bottom and jump
    up on the right to yet another Brute. Carry on right and you'll meet up with
    Kane, an Atlawa.
    Jump down to a pair of Soldiers and fry them. Move on further right, dropping
    down as you go and you'll be accosted by a Cynder Leader, four Soldiers and a
    Commander, all conveniently waiting for you to kill their friends before they
    drop down to attack you though. Once all six are dead and buried, gallop off
    eastwards to a checkpoint and Kane again.
    Jump up to the right and kill the Armadillo followed by a Rubble Brute,
    followed by another Armadillo. Smash the gem clusters and exit the area.
    Taking heed of the arrow pointing up to the right, glide up to the right and
    over the gap. Jump up and kill the Brute right away, then an Armadillo a little
    further along and another Brute up on a ledge. Again take not of the sign and
    glide to the right. Kill the two Brutes here then jump onto the moving
    platform. Wait for it to slowly reach the other side, jump off and kill the
    Soldier and Leader. Jump up to frazzle the two Soldiers above and continue on
    down the slope to a Dreadwing. Jump up, once you've killed it, and activate the
    You'll want to jump the small gap to where the Soldier is as well as a Leader,
    then jump another gap upwards to another Soldier patrolling and kill all the
    Soldiers and the Leader up there. Electrocute the Commander on the right then
    jump up and kill the two Brutes sitting waiting for you. End of area.
    Jump down to the right and you'll be stopped by a troop of Soldiers who want to
    take you on one by one, kill the four of them to get moving again. Going right
    still, kill the Leader and then jump up to meet with Kane yet again. Jump up
    the ledge and activate the Power Stone.
    Drop down and kill the Leader and pair of Soldiers below him. Moving on right,
    kill the large baboons on platforms and stuff, a nice Fury attack should be
    very effective here. From the higher of the two thin platforms jump to the
    right and speak to Kane. Kill the Dreadwing and move into the next area.
    Kill the Armadillo on the right and then its brother next to it. Drop down to
    kill a Rubble Brute and then jump down the thin platform to some Soldiers, a
    Leader and a Commander. Glide to the right over the gap and kill the Dreadwing
    just after the checkpoint, then a Turret, two Soldiers, another Dreadwing and a
    second Turret are waiting to die.
    Jump up and kill the Commander above and then the Soldier above him. Jump up
    the thin platforms and head right. Kill the Brute and talk to Kane at the end
    of this area.
    It's racing time! For best results just ignore as many of the enemy creatures
    as you can, jump over them for best effect. Otherwise if there is a creature in
    the way that you can't jump over (ie the Brutes with the roof too close) then
    kill it as quickly as you can. Keep charging as much as you can in order to
    stay ahead of Kane as he's reasonably quick though it shouldn't be too much of
    a close call at the end. If you do however fail, then you just start right back
    at the beginning of the race again.
    Kill the Armadillos on the right, the a Brute, an Armadillo above him and then
    a squadroon of baboons made up of two Soldiers and a Leader, you'll also
    probably want to kill the two Turrets and Commander right after them too. Jump
    up to the checkpoint.
    Jump down to a Brute, kill it and jump down through the thin platform to
    another and an Armadillo. Jump up on the right to kill a Rubble Brute, then up
    again to an Armadillo. Jump up the thin platform to yet another Brute and then
    beyond to Kane.
                              |                        |
                    [020800]~-|~[BOSS: STONE SENTINEL]~|-~[020800]
                              |                        |
    Yes, again. Nearly identical to the Ice King previously just avoid his fists
    and smack him with your Electric Arc attack repeatedly, smashing the rocks that
    fall to replenish both your health and breath. Once dead you'll meet Cyril.
                              |                        |
                    [020900]~-|~-~-~-~[ICE DOJO]~-~-~-~|-~[020900]
                              |                        |
    Time to learn Ice Breath now. Walk past Cyril and you'll get started. Instead
    of a Stream type attack you'll fire pellets, or Shards, of ice when using Ice
    Breath which is rather slow and as you'll be training with the basic form
    they're a bit weak as well. Once all three are dead move on to learn the
    projectile version even though the Shards can be fired over a long distance
    already. Ice Cloud is a little stronger than a single Shard though. Finally
    learn the Fury attack and finish up in here.
                              |                        |
                    [021000]~-|~-~-[MUNITIONS FORGE]~-~|-~[021000]
                              |                        |
    Kill the patrolling Soldier to your right, just past the Mole mining away.
    They're good guys and you can't attack them or talk to them or interact with
    them in any way. Anyway, moving further right you'll want to kill that Leader
    in the way and to also avoid the fire plume that bursts out of the ground
    often. Jump down the thin ledge to your right and you'll meet a new enemy, the
    Magma Worm. If you've powered your Ice Breath to full they shouldn't pose much
    Drop down the thin ledge down here and kill the Soldier below, run past the
    plume and hit the Leader in the middle of the moving platforms with an Ice
    Cloud or two. Make sure to time your jumps onto the moving platforms so that
    the bursts of fire don't hit you and use them to get up to the right. Kill the
    Magma Worm and jump up the high ledge to a checkpoint.
    Jump down to the right, kill the Magma Worm, and the Turret up on the right if
    you want, then drop down the thin ledge with a flame burst underneath it,
    timing to go through without getting singed of course. Kill the two Soldiers
    walking about here and then the Leader further right followed by another two
    Soldiers past him. Jump up the thin ledges to a Worm to kill, then over the
    flame and over the deadly lava to the end of the area.
    Drop down and kill the Magma Worm below you, run over the flame and kill the
    Worm just past it (mind the falling rocks). Jump over the moving platform to
    where a mole called Mole-Yair is standing, he'll helpfully point you in the
    direction of his brother, Exhumor, which just so happens to be the only path.
    Walk up to the checkpoint on the right then drop down and kill the Soldier
    below it. Kill another and then the large scorpion like Buffalo Beetle in the
    middle. Jump over the flames on the right to a Leader and a pair of Magma Worms
    before another Buffalo Beetle to finish the area off.
    Jump over the flames on the right and then go over to Exhumor who'll promise a
    mine cart if you can clear out some soldiers. Jump over the lava, past the
    mining mole and kill a Soldier next to him. Then kill the Cynder Commander to
    the right of that and then a Leader and Soldier. Jump up to the right and
    through a couple of flames to a checkpoint.
    Jump up and kill the Soldier then jump up to the right using a couple of moving
    platforms to kill a Leader and Soldier and you'll have a clear path to the end
    of this area.
    Kill the Buffalo Beetle to your right, run over the flames and kill a few Magma
    Worms. Jump over the next flame and kill the Turret firing on you, then over
    the thin ledge and up to a checkpoint, walk down to the right to talk to
    Exhumor and finish this incredibly short area and into an incredibly tedious
    It's the B tapping of a lifetime. You'll want to furiously tap B the whole time
    you're in the mine cart but to also watch out for the kindly pre-warned
    obstacles ahead, firing your Ice Shards on the barriers and jumping over the
    gaps, just plain running into them will slow you down and the Conductor and
    Steam will slowly but surely catch up. As long as you manage to avoid the
    obstacles it isn't too hard to keep ahead as long as you tap at a decent rate.
    Once you pass into another screen you can stop tapping and your minecart will
    crash regardless.
    Walk to the right a little and a pair of Buffalo Beetles will drop down from
    the ceiling, kill them one at a time (or Fury them) and continue right to a
    Magma Worm. Kill him and jump up above where he was standing. Jump over the
    lava and to a miner mole. Kill the Leader on the top ledge and jump up to where
    he was, continue on to the right, kill the Magma Worm below the Commander (and
    the Commander if you so wish) and activate the checkpoint a little further
    Jump up to Mole-Yair on the right. After him kill the Buffalo Beetle at the
    top, drop down and kill a Turret, walk along a little to kill a Soldier, kill a
    Magma Worm and jump up to another Buffalo Beetle to kill before exiting the
    Kill the Leader and his two Soldiers and move on right to a Commander just down
    the ledge. Jump up after him, cross over the flames and then down the other
    side, avoiding the flames as you jump through the thin ledges. Jump up and kill
    the two Soldiers at the top and go right where a large Buffalo Beetle is
    waiting. Past him is a Soldier and a Leader before the checkpoint.
    Kill the two Magma Worms below, then jump up the ledge on the right from the
    middle. Kill the Leader, two Soldiers, a Commander and a Magma Worm in the
    place below. Then finally kill another pair of Soldiers and a Leader, jump over
    the small barrier between you and the end of the level, BOSS FIGHT!!!
                              |                        |
                    [021100]~-|~-~-~-[BOSS: STEAM]~-~-~|-~[021100]
                              |                        |
    A different format boss this time, the Conductor is driving about in his train
    called Steam. Fire Ice Clouds at the train as it approaches you, then jump up
    above, avoid the dynamite, jump back down behind it and fire at it again. Then
    as it goes along the back just run out of the way of the thrown dynamite. When
    jumping above the train watch out for the steam from its funnel and when
    in front of it try not to stay too long as it will fire along the ground at you
    as it rears up. Collect gems from the rocks that land on the ground and just
    keep hitting Steam until the health bar empties. It'll also go along the top
    occasionally so just jump up there to get in a few cheeky hits. Once you do
    kill it, you free Terrador but you've got another task to do before getting the
    new breath...
                              |                        |
                              |                        |
    Much like Aerial Odyssey earlier in the game, just hold down the R button and
    weave your way through the turrets, mines and Dreadwings shooting whatever gets
    in your way.
                              |                        |
                    [021300]~-|~-~-~-[EARTH DOJO]-~-~-~|-~[021300]
                              |                        |
    And as with all the other breaths, you learn from the newly found Dragon
    Guardian. This time it's Terrador, of course, who'll teach you all about the
    wonders that Earth Breath has. First up you'll be instructed on the use of your
    Earth Shot attack, then Earth Rocket and finally the Earth Fury. Simple.
                              |                        |
                    [021400]~-|~-~[CONCURRENT SKIES]~-~|-~[021400]
                              |                        |
    Jump down to the right, kill the two Soldiers and then jump up to their Leader
    and another Soldier behind him. Along the path you'll find another Leader
    standing on a thin platform and a Soldier to the left. Jump up to the right and
    walk through the electric barrier once the purple electricity turns off, of
    course it turns back on quickly so run through fast. Run underneath the
    Jellyfish at the appropriate time, jump down to the right, kill the Commander
    and Soldier before jumping further downwards to the left and to a checkpoint.
    Kill the Electric Leech past the Jellyfish, go through the gate and then kill
    another Leech. Run underneath the Jellyfish and kill the Soldier. Jump up to
    the gem cluster on the right, then left to a Leech, jump up the Jellyfish and
    go to the right. Kill the Dreadwing overhead, a Soldier patrolling and continue
    right. Glide far to the right and kill one last Soldier, go through the
    electric gates and exit the area.
    Kill the two Soldiers on your right, jump to the right onto a Jellyfish. Bounce
    along on another two Jellyfish and you'll get to a bit where Sparx will talk
    again. Activate the checkpoint and kill the Soldier directly above it. Jump
    left up onto the Jellyfish and then right to where a Cynder Commander is
    standing. Kill it and then glide to the right, following the large arrow. Kill
    the Soldier and Leader and finish up this area.
    Walking right, kill the Leech and then jump up onto the ledge. Then jump up to
    the left, killing the Soldier as you do so, jump up the thin platforms, killing
    the Leader on the left in the middle, until you get to the top. Go to the
    right, kill the Commander in front of the gate and go through it. Jump down to
    the right, kill the Leech, then further down past a Jellyfish, kill another
    Leech, and down further to a checkpoint.
    Kill the Leech below and continue on your trip downwards. Kill the Soldier to
    the right and walk that way to a Turret with a severe weakness in that it's
    firing above you. Kill the Soldier above, jump to the left onto a Jellyfish, up
    the thin platforms, onto another Jellyfish, up some more thin platforms and
    then some Leeches whilst still going upwards. Upon reaching the top, go to the
    right, through the gate and exit the area.
    A maze indeed, sort of. You've got to get to the other end of it within the
    time limit. You can pick up the blue gems for extra free experience but they're
    not essential and some of them are off the path a little. It's not a maze in
    that you have many different ways to go, much like the rest of the game there's
    only really one way. Check my map of the maze if you are having trouble with it
    It might seem to be suggesting another race, but there's not. Kill the two
    Leeches on the right, jump up the ledge, kill another, jump another ledge, then
    onto a Jellyfish straight onto one to its right then jump to the left and up.
    Keep goind left and through the electric gate. Jump up the ledge and down the
    other side to a Leech, then jump from the little outcrop up to the left, go
    through the gate and up behind it. Jump to the right onto the Jellyfish, onto a
    second and then up to the right, killing a Soldier.
    Go up to the right, then jump up through the thin ledge to the left, jump up
    again to kill another Soldier and down to the right to yet another. Go up the
    ledges, past a checkpoint, and kill the Leader and Commander. Jump up behind
    him and blast the two Soldiers. Jump onto the left of the two Jellyfish to the
    right of them and then up to the right. Continue up then right, kill a Leech,
    go through a gate, kill another Leech and then finally exit the area.
    Kill the Leech below you and walk through the electric gate. Kill the next
    Leech and jump onto the Jellyfish. Jump onto a second and then onto a platform
    and again onto another Jellyfish still going right. Kill the Leech before
    jumping up to another Jellyfish on the left which you'll want to jump up to the
    right from to get to a checkpoint.
    Through the gate, kill the Soldier, drop through the thin ledge, bounce along
    the Jellyfish to the right, kill the Soldier, Leader and Commander on the top.
    Keep going right, drop down and kill the Soldier followed by a Commander and
    finish up in this area.
    Drop down through the thin ledges and kill the Leeches before jumping right
    over the Jellyfish to a second death sign. Jump up to the left from it onto a
    thin platform with a Leader on, then up to the right where you'll find a
    Dreadwing, Soldier and Leader to kill. Walk through the gate, kill another
    Soldier and Leader then jump onto a Jellyfish on the right. Again jump onto
    another Jellyfish after the ledge and to one more Soldier before the end of the
                              |                        |
                    [021500]~-|~-~-~[BOSS: CYNDER]~-~-~|-~[021500]
                              |                        |
    Thrown straight into a boss fight against Cynder, you'll have to get started
    right away. Fire your Earth Rocket attack at her and try to keep above her
    flame attack. Refuel with the pieces of ice that fall to the ground
    occasionally but as she nears death and reaches the right you'll win and free
                              |                        |
                              |                        |
    A rather empty level, there aren't many enemies here, and none that you can
    fight. You'll have to go through three areas and get to the other side of each,
    just remember not to jump at the flying creatures and not to glide if a moving
    is too far away, and you'll get to the final boss fight of the game once you
    exit the third area.
                              |                        |
                    [021700]~-|~-[BOSS: FINAL BATTLE]-~|-~[021700]
                              |                        |
    Equipped with a new, weird, and purple breath attack (Convexity Breath) fire
    at Cynder with either of the attacks, they both do the same thing. Keep hitting
    her just as she recovers from the previous blast, disrupting her fire breath
    until you run out of gems in which case you'll want to either smash any rocks
    on the ground in front of you, jump over a flame breath before she flies off or
    get ready to charge to the other side of the screen. Avoid flying too much as
    you have little control over getting down from it and you will tend to be too
    high to hit her.
    Avoid the falling rocks, keep disrupting her attacks with yours, avoid flying
    when she goes off screen as she will occasionally fly through the middle again
    before settling on the other side, and try to avoid the flames she drops very
    occasionally when flying. Once you get her down to near death you'll notice
    that you have a full Fury bar, use it to finish her off and to complete the
    game. Congratulations.
    Upon completing the game you'll earn the ability to play any of the mini-games
    whenever you like, joy.
    Swamp - The Whack-a-Bulb Spider game.
    Aerial Odyssey - Fly from the Fire Dojo to Dante's Freezer all over again.
    Dante's Freezer - Run up the snowy hill, avoiding snowballs and rocks.
    Tall Plains - Race Kane.
    Munitions Forge - Keep ahead of the Conductor and Steam.
    Escape! - Fly from Munitions Forge to the Earth Dojo.
    Concurrent Skies - Work your way through the maze.
    v1.01 - 30/05/07
    Gave a name to the breath in the final battle.
    v1.0 - 26/10/06
    First version, all should be present and correct.
    If you need help, please state the version of the game you are playing as there
    are three different versions of this game, GBA, DS, and Console, and I'm not
    If you abide by the above, contact me at the follwing email address:
                            dark52 (at) darkspyro (dot) net
    I'll try to answer any and all questions asked but if you don't get a response
    within a week, then I apologise as I'm afraid your email would have been either
    ignored for some reason, or, more likely, I forgot to respond. I'll usually get
    a response back within a couple of days though, but be patient.
    Copyright 2006-2007 dark52
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

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