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    FAQ/Walkthrough by Chibi Soma

    Version: Final | Updated: 10/17/06 | Search Guide | Bookmark Guide

    I'll bend your head around if you don't stop reading this.
    This is not the guide. This is the text before the guide.
    This is where most people would stick some random ASCII.
    I am not some people.
    #        YE OLDE TABLE OF CONTENTS        #
    #                                         #
    # 01: Introduction              - [Intro] #
    # 02: Characters                - [Chara] #
    # 03: Walkthrough               - [Wkthr] #
    #  -> I:   Icy Mystery          - [Pole1] #
    #  -> II:  The Rescue           - [Prisn] #
    #  -> III: Omashu? Gesundheit!  - [Omshu] #
    #  -> IV:  Paws and Effect      - [4Paws] #
    #  -> V:   The Drill            - [Chaos] #
    #  -> VI:  Avatar vs Avatar     - [Final] #
    # 04: Conclusion                - [Thnks] #
    This is the space between the Table of Contents and the REST of
    the guide. That you're reading this shows you have far too much
    free time! Go and train/Get off my lawn!
    # 01: Introduction              - [Intro] #
    Oh, hello. I'm Chibi Soma. You may remember me from such walkthroughs
    as Megaman Battle Network 4 and Bible Adventures: Christ vs Scooby!
    I'm here today to bring to you a remarkably detailed walkthrough for
    a remarkably mediocre game!
    Yes friends, unfortunately
     it's true - Nick has allowed the Avatar
    name to be reduced to this; a sloooow-moving game that COULD have
    been an Action RPG... if there had been any Action or RPG elements
    in it. Most of the time, you'll simply be walking around and getting
    through poorly laid-out puzzles. 
    So why make a walkthrough at all? Because no matter what game you're
    playing, there's always someone who needs help. Or some may just like
    reading through walkthroughs. Hey, I do. 
    And so, without further ado, let us get down to-a da business.
    # 02: Characters                - [Chara] #
    / Aang /
    Our hero and the Avatar in question. Aang is 112 years old... though
    only due to a technicality. While running away from the Air Temple he
    grew up in, he and Appa were caught in a storm. After being downed,
    Aang went into the Avatar State and surrounded the two of them in a
    honkin' chunk of ice. A hundred years later, Sokka and Katara ran
    across him. Now Aang must continue what he should have started all that
    time ago - master all four elements and put a stop to the Fire Lord's
    plans to dominate the lands.
    AIR STRIKE: Your regular attack - hitting stuff with your staff
    AIR BLAST: This lets Aang send out a burst of air to move things.
    AIR VENT: Primarily used to flip over crates and minibosses.
    / Katara /
    A Waterbender hailing from the South Pole, Katara and her brother were
    the ones who found (and subsequently awakened) Aang. Together, they've
    travelled the lands, helped each other learn Waterbending, and helped
    stop a siege on the waterbending tribe at the North Pole.
    WATER WHIP: Lash out with a whip-like burst of water.
    WATER SHIFT: Katara can transport water from one source to the next, 
    as long as it's within range.
    ICE BRIDGE: What you'll use the most. Lets you form ice bridges to 
    cross water.
    HEAL: When everyone's blue meters are full, Katara can heal everyone. 
    / Sokka /
    Useless and/or a pimp, whichever side of the fence you sit on. Sokka
    serves as the comedy relieve and secondary angst target. Whenever he
    isn't failing with the womens, he's usually falling off of cliffs. In
    this game, however, Sokka actually proves himself useful for a change.
    BOOMERANG: Sokka flings his boomerang out, which can hit switches and 
    stun enemies.
    CIRCLE THROW: Lets you fling the boomerang in a circular motion.
    CLUB: Sokka SMASH!
    BOMB: Who does he think he is? Link? Who gave SOKKA -bombs-?!
    / Toph /
    Rock Loli and Aang's Earthbending teacher... Toph is not in this game.
    A fact that saddens and annoys me. Instead, you get Haru. Yes, the same
    one who got his ass imprisoned by the Fire Nation and had to be rescued.
    I don't like it any more than you do.
    # 03: Walkthrough               - [Wkthr] #
    #  -> I:   Icy Mystery          - [Pole1] #
    We open up on Aang at the North Pole. You'll get control of the little
    guy shortly. Get used to the bizarrely slow controls here. See how the
    blue meter under Aang's icon goes down as you swing your staff? That's
    your chi. It goes down when you do ANYTHING that isn't 'running' - this
    is important because you can't three-hit combo when your chi is low.
    Anyway, head south two screens. You'll be shown how to use a Save Stone.
    You can't go left, so head right another screen. This is the village.
    And a cutscene will occur when you get there. Seems the Elder wants to
    speak with Aang. He's jonesin' around on the eastern side of town. So
    cross the town, checking out the sights. The Elder's the guy blocking
    the stairs. Talk to him. Hiryu, one of the Waterbenders from the tribe,
    has gone missing. 
    Head out of town via the northern exit. You'll get a little tutorial
    on how to push crates around. Push the one in front of you out of the
    way and enter the cave.
    Be careful in here, as icicles fall from the ceiling. You'll see their
    shadow before they drop. Continue along the only way you can and you'll
    reach the exit shortly.
    Jump off the ledge and head down. You'll be shown how to use swirls on
    the ground. Swirl-jump up where you can and drag the crate there down.
    Now leap down and go up the stairs. Be prepaired to fight, though, as
    there are wolves over there. Break the containers for healing herbs if
    you need any. Continue to the southeast and you'll find Hiryu's water
    pouch. That's not a good sign, kids. 
    Push the crate out of your way and you'll see that you've wound up
    in a place we've passed before. Use the Save Stone if you want, then
    head east and back to the village. Go talk to the Elder once more.
    When he gets out of your way, head up the stairs and into the training
    There, you'll see Sokka trying to push a crate filled with water. He
    isn't doing so well. Head down the stairs and go up the set to the north.
    Leap off the ledge there and high jump up to the crystal switch. Strike
    it and you'll lower the gate. Hop back down and continue to the right.
    Now you can use Sokka. Press/Hold the R button (You can change which to
    do) to use him. The game will tell you all of this and how to attack
    with him (B Button) so pay attention.
    Go over and push the water-filled crate outta the way. See the switch
    behind the little bump on the ground? Aang can't get at it, but Sokka
    can. Switch to him and use his Boomerang to strike it. Go south and
    Boomerang another switch. Then to the left and Boomerang yet another
    one. This lets you out of the little maze.
    Unfortunately, there's more bad news. Push the watery crate out of
    your way and return to the village. Zuko and the Fire Nation have
    appeared and they've absconded with Katara! Don't get your hopes up,
    though - you never get to fight Zuko in this game. The first of many
    things THQ dropped the ball on. Get used to 'em.
    Continue through town and over to the next screen. You'll arrive in
    time to see the Fire Nation boat leaving. Well crap. Aang suggests
    getting to Appa - a good plan. Head north.
    Okay, so they left a present for you. No problem. This boss is as
    easy as it could be. You can't attack the middle, something you may
    have found out already. In addition, the middle section spews flames
    at you! 
    What you want to do is switch to Sokka and Boomerang both of the
    machine's arms. This causes it to slump to the ground. Run to up it
    as Aang and slash away while it's down. Repeat the pattern a few
    times and poof - no more robot. If you're good, you can down it in
    just two rounds.
    Continue north to Appa. Sokka picks up his club before you leave. The
    game once more tells you how to use your new toy. Now head over to
    Appa's head. 
    #  -> II:  The Rescue           - [Prisn] #
    So now we're on a small island somewhere. The place is crawling with
    Fire Nation soldiers, so be prepared to fight. Head down a screen.
    Switch to Sokka and use his club to somehow drop that tree. A little
    water hazard blocks the way right, so head west and chop down two more
    trees. Leave via that exit.
    If you talk with the chortling man ahead of you, you'll find that the
    Fire Nation goons have taken Katara to a prison. Dicks. Head down and
    push that crate to the left, then chop down the tree. Do the same for
    the next set only in reverse order - chop first, then push. The next
    one's slightly tricky. Push the crate up, then walk around the path
    it opens up. Sokka's club CAN reach the tree on the other side of that
    landbump. Do so, then go back and push the crate all the way up to move
    The Fire Nation's boat is now in view. Head south and you'll run across
    a sword-wielding soldier. Another is just beyond him. Leave to the east.
    Another soldier will appear as you go south along the path. Then you'll
    meet another type of enemy, the archer. Just run up and whack away and
    he'll never get a shot off. Yet another soldier just south of him. 
    Ignore the shiny, green potion (those extend your HP bar) and leave to
    the south.
    Push the empty crate onto the floor switch to lower the gate. Head 
    through. In the next part, move the empty crate off the switch and
    push the half-full one onto it. The third set is trickier. Push the
    half-full crate down and to the right onto the switch just under 
    the empty crate. Then push the empty crate over to the switch to 
    the left. A soldier and an archer in close proximity to one another
    are beyond the double gate - it's your first real fight with more
    than one enemy after your man-tackle, so be careful!
    Continue along, humiliating four more soldiers. You'll see a spiked
    crate blocking your path. Can't touch those - they injure you. So
    double back a tiny bit and take the northern route. You'll enter a
    town with a Save Stone right there in front of you. Use it if you
    want and then head east out of town.
    You'll run across a lever on the ground. The game instructs you
    to activate them with the A button while using Sokka. This will
    split your team up. Pull the lever with Sokka and then make Aang
    push the empty crate onto the switch. Rejoin your boys together
    and head through the newly-lowered gate.
    Push the water-filled crate up and continue east. Dispatch two
    soldiers and an archer en route north. High jump to the upper
    levels using Aang and flip the two crystal switches to lower
    the gate. There are two archers and a soldier in this large, open
    area, so watch out. Pass to the west and you'll notice that stepping
    on the switch causes the nearby, open gate to raise again. That's
    okay, though. 
    Switch to Sokka and pull the lever. As Aang, go down and step on the
    switch. Change back to Sokka using Select and have him go through the
    gate that Aang lowered. Chop the tree, then Boomerang the switch. Change
    back to Aang. Move him south and have him strike the next switch. Sokka
    will have to face an archer on his own up here. Use your Boomerang to stun
    him, then run up and club him to death. For some reason, this opens another
    gate. Go through and Boomerang the next crystal switch. Change back to Aang.
    Go around all the obstacles and high jump up to the upper level. Go around
    and jump back down. Step on the switch here so that Sokka can come down
    and rejoin you. Together, chop your way back west and step on the floor
    switch. Boomerang the crystal. Head up to the treasure chest to get your
    first new ability - the Air Blast. This lets Aang shoot out a burst of
    air using the A button. With this, you can push objects. Objects such as
    pesky, spiked crates perhaps?
    Head down and do just that, then head west back into town. Heal/save if
    you need to. Head south out of the village - be careful, the Fire Nation
    goons have respawned. Head over to the spiked crate we passed by earlier
    to collect the Health Potion. You'll get an HP boost. Head back into
    town and take the northwestern exit now.
    Make your way northwest along the path. You'll reach a two-crate puzzle.
    Go around north of the empty crate and Air Blast it south. Now push/Air
    Blast to the west to get by. Take out two soldiers and an archer and
    continue along the path. Pull the half-full crate up half a space, and
    then you can walk past them both. 
    Next, you'll face an Aang-only puzzle. High Jump up and then down on the
    other side of the ledge. Move south and Air Blast the two empty crates
    over. Rejoin Sokka and head south. A soldier and another new Fire Nation
    guy, the spear-wielder, will be here. The spear guys are jerks. They'll
    charge you and can just stick their spears out to harm you. Always be
    careful around them. Continue south for two more spear guys. A good
    strategy is to lure them into charging, side step, and whack 'em out of
    the charge with Aang's staff.
    Keep going around and you'll enter a little screen with a soldier and a
    spear guy. Down them both. Another soldier and an archer are nearby. 
    And then a soldier and another spear guy. Head north and access the
    new treasure chest to receive Soldier Uniforms - you need these to
    infiltrate the prison. Push the watery crate out of the way and go back
    into the town. Heal and save if you want, then go north out of town.
    Head along and it'll eventually ask if you want to enter the prison.
    If you're ready, confirm the choice and Aang/Sokka will go change into
    Fire Nation uniforms. The dipstick guards will let you in and you'll
    change back to normal. Another Save Stone is just outside the prison
    doors. Use it and then enter.
    Not gonna list every guard in the place, because it's pretty much
    crawling with Fire Nation goons. Take out the two in front of
    you and head east a little, then north when you can. There's a crystal
    switch nearby. Hit it. Head north through the newly opened gate and
    hang a right. Head to the far east end then go north. Go down the
    stairs, under the grating, and back up the other side. Now go down
    the stairs leading to the second floor.
    Bypass the Fire Nation guys and continue around. You'll get into an
    arena-style battle with a pair of spear guys and a soldier. Once you
    beat them, the gate to the east lowers. Go through it and strike the
    crystal switch. Go back and head north. Can't go TOO far north, because
    a doorway's on fire. Okay, now head west. Heal if you need to, then
    go into the door to the north.
    A spear guy and a sword guy should be dispatched before getting into the
    meat of this puzzle. Ignore the silver door and head west. Kill the two
    Fire Nation guys I mentioned, then go back and head north. There's a
    lever for Sokka to throw nearby. Head throw the newly-opened gate as
    Aang and stand on the next switch. Change back to Sokka and take him
    over to that crystal switch you lowered the gate by. Boomerang it to
    open the way to the underside of the area. Change back to Aang. Head
    north and into this new area. To the east, you'll see a floor switch
    you can't trigger alone. But you can Air Blast the nearby crate to
    the north. Do so, then head as far back to Sokka as you can. Have
    Sokka operate the lever again to let Aang come back.
    Throw it once more to open the gate south. Now you can get Aang
    to the lower level - under the grating. Rejoin with Sokka and do
    just that. You'll come across a trio of crystal switches - this is
    your first timed puzzle. You have to Boomerang the three in any order
    in under three seconds. It's not as hard as it sounds. This will lower
    the nearby gate and, if Aang Air Blasted the crate out of the way, you
    can go stand on that floor switch now. Boomerang the crystal and head
    Take out the soldier and spear guys to open the next gate, which leads
    to a treasure chest containing a Silver Key. Now you can open the silver
    doors. Do just that, opening the silver door to the south. Now head
    south and into the previous area. Head to the right, past the fire door,
    and open the silver door. Huzzah, we've found Katara! You're a three man
    team now - Katara operates just like Sokka, only using the L button to
    activate. Just read the game text, it explains!
    Ah, but we're not outta here yet. Someone else is locked up, too. This
    'The Maker' person that Katara speaks of. Head back over to the fire
    door, activate Katara, and hit B to use her Water Whip to extinguish the
    Beyond the door you'll meet the final type of Fire Nation soldier - an
    actual Firebender. They can throw flames at you or use a devastating
    firey jump kick on you. Hit them, run off to avoid the splash damage,
    and then repeat to beat them easily. This one's a bit tougher than the
    average ones. Once he dies, you'll get the Gold Key. Before heading
    north, go back south and east, past the silver door that led to Katara's
    cell, and enter the gold door beyond it. You'll get another Health Potion.
    Now return to where you were and keep going north. In the next area, use
    the Save Stone before heading right.
    Aang assures The Maker that they'll have her out soon. Your group heads
    east and right into the sights of a MASSIVE Fire Nation soldier. He holds
    twin hammers and throws bombs at you.
    To start, just run up and down to avoid the regular bombs he throws. When
    you see him lob a red bomb that's larger than the others, prepare to
    attack. Air Blast the bomb back at him. When it explodes, (be careful,
    as the explosion is absolutely massive in size) run up and start slashing 
    away at him. Be careful, though, as when he recovers, he'll start spinning 
    around and around, hammers out. He'll follow where your group is, and his 
    range is large, so run around the edges of the room to avoid him.
    He'll end up on the left side of the room and start his pattern over. Just
    repeat until he's dead. 
    When the boss dies, head east, then north and strike the crystal switch.
    Head back and you'll find that The Maker has buggered off! Some thanks we
    get, huh? But it's not a total waste. Sokka scopes a funky map that shows
    some markings of various places. Aang suggests seeing King Bumi in the
    Earth Kingdom city of Omashu. You'll get the map and, before you leave,
    open the treasure chest. This will give you your most useful ability - 
    the ability to heal.
    When everyone's blue meters are full, you can heal everyone using Katara.
    Once you get the scroll, the gate leading back opens. Now heal - via the
    Save Stone or Katara - and get out of that ship. Head west once back in
    the main area - a new gate has opened. Push the full crate up onto the
    grey floor switch to drop the gate. Head south and up the stairs.
    Head south when you get back upstairs and you'll be told how Katara can
    move water around. Empty the spiked crate of water by using her Water
    Shift powers. Transfer the liquid to either crate on the sidelines. Once
    empty, Aang can Air Blast it out of the way. 
    For the next puzzle, transfer the water from the crate on the right to
    the one on the left, then push them onto the floor switches. Before
    continuing south, head all the way east and through another gold door
    for another Health Potion. Everyone should have the same amount of HP
    Head back and go up the stairs. Smash the pots for herbs if you'd like,
    then head outside. Jump down off the ledge there - ahhh, freedom! Head 
    south and leave to the west.
    Head west here, then go north through the lowered gate. Tug the half-full
    crate south a bit so Katara can fill it the rest of the way. Then push it
    over onto the floor switch to open the gate to another treasure chest.
    This time, you'll gain Katara's Ice Bridge powar. You can only make them
    2 spaces wide right now. Head south and Ice Bridge back across the water,
    then continue west again. This area is straightforward - use your new
    power to cross the little islands.
    Once across, you'll fight another Firebender. Leave west. Then continue
    north. Here, you'll find Appa. It's off to Omashu!
    #  -> III: Omashu? Gesundheit!  - [Omshu] #
    Head south and into the city. It's very...brown here. 
    Go down all the stairs and head northeast-ish. You'll run into Haru.
    Remember him? He got his ass captured and was all mopey afterwards. We
    get him instead of Toph. THQ, you SUCK.
    Anyway, Haru wanders off. Keep going north. On the next screen, go all
    the way north until you enter the Palace. Head up and talk to Bumi. He
    suggests the Royal Library, but his buzzkill Wormtongue assistant tells
    him that's not possible. And, while they must keep traditions alive, we
    aren't THEM. 
    Head out of the Palace and back down all the stairs until you reach the
    city's center again. Head right and you'll find a conveniently-placed
    citizen who tells you that the door there leads to the Library. But
    only an Earthbender can open them. So now we need to find Haru. Great.
    And, conveniently-enough again, the guard blocking the entrance to the
    sewers decides to go have a sammich or something. Head down into the
    sewers. Lovely. Earthbender poo gas.
    Ice Bridge to the south, as it's the only way you CAN go. Ice Bridge
    again at the next water source. You'll then have to drag the watery
    crate towards the third little pool of water, then transfer it from
    the crate to the pool so you can Bridge that, too. Ditto for the
    next one, though it'll require water from both crates in the area.
    Head through the door to the north.
    Cross the little island to get to another Save Stone. Just to give
    you an idea of how short the game is... we're over a third into it.
    My in-game timer as I write this is 36 minutes.
    Anyhow, head up the little path to the left and you'll see that if
    you use an Ice Bridge, you can get to the northwest door. Do so.
    In this new area, go forward under the grating. Take the water out
    of the crate and Air Blast it onto the switch. Before you hit the
    crystal switch, though, we need to do some prep work. When you hit
    that switch, a 12 second timer will appear. You have that long to
    get through the area before it resets.
    Go over to the spiked crates. Take the water from the left one and
    put it in the upper one, then Air Blast the left one over. And it
    would probably help if you then transferred all the water over to
    the one you just moved so you can Air Blast the upper crate too.
    NOW go hit that switch. You'll probably barely just make it, and 
    you'll need to move diagonally to help. Cut it as close to the
    spiked crates as you dare.
    Heal if you need to,
     then go up the ladder.
    Head north and then go down the stairs at the end. You'll be
    crossing over Omashu's famous transportation system. It's
    a straightforward area, you just have to take note of the
    empty containers and move accordingly. When you reach the end,
    you'll be given another ladder to go down.
    Down in the sewers, go south as far as it lets you, then west. 
    You'll reach a spiked crate near some whirlpools. There's an
    open gate north, so Ice Bridge across. You'll see a crystal
    switch to the west, but Sokka's Boomerang can't reach it. Ice
    Bridge out as far as you can and THEN throw. The other gate
    will drop this time. Unfortunately, it raises the one we just
    went through. Air Blast the spiked crate away and make your
    bridge there. Cross BACK over and go through the gate you just
    lowered. Now you can Bridge over to the treasure chest - it has
    an Ice Bridge upgrade! Now you can make Bridges THREE spaces 
    Head back across the river and keep going south using your
    upgraded Ice Bridge power. Head south out of the area.
    You'll wind up in the sewer's central hub, where the Save
    Stone is. Use it if you want, then head southwest out of the
    area, using your new 3-space bridge to get over there. Another
    familiar area - keep heading west. Finally, a new place to play!
    You'll want to take the southern of the two options - the other
    one doesn't lead anywhere. Make your way along the winding path
    until you reach the next crate puzzle. Push it onto the left
    switch - the only one it'll be heavy enough to flip - then go
    through the gate. 
    Jump down the ledge in the next area and continue west. Before
    letting Aang High Jump, go up the nearby stairs and Boomerang the
    crystal switches. Then have Katara drain the water from the crate.
    Finally, have Aang Air Blast the crate over onto the switch. Now
    go up and take your new power - the Air Vent. This lets you flip
    things on vents. Rejoin the group and take the eastern set of stairs. 
    Flip the crate onto one of the vents on the ground. Stand over the
    other and hit A to use your new power. Now transfer water from one
    box to the other. Get the now-empty crate out of your way and head
    Back in this area, head east and south to return to the crate puzzle
    from earlier. Flip it over using the vents, push it onto the grey
    switch, and transfer enough water to trigger the panel. Go through
    the gate.
    You'll be faced with a choice of north or south islands to Bridge
    to. Take the north. Ice Bridge out again so you can Boomerang the
    crystal switch. Now go back and take the southern route. Cross over
    and up the ladder you go!
    Another Save Stone. Use it if you wish then head east. A guard blocks
    the eastern route, so it's back onto the conveyor belts we go. It's
    another very straightforward area, so there's no need to tell you the
    exacts. When you get to the end, head north and jump back into the
    Head east and you'll get a notice telling you Katara can walk through
    water fountains but hitting A when she's against one. Do as the game
    tells you and stand on the switch on the other side. Change to the boys
    and take them through the next part. You'll need to Air Blast the
    spiked box so that it lands on the switch. Get on the right side and
    blast it left once. Then down. Then left again. Then right once. And
    then you can get it up and onto the switch from there. Continue north
    and stand on the floor switch. Change back to Katara and Ice Bridge
    across the water (take the western of the two possible little islands).
    Go up the stairs on the other side. This time you have three island
    choices. Take the middle. Then go to the left one from there. Then you
    can go north again. You've got the last Ice Bridge upgrade - you can
    make paths 4 panels now. 
    Bridge to the right and have the boys rejoin Katara, then head left.
    Stand on the grey switch and Boomerang the crystal. Continue out the
    western exit.
    Bridge out to the center - oh look, it's the central hub again. Use
    the Save Stone if you want. We're heading straight up from it this
    time. Go up the stairs and into the next area. Cross over the
    grating, go down the stairs, and exit west in that area. Finally,
    cross over the water hazard and head up the ladder.
    Make your way west, under the walkway, and out via the only exit
    available to you.
    Move west, Air Blast the spiked crate, and head north. Go under the
    walkway and keep going west. Have Katara Water Shift the liquid from
    the regular crate to the spiked one, then Air Blast the empty one
    out of the way. Now flip the switch and head to the west to run into
    Haru again.
    He hasn't found who he was looking for, but maybe he can help us. 
    We're to meet him in front of the library. Well good. At least that's
    done with! Head east, back to the previous screen where you exited
    the sewers from. You can head back down to the city's central hub and
    make your way over to the library door again. Talk to Haru and tell
    him you're ready to continue.
    Bumi's dickweed consul told the guards to keep folks away from the
    place. Shame they aren't guarding the actual switches. Idiots.
    Head past the guard and, yes, back into the sewers you go!
    Cross the waterway, go up the stairs, and drag the crate onto the
    switch. Go through the downed gate and up the ladder. Hit the east
    crystal switch and go back down the ladder.
    Transfer the water from the crate back over to the pond, then make
    a square (2x2) Ice Bridge leading over it. You're going to push
    the empty box to the other side. Once you do, get it onto THAT
    switch. Go up the ladder on that side, strike the west crystal
    switch, and jump into the sewers again. Go back through the area,
    backtracking so that you exit where you first entered this area
    from. Then it's a simple matter of heading inside the Library.
    Ahhh, the Library. At LAST!
    Head north for a cutscene. It speaks of a battle between Benders
    and Machines and talks of a strange island. Aang doesn't get it,
    but he figures Bumi will. Take the northwest exit from the Library.
    Out here, you'll get an annoying powerup for Sokka's Boomerang -
    it lets you charge it so he throws it in a circle. It's a very
    janky setup, really. 
    Anyway, use it to hit the switch behind the wall to your right.
    Go through the gate and do it again on the crystal to the south.
    And then once more on the one to the west. Annnnd yet again on
    one to the north. Okay, THQ, WE GET THE POINT. Exit west.
    Continue west and you'll hit another Circular Boomerang puzzle,
    but this time it's fully behind a wall. You'll have to work Sokka
    so he's standing at just the right point where your Boomerang will
    make it around. Continue south down all the stairs and you'll have
    another cutscene - the Fire Nation has invaded Omashu!
    Haru says he'll hold the Fire Nation off while Aang and his group
    get to Bumi. Works for me.
    Head north and into the Palace. Talk to King Bumi and he'll tell 
    you the place is called Four Paws Island and that it isn't on any
    map. He'll then tell his consul to help you out the back way. Go
    through ...and the dickweed leaves you to fend for yourselves.
    Save if you want (I'm at 54 minutes, just for the record) and
    go right. Drain the box of its water, form another 2x2 Ice
    Bridge, get the box to the switch, and refill it. The trick
    is that the box can only be halfway onto the switch (as long as
    -a- part of a crate is on a switch, it counts) and you have to
    be on the left side of the water hole. 
    The next part is more Circular Boomerang jackassery. Hit the
    eastern of the two, then aim for the western one while standing
    on the floor panel. Continue north.
    Before sending Aang High Jumping off on his own, go up the stairs
    and Air Blast the spiked crate out of the way. Take Aang up to the
    top for a mini boss fight.
    It's a tiny tank that shoots fire at you. The trick is to lure it
    over a vent, then get on the other and flip it. Very, very easy.
    After you flip it, go strike the crystal switch. Rejoin the others
    and head east.
    Make Sokka stand on the lever and throw it. Take Aang and Katara
    over to stand on the floor switch. As Sokka, go through the newly
    lowered gate for a miniboss fight of his own. This one hurls rocks
    and tunnels underground. When it pops up, throw your Boomerang at
    it to stun it, then whack it with your club. After a few whacks, 
    it's destroyed and the remaining gates lower. Join the two parties
    up and go down the ladder at the end.
    On this floor, go around the corner and take Katara through the
    fountain. Yup, SHE gets a miniboss now. Hers is trickier than the
    boys' were. The machine runs on water. Lure it close enough to
    the little pool of water so that your Water Shift has access to
    both. Then it's a simple matter of transferring the water from the 
    machine into the pool. 
    Ice Bridge across and head down to the floor switch. Rejoin your
    party. Push the full box of water up and head up the ladder.
    Still remember how to fight the Fire Nation? Good, because they're
    swarming. There's a soldier and spear guy in the immediate vicinity.
    Another soldier and an archer lie to the north. Head up the stairs
    and a soldier/Firebender combo will greet you. Kill them to continue
    on. Exit north.
    High Jump with Aang to the upper level and head west. Zigzag up the
    conveyor belts, avoiding the containers, and smack the crystal switch
    at the top. Get back to the group, heal if you need to, and exit north
    Two soldiers and a spear guy are to the north. Go up the stairs. The
    next arena-style battle pits you against a Firebender and a spear guy.
    There are pots in the corners that you might find herbs in if you can't
    use Katara's healing power. Now, you're faced with a choice. Do you
    go north or do you go east?
    The northern route is certainly easier. The eastern one will have you
    in an arena-style fight with a trio of Firebenders. But it also leads
    you to a Health Potion. Either way will lead you to a central summit.
    Head south for herb jars if you need them, or simply go north. The
    next area is more conveyor belt shenanigans. The patterns are a bit
    more crazy, but it's a short section. A Save Stone awaits on the
    other side.
    Oh c'mon, you knew the jackass was a bad guy, right? Well, now you
    get to exact sweet, sweet revenge on him! His pattern is simple, but
    it's tricky nonetheless. 
    His first style of attack is to stand on the central pillar and either
    raise earth spikes or sling earth wheels at you. When he's tired of
    doing this, he'll fly out on the top section of his own pillar, trying
    to crush you. When he does this, make sure you're lingering over one
    of the vents. After he lands, use Air Vent over any of the others and
    it'll send the Consul to the ground. Now's your chance to smack him
    upside the head!
    He'll then appear on the other side of the central pillar and will run
    like the coward he is. This part is the tricky one, as most don't think
    to use Sokka's stupid Circular Boomerang to get him. But that's what it
    takes. Charge up and unleash it. Then go over and smack him some more.
    And that's all there is to it. The spikes and wheels move faster, but
    that's about it. About three times of going through these motions and
    the Consul's out for good.
    Head north and magically, Appa is there. Go to his head and take off!
    #  -> IV:  Paws and Effect      - [4Paws] #
    You're in the last third of the game, y'know. In fact, if the Drill
    later on didn't merit its own section, this walkthrough would only
    be four parts long. Sad, huh?
    Head south and into the village. Leave it via the southern exit,
    and leave the next area due east.
    Here, you'll have to dodge the hog monkeys as they stampede. It's
    another 'on a pattern' thing, though. Continue along, fight off
    some wolves, and stand on the lever as Sokka.
    As Aang and Katara, go and stand on the floor panel. Change back
    to Sokka and go north, up the stairs, and drop down the ledge on the
    other end. Open the treasure chest - you now have BOMBS. Yeah. Let's
    give the explosives to _SOKKA_ - THAT'S a good plan.
    Go and bomb the boulder to your left. If you don't wanna wait for
    it, step back and sling the Boomerang at it. After breaking it,
    go down a little and throw one towards the boulder blocking Aang
    and Katara's progress. As Aang's group, move north and Air Blast
    the crate away. With Sokka, push the crate down out of the way,
    stand on the switch, then Circular Boomerang that crystal. Now
    push the empty crate onto the grey switch. Bomb the boulder, then
    move the full crate of water so you can Water Shift all of it 
    from one to the other.
    The gate lowers and you're free to go snag that Health Potion you
    saw as you were bringing Sokka along the upper level. Go back
    and, after bombing the two boulders blocking the way, exit west.
    In the next area, again bomb some boulders to continue on your
    way. Whattaya know, you're back in town! Save up if you want,
    then leave south again.
    This time, go south one more screen. Work your way around the ruins,
    bomb the boulder, then pull the strange statue to the right. Did 
    anyone else hear the Zelda secret-found jingle play in their head,
    or is it just me?
    Head down and into another dungeon.
    Bomb the boulders and move the box out of the way. There's another
    box off to your right you need to bomb... but look, it's too far
    away. Sokka's feeble girly muscles can't lob it that far! No
    problem - after you throw the bomb, switch back to Aang and Air
    Blast the sucker over there! 
    Now go and push the other water crate up and continue. Go up the
    stairs and get the Sacred Caverns Key from the treasure chest. Exit
    the dungeon. Head back to down and this time take the WESTERN
    route out.
    Go up the the large doors and use the Key to open them. In we go!
    Head downstairs either way and you'll have to fight another of
    those minibosses Sokka had to solo. It isn't tougher, so just
    whomp on it.
    Continue south when you win and look - it's Aang's miniboss again!
    Same deal - flip it on an air vent. This time, however, you need
    to drag it onto the floor switch to continue. Head west and exit
    You're outside again. Follow the path to the water obstacle, taking
    down wolves as you go. You'll have to zigzag through some monkeys as
    you go east. Head north for a box puzzle. Get used to solving things
    with the Ice Bridge, by the way.
    Drag the crate down and to the left as far as you can. Then all you
    need to do is freeze all the way up the right side of the western
    pond. Then you can push the crate up and onto the switch. Head on
    back into the cave.
    Bomb the boulder and cross the river. Take a right. Ice Bridge out
    one panel and lob a bomb at the boulder. Cross over a bit to the
    south and push the water-filled crate out of the way. Go up and
    tag the crystal switch. Now make your way back to the central area.
    Towards the northwest corner of the river, make an Ice Bridge so
    your bomb will have somewhere to land when you throw it. Cross
    over and strike that crystal too. The gate is now open, so head
    on across. 
    This new puzzle presents the start of tougher box/bridge puzzles
    for the final section of the game. But even they aren't hard when
    you know what to do. 
    First, empty the crate of its water. Then make a 2x2 Ice Bridge so
    that you can push it out onto the also-2x2 island. Now go Bridge
    yourselves over to the right one. Walk out onto the little pier
    and make an Ice Bridge so that the two islands connect. Pull the 
    crate as far to the right as you can, then cross to the north
    side. From there, you just have to do another 2x2 Ice Bridge and
    tug 'er on over. Exit north.
    You'll run into a Save Stone AND The Maker. Turns out all these
    infernal machines are HERS, not the Fire Nation's. She wants
    peace and thinks she can bring it about with her inventions.
    This is our new central hub. 
    Save if you want and head on down.
    The only way out is west, so do it. Cross over the two ponds, then
    transfer water from the right one to the left so you can make an Ice
    Bridge on it. Before you cross, fill the crate all the way to the
    top using water from the left pond. You'll then need to fill it once
    Head past the gate and Air Blast the spiked box to the left. You'll
    be presented with another timed crystal switch puzzle. There's one
    to the right and then two past some bumps. You'll need to hit the
    one to the right, change to Sokka, and charge your Circular Boomerang
    as you walk left. Get in position and let 'er fly. Hit all the switches
    in the time limit and you're good to go. 
    Go down past the gate and Air Blast the spiked box back to the right.
    Go around and head on by it. Ice Bridge down between the two whirlpools
    in the next section and Boomerang the crystal. Now go west until you
    reach the other pool of water. See how the three whirlpools sorta make
    a '/' pattern? Ice Bridge just next to the upper-right one (so that
    it's directly above the middle one). Position Sokka facing right,
    charge his Circular Boomerang, and use that to flip the switch.
    Go south, Ice Bridge across the little pool, and get ready to do some
    creating Waterbending. There's a clone of Katara's miniboss, 
    but it
    lacks power. Fill it up with water and lure it down towards the pool
    to the southeast and needs it. Shift the water from bot to pool and
    Bridge across.
    The next puzzle is simple. See the pool to your right? See the middle
    section sticking out? Ice Bridge out four spaces from the center so
    you can Circular Boomerang the trio of crystals. Head down and
    prepare to Lure the robot some more. There's an empty crate to the
    west that needs two portions of water. So refill the machine if you
    need to, then start running. ...Er... walking quickly. Shift the
    water to the crate and leave to the south. 
    Next area - have Sokka use the lever. Head beyond the spiked box,
    all the way around to the vent and pool of water. Cross it. Aang's
    miniboss again. Now drag that heavy bastard over to the river.
    2x2 Ice Bridge and push it over onto the floor panel. Now go up
    and Air Blast the spiked box you passed by earlier up onto the
    floor switch. Now have Aang and Katara stand on the floor panel
    the gate was blocking. As Sokka, move from the lever and head past
    the gate. Bomb the boulder and go upstairs. Now push the crate
    over an air vent and chop down the tree. 
    As Aang and Katara, bring them back around so that he can flip
    the crate and she can fill it with water. Make sure to fill it
    while on the southern side, else you won't get back over. Take
    Sokka across the bridge and down the other side. Now, as Aang and
    Katara, make your way to him. 
    Go southwest across the river, Ice Bridge-ing between the whirlpools.
    Continue over to the southern part of land and bomb the boulder there.
    Exit south.
    Ahh, daylight again!
    Cross the one space pond and you're into another 'cross the waterways
    with a crate' puzzle. As per usual, empty the crate first. You can
    make an 'L' shaped Ice Bridge right below it. Now push it out to that
    little island. The one with the little square post doohickey on it.
    You're going left from here. Another L-shaped Ice Bridge, only this
    one's on its side. Now, get to the bottom. See how there are two
    little pieces of land jutting out, one a mirror of the other? Go to
    the right one - the one that looks like a tiny, backwards L. From 
    the left side of it (ie, where you can ice bridge forward two places)
    go up two, over to the right once, then up. 
    And that's it. Air Blast it from the left side then drag it down.
    Fill it with one bit of water and go get your Health Potion. Now
    get your butts back inside that cave!
    Get back to where the stairs lead down and go right. Step on the
    grey floor panel and Boomerang the crystal. Continue until you
    get to your next puzzle.
    Go up the left set of stairs and Air Blast the empty container
    to the right once. Now go up the right set of stairs and throw a bomb 
    over towards that boulder. Now you'll need to Air Blast it over, but
    you'll have to time it so it explodes right as it's near the boulder.
    It's a bit tricky, but should only take a couple tries. After it's
    gone, Air Blast the box out of the way.
    Go back down and High Jump into the middle as Aang. Now push the
    empty crate over near the water-filled one. Go back to your friends
    and head up the right stairs again so you can Water Shift. Then go
    back up there as Aang, drag the now-empty crate out, and smack the
    crystal switch. The gate is cleared, the exit is north.
    Now go up and smack the crystal switch. You're back in the hub, and
    one of the gates nearby will go down. Go out the gate, north, and
    activate the crystal to the left of the door. Now head southeast and
    take the lower eastern path out.
    More water/box stuff. Cross the two-space gap and empty the crate.
    On the lower pond, make it two spaces down and two right. Then Air
    Blast the crate right, then down and onto your Ice Bridge, and then
    right again. Fill it up with some water and move on to the right.
    Phase Katara through the fountain and have her stand on the floor
    panel. Move the boys onto the next section. Then move Katara to the 
    upper right part, near the whirlpools. Ice Bridge up twice and right
    twice, so you've got an ice panel in front of the boulder. Now
    move Sokka over to bomb it. You can then deposit the boys in the 
    lower-right of their area, near the vertical whirlpools. 
    Back as Katara, go across the river and past where Sokka just 
    cleared the boulder. Choose the right of the two little single
    tile islands to Bend out to. Bridge 4 to the right. Now bend
    down twice, left one time, and down once more. You'll be on
    the island with whirlpools to the north and west. Bridge down
    4 spaces. Now up twice and left twice. Then four to the left.
    Finally, four down to the mainland again. You'll be diagonally
    opposite the boys, on the other side of the whirlpools. 
    What you want to do is make an Ice Bridge once in front of
    you, take it left twice, and up once, so it connects to where
    Aang and Sokka are. The whirlpool will eat one tile, but the
    boys can still cross. Bring them down to the little bump in the
    land. Now, as Katara, Ice Bridge four times to the right, so
    you can Air Blast a bomb along it and destroy the boulder over
    there. Switch to Katara and move south and step on the floor
    panel you run across.
    Switch back to the boys and go meet up with her. Exit east
    and you'll be outside again.
    Pass by those infernal monkeys again and go down the stairs.
    Continue along until you can make Aang High Jump. Do so. Take
    him out into the monkeys' line of fire and move with the group
    east until you can exit north. Go up the stairs, double back,
    and head south along the overpass. Hit the switch on the other
    end, just past the stairs. If you go back the way you came and
    risk the monkeys, you can get a Health Potion. I don't think
    it's worth the risk.
    Rejoin the group and head east through the gate you lowered.
    You'll fight a pair of wolves as you make your way north along
    the only route available. Eventually you'll reach a spot where
    the hog monkeys are coming fast and thick. Cross to the left
    side when you get a break. Next break, move up to that little
    area of land jutting into the pond. Next one, move to the
    left piece of land jutting out just to the northwest. You can 
    then either wait for the monkeys to stop again and go around
    the corner, or just Ice Bridge across to the north. Head
    west, either way. Exit north and you're back inside.
    Now this next puzzle baffled me for awhile the first time I
    played. Empty the water from the box into the pool of water.
    Make a 2x2 Ice Bridge to get it across. Push it onto the
    switch and fill it with water. The gate to the east will
    open. Now, I thought I had to go through that. Not true. I
    just had to hit the crystal switch BEYOND it. Get Sokka
    positioned at the top-right of the area, so he's against
    the wall and pool. Aim him right and throw the Circular
    Boomerang. It'll fly around and tag the switch, causing
    the gate on your side to open.
    Make your way around the overpass, jump down, and go through
    the eastern gate we just lowered. Continue until you reach
    the water fountain. Send her through and over to the water.
    Go out on the first island right ahead of you. 
    Go left four times. Then north four. Then up twice, right
    once, up once to reach the northern chunk of land. Shift
    water from the crate to the pool and Bridge over it. Hit
    the switch, then go back. Drag the empty crate all the way
    over to the left so it's sitting next to the lowered gate.
    Bend some of the water from the pool into the crate again.
    You'll need to stand so that you can access the crate's
    water and the next pool over to the southwest. Shift the
    water from crate to pool and Bridge across. 
    Now go out onto the little island. Face north and Bridge
    once in front of you and move the rest to the right so
    you reach the island northeast of you. From there, Bridge
    down 4 times, then 3 from the next island. You'll be on
    a little section of land with a boulder. Make it so Sokka's
    bomb can reach it using Ice Bridges. You'll have to Bridge
    once in front of you, down twice, and right once. The 
    whirlpool will eat the second shot, but you'll have a double
    wide space for the bomb to go - a good thing, since Sokka's
    girly arms can't huck the thing all the way over. Air Blast
    the bomb into the boulder. 
    With the path cleared, Bridge so you get around the wall to
    the southern chunk of land. Once there, Bridge right over 
    the river and stand on the floor panel to open a gate and
    allow the boys to rejoin you. Head back over the Bridge and
    go west.
    Check out your new area - there's a boulder towards the top.
    Ice Bridge straight out. Throw the bomb as Sokka, then time
    it so when you Air Blast it, it explodes near the boulder.
    Having it fall in the water is no fun. When you clear the
    boulder, go up and Air Blast the box that was above it down.
    Another box/water puzzle. This time it's a SPIKED box. Empty
    it of water. The problem isn't making the path to cross - 
    a zigzag that uses the little pier to form a 2x2 bridge all
    the way over - the problem is Air Blasting that heavy crate
    into position. Blast it right once, down once, then back
    up one time. Now Blast it all the way to the left, get it
    onto the switch, and refill it. 
    You're back in the hub. Hit the crystal to lower the gate.
    Now go over and strike the other crystal switch - the one
    to the RIGHT of the big door.
    Now head south out of the area. Go down the stairs and
    around to find...
    And THQ flubs it again. A boss repeat? In a game THIS
    short? You wads.
    The same strategy applies here as it did at the North
    Pole. Only difference is that you need to Circular
    Boomerang the right arm this time. Go to it. It'll
    take about four to five times to defeat it.
    Well, that was easy. Head north and exit that way. 
    In this area, head under the overpass and go up the stairs.
    Head all the way up to the top and exit south. You'll now
    be in the hub again, ABOVE the giant door. Hit the remaining
    switch and hop down the ledges to go on through. Finally.
    Cross the overpass you were just walking under and exit
    north again.
    On this screen, save if you want - I'd do it after finishing
    the puzzle - and High Jump up. There are five crates in a
    tight space.
    Starting from the left, I'll refer to them as 1 through 5.
    Got it? Good. Not a hard system to get. So head west and
    Air Blast crates 1 and 4 up as far as they can go. Now
    just walk into the little 'maze' and head right. Strike
    the crystal and head back towards the team. A fierce noise
    rocks the area.
    Sokka and Katara are gone. Go save, you may need it. You'll
    be fighting this boss alone. Jump down the ledge and you'll
    be confronted by something that's going to plague you for
    this whole next part of the game.
    You know that bigass drill the Fire Nation used to break
    into Ba Sing Se? Yeah, well, it's a compact version of
    that with TWO drills.
    As the fight begins, the drills burrow underground. They will
    then shoot out from the top and left sides. All you can do is
    dodge them. When the drills pull back in, get ready to move.
    The drills will fly forward into the wall to the left, kicking
    out a pair of rocks. Get behind them and Air Blast them into
    the drill. Get both shots in and get ready to move again.
    The drill will back up and the drills themselves will open.
    See that little alcove to the north with a swirl on the floor?
    Get in there and High Jump up the ledges. The drill will throw
    itself forward by the time you get to the top. Walk out onto
    it and deliver an Air Vent strike on the vent at the top's
    Repeat this process two more times to finish the drill off.
    Like any good boss, the pattern will change as you beat it
    up. The drill heads will start coming out of the walls in
    different patterns and get a bit faster.
    Head to the right and exit north. Back outside, you run into
    Appa. There's a ridiculously long, slow cutscene showing Aang,
    Appa, and Momo walking north. You'll get a save opportunity at
    the end.
    Head north. You'll be in front of a fortress. The minibosses
    you've fought a couple times are back, guarding it. Ignore
    them. On the east and west sides are High Jump marks. Head
    up them and strike the crystals at the north end. You'll then
    be able to enter. Aang's miniboss is waiting on the western
    one - just flip it over with the vents.
    Inside... two more of Aang's minibosses are waiting. This one's
    a bit tricky, as you need to lure them into place and dodge
    both of their fireball attacks. Get them flipped and head
    north through the door.
    Head left in this next area and make your way around to the
    crystal switch. Hit it to free Katara. Use her to step on
    the floor panel and allow Aang to rejoin her. Now push
    the water crate out of the way and hop down. 
    #  -> V:  The Drill I           - [Chaos] #
    Welcome to hell.
    What were the devs thinking with this? "Oh, let's make the game 
    retardedly easy 
    the whole way through and then, seemingly at 
    random, let's make a part where
     they'll have to have perfect 
    memorization and pixel-perfect movement skills to get through!"
    You remember the drill boss? Well, it's back. And it wants Aang 
    and Katara for dinner. So now what? Well, we obviously can't stick 
    and fight this time, so our only option is to run! Or...walk 
    briskly, anyway. Trouble is, the path ahead
     of you is lined with 
    intricate puzzles you'll barely have time to complete. Rest assured, 
    you WILL die here. You will die here MANY, MANY TIMES.
    We hate you too, THQ. We hate you too.
    Start bookin' it to the right, heading diagonally down as you go. 
    Smash the switch and head through the newly opened gate. Let us 
    begin the insanity.
    1) Get under the crate and Air Blast it up. Now go down to the vent 
    below you and use Air Vent to flip the crate. Head up and Air Blast 
    the crate onto the switch. Hear the drill gaining ground? Go back to 
    the water and Ice Bridge across it, then immediately use Water Shift 
    to put one portion of water into the flipped crate. Get up and through 
    the gate.
    2) Ice Bridge across the whirlpool-laden water hazard. Head up to one 
    of the two whirlpools near where the crate is located. Make your Ice 
    Bridge all the way up that single-lane area of water. The whirlpools 
    will destroy two sections of it. Don't worry about that, though. Air 
    Blast the crate over onto the switch (it'll require 2 of them) and 
    then Ice Bridge down and head through the gate.
    Good job! You're through the insanity for now. Yup, for NOW.
    Go right and head up the stairs. Keep going until you reach the top. 
    Push the water-filled crate in either direction and walk out onto 
    the drill's top. Continue south and exit.
    Look familiar? Ice Bridge right across the water and head north.
    Head up the stairs, then jump down the ledge to the right. Continue 
    under the overhead grating - hey, look - Sokka! Continue along and 
    use Katara's Water Whip to strike the switch. Now you've freed the 
    comedy relief and should be in control of him. Head south and down 
    the stairs. Since you can't deal with the flipped-over crate, throw 
    your Boomerang south and hit the switch. Now change back to Aang's 
    group. Have Katara make an Ice Bridge along the first column of water 
    near the crate. - The whirlpool will destroy the first segment, but 
    that's not important.
    Head back under the grating and through the gate that was blocked 
    previously. Air Blast the crate over onto the Ice Bridge. Now switch 
    to Sokka and throw a bomb at the lower part of it. It'll destroy the 
    boulder that should be directly under the crate. Now head back to 
    the right section of the area and Air Blast the crate down so that it 
    sits where the boulder just was. You should be able to make a new Ice 
    Bridge now. Starting from the first column again, create one down, 
    then right three times, so that it gives Sokka a walkway across.
    Switch back to Sokka and cross our new bridge. Bomb the boulder and 
    presto, the trio is back together again! With everyone together, head 
    back to the left side of the area, past the gate. Push the full water 
    crate to the left. Does that trench seem familiar?
    Head right and Boomerang the switch. Go through the gate and let's 
    begin again.
    3) Head past the crate and form an ice bridge in in a Z-ish shape 
    so that it forms a single, eight-tile walkway with the broken points. 
    Air Blast the crate down, right, and then up so that it alligns with 
    your new bridge. Continue Air Blasting it across. Fill it with one 
    portion of water using Water Shift and scamper through the gate.
    4) Push the full water crate up and continue forward. Simple for once.
    5) Not for long. As you run from the fourth section, switch to Sokka 
    and begin charging a Bomb. Throw it at the boulder and immediately 
    Boomerang it to make it explode immediately. Then chop down the tree. 
    Air Blast the
     create to the right over the vent and use Air Vent to flip 
    it. Quickly transfer all the water in the full crate to the empty one. 
    Now Air Blast the empty crate up and continue. When you cross, run 
    down to the bottom. See the gray floor switch? See how you the switch 
    and the box line up? From the single bottom water tile, Ice Bridge 
    up and right twice. Now haul ass back behind that full crate of water 
    and push it over to the
     switch. Then run up and through the gate. You're 
    free from the drill once more.
    Continue right and up the stairs. There's a save crystal there - use 
    #  -> VI:  Avatar vs Avatar     - [Final] #
    Head up and into the next room. Back to nice, simple, non-nerve-wracking
    Head up and move Katara through the fountain. Run along the path and jump
    to the bottom. A gate will open. So switch to Aang's group and head over
    there. Have Sokka stand and pull the switch. Move Aang through the newly
    opened gate and have him stand on THAT switch. Now change back to Sokka
    and go through HIS newly opened gate. Continue along the path until he,
    too, jumps down. Move Aang forward until he jumps down.
    Move forward for a cutscene. The Maker appears, riding on giant furnace
    tank thing. That thing is HER Avatar. And we have to stop it.
    You'll start as Aang. Move out of the way of the furnace before it spews
    fire at you. Next, as the guns on either side of the furnace begin moving,
    you move in the OPPOSITE direction. The left side spits fire and the left
    spits ice. Eventually, they'll strike together, so stay in the middle.
    You attack this monster by Air Blasting into the furnace part of it.
    Eventually, the furnace will close and you'll switch to Katara.
    A vent on the side will open and rocks begin to rain down from the top
    of the Avatar, rolling along Katara's moving space. The vent will be
    continuously blasting air at you, making it hard to move to the right.
    But struggle forward, avoiding the rocks (they fall in a simple, set
    pattern) and make a two-panel Ice Bridge that will line you up with the
    Avatar's vent. Water Whip it. You'll probably only get one shot in
    before it switches to Sokka.
    As Sokka, the rock rain is more deadly. They fall from above you, but
    again - it's a pretty set pattern. Boomerang the grate in front of you.
    Eventually, the cannons will lower and you'll return to Aang.
    The fire and ice cannons will become faster and shoot farther to each
    side as you batter the front of the machine. When it's on its last
    legs, it'll fire both out front and then swerve them to each side.
    All you can do is stay in the middle and try not to get hit.
    Then the streams will actually cross and form an X. This will happen
    after the swaying part, so haul butt to one of the bottom corners.
    On Katara's side, the rocks will change patterns as it goes. First the
    order they fall in will change, then they'll start coming out in pairs.
    First two high, then two low. Then one high and one low. That final part
    is when you can safely Ice Bridge/Water Whip.
    For Sokka, the falling rocks speed up and take on different patterns
    as he Boomerangs the grate. 
    The Maker isn't finished yet. Though the three friends unite, the 
    Avatar Tank isn't dead yet. It fires once more, and Katara takes the
    hit for Aang. 
    This pushes Aang over the edge. He enters the Avatar State. Rising
    up in a shield of air, Aang flings attack of each element at the Tank.
    He collapses to his knees after. In the end, Katara's okay, and Aang
    is feeling more himself. 
    And thus ends our game.
    Wait... what?
    Yes, folks. Avatar is a very... short... game. A VERY short game. A
    very short and, outrunning the Drill aside, very EASY game. THQ clearly
    rushes this one out. Avatar would work better as a sidescroller. Hell,
    even an RPG would be pretty nifty. The Avatar State could be brought on
    by low HP (of Aang or his buddies). And for the sake of the Nine, where
    was TOPH? 
    In any case, you've beaten the game. Now take it back to the rental place/
    retail outlet you bought it. There's no post-game stuff, no visiting past
    areas. Nothing. To give you some idea of how short this game is - my final
    time before the last boss was 2:58. And that's with probably half an hour
    total spent learning the drill puzzle patterns. Now that's SAD.
    # 04: Conclusion                - [Thnks] #
    Well, first, thank YOU for reading. I know I tend to waffle a bit, so
    I'm glad you decided to at least glance through my guide. I hope I
    could help you out.
    I'd like to thank THQ for making the game, but it wasn't much OF a
    game. I beat it like twice in one day, and that included while writing
    this guide. Both times I beat the game, I did it in under 3 hours. The
    time I played while writing this guide I beat it even faster.
    Gamefaqs should be thanked for hosting it - now give us Classic Style
    And finally... I'd like to thank my WRISTS. For holding out as I wrote
    this and played at the same time.
    See you next mission.

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