The Love Ball in Pokemon Gold, Silver, and Crystal does not work as it is supposed to: instead of making it 8x more likely to catch Pokemon of the opposite gender, it does this only for Pokemon of the same gender as the Pokemon you have out!
Pokemon Gold and Silver Versions were originally marketed in Japan as "Pocket Monsters 2" (or "Pokemon 2"), indicating they were a sequel to Pokemon Red, Blue, Green, and Yellow Versions.
There is a woman in Olivine City who will say "When my Pokémon got sick, the Pharmacist in Ecruteak made some medicine for me." However, no such pharmancy exists: the only pharmacy is in Cianwood. This likely references the possibility of a pharmacy in Ecruteak that was later removed.
Pokemon Gold, Silver, and Crystal were the first Pokemon games to consider the use of a real-time clock and calendar as to be able to vary the catching possibilities of Pokemon based on time of day. While every Pokemon game since has used such a time system, it wasn't until the release of Pokemon Diamond/Pearl that the graphics again changed to be darker at night, for example, or that the actual day was considered.
As you probably know, the Safari Zone is not actually in Pokemon Gold, Silver, and Crystal, even though (outside of these games) it was a mainstay of the main Pokemon series through HeartGold/SoulSilver. In reality, a Safari Zone was indeed planned for G/S/C: however, it was taken out at the last second. The data for the Safari Zone's geography and wild encounters still remain in the game, however: if you use walk-through-walls cheat codes, you can even find the well-hidden "doorway" to it!
One of the Pokemon introduced within this generation, Blissey, has the highest possible HP of all Pokemon - not just highest of all Pokemon, but the highest by the limits the game sets. Blissey will have a base of 255 HP, which translates to 714 HP assuming max EVs and IVs in HP. Before G/S/C was released, Blissey's evolutionary predecessor in Chansey had the highest with 250 base HP (704 HP at best). Additionally, even as of the release of Pokemon X/Y in 2013, Blissey and Chansey give out the most and second-most EXP., respectively.
One of the Pokemon introduced within this generation, Shuckle, has the highest Defense and Special Defense stats among all Pokemon (as of Pokemon X/Y's 2013 release at least): a base of 230 in each stat, which translates to a whopping 559 points in either stat with maximum EVs and IVs. This is why Shuckle is commonly used as a tank in general competitive gameplay.
When it comes to the cumulative value of all of a Pokemon's stats, most people would jump to Magikarp as being the weakest Pokemon. However, the weakest Pokemon by base stat total is Sunkern (a new Pokemon introduced with these games), whose base stats total only to 180, whereas Magikarp's total to 200: the other Pokemon below Magikarp include Weedle and Caterpie, as far as those available in Pokemon Gold/Silver/Crystal are concerned. These numbers still stand accurate as of the release of Pokemon X/Y in 2013.
In the GameBoy Pokemon games, a Pokemon would have five stats: HP, Attack, Defense, Special, and Speed. Pokemon Gold and Silver introduced a sixth stat, Special Defense (Sp. Def.) while renaming Special to Sp. Atk. Back in the GameBoy Pokemon games, Special would serve as the role of both Sp. Atk. and Sp. Def., meaning your Special-class attacks' damage input AND output were determined by one stat, creating a painful imbalance in some cases that the stat separation remedied.
Pokemon Gold, Silver, and Crystal are the first Pokemon games in which Pokemon can hold items for their use in battle. This is evidenced as early as the start of the game where your starter will be holding a Berry (equivalent to the modern Oran Berry).
Pokemon Gold and Silver were the first incidences of Shiny Pokemon in the Pokemon series: Shiny Pokemon are those whose sprites are different than normal, such as a red Gyarados rather than blue. The odds of finding them are about 1 in 8,192 (until the 2013 release of Pokemon X/Y). Finding Shiny Pokemon in Gold/Silver/Crystal was also more unusual than the other games; every Pokemon has a set of "IVs" in each of their stats that helps to determine stat growth. In Pokemon G/S/C only, a certain specific set of IVs would determine Shininess - after that, it was simply a shot against the RNG.
Pokemon Gold and Silver introduced two new Pokemon types in addition to the fifteen previously present: now Pokemon could also be Dark- and Steel-types. This had an effect on some of the Pokemon already present: for example, Magnemite changed from Electric to Steel/Electric.
The music theme that plays when riding the Bicycle is a remix of the theme for Goldenrod City. This references the fact that you receive the Bicycle in Goldenrod City.
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In Pokemon Gold, Silver, and Crystal, there is an item for Cubone and Marowak known as the Thick Club: holding it will boost Cubone's or Marowak's Attack stat to double its normal levels. If you manage to max out the EVs and IVs on a Marowak that holds a Thick Club, its Attack stat should be the highest possible in the game (once the Thick Club's doubling is accounted for): 518 Attack. However, that's actually so high that it glitches the game! The game will read its Attack stat as 8 rather than 518 because 510 is the limit per the game's actually programming, making it the weakest Pokemon in the game as a result. This minor glitch is only present in Pokemon Gold, Silver, and Crystal, however: Game Freak later realized just how powerful Marowak could be with this item, and rectified in later releases of Pokemon.
The Moon Ball in Pokemon Gold, Silver, and Crystal was supposed to quadruple the catch rate on Pokemon who evolve via the Moon Stone - however, it is erroneously programmed such that this effect only happens on those evolving through a Burn Heal, which is obviously impossible, thus meaning Moon Balls are more or less the same as Poke Balls.
Pokemon Gold and Silver Versions were originally intended to be the end of the Pokemon series by concluding the plotline started in Pokemon Red, Blue, Green, and Yellow Versions. Satoru Iwata said as much: "I didn’t intend to make any more Pokémon titles [after Gold and Silver]. I even thought that once we entered the twenty-first century, it would be time for me to do something else..."
Pokemon Gold and Silver Versions marked the first time Pokemon was localized for Korea. Interestingly, these localizations only worked for the GBC, not the original GameBoy, even though the other localizations worked fine.
Pokemon Gold and Silver were the first use of legendary Pokemon - Ho-oh and Lugia respectively - as game mascots, as opposed to starter Pokemon. Barring Pokemon FireRed and LeafGreen in 2004, this tradition has been held ever since.
Pokemon Gold and Silver are the only two Pokemon games paired together whose in-game sprites for Pokemon actually differ between versions.
Pokemon Gold and Silver are the only Pokemon games in the core series to date that have not had an official soundtrack released.
Pokemon Gold and Silver Versions are the first Pokemon games that allow items in the Bag to be compartmentalized based on their function, a welcome feature seen in every Pokemon game since.
Pokemon Gold and Silver introduced the concept of "cross-generation" trading, being able to trade with Pokemon Red, Blue, Green, and Yellow, so long as the Pokemon met certain characteristics (such as not having characteristics exclusive to Gold/Silver).
Pre-release, it was announced that a skateboard would be available in the game and it would enable access to special areas, although it never made it into the final version.
Interestingly, the Bird type - a prototype for the Flying type from Generation I Pokemon games found famously on Missingno. - remains in the code for Pokemon Gold/Silver.
Pokemon Gold and Silver marked the introduction of Pokerus (short for "Pokemon Virus" and often abbreviated "PKRS") and is very rare to find.
In Pokemon Gold and Silver, some of the version-exclusive Pokemon are swapped based on the region it was release in. For example, in Teddiursa is found in the Japanese Silver and international Gold, whereas Phanpy is found in the Japanese Gold and the international Silver. Pokemon Gold and Silver are the only games thus far to exhibit such a change. In their remakes in Pokemon HeartGold and SoulSilver, Game Freak opted to emulate the Japanese variation of this effect.
Though it's hard to notice due to its large size, the Goldenrod City Gym's layout is in the shape of a Clefairy, a then-Normal Pokemon that was used by the Gym Leader.
In pre-release video footage, the starting town was shown to be a place called Silent Hills (in lieu of New Bark Town): this town had a unique layout and background theme. The town was scrapped pre-release to avoid association with the Silent Hill horror game franchise.
Pre-release footage indicates that the Lake of Rage was originally to have a full-fledged town alongside it and even a Pokemon Gym associated with it, though these were scrapped before its final release.
Much of the music on Pokemon Gold/Silver was made on the rather outdated Commodore Amiga.
Contrary to every single other Pokemon game, in Pokemon Gold, Silver, and Crystal, if you enter a battle with no Pokemon you immediately win.
Gym Leader Blue: Take a good look around you... A volcano erupts, and just like that, a whole town disappears. We can go on winning and losing in Pokemon. But if nature so much as twitches, we can lose in a second. ... That's the way it is...
Connection to Other Media
Earl, the teacher at the Pokemon Academy, will ask, "Want to be A Winner Is You?" This is a shout-out to the classic victory screen in Pro Wrestling.
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