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    FAQ by Ranma

    Version: 1.5 | Updated: 05/28/99 | Search Guide | Bookmark Guide

    Super Mario Bros. DX General FAQ
    By LightRanma@aol.com
    Version 1.5 - Modified on May 28, 1999 at 11:26 PM PST
    Copyright 1999
    1.  Introduction
    2.  Version History
    3.  Game Boy Color/NES Differences
    4.  Original 1985 Mode
    5.  Challenge Mode
    6.  VS. Mode
    7.  Super Mario Bros.: The Lost Levels Mode
    8.  You VS. Boo Mode
    9.  Records
    10.  Album
    - a.  Page 1: Awards
    - b.  Page 2: Events
    - c.  Page 3: Enemies
    - d.  Page 4: Plaque One
    - e.  Page 5: Plaque Two
    11.  Toy Box
    - a.  Calendar
    - b.  Fortune Teller
    - c.  Secret Door
    - d.  Yoshi Finder
    12.  Secrets/Extras
    13.  Conclusion
    14.  Thanks
    1.  Introduction
    A new day, a new inspiration.  Ah, yes.  No sooner than the night of the same 
    day I got Super Mario Bros. Deluxe, I was inspired to write a FAQ on it.  I 
    played it, and am still playing it, to death.  As you can see, I have changed my 
    format slightly for this FAQ, as I needed to make Sub-Sections.  In this FAQ is 
    all I have unlocked on my game.  Ufnortunately, I don't have a Game Boy Printer, 
    but I plan on getting one... SOON, thanks to this game.  Until then, I can't 
    make much use of the labels and banners and such.  Once I can, though, I'll 
    update on it.  As always, you may not use this FAQ ANYWHERE until you E-mail me 
    asking for permission.  You MUST ask first.  I'll always give my permission 
    unless you're a selfish jerk, in which case I probably won't.  But chances are, 
    you're not one of those, are ya?  ^_~
    2.  Version History
    Version 1.0: The first version of this FAQ!
    Version 1.5: Album pictures, more progress on Challenge Bar made, and Challenge 
    Bar revealed!
    3.  Game Boy Color/NES Differences
    Here, I'll explain the differences between the original NES and new GB Color 
    versions of the game.
    There are quite a few differences between the two versions of Super Mario Bros., 
    aside from the obvious extras in Super Mario Bros. DX.  Some differences between 
    the two are as follows:
    - The colors are richer on Game Boy Color.
    - The resolution is much sharper on Game Boy Color.
    - Since the Game Boy Color LCD screen is small, scrolling features have been 
    added to SMB DX.  Press Up to scroll up, press Down to scroll Down, and press 
    Select to scroll forward.
    - As a result of the small Game Boy Color screen, many objects above and below 
    Mario are not visible as they were in the NES game, making jumps much more 
    chancy and dying kinda cheap and much easier to do.  Scrolling IS a MUST.
    - There is now a Map Screen in between every level, illustrating what World 
    you're currently in.  
    - At the Map Screen, you can switch between Mario and Luigi (both play exactly 
    the same) by pressing Select.  It's just a matter of personal preference.
    - You can save your progress any time, and resume at the exact same World (with 
    your score reset to 0).
    Well, that's about it.  As you can see, most changes are positive, though a 
    couple are negative.  For the most part, SMB DX outperforms its older cousin in 
    pretty much any and every way you can think of.  It has the whole game and then 
    a lot more.
    4.  Original 1985 Mode
    Here, I'll explain the "Original 1985 Mode".
    The Original 1985 Mode is the meat of the game, the original Super Mario 
    Brothers 1.  It has everything the original one had, from World 1-1 to World 8-
    4, from the Second Quest to the Minus World.  The game play is obviously linear; 
    avoid the baddies and reach the end of each world.  There are 8 Worlds with 4 
    Stages in each, and the types of stages are usually in the same order for each 
    World.  Stage 1 is ALWAYS a Land Stage.  Stage 2 is ALWAYS either a Dungeon or 
    Water Stage.  Stage 3 is ALWAYS either a Land or Bridge Stage.  Stage 4 is 
    ALWAYS a Castle Stage.  The layout never changes.  At the end of each stage is a 
    Flagpole.  The higher you jump onto it, the more Points you get.  If you land on 
    the Flagpole while the last number on the Timer is on a 1, 3, or 5, you will get 
    that many Fireworks for Points.  To add spice to the game, there are Beanstalks 
    hidden in blocks that will take you to the Sky World, a bonus stage that yields 
    many, many, MANY Coins.  Along the way, there are Items that will help you and 
    Enemies that will hurt you.  Here is a list of both collections:
    - Items - 
    1-Up: An extra life.  Get one in invisible blocks or by collecting 100 Coins.
    Coin: Can be found in blocks, or in plain sight.  Each Coin is worth 1 Coin.  
    Collecting 100 Coins yields a 1-Up.
    Fire Flower: Get one of these and Big Mario will change into Fire Mario, who can 
    shoot Fireballs to destroy enemies.  Find them in blocks.
    Mushroom: Get one, and Mario will change into Big Mario, who can break blocks 
    and take an extra hit.  Find them in blocks.
    Super Star: Getting one of these makes Mario invincible to all harm for a 
    limited amount of time.  He can still be killed by falling in pits or lava.
    - Enemies -
    Bloober: Only found in the Water Stages.  He can only be killed by Fire Mario.  
    Otherwise, you must avoid him.
    Bowser: Is found at the end of Stage 4 of every world.  When Mario or Big Mario, 
    run under or jump over him, and get the Axe at the end of the bridge.  That will 
    send Bowser into the lava, but you won't get any Points for it.  Use a few 
    Fireballs to down him and you will get 5000 Points for your effort.
    Bullet Bill: Blazes through the screen in a straight line.  Stomp him to stop 
    Buzzy Beetle: Stomp him once to stop him, and then kick him away.  Fireballs do 
    not faze him.
    Cheep Cheep: Like Bloober, she can only be killed by Fire Mario in the Water 
    Stages.  When she's flying in the Bridge Stages, a stomp will do the trick.
    Goomba: Stomp this guy once and he's dead.
    Green Paratroopa: Hops aimlessly until he falls into a pit.  Stomp once to clip 
    his wings, stomp twice to stop him, and then kick him to send him away.
    Green Troopa: Walks aimlessly on the various platforms until he falls into a 
    chasm.  Stomp him once to stop him, and then kick him to send him away.
    Hammer Brothers: Usually come in pairs of two.  They throw hammers at Mario 
    nonstop.  A punch from underneath will do the trick, and so will a stomp or a 
    Lakitu: Hovers at the top of the screen, tossing Spiny Eggs at Mario from above.  
    Very accurate and very dangerous.  Get to the top of the screen and stomp him.
    Piranha Plant: They stick their ugly heads out of pipes, waiting for Mario to 
    jump right in.  Only Fireballs can kill them.
    Red Paratroopa: Hops carefully along the platofrm he's on.  When he reaches the 
    end of it, he'll turn around.  Kill them in the same fashion as the Green ones.
    Red Troopa: Walks carefully along the platform's he on.  When he reaches the end 
    of it, he'll turn around.  Kill them in the same fashion as the Green ones.
    Spiny: Only Fireballs will kill them.  They act the same way as the Red Troopas, 
    except that they cannot be stomped due to their spikes.
    Well, that's about all there is to the game.  Just get through all of the 
    worlds, and save after each stage.  There are unlimited Continues, so don't 
    worry too much about dying.  World 8 will take a little practice, so just keep 
    trying and don't give up.  Rewards await the persistent...
    5.  Challenge Mode
    The first "extra" in Super Mario Bros. Deluxe is the Challenge Mode, a very 
    addicting extra mini-game.
    The Challenge Mode features all 32 Stages from the Original 1985 Mode, in 
    modified form.  As you beat the Stages in the Original 1985 Mode, they become 
    available for play in Challenge Mode.  The goal here is to meet three objectives 
    for EACH of the 32 Stages: score a number of set Points for the stage, get all 
    five Red Coins in the stage, and get the Yoshi Egg hidden in the stage.  As you 
    get more and more points by beating the stages and getting as high a score as 
    you can, a long bar, the length of the screen, slowly fills up.  When you fill 
    this bar up, you'll get another picture for your Album.  I'll update as I fill 
    it up.  Right now, my progress is, basically: 
    Well, uh, yeah.  I TOLD you it's hard.  Anyway, here are some general tips for 
    Challenge Mode:
    - Don't ever go for all of the objectives in one run.  Go for the Red Coins 
    first, the Yoshi Egg second, and the Points third.
    - The Red Coins are never found in the Sky World.
    - Red Coins are usually in plain view in hard to reach places, or in blocks that 
    didn't ever have anything in them in the NES version.  There are five of them in 
    each stage.
    - The Red Coin Bar will fill up as you collect the Coins.  If, say, you collect 
    the first Coin and then when you collect the next Coin you see, and the third 
    Coin Slot on the bar fills up, you know you've missed one.  Use this technique 
    to pinpoint the locations of missed Coins.
    - Some Red Coins can be found in mini dungeon rooms (when you warp from a pipe 
    in a Land Stage).
    - Memorize the locations of the Red Coins if possible, as they are worth 200 
    Points each toward the Point Challenge.  
    - The Yoshi Egg can be found everywhere and anywhere, and is extremely hard to 
    find in all the stages.
    - The Yoshi Egg is usually in an invisible block that you must jump to hit and 
    make appear, meaning that it can always be ANYWHERE there is thin air.
    - Memorize the location of the Yoshi Egg in every stage you can.  It is worth 
    2000 Points toward the Point Challenge.
    - For the Point Challenge, time counts.. a lot.  
    - Kill every enemy you come across, and get every Mushroom, Flower, Star, Red 
    Coin, and Yoshi Egg you can.. but be very quick in doing so.
    - Don't go for items that are out of your way, no matter how many Points they 
    may be worth.
    - ALWAYS get the maximum 5000 Points on the Flagpole.  It's a must.
    - Don't go for the Fireworks.  Yes, they help immensely, but if you wait for the 
    timing, you're losing more Points than you're gaining.  Just hope you're lucky.
    - Don't give up.  It's impossibly hard, but don't give up on the Challenge Mode.  
    Something might be waiting for you if you fill the bar.. I'm gonna do everything 
    I can to see!!!
    6.  VS. Mode
    The VS. Mode is really cool, allowing you to go head-to-head with a friend, as 
    long as you have two Game Boy Colors, two Super Mario Bros. DX Game Paks, and a 
    Link Cable.
    If you have a Link Cable, you can challenge a friend to the VS. Mode, a race 
    through some select stages from the Original 1985 Mode.  But watch out - there 
    are some special extras you should know about:
    - Luigi (if you're Mario) and Mario (if you're Luigi) will appear behind the 
    scenery on your screen.  Don't let that distract you!!
    - Face Blocks are a new addition.  When you hit a Face Block and it turns Pink, 
    all corresponding Pink blocks in that world will be made solid, allowing you and 
    your opponent to use them.  Hit a Face Block again, and the Pink blocks will 
    become transparent, hindering progress (think the Exclamation Blocks in Super 
    Mario World and Mario 64).  Use this to your advantage, but make sure your 
    opponent doesn't trick you!
    - Timer Blocks are also a new thing.  They will count down on their own, from 3 
    to 1, and when it reaches zero.. all reversible blocks will flip, just as if you 
    hit a Face Block.  Be careful.
    - Spiked Blocks will appear by default or from Timer Blocks, and touching them 
    means death if you're Mario, and pain if you're Big or Fire Mario.  Be 
    especially careful of these when running blindly.
    - The last new addition, the Trampoline Floor, is a bouncy floor that just might 
    catapult you to death or to victory.  Use it to your advantage if possible.
    The rules are also different for the VS. Mode.  Here are the basics that any 
    challenger should know:
    - The winner is the first person to touch the Flagpole.
    - If one player is killed by any means, the other player wins.
    - If the Timer runs out, or both players die at the same time, the person with 
    the most Coins is the winner.
    - You can slow your opponent down by burnin' their asses with Fireballs.
    - When you get a Star, you can dash for a good awhile.  Use it to your 
    - Don't hit a block while you're invincible; the invincibility will end 
    - If one player dies, the game will continue for the other player for a few 
    seconds.  Be sure not to die during this time, or the "Double-KO" rules will 
    apply (player with most Coins is the winner).
    - If Fire Mario/Luigi picks up an additional Fire Flower, they get a free 5 
    Good luck, and may the best player win!
    7.  Super Mario Bros.: The Lost Levels Mode
    After meeting certain requirements in the Original 1985 Mode, you can play the 
    secret Lost Levels Mode.  See the Secrets Section for details.
    Super Mario Bros.: The Lost Levels is actually the ORIGINAL Super Mario Bros. 2 
    in Japan, with expert stages, designed for the most elite player.  In the 
    original game, one could choose to play as Mario or Luigi.  Mario had better 
    traction, while Luigi could jump higher.  This is not so in this revamped 
    version.  Mario and Luigi play exactly the same.  So, basically, this is Super 
    Mario Bros. for the experts.  This game is truly difficult.  Only the most 
    persistent players will defeat World 8-4 and unlock the secret that lies at the 
    end... (what it is, I don't know yet, I just know there is one).  There are a 
    few changes from SMB1 that you should know, like:
    - There are now Poisonous Mushrooms that will kill Mario and damage Big and/or 
    Fire Mario.
    - I'll say only this: avoid the Warp Zones...
    - Master the art of hopping from Koopa Shell to Koopa Shell over a pit without a 
    - Master precision jumping period.
    Well, that's all that's really different from the original SMB, other than the 
    obvious fact that it is 100 times harder.  GOOD LUCK!!!
    8.  You VS. Boo Mode
    After meeting certain requirements in the Original 1985 Mode, you can play the 
    secret You VS. Boo Mode.  See the Secrets Section for more details.
    In this Mode, you play the 8 default VS. Mode stages against the computer-
    controlled Boo (a ghost), complete with the Face Blocks, Timer Blocks, Spiked 
    Blocks, and everything else.  These things do not affect Boo, so you must try 
    your very best to beat the fast little guy.  If you do well enough against Boo, 
    you'll earn the right to pass to the Level 2 Challenge for that stage, and so 
    on, against different colored Boos.  Here are the different Levels:
    Level 1: White Boo (Average)
    Level 2: Green Boo (Hard)
    Level 3: Purple Boo (Extreme)
    Level 4: Black Boo (Nearly Impossible)
    There just may be a reward for defeating the Black Boo on all eight Stages, I 
    really have no idea one way or the other.  There probably is, seeing as it's so 
    hard.  One more thing you should know is that every time you beat Boo but not by 
    enough to move on to the next Challenge Level, he becomes your personal Stage 
    Ghost, who will go exactly as fast as you did, so that you will indefinitely 
    increase your performances with practice.  Well, that's all there is to it.  
    Chances are you'll beat the White Boo on the first try of each Stage.  But 
    things get MUCH different as the Challenge Levels rise.  Oh yes, one more thing: 
    press Select at the Course Select Screen to switch between Mario, Big Mario, and 
    Fire Mario.  Always start as Fire Mario for the best chance!  Good luck!
    9.  Records
    Choosing "Records" from the Main Menu Screen allows you to view your scores for 
    the Original 1985 Mode.
    The only biggy about this mode is the use of the Infrared Port on the top of the 
    Game Boy Color, which allows you to trade High Scores, for whatever reason.  I 
    dunno, I just thought I'd mention, although it's kinda useless.  Also, when 
    entering a Record after playing a Original 1985 game, use the Color option to 
    add colored spice to your names.  Hehe, cool.  Another feature is the ability to 
    print out your Records List and your Challenge Mode Records.  Very cool.  This 
    game rocks all the much more with the Game Boy Printer.
    10.  Album
    Here, I will tell you how to unlock the Pictures I have found so far.  I can't 
    tell you how to unlock the ones I haven't found, sorry...
    One of the coolest features of SMB DX is the Album, a photo album of pictures 
    that are unlocked as certain requirements are met.  These pictures can be 
    printed out using the Printer as stickers.  There are 5 Pages in the Album: Page 
    1 is the Awards Page, Page 2 is the Events Page, Page 3 is the Enemies Page, 
    Page 4 is the First Plaque, and Page 5 is the Second Plaque.  Here's how to get 
    the ones I've found.
    10A: Awards
    Upper Left ----- Toad Award -- Fill up the Challenge Bar.
    Upper Right ---- Peach Award - Meet all of the Challenge Objectives.
    Center --------- Mario Award - Beat the Original 1985 Mode.
    Lower Left ----- Bowser Award- Beat the Second Quest of the Original 1985 Mode.
    Lower Right ---- Yoshi Award - Beat the Lost Levels Mode.
    10B: Events
    Upper Left ----- Fireworks --- Activate the Fireworks in the Original 1985 Mode.
    Upper Center --- 1-Up -------- Find a 1-Up hidden in an invisible block.
    Upper Right ---- Beanstalk --- Find a Beanstalk in the Original 1985 Mode.
    Middle Left ---- VS. Mode ---- Link up with a friend and play VS. Mode.
    Middle Center -- Peach's Kiss- Beat the original 1985 Mode.
    Middle Right --- High Score -- Trade high scores with a friend via Infrared.
    Lower Left ----- Red Coin ---- Get all of the Red Coins in Challenge Mode.
    Lower Center --- Points ------ Meet all of the Point Challenges in Challenge 
    Lower Right ---- Yoshi Egg --- Get all of the Yoshi Eggs in Challenge Mode.
    10C: Enemies
    Upper Left ----- Goomba ------ Kill a Goomba.
    Upper Center --- Bloober ----- Kill a Bloober.
    Upper Right ---- Lakitu ------ Kill Lakitu.
    Middle Left ---- Cheep Cheep - Kill a Cheep Cheep.
    Middle Center -- Hammer Bros.- Kill the Hammer Bros.
    Middle Right --- Bullet Bill - Kill a Bullet Bill.
    Lower Left ----- Troopa ------ Kill a Green or Red Troopa.
    Lower Center --- Spiny ------- Kill a Spiny.
    Lower Right ---- Buzzy Beetle- Kill a Buzzy Beetle.
    10D: Plaque One
    Upper Left ----- 1/4 Bowser -- Defeat the World 1 Boswer with Fireballs.
    Lower Left ----- 1/4 Bowser -- Defeat the World 2 Bowser with Fireballs.
    Upper Right ---- 1/4 Bowser -- Defeat the World 3 Bowser with Fireballs.
    Lower Right ---- 1/4 Bowser -- Defeat the World 4 Bowser with Fireballs.
    10E: Plaque Two
    Upper Left ----- 1/4 Brothers- Defeat the World 5 Bowser with Fireballs.
    Lower Left ----- 1/4 Brothers- Defeat the World 6 Bowser with Fireballs.
    Upper Right ---- 1/4 Brothers- Defeat the World 7 Bowser with Fireballs.
    Lower Right ---- 1/4 Brothers- Defeat the World 8 Bowser with Fireballs.
    11.  Toy Box
    The Toy Box, the other incredibly cool little extra in SMB DX, is filled with 
    many secrets and surprises.  For more details, go to the Secrets Section.
    The Toy Box is divided into four Sections: the Calendar, the Fortune Teller, the 
    Secret Door, and the Yoshi Finder.  All of them have their really cool little 
    uses; for the best effect, GET THE GAME BOY PRINTER!
    11A: Calendar
    Now you can have your very own Date Book in Game Boy format with Super Mario 
    Bros. Deluxe!  This little thing goes all the way from 1 AD to 2999 AD!  
    Impressive!  It starts you off at May 1999, where you can start entering dates.  
    Go ahead!  Enter your bithday, anything... to do so, select a Month and a Year, 
    and select "Mark", and then select the Date you want to modify.  First, choose 
    the symbol you want to mark the date.  You can choose from a Heart, Happy Face, 
    Exclamation, Heart Flag, Diamond Flag, Star Flag, Spade Flag, Club Flag, and 
    Crown.  Then, press A and choose "Enter" to enter the text for that date.  (It's 
    the same font from Zelda: Link's Awakening, don't ya know.)  Highlight a letter 
    and press A to enter it.  Select "ABC" to cycle between the Alphabet and Numbers 
    and Symbols.  Select the Return Arrow to start a new line (no word-wrap!!).  
    Select the Arrow to skip a space.  Select CLR to clear the text.  Select END to 
    confirm the text.  And voila!  There's your date!  The game will save your 
    calendar modifications to memory so that it will always be there.
    11B: Fortune Teller
    This mostly useless little addition is just for fun.  You select a card, and it 
    tells you your future.  Depending on your "luck", you will get a Extremely 
    Unlucky, Unlucky, Lucky, Very Lucky, or Extremely Lucky card.  You can do this 
    as many times as you wish.  Each card has a different character's face on it.  
    Here's a summary of what they are:
    Boswer: Extremely Unlucky
    Troopa: Unlucky
    Luigi: Lucky
    Mario: Very Lucky
    Peach: Extremely Lucky (5UP!)
    The only use this thing has is getting the Extremely Lucky card once, which 
    allows you to start with 10 Lives instead of 5 when playing the Original 1985 
    Mode.  You must get this every time you turn on the game, as the game will not 
    save the extra lives to memory.  You do have the option of printing out your 
    11C: Secret Room
    The Secret Room is opened initially once you rescue the Mushroom Retainer in 
    World 1-4 by beating Bowser.  Each Retainer has a different function, made for 
    the Game Boy Printer.  By freeing them all and finally Peach herself, you can 
    make stickers, banners, and such.  Pretty cool if you have Game Boy Printer.  
    Here are the Retainers and their functions:
    World 1 Retainer: Lets you print out some uninteresting banners.
    World 2 Retainer: Lets you print out some icons from the game itself.
    World 3 Retainer: Lets you print out some really cool banners.
    World 4 Retainer: Lets you print out some more icons from the game itself.
    World 5 Retainer: Lets you print out some really cool pictures.
    World 6 Retainer: Lets you make and print out some cool custom 
    World 7 Retainer: Lets you print out some pretty stupid banners.
    Princess Peach: Lets you make some more custom messages and add simple music.
    I have no idea how to use the music or how the "Enter" function works on any of 
    the banners.  Never did figure it out.  Selecting "Enter" on the banners lets 
    you enter text, but that text never appears anywhere.  Weird.  I'm still a 
    little unclear on all of the functions in the Secret Room.
    11D: Yoshi Finder
    The Yoshi Finder is opened up (I think) after you find any one Yoshi Egg in the 
    Challenge Mode.  This last addition to the Toy Box scrolls randomly through the 
    32 Challenge stages.  When it stops on one, a part of that stage will appear on 
    your screen.  That is the approximate location of the Yoshi Egg, whether it be 
    in an invisible block or not.  Greatly helpful, although you cannot control 
    which stage you get to see..
    12.  Secrets/Extras
    Here, I'll tell you how to open up all of the secret options I've found in the 
    - Original 1985 Mode -
    Stage Select: Beat the game once.
    - Toy Box -
    Secret Room: Rescue a Mushroom Retainer.
    Yoshi Finder: Find any one Yoshi Egg in the Challenge Mode.
    - Other Secrets -
    The Lost Levels Mode: Get a minimum score of 300,000 Points in the Original 1985 
    Mode.  Once you die, enter your record at the Record Screen.
    You VS. Boo Mode: Get a minimum score of 300,000 Points in the Original 1985 
    Mode.  Once you die, enter your record at the Record Screen.
    Rumors of unlocking more secrets include defeating the Black Boo on every You 
    VS. Boo level.  Stay tuned!
    13.  Conclusion
    I hope you found this Super Mario Bros. Deluxe FAQ helpful!  It was kind of a 
    rush job, as I was inspired really quickly, but I really wanted to get it up on 
    GameFAQs.  About that Smash Bros. FAQ; it's just about finished, and it will be 
    my next FAQ!  Look for it very soon!  Also, I have more reviews coming, 
    including Ehrgeiz and Legend of Legaia.  Look for 'em!  Later, guys!
    14.  Thanks
    I'd like to thank Nintendo for porting this wonderful, wonderful classic over to 
    the Game Boy Classic, and I hope they follow up with Zelda and Mega Man!  I'd 
    also like to thank Nintendo for the great Manual provided with the game.  A lot 
    of manuals suck; this one didn't!  It helped greatly in my FAQ!
    These people contributed to my FAQ:
    Trisbob1@aol.com - Rob Ward - Contributed some of the Album pictures.  Thanks!
    Pikamified@aol.com - Name Unknown - Contributed the rest of the Album pictures.  
    Finally, I'd like to thank me once again, for doing this (and you should too!!).  
    ^_~  Ciao!
    Copyright 1999

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