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    Bowser Mini-Game FAQ by Sergeant_Slaughter

    Version: 1.0 | Updated: 09/07/02 | Search Guide | Bookmark Guide

    Mario Tennis (CGB) Bowser Mini-Game FAQ
    By: Sergeant_Slaughter
    Version 1.0
    September 7, 2002
    Do you own Mario Tennis for the Game Boy Color? Have you ever tried to beat the Bowser 
    Mini-Game? If you have, then you know that this is no easy task. I'm only going to write 
    FAQs for games that have very difficult tasks in them, and that have not been covered by 
    anyone else out there. There isn't a FAQ that goes in-depth with this Bowser Mini-Game, 
    and it is extremely tough to beat, so here I am writing this FAQ! You would think that 
    beating this mini-game would require mostly skill. It does require good gaming skills, 
    but there are a lot of little tricks that you can learn specifically for this mini-game 
    that can really help you in beating the very annoying Wario and Walugi. I'll cover these 
    tips and anything else that can help you in this FAQ. The reward for beating this game on 
    Level 3 is the Bowser Court on the N64 version! Bowser and baddies can finally have a 
    home-court in exhibition matches, other than the stupid N64 Bowser Mini-Game court.
    September 7, 2002 - v. 1.0 - Wrote the whole guide. Everything is complete, as far as I 
    see. Will only make updates if readers point out any egregious errors.
    I asked if you owned Mario Tennis for the Gameboy. But to actually play the Bowser Mini-
    Game, you're going to need the N64 Version of Mario Tennis and a N64 Transfer Pak. It's 
    not exactly a cheap set-up to play a mini-game. But, if you're like me, you'd buy the N64 
    version of Mario Tennis because it's a great game, and because you would obviously like 
    it since you already own the CGB version of it. So really, the only thing you may not 
    have is a Transfer Pak. You get lots of extras in both games versions of the game by 
    exchanging data, and you just might own N64 and CGB versions of other games that can 
    transfer data. If you have both the N64 and CGB of Mario Tennis, by all means, find a 
    Transfer Pak. The benefits are worth it.
    To access the Bowser Mini-Game, you will have to tightly insert your CGB Mario Tennis 
    into a N64 Tranfser Pak, then insert the Transfer Pak into a N64 Memory Card slot (on the 
    N64 controller). You will need to have the N64 Mario Tennis in the N64 and then you turn 
    the power of the N64 on. Everything should be normal when you get to the main menu 
    screen, but there should be a new option inbetween "Continue" and "Special Games" called 
    "Transfer" with a N64 Transfer Pak icon. Under this option, select "Game Pak Check" and 
    then select "Yes." There should a screen that says "Accessing...Do Not Remove Game Pak." 
    There should be a new set of options. Select the option "N64 Characters" and then select 
    "Yes." You should now have Wario, Walugi, and Bowser available to play with on the CGB 
    Mario Tennis! More importantly, you can now access the Bowser Mini-Game. To start, from 
    the CGB Mario Tennis main menu, select "Mario Mini-Games." In the lower right corner, 
    there should be a picture of Bowser. Hit "A" here to start the mini-game.
    Two-on-One: Level #
    The rules are the same as a regular, #-set match of six games. But you have to play 
    against two opponents. Win # sets before your opponents do to win the match.  Since you 
    have to win by two, a seven-point tiebreaker will be played if there is a six-game tie. 
    Bowser, Don't let those sly guys fool you.
    Your opponents will be the Wario Brothers, or, at least, Wario and Walugi. The match 
    takes place on the Warehouse Court, with a Bowser tune playing in the background. You'll 
    start the match with the view behind you, but when you change court, you'll have the view 
    facing towards you. Unlike every other mode in the game, you can't change views to behind 
    you all the time. This can be a problem at first, but you'll have to get used to it. The 
    alleys will also be open - this makes it tough for you since your only one person, yet 
    you have to cover a lot more ground. This makes it especially tough since Bowser is so 
    slow. You also won't be able to save in the middle of a match; this is the factor that 
    makes it so much harder than any other task in the game. You have to do everything at 
    once except for when you pause, and you can't replay a game if you screw up. Depending on 
    the Level your playing the game at (1, 2, or 3), the number of sets you have to play will 
    change. On Level 1, you have to play a 1-set game; Level 2, 3-sets; and Level 3, you have 
    to gruel out a long 5-set game. That's not the only difference; the Artificial 
    Intelligence will be significantly enhanced for each Level as well. On Level 1, the AI is 
    about as slow and as stupid as a snail. However, on Level 3, it's near-impossible to beat 
    these two. The difficulty of Level 3 is the whole reason for me writing this FAQ...
    I'm assuming you know the basics of playing tennis on the Game Boy Color; if you do not, 
    check out some other FAQs. There are, however, specific strategies that will work against 
    these two imbeciles. On Level 1, you're basically only playing one opponent, as the net 
    player never even does anything. And the baseline-player sucks beyond imagination. No, on 
    Level 1, you're basically playing 1/2 of an opponent...I'm not going to provide specific 
    help for Level 1.
    However, the difficulty certainly gets stepped up a notch on Level 2. If your skills 
    aren't that great, the best thing to do would to be to play a good baseline game. Just 
    hit the ball hard (A or B twice before you hit it; I usually use B) every time you 
    volley. Aim to hit the ball to the opposite side of the court of where the baseline 
    player is located. This usually is where the net player is located. Your just going to 
    have to try and hit it past the net player here. Usually after the net player returns 
    your volley, he'll start to go towards the center of the court. Keep hitting the ball as 
    sharply as you can. Approach the net some (not too much, or you can get burned) and keep 
    trying to hit it past the net player. Eventually he won't get to it. If you hit to the 
    side of the court the baseline player wasn't covering, you'll get a point. Keep using 
    this strategy and other strategies that you've developed as a tennis player and you 
    shouldn't have too many troubles beating Level 2. The biggest thing is practice...you 
    need to learn how the AI reacts and how to get past them. You'll get a hang of it. You 
    better otherwise you won't have a prayer of beating Level 3...
    For attempting Level 3, let me tell you a couple of things first. You really should try 
    beating everything else in Mario Tennis before trying to beat Level 3 - on both the N64 
    and CGB versions (CGB, obviously, will be the most helpful). This mini-game really is the 
    most difficult task in the whole game - both on the Game Boy and 64. You're going to need 
    as much experience and skills as possible. Even though I had mastered the 64 version by 
    the time I bought the CGB version, I learned quite a bit. I originally had tried to beat 
    Level 3 when I was half-way through the Mario Tour - and failed miserably. I didn't think 
    I had gotten that much better after I had beaten everything, but I did realize that 
    skills such as in-game recognition of AI strategies and understanding how the AI worked 
    had improved some. You should also try and get used to Bowser as much as possible. He 
    isn't fast (and his Power isn't too impressive on the CGB version, either.) Play matches 
    with the Normal Cam on so that you aren't disoriented when you have to change courts and 
    the view isn't behind you. So, before you go on, beat everything else first. Then come 
    back here...
    Ok? You ready now? Well, the two biggest things you are going to need in accomplishing 
    this task are practice and patience. The more you practice, the more you'll realize what 
    works and what doesn't. You'll also be able to anticipate how the AI acts more, as well. 
    You need patience because if you start to get angry and aren't as focused as possible, 
    you'll find the games all going to your opponents. And remember, you can't save, so you 
    can't go back if you screw up unless you start the whole match over.  
    You may also need to break some habits that you have gotten used to in other matches. I 
    always used to return serves up near the service line - this strategy simply won't work. 
    Bowser is so slow that if you're playing so up-close, you'll be lucky to return a volley 
    that isn't a lob, much less return it at all. You have to return serves at the baseline. 
    The best spot is actually right where the default spot is; it is easier to return serves 
    playing behind the baseline, but often times, if you're using B to return the serve, the 
    ball won't even make it over the net. If your using A, you'll probably lob it up. Oh, and 
    that brings up another point. Always use B to return serves, and use B most of the time 
    when volleying. Using A will often not be as strong, and it will often go too high. If 
    you are an experienced player, however, you'll know when the right times are to use A. 
    Another habit you might have to break is always anticipating in advance where the CPU is 
    going to hit the ball to. Often times, when I'm in a corner, after I return a volley, 
    I'll start running towards center court. If the opponent ends up returning the volley 
    where I came from, I can easily backtrack as I haven't lost much ground. If he hits it to 
    the opposite side of the court, then I'm already on my way running. The problem is, 
    though, is that with Bowser, if you use this strategy, you'll often find yourself burned. 
    Since the net player is so close, you don't have much time to react after he hits you a 
    volley. Get yourself into a mindset so that you don't make any moves until after you know 
    where the ball is going. If you start running towards center court and the net player 
    hits it back where you came from, it takes a long time for Bowser to turn around and 
    start going the other way. You'll probably barely make it in time, and if you do, it will 
    be a weak return. Just try and position yourself about 2/3 away from the center line and 
    about 1/3 away from the sideline after you make return volleys. Then, just wait to see 
    where the ball is going, then go after it. If you try anticipating too much, you won't be 
    able to make up for your mistakes. You often have plenty of time between volleys if you 
    just wait to see where the ball is going. The net player also can't hit as strong as 
    angles to the opposite court (or at least, he doesn't) because he is so close to you. It 
    just takes more time to get Bowser turned in another direction when he's running vs. when 
    he is just standing still.  
    Your going to have to throw a mix of game types at the AI. The AI seems to be adaptive, 
    so you have to keep throwing new things at it. A combination of a strong baseline game 
    and some drop shot strategies are the only things that work. You have to figure out where 
    to use the drop shot; you can't use it as deliberately as you can in regular matches. 
    There always won't be a good opportunity to use the drop shot, but you should always take 
    it if the good opportunity arises, though. An example of a good opportunity is when you 
    are closer to the net than the service line and the net player is far enough away from 
    you that you can hit it past the net player. Usually, if you can hit a drop shot past the 
    net player, it won't make it to the baseline player before it bounces twice. If you are 
    too far back, however, the baseline player will probably be able to make it to the ball 
    and return it as your drop shot will bounce farther and faster. The closer you are to the 
    net, the smaller the distance and the slower the ball will travel in Wario and Walugi's 
    side of the court. Another time the drop shot strategy works well is when you can really 
    get a sharp angle when you hit the drop shot. If the net player doesn't make it to the 
    ball, great, but even if he does, oftentimes the baseline player will have faked so far 
    in the direction of the drop shot so that when the net player does return it to you, you 
    can easily just hit the ball over to the opposite side of the court and get an easy 
    point. Be wary, though; with the alleys open the net player will often hit it down the 
    line away from you if you aren't close enough to the alley line. You are going to have to 
    adjust your drop shot strategy to where the alleys are open. You can't position yourself 
    the same way as you do when the alleys are closed. Just don't rely too much on the drop 
    shot, or else the AI will start adapting to it too well and start beating you.
    Most of the time, playing the baseline is the way to go. A strategy that works well when 
    playing the baseline is all about getting yourself and the other players into position. 
    If you can get yourself into a position where: You are near center court around the 
    baseline, the net player is covering one half of the court and the baseline player is 
    covering the other half, but the two want to switch sides. Keep hitting the ball to the 
    opposite side of where the baseline player is as sharply as you can (again, use B). The 
    net player will return this. After he returns, though, he'll want to switch sides with 
    the baseline player. So both players will start running towards center court. Hit the 
    ball as sharply as you can towards where the net player was just at. Both players will 
    retreat to where they were. The net player, having to backtrack, will have a harder-than-
    normal time returning your volley. He'll still head for center court after he returns 
    your volley. Just keep hitting the ball towards where the net player isn't wanting to go. 
    Start approaching the net some. Eventually, the net player will have to dive for the 
    ball. If your angle is good enough, it will make it past the net player. If the ball's 
    speed is good enough, it will then make it past the baseline player. If you do not score 
    a point, just try and set yourself up into a situation like this again. The key thing 
    about this strategy is that the net player always seems to hit the ball right at you. He 
    never hits it down the alley line, where you would have a harder time returning the 
    volley. If he does hit it down the alley line, you'll just try to have to set yourself 
    back up again. Perhaps a good drop shot opportunity will present itself. These two 
    strategies, the baseline and drop shot, are what will work consistently. You'll get 
    yourself a lot of points in different ways, but you can't consistently get points that 
    way. Try to set yourself up in these situations, and, with patience, you should be able 
    to get points on W & W. That's the biggest key, patience. Don't try and force things. Let 
    things happen. Often it will feel like nothing will happen in your volleys unless you 
    make some action. Don't. Just wait, an opportunity will arise for you, eventually.
    So those two strategies are what you will be wanting to use in-game the most. While 
    making a game plan, just try to win two games where W & W are serving on each set. If you 
    can do this, then you should be able to win enough of the games when you are serving, and 
    thus you should be able to win a set. You aren't going to win every game. You aren't even 
    going to be able to consistently win games when you are serving. But if you can win two 
    games where W & W are serving, you should be able to win the set. Do this for three sets 
    and then you've won the match.
    To win most of the games when you're serving, you're going to need some good serving 
    techniques. Fortunately, Bowser does have a good serve. The best strategies that I've 
    found for serving is to hit either an A or B shot serve - never an AB serve, and to 
    always serve from the farthest corner possible. Serve as close to the edge of the court 
    as you can, and try to hit as sharp of an angle as possible in the other direction. For 
    Wario, use A for serving. You have to hit a "Nice" serve, of course, but, try to let the 
    ball hang in the air as long as possible before hitting A and not getting a Nice serve. 
    If you do this, it seems Wario will usually hit this lob up to you that doesn't have a 
    star locating where it will land, but it will be a lob nonetheless. The best way to 
    approach this lob is to hit it after it first bounces in your side of the court and so 
    that its high enough above you so that you can hit a smash (AB) shot. Just don't be too 
    far back or the net player will be able to return your smash shot. If Wario doesn't lob 
    one up to you, just use the strategies mentioned above to try and get a point. For
    Walugi, serving should be very easy. Using the A serve will produce the same effects for 
    Walugi, although he won't lob it up quite as much a Wario. What will work better, though, 
    is if you use a B serve. Walugi will return the serve in three ways, in order from most 
    common to least common: 1) He will lob one up to you with a star appearing where it will 
    land - when this happens run up to the star and get an easy smash ace; 2) he will not lob 
    the ball up to you, but the ball will hit the net and not go over - this does not happen 
    very often; and 3) he will not lob it up, it will hit the net, but it barely has enough 
    height to go over - it will go over though, and you probably aren't going to be able to 
    return this since it barely moves at all and bounces twice very quickly after it hits the 
    net. This last one happens very rarely and you'll be unlucky if it does. If you use these 
    serving strategies, winning games should come about a lot easier. And when you're not 
    serving, just try to return it cleanly. If you can do this, you should be able to set 
    yourself up into one of the strategies above. 
    Keep things fresh for the AI; don't keep using the same strategy over and over again - it 
    will start beating you soon enough. That is the other thing - you need to understand and 
    try to figure out what the AI is going to do next as much as possible. This only comes 
    about through repetition. With enough practice you should eventually be able to figure 
    the AI out. 
    You need to keep your cool, as well. Take a break after you win a set. The first time I 
    won a set, I lost the next three in a row because I lost focus and I probably should have 
    taken a break. The time I actually did beat them, I took break between sets. Even if you 
    start losing your cool at all, and you have a lead to protect, just hit pause and cool 
    yourself off for a while. Keeping a fresh approach is the biggest factor to success. 
    As impossible and as hard as it may seem at first, but just keep at it. Through many 
    failures will eventually come improvement. Eventually you should improve enough to win a 
    set. Then, you should be able to win the whole match. Just don't give up. At first, I 
    thought that beating this mini-game was too hard and that I was at a point where I 
    couldn't improve anymore - I felt as if I was good as I could possible be. I didn't give 
    up though. I kept trying. I guess I did improve some, though, because I beat it. And 
    you'll get it, too. The time I finally did win, I won the match 6-3, 1-6, 6-1, 6-4. After 
    that, I could do it again. Practice and Patience, as rhetorical as it may sound, is 
    something you need to keep in your head. You can do it. 
    When you finally beat the third level, you'll be able to unlock the cool Bowser court in 
    the N64 version. Good job, you deserve it.
     2002 Sergeant_Slaughter
    As of now (September 7, 2002), this guide may only be displayed at IGN.com and at 
    www.GameFAQs.com. If you found this guide anywhere else, please e-mail me at 
    hanne_dog@hotmail.com. You may print this guide off for your own personal use. This 
    guide may not be used for profit. If you wish to display this on your site, please ask me 
    for permission. If you use any information from this guide, you must give me full credit 
    and make no alterations in any way, shape, or form. If you have any questions or comments, 
    or notice any errors, please feel free to e-mail me at hanne_dog@hotmail.com.

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