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    FAQ/Walkthrough by The Mystical One

    Version: 1.0 | Updated: 09/09/01 | Search Guide | Bookmark Guide

    | FAQ/Walkthrough/Lists for Dragon Warrior 3 on Gameboy Color |
                                            | Version 1.0 |
    Written by The Mystical One
    Copyright (c) Matt Buchwald 2001
    Started: 8/21/2001
    1. Updates/Legal
    2. Frequently Asked Questions
    3. Walkthrough
     01. Personality Test
     02. Aliahan
     03. Reeve
     04. The Cave on the Promontory & The Tower of Najima
     05. Thief Key Stuff
     06. The Tempt Cave
     07. Romaly
     08. The Forest North of Romaly: Pachisi 1
     09. Kazave
     0A. Noaniels
     0B. Elvenham
     0C. Cave Near Elvenham
     0D. Tower Shanpane
     0E. Becoming King
     0F. Ashalam
     10. Forest Near Ashalam: Pachisi 2
     11. Desert Cave
     12. Isis
     13. The Pyramid
     14. Using the Magic Key
     15. Romaly Shrine
     16. Portoga
     17. Cave of Norud
     18. Cape of Olivia Shrine
     19. Baharata
     1A. Baharata Cave
     1B. Dharma
     1C. Tower of Garuna
     1D. Shrine of Zipangu
     1E. Village of Muor
     1F. Lighthouse
     20. Tedanki
     21. Lancel
     22. Edinbear
     23. The Shoal Shrine
     24. Final Key Stuff
     25. Tedanki Revisited
     26. The Field, etc.
     27. <Name>Burg Part 1
     28. <Name>Burg Part 2
     29. Soo
     2A. The Earth's Navel
     2B. Zipangu
     2C. Cave of Zipangu
     2D. <Name>Burg Part 3
     2E. The Tower of Arp
     2F. The House of the Pirate (No, it's not PNC Park)
     30. Greenlad
     31. Samanao
     32. Cave of Samanao
     33. The King of Samanao
     34. Greenlad Revisited
     35. Luzami
     36. <Name>Burg Part 4
     37. <Name>Burg Part 5
     38. The Phantom Ship
     39. Olivia Cape and the Shrine Jail
     3A. The World Leaf
     3B. Dragon Queen's Island: Pachisi 3
     3C. The Giana Volcano
     3D. Cave of Gondo
     3E. Gondo Shrine
     3F. Leiamland
     40. The Dragon Queen's Castle
     41. Castle of Baramos
     42. Victory!
     43. The Cursed Couple
     44. The Pit of Giana & The Port
     45. Tantegal
     46. Nail Mark
     47. Garinham
     48. Kol
     49. The Tower West of Kol
     4A. Marsh Cave
     4B. The Mountain Cave
     4C. Domdora
     4D. The Shrine of the Spirit
     4E. Mercado
     4F. Rimuldar
     50. The Sacred Shrine
     51. The Sword of Kings
     52. The Lair of the Demon King
     53. <Name>Burg: The Final Chapter
     54. The Sky Cave & Zenith Basement
     55. Zenith Castle & The Riddles
     56. The Celestial Tower & The Wishes
     57. Zipangu's Well: Pachisi 5
     58. The Ice Cave
     59. The Temple of Ice
    4. Pachisi Tracks
    5. Lists
     A. Classes and Experience
     B. Personality Effects
     C. Monsters
     D. Monster Medals
    6. Thanks
    |1 | Updates/Legal |
    You may not use this guide for commercial purposes.  Do not steal material 
    from this guide.  Etc, etc.  You may contact me by email at mrb1138@rit.edu.  
    Hate mail, Spam mail, viruses, and all other evil devices shall cause Mr. T. 
    to arrive at your home and pity da fool.  Or something. Nyaaah.  (I'm 
    terrible at writing this section)
    My goal is to provide a guide that is appropriate.  If you find ANYTHING 
    inappropriate (offensive, questionable, etc) in this guide LET ME KNOW 
    (mrb1138@rit.edu) and I'll remove it and bring out an update ASAP.  I've been 
    trying to watch myself, but sometimes things get through.  Parents: Reading 
    any guide first before letting your children use it is probably the best 
    Version History
    0.5 Finished 08/31/01: Completed walkthrough from Romaly Shrine to The Bronze 
    door of the second bonus dungeon.  Finished (mostly) Pachisi Tracks and added 
    a few lists.
    1.0 Finished 09/09/01: The walkthrough is finished (Including the second 
    bonus dungeon)!  I also finished adding all the questions to the FAQ portion 
    (more will be added as I get asked questions).  Lists have been updated.  
    Monster stats and items they carry have been added.
    I intend to write a good, solid walkthrough that can specifically help any 
    player.  While doing this, I will provide lists and other details that will 
    supplement the walkthrough.  At the same time, I try to entertain the reader.  
    Any suggestions on how to improve this will be appreciated.
    |2 | Frequently Asked Questions |
    Q: How do I get to the Tower of Najima?
    A: There are two ways that amount to the same.  You can go through the cave 
    that is southwest of the tower, or you can enter a patch of grass in the 
    middle of the forest southeast of Reeve.  Both of them will take you to a 
    path that exits on the first floor of the tower, although you can get more 
    treasure by going through the cave on the Promontory.
    Q: Where is this Magic Bomb?
    A: Once you get the thief's key, talk to the man in the northeast house in 
    Reeve. (You need the key to open the door.)  He will give you the Magic Bomb.
    Q: How to I awaken the village of Noaniels?
    A: You need to return the Dream Ruby to the Elves.  You can find it in the 
    cave near Elvenham.
    Q: How can I get the elves to sell me items?
    A: Elves won't sell items to humans.  You need to change your appearance so 
    that you do not look human.  When you obtain the Change Staff, return to 
    Elvenham to buy items.
    Q: Kandar tricked me! Where did he go when I went back up the stairs?
    A: He fled by jumping off the ledge on the top floor.  Jump off the north 
    ledge of the sixth floor for the tower to find him.
    Q: I don't want to be king.  How can I give the kingdom back?
    A: The king's father said he likes to play.  Maybe he's gambling at the 
    monster arena?
    Q: How do I open the stone wall on the Pyramid's third floor?
    A: Remember the children's song?  Push the western button on the eastern 
    side, then the eastern button on the western side, then the western button on 
    the western side, and finally the eastern button on the western side.  To 
    push a button, move forward into the niches at the south side of the floor 
    and say yes.
    Q: Where is the Golden Claw?
    A: In the basement of the pyramid, go to the northwest room and search two 
    steps south of the right-hand skull of pair of skulls.  This will reveal the 
    secret second basement.  You will need the magic key.   The claw is in the 
    coffin.  Beware, though, for once you have disturbed this tomb, the encounter 
    rate in the pyramid becomes very high!
    Q: How can I get Norud the Hobbit to let me through the cave?
    A: Talk to the King of Portoga.  He will give you a letter for Norud.
    Q: The guard at Edinbear won't let me past!
    A: If you are invisible, you can sneak past.  Do so with a HideHerb or 
    Invisible spell.
    Q: How do I solve the boulder puzzle in Edinbear?
    A: See the walkthrough for a detailed solution
    Q: Where is the Final Key?
    A: The key is in the Shoal Shrine.  Sail south of the Tower of Najima and 
    you'll find the shoals.  You'll need the Dry Vase to raise the shrine from 
    the sea.
    Q: Where is the EchoFlute?
    A: In the Tower of Arp, jump down from the center of the fifth floor.  One of 
    the chests here contains the EchoFlute.
    Q: When I try to sail through this channel, something pushes me back.  How do 
    I get through?
    A: You need to use the LuvMemory right after the spirit pushes you back.  
    This will break the curse.  It can be found on the Phantom Ship
    Q: How do I find the Phantom Ship?
    A: Use the Bone to locate the ship.  The old mage on Greenlad will trade you 
    this for the Change Staff.
    Q: How can I get to the King of Samanao?  He always throws me in jail, and 
    the guards won't let me in his room at night!
    A: Climb the western tower at night and you can hop down onto the castle 
    roof.  A door here leads to the king's bedchambers.
    Q: Where is the Sword of Gaia?
    A: Search at the feet of Simon's corpse in the Shrine Jail.
    Q: Where do I use the Gaia Sword?
    A: Sail west of Baharata and up a river near the continent that Isis is 
    located on.  You should see a Volcano.  Use the sword to toss it in and clear 
    the way to Gondo.
    Q: Where is the Green Orb?
    A: Go to Tedanki at night and talk to the prisoner.  He will give you the 
    Green Orb.
    Q: Where is the Purple Orb?
    A: Defeat the Orochi in the Cave of Zipangu and then chase it when it runs.  
    When it is defeated, you will find a chest containing the Purple Orb.
    Q: Where is the Red Orb?
    A: Move the boulder outside the eastern wall of the Pirate House and search 
    that spot to find a staircase.  The Red Orb is inside a chest.
    Q: Where is the Blue Orb?
    A: Go to the temple at Luzami.  Accept the priest's challenge and go into the 
    cave.  The Blue Orb is in a chest on the final floor.
    Q: Where is the Yellow Orb?
    A: Eventually the townspeople will become angry with your dealer.  At night, 
    find revolutionists south of the jail and talk to them.  Return in the 
    morning and talk to your dealer in jail.  He will tell you to where to find 
    the Yellow Orb.
    Q: Where is the Silver Orb?
    A: Once you've gone through the Cave of Gondo, you will find a shine.  The 
    man here will give you the Silver Orb.
    Q: I have all of the orbs.  Now what?
    A: Great!  Go to Leiamland, in the southwest part of the map.  There is a 
    shrine on this icy island.  Place all six orbs on the pedestals.
    Q: How can I become a sage?
    A: Any character that has the Zen Scroll in his or her inventory can choose 
    to be a sage.  Jesters may also become a sage.  In either case, the character 
    must be at least level 20.
    Q: Where is the Sun Stone:
    A: A secret passage in Tantegal Castle's kitchen leads upstairs.  You will 
    find the Sun Stone in a chest.
    Q: Where can I find the PixyFlute?
    A: starting from the south-center of Kol's open-air bath, walk south until 
    you run into a tree.  Search for the PixyFlute here.
    Q: I can't seem to climb any higher in the Tower West of Kol.
    A: You need to leap off the northern ledge of the tower's third floor.  
    You'll find a passageway that leads up to the fifth floor.
    Q: How do I free Rubiss?
    A: Play (USE) the PixyFlute while facing her.
    Q: Where is the Rain Staff?
    A: There is a shrine just south of Mercado.  Upstairs, a Faerie will give you 
    the staff.
    Q: Where do I go to get the Rainbow Drop?
    A: There is a shrine on an island south of Rimuldar.  Here you will find the 
    man who can make the Rainbow Drop.
    Q: Why won't the old man give me the Rainbow Drop?
    A: You are missing one or more of the following items: Sun Stone, Rain Staff, 
    and Crest.  Return with all three to receive the Rainbow Drop
    Q: How do I reach Zoma's Castle?
    A: You need to use the rainbow drop on the western tip of the continent that 
    Rimuldar is on.  This will create a bridge to the castle.
    Q: I can't get anywhere in Zoma's castle!  I just keep getting stuck in 
    infinite loops!
    A: Search behind the eastern throne on the first floor of the castle.  You 
    should find a secret staircase.
    Q: Zoma is too powerful! How can I hurt him?
    A: You need to use the Light Orb at the start of the fight.  This'll weaken 
    Q: Where is the Light Orb?
    A: The Dragon Queen will give you the Light Orb.  Her castle is northeast of 
    the Shrine Jail
    Q: I've beaten the game.  Now what?
    A: Return to the Dragon Queen's Castle.  Step into the sunshine in the back 
    to reach the Sky Realm.
    Q: How do I defeat Divinegon in 15 turns?
    A: Have your main fighting types at full strength and cast TwinHits on them.  
    When Divinegon uses an Icy Pulse, quickly restore these. Give your two 
    SageRocks to those in your party who aren't doing the main fighting.  Use 
    them to heal whenever necessary.  Give WorldLeafs to each character that does 
    not know the Revive spell.  Have mages and sages cast BlazeMost as often as 
    possible.  If you average close to 500 damage per round, you'll defeat him.  
    Equip your party with items that reduce ice and fire damage, such as the 
    Dragon Armor (fire only), Dragon Robe, Light Dress, Light Armor, and Dragon 
    Shield.  This will reduce the damage you receive.  After satisfying all of 
    these conditions, remember to be as aggressive as possible.
    |3 | Walkthrough |
    Items and monsters are listed for each area.  Inns, Weapon Shops, and Items 
    Shops are listed for areas that have them.  Inn prices are for a party of 
    four, and monster listings for towns are those monsters that can be found in 
    the areas surrounding the town.
    01. Personality Test
    Items: STRseed
    Monsters: None
    In the beginning, the game will ask you a series of questions.  Eventually 
    your answers will lead you to a scenario.  How you act in the scenarios will 
    determine your personality.
    1. You will find yourself in a tower.  You have two choices here.  You can 
    jump off the edge, or you can leave through the stairs.  Jumping off the 
    tower give you a _Romantic_ personality (Those ladies really swoon over men 
    who lead to their deaths).  If you leave, you'll be _Lonesome_.
    2. You'll find that you are in a cave/dungeon of sorts.  Unlike most 
    dungeons, the dungeon master happens to provide you with signs that tell you 
    exactly how to get out of the dungeon.  If you read them all and obey them 
    EXACTLY you will end up with a _Stubborn_ personality.  If you ignore what 
    the first sign says and then fall down a pit, you'll get the _Selfish_ 
    personality.  If you fall down a pit after the second, third, or fourth sign, 
    you'll end up with a _Defiant_ personality.  (Ha! I will not obey those 
    stupid signs!)  If you try to snag the treasure chests, you'll fall down a 
    pit and get a _Foolish_ personality, because we all knew they'd be trapped.  
    Lastly, if you go to save the maiden who asks for help, you'll get to have an 
    _Honest_ personality.
    3. You'll overhear the queen talking about some plot.  If you just plain 
    leave the castle, you'll end up being _Happy_.  If you tell the main in the 
    eastern chamber that you think the king's orders should always be obeyed (by 
    answering yes twice), You'll end up with the _Sexy_ personality (female) or 
    _Lewd_ personality (male).  If you're answers to this guy disagree, you'll 
    get to be _Smart_.  If you think the king's orders can be ignored, you'll be 
    _Silly_. And lastly, saying no to the duke's stuff gives you a _Kindly_ 
    4. An old man will tell you the way out.  He'll also ask you to bring back 
    lots of boulders.  If you bring back no boulders, or you only bring back one, 
    you get to be a _Lazy_ hero.  You can be _Vain_ by only bringing two to five 
    or you can be _Diligent_ by hauling back six to nineteen boulders.  A healthy 
    amount of twenty to thirty-nine boulders nets you the _Eager_ personality, 
    while bringing back a hefty forty boulders nets you the _Tough_ personality.
    5. You are in a desert.  There are two brothers here, and one canteen.  Only 
    one could survive.  If you tell the brother to leave his brother there, you 
    are a _Bully_.  If you tell him to carry his brother, you get to be _Macho_.  
    Lastly, you get to be _Fearless_ by telling him to leave the canteen with his 
    6. You get to deliver a message for some lovers.  If you don't, you are 
    _Carefree_.  When you deliver the message, a "Yes" gets you _Weepy_, a "No" 
    gets you a _Solitary_ personality, and a "Huh?" Gets you a _Naive_ 
    7. You are a monster in a well.  You can go out and kill people.  This is a 
    fun scenario. If you attack a couple people (one or two) you can be 
    _Valiant_.  If you kill everyone, but miss the man in the inn, you are a 
    _Careless_ person.  Killing everyone on site makes you _Logical_, and leaving 
    town with the Nun dead, but the boy alive gives you a _Cowardly_ personality.  
    Lastly, if you kill three or more people and the nun and the boy are still 
    alive, you are one _Helpless_ individual.
    8.  A man forgot his purse and wants you to get it.  If you leave the town 
    without retrieving it, you are a _Timid_ person.  If you get the purse, the 
    guards apprehend you.  Pleading guilty makes you _Vain_, while pleading 
    innocent makes you an _Alert_ person.
    At this point, you have a birthday and get to meet with the king.  In the 
    dresser in your room is an STRseed.  Grab this before you go downstairs.  The 
    king gives you his blessing to fight the Demon Lord Baramos now that your 
    father supposedly died while fighting at the Giana Volcano.
    02. Aliahan
    Items: LUCKseed, TinyMedal x2, Antidote
    Monsters: Slime, Raven
    Inn: 8g
    Weapon Shop: Stick, Club, Copper Sword, Cloth Armor, Traveler's Clothes, 
    Leather Armor, Leather Shield
    Item Shop: Herb, Antidote, WarpWing, PotLid
    From the throne room floor, head to the southwest room and open the dressers 
    to snatch a LUCKseed that you might find useful.  If you talk to everyone on 
    this floor, they talk about the Cave on the Promontory and about how it's 
    connected to the Tower of Najima.  File this away for later.  Someone is also 
    convinced that Ortega isn't dead.  He realizes this is a video game, and that 
    such things are common.  Go downstairs and be ready to explore the rest of 
    the castle.
    You'll learn that a thief named Bakota made a special key that opens simple 
    locks.  Since nobody here has any talent, they all thing that this is an 
    amazing accomplishment.  If you go into the north courtyard, you'll find a 
    path that leads to a basement.  Down here is the jail.  You can talk to 
    Bakota and he'll complain about some old guy in the Tower of Najima that 
    locked him up and stole his key.  Maybe we want to head to the tower?  If you 
    head out the south passage here, you'll find a thief key door.  On the other 
    side is a path that leads to Najima Tower.  Too bad we don't have the key!  
    Going back to the first floor, in the southeast portion of it there is a room 
    with two barrels.  The western one holds your first TinyMedal.  The other 
    barrel hides an Antidote.  That's all for the castle for now.  Go outside to 
    the town.
    Apparently Aliahan ruled the world awhile back.  It also seems that it lost 
    power.  Strangely, nowhere else in the world seems to recall this ^_^.  You 
    can learn from another lady that Reeve is to the north.  In the inn, you can 
    learn about some guy who was injured while making a Magic Bomb.  The injured 
    man talks about how he wanted to go across the sea.  I wonder if the bomb is 
    connected with crossing the sea, somehow?  The old man by the well will tell 
    you that Najima Tower is on the island west of the castle, and that you can't 
    miss it.  If you walked outside, you'd see that he was right, hehe.   Search 
    the well to find that you can climb down it.  You'll find a house down there.  
    What the heck?  If you enter it, you'll find the TinyMedal Man.  He'll trade 
    you items for TinyMedals, so return to him as you find them.  The medals you 
    obtain are cumulative, so you don't have to worry about saving up for items 
    like you did in Dragon Warrior IV.  North of the well is a guy who tells you 
    that day turns into night if you walk around outside for long enough.  No 
    kidding!  Apparently, he thinks you are an idiot.  North of him is a church.
    Stop by your house to raid it for goods.  There is an Herb in the southern 
    barrel on the first floor, and you can swipe your grandfather's life savings 
    from his dresser.  After you steal his five gold, he can no longer by food 
    and will be forced to start eating the furniture.  No, really, he doesn't 
    mind you stealing his money.  You can also get a free nights rest if you talk 
    to your mom when you're in town.  You see, in RPGs, Inns and beds and tents 
    are magical things that completely heal ALL of your wounds and restore your 
    mind to full strength.  Thus, by resting you'll have your HP and MP 
    completely restored.  I wish it worked that way in real life.
    In the northwest part of the town is the tavern.  There are 25g in a barrel 
    here that you can feel free to swipe.  Upstairs you can register party 
    members.  Strangely, you can't name people certain things.  In game names, 
    like Eric and Loto are forbidden, as well as certain expletives.  However, 
    some things slipped through their censorship operation.  Weird.  If you 
    really want to, you can have a party of people named ????, 1337, and Blah, 
    though.  Once you have the party members registered, you can go downstairs 
    and talk to Ruisa in the northwest part of the first floor, she'll add 
    members to your party and dismiss others.  When you have your party 
    assembled, you can buy equipment at the weapon shop, and then leave town to 
    fight monsters and gain levels.
    The game recommends a part of a warrior, cleric, and mage, but I prefer a 
    fighter, thief, and mage.  Either way, it is your choice in the end.
    After awhile of wandering around the outside, the grass will turn dark green, 
    and then a weird bright kind of blue.  This is evil, killer goo that seeps up 
    from the ground to engulf the world in a blue gooey evil mess.  Actually, 
    night fell.  Unfortunately it fell on your third party member, squashing him 
    completely.  Now that it is night, head back into Aliahan.  Remember the guy 
    who thought you were an idiot and told you that night eventually occurred?  
    Go to his house.  You can now raid it and steal everything he owns.  As 
    revenge, of course.  Go upstairs and grab his TinyMedal from the eastern 
    dresser.  That'll teach him to insult you!  Someone here finds that when he 
    goes to bed and then wake up, that it is morning.  This is quite possibly the 
    most brilliant observation that anyone in this game will make.  Take this as 
    a warning.
    03. Reeve
    Items: Muscle Book
    Monsters: Raven, Slime, HornyHare, Anteater, Babble, StingWasp, Froggore, 
    Magician, Almiraj
    Weapon Shop: Bronze Knife, Copper Sword, Sickle, Training Suit, Leather 
    Armor, Turtle Suit, Leather Hat
    Item Shop: Turban, Herb, Antidote, Repellent, WarpWing
    Once you are really sick of Slimes and Ravens, head north of Aliahan and 
    cross the bridge there.  Head a bit west and then north and you'll see a 
    town.  This town is Reeve.  You can wander outside the town to fight... 
    Ravens and Slimes... and HornyHares (the most inappropriate monster name 
    ever) and Anteaters.  There are harder monsters to the east if you want to 
    fight something more challenging.
    Inside the town, you can learn that people who want to travel away from 
    Aliahan look for the Magic Bomb.  The bookcase in the building next to the 
    item shop holds a Muscle Book.  Lastly, there is a weakling who cannot move a 
    simple boulder in the southeast part of the town.  Move the boulder and 
    search the spot it was on for a TinyMedal.  The man here just talks about how 
    awesome you are. :)
    You'll want to stock up on the best weapons and armor here.  This goes 
    without saying for every new place we'll visit.
    04. The Cave on the Promontory & The Tower of Najima
    Items: Herb, Traveler's Suit, TinyMedal, WarpWing
    Monsters (Cave): Slime, Raven, HornyHare, Anteater
    Monsters: Tower: Raven, Froggore, Anteater, Babble, Butterfly
    Inn: 8g
    When you are ready, head south of Reeve and stick along the western shore of 
    the lake that is east of Aliahan.  You'll see a cave here on the Promontory.  
    Enter this to begin your journey to the tower.
    The first floor is a very simple square room.  Walk down the stairs in the 
    opposite corner.  Here, walk east down the passage, and it'll curve north 
    into a room.  Take the southeast exit to reach a room that has a chest.  In 
    games such as this, you will constantly encounter random chests in caves that 
    people leave there just for craps'n'giggles.  Take the Herb from the chest 
    and return to the room that you just came from.  This time, take the north 
    exit of the room, and follow it to yet another big room.  This room has a 
    chest laying in plain view.  You can procure a nice, healthy Traveler's Suit 
    inside.  Take the north passage in the room to enter yet another room with a 
    chest.  This one contains 56g.  Head back through the entrance you used to 
    enter this room and immediately take the eastern passage to reach a staircase 
    This is the tower's basement. Head east and you'll come to a room with a 
    staircase leading up.  This leads into the first floor of the Tower of 
    Najima.  Let us ignore it for now and point out a few other things.  If you 
    keep heading east, you'll come to another staircase up.  This goes to the 
    basement of Aliahan's castle.  We'll need the Thief's Key to get through the 
    door there, though.  If you head north, you'll see that there is a room to 
    the west.  The chest here contains 32g.  The path also curves east.  Down 
    this hallway is a Thief Key Door that you cannot yet open, and a staircase 
    up.  This staircase leads to the patch of grass in the forest southeast of 
    Reeve (you might have seen it.)  You could have also come to the tower by 
    this route, but you'd be backtracking if you wanted the treasure from the 
    Go up to the first floor of the tower.  Walk north through the doorway above 
    the dragon statues.  Then, on the second doorway on the west side of the 
    building that you encounter as you walk north, there is a stairway leading 
    down to an Inn.  Use it if you need to be healed, although I hope you won't 
    have to by this point.  This is a mysterious inn, which can stay in business 
    even though it is located in a MONSTER-INFESTED tower that almost nobody ever 
    visits.  Go back upstairs and walk directly east from this room.  You'll find 
    another room with a staircase leading up.  Use those stairs to reach the 
    second floor
    Walk west into another room, then north into a little intersection.  Walk 
    west to enter a room with a chest that holds a measly 40g.  Then go back and 
    walk west into a room with a staircase leading up.  Use this staircase.  You 
    will be in a lone room with a chest.  Grab the TinyMedal and walk back 
    downstairs.  Head back to the room with the stairway that we used to 
    originally enter this floor.  This time, walk all the way south, then all the 
    way west and walk north to the room there (Be careful not to fall off the 
    edges).  Walk up the stairs here to the third floor.
    Follow the path from the staircase north.  When you can go eastward, do so.  
    Ignore the first room to the south and go south at the second room to grab a 
    WarpWing (Room entrances look like an unfinished edge in the normal wall and 
    aren't too hard to spot).  Go back to the first room that we passed and enter 
    it for a staircase up to the fourth floor.  There is an old man here.  Talk 
    to him and an exclamation point will appear above his head.  None of this 
    should seem unusual to you, since such things often happen in real life.  
    Why, just the other day, my friend Lenny had three pop up above him in a one-
    hour period of time!  He'll also talk about how he constantly dreams about 
    you, and gives his Thief's Key to you while telling you about personality-
    changing books.  Toss it in your back and steal his Tomboy Book from the 
    western bookcase.
    There are a few ways to exit here.  You could climb down the tower and use 
    the cave to exit.  You could leap off the tower and enter it to use the cave 
    to exit.  Or you could leap off the edge and use a WarpWing (or a Return 
    spell, if you know it) to return to Aliahan (or Reeve).  I recommend the 
    05. Thief Key Stuff
    Items: TinyMedal, Wooden Hat, AGLseed, INTseed, Magic Bomb, Antidote
    Monsters: None
    Return to Aliahan castle to loot some new areas. Walk over to where the 
    princess is in the north courtyard.  To the west of her should be a thief key 
    door.  The man here talks about breaking the sea on the traveler's gate with 
    a Magic Bomb, and how there's an old guy in Reeve who studies Magic Bombs.  
    You can swipe a TinyMedal from the dresser here.  That makes five TinyMedals.  
    Go to the TinyMedal Man to receive your first prize: The Spiny Whip.  Whips 
    are wonderful weapons that can hit an entire group of enemies, doing 
    progressively less damage to each on after the first.   Their only downfall 
    is their inability to critically hit.  A man in the southeast corner tells 
    you that Magic Bombs are used to smash walls.  A woman outside the walls just 
    northeast of this room will tell you that in the past, there was a traveler's 
    gate at the far east of the continent if you tell her you came out here just 
    to see her.
    Go to the patch of grass southwest of Reeve.  Walk down the passage and open 
    the thief's key door there.  Inside are two chests.  There is a Wooden Hat in 
    the western chest, and an AGLseed in the eastern chest.  In reeve, open the 
    thief's key door in the inn to find directions to a spring in the eastern 
    part of the continent.  This is the Tempt Cave.  In the northeast part of the 
    town is a house with a thief's key door.  Enter to find a huge pot.  There is 
    an INTseed in the eastern vase on the first floor.  Go upstairs and an old 
    man who decides that because Ortega's daughter (or son) barged into his 
    house, he must give you the Magic Bomb.  Swipe the antidote from his dresser.
    06. The Tempt Cave (or the Cave formerly of Enticement)
    Items: WarpWing, TinyMedal, MagicMap, Antidote, Knife
    Monsters: StingWasp, Echidna, Almiraj, Butterfly, Magician, Catapila, Babble
    Follow the directions of the guard at the inn to reach the spring (Go east of 
    Reeve, then south).  Along the way you'll find a small shrine.  The man here 
    tells you to go to the Tempt cave by the spring with your Magic Bomb.  There 
    is a WarpWing in the western vase, a TinyMedal in the eastern vase, and a 
    book about whips and boomerangs in the bookcase.
    North of here is a spring.  At the back of the spring is a staircase leading 
    down to the tempt cave.  Naturally, and old man is here to tell you that the 
    stairs are sealed by a wall.  As if you couldn't notice that yourself.  Walk 
    down to the wall and use the Magic Bomb to blow it up.  Boom!  There by the 
    stairs that contains a MagicMap (of the world).  Take it and be prepared to 
    consult it often.  Go down the stairs.
    There are many pits on this floor.  Don't fall down them.  If you do, the 
    staircase back up places you just to the east of where you stair this floor.
    Keep heading north until you are about to fall into a pit.  The path east of 
    the pit curves around to the north side of the pit.  When you are on the 
    north side of the pit, head north until you run into a wall (Ouch!).  Walk 
    west to reach a chest containing an Antidote.  Then, walk west all the way.  
    From here, walk south until the passage curves west.  Walk west until you 
    reach the first intersection, being careful not to step into a pit. Head 
    north at the intersection and take the first western passage to a chest that 
    stores a Knife.  Go back to the intersection and walk north, following the 
    path west and then north to a staircase.
    Downstairs, take the western path to its end to reach the traveler's gate.  
    This will take you to a small patch of grass south of Romaly.
    07. Romaly
    Items: MoonHerb, Antidote, Toughness, Smart Book, TinyMedal x3, Leather Hat, 
    Cheat Book, Token
    Monsters: Manabat, Almiraj, Catapila, PutrePup, Magician, VenomToad, 
    Inn: 12g
    Weapon Shop: Knife, Sickle, Spear, Leather Armor, Shell Armor, Chain Mail, 
    Bronze Shield
    Item Shop: Iron Apron, Leather Hat, Herb, Antidote, Repellent, WarpWing, 
    Head north to Romaly.  There's some strange rumor going around that a hero 
    from Aliahan is supposed to come and defeat the Demon Lord.  I wonder who 
    that could be?  Downstairs in the weapon/item shop you can find a battle 
    arena.  You can bet on monster fights here and rack up gold if you are lucky.  
    At the church, you learn that Kazave is to the north.
    A dresser on the first floor of the inn holds a MoonHerb; the upstairs 
    dresser has an Antidote.  In the church, the dresser has a Toughness, which 
    gives a character extra vitality and makes them Diligent.  The center 
    bookcase has a Smart Book (This is a book that homes in on its target).  The 
    house west of the pond has a TinyMedal in its northern vase; you can find a 
    Leather Hat in the dresser.  Head up to the castle gate, but don't enter yet.  
    Walk east of the gate and search one square east of the torch you find so 
    that you can pick up another TinyMedal.
    Enter the castle.  A guard complains that monsters are hard to the east, and 
    that you should go north first.  The old man at the top of the eastern tower 
    mentions that his son likes to play a lot, and that this habit remains even 
    though his son is now king.  Remember this.  In the western tower you learn 
    that Shanpane Tower is to the west.  The prisoner at its top tells you that 
    Kandar is holed up in Shanpane Tower with a bunch of goons.  He suggests that 
    you go punish him.  Who is Kandar?  Now go to the throne room and talk to the 
    king.  Like most kings, he will tell you what experience you need for your 
    next levels, and then save your game.  And then he'll complain that Kandar 
    stole his crown, and that he wants it back or he'll throw a hissy fit.  If 
    you get it back, he says he will reward you, so we may as well try.
    In the southeast courtyard on the first floor, search the corner where the 
    two lines of bushes meet to get a TinyMedal.  You can find a Cheat book in 
    the king's father's bookcase, and a Token in his dresser.  That's all there 
    is in the castle to loot at the moment.
    08. The Forest North of Romaly: Pachisi 1
    Items: Token
    Monsters: None
    Heart almost directly north of Romaly for a while and you'll see a shrine in 
    a forest near mountains.  Enter to find your first Pachisi Track.  You can 
    find a token on the altar in the eastern room on the first floor.  There is 
    not too much to this track.  You might like the Wooden Boomerang that can be 
    found on the track.  You get a Steel Sword and 500g for winning.
    09. Kazave
    Items: TinyMedal, LifeAcorn, Fur Hat, Boxers, Token, Club, Poison Needle
    Monsters: PutrePup, Catapila, KillerBee, Army Crab, Butterfly, RogueNite
    Inn: 16g
    Weapon Shop: Spear, Iron Claws, Chain Whip, Iron Armor, Fighting Suit, Bronze 
    shield, Scale Shield
    Item Shop: Wooden hat, Herb, Antidote, Repellent, WarpWing, MoonHerb, 
    Keep walking north, into the mountainous region and you'll see a town.  This 
    is Kazave.  Here, you'll learn that Noaniels is to the north, and that 
    Shanpane Tower is to the west.  The man in the graveyard talks about dead man 
    who killed bears with his fists.  If you come back at night, the ghost of the 
    fighter tells you he used Iron Claws.  If you have a fighter, you might want 
    to pick some up :).  There are rumors at the tavern that there was as village 
    put to sleep for angering some elves, those nasty elves.  An old man in the 
    town preaches the joys of poison needles, and how cowardly weaklings can use 
    poison to slay strong monsters.  ...or something like that.
    Search at the base of the eastern gravestone in the cemetery to find a 
    TinyMedal.  This is your 10th TinyMedal.  Feel free to return to Aliahan to 
    collect your garter, which gives a female a little extra defense and makes 
    them Sexy.  If you walk around to the back of the tavern you can find a 
    secret stairway up to the second floor.  There is a LifeAcorn in the north 
    barrel and a Fur Hat in the eastern dresser.  The item shop's dresser 
    contains some Boxers.  The eastern dresser in the Inn contains a Token.
    At night, you can go upstairs in the tavern to learn that a colony of elves 
    live in a forest west of Noaniels.  You can also steal the item shop owner's 
    Club and Poison Needle.
    0A. Noaniels
    Items: STRseed, MoonHerb, Kilt, AGLseed, Tragic Book
    Monsters: VenomWorm, GasCloud, PutrePup, RogueNite, MadRaven, MadHound, 
    Shadower, ArmyCrab
    Item Shop: Steel Sword, Wizard Staff, Evade Clothes, Repellent, WarpWing, 
    MoonHerb, SpiderWeb
    Travel north of Kazave and you'll soon see this village.  Talk to everybody 
    and find out that they are all asleep. Zzz...  Unfortunately, you cannot buy 
    any of the items or sleep at the Inn.  Doh!  There is one person awake here.  
    He is in the southwest house.  He wants you to return the dream ruby to the 
    elves so that the town can wake up.  He also tells you that Elvenham is to 
    the west.
    In the northeast house, there is a STRseed in the vase.  Upstairs in the inn, 
    the eastern dresser in the bard's room has a MoonHerb.  The dresser in the 
    western room has a Kilt.  A vase in the southwest house's first floor 
    contains an AGLseed.  There is a Tragic Book upstairs in the eastern 
    0B. Elvenham
    Items: TinyMedal
    Monsters: VenomWorm, GasCloud, PutrePup, RogueNite, MadRaven, MadHound, 
    Shadower, ArmyCrab
    Travel west of Noaniels.  You will see a cave.  Also, near the cave is a 
    patch of grass in a forest.  Like most patches of grass in forests, this 
    hides a secret.  That secret is Elvenham.  Nobody lives here except paranoid, 
    racist elves.  They hate humans and they are afraid that people are going to 
    come and get them.
    There is one human here.  Apparently his son ran off with the elf princess.  
    If you talk to the queen, she'll at least mention that some Noaniels man ran 
    off with her daughter and the precious Dream Ruby.  Naturally, she blames the 
    human for tricking her daughter, because as we all know, humans are evil mean 
    things that have no regard for other races. (I'm not entirely sure if I am 
    being sarcastic there, actually.)
    There is a TinyMedal here, in a spot that is almost impossible to describe. 
    West of the king, on her level, there is a little niche that is a 1x1 square.  
    Search here for the TinyMedal.
    Here is a map: (x marks the spot).
         _      _
     _ _|x|_   | |
    |       |__| |
    |            |
    0C. Cave Near Elvenham
    Items: Repellent, Spear, STRseed, Rosary, Leather Dress, DreamRuby
    Monsters: Toadstool, MadHound, Vampire, Carnimoth
    It's easy to locate this cave.  It's right near Elvenham ^_^.  You could call 
    this Noaniels Cave, too, I suppose.  You star tout by walking south.  You 
    could walk north, but you wouldn't get very far, since there is a wall there.  
    Take the first west you come to and you'll enter a room with a treasure 
    chest.  Opening it nets you 288 more gold.  Continue south on the main path, 
    ignoring the next west you come to.  There is only an old man there who tells 
    you that there is a healing spring somewhere in this cave.  Eventually, the 
    path will curve east.  Go north into a room once you can.  The chest in there 
    has some Repellent.  Go back out and travel all the way south to a staircase.  
    Walk down the stairs.
    Walk to the west end of this passage and go down the stairs you'll find.  
    Follow this path, collecting the TinyMedal from the chest, and head up the 
    stairs.  And, yet again, walk down this passage and head up the stairs to the 
    first floor.  Walk west to go down some more stairs.  There.  Now that we're 
    down that little treasure side trip, we can get back to what we mean to do.
    You are standing by the healing spring.  Walk around and step in the magical 
    glowing spot.  Your HP and MP will be restored.  Level up around here if you 
    wish.  When you are finished, take the west exit from the room.  From here, 
    travel all the way north until you can't anymore.  Take the western path to a 
    room with a chest that stores a Spear.  Then take the eastern path to a room 
    with a chest containing a STRseed.  Walk back to the intersection and go 
    south into the big room.  There should be an exit to the west that you passed 
    on your way up.  Walk down that path and follow it to a room with a staircase 
    leading down.  Use that staircase.
    Head north and then follow the big path west.  You should see a staircase 
    leading down.  Ignore it for now.  You'll be on a small island in an 
    underground lake, but it's a dead-end.  You'll want to be down there, but 
    we'll need to use another path. Head south of the staircase you found, and 
    then take the east path to a chest containing a Rosary.  After getting this, 
    returning to that staircase you found.  Travel west once more.  At the end, 
    walk a little bit south, then head west, and then all the way south.  At the 
    end of this hall way is a chest that holds 224g.  Walk back north and head 
    east at that intersection.  Then travel south, and at the end of the hall, 
    head east into the side passage.  A chest here holds a Token. Walk out of the 
    little alcove and head north, moving east at the next opportunity.  Here is a 
    chest with a Leather Dress.  There is also a stairway down.  Use these 
    Follow the path to a ring of stones that have a chest in their center.  Open 
    the chest to find the DreamRuby!  You'll also find a note.  Apparently the 
    couple was really in love, and drowned themselves in the underground river 
    because the elf queen didn't approve.  Now, I've never eloped before, but I 
    would assume that if one's parents did not approve, that one would not think 
    to drive into an underground lake with his/her mother's prize jewel and drown 
    myself.  But maybe elves and humans of long ago thought differently.  Either 
    way, you have the jewel.  Take it back to the elf queen and she'll learn that 
    because of her disapproval, her daughter and lover committed suicide.  She'll 
    then proceed to blame it all on humans and give you some Wake Dust.  You can 
    then go back to Noaniels and wake some sleepy people up.
    In Noaniels, you'll learn that the tower was put to sleep shortly after 
    Ortega left and that he was headed towards Ashalam on rumors that the Magic 
    Key was there. You'll also learn that it is a town east of Romaly.
    0D. Tower Shanpane
    Items: Bronze Shield, Golden Crown
    Monsters: Manabat, KillerBee, ArmyCrab, GasCloud, BigShroom, VenomWorm, 
    Head west of Kazave, and you'll eventually reach the Shanpane Tower.  From 
    the entrance, head northeast.  You will enter another room, head southeast.  
    There is a staircase in this room.  Ignore it for now, and exit the room by 
    going west.  Curve south and then east and you'll reach a treasure chest that 
    holds 430g.  Now go back and up those stairs.
    Head west out of this room, and travel north.  Stick along the wall and 
    you'll be able to enter a room at the north end of the floor.  There is a 
    staircase up to the third floor here.
    Head east and then north and you'll reach a room with a treasure chest.  This 
    chest has a Bronze Shield in it.  Then head west from the staircase and curve 
    clockwise around to the last room, in the northwest part of the floor.  The 
    stairway to the fourth floor is in this room.
    Head to the front of the room on this floor and use your thief's key to open 
    the door.  Walk up the stairs to the fifth floor where some goons will run up 
    to the next floor to inform their boss.  Head up the stairs on this floor.
    Here, you'll find Kandar.  He'll open a pit below you.  Climb back up to find 
    that he's not there...  Where could he have gone?  Look around the room.  Do 
    you see anything obvious?  Follow him and be prepared for a fight.  Cast 
    increase to improve your defense and kill off his goons first.  Then Kandar 
    should be easy if you heal occasionally.  When you win, you'll be able to 
    grab the Golden Crown from his chest.
    0E. Becoming King
    Items: None
    Monsters: None
    Return to Romaly and give the king back his crown.  To show his recognition 
    of your heroics, he asks that you become king.  If you say No enough, he will 
    agree to let you stay an adventurer.  However, if you say Yes, you'll get to 
    wander around being king for a while :).  People will praise and practically 
    worship you.  You get to be a rude snob and look down at people.  It's nice.  
    However, you can't finish the game like this.  So once you get bored, find 
    the king and tell him that you don't want to rule anymore.  He'll agree to be 
    king again.  Whenever you save your game at Romaly from now on you'll be 
    offered the kingdom again. Hehe.
    0F. Ashalam
    Items: BugPowder
    Monsters: Wild Ape, Vampire, GasCloud, MadHound, CatFly
    Inn: 28g
    Weapon Shop (Day): Chain Mail, Iron Armor, Bronze Shield, Scale Shield, Iron 
    Apron, Fur Hat
    Weapon Shop (Haggle): Wizard Staff, Holy Spear, Iron Axe, Skirt, Black 
    Clothes, Iron Helmet
    Weapon Shop (Night): Knife, Sickle, Spear, Chain Whip, Iron Claws, Iron Axe
    Item Shop: Antidote, MoonHerb
    Item Shop (Haggle): Herb, Antidote, Repellent, WarpWing, SpiderWeb, Gold 
    Set out east of Romaly, and cross the bridge you'll find.  Keep heading 
    southward (and just a bit east) and you'll reach Ashalam.  Some shops require 
    you to haggle.  Just keep going lower until you will buy the item.  However, 
    the lowest price is always twice what you could buy it for elsewhere.  You 
    decide if it is worth the price to get the item now.
    This town has two sides to it depending on if it is day or night.  I shall 
    start out in the day.  Here, you can learn that in the desert to the west is 
    a kingdom named Isis.  There is talk that Ortega went south to find a key.  A 
    guard at a closed weapon shop says that if you go south through the desert 
    you'll find a cave in a swamp near the mountains.  Apparently the old guy 
    there knows about the Magic Key.  There is BugPowder in a dresser in the inn.
    At night, you can enter a building in the western part of town.  Upstairs, 
    you can snatch a token from the dresser.  If you are male, the dancer in the 
    courtyard will offer to give you a powder-puff massage.  It's a bit of a 
    humorous scene.
    That's about it for Ashalam for now.  Walk southwest of the city to find a 
    special place.
    10. Forest Near Ashalam: Pachisi 2
    Items: TinyMedal x3
    Monsters: None
    The shrine in the forest southwest of Ashalam is the second Pachisi Track. On 
    the first floor, search the southeast corner of the western center blue 
    square for a TinyMedal. You can find a TinyMedal in a vase on the track, and 
    you'll get one for reaching the goal.  You'll also get a mace at the goal, 
    which is a good whip for your priest.
    11. Desert Cave
    Items: Token, TinyMedal, Tomboy Book
    Monsters: None
    Head west of the Pachisi Track and then south once you reach the desert.  If 
    you follow the mountains, you'll see a cave in a swamp.  Enter it.  The old 
    man here will tell you where the Magic Key is.  Then he'll tell you to go to 
    Isis, in the desert.  After learning this, repay him by stealing all of his 
    stuff.  Apparently this is the proper form of payment in this world.  The 
    western Dresser has a Token inside.  The western vase has another TinyMedal.  
    You can get another Tomboy Book from the eastern bookcase, too.
    12. Isis
    Items: TinyMedal x2, Boxers, Starry Bracelet, Token, Defy Book, Brave Book
    Monsters: HellCrab, BigShroom, Flamepede, CatFly, CarniMoth, MummyMan
    Inn: 40g
    Weapon Shop: Steel Sword, Holy Spear, Iron Axe, Iron Armor, Silk Dress, Iron 
    Shield, Iron Helmet
    Item Shop: Turban, Herb, Antidote, Repellent, WarpWing, MoonHerb
    Walk east from the cave and then head north when you see the oasis.  Step on 
    the grass in the southwest corner to reach the town and castle of Isis.  
    Here, you can learn that the queen is beautiful.  The conversation goes 
    something like this: "Did you know our queen is beautiful?"  "Why, yes! I 
    did! This is an RPG! The queen is always beautiful in an RPG!"  You can also 
    learn that in the northern part of the desert is a Pyramid.  Apparently the 
    late Pharaoh was buried there.  Some guy named Sokras is waiting for 
    The vase in the building just south of the weapon shop has a TinyMedal.  
    Upstairs in the weapon shop owner's house, you can grab some Boxers from the 
    western cabinet.  By some odd dimensional stretch made possible by this being 
    a video game, the upstairs of this building is a lot big than the ground 
    floor.  You can search at the base of the middle tombstone in the graveyard 
    for a TinyMedal.  You can find a Brave Book in the well.  There is a monster 
    arena just north of the entrance to this town.
    Walk to the castle.  After going through the initial gate, travel west and go 
    through the gap in the pillars here.  Travel all the way north until you 
    reach a staircase leading down to the basement.  Walk east and then north 
    once you can.  Go down the stairs to the tomb and open the chest.  You'll get 
    the ever-powerful Starry Bracelet.  A spirit will appear and ask if you took 
    the item.  If you're honest, he'll thank you for your honesty and let you 
    keep it.  If you lie to him, he'll fall for it and let you have it.  This 
    teaches us that lying is okay. *scratches head*
    Go to the main entrance of the castle and head north this time, into the main 
    part of the castle.  Here, you learn that the pyramid is rigged with traps.  
    This doesn't seem unusual.  You'll also learn that there are places in the 
    pyramid where spells do not work.  It is best to bring many herbs.  The 
    northeast room has a Token in the western dresser.  The bookcase in the 
    southeast room has a Defy Book for your enjoyment, too.  Go upstairs and to 
    the northeast room where the children are.  There song is as follows: "Round 
    buttons are magic buttons. Round buttons open a door.  From west of east to 
    east of west.  From west of west to east of east."  Remember this, because 
    someone tells you that this song is the key to the pyramid.  The queen here 
    thinks her beauty is useless.  This is also typical of RPGs.  She'll save 
    your game, though.
    13. The Pyramid
    Items: INTseed, TinyMedal x3, MagicKey, WarpWing, STRseed, AGLseed, Skirt, 
    Ruby Ring, StoneWig, Flashy Coat
    Monsters: MummyMan, TrickBag, KingToad, Mummy
    Walk directly north of Isis and you'll encounter the pyramid.  There are many 
    traps inside to thwart you.  Walk north into the pyramid.  At the first 
    intersection, there is a pit in the center two squares.  Be sure to walk 
    around them.  If you fall, head to the southwest corner of the basement.  
    There will be a passage to the outside wall of the pyramid from there.  The 
    chests down the east and west passages at the first intersection are empty.  
    Head north to the second intersection, which has hidden pits in the same 
    location.  To the west, there are three chests.  Each one is a Cannibox, 
    except the north chest, which is empty.  North is a dead-end, and east will 
    lead you to a staircase up.  Use that staircase.
    The second floor is a maze.  Walk south to the first second, then travel all 
    the way west to a wall.  Walk south to a chest that contains an INTseed, and 
    then walk all the way north, and turn east at the corner.  Go down the stairs 
    here.  The western chest in this room is a Cannibox.  The other is empty.  
    Walk down the western passage and open the chest you'll find to procure yet 
    another TinyMedal.  After this, go back to the second floor.  Follow the 
    passage to the first intersection, then travel east.  Once you are able to, 
    travel south, and then east again when you run into a wall.  There should be 
    a staircase here.  Walk up to the third floor.
    The left and right passages will lead two places.  If you go north at their 
    ends, you'll find a staircase to the fourth floor.  However, you need the 
    magic key to do anything on that floor.  If you go south at their ends, there 
    will be two niches on each side.  If you walk into them, you'll find round 
    buttons.  Use the combination in the children's song to open the sealed door 
    that is to the north of the stairway in this level.  If you push them in an 
    incorrect combination, a pit opens up and drops you to the third floor.  Once 
    you've gotten the combination correct, walk up the northern passage in the 
    third floor to find the MagicKey and a VITseed.  Now, go to one of the 
    staircases that lead up to the fourth floor and open the door on that level.  
    There is a large amount of treasure on this level.
    When you search each chest, four MummyMen will attack you.  Be prepared.  
    Starting from the northwest hest and going clockwise, the chests contain 
    176g, WarpWing, STRseed, 80g, AGLseed, 112g, Skirt, 304g, Ruby Ring, 56g, 
    TinyMedal, StoneWig.  Go to the southern part of the room and up the 
    staircase to the fifth floor.  The lone chest here contains a Flashy Coat.  
    Travel up the stairs to the roof. Walk west along the ledge and then north 
    once you can.  At the end of the ledge is another TinyMedal.  Jump off the 
    ledge and begin your tour of the realms you've visited.  Since you have 21 
    TinyMedals by now, why not start in Aliahan?
    14. Using the Magic Key
    Items: Hero Ring, AGLseed, STRseed, Lune Rod, Joke Book, TinyMedal x3, Silk 
    Dress, INTseed, Ruby Ring, Tiara, LifeAcorn, Wizard Ring, Golden Claw
    Monsters: None
    In Aliahan's castle, there is a magic key door preventing access to the 
    treasure room.  Not anymore!  Proving that RPG people like the hero to steal, 
    the guard says he won't look while you're in the room.  Why a nice guy!  You 
    can snatch (top-left to bottom-right) 128g, 336g, a Hero Ring, AGLseed, 
    STRseed, and Lune Rod.  Return to Ashalam and explore the town at both day 
    and night.  You will learn that a cave northeast of Ashalam leads to the 
    eastern realms, and that you need a hobbit to guide you.  Apparently, the 
    hobbit there, Norud, doesn't like to help people, but is friends with the 
    king of Portoga.  In the northwest of the town, there is a building requiring 
    the magic key to enter.  Upstairs, you can steal a Joke Book from the 
    bookcase.  On the northeast blue square, you'll also find a hidden TinyMedal.  
    If you come here at night, there is a Demonite that was pretending to be a 
    Now, return to Isis.  You'll need to return at night to accomplish anything 
    new.  Go to the castle treasure rooms.  The guards sleep at night.  The 
    chests in the western room, from northwest and clockwise, contain a Silk 
    Dress, 72g, INTseed, and a Ruby Ring.  The eastern room, by the same pattern, 
    contains a Tiara, LifeAcorn, 80g, and a TinyMedal.  Visit the queen in her 
    bedroom at night and talk to her.  Then search behind her bed to find a 
    Wizard Ring.  Finally, return to Romaly.  At the north end of the castle's 
    first floor is a silver door.  Open it and search the bush that is closest to 
    the pond on its eastern side.  You'll grab a TinyMedal for doing so.  You'll 
    also learn that Portoga is a ship-making kingdom.
    Back in the Pyramid, you can search the basement to find a secret passage 
    down to a second basement.  You'll need the magic key to get the treasured 
    Golden Claw.  However, once you've desecrated the tomb, you'll get attacked 
    almost continuously while you are inside the pyramid.
    15. Romaly Shrine
    Items: None
    Monsters: None
    Follow the coast east of Romaly; you'll hit the shrine after a short walk.  
    There is not much to do here until we get the final key.  Just use your magic 
    key and head to the other side of the riverbank to continue on to Portoga.
    16. Portoga
    Items: TinyMedal x2, Token, STRseed, Tragic Book, King's Letter, Tattoo, 
    VITseed, Mist Rod
    Monsters: Druid, MadHound, MadRaven, RogueNite, Toadstool, Vampire
    Inn: 40g 
    Weapon Shop: Steel Sword, Iron Axe, Steel Whip, Iron Armor, Iron Shield, 
    Black Garb
    Item Shop: Herb, Antidote, Repellent, WarpWing, MoonHerb
    Portoga is a town with a castle in it.  Here, you'll here talk bout a couple 
    that is no longer seen, as well as clues that the king loves pepper, which is 
    sold in the east.  Since most people are powerful heroes, the journey is 
    dangerous, and so the king is forced to eat bland food.  Someone else 
    mentions that if you had a ship, you could travel the world.  Oddly enough, 
    there is a dock here.  I wonder if you could get a ship...
    Behind the Inn is a little horse pasture.  Try searching around the bushes to 
    find a TinyMedal.  You can also look in the inn's dresser to grab another 
    Token.  A short walk northwest of the Inn lays a building.  Upstairs, you 
    meet a girl named Sabrina who pines for her long lost lover (could she be one 
    of the lovers that met by the water?).  You can also grab a STRseed from the 
    western hanging sack in the southern room.  Lastly, head north of the horse 
    pasture and then west above the castle, eventually you can head south and 
    down some stairs.  An ex-priest sits here whining about a great swordsman and 
    his beautiful lover and how Baramos put a curse on them (Read: defeat 
    Baramos, break curse).  Being the kleptomaniac hero that you are, feel free 
    to help yourself to the TinyMedal Mr. Priest was cooking in his pot, as well 
    as the Tragic Book on his bookshelf.  He won't miss them.
    Now that you've pillaged the town, it's time to move on to the castle.  Here, 
    the king whines about how bland his food is without pepper, and gives you a 
    letter so that the stuck-up hobbit will let you through so that you can risk 
    your neck getting it for him.  You see, that's what kings do.  Of course, he 
    is willing to trade you a ship for some pepper, so you might be inclined to 
    do so.  While you are at it, hire a shrink for the king.  His Chancellor is a 
    bit more competent and will save your game for you if you ask nicely.  You'll 
    also hear about a temple in the east that lets people change classes.  Damn, 
    the east is a happening place, isn't it?
    If you like to be electrocuted, go after the three chests here.  They contain 
    a Tattoo, VITseed, and Mist Rod, from west to east, respectively.
    If you come back at night, you can meet Carlos in the horse pasture where the 
    horse was standing earlier.  He asks you if you know Sabrina.  Either way, he 
    weeps for her.  You can then go visit Sabrina.  She'll say "Meow."  
    Apparently she lives a secret life as a cat.
    Cast return and head to Ashalam.
    17. Cave of Norud
    Items: LifeAcorn, Training Suit, Club
    Monsters: None
    A short hop and skip to the northeast and you'll be in Norud's grumpy home.  
    Dive into his well and search the northeast corner to find a LifeAcorn.  Feel 
    free to steal his training uniform and club from the chests by his bed.  He 
    won't yell at you for stealing.  Talk to Norud so that he can yell at you to 
    go out, and then wave the letter in front of his face (Read: USE the item 
    while facing him) and he'll rant about how he can never refuse the king. 
    Follow him and he'll break open a rock wall with his head.  You see, Norud is 
    really a hobbit android from the future, designed to break down solid rock 
    with his head of destruction.  Strangely, he knocks down a wall that is a 
    longer route than if he had just knocked down the eastern wall, but we'll 
    ignore this for now.  Continue on through the boring passage and up the 
    stairs to the land of Baharata.  If you head south and east, you'll reach the 
    town of Baharata.  For now, let's head north-ish to the Shrine of the Cape of 
    18. Cape of Olivia Shrine
    Items: None, yet
    Monsters: None
    Inn: 40g
    There really isn't anything here except an inn and two doors locked with the 
    final key, however some information can be gathered here later, so it's a 
    good thing to remember it's existence now.  Rest if you fell asleep during 
    the battles on the way here, and head south the east to Baharata (One of the 
    coolest town names in the game.  Say it out loud a few times, and try 
    different tones of voice.  It's fun).
    19. Baharata
    Items: TinyMedal, Traveler's Clothes
    Monsters: HeatCloud, Catfly, Vampire, DeadHound, DeadStool, Antbear, 
    Inn: 48g
    Weapon Shop: Mace, Shears, Force Staff, Steel Armor, Magic Shield, Black Hat
    Item Shop: Herb, Antidote, Repellent, WarpWing, MoonHerb, SpiderWeb
    A quaint little town known for monster-repelling sacred river water and 
    pepper, Baharata is probably one of the strangest RPG towns I've visited.  A 
    man here will talk about how the Demon Lord is from an icy, horrible land and 
    how he'll bring destruction blah blah blah.  You'll also learn that the 
    pepper shop owner's daughter has been abducted and that the shop owner 
    refuses to sell any pepper.  You'll also learn that the Force Rod is a unique 
    weapon that transfers magic points into damage-dealing pizzamm! ...Or 
    something.   The pepper shop guy will ask you to save his daughter, and the 
    boyfriend (named Gupta) of the daughter will run off to save her so that he 
    may be kidnapped also. *Sigh*  Assuming you want to get anywhere, you 
    probably will want to think about saving them.  Anyway, you can head down to 
    the sacred river and drink (search) it in order to give yourself a monster 
    repellent effect.  It's just alike to the item and spell: mostly useless.  
    Walk around some more and you'll learn that this town is a real pain to walk 
    around in.  You'll also learn that the Dharma temple is up north and that 
    people change classes there.  The same man also lets slip that there is a 
    connection between being a Jester and becoming a sage...
    In the inn, start pillaging.  You can snag a TinyMedal from the dresser in 
    the eastern room. Then head upstairs in the pepper shop and swipe the 
    Traveler Clothes from their dresser.  That'll teach them to stop selling 
    pepper!  All in all, that's about all you can do here.
    1A. Baharata Cave
    Items: TinyMedal, VITseed, AGLseed, STRseed, INTseed, LifeAcorn, Token, 
    Monsters: Shadower, Catula, Executer, Mystifier, HunterFly, CatFly, TrickBag
    Head east across the bridge from the town and the swing up and west (across 
    another bridge) and you'll reach Baharata Cave. (You can also keep heading 
    north to get to Dharma and the Tower of Garuna, from which you can head east 
    and north to get to Muor, but that is ill advised right now.
    This is a fun little cave filled with a bunch of rooms that look alike.  It's 
    also quite easy to get through.  From the initial staircase, head west into 
    the next room.  Just about every room in here looks like this.  Head north 
    until you enter a room that needs the thief key (you'll hear the sound of a 
    door opening).  There are two chests in this room.  One of them is a 
    Cannibox.  You can cast X-Ray on unopened chests.  If they glow blue, they 
    are safe.  If a chest glows red, then it is a monster.  The northern chest is 
    a Cannibox and the eastern chest contains 352g.  Head west from here and open 
    the chest in the next room for a TinyMedal.  Go west again and open the 
    northern chest to get 132g.  You can open the western chest for another 
    Cannibox if you want to try for a Cannibox medal :).
    Head south from here.  Eventually you'll find a guard who tells you that 
    someone walked south into the darkness and he heard a key turning or some 
    such stuff.  Just walk down through the thief key door and into the room 
    there.  Head west from this room and open the box for a VITseed.  Keep 
    heading east and you'll reach a staircase.  That's where you want to go :)
    Head all the way west and go through the magic key door.  It's a seed 
    bonanza!  You'll find an AGLseed, INTseed, STRseed, and LifeAcorn by 
    searching the chests.  Go back to the intersection and go south.  You'll run 
    into a couple of goons... exactly like the ones Kandar had.  They'll ask you 
    if you want to join.  If you say yes, they kick you out.  If you say no, they 
    try to kick your ass.  Give them a whupping and search the western hanging 
    sack for a Token.  Head south and unlock the jail cells to free the couple.  
    Watch them dance for a while and then run off again.  Search the northwest 
    corner of Gupta's cell for a LUCKseed, and the northeast corner of Tania's 
    cell for a MysticNut.  This is the only dungeon that carries a full set of 
    Head back up to find that the boss is back and Tania and Gupta are scared 
    again.  Walk up to the big bad boss man and get ready for another fight with 
    Kandar.  This time, his goons have upped their abilities and can cast 
    HealMore and Defense.  Defeat them first and then beat on Kandar until he is 
    dead.  Hopefully you think ahead and plan to have a few people capable of 
    healing, because you might need it depending on your party makeup.  You can 
    watch as Kandar beats on your mage, or you can have your mage get even by 
    casting BlazeMore (or BlazeMost!) on Kandar.  Kandar no likie.  Either way, 
    it won't be a long fight.  Have mercy on Kandar if you want to be hero-like 
    or you can say no.  Either way, he'll more or less be gone for the rest of 
    the game.  The lover people thank you and leave, asking you to visit them.
    When you're done, head back to Baharata and get some pepper.  This is another 
    reason why it sucks to be a hero. You save their lives, and all they give you 
    in return is some pepper.  "Thanks for saving us.  All I'm going to give you 
    is pepper. Nyaah!"
    1B. Dharma
    Items: TinyMedal
    Monsters: Mystifier, KillerApe, MadOx, Antbear, Bruin, Metaly, Catula, 
    Inn: 8g
    If you normal, you would head back to Portoga at this point and get a ship so 
    that you can sail around and feel cool or something.  If you are I, you head 
    north of Baharata cave so that you can find the Shrine of Dharma.
    If you follow the left wall of the temple, you will find a lady who will 
    change your characters' names.  Heading right will find you an upstairs with 
    an inn and a church.  In front of a door is a goofy looking guy who will save 
    your game.  Search the feet of the northeast statue inside to find a 
    TinyMedal.  The man up top in the center changes classes.  You must be level 
    20 to change class.  Here are some recommendations:
    Class    Change to:
    -----    ---------
    Warrior  Fighter, Mage, Cleric (Lots of hitpoints and strength)
    Fighter  Any (High strength and agility benefits any class)
    Thief    Fighter, Mage, Cleric, Sage (Lots of agility, well-balanced)
    Mage     Thief, Cleric, Sage
    Cleric   Fighter, Sage
    Dealer   Any (Well-Balanced)
    Jester   Fighter, Sage
    Chances are you aren't level 20 yet.  Maybe you should work on that.  Head 
    north and then east to reach the Tower of Garuna.
    1C. Tower of Garuna
    Items: INTseed, TinyMedal, Silver Crown, Zen Scroll
    Monsters: Metaly, GreatBeak, SkyDragon, Garuda, Shadower, MadOx, StingMoth
    Outside Monsters: StingMoth, Hork, SkyDragon, Garuda, Demonite, Snaily, 
    Executer, MadOx, Healer
    This tower is small, but reasonably tricky.  The goal here is to find the Zen 
    Scroll.  Is there a way to get across the pit on the second floor?
    Several people in the first two rooms (up and down) tell you some things 
    about the tower, but they really aren't that helpful.  Start out by traveling 
    the lower path, taking the second passageway down.  The chest here contains 
    an INTseed.  Continue down the lower passage until you must go up.  Ignore 
    the staircases in the rooms and continue north.  Eventually you'll find a gap 
    in the wall.  Go through and head west to find a room with a staircase.  Take 
    it.  Go across the tightrope and take the stairs back down.  There is a 
    travel gate here that will take you to the center room on the first floor.
    Here, you will find three staircases.  Take the northern one first.  In the 
    top room, you'll find a chest containing 448g.  Go back down and take the 
    southern staircase. At the top room, you'll find a chest containing a 
    TinyMedal.  Now head back down and take the staircase to the east, then take 
    the southern staircase on the second floor, and climb to the top.  Here, 
    you'll see another tightrope.  Walk all the way across it and take the 
    southern staircase (to go up).  At the top, you'll find a chest with a Silver 
    Go back down and walk to the center of the tightrope. Jump off.  You'll be in 
    a room with a big pit.  Jump down.  Take the staircase here and open the 
    chest to find the Zen Scroll!  Now get out of the tower, there's nothing else 
    of interest here.
    1D. Shrine of Zipangu
    Items: Stick, TinyMedal
    Monsters: StingMoth, Hork, SkyDragon, Garuda, Demonite, Snaily
    Inn: 60g
    Naturally, since we can still walk somewhere, it's wise to do it now.  Head 
    east of Dharma and you'll encounter this shrine.  Here, you'll learn that a 
    monster named Orochi is terrorizing the people of Zipangu, to the east.  
    We'll need a boat to get there.  You can find a stick in the dresser in the 
    western room, and a TinyMedal in the one in the eastern room.  There's also a 
    final key door here.
    Next, walk north from the shrine until you see the village of Muor.  This was 
    the town you saw Ortega stumble into during the introductory scenes of the 
    1E. Village of Muor
    Items: Token, TinyMedal, Ortega's Helmet, Kilt
    Monsters: Snaily, MadPecker, Demonite, Barnabas
    Inn: 48g
    Weapon Shop: Fan, Judge Staff, Shears, Evade Suit, Black Garb, Magic Shield
    Item Shop: Herb, Antidote, Repellent, WarpWing, MoonHerb, BugPowder
    Here, you'll learn that on the continent to the northeast there is a magic 
    spring if you tell a man you came here by ship.  Also, people mistake you for 
    Pokapa, some great warrior who passed through awhile back.  You'll notice 
    that your father's helmet is sitting on the desk of one of the shops... go 
    around back and talk to everyone upstairs after examining the helmet.
    You'll learn that Pokapa went by the name Ortega in Aliahan.  Leave and 
    Popota will talk to you and you can snag your dad's helmet.  Don't forget to 
    grab the Token and TinyMedal from the vases upstairs.  There is a kilt in the 
    dresser in the inn.
    By now, you have over 30 TinyMedals; head back to Aliahan and cash them in 
    for a Strength Ring if you wish.
    After all this, feel free to cast return and zip back to Portoga so you can 
    get your ship.
    1F. Lighthouse
    Items: None
    Ocean Monsters: Merman, Merdane, SeaSlime, Jellyfish, Tentacles, KingSquid, 
    Crabus, MadCondor
    After getting your ship from the king, sail south to the lighthouse that you 
    can see.  Go to the top floor and talk to the man there.  He'll tell you to 
    sail south, down along the coast and around the cap of Tedanki, the east to 
    Lancel; east of that being Aliahan, and north of Aliahan is Zipangu.  He'll 
    also talk about how there are six orbs scattered over the world, and if you 
    collect them all, you won't need a ship.  Sounds like you need these orbs.  
    However, you probably would like to open all those final doors, right?  Let's 
    focus on that.
    20.  Tedanki
    Items: TinyMedal, Black Hat, DarkLamp
    Monsters: Witch, Shaman, Goategon, HellArmor, Hork
    Inn: 4g
    Weapon Shop: Mace, Steel Whip, Shears, Skirt, Magic Dress, Magic Armor, 
    Horned Hat
    Sail south along the coast until you see a small shrine.  Enter that and talk 
    to people to learn that the villagers of Tedanki used to come there.  There 
    is also a church here.  Then continue along the coast in your ship until you 
    reach the second river.  Take this and sail down to Tedanki.  A ruined 
    village is good for pillaging, right?
    Enter in the day, and you'll find the place empty.  Enter at night, and it'll 
    be bustling with people.  I'll focus on the night, first.  Everyone here 
    talks about standing up against Baramos, and how you are nuts for telling 
    them the town is destroyed.  Yet they never seem to notice the ruined 
    buildings or the fact that they are selling weapons at night.  There is a 
    prisoner that can't be reached without the final key here.  Take note of 
    that.  You'll also learn that the Gondo Mountains are north of here (that's 
    where Baramos is).
    Stand above the old man in the swamp, and head 4 steps east and search for a 
    TinyMedal.  The old man tells you to find the final key and to start your 
    search in Lancel, far south of Baharata.  The vase next to him holds 55g.  Go 
    downstairs to examine the coffins and listen to a weird dialogue.
    Stay at the inn and wake up to the daytime town.  Examine the corpse in the 
    jail and read a letter about how the man wanted to pass on his orb before he 
    died...  Then, go to the weapon shop's upstairs.  There is a black hat in the 
    dresser, and the DarkLamp in the chest.  This item lets you turn day into 
    night.  It's useful.
    21. Lancel
    Items: Token, TinyMedal
    Monsters: RogueNite, MadHound, WildApe, Mummy, Shaman, Shadower, Vampire, 
    Catapila, Almiraj, Goategon, HellArmor, StingMoth
    Inn: 60g
    Weapon Shop: Steel Whip, Hammer, Power Claws, Evade Suit, Magic Dress, Magic 
    Armor, Iron Mask
    Item Shop: Repellent, WarpWing, HideHerb
    Head a bit south of the continent and then travel east until you run into a 
    big island.  This should be the island with Lancel on it (If you run into 
    Aliahan, you didn't go far enough south).
    Here, you can learn such things as the dry vase being in Edinbear, an island 
    nation north of Portoga.  You can also learn that a vase is necessary to find 
    the final key.  Some guy here complains about not being able to find the 
    temple this place is renowned for.  Apparently he failed to look northward, 
    over the trees.  Big temples tend to stand out.  The item dealer's daughter 
    begs you to buy some HideHerbs.  Being that they are magical herbs that make 
    you invisible, I bet you could do some naughty things with one.  Why don't 
    you go buy one or two?
    Go into her house and take the 5g she has in a vase, then swipe the Token 
    from the dresser.  Aren't you wondering why nobody minds if you steal all 
    their stuff, yet?
    Head to the east part of town and go north, along the trees.  What is this?  
    A huge-ass temple!  Apparently no visitors actually look over the trees in 
    this village, or they'd be able to find it.  Just right of the main entrance 
    to the temple is a small path of grass, go to the end of it and search for a 
    TinyMedal.  The guy by the entrance talks about how the temple leads to a 
    cave called The Navel of the Earth. However, since we don't have a final key, 
    we can't get in the temple.  You see, the people who live behind final key 
    doors have a magic food-producing property and they also never have to go to 
    the bathroom or have any real human contact.  This allows them to live 
    indefinitely in these sealed off areas.  Likewise, when criminals get thrown 
    behind bars, the jailors simply have to will them inside, rather than 
    bothering to unlock the doors, since the final key would be needed, and 
    nobody has that, or they might have loaned you one, since they'd be so 
    common.  Go up the left hand passage of grass to find a Slime.  This is a 
    smart slime, and it won't attack you, since doing so would mean its utter 
    destruction.  You see, since it's the only slime on this continent, it has to 
    be outstanding in such aspects or it'd be Goategon food. Yum Yum.  If you 
    tell him you have a HideHerb, it tells you should go to Edinbear.  Keep this 
    in mind.
    At this point, just cast return to Portoga.
    22. Edinbear
    Items: TinyMedal x2, Dry Vase, Lady Book, Dandy Suit, Party Dress
    Monsters: Witch, HellArmor, Barnabas, Curer
    Sail generally northward of Portoga towards the island that looks like 
    England and such.  The quaint little castle there is Edinbear.  Here, the 
    guard at the gate continually moves to block your way, and calls you a 
    bumpkin.  Assuming bumpkin is an insult, proceed to beat the snot out of him, 
    that stuck-up, whiney snot.  Actually, use a HideHerb that you should have 
    bought, and walk right past him.  Strangely, nobody in the castle seems to 
    actually care if you are inside, only the guard at the gate seems to.  Though 
    they all call you a bumpkin.
    Head down to the basement, where there is a collection of boulders you need 
    to move onto the diamond squares.  By some strange coincidence, should you 
    dunk a boulder into the water, or get it stuck in a corner, you can leave and 
    come back.  You see, the magical boulder fairy comes in during the split 
    second that you were gone and fixes all the boulders.  That's what magical 
    boulder fairies do, ya know.  Solve the puzzle to get the Dry Vase.
    Solution:  Labeling the boulders from left to right, 1, 2, 3, we'll start the 
    1.  Move boulder 1 up one square
    2.  Move boulder 2 right one square
    3.  Move boulder 1 right two squares
    4.  Move boulder 1 up onto a diamond square
    5.  Move boulder 3 down one square
    6.  Move boulder 2 left three squares
    7.  Move boulder 2 up one square
    8.  Move boulder 2 right two squares
    9.  Move boulder 2 up onto a diamond square
    10. Move boulder 3 up one square
    11. Move boulder 3 left four squares
    12. Move boulder 3 up one square
    13. Move boulder 3 right two squares
    14. Move boulder 3 up onto a diamond square
    15. Door in the northern part of the room opens; enter to get the Dry Vase.
    Take the eastern door outside and search the eastern center square of the 
    flowerbed (grass) to find a TinyMedal.  A kid here says the final key is in a 
    shrine. Oookay.  Go upstairs and see the king. He will save your game and 
    call you a bumpkin.  His chancellor, like most chancellors in this game, is 
    sane and will tell you that far away on the western sea is the, "New world of 
    Soo."  Strangely enough, this is on the same continent that looks like North 
    Head to the bottom of the king's room and talk to another guard who calls you 
    a bumpkin.  Walk through the door and out into the sky!  Surprise! That sky 
    blue stuff turns into the castle's roof! The guy here asks you if you are the 
    rumored bumpkins and then confirms it by him.
    On the eastern part of the roof is a stairway. Take it down and go outside.  
    Talk to the people here.  One of them again calls you a bumpkin (I are 
    bumpkin man, har!).  The other guy tells you that when you move the boulders 
    in the basement to the happy squares, something magical happens.  And that if 
    you leave, the boulder fairies will reset the puzzle for you.  What nice 
    boulder fairies they are.  If you stand on the square directly to the south 
    of this man and move 8 squares west and search, you get a TinyMedal (Though 
    perhaps it is easier to say, "on the southwest square, next to the tree.).
    Head back to the main chamber of the castle and talk to the princess by the 
    water.  She'll tell you that you are the bumpkins and that you must tell her 
    all about your bumpkin life.  Go to her room to the northeast and steal her 
    Lady book, Dandy Shirt, and Party Dress.  Being that you are bumpkins, the 
    residents expect you to do this and don't bother stopping you.  Feel free to 
    admire your bumpkin self in the mirror here.
    One of the guys in the rooms near the entrance will tell you the Dry Vase 
    will dry the sea.  When you tell him it's in the castle and that you have it, 
    he stares in disbelief or something.  At least he doesn't call you a bumpkin.  
    The other guy below him (who also doesn't call you a bumpkin!) tells you that 
    a shrine sank into the sea long ago and that it's part of the shoal.  Gee, I 
    wonder where you use the Dry Vase?
    Oddly enough, the king doesn't care if you steal his Dry Vase, being that you 
    are bumpkins, and that you have the vase, he has to assume that it's 
    worthless and just lets you have it.  How nice of him.
    Now that you have 36 TinyMedals, return to Aliahan, rest up, cash them in, 
    and save.  We are right where we need to be.
    23. The Shoal Shrine
    Items: Final Key, TinyMedal
    Monsters: None, save those in the ocean.
    Hop on your boat and sail south of Aliahan, through the gap in the bottom of 
    it (Start directly south of the tower and stay south).  After a very long 
    time, you'll crash into some shoals.  Instead of sinking, you ship will just 
    sit there and not go forward anymore.  In real life, you'd no longer have a 
    ship, and you would have to learn to swim real quickly, but remember, this is 
    a video game, and ships are magical and refuse to break when you ram them 
    into a reef.  Use your Dry Vase here and watch the shrine jump out of the sea 
    at you.  You might even consider entering it.
    Walk forward in the shrine to the chest that contains... TubeSocks!  Just 
    kidding.  You now have the final key.  Walk north of the chest and on the 
    last diamond square thingy you can search and get another TinyMedal.  Open 
    the door to the north and invoke your this-time-only speak-with-the-dead 
    ability to talk to the corpse here.  He tells you that south of Isis in the 
    Gondo Mountains gapes the Giana pit.  Apparently all the world's misfortunes 
    come from this pit.  Wow.  I never knew a pit could be so evil!  You might 
    think this is your next destination.  Prepare for the utter humiliation of 
    being wrong.  This isn't a useful clue until much later in the game.  But you 
    might want to be a good boy or girl and remember this clue.
    24. Final Key Stuff
    Items: TinyMedal x4
    Monsters: None
    Casually return to Romaly.  Climb up the western tower of the castle and 
    search the sink in the room behind the final door.  You'll find a TinyMedal.  
    Now go back to the Romaly Shrine.  Enter the final key room in the basement 
    and search the corner of the water for another TinyMedal, then take the 
    traveler's gate.  This is the shrine south of Greenlad.  Search the center-
    north diamond square around the water for... another TinyMedal!  Take the 
    northern traveler's gate and you'll be in the Olivia cape Shrine.  Move one 
    square west and two north and search for another TinyMedal.  Go to the main 
    room and enter the room there.  The man will tell you how Olivia leaped to 
    her death at this point when her lover died in a storm at sea.  This is why, 
    if you try to sail your ship through the gap to the north, it pushes you 
    back.  He also mentions how if you present her a memento of her lover, it 
    should break the curse.  Remember this, because it's actually a vital clue.  
    He'll then tell you that Eric's (the lover) ship roams the sea.  Entering the 
    northern door takes you to the kingdom of Samanao.  Chances are the monsters 
    here would kill you.  The other gate in the Samanao shrine takes you back to 
    the shrine south of Greenlad.  At this point, return to Portoga and head back 
    to Tedanki.
    25. Tedanki Revisited
    Items:  Green Orb
    Monsters: Same as before.
    Enter the town at night and open the jail cell.  The prisoner will be glad to 
    give you his green orb for no apparent reason.  Don't argue with him because 
    not all the orbs will be this easy.  Return to Edinbear.
    26. The Field, etc
    Items: TinyMedal x2
    Monsters: Shaman, StingMoth, BlueBeak, MadCondor, VenomHork, BigHorn, 
    Merdane, Deranger
    Sail a bit south of Edinbear and then head west until you find a new 
    continent.  This is North America.  On the east side of the continent, not to 
    far from where you should crash into it, there will be a little spot of grass 
    inside a forest, visible from the coast.  Walk onto this spot.  In here is a 
    man who needs a dealer so that he can make a town.  Return to Aliahan, make a 
    dealer, and return here with the dealer alive (Not always the easiest of 
    tasks). He will thank you and tell you that in the Soo village in the center 
    of the continent, you should look carefully around the well.  Name the 
    merchant Porn.  It'll be fun.  I named my dealer Porn.  It is one of the few 
    semi-obscene or non-politically correct names the game allows.  This provides 
    some fun dialogue; I recommend that you name your dealer this, too. :) (What 
    I don't understand is why the game allows Slut, but not Suck.)
    Anyway, get in your ship and sail around the north of the continent.  You'll 
    pass by the shrine south of green land, but keep following the coast; you'll 
    eventually hit a patch of ice that connects with the Asia-like continent.  
    Here is the village of Muor. Open the final key door and grab the TinyMedal 
    in the northeast corner.
    Get back in your ship and follow the coastline north again.  You see a lot of 
    forest over there.  A useful item can be found there, but you probably don't 
    want to fight monsters here yet, so I'll save that for later. At the top, of 
    the forest is a little channel (and some ice). Sail into it and you'll see 
    the hobbit's shrine.  Go in there and talk to the one cat.  Say yes and he'll 
    tell you to search the middle of the four mountains.  Remember this for 
    later.  The Hobbit here says he fought with your dad a few times and doesn't 
    believe he perished in the volcano.  Whatever.  Search the square behind his 
    throne for another TinyMedal.
    Now, return to Aliahan, grab your left-behind party member, rest up, turn 
    over some TinyMedals, save, and turn your power off.  See, turning the power 
    off makes time pass insanely quickly in the world of Dragon Warrior 3.  By 
    doing so, you can have items made, you can see towns grow... well, you get 
    the idea.
    27. <Name>Burg Part 1
    Items: None
    Monsters: Shaman, StingMoth, BlueBeak, MadCondor, VenomHork, BigHorn, 
    Merdane, Deranger
    Sail back to the field and you'll find that the town has been started, sorta. 
    Dealer is building an item shop.  Fight some monsters, return to somewhere 
    and save, power off, power on.
    28. <Name>Burg Part 2
    Items: None
    Monsters: Shaman, StingMoth, BlueBeak, MadCondor, VenomHork, BigHorn, 
    Merdane, Deranger
    Item Shop: Herb, Leather Hat
    Power on, sail back, and find an item shop here! It doesn't sell much, 
    though.  We'll come back later.
    29. Soo
    Items: AGLseed, TinyMedal x2, Bolt Wand, Token
    Monsters: Shaman, StingMoth, BlueBeak, MadCondor, VenomHork, BigHorn, 
    Merdane, Deranger
    Inn: 20g
    Item Shop: Herb, Antidote, MoonHerb, BugPowder, HideHerb, MohawkWig, Silver 
    Weapon Shop: Club, Poison Needle, Battle Axe, Kilt, Flashy Suit, Magic Shield
    Sail south along the coast until you can enter the river system.  Sail 
    generally upward until you see a town.  This is Soo.  Soo is a backwater town 
    (literally) with people that talk funny.  Here you can learn from Mr. Edo the 
    talking horse that you should use the Dry Vase on the shoals in the western 
    sea.  Besides the fact that we've done this already, I must point out that 
    this is the most vague clue in the history of video game RPGs.  Looking at 
    our map, the location where the shoals are can't be really described as 
    eastern or western.  Actually, they are on the eastern side of the map.  They 
    are western in the sense that they are west of Soo, but you could argue that 
    it isn't the western sea.  Argh.  Aren't you glad I didn't make you rely on 
    this clue to find the shoals?  Another man tells you that people from 
    Edinbear stole the Dry Vase awhile back.  Also is the tale that the EchoFlute 
    is in a tower somewhere.  It apparantly echoes back when an orb is nearby.  
    This would be a useful property if you didn't have this walkthrough to tell 
    you where the orbs are.  The chiefly guy tells you that on the northern sea 
    lays the island of Greenlad, and that some great mage lives there on a 
    meadow.  Why do great mages live in secluded places where people can't find 
    them to give them what they want?
    Now, time to loot!  In the southeast house, you can grab an AGLseed from a 
    vase.  In the northern house, you can find a TinyMedal in the vase.  Search 
    north of the well to find another TinyMedal, and south of the well to find 
    the Bolt Wand.  Hop down the well and find a token in the dresser, then talk 
    to the old man from Edinbear to learn nothing new.
    At this point in time, the area around Soo is a great place to fight and gain 
    levels.  Do so for as long as you want.
    2A. The Earth's Navel
    Items: TinyMedal x3, INTseed, Terra Armor, Blue Orb
    Monsters: RogueNite, KillerApe, Demonite, HunterFly, Antbear, Metaly, 
    Executer, Flamepede, CatFly, DeadStool, Witch, Mummy
    Return to Lancel once you feel that your hero is of a level high enough to 
    tackle a dungeon alone.  Around level 25 might be good enough, but if you're 
    unsure, wait until level 28 or so.  Go to the temple in Lancel.  Opening the 
    doors will get you such wonderful clues.  You'll learn that the yellow orb 
    passes between people everywhere, and that it is hard to find (it isn't).  
    You'll also learn that a parted friend of yours will give you new hope.  
    Whatever.  Just enter the temple and accept the dude's quest.  He feels that 
    it is fun to send people into this deep cave by themselves, for no real 
    apparent purpose.  If you die, he revives you and taunts you, and you get to 
    try again for his amusement.  The bastard.  Cut a right at the top of the 
    passageway he goes down and grab the TinyMedal there before heading out to 
    the cave.
    Inside the cave, head south and turn at the intersection so that you can get 
    caught in an infinite loop! Haha! Sucker!  You fell for my trap! *end 
    walkthrough* ...Anyway, keep going south and enter a room full of fun.  There 
    are four rooms to the side.  Each has a chest.  The northwest room has 248g, 
    the southwest room has a fun lovin' Mimic, the northeast room has a 
    TinyMedal, and the southeast room has an INTseed.  Head south, the east and 
    go down the stairs.
    Walk a few steps northward and then head east until you see a staircase going 
    up.  Take these stairs.  Walk the passage and open the chest for the Terra 
    Armor.  You see, the esper part of Terra didn't really fade from existence at 
    the end of Final Fantasy 6.  It merely drifted into the old world of Dragon 
    Warrior 3 and turned into a suit of armor, which later found itself shoved in 
    a chest in some old cave that people were sent in so that they could die.  
    Since you don't suck, you managed to actually get past the first room of the 
    dungeon.  Lucky you.  Equip the armor, since it's better than what you have, 
    and go back downstairs.
    If you manage to kill a Metaly at any time around here, get up and do a 
    little dance in the middle of wherever you will.  Sure, people will start to 
    wonder about you, but you just got 4000+ experience for yourself, and that's 
    worth dancing for.  For more experience joy, kill every enemy except that 
    KillerApe, and then just parry until he self-replicates.  KillerApes are 
    asexual organisms that can bud off and grow to normal size rather easily.  
    Exploiting this property can give you a lot of experience.
    When you finally get back down into the big room-o-fun, head northward and go 
    down the staircase there.  Exit the room and head north.  In this hallway, 
    you will find that the False Alarms from the movie Labyrinth have found a new 
    home since David Bowie no longer found them amusing.  Ignore them, unless you 
    don't want to finish the game.  At the end of the hallway, you will find the 
    Blue Orb and another TinyMedal.  Casually take the time to exit the dungeon 
    by whatever means you feel is best.  If there is one thing you should learn 
    by taking the southern route instead and then backtracking, it is that the 
    game developers feel that northerners lie, and that southerners tell the 
    If you are having trouble with this dungeon, you might want to wait until 
    you've gotten a better weapon or better armor, or you could equip yourself 
    with a whip to improve your attacking capabilities.  Consider carrying a lot 
    of herbs in your bag, too.  Quite frankly, you could save this Orb until 
    after Zipangu or Samanao, but it's fun to do now.  Plus, where else can you 
    see such a large variety of enemies?
    2B. Zipangu
    Items: STRseed x2, TinyMedal x2, MysticNut, BugPowder, Scale Shield, Training 
    Monsters: Snaily, SkyDragon, StingMoth, Demonite, Garuda, Bruin, KingToad, 
    Return to Baharata and sail east, hugging the coast.  On an island you should 
    find Zipangu, the country of gold!  Here, you can chip chunks off the 
    buildings and refine them into coins to make a massive amount of money!  It's 
    easy... all you have to do is take some hallucinogenic drugs and dance a 
    funky jig (Do not try this at home).  For some reason this town looks like a 
    shrine.  There is a happy cave almost right next to it.  Interestingly 
    enough, you can ignore the town and do the cave first, and the plot doesn't 
    worry about it.
    Here, you can learn many fun things.  Foremost of these is that you are 
    foreigners.  Holy crap! Really?  I did not know this.  You also learn that 
    Himiko keeps some treasured ball when you ask about an Orb.  You'll also 
    learn that Orochi wants people to sacrifice women to it.  Or, rather, that 
    Himiko came up with that idea, and it seems to work.  Apparantly a nice lady, 
    Yayoi, was made a sacrifice.  Nice ladies taste better, you see.  You'll 
    learn this in life.  Or something.
    In the southern house, you can find cloth armor in the dresser.  In the 
    western house's basement, you can snag a STRseed and a TinyMedal from the 
    vases.  You'll also find a HUMAN HEAD! Oh my!  Run for your lives!  Actually, 
    it is Yayoi hiding in a pot.  Silly Yayoi.  In the house north of here, you 
    can grab a MysticNut from the southern vase and some BugPowder from the lower 
    hanging sack.  You can steal some poor lady's wooden hat from the dresser in 
    the eastern house.  That'll teach her for not having a daughter to eat!
    Step into the temple to learn that you dress funny.  You'll also learn that a 
    missionary here can't convert people.  Someone says Himiko should be 
    concerned about Orochi, and that if someone would kill Orochi, Himiko should 
    be delighted. Nudge nudge, wink wink, know what I mean, know what I mean?  
    Himiko seems to think that you shouldn't do anything meddlesome.  I guess 
    that heroes shouldn't be going off slaying Orochis.  That wouldn't be nice.  
    Himiko is also said to have amazing powers, and uses her premonition to 
    choose sacrifices.  Being their leader, she knows which women will taste 
    better, and prepares them accordingly.
    In the north easternmost room, the dressers contain nothing, Scale Shield, 
    nothing, nothing, and Training suit, respectively.  In the room south of this 
    one, you can grab a STRseed from the uppermost pot and a TinyMedal in the 
    east-center pot.  In the north westernmost room, you can take a MysticNut 
    from the northeast pot. The natives won't mind.  They embrace stealing in 
    their culture, apparantly. South of this room, the dressers contain nothing.  
    That's about it for the loot.  There isn't anything in the well... yet.
    Come back here at night and talk to Himiko. You'll also get to see people 
    sleeping while standing up.
    2C. Cave of Zipangu
    Items: NohMask, Orochi Sword, Purple Orb
    Monsters: Deranger, LavaMan, KingToad, Bruin, Hork, Metaly
    Head off to the cave whenever you feel like you want to fight a boss and then 
    have fun.  Head west from the start.  Eventually the passage will turn south.  
    Keep going south and stick to the western forks in the road.  Eventually the 
    passage will curve east.  Take the first northern passage and then stick to 
    the eastern wall until you enter a room with a chest.  Grab the NohMask from 
    the chest and stick the very defensively cursed mask in your bag.  Its 
    permanent confusion effect is utterly crappy.  Head back west from here until 
    you see a stairway down next to some lava.  Use it.  Head north and steer 
    east at the intersection.  Walk across the bridge to find the Orochi.  Heal 
    up and plunge into the fight.
    Cast Increase and SpeedUp on yourself and whack away with weapons until he 
    runs away.  Keep your hitpoints up while doing so.  Mages should use ice 
    spells to fight.  As long as you SpeedUp and Increase, Orochi won't do much 
    damage with his attacks.  Just make sure you stay healed after he spews fire.  
    Eventually he will run away and drop the Orochi Sword.  Equip your hero or 
    soldier with it, heal up, and follow it through the gate it makes.
    You'll be in Himiko's chambers and she'll be lying down on the ground, 
    injured.  Talk to her and refuses to keep her secret so that you may beat the 
    snot out of her.  She'll do the same moves, but she has more hitpoints and 
    likes to breathe and spew fire more often, as well as attacked twice.  It 
    helps to have two people able to cast HealMore.  When you kill it, you can 
    collect the Purple Orb from the chest.  Everyone will praise you and worship 
    you.  The missionary will be annoyed again.
    At this point, you'll realize you have 50 TinyMedals, and that returning to 
    Aliahan to cash them in for the Ninja Armor for your thief would be a good 
    idea.  While you are there, you can rest and save and prepare to head back to 
    2D. <Name>Burg Part 3
    Items: None
    Monsters: Shaman, StingMoth, BlueBeak, MadCondor, VenomHork, BigHorn, 
    Merdane, Deranger
    Item Shop: Herb, Repellent, WarpWing, Leather Hat
    Inn: 8g
    Sail back to your town and you'll find your merchant is starting to build a 
    theater.  Some guy also talks about finding a good business partner here.  
    You'll also learn that the Gaia Sword is said to make mountains quake.  
    Wonder what that could be used for?  Since we can't do anything else here, we 
    may as well head to our next destination: the Tower of Arp.
    2E. The Tower of Arp
    Items: Love Ring, TinyMedal x2, EchoFlute, LifeAcorn
    Monsters: Eliminato, KillArmor, BlueBeak, VenomHork, Barnabas, BigHorn
    Sail south and stay along the coast.  Instead of entering the riverbank, dock 
    at the west back and walk west, staying west of the mountains.  Stick to the 
    grassy areas (slightly north) and you'll shortly find the Tower.
    This is a rather simple tower to get through.  Head northward, and travel 
    through the system of doors until you find four staircases.  Walk up one of 
    the western staircases.  Take the western passage and go up the staircase.  
    You'll be on a small platform.  Take this one up, too.  Then walk east and 
    take the staircase up on this floor.  You'll be in a room with a big pit and 
    lots of ropes.  On the south end of this floor are three treasure chests.  
    From west to east they contain a Love Ring, TinyMedal, and Cannibox.  Then 
    climb to the center of the rope system and jump into the big square that is 
    formed by the ropes.
    At this point, take the time to ponder how you can all walk on these ropes 
    and still manage to fight while doing so.  Also ponder how all the enemies, 
    especially the big fat axe-wielders, can do so.  When you find this answer, 
    proceed to open the four chests you see now that you've jumped down and 
    landed on their platform.  Starting from the northwest and going clockwise, 
    you'll get the EchoFlute, 552g, LifeAcorn, and another TinyMedal.  Hop down 
    and leave the tower.
    2F. The House of the Pirates.  Arr Dee Arr Arr!
    Items: TubeSocks, Token x2, TinyMedal x2, Red Orb, STRseed, Punk Ring
    Monsters: Kong, HellArmor, Shaman
    Get back in your boat and continue to sail down the eastern coast of the 
    Americas.  Eventually, at the peninsula of South America, you'll find what 
    appears to be a town.  This is the House of the Pirates.  Alternately, you 
    can walk more or less southward from the Tower of Arp and you'll get here 
    eventually.  First, enter it at daytime.
    In the northwest room, grab some TubeSocks from the pirate captain's dresser.  
    Then you can laugh evilly because you know her feet will be cold at night, ha 
    ha ha!  In the room east of here, take the Token from the northwest and 
    northeast pots and a TinyMedal from the center barrel.  Then go down to the 
    basement, check the northeast corner of the prison cell for another 
    TinyMedal, and talk to the man here who will tell you the pirates come back 
    at night.
    Come back at night.  A pirate will remember that he saw an Orb in their loot 
    at one point in time.  The pirates apparently know you're the hero setting 
    out to kill Baramos, and because of this, they like you.  The captain likes 
    chauvinist pigs, and will tell you that Luzami is south of here.  Another 
    pirate says they random into a phantom ship because they used the bone of a 
    sailor.  How the hell you use the bone of a sailor is beyond mortal grasp at 
    this time, but trust him.  He'll pointedly tell you that they gave it to the 
    kooky old mage guy on Greenlad.  Maybe we should pay him a visit.
    Stick along the eastern wall of the outside of the pirate house and move the 
    boulder you find.  Search under it for the Red Orb.  You'll also snag a 
    STRseed and a Punk Ring
    30. Greenlad
    Items: Silk Hat, TinyMedal
    Monsters: IceMan, BigHorn, IceDragon
    Sail north of Soo and you'll run into a huge snow covered island.  Enter the 
    one patch of grass in the middle of the snow.  In the northeast part of this 
    area is a hut that an old man lives in.  The old man will talk about how the 
    last people he saw were some pirates and asks you to get the change staff for 
    him.  The King of Samanao is said to have it.  Maybe he'll reward us with 
    riches!  Steal his SilkHat and TinyMedal from the dressers and get out of 
    31. Samanao
    Items: TinyMedal x4, AGLseed, Token, STRseed
    Monsters: Tortragon, OldHag, Kong, KillArmor, VoodooMan, Hork
    Inn: 80g
    Item Shop: Herb, Antidote, Repellent, WarpWing, MoonHerb, BugPowder
    Weapon Shop: Staff of Judgment, Power Claws, Zombie Slasher, Magic Armor, 
    Dragon Shield, Black Hat, IronMask
    Sail to the Shrine south of Greenlad and use the eastern travel gate.  This 
    will take you to a shrine that allows easy access to Samanao.  Here, you'll 
    learn that the king is a changed man who banished Simon through the eastern 
    travel gate.  He also tells you how to get to Samanao from here.  Follow his 
    easy instructions and head to the town.
    Here, you get to witness a nice little scene where all the townspeople gather 
    together.  It's really quite heartwarming.  Except, of course, that they are 
    gathered together to bury a friend at the cemetery.  I won't spoil why the 
    guy was dead this time.  The guy upstairs at the cemetery thinks the king 
    turned tyrannical because of the change staff.  He'll also tell you how you 
    can find your friends when they get hit with a Disperse spell.  Also, 
    apparently nobody has explained death to the guy's kid.  Oh well.  Many 
    people seem to get thrown in jail around here, and you learn that the king is 
    just a mean ol' man now, even though he was kind before.
    Search in front of the tombstones to find a TinyMedal (E), AGLseed (H), and a 
    Token (P) according to the following gravestone chart (spiffy, isn't it?):
    You can nab a STRseed from the western vase in the dead man's house, too.
    After all this, head to the castle. You'll learn from Simon's son that his 
    father is rumored to be in jail somewhere.  The guards here have a permanent 
    Detect Lie spell cast on them, and basically won't let you through.  However, 
    the guard by the kitchen entrance on the eastern side of the castle is inept 
    and will see through your deception.  However, head to the west side of the 
    castle and search the snug little corner of the castle (about the water) to 
    find another TinyMedal.  The women in the kitchen don't like men, and will be 
    executed if they can't cook quickly.  Further proof that the king is a total 
    ass.  Because of this, it is okay to steal the tiny medal from he barrel in 
    the kitchen.  The princess in the courtyard will mention how her father used 
    to be kind, blah blah blah.  You see where this is going, right?
    Talk to the king and get thrown in jail.  Since you have the final key, you 
    should be able to walk right out of your jail cell.  Apparantly the guard 
    here is the only guard in the game with a final key, since he'll actually 
    unlock the final key door to put you in jail.  Whatever.  Ignore his talk 
    about being on your best behavior and leave the cell anyway.  The guard 
    however is nice and will talk in his sleep while telling you so.  He'll 
    mention how something is wrong with the king and how they can't defy him.  
    Lots of whining goes on.  A poet here talks about how Simon rotted in a jail 
    sell in a lake to the east.  Interestingly enough, that lake is on a 
    different continent (Remember the Cap of Olivia?).  Search the poet's pot for 
    yet another TinyMedal.  The bard tells you that monsters must be possessing 
    people.  As if you didn't realize that, yet.  The only other clue is about 
    the LarMirror that reveals someone's true self.  He also kindly tells you 
    where it is.
    Walk down the stairs.  In the east cell you'll find the real king.  He'll 
    tell you nothing you haven't already realized by now and you'll feel swelled 
    with compassion and want to retrieve the LarMirror right away!  The west wall 
    of the west cell is that secret passage you heard about.  Use it and you'll 
    find yourself in the cemetery.  Now let us go retrieve the LarMirror.
    32. Cave of Samanao
    Items: STRseed, Token x2, LifeAcorn, TinyMedal x2, LarMirror, Plush Suit, 
    LifeStone, VITseed
    Monsters: VoodooMan, Skeletor, Tortragon, Shadow, KillArmor, Curer
    A very short hike southeast of Samanao gets you to the cave in the water.  It 
    is here that you must venture to recover the fabled LarMirror.  You will 
    battle hordes of monsters and witness events most horrible!  And a Mimic'll 
    probably beat you while you're at it.
    The first floor is an utter waste of time.  Don't bother wandering around 
    looking for things unless you want to find random corridors and enemies.  
    Head west, north at the intersection, west at the intersection, and south at 
    the intersection and you'll find the staircase to the second floor.
    There are a lot of chests on this floor.  Starting with the easternmost 
    chest, and curving all the way around, you'll get, respectively, 128g, 
    STRseed, 56g, Token, 568g, 24g, LifeAcorn, TinyMedal, and 320g.  The four 
    chests in the next room are all Mimics.  If equipped with Zombie Slashers and 
    strong, fast people, feel free to attack.  If they cast beat and it fails, 
    you are safe, since they don't have enough mp to cast two.  The only reason 
    to fight Mimics is for Mimic Medals, however.  Their experience and gold 
    sucks.  Actually, they can leave Demon Axes in their treasure chests (If you 
    have a thief, s/he can steal them).  This is pretty much the best weapon for 
    your warrior (except for the Wreck whip).
    Head back to the staircase to the first floor.  Head south and to the corner 
    down there and fall down the pit.  Grab the chest for the LarMirror, stand up 
    and proclaim that you shall destroy the foul evil that has replaced the king 
    and then jump down the pit.  Head up the stairs and head west and along the 
    water.  Ignore the staircase up and keep going until you find a chest.  Open 
    it for a Plush Suit.  Equip this on whoever could use the defense and you can 
    have a giant raccoon in your party.  Then go back and up the stairs to the 
    second floor.
    Head west, and up at the first intersection.  The first chest is a Mimic.  In 
    the room you come to, the eastern chest has a LifeStone, and the western 
    chest is another Mimic.  Continue back at the main passage and head north 
    when you get the chance.  The chest here has a VITseed, the next one has 24g, 
    the next is a Token, and in the room you come to, the eastern chest contains 
    a TinyMedal, while the western chest is an evil Mimic with nasty, sharp, 
    pointy teeth!  Head back to the passage and you'll come to the first room 
    with bunches of chests.  Take the stairs up to the first floor and leave.
    33. The King of Samanao
    Items: Change Staff
    Monsters: BossTroll
    Return to Samanao to heal, and then storm into the castle to face the king.  
    However, in the daytime, stepping in front of his chair gets you thrown in 
    jail, and at night the guards block his bedchamber door.  Why don't you find 
    a way to 'drop in' on him?  Once you get to his sleeping body, use the 
    LarMirror to make him revert to his normal self.  Prepare to face the 
    BossTroll!  SpeedUp, Increase, and TwinHits are your friends.  Use them and 
    he'll go down quickly as long as you maintain your hitpoints.  If you were 
    lucky enough to snag the Demon Axe from a Mimic, your warrior will deal some 
    nasty hits :).  When you splatter the BossTroll's vile carcass all over the 
    bedchambers, grab his treasure chest and you'll gain the Change Staff.  
    People in Samanao will like you, as will the real king.  Also on the king's 
    bookshelf you can get a Cheat Book.  Search his dressers to snag the 
    BossTroll's spare club :).
    At this point, you could give the staff back to the mage... or you can use it 
    to change into a non-human so that the elves will sell you their goodies.  I 
    recommend doing this, as it is the best way to get Wizard Rings.  Also, you 
    should have over 60 TinyMedals now.  You might consider cashing them in.  If 
    you have a Dealer for you, the Justice Abacus will provide him with 110 more 
    attack power, so it's well worth it.  Oddly enough if you use the change 
    staff right in front of the elf shopkeeper, she'll not realize that the 
    magical slimes, hobbits, or whatever in front of her were human just a moment 
    ago.  The queen however realizes you are really human no matter what you look 
    like.  I never understood why the elves will sell items to demons, either.  
    See, the elves are really symbiotic creatures with the slimes, so they'll 
    gladly sell to slimes, even though the slimes could in no way actually hold 
    any of the items they are selling.
    34. Greenlad Revisited
    Items: Bone
    Monsters: IceMan, BigHorn, IceDragon
    Return to the mage and hand him the change staff.  Being ever so grateful, 
    he'll give you a Bone in return.  Take this time to curse at him, and then 
    curse whatever beings you wish to blame for making you be a hero, then calm 
    down and leave.  Get really ticked off and throw the bone into the ocean when 
    you're in your ship, and see what happens.  What's this?  Hmm... Maybe you 
    should head to where it tells you?  But first, let us accomplish some other 
    35. Luzami
    Items: TinyMedal, Muscle Book, Lucky Book, LUCKseed
    Monsters: Kong, Crabus, MadCondor, SeaSlime, BlueBeak
    Sail north from Greenlad and head towards the little black dot of land 
    between there and South America.  The town of Luzami is on this island (Of 
    course, it looks like a shrine).  The southeastern house is an observatory.  
    The guy here talks about how the earth is round and spinning.  Oooh.  Head to 
    the east of the northeast building and search the crack for a TinyMedal.  In 
    the northeast house, you can snag a Muscle Book and a Lucky Book.  The man 
    here tells you where Baramos's castle is, and how you should hurl the Gaia 
    Sword into a volcano to reveal a new path.  Prophets never cease to amaze me.  
    Head to the west and search the tombstone's base for a LUCKseed.  The dead 
    probably need a lot of luck, since theirs ran out, but it's too late now.  
    Muwaahaha!  The Item Shop keeper tells you that the Gaia Sword belonged to 
    Simon.  Being a terrible shopkeeper, he doesn't charge you any money, and 
    forgot to pick up some items to sell.  Oops.  That's about all for here.
    36. <Name>Burg Part 4
    Items: Token, GoldBeak, TinyMedal, Garter, Bunny Tiara
    Monsters: Shaman, StingMoth, BlueBeak, MadCondor, VenomHork, BigHorn, 
    Merdane, Deranger
    Inn: 60g
    Item Shop: Herb, Repellent, WarpWing, BugPowder, SpiderWeb, HideHerb
    Weapon Shop: Zombie Slasher, War Hammer, Staff of Judgment, Magic Abacus, 
    Magic Apron
    Head back to your dealer's town again to find that it has bloomed.  You'll 
    find that your town is named after your dealer and so much has been added.  
    You can snag a Token from the dresser in the inn, and learn that the Silver 
    Orb is in a Shrine in the mountains of Gondo.  The old man will tell you the 
    people aren't too happy with your dealer anymore, however.  This could be bad 
    for you, right?  Your dealer's western chest has a GoldBeak in it, while the 
    eastern chest has another TinyMedal.  Another man here complains about your 
    dealer making the people work too hard.  You can find another Garter in the 
    western dresser on the first floor of the Theater, as well as a Bunny Tiara 
    (I do believe these change to a Gold Necklace and something else if your 
    dealer is female, however.  The dancers also have a different gender based on 
    your dealer's).
    Return here at night and you'll find the old man can't get in to visit your 
    dealer so that he can warn him/her of the townspeople's unrest.  If you head 
    south of the jail, people will be talking about revolting.  Uh oh...
    37. <Name>Burg Part 5
    Items: YellowOrb
    Monsters: Shaman, StingMoth, BlueBeak, MadCondor, VenomHork, BigHorn, 
    Merdane, Deranger
    Inn: 60g
    Item Shop: Herb, Repellent, WarpWing, BugPowder, SpiderWeb, HideHerb
    Weapon Shop: War Hammer, Dragon Sword, Magic Abacus, Magic Apron, Dragon 
    Shield, Angel Dress
    Leave the town and come back in the morning.  You'll find that they three 
    your merchant in jail! :)  Someone here mentions that a merchant came buy 
    trying to sell a YellowOrb.  You'll find they threw your dealer in jail.  
    However, he'll tell you the location of an item... You'll then be happy s/he 
    got thrown in jail! :)
    38. The Phantom Ship
    Items: TinyMedal x2, Token, Poison Needle, STRseed
    Monsters: Merdane, JellyFish, Crabus, Skeletor, Tentacles
    Usually, this sits in the inlet near Portoga, but it can be anywhere on the 
    waterways.  Once you close in on it with the bone, enter it and search around 
    and talk to everyone.
    Head towards the southern portion of the top deck, and you'll find a 
    MiniDemon near some barrels.  Smack his bum up and search the eastern barrel 
    for a TinyMedal.  Head down the stairs, then head south to grab the LuvMemory 
    from the chest.  Could this be Eric's memento of love for Olivia?  Could this 
    be the memory of a discarded diaper?  Only time shall tell...
    Loot the chests to find (top to bottom, left to right) 128g, a Token, 670g, a 
    Mimic, and a Poison Needle.  The barrel two steps east of the upper row of 
    chests and on the north wall has another TinyMedal.  The southwest vase 
    contains a STRseed.
    Use your inherent Speak With the Dead ability to take to the ghosts and 
    corpses.  You'll find Eric talking to Olivia and the memory of their love.  
    The center dresser here contains yet another Garter for your perverted 
    enjoyment.  Since there isn't anything worthwhile left on the ship, you may 
    as well say goodbye to the dead and jump back on your boat that, strangely, 
    has been keeping pace with the phantom ship all along or something.  Gotta 
    love them magical boats, eh?
    39. Olivia Cape and the Shrine Jail
    Items: TinyMedal, Gaia Sword
    Monsters: Ocean Monsters
    Sail back to the hobbit Shrine (the one by the channel near Muor) and head 
    through the channel.  When you get to Olivia Cape, use the LuvMemory to break 
    the curse.  Two gigantic people will spin and dance around and thank you.  
    Nobody else in the area seems to notice two giant flying people by the cape, 
    but such is life.
    Sail through to the shrine jail and enter.    Take the first western passage 
    and search the vase for a TinyMedal.  Keep going south and take the next 
    west.  Simon's soul here tells you to search near his corpse.  Go and search 
    around the corpses here until you find a special item...
    3A. The World Leaf
    Item: WorldLeaf
    Monsters: BombCrag, OldHag, BlissBird, KillArmor, MiniDemon, Metaly, Barnabas
    Remember the large forest next to the channel that brought you here?  There 
    are four mountains in that forest... Remember what the cat at the hobbit 
    shrine told you?  If you don't have a WorldLeaf already, search there to find 
    one.  This'll act just like a revive spell when used.  Be careful of 
    BombCrags.  While they usually do nothing, they occasionally will cast 
    sacrifice and ruin your day.
    3B. Dragon Queen's Island: Pachisi 3
    Items: TinyMedal x3
    Monsters: Avenger, OldHag, Grizzly, BlissBird, BombCrag
    Sail right north of the shrine jail and look around in the forest to find a 
    cave leading to the third Pachisi track.  Three spaces north of the soldier 
    in the opening cave is a spot that hides a TinyMedal.  On the southwest 
    corner of the ? square, outside the track, you can search for another 
    TinyMedal.  Don't forget that in the vase on the track right after the three 
    paths join together again, you can grab a third TinyMedal.
    3C. The Giana Volcano
    Items: None
    Monsters: Troll, MiniDemon, IceCloud, Curer
    Head west from Baharata in your ship, sticking to the shoreline.  Eventually 
    there will be a river heading north.  Start sailing northward in the river.  
    You should see a volcano on the west bank after awhile.  At the fork in the 
    river, travel west and then curve down towards the volcano.  Walk up to it 
    and... (Do you remember the clues?) ...throw the correct object into the 
    volcano.  Watch the pretty explosions and lava, and then get in your ship and 
    use the new path you just made.  Make your way south, and eventually east and 
    you'll encounter a cave.  Being deep in the Gondo Mountains, where could this 
    lead?  Do you remember the clue about the Silver Orb?
    3D. Cave of Gondo
    Items: TinyMedal x2, Thunder Sword, Blade Armor
    Monsters: IceCloud, HoloGhost, HellNite, JewelBag, MiniDemon, LionHead, 
    TortoLord, Metabble (rare)
    This is a rather long cave, despite the entrance being three feet away on the 
    other side of the short mountain range.  You're also constantly traveling 
    upward.  Don't ask me. *shrugs*  Start out by heading west and coming up the 
    stairs that you encounter.  There isn't really anything interesting here.
    On the second floor, just head more-or-less constantly west.  Eventually 
    you'll reach a treasure chest.  Open it up to find a TinyMedal.  Head back 
    east and take the southern fork in the room you passed through earlier.  Walk 
    south and then curve west once you can.  You'll be in a room with a treasure 
    chest that contains the Thunder Sword.  Head south to the next room, and then 
    take the western passage to get to another room.  Take the west passage here 
    to snag the Blade Armor, and then return to the south passage for the 
    stairway up to the third floor.  As a side note, the Blade Armor tosses 1/2 
    or so of the enemies' damage back at them.  Unfortunately, the enemies don't 
    hit you for much, and so this property is almost useless.  At least it's 
    better defensively than what you have.
    On the third floor, head all the way south until you must turn east.  Don't 
    fall down the pits here.  At the end of the corridor is a stairway up to the 
    fourth floor.  This floor was rather pointless, apart from the monsters you 
    had to fight. Ermph.  At least it's not grossly huge.
    On the fourth floor, you'll need to jump down the first pit you come to.  The 
    game doesn't allow much choice, assuming you wish to finish it.  You'll be in 
    a large room.  Before heading up either of the staircases, search the center 
    of the room for a TinyMedal.  Use MapMagic to pinpoint it.  You can also 
    start west of the northeast staircase and move five spaces west, and nine 
    south if you don't have MapMagic or patience.  Climb the northeast staircase 
    to reach the fourth floor again and then follow the west wall until you reach 
    the staircase to the fifth floor.  Don't fall in the pit again if you can 
    help it.
    The fifth floor is a really annoying maze of bridges that appears like an 
    underground ruin.  I think that's the angle the programmers were aiming for, 
    at least. There is no treasure here. Head south, east across the bridge, 
    north to the intersection, east to the intersection, south then east.  Go 
    across the bridge here and head east, then south at the first intersection.  
    Follow this path around the water until you reach the stairway out of here. 
    *pants*  What an annoying waste of time.
    3E. Gondo Shrine
    Items: Silver Orb, TinyMedal, Token x2
    Monsters: Ice Cloud, TortoLord, IceMan, IceDragon, Curer, BlissBird
    Take this time to look at Baramos' Castle over the water above you, and then 
    head east along the mountains to get to the shrine.  The man here is 
    overjoyed at seeing another human, since everyone else has died trying to get 
    through the cave.  As a result he gladly gives you this big silver shiny 
    round object that he has no need for.  Being the ever kind and polite hero, 
    steal his TinyMedal.  It's under the center cross in the shrine.  Also, the 
    western cross has a Token under it, as does the eastern cross.
    3F. Leiamland
    Item: TinyMedal, and you get a Giant Bird!
    Monsters:  MadCondor, Bruin, IceDragon
    Return to Aliahan and cash in your TinyMedals (you should have 72 if you've 
    done everything so far) so that you can snag a spiffy AGLscarf, then sail 
    south and east until you reach an icy Island (it's below Africa).  Here, 
    there is a shrine that is the most important place at this point of the game, 
    now that you have all the orbs.  Before you climb the ladder, head two spaces 
    east of it to grab your 73rd TinyMedal.  Climb the ladder and place each orb 
    on the pedestals.  The game doesn't care where each one goes, so long as all 
    six are there.  You might want to arrange the colors so that they look nice 
    to you, though.  You'll probably be back here much later, and if you have an 
    ugly arrangement, you'll be cursing yourself and wanting to start over to 
    correct this grievous error.  Okay, so not really.  When you're done, watch 
    the cut scene and you'll have a giant bird to fly around on.  The bird goes 
    in whatever direction you turn it, and you can make it move faster if you 
    hold that direction.  Otherwise, it's a pain in the ass to steer, since it 
    likes to just move on its own.  Oh well.  Now you can fly to two fun places: 
    The Dragon Queen's Castle and Baramos's Castle.
    40. The Dragon Queen's Castle
    Items: TinyMedal, Light Orb
    Monsters: Avenger, OldHag, Grizzly, BlissBird, BombCrag
    Fly north of the World Leaf Forest/North of Baharata/East of the Tower of 
    Shanpane/South of Aliahan (All various ways to get there) to the Dragon 
    Queen's Castle, which is northeast of the third Pachisi track, too.  Enter 
    and find the Dragon Queen.  She'll ask you if you mean to defeat the Demon 
    King and assumes that you are, and gives you the Light Orb and tells you how 
    it'll help bring peace quickly.  She then lays her egg and dies abruptly.  
    Wonder how this will help to fight Baramos, the Demon... Lord? Ponder this 
    and then go to the northernmost part of the castle.  And elf here talks about 
    how real heroes can get to the sky world from that point.  Two steps east of 
    here there is a TinyMedal.  There is nothing else left to do here, so store 
    your Light Orb and fly to Baramos's castle.
    41. Castle of Baramos
    Item: TinyMedal x2, Demon Axe, Misery Helm, Wizard Ring
    Monsters: EvilMage, IceDragon, StoneMan, Lionhead, HellNite, Metabble
    Take the time to absorb the music.  After doing so, ponder what your course 
    of action is.  Ignore the front gate.  Walk to the east and go down the 
    stairs in the little house there.  From there, walk west, north, and then 
    east at the intersection and you'll reach a room that needs the final key.  
    In there, search west of the corpse for a TinyMedal.  Return the way you 
    came.  Once you're back into daylight, stick to the east wall of the castle 
    and walk up that way.  When the wall ends, head west and go in the door you 
    find.  Go up the stairs here.  Walk west, then south, and enter the big room 
    with the statues.  Keep walking west into the next room and go down the 
    stairs here.  You'll be in an area with some electric tiles.  Cast StepGuard 
    and proceed south.  Take the eastern staircase here.  Head all the way east 
    and go down the stairs.  Head west to find three treasure chests.  From top 
    to bottom, they contain a Demon Axe, Wizard Ring, and Misery Helm.  Head back 
    to the place with the electric tiles and this time take the western staircase 
    (Don't go back over the tiles!).
    Don't head up the other staircase here, just head east and go up the 
    staircase at the end of the corridor.  From here, go north (south is a dead-
    end) and go up the staircase at the end of the passage.  Then head east and 
    go down the stairs here.  (This castle is actually a lot more straightforward 
    that it seems at first.)  Head over to the door and go outside, then go right 
    back inside the door you see in front of you and take the staircase down 
    there.  You walk north here and go up another staircase.  Cast StepGuard and 
    walk through the opening in the western wall on this floor.  Search the feet 
    of the corpse at the throne to grab another TinyMedal (Be sure to not face it 
    while doing so).  Go through the door in the south wall.  Proceed eastward 
    and you'll see a bridge leading to a stairway down that is surrounded by 
    lightning squares (StepGuard time!).  Baramos is at the north end of the room 
    down there.  Face him when you are ready.
    SpeedUp is a very useful spell to cast right away  (Baramos tends to take two 
    actions per turn more often if you aren't sped up).  TwinHits is another 
    invaluable spell in making sure you are capable of dealing large amounts of 
    damage to the Demon Lord.  If you have the HealUs spell, put it to good use, 
    as Baramos will constantly be hitting your whole party.  Baramos likes to 
    cast Explodet and blast intense flames at you.  When he attacks it'll be a 
    relief (Especially if he attacks your hero wearing the Blade Armor!).  Other 
    times, he'll cast BlazeMost, which is his least damaging attack.  The most 
    deadly spell in his repertoire, however, is PanicAll.  Not only will you lose 
    an ally, but also you'll gain an enemy you can't afford to have.  It is best 
    to put that ally to sleep if this happens so that you don't end up worse off.  
    Don't you hate when your own warrior kills you?  Occasionally he'll also pull 
    off a Disperse.  If this happens, you'll have to increase your efforts to 
    compensate for the lost member.
    42. Victory!
    Items: A Warm, Fuzzy Feeling
    Monsters: None
    The voice from the beginning of the game will give you some congrats and 
    whisk you away to Aliahan.  You could theoretically go anywhere you want now, 
    so when you're ready, see the king and he'll throw a big party.  And then 
    something goes wrong.
    After this development, you'll need to find a way down to another world... 
    remember a clue about where all the world's evils come from?  Why don't you 
    go there, it's just a short step away from Baramos's castle.
    43. The Cursed Couple
    Items: Seduce Sword
    Monsters: None
    Head back to Portoga and head to the point where the lovers meet.  You'll 
    find Sabrina and Carlos are no longer forced to be animals.  Talk to them and 
    they'll give you the Seduce Sword.  Only women of certain classes can use 
    this, and it casts PanicAll when used as an item.  Unfortunately, The attack 
    power is not that great for what you're used to at this point in the game, or 
    this'd be a great weapon.
    44. The Pit of Giana & The Port
    Items: TinyMedal, STRseed, LUCKseed
    Ocean Monsters: Kragacles, MerKing, and all the previous
    If you've been to the pit before, you'll have remembered that it was walled 
    in.  Apparantly the pit got bigger and the walls are broken.  Jump in and 
    continue your adventure.  You'll learn that you are in Alefgard, the Dark 
    World.  If you don't recognize that name, listen to the overworld music when 
    you get out of here.  There is a grassy spot to the west of the house that 
    contains a STRseed, and there is a LUCKseed in the eastern dresser.  The 
    little boy here will tell you to grab the ship (yet another cheap ship) and 
    that Tantegal is to the east.  Let's head there, but first sail to the 
    northern pier and grab the TinyMedal in the southeastern corner.  Then travel 
    east to Tantegal.
    45. Tantegal
    Items: Mystic Nut, Lucky Book, Wimpy Book, Token x2, TinyMedalx2, Boxers, 
    AGLseed, Sun Stone, PixyMap
    Monsters: Goopi, Slime, Red Slime, StoneMan, Salamandr, HellNite
    Inn: 4g
    Weapon Shop: Dragon Sword, Power Claws, Angel Dress, Dragon Armor, Dragon 
    Shield, Silver Shield, Mythril Helm
    Item Shop: Herb, Antidote, Repellent, WarpWing, MoonHerb, HideHerb
    Here, you'll learn that Baramos was one of many disciples, and that these 
    people's ancestors came through the Pit of Giana.  Search the northeast 
    center square of the flowerbed near the weapon shop to pick up an extra 
    MysticNut.  An old man upstairs in the building east of the flowerbed will 
    give you a clue about how to get to Zoma's Castle.  You can steal a Lucky 
    Book and a Wimpy Book from his collection.  If you had mercy earlier, you can 
    mean an old acquaintance upstairs in the church.  He'll give you a clue about 
    the Sun Stone.  Grab the Token from his vase.  Then head towards the castle, 
    but right after you pass the guard telling you that you're on the path to the 
    castle, head up through the trees.  Right next to the wall, the second to 
    last piece of grass hides a TinyMedal.  Now go to the castle.
    Here, you can learn that the Demon King stole and hide the items that were 
    once in the castle.  Hence, the chests in the west side room are empty.  A 
    woman that is upstairs claims to have attended Ortega... Could he still be 
    alive?  The dressers in the northwest room upstairs contain a Token and some 
    Boxers.  A guard will talk about how Rubiss, the elemental spirit, created 
    the world and how she was cursed.  The western barrel in the kitchen has 
    another TinyMedal for you.  Another man hints about Ortega, and you can find 
    a man whining about monster medals outside.  Go down the west wall outside to 
    find a basement.  However, the Sun Stone is not here, only the man who had a 
    dream about it in the future.  Darn.  Remember what Kandar said?  Try 
    prodding around in the kitchen.  You'll eventually find the Sun Stone and can 
    take 550g and an AGLseed from a couple of barrels...  A guard over some 
    electric flooring will mention the Kings Sword, Light Armor, and Hero Shield.  
    Perhaps you should hunt these items down?  Rumors place the PixyFlute in Kol, 
    but we don't have any idea what that could be for.  You learn that Kol is to 
    the east by ship.  Perhaps we should stop there?  A man on the roof will give 
    you a map of this world, and the king does his normal duty of saving your 
    game.  We're all ready to head towards Kol, right?
    46. Nail Mark
    Items: TinyMedal, Hero Shield
    Monsters: Hydra, TrollKing, WingDemon, Salamandr, Archmage
    Head north of Tantegal and a little bit west and you'll encounter a lone 
    cave.  This is the Nail Mark Cave.  Be careful in here, because magic doesn't 
    work.  You might want to bring some healing items with you...
    On the first floor, head generally southeast, and on the north floor, work 
    your way around to the northwest.  These are small caves, so there shouldn't 
    be much trouble navigating them.  On the third floor, you'll find some 
    treasure chests and a large fissure that is shaped like a dragon's nail.  
    Apparantly it was made when Zoma first appeared.  Or something.
    The southernmost chest contains some gold.  On the east side of the fissure, 
    from bottom to top, the chests contain a Mimic, 1016g, and a TinyMedal. The 
    chest on the west side of the fissure is home to the Hero Shield, which you 
    will want to equip as soon as you get it.
    Now leave the cave. (Fall in the fissure first if you want to see what that 
    does...you won't be hurt.)
    47. Garinham
    Items: ShinyHarp, MohawkWig
    Monsters: Ghoul, RedSlime, Goopi
    Head east of the Nail Mark Cave and you'll come to what appears to be a 
    shrine.  This is Garin's House, on the spot of a town later to be called 
    Garinham.  His parents will tell you Garin went traveling with his Shiny 
    Harp, but go out back and to the basement and see for yourself.  Oops.  Guess 
    they were right, the chest is empty.  Why not try casting MapMagic, though? 
    (Or just search the basement the long way.)  You can also procure a MohawkWig 
    from the western dresser and a TinyMedal from the eastern dresser.  You might 
    then want to return to Aliahan and get your Dragon Claws.
    48. Kol
    Items: Cloth Armor, Token x5, TinyMedal x6, PixyFlute
    Monsters: Ghoul, Skullgon, Goopi, WingDemon
    Inn: 124g
    Weapon Shop: Zombie Slasher, War Hammer, Power Claws, Blade Armor, Water 
    Dress, Silver Shield, Sage Staff
    Item Shop: Herb, Repellent, WarpWing, MoonHerb, Pierce
    Get back in your ship and sail to Kol.   Head up and around the world to the 
    northeast large land mass.  Kol is in there, surrounded by a wide ring of 
    mountains.  There is a lot of talk about the item shop owner's abilities.  
    Apparently he's good at reforming items and fixing things up.  You'll also 
    learn that he and his wife left Zipangu to come here.  Perhaps his prowess 
    will be useful in the future?  Speaking of broken things, Zoma smashed the 
    Kings sword to pieces.  Damn.  You'll learn that it was made of Oricon 
    though.  Another helpful hint here is that the PixyFlute could remove the 
    curse placed on Rubiss.  I bet she could help us out.  An old man who 
    casually decided to build his booth in an area guarded by a swamp talks about 
    the Light Orb.  Pay attention to him, even if he wants to cause damage to his 
    visitors.  Yet another man, who likes to stay behind buildings, well away 
    from people, talks about how Rubiss is imprisoned in a Tower to the west.
    Search the dressers in the room with the item shop owner's wife to find Cloth 
    Armor and a Token.  Up in the item shop, the western hanging sack has a 
    token, while the eastern one stores yet another TinyMedal.  Search the step 
    leading into the open-air bath for yet another TinyMedal.  Head down the well 
    and search the spot three steps south of the ladder leading to a cave.  
    Inside the cave is the fourth Pachisi track!  Head to the second floor and 
    walk west around the board until you get to a dead end with a flower patch.  
    You can search just west of the goal to snag another TinyMedal (northeast 
    corner of the flower patch).  Two more can be found on the track itself.  You 
    can grab tokens in the basement of the Pachisi track.  Search the corners of 
    the inner blue squares.
    In the main part of the town, you can find a very important item that is 
    needed to free Rubiss.  Search around and try to find it.  Use MapMagic if 
    you need to.
    49. The Tower West of Kol
    Items: Strength Ring, TinyMedal x2, LifeAcorn x2, Love Ring, Flame Boomerang, 
    Token, Crest
    Monsters: Leona, MagWyvern, VoodooWiz, VileShade, Metabble, WingDemon, Goopi, 
    TortoLord, DarthBear, Dragon
    Once you've got the PixyFlute, sail west of Kol and a little north to a small 
    Island.  You'll find a Tower here.  Enter it and you'll be on the way to 
    getting one of three crucial items in this world.
    Be careful of MagWyverns here, they like to cast PanicAll.  You'll need 
    StepGuard to avoid damage tile in the entryway.  Head straight at the first 
    intersection and collect 1016g from the eastern chest.  The chest on the left 
    is a Mimic.  Take the right fork of that first intersection and head outside 
    to talk to an old man.  He'll just tell you that if you have the PixyFlute, 
    you need to get your butt to the fourth floor.  This is the games way of 
    telling you to do something.  You see, games often place people to live in 
    completely dangerous areas so that they can give you clues.  Why this old man 
    is still alive is beyond me.  Apparently all the monsters like him and leave 
    him alone.
    Now go back and take the left route at that first intersection, then head 
    south when you get to the room there.  You'll go down a hall, enter a room, 
    and see a staircase.  I'd advise you to walk up it.
    On the second floor, you'll encounter, for the first time, rotated squares.  
    When you are on these, your control pad inputs rotate to the left or to the 
    right, depending on the arrow.  To get the new settings, rotate the control 
    pad (well, the game boy) 90 degrees in the direction the white arrow points.  
    Alternately, remember that the black arrow points towards the key that 
    becomes up on the control pad.  Head north, and the east into a room with 
    electric fields and rotated squares.  You can practice with the rotated 
    squares here, but if you want to save time, cast StepGuard and skip them.  
    The northern four chests, from northwest and clockwise contain a Strength 
    Ring, TinyMedal, 960g, and a Mimic.  The southern four chests, from northwest 
    and clockwise contain as LifeAcorn, a Love Ring, another LifeAcorn, and a 
    Flame Boomerang.
    A note about rotating floors:  The only possible explanation for these is 
    that they can somehow sense the immense force of the player who is 
    controlling your character (that is, you) and that by some immense mechanical 
    and/or magical creativity, have managed to exploit your controls.  However, 
    what I actually don't understand is that if this culture wields a power that 
    is mighty enough to affect YOU, why they can't just utterly obliterate your 
    character and prevent him from ever succeeding.  Really though, the rotated 
    squares don't make any physical sense in the game, and are really there just 
    to annoy you.  Apparently the designers couldn't figure out how to make the 
    dungeons difficult at this point.
    Head east out the room, and the go up the staircase that is visible here.  
    Head all the way south and go up the staircase here.  Then, on the fourth 
    floor head north and you'll see a long ledge over a pit.  There are rotated 
    squares here.  Walk across them to procure the Light Armor from a treasure 
    chest.  Equip it on your hero right away.  It protects him from spells and 
    good stuff like that, and it regenerates his hitpoints as he walks.  Explore 
    this floor a bit, then.  Hmmm... No more staircases up.  That must mean there 
    is another staircase to this floor on the third floor, right?  Head back down 
    to the third floor.
    Head west and the go up into a really big room.  There are two skulls 
    diagonal from each other here.  Search the northeast corner that they make to 
    grab another Token.  There isn't anything else in this room.  Continue on in 
    the floor and you see a chest in the northwest part of the floor.  There is a 
    TinyMedal here.  You'll see some rotating floors near a ledge to the east, 
    but otherwise you can't find anything else here.  Ah ha! Maybe you jump down 
    the big pit where the light armor is!  You can try that, but you'll end up in 
    the big room on the third floor.
    What you need to do is jump off the ledge by the rotating floors on the 
    northern end of the third floor.  You'll see a doorway in front of you.  Walk 
    in and go up the stairs.  The next part is very straightforward, and involves 
    climbing up a lot of stairs and avoiding a few pitfalls that rotating floors 
    can lead you through.  Since it is so straightforward, I'm not going to write 
    about it.  Rather, I am going to sit here and rant about how I'm not going to 
    write about it and, in doing so, I will generate this large paragraph that 
    would take up about the same amount of space and that is just about as time 
    consuming as telling you how to walk up stairs and down passages and avoid 
    walking off ledges because you still haven't learned how to walk on rotating 
    squares which don't make sense anyway.
    Once you reach the fifth floor, head all the way south, then east to an 
    intersection, and then head all the way up and into a room.  Admire the 
    pretty stone statue that is sitting on the pedestal, and then complain about 
    how there is nothing here.  Then remember something about some elemental 
    spirit, some curse, and something about the PixyFlute.  When you free Rubiss, 
    she'll actually be grateful, and give you a Crest that you can use to wave at 
    an old sage's head to show him that you are a true hero and that he should 
    make a crucial item for you when you show up with the pieces to make it.  All 
    in all, this is the first reward in the whole game that both makes sense and 
    is valuable to you.  Of course, I still think that that old sage should make 
    the crucial item for anyone who manages to reach him alive with all the vital 
    pieces, but maybe he's stingy and wants proof, since this item means the fate 
    of the world and all.  But I could be wrong.
    4A. Marsh Cave
    Items: Token, TinyMedal
    Monsters: None, until Dragon Warrior 1. :)
    Head more or less south from Kol, and you'll eventually encounter a cave in a 
    swamp (You will need to head west around any mountains you encounter.).  In 
    the original Dragon Warrior, this will be a cave that leads across the river, 
    and it was important in reaching Rimuldar.  It also had a mean nasty Green 
    Dragon guarding a Princess.  However, in this time it's still being built.
    In the bedroom, search beneath the torch that is centered between two beds to 
    grab a Token.  Then head all the way south and search the eastern square just 
    north of wall between the diggers to grab your (hopefully) 90th TinyMedal.  
    If you've gotten every medal covered so far, you can return to Aliahan and 
    cash them in for the ever-useful Vivify Staff, which casts Vivify when used 
    in battle.  After all this, just head back to Tantegal.
    4B. The Mountain Cave
    Items: Wizard Ring, TinyMedal, Devil Armor, Devil Sword
    Monsters: HellNite, HoloGhost, DarthBear, TortoLord, JewelBag
    Head southwest of Tantegal, and you'll see a cave by some mountains.  This 
    cave is reasonably curvy, with lots of dead ends.  There's only a few things 
    in here to get, so don't wander around needlessly.  Move east initially, 
    through the first intersection.  It will dip south twice, and the second time 
    will yield and intersection.  Head east here and you'll see a treasure chest 
    in a little niche.  Open it for a Wizard Ring.  Go back to the first 
    intersection and head north.  Then head east at the wall, and after it curves 
    north, head west and after the path curves north, you'll see a staircase 
    down.  There isn't anything worthwhile down there, so ignore it.  Head east, 
    and when the path intersects ignore it for now and continue on and then south 
    to find 1016g in a chest.  Go back to that intersection you just ignored and 
    take the stairs you'll find down.
    Take the path east out of the room go all of the way until you hit a wall. 
    Head south and grab the TinyMedal in the chest.  Go back to the intersection 
    you passed on the way and head north, through the next room.  At the wall, 
    head west, to the second intersection and then keep going south at the next 
    intersection you reach.  The path will curve east, and at the end go south 
    and stay that way until you hit a wall.  Follow this path to the Devil Armor 
    and Devil Sword.  They are powerful, but cursed, so you probably do not want 
    to put them on.  Exit the cave, now.
    4C. Domdora
    Items: Magic Bikini, Bunny Tiara, TinyMedal x3, Joke Book, Oricon
    Monsters: VileShade, Wyvern, RedSlime, StoneMan
    Inn: 100g
    Weapon Shop: Dragon Sword, Snow Sword, Magic Dress, Dragon Armor, Heal 
    Shield, Tight Bikini, 
    Item Shop: Herb, Antidote, Repellent, WarpWing, MoonHerb, Brave Book
    Head south of the Mountain Cave (and across a bridge) and you'll eventually 
    encounter a town in a wasteland/desert.  This is the town of Domdora, a town 
    that will [much] later be destroyed by the DracoLord.  Upstairs in the inn, 
    someone will tell you how to get to Mercado, which is surrounded by a high 
    wall.  Someone else is looking for Oricon, and heard that some could be found 
    in this town.  Wasn't something made out of that?  Maybe you should look for 
    it.  Lenna, a dancer from Ashalam is here, also.  See the Troupe Master in 
    Ashalam and tell him about her and you'll receive a Magic Bikini, which 
    protects women from magic, and offers pretty decent defense.  You can steal 
    Lenna's Bunny Tiara from her dresser.
    Head south of the city's wall and you'll find a woman talking about how the 
    man next door is always sneezing.  Go next door and he'll tell you he always 
    sneezes when people talk about him.  It must be an endless cycle.  Poor guy.  
    Grab the TinyMedal from his vase and the Joke Book from the eastern dresser.  
    Just east of here is a house.  The man here will talk about your world and 
    the Light Orb.  Blah.  Head further east to the horse stables.  Search the 
    northeast corner/niche of the main building for yet another TinyMedal.  Try 
    searching around the pasture for an important item...  Once you find it, head 
    north and go into the well.  The lady at the well mentioned something 
    glinting in the tall grass of the stable.  But you probably found that by now 
    :).  Just southwest of the southwest corner of the water in the well is 
    another TinyMedal.  That makes 94.  One more and we can get ourselves a 
    Sacred Bikini.  Aren't you excited?
    4D. The Shrine of the Spirit
    Items: Rain Staff, TinyMedal
    Monsters: VileShade, Wyvern, RedSlime, VoodooWiz, Skullgon, MagWyvern, Slime, 
    Ghoul, DarthBear, HellNite
    Head all the way south of Domdora and then start heading east across a bridge 
    (there will be mountains above it) when you can't go south any longer.  
    Travel along this northeast path until you encounter a bridge.  Cross it and 
    head southeast until you reach a shrine in a small swamp.  This is the Spirit 
    Shrine.  An elf here likes no humans with the exception of Ortega, who is 
    apparently off fighting the Demon King.  Upstairs you'll meet one of the 
    fairies that attended to Rubiss.  She'll confess to giving you the 
    personality test and apologizing for being mean to you when she laughed at 
    you about your crappy personality and made you cry, that witch.  Then she'll 
    give you the rain staff as a form of over-apology.  Accept it and then steal 
    the TinyMedal that is hiding in the center of her carpet's decoration.  You 
    now have 95 TinyMedals if you've been collecting them as we go.  But before 
    heading to Aliahan, let's get to Mercado first.
    4E. Mercado
    Items: Punk Ring, TinyMedal, Kindly Book, Lady Book, Smart Book, Hero Book, 
    Defy Book, Token, Party Dress
    Monsters: VileShade, Wyvern, RedSlime, VoodooWiz, Skullgon, MagWyvern, Slime, 
    Ghoul, DarthBear, HellNite
    Inn: 100g
    Head back to the last bridge you crossed, then keep moving northeast.  
    Eventually you'll cross another bridge, and from here, move south to a town 
    surrounded by hills.  Before you can enter the town you get attacked by 
    Golem!  Ooops! Sorry, wrong game.  Enter and be prepared to be hit by waves 
    of depressed people that aren't doing anything.  In the couth part of the 
    town, there is an old man surrounded by electricity (he doesn't like people, 
    I guess) that says you need the Sun Stone, Rain Staff, and Crest before the 
    Rainbow Drop can be made at the sacred shrine.  Hey... we have all of those.
    In the inn, you can find Garin, who doesn't want his harp back.  Apparently 
    he didn't like getting attacked by monsters every time he sat down to play 
    it.  Poor guy.  In return for his kindness, steal his Punk Ring from the 
    Dresser.  West of the inn is a building with nothing in it.  That is, except 
    a TinyMedal in the northwest corner.  South here is a large building.  
    Upstairs in the bookcases you can grab, from left to right, a Kindly Book, a 
    Lady Book, a Smart Book, a Hero Book, and a Defy Book.  The man here wants to 
    make a Golem to protect the town.  That bastard.  The western dresser in the 
    next room has a Token, and the eastern one has a Party Dress.  In the 
    northeast part of the town is a building that contains a stairway to the 
    monster arena.  For all you addicted gamblers out there.  That's about all 
    for here.
    4F. Rimuldar
    Items: Toughness, Life Ring, TinyMedal x3, GoldBeak, STRseed, Zen Scroll, 
    INTseed, Token
    Monsters: Skullgon, DarthBear, Wyvern, Metabble, GoldMan, Goopi, VileShade, 
    Inn: 80g
    Weapon Shop: Falcon Sword, Bastard Sword, Evade Suit, Dragon Shield, Ogre 
    Shield, Great Helm
    Item Shop:
    Walk all the way back across the first bridge we cross, south of Domdora, and 
    then walk a bit northeast to reach another bridge, this one on the northern 
    side of the mountain range.  Follow the path all the way to the large eastern 
    landmass, and head north to the center of it.  You'll see a lake with a town 
    in the middle.  Curve around to the land bridge and cross to Rimuldar.
    There are a lot of Metabbles around Rimuldar.  Use the BeDragon spell to kill 
    them if they don't run away.  The Chance spell will also occasionally kill 
    them.  You can also find DarthBears.  These are bears that have gone over to 
    the dark side of the force.  They will attack you with their light saber 
    Some old guy used to be standing by the western tip of the island, according 
    to one man.  You can grab a Toughness from the dresser in the Inn.  Go in the 
    back door of the Inn to snag a Life Ring.  The man west of here talks about 
    how he left an important item in the inn that Ortega left him. Heh heh heh.  
    Keep west of him, and go around the back of the building where you will find 
    a staircase if you push into the lower part of the west wall.  Upstairs is a 
    jail.  The man here has an important clue, event though everyone thinks he is 
    a liar.  You see, in games like this, the chronic lying people are always the 
    ones telling an important, vital truth.  Search right below the table here 
    for a TinyMedal.  The main part of this building is a fortuneteller's place.  
    She tells you where to use the Rainbow Drop when you get it.  North of her is 
    a set of buildings.   In the western building, you can take a GoldBeak from 
    the dresser.  The northernmost vase has yet another TinyMedal, and the bottom 
    pot has a STRseed. People here talk about the location of the Light Armor, 
    and how Zoma is nearly impossible to beat without the Light Orb.  In the 
    eastern room, search the dresser for a second Zen Scroll.  The woman here 
    talks about the Crest that Rubiss gave you.
    Go back to the entrance of the city and walk counterclockwise around the 
    water.  Someone here is looking for her lover.  In the northwest part of 
    outside of the river, there is a house.  The vase southwest of the man has an 
    INTseed.  The northeast dresser has another TinyMedal and the one next to it 
    has a Token.  The man just whines about wanting to see a Magic Key. A boy on 
    the western edge of the town tells about how the SageRock is an awesome 
    healing item.  I agree.  The he whines about how his lover is late. *smirks*  
    This is just a sad commentary about how people in relationships need to 
    communicate better.  If these two would have, they'd be happy and together 
    now.  Or something.  Actually, I think the developers were just trying to be 
    50. The Sacred Shrine
    Items: Rainbow Drop, TinyMedal
    Monsters: Ghoul, etc
    Cast return and go to Rimuldar.  This will cause your ship to be to the east 
    of the town.  Get on the boat and sail south, sticking along the shore.  Just 
    south of the southern tip is an island.  This island has a shrine.  This 
    shrine's got an old dude.  This old dude makes you a Rainbow Drop out of your 
    Sun Stone and Rain Staff if you wave the Crest in his face to show him that 
    yes, Rubiss loves YOU, and because of that you deserve a nice Rainbow Drop 
    Search under the western cross to find a TinyMedal.  Now we have 100.  One 
    hundred TinyMedals gets you the Gold Pass.  The Gold Pass means unlimited 
    Pachisi runs.  Woohoo!
    51. The Sword of Kings
    Items: King Sword
    Monsters: Kol Area (Duh)
    Return to Kol now that we have our Rainbow Drop.  You see, we have some 
    precious metal.  Some guy here is good at making weapons... You get the 
    drift?  Sell him the Oricon, then make time pass and come back and... Viola!  
    You can buy the King Sword for a decent price.
    52. The Lair of the Demon King
    Items: TinyMedal x3, 2-Edged Sword, LifeStone, SageRock, WorldLeaf, Wizard 
    Monsters: Swordoid, Putregon, Dragon, Metabble, Mantigore, TrollKing, Balrog, 
    Archmage, GrndTitan, Salamandr
    Head northwest of Rimuldar and you'll eventually come to the western tip of 
    this part of the land.  A short gap separates this from another tip of an 
    island.  Given the clues you've obtained, you should know what to do here.  
    Once the Rainbow Bridge has been constructed, fight through hordes of 
    monsters with nasty, sharp, pointy teeth.  Cross the deadly swamp of doom, 
    and up ahead you will soon see a castle.
    "Hmm. Is that Zoma's castle? It's awfully small."
    "Well, it's really just a model. But when you step on it, it takes you to the 
    real one."
    "Right.  Charge! .... Ahhh! Monsters!  Run away! Run away!"
    Proceed to build a giant wooden rabbit and use it to get inside the castle.
    Once you've successfully gotten into the castle, avoid the scantily clad 
    women trying to entice you into bed.  Actually, there are none of those here, 
    just monsters.  And while some of them may try to seduce you, I highly doubt 
    any of them would be successful.  This level is simple.  In the middle is a 
    big door.  To the sides of that are two sets of four rooms, two on each side.  
    In the southeast room, search the northeast damage square for a TinyMedal.  
    Ignore the staircases in the four rooms there.  The main goal is the center 
    "Crikey, Zoma's got HUGE... ugly statues!"
    "Let's just walk past them, I'm not afraid of a few statues"
    Walking between the sets of statues causes two GrndTitans to attack you.  
    They spew out a nice dialogue about how they shall destroy all good doers who 
    oppose Zoma.  They shouldn't be too tough.  In the next room, search the spot 
    between the two thrones for another TinyMedal.  Now we need to find a 
    stairway.  Remember what that guy in Rimuldar said?  The one that everyone 
    says is a liar?  Heh.  Use MapMagic if you don't want to take the time to 
    search, then head down the staircase you find.  Then go down the stairs you 
    see in this little room.
    "A set of stairs!"
    "Aren't you glad we no longer say, 'Gosh! A Stairway!'?"
    Ignore the stairway down you'll find on the second basement.  It'll lead you 
    down to a room that you'll find yourself when you fall down the pits on this 
    level.  There isn't anything else down there, anyway.  This floor is composed 
    of many walkways over a big pit.  The walkways have those physically 
    nonsensical rotated floors on them.  There are three hallways at the north 
    end of the pit.  You want to maneuver to the middle one.  There is a 
    staircase there.  Go down it.
    "Why the heck are we always walking into the pits?"
    "These ancient tiles cause whomever is guiding us to become an idiot."
    Downstairs in the third basement, you will be in a slight mess of corridors. 
    Go west out of the room, and head south when you can.  Take the first west 
    you come to and head south.  There is a chest here that contains a 2-Edged 
    Sword.  While this is a powerful weapon, it also inflicts damage on its 
    wielder.  That makes it slightly less useful.  Head back to that intersection 
    and head south like you would have had you not made this detour.  Head south 
    at the intersection you come to, and follow this path to the stairway down to 
    the fourth basement.
    "Die foul beast! ...Ack! I hurt me!"
    In the fourth basement, follow the path around and across a bridge.  You'll 
    encounter a very special person and a King Hydra.  Unfortunately Ortega 
    forgot to use his Wizard's Ring and runs out of MP.  Since the game doesn't 
    allow you to head over and cast HealAll, he naturally doesn't have very good 
    results.  However, it is fun to see all the moves he can do.  He has some of 
    yours, after all.  Zap! Zap! Kapow!  Talk to him afterwards and let a tear or 
    two drip down if you are the sensitive type.
    "Hahaha!  Hydra King, I shall smite thee with my spells."
    "I breathe the fire that roasts the puny mortals!"
    "You cannot defeat me! I cast HealAll! [Not enough MP] ...Oh crap."
    Stick to the main path (head north) and take the door that is at the center 
    of the western passage you'll come to.  This is a treasure room.  From left 
    to right, the chests contain a TinyMedal, a LifeStone, a WorldLeaf, the 
    SageRock, a Wizard ring, and a starving Mimic.  Head back to the main path 
    and keep going.  At the end of the southbound stretch is a staircase down to 
    the fifth basement.  Zoma is in wait down there, along with three henchmen.  
    If you want to keep what you've got so far, cast Outside and save, then come 
    back for the final battle.
    Listen to Zoma taunt you and then prepare to fight the King Hydra.  He 
    basically is like a supercharge Orochi. Cast SpeedUp and use TwinHits.  Then 
    proceed to beat him into submission while you keep your hitpoints up.  Next 
    comes Baramos Bomus.  For a magician type character, he sure has a lot of 
    defense.  SpeedUp and TwinHits are your main essentials here.  Just be 
    prepared to heal yourself more often than in the previous fight.  Lastly, you 
    face the skeletal Baramos Gonus.  His attack power is very high.  Use SpeedUp 
    and Increase to protect yourself, and TwinHits to finish him off quickly.  
    Between these fights, you might want to slip on life rings for your 
    characters that don't have armor that regenerates their hitpoints.  There are 
    no random monsters here, so it is safe to do so.  Before Zoma, Fill your HP 
    and use Wizard Rings to restore MP.
    "Use the Light Orb! *uses*"
    "You destroyed my shield!  Now I shall taunt you a second time!"
    First things first, Use the Light Orb to weaken Zoma.  He is not an easy 
    target when he's big, bad, and blue.  Try to maintain a SpeedUp spell in this 
    battle.  It helps to avoid having Zoma take two actions.  Use TwinHits when 
    you can, and maintain your hitpoints at all times.  When he belches ice, it 
    hurts.  He can also attack, BlazeMost, and cast Blizzard among other nasty 
    things.  It is a good idea to have people equipped with armor that protects 
    against spells and ice.  This'll decrease Zoma's damage-dealing capacity.  
    Press on and use your resources to the best of your ability and Zoma shall 
    fall.  A random thing to note is that Wizard Rings never seem to break during 
    this battle.  Use this to your advantage.
    [NOTE: Remember to take the Light Orb out of your bag BEFORE you fight Zoma.  
    His Blue form takes a lot less damage, seems to do a bit more, and is quite 
    aggressive.  If you're like me, however, you'll forget to do this once and 
    you will then die.  Ermph.
    Now, the castle is crumbling and you must get out as fast as you can!  Oh no! 
    A pit!  You should find yourself in a familiar place.  Make your way to 
    Tantegal and see the king.
    Congratulations!  You have now completed the game!  You now get a "Loto" 
    added to your save game file when you finish watching the ending.  This 
    allows you access to the secret features of Dragon Warrior 3.
    53. <Name>Burg: The Final Chapter
    Items: TinyMedal
    Monsters: Shaman, StingMoth, BlueBeak, MadCondor, VenomHork, BigHorn, 
    Merdane, Deranger
    Inn: 60g
    Item Shop: Herb, Repellent, WarpWing, BugPowder, SpiderWeb, HideHerb
    Weapon Shop: War Hammer, Dragon Sword, Magic Abacus, Magic Apron, Dragon 
    Shield, Angel Dress
    Load up your Loto save and head back to your town.  In the merchant's house, 
    you'll see an event that results in the people forgiving your merchant.  
    You'll now be able to get your dealer back into your party.  Hooray!  Search 
    a vase upstairs in the house that used to be a jail.  You'll find another 
    If you head back to Aliahan to pick up your dealer, you might notice that 
    your Hero can now be dismissed.  I wonder if anything happens when you beat 
    the game without her or him.  Try out a party of four that includes members 
    of all the same class sometime.  It's fun, and can be challenging if you pick 
    a class like.. the Jester. :)
    54. The Sky Cave & Zenith Basement
    Items: STRseed x2, Bounce Staff, Gaia Sword, TinyMedal x3, Sorrow Shield, 
    LifeAcorn, Token
    Monsters: EvilCrab, DarkTroll, DevilMage, KingHydra, DemonSwrd, BaraEvil, 
    MerKing, Dragon, Putregon, GoldMan, Metabble, Balrog
    Now that you're a true hero because in the future, you defeated the Demon 
    King, Zoma, and saved history, then managed to imprint your Heroism onto 
    yourself in the past, you can fly your way over to the Dragon Queen's House 
    of fun and enter a new area.  Walk all the way to the back of the castle and 
    take a nice sunbath (Step into the square the sunlight is shining on).  
    Because you're a hero, you get to be catapulted into a small island in the 
    sky, floating in much the same way that bricks don't.
    You see, a whole bunch of Lefeins escaped from Final Fantasy and showed these 
    guys how to suspend things in the sky.  Then this big dragon guy figured he'd 
    make a dungeon that isn't quite dimensionally sound and put a castle and a 
    tower in there, too.  All in all, you end up with this hunk of rock.  You'll 
    see the cave ahead of you.  You want to enter it, but make sure that you 
    aren't a bunch of weaklings, because weaklings will die in here (I'm 
    encouraging, aren't I?).
    The first floor's layout is exactly the same as the second floor of the Gondo 
    Cave.  However, you start at the southwestern staircase.  As you move through 
    here, watch out for BaraEvils.  They come in attack squads of two and like to 
    ruin your day.  Expect to be explodetted to death once or twice on your 
    attempts to make it through here.  EvilCrabs are not much fun either.  They 
    are strong, can increase their defense, and put you to sleep.  To start off, 
    you want to move north into the room ahead of you.  Take the western path 
    first, and fight a hungry Mimic that was pretending to be a treasure chest.  
    Then go back and take the eastern path.  You will come to a large room.  Go 
    north and open the chest here to receive a STRseed.  Head west.  The path 
    will turn northward.  Take the path all the way north, and walk east into a 
    room.  Take the western path and you'll arrive at a chest.  This chest 
    contains a Bounce Staff.  Magic users can use this to put up a magic-
    reflecting spell.  It's just alike to the Bounce spell only it doesn't waste 
    magic points.  Head back east and this time, take the northeast pat in the 
    room.  Stay east at the intersection and you'll find the staircase down to 
    the first basement.
    This floor is exactly like the fifth floor of the Gondo Cave (See, the 
    masters that constructed this place really liked the Gondo Cave, so you'll 
    see a lot of its pieces in here.  Here, you start at the end of the floor, 
    and work your way back to the beginning.  If you don't remember the path, 
    here it is.  Walk all the way south, and then you'll have to turn east into a 
    room.  Head north out of the room and make a left at the intersection.  Go 
    straight across the bridge you'll find and you can head east into a room.  Go 
    north out of it and keep east.  You'll eventually see another bridge, just a 
    little to the south.  Cross it and then head north to the staircase down to 
    the second basement.
    You'll find yourself in what looks like the Cave of Zipangu.  KingHydras like 
    to show up in this level, sometimes with a large amount of Metabbles.  To get 
    through this floor, curve counterclockwise around the floor until you can go 
    north at the final intersection, just like you did last time you were here.  
    The chest in the room to the east of the stairway down to the third basement 
    contains a Gaia Sword.  I wonder if the lava of the volcano is somehow 
    connected to this place, because there was only supposed to be ONE Gaia 
    The third basement is just like the maze-like level of the Pyramid.  You 
    start at the lower staircase.  Head east and then all the way up and take the 
    staircase down to find a priest.  This is useful if you need anybody revived 
    and don't have any means of doing so. From the starting staircase, head west 
    to the first intersection, then north to the first intersection, then head 
    west to the wall. (If you come from the priest, head south to the first 
    intersection, then all the way west to the wall.)  From the wall, head all 
    the way south to reach a chest with yet another TinyMedal.  Then go all the 
    way north and follow the path east to take a stairway down.  This floor tends 
    to throw DemonSwrds at you a lot.  These things often take two actions.  
    Frequently they will belch some breath.  Since they ate WAY too much Mexican 
    and Cajun food the night before, the toxicity of the gas will paralyze your 
    characters.  This is a bad thing, so be prepared to NumbOff if a character is 
    paralyzed.  If things look bad, you can always run.
    The fourth basement looks like The Cave near Elvenham, specifically the floor 
    with the Healing Spring.  Head to the spring when you get here, because the 
    boost in HP and MP will surely be a help.  This is an excellent place to 
    spend time and do some leveling up.  When you're ready, return to the passage 
    that is west of the spring.  Head all the way north until you hit a wall.  
    Head west into a room and grab a Sorrow Shield from the chest here.  Then go 
    back and take the eastern path to open a chest that contains a TinyMedal 
    (Lots of them, aren't there?). GO back to the intersection, and then head 
    south into the room there.  Take the western path that you ignored on your 
    way through before, and you'll arrive at a staircase in the southern part of 
    a room.  Use this to enter the fifth basement.
    This floor looks like the first floor of the Gondo Cave.  There are some 
    hidden items here.  At the feet of the fourth northern statue from the 
    entrance, you can search for another STRseed.  To the west of the fifth 
    southern statue from the entrance there is a hidden LifeAcorn.  Both of these 
    are easy to find using MapMagic.  Continue on to the stairway that leads up.
    You will find yourself in the basement of Zenith Castle.  It looks like 
    Samanao's Prison.  There are no more random encounters from now on.  You can 
    search at the feet of the corpse in one of the cells.  You'll procure a Hero 
    Book.  Don't feel guilty, the guy is dead, why could he possibly need to be 
    Valiant now?  On second thought, maybe being Valiant is why he is dead. Heh 
    heh.  There is a slime in one of the cells waiting for his turn in an arena.  
    This slime is the younger and more stupid cousin of the one you talked to in 
    Lancel.  You see, he is smart enough to not try to fight us, but is even more 
    stupid for wanting to get killed by a BaraEvil. :)  The vase in the northwest 
    cell, like the one in Samanao's prison, contains a TinyMedal.  That's a two-
    for-one-vase deal :).  Walk up the stairs to enter the arena of Zenith 
    This is a monster arena.  People cheer for you as you enter.  Three steps 
    east of the monster, one step south will yield a hidden Token upon search.  
    You can also start out by going three steps west of the stairway you just 
    came from.  Talk to the monster to have him call you a powderpuff ^_^.  
    Weird.  This is a BaraEvil.  Just think of it as an extra-evil MiniBaramos 
    and you'll whup its butt.  They are a lot easier when they don't come in 
    pairs :) Head down the stairs to the basement of the castle.  This is just 
    like a floor of the lighthouse near Portoga.  Walk down the stairs here to 
    enter Zenith Castle.
    55. Zenith Castle & The Riddles
    Items: Beast Claw, Dark Robe, SageRock
    Monsters: None
    Here, you'll find a king who won't save your game, and who doesn't have a 
    chancellor to do it for him.  Drat.  However, now that you are here, it 
    sticks Zenith in your Return list, right before all the Alefgard locations.  
    At least we won't *have* to go through the Sky Cave again.  The king will 
    talk about how he rules the castle, and about how Divinegon is nearby and can 
    grant any wish.  Sounds like he is worth going to.  Near where you entered 
    this floor is a place to jump back down to the outside of the Dragon Queen's 
    castle if you wish to do that.
    East of the king is a man who will give you some riddles.  When you search 
    the area described by the riddle, you will obtain an item.  Head back to the 
    man after you retrieve the item, and he will give you the next riddle.
    1. "A town in ruins.  What glitters beneath the cross?
    2. "An enclosed town in a dark world.  It sleeps among the flowers..."
    3. "The gazer of the stars notices not what lies at his feet..."
    1. Search beneath the cross in the ruined church of Tedanki.  You must do 
    this during the daytime.  This will get you the Beast Claw.
    2. Search the southern flower in the northeast corner of the enclosed garden 
    in Mercado.  You will find a Dark Robe, which increases your evade rate.
    3. Search east of the man by the telescope in Luzami.  The building is in the 
    southeast corner of this small island town.  You'll get another precious 
    After answering the riddles, the man will then give you clues about where you 
    can find the 110 TinyMedals.  He will mention that, "Five can be gotten at 
    Pachisi up in the village of Kol."  This has to be the most vague clue you 
    could possibly give, since really there are six TinyMedals in Kol.  Two of 
    them are on the Pachisi track, and one is in the Pachisi palace, but off the 
    track.  However, there are five TinyMedals total if you add up all the medals 
    that can be found while traveling the Pachisi tracks.  What does his clue 
    really mean?  Who knows.
    56. The Celestial Tower & The Wishes
    Items: Flee Ring, TinyMedal x3, LUCKShoes
    Monsters: GateGuard, MtlWyvern, DevilMage, Phoenix, DemonSwrd, DarkTroll
    Take the southern staircase in Zenith Castle to head towards this Divinegon 
    fellow.  There will be a giant pot and an old man here.  Talk to him and tell 
    him the true, and he'll suggest drinking from the potion before you pay a 
    visit to Divinegon.  Do so and you'll scald your mouth.  If you talk to him, 
    he'll laugh and make some joke about it being hot.  For his rude comment, you 
    should steal his Flee Ring and TinyMedal.  They are stored in his vases.  
    Walk out the door to find yourself in the Celestial Tower, home of Divinegon.
    You can jump off the ledges to return to the surface world, but that isn't 
    advised.  It is also very easy to accidentally jump off.  Some of the open 
    space looks like you could walk on it, especially if you do not have a good 
    light source.  I play on a Gameboy Advance, and with the anti-glare screen 
    and poor lighting in the room, I managed to accidentally walk off the ledge a 
    lot. Don't be like me.
    "Let us climb this tower!"
    "Why are we falling through the air again?"
    "Oops.  I thought that was a ledge."
    "I thought we were practicing how to fly..."
    Enemies here can be very difficult.  GateGuards hit very hard, Phoenix can 
    cast HealUs, DevilMages cast Explodet and revive their comrades.  All in all, 
    be careful and use your SageRocks often.  Increase can be a big help when 
    fighting GateGuards.
    Climb up the ladder that is right next to the door you came out of.  At the 
    top, take a left and go through the door you'll find.  Inside this room are 
    two chests.  The west chest has a nice shiny TinyMedal, while you can snag a 
    spiffy Ruby Ring from the other one.  exit and walk the other way form the 
    ladder to come to another door.  Inside, just march in the direction you can, 
    and go up the staircase you'll see at the north end of the floor.  You'll be 
    in a big room with a pit.  Use the ropes to move across the pit to the door, 
    and walk outside.  If you fall into the pit, you'll be in the room where you 
    got the Ruby Ring and the TinyMedal.  Now that you are on the outside of the 
    tower, head east along the ledge.
    You'll see a ladder.  Climb it.  At the top is a doorway.  Enter it.  
    Immediately head southwest to a chest that contains your 110th TinyMedal.  
    That's it; you've got them all.  Consequently, you don't get anything for 
    collecting them all, except maybe some sort of happy feeling of 
    accomplishment. Heh.  Return to the doorway again (don't go back through it) 
    and head up the stairs you see in front of you.  Head east and go down the 
    staircase there.  Head a little east at the end of the stairway, and go up 
    into that central room there.  You'll find a chest that has a pair of 
    LUCKShoes in it.  These puppies increase your luck by a bunch, and will give 
    you 1xp per step you take on an overworld.  Hooray.  Go back outside these 
    two rooms.  Continue on the eastern path, and ignore the stairway up you see.  
    Go outside the doorway you see a little southwest from it.  Head along the 
    outside ledge and you'll come to a chest that contains a Wreck whip.  This 
    weapon has the most attack power of any weapon we've seen so far, and it 
    attacks every enemy group in the battle.  However, like all whips, it can't 
    critical hit.  I'm not complaining.  Head back to that stairway near the 
    doorway we just went through.  Climb up it and follow the path to another 
    staircase up.
    This is a nice little floor with a garden and some ponds.  In the center of 
    the walled area is a stairway up.  Use those stairs.  Climb the sets of 
    stairs you find and you'll see a big floating dragon.  Enter Divinegon, the 
    ruler of the Sky.  Before he'll grant you a wish, however, he wants you to 
    fight him.
    "I want you to kill me as fast as you can."
    "Come on, how much do you really know about your wishes if you've never 
    fought to kill something quickly?"
    Use TwinHits on your main fighters to boost their attack power.  Give both 
    SageRocks to your non-fighting members, and use them to heal as much as 
    needed.  Try to have as many ways to revive characters as possible.  As far 
    as offensive spells go, BlazeMost always works and it does a fair amount of 
    damage.  Divinegon is pure difficulty.  He can blast you with ice, he can 
    breathe tremendous flames, and he likes to cast Explodet.  Handle all of 
    these by equipping items that protect against fire, ice, and spells.  He also 
    knows how to send out an Icy Pulse, so expect to renew your spells every now 
    and then.  He's got three levels of physical attacks.  One of them is just a 
    plain attack.  This does a large amount of damage.  He can also chew on a 
    party member; this tends to eat up a lot of HP.  Lastly, he likes to flop on 
    the party, causing considerable damage to everyone.  On top of all his moves, 
    he can also take two actions per turn.  Even having high speed tends not to 
    help much, unless you can keep everyone at maximum agility.  Perhaps his most 
    annoying ability is his glare.  It puts your party member to sleep, which 
    prevents an ally from functioning.  This can be hazardous.  Keep trying, and 
    eventually you will be him.
    However, there is still a catch.  If you don't beat him within 35 turns he'll 
    tell you that you aren't good enough and that you need to train more.  He'll 
    still praise you slightly, since you did just beat him.  He taunts you very 
    nicely.  Chances are, though, that if you can beat him, you've definitely 
    done so in 35 turns or less.
    You can also go back and fight him for a second wish, except this time he is 
    more demanding and requires you to defeat him within 25 turns.  Again, this 
    timeframe isn't too difficult to accomplish, but you'll need to do more 
    damage with your attacks.  Lastly, if you want any more wishes, you'll need 
    to beat him in 15 rounds or less.  At least he never requires less than this.  
    Defeating him in 15 rounds is quite difficult indeed and you'll need an 
    excellent party and strategy to accomplish this.
    The Wishes:
    1. New Pachisi Track
    2. Revive Ortega
    3. Read Sexy Book
    4. Rare Medals
    If you wish for a new Pachisi track, you will find it in Zipangu's well.  
    This is a monster of a track, but tons of excellent equipment can be found 
    inside.  Try randomly searching squares.  I've found extra seeds, various 
    armors, and two extra Wreck Whips (One from a chest in a ? square, and one in 
    a forest).  Check out the Pachisi Track section to see just how large this 
    track is.  You get 70 dice rolls, and will definitely use 25-40 of them on 
    the first floor.  Happy Hunting! :)
    Since I haven't chosen it yet, I don't know exactly what happens when you 
    choose to revive Ortega.  Maybe it'll raise the profits of a taco company.
    The Read Sexy Book wish gets you a copy of the Sexy Book.  This book will 
    give a female character the Sexy personality, and a male character the Lewd 
    Personality.  It's a fun book.  When you read it you find that it has a lot 
    of sexy pictures, and then you blush.  Sounds like a porno book to me, hehe.
    The Rare Medal wish is vital in receiving all the medals in the game.  You 
    will receive bronze, silver, and gold medals for each one.  The first time 
    you wish for this, you'll receive a set of Metaly, BlissBird, Metabble, 
    Baramos, Zoma, and Divinegon.  These are all obtainable from their respective 
    creatures throughout the game.  If you wish for it again, Zoma will give you 
    the extra rare ones he's been storing away.  These include special editions 
    of the Slime, BossTroll, KingHydra, BaraGonus, and BaraBomus.  Some of them 
    are irregularly shaped :).  If you again pester him for more medals, he gives 
    in and gives you the ultra-rare medals that he was trying to keep secret.  
    You'll get the special editions of Baramos, Zoma, and Divinegon.  Isn't that 
    nice that he keeps a medal of himself? Hehehe.  This wish is actually a very 
    potent one.  The Baramos, Zoma, and Divinegon medal sets are nearly 
    impossible to get, otherwise.  Also, the special edition medals can't be 
    found anywhere else.  You want these wishes.
    If you pick the fifth slot, Divinegon wonders how you knew to wish for it.  
    Apparently silence is a very powerful wish, because in Divinegonese it means, 
    "Send me up a new phat dungeon, yo." ...or something.  Either that or he 
    didn't realize that the master system popped up a convenient text box for you 
    to choose from.  It is really a shame we can't wish for something completely 
    that isn't in the box.  Anyway, he creates a new dungeon for you.  It'll be 
    on the pedestrian lane of I-90.  Er... the pedestal where Ramia hatched.
    I advise you to wish for a Pachisi track first, then the new dungeon, and 
    then whatever you want. :)
    57. Zipangu's Well: Pachisi 5
    Monsters: None
    Now that the track is here, you can find a Starry Bracelet one space north of 
    the stalagmite that is south of the rope.  On the second floor, you'll find 
    the real Himiko walking around above the northern tip of the track. Search in 
    the flowerbed to the southwest of her to gain a Life Ring. The flowerbed 
    southwest of her hides an AGLscarf.  In both flowerbeds, just take a step 
    south of their centers to find the spot to search.
    58. The Ice Cave
    Items: MysticNut, Goddess Ring, Starry Bracelet, LifeAcorn, Hero Ring, 
    STRseed x3, Wizard Ring, Life Ring
    Monsters: Kandar, Kandar 2, Goon, Orochi, Orochi 2, Mimic, Cannibox, 
    BaraBomus, BaraGonus, WhiteLion, GrayBear, BlueDragn, EvilCloud, BaraEvil, 
    Metabble, IronNite, MtlGoopi, SteelHulk, Dorasbox, RedDragon
    On the first floor, you'll find that the random monsters you've encountered 
    are very familiar.  To be kind to you, the game has allowed for all the 
    bosses to show up here.  You'll fight both incarnations of Kandar, both 
    fights of Orochi, and Zoma's fiends, BaraGonus and BaraBomus.  The game also 
    places wandering Mimics and Canniboxes here.  Use this area to get the hard-
    to-obtain medals from these beasts.
    The first floor of this cave is more-or-less in the shape of Rubiss's Crest.  
    There are three 'feathers' on each side, two legs with talons below that (one 
    on each side), and at the very bottom are two tail feathers.  There are 
    treasure chests at the end of some of the passages.  Start from the northeast 
    passage, but do not travel down, since nothing is there.  The second path 
    south of this (third wing feather) ends in a chest containing a MysticNut.  
    The eastern tail feather has a Goddess Ring at its end.  Walk to the left 
    foot and check the upper Talon to grab a Starry Bracelet from the chest 
    you'll find there.  Travel down the northwest passage to find a chest that is 
    really a hungry Mimic.  Apparently, it didn't want to wander with its 
    You'll have noticed an old man standing above the tail feathers.  He stands 
    guard at a bronze door.  In order to pass him, you must show your power but 
    displaying all 155 of the first bronze medals.  This can be quite a task, and 
    cannot be done without all of Divinegon's rare medal wishes.  Have patience 
    and fight everything in the world, defeat Divinegon in 15 turns a few times 
    (I'm not sure if you can spread the rare medal wishes across several game 
    files... if someone finds this out, let me know!), and return here to get 
    through the door.
    When you have all 155 Medals in bronze, the man WALKS THROUGH YOU and steps 
    away from the door.  This man is a phase-old-man.  He's got the ability to 
    occupy the same physical space as other people when he chooses to do so :).  
    Walk through the door and to the second floor.
    Follow the path until you get a choice to go left or right.  Go left, first.  
    Eventually there will be an intersection.  Go north to a chest that contains 
    a Life Ring.  Return to the first intersection and take the right path this 
    time.  You'll come to an intersection.  Head south here.  Open the chest in 
    the room for a LifeAcorn.  Walk back out of the room and go east again. Pass 
    the intersection you see and travel to the end of the passage.  The chest 
    here contains a Hero Ring.  Go back to the intersection we just passed and 
    travel south.  Ignore the small side passage in the east wall.  It is an 
    empty room.  The next one, in the west wall, is also empty.  The next side 
    passage is to the east.  Remember this for now.  We will be coming back.
    Enter the second side passage on the west wall to find a treasure chest that 
    contains a STRseed.  Keep going south in the main hallway and take the next 
    eastern side passage.  The chest here has a MysticNut. Go back to the side 
    passage we ignored and walk through it.  It will curve south and eventually 
    head west to an intersection.  Go all the way west to get a chest with a 
    STRseed inside.  Then go back and take the north branch and then stay west 
    and you'll arrive at a north/south intersection.  Go north initially.  You 
    will find a Wizard ring.  Then walk back and take the southern path.  You'll 
    follow it around to a stairway down to the next floor.
    On this floor, check out the cool ice tiles that are strewn about here and 
    there.  When you step on ice, you automatically move in the direction you 
    were walking until you run out of ice.  Remember this.  Then start walking 
    north.  At the wall, you can go east or west. Head down the east passage.  At 
    the intersection, head each to a STRseed in a box.  The southern passage is a 
    dead end.  Return to that first intersection and head west this time.  You 
    will enter a neat rocky bridge that has a sweet background behind it.  There 
    is some kind of temple in an ice wall.  Take the time to gaze at it and thank 
    the programmer that they could include such cool things in the game.  Then 
    keep walking to the other side of the bridge.  Once you are past the bridge, 
    head west at the intersection (south is an empty room).  At the end of this 
    passage is a stairway down to the fourth floor.
    You'll find a silver door.  Oh great, guess what this entails?  You guess it.  
    Since there are horribly powerful monsters in the temple behind the door, the 
    old man has to make sure that you've spent hours of monster fighting.  This 
    means that you need the first 155 silver monster medals.  If you talk to him 
    again and tell him that it is impossible to collect them all, he'll let you 
    trade two bronzes for a silver medal.  What a nice old man.  (If you're like 
    me, you just gained A LOT of silver medals.)
    When you finally have all 155 of the first silver medals, talk to the man.  
    He'll proclaim that your power is real.  None of that fake power here.  Then 
    he'll let you go through the silver door. (At this point, you might consider 
    praying that there isn't a gold door.)
    You'll enter a small cave with lots of stalagmites.   This is a maze of a 
    most annoying kind.  Maneuver to the treasure box that is right next to the 
    entrance.  To do this, you'll need to move northward for a while before 
    cutting east and then south.  It contains a Tiara.  Travel all the way north 
    and you'll find a big, icy temple.  This is what you saw from the bridge on 
    the floor above.
    59. The Temple of Ice
    Items: Ultimate Whip, Lucky Book, STRseed, Rubiss Sword
    Monsters: Dorasbox, IronNite, SteelHulk, RedDragon
    Walk up the hall and enter a large room with 9 smaller rooms.  Enter the 
    southeastern room and go in the travel gate there to reach the western room.  
    Open the chest here and grab an Ultimate Whip.  Then walk back through the 
    gate.  Take the gate in the center room to reach the western room.  Take the 
    eastern gate here to go to the northern room.  Use the staircase you find.
    On this floor, move south, over the ice and then curve around and travel west 
    over the ice.  Head all the way south once you can, and follow the path to a 
    chest containing a Lucky Book.  Go back to the intersection you passed.  
    There you will come to a room of ice.  From the entrance of the room, start 
    on the left side of the entrance and move north into the room.  Then move 
    left, followed by north, and another left.  Move north.  From here, travel 
    right, the move north into a room with a treasure chest.  This contains a 
    STRseed.  From here, move south, left, south, right, south right.
    From here, you'll be aligned with the right side of the entrance room.  The 
    following instructions allow you to start from the right side of the entrance 
    room, or your current position and enable you to reach the exit passage.  
    Move north, right, north, right, south, left, north, left, north, right, and 
    then north.  You will reach a passage that has a staircase.  Take this down 
    to the next floor.
    Walk to the north end of the room on this floor.  You'll find a passage 
    leading to an altar.  Something that looks like the Orochi is sitting on it.  
    This is Gran Dragon.  He is the temple's head honcho.  He wants you to 
    demonstrate your strength to him.  Bring it on.
    Use TwinHits on your fighting types, as usual.  Use your support characters 
    to heal (sage rocks, etc) and cast BlazeMost when you can.  It should do 
    about two-thirds the damage that your TwinHitted fighting types are dealing.  
    Gran Dragon can belch both intense flames and enormous flames.  He'll also 
    try to cast Explodet, and can put a party member to sleep with a glance, just 
    like Divinegon did.  As far as physical attacks go, he can chew on a party 
    member for around 200 to 250 damage per hit.  Likewise, his normal attack 
    deals near to 150 points of damage.  Being a large dragon, he can also flop 
    on your party.  Ouch!  Defend against his flames with a Dragon Shield, Light 
    Armor, Light Dress, Dragon Dress, Dragon Armor, and any other armors or 
    shields that will protect against fire.  Cast Increase a few times to nullify 
    the impact of Gran Dragon's physical attacks if you think you will need it.  
    However, since Gran Dragon can also emit icy pulses, you might find this to 
    be a useless action.  His greatest asset is his enormous amount of HP.  Be 
    prepared for a long fight.  Since you can beat Divinegon in 15 rounds or 
    less, it should not be a tremendous task to defeat Gran Dragon.
    When you are victorious, Gran Dragon will be in utter disbelief over your 
    victory (On my first trip, I beat him in 25 turns).  He'll then praise you 
    and hand you the Rubiss sword.  This sword has a whopping attack power of 
    If you talk to him again, he mentions that there are 165 monster medals in 
    the world, and that he doubts you could collect all the gold medals.  I think 
    that this is a challenge.  I wonder what would happen if someone were to show 
    him all 165 gold medals?
    |4 | Pachisi Tracks |
    There are five Pachisi tracks scattered about the world.  These are game 
    boards that one party member travels through, heading towards a goal and some 
    rewards while avoiding traps and monsters and while searching for treasure.  
    These can be very fun and rewarding.
    The Squares
    Start: You start here.  It's a big blue Start. :) [X]
    Grass/Forest/Mountain: These either hide a monster, or can be searched.  
    Searching can yield gold, items, monsters, or trapdoors.  Sometimes you can 
    get good items from this, but if you are trying to reach the goal, don't 
    search or you'll hit trapdoors and fail.  Grass holds the easiest monsters, 
    while mountains hold harder. [Blank]
    Slime Square: These look like slimes on a star.  These are the really tough 
    monsters from the last big area of the world you've been to, usually.  Often 
    times these can be very difficult for a lone character. [M]
    Move Forward x Spaces: These move your character forward a certain number of 
    spaces.  They are an up arrow with a +<number>.  You can pick your path. [Fx]
    Move Back x Spaces: These move you back a certain number of spaces. They are 
    a down arrow with a -<number>. [Bx]
    Dressers/Vases/Chests: These can be searched for items.  This is where your 
    main treasure comes from. [Dx/Vx/Cx]
    Electricity: These looks like the electric tiles found in dungeons and 
    castles.  They damage you by bout 1/3 of you Max HP. [Z]
    Skull: These cut your current MP in half.  A skull on a blue background 
    represents them. [S]
    Chance: These are blue squares with a white ?.  Various random effects, both 
    good and bad, happen when you land here.  I'll form a list of them later. [?]
    Stats Modifier: These are blue squares with !. You roll the die three times.  
    The first die determines what stat to modify, the second by how much to 
    change it, and the third determines if the modifier is positive or negative. 
    Go Back to Start: A U-Turn-like arrow on a blue square represents these. 
    Landing on these makes you go back to the starting square. [U]
    Dice Increase: These are a little die with a +<number>.  They give you that 
    many extra dice rolls. [D+x]
    Dice Decrease: These are a little die with a -<number>.  They cause you to 
    lose that many dice rolls. [D-x]
    Trap Door: These make you fall down.  They look like trapdoors ^_^.  
    Sometimes you land off the track; sometimes you'll land on the track. [T]
    Shops: These looks like little wings in a black box.  You can buy items 
    (sometimes rare or unique) here if you have enough money. [Shp]
    Inns: These are represented by the word, Inn. :) You can rest here to regain 
    your HP/MP for a price. [Inn]
    Full Restoration: These are represented by a white Hexagram on a red 
    background.  They fully restore your HP and MP. [FR]
    Travel Gates: These take you somewhere else on the board. They look like... 
    travel gates! [Ox]
    Goal: When you make it here, you go into a room to collect your prizes.  You 
    must hit them by exact count or you'll backtrack. [E]
    X: Start
    E: End
    Fx: Forward x spaces
    Bx: Back x spaces
    Dx: Dresser x
    Vx: Vase x
    Cx: Chest x
    Z: Electric Square (Zap!)
    ?: Chance Square
    !: Stat Change Square
    U: U-Turn (Go Back to Start)
    D+x: x Extra Dice Rolls
    D-x: x Less Dice Rolls
    M: Hard Monsters
    T: Trap Door
    Shp: Shop
    Inn: An Inn
    FR: Full Restoration
    Ox: Travel Gate x
    S: Skull (Halves MP)
    Pachisi 1: Shrine
    Found: North of Romaly
    Level: 9+ (Heal is helpful)
    Dice Rolls: 10
    Difficulty: 0.5
    Quickest Path: Head straight forward.
      Floor 1:
                | E |
                |   |
                | T |
                |G4 |
                |   |
                |   |
                |C3 |
    | S |   |F3 |   |
    |   |       | ! |
    +---+       +---+
    |FR |       |B2 |
    +---+       +---+---+---+---+
    |D+3|       | M |D1 |   |C2 |
    +---+       +---+---+---+---+
    |   |       |   |       | T |
    +---+       +---+       +---+
    |B2 |       | Z |       |   |
    +---+---+---+---+       +---+
    |G3 |V2 |D+2| ? |       | ? |
    +---+---+---+---+       +---+
                |   |       |G2 |
                +---+       +---+
                |G1 |       |V1 |
                |C1 |D+1|   |Shp|
                |   |
                |F3 |
                |   |
                | S |
      V1: Herb
      V2: Leather Hat
      D1: Token
      C1: Knife
      C2: Wooden Boomerang
      C3: Life Acorn
      G1: +50 gold
      G2: +100 gold
      G3: -50 gold
      G4: -50 gold
     Shop: Steel Sword: 1300 gold
           Leather Robe: 420 gold
           Iron Shield: 1200 gold
     Reward: Steel Sword, 500 gold
    Pachisi 2: Shrine
    Found: Southwest of Ashalam, in the Forest
    Level: 13+
    Dice Rolls: 220
    Difficulty: 1.5
    Quickest Path: Ideally, you'll hit the first travel gate and get to the goal.
      Floor 1:
            | ! |D+2| O |   | ->|   |V1 |   |F2 |
        |FR |G4 |           | X |           |   |   |   
    +---+---+---+           +---+           +---+---+---+
    |   |   |                                   | T |G1 |
    +---+---+  	 	                    +---+---+
    | T |                                           |FR |
    +---+                                           +---+
    |F3 |                                           |D1 |
    +---+                                           +---+
    |C2 |                                           |B2 |
    +---+                                           +---+
    |D+1|                                           |F6 |
    +---+                                           +---+
    |B5 |                                           | ? |
    +---+                   +---+                   +---+
    | M |                   | E |                   |D+1|
    +---+                   +---+                   +---+
    | O |                   |   |                   | Z |
    +---+                   +---+                   +---+
    | Z |                   | Z |                   | M |
    +---+                   +---+                   +---+
    | ? |                   |D-1|                   |G2 |
    +---+                   +---+                   +---+
    |   |                   |Inn|                   |   |
    +---+                   +---+                   +---+
    |Shp|                   | P |                   |   |
    +---+---+               +---+               +---+---+
    |   |V2 |                                   |B3 |C1 |
    +---+---+---+                           +---+---+---+
        | S |D+2|                           |G3 |   |
            |   |Inn|B3 |   | O |   |F1 |   |D2 |
      V1: Strength Seed
      V2: Tiny Medal
      D1: Wooden Hat
      D2: Token
      C1: Iron Claw
      C2: Life Acorn
      G1: -100 gold
      G2: +200 gold
      G3: -200 gold
      G4: +300 gold
      O: Travels to P
     Shop: Skirt: 1500
           Steel Sword: 1300
           Mist Wand: 3300
     Inn: 100g
     Reward: Mace, Tiny Medal
    Pachisi 3: Cave
    Found: Southwest of the Dragon Queen's Castle OR North of the Shrine Jail
    Level: 27+ (HealMore is helpful, though)
    Dice Rolls: 20
    Difficulty: 3
    Quickest Path: Take the west path at the first intersection for the least 
    dangerous and shortest route.  However, taking the east path allows you to 
    pick up dice roll additions and so forth that may speed things up depending 
    on how well you roll.
      Floor 1:
    +---+                                   +---+---+---+
    |Up |                                   |F3 |   | X |
    +---+                                   +---+---+---+
    |FR |                                   |V1 |
    +---+                                   +---+
    |Shp|                                   |   |
    +---+                                   +---+
    |   |                                   |   |
    +---+                   +---+---+---+---+---+
    | T |                   |G1 |   |   |D1 | M |
    +---+                   +---+---+---+---+---+
    | ? |                   |D+1|
    | M |   | O |V2 |   |   | ? |   |   |F3 |   | O |   |
                            |   |                   |Inn|
                            +---+                   +---+
                            |   |                   | Z |
                            +---+                   +---+
                            |G2 |                   |D2 |
                            +---+                   +---+
                            |   |                   | ? |
                        +---+---+                   +---+
                        | M | O |                   |   |
    +---+---+---+---+---+---+---+                   +---+
    |Up |D3 | U |C1 |D+1| T |                       |Up |
    +---+---+---+---+---+---+                       +---+
      V1: Strength Seed
      V2: Luck Seed
      D1: Turban
      D2: Silver Tiara
      D3: Token
      C1: Power Belt
      G1: +500 gold
      G2: -500 gold
      O: Each cycles to the next gate, clockwise.
     Shop: Flame Boomerang: 6500 gold
           Speed Ring: 3100 gold
           Horned Hat: 2300 gold
     Inn: 200g
      Floor 2:
    +---+                   +---+---+---+---+---+---+---+
    |Dn |                   |G3 |   |F2 |C3 | Z | ? |G4 |
    +---+                   +---+---+---+---+---+---+---+
    |   |                   | M |                   |   |
    +---+---+---+           +---+                   +---+
    |G5 |   |D4 |           |B3 |                   |Inn|
    +---+---+---+           +---+                   +---+
            |   |           |D-1|                   | T |
            +---+           +---+       +---+       +---+
            |F4 |           |V3 |       | E |       |D+1|
            +---+           +---+       +---+---+---+---+
            | S |           |   |       |   |B6 | M | S |
            +---+---+---+   +---+       +---+---+---+---+
            |C2 |   |Inn|   |   | 
                    | Z |   | ! | 
                            |FR |C4 | T |D+2|   | ? |D5 |
                            |   |                   |D+1|
                +---+---+---+---+                   +---+  
                |   |G6 | Z |   |                   |B4 |
                +---+---+---+---+       +---+---+---+---+
                | ? |                   | Z |D+1|F3 |   |
    +---+---+---+---+                   +---+---+---+---+
    |Inn|D-1|V4 | T |                   | M | 
    +---+---+---+---+                   +---+ 
    |B1 |                               |G7 |
    +---+                               +---+---+---+---+
    |   |                               |   |D+2|   |Dn |
    +---+                               +---+---+---+---+
    |Dn | 
      V3: Tiny Medal
      V4: Magic Acorn
      D4: Token
      D5: Party Dress
      C2: Knife
      C3: Flashy Suit
      C4: Skirt
      G3: +1000 gold
      G4: -500 gold
      G5: -500 gold
      G6: +500 gold
      G7: -1000 gold
     Reward: Dragon Whip, Agility Seed
    Pachisi 4: Well
    Found: Inside Kol's well.
    Level: 33+ (HealAll is very helpful)
    Dice Rolls: 25
    Difficulty: 3.5
    Quickest Path:  Both paths are straightforward.  Each leads to a different 
    goal, however.
      Floor 1:
    +---+---+---+---+---+---+---+           +---+---+---+
    |Up |D+1| M |B3 |C3 | Z |Inn|           |F2 |   |Up |
    +---+---+---+---+---+---+---+           +---+---+---+
    |   |                   |F2 |           |D+1|   |   |
    +---+                   +---+           +---+   +---+
    |B2 |                   |   |           | Z |   |D+1|
    +---+---+---+---+---+---+---+           +---+   +---+
    | T |   | ->|V3 | S |   | ? |           |   |   |V1 |
    +---+---+---+---+---+---+---+           +---+---+---+
            |   |                           | ^ |   |B4 |
            +---+                           +---+---+---+
            | Z |                           |FR |        
            +---+   +---+---+---+---+---+   +---+        
            |FR |   |G1 |   | T |   |G2 |   |Shp|        
            +---+   +---+---+---+---+---+   +---+        
            |D+1|   |V2 |   |G3 |   |D2 |   |   |        
        +---+---+   +---+   +---+   +---+   +---+---+
        | M |G4 |   |   |   |F3 |   |   |   | M |   |   
        +---+---+   +---+   +---+   +---+   +---+---+
        |   |       | ? |   | M |   | ? |       |C1 |   
        +---+   +---+---+   +---+   +---+---+   +---+
        |   |   |   |C2 |   |   |   |D+2|   |   |F4 |   
        +---+---+---+---+   +---+   +---+---+---+---+
        |G5 | O |A+3|       |D1 |       |   | O |   |   
        +---+---+---+       +---+       +---+---+---+
                            |F2 |
                            | X |
      V1: Life Acorn
      V2: Turban
      V3: Mystic Nut
      D1: Tiny Medal
      D2: Vitality Seed
      C1: Dragon Whip
      C2: Life Stone
      C3: Flee Ring
      G1: +500 gold
      G2: -500 gold
      G3: +500 gold
      G4: +500 gold
      G5: -1000 gold
      O: Leads to the other Gate
     Shop: Blade Armor: 6500 gold
           Dragon Robe: 27000 gold
           Thor Sword: 65000 gold
     Inn: 700g
      Floor 2:
    +---+                           +---+---+---+---+---+
    |Dn |                           |G6 | Z |V4 |   |Dn |
    +---+                           +---+---+---+---+---+
    |   |                           |F3 | 
    +---+   +---+---+---+---+---+   +---+ 
    |   |   |   |   |Key|   |FR |   |   |  
    +---+   +---+---+---+---+---+   +---+ 
    |F2 |   | T |           | T |   | S |
    +---+   +---+           +---+   +---+
    |G7 |   |V5 |           |B6 |   |Inn| 
    +---+   +---+---+---+---+---+   +---+ 
    |   |   | ^ |D+1| ! |D+1| M |   |G8 |  
    +---+   +---+---+---+---+---+   +---+ 
    |D4 |   |   |                   |   |      
    +---+   +---+                   +---+           +---+
    | ? |   |   |                   |B3 |           | E |
    +---+   +---+---+---+---+---+---+---+           +---+
    |D-1|   | M |C4 |D+2|G9 |B3 |D3 | ? |           |   |
    +---+   +---+---+---+---+---+---+---+       +---+---+
    |   |                                       |D-1|   |
    |C5 |   | S |   | Z |FR |   | ! |G10 |   |V6 | T | 
      V4: Tiny Medal 
      V5: Life Acorn
      V6: Agility Seed 
      D3: WorldLeaf
      D4: Muscle Book
      C4: Mimic
      C5: Dark Robe
      G6: -500
      G7: -1000
      G8: +2000
      G9: -1000
      G10: +1000 
     Reward (Key Door): Ultimate Whip, Life Ring
     Reward (Regular Door): Light Dress
    Pachisi 5: Wish in a Well
    Found: Inside Zipangu's well once you wish for it.
    Level: 50+ (Wreck Whip is extremely helpful)
    Dice Rolls: 70
    Difficulty: 5
    Quickest Path: On the second floor, take the right-hand path to avoid trap 
    doors.  Once On the third floor, head west at the first intersection, west at 
    the second intersection, and north at the third.  This is take you to the 
    staircase directly south of the goal, and will avoid many pitfalls and other 
    unpleasant things.  This track is huge.  You'll need a lot of time and 
    patience to collect all the treasures.
      Floor 1:
                    +---+---+---+---+       +---+---+---+---+
                    |D4 |G7 |   |Up |       |   | T |   | ? |
                +---+---+---+---+---+   +---+---+---+---+---+---+
                |G6 | ? |               | ! |V3 |       |   |   |
                +---+---+               +---+---+       +---+---+
                |   |                   |   |               | M |
    +---+---+---+---+           +---+---+---+               +---+
    |Up |D+5| ->|D-2|           |   |O2 |F3 |               |G3 |
    +---+---+---+---+   +---+---+---+---+---+               +---+
            |   |       | ? |B1 |Inn|                       |O1 |
        +---+---+       +---+---+---+       +---+---+---+   +---+
        |   |Inn|       |   |               |F3 |   | ? |   |F5 |
        +---+---+       +---+           +---+---+---+---+   +---+
        |   |           |   |           |   | M |   | Z |   |D2 |
        +---+           +---+       +---+---+---+   +---+   +---+
        | T |           |   |       |B1 |   |       |D1 |   |   |
        +---+           +---+       +---+---+       +---+   +---+
        |F2 |           |G4 |       |   |           |   |   | ? |
        +---+---+       +---+       +---+           +---+   +---+
        |   | ? |       | Z |       |   |           |V1 |   | U |
        +---+---+       +---+       +---+           +---+   +---+
            |   |       | M |       |G1 |           |   |   | Z |
            +---+       +---+       +---+       +---+---+   +---+
            |O4 |       |O3 |       |   |       |F6 |   |   |   |
        +---+---+       +---+       +---+       +---+---+   +---+
        |V4 |F2 |       |   |       |F5 |       |   |       |D-1|
    +---+---+---+       +---+       +---+       +---+       +---+
    |F5 |   |           |D3 |       |   |       | X |       |V2 |
    +---+---+           +---+       +---+       +---+       +---+
    |   |               |   |       |   |                   |   |
    +---+               +---+       +---+---+           +---+---+
    |FR |               | S |       |G2 |D+1|           | M |F4 |
    +---+---+       +---+---+       +---+---+---+   +---+---+---+
    |F1 |   |       |   |D=2|           |   |B4 |   |   | Z |
    +---+---+---+   +---+---+           +---+---+---+---+---+
        |   |G5 |   |   |                   | ? |   |   |
        +---+---+---+---+                   +---+---+---+
            | ? |   |C1 |
      V1: LifeAcorn
      V2: Misery Helm
      V3: StoneWig
      V4: STRseed
      D1: MysticNut
      D2: Silk Hat
      D3: TubeSocks
      D4: Sucker
      C1: Demon Axe
      G1: +500
      G2: -2000
      G3: -500
      G4: +2000
      G5: -1000
      G6: +1000
      G7: -500
      O1: to O2
      O2: to O1
      O3: to O4
      O4: to O3
     Inn: 1000g
      Floor 2:
                                    |Dn |
                +---+               +---+
                |Up |               |Inn|
                +---+           +---+---+---+
                |   |           |   |F6 |V5 |
                +---+           +---+---+---+
                |D+3|           |   |   |   |
                +---+       +---+---+   +---+---+
                | ? |       | Z | M |   |   |D5 |
        +---+---+---+       +---+---+   +---+---+
        |Dn |D+3|C2 |       | S |           |   |
        +---+---+---+   +---+---+           +---+---+
                        |G8 |F3 |           |   |B1 |
                +---+---+---+---+           +---+---+---+---+
                | T |   | ? |                   | ? | M | Z |
            +---+---+---+---+                   +---+---+---+---+
            |   |F5 |                                   |G9 |B3 |
        +---+---+---+   +---+---+---+---+---+---+---+   +---+---+---+
        | Z |   |       |Up |D+5| Z |C3 | Z |   | P |       |   |V6 |
    +---+---+---+       +---+---+---+---+---+---+---+       +---+---+---+
    |   |FR |                                                   |D-1|B3 |
    +---+---+   +---+---+---+---+---+   +---+---+---+---+---+   +---+---+
    | T |       | ? |F4 |   |   |V7 |   |   | Z |   | M | ? |       |   |
    +---+       +---+---+---+---+---+---+---+---+---+---+---+       +---+
    |F5 |       | M |           |F3 |O5 |   |           |   |       |   |
    +---+       +---+---+---+   +---+---+---+   +---+---+---+       +---+
    |V8 |       | T |   |F6 |       |   |       |B3 |D7 |G10|       |FR |
    +---+---+   +---+---+---+---+---+---+---+---+---+---+---+   +---+---+
    | M |   |           | T |FR |F3 | ^ |F3 |   |   |           |   |B3 |
    +---+---+---+---+   +---+---+---+---+---+---+---+   +---+---+---+---+
        | ? |   |F5 |               | ? |               | S |G11| ? |
                |D-2|G12| T |D6 |   | ^ |B4 |D+2|B2 |   |   |
      V5: Wizard Ring
      V6: Rosary
      V7: STRseed
      V8: LUCKseed
      D5: MohawkWig
      D6: TubeSocks
      D7: PowerBelt
      C2: Dragon Claw
      C3: Change Staff
      G8: -2000
      G9: -2000
      G10: -500
      G11: +1000
      G12: -1000
      O5: to P
      Floor 3:
    |Dn |Shp|FR |   |D8 | ? |   |   |F3 |   |D+3|   |D10| Z |C6 |
                        |   |                               |B4 |
                        +---+                               +---+
                        |   |                               |   |
                        +---+                               +---+
                        |C4 |                               | S |
                        +---+           +---+---+---+---+   +---+
                        |D+1|           |Up |   | T | ? |   | ? |
                        +---+           +---+---+---+---+   +---+
                        |   |                       | M |   |   |
        +---+---+---+---+---+---+---+---+---+       +---+   +---+
        | ? |   |FR | M |Inn|   | Z |G13| M |       |Inn|   |FR |
        +---+---+---+---+---+---+---+---+---+       +---+   +---+
        |V9 |                           |   |       | S |   |Up |
        +---+                           +---+       +---+   +---+
        |D+2|                           | ! |       | Z |
        +---+   +---+                   +---+       +---+
        |   |   |Up |                   |D9 |       |D-1|
        +---+   +---+                   +---+       +---+
        |G14|   |   |                   |   |       |V11|
        +---+   +---+                   +---+       +---+
        |   |   |G15|                   |G16|       |   |
        +---+   +---+                   +---+       +---+
        |Dn |   |D+2|                   |   |       |   |
        +---+   +---+---+---+---+---+---+---+---+---+---+---+---+
                |C5 |   | Z |F3 |V10|   | ? |   |   |F1 |FR | M |
                                                            |F2 |
                                                            |   |
            |Up |Inn|B6 | T |   |D+3| Z |C7 | Z |   |   |   |Up |
      V9: Wizard Ring
      V10: INTseed
      V11: VITseed
      D8: Speed  Ring
      D9: Tight Bikini
      D10: Ruby Ring
      C4: Ninja Gear
      C5: Devil Sword
      C6: Thor Sword
      C7: ?
      G13: -3000
      G14: +1000
      G15: +5000
      G16: -1000
     Shop: Wizard Ring:
           Hero Book:
      Floor 4:
                        | E |
                        |   |
                        | Z |
                        |   |
                | T | T | ? | T | T |
    | S |F4 |B2 | M |   |Dn |   | M |B2 |F4 | S |
    +---+---+---+---+   +---+   +---+---+---+---+
    |G18|                                   |   |
    +---+       +---+---+---+---+---+       +---+
    |   |       | T |V13|O6 |D11| T |       |   |
    +---+       +---+---+---+---+---+       +---+
    |D+2|       |   |           |   |       |D-2|
    +---+       +---+           +---+       +---+
    |Dn |       |F2 |           |F2 |       |Dn |
    +---+       +---+           +---+       +---+
                |D+3|           |D-3|
                | T | M | ->| M | T |
                        |   |
                        | ! |
    |Dn |   |Shp| Z |   | ? |   | Z |Inn|   |Dn |
      V12: Starry Bracelet
      V13: ?
      D11: Sorrow Shield
      G17: -1000
      G18: -3000
      O6: To the staircase south of the goal
     Shop: ?
     Reward: Bolero (Dress), Goddess Ring
    |5 | Lists |
    A. Classes and Experience
    Lvl | Exp       | Lvl | Exp       | Lvl | EXP       | Lvl | Exp
     1  | 0         | 26  | 101347    | 51  | 1644175   | 76  | 4087650
     2  | 29        | 27  | 116196    | 52  | 1741914   | 77  | 4185389
     3  | 87        | 28  | 132901    | 53  | 1839653   | 78  | 4283128
     4  | 174       | 29  | 151694    | 54  | 1937392   | 79  | 4380867
     5  | 304       | 30  | 172836    | 55  | 2034131   | 80  | 4478606
     6  | 499       | 31  | 196621    | 56  | 2132870   | 81  | 4576345
     7  | 792       | 32  | 223378    | 57  | 2230609   | 82  | 4674084
     8  | 1232      | 33  | 253480    | 58  | 2230609   | 83  | 4771823
     9  | 1891      | 34  | 287344    | 59  | 2426087   | 84  | 4869562
    10  | 2880      | 35  | 325440    | 60  | 2523826   | 85  | 4967301
    11  | 4364      | 36  | 368298    | 61  | 2621565   | 86  | 5065040
    12  | 6218      | 37  | 416512    | 62  | 2719304   | 87  | 5162779
    13  | 8534      | 38  | 470752    | 63  | 2817043   | 88  | 5260518
    14  | 11428     | 39  | 531771    | 64  | 2914782   | 89  | 5358257
    15  | 15045     | 40  | 600417    | 65  | 3012521   | 90  | 5455996
    16  | 19114     | 41  | 677644    | 66  | 3110260   | 91  | 5553735
    17  | 23690     | 42  | 764524    | 67  | 3207999   | 92  | 5651474
    18  | 28837     | 43  | 862263    | 68  | 3305738   | 93  | 5749213
    19  | 34627     | 44  | 960002    | 69  | 3403477   | 94  | 5846952
    20  | 41141     | 45  | 1057741   | 70  | 3501216   | 95  | 5944691
    21  | 48468     | 46  | 1155480   | 71  | 3598955   | 96  | 6042430
    22  | 56711     | 47  | 1253219   | 72  | 3696694   | 97  | 6140169
    23  | 65983     | 48  | 1350958   | 73  | 3794433   | 98  | 6237908
    24  | 76413     | 49  | 1448697   | 74  | 3892171   | 99  | 6335647
    25  | 88147     | 50  | 1546436   | 75  | 3989911   | 
    Lvl | Exp       | Lvl | Exp       | Lvl | Exp       | Lvl | Exp
     1  | 0         | 26  | 86957     | 51  | 1727038   | 76  | 4169813
     2  | 12        | 27  | 101801    | 52  | 1824749   | 77  | 4267524
     3  | 36        | 28  | 118500    | 53  | 1922460   | 78  | 4365235
     4  | 84        | 29  | 137286    | 54  | 2020171   | 79  | 4462946
     5  | 156       | 30  | 158421    | 55  | 2117882   | 80  | 4560657
     6  | 264       | 31  | 182197    | 56  | 2215593   | 81  | 4658368
     7  | 426       | 32  | 208945    | 57  | 2313304   | 82  | 4756079
     8  | 669       | 33  | 239036    | 58  | 2411015   | 83  | 4853790
     9  | 1033      | 34  | 272888    | 59  | 2508726   | 84  | 4951501
    10  | 1579      | 35  | 310972    | 60  | 2606437   | 85  | 5049212
    11  | 2398      | 36  | 353816    | 61  | 2704148   | 86  | 5146923
    12  | 3627      | 37  | 402215    | 62  | 2801859   | 87  | 5244634
    13  | 5163      | 38  | 456239    | 63  | 2899570   | 88  | 5342345
    14  | 7083      | 39  | 585868    | 64  | 2997281   | 89  | 5440056
    15  | 9483      | 40  | 663073    | 65  | 3094992   | 90  | 5537767
    16  | 12483     | 41  | 749928    | 66  | 3192703   | 91  | 5635478
    17  | 16233     | 42  | 847639    | 67  | 3290414   | 92  | 5733189
    18  | 20920     | 43  | 945360    | 68  | 3388125   | 93  | 5830900
    19  | 26779     | 44  | 1043061   | 69  | 3485836   | 94  | 5928611
    20  | 34102     | 45  | 1140772   | 70  | 3583547   | 95  | 6026322
    21  | 42340     | 46  | 1238483   | 71  | 3681258   | 96  | 6124033
    22  | 51608     | 47  | 1336194   | 72  | 3778969   | 97  | 6221744
    23  | 62034     | 48  | 1433905   | 73  | 3876680   | 98  | 6319455
    24  | 73763     | 49  | 1531616   | 74  | 3974391   | 99  | 6417166
    25  | 86957     | 50  | 1629327   | 75  | 4072102   | 
    Lvl | Exp       | Lvl | Exp       | Lvl | Exp       | Lvl | Exp
     1  | 0         | 26  | 119837    | 51  | 2137202   | 76  | 5517477
     2  | 18        | 27  | 138098    | 52  | 2272413   | 77  | 5652688
     3  | 54        | 28  | 158641    | 53  | 2407624   | 78  | 5787899
     4  | 126       | 29  | 181751    | 54  | 2542835   | 79  | 5923110
     5  | 234       | 30  | 207749    | 55  | 2678046   | 80  | 6058321
     6  | 396       | 31  | 236996    | 56  | 2813257   | 81  | 6193532
     7  | 639       | 32  | 269898    | 57  | 2948468   | 82  | 6328743
     8  | 1003      | 33  | 306912    | 58  | 3083679   | 83  | 6463954
     9  | 1549      | 34  | 348552    | 59  | 3218890   | 84  | 6599165
    10  | 2369      | 35  | 395997    | 60  | 3354101   | 85  | 6734376
    11  | 3598      | 36  | 448087    | 61  | 3489312   | 86  | 6869587
    12  | 5441      | 37  | 507384    | 62  | 3624523   | 87  | 7004798
    13  | 7745      | 38  | 574081    | 63  | 3759734   | 88  | 7140009
    14  | 10625     | 39  | 649115    | 64  | 3894945   | 89  | 7275220
    15  | 14225     | 40  | 733528    | 65  | 4030156   | 90  | 7410431
    16  | 18725     | 41  | 828492    | 66  | 4165367   | 91  | 7545642
    17  | 24350     | 42  | 935236    | 67  | 4300578   | 92  | 7680853
    18  | 30678     | 43  | 1055514   | 68  | 4435789   | 93  | 7816064
    19  | 37797     | 44  | 1190725   | 69  | 4571000   | 94  | 7951275
    20  | 45805     | 45  | 1325936   | 70  | 4706211   | 95  | 8086486
    21  | 54814     | 46  | 1461147   | 71  | 4841422   | 96  | 8221697
    22  | 64949     | 47  | 1596358   | 72  | 4976633   | 97  | 8356908
    23  | 76350     | 48  | 1731569   | 73  | 5111844   | 98  | 8492119
    24  | 89176     | 49  | 1866780   | 74  | 5247055   | 99  | 8627330
    25  | 103605    | 50  | 2001991   | 75  | 5382266   | 
    Lvl | Exp       | Lvl | Exp       | Lvl | Exp       | Lvl | Exp
     1  | 0         | 26  | 99861     | 51  | 1879588   | 76  | 5048588
     2  | 15        | 27  | 115078    | 52  | 2006348   | 77  | 5175348
     3  | 45        | 28  | 132197    | 53  | 2133108   | 78  | 5302108
     4  | 105       | 29  | 151456    | 54  | 2259868   | 79  | 5428868
     5  | 195       | 30  | 173121    | 55  | 2386628   | 80  | 5555628
     6  | 330       | 31  | 197494    | 56  | 2513388   | 81  | 5682388
     7  | 532       | 32  | 224913    | 57  | 2640148   | 82  | 5809148
     8  | 835       | 33  | 255758    | 58  | 2766908   | 83  | 5935908
     9  | 1290      | 34  | 290458    | 59  | 2893668   | 84  | 6062668
    10  | 1973      | 35  | 329495    | 60  | 3020428   | 85  | 6189428
    11  | 2997      | 36  | 373412    | 61  | 3147188   | 86  | 6316188
    12  | 4533      | 37  | 422818    | 62  | 3273948   | 87  | 6442948
    13  | 6453      | 38  | 478399    | 63  | 3400708   | 88  | 6569708
    14  | 8853      | 39  | 540927    | 64  | 3527468   | 89  | 6696468
    15  | 11853     | 40  | 611271    | 65  | 3654228   | 90  | 6823228
    16  | 15603     | 41  | 690408    | 66  | 3780988   | 91  | 6949988
    17  | 20290     | 42  | 779436    | 67  | 3907748   | 92  | 7076748
    18  | 25563     | 43  | 879562    | 68  | 4034508   | 93  | 7203508
    19  | 31495     | 44  | 992268    | 69  | 4161268   | 94  | 7330268
    20  | 38169     | 45  | 1119028   | 70  | 4288028   | 95  | 7457028
    21  | 45676     | 46  | 1245788   | 71  | 4414788   | 96  | 7583788
    22  | 54121     | 47  | 1372548   | 72  | 4541548   | 97  | 7710548
    23  | 63622     | 48  | 1499308   | 73  | 4668308   | 98  | 7837308
    24  | 74310     | 49  | 1626068   | 74  | 4795068   | 99  | 7964068
    25  | 86334     | 50  | 1752828   | 75  | 4921828   | 
    Lvl | Exp      | Lvl | Exp       | Lvl | Exp       | Lvl | Exp
     1  | 0        | 26  | 101450    | 51  | 1844869   | 76  | 4766144
     2  | 14       | 27  | 117229    | 52  | 1961720   | 77  | 4882995
     3  | 42       | 28  | 134981    | 53  | 2078571   | 78  | 4999846
     4  | 98       | 29  | 154952    | 54  | 2195422   | 79  | 5116697
     5  | 182      | 30  | 177419    | 55  | 2312273   | 80  | 5233548
     6  | 308      | 31  | 202694    | 56  | 2429124   | 81  | 5350399
     7  | 497      | 32  | 231128    | 57  | 2545975   | 82  | 5467250
     8  | 780      | 33  | 263116    | 58  | 2662826   | 83  | 5584101
     9  | 1205     | 34  | 299102    | 59  | 2779677   | 84  | 5700952
    10  | 1842     | 35  | 339585    | 60  | 2896528   | 85  | 5817803
    11  | 2798     | 36  | 385128    | 61  | 3013379   | 86  | 5934654
    12  | 4232     | 37  | 436364    | 62  | 3130230   | 87  | 6051505
    13  | 6024     | 38  | 494004    | 63  | 3247081   | 88  | 6168356
    14  | 8262     | 39  | 558849    | 64  | 3363932   | 89  | 6285207
    15  | 11064    | 40  | 631799    | 65  | 3480783   | 90  | 6402058
    16  | 14564    | 41  | 713867    | 66  | 3597634   | 91  | 6518909
    17  | 18939    | 42  | 806194    | 67  | 3714485   | 92  | 6635760
    18  | 24407    | 43  | 910061    | 68  | 3831336   | 93  | 6752611
    19  | 30559    | 44  | 1026912   | 69  | 3948187   | 94  | 6869462
    20  | 37479    | 45  | 1143763   | 70  | 4065038   | 95  | 6986313
    21  | 45263    | 46  | 1260614   | 71  | 4181889   | 96  | 7103164
    22  | 54020    | 47  | 1377465   | 72  | 4298740   | 97  | 7220015
    23  | 63872    | 48  | 1494316   | 73  | 4415591   | 98  | 7336866
    24  | 74955    | 49  | 1611167   | 74  | 4532442   | 99  | 7453717
    25  | 87423    | 50  | 1728018   | 75  | 4649293   | 
    Lvl | Exp      | Lvl | Exp       | Lvl | Exp       | Lvl | Exp
     1  | 0        | 26  | 97232     | 51  | 1658166   | 76  | 4004266
     2  | 13       | 27  | 113272    | 52  | 1752010   | 77  | 4098110
     3  | 39       | 28  | 131317    | 53  | 1845854   | 78  | 4191954
     4  | 78       | 29  | 151617    | 54  | 1939698   | 79  | 4285798
     5  | 136      | 30  | 174454    | 55  | 2033542   | 80  | 4379642
     6  | 223      | 31  | 200145    | 56  | 2127386   | 81  | 4473486
     7  | 353      | 32  | 229047    | 57  | 2221230   | 82  | 4567330
     8  | 548      | 33  | 261561    | 58  | 2315074   | 83  | 4661174
     9  | 840      | 34  | 298139    | 59  | 2408918   | 84  | 4755018
    10  | 1278     | 35  | 339289    | 60  | 2502762   | 85  | 4848862
    11  | 1935     | 36  | 385582    | 61  | 2596606   | 86  | 4942706
    12  | 2920     | 37  | 437661    | 62  | 2690450   | 87  | 5036550
    13  | 4397     | 38  | 496249    | 63  | 2784294   | 88  | 5130394
    14  | 6243     | 39  | 562160    | 64  | 2878138   | 89  | 5224238
    15  | 8550     | 40  | 636309    | 65  | 2971982   | 90  | 5318082
    16  | 11433    | 41  | 719726    | 66  | 3065826   | 91  | 5411926
    17  | 15036    | 42  | 813570    | 67  | 3159670   | 92  | 5505770
    18  | 19539    | 43  | 907414    | 68  | 3253514   | 93  | 5599614
    19  | 25167    | 44  | 1001258   | 69  | 3347358   | 94  | 5693458
    20  | 32202    | 45  | 1095102   | 70  | 3441202   | 95  | 5787302
    21  | 40116    | 46  | 1188946   | 71  | 3535046   | 96  | 5881146
    22  | 49019    | 47  | 1282790   | 72  | 3628890   | 97  | 5974990
    23  | 59034    | 48  | 1376634   | 73  | 3722734   | 98  | 6068834
    24  | 70300    | 49  | 1470478   | 74  | 3816578   | 99  | 6162678
    25  | 82974    | 50  | 1564322   | 75  | 3910422   |
    Lvl | Exp      | Lvl | Exp       | Lvl | Exp       | Lvl | Exp
     1  | 0        | 26  | 78577     | 51  | 1462170   | 76  | 3780520
     2  | 10       | 27  | 91100     | 52  | 1554904   | 77  | 3873254
     3  | 30       | 28  | 105188    | 53  | 1647638   | 78  | 3965988
     4  | 70       | 29  | 121037    | 54  | 1740372   | 79  | 4058722
     5  | 130      | 30  | 138867    | 55  | 1833106   | 80  | 4151456
     6  | 220      | 31  | 158925    | 56  | 1925840   | 81  | 4244190
     7  | 355      | 32  | 181490    | 57  | 2018574   | 82  | 4336924
     8  | 557      | 33  | 206876    | 58  | 2111308   | 83  | 4429658
     9  | 860      | 34  | 235435    | 59  | 2204042   | 84  | 4522392
    10  | 1315     | 35  | 367563    | 60  | 2296776   | 85  | 4615126
    11  | 1998     | 36  | 303707    | 61  | 2389510   | 86  | 4707860
    12  | 3002     | 37  | 344368    | 62  | 2482244   | 87  | 4800594
    13  | 4302     | 38  | 390112    | 63  | 2574978   | 88  | 4893328
    14  | 5902     | 39  | 441573    | 64  | 2667712   | 89  | 4986062
    15  | 7902     | 40  | 499467    | 65  | 2760446   | 90  | 5078796
    16  | 10402    | 41  | 564597    | 66  | 2853180   | 91  | 5171530
    17  | 13527    | 42  | 637868    | 67  | 2945914   | 92  | 5264264
    18  | 17433    | 43  | 720298    | 68  | 3038648   | 93  | 5356998
    19  | 22315    | 44  | 813032    | 69  | 3131382   | 94  | 5449732
    20  | 27807    | 45  | 905766    | 70  | 3224116   | 95  | 5542466
    21  | 33985    | 46  | 998500    | 71  | 3316850   | 96  | 5635200
    22  | 40935    | 47  | 1091234   | 72  | 3409584   | 97  | 5727934
    23  | 48754    | 48  | 1183968   | 73  | 3502318   | 98  | 5820668
    24  | 57550    | 49  | 1276702   | 74  | 3595052   | 99  | 5913402
    25  | 67445    | 50  | 1369436   | 75  | 3687786   | 
    Lvl | Exp      | Lvl | EXP       | Lvl | Exp       | Lvl | Exp
     1  | 0        | 26  | 93316     | 51  | 1784634   | 76  | 4618609
     2  | 11       | 27  | 108623    | 52  | 1897993   | 77  | 4731968
     3  | 33       | 28  | 125844    | 53  | 2011352   | 78  | 4845327
     4  | 77       | 29  | 145217    | 54  | 2124711   | 79  | 4958686
     5  | 143      | 30  | 167012    | 55  | 2238070   | 80  | 5072045
     6  | 242      | 31  | 191531    | 56  | 2351429   | 81  | 5185404
     7  | 390      | 32  | 219114    | 57  | 2464788   | 82  | 5298763
     8  | 612      | 33  | 250145    | 58  | 2578147   | 83  | 5412122
     9  | 946      | 34  | 285055    | 59  | 2691506   | 84  | 5525481
    10  | 1447     | 35  | 324329    | 60  | 2804865   | 85  | 5638840
    11  | 2198     | 36  | 368511    | 61  | 2918224   | 86  | 5752199
    12  | 3324     | 37  | 418216    | 62  | 3031583   | 87  | 5865558
    13  | 4732     | 38  | 474134    | 63  | 3144942   | 88  | 5978917
    14  | 6492     | 39  | 537042    | 64  | 3258301   | 89  | 6092276
    15  | 8692     | 40  | 607813    | 65  | 3371660   | 90  | 6205635
    16  | 11442    | 41  | 687430    | 66  | 3485019   | 91  | 6318994
    17  | 14879    | 42  | 776998    | 67  | 3598378   | 92  | 6432353
    18  | 19175    | 43  | 877762    | 68  | 3711737   | 93  | 6545712
    19  | 24545    | 44  | 991121    | 69  | 3825096   | 94  | 6659071
    20  | 31258    | 45  | 1104480   | 70  | 3938455   | 95  | 6772430
    21  | 38810    | 46  | 1217839   | 71  | 4051814   | 96  | 6885789
    22  | 47306    | 47  | 1331198   | 72  | 4165173   | 97  | 6999148
    23  | 56863    | 48  | 1444557   | 73  | 4278432   | 98  | 7112507
    24  | 67614    | 49  | 1557916   | 74  | 4391891   | 99  | 7225866
    25  | 79709    | 50  | 1671275   | 75  | 4505250   | 
    Lvl | Exp      | Lvl | Exp       | Lvl | Exp       | Lvl | Exp
     1  | 0        | 26  | 144933    | 51  | 2487152   | 76  | 6196702
     2  | 20       | 27  | 167475    | 52  | 2635534   | 77  | 6345084
     3  | 60       | 28  | 192835    | 53  | 2783916   | 78  | 6493466
     4  | 140      | 29  | 221365    | 54  | 2932298   | 79  | 6641848
     5  | 260      | 30  | 253461    | 55  | 3080680   | 80  | 6790230
     6  | 440      | 31  | 289568    | 56  | 3229062   | 81  | 6938612
     7  | 710      | 32  | 330188    | 57  | 3377444   | 82  | 7086994
     8  | 1115     | 33  | 375885    | 58  | 3525826   | 83  | 7235376
     9  | 1722     | 34  | 427293    | 59  | 3674208   | 84  | 7383758
    10  | 2633     | 35  | 485126    | 60  | 3822590   | 85  | 7532140
    11  | 3999     | 36  | 550188    | 61  | 3970972   | 86  | 7680522
    12  | 6047     | 37  | 623383    | 62  | 4119354   | 87  | 7828904
    13  | 8607     | 38  | 705726    | 63  | 4267736   | 88  | 7977286
    14  | 11807    | 39  | 798362    | 64  | 4416118   | 89  | 8125668
    15  | 15807    | 40  | 902577    | 65  | 4564500   | 90  | 8274050
    16  | 20807    | 41  | 101981    | 66  | 4712882   | 91  | 8422432
    17  | 27057    | 42  | 115171    | 67  | 4861264   | 92  | 8570814
    18  | 34869    | 43  | 1300096   | 68  | 5009646   | 93  | 8719196
    19  | 43657    | 44  | 1448478   | 69  | 5158028   | 94  | 8867578
    20  | 53543    | 45  | 1596860   | 70  | 5306410   | 95  | 9015960
    21  | 64664    | 46  | 1745242   | 71  | 5454792   | 96  | 9164342
    22  | 77175    | 47  | 1893624   | 72  | 5603174   | 97  | 9312724
    23  | 91250    | 48  | 2042006   | 73  | 5751556   | 98  | 9461106
    24  | 124895   | 49  | 2190388   | 74  | 5899938   | 99  | 9609488
    25  | 124895   | 50  | 2338770   | 75  | 6048320   | 
    B. Personality Effects
    Higher numbers indicate better level up improvement for that stat.
    |Prsnlty   |STR|AGL|VIT|INT|LCK| Prsnlty  |STR|AGL|VIT|INT|LCK|
    |Agile     | 3 | 6 | 3 | 4 | 2 | Lonesome | 4 | 3 | 2 | 5 | 5 |
    |Alert     | 3 | 5 | 3 | 6 | 4 | Lucky    | 4 | 5 | 4 | 4 | 7 |
    |Amazon*   | 6 | 3 | 4 | 2 | 2 | Macho    | 5 | 4 | 4 | 3 | 1 |
    |Bully     | 6 | 3 | 3 | 1 | 2 | Meddler  | 5 | 3 | 5 | 2 | 2 |
    |Careless  | 2 | 5 | 4 | 2 | 2 | Naive    | 4 | 3 | 3 | 2 | 5 |
    |Cowardly  | 3 | 2 | 3 | 6 | 6 | Ordinary | 4 | 4 | 4 | 4 | 4 |
    |Defiant   | 3 | 5 | 5 | 3 | 3 | Quick    | 4 | 7 | 4 | 4 | 4 |
    |Diligent  | 5 | 3 | 6 | 3 | 2 | Romantic | 3 | 5 | 3 | 5 | 4 |
    |Eagar     | 5 | 3 | 5 | 4 | 2 | Selfish  | 3 | 5 | 3 | 3 | 3 |
    |Fearless  | 3 | 6 | 5 | 4 | 4 | Sexy*    | 5 | 6 | 5 | 5 | 6 |
    |Foolish   | 3 | 5 | 5 | 4 | 2 | Sharp    | 4 | 6 | 2 | 7 | 3 |
    |Gourmet   | 5 | 1 | 5 | 1 | 2 | Silly    | 4 | 6 | 3 | 5 | 5 |
    |Happy     | 3 | 4 | 3 | 4 | 5 | Smart    | 3 | 4 | 4 | 6 | 3 |
    |Helpless  | 3 | 4 | 3 | 5 | 4 | Solitary | 4 | 5 | 6 | 5 | 2 |
    |Honest    | 4 | 3 | 4 | 5 | 3 | Stubborn | 4 | 1 | 6 | 1 | 2 |
    |Ironman   | 5 | 2 | 6 | 3 | 2 | Timid    | 5 | 1 | 6 | 5 | 3 |
    |Jock      | 6 | 2 | 4 | 2 | 2 | Tomboy*  | 5 | 5 | 2 | 3 | 3 |
    |Kindly    | 5 | 3 | 5 | 5 | 3 | Tough    | 5 | 3 | 7 | 2 | 2 |
    |Ladylike* | 4 | 2 | 3 | 5 | 7 | Twisted  | 2 | 6 | 2 | 5 | 6 |
    |Lazy      | 5 | 1 | 6 | 2 | 5 | Vain     | 5 | 5 | 3 | 5 | 3 |
    |Lewd+     | 5 | 3 | 6 | 5 | 3 | Valiant  | 7 | 2 | 4 | 2 | 2 |
    |Logical   | 2 | 5 | 3 | 6 | 2 | Weepy    | 3 | 3 | 4 | 5 | 5 |
    | * Denotes Female Only          + Denotes Male Only          |
    Note: The 'Unique' personality is not listed.
    C. Monsters
    | Name      | MaxHP | Gold | EXP   | Carries            |
    | Almiraj   |    20 |    8 |    14 | Leather Hat        |
    | Antbear   |    50 |   25 |   110 | ?                  |
    | Anteater  |    12 |    4 |    12 | Leather Hat        |
    | Archmage  |   130 |  140 |  2850 | Bounce Staff       |
    | ArmyCrab  |    28 |   12 |    35 | Traveler's Clothes |
    | Avenger   |   115 |   42 |   140 | ?                  |
    | Babble    |    10 |    8 |    16 | Antidote           |
    | Balrog    |    93 |   80 |  3270 | Magic Hat          |
    | BaraBomus |  1100 |  450 | 13500 | Sorrow Shield      |
    | BaraEvil  |   900 |  150 |  7300 | ?                  |
    | BaraGonus |  3000 |  115 | 14300 | ?                  |
    | Baramos   |  2500 |    0 | 65535 | ?                  |
    | Barnabas  |    58 |   52 |   235 | Traveler's Clothes |
    | BigHorn   |    75 |   68 |   353 | Repellent          |
    | BigShroom |    24 |   18 |    39 | Repellent          |
    | BlissBird |    90 |   85 |   980 | Token              |
    | BlueBeak  |    60 |   32 |   372 | ?                  |
    | BlueDragn |     ? |  150 |  4200 | LifeAcorn          |
    | BombCrag  |   500 |  105 |   660 | LifeStone          |
    | BossTroll |     ? |  105 |  2500 | STRseed            |
    | Bruin     |    90 |   55 |   440 | STRseed            |
    | Butterfly |    12 |    4 |     9 | WarpWing           |
    | Cannibox  |   120 |   60 |   137 | ?                  |
    | CarniMoth |    26 |   15 |    55 | Poison Needle      |
    | Catapila  |    50 |   12 |    35 | Herb               |
    | CatFly    |    40 |   20 |    65 | Plush Suit         |
    | Catula    |    35 |   35 |   135 | Plush Suit         |
    | Crabus    |    50 |   45 |   290 | Shell Armor        |
    | Curer     |    50 |   38 |   278 | VITseed            |
    | DarkTroll |   700 |   63 |  3700 | ?                  |
    | DarthBear |   150 |  130 |  2080 | AGLseed            |
    | DeadHound |    42 |   20 |    95 | LifeAcorn          |
    | DeadStool |    40 |   40 |    92 | ?                  |
    | Demonite  |    70 |   45 |   100 | ?                  |
    | DemonSwrd |   300 |   52 |  2800 | 2-Edged Sword      |
    | Deranger  |    80 |   48 |   343 | Token              |
    | DevilMage |   350 |  210 |  4300 | Wizard Ring        |
    | Divinegon | ~7300 |    0 | 50000 | STRseed            |
    | Dorasbox  |     ? |  400 |  6000 | Tattoo             |
    | Dragon    |   120 |  107 |  2600 | VITseed            |
    | Druid     |    35 |   35 |    82 | LUCKseed           |
    | Echidna   |    21 |    7 |    12 | Herb               |
    | Eliminato |   120 |   53 |    37 | Sickle             |
    | EvilCloud |     ? |  100 |  3200 | MysticNut          |
    | EvilCrab  |   180 |   80 |  2500 | ?                  |
    | EvilMage  |    95 |   85 |  1650 | WorldLeaf          |
    | Executer  |    45 |   35 |   150 | Poison Needle      |
    | Flamepede |    45 |   35 |    72 | INTseed            |
    | Froggore  |    15 |    5 |    12 | Herb               |
    | Garuda    |    60 |   71 |   220 | Token              |
    | GasCloud  |    25 |   14 |    35 | ?                  |
    | GateGuard |   700 |  130 |  8500 | Tattoo             |
    | Ghoul     |   170 |   48 |  1270 | Evade Clothes      |
    | Goategon  |    70 |   50 |   297 | STRseed            |
    | GoldMan   |   210 | 1030 |   390 | Golden Claw        |
    | Goon      |    60 |    0 |    80 | ?                  |
    | Goon      |   120 |    0 |   100 | ?                  |
    | Goopi     |    70 |   78 |   720 | Iron Claw          |
    | GranDragn |     ? |    0 | 50000 | ?                  |
    | GreatBeak |    43 |   44 |   175 | INTseed            |
    | GrayBear  |     ? |  140 |  2500 | ?                  |
    | Grizzly   |   110 |   65 |   523 | STRseed            |
    | GrndTitan |   350 |  150 |  2500 | Thor Sword         |
    | Healer    |    30 |    8 |    24 | ?                  |
    | HeatCloud |    37 |   28 |   105 | ?                  |
    | HellArmor |    60 |   57 |   315 | Iron Armor         |
    | HellCrab  |    40 |   23 |    78 | ?                  |
    | HellNite  |   130 |   73 |  1190 | ?                  |
    | Hologhost |    85 |   42 |  1040 | Token              |
    | Hork      |    98 |   15 |   120 | Cloth Armor        |
    | HornyHare |    10 |    3 |     8 | Herb               |
    | HunterFly |    30 |   25 |    98 | ?                  |
    | Hydra     |   150 |   95 |  3090 | ?                  |
    | IceCloud  |    80 |   68 |  1070 | Token              |
    | IceDragon |   110 |   90 |   440 | LifeAcorn          |
    | IceMan    |   140 |   74 |   405 | Magic Hat          |
    | IronNite  |     ? |    ? |     ? | VITseed            |
    | JellyFish |    40 |   38 |   180 | MoonHerb           |
    | JewelBag  |    50 | 1023 |    10 | ?                  |
    | Kandar    |   300 |    0 |  2200 | ?                  |
    | Kandar    |   700 |    0 |  4800 | ?                  |
    | KillArmor |    70 |   80 |   418 | Steel Armor        |
    | KillerApe |    40 |   45 |   170 | WarpWing           |
    | KillerBee |    25 |   13 |    26 | MoonHerb           |
    | KingSquid |   135 |   90 |   335 | LifeAcorn          |
    | KingToad  |    38 |   23 |    70 | Spiny Whip         |
    | Kong      |    95 |   68 |   432 | LifeAcorn          |
    | Kragacle  |   450 |  160 |  2090 | LifeAcorn          |
    | LavaMan   |    60 |   61 |   417 | ?                  |
    | Leona     |   140 |   90 |  2780 | Sorrow Shield      |
    | Lionhead  |   115 |   98 |  1350 | ?                  |
    | MadHound  |    40 |   14 |    53 | INTseed            |
    | MadCondor |   100 |   71 |   367 | Token              |
    | MadOx     |    60 |   45 |   162 | ?                  |
    | MadPecker |    55 |   37 |   228 | AGLseed            |
    | MadRaven  |    25 |   22 |    45 | ?                  |
    | Magician  |    23 |   10 |    20 | Repellent          |
    | MagWyvern |   100 |  125 |  2240 | Magic Hat          |
    | Manabat   |    28 |   18 |    29 | Knife              |
    | Mantigore |   160 |  120 |  3060 | Sorrow Shield      |
    | Merdane   |    60 |   58 |   263 | ?                  |
    | MerKing   |   120 |  110 |  1590 | Magic Bikini       |
    | Merman    |    54 |   48 |   240 | STRseed            |
    | Metabble  |     6 |   10 | 40200 | LUCKShoes          |
    | Metaly    |     4 |    5 |  4140 | AGLseed            |
    | Mimic     |   240 |  110 |   735 | Demon Axe          |
    | MiniDemon |    80 |   89 |   587 | Misery Helm        |
    | MtlGoopi  |     ? |   90 |  2000 | LUCKseed           |
    | MtlWyvern |   150 |   50 |  9000 | LUCKShoes          |
    | Mummy     |    55 |   36 |    82 | Repellent          |
    | MummyMan  |    35 |   25 |    73 | Token              |
    | Mystifier |    42 |   55 |   128 | Token              |
    | OldHag    |    70 |   63 |   463 | Hide Herb          |
    | Orochi    |  1800 |    0 |  2080 | Orochi Sword       |
    | Orochi    |  2000 | 1000 |  8040 | ?                  |
    | Phoenix   |   350 |  150 |  3700 | WorldLeaf          |
    | Putregon  |   350 |   53 |  3500 | STRseed            |
    | PutrePup  |    50 |   15 |    29 | LifeAcorn          |
    | Raven     |     9 |    3 |     6 | Herb               |
    | RedDragon |     ? |  220 |  4500 | ?                  |
    | RedSlime  |     6 |    2 |     8 | Herb               |
    | RogueNite |    55 |   30 |    68 | Copper Sword       |
    | Salamandr |   200 |  180 |  6000 | ?                  |
    | SeaSlime  |    38 |   35 |   197 | WarpWing           |
    | Shadow    |    70 |   31 |   743 | ?                  |
    | Shadower  | ~~~~~ | ~~~~ | ~~~~~ | Traveler's Clothes |
    | Shaman    |    93 |   50 |   358 | LUCKseed           |
    | Skeletor  |    75 |   68 |   843 | ?                  |
    | Skullgon  |   200 |   78 |  2350 | STRseed            |
    | SkyDragon |    80 |  180 |   800 | LifeAcorn          |
    | Slime     |     8 |    2 |     4 | Herb               |
    | Snaily    |    20 |   28 |   210 | Stick              |
    | SteelHulk |     ? |  450 |  6500 | ?                  |
    | StingMoth |    40 |   35 |   165 | MoonHerb           |
    | StingWasp |    12 |    6 |    14 | LUCKseed           |
    | StoneMan  |   195 |   82 |  1780 | Terra Armor        |
    | Swordoid  |   170 |   87 |  3180 | ?                  |
    | Tentacles |   250 |  120 |  1280 | Fighting Suit      |
    | Toadstool |    30 |   20 |    56 | ?                  |
    | TortoLord |   120 |  120 |  1420 | ?                  |
    | Tortragon |    68 |   88 |   652 | Iron Helmet        |
    | TrickBag  |    40 |  350 |     5 | VITseed            |
    | Troll     |   250 |  105 |  1030 | Club               |
    | TrollKing |   250 |  120 |  3050 | Thor Sword         |
    | Vampire   |    35 |   25 |    61 | LUCKseed           |
    | VenomHork |    80 |   25 |   368 | Antidote           |
    | VenomToad |    25 |    9 |    20 | Antidote           |
    | VenomWorm |    35 |   20 |    47 | Antidote           |
    | VileShade |   130 |   77 |  1710 | ?                  |
    | VoodooMan |   120 |   95 |   673 | WorldLeaf          |
    | VoodooWiz |   150 |  105 |  1930 | BugPowder          |
    | WhiteLion |     ? |  140 |  2500 | INTseed            |
    | WildApe   |    60 |   30 |    60 | ?                  |
    | WingDemon |   125 |   90 |  2490 | ?                  |
    | Witch     |    54 |   52 |   305 | Hide Herb          |
    | Wyvern    |    80 |   75 |  1780 | WarpWing           |
    | Zoma      | ~4900 |    0 |     0 | None               |
    D. Monster Medals
    Sorted by number. Locations of where you can find the monster have been 
    included to ease your searching.
    |No. | Name      | Region   | Found                                          
    |001 | Slime     | Aliahan  | Aliahan, Reeve, Tantegal, Mercado, Najima Cave
    |002 | Raven     | Aliahan  | Aliahan, Reeve, Najima Cave, Najima Tower
    |003 | HornyHare | Aliahan  | Reeve, Najima Cave
    |004 | Anteater  | Aliahan  | Reeve, Najima Cave
    |005 | Butterfly | Aliahan  | Reeve, Najima Tower, Tempt Cave, Kazave
    |006 | Froggore  | Aliahan  | Reeve, Najima Tower
    |007 | Babble    | Aliahan  | Reeve, Najima Tower, Tempt Cave
    |008 | Magician  | Aliahan  | Reeve, Tempt Cave, Romaly
    |009 | StingWasp | Aliahan  | Reeve, Tempt Cave
    |010 | Healer    | Aliahan  | Tower of Garuna, Reeve
    |011 | Echidna   | Aliahan  | Tempt Cave
    |012 | Almiraj   | Aliahan  | Lancel, Reeve, Tempt Cave, Romaly
    |013 | VenomToad | Romaly   | Romaly
    |014 | Catapila  | Aliahan  | Lancel, Tempt Cave, Romaly, Kazave
    |015 | Manabat   | Romaly   | Romaly, Kazave, Tower Shanpane
    |016 | PutrePup  | Romaly   | Romaly, Kazave, Noaniels
    |017 | KillerBee | Romaly   | Kazave, Tower Shanpane
    |018 | ArmyCrab  | Romaly   | Kazave, Noaniels, Tower Shanpane
    |019 | GasCloud  | Romaly   | Noaniels, Tower Shanpane, Ashalam
    |020 | BigShroom | Romaly   | Tower Shanpane, Isis Desert
    |021 | VenomWorm | Romaly   | Noaniels, Shanpane Tower
    |022 | MadRaven  | Noaniels | Noaniels, Portoga
    |023 | MadHound  | Noaniels | Noaniels Cave, Portoga, Lancel, Ashalam
    |024 | Toadstool | Noaniels | Noaniels Cave, Portoga
    |025 | Shadower  | Noaniels | Noaniels, Lancel, Baharata Cave, Pyramid, Tower
    |    |           |          | of Garuna
    |026 | Vampire   | Noaniels | Noaniels Cave, Ashalam, Portoga, Baharata,
    |    |           |          | Lancel
    |027 | CarniMoth | Noaniels | Noaniels Cave, Isis Desert
    |028 | RogueNite | Romaly   | Romaly, Kazave, Noaniels, Portoga, Lancel,
    |    |           |          | Earth's Navel, Tower Shanpane
    |029 | CatFly    | Ashalam  | Isis Desert, Ashalam, Baharata, Baharata Cave,
    |    |           |          | Earth's Navel
    |030 | KingToad  | Ashalam  | Pyramid, Zipangu, Zipangu Cave
    |031 | WildApe   | Ashalam  | Ashalam, Lancel
    |032 | TrickBag  | Isis     | Pyramid, Baharata Cave
    |033 | MummyMan  | Ashalam  | Pyramid, Isis Desert
    |034 | HellCrab  | Ashalam  | Isis Desert
    |035 | Druid     | Portoga  | Portoga
    |036 | Flamepede | Ashalam  | Isis Desert, Earth's Navel
    |037 | Mummy     | Isis     | Pyramid, Lancel, Earth's Navel
    |038 | DeadStool | Baharata | Baharata, Earth's Navel
    |039 | HunterFly | Baharata | Baharata, Baharata Cave, Earth's Navel
    |040 | DeadHound | Baharata | Baharata
    |041 | Mystifier | Baharata | Baharata Cave, Dharma
    |042 | HeatCloud | Baharata | Baharata
    |043 | Antbear   | Baharata | Baharata, Dharma, Earth's Navel
    |044 | Curer     | Samanao  | Edinbear, Gondo, Gondo Cave, Samanao Cave
    |045 | MadOx     | Dharma   | Dharma, Garuna Tower
    |046 | Catula    | Baharata | Baharata Cave, Dharma
    |047 | EvilMage  | ???      | Baramos's Castle
    |048 | KillerApe | Dharma   | Dharma, Earth's Navel
    |049 | Garuda    | Dharma   | Tower of Garuna, Zipangu
    |050 | Metaly    | Baharata | Dharma, Garuna Tower, Earth's Navel, World Leaf
    |    |           |          | Forest, Zipangu Cave
    |051 | Goategon  | Tedanki  | Tedanki, Lancel
    |052 | Executer  | Baharata | Baharata Cave, Earth's Navel, Dharma
    |053 | Demonite  | Zipangu  | Muor, Zipangu, Earth's Navel
    |054 | Deranger  | Soo      | Soo, Cave of Zipangu
    |055 | Cannibox  | ???      | Pyramid, Baharata Cave, Tower of Arp, Ice Cave
    |056 | Eliminato | Soo      | Tower of Arp
    |057 | Greatbeak | Dharma   | Tower of Garuna
    |058 | Snaily    | Zipangu  | Zipangu, Muor
    |059 | SkyDragon | Dharma   | Tower of Garuna, Zipangu
    |060 | Barnabas  | Zipangu  | Edinbear, Tower of Arp, World Leaf Forest, Muor
    |061 | Witch     | Tedanki  | Tedanki, Lancel, Edinbear, World Leaf Forest
    |062 | MadPecker | Zipangu  | Muor, Zipangu
    |063 | HellArmor | Tedanki  | Tedanki, Lancel, Edinbear, Pirate House
    |064 | SeaSlime  | Ocean    | Ocean, Luzami
    |065 | JellyFish | Ocean    | Ocean, Phantom Ship
    |066 | Merman    | Ocean    | Ocean
    |067 | KingSquid | Ocean    | Ocean
    |068 | Crabus    | Ocean    | Ocean, Luzami, Phantom Ship
    |069 | Merdane   | Ocean    | Ocean, Soo, Phantom Ship
    |070 | MadCondor | Ocean    | Ocean, Soo, Luzami, Leiamland
    |071 | Bruin     | Dharma   | Dharma, Zipangu, Zipangu Cave, Samanao
    |072 | Hork      | Baharata | Zipangu, Zipangu Cave, Samanao, Baharata,
    |    |           |          | Tedanki
    |073 | BigHorn   | Soo      | Soo, Greenlad, Tower of Arp
    |074 | StingMoth | Dharma   | Garuna Tower, Zipangu, Muor, Lancel, Soo
    |075 | VenomHork | Soo      | Soo, Tower of Arp
    |076 | BlueBeak  | Soo      | Soo, Tower of Arp, Luzami
    |077 | KillArmor | Soo      | Tower of Arp, Samanao, World Leaf Forest,
    |    |           |          | Samanao Cave
    |078 | Avenger   | Northern | Dragon Queen's Island
    |079 | LavaMan   | Zipangu  | Cave of Zipangu
    |080 | Shaman    | Tedanki  | Tedanki, Lancel, Soo, Pirate House
    |081 | OldHag    | Northern | Samanao, World Leaf Forest, Dragon Queen's
    |    |           |          | Island 
    |082 | Shadow    | Samanao  | Samanao Cave
    |083 | IceMan    | Greenlad | Greenlad
    |084 | Wyvern    | ???      | Domdora, Mercado, Rimuldar
    |085 | Kong      | Samanao  | Pirate House, Samanao Cave
    |086 | Tortragon | Samanao  | Samanao, Samanao Cave
    |087 | BlissBird | Northern | World Leaf Forest, Dragon Queen's Island, Gondo
    |    |           |          | Shrine
    |088 | BombCrag  | Northern | World Leaf Forest, Dragon Queen's Island, South
    |    |           |          | of Rimuldar
    |089 | Grizzly   | Northern | Dragon Queen's Island
    |090 | VoodooMan | Samanao  | Samanao, Samanao Cave
    |091 | TortoLord | Gondo    | Gondo Cave, Gondo Shrine, Kol Tower, Mountain
    |    |           |          | Cave
    |092 | IceDragon | Greenlad | Greenlad, Gondo Shrine, Leiamland, Baramos's
    |    |           |          | Castle
    |093 | Troll     | Gondo    | Gondo
    |094 | IceCloud  | Gondo    | Gondo, Gondo Cave, Gondo Shrine
    |095 | JewelBag  | Gondo    | Gondo Cave, Mountain Cave
    |096 | MiniDemon | Gondo    | World Leaf Forest, Gondo, Gondo Cave
    |097 | Tentacles | Ocean    | Ocean, Phantom Ship
    |098 | Skeletor  | Samanao  | Samanao Cave, Phantom Ship
    |099 | Mimic     | ???      | Earth's Navel, Samanao Cave, Nail Mark, Kol
    |    |           |          | Tower, Zoma's Castle, Sky Cave, Ice Cave
    |100 | HellNite  | Gondo    | Gondo Cave, Baramos's Castle, Tantegal, 
    |    |           |          | Cave, Mercado, South of Rimuldar
    |101 | Hologhost | Gondo    | Gondo Cave, Baramos's Castle, Mountain Cave
    |102 | Orochi    | Zipangu  | Zipangu Cave
    |103 | StoneMan  | Gondo    | Baramos's Castle, Tantegal, Domdora
    |104 | Salamandr | ???      | Tantegal, Nail Mark, Zoma's Castle
    |105 | RedSlime  | ???      | Tantegal, Garinham, Domdora, Mercado
    |106 | Goopi     | ???      | Tantegal, Garinham, Kol, Kol Tower, Rimuldar
    |107 | VileShade | ???      | Kol Tower, Domdora, Mercado, South of Rimuldar
    |108 | VoodooWiz | ???      | Kol Tower, Mercado
    |109 | Metabble  | Soo      | Gondo Cave, Baramos's Castle, Kol Tower,
    |    |           |          | Rimuldar, Zoma's Castle, Sky Cave
    |110 | Ghoul     | ???      | Garinham, Kol, Mercado
    |111 | Lionhead  | ???      | Gondo Cave, Baramos's Castle
    |112 | BossTroll | Samanao  | Samanao Castle, Ice Cave
    |113 | GoldMan   | ???      | South of Rimuldar, Sky Cave
    |114 | Skullgon  | ???      | Kol, Mercado, Rimuldar
    |115 | MerKing   | ???      | Dark Ocean, Sky Cave
    |116 | Kragacle  | ???      | Dark Ocean
    |117 | DarthBear | ???      | Kol Tower, Mountain Cave, Mercado, Rimuldar
    |118 | GrndTitan | ???      | Zoma's Castle
    |119 | Leona     | ???      | Kol Tower
    |120 | Archmage  | ???      | Nail Mark, Zoma's Castle
    |121 | MagWyvern | ???      | Kol Tower, Mercado
    |122 | WingDemon | ???      | Nail Mark, Kol, Kol Tower
    |123 | Hydra     | ???      | Nail Mark
    |124 | TrollKing | ???      | Nail Mark, Zoma's Castle
    |125 | Dragon    | ???      | Kol Tower, Zoma's Castle, Sky Cave
    |126 | Balrog    | ???      | Zoma's Castle, Sky Cave
    |127 | Putregon  | ???    0  | Zoma's Castle, Sky Cave
    |128 | Mantigore | ???      | Zoma's Castle
    |129 | Swordoid  | ???      | Zoma's Castle
    |130 | KingHydra | ???      | Zoma's Castle, Sky Cave
    |131 | BaraBomus | ???      | Zoma's Castle, Ice Cave
    |132 | BaraGonus | ???      | Zoma's Castle, Ice Cave
    |133 | Baramos   | ???      | Baramos's Castle
    |134 | Zoma      | ???      | Zoma's Castle
    |135 | Phoenix   | ???      | Celestial Tower
    |136 | GateGuard | ???      | Celestial Tower
    |137 | MtlWyvern | ???      | Celestial Tower
    |138 | DevilMage | ???      | Sky Cave, Celestial Tower
    |139 | EvilCrab  | ???      | Sky Cave
    |140 | DarkTroll | ???      | Sky Cave, Celestial Tower
    |141 | DemonSwrd | ???      | Sky Cave, Celestial Tower
    |142 | BaraEvil  | ???      | Sky Cave, Celestial Tower
    |143 | Divinegon | ???      | Celestial Tower
    |144 | Kandar    | ???      | Shanpane Tower
    |145 | Goon      | ???      | Shanpane Tower, Baharata Cave
    |146 | Slime*    | Aliahan  | Rare Medal Wish #2
    |147 | Orochi    | Zipangu  | Zipangu
    |148 | BossTroll*| Samanao  | Rare Medal Wish #2
    |149 | KingHydra*| ???      | Rare Medal Wish #2
    |150 | BaraBomus*| ???      | Rare Medal Wish #2
    |151 | BaraGonus*| ???      | Rare Medal Wish #2
    |152 | Baramos*  | Gondo    | Rare Medal wish #3
    |153 | Zoma*     | ???      | Rare Medal Wish #3
    |154 | Divinegon*| ???      | Rare Medal Wish #3
    |155 | Kandar    | Romaly   | Baharata Cave
    |156 | GrayBear  | ???      | Ice Cave
    |157 | WhiteLion | ???      | Ice Cave
    |158 | ?         | ?        | ?
    |159 | ?         | ?        | ?
    |160 | IronNite  | ???      | Ice Cave
    |161 | ?         | ?        | ?
    |162 | ?         | ?        | ?
    |163 | ?         | ?        | ?
    |164 | ?         | ?        | ?
    |165 | ?         | ?        | ?
    |6 | Thanks/Etc |
    1. Dasha for random inspiration that was directly quoted in some cases.
    2. Mike Mawhinney for pointing out that BlazeMost works on Divinegon and does 
    pretty good damage :)
    3. Daydreamer.  I found his Pachisi guide after I drew up my maps and was 
    able to mark down a few items from chests/vases/etc that I had missed.
    4. Enix for making the game, and then updating it for GBC.
    5. DjellyBean for information on the personality scenarios that I hadn't 
    gotten. (Theft, Well, Lovers, and parts of the Queen's Treachery)
    5. Various FAQ writers whose work I've glanced at. These have helped me find 
    a few items I've missed.  I've also looked at them for ideas on how to format 
    this guide.  Specifically, the guides of DJellyBean and Shdwwrym.
    6. Monster HP was extracted from the Prima Guide.

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