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    FAQ/Walkthrough by JimboWumbo

    Version: 0.75 | Updated: 02/26/07 | Search Guide | Bookmark Guide

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    |       Dragon Warrior Monsters 2 Cobi's Version : FAQ/Strategy Guide       |
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    Version: 1.0
    By: Jimbo
    /\ Table of Contents:               \/
    /\ 0. Introduction                  \/
    /\     0a. Game Basics              \/
    /\     0b. Catching Basics          \/
    /\	  0c. Breeding Basics            \/
    /\ 1. Coming to Great Log           \/
    /\     1a. Sea Voyage               \/
    /\ 2. The initial conflict          \/
    /\     2a. The Pie                  \/
    /\     2b. Walking and Talking      \/
    /\     2c. Extra Items              \/
    /\     2d. Coming to Oasis World    \/
    /\ 3. The Oasis World               \/
    /\     3a. Catching Monsters        \/
    /\     3b. Joining the Circus       \/
    /\     3c. Talking with the People  \/
    /\     3d. The Tunnels              \/
    /\     3e. BOSS: Beaver             \/
    /\     3f. The Thieves              \/
    /\     3g. Mirage Lake              \/
    /\     3h. BOSS : Curselamp         \/
    /\     3i. Back to Oasis            \/
    /\     3j. Arena Battle             \/
    /\     3k. Extras                   \/
    /\     3l. Coming to Pirate World   \/
    /\ 4. The Pirate World              \/
    /\     4a. Leveling up              \/
    /\     4b. Forming a New Team       \/
    /\     4c. BOSS : Hoodsquid         \/
    /\     4d. Old Man's Stories        \/
    /\     4e. Mermaids                 \/
    /\     4f. The Undead Pirate Ship   \/
    /\     4g. BOSS : Captdead          \/
    /\     4h. Moonrock Tower           \/
    /\     4i. Harmirror Cave           \/
    /\     4j. Back to Pirate           \/
    /\     4k. Madgopher and Armyant    \/
    /\     4l. Coming to Ice World      \/
    /\ 5. Starting Breeding             \/
    /\     5a. Planning ahead           \/
    /\ 6. The Ice World                 \/
    /\     6a. Level Up                 \/
    /\     6b. Border Mine              \/
    /\     6c. BOSS - BombCrag          \/
    /\     6d. Norden's Imposter        \/
    /\     6e. BOSS - AgDevil           \/
    /\     6f. Yuna's Soul              \/
    /\     6g. BOSS - Puppetor          \/
    /\     6h. Sleep Herb               \/
    /\     6i. BOSS - GoatHorn          \/
    /\     6j. BOSS - GoatHorn 2        \/
    /\ 7. Breeding                      \/
    /\     7a. Breeding Further         \/
    /\ 8. The Sky World                 \/
    /\     8a. Level Up                 \/
    /\     8b. Light Orb & Change Staff \/
    /\     8c. Mad Condor               \/
    /\     8d. BOSS - Mad Condor        \/
    /\     8e. Sword, Helmet, Armor     \/
    /\     8f. BOSS - Metabble          \/
    /\     8g. BOSS - Niterich          \/
    /\ 9. Final Breeding
    10. The Limbo World
    11. Master Breeding
    12. Extra Worlds
    13. Magic Keys
    14. Extra Treats
    15. Credits
    16. Breeding Charts
    0. Introduction
    Hi there. I am creating this guide for Dragon Warrior Monsters 2 as more of
    way to get you through the game and give you new ideas and tips for
    battles/breeding that as a way to teach you how to PLAY the game. I am
    reviewing some basic fundamentals but this guide is mainly intended for those
    who would like to play this awesome game and get through it in one piece, and
    maybe even learn some new ways to do it. I have read other guides such as the
    one written by Jimeous. That was a fantastic guide, but I feel like I don't
    need to walk you through every movement as was done in his. I will provide
    step by step instructions on how to beat levels and especially battles and
    tips for team formation, but Im not going to be giving out maps and exact
    movement plots. I thin people should figure SOME stuff out on there own,
    right? =) Its more fun that way. Also, this guide is NOT spoiler free. So if
    you don't want to see any, read NO FURTHER.
    1. Coming to Great Log
       1a. The Sea Voyage
    Talk to the various people on the ship and it will cut to a screen of the
    ship coming in to Great Log. You made it :).
    2. The Initial Conflict
    3. The Oasis World
    3a. Catching Monsters
    Okay, so you're finally playing the real game now. But wait, all you have is
    that little Level 1 Slash. That's okay though, because the monsters is this
    world are quick, easy to kill, and easy to catch with very little or no meat
    at all. You will encounter Spotslimes, Cactiballs, Crestpents, and Taileaters
    right away. If you venture to the top right corner of the map, you can find
    King Cobras. Do your best to catch ALL of these. You can only use 3 at a
    time, but the more you have the more breeding you can do later. For the best
    possible team at this point, keep Slib on and catch a King Cobra and a
    Taileater. The King Cobra is the strongest and the Taileater can use iceslash
    and will level VERY quickly. Take some time to explore, pick up herbs, and
    level your team before continuing on. I couldn't find a King Cobra so I took
    a Cactiball and a Taileater, two leveling powerhouses which were both near
    level 10 before I even went on to the next stage!
       3b. Joing the Circus
    To proceed with the quest go the SOUTHERNMOST town and speak with the
    colorful man outside of the inn. He will ask you to join his circus. Say yes.
    After a *dazzling* performance, you can go back and speak with the king about
    treasure. He will ask you first to help his people out.
       3c. Talking with the People
    Leave his castle and go into the town and talk to the girl beside the well to
    find out there is little water. Tell the king and he'll storm off...*sigh*.
    Follow him North to the next town and go into the brick building. Take the
    beafjerky from one of the pots in there (SAVE this, don't use it) and follow
    the king down the steps after he pushes the guard out of the way.
       3d. The Tunnels
    There is a variety of new monsters to catch in these tunnels and much better
    EXP so take some time to catch and level and grab all the items from the
    reachable pots. You will be able to find Giantworms (eh), spookys (eh), and
    Madcandles (I would put this on your team. It has fantastic defense for this
    point in the game and a spell, blaze, guaranteed to do about 10-15 damage,
    not bad)
     /  \
       [3e. BOSS - Beavern]
     /  \
    Level: 5     Hp: 98     Mp: 16     Skills: Charge Up
    My Team for this Fight:               Skills Used:
    Madcandle: Level 5                     Blaze
    Slash: Level 6                         None
    Taileater: Level 9                     Ice Slash
    The strategy for this fight is simple. Attack, use whatever moves you have,
    and use herbs as needed. Though he has a large chunk of health, with blaze
    and Ice slash this battle was less than a minute.  :)
       3f. The Thieves
    Return with the king and he'll show you to the treasure room. Too bad the
    treasure is all gone and the guards are knocked out. Yep...you're going to
    have to solve this one. After a little scene, go to the jail on the lower
    level of the palace and give the man in the top cell the Jerky I told you to
    keep. If u didn't keep it, buy/find some meat. He gives you the Watercall and
    that's that.
       3g. Mirage Lake
    Head East, South, East, and then North around the mountain range that runs
    down the middle of the map to find mirage Lake. Enter. Use your water call at
    the little remaining square of water to reveal the lake. Go inside the hut to
    the North and talk to the man when you're ready.
     /  \
       [3h. BOSS - Curselamp]
     /  \
    Level: 5     Hp: 250     Mp: 8     Skill: Upper
    My Team for this Fight:               Skills Used:
    Madcandle: Level 7                     Blaze
    Slash: Level 6                         None
    Taileater: Level 11                    Ice Slash
    This battle is as simple as the Beavern fight was, only longer. He will use
    upper to bolster his defenses. Attack all out with everyone and use herbs as
    needed. You are in luck if you have a mad candle as upper will not reduce the
    damage of its Blaze! And by the way, Curselamp joins you!!!
       3i. Back to Oasis
    Return to the Oasis world for a few added treats. With your new surf ability
    you can scour the underground well tunnels for some extra items. Return to
    mirage lake and talk to the Beavern on the right and he will join your part,
    but ONLY if you have 2- monsters with you, for some reason you cannot get him
    and transfer someone to the farm.../shrug. Now it is time for the arena
       3k. The Arena Battle
    This challenge is free and easy. Enjoy :)
     /     \
    / ARENA \
    \ ARENA /
         BATTLE ONE:
    Babble x2 = Level: 6, Hp: 36, Blaze
    PearlGel = Level: 5, Hp: 15, No Skills
         BATTLE TWO:
    SpikyBoy = Level: 6, Hp: 19, Slime Blow
    Brushead = Level: 7, Hp: 29, None
    Dracky = Level: 7, Hp: 29, VacuSlash
         BATTLE THREE:
    MadRaven x2 = Level: 9, Hp: 41, HighJump
    KiteHawk = Level: 9, Hp: 46, ChargeUp
    My Team for this fight:               Plans Used
    Slash: level 8                         Charge
    Madcandle: Level 9                     Charge
    Beavern: Level 6                       Charge
    Pretty straight forward because 1) these fights are easy and 2) there are
    only so many choices you could have for a team. So just put em on charge and
    let em rip. If your levels are near what mine were, it will be cake.
     /     \
    / ARENA \
    \ ARENA /
    3k. Extras
    4. The Pirate World
       4a/b. Leveling up and Forming a New Team
    Well, now you're in the pirate world. There are multitudes of new monsters to
    catch and EXP is exponentially higher than what it was in the Oasis world. If
    you are feeling really hardy, venture to the top right left corner of the map
    (while still on land) and fight the monster up there. The monsters there are
    TOUGH, and will use skills to avoid your attacks such as sandstorm and the
    dance step move. All of the monsters up there are level 11+ and a full battle
    can yield 200+ experience!!! Now there are a lot of opportunities for new
    monsters to catch here, but a lot of them will require meat. For this world,
    you are going to have to catch and train a very well balanced, powerful team.
    I would suggest composing your team with
    2 attackers and 1 healer         OR     1 attacker, one support, 1 healer
    I choose the first team and I would recommend you do the same. Anyone high
    enough will do for your attackers, you just want raw damage dealers. I would
    suggest you pick from the following for your attacker slots: Hoodsquid(Boss,
    a must have for sure!!!), Beavern, Eggplanton, Madgopher, Brushead, anteater,
    minidrak. For your healer spot (and I HIGHLY recommend you take a healer) you
    have two choices: Healer or Octokid. Octokid is better now, but healer can be
    better in the long term. Octokid is higher and has WAY more MP and WAY more
    HP, and is the overall stronger choice. Healer takes a lot more work BUT, can
    be leveled up to learn HealUs, an INVALUABLE skill to bread into your final
    teams. Once your team is put together and leveled up, head to the cave,
    Northwest of the second town you encounter. Grab the treasure and speak with
    the thing to the East.
     /  \
       [4c. BOSS - Hoodsquid]
     /  \
    Level: 12     Hp: 350     Mp: 100     Skills: BiAttack, Lure Dance
    My Team for this Fight:               Skills Used:
    Beavern: Level 14                      None
    Healer: Level 13                       Heal, Increase
    Slib: Level 11                         None
    This is your first tough battle. And I mean TOUGH. Hoodsquid has more Hp than
    any other boss you've faced and he is a powerhouse attacker! Healing is a
    must! Have your two big damage dealers attack while your healer uses increase
    (if you chose Healer over Octokid) and Heal the other members. Bring plenty
    of herbs for those situations when more than one monster needs healing. If
    you have an eggplanton, use nap attack EVERY turn. If you are having trouble,
    go level up in the top left corner of the map, and powerlevel. What you might
    need to work for is higher health for all members and possibly Healmore for
    your healer. Hoodsquid Joins you, take off your weaker of the two attackers
    for him.
       4d. Old Man's Stories
    With Hoodsquid in tow, run to the Old Man in the Tevern at the North-
    easternmost town and speak with him (after being beaten up at the door by
    Kameha... pfft) He will tell you some stories... blah blah blah. Anyway,
    after talking too him the pirate ship will arrive...not so fast though, still
    have to visit the mermaids
       4e. Mermaids
    Go to the second town you encountered, Polona, and speak with the idiot on
    the beach to dance. When you're done, the mermaids will appear and take you
    down to their city, which is a dazzling 2 screens and 7 mermaids...they're a
    dieing race =P. Anyway, talk to the queen to get some more info and then
    leave by talking to the mermaid on the platform in the bottom screen. Off to
    the pirate Ship! But first, buy some antidotes because some of the monsters
    there can and will use poison air...ouch.
       4f. The Undead Pirate Ship
    Run around through the pirate ship and collect all the treasures. Fight all
    Boneslaves in your way as well, they are a good source of extra EXP and im
    quite sure you can give them meat to make them join you, not positive. The
    boneslaves are nasty though with 72 Hp, 58 Mp, and the moves Bang and
    Boltslash. Watch out. Make your way to the top of the ship. One of the
    skeletons standing there will tell you to check the crate afer you kill him.
    Do so to find an Orca Cape, a Repellent, and a World Leaf. Use the repellent
    now so that you can run the rest of the length to the boss without losing
    further MP and HP.
     /  \
       [4g. BOSS - Captdead]
     /  \
    Level: 13     Hp: 500     Mp: 105     Skills: AquaCut, CallHelp, SquallHit
    LevelL 13     Hp: 72     Mp: 58     Skills: Bang, BoltSlash
    My Team for this fight:               Skills Used:
    HoodSquid: Level 15                    BiAttack, LureDance
    Healer: Level 17                       HealMore, Increase
    Beavern: Level 18                      None
    Okay, this can be a very hard battle if you've been neglecting to level. The
    boneslaves can each cast bang doing up to 15-25 damage to EACH of your
    monsters, and the Captdead is a hard-hitter. I suggest using the HoodSquid's
    LureDance until the Boneslaves are killed. If it can take out 1-2 monsters
    each turn, then that's a big boost. Meanwhile, have your secondary attacker
    chip away at the Boneslaves. When they are dead, focus all attacks on
    Captdead. He can hit hard and don't be afraid to use a World Leaf if your
    healer goes down (I had to). He has a lot of Hp and this can be a long
    battle, make sure u have plenty of herbs and a few Love waters for if two
    monsters need healing or if your healer runs out of mana.
       4h. Moonrock Tower
    This is very easy and straight forward. Run to the top and place the moonrock
    on the pedestal by using it while facing the pedestal. Then run all the way
    back down :). Don't forget to capture some of the new monsters that appear in
    here such as Snaily and Wyvern, and Eyeder.
       4i. Harmirror Cave
    Run through the level to the end. Hehehe. This level is once again very
    linear, but the monsters here are pretty tough. I strongly recommend you
    catch a Darkeye, it will make the future MUCH easier and pave the way for a
    breeding lineage with many possible outcomes. By the way, while crossing the
    land bridge over the lava, turn north in the first screen where you see the
    lava. You will find two chests with a World Dew and the Mighty War Ring (a
    Must Have). Be careful though, the tiles here are highly damaging and you CAN
    get attacked on them. When you reach the end, Kameha is betrayed by his
    sidekicks, who were actually monsters. Don't worry though, Kameha violently
    murders them in front of you, and better yet, you get the Harmirror! =) But
    this treasure does not work either so its off to the ice world with ye!
       4j. Back to Pirate
    Yep, back to the Pirate world with ye! First, go to the mermaid city again
    and talk to the Queen. She will give you the Sailor's Ring, which increases
    DEF as the monster with it levels. Now you can go fight GiantSquid, but
    beware, that battle is NOT easy
     /  \
    Level: 38     Hp: 2500     Mp: 140     Skills: PaniDance, QuadHits, TidalWave
    (I have decided to list all stats for team members on Hard fights, this is
    one of them...)
    My team for this fight:
    Stat   --   Roboster 2 (+9)  --     Healer (+3)    --   RogueKnight (+3)   --
    Level: --        23          --         31         --         30           --
    Atk:   --        284         --         129        --         201          --
    Def:   --        262         --         122        --         248          --
    Agl:   --        259         --         234        --         110          --
    Int:   --        304         --         211        --         128          --
    Hp:    --        303         --         200        --         164          --
    Mp:    --        180         --         218        --         117          --
    Skills -- Evil Slash         -- SickLick, HealAll  -- Increase, HealMore   --
    Used:  --                    --                    --                      --
    Wow. This battle was a Doozey for me. Maybe I didn't level up enough. Anyway,
    What I'll do is tell you the strategy that you SHOULD use, then Ill tell you
    the strategy that I used :). The strategy you should use: Bring people with
    either high water resistance or very good health and speed into this battle.
    Have one or two heavy hitters beat him while your healer casts Increase and
    HealAll/HealUs on the party. If your healer cannot cure confusion, bring 3-5
    sky bells. There are three big things to worry about in this battle: His
    Tidal wave spell, which hit my monsters for 100+ each, his devastating single
    attacks and speed, and his confusion spell. Now, you can counter each of
    these with the following strategy. Bringing water-resistant monsters help
    nullify Tidal Wave. Bringing sky Bells or a confusion-curing monster counters
    his PaniDance. And, having a quick healer with Increase counters his attacks,
    which hit me for a whole lot before I used increase. Do all that and you will
    be fine. Here's my Strategy: I brought the three monsters listed above, a
    team I had been working on the entire game so far. My strategy? Well...I went
    into the fight Sick Licking the GiantSquid (which didn't work well) with
    Healer, and casting Increase with Rogueknight. I used a friend staff on my
    Roboster 2 which caused him to hit for about 210-230. After a few rounds of
    tidal waves and healings, my monsters were having trouble. He then used
    PaniDance which confused only my Healer. The next tidal wave wiped Healer
    out. Rogueknight was now healing but was not nearly fast enough to save
    Roboster 2 from the next few tidal waves. Now, here is the main reason I won:
    RogueKnight is IMMUNE to Tidal Wave!!! After all the increases, GiantSquid's
    attacks were only hitting for 10-25. I used my friend staff again to allow
    RogueKnight to hit for about 120-150 and used Sky Bells as needed. GiantSquid
    was down in a matter of turns :).
       4k. Coming to the Ice World
    Take an armyant to either your father, or the new merchant in town. Then take
    a MadGopher to the other of the two. Done! For those two tasks you get a
    TinyMedal and the Ice key. Congrats.
    5. Starting Breeding
       5a. Planning Ahead
    First, you need to figure out not only what you want right now, but what you
    want in the future. I can help you with a couple of key breeding lineages
    which will help you. The first lineage is for an attacker and you can use
    this to get progressively better monsters throughout the game. First, breed
    that evil eue I TOLD you to get with a beast, using the beast as a pedigree.
    This will produce a Grizzly. Grizzly is the greatest attacking monster there
    is for this early levels. He can get up to 12-20 attack PER LEVEL. His Hp and
    attack are intensely high and he will massacre the ice world bosses for you
    :). After you beat the Ice world I will tell you what to do with him next,
    unless you get halfway through the world and want to breed him. If that
    happens, either breed him with another beast to increase his + or skip down
    to the next breeding section. Now, take whichever healer you were using in
    the Pirate world and breed it. If you chose healer, breed it with a plant.
    This will produce madplant. Not a great intellectual, but it will heal you
    before anyone can attack because of it's intense speed! And, later on you can
    rebreed it with a slime to get ANOTHER healer, but it will have a much higher
    +, awesome speed, and it will eventually learn HealUs!!! The final slot is
    entirely up to you and this slot changes the most for me in my games. I would
    recommend kind of a Jack-of-all-trades. An example would be breeding a
    material, like Brushead, with a zombie, like spookie. The outcome will be a
    Rogueknight. This monster has great attack and defense. It also learns heal.
    It is a very good, well-rounded monster for this stage in the game. If you
    follow my instructions, even if the sound bad right now, then you will
    succeed. If you have been troubled by upcoming areas in the game, try my
    lineages, for they may give you some ideas to build a team of your own. If
    you have followed my advice, then you have a powerhouse attacker Grizzly, a
    lightning-quick healer MadPlant, and an attacker/spellcaster/healer
    RogueKnight. Not bad, right? Now, if you don't have the monsters/genders
    necessary to get what I advise, breed randomly. Im not kidding. Just keep
    breeding and breeding. You will get monsters with higher and higher +'s. When
    you find a species that you want to keep, breed it with members of it's own
    monster family for even higher +'s. This is the way you discover new
    strategies and monsters!
    6. Ice World
       6a. Level Up
    Welcome to the Ice world! The EXP here beats the living daylights out of that
    at Pirate world and the monsters are all new! There are many different types
    here and it really opens the door up for your breedings, which you can now
    DO! Take advantage by getting yourself an entirely bred team. Follow my
    instructions for assured success or try breeding on your own :). Level all of
    your monsters up to over 15 before moving on. This way, you should have some
    decent spells such as possibly BlazeAir, IceAir, Boom, Zap, HealMore, ect.
    When you're ready, head to the mountain caves Southwest of Norden, stopping
    off at the Lake in the Top left corner along the way to pick up the ancient
       6b. The Border Mine
    Turn right AS SOON as you enter and follow the path to find the VitBelt,
    which raises the equipped monster's Hp by 30 (good to put on the healer for
    right now). Then proceed through however way you chose, almost all roads lead
    to the boss and there is no more treasure.
     /  \
       [6c. BOSS - BombCrag]
     /  \
    Level: 18     Hp: 650     Mp: 10     Skills: ChargeUp, RockThrow
    My Team for this Fight:               Skills:
    Grizzly (+2): Level 16                 None
    MadPlant (+2): Level 16                HealMore, Increase
    SpikyBoy (+2): Level 16                HighJump
    This battle is simple. Just attack all out and use HealMore as needed.
    Increase is good to have because he can hit for about 30-40 and do about the
    same as that to everyone at once with RockThrow. You may need a few herbs if
    your Def/Hps are lacking. Otherwise, this is just cake.
       6d. Norden's Imposter
    Head back to the castle, show the guards your crest, and talk to the king,
    and BANG, you're in jail. Yep, with Kameha and the REAL king. Inspect the
    spot on the Northern Wall that looks different and Kameha will break the wall
    open. Once inside the throne room, talk to the topmost king repeatedly, unitl
    a battle triggers
     /  \
       [6e. BOSS - AgDevil]
     /  \
    Level: 18     Hp: 550     Mp: 50     Skills: FireBane, SleepAir, WarCry
    My Team for This Fight:               Skills:
    Roboster (+3): Level 17                BoltSlash
    Healer (+3): Level 17                  HealMore, Increase
    RogueKnight (+3): Level 17             HealMore, Increase, EvilSlash
    This is pretty much the same as the BombCrag battle. He can attack one person
    with a physical attack or all at the same time with Firebane, which will do
    up to 40 damage (10-25 if resistant or even none at all). All the same, just
    less Hp :). This should take no time. With my third Generation team of
    monsters it was a cinch. If you are having trouble with this or the Bombcrag,
    then your levels are either too low, or you've made some bad breeding choices
    and need to continue your search for a better team.
       6f. Yuna's Soul
    Head back to the Border Mine and cross to the other side of the icy country.
    I would suggest brining a log twig and moving the shirne close to the next
    castle to avoid long trips because your business in the North country is done
    until the end. When you reach Estria, investigate the sign and Kameha wil
    clear the line (hey that rhymes). Now go in and dance for the queen, by te
    way, she hates it :). Now head East to the forest. Follow the floating woman
    until you catch her and bring her back to Esteria. Go to the West portion of
    the castle and climb the ivy up to the window and do inside. Talk to the
    queen and her puppet will attack
     /  \
       [6g. BOSS - Puppetor]
     /  \
    Level: 22     Hp: 440     Mp: 82     Skills: BiAttack, LureDance, PaniDance,
    My Team for this Fight:               Skills:
    Roboster (+4): Level 14                BoltSlash
    Healer (+3): Level 19                  HealMore
    RogueKnight (+3): Level 19             EvilSlash, MetalCut
    Ok, this battle is REALLY easy. His dances can be troublesome at best. The
    ONLY thing you are in danger of is your overpowered monster killing another
    if you were too forgetful to bring sky bells. Attack attack attack. Heal as
    needed (it isn't needed often). This is the easiest boss in the Ice World.
       6h. The Sleep Herb
    Head now to the East of the forest and then North. Keep going past the castle
    until you reach the mountain. Climb to the top (getting the magic key along
    the way) and inspect one of the plants. You will receive a sleep herb. Now go
    back to the castle that you ignored and enter it. Sell, buy, rest. Now enter
    the castle portion and talk to the handmaiden outside the Queen's room. She
    will take you to the sleepless queen and you will use the Sleep herb. This
    will induce your next boss fight.
       [6i. GoatHorn]
    Level: 27     Hp: 850     Mp: 89     Skills: Fireball, Infermore, Snowstorm
    My Team for this Fight:               Skills:
    Roboster (+4): Level 18                EvilSlash, BoltSlash
    Healer (+3): Level 22                  HealAll, Increase
    RogueKnight(+3): Level 21              HearlMore, Increase, EvilSlash
    Well this is another easy battle. Again, if you are having trouble with
    these, you need to either level up more or breed better monsters. Just attack
    and heal as needed and this fight will go by fast. SnowStorm is the only real
    danger here: it can do about 30-40 per monster if none are resistant. If you
    bred for the Roboster like I did, it wont affect him. For me, with HealAll
    and my various elemental strikes, this battle was a cinch. After this battle
    is over, head back to Spirit Lake
       [6j. BOSS - GoatHorn and ArcDemons]
    Level: 27     Hp: 330     Mp: 89     Skills: Firebal, Infermore, SnowStorm
    Level: 27     Hp: 210     Mp: 89     Skills: BoltSlash, Boom, VacuSlash
    My Team for this Fight:               Skills:
    Roboster (+4): Level 19                RainSlash, BiAttack
    Healer (+3): Level 23                  HealAll, SnowStorm
    RogueKnight (+3): Level 22             HealMore, EvilSlash, MetalCut
    This battle CAN be tricky. If the Goathorn and Arcdemons happen to coordinate
    and use boom, boom, and snowstorm all in one turn, then you could possible be
    facing 70-100 damage per non-resistant monster. This is like a 1/1000000 shot
    though and that is the only thing that could really stop you. My advice,
    spend turn one using every biggest multi-target spell you have. After that,
    heal as needed and have you main attacked using his strongest moves, which
    for me was RainSlash. When the ArcDemons are done, the GoatHorn is but a few
    hits away. When this battle is over, so is the Ice World
       6k. Coming to Sky World
    After you finish and return to Great Log, head up the stairs. The guard will
    ask you if you have seen the Prince. Say "YES". He will take you to the king
    who gives you the sky key. ***Also, at this point, you can breed with a man
    with a wild ape in the arena and a merchant with a spiky boy in the
    restaurant you just gained access to. Make sure you take advantage-> monsters
    from matches with NPCs are always much stronger than others.
    7. Breeding
       7a. Breeding Further
    Welcome to another section of breeding instruction! Here, I will be
    continuing on the lineage that I advised you to breed earlier. If you took my
    advice, then you should have a Grizzly, a RogueKnight, and a Madplant. And,
    if you have been leveling enough, they should all be in their 20's and know
    all the moves (or base moves) that they will know. Now it is time to do some
    more breeding. Breed a material family with your grizzly, using the material
    as the pedigree, to get a Roboster. A Roboster has low Hp, great attack, and
    Great Defense (and much better agi, and int than grizlly had). Because
    grizzly was high when you bred him, Roboster should already start out with a
    fair amount of Hp, possibly even 70-80. Roboster will also learn BiAttack,
    one of the best physical moves in the game! Once you grow tired of your
    Roboster, you can do one of two things: Breed it (as the pedigree) with a
    dragon family monster to gain metal drak, a more powerful version of roboster
    with more HP, or you can train up ANOTHER Roboster. With two Robosters, each
    of +5 or higher, you can create a Roboster2. Now, back to the Madplant. Breed
    him with a slime to get a healer. I would suggest also getting this healer to
    10 repeatedly and breeding with with another slime to get a high +, say 5 or
    6. Once you are happy with the + (or out of slimes), level Healer up and
    don't stop until the next breeding section. As for the Rogue Knight, you have
    a couple of choices: You can use him as a regular material monster and breed
    for something (maybe your second roboster even, and have both on at a time!
    OR, even have 2 METALDRAKS on at one time!!) or you can breed a devil family
    with him to get Mad Knight. Mad Knight, like Roboster2, is harder to build up
    than any of the other monsters I have advised you on so far/ Mad Knight
    learns Massacre though and is immensely powerful, with great defense, and
    better Hp than Rogue knight. If you continue following my breeding strategy,
    you team could be, at this point in time, A MetalDrak, a Healer, and a Mad
    Knight, all of respectable +'s. Good Work!
    8. Sky World
       8a. LEVEL UP
    Yeah, level up a lot. The bosses here are officially hard (for most people it
    seems), expecially the last one. Assuming that you are happy with your team
    of monsters after your last breeding fest (and assuming that they are all +5
    or higher) all you have to worry about is leveling. Don't waste meat just yet
    on enemies: if you fight enough, some will join you here and there. I would
    use a sirloin on Gigantes (IF YOU WANT TO) and breed him as the pedigree with
    w/e attacking devil is in your party (if any) to get a Gigantes of a high +
    and insane attack! The following is my team upon entering the Sky world
    (AFTER leveling up, but BEFORE any bosses)
    Stat   --   Roboster2 (+9)   --   Mimeslime (+5)   --   CloudKing (+9)     --
    Level: --        28          --         25         --         31           --
    Atk:   --        319         --         121        --         191          --
    Def:   --        290         --         178        --         148          --
    Agl:   --        268         --         227        --         168          --
    Int:   --        338         --         222        --         240          --
    Hp:    --        326         --         91         --         220          --
    Mp:    --        189         --         168        --         286          --
    Best   -- WhiteFire, WhiteAir-- HealAll, HealUs,   -- WhiteFire, WhiteAir  --
    Skills:-- BlazeMost          -- Increase, PanicAll -- TidalWave, Vivify    --
    Not bad Right? :). Well if you're wonder how I got them here it is:
    Roboster2 two has to come from two Robosters of a +5 or higher. I bred My
    current Roboster of +4 a while back with a Brushead to get a Roboster +6. I
    caught a new Grizzly in Ice World with a Sirloin and made a Roboester +2 with
    him, and repeatedly rebred him with new material monsters to get a +5. I bred
    the two of them together. You're probably also wondering about is very good
    stats. After I got my Roboster 2, I leveled him up to 20 so he could get all
    of his skills then bred him with the Spiky Boy from the merchant in the bar
    to get an EVEN BETTER Roboster 2. Smart, right?
    Mimeslime was a cinch to obtain. All I did was breed my healer (as the
    pedigree) with a 1EyeClown, AFTER Healer has learned HealUs though. This way,
    Mimeslime started out with all stats at about 70-85 because of the high stats
    of the Healer parent, and would still Learn HealUs (it would learn it earlier
    than healer too, because it started off with much better int)
    Cloud King was easy as well. All I did was breed a Gismo (which I cought in
    the ice world, and bred with a material to make it the right gender) with the
    KingSquid, using the Gismo as the pedigree. Because of the little breeding
    lineage I did to get a better, male, gismo, my CloudKing ended up with
    HealAll, WhiteAir, WhiteFire, TidalWave, BlazeMost, Revive, and Whistle(which
    I keep because it makes leveling way faster, until you buy a shiny harp)
       8b. Tracking down the Light Orb
    Enter the first town you come across on the small island with the shrine.
    Enter the Northern part of town and walk up to the tower. Speak with the
    monster beside it and then inspect the door. If none of the monsters in your
    team have ANY wildness, you can go in. If they do, either switch them out or
    go buy some meat. When you reach the top of the tower, which will take very
    little time,
    Mt Team for this Fight:
    Stat   --   Roboster2 (+9)   --   Mime slime (+5)  --   Cloud King (+9)    --
    Level: --        33          --         34         --         41           --
    Atk:   --        405         --         155        --         231          --
    Def:   --        318         --         197        --         168          --
    Agl:   --        280         --         261        --         211          --
    Int:   --        374         --         258        --         280          --
    Hp:    --        344         --         190        --         279          --
    Mp:    --        201         --         235        --         362          --
    Skills -- BlazeMost          -- HealAll, HealUs,   -- BlazeMost            --
    Used:  --                    -- Increase           --                      --
    The Strategy: Have one monster use whatever healing spells you have to keep
    your team up while you throw in Love Waters and World Dews as needed. The
    other two use the most powerful spells/ attacks they have. If your team has
    nothing such as Blaze Most/ Blaze More, White Air/ White Fire, or even an
    elemental slash with a high power monster, this could be a long fight.
    My Strategy: Mine was very simple and I finished off the battle with 0
    deaths, and with very little effort. Mimeslime would cast HealAll and HealUs
    to keep everyone on their feet and use increase every once and a while to
    make Modou waste a turn on De Magic. Meanwhile, Roboster2 and Cloud King used
    Blaze Most every single turn. This battle was actually very, very easy :).

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